isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2430) hide show
  1. package/dist/cachedClasses.d.ts +56 -0
  2. package/dist/cachedClasses.d.ts.map +1 -0
  3. package/dist/cachedClasses.lua +50 -0
  4. package/dist/callbacks/customRevive.d.ts +2 -0
  5. package/dist/callbacks/customRevive.d.ts.map +1 -0
  6. package/dist/callbacks/customRevive.lua +148 -0
  7. package/dist/callbacks/itemPickup.d.ts +2 -0
  8. package/dist/callbacks/itemPickup.d.ts.map +1 -0
  9. package/dist/callbacks/itemPickup.lua +66 -0
  10. package/dist/callbacks/postAmbush.d.ts +2 -0
  11. package/dist/callbacks/postAmbush.d.ts.map +1 -0
  12. package/dist/callbacks/postAmbush.lua +56 -0
  13. package/dist/callbacks/postBombExploded.d.ts +2 -0
  14. package/dist/callbacks/postBombExploded.d.ts.map +1 -0
  15. package/dist/callbacks/postBombExploded.lua +26 -0
  16. package/dist/callbacks/postBombInitLate.d.ts +2 -0
  17. package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
  18. package/dist/callbacks/postBombInitLate.lua +33 -0
  19. package/dist/callbacks/postBoneSwing.d.ts +2 -0
  20. package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
  21. package/dist/callbacks/postBoneSwing.lua +50 -0
  22. package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
  23. package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
  24. package/dist/callbacks/postCollectibleEmpty.lua +40 -0
  25. package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
  26. package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
  27. package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
  28. package/dist/callbacks/postCursedTeleport.d.ts +2 -0
  29. package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
  30. package/dist/callbacks/postCursedTeleport.lua +122 -0
  31. package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
  32. package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
  33. package/dist/callbacks/postCustomDoorEnter.lua +240 -0
  34. package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
  35. package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
  36. package/dist/callbacks/postDiceRoomActivated.lua +41 -0
  37. package/dist/callbacks/postDoorRender.d.ts +2 -0
  38. package/dist/callbacks/postDoorRender.d.ts.map +1 -0
  39. package/dist/callbacks/postDoorRender.lua +26 -0
  40. package/dist/callbacks/postDoorUpdate.d.ts +2 -0
  41. package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
  42. package/dist/callbacks/postDoorUpdate.lua +26 -0
  43. package/dist/callbacks/postEffectInitLate.d.ts +2 -0
  44. package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
  45. package/dist/callbacks/postEffectInitLate.lua +33 -0
  46. package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
  47. package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
  48. package/dist/callbacks/postEffectStateChanged.lua +39 -0
  49. package/dist/callbacks/postEsauJr.d.ts +2 -0
  50. package/dist/callbacks/postEsauJr.d.ts.map +1 -0
  51. package/dist/callbacks/postEsauJr.lua +70 -0
  52. package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
  53. package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
  54. package/dist/callbacks/postFamiliarInitLate.lua +33 -0
  55. package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
  56. package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
  57. package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
  58. package/dist/callbacks/postFlip.d.ts +2 -0
  59. package/dist/callbacks/postFlip.d.ts.map +1 -0
  60. package/dist/callbacks/postFlip.lua +64 -0
  61. package/dist/callbacks/postGreedModeWave.d.ts +2 -0
  62. package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
  63. package/dist/callbacks/postGreedModeWave.lua +34 -0
  64. package/dist/callbacks/postGridEntity.d.ts +2 -0
  65. package/dist/callbacks/postGridEntity.d.ts.map +1 -0
  66. package/dist/callbacks/postGridEntity.lua +109 -0
  67. package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
  68. package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
  69. package/dist/callbacks/postGridEntityCollision.lua +67 -0
  70. package/dist/callbacks/postGridEntityRender.d.ts +2 -0
  71. package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
  72. package/dist/callbacks/postGridEntityRender.lua +26 -0
  73. package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
  74. package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
  75. package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
  76. package/dist/callbacks/postItemDischarged.d.ts +3 -0
  77. package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
  78. package/dist/callbacks/postItemDischarged.lua +105 -0
  79. package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
  80. package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
  81. package/dist/callbacks/postKnifeInitLate.lua +33 -0
  82. package/dist/callbacks/postLaserInitLate.d.ts +2 -0
  83. package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
  84. package/dist/callbacks/postLaserInitLate.lua +33 -0
  85. package/dist/callbacks/postNPCInitLate.d.ts +2 -0
  86. package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
  87. package/dist/callbacks/postNPCInitLate.lua +33 -0
  88. package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
  89. package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
  90. package/dist/callbacks/postNPCStateChanged.lua +39 -0
  91. package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
  92. package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
  93. package/dist/callbacks/postNewRoomEarly.lua +68 -0
  94. package/dist/callbacks/postPickupCollect.d.ts +2 -0
  95. package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
  96. package/dist/callbacks/postPickupCollect.lua +41 -0
  97. package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
  98. package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
  99. package/dist/callbacks/postPickupInitFirst.lua +55 -0
  100. package/dist/callbacks/postPickupInitLate.d.ts +2 -0
  101. package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
  102. package/dist/callbacks/postPickupInitLate.lua +33 -0
  103. package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
  104. package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
  105. package/dist/callbacks/postPickupStateChanged.lua +39 -0
  106. package/dist/callbacks/postPitRender.d.ts +2 -0
  107. package/dist/callbacks/postPitRender.d.ts.map +1 -0
  108. package/dist/callbacks/postPitRender.lua +26 -0
  109. package/dist/callbacks/postPitUpdate.d.ts +2 -0
  110. package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
  111. package/dist/callbacks/postPitUpdate.lua +26 -0
  112. package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
  113. package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
  114. package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
  115. package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
  116. package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
  117. package/dist/callbacks/postPlayerChangeType.lua +41 -0
  118. package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
  119. package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
  120. package/dist/callbacks/postPlayerCollectible.lua +97 -0
  121. package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
  122. package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
  123. package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
  124. package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
  125. package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
  126. package/dist/callbacks/postPlayerInitLate.lua +35 -0
  127. package/dist/callbacks/postPlayerReordered.d.ts +2 -0
  128. package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
  129. package/dist/callbacks/postPlayerReordered.lua +114 -0
  130. package/dist/callbacks/postPoopRender.d.ts +2 -0
  131. package/dist/callbacks/postPoopRender.d.ts.map +1 -0
  132. package/dist/callbacks/postPoopRender.lua +26 -0
  133. package/dist/callbacks/postPoopUpdate.d.ts +2 -0
  134. package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
  135. package/dist/callbacks/postPoopUpdate.lua +26 -0
  136. package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
  137. package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
  138. package/dist/callbacks/postPressurePlateRender.lua +26 -0
  139. package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
  140. package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
  141. package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
  142. package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
  143. package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
  144. package/dist/callbacks/postProjectileInitLate.lua +33 -0
  145. package/dist/callbacks/postPurchase.d.ts +2 -0
  146. package/dist/callbacks/postPurchase.d.ts.map +1 -0
  147. package/dist/callbacks/postPurchase.lua +51 -0
  148. package/dist/callbacks/postRockRender.d.ts +2 -0
  149. package/dist/callbacks/postRockRender.d.ts.map +1 -0
  150. package/dist/callbacks/postRockRender.lua +26 -0
  151. package/dist/callbacks/postRockUpdate.d.ts +2 -0
  152. package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
  153. package/dist/callbacks/postRockUpdate.lua +26 -0
  154. package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
  155. package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
  156. package/dist/callbacks/postRoomClearChanged.lua +44 -0
  157. package/dist/callbacks/postSacrifice.d.ts +2 -0
  158. package/dist/callbacks/postSacrifice.d.ts.map +1 -0
  159. package/dist/callbacks/postSacrifice.lua +45 -0
  160. package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
  161. package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
  162. package/dist/callbacks/postSlotDestroyed.lua +68 -0
  163. package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
  164. package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
