isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2430) hide show
  1. package/dist/cachedClasses.d.ts +56 -0
  2. package/dist/cachedClasses.d.ts.map +1 -0
  3. package/dist/cachedClasses.lua +50 -0
  4. package/dist/callbacks/customRevive.d.ts +2 -0
  5. package/dist/callbacks/customRevive.d.ts.map +1 -0
  6. package/dist/callbacks/customRevive.lua +148 -0
  7. package/dist/callbacks/itemPickup.d.ts +2 -0
  8. package/dist/callbacks/itemPickup.d.ts.map +1 -0
  9. package/dist/callbacks/itemPickup.lua +66 -0
  10. package/dist/callbacks/postAmbush.d.ts +2 -0
  11. package/dist/callbacks/postAmbush.d.ts.map +1 -0
  12. package/dist/callbacks/postAmbush.lua +56 -0
  13. package/dist/callbacks/postBombExploded.d.ts +2 -0
  14. package/dist/callbacks/postBombExploded.d.ts.map +1 -0
  15. package/dist/callbacks/postBombExploded.lua +26 -0
  16. package/dist/callbacks/postBombInitLate.d.ts +2 -0
  17. package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
  18. package/dist/callbacks/postBombInitLate.lua +33 -0
  19. package/dist/callbacks/postBoneSwing.d.ts +2 -0
  20. package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
  21. package/dist/callbacks/postBoneSwing.lua +50 -0
  22. package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
  23. package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
  24. package/dist/callbacks/postCollectibleEmpty.lua +40 -0
  25. package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
  26. package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
  27. package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
  28. package/dist/callbacks/postCursedTeleport.d.ts +2 -0
  29. package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
  30. package/dist/callbacks/postCursedTeleport.lua +122 -0
  31. package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
  32. package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
  33. package/dist/callbacks/postCustomDoorEnter.lua +240 -0
  34. package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
  35. package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
  36. package/dist/callbacks/postDiceRoomActivated.lua +41 -0
  37. package/dist/callbacks/postDoorRender.d.ts +2 -0
  38. package/dist/callbacks/postDoorRender.d.ts.map +1 -0
  39. package/dist/callbacks/postDoorRender.lua +26 -0
  40. package/dist/callbacks/postDoorUpdate.d.ts +2 -0
  41. package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
  42. package/dist/callbacks/postDoorUpdate.lua +26 -0
  43. package/dist/callbacks/postEffectInitLate.d.ts +2 -0
  44. package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
  45. package/dist/callbacks/postEffectInitLate.lua +33 -0
  46. package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
  47. package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
  48. package/dist/callbacks/postEffectStateChanged.lua +39 -0
  49. package/dist/callbacks/postEsauJr.d.ts +2 -0
  50. package/dist/callbacks/postEsauJr.d.ts.map +1 -0
  51. package/dist/callbacks/postEsauJr.lua +70 -0
  52. package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
  53. package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
  54. package/dist/callbacks/postFamiliarInitLate.lua +33 -0
  55. package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
  56. package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
  57. package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
  58. package/dist/callbacks/postFlip.d.ts +2 -0
  59. package/dist/callbacks/postFlip.d.ts.map +1 -0
  60. package/dist/callbacks/postFlip.lua +64 -0
  61. package/dist/callbacks/postGreedModeWave.d.ts +2 -0
  62. package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
  63. package/dist/callbacks/postGreedModeWave.lua +34 -0
  64. package/dist/callbacks/postGridEntity.d.ts +2 -0
  65. package/dist/callbacks/postGridEntity.d.ts.map +1 -0
  66. package/dist/callbacks/postGridEntity.lua +109 -0
  67. package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
  68. package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
  69. package/dist/callbacks/postGridEntityCollision.lua +67 -0
  70. package/dist/callbacks/postGridEntityRender.d.ts +2 -0
  71. package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
  72. package/dist/callbacks/postGridEntityRender.lua +26 -0
  73. package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
  74. package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
  75. package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
  76. package/dist/callbacks/postItemDischarged.d.ts +3 -0
  77. package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
  78. package/dist/callbacks/postItemDischarged.lua +105 -0
  79. package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
  80. package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
  81. package/dist/callbacks/postKnifeInitLate.lua +33 -0
  82. package/dist/callbacks/postLaserInitLate.d.ts +2 -0
  83. package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
  84. package/dist/callbacks/postLaserInitLate.lua +33 -0
  85. package/dist/callbacks/postNPCInitLate.d.ts +2 -0
  86. package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
  87. package/dist/callbacks/postNPCInitLate.lua +33 -0
  88. package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
  89. package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
  90. package/dist/callbacks/postNPCStateChanged.lua +39 -0
  91. package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
  92. package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
  93. package/dist/callbacks/postNewRoomEarly.lua +68 -0
  94. package/dist/callbacks/postPickupCollect.d.ts +2 -0
  95. package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
  96. package/dist/callbacks/postPickupCollect.lua +41 -0
  97. package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
  98. package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
  99. package/dist/callbacks/postPickupInitFirst.lua +55 -0
  100. package/dist/callbacks/postPickupInitLate.d.ts +2 -0
  101. package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
  102. package/dist/callbacks/postPickupInitLate.lua +33 -0
  103. package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
  104. package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
  105. package/dist/callbacks/postPickupStateChanged.lua +39 -0
  106. package/dist/callbacks/postPitRender.d.ts +2 -0
  107. package/dist/callbacks/postPitRender.d.ts.map +1 -0
  108. package/dist/callbacks/postPitRender.lua +26 -0
  109. package/dist/callbacks/postPitUpdate.d.ts +2 -0
  110. package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
  111. package/dist/callbacks/postPitUpdate.lua +26 -0
  112. package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
  113. package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
  114. package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
  115. package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
  116. package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
  117. package/dist/callbacks/postPlayerChangeType.lua +41 -0
  118. package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
  119. package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
  120. package/dist/callbacks/postPlayerCollectible.lua +97 -0
  121. package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
  122. package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
