isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cachedClasses.d.ts +56 -0
- package/dist/cachedClasses.d.ts.map +1 -0
- package/dist/cachedClasses.lua +50 -0
- package/dist/callbacks/customRevive.d.ts +2 -0
- package/dist/callbacks/customRevive.d.ts.map +1 -0
- package/dist/callbacks/customRevive.lua +148 -0
- package/dist/callbacks/itemPickup.d.ts +2 -0
- package/dist/callbacks/itemPickup.d.ts.map +1 -0
- package/dist/callbacks/itemPickup.lua +66 -0
- package/dist/callbacks/postAmbush.d.ts +2 -0
- package/dist/callbacks/postAmbush.d.ts.map +1 -0
- package/dist/callbacks/postAmbush.lua +56 -0
- package/dist/callbacks/postBombExploded.d.ts +2 -0
- package/dist/callbacks/postBombExploded.d.ts.map +1 -0
- package/dist/callbacks/postBombExploded.lua +26 -0
- package/dist/callbacks/postBombInitLate.d.ts +2 -0
- package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/postBombInitLate.lua +33 -0
- package/dist/callbacks/postBoneSwing.d.ts +2 -0
- package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/postBoneSwing.lua +50 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleEmpty.lua +40 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
- package/dist/callbacks/postCursedTeleport.d.ts +2 -0
- package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/postCursedTeleport.lua +122 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/postCustomDoorEnter.lua +240 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/postDiceRoomActivated.lua +41 -0
- package/dist/callbacks/postDoorRender.d.ts +2 -0
- package/dist/callbacks/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/postDoorRender.lua +26 -0
- package/dist/callbacks/postDoorUpdate.d.ts +2 -0
- package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/postDoorUpdate.lua +26 -0
- package/dist/callbacks/postEffectInitLate.d.ts +2 -0
- package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/postEffectInitLate.lua +33 -0
- package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
- package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postEffectStateChanged.lua +39 -0
- package/dist/callbacks/postEsauJr.d.ts +2 -0
- package/dist/callbacks/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/postEsauJr.lua +70 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarInitLate.lua +33 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
- package/dist/callbacks/postFlip.d.ts +2 -0
- package/dist/callbacks/postFlip.d.ts.map +1 -0
- package/dist/callbacks/postFlip.lua +64 -0
- package/dist/callbacks/postGreedModeWave.d.ts +2 -0
- package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/postGreedModeWave.lua +34 -0
- package/dist/callbacks/postGridEntity.d.ts +2 -0
- package/dist/callbacks/postGridEntity.d.ts.map +1 -0
- package/dist/callbacks/postGridEntity.lua +109 -0
- package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
- package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityCollision.lua +67 -0
- package/dist/callbacks/postGridEntityRender.d.ts +2 -0
- package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityRender.lua +26 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
- package/dist/callbacks/postItemDischarged.d.ts +3 -0
- package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/postItemDischarged.lua +105 -0
- package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
- package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/postKnifeInitLate.lua +33 -0
- package/dist/callbacks/postLaserInitLate.d.ts +2 -0
- package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/postLaserInitLate.lua +33 -0
- package/dist/callbacks/postNPCInitLate.d.ts +2 -0
- package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/postNPCInitLate.lua +33 -0
- package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
- package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postNPCStateChanged.lua +39 -0
- package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/postNewRoomEarly.lua +68 -0
- package/dist/callbacks/postPickupCollect.d.ts +2 -0
- package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/postPickupCollect.lua +41 -0
- package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
- package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitFirst.lua +55 -0
- package/dist/callbacks/postPickupInitLate.d.ts +2 -0
- package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitLate.lua +33 -0
- package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
- package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postPickupStateChanged.lua +39 -0
- package/dist/callbacks/postPitRender.d.ts +2 -0
- package/dist/callbacks/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/postPitRender.lua +26 -0
- package/dist/callbacks/postPitUpdate.d.ts +2 -0
- package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPitUpdate.lua +26 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
- package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeType.lua +41 -0
- package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
- package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
- package/dist/callbacks/postPlayerCollectible.lua +97 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
- package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
- package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
- package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPlayerInitLate.lua +35 -0
- package/dist/callbacks/postPlayerReordered.d.ts +2 -0
- package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
- package/dist/callbacks/postPlayerReordered.lua +114 -0
- package/dist/callbacks/postPoopRender.d.ts +2 -0
- package/dist/callbacks/postPoopRender.d.ts.map +1 -0
- package/dist/callbacks/postPoopRender.lua +26 -0
- package/dist/callbacks/postPoopUpdate.d.ts +2 -0
- package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPoopUpdate.lua +26 -0
- package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
- package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateRender.lua +26 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
- package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
- package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
- package/dist/callbacks/postProjectileInitLate.lua +33 -0
- package/dist/callbacks/postPurchase.d.ts +2 -0
- package/dist/callbacks/postPurchase.d.ts.map +1 -0
- package/dist/callbacks/postPurchase.lua +51 -0
- package/dist/callbacks/postRockRender.d.ts +2 -0
- package/dist/callbacks/postRockRender.d.ts.map +1 -0
- package/dist/callbacks/postRockRender.lua +26 -0
- package/dist/callbacks/postRockUpdate.d.ts +2 -0
- package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
- package/dist/callbacks/postRockUpdate.lua +26 -0
- package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
- package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
- package/dist/callbacks/postRoomClearChanged.lua +44 -0
- package/dist/callbacks/postSacrifice.d.ts +2 -0
- package/dist/callbacks/postSacrifice.d.ts.map +1 -0
- package/dist/callbacks/postSacrifice.lua +45 -0
- package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
- package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
- package/dist/callbacks/postSlotDestroyed.lua +68 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSlotInitUpdate.lua +55 -0
- package/dist/callbacks/postSlotRender.d.ts +2 -0
- package/dist/callbacks/postSlotRender.d.ts.map +1 -0
- package/dist/callbacks/postSlotRender.lua +58 -0
- package/dist/callbacks/postSpikesRender.d.ts +2 -0
- package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
- package/dist/callbacks/postSpikesRender.lua +26 -0
- package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
- package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSpikesUpdate.lua +26 -0
- package/dist/callbacks/postTNTRender.d.ts +2 -0
- package/dist/callbacks/postTNTRender.d.ts.map +1 -0
- package/dist/callbacks/postTNTRender.lua +26 -0
- package/dist/callbacks/postTNTUpdate.d.ts +2 -0
- package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
- package/dist/callbacks/postTNTUpdate.lua +26 -0
- package/dist/callbacks/postTearInitLate.d.ts +2 -0
- package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitLate.lua +33 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitVeryLate.lua +36 -0
- package/dist/callbacks/postTransformation.d.ts +2 -0
- package/dist/callbacks/postTransformation.d.ts.map +1 -0
- package/dist/callbacks/postTransformation.lua +48 -0
- package/dist/callbacks/postTrinketBreak.d.ts +2 -0
- package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
- package/dist/callbacks/postTrinketBreak.lua +73 -0
- package/dist/callbacks/preBerserkDeath.d.ts +2 -0
- package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
- package/dist/callbacks/preBerserkDeath.lua +38 -0
- package/dist/callbacks/preNewLevel.d.ts +2 -0
- package/dist/callbacks/preNewLevel.d.ts.map +1 -0
- package/dist/callbacks/preNewLevel.lua +45 -0
- package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
- package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
- package/dist/callbacks/reorderedCallbacks.lua +118 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupCollect.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPitRender.lua +30 -0
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts +7 -0
