isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cachedClasses.d.ts +56 -0
- package/dist/cachedClasses.d.ts.map +1 -0
- package/dist/cachedClasses.lua +50 -0
- package/dist/callbacks/customRevive.d.ts +2 -0
- package/dist/callbacks/customRevive.d.ts.map +1 -0
- package/dist/callbacks/customRevive.lua +148 -0
- package/dist/callbacks/itemPickup.d.ts +2 -0
- package/dist/callbacks/itemPickup.d.ts.map +1 -0
- package/dist/callbacks/itemPickup.lua +66 -0
- package/dist/callbacks/postAmbush.d.ts +2 -0
- package/dist/callbacks/postAmbush.d.ts.map +1 -0
- package/dist/callbacks/postAmbush.lua +56 -0
- package/dist/callbacks/postBombExploded.d.ts +2 -0
- package/dist/callbacks/postBombExploded.d.ts.map +1 -0
- package/dist/callbacks/postBombExploded.lua +26 -0
- package/dist/callbacks/postBombInitLate.d.ts +2 -0
- package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/postBombInitLate.lua +33 -0
- package/dist/callbacks/postBoneSwing.d.ts +2 -0
- package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/postBoneSwing.lua +50 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleEmpty.lua +40 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
- package/dist/callbacks/postCursedTeleport.d.ts +2 -0
- package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/postCursedTeleport.lua +122 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/postCustomDoorEnter.lua +240 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/postDiceRoomActivated.lua +41 -0
- package/dist/callbacks/postDoorRender.d.ts +2 -0
- package/dist/callbacks/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/postDoorRender.lua +26 -0
- package/dist/callbacks/postDoorUpdate.d.ts +2 -0
- package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/postDoorUpdate.lua +26 -0
- package/dist/callbacks/postEffectInitLate.d.ts +2 -0
- package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/postEffectInitLate.lua +33 -0
- package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
- package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postEffectStateChanged.lua +39 -0
- package/dist/callbacks/postEsauJr.d.ts +2 -0
- package/dist/callbacks/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/postEsauJr.lua +70 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarInitLate.lua +33 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
- package/dist/callbacks/postFlip.d.ts +2 -0
- package/dist/callbacks/postFlip.d.ts.map +1 -0
- package/dist/callbacks/postFlip.lua +64 -0
- package/dist/callbacks/postGreedModeWave.d.ts +2 -0
- package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/postGreedModeWave.lua +34 -0
- package/dist/callbacks/postGridEntity.d.ts +2 -0
- package/dist/callbacks/postGridEntity.d.ts.map +1 -0
- package/dist/callbacks/postGridEntity.lua +109 -0
- package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
- package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityCollision.lua +67 -0
- package/dist/callbacks/postGridEntityRender.d.ts +2 -0
- package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityRender.lua +26 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
- package/dist/callbacks/postItemDischarged.d.ts +3 -0
- package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/postItemDischarged.lua +105 -0
- package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
- package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/postKnifeInitLate.lua +33 -0
- package/dist/callbacks/postLaserInitLate.d.ts +2 -0
- package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/postLaserInitLate.lua +33 -0
- package/dist/callbacks/postNPCInitLate.d.ts +2 -0
- package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/postNPCInitLate.lua +33 -0
- package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
- package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postNPCStateChanged.lua +39 -0
- package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/postNewRoomEarly.lua +68 -0
- package/dist/callbacks/postPickupCollect.d.ts +2 -0
- package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/postPickupCollect.lua +41 -0
- package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
- package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitFirst.lua +55 -0
- package/dist/callbacks/postPickupInitLate.d.ts +2 -0
- package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitLate.lua +33 -0
- package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
- package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postPickupStateChanged.lua +39 -0
- package/dist/callbacks/postPitRender.d.ts +2 -0
- package/dist/callbacks/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/postPitRender.lua +26 -0
- package/dist/callbacks/postPitUpdate.d.ts +2 -0
- package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPitUpdate.lua +26 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
- package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeType.lua +41 -0
