isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2430) hide show
  1. package/dist/cachedClasses.d.ts +56 -0
  2. package/dist/cachedClasses.d.ts.map +1 -0
  3. package/dist/cachedClasses.lua +50 -0
  4. package/dist/callbacks/customRevive.d.ts +2 -0
  5. package/dist/callbacks/customRevive.d.ts.map +1 -0
  6. package/dist/callbacks/customRevive.lua +148 -0
  7. package/dist/callbacks/itemPickup.d.ts +2 -0
  8. package/dist/callbacks/itemPickup.d.ts.map +1 -0
  9. package/dist/callbacks/itemPickup.lua +66 -0
  10. package/dist/callbacks/postAmbush.d.ts +2 -0
  11. package/dist/callbacks/postAmbush.d.ts.map +1 -0
  12. package/dist/callbacks/postAmbush.lua +56 -0
  13. package/dist/callbacks/postBombExploded.d.ts +2 -0
  14. package/dist/callbacks/postBombExploded.d.ts.map +1 -0
  15. package/dist/callbacks/postBombExploded.lua +26 -0
  16. package/dist/callbacks/postBombInitLate.d.ts +2 -0
  17. package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
  18. package/dist/callbacks/postBombInitLate.lua +33 -0
  19. package/dist/callbacks/postBoneSwing.d.ts +2 -0
  20. package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
  21. package/dist/callbacks/postBoneSwing.lua +50 -0
  22. package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
  23. package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
  24. package/dist/callbacks/postCollectibleEmpty.lua +40 -0
  25. package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
  26. package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
  27. package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
  28. package/dist/callbacks/postCursedTeleport.d.ts +2 -0
  29. package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
  30. package/dist/callbacks/postCursedTeleport.lua +122 -0
  31. package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
  32. package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
  33. package/dist/callbacks/postCustomDoorEnter.lua +240 -0
  34. package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
  35. package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
  36. package/dist/callbacks/postDiceRoomActivated.lua +41 -0
  37. package/dist/callbacks/postDoorRender.d.ts +2 -0
  38. package/dist/callbacks/postDoorRender.d.ts.map +1 -0
  39. package/dist/callbacks/postDoorRender.lua +26 -0
  40. package/dist/callbacks/postDoorUpdate.d.ts +2 -0
  41. package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
  42. package/dist/callbacks/postDoorUpdate.lua +26 -0
  43. package/dist/callbacks/postEffectInitLate.d.ts +2 -0
  44. package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
  45. package/dist/callbacks/postEffectInitLate.lua +33 -0
  46. package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
  47. package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
  48. package/dist/callbacks/postEffectStateChanged.lua +39 -0
  49. package/dist/callbacks/postEsauJr.d.ts +2 -0
  50. package/dist/callbacks/postEsauJr.d.ts.map +1 -0
  51. package/dist/callbacks/postEsauJr.lua +70 -0
  52. package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
  53. package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
  54. package/dist/callbacks/postFamiliarInitLate.lua +33 -0
  55. package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
  56. package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
  57. package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
  58. package/dist/callbacks/postFlip.d.ts +2 -0
  59. package/dist/callbacks/postFlip.d.ts.map +1 -0
  60. package/dist/callbacks/postFlip.lua +64 -0
  61. package/dist/callbacks/postGreedModeWave.d.ts +2 -0
  62. package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
  63. package/dist/callbacks/postGreedModeWave.lua +34 -0
  64. package/dist/callbacks/postGridEntity.d.ts +2 -0
  65. package/dist/callbacks/postGridEntity.d.ts.map +1 -0
  66. package/dist/callbacks/postGridEntity.lua +109 -0
  67. package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
  68. package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
  69. package/dist/callbacks/postGridEntityCollision.lua +67 -0
  70. package/dist/callbacks/postGridEntityRender.d.ts +2 -0
  71. package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
  72. package/dist/callbacks/postGridEntityRender.lua +26 -0
  73. package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
  74. package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
  75. package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
  76. package/dist/callbacks/postItemDischarged.d.ts +3 -0
  77. package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
  78. package/dist/callbacks/postItemDischarged.lua +105 -0
  79. package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
  80. package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
  81. package/dist/callbacks/postKnifeInitLate.lua +33 -0
  82. package/dist/callbacks/postLaserInitLate.d.ts +2 -0
  83. package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
  84. package/dist/callbacks/postLaserInitLate.lua +33 -0
  85. package/dist/callbacks/postNPCInitLate.d.ts +2 -0
  86. package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
  87. package/dist/callbacks/postNPCInitLate.lua +33 -0
  88. package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
  89. package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
  90. package/dist/callbacks/postNPCStateChanged.lua +39 -0
  91. package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
  92. package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
  93. package/dist/callbacks/postNewRoomEarly.lua +68 -0
  94. package/dist/callbacks/postPickupCollect.d.ts +2 -0
  95. package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
  96. package/dist/callbacks/postPickupCollect.lua +41 -0
  97. package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
  98. package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
  99. package/dist/callbacks/postPickupInitFirst.lua +55 -0
  100. package/dist/callbacks/postPickupInitLate.d.ts +2 -0
  101. package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
  102. package/dist/callbacks/postPickupInitLate.lua +33 -0
  103. package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
  104. package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
  105. package/dist/callbacks/postPickupStateChanged.lua +39 -0
  106. package/dist/callbacks/postPitRender.d.ts +2 -0
  107. package/dist/callbacks/postPitRender.d.ts.map +1 -0
  108. package/dist/callbacks/postPitRender.lua +26 -0
  109. package/dist/callbacks/postPitUpdate.d.ts +2 -0
  110. package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
  111. package/dist/callbacks/postPitUpdate.lua +26 -0
  112. package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
  113. package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
  114. package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
  115. package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
  116. package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
  117. package/dist/callbacks/postPlayerChangeType.lua +41 -0
  118. package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
  119. package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
  120. package/dist/callbacks/postPlayerCollectible.lua +97 -0
  121. package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
  122. package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
  123. package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
  124. package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
  125. package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
  126. package/dist/callbacks/postPlayerInitLate.lua +35 -0
  127. package/dist/callbacks/postPlayerReordered.d.ts +2 -0
  128. package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
  129. package/dist/callbacks/postPlayerReordered.lua +114 -0
  130. package/dist/callbacks/postPoopRender.d.ts +2 -0
  131. package/dist/callbacks/postPoopRender.d.ts.map +1 -0
  132. package/dist/callbacks/postPoopRender.lua +26 -0
  133. package/dist/callbacks/postPoopUpdate.d.ts +2 -0
  134. package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
  135. package/dist/callbacks/postPoopUpdate.lua +26 -0
  136. package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
  137. package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
  138. package/dist/callbacks/postPressurePlateRender.lua +26 -0
  139. package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
  140. package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
  141. package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
  142. package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
  143. package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
  144. package/dist/callbacks/postProjectileInitLate.lua +33 -0
  145. package/dist/callbacks/postPurchase.d.ts +2 -0
  146. package/dist/callbacks/postPurchase.d.ts.map +1 -0
  147. package/dist/callbacks/postPurchase.lua +51 -0
  148. package/dist/callbacks/postRockRender.d.ts +2 -0
  149. package/dist/callbacks/postRockRender.d.ts.map +1 -0
  150. package/dist/callbacks/postRockRender.lua +26 -0
  151. package/dist/callbacks/postRockUpdate.d.ts +2 -0
  152. package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
  153. package/dist/callbacks/postRockUpdate.lua +26 -0
  154. package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
  155. package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
  156. package/dist/callbacks/postRoomClearChanged.lua +44 -0
  157. package/dist/callbacks/postSacrifice.d.ts +2 -0
  158. package/dist/callbacks/postSacrifice.d.ts.map +1 -0
  159. package/dist/callbacks/postSacrifice.lua +45 -0
  160. package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
  161. package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
  162. package/dist/callbacks/postSlotDestroyed.lua +68 -0
  163. package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
  164. package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
  165. package/dist/callbacks/postSlotInitUpdate.lua +55 -0
  166. package/dist/callbacks/postSlotRender.d.ts +2 -0
  167. package/dist/callbacks/postSlotRender.d.ts.map +1 -0
  168. package/dist/callbacks/postSlotRender.lua +58 -0
  169. package/dist/callbacks/postSpikesRender.d.ts +2 -0
  170. package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
  171. package/dist/callbacks/postSpikesRender.lua +26 -0
  172. package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
  173. package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
  174. package/dist/callbacks/postSpikesUpdate.lua +26 -0
  175. package/dist/callbacks/postTNTRender.d.ts +2 -0
  176. package/dist/callbacks/postTNTRender.d.ts.map +1 -0
  177. package/dist/callbacks/postTNTRender.lua +26 -0
  178. package/dist/callbacks/postTNTUpdate.d.ts +2 -0
  179. package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
  180. package/dist/callbacks/postTNTUpdate.lua +26 -0
  181. package/dist/callbacks/postTearInitLate.d.ts +2 -0
  182. package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
  183. package/dist/callbacks/postTearInitLate.lua +33 -0
  184. package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