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- package/objects/roomShapeToGridWidth.d.ts +0 -4
- package/objects/roomShapeToGridWidth.lua +0 -22
- package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
- package/objects/roomShapeToTopLeftPosition.lua +0 -26
- package/objects/roomShapeVolumes.d.ts +0 -13
- package/objects/roomShapeVolumes.lua +0 -32
- package/objects/roomTypeGotoPrefixes.d.ts +0 -4
- package/objects/roomTypeGotoPrefixes.lua +0 -37
- package/objects/roomTypeNames.d.ts +0 -5
- package/objects/roomTypeNames.lua +0 -38
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.d.ts +0 -4
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +0 -15
- package/objects/stageTypeSuffixes.d.ts +0 -4
- package/objects/stageTypeSuffixes.lua +0 -14
- package/objects/stageTypeToLetter.d.ts +0 -4
- package/objects/stageTypeToLetter.lua +0 -14
- package/objects/transformationNames.d.ts +0 -4
- package/objects/transformationNames.lua +0 -22
- package/objects/versusScreenBackgroundColors.d.ts +0 -5
- package/objects/versusScreenBackgroundColors.lua +0 -40
- package/objects/versusScreenDirtSpotColors.d.ts +0 -5
- package/objects/versusScreenDirtSpotColors.lua +0 -40
- package/patchErrorFunctions.d.ts +0 -1
- package/patchErrorFunctions.lua +0 -60
- package/sets/LRoomShapesSet.d.ts +0 -2
- package/sets/LRoomShapesSet.lua +0 -10
- package/sets/bossSets.d.ts +0 -4
- package/sets/bossSets.lua +0 -556
- package/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -2
- package/sets/charactersThatStartWithAnActiveItemSet.lua +0 -22
- package/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +0 -2
- package/sets/charactersWithBlackHeartFromEternalHeartSet.lua +0 -10
- package/sets/charactersWithFreeDevilDealsSet.d.ts +0 -2
- package/sets/charactersWithFreeDevilDealsSet.lua +0 -10
- package/sets/charactersWithNoRedHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoRedHeartsSet.lua +0 -21
- package/sets/charactersWithNoSoulHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoSoulHeartsSet.lua +0 -18
- package/sets/chestPickupVariantsSet.d.ts +0 -2
- package/sets/chestPickupVariantsSet.lua +0 -23
- package/sets/consoleCommandsSet.d.ts +0 -5
- package/sets/consoleCommandsSet.lua +0 -63
- package/sets/familiarsThatShootPlayerTearsSet.d.ts +0 -2
- package/sets/familiarsThatShootPlayerTearsSet.lua +0 -19
- package/sets/lostStyleCharactersSet.d.ts +0 -6
- package/sets/lostStyleCharactersSet.lua +0 -18
- package/sets/mineShaftRoomSubTypesSet.d.ts +0 -2
- package/sets/mineShaftRoomSubTypesSet.lua +0 -16
- package/sets/narrowRoomShapesSet.d.ts +0 -2
- package/sets/narrowRoomShapesSet.lua +0 -10
- package/sets/redHeartSubTypesSet.d.ts +0 -2
- package/sets/redHeartSubTypesSet.lua +0 -10
- package/sets/sinEntityTypesSet.d.ts +0 -2
- package/sets/sinEntityTypesSet.lua +0 -18
- package/sets/singleUseActiveCollectibleTypesSet.d.ts +0 -2
- package/sets/singleUseActiveCollectibleTypesSet.lua +0 -19
- package/sets/storyBossesSet.d.ts +0 -2
- package/sets/storyBossesSet.lua +0 -24
- package/shaderCrashFix.d.ts +0 -7
- package/shaderCrashFix.lua +0 -20
- package/types/AnyEntity.d.ts +0 -12
- package/types/AnyEntity.lua +0 -4
- package/types/CollectibleIndex.d.ts +0 -16
- package/types/CollectibleIndex.lua +0 -4
- package/types/PickingUpItem.d.ts +0 -34
- package/types/PickingUpItem.lua +0 -36
- package/types/PlayerIndex.d.ts +0 -16
- package/types/PlayerIndex.lua +0 -4
- package/types/private/IsaacAPIClass.d.ts +0 -4
- package/types/private/IsaacAPIClass.lua +0 -4
- package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
- package/types/private/SerializedIsaacAPIClass.lua +0 -4
- package/types/private/TSTLClass.d.ts +0 -4
- package/types/private/TSTLClass.lua +0 -4
- package/upgradeMod.d.ts +0 -23
- package/upgradeMod.lua +0 -56
|
@@ -1,35 +0,0 @@
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local ____exports = {}
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local subscriptions = {}
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---
|
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-- @internal
|
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function ____exports.preItemPickupHasSubscriptions(self)
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return #subscriptions > 0
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end
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---
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-- @internal
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function ____exports.preItemPickupRegister(self, ...)
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subscriptions[#subscriptions + 1] = args
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end
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---
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-- @internal
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function ____exports.preItemPickupFire(self, player, pickingUpItem)
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for ____, ____value in ipairs(subscriptions) do
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local callback = ____value[1]
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local itemType = ____value[2]
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local subType = ____value[3]
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do
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if itemType ~= nil and itemType ~= pickingUpItem.itemType then
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goto __continue5
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end
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if subType ~= nil and subType ~= pickingUpItem.subType then
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end
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callback(nil, player, pickingUpItem)
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end
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::__continue5::
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return ____exports
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--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY2FsbGJhY2tzL3N1YnNjcmlwdGlvbnMvcHJlSXRlbVBpY2t1cC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiO0FBOEJNLHNCQUFtRDs7O0FBR3pEO0FBQ0UsV0FBTyxpQkFBdUI7QUFEaEM7OztBQUtBO1VBQ0s7QUFFSCx3Q0FBbUI7QUFIckI7OztBQU9BLDZDQUNFLFFBQ0E7QUFFQSxrQ0FBNEM7Y0FBaEM7Y0FBVTtjQUFVOztlQUUxQixvQkFBMEIsWUFBYTtBQUN6Qzs7ZUFJRSxtQkFBeUIsV0FBWTtBQUN2Qzs7WUFJRixjQUFTLFFBQVE7Ozs7QUFoQnJCIiwiZmlsZSI6InByZUl0ZW1QaWNrdXAubHVhIiwic291cmNlUm9vdCI6IiJ9
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local ____exports = {}
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local subscriptions = {}
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---
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-- @internal
|
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function ____exports.preNewLevelHasSubscriptions(self)
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return #subscriptions > 0
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end
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---
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-- @internal
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function ____exports.preNewLevelRegister(self, ...)
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local args = {...}
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subscriptions[#subscriptions + 1] = args
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end
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---
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-- @internal
|
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function ____exports.preNewLevelFire(self, player)
|
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for ____, ____value in ipairs(subscriptions) do
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local callback = ____value[1]
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callback(nil, player)
|
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end
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end
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--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY2FsbGJhY2tzL3N1YnNjcmlwdGlvbnMvcHJlTmV3TGV2ZWwudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IjtBQUlNLHNCQUFpRDs7O0FBR3ZEO0FBQ0UsV0FBTyxpQkFBdUI7QUFEaEM7OztBQUtBO1VBQ0s7QUFFSCx3Q0FBbUI7QUFIckI7OztBQU9BLDJDQUFnQztBQUM5QixrQ0FBeUI7Y0FBYjtRQUNWLGNBQVM7O0FBRmIiLCJmaWxlIjoicHJlTmV3TGV2ZWwubHVhIiwic291cmNlUm9vdCI6IiJ9
|
package/classes/DefaultMap.d.ts
DELETED
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/**
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* A function that creates the default value for your `DefaultMap`. For example, if it was a
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* `DefaultMap` containing maps, the factory function would be: `() => new Map()`
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*/
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export declare type FactoryFunction<V, Args extends unknown[]> = (...extraArgs: Args) => V;
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/**
|
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* `DefaultMap` is a data structure that makes working with default values easier.