  123. package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
  124. package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
  125. package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
  126. package/dist/callbacks/postPlayerInitLate.lua +35 -0
  127. package/dist/callbacks/postPlayerReordered.d.ts +2 -0
  128. package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
  129. package/dist/callbacks/postPlayerReordered.lua +114 -0
  130. package/dist/callbacks/postPoopRender.d.ts +2 -0
  131. package/dist/callbacks/postPoopRender.d.ts.map +1 -0
  132. package/dist/callbacks/postPoopRender.lua +26 -0
  133. package/dist/callbacks/postPoopUpdate.d.ts +2 -0
  134. package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
  135. package/dist/callbacks/postPoopUpdate.lua +26 -0
  136. package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
  137. package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
  138. package/dist/callbacks/postPressurePlateRender.lua +26 -0
  139. package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
  140. package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
  141. package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
  142. package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
  143. package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
  144. package/dist/callbacks/postProjectileInitLate.lua +33 -0
  145. package/dist/callbacks/postPurchase.d.ts +2 -0
  146. package/dist/callbacks/postPurchase.d.ts.map +1 -0
  147. package/dist/callbacks/postPurchase.lua +51 -0
  148. package/dist/callbacks/postRockRender.d.ts +2 -0
  149. package/dist/callbacks/postRockRender.d.ts.map +1 -0
  150. package/dist/callbacks/postRockRender.lua +26 -0
  151. package/dist/callbacks/postRockUpdate.d.ts +2 -0
  152. package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
  153. package/dist/callbacks/postRockUpdate.lua +26 -0
  154. package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
  155. package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
  156. package/dist/callbacks/postRoomClearChanged.lua +44 -0
  157. package/dist/callbacks/postSacrifice.d.ts +2 -0
  158. package/dist/callbacks/postSacrifice.d.ts.map +1 -0
  159. package/dist/callbacks/postSacrifice.lua +45 -0
  160. package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
  161. package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
  162. package/dist/callbacks/postSlotDestroyed.lua +68 -0
  163. package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
  164. package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
  165. package/dist/callbacks/postSlotInitUpdate.lua +55 -0
  166. package/dist/callbacks/postSlotRender.d.ts +2 -0
  167. package/dist/callbacks/postSlotRender.d.ts.map +1 -0
  168. package/dist/callbacks/postSlotRender.lua +58 -0
  169. package/dist/callbacks/postSpikesRender.d.ts +2 -0
  170. package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
  171. package/dist/callbacks/postSpikesRender.lua +26 -0
  172. package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
  173. package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
  174. package/dist/callbacks/postSpikesUpdate.lua +26 -0
  175. package/dist/callbacks/postTNTRender.d.ts +2 -0
  176. package/dist/callbacks/postTNTRender.d.ts.map +1 -0
  177. package/dist/callbacks/postTNTRender.lua +26 -0
  178. package/dist/callbacks/postTNTUpdate.d.ts +2 -0
  179. package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
  180. package/dist/callbacks/postTNTUpdate.lua +26 -0
  181. package/dist/callbacks/postTearInitLate.d.ts +2 -0
  182. package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
  183. package/dist/callbacks/postTearInitLate.lua +33 -0
  184. package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
  185. package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
  186. package/dist/callbacks/postTearInitVeryLate.lua +36 -0
  187. package/dist/callbacks/postTransformation.d.ts +2 -0
  188. package/dist/callbacks/postTransformation.d.ts.map +1 -0
  189. package/dist/callbacks/postTransformation.lua +48 -0
  190. package/dist/callbacks/postTrinketBreak.d.ts +2 -0
  191. package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
  192. package/dist/callbacks/postTrinketBreak.lua +73 -0
  193. package/dist/callbacks/preBerserkDeath.d.ts +2 -0
  194. package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
  195. package/dist/callbacks/preBerserkDeath.lua +38 -0
  196. package/dist/callbacks/preNewLevel.d.ts +2 -0
  197. package/dist/callbacks/preNewLevel.d.ts.map +1 -0
  198. package/dist/callbacks/preNewLevel.lua +45 -0
  199. package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
  200. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
  201. package/dist/callbacks/reorderedCallbacks.lua +118 -0
  202. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
  203. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
  204. package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
  205. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
  206. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
  207. package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
  208. package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
  209. package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
  210. package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
  211. package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
  212. package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
  213. package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
  214. package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
  215. package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
  216. package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
  217. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
  218. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
  219. package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
  220. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
  221. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
  222. package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  223. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
  224. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
  225. package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  226. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
  227. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
  228. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  229. package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
  230. package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
  231. package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
  232. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
  233. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
  234. package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
  235. package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
  236. package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
  237. package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
  238. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
  239. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
  240. package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  241. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
  242. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
