isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cachedClasses.d.ts +56 -0
- package/dist/cachedClasses.d.ts.map +1 -0
- package/dist/cachedClasses.lua +50 -0
- package/dist/callbacks/customRevive.d.ts +2 -0
- package/dist/callbacks/customRevive.d.ts.map +1 -0
- package/dist/callbacks/customRevive.lua +148 -0
- package/dist/callbacks/itemPickup.d.ts +2 -0
- package/dist/callbacks/itemPickup.d.ts.map +1 -0
- package/dist/callbacks/itemPickup.lua +66 -0
- package/dist/callbacks/postAmbush.d.ts +2 -0
- package/dist/callbacks/postAmbush.d.ts.map +1 -0
- package/dist/callbacks/postAmbush.lua +56 -0
- package/dist/callbacks/postBombExploded.d.ts +2 -0
- package/dist/callbacks/postBombExploded.d.ts.map +1 -0
- package/dist/callbacks/postBombExploded.lua +26 -0
- package/dist/callbacks/postBombInitLate.d.ts +2 -0
- package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/postBombInitLate.lua +33 -0
- package/dist/callbacks/postBoneSwing.d.ts +2 -0
- package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/postBoneSwing.lua +50 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleEmpty.lua +40 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
- package/dist/callbacks/postCursedTeleport.d.ts +2 -0
- package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/postCursedTeleport.lua +122 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/postCustomDoorEnter.lua +240 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/postDiceRoomActivated.lua +41 -0
- package/dist/callbacks/postDoorRender.d.ts +2 -0
- package/dist/callbacks/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/postDoorRender.lua +26 -0
- package/dist/callbacks/postDoorUpdate.d.ts +2 -0
- package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/postDoorUpdate.lua +26 -0
- package/dist/callbacks/postEffectInitLate.d.ts +2 -0
- package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/postEffectInitLate.lua +33 -0
- package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
- package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postEffectStateChanged.lua +39 -0
- package/dist/callbacks/postEsauJr.d.ts +2 -0
- package/dist/callbacks/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/postEsauJr.lua +70 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarInitLate.lua +33 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
- package/dist/callbacks/postFlip.d.ts +2 -0
- package/dist/callbacks/postFlip.d.ts.map +1 -0
- package/dist/callbacks/postFlip.lua +64 -0
- package/dist/callbacks/postGreedModeWave.d.ts +2 -0
- package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/postGreedModeWave.lua +34 -0
- package/dist/callbacks/postGridEntity.d.ts +2 -0
- package/dist/callbacks/postGridEntity.d.ts.map +1 -0
- package/dist/callbacks/postGridEntity.lua +109 -0
- package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
- package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityCollision.lua +67 -0
- package/dist/callbacks/postGridEntityRender.d.ts +2 -0
- package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityRender.lua +26 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
- package/dist/callbacks/postItemDischarged.d.ts +3 -0
- package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/postItemDischarged.lua +105 -0
- package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
- package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/postKnifeInitLate.lua +33 -0
- package/dist/callbacks/postLaserInitLate.d.ts +2 -0
- package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/postLaserInitLate.lua +33 -0
- package/dist/callbacks/postNPCInitLate.d.ts +2 -0
- package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/postNPCInitLate.lua +33 -0
- package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
- package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postNPCStateChanged.lua +39 -0
- package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/postNewRoomEarly.lua +68 -0
- package/dist/callbacks/postPickupCollect.d.ts +2 -0
- package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/postPickupCollect.lua +41 -0
- package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
- package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitFirst.lua +55 -0
- package/dist/callbacks/postPickupInitLate.d.ts +2 -0
- package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitLate.lua +33 -0
- package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
- package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postPickupStateChanged.lua +39 -0
- package/dist/callbacks/postPitRender.d.ts +2 -0
- package/dist/callbacks/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/postPitRender.lua +26 -0
- package/dist/callbacks/postPitUpdate.d.ts +2 -0
- package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPitUpdate.lua +26 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
- package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeType.lua +41 -0
- package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
- package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
- package/dist/callbacks/postPlayerCollectible.lua +97 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
- package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
- package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
- package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPlayerInitLate.lua +35 -0
- package/dist/callbacks/postPlayerReordered.d.ts +2 -0
- package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
- package/dist/callbacks/postPlayerReordered.lua +114 -0
- package/dist/callbacks/postPoopRender.d.ts +2 -0
- package/dist/callbacks/postPoopRender.d.ts.map +1 -0
- package/dist/callbacks/postPoopRender.lua +26 -0
- package/dist/callbacks/postPoopUpdate.d.ts +2 -0
- package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPoopUpdate.lua +26 -0
- package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
- package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateRender.lua +26 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
- package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
- package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
- package/dist/callbacks/postProjectileInitLate.lua +33 -0
- package/dist/callbacks/postPurchase.d.ts +2 -0
- package/dist/callbacks/postPurchase.d.ts.map +1 -0
- package/dist/callbacks/postPurchase.lua +51 -0
- package/dist/callbacks/postRockRender.d.ts +2 -0
- package/dist/callbacks/postRockRender.d.ts.map +1 -0
- package/dist/callbacks/postRockRender.lua +26 -0
- package/dist/callbacks/postRockUpdate.d.ts +2 -0
- package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
- package/dist/callbacks/postRockUpdate.lua +26 -0
- package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
- package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
- package/dist/callbacks/postRoomClearChanged.lua +44 -0
- package/dist/callbacks/postSacrifice.d.ts +2 -0
- package/dist/callbacks/postSacrifice.d.ts.map +1 -0
- package/dist/callbacks/postSacrifice.lua +45 -0
- package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
- package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
- package/dist/callbacks/postSlotDestroyed.lua +68 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSlotInitUpdate.lua +55 -0
- package/dist/callbacks/postSlotRender.d.ts +2 -0
- package/dist/callbacks/postSlotRender.d.ts.map +1 -0
- package/dist/callbacks/postSlotRender.lua +58 -0
- package/dist/callbacks/postSpikesRender.d.ts +2 -0
- package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
- package/dist/callbacks/postSpikesRender.lua +26 -0
- package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
- package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSpikesUpdate.lua +26 -0
- package/dist/callbacks/postTNTRender.d.ts +2 -0
- package/dist/callbacks/postTNTRender.d.ts.map +1 -0
- package/dist/callbacks/postTNTRender.lua +26 -0
- package/dist/callbacks/postTNTUpdate.d.ts +2 -0
- package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
- package/dist/callbacks/postTNTUpdate.lua +26 -0
- package/dist/callbacks/postTearInitLate.d.ts +2 -0
- package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitLate.lua +33 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitVeryLate.lua +36 -0
- package/dist/callbacks/postTransformation.d.ts +2 -0
- package/dist/callbacks/postTransformation.d.ts.map +1 -0
- package/dist/callbacks/postTransformation.lua +48 -0
- package/dist/callbacks/postTrinketBreak.d.ts +2 -0
- package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
- package/dist/callbacks/postTrinketBreak.lua +73 -0
- package/dist/callbacks/preBerserkDeath.d.ts +2 -0
- package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
- package/dist/callbacks/preBerserkDeath.lua +38 -0
- package/dist/callbacks/preNewLevel.d.ts +2 -0
- package/dist/callbacks/preNewLevel.d.ts.map +1 -0
- package/dist/callbacks/preNewLevel.lua +45 -0
- package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
- package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
- package/dist/callbacks/reorderedCallbacks.lua +118 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupCollect.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPitRender.lua +30 -0
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts +7 -0
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- package/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts +0 -8
- package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +0 -91
- package/objects/roomShapeToGridWidth.d.ts +0 -4
- package/objects/roomShapeToGridWidth.lua +0 -22
- package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
- package/objects/roomShapeToTopLeftPosition.lua +0 -26
- package/objects/roomShapeVolumes.d.ts +0 -13
- package/objects/roomShapeVolumes.lua +0 -32
- package/objects/roomTypeGotoPrefixes.d.ts +0 -4
- package/objects/roomTypeGotoPrefixes.lua +0 -37
- package/objects/roomTypeNames.d.ts +0 -5
- package/objects/roomTypeNames.lua +0 -38
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.d.ts +0 -4
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +0 -15
- package/objects/stageTypeSuffixes.d.ts +0 -4
- package/objects/stageTypeSuffixes.lua +0 -14
- package/objects/stageTypeToLetter.d.ts +0 -4
- package/objects/stageTypeToLetter.lua +0 -14
- package/objects/transformationNames.d.ts +0 -4
- package/objects/transformationNames.lua +0 -22
- package/objects/versusScreenBackgroundColors.d.ts +0 -5
- package/objects/versusScreenBackgroundColors.lua +0 -40
- package/objects/versusScreenDirtSpotColors.d.ts +0 -5
- package/objects/versusScreenDirtSpotColors.lua +0 -40
- package/patchErrorFunctions.d.ts +0 -1
- package/patchErrorFunctions.lua +0 -60
- package/sets/LRoomShapesSet.d.ts +0 -2
- package/sets/LRoomShapesSet.lua +0 -10
- package/sets/bossSets.d.ts +0 -4
- package/sets/bossSets.lua +0 -556
- package/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -2
- package/sets/charactersThatStartWithAnActiveItemSet.lua +0 -22
- package/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +0 -2
- package/sets/charactersWithBlackHeartFromEternalHeartSet.lua +0 -10
- package/sets/charactersWithFreeDevilDealsSet.d.ts +0 -2
- package/sets/charactersWithFreeDevilDealsSet.lua +0 -10
- package/sets/charactersWithNoRedHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoRedHeartsSet.lua +0 -21
- package/sets/charactersWithNoSoulHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoSoulHeartsSet.lua +0 -18
- package/sets/chestPickupVariantsSet.d.ts +0 -2
- package/sets/chestPickupVariantsSet.lua +0 -23
- package/sets/consoleCommandsSet.d.ts +0 -5
- package/sets/consoleCommandsSet.lua +0 -63
- package/sets/familiarsThatShootPlayerTearsSet.d.ts +0 -2
- package/sets/familiarsThatShootPlayerTearsSet.lua +0 -19
- package/sets/lostStyleCharactersSet.d.ts +0 -6
- package/sets/lostStyleCharactersSet.lua +0 -18
- package/sets/mineShaftRoomSubTypesSet.d.ts +0 -2
- package/sets/mineShaftRoomSubTypesSet.lua +0 -16
- package/sets/narrowRoomShapesSet.d.ts +0 -2
- package/sets/narrowRoomShapesSet.lua +0 -10
- package/sets/redHeartSubTypesSet.d.ts +0 -2
- package/sets/redHeartSubTypesSet.lua +0 -10
- package/sets/sinEntityTypesSet.d.ts +0 -2
- package/sets/sinEntityTypesSet.lua +0 -18
- package/sets/singleUseActiveCollectibleTypesSet.d.ts +0 -2
- package/sets/singleUseActiveCollectibleTypesSet.lua +0 -19
- package/sets/storyBossesSet.d.ts +0 -2
- package/sets/storyBossesSet.lua +0 -24
- package/shaderCrashFix.d.ts +0 -7
- package/shaderCrashFix.lua +0 -20
- package/types/AnyEntity.d.ts +0 -12
- package/types/AnyEntity.lua +0 -4
- package/types/CollectibleIndex.d.ts +0 -16