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*
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* It is a common pattern to look up a value in a `Map`, and then, if the value does not exist, set
|
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* a default value for the key, and then return the default value. `DefaultMap` abstracts this
|
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* operation away by providing the `getAndSetDefault` method.
|
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*
|
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* Using a `DefaultMap` is nice because it makes code more declarative, since you specify what the
|
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* default value is alongside the types of the keys/values.
|
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*
|
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* When instantiating a new `DefaultMap`, you must specify default value as the first argument. (The
|
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* default value is the initial value that will be assigned to every new entry in the
|
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* `getAndSetDefault` method.) For example:
|
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*
|
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* ```ts
|
|
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|
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* // Initializes a new empty DefaultMap with a default value of "foo".
|
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* const defaultMapWithString = new DefaultMap<string, string>("foo");
|
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*
|
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* const value = defaultMapWithString.getAndSetDefault("bar");
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* // value is now "foo" and an entry for "bar" is now set.
|
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|
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* ```
|
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*
|
|
28
|
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* Sometimes, instead of having a static initial value for every entry in the map, you will want a
|
|
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|
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* dynamic initial value that is contingent upon the key or some other variable. In these cases, you
|
|
30
|
-
* can instead specify that the `DefaultMap` should run a function that will return the initial
|
|
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|
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* value. (This is referred to as a "factory function".) For example:
|
|
32
|
-
*
|
|
33
|
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* ```ts
|
|
34
|
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* // Initializes a new empty DefaultMap with a default value based on "someGlobalVariable".
|
|
35
|
-
* const factoryFunction = () => someGlobalVariable ? 0 : 1;
|
|
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|
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* const defaultMapWithFactoryFunction = new DefaultMap<string, string>(factoryFunction);
|
|
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|
-
* ```
|
|
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|
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*
|
|
39
|
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* Note that in TypeScript and Lua, booleans, numbers, and strings are "passed by value". This means
|
|
40
|
-
* that when the `DefaultMap` creates a new entry, if the default value is one of these 3 types, the
|
|
41
|
-
* values will be copied. On the other hand, arrays and maps and other complex data structures are
|
|
42
|
-
* "passed by reference". This means that when the `DefaultMap` creates a new entry, if the default
|
|
43
|
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* value is an array, then it would not be copied. Instead, the same shared array would be assigned
|
|
44
|
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* to every entry. Thus, to solve this problem, any variable that is passed by reference must be
|
|
45
|
-
* created using a factory function to ensure that each copy is unique. For example:
|
|
46
|
-
*
|
|
47
|
-
* ```ts
|
|
48
|
-
* // Initializes a new empty DefaultMap with a default value of a new empty array.
|
|
49
|
-
* const factoryFunction = () => [];
|
|
50
|
-
* const defaultMapWithArray = new DefaultMap<string, string[]>(factoryFunction);
|
|
51
|
-
* ```
|
|
52
|
-
*
|
|
53
|
-
* In the previous two examples, the factory functions did not have any arguments. But you can also
|
|
54
|
-
* specify a factory function that takes one or more arguments:
|
|
55
|
-
*
|
|
56
|
-
* ```ts
|
|
57
|
-
* const factoryFunction = (arg: boolean) => arg ? 0 : 1;
|
|
58
|
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* const defaultMapWithArg = new DefaultMap<string, string, [arg: boolean]>(factoryFunction);
|
|
59
|
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* ```
|
|
60
|
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*
|
|
61
|
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* Similar to a normal `Map`, you can also include an initializer list in the constructor as the
|
|
62
|
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* second argument:
|
|
63
|
-
*
|
|
64
|
-
* ```ts
|
|
65
|
-
* // Initializes a DefaultMap with a default value of "foo" and some initial values.
|
|
66
|
-
* const defaultMapWithInitialValues = new DefaultMap<string, string>("foo", [
|
|
67
|
-
* ["a1", "a2"],
|
|
68
|
-
* ["b1", "b2"],
|
|
69
|
-
* ], );
|
|
70
|
-
* ```
|
|
71
|
-
*
|
|
72
|
-
* Finally, note that `DefaultMap` has the following additional utility methods:
|
|
73
|
-
*
|
|
74
|
-
* - `getAndSetDefault` - The method that is called inside the overridden `get` method. In most
|
|
75
|
-
* cases, you can use the overridden `get` method instead of calling this function directly.
|
|
76
|
-
* However, if a factory function was provided during instantiation, and the factory function has
|
|
77
|
-
* one or more arguments, then you must call this method instead (and provide the corresponding
|
|
78
|
-
* arguments).
|
|
79
|
-
* - `getWithoutDefault` - Calls the original `Map.get` function (without setting the default
|
|
80
|
-
* value).
|
|
81
|
-
* - `getDefaultValue` - Returns the default value to be used for a new key. (If a factory function
|
|
82
|
-
* was provided during instantiation, this will execute the factory function.)
|
|
83
|
-
* - `getConstructorArg` - Helper method for cloning the map. Returns either the default value or
|
|
84
|
-
* the reference to the factory function.
|
|
85
|
-
*/
|
|
86
|
-
export declare class DefaultMap<Key, Value, Args extends unknown[] = []> extends Map<Key, Value> {
|
|
87
|
-
private defaultValue;
|
|
88
|
-
private defaultValueFactory;
|
|
89
|
-
/**
|
|
90
|
-
* See the main `DefaultMap` documentation:
|
|
91
|
-
* https://isaacscript.github.io/isaacscript-common/classes/classes_DefaultMap.DefaultMap
|
|
92
|
-
*/
|
|
93
|
-
constructor(defaultValueOrFactoryFunction: Value | FactoryFunction<Value, Args>, initializerArray?: Iterable<[Key, Value]>);
|
|
94
|
-
/**
|
|
95
|
-
* If the key exists, this will return the same thing as the normal `Map.get` method. Otherwise,
|
|
96
|
-
* it will set a default value for the provided key, and then return the default value.
|
|
97
|
-
*/
|
|
98
|
-
getAndSetDefault(key: Key, ...extraArgs: Args): Value;
|
|
99
|
-
/**
|
|
100
|
-
* Returns the default value to be used for a new key. (If a factory function was provided during
|
|
101
|
-
* instantiation, this will execute the factory function.)
|
|
102
|
-
*/
|
|
103
|
-
getDefaultValue(...extraArgs: Args): Value;
|
|
104
|
-
/**
|
|
105
|
-
* Helper method for cloning the map. Returns either the default value or a reference to the
|
|
106
|
-
* factory function.
|
|
107
|
-
*/
|
|
108
|
-
getConstructorArg(): Value | FactoryFunction<Value, Args>;
|
|
109
|
-
}
|
package/classes/DefaultMap.lua
DELETED
|
@@ -1,136 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
-
local Map = ____lualib.Map
|
|
4
|
-
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
5
|
-
local __TS__TypeOf = ____lualib.__TS__TypeOf
|
|
6
|
-
local ____exports = {}
|
|
7
|
-
local ____types = require("functions.types")
|
|
8
|
-
local isFunction = ____types.isFunction
|
|
9
|
-
local isPrimitive = ____types.isPrimitive
|
|
10
|
-
--- `DefaultMap` is a data structure that makes working with default values easier.
|
|
11
|
-
--
|
|
12
|
-
-- It is a common pattern to look up a value in a `Map`, and then, if the value does not exist, set
|
|
13
|
-
-- a default value for the key, and then return the default value. `DefaultMap` abstracts this
|
|
14
|
-
-- operation away by providing the `getAndSetDefault` method.