  165. package/dist/callbacks/postSlotInitUpdate.lua +55 -0
  166. package/dist/callbacks/postSlotRender.d.ts +2 -0
  167. package/dist/callbacks/postSlotRender.d.ts.map +1 -0
  168. package/dist/callbacks/postSlotRender.lua +58 -0
  169. package/dist/callbacks/postSpikesRender.d.ts +2 -0
  170. package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
  171. package/dist/callbacks/postSpikesRender.lua +26 -0
  172. package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
  173. package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
  174. package/dist/callbacks/postSpikesUpdate.lua +26 -0
  175. package/dist/callbacks/postTNTRender.d.ts +2 -0
  176. package/dist/callbacks/postTNTRender.d.ts.map +1 -0
  177. package/dist/callbacks/postTNTRender.lua +26 -0
  178. package/dist/callbacks/postTNTUpdate.d.ts +2 -0
  179. package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
  180. package/dist/callbacks/postTNTUpdate.lua +26 -0
  181. package/dist/callbacks/postTearInitLate.d.ts +2 -0
  182. package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
  183. package/dist/callbacks/postTearInitLate.lua +33 -0
  184. package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
  185. package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
  186. package/dist/callbacks/postTearInitVeryLate.lua +36 -0
  187. package/dist/callbacks/postTransformation.d.ts +2 -0
  188. package/dist/callbacks/postTransformation.d.ts.map +1 -0
  189. package/dist/callbacks/postTransformation.lua +48 -0
  190. package/dist/callbacks/postTrinketBreak.d.ts +2 -0
  191. package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
  192. package/dist/callbacks/postTrinketBreak.lua +73 -0
  193. package/dist/callbacks/preBerserkDeath.d.ts +2 -0
  194. package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
  195. package/dist/callbacks/preBerserkDeath.lua +38 -0
  196. package/dist/callbacks/preNewLevel.d.ts +2 -0
  197. package/dist/callbacks/preNewLevel.d.ts.map +1 -0
  198. package/dist/callbacks/preNewLevel.lua +45 -0
  199. package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
  200. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
  201. package/dist/callbacks/reorderedCallbacks.lua +118 -0
  202. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
  203. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
  204. package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
  205. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
  206. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
  207. package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
  208. package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
  209. package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
  210. package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
  211. package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
  212. package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
  213. package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
  214. package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
  215. package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
  216. package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
  217. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
  218. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
  219. package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
  220. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
  221. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
  222. package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  223. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
  224. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
  225. package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  226. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
  227. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
  228. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  229. package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
  230. package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
  231. package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
  232. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
  233. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
  234. package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
  235. package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
  236. package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
  237. package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
  238. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
  239. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
  240. package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  241. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
  242. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
  243. package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  244. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
  245. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
  246. package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  247. package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
  248. package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
  249. package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
  250. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
  251. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
  252. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  253. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
  254. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
  255. package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  256. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
  257. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
  258. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  259. package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
  260. package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
  261. package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
  262. package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
  263. package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
  264. package/dist/callbacks/subscriptions/postFlip.lua +22 -0
  265. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
  266. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
  267. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  268. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
  269. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
  270. package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  271. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
  272. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
  273. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  274. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
  275. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
  276. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  277. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
  278. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
  279. package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  280. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
  281. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
  282. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  283. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
  284. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
  285. package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  286. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
  287. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
  288. package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  289. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
  290. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
  291. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  292. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
  293. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
  294. package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  295. package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
  296. package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
  297. package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
  298. package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
  299. package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
  300. package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
  301. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
  302. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
  303. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  304. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
  305. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
  306. package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  307. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
  308. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
  309. package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  310. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
  311. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
  312. package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  313. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
  314. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
  315. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
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  2429. package/upgradeMod.d.ts +0 -23
  2430. package/upgradeMod.lua +0 -56
@@ -0,0 +1,160 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
+ local DoorSlotFlag = ____isaac_2Dtypescript_2Ddefinitions.DoorSlotFlag
7
+ local ____cachedClasses = require("cachedClasses")
8
+ local game = ____cachedClasses.game
9
+ local ____doors = require("functions.doors")
10
+ local doorSlotFlagToDoorSlot = ____doors.doorSlotFlagToDoorSlot
11
+ local ____enums = require("functions.enums")
12
+ local getEnumValues = ____enums.getEnumValues
13
+ local ____flag = require("functions.flag")
14
+ local hasFlag = ____flag.hasFlag
15
+ --- Helper function to get the room data for the provided room.
