isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2430) hide show
  1. package/dist/cachedClasses.d.ts +56 -0
  2. package/dist/cachedClasses.d.ts.map +1 -0
  3. package/dist/cachedClasses.lua +50 -0
  4. package/dist/callbacks/customRevive.d.ts +2 -0
  5. package/dist/callbacks/customRevive.d.ts.map +1 -0
  6. package/dist/callbacks/customRevive.lua +148 -0
  7. package/dist/callbacks/itemPickup.d.ts +2 -0
  8. package/dist/callbacks/itemPickup.d.ts.map +1 -0
  9. package/dist/callbacks/itemPickup.lua +66 -0
  10. package/dist/callbacks/postAmbush.d.ts +2 -0
  11. package/dist/callbacks/postAmbush.d.ts.map +1 -0
  12. package/dist/callbacks/postAmbush.lua +56 -0
  13. package/dist/callbacks/postBombExploded.d.ts +2 -0
  14. package/dist/callbacks/postBombExploded.d.ts.map +1 -0
  15. package/dist/callbacks/postBombExploded.lua +26 -0
  16. package/dist/callbacks/postBombInitLate.d.ts +2 -0
  17. package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
  18. package/dist/callbacks/postBombInitLate.lua +33 -0
  19. package/dist/callbacks/postBoneSwing.d.ts +2 -0
  20. package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
  21. package/dist/callbacks/postBoneSwing.lua +50 -0
  22. package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
  23. package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
  24. package/dist/callbacks/postCollectibleEmpty.lua +40 -0
  25. package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
  26. package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
  27. package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
  28. package/dist/callbacks/postCursedTeleport.d.ts +2 -0
  29. package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
  30. package/dist/callbacks/postCursedTeleport.lua +122 -0
  31. package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
  32. package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
  33. package/dist/callbacks/postCustomDoorEnter.lua +240 -0
  34. package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
  35. package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
  36. package/dist/callbacks/postDiceRoomActivated.lua +41 -0
  37. package/dist/callbacks/postDoorRender.d.ts +2 -0
  38. package/dist/callbacks/postDoorRender.d.ts.map +1 -0
  39. package/dist/callbacks/postDoorRender.lua +26 -0
  40. package/dist/callbacks/postDoorUpdate.d.ts +2 -0
  41. package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
  42. package/dist/callbacks/postDoorUpdate.lua +26 -0
  43. package/dist/callbacks/postEffectInitLate.d.ts +2 -0
  44. package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
  45. package/dist/callbacks/postEffectInitLate.lua +33 -0
  46. package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
  47. package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
  48. package/dist/callbacks/postEffectStateChanged.lua +39 -0
  49. package/dist/callbacks/postEsauJr.d.ts +2 -0
  50. package/dist/callbacks/postEsauJr.d.ts.map +1 -0
  51. package/dist/callbacks/postEsauJr.lua +70 -0
  52. package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
  53. package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
  54. package/dist/callbacks/postFamiliarInitLate.lua +33 -0
  55. package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
  56. package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
  57. package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
  58. package/dist/callbacks/postFlip.d.ts +2 -0
  59. package/dist/callbacks/postFlip.d.ts.map +1 -0
  60. package/dist/callbacks/postFlip.lua +64 -0
  61. package/dist/callbacks/postGreedModeWave.d.ts +2 -0
  62. package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
  63. package/dist/callbacks/postGreedModeWave.lua +34 -0
  64. package/dist/callbacks/postGridEntity.d.ts +2 -0
  65. package/dist/callbacks/postGridEntity.d.ts.map +1 -0
  66. package/dist/callbacks/postGridEntity.lua +109 -0
  67. package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
  68. package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
  69. package/dist/callbacks/postGridEntityCollision.lua +67 -0
  70. package/dist/callbacks/postGridEntityRender.d.ts +2 -0
  71. package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
  72. package/dist/callbacks/postGridEntityRender.lua +26 -0
  73. package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
  74. package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
  75. package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
  76. package/dist/callbacks/postItemDischarged.d.ts +3 -0
  77. package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
  78. package/dist/callbacks/postItemDischarged.lua +105 -0
  79. package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
  80. package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
  81. package/dist/callbacks/postKnifeInitLate.lua +33 -0
  82. package/dist/callbacks/postLaserInitLate.d.ts +2 -0
  83. package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
  84. package/dist/callbacks/postLaserInitLate.lua +33 -0
  85. package/dist/callbacks/postNPCInitLate.d.ts +2 -0
  86. package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
  87. package/dist/callbacks/postNPCInitLate.lua +33 -0
  88. package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
  89. package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
  90. package/dist/callbacks/postNPCStateChanged.lua +39 -0
  91. package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
  92. package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
  93. package/dist/callbacks/postNewRoomEarly.lua +68 -0
  94. package/dist/callbacks/postPickupCollect.d.ts +2 -0
  95. package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
  96. package/dist/callbacks/postPickupCollect.lua +41 -0
  97. package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
  98. package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
  99. package/dist/callbacks/postPickupInitFirst.lua +55 -0
  100. package/dist/callbacks/postPickupInitLate.d.ts +2 -0
  101. package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
  102. package/dist/callbacks/postPickupInitLate.lua +33 -0
  103. package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
  104. package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
  105. package/dist/callbacks/postPickupStateChanged.lua +39 -0
  106. package/dist/callbacks/postPitRender.d.ts +2 -0
  107. package/dist/callbacks/postPitRender.d.ts.map +1 -0
  108. package/dist/callbacks/postPitRender.lua +26 -0
  109. package/dist/callbacks/postPitUpdate.d.ts +2 -0
  110. package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
  111. package/dist/callbacks/postPitUpdate.lua +26 -0
  112. package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
  113. package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
  114. package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
  115. package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
  116. package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
  117. package/dist/callbacks/postPlayerChangeType.lua +41 -0
  118. package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
  119. package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
  120. package/dist/callbacks/postPlayerCollectible.lua +97 -0
  121. package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
  122. package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
  123. package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
  124. package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
  125. package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
  126. package/dist/callbacks/postPlayerInitLate.lua +35 -0
  127. package/dist/callbacks/postPlayerReordered.d.ts +2 -0
  128. package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
  129. package/dist/callbacks/postPlayerReordered.lua +114 -0
  130. package/dist/callbacks/postPoopRender.d.ts +2 -0
  131. package/dist/callbacks/postPoopRender.d.ts.map +1 -0
  132. package/dist/callbacks/postPoopRender.lua +26 -0
  133. package/dist/callbacks/postPoopUpdate.d.ts +2 -0
  134. package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
  135. package/dist/callbacks/postPoopUpdate.lua +26 -0
  136. package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
  137. package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
  138. package/dist/callbacks/postPressurePlateRender.lua +26 -0
  139. package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
  140. package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
  141. package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
  142. package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
  143. package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
  144. package/dist/callbacks/postProjectileInitLate.lua +33 -0
  145. package/dist/callbacks/postPurchase.d.ts +2 -0
  146. package/dist/callbacks/postPurchase.d.ts.map +1 -0
  147. package/dist/callbacks/postPurchase.lua +51 -0
  148. package/dist/callbacks/postRockRender.d.ts +2 -0
  149. package/dist/callbacks/postRockRender.d.ts.map +1 -0
  150. package/dist/callbacks/postRockRender.lua +26 -0
  151. package/dist/callbacks/postRockUpdate.d.ts +2 -0
  152. package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
  153. package/dist/callbacks/postRockUpdate.lua +26 -0
  154. package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
  155. package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
  156. package/dist/callbacks/postRoomClearChanged.lua +44 -0
  157. package/dist/callbacks/postSacrifice.d.ts +2 -0
  158. package/dist/callbacks/postSacrifice.d.ts.map +1 -0
  159. package/dist/callbacks/postSacrifice.lua +45 -0
  160. package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
  161. package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
  162. package/dist/callbacks/postSlotDestroyed.lua +68 -0
  163. package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
  164. package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
  165. package/dist/callbacks/postSlotInitUpdate.lua +55 -0
  166. package/dist/callbacks/postSlotRender.d.ts +2 -0
  167. package/dist/callbacks/postSlotRender.d.ts.map +1 -0
  168. package/dist/callbacks/postSlotRender.lua +58 -0
  169. package/dist/callbacks/postSpikesRender.d.ts +2 -0
  170. package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
  171. package/dist/callbacks/postSpikesRender.lua +26 -0
  172. package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
  173. package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
  174. package/dist/callbacks/postSpikesUpdate.lua +26 -0
  175. package/dist/callbacks/postTNTRender.d.ts +2 -0
  176. package/dist/callbacks/postTNTRender.d.ts.map +1 -0
  177. package/dist/callbacks/postTNTRender.lua +26 -0
  178. package/dist/callbacks/postTNTUpdate.d.ts +2 -0
  179. package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
  180. package/dist/callbacks/postTNTUpdate.lua +26 -0
  181. package/dist/callbacks/postTearInitLate.d.ts +2 -0
  182. package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
  183. package/dist/callbacks/postTearInitLate.lua +33 -0
  184. package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
  185. package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
  186. package/dist/callbacks/postTearInitVeryLate.lua +36 -0
  187. package/dist/callbacks/postTransformation.d.ts +2 -0
  188. package/dist/callbacks/postTransformation.d.ts.map +1 -0
  189. package/dist/callbacks/postTransformation.lua +48 -0
  190. package/dist/callbacks/postTrinketBreak.d.ts +2 -0
  191. package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
  192. package/dist/callbacks/postTrinketBreak.lua +73 -0