|
|
15
|
-
--
|
|
16
|
-
-- Using a `DefaultMap` is nice because it makes code more declarative, since you specify what the
|
|
17
|
-
-- default value is alongside the types of the keys/values.
|
|
18
|
-
--
|
|
19
|
-
-- When instantiating a new `DefaultMap`, you must specify default value as the first argument. (The
|
|
20
|
-
-- default value is the initial value that will be assigned to every new entry in the
|
|
21
|
-
-- `getAndSetDefault` method.) For example:
|
|
22
|
-
--
|
|
23
|
-
-- ```ts
|
|
24
|
-
-- // Initializes a new empty DefaultMap with a default value of "foo".
|
|
25
|
-
-- const defaultMapWithString = new DefaultMap<string, string>("foo");
|
|
26
|
-
--
|
|
27
|
-
-- const value = defaultMapWithString.getAndSetDefault("bar");
|
|
28
|
-
-- // value is now "foo" and an entry for "bar" is now set.
|
|
29
|
-
-- ```
|
|
30
|
-
--
|
|
31
|
-
-- Sometimes, instead of having a static initial value for every entry in the map, you will want a
|
|
32
|
-
-- dynamic initial value that is contingent upon the key or some other variable. In these cases, you
|
|
33
|
-
-- can instead specify that the `DefaultMap` should run a function that will return the initial
|
|
34
|
-
-- value. (This is referred to as a "factory function".) For example:
|
|
35
|
-
--
|
|
36
|
-
-- ```ts
|
|
37
|
-
-- // Initializes a new empty DefaultMap with a default value based on "someGlobalVariable".
|
|
38
|
-
-- const factoryFunction = () => someGlobalVariable ? 0 : 1;
|
|
39
|
-
-- const defaultMapWithFactoryFunction = new DefaultMap<string, string>(factoryFunction);
|
|
40
|
-
-- ```
|
|
41
|
-
--
|
|
42
|
-
-- Note that in TypeScript and Lua, booleans, numbers, and strings are "passed by value". This means
|
|
43
|
-
-- that when the `DefaultMap` creates a new entry, if the default value is one of these 3 types, the
|
|
44
|
-
-- values will be copied. On the other hand, arrays and maps and other complex data structures are
|
|
45
|
-
-- "passed by reference". This means that when the `DefaultMap` creates a new entry, if the default
|
|
46
|
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-- value is an array, then it would not be copied. Instead, the same shared array would be assigned
|
|
47
|
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-- to every entry. Thus, to solve this problem, any variable that is passed by reference must be
|
|
48
|
-
-- created using a factory function to ensure that each copy is unique. For example:
|
|
49
|
-
--
|
|
50
|
-
-- ```ts
|
|
51
|
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-- // Initializes a new empty DefaultMap with a default value of a new empty array.
|
|
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|
-
-- const factoryFunction = () => [];
|
|
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|
-
-- const defaultMapWithArray = new DefaultMap<string, string[]>(factoryFunction);
|
|
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|
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-- ```
|
|
55
|
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--
|
|
56
|
-
-- In the previous two examples, the factory functions did not have any arguments. But you can also
|
|
57
|
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-- specify a factory function that takes one or more arguments:
|
|
58
|
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--
|
|
59
|
-
-- ```ts
|
|
60
|
-
-- const factoryFunction = (arg: boolean) => arg ? 0 : 1;
|
|
61
|
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-- const defaultMapWithArg = new DefaultMap<string, string, [arg: boolean]>(factoryFunction);
|
|
62
|
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-- ```
|
|
63
|
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--
|
|
64
|
-
-- Similar to a normal `Map`, you can also include an initializer list in the constructor as the
|
|
65
|
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-- second argument:
|
|
66
|
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--
|
|
67
|
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-- ```ts
|
|
68
|
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-- // Initializes a DefaultMap with a default value of "foo" and some initial values.
|
|
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|
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-- const defaultMapWithInitialValues = new DefaultMap<string, string>("foo", [
|
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|
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-- ["a1", "a2"],
|
|
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|
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-- ["b1", "b2"],
|
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|
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-- ], );
|
|
73
|
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-- ```
|
|
74
|
-
--
|
|
75
|
-
-- Finally, note that `DefaultMap` has the following additional utility methods:
|
|
76
|
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--
|
|
77
|
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-- - `getAndSetDefault` - The method that is called inside the overridden `get` method. In most
|
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|
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-- cases, you can use the overridden `get` method instead of calling this function directly.
|
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|
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-- However, if a factory function was provided during instantiation, and the factory function has
|
|
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|
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-- one or more arguments, then you must call this method instead (and provide the corresponding
|
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|
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-- arguments).
|
|
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|
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-- - `getWithoutDefault` - Calls the original `Map.get` function (without setting the default
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-- value).
|
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|
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-- - `getDefaultValue` - Returns the default value to be used for a new key. (If a factory function
|
|
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|
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-- was provided during instantiation, this will execute the factory function.)
|
|
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|
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-- - `getConstructorArg` - Helper method for cloning the map. Returns either the default value or
|
|
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|
-
-- the reference to the factory function.
|
|
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|
-
____exports.DefaultMap = __TS__Class()
|
|
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|
-
local DefaultMap = ____exports.DefaultMap
|
|
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|
-
DefaultMap.name = "DefaultMap"
|
|
91
|
-
__TS__ClassExtends(DefaultMap, Map)
|
|
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|
-
function DefaultMap.prototype.____constructor(self, defaultValueOrFactoryFunction, initializerArray)
|
|
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|
-
local argIsPrimitive = isPrimitive(nil, defaultValueOrFactoryFunction)
|
|
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|
-
local argIsFunction = isFunction(nil, defaultValueOrFactoryFunction)
|
|
95
|
-
if not argIsPrimitive and not argIsFunction then
|
|
96
|
-
error(("Failed to instantiate a DefaultMap since the provided default value was of type \"" .. __TS__TypeOf(defaultValueOrFactoryFunction)) .. "\". This error usually means that you are trying to use an array (or some other non-primitive data structure that is passed by reference) as the default value. Instead, return the data structure in a factory function, like \"() => []\". See the DefaultMap documentation for more details.")
|
|
97
|
-
end
|
|
98
|
-
Map.prototype.____constructor(self, initializerArray)
|
|
99
|
-
if argIsFunction then
|
|
100
|
-
self.defaultValue = nil
|
|
101
|
-
self.defaultValueFactory = defaultValueOrFactoryFunction
|
|
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|
-
else
|
|
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|
-
self.defaultValue = defaultValueOrFactoryFunction
|
|
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|
-
self.defaultValueFactory = nil
|
|
105
|
-
end
|
|
106
|
-
end
|
|
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|
-
function DefaultMap.prototype.getAndSetDefault(self, key, ...)
|
|
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|
-
local value = Map.prototype.get(self, key)
|
|
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|
-
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|
|
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|
-
return value
|
|
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|
-
end
|
|
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|
-
local defaultValue = self:getDefaultValue(...)
|
|
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|
-
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|
|
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|
-
return defaultValue
|
|
115
|
-
end
|
|
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|
-
function DefaultMap.prototype.getDefaultValue(self, ...)
|
|
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|
-
if self.defaultValue ~= nil then
|
|
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|
-
return self.defaultValue
|
|
119
|
-
end
|
|
120
|
-
if self.defaultValueFactory ~= nil then
|
|
121
|
-
return self:defaultValueFactory(...)
|
|
122
|
-
end
|
|
123
|
-
error("A DefaultMap was incorrectly instantiated.")