  185. package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
  186. package/dist/callbacks/postTearInitVeryLate.lua +36 -0
  187. package/dist/callbacks/postTransformation.d.ts +2 -0
  188. package/dist/callbacks/postTransformation.d.ts.map +1 -0
  189. package/dist/callbacks/postTransformation.lua +48 -0
  190. package/dist/callbacks/postTrinketBreak.d.ts +2 -0
  191. package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
  192. package/dist/callbacks/postTrinketBreak.lua +73 -0
  193. package/dist/callbacks/preBerserkDeath.d.ts +2 -0
  194. package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
  195. package/dist/callbacks/preBerserkDeath.lua +38 -0
  196. package/dist/callbacks/preNewLevel.d.ts +2 -0
  197. package/dist/callbacks/preNewLevel.d.ts.map +1 -0
  198. package/dist/callbacks/preNewLevel.lua +45 -0
  199. package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
  200. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
  201. package/dist/callbacks/reorderedCallbacks.lua +118 -0
  202. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
  203. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
  204. package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
  205. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
  206. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
  207. package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
  208. package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
  209. package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
  210. package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
  211. package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
  212. package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
  213. package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
  214. package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
  215. package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
  216. package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
  217. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
  218. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
  219. package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
  220. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
  221. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
  222. package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  223. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
  224. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
  225. package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  226. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
  227. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
  228. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  229. package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
  230. package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
  231. package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
  232. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
  233. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
  234. package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
  235. package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
  236. package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
  237. package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
  238. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
  239. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
  240. package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  241. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
  242. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
  243. package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  244. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
  245. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
  246. package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  247. package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
  248. package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
  249. package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
  250. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
  251. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
  252. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  253. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
  254. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
  255. package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  256. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
  257. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
  258. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  259. package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
  260. package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
  261. package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
  262. package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
  263. package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
  264. package/dist/callbacks/subscriptions/postFlip.lua +22 -0
  265. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
  266. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
  267. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  268. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
  269. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
  270. package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  271. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
  272. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
  273. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  274. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
  275. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
  276. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  277. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
  278. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
  279. package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  280. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
  281. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
  282. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  283. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
  284. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
  285. package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  286. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
  287. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
  288. package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  289. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
  290. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
  291. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  292. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
  293. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
  294. package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  295. package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
  296. package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
  297. package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
  298. package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
  299. package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
  300. package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
  301. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
  302. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
  303. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  304. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
  305. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
  306. package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  307. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
  308. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
  309. package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  310. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
  311. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
  312. package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  313. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
  314. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
  315. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
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  2347. package/objects/roomShapeToBottomRightPosition.d.ts +0 -8
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  2349. package/objects/roomShapeToDoorSlotCoordinates.d.ts +0 -9
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  2429. package/upgradeMod.d.ts +0 -23
  2430. package/upgradeMod.lua +0 -56
@@ -0,0 +1,831 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ArraySome = ____lualib.__TS__ArraySome
5
+ local __TS__ArrayFind = ____lualib.__TS__ArrayFind
6
+ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
7
+ local Map = ____lualib.Map
8
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
9
+ local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
10
+ local ____exports = {}
11
+ local isTaintedModded
12
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
13
+ local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
14
+ local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
15
+ local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
16
+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
17
+ local FamiliarVariant = ____isaac_2Dtypescript_2Ddefinitions.FamiliarVariant
18
+ local NullItemID = ____isaac_2Dtypescript_2Ddefinitions.NullItemID
19
+ local PlayerForm = ____isaac_2Dtypescript_2Ddefinitions.PlayerForm
20
+ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
21
+ local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
22
+ local ____cachedClasses = require("cachedClasses")
23
+ local game = ____cachedClasses.game
24
+ local itemConfig = ____cachedClasses.itemConfig
25
+ local ____HealthType = require("enums.HealthType")
26
+ local HealthType = ____HealthType.HealthType
27
+ local ____array = require("functions.array")
28
+ local getLastElement = ____array.getLastElement
29
+ local sumArray = ____array.sumArray
30
+ local ____bitwise = require("functions.bitwise")
31
+ local countSetBits = ____bitwise.countSetBits
32
+ local getKBitOfN = ____bitwise.getKBitOfN
33
+ local getNumBitsOfN = ____bitwise.getNumBitsOfN
34
+ local ____character = require("functions.character")
35
+ local getCharacterMaxHeartContainers = ____character.getCharacterMaxHeartContainers
36
+ local getCharacterName = ____character.getCharacterName
37
+ local isVanillaCharacter = ____character.isVanillaCharacter
38
+ local ____collectibles = require("functions.collectibles")
39
+ local getCollectibleMaxCharges = ____collectibles.getCollectibleMaxCharges
40
+ local ____collectibleSet = require("functions.collectibleSet")
41
+ local getCollectibleArray = ____collectibleSet.getCollectibleArray
42
+ local ____enums = require("functions.enums")
43
+ local getEnumValues = ____enums.getEnumValues
44
+ local ____playerIndex = require("functions.playerIndex")
45
+ local getPlayerIndexVanilla = ____playerIndex.getPlayerIndexVanilla
46
+ local getPlayers = ____playerIndex.getPlayers
47
+ local ____tears = require("functions.tears")
48
+ local addTearsStat = ____tears.addTearsStat
49
+ local ____utils = require("functions.utils")
50
+ local ____repeat = ____utils["repeat"]
51
+ --- Helper function to get an array containing the characters of all of the current players.