  243. package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  244. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
  245. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
  246. package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  247. package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
  248. package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
  249. package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
  250. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
  251. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
  252. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  253. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
  254. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
  255. package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  256. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
  257. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
  258. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  259. package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
  260. package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
  261. package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
  262. package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
  263. package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
  264. package/dist/callbacks/subscriptions/postFlip.lua +22 -0
  265. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
  266. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
  267. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  268. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
  269. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
  270. package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  271. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
  272. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
  273. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  274. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
  275. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
  276. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  277. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
  278. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
  279. package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  280. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
  281. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
  282. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  283. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
  284. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
  285. package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  286. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
  287. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
  288. package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  289. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
  290. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
  291. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  292. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
  293. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
  294. package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  295. package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
  296. package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
  297. package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
  298. package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
  299. package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
  300. package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
  301. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
  302. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
  303. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  304. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
  305. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
  306. package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  307. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
  308. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
  309. package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  310. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
  311. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
  312. package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  313. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
  314. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
  315. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
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@@ -1,146 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArraySlice = ____lualib.__TS__ArraySlice
3
- local ____exports = {}
4
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
5
- local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
6
- local ____cachedClasses = require("cachedClasses")
7
- local itemConfig = ____cachedClasses.itemConfig
8
- local ____constantsFirstLast = require("constantsFirstLast")
9
- local FIRST_HORSE_PILL_COLOR = ____constantsFirstLast.FIRST_HORSE_PILL_COLOR
10
- local FIRST_MODDED_PILL_EFFECT = ____constantsFirstLast.FIRST_MODDED_PILL_EFFECT
11
- local FIRST_PILL_COLOR = ____constantsFirstLast.FIRST_PILL_COLOR
12
- local FIRST_PILL_EFFECT = ____constantsFirstLast.FIRST_PILL_EFFECT
13
- local LAST_HORSE_PILL_COLOR = ____constantsFirstLast.LAST_HORSE_PILL_COLOR
14
- local LAST_NORMAL_PILL_COLOR = ____constantsFirstLast.LAST_NORMAL_PILL_COLOR
15
- local LAST_PILL_EFFECT = ____constantsFirstLast.LAST_PILL_EFFECT
16
- local LAST_VANILLA_PILL_EFFECT = ____constantsFirstLast.LAST_VANILLA_PILL_EFFECT
17
- local ____falsePHDPillConversions = require("maps.falsePHDPillConversions")
18
- local FALSE_PHD_PILL_CONVERSIONS = ____falsePHDPillConversions.FALSE_PHD_PILL_CONVERSIONS
19
- local ____PHDPillConversions = require("maps.PHDPillConversions")
20
- local PHD_PILL_CONVERSIONS = ____PHDPillConversions.PHD_PILL_CONVERSIONS
21
- local ____pillEffectClasses = require("objects.pillEffectClasses")
22
- local DEFAULT_PILL_EFFECT_CLASS = ____pillEffectClasses.DEFAULT_PILL_EFFECT_CLASS
23
- local PILL_EFFECT_CLASSES = ____pillEffectClasses.PILL_EFFECT_CLASSES
24
- local ____pillEffectNames = require("objects.pillEffectNames")
25
- local DEFAULT_PILL_EFFECT_NAME = ____pillEffectNames.DEFAULT_PILL_EFFECT_NAME
26
- local PILL_EFFECT_NAMES = ____pillEffectNames.PILL_EFFECT_NAMES
27
- local ____pillEffectTypes = require("objects.pillEffectTypes")
28
- local DEFAULT_PILL_EFFECT_TYPE = ____pillEffectTypes.DEFAULT_PILL_EFFECT_TYPE
29
- local PILL_EFFECT_TYPES = ____pillEffectTypes.PILL_EFFECT_TYPES
30
- local ____enums = require("functions.enums")
31
- local getEnumValues = ____enums.getEnumValues
32
- local ____utils = require("functions.utils")
33
- local irange = ____utils.irange
34
- --- Add this to a `PillColor` to get the corresponding giant pill color.
35
- --
36
- -- Corresponds to the vanilla `PillColor.GIANT_FLAG` value.
37
- --
38
- -- 1 << 11
39
- local HORSE_PILL_ADJUSTMENT = 2048
40
- --- Helper function to get an array with every non-null pill color. This includes all gold colors and
41
- -- all horse colors.
42
- function ____exports.getAllPillColors(self)
43
- local pillColors = getEnumValues(nil, PillColor)
44
- __TS__ArraySlice(pillColors)
45
- return pillColors
46
- end
47
- --- Helper function to get an array with every valid pill effect. This includes modded pill effects.