|
|
124
|
-
end
|
|
125
|
-
function DefaultMap.prototype.getConstructorArg(self)
|
|
126
|
-
if self.defaultValue ~= nil then
|
|
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|
-
return self.defaultValue
|
|
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|
-
end
|
|
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|
-
if self.defaultValueFactory ~= nil then
|
|
130
|
-
return self.defaultValueFactory
|
|
131
|
-
end
|
|
132
|
-
error("A DefaultMap was incorrectly instantiated.")
|
|
133
|
-
end
|
|
134
|
-
return ____exports
|
|
135
|
-
|
|
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|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY2xhc3Nlcy9EZWZhdWx0TWFwLnRzIl0sIm5hbWVzIjpbInRoaXMiXSwibWFwcGluZ3MiOiI7Ozs7OztBQUFBLGtCQUF3QztBQUEvQjtBQUFZOzs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7O0FBMkZyQjtNQUFhO0FBQWI7QUFBaUUsK0JBQVE7QUFXdkUsb0RBQ0UsK0JBQ0E7QUFFTSwyQkFBaUIsaUJBQVk7QUFDN0IsMEJBQWdCLGdCQUFXO09BQzdCLElBQUMsdUJBQW1CO1FBQ3RCLE9BQ0Usd0ZBQW9GLGFBQU8sbUNBQTZCOztJQW5CdkQsb0NBdUIvRDtPQUVGO0FBQ0YsUUFBQUE7QUFDQSxRQUFBQSwyQkFBMkI7O0FBRTNCLFFBQUFBLG9CQUFvQjtBQUNwQixRQUFBQTs7QUFuQko7QUEyQkEscURBQWlCO0FBQ1Qsa0JBQVEsd0JBQVU7T0FDcEI7QUFDRixlQUFPOztBQUdILHlCQUFlLEFBQUFBLEtBQUssZ0JBQWdCO0lBQzFDLEFBQUFBLEtBQUssSUFBSSxLQUFLO0FBQ2QsV0FBTztBQVJUO0FBZUE7T0FDTSxBQUFBQTtBQUNGLGVBQU8sQUFBQUE7O09BR0wsQUFBQUE7QUFDRixlQUFPLEFBQUFBLEtBQUssb0JBQW9COztJQUdsQyxNQUFNO0FBVFI7QUFnQkE7T0FDTSxBQUFBQTtBQUNGLGVBQU8sQUFBQUE7O09BR0wsQUFBQUE7QUFDRixlQUFPLEFBQUFBOztJQUdULE1BQU07QUFUUiIsImZpbGUiOiJEZWZhdWx0TWFwLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
|
package/classes/ModUpgraded.d.ts
DELETED
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
-
import { ModCallbackCustom } from "../enums/ModCallbackCustom";
|
|
3
|
-
import { AddCallbackParameterCustom } from "../interfaces/AddCallbackParameterCustom";
|
|
4
|
-
/**
|
|
5
|
-
* `isaacscript-common` has many custom callbacks that you can use in your mods. Instead of
|
|
6
|
-
* hijacking the vanilla `Mod` object, we provide a `ModUpgraded` object for you to use, which
|
|
7
|
-
* extends the base class and adds a new method of `AddCallbackCustom`.
|
|
8
|
-
*
|
|
9
|
-
* To upgrade your mod, use the `upgradeMod` helper function.
|
|
10
|
-
*/
|
|
11
|
-
export declare class ModUpgraded implements Mod {
|
|
12
|
-
Name: string;
|
|
13
|
-
/** We store a copy of the original mod object so that we can re-implement its functions. */
|
|
14
|
-
Mod: Mod;
|
|
15
|
-
constructor(mod: Mod);
|
|
16
|
-
AddCallback<T extends ModCallback>(modCallback: T, ...args: AddCallbackParameter[T]): void;
|
|
17
|
-
HasData(): boolean;
|
|
18
|
-
LoadData(): string;
|
|
19
|
-
/**
|
|
20
|
-
* This method does not care about the tertiary argument. Regardless of the conditions of how you
|
|
21
|
-
* registered the callback, it will be removed.
|
|
22
|
-
*/
|
|
23
|
-
RemoveCallback<T extends ModCallback>(modCallback: T, callback: AddCallbackParameter[T][0]): void;
|
|
24
|
-
RemoveData(): void;
|
|
25
|
-
SaveData(data: string): void;
|
|
26
|
-
AddCallbackCustom<T extends ModCallbackCustom>(modCallbackCustom: T, ...args: AddCallbackParameterCustom[T]): void;
|
|
27
|
-
}
|
package/classes/ModUpgraded.lua
DELETED
|
@@ -1,42 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
-
local ____exports = {}
|
|
4
|
-
local ____callbackRegisterFunctions = require("objects.callbackRegisterFunctions")
|
|
5
|
-
local CALLBACK_REGISTER_FUNCTIONS = ____callbackRegisterFunctions.CALLBACK_REGISTER_FUNCTIONS
|
|
6
|
-
--- `isaacscript-common` has many custom callbacks that you can use in your mods. Instead of
|
|
7
|
-
-- hijacking the vanilla `Mod` object, we provide a `ModUpgraded` object for you to use, which
|
|
8
|
-
-- extends the base class and adds a new method of `AddCallbackCustom`.
|
|
9
|
-
--
|
|
10
|
-
-- To upgrade your mod, use the `upgradeMod` helper function.
|
|
11
|
-
____exports.ModUpgraded = __TS__Class()
|
|
12
|
-
local ModUpgraded = ____exports.ModUpgraded
|
|
13
|
-
ModUpgraded.name = "ModUpgraded"
|
|
14
|
-
function ModUpgraded.prototype.____constructor(self, mod)
|
|
15
|
-
self.Name = mod.Name
|
|
16
|
-
self.Mod = mod
|
|
17
|
-
end
|
|
18
|
-
function ModUpgraded.prototype.AddCallback(self, modCallback, ...)
|
|
19
|
-
self.Mod:AddCallback(modCallback, ...)
|
|
20
|
-
end
|
|
21
|
-
function ModUpgraded.prototype.HasData(self)
|
|
22
|
-
return self.Mod:HasData()
|
|
23
|
-
end
|
|
24
|
-
function ModUpgraded.prototype.LoadData(self)
|
|
25
|
-
return self.Mod:LoadData()
|
|
26
|
-
end
|
|
27
|
-
function ModUpgraded.prototype.RemoveCallback(self, modCallback, callback)
|
|
28
|
-
self.Mod:RemoveCallback(modCallback, callback)
|
|
29
|
-
end
|
|
30
|
-
function ModUpgraded.prototype.RemoveData(self)
|
|
31
|
-
self.Mod:RemoveData()
|
|
32
|
-
end
|
|
33
|
-
function ModUpgraded.prototype.SaveData(self, data)
|
|
34
|
-
self.Mod:SaveData(data)
|
|
35
|
-
end
|
|
36
|
-
function ModUpgraded.prototype.AddCallbackCustom(self, modCallbackCustom, ...)
|
|
37
|
-
local callbackRegisterFunction = CALLBACK_REGISTER_FUNCTIONS[modCallbackCustom]
|
|
38
|
-
callbackRegisterFunction(nil, ...)
