isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2430) hide show
  1. package/dist/cachedClasses.d.ts +56 -0
  2. package/dist/cachedClasses.d.ts.map +1 -0
  3. package/dist/cachedClasses.lua +50 -0
  4. package/dist/callbacks/customRevive.d.ts +2 -0
  5. package/dist/callbacks/customRevive.d.ts.map +1 -0
  6. package/dist/callbacks/customRevive.lua +148 -0
  7. package/dist/callbacks/itemPickup.d.ts +2 -0
  8. package/dist/callbacks/itemPickup.d.ts.map +1 -0
  9. package/dist/callbacks/itemPickup.lua +66 -0
  10. package/dist/callbacks/postAmbush.d.ts +2 -0
  11. package/dist/callbacks/postAmbush.d.ts.map +1 -0
  12. package/dist/callbacks/postAmbush.lua +56 -0
  13. package/dist/callbacks/postBombExploded.d.ts +2 -0
  14. package/dist/callbacks/postBombExploded.d.ts.map +1 -0
  15. package/dist/callbacks/postBombExploded.lua +26 -0
  16. package/dist/callbacks/postBombInitLate.d.ts +2 -0
  17. package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
  18. package/dist/callbacks/postBombInitLate.lua +33 -0
  19. package/dist/callbacks/postBoneSwing.d.ts +2 -0
  20. package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
  21. package/dist/callbacks/postBoneSwing.lua +50 -0
  22. package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
  23. package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
  24. package/dist/callbacks/postCollectibleEmpty.lua +40 -0
  25. package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
  26. package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
  27. package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
  28. package/dist/callbacks/postCursedTeleport.d.ts +2 -0
  29. package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
  30. package/dist/callbacks/postCursedTeleport.lua +122 -0
  31. package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
  32. package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
  33. package/dist/callbacks/postCustomDoorEnter.lua +240 -0
  34. package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
  35. package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
  36. package/dist/callbacks/postDiceRoomActivated.lua +41 -0
  37. package/dist/callbacks/postDoorRender.d.ts +2 -0
  38. package/dist/callbacks/postDoorRender.d.ts.map +1 -0
  39. package/dist/callbacks/postDoorRender.lua +26 -0
  40. package/dist/callbacks/postDoorUpdate.d.ts +2 -0
  41. package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
  42. package/dist/callbacks/postDoorUpdate.lua +26 -0
  43. package/dist/callbacks/postEffectInitLate.d.ts +2 -0
  44. package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
  45. package/dist/callbacks/postEffectInitLate.lua +33 -0
  46. package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
  47. package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
  48. package/dist/callbacks/postEffectStateChanged.lua +39 -0
  49. package/dist/callbacks/postEsauJr.d.ts +2 -0
  50. package/dist/callbacks/postEsauJr.d.ts.map +1 -0
  51. package/dist/callbacks/postEsauJr.lua +70 -0
  52. package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
  53. package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
  54. package/dist/callbacks/postFamiliarInitLate.lua +33 -0
  55. package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
  56. package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
  57. package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
  58. package/dist/callbacks/postFlip.d.ts +2 -0
  59. package/dist/callbacks/postFlip.d.ts.map +1 -0
  60. package/dist/callbacks/postFlip.lua +64 -0
  61. package/dist/callbacks/postGreedModeWave.d.ts +2 -0
  62. package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
  63. package/dist/callbacks/postGreedModeWave.lua +34 -0
  64. package/dist/callbacks/postGridEntity.d.ts +2 -0
  65. package/dist/callbacks/postGridEntity.d.ts.map +1 -0
  66. package/dist/callbacks/postGridEntity.lua +109 -0
  67. package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
  68. package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
  69. package/dist/callbacks/postGridEntityCollision.lua +67 -0
  70. package/dist/callbacks/postGridEntityRender.d.ts +2 -0
  71. package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
  72. package/dist/callbacks/postGridEntityRender.lua +26 -0
  73. package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
  74. package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
  75. package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
  76. package/dist/callbacks/postItemDischarged.d.ts +3 -0
  77. package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
  78. package/dist/callbacks/postItemDischarged.lua +105 -0
  79. package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
  80. package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
  81. package/dist/callbacks/postKnifeInitLate.lua +33 -0
  82. package/dist/callbacks/postLaserInitLate.d.ts +2 -0
  83. package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
  84. package/dist/callbacks/postLaserInitLate.lua +33 -0
  85. package/dist/callbacks/postNPCInitLate.d.ts +2 -0
  86. package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
  87. package/dist/callbacks/postNPCInitLate.lua +33 -0
  88. package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
  89. package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
  90. package/dist/callbacks/postNPCStateChanged.lua +39 -0
  91. package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
  92. package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
  93. package/dist/callbacks/postNewRoomEarly.lua +68 -0
  94. package/dist/callbacks/postPickupCollect.d.ts +2 -0
  95. package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
  96. package/dist/callbacks/postPickupCollect.lua +41 -0
  97. package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
  98. package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
  99. package/dist/callbacks/postPickupInitFirst.lua +55 -0
  100. package/dist/callbacks/postPickupInitLate.d.ts +2 -0
  101. package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
  102. package/dist/callbacks/postPickupInitLate.lua +33 -0
  103. package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
  104. package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
  105. package/dist/callbacks/postPickupStateChanged.lua +39 -0
  106. package/dist/callbacks/postPitRender.d.ts +2 -0
  107. package/dist/callbacks/postPitRender.d.ts.map +1 -0
  108. package/dist/callbacks/postPitRender.lua +26 -0
  109. package/dist/callbacks/postPitUpdate.d.ts +2 -0
  110. package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
  111. package/dist/callbacks/postPitUpdate.lua +26 -0
  112. package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
  113. package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
  114. package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
  115. package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
  116. package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
  117. package/dist/callbacks/postPlayerChangeType.lua +41 -0
  118. package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
  119. package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
  120. package/dist/callbacks/postPlayerCollectible.lua +97 -0
  121. package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
  122. package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
  123. package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
  124. package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
  125. package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
  126. package/dist/callbacks/postPlayerInitLate.lua +35 -0
  127. package/dist/callbacks/postPlayerReordered.d.ts +2 -0
  128. package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
  129. package/dist/callbacks/postPlayerReordered.lua +114 -0
  130. package/dist/callbacks/postPoopRender.d.ts +2 -0
  131. package/dist/callbacks/postPoopRender.d.ts.map +1 -0
  132. package/dist/callbacks/postPoopRender.lua +26 -0
  133. package/dist/callbacks/postPoopUpdate.d.ts +2 -0
  134. package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
  135. package/dist/callbacks/postPoopUpdate.lua +26 -0
  136. package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
  137. package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
  138. package/dist/callbacks/postPressurePlateRender.lua +26 -0
  139. package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
  140. package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
  141. package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
  142. package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
  143. package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
  144. package/dist/callbacks/postProjectileInitLate.lua +33 -0
  145. package/dist/callbacks/postPurchase.d.ts +2 -0
  146. package/dist/callbacks/postPurchase.d.ts.map +1 -0
  147. package/dist/callbacks/postPurchase.lua +51 -0
  148. package/dist/callbacks/postRockRender.d.ts +2 -0
  149. package/dist/callbacks/postRockRender.d.ts.map +1 -0
  150. package/dist/callbacks/postRockRender.lua +26 -0
  151. package/dist/callbacks/postRockUpdate.d.ts +2 -0
  152. package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
  153. package/dist/callbacks/postRockUpdate.lua +26 -0
  154. package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
  155. package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
  156. package/dist/callbacks/postRoomClearChanged.lua +44 -0
  157. package/dist/callbacks/postSacrifice.d.ts +2 -0
  158. package/dist/callbacks/postSacrifice.d.ts.map +1 -0
  159. package/dist/callbacks/postSacrifice.lua +45 -0
  160. package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
  161. package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
  162. package/dist/callbacks/postSlotDestroyed.lua +68 -0
  163. package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
  164. package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
  165. package/dist/callbacks/postSlotInitUpdate.lua +55 -0
  166. package/dist/callbacks/postSlotRender.d.ts +2 -0
  167. package/dist/callbacks/postSlotRender.d.ts.map +1 -0