  193. package/dist/callbacks/preBerserkDeath.d.ts +2 -0
  194. package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
  195. package/dist/callbacks/preBerserkDeath.lua +38 -0
  196. package/dist/callbacks/preNewLevel.d.ts +2 -0
  197. package/dist/callbacks/preNewLevel.d.ts.map +1 -0
  198. package/dist/callbacks/preNewLevel.lua +45 -0
  199. package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
  200. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
  201. package/dist/callbacks/reorderedCallbacks.lua +118 -0
  202. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
  203. package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
  204. package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
  205. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
  206. package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
  207. package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
  208. package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
  209. package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
  210. package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
  211. package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
  212. package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
  213. package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
  214. package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
  215. package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
  216. package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
  217. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
  218. package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
  219. package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
  220. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
  221. package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
  222. package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  223. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
  224. package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
  225. package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  226. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
  227. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
  228. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  229. package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
  230. package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
  231. package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
  232. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
  233. package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
  234. package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
  235. package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
  236. package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
  237. package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
  238. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
  239. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
  240. package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  241. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
  242. package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
  243. package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  244. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
  245. package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
  246. package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  247. package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
  248. package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
  249. package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
  250. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
  251. package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
  252. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  253. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
  254. package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
  255. package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  256. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
  257. package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
  258. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  259. package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
  260. package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
  261. package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
  262. package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
  263. package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
  264. package/dist/callbacks/subscriptions/postFlip.lua +22 -0
  265. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
  266. package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
  267. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  268. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
  269. package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
  270. package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  271. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
  272. package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
  273. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  274. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
  275. package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
  276. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  277. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
  278. package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
  279. package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  280. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
  281. package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
  282. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  283. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
  284. package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
  285. package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  286. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
  287. package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
  288. package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  289. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
  290. package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
  291. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  292. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
  293. package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
  294. package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  295. package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
  296. package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
  297. package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
  298. package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
  299. package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
  300. package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
  301. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
  302. package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
  303. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  304. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
  305. package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
  306. package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  307. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
  308. package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
  309. package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  310. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
  311. package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
  312. package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  313. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
  314. package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
  315. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
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  2430. package/upgradeMod.lua +0 -56
@@ -0,0 +1,1204 @@
1
+ /**
2
+ * - The Isaac API offers a lot of callbacks, but a lot of times there isn't one for the specific
3
+ * thing that you are looking to do. So, `isaacscript-common` adds a bunch of new callbacks that
4
+ * you can use.
5
+ * - The extra callbacks are efficient such that no code is executed until there is one or more
6
+ * subscriptions.
7
+ * - You must upgrade your mod with the `upgradeMod` helper function before using a custom callback.
8
+ */
9
+ export declare enum ModCallbackCustom {
10
+ /**
11
+ * Fires from the `POST_UPDATE` callback when a Challenge Room or Boss Rush is started.
12
+ * Specifically, this happens on the first frame that `Room.IsAmbushDone` is true.
13
+ *
14
+ * When registering the callback, takes an optional second argument that will make the callback
15
+ * only fire if for the `AmbushType` provided.
16
+ *
17
+ * ```ts
18
+ * function postAmbushFinished(ambushType: AmbushType): void {}
19
+ * ```
20
+ */
21
+ POST_AMBUSH_FINISHED = 0,
22
+ /**
23
+ * Fires from the `POST_UPDATE` callback when a Challenge Room or Boss Rush is completed.
24
+ * Specifically, this happens on the first frame that `Room.IsAmbushActive` is true.
25
+ *
26
+ * When registering the callback, takes an optional second argument that will make the callback
27
+ * only fire if for the `AmbushType` provided.
28
+ *
29
+ * ```ts
30
+ * function postAmbushStarted(ambushType: AmbushType): void {}
31
+ * ```
32
+ */
33
+ POST_AMBUSH_STARTED = 1,
34
+ /**
35
+ * Fires on the `POST_BOMB_UPDATE` callback that it explodes.
36
+ *
37
+ * When registering the callback, takes an optional second argument that will make the callback
38
+ * only fire if the bomb variant matches the `BombVariant` provided.
39
+ *
40
+ * ```ts
41
+ * function postBombDetonated(bomb: EntityBomb): void {}
42
+ * ```
43
+ */
44
+ POST_BOMB_EXPLODED = 2,
45
+ /**
46
+ * Fires on the first `POST_BOMB_UPDATE` frame for each bomb.
47
+ *
48
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
49
+ * normal `POST_BOMB_INIT` callback.
50
+ *
51
+ * When registering the callback, takes an optional second argument that will make the callback
52
+ * only fire if the bomb variant matches the `BombVariant` provided.
53
+ *
54
+ * ```ts
55
+ * function postBombInitLate(bomb: EntityBomb): void {}
56
+ * ```
57
+ */
58
+ POST_BOMB_INIT_LATE = 3,
59
+ /**
60
+ * Fires from the `POST_RENDER` callback when one of Forgotten's bone clubs is swung or thrown.
61
+ *
62
+ * ```ts
63
+ * function postBoneSwing(boneClub: EntityKnife): void {}
64
+ * ```
65
+ */
66
+ POST_BONE_SWING = 4,
67
+ /**
68
+ * Fires from the `POST_PICKUP_UPDATE` callback when a collectible goes from a non-zero sub-type
69
+ * to `CollectibleType.NULL` (i.e. an "empty" pedestal).
70
+ *
71
+ * When registering the callback, takes an optional second argument that will make the callback
72
+ * only fire if the collectible type changed from the `CollectibleType` provided.
73
+ *
74
+ * ```ts
75
+ * function postCollectibleEmpty(
76
+ * collectible: EntityPickupCollectible,
77
+ * oldCollectibleType: CollectibleType,
78
+ * ): void {}
79
+ * ```
80
+ */
81
+ POST_COLLECTIBLE_EMPTY = 5,
82
+ /**
83
+ * Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
84
+ * respective collectible on the run. For more details on how this is calculated, see the
85
+ * documentation for the `getCollectibleIndex` helper function.
86
+ *
87
+ * This callback is useful because collectibles will despawn upon leaving the room and respawn
88
+ * upon re-entering the room. Additionally, when playing as Tainted Isaac, the `POST_PICKUP_INIT`
89
+ * callback will fire every time the item shifts.
90
+ *
91
+ * When registering the callback, takes an optional second argument that will make the callback
92
+ * only fire if the collectible type matches the `CollectibleType` provided.
