isaacscript-common 87.4.0 → 87.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +1 -1
  2. package/dist/callbackClasses.d.ts +6 -6
  3. package/dist/callbackClasses.d.ts.map +1 -1
  4. package/dist/callbackClasses.js +14 -14
  5. package/dist/callbackClasses.lua +159 -300
  6. package/dist/callbacks.js +18 -9
  7. package/dist/classes/DefaultMap.d.ts +5 -1
  8. package/dist/classes/DefaultMap.d.ts.map +1 -1
  9. package/dist/classes/ModFeature.js +3 -3
  10. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  11. package/dist/classes/ModUpgraded.js +2 -4
  12. package/dist/classes/callbacks/InputActionFilter.d.ts +2 -2
  13. package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -1
  14. package/dist/classes/callbacks/InputActionPlayer.d.ts +2 -2
  15. package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
  16. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts +2 -2
  17. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  18. package/dist/classes/callbacks/PostCollectibleEmpty.js +1 -3
  19. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -4
  20. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  21. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts +2 -3
  22. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  23. package/dist/classes/callbacks/PostGridEntityCollision.d.ts +2 -4
  24. package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  25. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts +2 -4
  26. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  27. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts +2 -3
  28. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  29. package/dist/classes/callbacks/PostGridEntityRemove.d.ts +2 -2
  30. package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  31. package/dist/classes/callbacks/PostItemDischarge.d.ts +2 -2
  32. package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  33. package/dist/classes/callbacks/PostItemDischarge.js +3 -6
  34. package/dist/classes/callbacks/PostKeyboardChanged.d.ts +2 -1
  35. package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  36. package/dist/classes/callbacks/PostNewRoomEarly.js +1 -1
  37. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
  38. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  39. package/dist/classes/callbacks/PostPlayerChangeType.js +1 -1
  40. package/dist/classes/callbacks/PostPurchase.d.ts +2 -4
  41. package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -1
  42. package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  43. package/dist/classes/callbacks/PostTransformation.d.ts +2 -2
  44. package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -1
  45. package/dist/classes/callbacks/PostTransformation.js +1 -3
  46. package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  47. package/dist/classes/callbacks/PostTrinketBreak.js +1 -3
  48. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts +2 -2
  49. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
  50. package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  51. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts +2 -2
  52. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
  53. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  54. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  55. package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  56. package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
  57. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  58. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +4 -6
  59. package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
  60. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +6 -2
  61. package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +6 -1
  62. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +0 -1
  63. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  64. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +4 -4
  65. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  66. package/dist/classes/features/other/CustomPickups.js +1 -0
  67. package/dist/classes/features/other/CustomStages.js +19 -9
  68. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  69. package/dist/classes/features/other/CustomTrapdoors.js +23 -17
  70. package/dist/classes/features/other/CustomTrapdoors.lua +14 -7
  71. package/dist/classes/features/other/DebugDisplay.d.ts +0 -18
  72. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  73. package/dist/classes/features/other/DeployJSONRoom.d.ts +0 -2
  74. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  75. package/dist/classes/features/other/DeployJSONRoom.js +2 -0
  76. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +1 -1
  77. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  78. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +14 -10
  79. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  80. package/dist/classes/features/other/ExtraConsoleCommands.js +31 -17
  81. package/dist/classes/features/other/ExtraConsoleCommands.lua +2 -1
  82. package/dist/classes/features/other/FlyingDetection.d.ts +0 -1
  83. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  84. package/dist/classes/features/other/ForgottenSwitch.d.ts +0 -1
  85. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  86. package/dist/classes/features/other/ModdedElementDetection.js +4 -4
  87. package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
  88. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  89. package/dist/classes/features/other/ModdedElementSets.js +1 -1
  90. package/dist/classes/features/other/PickupIndexCreation.d.ts +0 -1
  91. package/dist/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  92. package/dist/classes/features/other/PickupIndexCreation.js +2 -3
  93. package/dist/classes/features/other/PickupIndexCreation.lua +10 -10
  94. package/dist/classes/features/other/PonyDetection.d.ts +0 -1
  95. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  96. package/dist/classes/features/other/PreventChildEntities.d.ts +0 -1
  97. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  98. package/dist/classes/features/other/RoomClearFrame.d.ts +0 -1
  99. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  100. package/dist/classes/features/other/RoomHistory.d.ts +0 -1
  101. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  102. package/dist/classes/features/other/RunInNFrames.js +2 -2
  103. package/dist/classes/features/other/SaveDataManager.js +1 -1
  104. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +0 -4
  105. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  106. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +0 -1
  107. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  108. package/dist/classes/features/other/customStages/backdrop.js +2 -3
  109. package/dist/classes/features/other/customStages/constants.d.ts.map +1 -1
  110. package/dist/classes/features/other/customStages/gridEntities.d.ts +0 -1
  111. package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
  112. package/dist/classes/features/other/customStages/gridEntities.js +5 -6
  113. package/dist/classes/features/other/customStages/shadows.js +1 -2
  114. package/dist/classes/features/other/customStages/streakText.js +3 -4
  115. package/dist/classes/features/other/customStages/utils.d.ts +0 -2
  116. package/dist/classes/features/other/customStages/utils.d.ts.map +1 -1
  117. package/dist/classes/features/other/customStages/utils.js +2 -3
  118. package/dist/classes/features/other/customStages/v.d.ts.map +1 -1
  119. package/dist/classes/features/other/customStages/versusScreen.js +2 -3
  120. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts +0 -1
  121. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts.map +1 -1
  122. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts +0 -1
  123. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts.map +1 -1
  124. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts +0 -1
  125. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts.map +1 -1
  126. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts +0 -1
  127. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts.map +1 -1
  128. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts +0 -1
  129. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts.map +1 -1
  130. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts +0 -1
  131. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts.map +1 -1
  132. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts +0 -1
  133. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts.map +1 -1
  134. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts +0 -1
  135. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts.map +1 -1
  136. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts +0 -1