  168. package/dist/callbacks/postSlotRender.lua +58 -0
  169. package/dist/callbacks/postSpikesRender.d.ts +2 -0
  170. package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
  171. package/dist/callbacks/postSpikesRender.lua +26 -0
  172. package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
  173. package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
  174. package/dist/callbacks/postSpikesUpdate.lua +26 -0
  175. package/dist/callbacks/postTNTRender.d.ts +2 -0
  176. package/dist/callbacks/postTNTRender.d.ts.map +1 -0
  177. package/dist/callbacks/postTNTRender.lua +26 -0
  178. package/dist/callbacks/postTNTUpdate.d.ts +2 -0
  179. package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
  180. package/dist/callbacks/postTNTUpdate.lua +26 -0
  181. package/dist/callbacks/postTearInitLate.d.ts +2 -0
  182. package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
  183. package/dist/callbacks/postTearInitLate.lua +33 -0
  184. package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
  185. package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
  186. package/dist/callbacks/postTearInitVeryLate.lua +36 -0
  187. package/dist/callbacks/postTransformation.d.ts +2 -0
  188. package/dist/callbacks/postTransformation.d.ts.map +1 -0
  189. package/dist/callbacks/postTransformation.lua +48 -0
  190. package/dist/callbacks/postTrinketBreak.d.ts +2 -0
  191. package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
  192. package/dist/callbacks/postTrinketBreak.lua +73 -0
  193. package/dist/callbacks/preBerserkDeath.d.ts +2 -0
  194. package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
  195. package/dist/callbacks/preBerserkDeath.lua +38 -0
  196. package/dist/callbacks/preNewLevel.d.ts +2 -0
  197. package/dist/callbacks/preNewLevel.d.ts.map +1 -0
  198. package/dist/callbacks/preNewLevel.lua +45 -0
  199. package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
  200. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
  201. package/dist/callbacks/reorderedCallbacks.lua +118 -0
  202. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
  203. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
  204. package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
  205. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
  206. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
  207. package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
  208. package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
  209. package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
  210. package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
  211. package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
  212. package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
  213. package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
  214. package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
  215. package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
  216. package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
  217. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
  218. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
  219. package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
  220. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
  221. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
  222. package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  223. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
  224. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
  225. package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  226. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
  227. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
  228. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  229. package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
  230. package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
  231. package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
  232. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
  233. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
  234. package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
  235. package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
  236. package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
  237. package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
  238. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
  239. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
  240. package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  241. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
  242. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
  243. package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  244. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
  245. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
  246. package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  247. package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
  248. package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
  249. package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
  250. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
  251. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
  252. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  253. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
  254. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
  255. package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  256. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
  257. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
  258. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  259. package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
  260. package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
  261. package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
  262. package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
  263. package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
  264. package/dist/callbacks/subscriptions/postFlip.lua +22 -0
  265. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
  266. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
  267. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  268. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
  269. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
  270. package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  271. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
  272. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
  273. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  274. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
  275. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
  276. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  277. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
  278. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
  279. package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  280. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
  281. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
  282. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  283. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
  284. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
  285. package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  286. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
  287. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
  288. package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  289. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
  290. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
  291. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  292. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
  293. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
  294. package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  295. package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
  296. package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
  297. package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
  298. package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
  299. package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
  300. package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
  301. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
  302. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
  303. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  304. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
  305. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
  306. package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  307. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
  308. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
  309. package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  310. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
  311. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
  312. package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  313. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
  314. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
  315. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
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@@ -1,48 +0,0 @@
1
- import { PlayerType } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to determine if the given character can have red heart containers. Returns true
4
- * for characters like Isaac, Magdalene, or Cain. Returns true for Keeper and Tainted Keeper, even
5
- * though coin containers are not technically the same as red heart containers. Returns false for
6
- * characters like Blue Baby. Returns false for The Lost and Tainted Lost.
7
- */
8
- export declare function characterCanHaveRedHearts(character: PlayerType): boolean;
9
- /**
10
- * Helper function to determine if the given character can have soul hearts. Returns true for
11
- * characters like Isaac, Magdalene, or Cain. Returns false for characters like Bethany. Returns
12
- * false for The Lost and Tainted Lost.
13
- */
14
- export declare function characterCanHaveSoulHearts(character: PlayerType): boolean;
15
- /**
16
- * Helper function for determining whether the given character can take free Devil Deals. (e.g. The
17
- * Lost, Tainted Lost, etc.)