93
+ *
94
+ * ```ts
95
+ * function postCollectibleInitLate(collectible: EntityPickup): void {}
96
+ * ```
97
+ */
98
+ POST_COLLECTIBLE_INIT_FIRST = 6,
99
+ /**
100
+ * Fires from the `POST_PLAYER_RENDER` callback on the first frame that the "TeleportUp" animation
101
+ * begins playing after a player triggers a Cursed Eye teleport or a Cursed Skull teleport. (Both
102
+ * of these have the same effect in causing Isaac to be teleported to a random room.)
103
+ *
104
+ * ```ts
105
+ * function postCursedTeleport(player: EntityPlayer): void {}
106
+ * ```
107
+ */
108
+ POST_CURSED_TELEPORT = 7,
109
+ /**
110
+ * Fires from the `POST_PEFFECT_UPDATE` callback when a player enters the loading zone of a custom
111
+ * door created with the `spawnCustomDoor` helper function.
112
+ *
113
+ * When registering the callback, takes an optional second argument that will make the callback
114
+ * only fire if it matches the `DoorVariant` provided.
115
+ *
116
+ * ```ts
117
+ * function postCustomDoorEnter(
118
+ * player: EntityPlayer,
119
+ * effectVariant: int,
120
+ * doorSlot: DoorSlot,
121
+ * direction: Direction,
122
+ * ): void {}
123
+ * ```
124
+ */
125
+ POST_CUSTOM_DOOR_ENTER = 8,
126
+ /**
127
+ * Fires from the `POST_PLAYER_UPDATE` callback after the player has finished the death animation,
128
+ * has teleported to the previous room, and is ready to play the animation for the modded revival
129
+ * item. The `revivalType` will match the value returned from the `PRE_CUSTOM_REVIVE` callback.
130
+ *
131
+ * In this callback, you must play an animation with something along the lines of
132
+ * `player.AnimateCollectible(CollectibleTypeCustom.COLLECTIBLE_MY_REVIVAL_ITEM);`, otherwise the
133
+ * animation for a 1-Up will play.
134
+ *
135
+ * When registering the callback, takes an optional second argument that will make the callback
136
+ * only fire if the revival type matches the one provided.
137
+ *
138
+ * ```ts
139
+ * function postCustomRevive(player: EntityPlayer, revivalType: int): void {}
140
+ * ```
141
+ */
142
+ POST_CUSTOM_REVIVE = 9,
143
+ /**
144
+ * Fires from the `EFFECT_POST_UPDATE` callback after a player has entered the range of a Dice
145
+ * Room floor.
146
+ *
147
+ * When registering the callback, takes an optional second argument that will make the callback
148
+ * only fire if the `DiceFloorSubType` type matches the one provided.
149
+ *
150
+ * ```ts
151
+ * function postDiceRoomActivated(
152
+ * player: EntityPlayer,
153
+ * diceFloorSubType: DiceFloorSubType,
154
+ * ): void {}
155
+ * ```
156
+ */
157
+ POST_DICE_ROOM_ACTIVATED = 10,
158
+ /**
159
+ * Fires from the `POST_RENDER` callback on every frame that a door exists.
160
+ *
161
+ * When registering the callback, takes an optional second argument that will make the callback
162
+ * only fire if it matches the variant provided.
163
+ *
164
+ * ```ts
165
+ * function postDoorRender(door: GridEntityDoor): void {}
166
+ * ```
167
+ */
168
+ POST_DOOR_RENDER = 11,
169
+ /**
170
+ * Fires from the `POST_UPDATE` callback on every frame that a door exists.
171
+ *
172
+ * When registering the callback, takes an optional second argument that will make the callback
173
+ * only fire if it matches the variant provided.
174
+ *
175
+ * ```ts
176
+ * function postDoorUpdate(door: GridEntityDoor): void {}
177
+ * ```
178
+ */
179
+ POST_DOOR_UPDATE = 12,
180
+ /**
181
+ * Fires on the first `POST_EFFECT_UPDATE` frame for each effect.
182
+ *
183
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
184
+ * normal `POST_EFFECT_INIT` callback.
185
+ *
186
+ * When registering the callback, takes an optional second argument that will make the callback
187
+ * only fire if the effect variant matches the `EffectVariant` provided.
188
+ *
189
+ * ```ts
190
+ * function postEffectInitLate(effect: EntityEffect): void {}
191
+ * ```
192
+ */
193
+ POST_EFFECT_INIT_LATE = 13,
194
+ /**
195
+ * Fires from the `POST_EFFECT_UPDATE` callback when an effect's state has changed from what it
196
+ * was on the previous frame.
197
+ *
198
+ * When registering the callback, takes an optional second argument that will make the callback
199
+ * only fire if it matches the `EffectVariant` provided.
200
+ *
201
+ * ```ts
202
+ * function postEffectStateChanged(
203
+ * effect: EntityEffect,
204
+ * previousState: int,
205
+ * currentState: int,
206
+ * ): void {}
207
+ * ```
208
+ */
209
+ POST_EFFECT_STATE_CHANGED = 14,
210
+ /**
211
+ * Fires one `POST_UPDATE` frame after the player has used the Esau Jr. item. (The player is not
212
+ * updated to the new character until a game frame has passed.)
213
+ *
214
+ * ```ts
215
+ * function postEsauJr(player: EntityPlayer): void {}
216
+ * ```
217
+ */
218
+ POST_ESAU_JR = 15,
219
+ /**
220
+ * Fires on the first `FAMILIAR_UPDATE` frame for each familiar.
221
+ *
222
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
223
+ * normal `POST_TEAR_INIT` callback.
224
+ *
225
+ * When registering the callback, takes an optional second argument that will make the callback
226
+ * only fire if the familiar variant matches the `FamiliarVariant` provided.
227
+ *
228
+ * ```ts
229
+ * function postFamiliarInitLate(familiar: EntityFamiliar): void {}
230
+ * ```
231
+ */
232
+ POST_FAMILIAR_INIT_LATE = 16,
233
+ /**
234
+ * Fires from the `POST_FAMILIAR_UPDATE` callback when a familiar's state has changed from what it
235
+ * was on the previous frame.
236
+ *
237
+ * When registering the callback, takes an optional second argument that will make the callback
238
+ * only fire if it matches the `FamiliarVariant` provided.
239
+ *
240
+ * ```ts
241
+ * function postFamiliarStateChanged(
242
+ * familiar: EntityFamiliar,
243
+ * previousState: int,
244
+ * currentState: int,
245
+ * ): void {}
246
+ * ```
247
+ */
248
+ POST_FAMILIAR_STATE_CHANGED = 17,
249
+ /**
250
+ * Fires one `POST_UPDATE` frame after the player has first used the Esau Jr. item. (The player is
251
+ * not updated to the new character until a game frame has passed.)
252
+ *
253
+ * This callback is useful because there is no way to get access to the Esau Jr. character entity
254
+ * before the player has actually used the Esau Jr. item.
255
+ *
256
+ * ```ts
257
+ * function postFirstEsauJr(player: EntityPlayer): void {}
258
+ * ```
259
+ */
260
+ POST_FIRST_ESAU_JR = 18,
261
+ /**
262
+ * Fires after the player has used the Flip item for the first time. Unlike the vanilla `USE_ITEM`
263
+ * callback, this callback will return the player object for the new Lazarus (not the one who used
264
+ * the Flip item).
265
+ *
266
+ * This callback is useful because there is no way to get access to the "flipped" character entity
267
+ * before the player has actually used the Flip item.
268
+ *
269
+ * ```ts
270
+ * function postFirstFlip(player: EntityPlayer): void {}
271
+ * ```
272
+ */
273
+ POST_FIRST_FLIP = 19,
274
+ /**
275
+ * Fires after the player has used the Flip item. Unlike the vanilla `USE_ITEM` callback, this
276
+ * callback will return the player object for the new Lazarus (not the one who used the Flip
277
+ * item).