- package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
- package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
- package/dist/callbacks/postPlayerCollectible.lua +97 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
- package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
- package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
- package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPlayerInitLate.lua +35 -0
- package/dist/callbacks/postPlayerReordered.d.ts +2 -0
- package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
- package/dist/callbacks/postPlayerReordered.lua +114 -0
- package/dist/callbacks/postPoopRender.d.ts +2 -0
- package/dist/callbacks/postPoopRender.d.ts.map +1 -0
- package/dist/callbacks/postPoopRender.lua +26 -0
- package/dist/callbacks/postPoopUpdate.d.ts +2 -0
- package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPoopUpdate.lua +26 -0
- package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
- package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateRender.lua +26 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
- package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
- package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
- package/dist/callbacks/postProjectileInitLate.lua +33 -0
- package/dist/callbacks/postPurchase.d.ts +2 -0
- package/dist/callbacks/postPurchase.d.ts.map +1 -0
- package/dist/callbacks/postPurchase.lua +51 -0
- package/dist/callbacks/postRockRender.d.ts +2 -0
- package/dist/callbacks/postRockRender.d.ts.map +1 -0
- package/dist/callbacks/postRockRender.lua +26 -0
- package/dist/callbacks/postRockUpdate.d.ts +2 -0
- package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
- package/dist/callbacks/postRockUpdate.lua +26 -0
- package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
- package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
- package/dist/callbacks/postRoomClearChanged.lua +44 -0
- package/dist/callbacks/postSacrifice.d.ts +2 -0
- package/dist/callbacks/postSacrifice.d.ts.map +1 -0
- package/dist/callbacks/postSacrifice.lua +45 -0
- package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
- package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
- package/dist/callbacks/postSlotDestroyed.lua +68 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSlotInitUpdate.lua +55 -0
- package/dist/callbacks/postSlotRender.d.ts +2 -0
- package/dist/callbacks/postSlotRender.d.ts.map +1 -0
- package/dist/callbacks/postSlotRender.lua +58 -0
- package/dist/callbacks/postSpikesRender.d.ts +2 -0
- package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
- package/dist/callbacks/postSpikesRender.lua +26 -0
- package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
- package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSpikesUpdate.lua +26 -0
- package/dist/callbacks/postTNTRender.d.ts +2 -0
- package/dist/callbacks/postTNTRender.d.ts.map +1 -0
- package/dist/callbacks/postTNTRender.lua +26 -0
- package/dist/callbacks/postTNTUpdate.d.ts +2 -0
- package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
- package/dist/callbacks/postTNTUpdate.lua +26 -0
- package/dist/callbacks/postTearInitLate.d.ts +2 -0
- package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitLate.lua +33 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitVeryLate.lua +36 -0
- package/dist/callbacks/postTransformation.d.ts +2 -0
- package/dist/callbacks/postTransformation.d.ts.map +1 -0
- package/dist/callbacks/postTransformation.lua +48 -0
- package/dist/callbacks/postTrinketBreak.d.ts +2 -0
- package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
- package/dist/callbacks/postTrinketBreak.lua +73 -0
- package/dist/callbacks/preBerserkDeath.d.ts +2 -0
- package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
- package/dist/callbacks/preBerserkDeath.lua +38 -0
- package/dist/callbacks/preNewLevel.d.ts +2 -0
- package/dist/callbacks/preNewLevel.d.ts.map +1 -0
- package/dist/callbacks/preNewLevel.lua +45 -0
- package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
- package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
- package/dist/callbacks/reorderedCallbacks.lua +118 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupCollect.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPitRender.lua +30 -0
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts +7 -0
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- package/objects/roomShapeToGridWidth.d.ts +0 -4
- package/objects/roomShapeToGridWidth.lua +0 -22
- package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
- package/objects/roomShapeToTopLeftPosition.lua +0 -26
- package/objects/roomShapeVolumes.d.ts +0 -13
- package/objects/roomShapeVolumes.lua +0 -32
- package/objects/roomTypeGotoPrefixes.d.ts +0 -4
- package/objects/roomTypeGotoPrefixes.lua +0 -37
- package/objects/roomTypeNames.d.ts +0 -5