- package/types/CollectibleIndex.lua +0 -4
- package/types/PickingUpItem.d.ts +0 -34
- package/types/PickingUpItem.lua +0 -36
- package/types/PlayerIndex.d.ts +0 -16
- package/types/PlayerIndex.lua +0 -4
- package/types/private/IsaacAPIClass.d.ts +0 -4
- package/types/private/IsaacAPIClass.lua +0 -4
- package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
- package/types/private/SerializedIsaacAPIClass.lua +0 -4
- package/types/private/TSTLClass.d.ts +0 -4
- package/types/private/TSTLClass.lua +0 -4
- package/upgradeMod.d.ts +0 -23
- package/upgradeMod.lua +0 -56
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local __TS__StringSplit = ____lualib.__TS__StringSplit
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local __TS__StringSlice = ____lualib.__TS__StringSlice
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local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
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local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
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local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local sfxManager = ____cachedClasses.sfxManager
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local ____constants = require("constants")
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local FIRST_ROOM_TYPE = ____constants.FIRST_ROOM_TYPE
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local FIRST_STAGE = ____constants.FIRST_STAGE
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local LAST_ROOM_TYPE = ____constants.LAST_ROOM_TYPE
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local LAST_STAGE = ____constants.LAST_STAGE
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local MAX_LEVEL_GRID_INDEX = ____constants.MAX_LEVEL_GRID_INDEX
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local ____constantsFirstLast = require("constantsFirstLast")
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local FIRST_CARD = ____constantsFirstLast.FIRST_CARD
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local FIRST_CHARACTER = ____constantsFirstLast.FIRST_CHARACTER
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local FIRST_PILL_EFFECT = ____constantsFirstLast.FIRST_PILL_EFFECT
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local LAST_CARD = ____constantsFirstLast.LAST_CARD
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local LAST_PILL_EFFECT = ____constantsFirstLast.LAST_PILL_EFFECT
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local LAST_VANILLA_CHARACTER = ____constantsFirstLast.LAST_VANILLA_CHARACTER
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local ____HealthType = require("enums.HealthType")
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local HealthType = ____HealthType.HealthType
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local ____cards = require("functions.cards")
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local getCardName = ____cards.getCardName
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local ____character = require("functions.character")
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local getCharacterName = ____character.getCharacterName
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local ____charge = require("functions.charge")
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local addCharge = ____charge.addCharge
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local ____collectibles = require("functions.collectibles")
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local isValidCollectibleType = ____collectibles.isValidCollectibleType
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local ____entitySpecific = require("functions.entitySpecific")
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local getNPCs = ____entitySpecific.getNPCs
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local ____enums = require("functions.enums")
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local getEnumValues = ____enums.getEnumValues
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local ____flag = require("functions.flag")
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local addFlag = ____flag.addFlag
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local ____gridEntity = require("functions.gridEntity")
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local spawnGrid = ____gridEntity.spawnGrid
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local ____log = require("functions.log")
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local logEffects = ____log.logEffects
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local logRoom = ____log.logRoom
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local logSeedEffects = ____log.logSeedEffects
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local logSounds = ____log.logSounds
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local ____map = require("functions.map")
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local getMapPartialMatch = ____map.getMapPartialMatch
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local ____pickups = require("functions.pickups")
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local spawnCard = ____pickups.spawnCard
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local spawnPill = ____pickups.spawnPill
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local spawnTrinket = ____pickups.spawnTrinket
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local ____pills = require("functions.pills")
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local getPillEffectName = ____pills.getPillEffectName
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local ____player = require("functions.player")
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local addCollectibleCostume = ____player.addCollectibleCostume
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local getPlayerName = ____player.getPlayerName
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local removeCollectibleCostume = ____player.removeCollectibleCostume
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local useActiveItemTemp = ____player.useActiveItemTemp
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local ____playerIndex = require("functions.playerIndex")
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local getPlayers = ____playerIndex.getPlayers
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local ____roomGrid = require("functions.roomGrid")
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local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
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local ____rooms = require("functions.rooms")
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local changeRoom = ____rooms.changeRoom
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local getRoomGridIndexesForType = ____rooms.getRoomGridIndexesForType
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local ____run = require("functions.run")
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local onSetSeed = ____run.onSetSeed
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local restart = ____run.restart
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local setUnseeded = ____run.setUnseeded
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local ____trinkets = require("functions.trinkets")
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local getGoldenTrinketType = ____trinkets.getGoldenTrinketType
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local ____utils = require("functions.utils")
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local irange = ____utils.irange
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local printConsole = ____utils.printConsole
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local printEnabled = ____utils.printEnabled
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local ____cardMap = require("maps.cardMap")
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local CARD_MAP = ____cardMap.CARD_MAP
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local ____characterMap = require("maps.characterMap")
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local CHARACTER_MAP = ____characterMap.CHARACTER_MAP
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local ____pillEffectMap = require("maps.pillEffectMap")
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local PILL_EFFECT_MAP = ____pillEffectMap.PILL_EFFECT_MAP
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local ____roomTypeMap = require("maps.roomTypeMap")
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local ROOM_TYPE_MAP = ____roomTypeMap.ROOM_TYPE_MAP
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local ____commandsSubroutines = require("features.extraConsoleCommands.commandsSubroutines")
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local addHeart = ____commandsSubroutines.addHeart
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local devilAngel = ____commandsSubroutines.devilAngel
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local listEntities = ____commandsSubroutines.listEntities
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local listGridEntities = ____commandsSubroutines.listGridEntities
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local movePlayer = ____commandsSubroutines.movePlayer
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local spawnTrapdoorOrCrawlSpace = ____commandsSubroutines.spawnTrapdoorOrCrawlSpace
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local warpToRoomType = ____commandsSubroutines.warpToRoomType
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local ____v = require("features.extraConsoleCommands.v")
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local v = ____v.default
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--- Gives a half black heart. Provide a number to give a custom amount of hearts. (You can use
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-- negative numbers to remove hearts.)
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function ____exports.blackHearts(self, params)
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addHeart(nil, params, HealthType.BLACK)
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end
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111
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--- Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
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-- "debug 10".
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function ____exports.chaosCardTears(self)
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v.run.chaosCardTears = not v.run.chaosCardTears
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printEnabled(nil, v.run.chaosCardTears, "Chaos Card tears")
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end
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--- Warps to the Devil Room for the floor. If the Angel Room has already been visited or initialized,
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-- this will uninitialize it and make an Devil Room instead.
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function ____exports.devil(self)
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devilAngel(nil, true)
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end
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122
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--- Gives an eternal heart. Provide a number to give a custom amount of hearts. (You can use negative
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-- numbers to remove hearts.)
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function ____exports.eternalHearts(self, params)
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addHeart(nil, params, HealthType.ETERNAL)
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end
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127
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--- Gives the player a golden bomb.
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128
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function ____exports.goldenBomb(self)
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local player = Isaac.GetPlayer()
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player:AddGoldenBomb()
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end
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--- Gives a golden heart. Provide a number to give a custom amount of hearts. (You can use negative
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-- numbers to remove hearts.)