278
+ *
279
+ * This callback is useful because there is no way to get access to the "flipped" character entity
280
+ * before the player has actually used the Flip item.
281
+ *
282
+ * ```ts
283
+ * function postFlip(player: EntityPlayer): void {}
284
+ * ```
285
+ */
286
+ POST_FLIP = 20,
287
+ /**
288
+ * Similar to the vanilla callback of the same name, but fires in the correct order with respect
289
+ * to the `POST_NEW_LEVEL` and the `POST_NEW_ROOM` callbacks:
290
+ *
291
+ * `POST_GAME_STARTED_REORDERED` --> `POST_NEW_LEVEL_REORDERED` --> `POST_NEW_ROOM_REORDERED`
292
+ *
293
+ * ```ts
294
+ * function postGameStartedReordered(isContinued: boolean): void {}
295
+ * ```
296
+ */
297
+ POST_GAME_STARTED_REORDERED = 21,
298
+ /**
299
+ * Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
300
+ *
301
+ * ```ts
302
+ * function postGreedModeWave(oldWave: int, newWave: int): void {}
303
+ * ```
304
+ */
305
+ POST_GREED_MODE_WAVE = 22,
306
+ /**
307
+ * Fires from the `POST_UPDATE` update when a grid entity changes to a state that corresponds to
308
+ * the broken state for the respective grid entity type.
309
+ *
310
+ * When registering the callback, takes an optional second argument that will make the callback
311
+ * only fire if it matches the `GridEntityType` provided.
312
+ *
313
+ * ```ts
314
+ * function postGridEntityBroken(gridEntity: GridEntity): void {}
315
+ * ```
316
+ */
317
+ POST_GRID_ENTITY_BROKEN = 23,
318
+ /**
319
+ * Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
320
+ *
321
+ * When registering the callback, takes an optional second argument that will make the callback
322
+ * only fire if it matches the `GridEntityType` provided.
323
+ *
324
+ * ```ts
325
+ * function postGridEntityCollision(
326
+ * gridEntity: GridEntity,
327
+ * entity: Entity,
328
+ * ): void {}
329
+ * ```
330
+ */
331
+ POST_GRID_ENTITY_COLLISION = 24,
332
+ /**
333
+ * Fires when a new grid entity is initialized. Specifically, this is either:
334
+ *
335
+ * - in the `POST_NEW_ROOM` callback (firing every time a room is entered, even if the entity was
336
+ * previously there on a previous room entry)
337
+ * - in the `POST_UPDATE` callback (if the entity appeared mid-way through the room, like when the
338
+ * trapdoor appears after defeating It Lives!)
339
+ *
340
+ * When registering the callback, takes an optional second argument that will make the callback
341
+ * only fire if it matches the `GridEntityType` provided.
342
+ *
343
+ * ```ts
344
+ * function postGridEntityInit(gridEntity: GridEntity): void {}
345
+ * ```
346
+ */
347
+ POST_GRID_ENTITY_INIT = 25,
348
+ /**
349
+ * Fires from the `POST_UPDATE` callback when a new grid entity is removed. Specifically, this on
350
+ * the frame after it no longer exists (where it did exist a frame ago).
351
+ *
352
+ * When registering the callback, takes an optional second argument that will make the callback
353
+ * only fire if it matches the `GridEntityType` provided.
354
+ *
355
+ * ```ts
356
+ * function postGridEntityRemove(
357
+ * gridIndex: int,
358
+ * gridEntityType: GridEntityType,
359
+ * ): void {}
360
+ * ```
361
+ */
362
+ POST_GRID_ENTITY_REMOVE = 26,
363
+ /**
364
+ * Fires from the `POST_RENDER` callback on every frame that a grid entity exists.
365
+ *
366
+ * - When registering the callback, takes an optional second argument that will make the callback
367
+ * only fire if it matches the `GridEntityType` provided.
368
+ * - When registering the callback, takes an optional third argument that will make the callback
369
+ * only fire if it matches the variant provided.
370
+ *
371
+ * ```ts
372
+ * function postGridEntityRender(gridEntity: GridEntity): void {}
373
+ * ```
374
+ */
375
+ POST_GRID_ENTITY_RENDER = 27,
376
+ /**
377
+ * Fires from the `POST_UPDATE` callback when a grid entity changes its state.
378
+ *
379
+ * When registering the callback, takes an optional second argument that will make the callback
380
+ * only fire if it matches the `GridEntityType` provided.
381
+ *
382
+ * ```ts
383
+ * function postGridEntityStateChanged(
384
+ * gridEntity: GridEntity,
385
+ * oldState: int,
386
+ * newState: int,
387
+ * ): void {}
388
+ * ```
389
+ */
390
+ POST_GRID_ENTITY_STATE_CHANGED = 28,
391
+ /**
392
+ * Fires from the `POST_UPDATE` callback on every frame that a grid entity exists.
393
+ *
394
+ * - When registering the callback, takes an optional second argument that will make the callback
395
+ * only fire if it matches the `GridEntityType` provided.
396
+ * - When registering the callback, takes an optional third argument that will make the callback
397
+ * only fire if it matches the variant provided.
398
+ *
399
+ * ```ts
400
+ * function postGridEntityUpdate(gridEntity: GridEntity): void {}
401
+ * ```
402
+ */
403
+ POST_GRID_ENTITY_UPDATE = 29,
404
+ /**
405
+ * Fires from the `POST_PEFFECT_UPDATE` callback when the player loses a Holy Mantle temporary
406
+ * collectible effect.
407
+ *
408
+ * This callback is useful because you might want to have code that happens when the player is hit
409
+ * from an enemy. Normally, you would accomplish this via the `ENTITY_TAKE_DMG` callback, but that
410
+ * callback never fires if the player has a Holy Mantle shield.
411
+ *
412
+ * - When registering the callback, takes an optional second argument that will make the callback
413
+ * only fire if the player matches the `PlayerVariant` provided.
414
+ * - When registering the callback, takes an optional third argument that will make the callback
415
+ * only fire if the player matches the `PlayerType` provided.
416
+ *
417
+ * ```ts
418
+ * function postPlayerInitReordered(
419
+ * player: EntityPlayer,
420
+ * oldNumHolyMantles: int,
421
+ * newNumHolyMantles: int,
422
+ * ): void {}
423
+ * ```
424
+ */
425
+ POST_HOLY_MANTLE_REMOVED = 30,
426
+ /**
427
+ * Fires from `POST_PEFFECT_UPDATE` callback when the player loses charge on their active
428
+ * collectible item, implying that the item was just used.
429
+ *
430
+ * This callback is useful because the `USE_ITEM` callback does not fire when The Candle, Red
431
+ * Candle, and Bob's Rotten Brain are discharged.
432
+ *
433
+ * Note that this callback will not fire if the active item is both discharged and swapped for
434
+ * another item / discharged on the same frame, like in the case of Alabaster Box.
435
+ *
436
+ * When registering the callback, takes an optional second argument that will make the callback
437
+ * only fire if it matches the `CollectibleType` provided.
438
+ *
439
+ * ```ts
440
+ * function postItemDischarge(
441
+ * player: EntityPlayer,
442
+ * collectibleType: CollectibleType,
443
+ * activeSlot: ActiveSlot,
444
+ * ): void {}
445
+ * ```
446
+ */
447
+ POST_ITEM_DISCHARGE = 31,
448
+ /**
449
+ * Fires from the `POST_PEFFECT_UPDATE` callback when an item is no longer queued (i.e. when the
450
+ * animation of the player holding the item above their head is finished and the item is actually
451
+ * added to the player's inventory).
452
+ *
453
+ * Note that this callback will only fire once per Forgotten/Soul pair.
454
+ *
455
+ * - When registering the callback, takes an optional second argument that will make the callback
456
+ * only fire if it matches the `ItemType` provided.
457
+ * - When registering the callback, takes an optional third argument that will make the callback
458
+ * only fire if the `CollectibleType` or the `TrinketType` matches the ID provided.