52
+ function ____exports.getCharacters(self)
53
+ local players = getPlayers(nil)
54
+ return __TS__ArrayMap(
55
+ players,
56
+ function(____, player) return player:GetPlayerType() end
57
+ )
58
+ end
59
+ --- Returns the number of black hearts that the player has, excluding any soul hearts. For example,
60
+ -- if the player has one full black heart, one full soul heart, and one half black heart, this
61
+ -- function returns 3.
62
+ --
63
+ -- This is different from the `EntityPlayer.GetBlackHearts` method, since that returns a bitmask.
64
+ function ____exports.getPlayerBlackHearts(self, player)
65
+ local blackHeartsBitmask = player:GetBlackHearts()
66
+ local blackHeartBits = countSetBits(nil, blackHeartsBitmask)
67
+ return blackHeartBits * 2
68
+ end
69
+ --- Returns the maximum heart containers that the provided player can have. Normally, this is 12, but
70
+ -- it can change depending on the character (e.g. Keeper) and other things (e.g. Mother's Kiss).
71
+ -- This function does not account for Broken Hearts; use the `getPlayerAvailableHeartSlots` helper
72
+ -- function for that.
73
+ function ____exports.getPlayerMaxHeartContainers(self, player)
74
+ local character = player:GetPlayerType()
75
+ local characterMaxHeartContainers = getCharacterMaxHeartContainers(nil, character)
76
+ if character == PlayerType.MAGDALENE and player:HasCollectible(CollectibleType.BIRTHRIGHT) then
77
+ local extraMaxHeartContainersFromBirthright = 6
78
+ return characterMaxHeartContainers + extraMaxHeartContainersFromBirthright
79
+ end
80
+ if ____exports.isKeeper(nil, player) then
81
+ local numMothersKisses = player:GetTrinketMultiplier(TrinketType.MOTHERS_KISS)
82
+ local hasGreedsGullet = player:HasCollectible(CollectibleType.GREEDS_GULLET)
83
+ local coins = player:GetNumCoins()
84
+ local greedsGulletCoinContainers = hasGreedsGullet and math.floor(coins / 25) or 0
85
+ return characterMaxHeartContainers + numMothersKisses + greedsGulletCoinContainers
86
+ end
87
+ return characterMaxHeartContainers
88
+ end
89
+ --- Returns the number of soul hearts that the player has, excluding any black hearts. For example,
90
+ -- if the player has one full black heart, one full soul heart, and one half black heart, this
91
+ -- function returns 2.
92
+ --
93
+ -- This is different from the `EntityPlayer.GetSoulHearts` method, since that returns the combined
94
+ -- number of soul hearts and black hearts.
95
+ function ____exports.getPlayerSoulHearts(self, player)
96
+ local soulHearts = player:GetSoulHearts()
97
+ local blackHearts = ____exports.getPlayerBlackHearts(nil, player)
98
+ return soulHearts - blackHearts
99
+ end
100
+ --- Helper function to check if a player is a specific character (i.e. `PlayerType`).
101
+ --
102
+ -- This function is variadic, meaning that you can supply as many characters as you want to check
103
+ -- for. Returns true if the player is any of the supplied characters.
104
+ function ____exports.isCharacter(self, player, ...)
105
+ local characters = {...}
106
+ local characterSet = __TS__New(Set, characters)
107
+ local character = player:GetPlayerType()
108
+ return characterSet:has(character)
109
+ end
110
+ --- Helper function for detecting when a player is Keeper or Tainted Keeper. Useful for situations
111
+ -- where you want to know if the health is coin hearts, for example.
112
+ function ____exports.isKeeper(self, player)
113
+ local character = player:GetPlayerType()
114
+ return character == PlayerType.KEEPER or character == PlayerType.KEEPER_B
115
+ end
116
+ function ____exports.isModdedPlayer(self, player)
117
+ return not ____exports.isVanillaPlayer(nil, player)
118
+ end
119
+ function isTaintedModded(self, player)
120
+ local character = player:GetPlayerType()
121
+ local name = player:GetName()
122
+ local taintedCharacter = Isaac.GetPlayerTypeByName(name, true)
123
+ return character == taintedCharacter
124
+ end
125
+ function ____exports.isVanillaPlayer(self, player)
126
+ local character = player:GetPlayerType()
127
+ return isVanillaCharacter(nil, character)
128
+ end
129
+ local STAT_CACHE_FLAGS_SET = __TS__New(Set, {
130
+ CacheFlag.DAMAGE,
131
+ CacheFlag.FIRE_DELAY,
132
+ CacheFlag.SHOT_SPEED,
133
+ CacheFlag.RANGE,
134
+ CacheFlag.SPEED,
135
+ CacheFlag.LUCK
136
+ })
137
+ function ____exports.addCollectibleCostume(self, player, collectibleType)
138
+ local itemConfigItem = itemConfig:GetCollectible(collectibleType)
139
+ if itemConfigItem == nil then
140
+ return
141
+ end
142
+ player:AddCostume(itemConfigItem, false)
143
+ end
144
+ --- Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function
145
+ -- from the EvaluateCache callback.
