isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2430) hide show
  1. package/dist/cachedClasses.d.ts +56 -0
  2. package/dist/cachedClasses.d.ts.map +1 -0
  3. package/dist/cachedClasses.lua +50 -0
  4. package/dist/callbacks/customRevive.d.ts +2 -0
  5. package/dist/callbacks/customRevive.d.ts.map +1 -0
  6. package/dist/callbacks/customRevive.lua +148 -0
  7. package/dist/callbacks/itemPickup.d.ts +2 -0
  8. package/dist/callbacks/itemPickup.d.ts.map +1 -0
  9. package/dist/callbacks/itemPickup.lua +66 -0
  10. package/dist/callbacks/postAmbush.d.ts +2 -0
  11. package/dist/callbacks/postAmbush.d.ts.map +1 -0
  12. package/dist/callbacks/postAmbush.lua +56 -0
  13. package/dist/callbacks/postBombExploded.d.ts +2 -0
  14. package/dist/callbacks/postBombExploded.d.ts.map +1 -0
  15. package/dist/callbacks/postBombExploded.lua +26 -0
  16. package/dist/callbacks/postBombInitLate.d.ts +2 -0
  17. package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
  18. package/dist/callbacks/postBombInitLate.lua +33 -0
  19. package/dist/callbacks/postBoneSwing.d.ts +2 -0
  20. package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
  21. package/dist/callbacks/postBoneSwing.lua +50 -0
  22. package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
  23. package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
  24. package/dist/callbacks/postCollectibleEmpty.lua +40 -0
  25. package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
  26. package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
  27. package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
  28. package/dist/callbacks/postCursedTeleport.d.ts +2 -0
  29. package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
  30. package/dist/callbacks/postCursedTeleport.lua +122 -0
  31. package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
  32. package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
  33. package/dist/callbacks/postCustomDoorEnter.lua +240 -0
  34. package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
  35. package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
  36. package/dist/callbacks/postDiceRoomActivated.lua +41 -0
  37. package/dist/callbacks/postDoorRender.d.ts +2 -0
  38. package/dist/callbacks/postDoorRender.d.ts.map +1 -0
  39. package/dist/callbacks/postDoorRender.lua +26 -0
  40. package/dist/callbacks/postDoorUpdate.d.ts +2 -0
  41. package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
  42. package/dist/callbacks/postDoorUpdate.lua +26 -0
  43. package/dist/callbacks/postEffectInitLate.d.ts +2 -0
  44. package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
  45. package/dist/callbacks/postEffectInitLate.lua +33 -0
  46. package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
  47. package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
  48. package/dist/callbacks/postEffectStateChanged.lua +39 -0
  49. package/dist/callbacks/postEsauJr.d.ts +2 -0
  50. package/dist/callbacks/postEsauJr.d.ts.map +1 -0
  51. package/dist/callbacks/postEsauJr.lua +70 -0
  52. package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
  53. package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
  54. package/dist/callbacks/postFamiliarInitLate.lua +33 -0
  55. package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
  56. package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
  57. package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
  58. package/dist/callbacks/postFlip.d.ts +2 -0
  59. package/dist/callbacks/postFlip.d.ts.map +1 -0
  60. package/dist/callbacks/postFlip.lua +64 -0
  61. package/dist/callbacks/postGreedModeWave.d.ts +2 -0
  62. package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
  63. package/dist/callbacks/postGreedModeWave.lua +34 -0
  64. package/dist/callbacks/postGridEntity.d.ts +2 -0
  65. package/dist/callbacks/postGridEntity.d.ts.map +1 -0
  66. package/dist/callbacks/postGridEntity.lua +109 -0
  67. package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
  68. package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
  69. package/dist/callbacks/postGridEntityCollision.lua +67 -0
  70. package/dist/callbacks/postGridEntityRender.d.ts +2 -0
  71. package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
  72. package/dist/callbacks/postGridEntityRender.lua +26 -0
  73. package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
  74. package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
  75. package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
  76. package/dist/callbacks/postItemDischarged.d.ts +3 -0
  77. package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
  78. package/dist/callbacks/postItemDischarged.lua +105 -0
  79. package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
  80. package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
  81. package/dist/callbacks/postKnifeInitLate.lua +33 -0
  82. package/dist/callbacks/postLaserInitLate.d.ts +2 -0
  83. package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
  84. package/dist/callbacks/postLaserInitLate.lua +33 -0
  85. package/dist/callbacks/postNPCInitLate.d.ts +2 -0
  86. package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
  87. package/dist/callbacks/postNPCInitLate.lua +33 -0
  88. package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
  89. package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
  90. package/dist/callbacks/postNPCStateChanged.lua +39 -0
  91. package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
  92. package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
  93. package/dist/callbacks/postNewRoomEarly.lua +68 -0
  94. package/dist/callbacks/postPickupCollect.d.ts +2 -0
  95. package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
  96. package/dist/callbacks/postPickupCollect.lua +41 -0
  97. package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
  98. package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
  99. package/dist/callbacks/postPickupInitFirst.lua +55 -0
  100. package/dist/callbacks/postPickupInitLate.d.ts +2 -0
  101. package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
  102. package/dist/callbacks/postPickupInitLate.lua +33 -0
  103. package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
  104. package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
  105. package/dist/callbacks/postPickupStateChanged.lua +39 -0
  106. package/dist/callbacks/postPitRender.d.ts +2 -0
  107. package/dist/callbacks/postPitRender.d.ts.map +1 -0
  108. package/dist/callbacks/postPitRender.lua +26 -0
  109. package/dist/callbacks/postPitUpdate.d.ts +2 -0
  110. package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
  111. package/dist/callbacks/postPitUpdate.lua +26 -0
  112. package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
  113. package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
  114. package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
  115. package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
  116. package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
  117. package/dist/callbacks/postPlayerChangeType.lua +41 -0
  118. package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
  119. package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
  120. package/dist/callbacks/postPlayerCollectible.lua +97 -0
  121. package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
  122. package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
  123. package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
  124. package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
  125. package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
  126. package/dist/callbacks/postPlayerInitLate.lua +35 -0
  127. package/dist/callbacks/postPlayerReordered.d.ts +2 -0
  128. package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
  129. package/dist/callbacks/postPlayerReordered.lua +114 -0
  130. package/dist/callbacks/postPoopRender.d.ts +2 -0
  131. package/dist/callbacks/postPoopRender.d.ts.map +1 -0
  132. package/dist/callbacks/postPoopRender.lua +26 -0
  133. package/dist/callbacks/postPoopUpdate.d.ts +2 -0
  134. package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
  135. package/dist/callbacks/postPoopUpdate.lua +26 -0
  136. package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
  137. package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
  138. package/dist/callbacks/postPressurePlateRender.lua +26 -0
  139. package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
  140. package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
  141. package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
  142. package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
  143. package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
  144. package/dist/callbacks/postProjectileInitLate.lua +33 -0
  145. package/dist/callbacks/postPurchase.d.ts +2 -0
  146. package/dist/callbacks/postPurchase.d.ts.map +1 -0
  147. package/dist/callbacks/postPurchase.lua +51 -0
  148. package/dist/callbacks/postRockRender.d.ts +2 -0
  149. package/dist/callbacks/postRockRender.d.ts.map +1 -0
  150. package/dist/callbacks/postRockRender.lua +26 -0
  151. package/dist/callbacks/postRockUpdate.d.ts +2 -0
  152. package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
  153. package/dist/callbacks/postRockUpdate.lua +26 -0
  154. package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
  155. package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
  156. package/dist/callbacks/postRoomClearChanged.lua +44 -0
  157. package/dist/callbacks/postSacrifice.d.ts +2 -0
  158. package/dist/callbacks/postSacrifice.d.ts.map +1 -0
  159. package/dist/callbacks/postSacrifice.lua +45 -0
  160. package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
  161. package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
  162. package/dist/callbacks/postSlotDestroyed.lua +68 -0
  163. package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
  164. package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
  165. package/dist/callbacks/postSlotInitUpdate.lua +55 -0
  166. package/dist/callbacks/postSlotRender.d.ts +2 -0
  167. package/dist/callbacks/postSlotRender.d.ts.map +1 -0
  168. package/dist/callbacks/postSlotRender.lua +58 -0
  169. package/dist/callbacks/postSpikesRender.d.ts +2 -0
  170. package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
  171. package/dist/callbacks/postSpikesRender.lua +26 -0
  172. package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
  173. package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
  174. package/dist/callbacks/postSpikesUpdate.lua +26 -0