459
+ *
460
+ * ```ts
461
+ * function postItemPickup(
462
+ * player: EntityPlayer,
463
+ * pickingUpItem: PickingUpItem,
464
+ * ): void {}
465
+ * ```
466
+ */
467
+ POST_ITEM_PICKUP = 32,
468
+ /**
469
+ * Fires on the first `POST_KNIFE_UPDATE` frame for each knife.
470
+ *
471
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
472
+ * normal `POST_KNIFE_INIT` callback.
473
+ *
474
+ * When registering the callback, takes an optional second argument that will make the callback
475
+ * only fire if the knife variant matches the `KnifeVariant` provided.
476
+ *
477
+ * ```ts
478
+ * function postKnifeInitLate(knife: EntityKnife): void {}
479
+ * ```
480
+ */
481
+ POST_KNIFE_INIT_LATE = 33,
482
+ /**
483
+ * Fires on the first `POST_LASER_UPDATE` frame for each laser.
484
+ *
485
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
486
+ * normal `POST_LASER_INIT` callback.
487
+ *
488
+ * When registering the callback, takes an optional second argument that will make the callback
489
+ * only fire if the laser variant matches the `LaserVariant` provided.
490
+ *
491
+ * ```ts
492
+ * function postLaserInitLate(laser: EntityLaser): void {}
493
+ * ```
494
+ */
495
+ POST_LASER_INIT_LATE = 34,
496
+ /**
497
+ * The same as the vanilla callback of the same name, but fires in the correct order with respect
498
+ * to the `POST_GAME_STARTED` and the `POST_NEW_ROOM` callbacks:
499
+ *
500
+ * `POST_GAME_STARTED_REORDERED` --> `POST_NEW_LEVEL_REORDERED` --> `POST_NEW_ROOM_REORDERED`
501
+ *
502
+ * If some specific cases, mods can change the current level during run initialization (on the 0th
503
+ * frame). However, due to how the callback reordering works, the custom
504
+ * `POST_NEW_LEVEL_REORDERED` callback will never fire on the 0th frame. To get around this, call
505
+ * the `forceNewLevelCallback()` function before changing levels to temporarily force the callback
506
+ * to fire.
507
+ *
508
+ * ```ts
509
+ * function postNewLevelReordered(): void {}
510
+ * ```
511
+ */
512
+ POST_NEW_LEVEL_REORDERED = 35,
513
+ /**
514
+ * Fires on the first `POST_NEW_ROOM` or `PRE_ENTITY_SPAWN` callback where being in a new room is
515
+ * detected. This is useful because the vanilla `POST_NEW_ROOM` callback fires only after entities
516
+ * in the room have been initialized and updated once, which means that it is possible for
517
+ * entity-related code to run before room-related-initialization has been performed.
518
+ *
519
+ * ```ts
520
+ * function postNewRoomEarly(): void {}
521
+ * ```
522
+ */
523
+ POST_NEW_ROOM_EARLY = 36,
524
+ /**
525
+ * The same as the vanilla callback of the same name, but fires in the correct order with respect
526
+ * to the `POST_GAME_STARTED` and the `POST_NEW_LEVEL` callbacks:
527
+ *
528
+ * `POST_GAME_STARTED_REORDERED` --> `POST_NEW_LEVEL_REORDERED` --> `POST_NEW_ROOM_REORDERED`
529
+ *
530
+ * If some specific cases, mods can change the current room during run initialization (on the 0th
531
+ * frame). However, due to how the callback reordering works, the custom `POST_NEW_ROOM_REORDERED`
532
+ * callback will never fire on the 0th frame. To get around this, call the
533
+ * `forceNewRoomCallback()` function before changing levels to temporarily force the callback to
534
+ * fire.
535
+ *
536
+ * ```ts
537
+ * function postNewRoomReordered(): void {}
538
+ * ```
539
+ */
540
+ POST_NEW_ROOM_REORDERED = 37,
541
+ /**
542
+ * Fires on the first `NPC_UPDATE` frame for each NPC.
543
+ *
544
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
545
+ * normal `POST_NPC_INIT` callback.
546
+ *
547
+ * When registering the callback, takes an optional second argument that will make the callback
548
+ * only fire if the NPC's entity type matches the entity type provided.
549
+ *
550
+ * ```ts
551
+ * function postNPCInitLate(npc: EntityNPC): void {}
552
+ * ```
553
+ */
554
+ POST_NPC_INIT_LATE = 38,
555
+ /**
556
+ * Fires from the `POST_NPC_UPDATE` callback when an NPC's state has changed from what it was on
557
+ * the previous frame.
558
+ *
559
+ * - When registering the callback, takes an optional second argument that will make the callback
560
+ * only fire if it matches the `EntityType` provided.
561
+ * - When registering the callback, takes an optional third argument that will make the callback
562
+ * only fire if it matches the variant provided.
563
+ *
564
+ * ```ts
565
+ * function postNPCStateChanged(
566
+ * npc: EntityNPC,
567
+ * previousState: int,
568
+ * currentState: int,
569
+ * ): void {}
570
+ * ```
571
+ */
572
+ POST_NPC_STATE_CHANGED = 39,
573
+ /**
574
+ * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
575
+ * callback fires (if the player is being updated on the 0th game frame of the run).
576
+ *
577
+ * This callback is useful for two reasons:
578
+ *
579
+ * 1. Normally, `POST_PEFFECT_UPDATE` fires before `POST_GAME_STARTED`. Since mod variables are
580
+ * often initialized at the beginning of the `POST_GAME_STARTED` callback, this can cause
581
+ * problems.
582
+ * 1. Some functions do not work (or crash the game) when called before the `POST_NEW_ROOM`
583
+ * callback. For example, since the level is not generated yet, you will not be able to access
584
+ * any rooms.
585
+ *
586
+ * - When registering the callback, takes an optional second argument that will make the callback
587
+ * only fire if the player matches the `PlayerVariant` provided.
588
+ * - When registering the callback, takes an optional third argument that will make the callback
589
+ * only fire if the player matches the `PlayerType` provided.
590
+ *
591
+ * ```ts
592
+ * function postPEffectUpdateReordered(player: EntityPlayer): void {}
593
+ * ```
594
+ */
595
+ POST_PEFFECT_UPDATE_REORDERED = 40,
596
+ /**
597
+ * Fires on the first `POST_RENDER` frame that a pickup plays the "Collect" animation.
598
+ *
599
+ * Use this callback to know when a pickup is added to the player's inventory or health.
600
+ *
601
+ * When registering the callback, takes an optional second argument that will make the callback
602
+ * only fire if the pickup variant matches the `PickupVariant` provided.
603
+ *
604
+ * ```ts
605
+ * function postPickupCollect(pickup: EntityPickup, player: EntityPlayer): void {}
606
+ * ```
607
+ */
608
+ POST_PICKUP_COLLECT = 41,
609
+ /**
610
+ * Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
611
+ * respective pickup on the run.
612
+ *
613
+ * This callback is useful because pickups will despawn upon leaving the room and respawn upon
614
+ * re-entering the room.
615
+ *
616
+ * For most cases, this callback will simply fire when `POST_PICKUP_INIT` fires and the player is
617
+ * not re-entering a previously visited room.
618
+ *
619
+ * The special case is when a player enters a post-Ascent Treasure Room or Boss Room. For these
620
+ * cases, the `InitSeed` of any pickups seen from previous floors is kept track of to prevent the
621
+ * callback from firing when re-entering the room.
622
+ *
623
+ * When registering the callback, takes an optional second argument that will make the callback
624
+ * only fire if the collectible type matches the `PickupVariant` provided.
625
+ *
626
+ * ```ts
627
+ * function postPickupInitFirst(pickup: EntityPickup): void {}
628
+ * ```
629
+ */
630
+ POST_PICKUP_INIT_FIRST = 42,
631
+ /**
632
+ * Fires on the first `POST_PICKUP_UPDATE` frame for each pickup.
633
+ *
634
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
635
+ * normal `POST_PICKUP_INIT` callback.