  137. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts.map +1 -1
  138. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +0 -1
  139. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  140. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts +0 -1
  141. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts.map +1 -1
  142. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts +0 -1
  143. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts.map +1 -1
  144. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts +0 -1
  145. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts.map +1 -1
  146. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts +0 -1
  147. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts.map +1 -1
  148. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts +0 -1
  149. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts.map +1 -1
  150. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts +0 -1
  151. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts.map +1 -1
  152. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts +0 -1
  153. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts.map +1 -1
  154. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts +0 -1
  155. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts.map +1 -1
  156. package/dist/classes/features/other/debugDisplay/utils.d.ts +0 -2
  157. package/dist/classes/features/other/debugDisplay/utils.d.ts.map +1 -1
  158. package/dist/classes/features/other/debugDisplay/utils.js +2 -3
  159. package/dist/classes/features/other/extraConsoleCommands/commands.js +147 -150
  160. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +8 -9
  161. package/dist/classes/features/other/saveDataManager/constants.d.ts.map +1 -1
  162. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts +0 -1
  163. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts.map +1 -1
  164. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +2 -3
  165. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts +0 -2
  166. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
  167. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +5 -2
  168. package/dist/classes/features/other/saveDataManager/loadFromDisk.lua +3 -0
  169. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts +0 -1
  170. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  171. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +3 -4
  172. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts +0 -2
  173. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
  174. package/dist/classes/features/other/saveDataManager/saveToDisk.js +1 -2
  175. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  176. package/dist/core/cachedClasses.d.ts +0 -5
  177. package/dist/core/cachedClasses.d.ts.map +1 -1
  178. package/dist/core/constants.js +1 -1
  179. package/dist/core/constantsVanilla.js +4 -4
  180. package/dist/core/upgradeMod.d.ts +0 -2
  181. package/dist/core/upgradeMod.d.ts.map +1 -1
  182. package/dist/core/upgradeMod.js +1 -2
  183. package/dist/decorators.js +2 -2
  184. package/dist/enums/ModCallbackCustom.d.ts +5 -4
  185. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  186. package/dist/enums/ModCallbackCustom.js +5 -4
  187. package/dist/enums/private/GridEntityTypeCustom.d.ts.map +1 -1
  188. package/dist/features.js +1 -2
  189. package/dist/functions/ambush.js +1 -2
  190. package/dist/functions/array.d.ts +5 -8
  191. package/dist/functions/array.d.ts.map +1 -1
  192. package/dist/functions/array.js +55 -55
  193. package/dist/functions/array.lua +2 -2
  194. package/dist/functions/arrayLua.d.ts +1 -1
  195. package/dist/functions/arrayLua.d.ts.map +1 -1
  196. package/dist/functions/arrayLua.js +7 -8
  197. package/dist/functions/benchmark.d.ts +0 -1
  198. package/dist/functions/benchmark.d.ts.map +1 -1
  199. package/dist/functions/benchmark.js +1 -2
  200. package/dist/functions/bitSet128.d.ts +0 -1
  201. package/dist/functions/bitSet128.d.ts.map +1 -1
  202. package/dist/functions/bitSet128.js +5 -6
  203. package/dist/functions/bitwise.d.ts +0 -4
  204. package/dist/functions/bitwise.d.ts.map +1 -1
  205. package/dist/functions/bitwise.js +7 -8
  206. package/dist/functions/bitwise.lua +3 -3
  207. package/dist/functions/bombs.d.ts +0 -1
  208. package/dist/functions/bombs.d.ts.map +1 -1
  209. package/dist/functions/bombs.js +1 -2
  210. package/dist/functions/bosses.d.ts.map +1 -1
  211. package/dist/functions/bosses.js +17 -17
  212. package/dist/functions/cards.js +16 -17
  213. package/dist/functions/challenges.js +9 -10
  214. package/dist/functions/characters.js +17 -18
  215. package/dist/functions/charge.d.ts.map +1 -1
  216. package/dist/functions/charge.js +10 -11
  217. package/dist/functions/charge.lua +1 -1
  218. package/dist/functions/chargeBar.d.ts +0 -2
  219. package/dist/functions/chargeBar.d.ts.map +1 -1
  220. package/dist/functions/chargeBar.js +2 -3
  221. package/dist/functions/collectibleTag.js +2 -3
  222. package/dist/functions/collectibles.js +37 -38
  223. package/dist/functions/color.d.ts +0 -1
  224. package/dist/functions/color.d.ts.map +1 -1
  225. package/dist/functions/color.js +7 -8
  226. package/dist/functions/console.js +2 -3
  227. package/dist/functions/curses.js +2 -3
  228. package/dist/functions/debugFunctions.d.ts +0 -1
  229. package/dist/functions/debugFunctions.d.ts.map +1 -1
  230. package/dist/functions/debugFunctions.js +5 -6
  231. package/dist/functions/decorators.d.ts +4 -4
  232. package/dist/functions/decorators.d.ts.map +1 -1
  233. package/dist/functions/decorators.js +4 -5
  234. package/dist/functions/deepCopy.d.ts +0 -1
  235. package/dist/functions/deepCopy.d.ts.map +1 -1
  236. package/dist/functions/deepCopy.js +1 -4
  237. package/dist/functions/deepCopy.lua +0 -2
  238. package/dist/functions/deepCopyTests.js +5 -6
  239. package/dist/functions/dimensions.js +2 -3
  240. package/dist/functions/direction.js +6 -7
  241. package/dist/functions/doors.d.ts.map +1 -1
  242. package/dist/functions/doors.js +53 -49
  243. package/dist/functions/easing.js +30 -31
  244. package/dist/functions/effects.d.ts +0 -2
  245. package/dist/functions/effects.d.ts.map +1 -1
  246. package/dist/functions/effects.js +2 -2
  247. package/dist/functions/emptyRoom.js +2 -3
  248. package/dist/functions/entities.d.ts +3 -4
  249. package/dist/functions/entities.d.ts.map +1 -1
  250. package/dist/functions/entities.js +32 -33
  251. package/dist/functions/entities.lua +4 -11
  252. package/dist/functions/entitiesSpecific.js +40 -41
  253. package/dist/functions/entityTypes.d.ts +0 -1
  254. package/dist/functions/entityTypes.d.ts.map +1 -1
  255. package/dist/functions/entityTypes.js +1 -2
  256. package/dist/functions/enums.d.ts +1 -6
  257. package/dist/functions/enums.d.ts.map +1 -1
  258. package/dist/functions/enums.js +12 -13
  259. package/dist/functions/external.js +2 -3
  260. package/dist/functions/familiars.js +6 -7
  261. package/dist/functions/flag.d.ts +1 -1
  262. package/dist/functions/flag.d.ts.map +1 -1
  263. package/dist/functions/flag.js +7 -8
  264. package/dist/functions/frames.d.ts +0 -1
  265. package/dist/functions/frames.d.ts.map +1 -1
  266. package/dist/functions/frames.js +18 -19
  267. package/dist/functions/globals.d.ts +0 -1
  268. package/dist/functions/globals.d.ts.map +1 -1
  269. package/dist/functions/globals.js +23 -15
  270. package/dist/functions/gridEntities.d.ts.map +1 -1
  271. package/dist/functions/gridEntities.js +51 -39
  272. package/dist/functions/gridEntities.lua +9 -5
  273. package/dist/functions/gridEntitiesSpecific.js +38 -39
  274. package/dist/functions/gridIndex.js +1 -2
  275. package/dist/functions/hash.js +1 -2
  276. package/dist/functions/hex.d.ts +0 -2
  277. package/dist/functions/hex.d.ts.map +1 -1
  278. package/dist/functions/hex.js +2 -3
  279. package/dist/functions/input.js +21 -21
  280. package/dist/functions/isaacAPIClass.d.ts +0 -20
  281. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  282. package/dist/functions/isaacAPIClass.js +23 -24
  283. package/dist/functions/itemPool.js +7 -8
  284. package/dist/functions/jsonHelpers.d.ts +4 -5
  285. package/dist/functions/jsonHelpers.d.ts.map +1 -1
  286. package/dist/functions/jsonHelpers.js +23 -14
  287. package/dist/functions/jsonHelpers.lua +4 -4
  288. package/dist/functions/jsonRoom.js +5 -6
  289. package/dist/functions/kColor.d.ts +0 -1
  290. package/dist/functions/kColor.d.ts.map +1 -1
  291. package/dist/functions/kColor.js +7 -8
  292. package/dist/functions/language.js +1 -2
  293. package/dist/functions/level.js +4 -5
  294. package/dist/functions/levelGrid.d.ts.map +1 -1
  295. package/dist/functions/levelGrid.js +27 -32
  296. package/dist/functions/log.js +4 -5
  297. package/dist/functions/logEntities.d.ts.map +1 -1
  298. package/dist/functions/logEntities.js +11 -9