146
+ --
147
+ -- Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat
148
+ -- to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by).
149
+ --
150
+ -- This function supports the following cache flags:
151
+ -- - CacheFlag.DAMAGE (1 << 0)
152
+ -- - CacheFlag.FIRE_DELAY (1 << 1)
153
+ -- - CacheFlag.SHOT_SPEED (1 << 2)
154
+ -- - CacheFlag.RANGE (1 << 3)
155
+ -- - CacheFlag.SPEED (1 << 4)
156
+ -- - CacheFlag.LUCK (1 << 10)
157
+ function ____exports.addStat(self, player, cacheFlag, amount)
158
+ if not STAT_CACHE_FLAGS_SET:has(cacheFlag) then
159
+ error("You cannot add a stat to a player with the cache flag of: " .. tostring(cacheFlag))
160
+ end
161
+ repeat
162
+ local ____switch6 = cacheFlag
163
+ local ____cond6 = ____switch6 == CacheFlag.DAMAGE
164
+ if ____cond6 then
165
+ do
166
+ player.Damage = player.Damage + amount
167
+ break
168
+ end
169
+ end
170
+ ____cond6 = ____cond6 or ____switch6 == CacheFlag.FIRE_DELAY
171
+ if ____cond6 then
172
+ do
173
+ addTearsStat(nil, player, amount)
174
+ break
175
+ end
176
+ end
177
+ ____cond6 = ____cond6 or ____switch6 == CacheFlag.SHOT_SPEED
178
+ if ____cond6 then
179
+ do
180
+ player.ShotSpeed = player.ShotSpeed + amount
181
+ break
182
+ end
183
+ end
184
+ ____cond6 = ____cond6 or ____switch6 == CacheFlag.RANGE
185
+ if ____cond6 then
186
+ do
187
+ player.TearHeight = player.TearHeight + amount
188
+ break
189
+ end
190
+ end
191
+ ____cond6 = ____cond6 or ____switch6 == CacheFlag.SPEED
192
+ if ____cond6 then
193
+ do
194
+ player.MoveSpeed = player.MoveSpeed + amount
195
+ break
196
+ end
197
+ end
198
+ ____cond6 = ____cond6 or ____switch6 == CacheFlag.LUCK
199
+ if ____cond6 then
200
+ do
201
+ player.Luck = player.Luck + amount
202
+ break
203
+ end
204
+ end
205
+ until true
206
+ end
207
+ function ____exports.addTrinketCostume(self, player, trinketType)
208
+ local itemConfigTrinket = itemConfig:GetTrinket(trinketType)
209
+ if itemConfigTrinket == nil then
210
+ return
211
+ end
212
+ player:AddCostume(itemConfigTrinket, false)
213
+ end
214
+ function ____exports.anyPlayerHasCollectible(self, collectibleType)
215
+ local players = getPlayers(nil)
216
+ return __TS__ArraySome(
217
+ players,
218
+ function(____, player) return player:HasCollectible(collectibleType) end
219
+ )
220
+ end
221
+ function ____exports.anyPlayerHasTrinket(self, trinketType)
222
+ local players = getPlayers(nil)
223
+ return __TS__ArraySome(
224
+ players,
225
+ function(____, player) return player:HasTrinket(trinketType) end
226
+ )
227
+ end
228
+ --- Helper function to determine if the given character is present.
229
+ --
230
+ -- This function is variadic, meaning that you can supply as many characters as you want to check
231
+ -- for. Returns true if any of the characters supplied are present.
232
+ function ____exports.anyPlayerIs(self, ...)
233
+ local matchingCharacters = {...}
234
+ local matchingCharacterSet = __TS__New(Set, matchingCharacters)
235
+ local characters = ____exports.getCharacters(nil)
236
+ return __TS__ArraySome(
237
+ characters,
238
+ function(____, character) return matchingCharacterSet:has(character) end
239
+ )
240
+ end
241
+ --- Helper function to determine if a player will destroy a rock/pot/skull if they walk over it.
242
+ --
243
+ -- The following situations allow for this to be true:
244
+ -- - the player has Leo (collectible 302)
245
+ -- - the player has Thunder Thighs (collectible 314)
246
+ -- - the player is under the effects of Mega Mush (collectible 625)
247
+ -- - the player has Stompy (transformation 13)
248
+ function ____exports.canPlayerCrushRocks(self, player)
249
+ local effects = player:GetEffects()
250
+ return player:HasCollectible(CollectibleType.LEO) or player:HasCollectible(CollectibleType.THUNDER_THIGHS) or effects:HasCollectibleEffect(CollectibleType.MEGA_MUSH) or player:HasPlayerForm(PlayerForm.STOMPY)
251
+ end
252
+ --- Returns whether or not all of the player's soul-heart-type hearts are black hearts.
253
+ --
254
+ -- Note that this function does not consider red heart containers.
255
+ --
256
+ -- For example:
257
+ --
258
+ -- - If the player has one black heart, this function would return true.
259
+ -- - If the player has one soul heart and two black hearts, this function would return false.
260
+ -- - If the player has no black hearts, this function will return false.
261
+ -- - If the player has one red heart container and three black hearts, this function would return
262
+ -- true.
263
+ function ____exports.doesPlayerHaveAllBlackHearts(self, player)
264
+ local soulHearts = ____exports.getPlayerSoulHearts(nil, player)
265
+ local blackHearts = ____exports.getPlayerBlackHearts(nil, player)
266
+ return blackHearts > 0 and soulHearts == 0
267
+ end
268
+ --- Returns whether or not all of the player's soul-heart-type hearts are soul hearts.
269
+ --
270
+ -- Note that this function does not consider red heart containers.
271
+ --
272
+ -- For example:
273
+ --
274
+ -- - If the player has two soul hearts and one black heart, this function would return false.
275
+ -- - If the player has no soul hearts, this function will return false.
276
+ -- - If the player has one red heart container and three soul hearts, this function would return
277
+ -- true.
278
+ function ____exports.doesPlayerHaveAllSoulHearts(self, player)
279
+ local soulHearts = ____exports.getPlayerSoulHearts(nil, player)
280
+ local blackHearts = ____exports.getPlayerBlackHearts(nil, player)
281
+ return soulHearts > 0 and blackHearts == 0
282
+ end
283
+ --- Helper function to find the active slot that the player has the corresponding collectible type
284
+ -- in. Returns undefined if the player does not have the collectible in any active slot.