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134
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function ____exports.goldenHearts(self, params)
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addHeart(nil, params, HealthType.GOLDEN)
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end
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137
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--- Gives the player a golden key.
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138
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function ____exports.goldenKey(self)
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local player = Isaac.GetPlayer()
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player:AddGoldenKey()
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end
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142
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--- Alias for the "debug 2" command. Useful for seeing the grid costs of each tile in the room.
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143
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function ____exports.gridCosts(self)
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Isaac.ExecuteCommand("debug 2")
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end
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146
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--- Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use negative
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147
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-- numbers to remove hearts.)
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function ____exports.hearts(self, params)
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addHeart(nil, params, HealthType.RED)
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end
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151
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--- Warps to the I AM ERROR room for the floor.
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152
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function ____exports.iAmError(self)
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changeRoom(nil, GridRoom.ERROR)
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end
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155
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--- Sets every NPC in the room to 1 HP.
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156
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function ____exports.oneHP(self)
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for ____, npc in ipairs(getNPCs(nil)) do
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npc.HitPoints = 1
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end
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printConsole(nil, "Set every NPC to 1 HP.")
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end
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162
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--- Gives a poop mana charge. This only affects Tainted Blue Baby. Provide a number to give a custom
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163
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-- amount of charges. (You can use negative numbers to remove charges.)
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164
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function ____exports.poopMana(self, params)
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165
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local charges = 1
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if params ~= "" then
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local num = tonumber(params)
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if num == nil then
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printConsole(nil, "That is an invalid amount of mana to add.")
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return
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end
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charges = num
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end
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local player = Isaac.GetPlayer()
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player:AddPoopMana(charges)
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end
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177
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--- Gives a half soul heart. Provide a number to give a custom amount of hearts. (You can use
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178
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-- negative numbers to remove hearts.)
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179
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function ____exports.soulHearts(self, params)
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addHeart(nil, params, HealthType.SOUL)
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end
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182
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--- Play the supplied sound effect.
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--
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184
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-- For example:
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-- - sound 1 - Plays the 1-Up sound effect.
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186
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function ____exports.sound(self, params)
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187
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local soundEffect = tonumber(params)
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188
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if soundEffect == nil then
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printConsole(nil, "That is an invalid sound effect ID.")
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return
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end
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192
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sfxManager:Play(soundEffect)
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end
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194
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--- Warps to the starting room of the floor.
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195
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function ____exports.startingRoom(self)
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196
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local level = game:GetLevel()
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197
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-
local startingRoomIndex = level:GetStartingRoomIndex()
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198
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changeRoom(nil, startingRoomIndex)
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199
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end
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200
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--- Adds a single charge to the player's specified active item. You must provide the active slot
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201
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-- number. Provide a second number to give a custom amount of charges. (You can use negative numbers
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-- to remove charge.)
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203
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function ____exports.addCharges(self, params)
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204
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if params == "" then
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printConsole(nil, "You must specify a slot number. (Use 0 for the primary slot, 1 for the Schoolbag slot, 2 for the pocket item slot, and 3 for the Dice Bag slot.)")
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return
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207
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end
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local args = __TS__StringSplit(params, " ")
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209
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if #args ~= 1 and #args ~= 2 then
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printConsole(nil, "That is an invalid amount of arguments.")
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211
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return
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212
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end
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213
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local activeSlotString, numChargeString = table.unpack(args)
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214
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local activeSlot = tonumber(activeSlotString)
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215
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if activeSlot == nil then
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printConsole(
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nil,
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218
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"The provided slot number is invalid: " .. tostring(activeSlotString)
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)
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return
|
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221
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-
end
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222
|
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if activeSlot < ActiveSlot.PRIMARY or activeSlot > ActiveSlot.POCKET_SINGLE_USE then
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printConsole(
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nil,
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225
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"The provided slot number is invalid: " .. tostring(activeSlot)
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)
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return
|
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228
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-
end
|
|
229
|
-
local numCharges = 1
|
|
230
|
-
if numChargeString ~= nil then
|
|
231
|
-
local numChargesAttempt = tonumber(numChargeString)
|
|
232
|
-
if numChargesAttempt == nil then
|
|
233
|
-
printConsole(nil, "The provided charge amount is invalid: " .. numChargeString)
|
|
234
|
-
return
|
|
235
|
-
end
|
|
236
|
-
numCharges = numChargesAttempt
|
|
237
|
-
end
|
|
238
|
-
local player = Isaac.GetPlayer()
|
|
239
|
-
addCharge(nil, player, activeSlot, numCharges)
|
|
240
|
-
end
|
|
241
|
-
--- Warps to the Angel Room for the floor. If the Devil Room has already been visited or initialized,
|
|
242
|
-
-- this will uninitialize it and make an Angel Room instead.
|
|
243
|
-
function ____exports.angel(self)
|
|
244
|
-
devilAngel(nil, false)
|
|
245
|
-
end
|
|
246
|
-
--- Activates the flags for the Ascent (i.e. Backwards Path).
|
|
247
|
-
function ____exports.ascent(self)
|
|
248
|
-
game:SetStateFlag(GameStateFlag.BACKWARDS_PATH_INIT, true)
|
|
249
|
-
game:SetStateFlag(GameStateFlag.BACKWARDS_PATH, true)
|
|
250
|
-
printConsole(nil, "Set Ascent flags.")
|
|
251
|
-
end
|
|
252
|
-
--- Warps to the first Clean Bedroom or Dirty Bedroom on the floor.
|
|
253
|
-
function ____exports.bedroom(self)
|
|
254
|
-
local cleanBedroomGridIndexes = getRoomGridIndexesForType(nil, RoomType.CLEAN_BEDROOM)
|
|
255
|
-
if #cleanBedroomGridIndexes > 0 then
|
|
256
|
-
warpToRoomType(nil, RoomType.CLEAN_BEDROOM)
|
|
257
|
-
return
|
|
258
|
-
end
|
|
259
|
-
local dirtyBedroomGridIndexes = getRoomGridIndexesForType(nil, RoomType.DIRTY_BEDROOM)
|
|
260
|
-
if #dirtyBedroomGridIndexes > 0 then
|
|
261
|
-
warpToRoomType(nil, RoomType.DIRTY_BEDROOM)
|
|
262
|
-
return
|
|
263
|
-
end
|
|
264
|
-
printConsole(nil, "There are no Clean Bedrooms or Dirty Bedrooms on this floor.")
|
|
265
|
-
end
|
|
266
|
-
--- Alias for the "blackhearts" command.
|
|
267
|
-
function ____exports.bh(self, params)
|
|
268
|
-
____exports.blackHearts(nil, params)
|
|
269
|
-
end
|
|
270
|
-
--- Warps to the Black Market for the floor.
|
|
271
|
-
function ____exports.blackMarket(self)
|
|
272
|
-
changeRoom(nil, GridRoom.BLACK_MARKET)
|
|
273
|
-
end
|
|
274
|
-
--- Gives a blood charge. This only affects Bethany. Provide a number to give a custom amount of
|
|
275
|
-
-- charges. (You can use negative numbers to remove charges.)
|
|
276
|
-
function ____exports.bloodCharges(self, params)
|
|
277
|
-
local charges = 1
|
|
278
|
-
if params ~= "" then
|
|
279
|
-
local num = tonumber(params)
|
|
280
|
-
if num == nil then
|
|
281
|
-
printConsole(nil, "That is an invalid amount of charges to add.")
|
|
282
|
-
return
|
|
283
|
-
end
|
|
284
|
-
charges = num
|
|
285
|
-
end
|
|
286
|
-
local player = Isaac.GetPlayer()
|
|
287
|
-
player:AddBloodCharge(charges)
|
|
288
|
-
end
|
|
289
|
-
--- Alias for the "blackMarket" command.
|
|
290
|
-
function ____exports.bm(self)
|
|
291
|
-
____exports.blackMarket(nil)
|
|
292
|
-
end
|
|
293
|
-
--- Gives a bomb. Provide a number to give a custom amount of bombs. (You can use negative numbers to
|
|
294
|
-
-- remove bombs.)
|
|
295
|
-
function ____exports.bomb(self, params)
|
|
296
|
-
local numBombs = 1
|
|
297
|
-
if params ~= "" then
|
|
298
|
-
local num = tonumber(params)
|
|
299
|
-
if num == nil then
|
|
300
|
-
printConsole(nil, "That is an invalid amount of bombs to add.")
|
|
301
|
-
return
|
|
302
|
-
end
|
|
303
|
-
numBombs = num
|
|
304
|
-
end
|
|
305
|
-
local player = Isaac.GetPlayer()
|
|
306
|
-
player:AddBombs(numBombs)
|
|
307
|
-
end
|
|
308
|
-
--- Gives 99 bombs. Provide a number to give a custom amount of bombs. (You can use negative numbers
|
|
309
|
-
-- to remove bombs.)
|
|
310
|
-
function ____exports.bombs(self, params)
|
|
311
|
-
local numBombs = 99
|
|
312
|
-
if params ~= "" then
|
|
313
|
-
local num = tonumber(params)
|
|
314
|
-
if num == nil then
|
|
315
|
-
printConsole(nil, "That is an invalid amount of bombs to add.")