18
- */
19
- export declare function characterCanTakeFreeDevilDeals(character: PlayerType): boolean;
20
- /**
21
- * Normally, characters get a red heart container upon reaching a new floor with an eternal heart,
22
- * but some characters grant a black heart instead. Returns true for Dark Judas and Tainted Judas.
23
- * Otherwise, returns false.
24
- */
25
- export declare function characterGetsBlackHeartFromEternalHeart(character: PlayerType): boolean;
26
- /**
27
- * Helper function to determine if the specified character starts with an active item.
28
- *
29
- * For the purposes of this function, the save file is considered to be fully unlocked (e.g. Isaac
30
- * is considered to starts with the D6, but this is not the case on a brand new save file).
31
- */
32
- export declare function characterStartsWithActiveItem(character: PlayerType): boolean;
33
- /**
34
- * - Most characters have a 56 frame death animation (i.e. the "Death" animation).
35
- * - The Lost and Tainted Lost have a 38 frame death animation (i.e. the "LostDeath" animation).
36
- * - Tainted Forgotten have a 20 frame death animation (i.e. the "ForgottenDeath" animation).
37
- */
38
- export declare function getCharacterDeathAnimationName(character: PlayerType): string;
39
- /**
40
- * Returns the maximum heart containers that the provided character can have. Normally, this is 12,
41
- * but with Keeper it is 3, and with Tainted Keeper it is 2. This does not account for Birthright or
42
- * Mother's Kiss; use the `getPlayerMaxHeartContainers` helper function for that.
43
- */
44
- export declare function getCharacterMaxHeartContainers(character: PlayerType): int;
45
- /** Helper function to get the name of a character. Returns "Unknown" for modded characters. */
46
- export declare function getCharacterName(character: PlayerType): string;
47
- export declare function isModdedCharacter(character: PlayerType): boolean;
48
- export declare function isVanillaCharacter(character: PlayerType): boolean;
@@ -1,96 +0,0 @@
1
- local ____exports = {}
2
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
- local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
4
- local ____constantsFirstLast = require("constantsFirstLast")
5
- local LAST_VANILLA_CHARACTER = ____constantsFirstLast.LAST_VANILLA_CHARACTER
6
- local ____characterNames = require("objects.characterNames")
7
- local CHARACTER_NAMES = ____characterNames.CHARACTER_NAMES
8
- local ____charactersThatStartWithAnActiveItemSet = require("sets.charactersThatStartWithAnActiveItemSet")
9
- local CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET = ____charactersThatStartWithAnActiveItemSet.CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET
10
- local ____charactersWithBlackHeartFromEternalHeartSet = require("sets.charactersWithBlackHeartFromEternalHeartSet")
11
- local CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET = ____charactersWithBlackHeartFromEternalHeartSet.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET
12
- local ____charactersWithFreeDevilDealsSet = require("sets.charactersWithFreeDevilDealsSet")
13
- local CHARACTERS_WITH_FREE_DEVIL_DEALS_SET = ____charactersWithFreeDevilDealsSet.CHARACTERS_WITH_FREE_DEVIL_DEALS_SET
14
- local ____charactersWithNoRedHeartsSet = require("sets.charactersWithNoRedHeartsSet")
15
- local CHARACTERS_WITH_NO_RED_HEARTS_SET = ____charactersWithNoRedHeartsSet.CHARACTERS_WITH_NO_RED_HEARTS_SET
16
- local ____charactersWithNoSoulHeartsSet = require("sets.charactersWithNoSoulHeartsSet")
17
- local CHARACTERS_WITH_NO_SOUL_HEARTS_SET = ____charactersWithNoSoulHeartsSet.CHARACTERS_WITH_NO_SOUL_HEARTS_SET
18
- local ____lostStyleCharactersSet = require("sets.lostStyleCharactersSet")
19
- local LOST_STYLE_CHARACTERS_SET = ____lostStyleCharactersSet.LOST_STYLE_CHARACTERS_SET
20
- function ____exports.isModdedCharacter(self, character)
21
- return not ____exports.isVanillaCharacter(nil, character)
22
- end
23
- function ____exports.isVanillaCharacter(self, character)
24
- return character <= LAST_VANILLA_CHARACTER
25
- end
26
- --- Helper function to determine if the given character can have red heart containers. Returns true
27
- -- for characters like Isaac, Magdalene, or Cain. Returns true for Keeper and Tainted Keeper, even
28
- -- though coin containers are not technically the same as red heart containers. Returns false for
29
- -- characters like Blue Baby. Returns false for The Lost and Tainted Lost.
30
- function ____exports.characterCanHaveRedHearts(self, character)
31
- return not CHARACTERS_WITH_NO_RED_HEARTS_SET:has(character)
32
- end
33
- --- Helper function to determine if the given character can have soul hearts. Returns true for
34
- -- characters like Isaac, Magdalene, or Cain. Returns false for characters like Bethany. Returns
35
- -- false for The Lost and Tainted Lost.
36
- function ____exports.characterCanHaveSoulHearts(self, character)
37
- return not CHARACTERS_WITH_NO_SOUL_HEARTS_SET:has(character)
38
- end
39
- --- Helper function for determining whether the given character can take free Devil Deals. (e.g. The
40
- -- Lost, Tainted Lost, etc.)
41
- function ____exports.characterCanTakeFreeDevilDeals(self, character)
42
- return CHARACTERS_WITH_FREE_DEVIL_DEALS_SET:has(character)
43
- end
44
- --- Normally, characters get a red heart container upon reaching a new floor with an eternal heart,
45
- -- but some characters grant a black heart instead. Returns true for Dark Judas and Tainted Judas.
46
- -- Otherwise, returns false.
47
- function ____exports.characterGetsBlackHeartFromEternalHeart(self, character)
48
- return CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET:has(character)
49
- end
50
- --- Helper function to determine if the specified character starts with an active item.
51
- --
52
- -- For the purposes of this function, the save file is considered to be fully unlocked (e.g. Isaac
53
- -- is considered to starts with the D6, but this is not the case on a brand new save file).
54
- function ____exports.characterStartsWithActiveItem(self, character)
55
- return CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET:has(character)
56
- end
57
- --- - Most characters have a 56 frame death animation (i.e. the "Death" animation).