48
- function ____exports.getAllPillEffects(self)
49
- return irange(nil, FIRST_PILL_EFFECT, LAST_PILL_EFFECT)
50
- end
51
- --- Helper function to get the associated pill effect after False PHD is acquired. If a pill effect
52
- -- is not altered by False PHD, then the same pill effect will be returned.
53
- function ____exports.getFalsePHDPillEffect(self, pillEffect)
54
- local convertedPillEffect = FALSE_PHD_PILL_CONVERSIONS:get(pillEffect)
55
- return convertedPillEffect == nil and pillEffect or convertedPillEffect
56
- end
57
- --- Helper function to get the corresponding horse pill color from a normal pill color.
58
- --
59
- -- For example, passing `PillColor.BLUE_BLUE` would result in 2049, which is the value that
60
- -- corresponds to the horse pill color for blue/blue.
61
- function ____exports.getHorsePillColor(self, pillColor)
62
- return pillColor + HORSE_PILL_ADJUSTMENT
63
- end
64
- --- Helper function to get an array with every non-gold horse pill color.
65
- function ____exports.getHorsePillColors(self)
66
- return irange(nil, FIRST_HORSE_PILL_COLOR, LAST_HORSE_PILL_COLOR)
67
- end
68
- --- Helper function to get an array with every modded pill effect.
69
- --
70
- -- Returns an empty array if there are no modded pill effects.
71
- function ____exports.getModdedPillEffects(self)
72
- if LAST_VANILLA_PILL_EFFECT == LAST_PILL_EFFECT then
73
- return {}
74
- end
75
- return irange(nil, FIRST_MODDED_PILL_EFFECT, LAST_PILL_EFFECT)
76
- end
77
- --- Helper function to get the corresponding normal pill color from a horse pill color.
78
- --
79
- -- For example, passing 2049 would result in `PillColor.BLUE_BLUE`.
80
- --
81
- -- If called with a non-horse pill color, this function will return back the same color.
82
- function ____exports.getNormalPillColorFromHorse(self, pillColor)
83
- local normalPillColor = pillColor - HORSE_PILL_ADJUSTMENT
84
- return normalPillColor > PillColor.NULL and normalPillColor or pillColor
85
- end
86
- --- Helper function to get an array with every non-gold and non-horse pill color.
87
- function ____exports.getNormalPillColors(self)
88
- return irange(nil, FIRST_PILL_COLOR, LAST_NORMAL_PILL_COLOR)
89
- end
90
- --- Helper function to get the associated pill effect after PHD is acquired. If a pill effect is not
91
- -- altered by PHD, then the same pill effect will be returned.
92
- function ____exports.getPHDPillEffect(self, pillEffect)
93
- local convertedPillEffect = PHD_PILL_CONVERSIONS:get(pillEffect)
94
- return convertedPillEffect == nil and pillEffect or convertedPillEffect
95
- end
96
- --- Helper function to get a pill effect class from a PillEffect enum value. In this context, the
97
- -- class is equal to the numerical prefix in the "class" tag in the "pocketitems.xml" file. Use the
98
- -- `getPillEffectType` helper function to determine whether or not the pill effect is positive,
99
- -- negative, or neutral.
100
- --
101
- -- Due to limitations in the API, this function will not work properly for modded pill effects, and
102
- -- will always return `DEFAULT_PILL_EFFECT_CLASS` in those cases.
103
- function ____exports.getPillEffectClass(self, pillEffect)
104
- local pillEffectClass = PILL_EFFECT_CLASSES[pillEffect]
105
- return pillEffectClass == nil and DEFAULT_PILL_EFFECT_CLASS or pillEffectClass
106
- end
107
- --- Helper function to get a pill effect name from a PillEffect enum value.
108
- --
109
- -- For example:
110
- --
111
- -- ```ts
112
- -- const pillEffect = PillEffect.BAD_GAS;
113
- -- const pillEffectName = getPillEffectName(pillEffect); // trinketName is "Bad Gas"
114
- -- ```
115
- function ____exports.getPillEffectName(self, pillEffect)
116
- local pillEffectName = PILL_EFFECT_NAMES[pillEffect]
117
- if pillEffectName ~= nil then
118
- return pillEffectName
119
- end
120
- local itemConfigPillEffect = itemConfig:GetPillEffect(pillEffect)
121
- if itemConfigPillEffect ~= nil then
122
- return itemConfigPillEffect.Name
123
- end
124
- return DEFAULT_PILL_EFFECT_NAME
125
- end
126
- --- Helper function to get a pill effect type from a PillEffect enum value. In this context, the type
127
- -- is equal to positive, negative, or neutral. This is derived from the suffix of the the "class"
128
- -- tag in the "pocketitems.xml" file. Use the `getPillEffectClass` helper function to determine the
129
- -- "power" of the pill.
130
- --
131
- -- Due to limitations in the API, this function will not work properly for modded pill effects, and
132
- -- will always return `DEFAULT_PILL_EFFECT_TYPE` in those cases.