|
|
39
|
-
end
|
|
40
|
-
return ____exports
|
|
41
|
-
|
|
42
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY2xhc3Nlcy9Nb2RVcGdyYWRlZC50cyJdLCJuYW1lcyI6WyJ0aGlzIl0sIm1hcHBpbmdzIjoiOzs7QUFHQSxzQ0FBNEM7QUFBbkM7Ozs7OztBQVNUO01BQWE7QUFBYjtBQWNFLHFEQUFZO0FBQ1YsSUFBQUEsWUFBWTtBQUVaLElBQUFBLFdBQVc7QUFIYjtBQVVBLGlEQUNFO0lBR0EsQUFBQUEsU0FBUyxZQUFZLGFBQWE7QUFKcEM7QUFPQTtBQUNFLFdBQU8sQUFBQUEsU0FBUztBQURsQjtBQUlBO0FBQ0UsV0FBTyxBQUFBQSxTQUFTO0FBRGxCO0FBUUEsb0RBQ0UsYUFDQTtJQUVBLEFBQUFBLFNBQVMsZUFBZSxhQUFhO0FBSnZDO0FBT0E7SUFDRSxBQUFBQSxTQUFTO0FBRFg7QUFJQSw4Q0FBUztJQUNQLEFBQUFBLFNBQVMsU0FBUztBQURwQjtBQVNBLHVEQUNFO0FBR00scUNBQ0osNEJBQTRCO0lBQzlCLDhCQUF5QjtBQU4zQiIsImZpbGUiOiJNb2RVcGdyYWRlZC5sdWEiLCJzb3VyY2VSb290IjoiIn0=
|
package/constants.d.ts
DELETED
|
@@ -1,139 +0,0 @@
|
|
|
1
|
-
import { CollectibleType, ItemPoolType, LevelStage, RoomType } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* The distance of the laser when Azazel does not have any range up items yet. For more info, see
|
|
4
|
-
* the documentation for the `getAzazelBrimstoneDistance` function.
|
|
5
|
-
*/
|
|
6
|
-
export declare const AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125;
|
|
7
|
-
/**
|
|
8
|
-
* The path to the png file for collectible items during Curse of the Blind, making them appear with
|
|
9
|
-
* a red question mark.
|
|
10
|
-
*/
|
|
11
|
-
export declare const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png";
|
|
12
|
-
/** Bombs explode when their frame count is equal to this value. */
|
|
13
|
-
export declare const BOMB_EXPLODE_FRAME = 45;
|
|
14
|
-
/** This is the initial value of the `EntityPickup.Wait` property after a collectible is spawned. */
|
|
15
|
-
export declare const COLLECTIBLE_INITIAL_WAIT = 20;
|
|
16
|
-
export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
|
|
17
|
-
/** This is also the distance that a player spawns from the door that they enter a room from. */
|
|
18
|
-
export declare const DISTANCE_OF_GRID_TILE = 40;
|
|
19
|
-
export declare const DOOR_HITBOX_RADIUS = 11;
|
|
20
|
-
/**
|
|
21
|
-
* When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
|
|
22
|
-
* while their StateFrame ticks upwards. The 14th spider appears when the StateFrame is at this
|
|
23
|
-
* value.
|
|
24
|
-
*/
|
|
25
|
-
export declare const EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45;
|
|
26
|
-
/**
|
|
27
|
-
* A non-existent or completely transparent PNG file for use in clearing sprites. For more
|
|
28
|
-
* information, see the documentation for the `clearSprite` helper function.
|
|
29
|
-
*/
|
|
30
|
-
export declare const EMPTY_PNG_PATH = "gfx/none.png";
|
|
31
|
-
/**
|
|
32
|
-
* The random items that appear when the player has TMTRAINER are generated on the fly as they are
|
|
33
|
-
* encountered by the player. The first TMTRAINER item takes the final possible 32 bit number. The
|
|
34
|
-
* second TMTRAINER item subtracts one from that, and so on.
|
|
35
|
-
*/
|
|
36
|
-
export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: CollectibleType;
|
|
37
|
-
/** Game frames are what is returned by the `Game.GetFrameCount` method. */
|
|
38
|
-
export declare const GAME_FRAMES_PER_SECOND = 30;
|
|
39
|
-
/** Render frames are what is returned by the `Isaac.GetFrameCount` method. */
|
|
40
|
-
export declare const RENDER_FRAMES_PER_SECOND = 60;
|
|
41
|
-
export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
|
|
42
|
-
/**
|
|
43
|
-
* The floor is represented by a 13x13 grid. Room indexes start at 0. The first column is
|
|
44
|
-
* represented by grid indexes 0, 13, 26, and so on.
|
|
45
|
-
*/
|
|
46
|
-
export declare const LEVEL_GRID_COLUMN_HEIGHT = 13;
|
|
47
|
-
/**
|
|
48
|
-
* The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
|
|
49
|
-
* by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
|
|
50
|
-
* on.
|
|
51
|
-
*/
|
|
52
|
-
export declare const LEVEL_GRID_ROW_WIDTH = 13;
|
|
53
|
-
/**
|
|
54
|
-
* The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
|
|
55
|
-
* by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
|
|
56
|
-
* on. The maximum room index possible is 168. (It is not 169 because we start at 0 instead of 1.)
|
|
57
|
-
*/
|
|
58
|
-
export declare const MAX_LEVEL_GRID_INDEX = 168;
|
|
59
|
-
/**
|
|
60
|
-
* The game has a limit on the number of currently spawned familiars and will refuse to spawn any
|
|
61
|
-
* more if it reaches the limit. Blue flies and blue spiders have a lower priority and will be
|
|
62
|
-
* deleted to make room for other familiars.
|
|
63
|
-
*/
|
|
64
|
-
export declare const MAX_NUM_FAMILIARS = 64;
|
|
65
|
-
/** The game can only handle up to four different players. */
|
|
66
|
-
export declare const MAX_NUM_INPUTS = 4;
|
|
67
|
-
/** With Birthright, it is possible for Magdalene to have 18 heart containers. */
|
|
68
|
-
export declare const MAX_PLAYER_HEART_CONTAINERS = 18;
|
|
69
|
-
/**
|
|
70
|
-
* As the player continues to move in a direction, they will accelerate. When going from one wall to
|
|
71
|
-
* another in a 2x2 room at 2.0 speed (the maximum that the speed stat can rise to), the amount of
|
|
72
|
-
* units moved per update frame will climb to around 9.797 as they hit the opposite wall. The
|
|
73
|
-
* constant specifies a value of 9.8 to be safe.
|
|
74
|
-
*/
|
|
75
|
-
export declare const MAX_PLAYER_SPEED_IN_UNITS = 9.8;
|
|
76
|
-
export declare const MAX_PLAYER_TRINKET_SLOTS: number;
|
|
77
|
-
/** If you set `EntityPlayer.ShotSpeed` lower than this value, it will have no effect. */
|
|
78
|
-
export declare const MIN_PLAYER_SHOT_SPEED_STAT = 0.6;
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|
-
/** If you set `EntityPlayer.Speed` lower than this value, it will have no effect. */
|
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80
|
-
export declare const MIN_PLAYER_SPEED_STAT = 0.1;
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81
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export declare const FIRST_ROOM_TYPE = RoomType.DEFAULT;
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-
export declare const LAST_ROOM_TYPE: RoomType;
|
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83
|
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/**
|
|
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* The maximum speed stat that a player can have. Any additional speed beyond this will not take
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85
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* effect.
|
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86
|
-
*/
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87
|
-
export declare const MAX_SPEED_STAT = 2;
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88
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/** This is in the center of the room. */
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89
|
-
export declare const NEW_FLOOR_STARTING_POSITION_NORMAL_MODE: Vector;
|
|
90
|
-
/** This is near the top door. */
|
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91
|
-
export declare const NEW_FLOOR_STARTING_POSITION_GREED_MODE: Vector;
|
|
92
|
-
/**
|
|
93
|
-
* This is next to the bottom door. Presumably, the player does not start in the center of the room
|
|
94
|
-
* (like they do when getting to a new stage) so that the controls graphic is more visible.