16
+ --
17
+ -- @param roomGridIndex Optional. Default is the current room index.
18
+ function ____exports.getRoomData(self, roomGridIndex)
19
+ local roomDescriptor = ____exports.getRoomDescriptor(nil, roomGridIndex)
20
+ return roomDescriptor.Data
21
+ end
22
+ --- Helper function to get the descriptor for a room.
23
+ --
24
+ -- @param roomGridIndex Optional. Default is the current room index.
25
+ function ____exports.getRoomDescriptor(self, roomGridIndex)
26
+ local level = game:GetLevel()
27
+ if roomGridIndex == nil then
28
+ roomGridIndex = ____exports.getRoomGridIndex(nil)
29
+ end
30
+ return level:GetRoomByIdx(roomGridIndex)
31
+ end
32
+ --- Alias for the `Level.GetCurrentRoomDesc` method. Use this to make it more clear what type of
33
+ -- `RoomDescriptor` object that you are retrieving.
34
+ function ____exports.getRoomDescriptorReadOnly(self)
35
+ local level = game:GetLevel()
36
+ return level:GetCurrentRoomDesc()
37
+ end
38
+ --- Helper function to get the grid index of the current room.
39
+ --
40
+ -- - If the current room is inside of the grid, this function will return the `SafeGridIndex` from
41
+ -- the room descriptor. (The safe grid index is defined as the top-left 1x1 section that the room
42
+ -- overlaps with, or the top-right 1x1 section of a `RoomType.SHAPE_LTL` room.)
43
+ -- - If the current room is outside of the grid, it will return the index from the
44
+ -- `Level.GetCurrentRoomIndex` method (since `SafeGridIndex` is bugged for these cases).
45
+ --
46
+ -- Use this function instead of the `Level.GetCurrentRoomIndex` method directly because the latter
47
+ -- will return the specific 1x1 quadrant that the player entered the room at. For most situations,
48
+ -- using the safe grid index is more reliable than this.
49
+ --
50
+ -- Data structures that store data per room should use the room's `ListIndex` instead of
51
+ -- `SafeGridIndex`, since the former is unique across different dimensions.
52
+ function ____exports.getRoomGridIndex(self)
53
+ local level = game:GetLevel()
54
+ local currentRoomIndex = level:GetCurrentRoomIndex()
55
+ if currentRoomIndex < 0 then
56
+ return currentRoomIndex
57
+ end
58
+ local roomDescriptor = ____exports.getRoomDescriptorReadOnly(nil)
59
+ return roomDescriptor.SafeGridIndex
60
+ end
61
+ --- Helper function to get the set of allowed door slots for the room at the supplied grid index.
62
+ -- This corresponds to the doors that are enabled in the STB/XML file for the room.
63
+ function ____exports.getRoomAllowedDoors(self, roomGridIndex)
64
+ local allowedDoors = __TS__New(Set)
65
+ local roomData = ____exports.getRoomData(nil, roomGridIndex)
66
+ if roomData == nil then
67
+ return allowedDoors
68
+ end
69
+ local doorSlotFlags = getEnumValues(nil, DoorSlotFlag)
70
+ for ____, doorSlotFlag in ipairs(doorSlotFlags) do
71
+ if hasFlag(nil, roomData.Doors, doorSlotFlag) then
72
+ local doorSlot = doorSlotFlagToDoorSlot(nil, doorSlotFlag)
73
+ allowedDoors:add(doorSlot)
74
+ end
75
+ end
76
+ return allowedDoors
77
+ end
78
+ --- Helper function to get the list grid index of the provided room, which is equal to the index in
79
+ -- the `RoomList.Get` method. In other words, this is equal to the order that the room was created
80
+ -- by the floor generation algorithm.
81
+ --
82
+ -- Use this as an index for data structures that store data per room, since it is unique across
83
+ -- different dimensions.
84
+ --
85
+ -- @param roomGridIndex Optional. Default is the current room index.
86
+ function ____exports.getRoomListIndex(self, roomGridIndex)
87
+ local roomDescriptor = ____exports.getRoomDescriptor(nil, roomGridIndex)
88
+ return roomDescriptor.ListIndex
89
+ end
90
+ --- Helper function to get the name of the room as it appears in the STB/XML data.
91
+ --
92
+ -- @param roomGridIndex Optional. Default is the current room index.
93
+ -- @returns The room name. Returns "Unknown" if the type was not found.
94
+ function ____exports.getRoomName(self, roomGridIndex)
95
+ local roomData = ____exports.getRoomData(nil, roomGridIndex)
96
+ return roomData == nil and "Unknown" or roomData.Name
97
+ end
98
+ --- Helper function to get the name of the room as it appears in the STB/XML data.
99
+ --
100
+ -- @param roomGridIndex Optional. Default is the current room index.
101
+ -- @returns The room name. Returns "Unknown" if the type was not found.
102
+ function ____exports.getRoomShape(self, roomGridIndex)
103
+ local roomData = ____exports.getRoomData(nil, roomGridIndex)
104
+ local ____temp_0
105
+ if roomData == nil then
106
+ ____temp_0 = nil
107
+ else
108
+ ____temp_0 = roomData.Shape
109
+ end
110
+ return ____temp_0
111
+ end
112
+ --- Helper function to get the stage ID for a room from the XML/STB data. The room stage ID will
113
+ -- correspond to the first number in the filename of the XML/STB file. For example, a Depths room
114
+ -- would have a stage ID of 7.
115
+ --
116
+ -- @param roomGridIndex Optional. Default is the current room index.
117
+ -- @returns The room stage ID. Returns -1 if the stage ID was not found.
