isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cachedClasses.d.ts +56 -0
- package/dist/cachedClasses.d.ts.map +1 -0
- package/dist/cachedClasses.lua +50 -0
- package/dist/callbacks/customRevive.d.ts +2 -0
- package/dist/callbacks/customRevive.d.ts.map +1 -0
- package/dist/callbacks/customRevive.lua +148 -0
- package/dist/callbacks/itemPickup.d.ts +2 -0
- package/dist/callbacks/itemPickup.d.ts.map +1 -0
- package/dist/callbacks/itemPickup.lua +66 -0
- package/dist/callbacks/postAmbush.d.ts +2 -0
- package/dist/callbacks/postAmbush.d.ts.map +1 -0
- package/dist/callbacks/postAmbush.lua +56 -0
- package/dist/callbacks/postBombExploded.d.ts +2 -0
- package/dist/callbacks/postBombExploded.d.ts.map +1 -0
- package/dist/callbacks/postBombExploded.lua +26 -0
- package/dist/callbacks/postBombInitLate.d.ts +2 -0
- package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/postBombInitLate.lua +33 -0
- package/dist/callbacks/postBoneSwing.d.ts +2 -0
- package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/postBoneSwing.lua +50 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleEmpty.lua +40 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
- package/dist/callbacks/postCursedTeleport.d.ts +2 -0
- package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/postCursedTeleport.lua +122 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/postCustomDoorEnter.lua +240 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/postDiceRoomActivated.lua +41 -0
- package/dist/callbacks/postDoorRender.d.ts +2 -0
- package/dist/callbacks/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/postDoorRender.lua +26 -0
- package/dist/callbacks/postDoorUpdate.d.ts +2 -0
- package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/postDoorUpdate.lua +26 -0
- package/dist/callbacks/postEffectInitLate.d.ts +2 -0
- package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/postEffectInitLate.lua +33 -0
- package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
- package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postEffectStateChanged.lua +39 -0
- package/dist/callbacks/postEsauJr.d.ts +2 -0
- package/dist/callbacks/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/postEsauJr.lua +70 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarInitLate.lua +33 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
- package/dist/callbacks/postFlip.d.ts +2 -0
- package/dist/callbacks/postFlip.d.ts.map +1 -0
- package/dist/callbacks/postFlip.lua +64 -0
- package/dist/callbacks/postGreedModeWave.d.ts +2 -0
- package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/postGreedModeWave.lua +34 -0
- package/dist/callbacks/postGridEntity.d.ts +2 -0
- package/dist/callbacks/postGridEntity.d.ts.map +1 -0
- package/dist/callbacks/postGridEntity.lua +109 -0
- package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
- package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityCollision.lua +67 -0
- package/dist/callbacks/postGridEntityRender.d.ts +2 -0
- package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityRender.lua +26 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
- package/dist/callbacks/postItemDischarged.d.ts +3 -0
- package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/postItemDischarged.lua +105 -0
- package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
- package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/postKnifeInitLate.lua +33 -0
- package/dist/callbacks/postLaserInitLate.d.ts +2 -0
- package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/postLaserInitLate.lua +33 -0
- package/dist/callbacks/postNPCInitLate.d.ts +2 -0
- package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/postNPCInitLate.lua +33 -0
- package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
- package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postNPCStateChanged.lua +39 -0
- package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/postNewRoomEarly.lua +68 -0
- package/dist/callbacks/postPickupCollect.d.ts +2 -0
- package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/postPickupCollect.lua +41 -0
- package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
- package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitFirst.lua +55 -0
- package/dist/callbacks/postPickupInitLate.d.ts +2 -0
- package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitLate.lua +33 -0
- package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
- package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postPickupStateChanged.lua +39 -0
- package/dist/callbacks/postPitRender.d.ts +2 -0
- package/dist/callbacks/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/postPitRender.lua +26 -0
- package/dist/callbacks/postPitUpdate.d.ts +2 -0
- package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPitUpdate.lua +26 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
- package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeType.lua +41 -0
- package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
- package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
- package/dist/callbacks/postPlayerCollectible.lua +97 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
- package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
- package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
- package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPlayerInitLate.lua +35 -0
- package/dist/callbacks/postPlayerReordered.d.ts +2 -0
- package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
- package/dist/callbacks/postPlayerReordered.lua +114 -0
- package/dist/callbacks/postPoopRender.d.ts +2 -0
- package/dist/callbacks/postPoopRender.d.ts.map +1 -0
- package/dist/callbacks/postPoopRender.lua +26 -0
- package/dist/callbacks/postPoopUpdate.d.ts +2 -0
- package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPoopUpdate.lua +26 -0
- package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
- package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateRender.lua +26 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
- package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
- package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
- package/dist/callbacks/postProjectileInitLate.lua +33 -0
- package/dist/callbacks/postPurchase.d.ts +2 -0
- package/dist/callbacks/postPurchase.d.ts.map +1 -0
- package/dist/callbacks/postPurchase.lua +51 -0
- package/dist/callbacks/postRockRender.d.ts +2 -0
- package/dist/callbacks/postRockRender.d.ts.map +1 -0
- package/dist/callbacks/postRockRender.lua +26 -0
- package/dist/callbacks/postRockUpdate.d.ts +2 -0
- package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
- package/dist/callbacks/postRockUpdate.lua +26 -0
- package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
- package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
- package/dist/callbacks/postRoomClearChanged.lua +44 -0
- package/dist/callbacks/postSacrifice.d.ts +2 -0
- package/dist/callbacks/postSacrifice.d.ts.map +1 -0
- package/dist/callbacks/postSacrifice.lua +45 -0
- package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
- package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
- package/dist/callbacks/postSlotDestroyed.lua +68 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSlotInitUpdate.lua +55 -0
- package/dist/callbacks/postSlotRender.d.ts +2 -0
- package/dist/callbacks/postSlotRender.d.ts.map +1 -0
- package/dist/callbacks/postSlotRender.lua +58 -0
- package/dist/callbacks/postSpikesRender.d.ts +2 -0
- package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
- package/dist/callbacks/postSpikesRender.lua +26 -0
- package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
- package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSpikesUpdate.lua +26 -0
- package/dist/callbacks/postTNTRender.d.ts +2 -0
- package/dist/callbacks/postTNTRender.d.ts.map +1 -0
- package/dist/callbacks/postTNTRender.lua +26 -0
- package/dist/callbacks/postTNTUpdate.d.ts +2 -0
- package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
- package/dist/callbacks/postTNTUpdate.lua +26 -0
- package/dist/callbacks/postTearInitLate.d.ts +2 -0
- package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitLate.lua +33 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitVeryLate.lua +36 -0
- package/dist/callbacks/postTransformation.d.ts +2 -0
- package/dist/callbacks/postTransformation.d.ts.map +1 -0
- package/dist/callbacks/postTransformation.lua +48 -0
- package/dist/callbacks/postTrinketBreak.d.ts +2 -0
- package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
- package/dist/callbacks/postTrinketBreak.lua +73 -0