636
+ *
637
+ * When registering the callback, takes an optional second argument that will make the callback
638
+ * only fire if the pickup variant matches the `PickupVariant` provided.
639
+ *
640
+ * ```ts
641
+ * function postPickupInitLate(pickup: EntityPickup): void {}
642
+ * ```
643
+ */
644
+ POST_PICKUP_INIT_LATE = 43,
645
+ /**
646
+ * Fires from the `POST_PICKUP_UPDATE` callback when a pickup's state has changed from what it was
647
+ * on the previous frame.
648
+ *
649
+ * When registering the callback, takes an optional second argument that will make the callback
650
+ * only fire if it matches the `PickupVariant` provided.
651
+ *
652
+ * ```ts
653
+ * function postPickupStateChanged(
654
+ * pickup: EntityPickup,
655
+ * previousState: int,
656
+ * currentState: int,
657
+ * ): void {}
658
+ * ```
659
+ */
660
+ POST_PICKUP_STATE_CHANGED = 44,
661
+ /**
662
+ * Fires from the `POST_RENDER` callback on every frame that a pit exists.
663
+ *
664
+ * When registering the callback, takes an optional second argument that will make the callback
665
+ * only fire if it matches the variant provided.
666
+ *
667
+ * ```ts
668
+ * function postPitRender(pit: GridEntityPit): void {}
669
+ * ```
670
+ */
671
+ POST_PIT_RENDER = 45,
672
+ /**
673
+ * Fires from the `POST_UPDATE` callback on every frame that a pit exists.
674
+ *
675
+ * When registering the callback, takes an optional second argument that will make the callback
676
+ * only fire if it matches the variant provided.
677
+ *
678
+ * ```ts
679
+ * function postPitUpdate(pit: GridEntityPit): void {}
680
+ * ```
681
+ */
682
+ POST_PIT_UPDATE = 46,
683
+ /**
684
+ * Fires from the `POST_PEFFECT_UPDATE` callback when a player entity gains or loses any health
685
+ * (i.e. hearts). For more information, see the `PlayerHealth` enum.
686
+ *
687
+ * - When registering the callback, takes an optional second argument that will make the callback
688
+ * only fire if the player matches the `PlayerVariant` provided.
689
+ * - When registering the callback, takes an optional third argument that will make the callback
690
+ * only fire if the player matches the `PlayerType` provided.
691
+ *
692
+ * ```ts
693
+ * function postPlayerChangeHealth(
694
+ * player: EntityPlayer,
695
+ * healthType: HealthType,
696
+ * difference: int,
697
+ * ): void {}
698
+ * ```
699
+ */
700
+ POST_PLAYER_CHANGE_HEALTH = 47,
701
+ /**
702
+ * Fires from the `POST_PEFFECT_UPDATE` callback when a player entity changes its player type
703
+ * (i.e. character). For example, it will fire after using Clicker, after dying with the Judas'
704
+ * Shadow collectible, etc.
705
+ *
706
+ * Notably, it does not fire after the player uses the Flip item or the Esau Jr. item, because
707
+ * those items cause separate player entities to be created. Use the `POST_FLIP` and
708
+ * `POST_ESAU_JR` callbacks to handle those situations.
709
+ *
710
+ * ```ts
711
+ * function postPlayerChangeType(
712
+ * player: EntityPlayer,
713
+ * oldCharacter: PlayerType,
714
+ * newCharacter: PlayerType,
715
+ * ): void {}
716
+ * ```
717
+ */
718
+ POST_PLAYER_CHANGE_TYPE = 48,
719
+ /**
720
+ * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
721
+ * what it was on the previous frame.
722
+ *
723
+ * When registering the callback, takes an optional second argument that will make the callback
724
+ * only fire if the collectible matches the `CollectibleType` provided.
725
+ *
726
+ * ```ts
727
+ * function postPlayerCollectibleAdded(
728
+ * player: EntityPlayer,
729
+ * collectibleType: CollectibleType,
730
+ * ): void {}
731
+ * ```
732
+ */
733
+ POST_PLAYER_COLLECTIBLE_ADDED = 49,
734
+ /**
735
+ * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
736
+ * what it was on the previous frame.
737
+ *
738
+ * When registering the callback, takes an optional second argument that will make the callback
739
+ * only fire if the collectible matches the `CollectibleType` provided.
740
+ *
741
+ * ```ts
742
+ * function postPlayerCollectibleRemoved(
743
+ * player: EntityPlayer,
744
+ * collectibleType: CollectibleType,
745
+ * ): void {}
746
+ * ```
747
+ */
748
+ POST_PLAYER_COLLECTIBLE_REMOVED = 50,
749
+ /**
750
+ * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. Return false to
751
+ * prevent the fatal damage.
752
+ *
753
+ * Note that this function does properly take into account Guppy's Collar, Broken Ankh, Spirit
754
+ * Shackles, and Mysterious Paper. It also takes into account using The Bible on Satan.
755
+ *
756
+ * - When registering the callback, takes an optional second argument that will make the callback
757
+ * only fire if the player matches the `PlayerVariant` provided.
758
+ * - When registering the callback, takes an optional third argument that will make the callback
759
+ * only fire if the player matches the `PlayerType` provided.
760
+ *
761
+ * ```ts
762
+ * function postPlayerFatalDamage(player: EntityPlayer): boolean | undefined {}
763
+ * ```
764
+ */
765
+ POST_PLAYER_FATAL_DAMAGE = 51,
766
+ /**
767
+ * Fires on the first `POST_PLAYER_UPDATE` frame for each player.
768
+ *
769
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
770
+ * normal `POST_PLAYER_INIT` callback.
771
+ *
772
+ * - When registering the callback, takes an optional second argument that will make the callback
773
+ * only fire if the player matches the `PlayerVariant` provided.
774
+ * - When registering the callback, takes an optional third argument that will make the callback
775
+ * only fire if the player matches the `PlayerType` provided.
776
+ *
777
+ * ```ts
778
+ * function postPlayerInitLate(pickup: EntityPickup): void {}
779
+ * ```
780
+ */
781
+ POST_PLAYER_INIT_LATE = 52,
782
+ /**
783
+ * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
784
+ * callback fires (if the player is spawning on the 0th game frame of the run).
785
+ *
786
+ * This callback is useful for two reasons:
787
+ *
788
+ * 1. Normally, `POST_PLAYER_INIT` fires before `POST_GAME_STARTED`. Since mod variables are often
789
+ * initialized at the beginning of the `POST_GAME_STARTED` callback, this can cause problems.
790
+ * 1. Some functions do not work (or crash the game) when called before the `POST_NEW_ROOM`
791
+ * callback. For example, since the level is not generated yet, you will not be able to access
792
+ * any rooms.
793
+ *
794
+ * - When registering the callback, takes an optional second argument that will make the callback
795
+ * only fire if the player matches the `PlayerVariant` provided.
796
+ * - When registering the callback, takes an optional third argument that will make the callback
797
+ * only fire if the player matches the `PlayerType` provided.
798
+ *
799
+ * ```ts
800
+ * function postPlayerInitReordered(player: EntityPlayer): void {}
801
+ * ```
802
+ */
803
+ POST_PLAYER_INIT_REORDERED = 53,
804
+ /**
805
+ * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
806
+ * callback fires (if the player is spawning on the 0th game frame of the run).
807
+ *
808
+ * This callback is useful for two reasons:
809
+ *
810
+ * 1. Normally, `POST_PLAYER_RENDER` fires before `POST_GAME_STARTED`. Since mod variables are
811
+ * often initialized at the beginning of the `POST_GAME_STARTED` callback, this can cause
812
+ * problems.
813
+ * 1. Some functions do not work (or crash the game) when called before the `POST_NEW_ROOM`
814
+ * callback. For example, since the level is not generated yet, you will not be able to access
815
+ * any rooms.
816
+ *
817
+ * - When registering the callback, takes an optional second argument that will make the callback
818
+ * only fire if the player matches the `PlayerVariant` provided.
819
+ * - When registering the callback, takes an optional third argument that will make the callback
820
+ * only fire if the player matches the `PlayerType` provided.