  299. package/dist/functions/logMisc.d.ts +1 -2
  300. package/dist/functions/logMisc.d.ts.map +1 -1
  301. package/dist/functions/logMisc.js +35 -48
  302. package/dist/functions/logMisc.lua +3 -3
  303. package/dist/functions/map.d.ts +0 -2
  304. package/dist/functions/map.d.ts.map +1 -1
  305. package/dist/functions/map.js +12 -13
  306. package/dist/functions/math.js +13 -14
  307. package/dist/functions/merge.d.ts +0 -1
  308. package/dist/functions/merge.d.ts.map +1 -1
  309. package/dist/functions/merge.js +2 -3
  310. package/dist/functions/mergeTests.js +1 -2
  311. package/dist/functions/minimap.d.ts.map +1 -1
  312. package/dist/functions/minimap.js +12 -17
  313. package/dist/functions/modFeatures.js +1 -2
  314. package/dist/functions/newArray.d.ts +0 -1
  315. package/dist/functions/newArray.d.ts.map +1 -1
  316. package/dist/functions/newArray.js +2 -3
  317. package/dist/functions/nextStage.d.ts.map +1 -1
  318. package/dist/functions/nextStage.js +6 -3
  319. package/dist/functions/npcDataStructures.d.ts +0 -2
  320. package/dist/functions/npcDataStructures.d.ts.map +1 -1
  321. package/dist/functions/npcDataStructures.js +14 -15
  322. package/dist/functions/npcs.d.ts.map +1 -1
  323. package/dist/functions/npcs.js +9 -7
  324. package/dist/functions/pickupVariants.d.ts +0 -1
  325. package/dist/functions/pickupVariants.d.ts.map +1 -1
  326. package/dist/functions/pickupVariants.js +11 -12
  327. package/dist/functions/pickups.js +14 -15
  328. package/dist/functions/pickupsSpecific.js +40 -41
  329. package/dist/functions/pills.js +18 -19
  330. package/dist/functions/playerCenter.d.ts +0 -1
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  333. package/dist/functions/playerCollectibles.d.ts.map +1 -1
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  336. package/dist/functions/playerDataStructures.d.ts +0 -1
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  339. package/dist/functions/playerEffects.js +5 -6
  340. package/dist/functions/playerHealth.d.ts +0 -2
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  343. package/dist/functions/playerHealth.lua +26 -26
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  348. package/dist/functions/players.d.ts +2 -0
  349. package/dist/functions/players.d.ts.map +1 -1
  350. package/dist/functions/players.js +39 -38
  351. package/dist/functions/players.lua +2 -0
  352. package/dist/functions/pocketItems.js +8 -9
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  454. package/dist/interfaces/SaveData.d.ts +0 -1
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  458. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts +5 -3
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  460. package/dist/interfaces/private/ModUpgradedInterface.d.ts +0 -1
  461. package/dist/interfaces/private/ModUpgradedInterface.d.ts.map +1 -1
  462. package/dist/isaacscript-common.lua +1561 -1186
  463. package/dist/lib/jsonLua.js +2 -2
  464. package/dist/lualib_bundle.lua +107 -38
  465. package/dist/objects/LRoomShapeToRectangles.js +1 -1
  466. package/dist/objects/colors.d.ts +0 -1
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  476. package/dist/objects/kColors.d.ts.map +1 -1
  477. package/dist/objects/roomShapeToBottomRightPosition.d.ts +0 -1
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  479. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +1 -1
  480. package/dist/objects/roomShapeToTopLeftPosition.d.ts +0 -1
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  484. package/dist/objects/versusScreenDirtSpotColors.d.ts +0 -1
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  486. package/dist/patchErrorFunctions.js +1 -2
  487. package/dist/serialization.js +1 -2
  488. package/dist/shaderCrashFix.d.ts +0 -1
  489. package/dist/shaderCrashFix.d.ts.map +1 -1
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  491. package/dist/shouldFire.d.ts.map +1 -1
  492. package/dist/shouldFire.js +30 -30
  493. package/dist/tsdoc-metadata.json +1 -1
  494. package/dist/types/AddSubtract.d.ts +10 -2
  495. package/dist/types/AddSubtract.d.ts.map +1 -1
  496. package/dist/types/AnyEntity.d.ts +0 -11
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  502. package/dist/types/PickupIndex.d.ts.map +1 -1
  503. package/dist/types/PlayerIndex.d.ts +0 -1
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  508. package/dist/types/TSTLClass.d.ts.map +1 -1
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  510. package/dist/types/TupleWithMaxLength.js +2 -2
  511. package/dist/types/WeightedArray.d.ts +0 -1
  512. package/dist/types/WeightedArray.d.ts.map +1 -1
  513. package/package.json +9 -2
  514. package/src/callbackClasses.ts +6 -6
  515. package/src/classes/DefaultMap.ts +5 -2
  516. package/src/classes/ModFeature.ts +3 -3
  517. package/src/classes/ModUpgraded.ts +2 -4
  518. package/src/classes/callbacks/PostCollectibleEmpty.ts +1 -3
  519. package/src/classes/callbacks/PostItemDischarge.ts +3 -6
  520. package/src/classes/callbacks/PostNPCStateChanged.ts +1 -1
  521. package/src/classes/callbacks/PostNewRoomEarly.ts +1 -1
  522. package/src/classes/callbacks/PostPlayerChangeType.ts +1 -1
  523. package/src/classes/callbacks/PostTransformation.ts +1 -3
  524. package/src/classes/callbacks/PostTrinketBreak.ts +1 -3
  525. package/src/classes/features/callbackLogic/CustomGridEntities.ts +1 -1
  526. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +4 -6
  527. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +6 -2
  528. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +4 -4
  529. package/src/classes/features/other/CustomPickups.ts +1 -0
  530. package/src/classes/features/other/CustomStages.ts +2 -2
  531. package/src/classes/features/other/CustomTrapdoors.ts +23 -18
  532. package/src/classes/features/other/DeployJSONRoom.ts +2 -0
  533. package/src/classes/features/other/EdenStartingStatsHealth.ts +3 -1
  534. package/src/classes/features/other/ExtraConsoleCommands.ts +14 -10
  535. package/src/classes/features/other/ModdedElementDetection.ts +4 -4
  536. package/src/classes/features/other/ModdedElementSets.ts +3 -3
  537. package/src/classes/features/other/PickupIndexCreation.ts +2 -3
  538. package/src/classes/features/other/RunInNFrames.ts +2 -2
  539. package/src/classes/features/other/SaveDataManager.ts +1 -1
  540. package/src/classes/features/other/customStages/backdrop.ts +1 -1
  541. package/src/classes/features/other/extraConsoleCommands/commands.ts +7 -7
  542. package/src/classes/features/other/saveDataManager/loadFromDisk.ts +5 -0
  543. package/src/core/constants.ts +1 -1
  544. package/src/core/constantsVanilla.ts +4 -4
  545. package/src/enums/ModCallbackCustom.ts +5 -4
  546. package/src/functions/array.ts +33 -29
  547. package/src/functions/arrayLua.ts +1 -1
  548. package/src/functions/bosses.ts +2 -1
  549. package/src/functions/charge.ts +1 -2
  550. package/src/functions/decorators.ts +6 -9
  551. package/src/functions/deepCopy.ts +0 -4
  552. package/src/functions/deepCopyTests.ts +4 -4
  553. package/src/functions/doors.ts +5 -0
  554. package/src/functions/entities.ts +7 -14
  555. package/src/functions/enums.ts +4 -4
  556. package/src/functions/flag.ts +1 -1
  557. package/src/functions/globals.ts +2 -3
  558. package/src/functions/gridEntities.ts +19 -1
  559. package/src/functions/jsonHelpers.ts +7 -5
  560. package/src/functions/levelGrid.ts +3 -6
  561. package/src/functions/logEntities.ts +3 -0
  562. package/src/functions/logMisc.ts +9 -20
  563. package/src/functions/map.ts +4 -4
  564. package/src/functions/merge.ts +1 -1
  565. package/src/functions/minimap.ts +2 -6
  566. package/src/functions/newArray.ts +1 -1
  567. package/src/functions/nextStage.ts +4 -0
  568. package/src/functions/npcDataStructures.ts +5 -5
  569. package/src/functions/npcs.ts +3 -0
  570. package/src/functions/playerCollectibles.ts +1 -3
  571. package/src/functions/playerDataStructures.ts +5 -5
  572. package/src/functions/players.ts +2 -0
  573. package/src/functions/positionVelocity.ts +4 -12
  574. package/src/functions/rng.ts +4 -3
  575. package/src/functions/roomData.ts +1 -3
  576. package/src/functions/rooms.ts +16 -1
  577. package/src/functions/set.ts +8 -8
  578. package/src/functions/sort.ts +2 -2
  579. package/src/functions/sound.ts +2 -7
  580. package/src/functions/spawnCollectible.ts +1 -3
  581. package/src/functions/stage.ts +4 -14
  582. package/src/functions/trinkets.ts +1 -3
  583. package/src/functions/tstlClass.ts +2 -2
  584. package/src/functions/types.ts +16 -16
  585. package/src/index.ts +58 -58
  586. package/src/interfaces/SaveData.ts +2 -1
  587. package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -3
  588. package/src/lib/jsonLua.js +2 -2
  589. package/src/objects/LRoomShapeToRectangles.ts +1 -1
  590. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +1 -1