- package/dist/callbacks/preBerserkDeath.d.ts +2 -0
- package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
- package/dist/callbacks/preBerserkDeath.lua +38 -0
- package/dist/callbacks/preNewLevel.d.ts +2 -0
- package/dist/callbacks/preNewLevel.d.ts.map +1 -0
- package/dist/callbacks/preNewLevel.lua +45 -0
- package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
- package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
- package/dist/callbacks/reorderedCallbacks.lua +118 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupCollect.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPitRender.lua +30 -0
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts +7 -0
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- package/objects/roomShapeToGridWidth.d.ts +0 -4
- package/objects/roomShapeToGridWidth.lua +0 -22
- package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
- package/objects/roomShapeToTopLeftPosition.lua +0 -26
- package/objects/roomShapeVolumes.d.ts +0 -13
- package/objects/roomShapeVolumes.lua +0 -32
- package/objects/roomTypeGotoPrefixes.d.ts +0 -4
- package/objects/roomTypeGotoPrefixes.lua +0 -37
- package/objects/roomTypeNames.d.ts +0 -5
- package/objects/roomTypeNames.lua +0 -38
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.d.ts +0 -4
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +0 -15
- package/objects/stageTypeSuffixes.d.ts +0 -4
- package/objects/stageTypeSuffixes.lua +0 -14
- package/objects/stageTypeToLetter.d.ts +0 -4
- package/objects/stageTypeToLetter.lua +0 -14
- package/objects/transformationNames.d.ts +0 -4
- package/objects/transformationNames.lua +0 -22
- package/objects/versusScreenBackgroundColors.d.ts +0 -5
- package/objects/versusScreenBackgroundColors.lua +0 -40
- package/objects/versusScreenDirtSpotColors.d.ts +0 -5
- package/objects/versusScreenDirtSpotColors.lua +0 -40
- package/patchErrorFunctions.d.ts +0 -1
- package/patchErrorFunctions.lua +0 -60
- package/sets/LRoomShapesSet.d.ts +0 -2
- package/sets/LRoomShapesSet.lua +0 -10
- package/sets/bossSets.d.ts +0 -4
- package/sets/bossSets.lua +0 -556
- package/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -2
- package/sets/charactersThatStartWithAnActiveItemSet.lua +0 -22
- package/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +0 -2
- package/sets/charactersWithBlackHeartFromEternalHeartSet.lua +0 -10
- package/sets/charactersWithFreeDevilDealsSet.d.ts +0 -2
- package/sets/charactersWithFreeDevilDealsSet.lua +0 -10
- package/sets/charactersWithNoRedHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoRedHeartsSet.lua +0 -21
- package/sets/charactersWithNoSoulHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoSoulHeartsSet.lua +0 -18
- package/sets/chestPickupVariantsSet.d.ts +0 -2
- package/sets/chestPickupVariantsSet.lua +0 -23
- package/sets/consoleCommandsSet.d.ts +0 -5
- package/sets/consoleCommandsSet.lua +0 -63
- package/sets/familiarsThatShootPlayerTearsSet.d.ts +0 -2
- package/sets/familiarsThatShootPlayerTearsSet.lua +0 -19
- package/sets/lostStyleCharactersSet.d.ts +0 -6
- package/sets/lostStyleCharactersSet.lua +0 -18
- package/sets/mineShaftRoomSubTypesSet.d.ts +0 -2
- package/sets/mineShaftRoomSubTypesSet.lua +0 -16
- package/sets/narrowRoomShapesSet.d.ts +0 -2
- package/sets/narrowRoomShapesSet.lua +0 -10
- package/sets/redHeartSubTypesSet.d.ts +0 -2
- package/sets/redHeartSubTypesSet.lua +0 -10
- package/sets/sinEntityTypesSet.d.ts +0 -2
- package/sets/sinEntityTypesSet.lua +0 -18
- package/sets/singleUseActiveCollectibleTypesSet.d.ts +0 -2
- package/sets/singleUseActiveCollectibleTypesSet.lua +0 -19
- package/sets/storyBossesSet.d.ts +0 -2
- package/sets/storyBossesSet.lua +0 -24
- package/shaderCrashFix.d.ts +0 -7
- package/shaderCrashFix.lua +0 -20
- package/types/AnyEntity.d.ts +0 -12
- package/types/AnyEntity.lua +0 -4
- package/types/CollectibleIndex.d.ts +0 -16
- package/types/CollectibleIndex.lua +0 -4
- package/types/PickingUpItem.d.ts +0 -34
- package/types/PickingUpItem.lua +0 -36
- package/types/PlayerIndex.d.ts +0 -16
- package/types/PlayerIndex.lua +0 -4
- package/types/private/IsaacAPIClass.d.ts +0 -4
- package/types/private/IsaacAPIClass.lua +0 -4
- package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
- package/types/private/SerializedIsaacAPIClass.lua +0 -4
- package/types/private/TSTLClass.d.ts +0 -4
- package/types/private/TSTLClass.lua +0 -4
- package/upgradeMod.d.ts +0 -23
- package/upgradeMod.lua +0 -56
package/functions/sprite.lua
DELETED
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@@ -1,91 +0,0 @@
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1
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local ____exports = {}
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2
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local ____constants = require("constants")
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3
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local EMPTY_PNG_PATH = ____constants.EMPTY_PNG_PATH
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local VectorZero = ____constants.VectorZero
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local ____kColor = require("functions.kColor")
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local kColorEquals = ____kColor.kColorEquals
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local ____utils = require("functions.utils")
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local erange = ____utils.erange
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--- Helper function to check if two texels on a sprite are equivalent to each other.
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function ____exports.texelEquals(self, sprite1, sprite2, position, layerID)
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local kColor1 = sprite1:GetTexel(position, VectorZero, 1, layerID)
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local kColor2 = sprite2:GetTexel(position, VectorZero, 1, layerID)
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return kColorEquals(nil, kColor1, kColor2)
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end
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--- Helper function to clear all layers or specific layers from a sprite.
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--
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-- This function is variadic, so pass as many layer IDs as you want to clear. If no specific layers
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-- are passed, it will clear every layer.
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--
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-- Since there is no official API method to "clear" a sprite, we can work around it by setting the
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-- spritesheet to a non-existent or completely transparent file. If the path to the spritesheet does
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-- not exist, then this function might cause spurious errors to appear in the "log.txt file". To
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-- silence these errors, create a transparent 1 pixel PNG file in your mod's resources folder at the
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-- path corresponding to the "EMPTY_PNG_PATH" constant.
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function ____exports.clearSprite(self, sprite, ...)
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local layerIDs = {...}
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if #layerIDs == 0 then
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local numLayers = sprite:GetLayerCount()
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layerIDs = erange(nil, numLayers)
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end
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for ____, layerID in ipairs(layerIDs) do
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sprite:ReplaceSpritesheet(layerID, EMPTY_PNG_PATH)
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end
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sprite:LoadGraphics()
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end
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--- Helper function that returns the number of the final frame in a particular animation for a
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-- sprite. By default, it will use the currently playing animation, but you can also specify a
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-- specific animation to check.