58
- -- - The Lost and Tainted Lost have a 38 frame death animation (i.e. the "LostDeath" animation).
59
- -- - Tainted Forgotten have a 20 frame death animation (i.e. the "ForgottenDeath" animation).
60
- function ____exports.getCharacterDeathAnimationName(self, character)
61
- if LOST_STYLE_CHARACTERS_SET:has(character) then
62
- return "LostDeath"
63
- end
64
- if character == PlayerType.THE_FORGOTTEN_B then
65
- return "ForgottenDeath"
66
- end
67
- return "Death"
68
- end
69
- --- Returns the maximum heart containers that the provided character can have. Normally, this is 12,
70
- -- but with Keeper it is 3, and with Tainted Keeper it is 2. This does not account for Birthright or
71
- -- Mother's Kiss; use the `getPlayerMaxHeartContainers` helper function for that.
72
- function ____exports.getCharacterMaxHeartContainers(self, character)
73
- if character == PlayerType.KEEPER then
74
- return 3
75
- end
76
- if character == PlayerType.THE_FORGOTTEN then
77
- return 6
78
- end
79
- if character == PlayerType.THE_SOUL then
80
- return 6
81
- end
82
- if character == PlayerType.KEEPER_B then
83
- return 2
84
- end
85
- return 12
86
- end
87
- --- Helper function to get the name of a character. Returns "Unknown" for modded characters.
88
- function ____exports.getCharacterName(self, character)
89
- if ____exports.isModdedCharacter(nil, character) then
90
- return "Unknown"
91
- end
92
- return CHARACTER_NAMES[character]
93
- end
94
- return ____exports
95
-
96
- --# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL2NoYXJhY3Rlci50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiO0FBQUEsNkNBQTJCO0FBQWxCO0FBQ1QsK0JBQXVDO0FBQTlCO0FBQ1QsMkJBQWdDO0FBQXZCO0FBQ1QsbURBQThEO0FBQXJEO0FBQ1Qsd0RBQW1FO0FBQTFEO0FBQ1QsNENBQXFEO0FBQTVDO0FBQ1QseUNBQWtEO0FBQXpDO0FBQ1QsMENBQW1EO0FBQTFDO0FBQ1QsbUNBQTBDO0FBQWpDO0FBeUdULDZDQUFrQztBQUNoQyxlQUFRLG9DQUFtQjtBQUQ3QjtBQUlBLDhDQUFtQztBQUNqQyxXQUFPLGFBQWE7QUFEdEI7Ozs7O0FBckdBLHFEQUEwQztBQUN4QyxlQUFRLGtDQUFrQyxJQUFJO0FBRGhEOzs7O0FBU0Esc0RBQTJDO0FBQ3pDLGVBQVEsbUNBQW1DLElBQUk7QUFEakQ7OztBQVFBLDBEQUErQztBQUM3QyxXQUFPLHFDQUFxQyxJQUFJO0FBRGxEOzs7O0FBU0EsbUVBQ0U7QUFFQSxXQUFPLG1EQUFtRCxJQUFJO0FBSGhFOzs7OztBQVlBLHlEQUE4QztBQUM1QyxXQUFPLDhDQUE4QyxJQUFJO0FBRDNEOzs7O0FBU0EsMERBQStDO09BQ3pDLDBCQUEwQixJQUFJO0FBQ2hDLGVBQU87O09BR0wsYUFBYztBQUNoQixlQUFPOztBQUdULFdBQU87QUFUVDs7OztBQWlCQSwwREFBK0M7T0FFekMsYUFBYztBQUNoQixlQUFPOztPQUlMLGFBQWM7QUFDaEIsZUFBTzs7T0FJTCxhQUFjO0FBQ2hCLGVBQU87O09BSUwsYUFBYztBQUNoQixlQUFPOztBQUdULFdBQU87QUFyQlQ7O0FBeUJBLDRDQUFpQztPQUMzQixtQ0FBa0I7QUFDcEIsZUFBTzs7QUFHVCxXQUFPLGdCQUFnQjtBQUx6QiIsImZpbGUiOiJjaGFyYWN0ZXIubHVhIiwic291cmNlUm9vdCI6IiJ9
@@ -1,76 +0,0 @@
1
- import { ActiveSlot } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to add a charge to the player's active item. Will flash the HUD and play the
4
- * appropriate sound effect, depending on whether the charge is partially full or completely full.
5
- *
6
- * If the player's active item is already fully charged, then this function will return 0 and not
7
- * flash the HUD or play a sound effect.
8
- *
9
- * This function will take the following things into account:
10
- * - The Battery
11
- * - AAA Battery
12
- *
13
- * @param player The player to grant the charges to.
14
- * @param activeSlot The slot to grant the charges to.
15
- * @param numCharges Optional. The amount of charges to grant. Default is 1.
16
- * @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
17
- * @returns The amount of charges that were actually granted. For example, if the active item was
18
- * only one away from a full charge, but the `numCharges` provided to this function was 2,
19
- * then this function would return 1.
20
- */
21
- export declare function addCharge(player: EntityPlayer, activeSlot: ActiveSlot, numCharges?: number, playSoundEffect?: boolean): int;
22
- /**
23
- * Helper function to add a charge to a player's active item(s), emulating what happens when a room
24
- * is cleared.
25
- *
26
- * This function will take the following things into account:
27
- * - 2x2 rooms and L rooms granting a double charge
28
- * - The Battery
29
- * - AAA Battery
30
- *
31
- * @param player The player to grant the charges to.
32
- * @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
33
- * room for the purposes of calculating how much charge to grant. Default
34
- * is true.
35
- * @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
36
- */
37
- export declare function addRoomClearCharge(player: EntityPlayer, bigRoomDoubleCharge?: boolean, playSoundEffect?: boolean): void;
38
- /**
39
- * Helper function to add a charge to one of a player's active items, emulating what happens when a
40
- * room is cleared.
41
- *
42
- * This function will take the following things into account:
43
- * - L rooms and 2x2 rooms granting a double charge
44
- * - The Battery
45
- * - AAA Battery
46
- *
47
- * @param player The player to grant the charges to.
48
- * @param activeSlot The active item slot to grant the charges to.