  591. package/src/shouldFire.ts +2 -1
  592. package/src/types/AddSubtract.ts +10 -2
  593. package/src/types/HasFunction.ts +1 -1
  594. package/src/types/Immutable.ts +1 -1
  595. package/src/types/TupleWithLengthBetween.ts +2 -2
  596. package/src/types/TupleWithMaxLength.ts +2 -2
@@ -1,6 +1,45 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.setStage = exports.onStageWithStoryBoss = exports.onStageWithShovelTrapdoors = exports.onStageWithSecretExitToMines = exports.onStageWithSecretExitToMausoleum = exports.onStageWithSecretExitToDownpour = exports.onStageWithRandomBossCollectible = exports.onStageWithNaturalDevilRoom = exports.onStageType = exports.onStageOrLower = exports.onStageOrHigher = exports.onStage = exports.onSheol = exports.onRepentanceStage = exports.onFirstFloor = exports.onFinalFloor = exports.onEffectiveStage = exports.onDarkRoom = exports.onChest = exports.onCathedral = exports.onAscent = exports.isStageWithStoryBoss = exports.isStageWithShovelTrapdoors = exports.isStageWithSecretExitToMines = exports.isStageWithSecretExitToMausoleum = exports.isStageWithSecretExitToDownpour = exports.isStageWithRandomBossCollectible = exports.isStageWithNaturalDevilRoom = exports.isRepentanceStage = exports.isFinalFloor = exports.getStageTypeSuffix = exports.getStageType = exports.getStageIDName = exports.getStageID = exports.getStage = exports.getLevelName = exports.getGotoCommand = exports.getEffectiveStage = exports.calculateStageTypeRepentance = exports.calculateStageType = void 0;
3
+ exports.calculateStageType = calculateStageType;
4
+ exports.calculateStageTypeRepentance = calculateStageTypeRepentance;
5
+ exports.getEffectiveStage = getEffectiveStage;
6
+ exports.getGotoCommand = getGotoCommand;
7
+ exports.getLevelName = getLevelName;
8
+ exports.getStage = getStage;
9
+ exports.getStageID = getStageID;
10
+ exports.getStageIDName = getStageIDName;
11
+ exports.getStageType = getStageType;
12
+ exports.getStageTypeSuffix = getStageTypeSuffix;
13
+ exports.isFinalFloor = isFinalFloor;
14
+ exports.isRepentanceStage = isRepentanceStage;
15
+ exports.isStageWithNaturalDevilRoom = isStageWithNaturalDevilRoom;
16
+ exports.isStageWithRandomBossCollectible = isStageWithRandomBossCollectible;
17
+ exports.isStageWithSecretExitToDownpour = isStageWithSecretExitToDownpour;
18
+ exports.isStageWithSecretExitToMausoleum = isStageWithSecretExitToMausoleum;
19
+ exports.isStageWithSecretExitToMines = isStageWithSecretExitToMines;
20
+ exports.isStageWithShovelTrapdoors = isStageWithShovelTrapdoors;
21
+ exports.isStageWithStoryBoss = isStageWithStoryBoss;
22
+ exports.onAscent = onAscent;
23
+ exports.onCathedral = onCathedral;
24
+ exports.onChest = onChest;
25
+ exports.onDarkRoom = onDarkRoom;
26
+ exports.onEffectiveStage = onEffectiveStage;
27
+ exports.onFinalFloor = onFinalFloor;
28
+ exports.onFirstFloor = onFirstFloor;
29
+ exports.onRepentanceStage = onRepentanceStage;
30
+ exports.onSheol = onSheol;
31
+ exports.onStage = onStage;
32
+ exports.onStageOrHigher = onStageOrHigher;
33
+ exports.onStageOrLower = onStageOrLower;
34
+ exports.onStageType = onStageType;
35
+ exports.onStageWithNaturalDevilRoom = onStageWithNaturalDevilRoom;
36
+ exports.onStageWithRandomBossCollectible = onStageWithRandomBossCollectible;
37
+ exports.onStageWithSecretExitToDownpour = onStageWithSecretExitToDownpour;
38
+ exports.onStageWithSecretExitToMausoleum = onStageWithSecretExitToMausoleum;
39
+ exports.onStageWithSecretExitToMines = onStageWithSecretExitToMines;
40
+ exports.onStageWithShovelTrapdoors = onStageWithShovelTrapdoors;
41
+ exports.onStageWithStoryBoss = onStageWithStoryBoss;
42
+ exports.setStage = setStage;
4
43
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
44
  const cachedClasses_1 = require("../core/cachedClasses");
6
45
  const roomTypeSpecialGotoPrefixes_1 = require("../objects/roomTypeSpecialGotoPrefixes");
@@ -39,7 +78,6 @@ function calculateStageType(stage) {
39
78
  }
40
79
  return isaac_typescript_definitions_1.StageType.ORIGINAL;
41
80
  }
42
- exports.calculateStageType = calculateStageType;
43
81
  /**
44
82
  * Helper function that calculates what the Repentance stage type should be for the provided stage.
45
83
  * This emulates what the game's internal code does.
@@ -61,7 +99,6 @@ function calculateStageTypeRepentance(stage) {
61
99
  }
62
100
  return isaac_typescript_definitions_1.StageType.REPENTANCE;
63
101
  }
64
- exports.calculateStageTypeRepentance = calculateStageTypeRepentance;
65
102
  /**
66
103
  * Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
67
104
  * the third level of the run, but the game considers it to have a stage of 2. This function will
@@ -75,7 +112,6 @@ function getEffectiveStage() {
75
112
  }
76
113
  return stage;
77
114
  }
78
- exports.getEffectiveStage = getEffectiveStage;
79
115
  /**
80
116
  * Helper function to get the corresponding "goto" console command that would correspond to the
81
117
  * provided room type and room variant.
@@ -92,7 +128,6 @@ function getGotoCommand(roomType, roomVariant, useSpecialRoomsForRoomTypeDefault
92
128
  const prefix = isNormalRoom ? "d" : `s.${roomTypeSpecialGotoPrefix}`;
93
129
  return `goto ${prefix}.${roomVariant}`;
94
130
  }
95
- exports.getGotoCommand = getGotoCommand;
96
131
  /**
97
132
  * Helper function to get the English name of the level. For example, "Caves 1".
98
133
  *
@@ -106,12 +141,8 @@ exports.getGotoCommand = getGotoCommand;
106
141
  */
107
142
  function getLevelName(stage, stageType) {
108
143
  const level = cachedClasses_1.game.GetLevel();
109
- if (stage === undefined) {
110
- stage = level.GetStage();
111
- }
112
- if (stageType === undefined) {
113
- stageType = level.GetStageType();
114
- }
144
+ stage ??= level.GetStage();
145
+ stageType ??= level.GetStageType();
115
146
  const stageID = getStageID(stage, stageType);
116
147
  const stageIDName = getStageIDName(stageID);
117
148
  let suffix;
@@ -137,13 +168,11 @@ function getLevelName(stage, stageType) {
137
168
  }
138
169
  return stageIDName + suffix;
139
170
  }
140
- exports.getLevelName = getLevelName;
141
171
  /** Alias for the `Level.GetStage` method. */
142
172
  function getStage() {
143
173
  const level = cachedClasses_1.game.GetLevel();
144
174
  return level.GetStage();
145
175
  }
146
- exports.getStage = getStage;
147
176
  /**
148
177
  * Helper function to get the stage ID that corresponds to a particular stage and stage type.
149
178
  *
@@ -160,12 +189,8 @@ exports.getStage = getStage;
160
189
  */
161
190
  function getStageID(stage, stageType) {
162
191
  const level = cachedClasses_1.game.GetLevel();
163
- if (stage === undefined) {
164
- stage = level.GetStage();
165
- }
166
- if (stageType === undefined) {
167
- stageType = level.GetStageType();
168
- }
192
+ stage ??= level.GetStage();
193
+ stageType ??= level.GetStageType();
169
194
  if (cachedClasses_1.game.IsGreedMode()) {
170
195
  const stageTypeToStageID = stageToStageID_1.STAGE_TO_STAGE_ID_GREED_MODE.get(stage);
171
196
  if (stageTypeToStageID === undefined) {
@@ -176,7 +201,6 @@ function getStageID(stage, stageType) {
176
201
  const stageTypeToStageID = stageToStageID_1.STAGE_TO_STAGE_ID[stage];
177
202
  return stageTypeToStageID[stageType];
178
203
  }
179
- exports.getStageID = getStageID;
180
204
  /**
181
205
  * Helper function to get the English name corresponding to a stage ID. For example, "Caves".
182
206
  *
@@ -188,13 +212,11 @@ exports.getStageID = getStageID;
188
212
  function getStageIDName(stageID) {
189
213
  return stageIDNames_1.STAGE_ID_NAMES[stageID];
190
214
  }
191
- exports.getStageIDName = getStageIDName;
192
215
  /** Alias for the `Level.GetStageType` method. */
193
216
  function getStageType() {
194
217
  const level = cachedClasses_1.game.GetLevel();
195
218
  return level.GetStageType();
196
219
  }
197
- exports.getStageType = getStageType;
198
220
  /**
199
221
  * Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
200
222
  * console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
@@ -204,7 +226,6 @@ exports.getStageType = getStageType;
204
226
  function getStageTypeSuffix(stageType) {
205
227
  return stageTypeSuffixes_1.STAGE_TYPE_SUFFIXES[stageType];
206
228
  }
207
- exports.getStageTypeSuffix = getStageTypeSuffix;
208
229
  /**
209
230
  * Returns whether the provided stage and stage type represent a "final floor". This is defined as a
210
231
  * floor that prevents the player from entering the I AM ERROR room on.
@@ -220,7 +241,6 @@ function isFinalFloor(stage, stageType) {
220
241
  (stage === isaac_typescript_definitions_1.LevelStage.WOMB_2 && isRepentanceStage(stageType)) // Corpse 2
221
242
  );
222
243
  }
223
- exports.isFinalFloor = isFinalFloor;
224
244
  /**
225
245
  * Helper function to check if the provided stage type is equal to `StageType.REPENTANCE` or
226
246
  * `StageType.REPENTANCE_B`.