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--
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-- Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
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-- `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
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-- of the animation. (The `PlaybackSpeed` property of the sprite is not used.) Thus, it is only safe
|
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-- to use this function on animations that are not slowed down by Stop Watch or Broken Watch, such
|
|
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-- as player animations.
|
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|
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function ____exports.getLastFrameOfAnimation(self, sprite, animation)
|
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local currentAnimation = sprite:GetAnimation()
|
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local currentFrame = sprite:GetFrame()
|
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48
|
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if animation ~= nil and animation ~= currentAnimation then
|
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|
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sprite:SetAnimation(animation)
|
|
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|
-
end
|
|
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|
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sprite:SetLastFrame()
|
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|
-
local finalFrame = sprite:GetFrame()
|
|
53
|
-
if animation ~= nil and animation ~= currentAnimation then
|
|
54
|
-
sprite:Play(currentAnimation, true)
|
|
55
|
-
end
|
|
56
|
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sprite:SetFrame(currentFrame)
|
|
57
|
-
return finalFrame
|
|
58
|
-
end
|
|
59
|
-
--- Helper function to check if two sprite layers have the same sprite sheet by using the
|
|
60
|
-
-- `Sprite.GetTexel` method.
|
|
61
|
-
--
|
|
62
|
-
-- Since checking every single texel in the entire sprite is very expensive, this function requires
|
|
63
|
-
-- that you provide a range of specific texels to check.
|
|
64
|
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function ____exports.spriteEquals(self, sprite1, sprite2, layerID, xStart, xFinish, xIncrement, yStart, yFinish, yIncrement)
|
|
65
|
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do
|
|
66
|
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local x = xStart
|
|
67
|
-
while x <= xFinish do
|
|
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do
|
|
69
|
-
local y = yStart
|
|
70
|
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while y <= yFinish do
|
|
71
|
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local position = Vector(x, y)
|
|
72
|
-
if not ____exports.texelEquals(
|
|
73
|
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nil,
|
|
74
|
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sprite1,
|
|
75
|
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sprite2,
|
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76
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position,
|
|
77
|
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layerID
|
|
78
|
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) then
|
|
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|
-
return false
|
|
80
|
-
end
|
|
81
|
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y = y + yIncrement
|
|
82
|
-
end
|
|
83
|
-
end
|
|
84
|
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x = x + xIncrement
|
|
85
|
-
end
|
|
86
|
-
end
|
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87
|
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return true
|
|
88
|
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end
|
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return ____exports
|
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-
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--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL3Nwcml0ZS50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiO0FBQUEsc0JBQTJDO0FBQWxDO0FBQWdCO0FBQ3pCLG1CQUE2QjtBQUFwQjtBQUNULGtCQUF1QjtBQUFkOztBQStGVCx1Q0FDRSxTQUNBLFNBQ0EsVUFDQTtBQUVNLG9CQUFVLFFBQVEsU0FBUyxVQUFVLFlBQVksR0FBRztBQUNwRCxvQkFBVSxRQUFRLFNBQVMsVUFBVSxZQUFZLEdBQUc7QUFDMUQsV0FBTyxrQkFBYSxTQUFTO0FBUi9COzs7Ozs7Ozs7OztBQWpGQSx1Q0FBNEI7VUFBbUI7T0FDekMsYUFBb0I7QUFDaEIsMEJBQVksT0FBTztBQUN6QixtQkFBVyxZQUFPOztBQUdwQixjQUFXLGtCQUFXO1FBQ3BCLE9BQU8sbUJBQW1CLFNBQVM7O0lBR3JDLE9BQU87QUFWVDs7Ozs7Ozs7OztBQXdCQSxtREFDRSxRQUNBO0FBR00sNkJBQW1CLE9BQU87QUFDMUIseUJBQWUsT0FBTztPQUd4QixxQkFBMkIsYUFBYztRQUMzQyxPQUFPLGFBQWE7O0lBRXRCLE9BQU87QUFDRCx1QkFBYSxPQUFPO09BR3RCLHFCQUEyQixhQUFjO1FBQzNDLE9BQU8sS0FBSyxrQkFBa0I7O0lBRWhDLE9BQU8sU0FBUztBQUVoQixXQUFPO0FBckJUOzs7Ozs7QUErQkEsd0NBQ0UsU0FDQSxTQUNBLFNBQ0EsUUFDQSxTQUNBLFlBQ0EsUUFDQSxTQUNBOztBQUlTLGtCQUFJO2NBQVEsS0FBSzs7QUFDZiwwQkFBSTtzQkFBUSxLQUFLO0FBQ2xCLHFDQUFXLE9BQU8sR0FBRzsyQkFDdEI7O3dCQUFZO3dCQUFTO3dCQUFTO3dCQUFVOztBQUMzQywrQkFBTzs7QUFId0IsNEJBQUs7OztBQURQLG9CQUFLOzs7QUFTeEMsV0FBTztBQXRCVCIsImZpbGUiOiJzcHJpdGUubHVhIiwic291cmNlUm9vdCI6IiJ9
|
package/functions/stage.d.ts
DELETED
|
@@ -1,60 +0,0 @@
|
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1
|
-
import { LevelStage, RoomType, StageType } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function that calculates what the stage type should be for the provided stage. This
|
|
4
|
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* emulates what the game's internal code does.
|
|
5
|
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*/
|
|
6
|
-
export declare function calculateStageType(stage: LevelStage): StageType;
|
|
7
|
-
/**
|
|
8
|
-
* Helper function that calculates what the Repentance stage type should be for the provided stage.
|
|
9
|
-
* This emulates what the game's internal code does.
|
|
10
|
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*/
|
|
11
|
-
export declare function calculateStageTypeRepentance(stage: LevelStage): StageType;
|
|
12
|
-
/**
|
|
13
|
-
* Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
|
|
14
|
-
* the third level of the run, but the game considers it to have a stage of 2. This function will
|
|
15
|
-
* consider Downpour 2 to have a stage of 3.
|
|
16
|
-
*/
|
|
17
|
-
export declare function getEffectiveStage(): int;
|
|
18
|
-
/**
|
|
19
|
-
* Helper function to get the corresponding "goto" console command that would correspond to the
|
|
20
|
-
* provided room type and room variant.
|
|
21
|
-
*/
|
|
22
|
-
export declare function getGotoCommand(roomType: RoomType, roomVariant: int): string;
|
|
23
|
-
/** Alias for the `Level.GetStage` method. */
|
|
24
|
-
export declare function getStage(): LevelStage;
|
|
25
|
-
/** Alias for the `Level.GetStageType` method. */
|
|
26
|
-
export declare function getStageType(): StageType;
|
|
27
|
-
/** Helper function to directly warp to a specific stage using the "stage" console command. */
|
|
28
|
-
export declare function goToStage(stage: LevelStage, stageType: StageType): void;
|
|
29
|
-
export declare function isRepentanceStage(stageType: StageType): boolean;
|
|
30
|
-
export declare function onCathedral(): boolean;
|
|
31
|
-
export declare function onChest(): boolean;
|
|
32
|
-
export declare function onDarkRoom(): boolean;
|
|
33
|
-
/**
|
|
34
|
-
* Returns whether or not the player is on the "final floor" of the particular run. The final floor
|
|
35
|
-
* is defined as one that prevents the player from entering the I AM ERROR room on.
|
|
36
|
-
*
|
|
37
|
-
* For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
|
|
38
|
-
* the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
|
|
39
|
-
* I AM ERROR room is never entered into the list of possibilities.
|
|
40
|
-
*/
|
|
41
|
-
export declare function onFinalFloor(): boolean;
|
|
42
|
-
export declare function onRepentanceStage(): boolean;
|
|
43
|
-
export declare function onSheol(): boolean;
|
|
44
|
-
/**
|
|
45
|
-
* Helper function to warp to a new stage/level.
|
|
46
|
-
*
|
|
47
|
-
* @param stage The stage number to warp to.
|
|
48
|
-
* @param stageType The stage type to warp to.
|
|
49
|
-
* @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set
|
|
50
|
-
* this to true if you are warping to the same stage but a different stage type (or
|
|
51
|
-
* else the floor layout will be identical to the old floor).
|
|
52
|
-
*/
|
|
53
|
-
export declare function setStage(stage: LevelStage, stageType: StageType, reseed?: boolean): void;
|
|
54
|
-
/**
|
|
55
|
-
* Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
|
|
56
|
-
* console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
|
|
57
|
-
* console command to go to Downpour is "stage 1c", so this function converts `StageType.REPENTANCE`
|
|
58
|
-
* to "c".