285
+ function ____exports.getActiveItemSlot(self, player, collectibleType)
286
+ local activeSlots = getEnumValues(nil, ActiveSlot)
287
+ return __TS__ArrayFind(
288
+ activeSlots,
289
+ function(____, activeSlot)
290
+ local activeItem = player:GetActiveItem(activeSlot)
291
+ return activeItem == collectibleType
292
+ end
293
+ )
294
+ end
295
+ --- Helper function to get how long Azazel's Brimstone laser should be. You can pass either an
296
+ -- `EntityPlayer` object or a tear height stat.
297
+ --
298
+ -- The formula for calculating it is: 32 - 2.5 * player.TearHeight
299
+ function ____exports.getAzazelBrimstoneDistance(self, playerOrTearHeight)
300
+ local tearHeight = tonumber(playerOrTearHeight)
301
+ if tearHeight == nil then
302
+ local player = playerOrTearHeight
303
+ tearHeight = player.TearHeight
304
+ end
305
+ return 32 - 2.5 * tearHeight
306
+ end
307
+ function ____exports.getClosestPlayer(self, position)
308
+ local closestPlayer = nil
309
+ local closestDistance = math.huge
310
+ for ____, player in ipairs(getPlayers(nil)) do
311
+ local distance = position:Distance(player.Position)
312
+ if distance < closestDistance then
313
+ closestPlayer = player
314
+ closestDistance = distance
315
+ end
316
+ end
317
+ if closestPlayer == nil then
318
+ error("Failed to find the closest player.")
319
+ end
320
+ return closestPlayer
321
+ end
322
+ --- Helper function to get an array of temporary effects for a player. This is helpful so that you
323
+ -- don't have to manually create an array from an `EffectsList` object.
324
+ function ____exports.getEffectsList(self, player)
325
+ local effects = player:GetEffects()
326
+ local effectsList = effects:GetEffectsList()
327
+ local effectArray = {}
328
+ do
329
+ local i = 0
330
+ while i < effectsList.Size do
331
+ local effect = effectsList:Get(i)
332
+ if effect ~= nil then
333
+ effectArray[#effectArray + 1] = effect
334
+ end
335
+ i = i + 1
336
+ end
337
+ end
338
+ return effectArray
339
+ end
340
+ --- Helper function to return the player with the highest ID, according to the `Isaac.GetPlayer`
341
+ -- method.
342
+ function ____exports.getFinalPlayer(self)
343
+ local players = getPlayers(nil)
344
+ local lastPlayer = getLastElement(nil, players)
345
+ if lastPlayer == nil then
346
+ error("Failed to get the final player since there were 0 players.")
347
+ end
348
+ return lastPlayer
349
+ end
350
+ --- Helper function to get the first player with the lowest frame count. Useful to find a freshly
351
+ -- spawned player after using items like Esau Jr. Don't use this function if two or more players
352
+ -- will be spawned on the same frame.
353
+ function ____exports.getNewestPlayer(self)
354
+ local newestPlayer = nil
355
+ local lowestFrame = math.huge
356
+ for ____, player in ipairs(getPlayers(nil)) do
357
+ if player.FrameCount < lowestFrame then
358
+ newestPlayer = player
359
+ lowestFrame = player.FrameCount
360
+ end
361
+ end
362
+ if newestPlayer == nil then
363
+ error("Failed to find the newest player.")
364
+ end
365
+ return newestPlayer
366
+ end
367
+ --- Returns the number of slots that the player has remaining for new heart containers, accounting
368
+ -- for broken hearts. For example, if the player is Judas and has 1 red heart containers and 2 full
369
+ -- soul hearts and 3 broken hearts, then this function would return 6 (i.e. 12 - 1 - 2 - 3).
370
+ function ____exports.getPlayerAvailableHeartSlots(self, player)
371
+ local maxHeartContainers = ____exports.getPlayerMaxHeartContainers(nil, player)
372
+ local effectiveMaxHearts = player:GetEffectiveMaxHearts()
373
+ local normalAndBoneHeartContainers = effectiveMaxHearts / 2
374
+ local soulHearts = player:GetSoulHearts()
375
+ local soulHeartContainers = math.ceil(soulHearts / 2)
376
+ local totalHeartContainers = normalAndBoneHeartContainers + soulHeartContainers
377
+ local brokenHearts = player:GetBrokenHearts()
378
+ local totalOccupiedHeartSlots = totalHeartContainers + brokenHearts
379
+ return maxHeartContainers - totalOccupiedHeartSlots
380
+ end
381
+ --- Iterates over all players and checks if any are close enough to the specified position.
382
+ --
383
+ -- @returns The first player found when iterating upwards from index 0.
384
+ function ____exports.getPlayerCloserThan(self, position, distance)
385
+ local players = getPlayers(nil)
386
+ return __TS__ArrayFind(
387
+ players,
388
+ function(____, player) return player.Position:Distance(position) <= distance end
389
+ )
390
+ end
391
+ --- Helper function to return the total amount of collectibles that a player has that match the
392
+ -- collectible type(s) provided.
393
+ --
394
+ -- This function is variadic, meaning that you can specify N collectible types.
395
+ function ____exports.getPlayerCollectibleCount(self, player, ...)
396
+ local collectibleTypes = {...}
397
+ local numCollectibles = 0
398
+ for ____, collectibleType in ipairs(collectibleTypes) do
399
+ numCollectibles = numCollectibles + player:GetCollectibleNum(collectibleType, true)
400
+ end
401
+ return numCollectibles
402
+ end
403
+ --- Iterates over every item in the game and returns a map containing the number of each item that
404
+ -- the player has.
405
+ function ____exports.getPlayerCollectibleMap(self, player)
406
+ local collectibleArray = getCollectibleArray(nil)
407
+ local collectibleMap = __TS__New(Map)
408
+ for ____, collectibleType in ipairs(collectibleArray) do
409
+ local collectibleNum = player:GetCollectibleNum(collectibleType, true)
410
+ if collectibleNum > 0 then
411
+ collectibleMap:set(collectibleType, collectibleNum)
412
+ end
413
+ end
414
+ return collectibleMap
415
+ end
416
+ --- Helper function to get the player from a tear, laser, bomb, etc.