  175. package/dist/callbacks/postTNTRender.d.ts +2 -0
  176. package/dist/callbacks/postTNTRender.d.ts.map +1 -0
  177. package/dist/callbacks/postTNTRender.lua +26 -0
  178. package/dist/callbacks/postTNTUpdate.d.ts +2 -0
  179. package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
  180. package/dist/callbacks/postTNTUpdate.lua +26 -0
  181. package/dist/callbacks/postTearInitLate.d.ts +2 -0
  182. package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
  183. package/dist/callbacks/postTearInitLate.lua +33 -0
  184. package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
  185. package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
  186. package/dist/callbacks/postTearInitVeryLate.lua +36 -0
  187. package/dist/callbacks/postTransformation.d.ts +2 -0
  188. package/dist/callbacks/postTransformation.d.ts.map +1 -0
  189. package/dist/callbacks/postTransformation.lua +48 -0
  190. package/dist/callbacks/postTrinketBreak.d.ts +2 -0
  191. package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
  192. package/dist/callbacks/postTrinketBreak.lua +73 -0
  193. package/dist/callbacks/preBerserkDeath.d.ts +2 -0
  194. package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
  195. package/dist/callbacks/preBerserkDeath.lua +38 -0
  196. package/dist/callbacks/preNewLevel.d.ts +2 -0
  197. package/dist/callbacks/preNewLevel.d.ts.map +1 -0
  198. package/dist/callbacks/preNewLevel.lua +45 -0
  199. package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
  200. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
  201. package/dist/callbacks/reorderedCallbacks.lua +118 -0
  202. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
  203. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
  204. package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
  205. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
  206. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
  207. package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
  208. package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
  209. package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
  210. package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
  211. package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
  212. package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
  213. package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
  214. package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
  215. package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
  216. package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
  217. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
  218. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
  219. package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
  220. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
  221. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
  222. package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  223. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
  224. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
  225. package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  226. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
  227. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
  228. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  229. package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
  230. package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
  231. package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
  232. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
  233. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
  234. package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
  235. package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
  236. package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
  237. package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
  238. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
  239. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
  240. package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  241. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
  242. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
  243. package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  244. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
  245. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
  246. package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  247. package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
  248. package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
  249. package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
  250. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
  251. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
  252. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  253. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
  254. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
  255. package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  256. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
  257. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
  258. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  259. package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
  260. package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
  261. package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
  262. package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
  263. package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
  264. package/dist/callbacks/subscriptions/postFlip.lua +22 -0
  265. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
  266. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
  267. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  268. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
  269. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
  270. package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  271. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
  272. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
  273. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  274. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
  275. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
  276. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  277. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
  278. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
  279. package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  280. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
  281. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
  282. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  283. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
  284. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
  285. package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  286. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
  287. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
  288. package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  289. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
  290. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
  291. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  292. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
  293. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
  294. package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  295. package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
  296. package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
  297. package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
  298. package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
  299. package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
  300. package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
  301. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
  302. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
  303. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  304. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
  305. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
  306. package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  307. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
  308. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
  309. package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  310. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
  311. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
  312. package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  313. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
  314. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
  315. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
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@@ -1,35 +0,0 @@
1
- local ____exports = {}
2
- local subscriptions = {}
3
- ---
4
- -- @internal
5
- function ____exports.preItemPickupHasSubscriptions(self)
6
- return #subscriptions > 0
7
- end
8
- ---
9
- -- @internal
10
- function ____exports.preItemPickupRegister(self, ...)
11
- local args = {...}
12
- subscriptions[#subscriptions + 1] = args
13
- end
14
- ---
15
- -- @internal
16
- function ____exports.preItemPickupFire(self, player, pickingUpItem)
17
- for ____, ____value in ipairs(subscriptions) do
18
- local callback = ____value[1]
19
- local itemType = ____value[2]
20
- local subType = ____value[3]
21
- do
22
- if itemType ~= nil and itemType ~= pickingUpItem.itemType then
23
- goto __continue5
24
- end
25
- if subType ~= nil and subType ~= pickingUpItem.subType then
26
- goto __continue5
27
- end
28
- callback(nil, player, pickingUpItem)
29
- end
30
- ::__continue5::
31
- end
32
- end
33
- return ____exports
34
-
35
- --# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY2FsbGJhY2tzL3N1YnNjcmlwdGlvbnMvcHJlSXRlbVBpY2t1cC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiO0FBOEJNLHNCQUFtRDs7O0FBR3pEO0FBQ0UsV0FBTyxpQkFBdUI7QUFEaEM7OztBQUtBO1VBQ0s7QUFFSCx3Q0FBbUI7QUFIckI7OztBQU9BLDZDQUNFLFFBQ0E7QUFFQSxrQ0FBNEM7Y0FBaEM7Y0FBVTtjQUFVOztlQUUxQixvQkFBMEIsWUFBYTtBQUN6Qzs7ZUFJRSxtQkFBeUIsV0FBWTtBQUN2Qzs7WUFJRixjQUFTLFFBQVE7Ozs7QUFoQnJCIiwiZmlsZSI6InByZUl0ZW1QaWNrdXAubHVhIiwic291cmNlUm9vdCI6IiJ9
@@ -1,4 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- export declare type PreNewLevelRegisterParameters = [
3
- callback: (player: EntityPlayer) => void
4
- ];
@@ -1,24 +0,0 @@
1
- local ____exports = {}
2
- local subscriptions = {}
3
- ---
4
- -- @internal
5
- function ____exports.preNewLevelHasSubscriptions(self)
6
- return #subscriptions > 0
7
- end
8
- ---
9
- -- @internal
10
- function ____exports.preNewLevelRegister(self, ...)