49
- * @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
50
- * room for the purposes of calculating how much charge to grant. Default
51
- * is true.
52
- * @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
53
- */
54
- export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlot: ActiveSlot, bigRoomDoubleCharge?: boolean, playSoundEffect?: boolean): void;
55
- /**
56
- * Helper function to add a charge to every player's active item, emulating what happens when a room
57
- * is cleared.
58
- *
59
- * This function will take the following things into account:
60
- * - L rooms and 2x2 rooms granting a double charge
61
- * - The Battery
62
- * - AAA Battery
63
- *
64
- * @param ignoreBigRoomDoubleCharge Optional. If set to true, it will treat the current room as a
65
- * 1x1 room for the purposes of calculating how much charge to
66
- * grant. Default is false.
67
- */
68
- export declare function addRoomClearCharges(ignoreBigRoomDoubleCharge?: boolean): void;
69
- /**
70
- * Helper function to get the combined normal charge and the battery charge for the player's active
71
- * item. This is useful because you have to add these two values together when setting the active
72
- * charge.
73
- */
74
- export declare function getTotalCharge(player: EntityPlayer, activeSlot: ActiveSlot): int;
75
- export declare function isActiveSlotDoubleCharged(player: EntityPlayer, activeSlot: ActiveSlot): boolean;
76
- export declare function playChargeSoundEffect(player: EntityPlayer, activeSlot: ActiveSlot): void;
@@ -1,209 +0,0 @@
1
- local ____exports = {}
2
- local getClampedChargesToAdd, getChargesToAddWithAAAModifier, shouldPlayFullRechargeSound
3
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
- local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
5
- local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
6
- local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
7
- local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
8
- local ____cachedClasses = require("cachedClasses")
9
- local game = ____cachedClasses.game
10
- local sfxManager = ____cachedClasses.sfxManager
11
- local ____collectibles = require("functions.collectibles")
12
- local getCollectibleMaxCharges = ____collectibles.getCollectibleMaxCharges
13
- local ____playerIndex = require("functions.playerIndex")
14
- local getPlayers = ____playerIndex.getPlayers
15
- local ____roomShape = require("functions.roomShape")
16
- local getRoomShapeCharges = ____roomShape.getRoomShapeCharges
17
- --- Helper function to add a charge to the player's active item. Will flash the HUD and play the
18
- -- appropriate sound effect, depending on whether the charge is partially full or completely full.
19
- --
20
- -- If the player's active item is already fully charged, then this function will return 0 and not
21
- -- flash the HUD or play a sound effect.
22
- --
23
- -- This function will take the following things into account:
24
- -- - The Battery
25
- -- - AAA Battery
26
- --
27
- -- @param player The player to grant the charges to.
28
- -- @param activeSlot The slot to grant the charges to.
29
- -- @param numCharges Optional. The amount of charges to grant. Default is 1.
30
- -- @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
31
- -- @returns The amount of charges that were actually granted. For example, if the active item was
32
- -- only one away from a full charge, but the `numCharges` provided to this function was 2,
33
- -- then this function would return 1.
34
- function ____exports.addCharge(self, player, activeSlot, numCharges, playSoundEffect)
35
- if numCharges == nil then
36
- numCharges = 1
37
- end
38
- if playSoundEffect == nil then
39
- playSoundEffect = true
40
- end
41
- local hud = game:GetHUD()
42
- local chargesToAdd = getClampedChargesToAdd(nil, player, activeSlot, numCharges)
43
- local modifiedChargesToAdd = getChargesToAddWithAAAModifier(nil, player, activeSlot, chargesToAdd)
44
- local totalCharge = ____exports.getTotalCharge(nil, player, activeSlot)
45
- local newCharge = totalCharge + modifiedChargesToAdd
46
- if newCharge == totalCharge then
47
- return 0
48
- end
49
- player:SetActiveCharge(newCharge, activeSlot)
50
- hud:FlashChargeBar(player, activeSlot)
51
- if playSoundEffect then
52
- ____exports.playChargeSoundEffect(nil, player, activeSlot)
53
- end
54
- return modifiedChargesToAdd
55
- end
56
- --- Helper function to add a charge to one of a player's active items, emulating what happens when a
57
- -- room is cleared.
58
- --
59
- -- This function will take the following things into account:
60
- -- - L rooms and 2x2 rooms granting a double charge
61
- -- - The Battery
62
- -- - AAA Battery
63
- --
64
- -- @param player The player to grant the charges to.
65
- -- @param activeSlot The active item slot to grant the charges to.
66
- -- @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
67
- -- room for the purposes of calculating how much charge to grant. Default
68
- -- is true.
69
- -- @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
70
- function ____exports.addRoomClearChargeToSlot(self, player, activeSlot, bigRoomDoubleCharge, playSoundEffect)
71
- if bigRoomDoubleCharge == nil then
72
- bigRoomDoubleCharge = true
73
- end
74
- if playSoundEffect == nil then
75
- playSoundEffect = true
76
- end
77
- local room = game:GetRoom()
78
- local roomShape = room:GetRoomShape()
79
- local numCharges = bigRoomDoubleCharge and getRoomShapeCharges(nil, roomShape) or 1
80
- ____exports.addCharge(
81
- nil,
82
- player,
83
- activeSlot,
84
- numCharges,
85
- playSoundEffect
86
- )
87
- end
88
- function getClampedChargesToAdd(self, player, activeSlot, numCharges)
89
- local activeItem = player:GetActiveItem(activeSlot)
90
- local activeCharge = player:GetActiveCharge(activeSlot)
91
- local batteryCharge = player:GetBatteryCharge(activeSlot)
92
- local hasBattery = player:HasCollectible(CollectibleType.BATTERY)
93
- local maxCharges = getCollectibleMaxCharges(nil, activeItem)
94
- if not hasBattery and activeCharge == maxCharges then
95
- return 0
96
- end
97
- if hasBattery and batteryCharge == maxCharges then
98
- return 0
99
- end
100
- if not hasBattery and activeCharge + 1 == maxCharges then
101
- return 1
102
- end
103
- if hasBattery and batteryCharge + 1 == maxCharges then
104
- return 1
105
- end
106
- return numCharges
107
- end
108
- function getChargesToAddWithAAAModifier(self, player, activeSlot, chargesToAdd)
109
- local activeItem = player:GetActiveItem(activeSlot)
110
- local activeCharge = player:GetActiveCharge(activeSlot)
111
- local batteryCharge = player:GetBatteryCharge(activeSlot)
112
- local hasBattery = player:HasCollectible(CollectibleType.BATTERY)
113
- local hasAAABattery = player:HasTrinket(TrinketType.AAA_BATTERY)
114
- local maxCharges = getCollectibleMaxCharges(nil, activeItem)
115
- if not hasAAABattery then
116
- return chargesToAdd
117
- end
118
- if not hasBattery and activeCharge + chargesToAdd == maxCharges - 1 then
119
- return chargesToAdd + 1
120
- end
121
- if hasBattery and batteryCharge + chargesToAdd == maxCharges - 1 then
122
- return chargesToAdd + 1
123
- end
124
- return chargesToAdd
125
- end
126
- --- Helper function to get the combined normal charge and the battery charge for the player's active
127
- -- item. This is useful because you have to add these two values together when setting the active
128
- -- charge.