133
- function ____exports.getPillEffectType(self, pillEffect)
134
- local pillEffectClass = PILL_EFFECT_TYPES[pillEffect]
135
- return pillEffectClass == nil and DEFAULT_PILL_EFFECT_TYPE or pillEffectClass
136
- end
137
- --- Helper function to get an array with every vanilla pill effect.
138
- function ____exports.getVanillaPillEffects(self)
139
- return irange(nil, FIRST_PILL_EFFECT, LAST_VANILLA_PILL_EFFECT)
140
- end
141
- function ____exports.isHorsePill(self, pillColor)
142
- return pillColor > HORSE_PILL_ADJUSTMENT
143
- end
144
- return ____exports
145
-
146
- --# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL3BpbGxzLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7OztBQUFBLDZDQUtPO0FBRkw7QUFHRiwwQkFBMkI7QUFBbEI7QUFDVCwrQkFTTztBQVJMO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFFRixvQ0FBMkM7QUFBbEM7QUFDVCwrQkFBcUM7QUFBNUI7QUFDVCw4QkFHTztBQUZMO0FBQ0E7QUFFRiw0QkFHTztBQUZMO0FBQ0E7QUFFRiw0QkFHTztBQUZMO0FBQ0E7QUFFRixrQkFBOEI7QUFBckI7QUFDVCxrQkFBdUI7QUFBZDs7Ozs7O0FBU0gsOEJBQXdCOzs7QUFNOUI7QUFDUSx1QkFBYSxtQkFBYztJQUNqQztBQUNBLFdBQU87QUFIVDs7QUFTQTtBQUNFLFdBQU8sWUFBTyxtQkFBbUI7QUFEbkM7OztBQVFBLGlEQUFzQztBQUM5QixnQ0FBc0IsMkJBQTJCLElBQUk7QUFDM0QsV0FBTywrQkFBb0MsY0FBYTtBQUYxRDs7Ozs7QUFXQSw2Q0FBa0M7QUFDaEMsV0FBTyxZQUFZO0FBRHJCOztBQUtBO0FBQ0UsV0FBTyxZQUFPLHdCQUF3QjtBQUR4Qzs7OztBQVNBO09BQ00sNEJBQTZCO0FBQy9CLGVBQU87O0FBR1QsV0FBTyxZQUFPLDBCQUEwQjtBQUwxQzs7Ozs7O0FBZUEsdURBQTRDO0FBRXBDLDRCQUFtQixZQUFZO0FBRXJDLFdBQU8sa0JBQWtCLG1CQUFpQixtQkFBa0I7QUFKOUQ7O0FBUUE7QUFDRSxXQUFPLFlBQU8sa0JBQWtCO0FBRGxDOzs7QUFRQSw0Q0FBaUM7QUFDekIsZ0NBQXNCLHFCQUFxQixJQUFJO0FBQ3JELFdBQU8sK0JBQW9DLGNBQWE7QUFGMUQ7Ozs7Ozs7O0FBY0EsOENBQ0U7QUFJTSw0QkFBa0Isb0JBQW9CO0FBRzVDLFdBQU8sMkJBQ0gsNkJBQ0E7QUFWTjs7Ozs7Ozs7O0FBdUJBLDZDQUFrQztBQUcxQiwyQkFBaUIsa0JBQWtCO09BR3JDO0FBQ0YsZUFBTzs7QUFHSCxpQ0FBdUIsV0FBVyxjQUFjO09BQ2xEO0FBQ0YsZUFBTzs7QUFHVCxXQUFPO0FBZlQ7Ozs7Ozs7O0FBMkJBLDZDQUNFO0FBSU0sNEJBQWtCLGtCQUFrQjtBQUcxQyxXQUFPLDJCQUNILDRCQUNBO0FBVk47O0FBY0E7QUFDRSxXQUFPLFlBQU8sbUJBQW1CO0FBRG5DO0FBSUEsdUNBQTRCO0FBQzFCLFdBQU8sWUFBYTtBQUR0QiIsImZpbGUiOiJwaWxscy5sdWEiLCJzb3VyY2VSb290IjoiIn0=
@@ -1,330 +0,0 @@
1
- import { ActiveSlot, CacheFlag, CollectibleType, PlayerType, TrinketType } from "isaac-typescript-definitions";
2
- import { HealthType } from "../enums/HealthType";
3
- export declare function addCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
4
- /**
5
- * Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function
6
- * from the EvaluateCache callback.
7
- *
8
- * Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat
9
- * to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by).
10
- *
11
- * This function supports the following cache flags:
12
- * - CacheFlag.DAMAGE (1 << 0)
13
- * - CacheFlag.FIRE_DELAY (1 << 1)
14
- * - CacheFlag.SHOT_SPEED (1 << 2)
15
- * - CacheFlag.RANGE (1 << 3)
16
- * - CacheFlag.SPEED (1 << 4)
17
- * - CacheFlag.LUCK (1 << 10)
18
- */
19
- export declare function addStat(player: EntityPlayer, cacheFlag: CacheFlag, amount: number): void;
20
- export declare function addTrinketCostume(player: EntityPlayer, trinketType: TrinketType): void;
21
- export declare function anyPlayerHasCollectible(collectibleType: CollectibleType): boolean;
22
- export declare function anyPlayerHasTrinket(trinketType: TrinketType): boolean;
23
- /**
24
- * Helper function to determine if the given character is present.