@@ -228,7 +248,6 @@ exports.isFinalFloor = isFinalFloor;
228
248
  function isRepentanceStage(stageType) {
229
249
  return (stageType === isaac_typescript_definitions_1.StageType.REPENTANCE || stageType === isaac_typescript_definitions_1.StageType.REPENTANCE_B);
230
250
  }
231
- exports.isRepentanceStage = isRepentanceStage;
232
251
  /**
233
252
  * Helper function to check if the provided effective stage is one that has the possibility to grant
234
253
  * a natural Devil Room or Angel Room after killing the boss.
@@ -241,7 +260,6 @@ function isStageWithNaturalDevilRoom(effectiveStage) {
241
260
  return ((0, utils_1.inRange)(effectiveStage, isaac_typescript_definitions_1.LevelStage.BASEMENT_2, isaac_typescript_definitions_1.LevelStage.WOMB_2) &&
242
261
  effectiveStage !== isaac_typescript_definitions_1.LevelStage.BLUE_WOMB);
243
262
  }
244
- exports.isStageWithNaturalDevilRoom = isStageWithNaturalDevilRoom;
245
263
  /**
246
264
  * Helper function to check if the provided stage is one that will have a random collectible drop
247
265
  * upon defeating the boss of the floor.
@@ -256,7 +274,6 @@ exports.isStageWithNaturalDevilRoom = isStageWithNaturalDevilRoom;
256
274
  function isStageWithRandomBossCollectible(stage) {
257
275
  return !isStageWithStoryBoss(stage) || stage === isaac_typescript_definitions_1.LevelStage.VOID;
258
276
  }
259
- exports.isStageWithRandomBossCollectible = isStageWithRandomBossCollectible;
260
277
  /**
261
278
  * Helper function to check if the provided stage will spawn a locked door to Downpour/Dross after
262
279
  * defeating the boss.
@@ -264,7 +281,6 @@ exports.isStageWithRandomBossCollectible = isStageWithRandomBossCollectible;
264
281
  function isStageWithSecretExitToDownpour(stage) {
265
282
  return stage === isaac_typescript_definitions_1.LevelStage.BASEMENT_1 || stage === isaac_typescript_definitions_1.LevelStage.BASEMENT_2;
266
283
  }
267
- exports.isStageWithSecretExitToDownpour = isStageWithSecretExitToDownpour;
268
284
  /**
269
285
  * Helper function to check if the provided stage and stage type will spawn a spiked door to
270
286
  * Mausoleum/Gehenna after defeating the boss.
@@ -274,7 +290,6 @@ function isStageWithSecretExitToMausoleum(stage, stageType) {
274
290
  return ((stage === isaac_typescript_definitions_1.LevelStage.DEPTHS_1 && !repentanceStage) ||
275
291
  (stage === isaac_typescript_definitions_1.LevelStage.CAVES_2 && repentanceStage));
276
292
  }
277
- exports.isStageWithSecretExitToMausoleum = isStageWithSecretExitToMausoleum;
278
293
  /**
279
294
  * Helper function to check if the provided stage and stage type will spawn a wooden door to
280
295
  * Mines/Ashpit after defeating the boss.
@@ -284,7 +299,6 @@ function isStageWithSecretExitToMines(stage, stageType) {
284
299
  return ((stage === isaac_typescript_definitions_1.LevelStage.CAVES_1 && !repentanceStage) ||
285
300
  (stage === isaac_typescript_definitions_1.LevelStage.BASEMENT_2 && repentanceStage));
286
301
  }
287
- exports.isStageWithSecretExitToMines = isStageWithSecretExitToMines;
288
302
  /**
289
303
  * Helper function to check if the current stage is one that would create a trapdoor if We Need to
290
304
  * Go Deeper was used.
@@ -294,7 +308,6 @@ function isStageWithShovelTrapdoors(stage, stageType) {
294
308
  return (stage < isaac_typescript_definitions_1.LevelStage.WOMB_2 ||
295
309
  (stage === isaac_typescript_definitions_1.LevelStage.WOMB_2 && !repentanceStage));
296
310
  }
297
- exports.isStageWithShovelTrapdoors = isStageWithShovelTrapdoors;
298
311
  /**
299
312
  * Helper function to check if the provided stage is one with a story boss. Specifically, this is
300
313
  * Depths 2 (Mom), Womb 2 (Mom's Heart / It Lives), Blue Womb (Hush), Sheol (Satan), Cathedral
@@ -304,7 +317,6 @@ exports.isStageWithShovelTrapdoors = isStageWithShovelTrapdoors;
304
317
  function isStageWithStoryBoss(stage) {
305
318
  return stage === isaac_typescript_definitions_1.LevelStage.DEPTHS_2 || stage >= isaac_typescript_definitions_1.LevelStage.WOMB_2;
306
319
  }
307
- exports.isStageWithStoryBoss = isStageWithStoryBoss;
308
320
  /**
309
321
  * Helper function to check if the player has taken Dad's Note. This sets the game state flag of
310
322
  * `GameStateFlag.BACKWARDS_PATH` and causes floor generation to change.
@@ -312,7 +324,6 @@ exports.isStageWithStoryBoss = isStageWithStoryBoss;
312
324
  function onAscent() {
313
325
  return cachedClasses_1.game.GetStateFlag(isaac_typescript_definitions_1.GameStateFlag.BACKWARDS_PATH);
314
326
  }
315
- exports.onAscent = onAscent;
316
327
  function onCathedral() {
317
328
  const level = cachedClasses_1.game.GetLevel();
318
329
  const stage = level.GetStage();
@@ -320,7 +331,6 @@ function onCathedral() {
320
331
  return (stage === isaac_typescript_definitions_1.LevelStage.SHEOL_CATHEDRAL &&
321
332
  stageType === isaac_typescript_definitions_1.StageType.WRATH_OF_THE_LAMB);
322
333
  }
323
- exports.onCathedral = onCathedral;
324
334
  function onChest() {
325
335
  const level = cachedClasses_1.game.GetLevel();
326
336
  const stage = level.GetStage();
@@ -328,14 +338,12 @@ function onChest() {
328
338
  return (stage === isaac_typescript_definitions_1.LevelStage.DARK_ROOM_CHEST &&
329
339
  stageType === isaac_typescript_definitions_1.StageType.WRATH_OF_THE_LAMB);
330
340
  }
331
- exports.onChest = onChest;
332
341
  function onDarkRoom() {
333
342
  const level = cachedClasses_1.game.GetLevel();
334
343
  const stage = level.GetStage();
335
344
  const stageType = level.GetStageType();
336
345
  return (stage === isaac_typescript_definitions_1.LevelStage.DARK_ROOM_CHEST && stageType === isaac_typescript_definitions_1.StageType.ORIGINAL);
337
346
  }
338
- exports.onDarkRoom = onDarkRoom;
339
347
  /**
340
348
  * Helper function to check if the current stage matches one of the given stages. This uses the
341
349
  * `getEffectiveStage` helper function so that the Repentance floors are correctly adjusted.
@@ -346,7 +354,6 @@ function onEffectiveStage(...effectiveStages) {
346
354
  const thisEffectiveStage = getEffectiveStage();
347
355
  return effectiveStages.includes(thisEffectiveStage);
348
356
  }
349
- exports.onEffectiveStage = onEffectiveStage;
350
357
  /**
351
358
  * Returns whether the player is on the "final floor" of the particular run. The final floor is
352
359
  * defined as one that prevents the player from entering the I AM ERROR room on.
@@ -361,7 +368,6 @@ function onFinalFloor() {
361
368
  const stageType = level.GetStageType();
362
369
  return isFinalFloor(stage, stageType);
363
370
  }
364
- exports.onFinalFloor = onFinalFloor;
365
371
  /**
366
372
  * Returns whether the player is on the first floor of the particular run.
367
373
  *
@@ -373,7 +379,6 @@ function onFirstFloor() {
373
379
  const isOnAscent = onAscent();
374
380
  return effectiveStage === isaac_typescript_definitions_1.LevelStage.BASEMENT_1 && !isOnAscent;
375
381
  }
376
- exports.onFirstFloor = onFirstFloor;
377
382
  /**
378
383
  * Helper function to check if the current stage type is equal to `StageType.REPENTANCE` or
379
384
  * `StageType.REPENTANCE_B`.