821
+ *
822
+ * ```ts
823
+ * function postPlayerRenderReordered(player: EntityPlayer): void {}
824
+ * ```
825
+ */
826
+ POST_PLAYER_RENDER_REORDERED = 54,
827
+ /**
828
+ * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
829
+ * callback fires (if the player is being updated on the 0th game frame of the run).
830
+ *
831
+ * This callback is useful for two reasons:
832
+ *
833
+ * 1. Normally, `POST_PLAYER_UPDATE` fires before `POST_GAME_STARTED`. Since mod variables are
834
+ * often initialized at the beginning of the `POST_GAME_STARTED` callback, this can cause
835
+ * problems.
836
+ * 1. Some functions do not work (or crash the game) when called before the `POST_NEW_ROOM`
837
+ * callback. For example, since the level is not generated yet, you will not be able to access
838
+ * any rooms.
839
+ *
840
+ * - When registering the callback, takes an optional second argument that will make the callback
841
+ * only fire if the player matches the `PlayerVariant` provided.
842
+ * - When registering the callback, takes an optional third argument that will make the callback
843
+ * only fire if the player matches the `PlayerType` provided.
844
+ *
845
+ * ```ts
846
+ * function postPlayerUpdateReordered(player: EntityPlayer): void {}
847
+ * ```
848
+ */
849
+ POST_PLAYER_UPDATE_REORDERED = 55,
850
+ /**
851
+ * Fires from the `POST_RENDER` callback on every frame that a poop exists.
852
+ *
853
+ * When registering the callback, takes an optional second argument that will make the callback
854
+ * only fire if it matches the variant provided.
855
+ *
856
+ * ```ts
857
+ * function postPoopRender(poop: GridEntityPoop): void {}
858
+ * ```
859
+ */
860
+ POST_POOP_RENDER = 56,
861
+ /**
862
+ * Fires from the `POST_UPDATE` callback on every frame that a poop exists.
863
+ *
864
+ * When registering the callback, takes an optional second argument that will make the callback
865
+ * only fire if it matches the variant provided.
866
+ *
867
+ * ```ts
868
+ * function postPoopUpdate(poop: GridEntityPoop): void {}
869
+ * ```
870
+ */
871
+ POST_POOP_UPDATE = 57,
872
+ /**
873
+ * Fires from the `POST_RENDER` callback on every frame that a pressure plate exists.
874
+ *
875
+ * When registering the callback, takes an optional second argument that will make the callback
876
+ * only fire if it matches the variant provided.
877
+ *
878
+ * ```ts
879
+ * function postPressurePlateRender(pressurePlate: GridEntityPressurePlate): void {}
880
+ * ```
881
+ */
882
+ POST_PRESSURE_PLATE_RENDER = 58,
883
+ /**
884
+ * Fires from the `POST_UPDATE` callback on every frame that a pressure plate exists.
885
+ *
886
+ * When registering the callback, takes an optional second argument that will make the callback
887
+ * only fire if it matches the variant provided.
888
+ *
889
+ * ```ts
890
+ * function postPressurePlateUpdate(pressurePlate: GridEntityPressurePlate): void {}
891
+ * ```
892
+ */
893
+ POST_PRESSURE_PLATE_UPDATE = 59,
894
+ /**
895
+ * Fires on the first `POST_PROJECTILE_UPDATE` frame for each projectile.
896
+ *
897
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
898
+ * normal `POST_PROJECTILE_INIT` callback.
899
+ *
900
+ * When registering the callback, takes an optional second argument that will make the callback
901
+ * only fire if the projectile variant matches the `ProjectileVariant` provided.
902
+ *
903
+ * ```ts
904
+ * function postProjectileInitLate(projectile: EntityProjectile): void {}
905
+ * ```
906
+ */
907
+ POST_PROJECTILE_INIT_LATE = 60,
908
+ /**
909
+ * Fires from the `POST_PEFFECT_UPDATE` callback when a player first picks up a new item. The
910
+ * pickup returned in the callback is assumed to be the first pickup that no longer exists.
911
+ *
912
+ * - When registering the callback, takes an optional second argument that will make the callback
913
+ * only fire if it matches the `PickupVariant` provided.
914
+ * - When registering the callback, takes an optional third argument that will make the callback
915
+ * only fire if it matches the sub-type provided.
916
+ *
917
+ * ```ts
918
+ * function postPurchase(player: EntityPlayer, pickup: EntityPickup): void {}
919
+ * ```
920
+ */
921
+ POST_PURCHASE = 61,
922
+ /**
923
+ * Fires from the `POST_RENDER` callback on every frame that a rock exists.
924
+ *
925
+ * When registering the callback, takes an optional second argument that will make the callback
926
+ * only fire if it matches the variant provided.
927
+ *
928
+ * ```ts
929
+ * function postRockRender(rock: GridEntityRock): void {}
930
+ * ```
931
+ */
932
+ POST_ROCK_RENDER = 62,
933
+ /**
934
+ * Fires from the `POST_UPDATE` callback on every frame that a rock exists.
935
+ *
936
+ * When registering the callback, takes an optional second argument that will make the callback
937
+ * only fire if it matches the variant provided.
938
+ *
939
+ * ```ts
940
+ * function postRockUpdate(rock: GridEntityRock): void {}
941
+ * ```
942
+ */
943
+ POST_ROCK_UPDATE = 63,
944
+ /**
945
+ * Fires from the `POST_UPDATE` callback when the clear state of a room changes.
946
+ *
947
+ * When registering the callback, takes an optional second argument that will make the callback
948
+ * only fire if the room clear state matches the boolean provided.
949
+ *
950
+ * ```ts
951
+ * function postRoomClearChanged(roomClear: boolean): void {}
952
+ * ```
953
+ */
954
+ POST_ROOM_CLEAR_CHANGED = 64,
955
+ /**
956
+ * Fires from the `ENTITY_TAKE_DMG` callback when a player takes damage from spikes in a Sacrifice
957
+ * Room.
958
+ *
959
+ * - When registering the callback, takes an optional second argument that will make the callback
960
+ * only fire if the player matches the `PlayerVariant` provided.
961
+ * - When registering the callback, takes an optional third argument that will make the callback
962
+ * only fire if the player matches the `PlayerType` provided.
963
+ *
964
+ * ```ts
965
+ * function postSacrifice(player: EntityPlayer, numSacrifices: int): void {}
966
+ * ```
967
+ */
968
+ POST_SACRIFICE = 65,
969
+ /**
970
+ * Fires from the `POST_RENDER` callback when a slot entity's animation changes.
971
+ *
972
+ * When registering the callback, takes an optional second argument that will make the callback
973
+ * only fire if it matches the `SlotVariant` provided.
974
+ *
975
+ * ```ts
976
+ * function postSlotAnimationChanged(slot: Entity): void {}
977
+ * ```
978
+ */
979
+ POST_SLOT_ANIMATION_CHANGED = 66,
980
+ /**
981
+ * Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
982
+ * has broken.
983
+ *
984
+ * - When registering the callback, takes an optional second argument that will make the callback
985
+ * only fire if it matches the `SlotVariant` provided.
986
+ * - When registering the callback, takes an optional third argument that will make the callback
987
+ * only fire if the destruction type matches the `SlotDestructionType` provided.
988
+ *
989
+ * ```ts
990
+ * function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
991
+ * ```
992
+ */
993
+ POST_SLOT_DESTROYED = 67,
994
+ /**
995
+ * Fires when a new slot entity is initialized. Specifically, this is either:
996
+ *
997
+ * - in the `POST_NEW_ROOM` callback (firing every time a room is entered, even if the entity was
998
+ * previously there on a previous room entry)
999
+ * - in the `POST_UPDATE` callback (if the entity appeared mid-way through the room, like when a
1000
+ * Wheel of Fortune card is used)
1001
+ *
1002
+ * When registering the callback, takes an optional second argument that will make the callback
1003
+ * only fire if it matches the `SlotVariant` provided.