129
- function ____exports.getTotalCharge(self, player, activeSlot)
130
- local activeCharge = player:GetActiveCharge(activeSlot)
131
- local batteryCharge = player:GetBatteryCharge(activeSlot)
132
- return activeCharge + batteryCharge
133
- end
134
- function ____exports.playChargeSoundEffect(self, player, activeSlot)
135
- for ____, soundEffect in ipairs({SoundEffect.BATTERY_CHARGE, SoundEffect.BEEP}) do
136
- sfxManager:Stop(soundEffect)
137
- end
138
- local chargeSoundEffect = shouldPlayFullRechargeSound(nil, player, activeSlot) and SoundEffect.BATTERY_CHARGE or SoundEffect.BEEP
139
- sfxManager:Play(chargeSoundEffect)
140
- end
141
- function shouldPlayFullRechargeSound(self, player, activeSlot)
142
- local activeItem = player:GetActiveItem(activeSlot)
143
- local activeCharge = player:GetActiveCharge(activeSlot)
144
- local batteryCharge = player:GetBatteryCharge(activeSlot)
145
- local hasBattery = player:HasCollectible(CollectibleType.BATTERY)
146
- local maxCharges = getCollectibleMaxCharges(nil, activeItem)
147
- if not hasBattery then
148
- return activeCharge == maxCharges
149
- end
150
- return batteryCharge == maxCharges or activeCharge == maxCharges and batteryCharge == 0
151
- end
152
- --- Helper function to add a charge to a player's active item(s), emulating what happens when a room
153
- -- is cleared.
154
- --
155
- -- This function will take the following things into account:
156
- -- - 2x2 rooms and L rooms granting a double charge
157
- -- - The Battery
158
- -- - AAA Battery
159
- --
160
- -- @param player The player to grant the charges to.
161
- -- @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
162
- -- room for the purposes of calculating how much charge to grant. Default
163
- -- is true.
164
- -- @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
165
- function ____exports.addRoomClearCharge(self, player, bigRoomDoubleCharge, playSoundEffect)
166
- if bigRoomDoubleCharge == nil then
167
- bigRoomDoubleCharge = true
168
- end
169
- if playSoundEffect == nil then
170
- playSoundEffect = true
171
- end
172
- for ____, activeSlot in ipairs({ActiveSlot.PRIMARY, ActiveSlot.SECONDARY, ActiveSlot.POCKET}) do
173
- ____exports.addRoomClearChargeToSlot(
174
- nil,
175
- player,
176
- activeSlot,
177
- bigRoomDoubleCharge,
178
- playSoundEffect
179
- )
180
- end
181
- end
182
- --- Helper function to add a charge to every player's active item, emulating what happens when a room
183
- -- is cleared.
184
- --
185
- -- This function will take the following things into account:
186
- -- - L rooms and 2x2 rooms granting a double charge
187
- -- - The Battery
188
- -- - AAA Battery
189
- --
190
- -- @param ignoreBigRoomDoubleCharge Optional. If set to true, it will treat the current room as a
191
- -- 1x1 room for the purposes of calculating how much charge to
192
- -- grant. Default is false.
193
- function ____exports.addRoomClearCharges(self, ignoreBigRoomDoubleCharge)
194
- if ignoreBigRoomDoubleCharge == nil then
195
- ignoreBigRoomDoubleCharge = false
196
- end
197
- for ____, player in ipairs(getPlayers(nil)) do
198
- ____exports.addRoomClearCharge(nil, player, ignoreBigRoomDoubleCharge)
199
- end
200
- end
201
- function ____exports.isActiveSlotDoubleCharged(self, player, activeSlot)
202
- local collectibleType = player:GetActiveItem(activeSlot)
203
- local batteryCharge = player:GetBatteryCharge(activeSlot)
204
- local maxCharges = getCollectibleMaxCharges(nil, collectibleType)
205
- return batteryCharge >= maxCharges
206
- end
207
- return ____exports
208
-
209
- --# sourceMappingURL=data:application/json;base64,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
@@ -1,13 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
- import { ChargeBarSprites } from "../interfaces/ChargeBarSprites";
4
- /**
5
- * Constructor for a `ChargeBarSprites` object. For more information, see the `renderChargeBar`
6
- * helper function.
7
- */
8
- export declare function newChargeBarSprites(maxCharges: int): ChargeBarSprites;
9
- /**
10
- * Helper function to render a charge bar on the screen. First, call the `newChargeBarSprites`
11
- * function to initialize the sprites, and then call this function on every render frame.
12
- */
13
- export declare function renderChargeBar(sprites: ChargeBarSprites, position: Vector, normalCharges: int, batteryCharges: int): void;
@@ -1,47 +0,0 @@
1
- local ____exports = {}
2
- local getChargeBarClamp
3
- function getChargeBarClamp(self, charges, maxCharges)
4
- local meterMultiplier = 24 / maxCharges
5
- local meterClip = 26 - charges * meterMultiplier
6
- return Vector(0, meterClip)
7
- end
8
- local CHARGE_BAR_ANM2 = "gfx/ui/ui_chargebar.anm2"
9
- --- Constructor for a `ChargeBarSprites` object. For more information, see the `renderChargeBar`
10
- -- helper function.