@@ -383,14 +388,12 @@ function onRepentanceStage() {
383
388
  const stageType = level.GetStageType();
384
389
  return isRepentanceStage(stageType);
385
390
  }
386
- exports.onRepentanceStage = onRepentanceStage;
387
391
  function onSheol() {
388
392
  const level = cachedClasses_1.game.GetLevel();
389
393
  const stage = level.GetStage();
390
394
  const stageType = level.GetStageType();
391
395
  return (stage === isaac_typescript_definitions_1.LevelStage.SHEOL_CATHEDRAL && stageType === isaac_typescript_definitions_1.StageType.ORIGINAL);
392
396
  }
393
- exports.onSheol = onSheol;
394
397
  /**
395
398
  * Helper function to check if the current stage matches one of the given stages.
396
399
  *
@@ -401,21 +404,18 @@ function onStage(...stages) {
401
404
  const thisStage = level.GetStage();
402
405
  return stages.includes(thisStage);
403
406
  }
404
- exports.onStage = onStage;
405
407
  /** Helper function to check if the current stage is equal to or higher than the given stage. */
406
408
  function onStageOrHigher(stage) {
407
409
  const level = cachedClasses_1.game.GetLevel();
408
410
  const thisStage = level.GetStage();
409
411
  return thisStage >= stage;
410
412
  }
411
- exports.onStageOrHigher = onStageOrHigher;
412
413
  /** Helper function to check if the current stage is equal to or higher than the given stage. */
413
414
  function onStageOrLower(stage) {
414
415
  const level = cachedClasses_1.game.GetLevel();
415
416
  const thisStage = level.GetStage();
416
417
  return thisStage <= stage;
417
418
  }
418
- exports.onStageOrLower = onStageOrLower;
419
419
  /**
420
420
  * Helper function to check if the current stage matches one of the given stage types.
421
421
  *
@@ -426,7 +426,6 @@ function onStageType(...stageTypes) {
426
426
  const thisStageType = level.GetStageType();
427
427
  return stageTypes.includes(thisStageType);
428
428
  }
429
- exports.onStageType = onStageType;
430
429
  /**
431
430
  * Helper function to check if the current stage is one that has the possibility to grant a natural
432
431
  * Devil Room or Angel Room after killing the boss.
@@ -435,7 +434,6 @@ function onStageWithNaturalDevilRoom() {
435
434
  const effectiveStage = getEffectiveStage();
436
435
  return isStageWithNaturalDevilRoom(effectiveStage);
437
436
  }
438
- exports.onStageWithNaturalDevilRoom = onStageWithNaturalDevilRoom;
439
437
  /**
440
438
  * Helper function to check if the current stage is one that will have a random collectible drop
441
439
  * upon defeating the boss of the floor.
@@ -452,7 +450,6 @@ function onStageWithRandomBossCollectible() {
452
450
  const stage = level.GetStage();
453
451
  return isStageWithRandomBossCollectible(stage);
454
452
  }
455
- exports.onStageWithRandomBossCollectible = onStageWithRandomBossCollectible;
456
453
  /**
457
454
  * Helper function to check if the current stage will spawn a locked door to Downpour/Dross after
458
455
  * defeating the boss.
@@ -462,7 +459,6 @@ function onStageWithSecretExitToDownpour() {
462
459
  const stage = level.GetStage();
463
460
  return isStageWithSecretExitToDownpour(stage);
464
461
  }
465
- exports.onStageWithSecretExitToDownpour = onStageWithSecretExitToDownpour;
466
462
  /**
467
463
  * Helper function to check if the current stage will spawn a spiked door to Mausoleum/Gehenna after
468
464
  * defeating the boss.
@@ -473,7 +469,6 @@ function onStageWithSecretExitToMausoleum() {
473
469
  const stageType = level.GetStageType();
474
470
  return isStageWithSecretExitToMausoleum(stage, stageType);
475
471
  }
476
- exports.onStageWithSecretExitToMausoleum = onStageWithSecretExitToMausoleum;
477
472
  /**
478
473
  * Helper function to check if the current stage will spawn a wooden door to Mines/Ashpit after
479
474
  * defeating the boss.
@@ -484,7 +479,6 @@ function onStageWithSecretExitToMines() {
484
479
  const stageType = level.GetStageType();
485
480
  return isStageWithSecretExitToMines(stage, stageType);
486
481
  }
487
- exports.onStageWithSecretExitToMines = onStageWithSecretExitToMines;
488
482
  /**
489
483
  * Helper function to check if the current stage is one that would create a trapdoor if We Need to
490
484
  * Go Deeper was used.
@@ -495,7 +489,6 @@ function onStageWithShovelTrapdoors() {
495
489
  const stageType = level.GetStageType();
496
490
  return isStageWithShovelTrapdoors(stage, stageType);
497
491
  }
498
- exports.onStageWithShovelTrapdoors = onStageWithShovelTrapdoors;
499
492
  /**
500
493
  * Helper function to check if the current stage is one with a story boss. Specifically, this is
501
494
  * Depths 2 (Mom), Womb 2 (Mom's Heart / It Lives), Blue Womb (Hush), Sheol (Satan), Cathedral
@@ -507,7 +500,6 @@ function onStageWithStoryBoss() {
507
500
  const stage = level.GetStage();
508
501
  return isStageWithStoryBoss(stage);
509
502
  }
510
- exports.onStageWithStoryBoss = onStageWithStoryBoss;
511
503
  /**
512
504
  * Helper function to directly warp to a specific stage using the "stage" console command.
513
505
  *
@@ -537,4 +529,3 @@ function setStage(stage, stageType, reseed = false) {
537
529
  Isaac.ExecuteCommand("reseed");
538
530
  }
539
531
  }
540
- exports.setStage = setStage;
@@ -159,16 +159,16 @@ function ____exports.getLevelName(self, stage, stageType)
159
159
  local stageIDName = ____exports.getStageIDName(nil, stageID)
160
160
  local suffix
161
161
  repeat
162
- local ____switch14 = stage
163
- local ____cond14 = ____switch14 == LevelStage.BASEMENT_1 or ____switch14 == LevelStage.CAVES_1 or ____switch14 == LevelStage.DEPTHS_1 or ____switch14 == LevelStage.WOMB_1
164
- if ____cond14 then
162
+ local ____switch12 = stage
163
+ local ____cond12 = ____switch12 == LevelStage.BASEMENT_1 or ____switch12 == LevelStage.CAVES_1 or ____switch12 == LevelStage.DEPTHS_1 or ____switch12 == LevelStage.WOMB_1
164
+ if ____cond12 then
165
165
  do
166
166
  suffix = " 1"
167
167
  break
168
168
  end
169
169
  end
170
- ____cond14 = ____cond14 or (____switch14 == LevelStage.BASEMENT_2 or ____switch14 == LevelStage.CAVES_2 or ____switch14 == LevelStage.DEPTHS_2 or ____switch14 == LevelStage.WOMB_2)
171
- if ____cond14 then
170
+ ____cond12 = ____cond12 or (____switch12 == LevelStage.BASEMENT_2 or ____switch12 == LevelStage.CAVES_2 or ____switch12 == LevelStage.DEPTHS_2 or ____switch12 == LevelStage.WOMB_2)
171
+ if ____cond12 then
172
172
  do
173
173
  suffix = " 2"
174
174
  break
@@ -1,6 +1,9 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.getPlayerStats = exports.getPlayerStat = exports.getDefaultPlayerStat = exports.addPlayerStat = void 0;
3
+ exports.addPlayerStat = addPlayerStat;
4
+ exports.getDefaultPlayerStat = getDefaultPlayerStat;
5
+ exports.getPlayerStat = getPlayerStat;
6
+ exports.getPlayerStats = getPlayerStats;
4
7
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
8
  const PlayerStat_1 = require("../enums/PlayerStat");
6
9
  const defaultPlayerStatMap_1 = require("../maps/defaultPlayerStatMap");
@@ -69,7 +72,6 @@ function addPlayerStat(player, cacheFlag, amount) {
69
72
  }
70
73
  }
71
74
  }
72
- exports.addPlayerStat = addPlayerStat;
73
75
  /**
74
76
  * Returns the starting stat that Isaac (the default character) starts with. For example, if you
75
77
  * pass this function `CacheFlag.DAMAGE`, it will return 3.5.