|
|
95
|
-
*/
|
|
96
|
-
export declare const NEW_RUN_PLAYER_STARTING_POSITION: Vector;
|
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97
|
-
export declare const FIRST_STAGE = LevelStage.BASEMENT_1;
|
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|
-
export declare const LAST_STAGE: LevelStage;
|
|
99
|
-
/** Corresponds to the maximum value for `EntityPlayer.SamsonBerserkCharge`. */
|
|
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|
-
export declare const MAX_TAINTED_SAMSON_BERSERK_CHARGE = 100000;
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|
101
|
-
export declare const NUM_DIMENSIONS: number;
|
|
102
|
-
/**
|
|
103
|
-
* The pill pool for each run is comprised of one effect for each unique pill color (minus gold and
|
|
104
|
-
* horse pills.)
|
|
105
|
-
*/
|
|
106
|
-
export declare const NUM_PILLS_IN_POOL: number;
|
|
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|
-
export declare const SECOND_IN_MILLISECONDS = 1000;
|
|
108
|
-
export declare const MINUTE_IN_MILLISECONDS: number;
|
|
109
|
-
export declare const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
|
|
110
|
-
/** After taking damage, `EntityPlayer.SamsonBerserkCharge` is incremented by this amount. */
|
|
111
|
-
export declare const TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000;
|
|
112
|
-
/**
|
|
113
|
-
* This is the number of draw coordinates that each heart spans on the UI in the upper left hand
|
|
114
|
-
* corner.
|
|
115
|
-
*/
|
|
116
|
-
export declare const UI_HEART_WIDTH = 12;
|
|
117
|
-
/**
|
|
118
|
-
* This is a safer version of the `Vector.One` constant. (Other mods can mutate `Vector.One`, so it
|
|
119
|
-
* is not safe to use.)
|
|
120
|
-
*/
|
|
121
|
-
export declare const VectorOne: Readonly<Vector>;
|
|
122
|
-
/**
|
|
123
|
-
* This is a safer version of the `Vector.Zero` constant. (Other mods can mutate `Vector.Zero`, so
|
|
124
|
-
* it is not safe to use.)
|
|
125
|
-
*/
|
|
126
|
-
export declare const VectorZero: Readonly<Vector>;
|
|
127
|
-
/**
|
|
128
|
-
* This is a safer version of the `Color.Default` constant. (Other mods can mutate `Color.Default`,
|
|
129
|
-
* so it is not safe to use.)
|
|
130
|
-
*
|
|
131
|
-
* If you need to mutate this, make a copy first with the `copyColor` helper function.
|
|
132
|
-
*/
|
|
133
|
-
export declare const ColorDefault: Readonly<Color>;
|
|
134
|
-
/**
|
|
135
|
-
* Equal to `KColor(1, 1, 1, 1)`.
|
|
136
|
-
*
|
|
137
|
-
* If you need to mutate this, make a copy first with the `copyKColor` helper function.
|
|
138
|
-
*/
|
|
139
|
-
export declare const KColorDefault: Readonly<KColor>;
|
package/constants.lua
DELETED
|
@@ -1,117 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
-
local Dimension = ____isaac_2Dtypescript_2Ddefinitions.Dimension
|
|
4
|
-
local ItemPoolType = ____isaac_2Dtypescript_2Ddefinitions.ItemPoolType
|
|
5
|
-
local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
|
|
6
|
-
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
|
7
|
-
local TrinketSlot = ____isaac_2Dtypescript_2Ddefinitions.TrinketSlot
|
|
8
|
-
local ____constantsFirstLast = require("constantsFirstLast")
|
|
9
|
-
local NUM_NORMAL_PILL_COLORS = ____constantsFirstLast.NUM_NORMAL_PILL_COLORS
|
|
10
|
-
local ____enums = require("functions.enums")
|
|
11
|
-
local getEnumLength = ____enums.getEnumLength
|
|
12
|
-
local getLastEnumValue = ____enums.getLastEnumValue
|
|
13
|
-
--- The distance of the laser when Azazel does not have any range up items yet. For more info, see
|
|
14
|
-
-- the documentation for the `getAzazelBrimstoneDistance` function.
|
|
15
|
-
____exports.AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125
|
|
16
|
-
--- The path to the png file for collectible items during Curse of the Blind, making them appear with
|
|
17
|
-
-- a red question mark.
|
|
18
|
-
____exports.BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png"
|
|
19
|
-
--- Bombs explode when their frame count is equal to this value.
|
|
20
|
-
____exports.BOMB_EXPLODE_FRAME = 45
|
|
21
|
-
--- This is the initial value of the `EntityPickup.Wait` property after a collectible is spawned.
|
|
22
|
-
____exports.COLLECTIBLE_INITIAL_WAIT = 20
|
|
23
|
-
____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
|
|
24
|
-
--- This is also the distance that a player spawns from the door that they enter a room from.
|
|
25
|
-
____exports.DISTANCE_OF_GRID_TILE = 40
|
|
26
|
-
____exports.DOOR_HITBOX_RADIUS = 11
|
|
27
|
-
--- When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
|
|
28
|
-
-- while their StateFrame ticks upwards. The 14th spider appears when the StateFrame is at this
|
|
29
|
-
-- value.
|
|
30
|
-
____exports.EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45
|
|
31
|
-
--- A non-existent or completely transparent PNG file for use in clearing sprites. For more
|
|
32
|
-
-- information, see the documentation for the `clearSprite` helper function.
|
|
33
|
-
____exports.EMPTY_PNG_PATH = "gfx/none.png"
|
|
34
|
-
--- The random items that appear when the player has TMTRAINER are generated on the fly as they are
|
|
35
|
-
-- encountered by the player. The first TMTRAINER item takes the final possible 32 bit number. The
|
|
36
|
-
-- second TMTRAINER item subtracts one from that, and so on.
|
|
37
|
-
____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
|
|
38
|
-
--- Game frames are what is returned by the `Game.GetFrameCount` method.
|
|
39
|
-
____exports.GAME_FRAMES_PER_SECOND = 30
|
|
40
|
-
--- Render frames are what is returned by the `Isaac.GetFrameCount` method.
|
|
41
|
-
____exports.RENDER_FRAMES_PER_SECOND = 60
|
|
42
|
-
____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
|
|
43
|
-
--- The floor is represented by a 13x13 grid. Room indexes start at 0. The first column is
|
|
44
|
-
-- represented by grid indexes 0, 13, 26, and so on.
|
|
45
|
-
____exports.LEVEL_GRID_COLUMN_HEIGHT = 13
|
|
46
|
-
--- The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
|
|
47
|
-
-- by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
|
|
48
|
-
-- on.
|
|
49
|
-
____exports.LEVEL_GRID_ROW_WIDTH = 13
|
|
50
|
-
--- The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
|
|
51
|
-
-- by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
|
|
52
|
-
-- on. The maximum room index possible is 168. (It is not 169 because we start at 0 instead of 1.)
|
|
53
|
-
____exports.MAX_LEVEL_GRID_INDEX = 168
|
|
54
|
-
--- The game has a limit on the number of currently spawned familiars and will refuse to spawn any
|
|
55
|
-
-- more if it reaches the limit. Blue flies and blue spiders have a lower priority and will be
|
|
56
|
-
-- deleted to make room for other familiars.
|
|
57
|
-
____exports.MAX_NUM_FAMILIARS = 64
|
|
58
|
-
--- The game can only handle up to four different players.
|
|
59
|
-
____exports.MAX_NUM_INPUTS = 4
|
|
60
|
-
--- With Birthright, it is possible for Magdalene to have 18 heart containers.