- package/objects/roomTypeNames.lua +0 -38
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.d.ts +0 -4
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +0 -15
- package/objects/stageTypeSuffixes.d.ts +0 -4
- package/objects/stageTypeSuffixes.lua +0 -14
- package/objects/stageTypeToLetter.d.ts +0 -4
- package/objects/stageTypeToLetter.lua +0 -14
- package/objects/transformationNames.d.ts +0 -4
- package/objects/transformationNames.lua +0 -22
- package/objects/versusScreenBackgroundColors.d.ts +0 -5
- package/objects/versusScreenBackgroundColors.lua +0 -40
- package/objects/versusScreenDirtSpotColors.d.ts +0 -5
- package/objects/versusScreenDirtSpotColors.lua +0 -40
- package/patchErrorFunctions.d.ts +0 -1
- package/patchErrorFunctions.lua +0 -60
- package/sets/LRoomShapesSet.d.ts +0 -2
- package/sets/LRoomShapesSet.lua +0 -10
- package/sets/bossSets.d.ts +0 -4
- package/sets/bossSets.lua +0 -556
- package/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -2
- package/sets/charactersThatStartWithAnActiveItemSet.lua +0 -22
- package/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +0 -2
- package/sets/charactersWithBlackHeartFromEternalHeartSet.lua +0 -10
- package/sets/charactersWithFreeDevilDealsSet.d.ts +0 -2
- package/sets/charactersWithFreeDevilDealsSet.lua +0 -10
- package/sets/charactersWithNoRedHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoRedHeartsSet.lua +0 -21
- package/sets/charactersWithNoSoulHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoSoulHeartsSet.lua +0 -18
- package/sets/chestPickupVariantsSet.d.ts +0 -2
- package/sets/chestPickupVariantsSet.lua +0 -23
- package/sets/consoleCommandsSet.d.ts +0 -5
- package/sets/consoleCommandsSet.lua +0 -63
- package/sets/familiarsThatShootPlayerTearsSet.d.ts +0 -2
- package/sets/familiarsThatShootPlayerTearsSet.lua +0 -19
- package/sets/lostStyleCharactersSet.d.ts +0 -6
- package/sets/lostStyleCharactersSet.lua +0 -18
- package/sets/mineShaftRoomSubTypesSet.d.ts +0 -2
- package/sets/mineShaftRoomSubTypesSet.lua +0 -16
- package/sets/narrowRoomShapesSet.d.ts +0 -2
- package/sets/narrowRoomShapesSet.lua +0 -10
- package/sets/redHeartSubTypesSet.d.ts +0 -2
- package/sets/redHeartSubTypesSet.lua +0 -10
- package/sets/sinEntityTypesSet.d.ts +0 -2
- package/sets/sinEntityTypesSet.lua +0 -18
- package/sets/singleUseActiveCollectibleTypesSet.d.ts +0 -2
- package/sets/singleUseActiveCollectibleTypesSet.lua +0 -19
- package/sets/storyBossesSet.d.ts +0 -2
- package/sets/storyBossesSet.lua +0 -24
- package/shaderCrashFix.d.ts +0 -7
- package/shaderCrashFix.lua +0 -20
- package/types/AnyEntity.d.ts +0 -12
- package/types/AnyEntity.lua +0 -4
- package/types/CollectibleIndex.d.ts +0 -16
- package/types/CollectibleIndex.lua +0 -4
- package/types/PickingUpItem.d.ts +0 -34
- package/types/PickingUpItem.lua +0 -36
- package/types/PlayerIndex.d.ts +0 -16
- package/types/PlayerIndex.lua +0 -4
- package/types/private/IsaacAPIClass.d.ts +0 -4
- package/types/private/IsaacAPIClass.lua +0 -4
- package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
- package/types/private/SerializedIsaacAPIClass.lua +0 -4
- package/types/private/TSTLClass.d.ts +0 -4
- package/types/private/TSTLClass.lua +0 -4
- package/upgradeMod.d.ts +0 -23
- package/upgradeMod.lua +0 -56
|
@@ -1,22 +0,0 @@
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declare const v: {
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persistent: {
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disableCurses: boolean;
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};
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run: {
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chaosCardTears: boolean;
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spamBloodRights: boolean;
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maxDamage: boolean;
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flight: boolean;
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};
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export default v;
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/** The contents of the map are initialized in the "init.ts" file. */
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export declare const extraConsoleCommandsFunctionMap: Map<string, (params: string) => void>;
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/**
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* Most `isaacscript-common` features are turned on via invoking the `upgradeMod` function. However,
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* this feature is turned on via invoking `enableExtraConsoleCommands`, so we need a separate method
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*/
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export declare function isExtraConsoleCommandsInitialized(): boolean;
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local v = {persistent = {disableCurses = false}, run = {