|
|
316
|
-
return
|
|
317
|
-
end
|
|
318
|
-
numBombs = num
|
|
319
|
-
end
|
|
320
|
-
local player = Isaac.GetPlayer()
|
|
321
|
-
player:AddBombs(numBombs)
|
|
322
|
-
end
|
|
323
|
-
--- Gives a bone heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
324
|
-
-- numbers to remove hearts.)
|
|
325
|
-
function ____exports.boneHearts(self, params)
|
|
326
|
-
addHeart(nil, params, HealthType.BONE)
|
|
327
|
-
end
|
|
328
|
-
--- Warps to the first Boss Room on the floor.
|
|
329
|
-
function ____exports.boss(self)
|
|
330
|
-
warpToRoomType(nil, RoomType.BOSS)
|
|
331
|
-
end
|
|
332
|
-
--- Warps to the Boss Rush for the floor.
|
|
333
|
-
function ____exports.bossRush(self)
|
|
334
|
-
changeRoom(nil, GridRoom.BOSS_RUSH)
|
|
335
|
-
end
|
|
336
|
-
--- Gives a broken heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
337
|
-
-- numbers to remove hearts.)
|
|
338
|
-
function ____exports.brokenHearts(self, params)
|
|
339
|
-
addHeart(nil, params, HealthType.BROKEN)
|
|
340
|
-
end
|
|
341
|
-
--- Gives the specified card. Accepts either the card sub-type or the partial name of the card.
|
|
342
|
-
--
|
|
343
|
-
-- For example:
|
|
344
|
-
-- - card 5 - Gives The Emperor.
|
|
345
|
-
-- - card spa - Gives 2 of Spades.
|
|
346
|
-
function ____exports.card(self, params)
|
|
347
|
-
if params == "" then
|
|
348
|
-
printConsole(nil, "You must specify a card name or number.")
|
|
349
|
-
return
|
|
350
|
-
end
|
|
351
|
-
local cardNum
|
|
352
|
-
local num = tonumber(params)
|
|
353
|
-
if num == nil then
|
|
354
|
-
local match = getMapPartialMatch(nil, params, CARD_MAP)
|
|
355
|
-
if match == nil then
|
|
356
|
-
printConsole(nil, "Unknown card: " .. params)
|
|
357
|
-
return
|
|
358
|
-
end
|
|
359
|
-
cardNum = match[2]
|
|
360
|
-
else
|
|
361
|
-
if num < FIRST_CARD or num > LAST_CARD then
|
|
362
|
-
printConsole(
|
|
363
|
-
nil,
|
|
364
|
-
"Invalid card sub-type: " .. tostring(num)
|
|
365
|
-
)
|
|
366
|
-
return
|
|
367
|
-
end
|
|
368
|
-
cardNum = num
|
|
369
|
-
end
|
|
370
|
-
local cardName = getCardName(nil, cardNum)
|
|
371
|
-
Isaac.ExecuteCommand("g k" .. tostring(cardNum))
|
|
372
|
-
printConsole(
|
|
373
|
-
nil,
|
|
374
|
-
((("Gave card: " .. cardName) .. " (") .. tostring(cardNum)) .. ")"
|
|
375
|
-
)
|
|
376
|
-
end
|
|
377
|
-
--- Spawns every card on the ground, starting at the top-left-most tile.
|
|
378
|
-
function ____exports.cards(self)
|
|
379
|
-
local cardType = 1
|
|
380
|
-
do
|
|
381
|
-
local y = 0
|
|
382
|
-
while y <= 6 do
|
|
383
|
-
do
|
|
384
|
-
local x = 0
|
|
385
|
-
while x <= 12 do
|
|
386
|
-
if cardType == LAST_CARD then
|
|
387
|
-
return
|
|
388
|
-
end
|
|
389
|
-
local position = gridCoordinatesToWorldPosition(nil, x, y)
|
|
390
|
-
spawnCard(nil, cardType, position)
|
|
391
|
-
cardType = cardType + 1
|
|
392
|
-
x = x + 1
|
|
393
|
-
end
|
|
394
|
-
end
|
|
395
|
-
y = y + 1
|
|
396
|
-
end
|
|
397
|
-
end
|
|
398
|
-
end
|
|
399
|
-
--- Alias for the "chaosCardTears" command.
|
|
400
|
-
function ____exports.cc(self)
|
|
401
|
-
____exports.chaosCardTears(nil)
|
|
402
|
-
end
|
|
403
|
-
--- Restart as the specified character. Accepts either the character sub-type or the partial name of
|
|
404
|
-
-- the character.
|
|
405
|
-
--
|
|
406
|
-
-- For example:
|
|
407
|
-
-- - character 2 - Restarts as Cain.
|
|
408
|
-
-- - character ta - Restarts as Tainted Azazel.
|
|
409
|
-
function ____exports.characterCommand(self, params)
|
|
410
|
-
if params == "" then
|
|
411
|
-
printConsole(nil, "You must specify a character name or number.")
|
|
412
|
-
return
|
|
413
|
-
end
|
|
414
|
-
local character
|
|
415
|
-
local num = tonumber(params)
|
|
416
|
-
if num == nil then
|
|
417
|
-
local match = getMapPartialMatch(nil, params, CHARACTER_MAP)
|
|
418
|
-
if match == nil then
|
|
419
|
-
printConsole(nil, "Unknown character: " .. params)
|
|
420
|
-
return
|
|
421
|
-
end
|
|
422
|
-
character = match[2]
|
|
423
|
-
else
|
|
424
|
-
if num < FIRST_CHARACTER or num > LAST_VANILLA_CHARACTER then
|
|
425
|
-
printConsole(
|
|
426
|
-
nil,
|
|
427
|
-
"Invalid player sub-type: " .. tostring(num)
|
|
428
|
-
)
|
|
429
|
-
return
|
|
430
|
-
end
|
|
431
|
-
character = num
|
|
432
|
-
end
|
|
433
|
-
local characterName = getCharacterName(nil, character)
|
|
434
|
-
restart(nil, character)
|
|
435
|
-
printConsole(
|
|
436
|
-
nil,
|
|
437
|
-
((("Restarting as character: " .. characterName) .. " (") .. tostring(character)) .. ")"
|
|
438
|
-
)
|
|
439
|
-
end
|
|
440
|
-
--- Alias for the "addCharges" command.
|
|
441
|
-
function ____exports.charge(self, params)
|
|
442
|
-
____exports.addCharges(nil, params)
|
|
443
|
-
end
|
|
444
|
-
--- Warps to the first Clean Bedroom on the floor.
|
|
445
|
-
function ____exports.cleanBedroom(self)
|
|
446
|
-
warpToRoomType(nil, RoomType.CLEAN_BEDROOM)
|
|
447
|
-
end
|
|
448
|
-
--- Gives a coin. Provide a number to give a custom amount of coins. (You can use negative numbers to
|
|
449
|
-
-- remove coins.)
|
|
450
|
-
function ____exports.coin(self, params)
|
|
451
|
-
local numCoins = 1
|
|
452
|
-
if params ~= "" then
|
|
453
|
-
local num = tonumber(params)
|
|
454
|
-
if num == nil then
|
|
455
|
-
printConsole(nil, "That is an invalid amount of coins to add.")
|
|
456
|
-
return
|
|
457
|
-
end
|
|
458
|
-
numCoins = num
|
|
459
|
-
end
|
|
460
|
-
local player = Isaac.GetPlayer()
|
|
461
|
-
player:AddCoins(numCoins)
|
|
462
|
-
end
|
|
463
|
-
--- Gives 999 coins. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
464
|
-
-- to remove coins.)
|
|
465
|
-
function ____exports.coins(self, params)
|
|
466
|
-
local numCoins = 999
|
|
467
|
-
if params ~= "" then
|
|
468
|
-
local num = tonumber(params)
|
|
469
|
-
if num == nil then
|
|
470
|
-
printConsole(nil, "That is an invalid amount of coins to add.")
|
|
471
|
-
return
|
|
472
|
-
end
|
|
473
|
-
numCoins = num
|
|
474
|
-
end
|
|
475
|
-
local player = Isaac.GetPlayer()
|
|
476
|
-
player:AddCoins(numCoins)
|
|
477
|
-
end
|
|
478
|
-
--- Creates a crawl space next to the player.
|
|
479
|
-
function ____exports.crawlSpace(self)
|
|
480
|
-
spawnTrapdoorOrCrawlSpace(nil, false)
|
|
481
|
-
end
|
|
482
|
-
--- Uses the D20.
|
|
483
|
-
function ____exports.d20(self)
|
|
484
|
-
local player = Isaac.GetPlayer()
|
|
485
|
-
useActiveItemTemp(nil, player, CollectibleType.D20)
|
|
486
|
-
end
|
|
487
|
-
--- Uses the D6.
|
|
488
|
-
function ____exports.d6(self)
|
|
489
|
-
local player = Isaac.GetPlayer()
|
|
490
|
-
useActiveItemTemp(nil, player, CollectibleType.D6)
|
|
491
|
-
end
|
|
492
|
-
--- Toggles extremely high-damage tears for the player.