11
- function ____exports.newChargeBarSprites(self, maxCharges)
12
- local back = Sprite()
13
- back:Load(CHARGE_BAR_ANM2, true)
14
- back:Play("BarEmpty", true)
15
- local meter = Sprite()
16
- meter:Load(CHARGE_BAR_ANM2, true)
17
- meter:Play("BarFull", true)
18
- local meterBattery = Sprite()
19
- meterBattery:Load(CHARGE_BAR_ANM2, true)
20
- meterBattery:Play("BarFull", true)
21
- local lines = Sprite()
22
- lines:Load(CHARGE_BAR_ANM2, true)
23
- lines:Play(
24
- "BarOverlay" .. tostring(maxCharges),
25
- true
26
- )
27
- return {
28
- back = back,
29
- meter = meter,
30
- meterBattery = meterBattery,
31
- lines = lines,
32
- maxCharges = maxCharges
33
- }
34
- end
35
- --- Helper function to render a charge bar on the screen. First, call the `newChargeBarSprites`
36
- -- function to initialize the sprites, and then call this function on every render frame.
37
- function ____exports.renderChargeBar(self, sprites, position, normalCharges, batteryCharges)
38
- sprites.back:Render(position)
39
- local normalChargesClamp = getChargeBarClamp(nil, normalCharges, sprites.maxCharges)
40
- sprites.meter:Render(position, normalChargesClamp)
41
- local batteryChargesClamp = getChargeBarClamp(nil, batteryCharges, sprites.maxCharges)
42
- sprites.meterBattery:Render(position, batteryChargesClamp)
43
- sprites.lines:Render(position)
44
- end
45
- return ____exports
46
-
47
- --# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL2NoYXJnZUJhci50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiO01BNkRTO0FBQVQsU0FBUyx3QkFBa0IsU0FBYztBQUNqQyw0QkFBa0IsS0FBSztBQUN2QixzQkFBWSxLQUFLLFVBQVU7QUFDakMsV0FBTyxPQUFPLEdBQUc7O0FBOURiLHdCQUFrQjs7O0FBTXhCLCtDQUFvQztBQUM1QixpQkFBTztJQUNiLEtBQUssS0FBSyxpQkFBaUI7SUFDM0IsS0FBSyxLQUFLLFlBQVk7QUFFaEIsa0JBQVE7SUFDZCxNQUFNLEtBQUssaUJBQWlCO0lBQzVCLE1BQU0sS0FBSyxXQUFXO0FBRWhCLHlCQUFlO0lBQ3JCLGFBQWEsS0FBSyxpQkFBaUI7SUFDbkMsYUFBYSxLQUFLLFdBQVc7QUFFdkIsa0JBQVE7SUFDZCxNQUFNLEtBQUssaUJBQWlCO0lBQzVCLE1BQU07UUFBSyx5QkFBYTtRQUFjOztBQUV0QyxXQUFPO1FBQ0w7UUFDQTtRQUNBO1FBQ0E7UUFDQTs7QUF0Qko7OztBQThCQSwyQ0FDRSxTQUNBLFVBQ0EsZUFDQTtJQUVBLGFBQWEsT0FBTztBQUVkLCtCQUFxQix1QkFDekIsZUFDQTtJQUVGLGNBQWMsT0FBTyxVQUFVO0FBRXpCLGdDQUFzQix1QkFDMUIsZ0JBQ0E7SUFFRixxQkFBcUIsT0FBTyxVQUFVO0lBRXRDLGNBQWMsT0FBTztBQXBCdkIiLCJmaWxlIjoiY2hhcmdlQmFyLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
@@ -1,23 +0,0 @@
1
- import { CacheFlag, CollectibleType } from "isaac-typescript-definitions";
2
- export declare function collectibleHasCacheFlag(collectibleType: CollectibleType, cacheFlag: CacheFlag): boolean;
3
- /**
4
- * Returns a set containing every collectible type with the given cache flag, including modded
5
- * collectibles.
6
- */
7
- export declare function getCollectiblesForCacheFlag(cacheFlag: CacheFlag): Set<CollectibleType>;
8
- /**
9
- * Returns an array containing every collectible type that the player has that matches the provided
10
- * CacheFlag.
11
- *
12
- * For example, if the cache flag is `CacheFlag.FLYING`, and the player has one Lord of the Pit and
13
- * two Dead Doves, then this function would return:
14
- *
15
- * ```ts
16
- * [
17
- * CollectibleType.LORD_OF_THE_PIT,
18
- * CollectibleType.DEAD_DOVE,
19
- * CollectibleType.DEAD_DOVE,
20
- * ]
21
- * ```
22
- */
23
- export declare function getPlayerCollectiblesForCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): CollectibleType[];
@@ -1,82 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local Map = ____lualib.Map
3
- local __TS__New = ____lualib.__TS__New
4
- local Set = ____lualib.Set
5
- local ____exports = {}
6
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
- local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
8
- local ____cachedClasses = require("cachedClasses")
9
- local itemConfig = ____cachedClasses.itemConfig
10
- local ____collectibleSet = require("functions.collectibleSet")
11
- local getCollectibleArray = ____collectibleSet.getCollectibleArray
12
- local ____enums = require("functions.enums")
13
- local getEnumValues = ____enums.getEnumValues
14
- local ____flag = require("functions.flag")
15
- local hasFlag = ____flag.hasFlag
16
- local ____set = require("functions.set")
17
- local copySet = ____set.copySet
18
- local getSortedSetValues = ____set.getSortedSetValues
19
- local ____utils = require("functions.utils")
20
- local ____repeat = ____utils["repeat"]
21
- function ____exports.collectibleHasCacheFlag(self, collectibleType, cacheFlag)
22
- local itemConfigItem = itemConfig:GetCollectible(collectibleType)
23
- if itemConfigItem == nil then
24
- return false
25
- end
26
- return hasFlag(nil, itemConfigItem.CacheFlags, cacheFlag)
27
- end
28
- local CACHE_FLAG_TO_COLLECTIBLES_MAP = __TS__New(Map)
29
- local function initCacheFlagMap(self)
30
- for ____, cacheFlag in ipairs(getEnumValues(nil, CacheFlag)) do
31
- local collectiblesSet = __TS__New(Set)
32
- for ____, collectibleType in ipairs(getCollectibleArray(nil)) do
33
- if ____exports.collectibleHasCacheFlag(nil, collectibleType, cacheFlag) then
34
- collectiblesSet:add(collectibleType)
35
- end
36
- end
37
- CACHE_FLAG_TO_COLLECTIBLES_MAP:set(cacheFlag, collectiblesSet)
38
- end
39
- end
40
- --- Returns a set containing every collectible type with the given cache flag, including modded
41
- -- collectibles.