118
+ function ____exports.getRoomStageID(self, roomGridIndex)
119
+ local roomData = ____exports.getRoomData(nil, roomGridIndex)
120
+ return roomData == nil and -1 or roomData.StageID
121
+ end
122
+ --- Helper function to get the sub-type for a room from the XML/STB data. The room sub-type will
123
+ -- correspond to different things depending on what XML/STB file it draws from. For example, in the
124
+ -- "00.special rooms.stb" file, an Angel Room with a sub-type of 0 will correspond to a normal Angel
125
+ -- Room and a sub-type of 1 will correspond to an Angel Room shop for The Stairway.
126
+ --
127
+ -- @param roomGridIndex Optional. Default is the current room index.
128
+ -- @returns The room sub-type. Returns -1 if the sub-type was not found.
129
+ function ____exports.getRoomSubType(self, roomGridIndex)
130
+ local roomData = ____exports.getRoomData(nil, roomGridIndex)
131
+ return roomData == nil and -1 or roomData.Subtype
132
+ end
133
+ --- Helper function for getting the type of the room with the given grid index.
134
+ --
135
+ -- @param roomGridIndex Optional. Default is the current room index.
136
+ -- @returns The room data type. Returns -1 if the type was not found.
137
+ function ____exports.getRoomType(self, roomGridIndex)
138
+ local roomData = ____exports.getRoomData(nil, roomGridIndex)
139
+ return roomData == nil and -1 or roomData.Type
140
+ end
141
+ --- Helper function to get the variant for a room from the XML/STB data. You can think of a room
142
+ -- variant as its identifier. For example, to go to Basement room #123, you would use a console
143
+ -- command of `goto d.123` while on the Basement.
144
+ --
145
+ -- @param roomGridIndex Optional. Default is the current room index.
146
+ -- @returns The room variant. Returns -1 if the variant was not found.
147
+ function ____exports.getRoomVariant(self, roomGridIndex)
148
+ local roomData = ____exports.getRoomData(nil, roomGridIndex)
149
+ return roomData == nil and -1 or roomData.Variant
150
+ end
151
+ --- Note that the room visited count will be inaccurate during the period before the PostNewRoom
152
+ -- callback has fired (i.e. when entities are initializing and performing their first update). This
153
+ -- is because the variable is only incremented immediately before the PostNewRoom callback fires.
154
+ --
155
+ -- @param roomGridIndex Optional. Default is the current room index.
156
+ function ____exports.getRoomVisitedCount(self, roomGridIndex)
157
+ local roomDescriptor = ____exports.getRoomDescriptor(nil, roomGridIndex)
158
+ return roomDescriptor.VisitedCount
159
+ end
160
+ return ____exports
@@ -0,0 +1,41 @@
1
+ import { RoomShape } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to convert grid coordinates to a world position `Vector`.
4
+ *
5
+ * For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
6
+ */
7
+ export declare function gridCoordinatesToWorldPosition(x: int, y: int): Vector;
8
+ /**
9
+ * Helper function to convert a grid index to a grid position.
10
+ *
11
+ * For example, in a 1x1 room, grid index 0 is equal to "Vector(-1, -1) and grid index 16 is equal
12
+ * to "Vector(0, 0)".
13
+ */
14
+ export declare function gridIndexToGridPosition(gridIndex: int, roomShape: RoomShape): Vector;
15
+ /**
16
+ * Helper function to convert a grid position `Vector` to a world position `Vector`.
17
+ *
18
+ * For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
19
+ */
20
+ export declare function gridPositionToWorldPosition(gridPosition: Vector): Vector;
21
+ /**
22
+ * Test if a grid position is actually in the given `RoomShape`.
23
+ *
24
+ * In this context, the grid position of the top-left wall is "Vector(-1, -1)".
25
+ */
26
+ export declare function isValidGridPosition(gridPosition: Vector, roomShape: RoomShape): boolean;
27
+ /**
28
+ * Helper function to convert a world position `Vector` to a grid position `Vector`.
29
+ *
30
+ * In this context, the grid position of the top-left wall is "Vector(-1, -1)".
31
+ */
32
+ export declare function worldPositionToGridPosition(worldPos: Vector): Vector;
33
+ /**
34
+ * Helper function to convert a world position `Vector` to a grid position `Vector`.
35
+ *
36
+ * In this context, the grid position of the top-left wall is "Vector(-1, -1)".
37
+ *
38
+ * This is similar to the `worldPositionToGridPosition` function, but the values are not rounded.
39
+ */
40
+ export declare function worldPositionToGridPositionFast(worldPos: Vector): Vector;
41
+ //# sourceMappingURL=roomGrid.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"roomGrid.d.ts","sourceRoot":"","sources":["../../../../../packages/isaacscript-common/src/functions/roomGrid.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAUzD;;;;GAIG;AACH,wBAAgB,8BAA8B,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,GAAG,MAAM,CAGrE;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CACrC,SAAS,EAAE,GAAG,EACd,SAAS,EAAE,SAAS,GACnB,MAAM,CAMR;AAED;;;;GAIG;AACH,wBAAgB,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,CAIxE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,YAAY,EAAE,MAAM,EACpB,SAAS,EAAE,SAAS,GACnB,OAAO,CAIT;AA0BD;;;;GAIG;AACH,wBAAgB,2BAA2B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,CAIpE;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,CAIxE"}
@@ -0,0 +1,80 @@
1
+ local ____exports = {}
2
+ local isValidGridPositionNormal, isValidGridPositionLRoom
3
+ local ____LRoomShapeToRectangles = require("objects.LRoomShapeToRectangles")
4
+ local L_ROOM_SHAPE_TO_RECTANGLES = ____LRoomShapeToRectangles.L_ROOM_SHAPE_TO_RECTANGLES
5
+ local ____math = require("functions.math")
6
+ local inRectangle = ____math.inRectangle
7
+ local ____roomShape = require("functions.roomShape")
8
+ local getRoomShapeBottomRightPosition = ____roomShape.getRoomShapeBottomRightPosition
9
+ local getRoomShapeTopLeftPosition = ____roomShape.getRoomShapeTopLeftPosition
10
+ local getRoomShapeWidth = ____roomShape.getRoomShapeWidth
11
+ local isLRoom = ____roomShape.isLRoom
12
+ --- Helper function to convert a grid position `Vector` to a world position `Vector`.