1004
+ *
1005
+ * ```ts
1006
+ * function postSlotInit(slot: Entity): void {}
1007
+ * ```
1008
+ */
1009
+ POST_SLOT_INIT = 68,
1010
+ /**
1011
+ * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
1012
+ *
1013
+ * When registering the callback, takes an optional second argument that will make the callback
1014
+ * only fire if it matches the `SlotVariant` provided.
1015
+ *
1016
+ * ```ts
1017
+ * function postSlotRender(slot: Entity): void {}
1018
+ * ```
1019
+ */
1020
+ POST_SLOT_RENDER = 69,
1021
+ /**
1022
+ * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
1023
+ *
1024
+ * When registering the callback, takes an optional second argument that will make the callback
1025
+ * only fire if it matches the `SlotVariant` provided.
1026
+ *
1027
+ * ```ts
1028
+ * function postSlotUpdate(slot: Entity): void {}
1029
+ * ```
1030
+ */
1031
+ POST_SLOT_UPDATE = 70,
1032
+ /**
1033
+ * Fires from the `POST_RENDER` callback on every frame that spikes exist.
1034
+ *
1035
+ * When registering the callback, takes an optional second argument that will make the callback
1036
+ * only fire if it matches the variant provided.
1037
+ *
1038
+ * ```ts
1039
+ * function postSpikesRender(spikes: GridEntitySpikes): void {}
1040
+ * ```
1041
+ */
1042
+ POST_SPIKES_RENDER = 71,
1043
+ /**
1044
+ * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
1045
+ *
1046
+ * When registering the callback, takes an optional second argument that will make the callback
1047
+ * only fire if it matches the variant provided.
1048
+ *
1049
+ * ```ts
1050
+ * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
1051
+ * ```
1052
+ */
1053
+ POST_SPIKES_UPDATE = 72,
1054
+ /**
1055
+ * Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
1056
+ * `EntityTear.FrameCount` is equal to 0).
1057
+ *
1058
+ * This callback is useful because many attributes cannot be set or retrieved properly in the
1059
+ * normal `POST_TEAR_INIT` callback.
1060
+ *
1061
+ * When registering the callback, takes an optional second argument that will make the callback
1062
+ * only fire if the tear variant matches the `TearVariant` provided.
1063
+ *
1064
+ * ```ts
1065
+ * function postTearInitLate(tear: EntityTear): void {}
1066
+ * ```
1067
+ */
1068
+ POST_TEAR_INIT_LATE = 73,
1069
+ /**
1070
+ * Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
1071
+ * `EntityTear.FrameCount` is equal to 1).
1072
+ *
1073
+ * This callback is useful because Incubus tears are not distinguishable until the second frame.
1074
+ *
1075
+ * When registering the callback, takes an optional second argument that will make the callback
1076
+ * only fire if the tear variant matches the `TearVariant` provided.
1077
+ *
1078
+ * ```ts
1079
+ * function postTearInitVeryLate(tear: EntityTear): void {}
1080
+ * ```
1081
+ */
1082
+ POST_TEAR_INIT_VERY_LATE = 74,
1083
+ /**
1084
+ * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
1085
+ *
1086
+ * When registering the callback, takes an optional second argument that will make the callback
1087
+ * only fire if it matches the variant provided.
1088
+ *
1089
+ * ```ts
1090
+ * function postTNTRender(tnt: GridEntityTNT): void {}
1091
+ * ```
1092
+ */
1093
+ POST_TNT_RENDER = 75,
1094
+ /**
1095
+ * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
1096
+ *
1097
+ * When registering the callback, takes an optional second argument that will make the callback
1098
+ * only fire if it matches the variant provided.
1099
+ *
1100
+ * ```ts
1101
+ * function postTNTUpdate(tnt: GridEntityTNT): void {}
1102
+ * ```
1103
+ */
1104
+ POST_TNT_UPDATE = 76,
1105
+ /**
1106
+ * Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
1107
+ * transformation.
1108
+ *
1109
+ * Note that this callback will only fire once per Forgotten/Soul pair.
1110
+ *
1111
+ * When registering the callback, takes an optional second argument that will make the callback
1112
+ * only fire if it matches the `PlayerForm` provided.
1113
+ *
1114
+ * ```ts
1115
+ * function postTransformation(
1116
+ * player: EntityPlayer,
1117
+ * playerForm: PlayerForm,
1118
+ * hasForm: boolean,
1119
+ * ): void {}
1120
+ * ```
1121
+ */
1122
+ POST_TRANSFORMATION = 77,
1123
+ /**
1124
+ * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
1125
+ *
1126
+ * When registering the callback, takes an optional second argument that will make the callback
1127
+ * only fire if it matches the `TrinketType` provided.
1128
+ *
1129
+ * ```ts
1130
+ * function postTrinketBreak(
1131
+ * player: EntityPlayer,
1132
+ * trinketType: TrinketType,
1133
+ * ): void {}
1134
+ * ```
1135
+ */
1136
+ POST_TRINKET_BREAK = 78,
1137
+ /**
1138
+ * Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
1139
+ * the player is predicted to die (e.g. they currently have no health left or they took damage in
1140
+ * a "Lost" form).
1141
+ *
1142
+ * - When registering the callback, takes an optional second argument that will make the callback
1143
+ * only fire if the player matches the `PlayerVariant` provided.
1144
+ * - When registering the callback, takes an optional third argument that will make the callback
1145
+ * only fire if the player matches the `PlayerType` provided.
1146
+ *
1147
+ * ```ts
1148
+ * function preBerserkDeath(player: EntityPlayer): void {}
1149
+ * ```
1150
+ */
1151
+ PRE_BERSERK_DEATH = 79,
1152
+ /**
1153
+ * Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
1154
+ * to initiate a custom revival, return an integer that corresponds to the item or type of revival
1155
+ * that you are doing. Otherwise, return undefined to continue the fatal damage.
1156
+ *
1157
+ * This callback is useful because reviving the player after the game things that player should
1158
+ * have died will result in the save data for the run getting deleted.
1159
+ *
1160
+ * - When registering the callback, takes an optional second argument that will make the callback
1161
+ * only fire if the player matches the `PlayerVariant` provided.
1162
+ * - When registering the callback, takes an optional third argument that will make the callback
1163
+ * only fire if the player matches the `PlayerType` provided.
1164
+ *
1165
+ * ```ts
1166
+ * function preCustomRevive(player: EntityPlayer): int | undefined {}
1167
+ * ```
1168
+ */
1169
+ PRE_CUSTOM_REVIVE = 80,
1170
+ /**
1171
+ * Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
1172
+ * begins to hold the item above their head).
1173
+ *
1174
+ * Note that this callback will only fire once per Forgotten/Soul pair.
1175
+ *
1176
+ * - When registering the callback, takes an optional second argument that will make the callback
1177
+ * only fire if it matches the `ItemType` provided.
1178
+ * - When registering the callback, takes an optional third argument that will make the callback
1179
+ * only fire if the `CollectibleType` or the `TrinketType` matches the ID provided.
1180
+ *
1181
+ * ```ts
1182
+ * function preItemPickup(
1183
+ * player: EntityPlayer,
1184
+ * pickingUpItem: PickingUpItem,
1185
+ * ): void {}
1186
+ * ```
1187
+ */
1188
+ PRE_ITEM_PICKUP = 81,
1189
+ /**
1190
+ * Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
1191
+ * player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
1192
+ * first floor of the run. Does not fire when the player reloads/reseeds the current floor (i.e.
1193
+ * Forget Me Now, 5-pip dice room).
1194
+ *
1195
+ * This callback passes the `EntityPlayer` object for the player who jumped into the trapdoor or
1196
+ * entered the heaven door, if needed.
1197
+ *
1198
+ * ```ts
1199
+ * function preNewLevel(player: EntityPlayer): void {}
1200
+ * ```
1201
+ */
1202
+ PRE_NEW_LEVEL = 82
1203
+ }
1204
+ //# sourceMappingURL=ModCallbackCustom.d.ts.map