11
- local args = {...}
12
- subscriptions[#subscriptions + 1] = args
13
- end
14
- ---
15
- -- @internal
16
- function ____exports.preNewLevelFire(self, player)
17
- for ____, ____value in ipairs(subscriptions) do
18
- local callback = ____value[1]
19
- callback(nil, player)
20
- end
21
- end
22
- return ____exports
23
-
24
- --# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY2FsbGJhY2tzL3N1YnNjcmlwdGlvbnMvcHJlTmV3TGV2ZWwudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IjtBQUlNLHNCQUFpRDs7O0FBR3ZEO0FBQ0UsV0FBTyxpQkFBdUI7QUFEaEM7OztBQUtBO1VBQ0s7QUFFSCx3Q0FBbUI7QUFIckI7OztBQU9BLDJDQUFnQztBQUM5QixrQ0FBeUI7Y0FBYjtRQUNWLGNBQVM7O0FBRmIiLCJmaWxlIjoicHJlTmV3TGV2ZWwubHVhIiwic291cmNlUm9vdCI6IiJ9
@@ -1,109 +0,0 @@
1
- /**
2
- * A function that creates the default value for your `DefaultMap`. For example, if it was a
3
- * `DefaultMap` containing maps, the factory function would be: `() => new Map()`
4
- */
5
- export declare type FactoryFunction<V, Args extends unknown[]> = (...extraArgs: Args) => V;
6
- /**
7
- * `DefaultMap` is a data structure that makes working with default values easier.
8
- *
9
- * It is a common pattern to look up a value in a `Map`, and then, if the value does not exist, set
10
- * a default value for the key, and then return the default value. `DefaultMap` abstracts this
11
- * operation away by providing the `getAndSetDefault` method.
12
- *
13
- * Using a `DefaultMap` is nice because it makes code more declarative, since you specify what the
14
- * default value is alongside the types of the keys/values.
15
- *
16
- * When instantiating a new `DefaultMap`, you must specify default value as the first argument. (The
17
- * default value is the initial value that will be assigned to every new entry in the
18
- * `getAndSetDefault` method.) For example:
19
- *
20
- * ```ts
21
- * // Initializes a new empty DefaultMap with a default value of "foo".
22
- * const defaultMapWithString = new DefaultMap<string, string>("foo");
23
- *
24
- * const value = defaultMapWithString.getAndSetDefault("bar");
25
- * // value is now "foo" and an entry for "bar" is now set.
26
- * ```
27
- *
28
- * Sometimes, instead of having a static initial value for every entry in the map, you will want a
29
- * dynamic initial value that is contingent upon the key or some other variable. In these cases, you
30
- * can instead specify that the `DefaultMap` should run a function that will return the initial
31
- * value. (This is referred to as a "factory function".) For example:
32
- *
33
- * ```ts
34
- * // Initializes a new empty DefaultMap with a default value based on "someGlobalVariable".
35
- * const factoryFunction = () => someGlobalVariable ? 0 : 1;
36
- * const defaultMapWithFactoryFunction = new DefaultMap<string, string>(factoryFunction);
37
- * ```
38
- *
39
- * Note that in TypeScript and Lua, booleans, numbers, and strings are "passed by value". This means
40
- * that when the `DefaultMap` creates a new entry, if the default value is one of these 3 types, the
41
- * values will be copied. On the other hand, arrays and maps and other complex data structures are
42
- * "passed by reference". This means that when the `DefaultMap` creates a new entry, if the default
43
- * value is an array, then it would not be copied. Instead, the same shared array would be assigned
44
- * to every entry. Thus, to solve this problem, any variable that is passed by reference must be
45
- * created using a factory function to ensure that each copy is unique. For example:
46
- *
47
- * ```ts
48
- * // Initializes a new empty DefaultMap with a default value of a new empty array.
49
- * const factoryFunction = () => [];
50
- * const defaultMapWithArray = new DefaultMap<string, string[]>(factoryFunction);
51
- * ```
52
- *
53
- * In the previous two examples, the factory functions did not have any arguments. But you can also
54
- * specify a factory function that takes one or more arguments:
55
- *
56
- * ```ts
57
- * const factoryFunction = (arg: boolean) => arg ? 0 : 1;
58
- * const defaultMapWithArg = new DefaultMap<string, string, [arg: boolean]>(factoryFunction);
59
- * ```
60
- *
61
- * Similar to a normal `Map`, you can also include an initializer list in the constructor as the
62
- * second argument:
63
- *
64
- * ```ts
65
- * // Initializes a DefaultMap with a default value of "foo" and some initial values.
66
- * const defaultMapWithInitialValues = new DefaultMap<string, string>("foo", [
67
- * ["a1", "a2"],
68
- * ["b1", "b2"],
69
- * ], );
70
- * ```
71
- *
72
- * Finally, note that `DefaultMap` has the following additional utility methods:
73
- *
74
- * - `getAndSetDefault` - The method that is called inside the overridden `get` method. In most
75
- * cases, you can use the overridden `get` method instead of calling this function directly.
76
- * However, if a factory function was provided during instantiation, and the factory function has
77
- * one or more arguments, then you must call this method instead (and provide the corresponding
78
- * arguments).
79
- * - `getWithoutDefault` - Calls the original `Map.get` function (without setting the default
80
- * value).
81
- * - `getDefaultValue` - Returns the default value to be used for a new key. (If a factory function
82
- * was provided during instantiation, this will execute the factory function.)
83
- * - `getConstructorArg` - Helper method for cloning the map. Returns either the default value or
84
- * the reference to the factory function.