13
+ --
14
+ -- For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
15
+ function ____exports.gridPositionToWorldPosition(self, gridPosition)
16
+ local x = (gridPosition.X + 2) * 40
17
+ local y = (gridPosition.Y + 4) * 40
18
+ return Vector(x, y)
19
+ end
20
+ function isValidGridPositionNormal(self, gridPosition, roomShape)
21
+ local topLeft = getRoomShapeTopLeftPosition(nil, roomShape)
22
+ local bottomRight = getRoomShapeBottomRightPosition(nil, roomShape)
23
+ return inRectangle(nil, gridPosition, topLeft, bottomRight)
24
+ end
25
+ function isValidGridPositionLRoom(self, gridPosition, roomShape)
26
+ local rectangles = L_ROOM_SHAPE_TO_RECTANGLES[roomShape]
27
+ if rectangles == nil then
28
+ return false
29
+ end
30
+ local verticalTopLeft, verticalBottomRight, horizontalTopLeft, horizontalBottomRight = table.unpack(rectangles)
31
+ return inRectangle(nil, gridPosition, verticalTopLeft, verticalBottomRight) or inRectangle(nil, gridPosition, horizontalTopLeft, horizontalBottomRight)
32
+ end
33
+ --- Helper function to convert grid coordinates to a world position `Vector`.
34
+ --
35
+ -- For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
36
+ function ____exports.gridCoordinatesToWorldPosition(self, x, y)
37
+ local gridPosition = Vector(x, y)
38
+ return ____exports.gridPositionToWorldPosition(nil, gridPosition)
39
+ end
40
+ --- Helper function to convert a grid index to a grid position.
41
+ --
42
+ -- For example, in a 1x1 room, grid index 0 is equal to "Vector(-1, -1) and grid index 16 is equal
43
+ -- to "Vector(0, 0)".
44
+ function ____exports.gridIndexToGridPosition(self, gridIndex, roomShape)
45
+ local gridWidth = getRoomShapeWidth(nil, roomShape)
46
+ local x = gridIndex % gridWidth - 1
47
+ local y = math.floor(gridIndex / gridWidth) - 1
48
+ return Vector(x, y)
49
+ end
50
+ --- Test if a grid position is actually in the given `RoomShape`.
51
+ --
52
+ -- In this context, the grid position of the top-left wall is "Vector(-1, -1)".
53
+ function ____exports.isValidGridPosition(self, gridPosition, roomShape)
54
+ local ____isLRoom_result_0
55
+ if isLRoom(nil, roomShape) then
56
+ ____isLRoom_result_0 = isValidGridPositionLRoom(nil, gridPosition, roomShape)
57
+ else
58
+ ____isLRoom_result_0 = isValidGridPositionNormal(nil, gridPosition, roomShape)
59
+ end
60
+ return ____isLRoom_result_0
61
+ end
62
+ --- Helper function to convert a world position `Vector` to a grid position `Vector`.
63
+ --
64
+ -- In this context, the grid position of the top-left wall is "Vector(-1, -1)".
65
+ function ____exports.worldPositionToGridPosition(self, worldPos)
66
+ local x = math.floor(worldPos.X / 40 - 2 + 0.5)
67
+ local y = math.floor(worldPos.Y / 40 - 4 + 0.5)
68
+ return Vector(x, y)
69
+ end
70
+ --- Helper function to convert a world position `Vector` to a grid position `Vector`.
71
+ --
72
+ -- In this context, the grid position of the top-left wall is "Vector(-1, -1)".
73
+ --
74
+ -- This is similar to the `worldPositionToGridPosition` function, but the values are not rounded.
75
+ function ____exports.worldPositionToGridPositionFast(self, worldPos)
76
+ local x = worldPos.X / 40 - 2
77
+ local y = worldPos.Y / 40 - 4
78
+ return Vector(x, y)
79
+ end
80
+ return ____exports
@@ -0,0 +1,64 @@
1
+ import { DoorSlot, RoomShape } from "isaac-typescript-definitions";
2
+ import { Corner } from "../interfaces/Corner";
3
+ /**
4
+ * Helper function to get the grid index delta that a door out of the given room shape would lead
5
+ * to. For example, if you went through the bottom door in a room of `RoomShape.SHAPE_1x2`, you
6
+ * would end up in a room with a grid index that is +26 units from the `SafeGridIndex` of where you
7
+ * started.
8
+ */
9
+ export declare function getGridIndexDelta(roomShape: RoomShape, doorSlot: DoorSlot): int | undefined;
10
+ /**
11
+ * Helper function to see if a given room shape will grant a single charge or a double charge to the
12
+ * player's active item(s).
13
+ *
14
+ * For example, `RoomShape.SHAPE_2x2` will return 2.
15
+ */
16
+ export declare function getRoomShapeBottomRightPosition(roomShape: RoomShape): Readonly<Vector>;
17
+ /**
18
+ * Helper function to get the grid position of the bottom-right tile of a given room shape.
19
+ *
20
+ * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
21
+ * wall would be at "Vector(-1, -1)".)
22
+ */
23
+ export declare function getRoomShapeBounds(roomShape: RoomShape): readonly [width: int, height: int];
24
+ /**
25
+ * Helper function to get the number of charges that a given room shape will grant to a player upon
26
+ * clearing it.
27
+ *
28
+ * For example, `RoomShape.SHAPE_2x2` will return 2.
29
+ */
30
+ export declare function getRoomShapeCharges(roomShape: RoomShape): int;
31
+ /** Helper function to get the corners that exist in the given room shape. */
32
+ export declare function getRoomShapeCorners(roomShape: RoomShape): readonly Corner[];
33
+ /**
34
+ * Helper function to get the dimensions of a room shape's layout. This is NOT the size of the
35
+ * room's actual contents! For that, use the `getRoomShapeBounds` function.
36
+ *
37
+ * For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
38
+ */
39
+ export declare function getRoomShapeLayoutSize(roomShape: RoomShape): readonly [width: int, height: int];
40
+ /**
41
+ * Helper function to get the grid position of the top-left tile of a given room shape.
42
+ *
43
+ * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
44
+ * wall would be at "Vector(-1, -1)".)