25
- *
26
- * This function is variadic, meaning that you can supply as many characters as you want to check
27
- * for. Returns true if any of the characters supplied are present.
28
- */
29
- export declare function anyPlayerIs(...matchingCharacters: PlayerType[]): boolean;
30
- /**
31
- * Helper function to determine if a player will destroy a rock/pot/skull if they walk over it.
32
- *
33
- * The following situations allow for this to be true:
34
- * - the player has Leo (collectible 302)
35
- * - the player has Thunder Thighs (collectible 314)
36
- * - the player is under the effects of Mega Mush (collectible 625)
37
- * - the player has Stompy (transformation 13)
38
- */
39
- export declare function canPlayerCrushRocks(player: EntityPlayer): boolean;
40
- /**
41
- * Returns whether or not all of the player's soul-heart-type hearts are black hearts.
42
- *
43
- * Note that this function does not consider red heart containers.
44
- *
45
- * For example:
46
- *
47
- * - If the player has one black heart, this function would return true.
48
- * - If the player has one soul heart and two black hearts, this function would return false.
49
- * - If the player has no black hearts, this function will return false.
50
- * - If the player has one red heart container and three black hearts, this function would return
51
- * true.
52
- */
53
- export declare function doesPlayerHaveAllBlackHearts(player: EntityPlayer): boolean;
54
- /**
55
- * Returns whether or not all of the player's soul-heart-type hearts are soul hearts.
56
- *
57
- * Note that this function does not consider red heart containers.
58
- *
59
- * For example:
60
- *
61
- * - If the player has two soul hearts and one black heart, this function would return false.
62
- * - If the player has no soul hearts, this function will return false.
63
- * - If the player has one red heart container and three soul hearts, this function would return
64
- * true.
65
- */
66
- export declare function doesPlayerHaveAllSoulHearts(player: EntityPlayer): boolean;
67
- /**
68
- * Helper function to find the active slot that the player has the corresponding collectible type
69
- * in. Returns undefined if the player does not have the collectible in any active slot.
70
- */
71
- export declare function getActiveItemSlot(player: EntityPlayer, collectibleType: CollectibleType): ActiveSlot | undefined;
72
- /**
73
- * Helper function to get how long Azazel's Brimstone laser should be. You can pass either an
74
- * `EntityPlayer` object or a tear height stat.
75
- *
76
- * The formula for calculating it is: 32 - 2.5 * player.TearHeight
77
- */
78
- export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPlayer | float): float;
79
- /** Helper function to get an array containing the characters of all of the current players. */
80
- export declare function getCharacters(): PlayerType[];
81
- export declare function getClosestPlayer(position: Vector): EntityPlayer;
82
- /**
83
- * Helper function to get an array of temporary effects for a player. This is helpful so that you
84
- * don't have to manually create an array from an `EffectsList` object.
85
- */
86
- export declare function getEffectsList(player: EntityPlayer): TemporaryEffect[];
87
- /**
88
- * Helper function to return the player with the highest ID, according to the `Isaac.GetPlayer`
89
- * method.
90
- */
91
- export declare function getFinalPlayer(): EntityPlayer;
92
- /**
93
- * Helper function to get the first player with the lowest frame count. Useful to find a freshly
94
- * spawned player after using items like Esau Jr. Don't use this function if two or more players
95
- * will be spawned on the same frame.
96
- */
97
- export declare function getNewestPlayer(): EntityPlayer;
98
- /**
99
- * Returns the number of slots that the player has remaining for new heart containers, accounting
100
- * for broken hearts. For example, if the player is Judas and has 1 red heart containers and 2 full
101
- * soul hearts and 3 broken hearts, then this function would return 6 (i.e. 12 - 1 - 2 - 3).
102
- */
103
- export declare function getPlayerAvailableHeartSlots(player: EntityPlayer): int;
104
- /**
105
- * Returns the number of black hearts that the player has, excluding any soul hearts. For example,
106
- * if the player has one full black heart, one full soul heart, and one half black heart, this
107
- * function returns 3.
108
- *
109
- * This is different from the `EntityPlayer.GetBlackHearts` method, since that returns a bitmask.
110
- */
111
- export declare function getPlayerBlackHearts(player: EntityPlayer): int;
112
- /**
113
- * Iterates over all players and checks if any are close enough to the specified position.
114
- *
115
- * @returns The first player found when iterating upwards from index 0.
116
- */
117
- export declare function getPlayerCloserThan(position: Vector, distance: float): EntityPlayer | undefined;
118
- /**
119
- * Helper function to return the total amount of collectibles that a player has that match the
120
- * collectible type(s) provided.
121
- *
122
- * This function is variadic, meaning that you can specify N collectible types.
123
- */
124
- export declare function getPlayerCollectibleCount(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): int;
125
- /**
126
- * Iterates over every item in the game and returns a map containing the number of each item that
127
- * the player has.