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chaosCardTears = false,
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spamBloodRights = false,
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maxDamage = false,
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maxSpeed = false,
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maxTears = false,
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flight = false
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}}
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____exports.default = v
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--- The contents of the map are initialized in the "init.ts" file.
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____exports.extraConsoleCommandsFunctionMap = __TS__New(Map)
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--- Most `isaacscript-common` features are turned on via invoking the `upgradeMod` function. However,
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-- this feature is turned on via invoking `enableExtraConsoleCommands`, so we need a separate method
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-- to track whether it is initialized.
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function ____exports.isExtraConsoleCommandsInitialized(self)
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return ____exports.extraConsoleCommandsFunctionMap.size > 0
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end
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return ____exports
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--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvZXh0cmFDb25zb2xlQ29tbWFuZHMvdi50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiOzs7O0FBQU0sVUFBSSxDQUNSLGFBQVksQ0FDVixnQkFBZSxRQUdqQixNQUFLO0lBQ0gsaUJBQWdCO0lBQ2hCLGtCQUFpQjtJQUNqQixZQUFXO0lBQ1gsV0FBVTtJQUNWLFdBQVU7SUFDVixTQUFROztBQUdaLHNCQUFlOztBQUdGLDhDQUFrQyxVQUFJOzs7O0FBVW5EO0FBQ0UsV0FBTyxtREFBdUM7QUFEaEQiLCJmaWxlIjoidi5sdWEiLCJzb3VyY2VSb290IjoiIn0=
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/**
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* Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
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* function once at the beginning of your mod.
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*
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* This is useful for debugging, when you are resetting the game often.
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*
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export declare function removeFadeIn(): void;
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/**
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* function.
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export declare function restoreFadeIn(): void;
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local ____exports = {}
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local postRender, shouldRemoveFadeIn, FADE_IN_SPEED, enabled, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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function postRender(self)
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return
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end
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if shouldRemoveFadeIn(nil) then
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end
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end
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function shouldRemoveFadeIn(self)
|
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|
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return not v.run.removedFadeIn and gameFrameCount == 0
|
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|
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end
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local FEATURE_NAME = "fadeInRemover"
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v = {run = {removedFadeIn = false}}
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---
|
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-- @internal
|
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function ____exports.fadeInRemoverInit(self, mod)
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saveDataManager(
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v,
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)
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mod:AddCallback(ModCallback.POST_RENDER, postRender)
|
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|
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end
|
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--- Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
|
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40
|
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-- function once at the beginning of your mod.