85
- */
86
- export declare class DefaultMap<Key, Value, Args extends unknown[] = []> extends Map<Key, Value> {
87
- private defaultValue;
88
- private defaultValueFactory;
89
- /**
90
- * See the main `DefaultMap` documentation:
91
- * https://isaacscript.github.io/isaacscript-common/classes/classes_DefaultMap.DefaultMap
92
- */
93
- constructor(defaultValueOrFactoryFunction: Value | FactoryFunction<Value, Args>, initializerArray?: Iterable<[Key, Value]>);
94
- /**
95
- * If the key exists, this will return the same thing as the normal `Map.get` method. Otherwise,
96
- * it will set a default value for the provided key, and then return the default value.
97
- */
98
- getAndSetDefault(key: Key, ...extraArgs: Args): Value;
99
- /**
100
- * Returns the default value to be used for a new key. (If a factory function was provided during
101
- * instantiation, this will execute the factory function.)
102
- */
103
- getDefaultValue(...extraArgs: Args): Value;
104
- /**
105
- * Helper method for cloning the map. Returns either the default value or a reference to the
106
- * factory function.
107
- */
108
- getConstructorArg(): Value | FactoryFunction<Value, Args>;
109
- }
@@ -1,136 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__Class = ____lualib.__TS__Class
3
- local Map = ____lualib.Map
4
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
5
- local __TS__TypeOf = ____lualib.__TS__TypeOf
6
- local ____exports = {}
7
- local ____types = require("functions.types")
8
- local isFunction = ____types.isFunction
9
- local isPrimitive = ____types.isPrimitive
10
- --- `DefaultMap` is a data structure that makes working with default values easier.
11
- --
12
- -- It is a common pattern to look up a value in a `Map`, and then, if the value does not exist, set
13
- -- a default value for the key, and then return the default value. `DefaultMap` abstracts this
14
- -- operation away by providing the `getAndSetDefault` method.
15
- --
16
- -- Using a `DefaultMap` is nice because it makes code more declarative, since you specify what the
17
- -- default value is alongside the types of the keys/values.
18
- --
19
- -- When instantiating a new `DefaultMap`, you must specify default value as the first argument. (The
20
- -- default value is the initial value that will be assigned to every new entry in the
21
- -- `getAndSetDefault` method.) For example:
22
- --
23
- -- ```ts
24
- -- // Initializes a new empty DefaultMap with a default value of "foo".
25
- -- const defaultMapWithString = new DefaultMap<string, string>("foo");
26
- --
27
- -- const value = defaultMapWithString.getAndSetDefault("bar");
28
- -- // value is now "foo" and an entry for "bar" is now set.
29
- -- ```
30
- --
31
- -- Sometimes, instead of having a static initial value for every entry in the map, you will want a
32
- -- dynamic initial value that is contingent upon the key or some other variable. In these cases, you
33
- -- can instead specify that the `DefaultMap` should run a function that will return the initial
34
- -- value. (This is referred to as a "factory function".) For example:
35
- --
36
- -- ```ts
37
- -- // Initializes a new empty DefaultMap with a default value based on "someGlobalVariable".
38
- -- const factoryFunction = () => someGlobalVariable ? 0 : 1;
39
- -- const defaultMapWithFactoryFunction = new DefaultMap<string, string>(factoryFunction);
40
- -- ```
41
- --
42
- -- Note that in TypeScript and Lua, booleans, numbers, and strings are "passed by value". This means
43
- -- that when the `DefaultMap` creates a new entry, if the default value is one of these 3 types, the
44
- -- values will be copied. On the other hand, arrays and maps and other complex data structures are
45
- -- "passed by reference". This means that when the `DefaultMap` creates a new entry, if the default
46
- -- value is an array, then it would not be copied. Instead, the same shared array would be assigned
47
- -- to every entry. Thus, to solve this problem, any variable that is passed by reference must be
48
- -- created using a factory function to ensure that each copy is unique. For example:
49
- --
50
- -- ```ts
51
- -- // Initializes a new empty DefaultMap with a default value of a new empty array.
52
- -- const factoryFunction = () => [];
53
- -- const defaultMapWithArray = new DefaultMap<string, string[]>(factoryFunction);
54
- -- ```
55
- --
56
- -- In the previous two examples, the factory functions did not have any arguments. But you can also
57
- -- specify a factory function that takes one or more arguments:
58
- --
59
- -- ```ts
60
- -- const factoryFunction = (arg: boolean) => arg ? 0 : 1;
61
- -- const defaultMapWithArg = new DefaultMap<string, string, [arg: boolean]>(factoryFunction);
62
- -- ```
63
- --
64
- -- Similar to a normal `Map`, you can also include an initializer list in the constructor as the
65
- -- second argument:
66
- --
67
- -- ```ts
68
- -- // Initializes a DefaultMap with a default value of "foo" and some initial values.
69
- -- const defaultMapWithInitialValues = new DefaultMap<string, string>("foo", [
70
- -- ["a1", "a2"],
71
- -- ["b1", "b2"],
72
- -- ], );
73
- -- ```
74
- --
75
- -- Finally, note that `DefaultMap` has the following additional utility methods:
76
- --
77
- -- - `getAndSetDefault` - The method that is called inside the overridden `get` method. In most
78
- -- cases, you can use the overridden `get` method instead of calling this function directly.
79
- -- However, if a factory function was provided during instantiation, and the factory function has
80
- -- one or more arguments, then you must call this method instead (and provide the corresponding
81
- -- arguments).
82
- -- - `getWithoutDefault` - Calls the original `Map.get` function (without setting the default
83
- -- value).
84
- -- - `getDefaultValue` - Returns the default value to be used for a new key. (If a factory function
85
- -- was provided during instantiation, this will execute the factory function.)
86
- -- - `getConstructorArg` - Helper method for cloning the map. Returns either the default value or
87
- -- the reference to the factory function.
88
- ____exports.DefaultMap = __TS__Class()
89
- local DefaultMap = ____exports.DefaultMap
90
- DefaultMap.name = "DefaultMap"
91
- __TS__ClassExtends(DefaultMap, Map)
92
- function DefaultMap.prototype.____constructor(self, defaultValueOrFactoryFunction, initializerArray)
93
- local argIsPrimitive = isPrimitive(nil, defaultValueOrFactoryFunction)
94
- local argIsFunction = isFunction(nil, defaultValueOrFactoryFunction)
95
- if not argIsPrimitive and not argIsFunction then
96
- error(("Failed to instantiate a DefaultMap since the provided default value was of type \"" .. __TS__TypeOf(defaultValueOrFactoryFunction)) .. "\". This error usually means that you are trying to use an array (or some other non-primitive data structure that is passed by reference) as the default value. Instead, return the data structure in a factory function, like \"() => []\". See the DefaultMap documentation for more details.")