@@ -79,13 +81,11 @@ exports.addPlayerStat = addPlayerStat;
79
81
  function getDefaultPlayerStat(cacheFlag) {
80
82
  return defaultPlayerStatMap_1.DEFAULT_PLAYER_STAT_MAP.get(cacheFlag);
81
83
  }
82
- exports.getDefaultPlayerStat = getDefaultPlayerStat;
83
84
  /** Helper function to get the stat for a player corresponding to the `StatType`. */
84
85
  function getPlayerStat(player, playerStat) {
85
86
  const playerStats = getPlayerStats(player);
86
87
  return playerStats[playerStat];
87
88
  }
88
- exports.getPlayerStat = getPlayerStat;
89
89
  /** Helper function to get all of the stat for a player. */
90
90
  function getPlayerStats(player) {
91
91
  return {
@@ -104,4 +104,3 @@ function getPlayerStats(player) {
104
104
  [PlayerStat_1.PlayerStat.SIZE]: player.SpriteScale, // 1 << 11
105
105
  };
106
106
  }
107
- exports.getPlayerStats = getPlayerStats;
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.isStoryBossID = exports.isStoryBoss = void 0;
3
+ exports.isStoryBoss = isStoryBoss;
4
+ exports.isStoryBossID = isStoryBossID;
4
5
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
6
  const ReadonlySet_1 = require("../types/ReadonlySet");
6
7
  const STORY_BOSS_IDS = [
@@ -51,7 +52,6 @@ const STORY_BOSS_IDS_SET = new ReadonlySet_1.ReadonlySet(STORY_BOSS_IDS);
51
52
  function isStoryBoss(entityType) {
52
53
  return STORY_BOSS_ENTITY_TYPES_SET.has(entityType);
53
54
  }
54
- exports.isStoryBoss = isStoryBoss;
55
55
  /**
56
56
  * Helper function to determine if the specified boss ID is an end-game story boss, like Isaac, Blue
57
57
  * Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only apply
@@ -60,4 +60,3 @@ exports.isStoryBoss = isStoryBoss;
60
60
  function isStoryBossID(bossID) {
61
61
  return STORY_BOSS_IDS_SET.has(bossID);
62
62
  }
63
- exports.isStoryBossID = isStoryBossID;
@@ -1,4 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
1
  import type { ReadonlyRecord } from "../types/ReadonlyRecord";
3
2
  export declare function capitalizeFirstLetter(string: string): string;
4
3
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"string.d.ts","sourceRoot":"","sources":["../../src/functions/string.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAI9D,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAU5D;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,UAAU,EAAE,MAAM,EAClB,GAAG,EAAE,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,GAC1B,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,SAAS,CAezB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,qBAAqB,CAAC,CAAC,EACrC,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,cAAc,CAAC,MAAM,EAAE,CAAC,CAAC,GAChC,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,SAAS,CAezB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,eAAe,CAC7B,UAAU,EAAE,MAAM,EAClB,KAAK,EAAE,SAAS,MAAM,EAAE,GACvB,MAAM,GAAG,SAAS,CAYpB;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,aAAa,EAAE,MAAM,GACtD;IACE,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;CACnB,GACD,SAAS,CAyBZ;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAE7E;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,MAAM,EAAE,MAAM,EACd,SAAS,EAAE,MAAM,GAChB,MAAM,CAGR;AAED,8FAA8F;AAC9F,wBAAgB,+BAA+B,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAGnE;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,EACd,GAAG,UAAU,EAAE,SAAS,MAAM,EAAE,GAC/B,MAAM,CAMR;AAED,gGAAgG;AAChG,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAMjE;AAED,gGAAgG;AAChG,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAOjE;AAED,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAU9D"}
1
+ {"version":3,"file":"string.d.ts","sourceRoot":"","sources":["../../src/functions/string.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAI9D,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAU5D;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,UAAU,EAAE,MAAM,EAClB,GAAG,EAAE,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,GAC1B,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,SAAS,CAezB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,qBAAqB,CAAC,CAAC,EACrC,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,cAAc,CAAC,MAAM,EAAE,CAAC,CAAC,GAChC,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,SAAS,CAezB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,eAAe,CAC7B,UAAU,EAAE,MAAM,EAClB,KAAK,EAAE,SAAS,MAAM,EAAE,GACvB,MAAM,GAAG,SAAS,CAYpB;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,aAAa,EAAE,MAAM,GACtD;IACE,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;CACnB,GACD,SAAS,CAyBZ;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAE7E;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,MAAM,EAAE,MAAM,EACd,SAAS,EAAE,MAAM,GAChB,MAAM,CAGR;AAED,8FAA8F;AAC9F,wBAAgB,+BAA+B,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAGnE;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,EACd,GAAG,UAAU,EAAE,SAAS,MAAM,EAAE,GAC/B,MAAM,CAMR;AAED,gGAAgG;AAChG,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAMjE;AAED,gGAAgG;AAChG,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAOjE;AAED,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAU9D"}
@@ -1,6 +1,17 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.uncapitalizeFirstLetter = exports.trimSuffix = exports.trimPrefix = exports.removeSubstring = exports.removeNonAlphanumericCharacters = exports.removeCharactersBefore = exports.removeAllCharacters = exports.parseSemanticVersion = exports.getPartialMatch = exports.getObjectPartialMatch = exports.getMapPartialMatch = exports.capitalizeFirstLetter = void 0;
3
+ exports.capitalizeFirstLetter = capitalizeFirstLetter;
4
+ exports.getMapPartialMatch = getMapPartialMatch;
5
+ exports.getObjectPartialMatch = getObjectPartialMatch;
6
+ exports.getPartialMatch = getPartialMatch;
7
+ exports.parseSemanticVersion = parseSemanticVersion;
8
+ exports.removeAllCharacters = removeAllCharacters;
9
+ exports.removeCharactersBefore = removeCharactersBefore;
10
+ exports.removeNonAlphanumericCharacters = removeNonAlphanumericCharacters;
11
+ exports.removeSubstring = removeSubstring;
12
+ exports.trimPrefix = trimPrefix;
13
+ exports.trimSuffix = trimSuffix;
14
+ exports.uncapitalizeFirstLetter = uncapitalizeFirstLetter;
4
15
  const types_1 = require("./types");
5
16
  const utils_1 = require("./utils");
6
17
  function capitalizeFirstLetter(string) {
@@ -12,7 +23,6 @@ function capitalizeFirstLetter(string) {
12
23
  const restOfString = string.slice(1);
13
24
  return `${capitalizedFirstLetter}${restOfString}`;
14
25
  }
15
- exports.capitalizeFirstLetter = capitalizeFirstLetter;
16
26
  /**
17
27
  * Helper function to get the closest key from a map based on partial search text. (It only searches
18
28
  * through the keys, not the values.)
@@ -46,7 +56,6 @@ function getMapPartialMatch(searchText, map) {
46
56
  (0, utils_1.assertDefined)(value, `Failed to get the map value corresponding to the partial match of: ${matchingKey}`);
47
57
  return [matchingKey, value];
48
58
  }
49
- exports.getMapPartialMatch = getMapPartialMatch;
50
59
  /**
51
60
  * Helper function to get the closest key from an object based on partial search text. (It only
52
61
  * searches through the keys, not the values.)
@@ -80,7 +89,6 @@ function getObjectPartialMatch(searchText, object) {
80
89
  (0, utils_1.assertDefined)(value, `Failed to get the object value corresponding to the partial match of: ${matchingKey}`);
81
90
  return [matchingKey, value];
82
91
  }
83
- exports.getObjectPartialMatch = getObjectPartialMatch;
84
92
  /**
85
93
  * Helper function to get the closest value from an array of strings based on partial search text.
86
94
  *
@@ -108,7 +116,6 @@ function getPartialMatch(searchText, array) {
108
116
  matchingElements.sort();
109
117
  return matchingElements[0];
110
118
  }
111
- exports.getPartialMatch = getPartialMatch;
112
119
  /**
113
120
  * Helper function to parse a Semantic Versioning string into its individual constituents. Returns
114
121
  * undefined if the submitted string was not a proper Semantic Version string.
@@ -132,11 +139,9 @@ function parseSemanticVersion(versionString) {
132
139
  }
133
140
  return { majorVersion, minorVersion, patchVersion };
134
141
  }
135
- exports.parseSemanticVersion = parseSemanticVersion;
136
142
  function removeAllCharacters(string, character) {
137
143
  return string.replaceAll(character, "");
138
144
  }
139
- exports.removeAllCharacters = removeAllCharacters;
140
145
  /**
141
146
  * Helper function to remove all of the characters in a string before a given substring. Returns the
142
147
  * modified string.
@@ -145,13 +150,11 @@ function removeCharactersBefore(string, substring) {
145
150
  const index = string.indexOf(substring);
146
151
  return string.slice(index);
147
152
  }
148
- exports.removeCharactersBefore = removeCharactersBefore;
149
153
  /** Helper function to remove all characters from a string that are not letters or numbers. */
150
154
  function removeNonAlphanumericCharacters(str) {
151
155
  const [returnValue, _] = string.gsub(str, "%W", "");
152
156
  return returnValue;
153
157
  }
154
- exports.removeNonAlphanumericCharacters = removeNonAlphanumericCharacters;
155
158
  /**
156
159
  * Helper function to remove one or more substrings from a string, if they exist. Returns the
157
160
  * modified string.