|
|
493
|
-
function ____exports.damage(self)
|
|
494
|
-
v.run.maxDamage = not v.run.maxDamage
|
|
495
|
-
printEnabled(nil, v.run.maxDamage, "debug damage")
|
|
496
|
-
end
|
|
497
|
-
--- Alias for the "devil" command.
|
|
498
|
-
function ____exports.dd(self)
|
|
499
|
-
____exports.devil(nil)
|
|
500
|
-
end
|
|
501
|
-
--- Warps to the first Dirty Bedroom on the floor.
|
|
502
|
-
function ____exports.dirtyBedroom(self)
|
|
503
|
-
warpToRoomType(nil, RoomType.DIRTY_BEDROOM)
|
|
504
|
-
end
|
|
505
|
-
--- Toggles whether or not curses can appear.
|
|
506
|
-
function ____exports.disableCurses(self)
|
|
507
|
-
v.persistent.disableCurses = not v.persistent.disableCurses
|
|
508
|
-
printEnabled(nil, not v.persistent.disableCurses, "curses")
|
|
509
|
-
end
|
|
510
|
-
--- Moves the player 0.5 units down. Provide a number to move a custom amount of units.
|
|
511
|
-
function ____exports.down(self, params)
|
|
512
|
-
movePlayer(nil, params, Direction.DOWN)
|
|
513
|
-
end
|
|
514
|
-
--- Warps to the Dungeon (i.e. crawl space) for the floor.
|
|
515
|
-
function ____exports.dungeon(self)
|
|
516
|
-
changeRoom(nil, GridRoom.DUNGEON)
|
|
517
|
-
end
|
|
518
|
-
--- Logs the player's current temporary effects to the "log.txt" file.
|
|
519
|
-
function ____exports.effects(self)
|
|
520
|
-
local player = Isaac.GetPlayer()
|
|
521
|
-
logEffects(player)
|
|
522
|
-
printConsole(nil, "Logged the player's effects to the \"log.txt\" file.")
|
|
523
|
-
end
|
|
524
|
-
--- Alias for the "eternalHearts" command.
|
|
525
|
-
function ____exports.eh(self, params)
|
|
526
|
-
____exports.eternalHearts(nil, params)
|
|
527
|
-
end
|
|
528
|
-
--- Alias for the "iAmError" command.
|
|
529
|
-
function ____exports.error(self)
|
|
530
|
-
____exports.iAmError(nil)
|
|
531
|
-
end
|
|
532
|
-
--- Toggles flight for the player.
|
|
533
|
-
function ____exports.flight(self, params)
|
|
534
|
-
local player = Isaac.GetPlayer()
|
|
535
|
-
v.run.flight = not v.run.flight
|
|
536
|
-
if params == "true" then
|
|
537
|
-
v.run.flight = true
|
|
538
|
-
elseif params == "false" then
|
|
539
|
-
v.run.flight = false
|
|
540
|
-
end
|
|
541
|
-
player:AddCacheFlags(CacheFlag.FLYING)
|
|
542
|
-
player:EvaluateItems()
|
|
543
|
-
local collectibleUsedToShowFlight = CollectibleType.FATE
|
|
544
|
-
if v.run.flight then
|
|
545
|
-
addCollectibleCostume(nil, player, collectibleUsedToShowFlight)
|
|
546
|
-
else
|
|
547
|
-
removeCollectibleCostume(nil, player, collectibleUsedToShowFlight)
|
|
548
|
-
end
|
|
549
|
-
printEnabled(nil, v.run.maxSpeed, "max speed")
|
|
550
|
-
end
|
|
551
|
-
--- Alias for the "startingRoom" command.
|
|
552
|
-
function ____exports.fool(self)
|
|
553
|
-
____exports.startingRoom(nil)
|
|
554
|
-
end
|
|
555
|
-
--- Prints the current position of all players.
|
|
556
|
-
function ____exports.getPosition(self)
|
|
557
|
-
for ____, player in ipairs(getPlayers(nil)) do
|
|
558
|
-
local playerName = getPlayerName(nil, player)
|
|
559
|
-
printConsole(
|
|
560
|
-
nil,
|
|
561
|
-
((((("Player position for " .. playerName) .. ": (") .. tostring(player.Position.X)) .. ", ") .. tostring(player.Position.Y)) .. ")"
|
|
562
|
-
)
|
|
563
|
-
end
|
|
564
|
-
end
|
|
565
|
-
--- Gives a Giga Bomb. Provide a number to give a custom amount of Giga Bombs. (You can use negative
|
|
566
|
-
-- numbers to remove bombs.)
|
|
567
|
-
function ____exports.gigaBomb(self, params)
|
|
568
|
-
local numBombs = 1
|
|
569
|
-
if params ~= "" then
|
|
570
|
-
local num = tonumber(params)
|
|
571
|
-
if num == nil then
|
|
572
|
-
printConsole(nil, "That is an invalid amount of Giga Bombs to add.")
|
|
573
|
-
return
|
|
574
|
-
end
|
|
575
|
-
numBombs = num
|
|
576
|
-
end
|
|
577
|
-
local player = Isaac.GetPlayer()
|
|
578
|
-
player:AddGigaBombs(numBombs)
|
|
579
|
-
end
|
|
580
|
-
--- Alias for the "goldenBomb" command.
|
|
581
|
-
function ____exports.goldBomb(self)
|
|
582
|
-
____exports.goldenBomb(nil)
|
|
583
|
-
end
|
|
584
|
-
--- Alias for the "goldenHearts" command.
|
|
585
|
-
function ____exports.goldHearts(self, params)
|
|
586
|
-
____exports.goldenHearts(nil, params)
|
|
587
|
-
end
|
|
588
|
-
--- Alias for the "goldenKey" command.
|
|
589
|
-
function ____exports.goldKey(self)
|
|
590
|
-
____exports.goldenKey(nil)
|
|
591
|
-
end
|
|
592
|
-
--- Alias for the "debug 11" command. Useful for seeing the coordinates and grid index of each tile
|
|
593
|
-
-- in the room.
|
|
594
|
-
function ____exports.grid(self)
|
|
595
|
-
Isaac.ExecuteCommand("debug 11")
|
|
596
|
-
end
|
|
597
|
-
--- Alias for the "gridCosts" command.
|
|
598
|
-
function ____exports.grid2(self)
|
|
599
|
-
____exports.gridCosts(nil)
|
|
600
|
-
end
|
|
601
|
-
--- Spawns every grid entity, starting at the top-left-most tile.
|
|
602
|
-
function ____exports.gridEntities(self)
|
|
603
|
-
local gridEntityTypes = getEnumValues(nil, GridEntityType)
|
|
604
|
-
local gridEntityTypeIndex = -1
|
|
605
|
-
do
|
|
606
|
-
local y = 0
|
|
607
|
-
while y <= 6 do
|
|
608
|
-
do
|
|
609
|
-
local x = 0
|
|
610
|
-
while x <= 12 do
|
|
611
|
-
gridEntityTypeIndex = gridEntityTypeIndex + 1
|
|
612
|
-
local gridEntityType = gridEntityTypes[gridEntityTypeIndex + 1]
|
|
613
|
-
if gridEntityType == nil then
|
|
614
|
-
return
|
|
615
|
-
end
|
|
616
|
-
local position = gridCoordinatesToWorldPosition(nil, x, y)
|
|
617
|
-
spawnGrid(nil, gridEntityType, position)
|
|
618
|
-
x = x + 1
|
|
619
|
-
end
|
|
620
|
-
end
|
|
621
|
-
y = y + 1
|
|
622
|
-
end
|
|
623
|
-
end
|
|
624
|
-
end
|
|
625
|
-
--- Alias for the "hearts" command.
|
|
626
|
-
function ____exports.h(self, params)
|
|
627
|
-
____exports.hearts(nil, params)
|
|
628
|
-
end
|
|
629
|
-
--- Alias for the "debug 6" command.
|
|
630
|
-
function ____exports.hitboxes(self)
|
|
631
|
-
Isaac.ExecuteCommand("debug 6")
|
|
632
|
-
end
|
|
633
|
-
--- Gives a key. Provide a number to give a custom amount of key. (You can use negative numbers to
|
|
634
|
-
-- remove keys.)
|
|
635
|
-
function ____exports.key(self, params)
|
|
636
|
-
local numKeys = 1
|
|
637
|
-
if params ~= "" then
|
|
638
|
-
local num = tonumber(params)
|
|
639
|
-
if num == nil then
|
|
640
|
-
printConsole(nil, "That is an invalid amount of keys to add.")
|
|
641
|
-
return
|
|
642
|
-
end
|
|
643
|
-
numKeys = num
|
|
644
|
-
end
|
|
645
|
-
local player = Isaac.GetPlayer()
|
|
646
|
-
player:AddKeys(numKeys)
|
|
647
|
-
end
|
|
648
|
-
--- Gives 99 keys. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
649
|
-
-- to remove keys.)
|
|
650
|
-
function ____exports.keys(self, params)
|
|
651
|
-
local numKeys = 99
|
|
652
|
-
if params ~= "" then
|
|
653
|
-
local num = tonumber(params)
|
|
654
|
-
if num == nil then
|
|
655
|
-
printConsole(nil, "That is an invalid amount of keys to add.")