97
- end
98
- Map.prototype.____constructor(self, initializerArray)
99
- if argIsFunction then
100
- self.defaultValue = nil
101
- self.defaultValueFactory = defaultValueOrFactoryFunction
102
- else
103
- self.defaultValue = defaultValueOrFactoryFunction
104
- self.defaultValueFactory = nil
105
- end
106
- end
107
- function DefaultMap.prototype.getAndSetDefault(self, key, ...)
108
- local value = Map.prototype.get(self, key)
109
- if value ~= nil then
110
- return value
111
- end
112
- local defaultValue = self:getDefaultValue(...)
113
- self:set(key, defaultValue)
114
- return defaultValue
115
- end
116
- function DefaultMap.prototype.getDefaultValue(self, ...)
117
- if self.defaultValue ~= nil then
118
- return self.defaultValue
119
- end
120
- if self.defaultValueFactory ~= nil then
121
- return self:defaultValueFactory(...)
122
- end
123
- error("A DefaultMap was incorrectly instantiated.")
124
- end
125
- function DefaultMap.prototype.getConstructorArg(self)
126
- if self.defaultValue ~= nil then
127
- return self.defaultValue
128
- end
129
- if self.defaultValueFactory ~= nil then
130
- return self.defaultValueFactory
131
- end
132
- error("A DefaultMap was incorrectly instantiated.")
133
- end
134
- return ____exports
135
-
136
- --# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY2xhc3Nlcy9EZWZhdWx0TWFwLnRzIl0sIm5hbWVzIjpbInRoaXMiXSwibWFwcGluZ3MiOiI7Ozs7OztBQUFBLGtCQUF3QztBQUEvQjtBQUFZOzs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7O0FBMkZyQjtNQUFhO0FBQWI7QUFBaUUsK0JBQVE7QUFXdkUsb0RBQ0UsK0JBQ0E7QUFFTSwyQkFBaUIsaUJBQVk7QUFDN0IsMEJBQWdCLGdCQUFXO09BQzdCLElBQUMsdUJBQW1CO1FBQ3RCLE9BQ0Usd0ZBQW9GLGFBQU8sbUNBQTZCOztJQW5CdkQsb0NBdUIvRDtPQUVGO0FBQ0YsUUFBQUE7QUFDQSxRQUFBQSwyQkFBMkI7O0FBRTNCLFFBQUFBLG9CQUFvQjtBQUNwQixRQUFBQTs7QUFuQko7QUEyQkEscURBQWlCO0FBQ1Qsa0JBQVEsd0JBQVU7T0FDcEI7QUFDRixlQUFPOztBQUdILHlCQUFlLEFBQUFBLEtBQUssZ0JBQWdCO0lBQzFDLEFBQUFBLEtBQUssSUFBSSxLQUFLO0FBQ2QsV0FBTztBQVJUO0FBZUE7T0FDTSxBQUFBQTtBQUNGLGVBQU8sQUFBQUE7O09BR0wsQUFBQUE7QUFDRixlQUFPLEFBQUFBLEtBQUssb0JBQW9COztJQUdsQyxNQUFNO0FBVFI7QUFnQkE7T0FDTSxBQUFBQTtBQUNGLGVBQU8sQUFBQUE7O09BR0wsQUFBQUE7QUFDRixlQUFPLEFBQUFBOztJQUdULE1BQU07QUFUUiIsImZpbGUiOiJEZWZhdWx0TWFwLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
@@ -1,27 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
3
- import { AddCallbackParameterCustom } from "../interfaces/AddCallbackParameterCustom";
4
- /**
5
- * `isaacscript-common` has many custom callbacks that you can use in your mods. Instead of
6
- * hijacking the vanilla `Mod` object, we provide a `ModUpgraded` object for you to use, which
7
- * extends the base class and adds a new method of `AddCallbackCustom`.
8
- *
9
- * To upgrade your mod, use the `upgradeMod` helper function.
10
- */
11
- export declare class ModUpgraded implements Mod {
12
- Name: string;
13
- /** We store a copy of the original mod object so that we can re-implement its functions. */
14
- Mod: Mod;
15
- constructor(mod: Mod);
16
- AddCallback<T extends ModCallback>(modCallback: T, ...args: AddCallbackParameter[T]): void;
17
- HasData(): boolean;
18
- LoadData(): string;
19
- /**
20
- * This method does not care about the tertiary argument. Regardless of the conditions of how you
21
- * registered the callback, it will be removed.
22
- */
23
- RemoveCallback<T extends ModCallback>(modCallback: T, callback: AddCallbackParameter[T][0]): void;
24
- RemoveData(): void;
25
- SaveData(data: string): void;
26
- AddCallbackCustom<T extends ModCallbackCustom>(modCallbackCustom: T, ...args: AddCallbackParameterCustom[T]): void;
27
- }
@@ -1,42 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__Class = ____lualib.__TS__Class
3
- local ____exports = {}
4
- local ____callbackRegisterFunctions = require("objects.callbackRegisterFunctions")
5
- local CALLBACK_REGISTER_FUNCTIONS = ____callbackRegisterFunctions.CALLBACK_REGISTER_FUNCTIONS
6
- --- `isaacscript-common` has many custom callbacks that you can use in your mods. Instead of
7
- -- hijacking the vanilla `Mod` object, we provide a `ModUpgraded` object for you to use, which
8
- -- extends the base class and adds a new method of `AddCallbackCustom`.
9
- --
10
- -- To upgrade your mod, use the `upgradeMod` helper function.
11
- ____exports.ModUpgraded = __TS__Class()
12
- local ModUpgraded = ____exports.ModUpgraded
13
- ModUpgraded.name = "ModUpgraded"
14
- function ModUpgraded.prototype.____constructor(self, mod)
15
- self.Name = mod.Name
16
- self.Mod = mod
17
- end
18
- function ModUpgraded.prototype.AddCallback(self, modCallback, ...)
19
- self.Mod:AddCallback(modCallback, ...)
20
- end
21
- function ModUpgraded.prototype.HasData(self)
22
- return self.Mod:HasData()
23
- end
24
- function ModUpgraded.prototype.LoadData(self)
25
- return self.Mod:LoadData()
26
- end
27
- function ModUpgraded.prototype.RemoveCallback(self, modCallback, callback)
28
- self.Mod:RemoveCallback(modCallback, callback)
29
- end
30
- function ModUpgraded.prototype.RemoveData(self)
31
- self.Mod:RemoveData()
32
- end
33
- function ModUpgraded.prototype.SaveData(self, data)
34
- self.Mod:SaveData(data)
35
- end
36
- function ModUpgraded.prototype.AddCallbackCustom(self, modCallbackCustom, ...)