|
|
59
|
-
*/
|
|
60
|
-
export declare function stageTypeToLetter(stageType: StageType): string;
|
package/functions/stage.lua
DELETED
|
@@ -1,144 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
-
local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
|
|
4
|
-
local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
|
|
5
|
-
local ____cachedClasses = require("cachedClasses")
|
|
6
|
-
local game = ____cachedClasses.game
|
|
7
|
-
local ____roomTypeGotoPrefixes = require("objects.roomTypeGotoPrefixes")
|
|
8
|
-
local ROOM_TYPE_GOTO_PREFIXES = ____roomTypeGotoPrefixes.ROOM_TYPE_GOTO_PREFIXES
|
|
9
|
-
local ____stageTypeSuffixes = require("objects.stageTypeSuffixes")
|
|
10
|
-
local STAGE_TYPE_SUFFIXES = ____stageTypeSuffixes.STAGE_TYPE_SUFFIXES
|
|
11
|
-
local ____stageTypeToLetter = require("objects.stageTypeToLetter")
|
|
12
|
-
local STAGE_TYPE_TO_LETTER = ____stageTypeToLetter.STAGE_TYPE_TO_LETTER
|
|
13
|
-
function ____exports.isRepentanceStage(self, stageType)
|
|
14
|
-
return stageType == StageType.REPENTANCE or stageType == StageType.REPENTANCE_B
|
|
15
|
-
end
|
|
16
|
-
function ____exports.onRepentanceStage(self)
|
|
17
|
-
local level = game:GetLevel()
|
|
18
|
-
local stageType = level:GetStageType()
|
|
19
|
-
return ____exports.isRepentanceStage(nil, stageType)
|
|
20
|
-
end
|
|
21
|
-
--- Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
|
|
22
|
-
-- console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
|
|
23
|
-
-- console command to go to Downpour is "stage 1c", so this function converts `StageType.REPENTANCE`
|
|
24
|
-
-- to "c".
|
|
25
|
-
function ____exports.stageTypeToLetter(self, stageType)
|
|
26
|
-
return STAGE_TYPE_TO_LETTER[stageType]
|
|
27
|
-
end
|
|
28
|
-
--- Helper function that calculates what the stage type should be for the provided stage. This
|
|
29
|
-
-- emulates what the game's internal code does.
|
|
30
|
-
function ____exports.calculateStageType(self, stage)
|
|
31
|
-
local seeds = game:GetSeeds()
|
|
32
|
-
local stageSeed = seeds:GetStageSeed(stage)
|
|
33
|
-
if stageSeed % 2 == 0 then
|
|
34
|
-
return StageType.WRATH_OF_THE_LAMB
|
|
35
|
-
end
|
|
36
|
-
if stageSeed % 3 == 0 then
|
|
37
|
-
return StageType.AFTERBIRTH
|
|
38
|
-
end
|
|
39
|
-
return StageType.ORIGINAL
|
|
40
|
-
end
|
|
41
|
-
--- Helper function that calculates what the Repentance stage type should be for the provided stage.
|
|
42
|
-
-- This emulates what the game's internal code does.
|
|
43
|
-
function ____exports.calculateStageTypeRepentance(self, stage)
|
|
44
|
-
if stage == LevelStage.WOMB_1 or stage == LevelStage.WOMB_2 then
|
|
45
|
-
return StageType.REPENTANCE
|
|
46
|
-
end
|
|
47
|
-
local seeds = game:GetSeeds()
|
|
48
|
-
local adjustedStage = stage + 1
|
|
49
|
-
local stageSeed = seeds:GetStageSeed(adjustedStage)
|
|
50
|
-
local halfStageSeed = math.floor(stageSeed / 2)
|
|
51
|
-
if halfStageSeed % 2 == 0 then
|
|
52
|
-
return StageType.REPENTANCE_B
|
|
53
|
-
end
|
|
54
|
-
return StageType.REPENTANCE
|
|
55
|
-
end
|
|
56
|
-
--- Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
|
|
57
|
-
-- the third level of the run, but the game considers it to have a stage of 2. This function will
|
|
58
|
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-- consider Downpour 2 to have a stage of 3.
|
|
59
|
-
function ____exports.getEffectiveStage(self)
|
|
60
|
-
local level = game:GetLevel()
|
|
61
|
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local stage = level:GetStage()
|
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62
|
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if ____exports.onRepentanceStage(nil) then
|
|
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|
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return stage + 1
|
|
64
|
-
end
|
|
65
|
-
return stage
|
|
66
|
-
end
|
|
67
|
-
--- Helper function to get the corresponding "goto" console command that would correspond to the
|
|
68
|
-
-- provided room type and room variant.
|
|
69
|
-
function ____exports.getGotoCommand(self, roomType, roomVariant)
|
|
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|
-
local prefix = ROOM_TYPE_GOTO_PREFIXES[roomType]
|
|
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|
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return (("goto " .. prefix) .. ".") .. tostring(roomVariant)
|
|
72
|
-
end
|
|
73
|
-
--- Alias for the `Level.GetStage` method.
|
|
74
|
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function ____exports.getStage(self)
|
|
75
|
-
local level = game:GetLevel()
|
|
76
|
-
return level:GetStage()
|
|
77
|
-
end
|
|
78
|
-
--- Alias for the `Level.GetStageType` method.
|
|
79
|
-
function ____exports.getStageType(self)
|
|
80
|
-
local level = game:GetLevel()
|
|
81
|
-
return level:GetStageType()
|
|
82
|
-
end
|
|
83
|
-
--- Helper function to directly warp to a specific stage using the "stage" console command.
|
|
84
|
-
function ____exports.goToStage(self, stage, stageType)
|
|
85
|
-
local stageTypeLetterSuffix = ____exports.stageTypeToLetter(nil, stageType)
|
|
86
|
-
local command = ("stage " .. tostring(stage)) .. stageTypeLetterSuffix
|
|
87
|
-
Isaac.ExecuteCommand(command)
|
|
88
|
-
end
|
|
89
|
-
function ____exports.onCathedral(self)
|
|
90
|
-
local level = game:GetLevel()
|
|
91
|
-
local stage = level:GetStage()
|
|
92
|
-
local stageType = level:GetStageType()
|
|
93
|
-
return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.WRATH_OF_THE_LAMB
|
|
94
|
-
end
|
|
95
|
-
function ____exports.onChest(self)
|
|
96
|
-
local level = game:GetLevel()
|
|
97
|
-
local stage = level:GetStage()
|
|
98
|
-
local stageType = level:GetStageType()
|
|
99
|
-
return stage == LevelStage.DARK_ROOM_CHEST and stageType == StageType.WRATH_OF_THE_LAMB
|
|
100
|
-
end
|
|
101
|
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function ____exports.onDarkRoom(self)
|
|
102
|
-
local level = game:GetLevel()
|
|
103
|
-
local stage = level:GetStage()
|
|
104
|
-
local stageType = level:GetStageType()
|
|
105
|
-
return stage == LevelStage.DARK_ROOM_CHEST and stageType == StageType.ORIGINAL
|
|
106
|
-
end
|
|
107
|
-
--- Returns whether or not the player is on the "final floor" of the particular run. The final floor
|
|
108
|
-
-- is defined as one that prevents the player from entering the I AM ERROR room on.
|
|
109
|
-
--
|
|
110
|
-
-- For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
|
|
111
|
-
-- the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
|
|
112
|
-
-- I AM ERROR room is never entered into the list of possibilities.