@@ -164,7 +167,6 @@ function removeSubstring(string, ...substrings) {
164
167
  }
165
168
  return string;
166
169
  }
167
- exports.removeSubstring = removeSubstring;
168
170
  /** Helper function to trim a prefix from a string, if it exists. Returns the trimmed string. */
169
171
  function trimPrefix(string, prefix) {
170
172
  if (!string.startsWith(prefix)) {
@@ -172,7 +174,6 @@ function trimPrefix(string, prefix) {
172
174
  }
173
175
  return string.slice(prefix.length);
174
176
  }
175
- exports.trimPrefix = trimPrefix;
176
177
  /** Helper function to trim a suffix from a string, if it exists. Returns the trimmed string. */
177
178
  function trimSuffix(string, prefix) {
178
179
  if (!string.endsWith(prefix)) {
@@ -181,7 +182,6 @@ function trimSuffix(string, prefix) {
181
182
  const endCharacter = string.length - prefix.length;
182
183
  return string.slice(0, endCharacter);
183
184
  }
184
- exports.trimSuffix = trimSuffix;
185
185
  function uncapitalizeFirstLetter(string) {
186
186
  if (string === "") {
187
187
  return string;
@@ -191,4 +191,3 @@ function uncapitalizeFirstLetter(string) {
191
191
  const restOfString = string.slice(1);
192
192
  return `${uncapitalizedFirstLetter}${restOfString}`;
193
193
  }
194
- exports.uncapitalizeFirstLetter = uncapitalizeFirstLetter;
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /**
3
2
  * In a `Map`, you can use the `clear` method to delete every element. However, in a `LuaMap`, the
4
3
  * `clear` method does not exist. Use this helper function as a drop-in replacement for this.
@@ -1 +1 @@
1
- {"version":3,"file":"table.d.ts","sourceRoot":"","sources":["../../src/functions/table.ts"],"names":[],"mappings":";AAGA;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG,IAAI,CAInE;AAED,iGAAiG;AACjG,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,OAAO,EACf,IAAI,EAAE,SAAS,MAAM,EAAE,EACvB,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC9B,IAAI,CAgBN;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,UAAU,EAAE,MAAM,EAClB,GAAG,IAAI,EAAE,SAAS,MAAM,EAAE,GACzB,SAAS,OAAO,EAAE,CAmBpB;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,UAAU,EAAE,MAAM,EAClB,GAAG,IAAI,EAAE,SAAS,MAAM,EAAE,GACzB,SAAS,MAAM,EAAE,CA2BnB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,UAAU,EAAE,MAAM,EAClB,GAAG,IAAI,EAAE,SAAS,MAAM,EAAE,GACzB,SAAS,MAAM,EAAE,CAkBnB;AAED,0DAA0D;AAC1D,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG,OAAO,CAQxE;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,EACxD,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,KAAK,IAAI,EAChC,OAAO,UAAO,GACb,IAAI,CA6BN;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EAClC,GAAG,IAAI,EAAE,SAAS,MAAM,EAAE,GACzB,OAAO,CAET"}
1
+ {"version":3,"file":"table.d.ts","sourceRoot":"","sources":["../../src/functions/table.ts"],"names":[],"mappings":"AAGA;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG,IAAI,CAInE;AAED,iGAAiG;AACjG,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,OAAO,EACf,IAAI,EAAE,SAAS,MAAM,EAAE,EACvB,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC9B,IAAI,CAgBN;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,UAAU,EAAE,MAAM,EAClB,GAAG,IAAI,EAAE,SAAS,MAAM,EAAE,GACzB,SAAS,OAAO,EAAE,CAmBpB;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,UAAU,EAAE,MAAM,EAClB,GAAG,IAAI,EAAE,SAAS,MAAM,EAAE,GACzB,SAAS,MAAM,EAAE,CA2BnB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,UAAU,EAAE,MAAM,EAClB,GAAG,IAAI,EAAE,SAAS,MAAM,EAAE,GACzB,SAAS,MAAM,EAAE,CAkBnB;AAED,0DAA0D;AAC1D,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG,OAAO,CAQxE;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,EACxD,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,KAAK,IAAI,EAChC,OAAO,UAAO,GACb,IAAI,CA6BN;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EAClC,GAAG,IAAI,EAAE,SAAS,MAAM,EAAE,GACzB,OAAO,CAET"}
@@ -1,6 +1,13 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.tableHasKeys = exports.iterateTableInOrder = exports.isTableEmpty = exports.getStringsFromTable = exports.getNumbersFromTable = exports.getBooleansFromTable = exports.copyUserdataValuesToTable = exports.clearTable = void 0;
3
+ exports.clearTable = clearTable;
4
+ exports.copyUserdataValuesToTable = copyUserdataValuesToTable;
5
+ exports.getBooleansFromTable = getBooleansFromTable;
6
+ exports.getNumbersFromTable = getNumbersFromTable;
7
+ exports.getStringsFromTable = getStringsFromTable;
8
+ exports.isTableEmpty = isTableEmpty;
9
+ exports.iterateTableInOrder = iterateTableInOrder;
10
+ exports.tableHasKeys = tableHasKeys;
4
11
  const types_1 = require("./types");
5
12
  const utils_1 = require("./utils");
6
13
  /**
@@ -12,7 +19,6 @@ function clearTable(luaMap) {
12
19
  luaMap.delete(key);
13
20
  }
14
21
  }
15
- exports.clearTable = clearTable;
16
22
  /** Helper function to copy specific values from a userdata object (e.g. `Vector`) to a table. */
17
23
  function copyUserdataValuesToTable(object, keys, luaMap) {
18
24
  if (!(0, types_1.isUserdata)(object)) {
@@ -25,7 +31,6 @@ function copyUserdataValuesToTable(object, keys, luaMap) {
25
31
  luaMap.set(key, value);
26
32
  }
27
33
  }
28
- exports.copyUserdataValuesToTable = copyUserdataValuesToTable;
29
34
  /**
30
35
  * Helper function to safely get boolean values from a Lua table. Will throw an error if the
31
36
  * specific value does not exist on the table.
@@ -46,7 +51,6 @@ function getBooleansFromTable(luaMap, objectName, ...keys) {
46
51
  }
47
52
  return booleans;
48
53
  }
49
- exports.getBooleansFromTable = getBooleansFromTable;
50
54
  /**
51
55
  * Helper function to safely get number values from specific keys on a Lua table. If the values are
52
56
  * strings, they will be converted to numbers. Will throw an error if the specific value does not
@@ -73,7 +77,6 @@ function getNumbersFromTable(luaMap, objectName, ...keys) {
73
77
  }
74
78
  return numbers;
75
79
  }
76
- exports.getNumbersFromTable = getNumbersFromTable;
77
80
  /**
78
81
  * Helper function to safely get string values from a Lua table. Will throw an error if the specific
79
82
  * value does not exist on the table.
@@ -95,7 +98,6 @@ function getStringsFromTable(luaMap, objectName, ...keys) {
95
98
  }
96
99
  return strings;
97
100
  }
98
- exports.getStringsFromTable = getStringsFromTable;
99
101
  /** Helper function to check if a Lua table has 0 keys. */
100
102
  function isTableEmpty(luaMap) {
101
103
  // Using `next` does not seem to work properly, so we use `pairs` instead.
@@ -105,7 +107,6 @@ function isTableEmpty(luaMap) {
105
107
  }
106
108
  return true;
107
109
  }
108
- exports.isTableEmpty = isTableEmpty;
109
110
  /**
110
111
  * Helper function to iterate over a table deterministically. This is useful because by default, the
111
112
  * `pairs` function will return the keys of a Lua table in a random order.
@@ -149,7 +150,6 @@ function iterateTableInOrder(luaMap, func, inOrder = true) {
149
150
  }
150
151
  }
151
152
  }
152
- exports.iterateTableInOrder = iterateTableInOrder;
153
153
  /**
154
154
  * Helper function to check if a Lua table has all of the provided keys.
155
155
  *
@@ -159,4 +159,3 @@ exports.iterateTableInOrder = iterateTableInOrder;
159
159
  function tableHasKeys(luaMap, ...keys) {
160
160
  return keys.every((key) => luaMap.has(key));
161
161
  }
162
- exports.tableHasKeys = tableHasKeys;