37
- local callbackRegisterFunction = CALLBACK_REGISTER_FUNCTIONS[modCallbackCustom]
38
- callbackRegisterFunction(nil, ...)
39
- end
40
- return ____exports
41
-
42
- --# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY2xhc3Nlcy9Nb2RVcGdyYWRlZC50cyJdLCJuYW1lcyI6WyJ0aGlzIl0sIm1hcHBpbmdzIjoiOzs7QUFHQSxzQ0FBNEM7QUFBbkM7Ozs7OztBQVNUO01BQWE7QUFBYjtBQWNFLHFEQUFZO0FBQ1YsSUFBQUEsWUFBWTtBQUVaLElBQUFBLFdBQVc7QUFIYjtBQVVBLGlEQUNFO0lBR0EsQUFBQUEsU0FBUyxZQUFZLGFBQWE7QUFKcEM7QUFPQTtBQUNFLFdBQU8sQUFBQUEsU0FBUztBQURsQjtBQUlBO0FBQ0UsV0FBTyxBQUFBQSxTQUFTO0FBRGxCO0FBUUEsb0RBQ0UsYUFDQTtJQUVBLEFBQUFBLFNBQVMsZUFBZSxhQUFhO0FBSnZDO0FBT0E7SUFDRSxBQUFBQSxTQUFTO0FBRFg7QUFJQSw4Q0FBUztJQUNQLEFBQUFBLFNBQVMsU0FBUztBQURwQjtBQVNBLHVEQUNFO0FBR00scUNBQ0osNEJBQTRCO0lBQzlCLDhCQUF5QjtBQU4zQiIsImZpbGUiOiJNb2RVcGdyYWRlZC5sdWEiLCJzb3VyY2VSb290IjoiIn0=
package/constants.d.ts DELETED
@@ -1,139 +0,0 @@
1
- import { CollectibleType, ItemPoolType, LevelStage, RoomType } from "isaac-typescript-definitions";
2
- /**
3
- * The distance of the laser when Azazel does not have any range up items yet. For more info, see
4
- * the documentation for the `getAzazelBrimstoneDistance` function.
5
- */
6
- export declare const AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125;
7
- /**
8
- * The path to the png file for collectible items during Curse of the Blind, making them appear with
9
- * a red question mark.
10
- */
11
- export declare const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png";
12
- /** Bombs explode when their frame count is equal to this value. */
13
- export declare const BOMB_EXPLODE_FRAME = 45;
14
- /** This is the initial value of the `EntityPickup.Wait` property after a collectible is spawned. */
15
- export declare const COLLECTIBLE_INITIAL_WAIT = 20;
16
- export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
17
- /** This is also the distance that a player spawns from the door that they enter a room from. */
18
- export declare const DISTANCE_OF_GRID_TILE = 40;
19
- export declare const DOOR_HITBOX_RADIUS = 11;
20
- /**
21
- * When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
22
- * while their StateFrame ticks upwards. The 14th spider appears when the StateFrame is at this
23
- * value.
24
- */
25
- export declare const EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45;
26
- /**
27
- * A non-existent or completely transparent PNG file for use in clearing sprites. For more
28
- * information, see the documentation for the `clearSprite` helper function.
29
- */
30
- export declare const EMPTY_PNG_PATH = "gfx/none.png";
31
- /**
32
- * The random items that appear when the player has TMTRAINER are generated on the fly as they are
33
- * encountered by the player. The first TMTRAINER item takes the final possible 32 bit number. The
34
- * second TMTRAINER item subtracts one from that, and so on.
35
- */
36
- export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: CollectibleType;
37
- /** Game frames are what is returned by the `Game.GetFrameCount` method. */
38
- export declare const GAME_FRAMES_PER_SECOND = 30;
39
- /** Render frames are what is returned by the `Isaac.GetFrameCount` method. */
40
- export declare const RENDER_FRAMES_PER_SECOND = 60;
41
- export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
42
- /**
43
- * The floor is represented by a 13x13 grid. Room indexes start at 0. The first column is
44
- * represented by grid indexes 0, 13, 26, and so on.
45
- */
46
- export declare const LEVEL_GRID_COLUMN_HEIGHT = 13;
47
- /**
48
- * The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
49
- * by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
50
- * on.
51
- */
52
- export declare const LEVEL_GRID_ROW_WIDTH = 13;
53
- /**
54
- * The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
55
- * by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
56
- * on. The maximum room index possible is 168. (It is not 169 because we start at 0 instead of 1.)
57
- */
58
- export declare const MAX_LEVEL_GRID_INDEX = 168;
59
- /**
60
- * The game has a limit on the number of currently spawned familiars and will refuse to spawn any
61
- * more if it reaches the limit. Blue flies and blue spiders have a lower priority and will be
62
- * deleted to make room for other familiars.
63
- */
64
- export declare const MAX_NUM_FAMILIARS = 64;
65
- /** The game can only handle up to four different players. */
66
- export declare const MAX_NUM_INPUTS = 4;
67
- /** With Birthright, it is possible for Magdalene to have 18 heart containers. */
68
- export declare const MAX_PLAYER_HEART_CONTAINERS = 18;
69
- /**
70
- * As the player continues to move in a direction, they will accelerate. When going from one wall to
71
- * another in a 2x2 room at 2.0 speed (the maximum that the speed stat can rise to), the amount of
72
- * units moved per update frame will climb to around 9.797 as they hit the opposite wall. The
73
- * constant specifies a value of 9.8 to be safe.
74
- */
75
- export declare const MAX_PLAYER_SPEED_IN_UNITS = 9.8;
76
- export declare const MAX_PLAYER_TRINKET_SLOTS: number;
77
- /** If you set `EntityPlayer.ShotSpeed` lower than this value, it will have no effect. */
78
- export declare const MIN_PLAYER_SHOT_SPEED_STAT = 0.6;
79
- /** If you set `EntityPlayer.Speed` lower than this value, it will have no effect. */
80
- export declare const MIN_PLAYER_SPEED_STAT = 0.1;
81
- export declare const FIRST_ROOM_TYPE = RoomType.DEFAULT;
82
- export declare const LAST_ROOM_TYPE: RoomType;
83
- /**
84
- * The maximum speed stat that a player can have. Any additional speed beyond this will not take
85
- * effect.