|
|
113
|
-
function ____exports.onFinalFloor(self)
|
|
114
|
-
local level = game:GetLevel()
|
|
115
|
-
local stage = level:GetStage()
|
|
116
|
-
return stage == LevelStage.DARK_ROOM_CHEST or stage == LevelStage.THE_VOID or stage == LevelStage.HOME or stage == LevelStage.WOMB_2 and ____exports.onRepentanceStage(nil)
|
|
117
|
-
end
|
|
118
|
-
function ____exports.onSheol(self)
|
|
119
|
-
local level = game:GetLevel()
|
|
120
|
-
local stage = level:GetStage()
|
|
121
|
-
local stageType = level:GetStageType()
|
|
122
|
-
return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.ORIGINAL
|
|
123
|
-
end
|
|
124
|
-
--- Helper function to warp to a new stage/level.
|
|
125
|
-
--
|
|
126
|
-
-- @param stage The stage number to warp to.
|
|
127
|
-
-- @param stageType The stage type to warp to.
|
|
128
|
-
-- @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set
|
|
129
|
-
-- this to true if you are warping to the same stage but a different stage type (or
|
|
130
|
-
-- else the floor layout will be identical to the old floor).
|
|
131
|
-
function ____exports.setStage(self, stage, stageType, reseed)
|
|
132
|
-
if reseed == nil then
|
|
133
|
-
reseed = false
|
|
134
|
-
end
|
|
135
|
-
local stageTypeSuffix = STAGE_TYPE_SUFFIXES[stageType]
|
|
136
|
-
local command = ("stage " .. tostring(stage)) .. stageTypeSuffix
|
|
137
|
-
Isaac.ExecuteCommand(command)
|
|
138
|
-
if reseed then
|
|
139
|
-
Isaac.ExecuteCommand("reseed")
|
|
140
|
-
end
|
|
141
|
-
end
|
|
142
|
-
return ____exports
|
|
143
|
-
|
|
144
|
-
--# sourceMappingURL=data:application/json;base64,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
|
package/functions/string.d.ts
DELETED
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
export declare function capitalizeFirstLetter(string: string): string;
|
|
2
|
-
export declare function removeAllCharacters(string: string, character: string): string;
|
|
3
|
-
/**
|
|
4
|
-
* Helper function to remove one or more substrings from a string, if they exist. Returns the
|
|
5
|
-
* modified string.
|
|
6
|
-
*
|
|
7
|
-
* This function is variadic, meaning that you can pass as many substrings as you want to remove.
|
|
8
|
-
*/
|
|
9
|
-
export declare function removeSubstring(string: string, ...substrings: string[]): string;
|
|
10
|
-
/** Helper function to trim a prefix from a string, if it exists. Returns the trimmed string. */
|
|
11
|
-
export declare function trimPrefix(string: string, prefix: string): string;
|
|
12
|
-
/** Helper function to trim a suffix from a string, if it exists. Returns the trimmed string. */
|
|
13
|
-
export declare function trimSuffix(string: string, prefix: string): string;
|
package/functions/string.lua
DELETED
|
@@ -1,44 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local __TS__StringReplaceAll = ____lualib.__TS__StringReplaceAll
|
|
3
|
-
local __TS__StringStartsWith = ____lualib.__TS__StringStartsWith
|
|
4
|
-
local __TS__StringSlice = ____lualib.__TS__StringSlice
|
|
5
|
-
local __TS__StringEndsWith = ____lualib.__TS__StringEndsWith
|
|
6
|
-
local ____exports = {}
|
|
7
|
-
function ____exports.capitalizeFirstLetter(self, ____string)
|
|
8
|
-
local firstCharacter = string.sub(____string, 1, 1)
|
|
9
|
-
local capitalizedFirstLetter = string.upper(firstCharacter)
|
|
10
|
-
local restOfString = string.sub(____string, 2)
|
|
11
|
-
return capitalizedFirstLetter .. restOfString
|
|
12
|
-
end
|
|
13
|
-
function ____exports.removeAllCharacters(self, ____string, character)
|
|
14
|
-
return __TS__StringReplaceAll(____string, character, "")
|
|
15
|
-
end
|
|
16
|
-
--- Helper function to remove one or more substrings from a string, if they exist. Returns the
|
|
17
|
-
-- modified string.
|
|
18
|
-
--
|
|
19
|
-
-- This function is variadic, meaning that you can pass as many substrings as you want to remove.
|
|
20
|
-
function ____exports.removeSubstring(self, ____string, ...)
|
|
21
|
-
local substrings = {...}
|
|
22
|
-
for ____, substring in ipairs(substrings) do
|
|
23
|
-
____string = __TS__StringReplaceAll(____string, substring, "")
|
|
24
|
-
end
|
|
25
|
-
return ____string
|
|
26
|
-
end
|
|
27
|
-
--- Helper function to trim a prefix from a string, if it exists. Returns the trimmed string.
|
|
28
|
-
function ____exports.trimPrefix(self, ____string, prefix)
|
|
29
|
-
if not __TS__StringStartsWith(____string, prefix) then
|
|
30
|
-
return ____string
|
|
31
|
-
end
|
|
32
|
-
return __TS__StringSlice(____string, #prefix)
|
|
33
|
-
end
|
|
34
|
-
--- Helper function to trim a suffix from a string, if it exists. Returns the trimmed string.
|
|
35
|
-
function ____exports.trimSuffix(self, ____string, prefix)
|
|
36
|
-
if not __TS__StringEndsWith(____string, prefix) then
|
|
37
|
-
return ____string
|
|
38
|
-
end
|
|
39
|
-
local endCharacter = #____string - #prefix
|
|
40
|
-
return __TS__StringSlice(____string, 0, endCharacter)
|
|
41
|
-
end
|
|
42
|
-
return ____exports
|
|
43
|
-
|
|
44
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL3N0cmluZy50cyJdLCJuYW1lcyI6WyJzdHJpbmciXSwibWFwcGluZ3MiOiI7Ozs7OztBQUFBLGlEQUFzQ0E7QUFDOUIsMkJBQWlCLFdBQUFBLFlBQWM7QUFDL0IsbUNBQXlCO0FBQ3pCLHlCQUFlLFdBQUFBLFlBQWE7QUFFbEMsV0FBVSwwQkFBeUI7QUFMckM7QUFRQSwrQ0FBb0NBLFlBQWdCO0FBQ2xELFdBQU8sdUJBQUFBLFlBQWtCLFdBQVc7QUFEdEM7Ozs7O0FBVUEsMkNBQ0VBO1VBQ0c7QUFFSCxjQUFXLG9CQUFhO0FBQ3RCLFFBQUFBLGFBQVMsdUJBQUFBLFlBQWtCLFdBQVc7O0FBR3hDLFdBQU9BO0FBUlQ7O0FBWUEsc0NBQTJCQSxZQUFnQjtXQUNwQyx1QkFBQUEsWUFBa0I7QUFDckIsZUFBT0E7O0FBR1QsV0FBTyxrQkFBQUEsWUFBYTtBQUx0Qjs7QUFTQSxzQ0FBMkJBLFlBQWdCO1dBQ3BDLHFCQUFBQSxZQUFnQjtBQUNuQixlQUFPQTs7QUFHSCx5QkFBZSxDQUFBQSxhQUFnQjtBQUNyQyxXQUFPLGtCQUFBQSxZQUFhLEdBQUc7QUFOekIiLCJmaWxlIjoic3RyaW5nLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
|
package/functions/table.d.ts
DELETED
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
/// <reference types="typescript-to-lua/language-extensions" />
|
|
2
|
-
/**
|
|
3
|
-
* In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
|
|
4
|
-
* `clear` method does not exist. Use this helper function as a drop-in replacement for this.