|
|
656
|
-
return
|
|
657
|
-
end
|
|
658
|
-
numKeys = num
|
|
659
|
-
end
|
|
660
|
-
local player = Isaac.GetPlayer()
|
|
661
|
-
player:AddKeys(numKeys)
|
|
662
|
-
end
|
|
663
|
-
--- Moves the player 0.5 units left. Provide a number to move a custom amount of units.
|
|
664
|
-
function ____exports.left(self, params)
|
|
665
|
-
movePlayer(nil, params, Direction.LEFT)
|
|
666
|
-
end
|
|
667
|
-
--- Warps to the first Library on the floor.
|
|
668
|
-
function ____exports.library(self)
|
|
669
|
-
warpToRoomType(nil, RoomType.LIBRARY)
|
|
670
|
-
end
|
|
671
|
-
--- Logs the entities in the room to the "log.txt" file. Provide a number to only log that specific
|
|
672
|
-
-- `EntityType`.
|
|
673
|
-
--
|
|
674
|
-
-- By default, this command will exclude background effects. If that is not desired, use the
|
|
675
|
-
-- "listAll" command instead.
|
|
676
|
-
function ____exports.list(self, params)
|
|
677
|
-
listEntities(nil, params, false)
|
|
678
|
-
end
|
|
679
|
-
--- Logs the entities in the room to the "log.txt" file. Provide a number to only log that specific
|
|
680
|
-
-- `EntityType`.
|
|
681
|
-
function ____exports.listAll(self, params)
|
|
682
|
-
listEntities(nil, params, true)
|
|
683
|
-
end
|
|
684
|
-
--- Logs the grid entities in the room to the "log.txt" file. Provide a number to only log that
|
|
685
|
-
-- specific `GridEntityType`.
|
|
686
|
-
--
|
|
687
|
-
-- By default, this command will exclude walls. If that is not desired, use the "listGridAll"
|
|
688
|
-
-- command instead.
|
|
689
|
-
function ____exports.listGrid(self, params)
|
|
690
|
-
listGridEntities(nil, params, false)
|
|
691
|
-
end
|
|
692
|
-
--- Logs the grid entities in the room to the "log.txt" file. Provide a number to only log that
|
|
693
|
-
-- specific `GridEntityType`.
|
|
694
|
-
function ____exports.listGridAll(self, params)
|
|
695
|
-
listGridEntities(nil, params, true)
|
|
696
|
-
end
|
|
697
|
-
--- Alias for the "1hp" command.
|
|
698
|
-
function ____exports.lowHP(self)
|
|
699
|
-
____exports.oneHP(nil)
|
|
700
|
-
end
|
|
701
|
-
--- Alias for "debug 9".
|
|
702
|
-
function ____exports.luck(self)
|
|
703
|
-
Isaac.ExecuteCommand("debug 9")
|
|
704
|
-
end
|
|
705
|
-
--- Alias for the "poopMana" command.
|
|
706
|
-
function ____exports.mana(self, params)
|
|
707
|
-
____exports.poopMana(nil, params)
|
|
708
|
-
end
|
|
709
|
-
--- Completely reveals the entire map, including the Ultra Secret Room.
|
|
710
|
-
function ____exports.map(self)
|
|
711
|
-
local level = game:GetLevel()
|
|
712
|
-
local displayFlags = addFlag(nil, DisplayFlag.VISIBLE, DisplayFlag.SHADOW, DisplayFlag.SHOW_ICON)
|
|
713
|
-
for ____, roomGridIndex in ipairs(irange(nil, MAX_LEVEL_GRID_INDEX)) do
|
|
714
|
-
local roomDesc = level:GetRoomByIdx(roomGridIndex)
|
|
715
|
-
roomDesc.DisplayFlags = displayFlags
|
|
716
|
-
end
|
|
717
|
-
level:UpdateVisibility()
|
|
718
|
-
end
|
|
719
|
-
--- Gives a heart container. Provide a number to give a custom amount of heart containers. (You can
|
|
720
|
-
-- use negative numbers to remove heart containers.)
|
|
721
|
-
function ____exports.maxHearts(self, params)
|
|
722
|
-
addHeart(nil, params, HealthType.MAX_HEARTS)
|
|
723
|
-
end
|
|
724
|
-
--- Alias for the "maxHearts" command.
|
|
725
|
-
function ____exports.mh(self, params)
|
|
726
|
-
____exports.maxHearts(nil, params)
|
|
727
|
-
end
|
|
728
|
-
--- Warps to the first Miniboss Room on the floor.
|
|
729
|
-
function ____exports.miniboss(self)
|
|
730
|
-
warpToRoomType(nil, RoomType.MINI_BOSS)
|
|
731
|
-
end
|
|
732
|
-
--- Alias for the "disableCurses" command.
|
|
733
|
-
function ____exports.noCurses(self)
|
|
734
|
-
____exports.disableCurses(nil)
|
|
735
|
-
end
|
|
736
|
-
--- Gives a pill with the specified pill effect. Accepts either the effect ID or the partial name of
|
|
737
|
-
-- the effect.
|
|
738
|
-
--
|
|
739
|
-
-- For example:
|
|
740
|
-
--
|
|
741
|
-
-- - `pill 5` - Gives a "Full Health" pill.
|
|
742
|
-
-- - `pill suns` - Gives a "Feels like I'm walking on sunshine" pill.
|
|
743
|
-
function ____exports.pill(self, params)
|
|
744
|
-
if params == "" then
|
|
745
|
-
printConsole(nil, "You must specify a pill name or number.")
|
|
746
|
-
return
|
|
747
|
-
end
|
|
748
|
-
local pillEffect
|
|
749
|
-
local num = tonumber(params)
|
|
750
|
-
if num == nil then
|
|
751
|
-
local match = getMapPartialMatch(nil, params, PILL_EFFECT_MAP)
|
|
752
|
-
if match == nil then
|
|
753
|
-
printConsole(nil, "Unknown pill effect: " .. params)
|
|
754
|
-
return
|
|
755
|
-
end
|
|
756
|
-
pillEffect = match[2]
|
|
757
|
-
else
|
|
758
|
-
if num < FIRST_PILL_EFFECT or num > LAST_PILL_EFFECT then
|
|
759
|
-
printConsole(
|
|
760
|
-
nil,
|
|
761
|
-
"Invalid pill effect ID: " .. tostring(num)
|
|
762
|
-
)
|
|
763
|
-
return
|
|
764
|
-
end
|
|
765
|
-
pillEffect = num
|
|
766
|
-
end
|
|
767
|
-
local pillEffectName = getPillEffectName(nil, pillEffect)
|
|
768
|
-
Isaac.ExecuteCommand("g p" .. tostring(pillEffect))
|
|
769
|
-
printConsole(
|
|
770
|
-
nil,
|
|
771
|
-
((("Gave pill: " .. pillEffectName) .. " (") .. tostring(pillEffect)) .. ")"
|
|
772
|
-
)
|
|
773
|
-
end
|
|
774
|
-
--- Spawns every pill on the ground, starting at the top-left-most tile.
|
|
775
|
-
function ____exports.pills(self)
|
|
776
|
-
local pillColors = __TS__ArrayFilter(
|
|
777
|
-
getEnumValues(nil, PillColor),
|
|
778
|
-
function(____, pillColor) return pillColor ~= PillColor.NULL end
|
|
779
|
-
)
|
|
780
|
-
local pillColorIndex = -1
|
|
781
|
-
do
|
|
782
|
-
local y = 0
|
|
783
|
-
while y <= 6 do
|
|
784
|
-
do
|
|
785
|
-
local x = 0
|
|
786
|
-
while x <= 12 do
|
|
787
|
-
pillColorIndex = pillColorIndex + 1
|
|
788
|
-
local pillColor = pillColors[pillColorIndex + 1]
|
|
789
|
-
if pillColor == nil then
|
|
790
|
-
return
|
|
791
|
-
end
|
|
792
|
-
local position = gridCoordinatesToWorldPosition(nil, x, y)
|
|
793
|
-
spawnPill(nil, pillColor, position)
|
|
794
|
-
x = x + 1
|
|
795
|
-
end
|
|
796
|
-
end
|
|
797
|
-
y = y + 1
|
|
798
|
-
end
|
|
799
|
-
end
|
|
800
|
-
end
|
|
801
|
-
--- Warps to the first Planetarium on the floor.
|
|
802
|
-
function ____exports.planetarium(self)
|
|
803
|
-
warpToRoomType(nil, RoomType.PLANETARIUM)
|
|
804
|
-
end
|
|
805
|
-
--- Alias for the "sound" command.
|
|
806
|
-
function ____exports.playSound(self, params)
|
|
807
|
-
____exports.sound(nil, params)
|
|
808
|
-
end
|
|
809
|
-
--- Sets the player's pocket item to the specified collectible type.
|
|
810
|
-
function ____exports.pocket(self, params)
|
|
811
|
-
if params == "" then
|
|
812
|
-
printConsole(nil, "You must supply a collectible type to put as the pocket item.")