|
|
41
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--
|
|
42
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-- This is useful for debugging, when you are resetting the game often.
|
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43
|
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--
|
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44
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-- You can restore the vanilla behavior with the `restoreFadeIn` function.
|
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function ____exports.removeFadeIn(self)
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|
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
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|
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enabled = true
|
|
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|
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end
|
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--- Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
|
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-- function.
|
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function ____exports.restoreFadeIn(self)
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
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enabled = false
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--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvZmFkZUluUmVtb3Zlci50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiO01BdUJTLFlBV0Esb0JBNUJILGVBRUYsU0FFRTtBQVZOLDZDQUE0QjtBQUFuQjtBQUNULDBCQUFxQjtBQUFaO0FBQ1QsZ0NBQThDO0FBQXJDO0FBQ1Qsb0JBQWdDO0FBQXZCO0FBb0JULFNBQVM7V0FDRjtBQUNIOztPQUdFO0FBQ0YsOEJBQXNCO1FBQ3RCLEtBQUssT0FBTzs7O0FBSWhCLFNBQVM7QUFDRCwyQkFBaUIsS0FBSztBQUM1QixXQUFPLElBQUMsd0JBQXVCLGtCQUFtQjs7QUEvQjlDLHFCQUFlO0FBQ2YsZ0JBQWdCO0FBRWxCLFVBQVU7QUFFUixJQUFJLENBQ1IsTUFBSyxDQUNILGdCQUFlOzs7QUFLbkIsNkNBQWtDO0lBQ2hDOztRQUFnQjtRQUFjO1FBQUcsV0FBTSxZQUFOOztJQUVqQyxJQUFJLFlBQVkseUJBQXlCO0FBSDNDOzs7Ozs7O0FBOEJBO0lBQ0UsbUNBQThCO0FBQzlCLGNBQVU7QUFGWjs7O0FBU0E7SUFDRSxtQ0FBOEI7QUFDOUIsY0FBVTtBQUZaIiwiZmlsZSI6ImZhZGVJblJlbW92ZXIubHVhIiwic291cmNlUm9vdCI6IiJ9
|
package/features/fastReset.d.ts
DELETED
|
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|
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|
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|
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/**
|
|
2
|
-
* Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
|
|
3
|
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* behavior is desired, call this function once at the beginning of your mod.
|
|
4
|
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*
|
|
5
|
-
* This is useful for debugging, when you are resetting the game often.
|
|
6
|
-
*
|
|
7
|
-
* You can disable the fast-reset feature with the `disableFastReset` function.
|
|
8
|
-
*/
|
|
9
|
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export declare function enableFastReset(): void;
|
|
10
|
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/**
|
|
11
|
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* Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
|
|
12
|
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* function.
|
|
13
|
-
*/
|
|
14
|
-
export declare function disableFastReset(): void;
|
package/features/fastReset.lua
DELETED
|
@@ -1,61 +0,0 @@
|
|
|
1
|
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local ____exports = {}
|
|
2
|
-
local postRender, checkResetInput, enabled
|
|
3
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
4
|
-
local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
|
|
5
|
-
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
6
|
-
local ____cachedClasses = require("cachedClasses")
|
|
7
|
-
local game = ____cachedClasses.game
|
|
8
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
9
|
-
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
10
|
-
local ____input = require("functions.input")
|
|
11
|
-
local isActionTriggeredOnAnyInput = ____input.isActionTriggeredOnAnyInput
|
|
12
|
-
local isModifierKeyPressed = ____input.isModifierKeyPressed
|
|
13
|
-
local ____run = require("functions.run")
|
|
14
|
-
local restart = ____run.restart
|
|
15
|
-
function postRender(self)
|
|
16
|
-
if not enabled then
|
|
17
|
-
return
|
|
18
|
-
end
|
|
19
|
-
checkResetInput(nil)
|
|
20
|
-
end
|
|
21
|
-
function checkResetInput(self)
|
|
22
|
-
local isPaused = game:IsPaused()
|
|
23
|
-
if isPaused then
|
|
24
|
-
return
|
|
25
|
-
end
|
|
26
|
-
if AwaitingTextInput then
|
|
27
|
-
return
|
|
28
|
-
end
|
|
29
|
-
if isModifierKeyPressed(nil) then
|
|
30
|
-
return
|
|
31
|
-
end
|
|
32
|
-
if isActionTriggeredOnAnyInput(nil, ButtonAction.RESTART) then
|
|
33
|
-
restart(nil)
|
|
34
|
-
end
|
|
35
|
-
end
|
|
36
|
-
local FEATURE_NAME = "fastReset"
|
|
37
|
-
enabled = false
|
|
38
|
-
---
|
|
39
|
-
-- @internal
|
|
40
|
-
function ____exports.fastResetInit(self, mod)
|
|
41
|
-
mod:AddCallback(ModCallback.POST_RENDER, postRender)
|
|
42
|
-
end
|
|
43
|
-
--- Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
|
|
44
|
-
-- behavior is desired, call this function once at the beginning of your mod.