|
|
5
|
-
*/
|
|
6
|
-
export declare function clearTable(luaTable: LuaTable): void;
|
|
7
|
-
/** Helper function to copy specific values from a object to a table. */
|
|
8
|
-
export declare function copyValuesToTable(object: unknown, keys: string[], luaTable: LuaTable<string, unknown>): void;
|
|
9
|
-
/**
|
|
10
|
-
* Helper function to safely get boolean values from a Lua table. Will throw an error if the
|
|
11
|
-
* specific value does not exist on the table.
|
|
12
|
-
*
|
|
13
|
-
* This function is variadic, meaning that you can specify N arguments to get N values.
|
|
14
|
-
*/
|
|
15
|
-
export declare function getBooleansFromTable(luaTable: LuaTable<string, unknown>, objectName: string, ...keys: string[]): boolean[];
|
|
16
|
-
/**
|
|
17
|
-
* Helper function to safely get number values from a Lua table. Will throw an error if the specific
|
|
18
|
-
* value does not exist on the table or if it cannot be converted to a number.
|
|
19
|
-
*
|
|
20
|
-
* This function is variadic, meaning that you can specify N arguments to get N values.
|
|
21
|
-
*/
|
|
22
|
-
export declare function getNumbersFromTable(luaTable: LuaTable<string, unknown>, objectName: string, ...keys: string[]): number[];
|
|
23
|
-
/**
|
|
24
|
-
* Helper function to safely get string values from a Lua table. Will throw an error if the specific
|
|
25
|
-
* value does not exist on the table.
|
|
26
|
-
*
|
|
27
|
-
* This function is variadic, meaning that you can specify N arguments to get N values.
|
|
28
|
-
*/
|
|
29
|
-
export declare function getStringsFromTable(luaTable: LuaTable<string, unknown>, objectName: string, ...keys: string[]): string[];
|
|
30
|
-
/**
|
|
31
|
-
* Helper function to iterate over a table deterministically. This is useful because by default, the
|
|
32
|
-
* `pairs` function will return the keys of a Lua table in a random order.
|
|
33
|
-
*
|
|
34
|
-
* This function will sort the table entries based on the value of the key.
|
|
35
|
-
*
|
|
36
|
-
* This function will only work on tables that have number keys or string keys. It will throw a
|
|
37
|
-
* runtime error if it encounters a key of another type.
|
|
38
|
-
*
|
|
39
|
-
* @param luaTable The table to iterate over.
|
|
40
|
-
* @param func The function to run for each iteration.
|
|
41
|
-
* @param inOrder Optional. Whether to iterate in order. True by default. You can dynamically set to
|
|
42
|
-
* false in situations where iterating randomly would not matter and you need the
|
|
43
|
-
* extra performance.
|
|
44
|
-
*/
|
|
45
|
-
export declare function iterateTableInOrder<K, V>(luaTable: LuaTable<K, V>, func: (key: K, value: V) => void, inOrder?: boolean): void;
|
|
46
|
-
/**
|
|
47
|
-
* Helper function to check if a Lua table has all of the provided keys.
|
|
48
|
-
*
|
|
49
|
-
* This function is variadic, meaning that you can specify as many arguments as you want to check
|
|
50
|
-
* for.
|
|
51
|
-
*/
|
|
52
|
-
export declare function tableHasKeys(luaTable: LuaTable<AnyNotNil, unknown>, ...keys: string[]): boolean;
|
package/functions/table.lua
DELETED
|
@@ -1,151 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local __TS__TypeOf = ____lualib.__TS__TypeOf
|
|
3
|
-
local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
|
|
4
|
-
local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
|
|
5
|
-
local __TS__ArraySort = ____lualib.__TS__ArraySort
|
|
6
|
-
local ____exports = {}
|
|
7
|
-
local ____types = require("functions.types")
|
|
8
|
-
local isBoolean = ____types.isBoolean
|
|
9
|
-
local isNumber = ____types.isNumber
|
|
10
|
-
local isString = ____types.isString
|
|
11
|
-
--- In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
|
|
12
|
-
-- `clear` method does not exist. Use this helper function as a drop-in replacement for this.
|
|
13
|
-
function ____exports.clearTable(self, luaTable)
|
|
14
|
-
for key in pairs(luaTable) do
|
|
15
|
-
luaTable[key] = nil
|
|
16
|
-
end
|
|
17
|
-
end
|
|
18
|
-
--- Helper function to copy specific values from a object to a table.
|
|
19
|
-
function ____exports.copyValuesToTable(self, object, keys, luaTable)
|
|
20
|
-
local otherTable = object
|
|
21
|
-
for ____, key in ipairs(keys) do
|
|
22
|
-
local value = otherTable[key]
|
|
23
|
-
luaTable[key] = value
|
|
24
|
-
end
|
|
25
|
-
end
|
|
26
|
-
--- Helper function to safely get boolean values from a Lua table. Will throw an error if the
|
|
27
|
-
-- specific value does not exist on the table.
|
|
28
|
-
--
|
|
29
|
-
-- This function is variadic, meaning that you can specify N arguments to get N values.
|
|
30
|
-
function ____exports.getBooleansFromTable(self, luaTable, objectName, ...)
|
|
31
|
-
local keys = {...}
|
|
32
|
-
local booleans = {}
|
|
33
|
-
for ____, key in ipairs(keys) do
|
|
34
|
-
local value = luaTable[key]
|
|
35
|
-
if value == nil then
|
|
36
|
-
error(((("Failed to find a value for \"" .. key) .. "\" in a table representing a \"") .. objectName) .. "\" object.")
|
|
37
|
-
end
|
|
38
|
-
if isBoolean(nil, value) then
|
|
39
|
-
booleans[#booleans + 1] = value
|
|
40
|
-
else
|
|
41
|
-
error((((("Failed to get the boolean for the \"" .. key) .. "\" value of a table representing a \"") .. objectName) .. "\" object because the type was: ") .. __TS__TypeOf(value))
|
|
42
|
-
end
|
|
43
|
-
end
|
|
44
|
-
return booleans
|
|
45
|
-
end
|
|
46
|
-
--- Helper function to safely get number values from a Lua table. Will throw an error if the specific
|
|
47
|
-
-- value does not exist on the table or if it cannot be converted to a number.
|
|
48
|
-
--
|
|
49
|
-
-- This function is variadic, meaning that you can specify N arguments to get N values.
|
|
50
|
-
function ____exports.getNumbersFromTable(self, luaTable, objectName, ...)
|
|
51
|
-
local keys = {...}
|
|
52
|
-
local numbers = {}
|
|
53
|
-
for ____, key in ipairs(keys) do
|
|
54
|
-
local value = luaTable[key]
|
|
55
|
-
if value == nil then
|
|
56
|
-
error(((("Failed to find a value for \"" .. key) .. "\" in a table representing a \"") .. objectName) .. "\" object.")