|
|
813
|
-
return
|
|
814
|
-
end
|
|
815
|
-
local collectibleType = tonumber(params)
|
|
816
|
-
if collectibleType == nil then
|
|
817
|
-
printConsole(nil, "That is an invalid collectible type.")
|
|
818
|
-
return
|
|
819
|
-
end
|
|
820
|
-
if not isValidCollectibleType(nil, collectibleType) then
|
|
821
|
-
printConsole(nil, "That is an invalid collectible type.")
|
|
822
|
-
return
|
|
823
|
-
end
|
|
824
|
-
local player = Isaac.GetPlayer()
|
|
825
|
-
player:SetPocketActiveItem(collectibleType, ActiveSlot.POCKET)
|
|
826
|
-
end
|
|
827
|
-
--- Alias for the "getPosition" command.
|
|
828
|
-
function ____exports.positionCommand(self)
|
|
829
|
-
____exports.getPosition(nil)
|
|
830
|
-
end
|
|
831
|
-
--- Alias for the "hearts" command.
|
|
832
|
-
function ____exports.redHearts(self, params)
|
|
833
|
-
____exports.hearts(nil, params)
|
|
834
|
-
end
|
|
835
|
-
--- Alias for the "redHearts" command.
|
|
836
|
-
function ____exports.rh(self, params)
|
|
837
|
-
____exports.redHearts(nil, params)
|
|
838
|
-
end
|
|
839
|
-
--- Moves the player 0.5 units right. Provide a number to move a custom amount of units.
|
|
840
|
-
function ____exports.right(self, params)
|
|
841
|
-
movePlayer(nil, params, Direction.RIGHT)
|
|
842
|
-
end
|
|
843
|
-
--- Logs information about the room to the "log.txt" file.
|
|
844
|
-
function ____exports.roomCommand(self)
|
|
845
|
-
logRoom()
|
|
846
|
-
printConsole(nil, "Logged room information to the \"log.txt\" file.")
|
|
847
|
-
end
|
|
848
|
-
--- Gives a rotten heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
849
|
-
-- numbers to remove hearts.)
|
|
850
|
-
function ____exports.rottenHearts(self, params)
|
|
851
|
-
addHeart(nil, params, HealthType.ROTTEN)
|
|
852
|
-
end
|
|
853
|
-
--- Alias for the "stage" command.
|
|
854
|
-
--
|
|
855
|
-
-- For example:
|
|
856
|
-
-- - s 3 - Warps to Caves 1.
|
|
857
|
-
-- - s 1c - Warps to Downpour 1.
|
|
858
|
-
function ____exports.s(self, params)
|
|
859
|
-
if params == "" then
|
|
860
|
-
printConsole(nil, "You must specify a stage number.")
|
|
861
|
-
return
|
|
862
|
-
end
|
|
863
|
-
local finalCharacter = string.sub(params, -1)
|
|
864
|
-
local stageString
|
|
865
|
-
local stageTypeLetter
|
|
866
|
-
if finalCharacter == "a" or finalCharacter == "b" or finalCharacter == "c" or finalCharacter == "d" then
|
|
867
|
-
stageString = __TS__StringSlice(params, 0, #params - 1)
|
|
868
|
-
stageTypeLetter = finalCharacter
|
|
869
|
-
else
|
|
870
|
-
stageString = params
|
|
871
|
-
stageTypeLetter = ""
|
|
872
|
-
end
|
|
873
|
-
local stage = tonumber(stageString)
|
|
874
|
-
if stage == nil then
|
|
875
|
-
printConsole(
|
|
876
|
-
nil,
|
|
877
|
-
"That is an invalid stage number: " .. tostring(stage)
|
|
878
|
-
)
|
|
879
|
-
return
|
|
880
|
-
end
|
|
881
|
-
if stage < FIRST_STAGE or stage > LAST_STAGE then
|
|
882
|
-
printConsole(
|
|
883
|
-
nil,
|
|
884
|
-
((("Invalid stage number; must be between " .. tostring(FIRST_STAGE)) .. " and ") .. tostring(LAST_STAGE)) .. "."
|
|
885
|
-
)
|
|
886
|
-
return
|
|
887
|
-
end
|
|
888
|
-
Isaac.ExecuteCommand(("stage " .. tostring(stage)) .. stageTypeLetter)
|
|
889
|
-
end
|
|
890
|
-
--- Warps to the first Sacrifice Room on the floor.
|
|
891
|
-
function ____exports.sacrifice(self)
|
|
892
|
-
warpToRoomType(nil, RoomType.SACRIFICE)
|
|
893
|
-
end
|
|
894
|
-
--- Warps to the first Secret Room on the floor.
|
|
895
|
-
function ____exports.secret(self)
|
|
896
|
-
warpToRoomType(nil, RoomType.SECRET)
|
|
897
|
-
end
|
|
898
|
-
--- Changes to a seeded run, using the seed of the current run.
|
|
899
|
-
function ____exports.seedStick(self)
|
|
900
|
-
local seeds = game:GetSeeds()
|
|
901
|
-
local startSeedString = seeds:GetStartSeedString()
|
|
902
|
-
Isaac.ExecuteCommand("seed " .. startSeedString)
|
|
903
|
-
end
|
|
904
|
-
--- Logs all of the current run's seed effects to the "log.txt" file.
|
|
905
|
-
function ____exports.seedsCommand(self)
|
|
906
|
-
logSeedEffects()
|
|
907
|
-
printConsole(nil, "Logged the seed effects to the \"log.txt\" file.")
|
|
908
|
-
end
|
|
909
|
-
--- Sets a charge to the player's specified active item. You must provide the active slot number and
|
|
910
|
-
-- the number of charges to set.
|
|
911
|
-
function ____exports.setCharges(self, params)
|
|
912
|
-
if params == "" then
|
|
913
|
-
printConsole(nil, "You must specify a slot number and a charge amount. (Use 0 for the primary slot, 1 for the Schoolbag slot, 2 for the pocket item slot, and 3 for the Dice Bag slot.)")
|
|
914
|
-
return
|
|
915
|
-
end
|
|
916
|
-
local args = __TS__StringSplit(params, " ")
|
|
917
|
-
if #args == 1 then
|
|
918
|
-
printConsole(nil, "You must specify the amount of charge to set.")
|
|
919
|
-
return
|
|
920
|
-
end
|
|
921
|
-
if #args ~= 2 then
|
|
922
|
-
printConsole(nil, "That is an invalid amount of arguments.")
|
|
923
|
-
return
|
|
924
|
-
end
|
|
925
|
-
local activeSlotString, chargeString = table.unpack(args)
|
|
926
|
-
local activeSlot = tonumber(activeSlotString)
|
|
927
|
-
if activeSlot == nil then
|
|
928
|
-
printConsole(
|
|
929
|
-
nil,
|
|
930
|
-
"The provided slot number is invalid: " .. tostring(activeSlotString)
|
|
931
|
-
)
|
|
932
|
-
return
|
|
933
|
-
end
|
|
934
|
-
local activeSlots = getEnumValues(nil, ActiveSlot)
|
|
935
|
-
if not __TS__ArrayIncludes(activeSlots, activeSlot) then
|
|
936
|
-
printConsole(
|
|
937
|
-
nil,
|
|
938
|
-
"The provided slot number is invalid: " .. tostring(activeSlot)
|
|
939
|
-
)
|
|
940
|
-
return
|
|
941
|
-
end
|
|
942
|
-
local chargeNum = tonumber(chargeString)
|
|
943
|
-
if chargeNum == nil then
|
|
944
|
-
printConsole(
|
|
945
|
-
nil,
|
|
946
|
-
"The provided charge amount is invalid: " .. tostring(chargeString)
|
|
947
|
-
)
|
|
948
|
-
return
|
|
949
|
-
end
|
|
950
|
-
if chargeNum < 0 then
|
|
951
|
-
printConsole(
|
|
952
|
-
nil,
|
|
953
|
-
"The provided charge amount is invalid: " .. tostring(chargeNum)
|
|
954
|
-
)
|
|
955
|
-
return
|
|
956
|
-
end
|
|
957
|
-
local player = Isaac.GetPlayer()
|
|
958
|
-
player:SetActiveCharge(chargeNum, activeSlot)
|
|
959
|
-
end
|
|
960
|
-
--- Moves the first player to the specified position.
|
|
961
|
-
--
|
|
962
|
-
-- For example:
|
|
963
|
-
-- - setPosition 100 50
|
|
964
|
-
function ____exports.setPosition(self, params)
|
|
965
|
-
if params == "" then
|
|
966
|
-
printConsole(nil, "You must specify a position. (e.g. \"setPosition 100 50\")")
|
|
967
|
-
return
|
|
968
|
-
end
|
|
969
|
-
local args = __TS__StringSplit(params, " ")
|
|
970
|
-
if #args ~= 2 then
|
|
971
|
-
printConsole(nil, "You must specify a position. (e.g. \"setPosition 100 50\")")
|
|
972
|
-
return
|
|
973
|
-
end
|
|
974
|
-
local xString, yString = table.unpack(args)
|
|
975
|
-
local x = tonumber(xString)
|
|
976
|
-
if x == nil then
|
|
977
|
-
printConsole(
|
|
978
|
-
nil,
|
|
979
|
-
"That is an invalid x value: " .. tostring(xString)
|
|
980
|
-
)
|
|
981
|
-
return
|
|
982
|
-
end
|
|
983
|
-
local y = tonumber(yString)
|
|
984
|
-
if y == nil then
|
|
985
|
-
printConsole(
|
|
986
|
-
nil,
|
|
987
|
-
"That is an invalid y value: " .. tostring(yString)
|
|
988
|
-
)
|
|
989
|
-
return
|
|
990
|
-
end
|
|
991
|
-
local player = Isaac.GetPlayer()
|
|
992
|
-
local position = Vector(x, y)
|
|
993
|
-
player.Position = position
|
|
994
|
-
end
|
|
995
|
-
--- Alias for the "soulHearts" command.