128
- */
129
- export declare function getPlayerCollectibleMap(player: EntityPlayer): Map<CollectibleType, int>;
130
- /** Helper function to get the player from a tear, laser, bomb, etc. */
131
- export declare function getPlayerFromTear(entity: Entity): EntityPlayer | undefined;
132
- /**
133
- * Returns the number of red hearts that the player has, excluding any rotten hearts. For example,
134
- * if the player has one full black heart, one full soul heart, and one half black heart, this
135
- * function returns 3.
136
- *
137
- * This is different from the `EntityPlayer.GetHearts` method, since that returns a value that
138
- * includes rotten hearts.
139
- */
140
- export declare function getPlayerHearts(player: EntityPlayer): int;
141
- /**
142
- * Helper function that returns the type of the rightmost heart. This does not including golden
143
- * hearts or broken hearts, since they cannot be damaged directly.
144
- */
145
- export declare function getPlayerLastHeart(player: EntityPlayer): HealthType;
146
- /**
147
- * Returns the maximum heart containers that the provided player can have. Normally, this is 12, but
148
- * it can change depending on the character (e.g. Keeper) and other things (e.g. Mother's Kiss).
149
- * This function does not account for Broken Hearts; use the `getPlayerAvailableHeartSlots` helper
150
- * function for that.
151
- */
152
- export declare function getPlayerMaxHeartContainers(player: EntityPlayer): int;
153
- /**
154
- * Helper function to get the proper name of the player. Use this instead of the
155
- * `EntityPlayer.GetName` method because it accounts for Blue Baby, Lazarus II, and Tainted
156
- * characters.
157
- */
158
- export declare function getPlayerName(player: EntityPlayer): string;
159
- /**
160
- * Returns the combined value of all of the player's red hearts, soul/black hearts, and bone hearts,
161
- * minus the value of the player's rotten hearts.
162
- *
163
- * This is equivalent to the number of hits that the player can currently take, but does not take
164
- * into account double damage from champion enemies and/or being on later floors. (For example, on
165
- * Womb 1, players who have 1 soul heart remaining would die in 1 hit to anything, even though this
166
- * function would report that they have 2 hits remaining.)
167
- */
168
- export declare function getPlayerNumHitsRemaining(player: EntityPlayer): int;
169
- /**
170
- * Returns the number of soul hearts that the player has, excluding any black hearts. For example,
171
- * if the player has one full black heart, one full soul heart, and one half black heart, this
172
- * function returns 2.
173
- *
174
- * This is different from the `EntityPlayer.GetSoulHearts` method, since that returns the combined
175
- * number of soul hearts and black hearts.
176
- */
177
- export declare function getPlayerSoulHearts(player: EntityPlayer): int;
178
- /**
179
- * Helper function to get all of the players that are a certain character.
180
- *
181
- * This function is variadic, meaning that you can supply as many characters as you want to check
182
- * for. Returns true if any of the characters supplied are present.
183
- */
184
- export declare function getPlayersOfType(...characters: PlayerType[]): EntityPlayer[];
185
- /**
186
- * Helper function to get only the players that have a certain collectible.
187
- *
188
- * This function is variadic, meaning that you can supply as many collectible types as you want to
189
- * check for. It only returns the players that have all of the collectibles.
190
- */
191
- export declare function getPlayersWithCollectible(...collectibleTypes: CollectibleType[]): EntityPlayer[];
192
- /**
193
- * Helper function to get only the players that have a certain trinket.
194
- *
195
- * This function is variadic, meaning that you can supply as many trinket types as you want to check
196
- * for. It only returns the players that have all of the trinkets.
197
- */
198
- export declare function getPlayersWithTrinket(...trinketTypes: TrinketType[]): EntityPlayer[];
199
- /**
200
- * Helper function to determine how many heart containers that Tainted Magdalene has that will not
201
- * be automatically depleted over time. By default, this is 2, but this function will return 4 so
202
- * that it is consistent with the `player.GetHearts` and `player.GetMaxHearts` methods.
203
- *
204
- * If Tainted Magdalene has Birthright, she will gained an additional non-temporary heart container.
205
- *
206
- * This function does not validate whether or not the provided player is Tainted Magdalene; that
207
- * should be accomplished before invoking this function.
208
- */
209
- export declare function getTaintedMagdaleneNonTemporaryMaxHearts(player: EntityPlayer): int;
210
- /**
211
- * Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
212
- * Onion and player 2 has 2 Sad Onions, then this function would return 3.
213
- */
214
- export declare function getTotalPlayerCollectibles(collectibleType: CollectibleType): int;
215
- /** After touching a white fire, a player will turn into The Lost until they clear a room. */
216
- export declare function hasLostCurse(player: EntityPlayer): boolean;
217
- /**
218
- * Returns whether or not the player can hold an additional active item, beyond what they are
219
- * currently carrying. This takes the Schoolbag into account.
220
- *
221
- * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
222
- * items. (Only Tainted Forgotten can pick up items.)
223
- */
224
- export declare function hasOpenActiveItemSlot(player: EntityPlayer): boolean;
225
- export declare function isActiveSlotEmpty(player: EntityPlayer, activeSlot: ActiveSlot): boolean;
226
- /**
227
- * Helper function for detecting when a player is Bethany or Tainted Bethany. This is useful if you
228
- * need to adjust UI elements to account for Bethany's soul charges or Tainted Bethany's blood
229
- * charges.