86
- */
87
- export declare const MAX_SPEED_STAT = 2;
88
- /** This is in the center of the room. */
89
- export declare const NEW_FLOOR_STARTING_POSITION_NORMAL_MODE: Vector;
90
- /** This is near the top door. */
91
- export declare const NEW_FLOOR_STARTING_POSITION_GREED_MODE: Vector;
92
- /**
93
- * This is next to the bottom door. Presumably, the player does not start in the center of the room
94
- * (like they do when getting to a new stage) so that the controls graphic is more visible.
95
- */
96
- export declare const NEW_RUN_PLAYER_STARTING_POSITION: Vector;
97
- export declare const FIRST_STAGE = LevelStage.BASEMENT_1;
98
- export declare const LAST_STAGE: LevelStage;
99
- /** Corresponds to the maximum value for `EntityPlayer.SamsonBerserkCharge`. */
100
- export declare const MAX_TAINTED_SAMSON_BERSERK_CHARGE = 100000;
101
- export declare const NUM_DIMENSIONS: number;
102
- /**
103
- * The pill pool for each run is comprised of one effect for each unique pill color (minus gold and
104
- * horse pills.)
105
- */
106
- export declare const NUM_PILLS_IN_POOL: number;
107
- export declare const SECOND_IN_MILLISECONDS = 1000;
108
- export declare const MINUTE_IN_MILLISECONDS: number;
109
- export declare const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
110
- /** After taking damage, `EntityPlayer.SamsonBerserkCharge` is incremented by this amount. */
111
- export declare const TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000;
112
- /**
113
- * This is the number of draw coordinates that each heart spans on the UI in the upper left hand
114
- * corner.
115
- */
116
- export declare const UI_HEART_WIDTH = 12;
117
- /**
118
- * This is a safer version of the `Vector.One` constant. (Other mods can mutate `Vector.One`, so it
119
- * is not safe to use.)
120
- */
121
- export declare const VectorOne: Readonly<Vector>;
122
- /**
123
- * This is a safer version of the `Vector.Zero` constant. (Other mods can mutate `Vector.Zero`, so
124
- * it is not safe to use.)
125
- */
126
- export declare const VectorZero: Readonly<Vector>;
127
- /**
128
- * This is a safer version of the `Color.Default` constant. (Other mods can mutate `Color.Default`,
129
- * so it is not safe to use.)
130
- *
131
- * If you need to mutate this, make a copy first with the `copyColor` helper function.
132
- */
133
- export declare const ColorDefault: Readonly<Color>;
134
- /**
135
- * Equal to `KColor(1, 1, 1, 1)`.
136
- *
137
- * If you need to mutate this, make a copy first with the `copyKColor` helper function.
138
- */
139
- export declare const KColorDefault: Readonly<KColor>;
package/constants.lua DELETED
@@ -1,117 +0,0 @@
1
- local ____exports = {}
2
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
- local Dimension = ____isaac_2Dtypescript_2Ddefinitions.Dimension
4
- local ItemPoolType = ____isaac_2Dtypescript_2Ddefinitions.ItemPoolType
5
- local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
6
- local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
7
- local TrinketSlot = ____isaac_2Dtypescript_2Ddefinitions.TrinketSlot
8
- local ____constantsFirstLast = require("constantsFirstLast")
9
- local NUM_NORMAL_PILL_COLORS = ____constantsFirstLast.NUM_NORMAL_PILL_COLORS
10
- local ____enums = require("functions.enums")
11
- local getEnumLength = ____enums.getEnumLength
12
- local getLastEnumValue = ____enums.getLastEnumValue
13
- --- The distance of the laser when Azazel does not have any range up items yet. For more info, see
14
- -- the documentation for the `getAzazelBrimstoneDistance` function.
15
- ____exports.AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125
16
- --- The path to the png file for collectible items during Curse of the Blind, making them appear with
17
- -- a red question mark.
18
- ____exports.BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png"
19
- --- Bombs explode when their frame count is equal to this value.
20
- ____exports.BOMB_EXPLODE_FRAME = 45
21
- --- This is the initial value of the `EntityPickup.Wait` property after a collectible is spawned.
22
- ____exports.COLLECTIBLE_INITIAL_WAIT = 20
23
- ____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
24
- --- This is also the distance that a player spawns from the door that they enter a room from.
25
- ____exports.DISTANCE_OF_GRID_TILE = 40
26
- ____exports.DOOR_HITBOX_RADIUS = 11
27
- --- When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
28
- -- while their StateFrame ticks upwards. The 14th spider appears when the StateFrame is at this
29
- -- value.
30
- ____exports.EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45
31
- --- A non-existent or completely transparent PNG file for use in clearing sprites. For more
32
- -- information, see the documentation for the `clearSprite` helper function.
33
- ____exports.EMPTY_PNG_PATH = "gfx/none.png"
34
- --- The random items that appear when the player has TMTRAINER are generated on the fly as they are
35
- -- encountered by the player. The first TMTRAINER item takes the final possible 32 bit number. The
36
- -- second TMTRAINER item subtracts one from that, and so on.
37
- ____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
38
- --- Game frames are what is returned by the `Game.GetFrameCount` method.
39
- ____exports.GAME_FRAMES_PER_SECOND = 30
40
- --- Render frames are what is returned by the `Isaac.GetFrameCount` method.
41
- ____exports.RENDER_FRAMES_PER_SECOND = 60
42
- ____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
43
- --- The floor is represented by a 13x13 grid. Room indexes start at 0. The first column is
44
- -- represented by grid indexes 0, 13, 26, and so on.
45
- ____exports.LEVEL_GRID_COLUMN_HEIGHT = 13
46
- --- The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
47
- -- by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
48
- -- on.
49
- ____exports.LEVEL_GRID_ROW_WIDTH = 13
50
- --- The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
51
- -- by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
52
- -- on. The maximum room index possible is 168. (It is not 169 because we start at 0 instead of 1.)
53
- ____exports.MAX_LEVEL_GRID_INDEX = 168
54
- --- The game has a limit on the number of currently spawned familiars and will refuse to spawn any
55
- -- more if it reaches the limit. Blue flies and blue spiders have a lower priority and will be
56
- -- deleted to make room for other familiars.
57
- ____exports.MAX_NUM_FAMILIARS = 64
58
- --- The game can only handle up to four different players.
59
- ____exports.MAX_NUM_INPUTS = 4
60
- --- With Birthright, it is possible for Magdalene to have 18 heart containers.
61
- ____exports.MAX_PLAYER_HEART_CONTAINERS = 18
62
- --- As the player continues to move in a direction, they will accelerate. When going from one wall to
63
- -- another in a 2x2 room at 2.0 speed (the maximum that the speed stat can rise to), the amount of
64
- -- units moved per update frame will climb to around 9.797 as they hit the opposite wall. The
65
- -- constant specifies a value of 9.8 to be safe.