|
|
996
|
-
function ____exports.sh(self, params)
|
|
997
|
-
____exports.soulHearts(nil, params)
|
|
998
|
-
end
|
|
999
|
-
--- Warps to the first shop on the floor.
|
|
1000
|
-
function ____exports.shop(self)
|
|
1001
|
-
warpToRoomType(nil, RoomType.SHOP)
|
|
1002
|
-
end
|
|
1003
|
-
--- Uses the Smelter to smelt the current player's trinket.
|
|
1004
|
-
function ____exports.smelt(self)
|
|
1005
|
-
local player = Isaac.GetPlayer()
|
|
1006
|
-
useActiveItemTemp(nil, player, CollectibleType.SMELTER)
|
|
1007
|
-
end
|
|
1008
|
-
--- Gives a soul charge. This only affects Tainted Bethany. Provide a number to give a custom amount
|
|
1009
|
-
-- of charges. (You can use negative numbers to remove charges.)
|
|
1010
|
-
function ____exports.soulCharges(self, params)
|
|
1011
|
-
local charges = 1
|
|
1012
|
-
if params ~= "" then
|
|
1013
|
-
local num = tonumber(params)
|
|
1014
|
-
if num == nil then
|
|
1015
|
-
printConsole(nil, "That is an invalid amount of charges to add.")
|
|
1016
|
-
return
|
|
1017
|
-
end
|
|
1018
|
-
charges = num
|
|
1019
|
-
end
|
|
1020
|
-
local player = Isaac.GetPlayer()
|
|
1021
|
-
player:AddSoulCharge(charges)
|
|
1022
|
-
end
|
|
1023
|
-
--- Logs all of the currently playing sound effects to the "log.txt" file.
|
|
1024
|
-
function ____exports.sounds(self)
|
|
1025
|
-
logSounds()
|
|
1026
|
-
printConsole(nil, "Logged the currently playing sound effects to the \"log.txt\" file.")
|
|
1027
|
-
end
|
|
1028
|
-
--- Toggles spamming Blood Rights on every frame. Useful for killing enemies very fast without using
|
|
1029
|
-
-- "debug 10".
|
|
1030
|
-
function ____exports.spam(self)
|
|
1031
|
-
v.run.spamBloodRights = not v.run.spamBloodRights
|
|
1032
|
-
printEnabled(nil, v.run.maxSpeed, "spamming Blood Rights")
|
|
1033
|
-
end
|
|
1034
|
-
--- Spawns a golden version of the specified trinket type.
|
|
1035
|
-
function ____exports.spawnGoldenTrinket(self, params)
|
|
1036
|
-
if params == "" then
|
|
1037
|
-
printConsole(nil, "You must specify the number corresponding to the trinket type.")
|
|
1038
|
-
return
|
|
1039
|
-
end
|
|
1040
|
-
local trinketType = tonumber(params)
|
|
1041
|
-
if trinketType == nil then
|
|
1042
|
-
printConsole(nil, "That is an invalid trinket type: " .. params)
|
|
1043
|
-
return
|
|
1044
|
-
end
|
|
1045
|
-
local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
|
|
1046
|
-
local room = game:GetRoom()
|
|
1047
|
-
local centerPos = room:GetCenterPos()
|
|
1048
|
-
spawnTrinket(nil, goldenTrinketType, centerPos)
|
|
1049
|
-
end
|
|
1050
|
-
--- Toggles maximum movement speed and flight for the player.
|
|
1051
|
-
function ____exports.speed(self)
|
|
1052
|
-
local player = Isaac.GetPlayer()
|
|
1053
|
-
v.run.maxSpeed = not v.run.maxSpeed
|
|
1054
|
-
player:AddCacheFlags(CacheFlag.SPEED)
|
|
1055
|
-
player:EvaluateItems()
|
|
1056
|
-
local value = tostring(v.run.maxSpeed)
|
|
1057
|
-
____exports.flight(nil, value)
|
|
1058
|
-
printEnabled(nil, v.run.maxSpeed, "max speed and flight")
|
|
1059
|
-
end
|
|
1060
|
-
--- Warps to the first Super Secret Room on the floor.
|
|
1061
|
-
function ____exports.superSecret(self)
|
|
1062
|
-
warpToRoomType(nil, RoomType.SUPER_SECRET)
|
|
1063
|
-
end
|
|
1064
|
-
--- Toggles an extremely high tears stat (e.g. fire rate) for the player, equivalent of that to soy
|
|
1065
|
-
-- milk.
|
|
1066
|
-
function ____exports.tears(self)
|
|
1067
|
-
v.run.maxTears = not v.run.maxTears
|
|
1068
|
-
local player = Isaac.GetPlayer()
|
|
1069
|
-
player:AddCacheFlags(CacheFlag.FIRE_DELAY)
|
|
1070
|
-
player:EvaluateItems()
|
|
1071
|
-
printEnabled(nil, v.run.maxDamage, "debug tear-rate")
|
|
1072
|
-
end
|
|
1073
|
-
--- Creates a trapdoor next to the player.
|
|
1074
|
-
function ____exports.trapdoorCommand(self)
|
|
1075
|
-
spawnTrapdoorOrCrawlSpace(nil, true)
|
|
1076
|
-
end
|
|
1077
|
-
--- Warps to the first Treasure Room on the floor.
|
|
1078
|
-
function ____exports.treasure(self)
|
|
1079
|
-
warpToRoomType(nil, RoomType.TREASURE)
|
|
1080
|
-
end
|
|
1081
|
-
--- Warps to the first Ultra Secret Room on the floor.
|
|
1082
|
-
function ____exports.ultraSecret(self)
|
|
1083
|
-
warpToRoomType(nil, RoomType.ULTRA_SECRET)
|
|
1084
|
-
end
|
|
1085
|
-
--- If currently on a set seed, changes to an unseeded state and restarts the game.
|
|
1086
|
-
function ____exports.unseed(self)
|
|
1087
|
-
if not onSetSeed(nil) then
|
|
1088
|
-
printConsole(nil, "You are not on a set seed, so you cannot unseed the run.")
|
|
1089
|
-
return
|
|
1090
|
-
end
|
|
1091
|
-
setUnseeded(nil)
|
|
1092
|
-
restart(nil)
|
|
1093
|
-
end
|
|
1094
|
-
--- Moves the player 0.5 units up. Provide a number to move a custom amount of units.
|
|
1095
|
-
function ____exports.up(self, params)
|
|
1096
|
-
movePlayer(nil, params, Direction.UP)
|
|
1097
|
-
end
|
|
1098
|
-
--- Warps to the specified room type. Accepts either the room type number or the partial name of the
|
|
1099
|
-
-- room type.
|
|
1100
|
-
--
|
|
1101
|
-
-- For example:
|
|
1102
|
-
-- - warp 5 - Warps to the first Boss Room on the floor, if any.
|
|
1103
|
-
-- - warp tr - Warps to the first Treasure Room on the floor, if any.
|
|
1104
|
-
function ____exports.warp(self, params)
|
|
1105
|
-
if params == "" then
|
|
1106
|
-
printConsole(nil, "You must specify a room type name or number.")
|
|
1107
|
-
return
|
|
1108
|
-
end
|
|
1109
|
-
local roomType
|
|
1110
|
-
local num = tonumber(params)
|
|
1111
|
-
if num == nil then
|
|
1112
|
-
local match = getMapPartialMatch(nil, params, ROOM_TYPE_MAP)
|
|
1113
|
-
if match == nil then
|
|
1114
|
-
printConsole(nil, "Unknown room type: " .. params)
|
|
1115
|
-
return
|
|
1116
|
-
end
|
|
1117
|
-
roomType = match[2]
|
|
1118
|
-
else
|
|
1119
|
-
if num < FIRST_ROOM_TYPE or num > LAST_ROOM_TYPE then
|
|
1120
|
-
printConsole(
|
|
1121
|
-
nil,
|
|
1122
|
-
"Invalid room type: " .. tostring(num)
|
|
1123
|
-
)
|
|
1124
|
-
return
|
|
1125
|
-
end
|
|
1126
|
-
roomType = num
|
|
1127
|
-
end
|
|
1128
|
-
warpToRoomType(nil, roomType)
|
|
1129
|
-
end
|
|
1130
|
-
return ____exports
|
|
1131
|
-
|
|
1132
|
-
--# 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