45
+ */
46
+ export declare function getRoomShapeTopLeftPosition(roomShape: RoomShape): Readonly<Vector>;
47
+ /**
48
+ * Helper function to get the volume of a room shape, which is the amount of tiles that are inside
49
+ * the room.
50
+ *
51
+ * (This cannot be directly calculated from the bounds since L rooms are a special case.)
52
+ */
53
+ export declare function getRoomShapeVolume(roomShape: RoomShape): int;
54
+ export declare function getRoomShapeWidth(roomShape: RoomShape): int;
55
+ export declare function isLRoom(roomShape: RoomShape): boolean;
56
+ export declare function isNarrowRoom(roomShape: RoomShape): boolean;
57
+ /**
58
+ * Helper function to see if a given room shape will grant a single charge or a double charge to the
59
+ * player's active item(s).
60
+ *
61
+ * For example, `RoomShape.SHAPE_2x2` will return true.
62
+ */
63
+ export declare function isRoomShapeDoubleCharge(roomShape: RoomShape): boolean;
64
+ //# sourceMappingURL=roomShape.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,96 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local ____exports = {}
4
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
5
+ local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
6
+ local ____roomShapeBounds = require("objects.roomShapeBounds")
7
+ local ROOM_SHAPE_BOUNDS = ____roomShapeBounds.ROOM_SHAPE_BOUNDS
8
+ local ____roomShapeCorners = require("objects.roomShapeCorners")
9
+ local ROOM_SHAPE_CORNERS = ____roomShapeCorners.ROOM_SHAPE_CORNERS
10
+ local ____roomShapeLayoutSizes = require("objects.roomShapeLayoutSizes")
11
+ local ROOM_SHAPE_LAYOUT_SIZES = ____roomShapeLayoutSizes.ROOM_SHAPE_LAYOUT_SIZES
12
+ local ____roomShapeToBottomRightPosition = require("objects.roomShapeToBottomRightPosition")
13
+ local ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION = ____roomShapeToBottomRightPosition.ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION
14
+ local ____roomShapeToDoorSlotsToGridIndexDelta = require("objects.roomShapeToDoorSlotsToGridIndexDelta")
15
+ local ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA = ____roomShapeToDoorSlotsToGridIndexDelta.ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA
16
+ local ____roomShapeToGridWidth = require("objects.roomShapeToGridWidth")
17
+ local ROOM_SHAPE_TO_GRID_WIDTH = ____roomShapeToGridWidth.ROOM_SHAPE_TO_GRID_WIDTH
18
+ local ____roomShapeToTopLeftPosition = require("objects.roomShapeToTopLeftPosition")
19
+ local ROOM_SHAPE_TO_TOP_LEFT_POSITION = ____roomShapeToTopLeftPosition.ROOM_SHAPE_TO_TOP_LEFT_POSITION
20
+ local ____roomShapeVolumes = require("objects.roomShapeVolumes")
21
+ local ROOM_SHAPE_VOLUMES = ____roomShapeVolumes.ROOM_SHAPE_VOLUMES
22
+ local ____LRoomShapesSet = require("sets.LRoomShapesSet")
23
+ local L_ROOM_SHAPES_SET = ____LRoomShapesSet.L_ROOM_SHAPES_SET
24
+ local ____narrowRoomShapesSet = require("sets.narrowRoomShapesSet")
25
+ local NARROW_ROOM_SHAPES_SET = ____narrowRoomShapesSet.NARROW_ROOM_SHAPES_SET
26
+ --- Helper function to see if a given room shape will grant a single charge or a double charge to the
27
+ -- player's active item(s).
28
+ --
29
+ -- For example, `RoomShape.SHAPE_2x2` will return true.
30
+ function ____exports.isRoomShapeDoubleCharge(self, roomShape)
31
+ return roomShape >= RoomShape.SHAPE_2x2
32
+ end
33
+ --- Helper function to get the grid index delta that a door out of the given room shape would lead
34
+ -- to. For example, if you went through the bottom door in a room of `RoomShape.SHAPE_1x2`, you
35
+ -- would end up in a room with a grid index that is +26 units from the `SafeGridIndex` of where you
36
+ -- started.
37
+ function ____exports.getGridIndexDelta(self, roomShape, doorSlot)
38
+ local doorSlotToGridIndexMap = ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA[roomShape]
39
+ return doorSlotToGridIndexMap:get(doorSlot)
40
+ end
41
+ --- Helper function to see if a given room shape will grant a single charge or a double charge to the
42
+ -- player's active item(s).
43
+ --
44
+ -- For example, `RoomShape.SHAPE_2x2` will return 2.
45
+ function ____exports.getRoomShapeBottomRightPosition(self, roomShape)
46
+ return ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION[roomShape]
47
+ end
48
+ --- Helper function to get the grid position of the bottom-right tile of a given room shape.
49
+ --
50
+ -- "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
51
+ -- wall would be at "Vector(-1, -1)".)
52
+ function ____exports.getRoomShapeBounds(self, roomShape)
53
+ return ROOM_SHAPE_BOUNDS[roomShape]
54
+ end
55
+ --- Helper function to get the number of charges that a given room shape will grant to a player upon
56
+ -- clearing it.
57
+ --
58
+ -- For example, `RoomShape.SHAPE_2x2` will return 2.
59
+ function ____exports.getRoomShapeCharges(self, roomShape)
60
+ return ____exports.isRoomShapeDoubleCharge(nil, roomShape) and 2 or 1
61
+ end
62
+ --- Helper function to get the corners that exist in the given room shape.
63
+ function ____exports.getRoomShapeCorners(self, roomShape)
64
+ return ROOM_SHAPE_CORNERS[roomShape]
65
+ end
66
+ --- Helper function to get the dimensions of a room shape's layout. This is NOT the size of the
67
+ -- room's actual contents! For that, use the `getRoomShapeBounds` function.
68
+ --
69
+ -- For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
70
+ function ____exports.getRoomShapeLayoutSize(self, roomShape)
71
+ return ROOM_SHAPE_LAYOUT_SIZES[roomShape]
72
+ end
73
+ --- Helper function to get the grid position of the top-left tile of a given room shape.