|
|
61
|
-
____exports.MAX_PLAYER_HEART_CONTAINERS = 18
|
|
62
|
-
--- As the player continues to move in a direction, they will accelerate. When going from one wall to
|
|
63
|
-
-- another in a 2x2 room at 2.0 speed (the maximum that the speed stat can rise to), the amount of
|
|
64
|
-
-- units moved per update frame will climb to around 9.797 as they hit the opposite wall. The
|
|
65
|
-
-- constant specifies a value of 9.8 to be safe.
|
|
66
|
-
____exports.MAX_PLAYER_SPEED_IN_UNITS = 9.8
|
|
67
|
-
____exports.MAX_PLAYER_TRINKET_SLOTS = getEnumLength(nil, TrinketSlot)
|
|
68
|
-
--- If you set `EntityPlayer.ShotSpeed` lower than this value, it will have no effect.
|
|
69
|
-
____exports.MIN_PLAYER_SHOT_SPEED_STAT = 0.6
|
|
70
|
-
--- If you set `EntityPlayer.Speed` lower than this value, it will have no effect.
|
|
71
|
-
____exports.MIN_PLAYER_SPEED_STAT = 0.1
|
|
72
|
-
____exports.FIRST_ROOM_TYPE = RoomType.DEFAULT
|
|
73
|
-
____exports.LAST_ROOM_TYPE = getLastEnumValue(nil, RoomType)
|
|
74
|
-
--- The maximum speed stat that a player can have. Any additional speed beyond this will not take
|
|
75
|
-
-- effect.
|
|
76
|
-
____exports.MAX_SPEED_STAT = 2
|
|
77
|
-
--- This is in the center of the room.
|
|
78
|
-
____exports.NEW_FLOOR_STARTING_POSITION_NORMAL_MODE = Vector(320, 280)
|
|
79
|
-
--- This is near the top door.
|
|
80
|
-
____exports.NEW_FLOOR_STARTING_POSITION_GREED_MODE = Vector(320, 280)
|
|
81
|
-
--- This is next to the bottom door. Presumably, the player does not start in the center of the room
|
|
82
|
-
-- (like they do when getting to a new stage) so that the controls graphic is more visible.
|
|
83
|
-
____exports.NEW_RUN_PLAYER_STARTING_POSITION = Vector(320, 380)
|
|
84
|
-
____exports.FIRST_STAGE = LevelStage.BASEMENT_1
|
|
85
|
-
____exports.LAST_STAGE = getLastEnumValue(nil, LevelStage)
|
|
86
|
-
--- Corresponds to the maximum value for `EntityPlayer.SamsonBerserkCharge`.
|
|
87
|
-
____exports.MAX_TAINTED_SAMSON_BERSERK_CHARGE = 100000
|
|
88
|
-
____exports.NUM_DIMENSIONS = getEnumLength(nil, Dimension) - 1
|
|
89
|
-
--- The pill pool for each run is comprised of one effect for each unique pill color (minus gold and
|
|
90
|
-
-- horse pills.)
|
|
91
|
-
____exports.NUM_PILLS_IN_POOL = NUM_NORMAL_PILL_COLORS
|
|
92
|
-
____exports.SECOND_IN_MILLISECONDS = 1000
|
|
93
|
-
____exports.MINUTE_IN_MILLISECONDS = 60 * ____exports.SECOND_IN_MILLISECONDS
|
|
94
|
-
____exports.ONE_BY_ONE_ROOM_GRID_SIZE = 135
|
|
95
|
-
--- After taking damage, `EntityPlayer.SamsonBerserkCharge` is incremented by this amount.
|
|
96
|
-
____exports.TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000
|
|
97
|
-
--- This is the number of draw coordinates that each heart spans on the UI in the upper left hand
|
|
98
|
-
-- corner.
|
|
99
|
-
____exports.UI_HEART_WIDTH = 12
|
|
100
|
-
--- This is a safer version of the `Vector.One` constant. (Other mods can mutate `Vector.One`, so it
|
|
101
|
-
-- is not safe to use.)
|
|
102
|
-
____exports.VectorOne = Vector(1, 1)
|
|
103
|
-
--- This is a safer version of the `Vector.Zero` constant. (Other mods can mutate `Vector.Zero`, so
|
|
104
|
-
-- it is not safe to use.)
|
|
105
|
-
____exports.VectorZero = Vector(0, 0)
|
|
106
|
-
--- This is a safer version of the `Color.Default` constant. (Other mods can mutate `Color.Default`,
|
|
107
|
-
-- so it is not safe to use.)
|
|
108
|
-
--
|
|
109
|
-
-- If you need to mutate this, make a copy first with the `copyColor` helper function.
|
|
110
|
-
____exports.ColorDefault = Color(1, 1, 1)
|
|
111
|
-
--- Equal to `KColor(1, 1, 1, 1)`.
|
|
112
|
-
--
|
|
113
|
-
-- If you need to mutate this, make a copy first with the `copyKColor` helper function.
|
|
114
|
-
____exports.KColorDefault = KColor(1, 1, 1, 1)
|
|
115
|
-
return ____exports
|
|
116
|
-
|
|
117
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvY29uc3RhbnRzLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7QUFBQSw2Q0FPTztBQUxMO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFFRiwrQkFBdUM7QUFBOUI7QUFDVCxrQkFBZ0Q7QUFBdkM7QUFBZTs7O0FBTVgsZ0RBQW9DOzs7QUFNcEMsa0NBQXNCOztBQUd0QixpQ0FBcUI7O0FBR3JCLHVDQUEyQjtBQUUzQixxQ0FBeUI7O0FBR3pCLG9DQUF3QjtBQUV4QixpQ0FBcUI7Ozs7QUFPckIsK0NBQW1DOzs7QUFNbkMsNkJBQWlCOzs7O0FBT2pCLDhDQUFtQyxDQUFDLEtBQUssTUFDcEQ7O0FBR1cscUNBQXlCOztBQUd6Qix1Q0FBMkI7QUFFM0IsNENBQWdDOzs7QUFNaEMsdUNBQTJCOzs7O0FBTzNCLG1DQUF1Qjs7OztBQU92QixtQ0FBdUI7Ozs7QUFPdkIsZ0NBQW9COztBQUdwQiw2QkFBaUI7O0FBR2pCLDBDQUE4Qjs7Ozs7QUFROUIsd0NBQTRCO0FBRTVCLHVDQUEyQixtQkFBYzs7QUFHekMseUNBQTZCOztBQUc3QixvQ0FBd0I7QUFFeEIsOEJBQWtCO0FBQ2xCLDZCQUFpQixzQkFBaUI7OztBQU1sQyw2QkFBaUI7O0FBR2pCLHNEQUEwQyxPQUFPLEtBQUs7O0FBR3RELHFEQUF5QyxPQUFPLEtBQUs7OztBQU1yRCwrQ0FBbUMsT0FBTyxLQUFLO0FBRS9DLDBCQUFjO0FBQ2QseUJBQWEsc0JBQWlCOztBQUc5QixnREFBb0M7QUFFcEMsNkJBQWlCLG1CQUFjLGFBQWE7OztBQU01QyxnQ0FBb0I7QUFFcEIscUNBQXlCO0FBQ3pCLHFDQUF5QjtBQUV6Qix3Q0FBNEI7O0FBRzVCLCtEQUFtRDs7O0FBTW5ELDZCQUFpQjs7O0FBTWpCLHdCQUE4QixPQUFPLEdBQUc7OztBQU14Qyx5QkFBK0IsT0FBTyxHQUFHOzs7OztBQVF6QywyQkFBZ0MsTUFBTSxHQUFHLEdBQUc7Ozs7QUFPNUMsNEJBQWtDLE9BQU8sR0FBRyxHQUFHLEdBQUciLCJmaWxlIjoiY29uc3RhbnRzLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
|