|
|
57
|
-
end
|
|
58
|
-
if isNumber(nil, value) then
|
|
59
|
-
numbers[#numbers + 1] = value
|
|
60
|
-
elseif isString(nil, value) then
|
|
61
|
-
local number = tonumber(value)
|
|
62
|
-
if number == nil then
|
|
63
|
-
error((((("Failed to convert the \"" .. key) .. "\" value of a table representing a \"") .. objectName) .. "\" object to a number: ") .. value)
|
|
64
|
-
end
|
|
65
|
-
numbers[#numbers + 1] = number
|
|
66
|
-
else
|
|
67
|
-
error((((("Failed to get the number for the \"" .. key) .. "\" value of a table representing a \"") .. objectName) .. "\" object because the type was: ") .. __TS__TypeOf(value))
|
|
68
|
-
end
|
|
69
|
-
end
|
|
70
|
-
return numbers
|
|
71
|
-
end
|
|
72
|
-
--- Helper function to safely get string values from a Lua table. Will throw an error if the specific
|
|
73
|
-
-- value does not exist on the table.
|
|
74
|
-
--
|
|
75
|
-
-- This function is variadic, meaning that you can specify N arguments to get N values.
|
|
76
|
-
function ____exports.getStringsFromTable(self, luaTable, objectName, ...)
|
|
77
|
-
local keys = {...}
|
|
78
|
-
local strings = {}
|
|
79
|
-
for ____, key in ipairs(keys) do
|
|
80
|
-
local value = luaTable[key]
|
|
81
|
-
if value == nil then
|
|
82
|
-
error(((("Failed to find a value for \"" .. key) .. "\" in a table representing a \"") .. objectName) .. "\" object.")
|
|
83
|
-
end
|
|
84
|
-
if isString(nil, value) then
|
|
85
|
-
strings[#strings + 1] = value
|
|
86
|
-
else
|
|
87
|
-
local ____string = tostring(value)
|
|
88
|
-
strings[#strings + 1] = ____string
|
|
89
|
-
end
|
|
90
|
-
end
|
|
91
|
-
return strings
|
|
92
|
-
end
|
|
93
|
-
--- Helper function to iterate over a table deterministically. This is useful because by default, the
|
|
94
|
-
-- `pairs` function will return the keys of a Lua table in a random order.
|
|
95
|
-
--
|
|
96
|
-
-- This function will sort the table entries based on the value of the key.
|
|
97
|
-
--
|
|
98
|
-
-- This function will only work on tables that have number keys or string keys. It will throw a
|
|
99
|
-
-- runtime error if it encounters a key of another type.
|
|
100
|
-
--
|
|
101
|
-
-- @param luaTable The table to iterate over.
|
|
102
|
-
-- @param func The function to run for each iteration.
|
|
103
|
-
-- @param inOrder Optional. Whether to iterate in order. True by default. You can dynamically set to
|
|
104
|
-
-- false in situations where iterating randomly would not matter and you need the
|
|
105
|
-
-- extra performance.
|
|
106
|
-
function ____exports.iterateTableInOrder(self, luaTable, func, inOrder)
|
|
107
|
-
if inOrder == nil then
|
|
108
|
-
inOrder = true
|
|
109
|
-
end
|
|
110
|
-
if not inOrder then
|
|
111
|
-
for key, value in pairs(luaTable) do
|
|
112
|
-
func(nil, key, value)
|
|
113
|
-
end
|
|
114
|
-
return
|
|
115
|
-
end
|
|
116
|
-
local keys = __TS__ObjectKeys(luaTable)
|
|
117
|
-
local hasAllNumberKeys = __TS__ArrayEvery(
|
|
118
|
-
keys,
|
|
119
|
-
function(____, key) return isNumber(nil, key) end
|
|
120
|
-
)
|
|
121
|
-
local hasAllStringKeys = __TS__ArrayEvery(
|
|
122
|
-
keys,
|
|
123
|
-
function(____, key) return isString(nil, key) end
|
|
124
|
-
)
|
|
125
|
-
if not hasAllNumberKeys and not hasAllStringKeys then
|
|
126
|
-
for key, value in pairs(luaTable) do
|
|
127
|
-
func(nil, key, value)
|
|
128
|
-
end
|
|
129
|
-
return
|
|
130
|
-
end
|
|
131
|
-
__TS__ArraySort(keys)
|
|
132
|
-
for ____, key in ipairs(keys) do
|
|
133
|
-
local keyIndex = key
|
|
134
|
-
local value = luaTable[keyIndex]
|
|
135
|
-
func(nil, keyIndex, value)
|
|
136
|
-
end
|
|
137
|
-
end
|
|
138
|
-
--- Helper function to check if a Lua table has all of the provided keys.
|
|
139
|
-
--
|
|
140
|
-
-- This function is variadic, meaning that you can specify as many arguments as you want to check
|
|
141
|
-
-- for.
|
|
142
|
-
function ____exports.tableHasKeys(self, luaTable, ...)
|
|
143
|
-
local keys = {...}
|
|
144
|
-
return __TS__ArrayEvery(
|
|
145
|
-
keys,
|
|
146
|
-
function(____, key) return luaTable[key] ~= nil end
|
|
147
|
-
)
|
|
148
|
-
end
|
|
149
|
-
return ____exports
|
|
150
|
-
|
|
151
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL3RhYmxlLnRzIl0sIm5hbWVzIjpbInN0cmluZyJdLCJtYXBwaW5ncyI6Ijs7Ozs7O0FBQUEsa0JBQThDO0FBQXJDO0FBQVc7QUFBVTs7O0FBTTlCLHNDQUEyQjtBQUN6QixRQUFZLE9BQVEsTUFBTTtBQUN4QixpQkFBZ0I7O0FBRnBCOztBQU9BLDZDQUNFLFFBQ0EsTUFDQTtBQUVNLHVCQUFhO0FBRW5CLGNBQVcsY0FBTztBQUNWLHNCQUFRLFdBQWU7QUFDN0IsaUJBQWEsT0FBSzs7QUFUdEI7Ozs7O0FBbUJBLGdEQUNFLFVBQ0E7VUFDRztBQUVHLHFCQUFzQjtBQUM1QixjQUFXLGNBQU87QUFDVixzQkFBUSxTQUFhO1dBQ3ZCO1lBQ0YsU0FDRSxtQ0FBK0IsUUFBRyxzQ0FBZ0MsZUFBVTs7V0FJNUUsZUFBVTtBQUNaLHNDQUFjOztZQUVkLFVBQ0UsMENBQXNDLFFBQUcsNENBQXNDLGVBQVUsdUNBQWtDLGFBQU87OztBQUt4SSxXQUFPO0FBdkJUOzs7OztBQWdDQSwrQ0FDRSxVQUNBO1VBQ0c7QUFFRyxvQkFBb0I7QUFDMUIsY0FBVyxjQUFPO0FBQ1Ysc0JBQVEsU0FBYTtXQUN2QjtZQUNGLFNBQ0UsbUNBQStCLFFBQUcsc0NBQWdDLGVBQVU7O1dBSTVFLGNBQVM7QUFDWCxvQ0FBYTtlQUNKLGNBQVM7QUFDWiwyQkFBUyxTQUFTO2VBQ3BCO2dCQUNGLFVBQ0UsOEJBQTBCLFFBQUcsNENBQXNDLGVBQVUsOEJBQXlCOztBQUcxRyxvQ0FBYTs7WUFFYixVQUNFLHlDQUFxQyxRQUFHLDRDQUFzQyxlQUFVLHVDQUFrQyxhQUFPOzs7QUFLdkksV0FBTztBQS9CVDs7Ozs7QUF3Q0EsK0NBQ0UsVUFDQTtVQUNHO0FBRUcsb0JBQW9CO0FBQzFCLGNBQVcsY0FBTztBQUNWLHNCQUFRLFNBQWE7V0FDdkI7WUFDRixTQUNFLG1DQUErQixRQUFHLHNDQUFnQyxlQUFVOztXQUk1RSxjQUFTO0FBQ1gsb0NBQWE7O0FBRVAsa0JBQUFBLGFBQVMsU0FBUztBQUN4QixvQ0FBYUE7OztBQUlqQixXQUFPO0FBdEJUOzs7Ozs7Ozs7Ozs7OztBQXdDQSwrQ0FDRSxVQUNBLE1BQ0E7T0FBQTtRQUFBLFVBQVU7O1dBR0w7QUFDSCxZQUFZLEtBQUssU0FBVSxNQUFNO1lBQy9CLFVBQUssS0FBSzs7QUFFWjs7QUFHSSxpQkFBTyxpQkFBWTtBQUNuQiw2QkFBbUI7UUFBQTtRQUFXLGVBQUMsS0FBUSxxQkFBUyxJQUFsQjs7QUFDOUIsNkJBQW1CO1FBQUE7UUFBVyxlQUFDLEtBQVEscUJBQVMsSUFBbEI7O09BQ2hDLElBQUMseUJBQXFCO0FBR3hCLFlBQVksS0FBSyxTQUFVLE1BQU07WUFDL0IsVUFBSyxLQUFLOztBQUVaOztJQUVGO0FBRUEsY0FBVyxjQUFPO0FBQ1YseUJBQVc7QUFDWCxzQkFBUSxTQUFhO1FBQzNCLFVBQUssVUFBVTs7QUE3Qm5COzs7OztBQXVDQSx3Q0FDRTtVQUNHO0FBRUgsV0FBTztRQUFBO1FBQVcsZUFBQyxLQUFRLGdCQUFhLFdBQXRCOztBQUpwQiIsImZpbGUiOiJ0YWJsZS5sdWEiLCJzb3VyY2VSb290IjoiIn0=
|
package/functions/tears.d.ts
DELETED
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
-
/// <reference types="isaac-typescript-definitions" />
|
|
3
|
-
/**
|
|
4
|
-
* - Converts the specified amount of tears stat into MaxFireDelay and adds it to the player.