74
+ --
75
+ -- "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
76
+ -- wall would be at "Vector(-1, -1)".)
77
+ function ____exports.getRoomShapeTopLeftPosition(self, roomShape)
78
+ return ROOM_SHAPE_TO_TOP_LEFT_POSITION[roomShape]
79
+ end
80
+ --- Helper function to get the volume of a room shape, which is the amount of tiles that are inside
81
+ -- the room.
82
+ --
83
+ -- (This cannot be directly calculated from the bounds since L rooms are a special case.)
84
+ function ____exports.getRoomShapeVolume(self, roomShape)
85
+ return ROOM_SHAPE_VOLUMES[roomShape]
86
+ end
87
+ function ____exports.getRoomShapeWidth(self, roomShape)
88
+ return ROOM_SHAPE_TO_GRID_WIDTH[roomShape]
89
+ end
90
+ function ____exports.isLRoom(self, roomShape)
91
+ return L_ROOM_SHAPES_SET:has(roomShape)
92
+ end
93
+ function ____exports.isNarrowRoom(self, roomShape)
94
+ return NARROW_ROOM_SHAPES_SET:has(roomShape)
95
+ end
96
+ return ____exports
@@ -0,0 +1,203 @@
1
+ import { BossID, Dimension, Direction, DoorSlot, ItemPoolType, MinibossID, RoomShape, RoomTransitionAnim, RoomType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function for quickly switching to a new room without playing a particular animation. Use
4
+ * this helper function over invoking the `Game.ChangeRoom` method directly to ensure that you do
5
+ * not forget to set the `LeaveDoor` property and to prevent crashing on invalid room grid indexes.
6
+ */
7
+ export declare function changeRoom(roomGridIndex: int): void;
8
+ /**
9
+ * Helper function to get an array with every valid `Dimension` (not including `Dimension.CURRENT`).
10
+ */
11
+ export declare function getAllDimensions(): Dimension[];
12
+ /** Helper function to get the grid index for every room on the entire floor. */
13
+ export declare function getAllRoomGridIndexes(): int[];
14
+ /**
15
+ * Helper function to get the current dimension. Most of the time, this will be `Dimension.MAIN`,
16
+ * but it can change if e.g. the player is in the mirror world of Downpour/Dross.
17
+ */
18
+ export declare function getDimension(): Dimension;
19
+ /**
20
+ * Helper function to get the number of rooms that are currently on the floor layout. This does not
21
+ * include off-grid rooms, like the Devil Room.
22
+ */
23
+ export declare function getNumRooms(): int;
24
+ /**
25
+ * Helper function to get an array of all of the safe grid indexes for rooms that match the
26
+ * specified room type.
27
+ *
28
+ * This function only searches through rooms in the current dimension.
29
+ *
30
+ * This function is variadic, meaning that you can specify N arguments to get the combined grid
31
+ * indexes for N room types.
32
+ */
33
+ export declare function getRoomGridIndexesForType(...roomTypes: RoomType[]): int[];
34
+ /**
35
+ * Helper function to get the item pool type for the current room. For example, this returns
36
+ * `ItemPoolType.ItemPoolType.POOL_ANGEL` if you are in an Angel Room.
37
+ */
38
+ export declare function getRoomItemPoolType(): ItemPoolType;
39
+ /**
40
+ * Helper function to get the grid indexes of all the rooms connected to the given room index.
41
+ *
42
+ * @param roomGridIndex Optional. Default is the current room index.
43
+ */
44
+ export declare function getRoomNeighbors(roomGridIndex?: int): int[];
45
+ export declare function getRoomShapeNeighborGridIndexDeltas(roomShape: RoomShape): int[];
46
+ /**
47
+ * Helper function to get the proper name of a room type.
48
+ *
49
+ * For example, `RoomType.TREASURE` will return "Treasure Room".
50
+ */
51
+ export declare function getRoomTypeName(roomType: RoomType): string;
52
+ /**
53
+ * Helper function to get the room descriptor for every room on the level, including off-grid rooms.
54
+ * Uses the `Level.GetRooms` method to accomplish this. Rooms without data are assumed to be
55
+ * non-existent and are not added to the list.
56
+ *
57
+ * @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
58
+ * extra-dimensional rooms are automatically generated and can be
59
+ * seen when you iterate over the `RoomList`. Default is false.
60
+ */
61
+ export declare function getRooms(includeExtraDimensionalRooms?: boolean): RoomDescriptor[];
62
+ /**
63
+ * Helper function to get the room descriptor for every room on the level except for rooms that are
64
+ * not on the grid. Uses the `Level.GetRooms` method to accomplish this. Rooms without data are
65
+ * assumed to be non-existent and are not added to the list.
66
+ *
67
+ * @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
68
+ * extra-dimensional rooms are automatically be generated and can be
69
+ * seen when you iterate over the `RoomList`. Default is false.
70
+ */
71
+ export declare function getRoomsInGrid(includeExtraDimensionalRooms?: boolean): RoomDescriptor[];
72
+ /**
73
+ * Helper function to get the room descriptor for every room on the level in a specific dimension.
74
+ * Uses the `Level.GetRooms` method to accomplish this. Rooms without data are assumed to be
75
+ * non-existent and are not added to the list.
76
+ *
77
+ * @returns A map of room ListIndex to RoomDescriptor.
78
+ */
79
+ export declare function getRoomsOfDimension(dimension: Dimension): RoomDescriptor[];
80
+ /**
81
+ * Helper function to determine if the current room shape is equal to `RoomShape.1x2` or
82
+ * `RoomShape.2x1`.
83
+ */
84
+ export declare function in2x1Room(): boolean;
85
+ export declare function inAngelShop(): boolean;
86
+ export declare function inBeastRoom(): boolean;
87
+ /**
88
+ * Helper function to check if the current room is a boss room for a particular boss. This will only
89
+ * work for bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
90
+ */
91
+ export declare function inBossRoomOf(bossID: BossID): boolean;
92
+ /**
93
+ * Helper function for determining whether the current room is a crawl space. Use this function over
94
+ * comparing to `RoomType.DUNGEON` or `GridRoom.DUNGEON_IDX` since there is a special case of the
95
+ * player being in a boss fight that take place in a dungeon.