417
+ function ____exports.getPlayerFromTear(self, entity)
418
+ if entity.Parent ~= nil then
419
+ local player = entity.Parent:ToPlayer()
420
+ if player ~= nil then
421
+ return player
422
+ end
423
+ local familiar = entity.Parent:ToFamiliar()
424
+ if familiar ~= nil and familiar.Variant == FamiliarVariant.INCUBUS then
425
+ return familiar.Player
426
+ end
427
+ end
428
+ if entity.SpawnerEntity ~= nil then
429
+ local player = entity.SpawnerEntity:ToPlayer()
430
+ if player ~= nil then
431
+ return player
432
+ end
433
+ local familiar = entity.SpawnerEntity:ToFamiliar()
434
+ if familiar ~= nil and familiar.Variant == FamiliarVariant.INCUBUS then
435
+ return familiar.Player
436
+ end
437
+ end
438
+ return nil
439
+ end
440
+ --- Returns the number of red hearts that the player has, excluding any rotten hearts. For example,
441
+ -- if the player has one full black heart, one full soul heart, and one half black heart, this
442
+ -- function returns 3.
443
+ --
444
+ -- This is different from the `EntityPlayer.GetHearts` method, since that returns a value that
445
+ -- includes rotten hearts.
446
+ function ____exports.getPlayerHearts(self, player)
447
+ local rottenHearts = player:GetRottenHearts()
448
+ local hearts = player:GetHearts()
449
+ return hearts - rottenHearts * 2
450
+ end
451
+ --- Helper function that returns the type of the rightmost heart. This does not including golden
452
+ -- hearts or broken hearts, since they cannot be damaged directly.
453
+ function ____exports.getPlayerLastHeart(self, player)
454
+ local hearts = player:GetHearts()
455
+ local effectiveMaxHearts = player:GetEffectiveMaxHearts()
456
+ local soulHearts = player:GetSoulHearts()
457
+ local blackHearts = player:GetBlackHearts()
458
+ local eternalHearts = player:GetEternalHearts()
459
+ local boneHearts = player:GetBoneHearts()
460
+ local rottenHearts = player:GetRottenHearts()
461
+ local soulHeartSlots = soulHearts / 2
462
+ local lastHeartIndex = boneHearts + soulHeartSlots - 1
463
+ local isLastHeartBone = player:IsBoneHeart(lastHeartIndex)
464
+ if isLastHeartBone then
465
+ local isLastContainerEmpty = hearts <= effectiveMaxHearts - 2
466
+ if isLastContainerEmpty then
467
+ return HealthType.BONE
468
+ end
469
+ if rottenHearts > 0 then
470
+ return HealthType.ROTTEN
471
+ end
472
+ if eternalHearts > 0 then
473
+ return HealthType.ETERNAL
474
+ end
475
+ return HealthType.RED
476
+ end
477
+ if soulHearts > 0 then
478
+ local numBits = getNumBitsOfN(nil, blackHearts)
479
+ local finalBit = getKBitOfN(nil, numBits - 1, blackHearts)
480
+ local isBlack = finalBit == 1
481
+ if isBlack then
482
+ return HealthType.BLACK
483
+ end
484
+ return HealthType.SOUL
485
+ end
486
+ if eternalHearts > 0 then
487
+ return HealthType.ETERNAL
488
+ end
489
+ if rottenHearts > 0 then
490
+ return HealthType.ROTTEN
491
+ end
492
+ return HealthType.RED
493
+ end
494
+ --- Helper function to get the proper name of the player. Use this instead of the
495
+ -- `EntityPlayer.GetName` method because it accounts for Blue Baby, Lazarus II, and Tainted
496
+ -- characters.
497
+ function ____exports.getPlayerName(self, player)
498
+ local character = player:GetPlayerType()
499
+ return ____exports.isModdedPlayer(nil, player) and player:GetName() or getCharacterName(nil, character)
500
+ end
501
+ --- Returns the combined value of all of the player's red hearts, soul/black hearts, and bone hearts,
502
+ -- minus the value of the player's rotten hearts.
503
+ --
504
+ -- This is equivalent to the number of hits that the player can currently take, but does not take
505
+ -- into account double damage from champion enemies and/or being on later floors. (For example, on
506
+ -- Womb 1, players who have 1 soul heart remaining would die in 1 hit to anything, even though this
507
+ -- function would report that they have 2 hits remaining.)
508
+ function ____exports.getPlayerNumHitsRemaining(self, player)
509
+ local hearts = player:GetHearts()
510
+ local soulHearts = player:GetSoulHearts()
511
+ local boneHearts = player:GetBoneHearts()
512
+ local eternalHearts = player:GetEternalHearts()
513
+ local rottenHearts = player:GetRottenHearts()
514
+ return hearts + soulHearts + boneHearts + eternalHearts - rottenHearts
515
+ end
516
+ --- Helper function to get all of the players that are a certain character.
517
+ --
518
+ -- This function is variadic, meaning that you can supply as many characters as you want to check
519
+ -- for. Returns true if any of the characters supplied are present.
520
+ function ____exports.getPlayersOfType(self, ...)
521
+ local characters = {...}
522
+ local charactersSet = __TS__New(Set, characters)
523
+ local players = getPlayers(nil)
524
+ return __TS__ArrayFilter(
525
+ players,
526
+ function(____, player)
527
+ local character = player:GetPlayerType()
528
+ return charactersSet:has(character)
529
+ end
530
+ )
531
+ end
532
+ --- Helper function to get only the players that have a certain collectible.
533
+ --
534
+ -- This function is variadic, meaning that you can supply as many collectible types as you want to
535
+ -- check for. It only returns the players that have all of the collectibles.
536
+ function ____exports.getPlayersWithCollectible(self, ...)
537
+ local collectibleTypes = {...}
538
+ local players = getPlayers(nil)
539
+ return __TS__ArrayFilter(
540
+ players,
541
+ function(____, player) return __TS__ArrayEvery(
542
+ collectibleTypes,
543
+ function(____, collectibleType) return player:HasCollectible(collectibleType) end
544
+ ) end
545
+ )
546
+ end
547
+ --- Helper function to get only the players that have a certain trinket.
548
+ --
549
+ -- This function is variadic, meaning that you can supply as many trinket types as you want to check
550
+ -- for. It only returns the players that have all of the trinkets.
551
+ function ____exports.getPlayersWithTrinket(self, ...)
552
+ local trinketTypes = {...}
553
+ local players = getPlayers(nil)
554
+ return __TS__ArrayFilter(
555
+ players,
556
+ function(____, player) return __TS__ArrayEvery(
557
+ trinketTypes,
558
+ function(____, trinketType) return player:HasTrinket(trinketType) end
559
+ ) end
560
+ )
561
+ end
562
+ --- Helper function to determine how many heart containers that Tainted Magdalene has that will not
563
+ -- be automatically depleted over time. By default, this is 2, but this function will return 4 so
564
+ -- that it is consistent with the `player.GetHearts` and `player.GetMaxHearts` methods.