230
- */
231
- export declare function isBethany(player: EntityPlayer): boolean;
232
- /**
233
- * Helper function to check if a player is a specific character (i.e. `PlayerType`).
234
- *
235
- * This function is variadic, meaning that you can supply as many characters as you want to check
236
- * for. Returns true if the player is any of the supplied characters.
237
- */
238
- export declare function isCharacter(player: EntityPlayer, ...characters: PlayerType[]): boolean;
239
- /**
240
- * Helper function to see if a damage source is from a player. Use this instead of comparing to the
241
- * entity directly because it takes familiars into account.
242
- */
243
- export declare function isDamageFromPlayer(damageSource: Entity): boolean;
244
- /**
245
- * Helper function for detecting when a player is Eden or Tainted Eden. Useful for situations where
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- * you want to know if the starting stats were randomized, for example.
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- */
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- export declare function isEden(player: EntityPlayer): boolean;
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- export declare function isFirstPlayer(player: EntityPlayer): boolean;
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- /**
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- * Helper function for detecting when a player is Jacob or Esau. This will only match the
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- * non-tainted versions of these characters.
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- */
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- export declare function isJacobOrEsau(player: EntityPlayer): boolean;
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- /**
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- * Helper function for detecting when a player is Keeper or Tainted Keeper. Useful for situations
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- * where you want to know if the health is coin hearts, for example.
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- */
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- export declare function isKeeper(player: EntityPlayer): boolean;
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- /** Helper function for detecting when a player is The Lost or Tainted Lost. */
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- export declare function isLost(player: EntityPlayer): boolean;
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- export declare function isModdedPlayer(player: EntityPlayer): boolean;
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- /** Helper function for detecting if a player is one of the Tainted characters. */
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- export declare function isTainted(player: EntityPlayer): boolean;
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- /** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
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- export declare function isTaintedLazarus(player: EntityPlayer): boolean;
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- export declare function isVanillaPlayer(player: EntityPlayer): boolean;
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- /**
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- * Helper function to add one or more collectibles to a player.
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- *
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- * This function is variadic, meaning that you can supply as many collectible types as you want to
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- * add.
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- */
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- export declare function playerAddCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): void;
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- /**
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- * Helper function to check to see if a player has one or more collectibles.
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- *
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- * This function is variadic, meaning that you can supply as many collectible types as you want to
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- * check for. Returns true if the player has any of the supplied collectible types.
280
- */
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- export declare function playerHasCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): boolean;
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- /**
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- * Helper function to remove a collectible costume from a player. Use this helper function to avoid
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- * having to request the collectible from the item config.
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- */
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- export declare function removeCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
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- /**
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- * Helper function to remove the Dead Eye multiplier from a player.
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- *
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- * Note that each time the `EntityPlayer.ClearDeadEyeCharge` method is called, it only has a chance
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- * of working, so this function calls it 100 times to be safe.
292
- */
293
- export declare function removeDeadEyeMultiplier(player: EntityPlayer): void;
294
- /**
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- * Helper function to remove a trinket costume from a player. Use this helper function to avoid
296
- * having to request the trinket from the item config.
297
- */
298
- export declare function removeTrinketCostume(player: EntityPlayer, trinketType: TrinketType): void;
299
- /**
300
- * Helper function to set an active collectible to a particular slot. This has different behavior
301
- * than calling the `player.AddCollectible` method with the `activeSlot` argument, because this
302
- * function will not shift existing items into the Schoolbag and it handles
303
- * `ActiveSlot.SLOT_POCKET2`.
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- *
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- * Note that if an item is set to `ActiveSlot.SLOT_POCKET2`, it will disappear after being used and
306
- * will be automatically removed upon entering a new room.
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- *
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- * @param player The player to give the item to.
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- * @param collectibleType The collectible type of the item to give.
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- * @param activeSlot The slot to set.
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- * @param charge Optional. The argument of charges to set. If not specified, the item will be set
312
- * with maximum charges.
313
- * @param keepInPools Optional. Whether or not to remove the item from pools. Default is false.
314
- */
315
- export declare function setActiveItem(player: EntityPlayer, collectibleType: CollectibleType, activeSlot: ActiveSlot, charge?: int, keepInPools?: boolean): void;
316
- /**
317
- * Helper function to blindfold the player by using a hack with the challenge variable.
318
- *
319
- * The method used in this function was discovered by im_tem.
320
- *
321
- * @param player The player to apply or remove the blindfold state from.
322
- * @param enabled Whether or not to apply or remove the blindfold.
323
- * @param modifyCostume Optional. Whether to add or remove the blindfold costume. Default is true.
324
- */
325
- export declare function setBlindfold(player: EntityPlayer, enabled: boolean, modifyCostume?: boolean): void;
326
- /**
327
- * Helper function to use an active item without showing an animation, keeping the item, or adding
328
- * any costumes.
329
- */
330
- export declare function useActiveItemTemp(player: EntityPlayer, collectibleType: CollectibleType): void;