96
+ */
97
+ export declare function inCrawlSpace(): boolean;
98
+ /**
99
+ * We cannot use the standard code in the `inDimension` function for this purpose since it is bugged
100
+ * with the Death Certificate area.
101
+ */
102
+ export declare function inDeathCertificateArea(): boolean;
103
+ /**
104
+ * Helper function to detect if the current room is a Treasure Room created when entering with a
105
+ * Devil's Crown trinket. Under the hood, this checks for the `RoomDescriptorFlag.DEVIL_TREASURE`
106
+ * flag.
107
+ */
108
+ export declare function inDevilsCrownTreasureRoom(): boolean;
109
+ export declare function inDimension(dimension: Dimension): boolean;
110
+ export declare function inDoubleTrouble(): boolean;
111
+ export declare function inGenesisRoom(): boolean;
112
+ /** Helper function to determine if the current room shape is one of the four L room shapes. */
113
+ export declare function inLRoom(): boolean;
114
+ export declare function inMegaSatanRoom(): boolean;
115
+ /**
116
+ * Helper function to determine if the current room is part of the Repentance "escape sequence" in
117
+ * the Mines/Ashpit.
118
+ */
119
+ export declare function inMineShaft(): boolean;
120
+ /**
121
+ * Helper function to check if the current room is a miniboss room for a particular miniboss. This
122
+ * will only work for mini-bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
123
+ */
124
+ export declare function inMinibossRoomOf(minibossID: MinibossID): boolean;
125
+ /**
126
+ * Helper function for checking if the room is a secret shop (from the Member Card collectible).
127
+ *
128
+ * Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
129
+ * words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
130
+ * the only way to detect them is by using the grid index.
131
+ */
132
+ export declare function inSecretShop(): boolean;
133
+ /**
134
+ * Helper function to determine whether or not the current room is the starting room of a floor. It
135
+ * only returns true for the starting room of the primary dimension (meaning that being in the
136
+ * starting room of the mirror world does not count).
137
+ */
138
+ export declare function inStartingRoom(): boolean;
139
+ /**
140
+ * Helper function to loop through every room on the floor and see if it has been cleared.
141
+ *
142
+ * This function will only check rooms in the current dimension.
143
+ *
144
+ * @param onlyCheckRoomTypes Optional. A whitelist of room types. If specified, room types not in
145
+ * the array will be ignored. If not specified, then all rooms will be
146
+ * checked. Undefined by default.
147
+ */
148
+ export declare function isAllRoomsClear(onlyCheckRoomTypes?: RoomType[]): boolean;
149
+ export declare function isDoorSlotValidAtGridIndex(doorSlot: DoorSlot, roomGridIndex: int): boolean;
150
+ export declare function isDoorSlotValidAtGridIndexForRedRoom(doorSlot: DoorSlot, roomGridIndex: int): boolean;
151
+ /**
152
+ * Helper function to detect if the provided room was created by the Red Key item. Under the hood,
153
+ * this checks for the `RoomDescriptorFlag.FLAG_RED_ROOM` flag.
154
+ *
155
+ * @param roomGridIndex Optional. Default is the current room index.
156
+ */
157
+ export declare function isRedKeyRoom(roomGridIndex?: int): boolean;
158
+ /**
159
+ * Helper function to determine if the provided room is part of the floor layout. For example, Devil
160
+ * Rooms and the Mega Satan room are not considered to be inside the map.
161
+ *
162
+ * @param roomGridIndex Optional. Default is the current room index.
163
+ */
164
+ export declare function isRoomInsideMap(roomGridIndex?: int): boolean;
165
+ /** Helper function to check if a room exists at the given room grid index. */
166
+ export declare function roomExists(roomGridIndex: int): boolean;
167
+ /**
168
+ * Helper function to get the coordinates of a given grid index. The floor is represented by a 13x13
169
+ * grid. For example, since the starting room is in the center, the starting room grid index of 84
170
+ * be equal to coordinates of (?, ?).
171
+ */
172
+ export declare function roomGridIndexToXY(roomGridIndex: int): [x: int, y: int];
173
+ /**
174
+ * If the `Room.Update` method is called in a PostNewRoom callback, then some entities will slide
175
+ * around (such as the player). Since those entity velocities are already at zero, setting them to
176
+ * zero will have no effect. Thus, a generic solution is to record all of the entity
177
+ * positions/velocities before updating the room, and then restore those positions/velocities.
178
+ */
179
+ export declare function roomUpdateSafe(): void;
180
+ /**
181
+ * Helper function to convert an uncleared room to a cleared room in the PostNewRoom callback. This
182
+ * is useful because if enemies are removed in this callback, a room drop will be awarded and the
183
+ * doors will start closed and then open.
184
+ */
185
+ export declare function setRoomCleared(): void;
186
+ /**
187
+ * Helper function to emulate what happens when you bomb an Angel Statue or push a Reward Plate that
188
+ * spawns an NPC.
189
+ */
190
+ export declare function setRoomUncleared(): void;
191
+ /**
192
+ * Helper function to change the current room. It can be used for both teleportation and "normal"
193
+ * room transitions, depending on what is passed for the `direction` and `roomTransitionAnim`
194
+ * arguments. Use this function instead of invoking the `Game.StartRoomTransition` method directly
195
+ * so that you do not forget to set `Level.LeaveDoor` property and to prevent crashing on invalid
196
+ * room grid indexes.
197
+ *
198
+ * @param roomGridIndex The room grid index of the destination room.
199
+ * @param direction Optional. Default is `Direction.NO_DIRECTION`.
200
+ * @param roomTransitionAnim Optional. Default is `RoomTransitionAnim.TELEPORT`.
201
+ */
202
+ export declare function teleport(roomGridIndex: int, direction?: Direction, roomTransitionAnim?: RoomTransitionAnim): void;
203
+ //# sourceMappingURL=rooms.d.ts.map
@@ -0,0 +1 @@
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