565
+ --
566
+ -- If Tainted Magdalene has Birthright, she will gained an additional non-temporary heart container.
567
+ --
568
+ -- This function does not validate whether or not the provided player is Tainted Magdalene; that
569
+ -- should be accomplished before invoking this function.
570
+ function ____exports.getTaintedMagdaleneNonTemporaryMaxHearts(self, player)
571
+ local maxHearts = player:GetMaxHearts()
572
+ local hasBirthright = player:HasCollectible(CollectibleType.BIRTHRIGHT)
573
+ local maxNonTemporaryMaxHearts = hasBirthright and 6 or 4
574
+ return math.min(maxHearts, maxNonTemporaryMaxHearts)
575
+ end
576
+ --- Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
577
+ -- Onion and player 2 has 2 Sad Onions, then this function would return 3.
578
+ function ____exports.getTotalPlayerCollectibles(self, collectibleType)
579
+ local players = getPlayers(nil)
580
+ local numCollectiblesArray = __TS__ArrayMap(
581
+ players,
582
+ function(____, player) return player:GetCollectibleNum(collectibleType) end
583
+ )
584
+ return sumArray(nil, numCollectiblesArray)
585
+ end
586
+ --- After touching a white fire, a player will turn into The Lost until they clear a room.
587
+ function ____exports.hasLostCurse(self, player)
588
+ local effects = player:GetEffects()
589
+ return effects:HasNullEffect(NullItemID.LOST_CURSE)
590
+ end
591
+ --- Returns whether or not the player can hold an additional active item, beyond what they are
592
+ -- currently carrying. This takes the Schoolbag into account.
593
+ --
594
+ -- If the player is the Tainted Soul, this always returns false, since that character cannot pick up
595
+ -- items. (Only Tainted Forgotten can pick up items.)
596
+ function ____exports.hasOpenActiveItemSlot(self, player)
597
+ if ____exports.isCharacter(nil, player, PlayerType.THE_SOUL_B) then
598
+ return false
599
+ end
600
+ local activeItemPrimary = player:GetActiveItem(ActiveSlot.PRIMARY)
601
+ local activeItemSecondary = player:GetActiveItem(ActiveSlot.SECONDARY)
602
+ local hasSchoolbag = player:HasCollectible(CollectibleType.SCHOOLBAG)
603
+ if hasSchoolbag then
604
+ return activeItemPrimary == CollectibleType.NULL or activeItemSecondary == CollectibleType.NULL
605
+ end
606
+ return activeItemPrimary == CollectibleType.NULL
607
+ end
608
+ function ____exports.isActiveSlotEmpty(self, player, activeSlot)
609
+ local activeCollectibleType = player:GetActiveItem(activeSlot)
610
+ return activeCollectibleType == CollectibleType.NULL
611
+ end
612
+ --- Helper function for detecting when a player is Bethany or Tainted Bethany. This is useful if you
613
+ -- need to adjust UI elements to account for Bethany's soul charges or Tainted Bethany's blood
614
+ -- charges.
615
+ function ____exports.isBethany(self, player)
616
+ local character = player:GetPlayerType()
617
+ return character == PlayerType.BETHANY or character == PlayerType.BETHANY_B
618
+ end
619
+ --- Helper function to see if a damage source is from a player. Use this instead of comparing to the
620
+ -- entity directly because it takes familiars into account.
621
+ function ____exports.isDamageFromPlayer(self, damageSource)
622
+ local player = damageSource:ToPlayer()
623
+ if player ~= nil then
624
+ return true
625
+ end
626
+ local indirectPlayer = ____exports.getPlayerFromTear(nil, damageSource)
627
+ return indirectPlayer ~= nil
628
+ end
629
+ --- Helper function for detecting when a player is Eden or Tainted Eden. Useful for situations where
630
+ -- you want to know if the starting stats were randomized, for example.
631
+ function ____exports.isEden(self, player)
632
+ local character = player:GetPlayerType()
633
+ return character == PlayerType.EDEN or character == PlayerType.EDEN_B
634
+ end
635
+ function ____exports.isFirstPlayer(self, player)
636
+ return getPlayerIndexVanilla(nil, player) == 0
637
+ end
638
+ --- Helper function for detecting when a player is Jacob or Esau. This will only match the
639
+ -- non-tainted versions of these characters.
640
+ function ____exports.isJacobOrEsau(self, player)
641
+ local character = player:GetPlayerType()
642
+ return character == PlayerType.JACOB or character == PlayerType.ESAU
643
+ end
644
+ --- Helper function for detecting when a player is The Lost or Tainted Lost.
645
+ function ____exports.isLost(self, player)
646
+ local character = player:GetPlayerType()
647
+ return character == PlayerType.THE_LOST or character == PlayerType.THE_LOST_B
648
+ end
649
+ --- Helper function for detecting if a player is one of the Tainted characters.
650
+ function ____exports.isTainted(self, player)
651
+ local character = player:GetPlayerType()
652
+ local ____isVanillaPlayer_result_0
653
+ if ____exports.isVanillaPlayer(nil, player) then
654
+ ____isVanillaPlayer_result_0 = character >= PlayerType.ISAAC_B
655
+ else
656
+ ____isVanillaPlayer_result_0 = isTaintedModded(nil, player)
657
+ end
658
+ return ____isVanillaPlayer_result_0
659
+ end
660
+ --- Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus.
661
+ function ____exports.isTaintedLazarus(self, player)
662
+ local character = player:GetPlayerType()
663
+ return character == PlayerType.LAZARUS_B or character == PlayerType.LAZARUS_2_B
664
+ end
665
+ --- Helper function to add one or more collectibles to a player.
666
+ --
667
+ -- This function is variadic, meaning that you can supply as many collectible types as you want to
668
+ -- add.
669
+ function ____exports.playerAddCollectible(self, player, ...)
670
+ local collectibleTypes = {...}
671
+ for ____, collectibleType in ipairs(collectibleTypes) do
672
+ player:AddCollectible(collectibleType)
673
+ end
674
+ end
675
+ --- Helper function to check to see if a player has one or more collectibles.
676
+ --
677
+ -- This function is variadic, meaning that you can supply as many collectible types as you want to
678
+ -- check for. Returns true if the player has any of the supplied collectible types.
679
+ function ____exports.playerHasCollectible(self, player, ...)