42
- function ____exports.getCollectiblesForCacheFlag(self, cacheFlag)
43
- if CACHE_FLAG_TO_COLLECTIBLES_MAP.size == 0 then
44
- initCacheFlagMap(nil)
45
- end
46
- local collectiblesSet = CACHE_FLAG_TO_COLLECTIBLES_MAP:get(cacheFlag)
47
- if collectiblesSet == nil then
48
- return __TS__New(Set)
49
- end
50
- return copySet(nil, collectiblesSet)
51
- end
52
- --- Returns an array containing every collectible type that the player has that matches the provided
53
- -- CacheFlag.
54
- --
55
- -- For example, if the cache flag is `CacheFlag.FLYING`, and the player has one Lord of the Pit and
56
- -- two Dead Doves, then this function would return:
57
- --
58
- -- ```ts
59
- -- [
60
- -- CollectibleType.LORD_OF_THE_PIT,
61
- -- CollectibleType.DEAD_DOVE,
62
- -- CollectibleType.DEAD_DOVE,
63
- -- ]
64
- -- ```
65
- function ____exports.getPlayerCollectiblesForCacheFlag(self, player, cacheFlag)
66
- local collectiblesForCacheFlag = ____exports.getCollectiblesForCacheFlag(nil, cacheFlag)
67
- local playerCollectibles = {}
68
- for ____, collectibleType in ipairs(getSortedSetValues(nil, collectiblesForCacheFlag)) do
69
- local numCollectibles = player:GetCollectibleNum(collectibleType)
70
- ____repeat(
71
- nil,
72
- numCollectibles,
73
- function()
74
- playerCollectibles[#playerCollectibles + 1] = collectibleType
75
- end
76
- )
77
- end
78
- return playerCollectibles
79
- end
80
- return ____exports
81
-
82
- --# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL2NvbGxlY3RpYmxlQ2FjaGVGbGFnLnRzIl0sIm5hbWVzIjpbInJlcGVhdCJdLCJtYXBwaW5ncyI6Ijs7Ozs7QUFBQSw2Q0FBMkM7QUFBbEM7QUFDVCwwQkFBMkI7QUFBbEI7QUFDVCwyQkFBb0M7QUFBM0I7QUFDVCxrQkFBOEI7QUFBckI7QUFDVCxpQkFBd0I7QUFBZjtBQUNULGdCQUE0QztBQUFuQztBQUFTO0FBQ2xCLGtCQUF1QjtBQUFkLE1BQUFBO0FBcUJULG1EQUNFLGlCQUNBO0FBRU0sMkJBQWlCLFdBQVcsZUFBZTtPQUM3QztBQUNGLGVBQU87O0FBR1QsV0FBTyxhQUFRLDJCQUEyQjtBQVQ1QztBQW5CTSx1Q0FBaUMsVUFBSTtBQUszQyxlQUFTO0FBQ1AsY0FBVyxvQkFBYSxtQkFBYztBQUM5QixnQ0FBa0IsVUFBSTtBQUU1QixrQkFBVywwQkFBbUI7ZUFDeEIseUNBQXdCLGlCQUFpQjtnQkFDM0MsZ0JBQWdCLElBQUk7OztRQUl4QiwrQkFBK0IsSUFBSSxXQUFXOztBQVZsRDs7O0FBOEJBLHVEQUNFO09BR0ksdUNBQXdDO1FBQzFDOztBQUdJLDRCQUFrQiwrQkFBK0IsSUFBSTtPQUN2RDtBQUNGLGVBQU8sVUFBSTs7QUFHYixXQUFPLGFBQVE7QUFiakI7Ozs7Ozs7Ozs7Ozs7O0FBK0JBLDZEQUNFLFFBQ0E7QUFFTSxxQ0FBMkIsNkNBQTRCO0FBRXZELCtCQUF3QztBQUM5QyxjQUFXLDBCQUFtQix3QkFBbUI7QUFDekMsZ0NBQWtCLE9BQU8sa0JBQWtCO1FBQ2pELEFBQUFBOztZQUFPO1lBQWlCO0FBQ3RCLDhEQUF3QjtZQURGOzs7QUFLMUIsV0FBTztBQWRUIiwiZmlsZSI6ImNvbGxlY3RpYmxlQ2FjaGVGbGFnLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
@@ -1,44 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
- /**
3
- * Returns an array containing every valid collectible type in the game, including modded
4
- * collectibles.
5
- *
6
- * Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
7
- * then use the `getCollectibleArray` helper function instead.
8
- */
9
- export declare function getCollectibleArray(): readonly CollectibleType[];
10
- /**
11
- * Returns a set containing every valid collectible type in the game, including modded collectibles.
12
- *
13
- * Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
14
- * then use the `getCollectibleArray` helper function instead.
15
- */
16
- export declare function getCollectibleSet(): ReadonlySet<CollectibleType>;
17
- /**
18
- * Returns an array containing every modded collectible type in the game.
19
- *
20
- * Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
21
- * then use the `getModdedCollectibleSet` helper function instead.
22
- */
23
- export declare function getModdedCollectibleArray(): readonly CollectibleType[];
24
- /**
25
- * Returns a set containing every modded collectible type in the game.
26
- *
27
- * Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
28
- * then use the `getModdedCollectibleArray` helper function instead.
29
- */
30
- export declare function getModdedCollectibleSet(): ReadonlySet<CollectibleType>;
31
- /**
32
- * Returns an array containing every valid vanilla collectible type in the game.
33
- *
34
- * Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
35
- * then use the `getVanillaCollectibleSet` helper function instead.
36
- */
37
- export declare function getVanillaCollectibleArray(): readonly CollectibleType[];
38
- /**
39
- * Returns a set containing every valid vanilla collectible type in the game.
40
- *
41
- * Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
42
- * then use the `getVanillaCollectibleArray` helper function instead.
43
- */
44
- export declare function getVanillaCollectibleSet(): ReadonlySet<CollectibleType>;