66
- ____exports.MAX_PLAYER_SPEED_IN_UNITS = 9.8
67
- ____exports.MAX_PLAYER_TRINKET_SLOTS = getEnumLength(nil, TrinketSlot)
68
- --- If you set `EntityPlayer.ShotSpeed` lower than this value, it will have no effect.
69
- ____exports.MIN_PLAYER_SHOT_SPEED_STAT = 0.6
70
- --- If you set `EntityPlayer.Speed` lower than this value, it will have no effect.
71
- ____exports.MIN_PLAYER_SPEED_STAT = 0.1
72
- ____exports.FIRST_ROOM_TYPE = RoomType.DEFAULT
73
- ____exports.LAST_ROOM_TYPE = getLastEnumValue(nil, RoomType)
74
- --- The maximum speed stat that a player can have. Any additional speed beyond this will not take
75
- -- effect.
76
- ____exports.MAX_SPEED_STAT = 2
77
- --- This is in the center of the room.
78
- ____exports.NEW_FLOOR_STARTING_POSITION_NORMAL_MODE = Vector(320, 280)
79
- --- This is near the top door.
80
- ____exports.NEW_FLOOR_STARTING_POSITION_GREED_MODE = Vector(320, 280)
81
- --- This is next to the bottom door. Presumably, the player does not start in the center of the room
82
- -- (like they do when getting to a new stage) so that the controls graphic is more visible.
83
- ____exports.NEW_RUN_PLAYER_STARTING_POSITION = Vector(320, 380)
84
- ____exports.FIRST_STAGE = LevelStage.BASEMENT_1
85
- ____exports.LAST_STAGE = getLastEnumValue(nil, LevelStage)
86
- --- Corresponds to the maximum value for `EntityPlayer.SamsonBerserkCharge`.
87
- ____exports.MAX_TAINTED_SAMSON_BERSERK_CHARGE = 100000
88
- ____exports.NUM_DIMENSIONS = getEnumLength(nil, Dimension) - 1
89
- --- The pill pool for each run is comprised of one effect for each unique pill color (minus gold and
90
- -- horse pills.)
91
- ____exports.NUM_PILLS_IN_POOL = NUM_NORMAL_PILL_COLORS
92
- ____exports.SECOND_IN_MILLISECONDS = 1000
93
- ____exports.MINUTE_IN_MILLISECONDS = 60 * ____exports.SECOND_IN_MILLISECONDS
94
- ____exports.ONE_BY_ONE_ROOM_GRID_SIZE = 135
95
- --- After taking damage, `EntityPlayer.SamsonBerserkCharge` is incremented by this amount.
96
- ____exports.TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000
97
- --- This is the number of draw coordinates that each heart spans on the UI in the upper left hand
98
- -- corner.
99
- ____exports.UI_HEART_WIDTH = 12
100
- --- This is a safer version of the `Vector.One` constant. (Other mods can mutate `Vector.One`, so it
101
- -- is not safe to use.)
102
- ____exports.VectorOne = Vector(1, 1)
103
- --- This is a safer version of the `Vector.Zero` constant. (Other mods can mutate `Vector.Zero`, so
104
- -- it is not safe to use.)
105
- ____exports.VectorZero = Vector(0, 0)
106
- --- This is a safer version of the `Color.Default` constant. (Other mods can mutate `Color.Default`,
107
- -- so it is not safe to use.)
108
- --
109
- -- If you need to mutate this, make a copy first with the `copyColor` helper function.
110
- ____exports.ColorDefault = Color(1, 1, 1)
111
- --- Equal to `KColor(1, 1, 1, 1)`.
112
- --
113
- -- If you need to mutate this, make a copy first with the `copyKColor` helper function.
114
- ____exports.KColorDefault = KColor(1, 1, 1, 1)
115
- return ____exports
116
-
117
- --# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY29uc3RhbnRzLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7QUFBQSw2Q0FPTztBQUxMO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFFRiwrQkFBdUM7QUFBOUI7QUFDVCxrQkFBZ0Q7QUFBdkM7QUFBZTs7O0FBTVgsZ0RBQW9DOzs7QUFNcEMsa0NBQXNCOztBQUd0QixpQ0FBcUI7O0FBR3JCLHVDQUEyQjtBQUUzQixxQ0FBeUI7O0FBR3pCLG9DQUF3QjtBQUV4QixpQ0FBcUI7Ozs7QUFPckIsK0NBQW1DOzs7QUFNbkMsNkJBQWlCOzs7O0FBT2pCLDhDQUFtQyxDQUFDLEtBQUssTUFDcEQ7O0FBR1cscUNBQXlCOztBQUd6Qix1Q0FBMkI7QUFFM0IsNENBQWdDOzs7QUFNaEMsdUNBQTJCOzs7O0FBTzNCLG1DQUF1Qjs7OztBQU92QixtQ0FBdUI7Ozs7QUFPdkIsZ0NBQW9COztBQUdwQiw2QkFBaUI7O0FBR2pCLDBDQUE4Qjs7Ozs7QUFROUIsd0NBQTRCO0FBRTVCLHVDQUEyQixtQkFBYzs7QUFHekMseUNBQTZCOztBQUc3QixvQ0FBd0I7QUFFeEIsOEJBQWtCO0FBQ2xCLDZCQUFpQixzQkFBaUI7OztBQU1sQyw2QkFBaUI7O0FBR2pCLHNEQUEwQyxPQUFPLEtBQUs7O0FBR3RELHFEQUF5QyxPQUFPLEtBQUs7OztBQU1yRCwrQ0FBbUMsT0FBTyxLQUFLO0FBRS9DLDBCQUFjO0FBQ2QseUJBQWEsc0JBQWlCOztBQUc5QixnREFBb0M7QUFFcEMsNkJBQWlCLG1CQUFjLGFBQWE7OztBQU01QyxnQ0FBb0I7QUFFcEIscUNBQXlCO0FBQ3pCLHFDQUF5QjtBQUV6Qix3Q0FBNEI7O0FBRzVCLCtEQUFtRDs7O0FBTW5ELDZCQUFpQjs7O0FBTWpCLHdCQUE4QixPQUFPLEdBQUc7OztBQU14Qyx5QkFBK0IsT0FBTyxHQUFHOzs7OztBQVF6QywyQkFBZ0MsTUFBTSxHQUFHLEdBQUc7Ozs7QUFPNUMsNEJBQWtDLE9BQU8sR0FBRyxHQUFHLEdBQUciLCJmaWxlIjoiY29uc3RhbnRzLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==