680
+ local collectibleTypes = {...}
681
+ return __TS__ArraySome(
682
+ collectibleTypes,
683
+ function(____, collectibleType) return player:HasCollectible(collectibleType) end
684
+ )
685
+ end
686
+ --- Helper function to remove a collectible costume from a player. Use this helper function to avoid
687
+ -- having to request the collectible from the item config.
688
+ function ____exports.removeCollectibleCostume(self, player, collectibleType)
689
+ local itemConfigItem = itemConfig:GetCollectible(collectibleType)
690
+ if itemConfigItem == nil then
691
+ return
692
+ end
693
+ player:RemoveCostume(itemConfigItem)
694
+ end
695
+ --- Helper function to remove the Dead Eye multiplier from a player.
696
+ --
697
+ -- Note that each time the `EntityPlayer.ClearDeadEyeCharge` method is called, it only has a chance
698
+ -- of working, so this function calls it 100 times to be safe.
699
+ function ____exports.removeDeadEyeMultiplier(self, player)
700
+ ____repeat(
701
+ nil,
702
+ 100,
703
+ function()
704
+ player:ClearDeadEyeCharge()
705
+ end
706
+ )
707
+ end
708
+ --- Helper function to remove a trinket costume from a player. Use this helper function to avoid
709
+ -- having to request the trinket from the item config.
710
+ function ____exports.removeTrinketCostume(self, player, trinketType)
711
+ local itemConfigTrinket = itemConfig:GetTrinket(trinketType)
712
+ if itemConfigTrinket == nil then
713
+ return
714
+ end
715
+ player:RemoveCostume(itemConfigTrinket)
716
+ end
717
+ --- Helper function to set an active collectible to a particular slot. This has different behavior
718
+ -- than calling the `player.AddCollectible` method with the `activeSlot` argument, because this
719
+ -- function will not shift existing items into the Schoolbag and it handles
720
+ -- `ActiveSlot.SLOT_POCKET2`.
721
+ --
722
+ -- Note that if an item is set to `ActiveSlot.SLOT_POCKET2`, it will disappear after being used and
723
+ -- will be automatically removed upon entering a new room.
724
+ --
725
+ -- @param player The player to give the item to.
726
+ -- @param collectibleType The collectible type of the item to give.
727
+ -- @param activeSlot The slot to set.
728
+ -- @param charge Optional. The argument of charges to set. If not specified, the item will be set
729
+ -- with maximum charges.
730
+ -- @param keepInPools Optional. Whether or not to remove the item from pools. Default is false.
731
+ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, charge, keepInPools)
732
+ if keepInPools == nil then
733
+ keepInPools = false
734
+ end
735
+ local itemPool = game:GetItemPool()
736
+ local primaryCollectibleType = player:GetActiveItem(ActiveSlot.PRIMARY)
737
+ local primaryCharge = player:GetActiveCharge(ActiveSlot.PRIMARY)
738
+ local secondaryCollectibleType = player:GetActiveItem(ActiveSlot.SECONDARY)
739
+ if charge == nil then
740
+ charge = getCollectibleMaxCharges(nil, collectibleType)
741
+ end
742
+ if not keepInPools then
743
+ itemPool:RemoveCollectible(collectibleType)
744
+ end
745
+ repeat
746
+ local ____switch123 = activeSlot
747
+ local ____cond123 = ____switch123 == ActiveSlot.PRIMARY
748
+ if ____cond123 then
749
+ do
750
+ if primaryCollectibleType ~= CollectibleType.NULL then
751
+ player:RemoveCollectible(primaryCollectibleType)
752
+ end
753
+ player:AddCollectible(collectibleType, charge, false)
754
+ break
755
+ end
756
+ end
757
+ ____cond123 = ____cond123 or ____switch123 == ActiveSlot.SECONDARY
758
+ if ____cond123 then
759
+ do
760
+ if primaryCollectibleType ~= CollectibleType.NULL then
761
+ player:RemoveCollectible(primaryCollectibleType)
762
+ end
763
+ if secondaryCollectibleType ~= CollectibleType.NULL then
764
+ player:RemoveCollectible(secondaryCollectibleType)
765
+ end
766
+ player:AddCollectible(secondaryCollectibleType, charge, false)
767
+ if primaryCollectibleType ~= CollectibleType.NULL then
768
+ player:AddCollectible(primaryCollectibleType, primaryCharge, false)
769
+ end
770
+ break
771
+ end
772
+ end
773
+ ____cond123 = ____cond123 or ____switch123 == ActiveSlot.POCKET
774
+ if ____cond123 then
775
+ do
776
+ player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
777
+ player:SetActiveCharge(charge, activeSlot)
778
+ break
779
+ end
780
+ end
781
+ ____cond123 = ____cond123 or ____switch123 == ActiveSlot.POCKET_SINGLE_USE
782
+ if ____cond123 then
783
+ do
784
+ player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
785
+ break
786
+ end
787
+ end
788
+ until true
789
+ end
790
+ --- Helper function to blindfold the player by using a hack with the challenge variable.
791
+ --
792
+ -- The method used in this function was discovered by im_tem.
793
+ --
794
+ -- @param player The player to apply or remove the blindfold state from.
795
+ -- @param enabled Whether or not to apply or remove the blindfold.
796
+ -- @param modifyCostume Optional. Whether to add or remove the blindfold costume. Default is true.
797
+ function ____exports.setBlindfold(self, player, enabled, modifyCostume)
798
+ if modifyCostume == nil then
799
+ modifyCostume = true
800
+ end
801
+ local character = player:GetPlayerType()
802
+ local challenge = Isaac.GetChallenge()
803
+ if enabled then
804
+ game.Challenge = Challenge.SOLAR_SYSTEM
805
+ player:ChangePlayerType(character)
806
+ game.Challenge = challenge
807
+ if not modifyCostume then
808
+ player:TryRemoveNullCostume(NullItemID.BLINDFOLD)
809
+ end
810
+ else
811
+ game.Challenge = Challenge.NULL
812
+ player:ChangePlayerType(character)
813
+ game.Challenge = challenge
814
+ if modifyCostume then
815
+ player:TryRemoveNullCostume(NullItemID.BLINDFOLD)
816
+ end
817
+ end
818
+ end
819
+ --- Helper function to use an active item without showing an animation, keeping the item, or adding
820
+ -- any costumes.
821
+ function ____exports.useActiveItemTemp(self, player, collectibleType)
822
+ player:UseActiveItem(
823
+ collectibleType,
824
+ false,
825
+ false,
826
+ true,
827
+ false,
828
+ -1
829
+ )
830
+ end
831
+ return ____exports