|
|
5
|
-
* - This function should only be used inside the EvaluateCache callback.
|
|
6
|
-
* - In this context, the "tears stat" represents what is shown on the in-game stat UI.
|
|
7
|
-
*/
|
|
8
|
-
export declare function addTearsStat(player: EntityPlayer, tearsStat: float): void;
|
|
9
|
-
/**
|
|
10
|
-
* - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
|
|
11
|
-
* equivalent to how many tears the player can shoot per frame.
|
|
12
|
-
* - If you already have a "tears" stat and you want to convert it back to MaxFireDelay, then use
|
|
13
|
-
* this function.
|
|
14
|
-
* - In this context, the "tears stat" represents what is shown on the in-game stat UI.
|
|
15
|
-
*/
|
|
16
|
-
export declare function getFireDelay(tearsStat: float): float;
|
|
17
|
-
/**
|
|
18
|
-
* - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
|
|
19
|
-
* equivalent to how many tears the player can shoot per frame.
|
|
20
|
-
* - If you want to convert this to the "tears" stat that is shown on the in-game stat UI, then use
|
|
21
|
-
* this function.
|
|
22
|
-
*/
|
|
23
|
-
export declare function getTearsStat(fireDelay: float): float;
|
package/functions/tears.lua
DELETED
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
--- - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
|
|
3
|
-
-- equivalent to how many tears the player can shoot per frame.
|
|
4
|
-
-- - If you already have a "tears" stat and you want to convert it back to MaxFireDelay, then use
|
|
5
|
-
-- this function.
|
|
6
|
-
-- - In this context, the "tears stat" represents what is shown on the in-game stat UI.
|
|
7
|
-
function ____exports.getFireDelay(self, tearsStat)
|
|
8
|
-
return math.max(30 / tearsStat - 1, -0.9999)
|
|
9
|
-
end
|
|
10
|
-
--- - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
|
|
11
|
-
-- equivalent to how many tears the player can shoot per frame.
|
|
12
|
-
-- - If you want to convert this to the "tears" stat that is shown on the in-game stat UI, then use
|
|
13
|
-
-- this function.
|
|
14
|
-
function ____exports.getTearsStat(self, fireDelay)
|
|
15
|
-
return 30 / (fireDelay + 1)
|
|
16
|
-
end
|
|
17
|
-
--- - Converts the specified amount of tears stat into MaxFireDelay and adds it to the player.
|
|
18
|
-
-- - This function should only be used inside the EvaluateCache callback.
|
|
19
|
-
-- - In this context, the "tears stat" represents what is shown on the in-game stat UI.
|
|
20
|
-
function ____exports.addTearsStat(self, player, tearsStat)
|
|
21
|
-
local existingTearsStat = ____exports.getTearsStat(nil, player.MaxFireDelay)
|
|
22
|
-
local newTearsStat = existingTearsStat + tearsStat
|
|
23
|
-
local newMaxFireDelay = ____exports.getFireDelay(nil, newTearsStat)
|
|
24
|
-
player.MaxFireDelay = newMaxFireDelay
|
|
25
|
-
end
|
|
26
|
-
return ____exports
|
|
27
|
-
|
|
28
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL3RlYXJzLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7Ozs7OztBQW1CQSx3Q0FBNkI7QUFDM0IsV0FBTyxTQUFTLEtBQUssWUFBWSxJQUFJO0FBRHZDOzs7OztBQVVBLHdDQUE2QjtBQUMzQixXQUFPLEtBQU0sYUFBWTtBQUQzQjs7OztBQXhCQSx3Q0FBNkIsUUFBc0I7QUFDM0MsOEJBQW9CLDhCQUFhO0FBQ2pDLHlCQUFlLG9CQUFvQjtBQUNuQyw0QkFBa0IsOEJBQWE7QUFDckMsMEJBQXNCO0FBSnhCIiwiZmlsZSI6InRlYXJzLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { CollectibleType, PlayerForm } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function to get all of the collectible types in the game that count towards a particular
|
|
4
|
-
* transformation.
|
|
5
|
-
*
|
|
6
|
-
* For example, to get all of the collectible types that count towards Guppy:
|
|
7
|
-
*
|
|
8
|
-
* ```ts
|
|
9
|
-
* const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
|
|
10
|
-
* ```
|
|
11
|
-
*/
|
|
12
|
-
export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm): Set<CollectibleType>;
|
|
13
|
-
/** Returns the number of items that a player has towards a particular transformation. */
|
|
14
|
-
export declare function getPlayerNumCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): int;
|
|
15
|
-
/** Returns a set of the player's current transformations. */
|
|
16
|
-
export declare function getPlayerTransformations(player: EntityPlayer): Set<PlayerForm>;
|
|
17
|
-
/**
|
|
18
|
-
* Helper function to get a transformation name from a PlayerForm enum.
|
|
19
|
-
*
|
|
20
|
-
* For example:
|
|
21
|
-
*
|
|
22
|
-
* ```ts
|
|
23
|
-
* const transformationName = getTransformationName(PlayerForm.LORD_OF_THE_FLIES);
|
|
24
|
-
* // transformationName is "Beelzebub"
|
|
25
|
-
* ```
|
|
26
|
-
*/
|
|
27
|
-
export declare function getTransformationName(playerForm: PlayerForm): string;
|
|
28
|
-
export declare function getTransformationsForCollectibleType(collectibleType: CollectibleType): Set<PlayerForm>;
|
|
29
|
-
export declare function hasFlyingTransformation(player: EntityPlayer): boolean;
|
|
30
|
-
export declare function isTransformationFlying(playerForm: PlayerForm): boolean;
|