|
|
45
|
-
--
|
|
46
|
-
-- This is useful for debugging, when you are resetting the game often.
|
|
47
|
-
--
|
|
48
|
-
-- You can disable the fast-reset feature with the `disableFastReset` function.
|
|
49
|
-
function ____exports.enableFastReset(self)
|
|
50
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
51
|
-
enabled = true
|
|
52
|
-
end
|
|
53
|
-
--- Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
|
|
54
|
-
-- function.
|
|
55
|
-
function ____exports.disableFastReset(self)
|
|
56
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
57
|
-
enabled = false
|
|
58
|
-
end
|
|
59
|
-
return ____exports
|
|
60
|
-
|
|
61
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvZmFzdFJlc2V0LnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7TUFtQlMsWUFTQSxpQkFqQkw7QUFYSiw2Q0FBMEM7QUFBakM7QUFBYztBQUN2QiwwQkFBcUI7QUFBWjtBQUNULGdDQUE4QztBQUFyQztBQUNULGtCQUdPO0FBRkw7QUFDQTtBQUVGLGdCQUF3QjtBQUFmO0FBWVQsU0FBUztXQUNGO0FBQ0g7O0lBR0Y7O0FBSUYsU0FBUztBQUNELHFCQUFXLEtBQUs7T0FJbEI7QUFDRjs7T0FJRTtBQUNGOztPQUlFO0FBQ0Y7O09BS0UsaUNBQTRCO1FBQzlCOzs7QUF6Q0UscUJBQWU7QUFFakIsVUFBVTs7O0FBR2QseUNBQThCO0lBQzVCLElBQUksWUFBWSx5QkFBeUI7QUFEM0M7Ozs7Ozs7QUFnREE7SUFDRSxtQ0FBOEI7QUFDOUIsY0FBVTtBQUZaOzs7QUFTQTtJQUNFLG1DQUE4QjtBQUM5QixjQUFVO0FBRloiLCJmaWxlIjoiZmFzdFJlc2V0Lmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
|
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local isActionTriggered, v
|
|
3
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
4
|
-
local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
|
|
5
|
-
local InputHook = ____isaac_2Dtypescript_2Ddefinitions.InputHook
|
|
6
|
-
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
7
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
8
|
-
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
9
|
-
local ____exports = require("features.saveDataManager.exports")
|
|
10
|
-
local saveDataManager = ____exports.saveDataManager
|
|
11
|
-
function isActionTriggered(self, _entity, _inputHook, buttonAction)
|
|
12
|
-
if buttonAction == ButtonAction.DROP and v.run.shouldSwitch then
|
|
13
|
-
v.run.shouldSwitch = false
|
|
14
|
-
return true
|
|
15
|
-
end
|
|
16
|
-
return nil
|
|
17
|
-
end
|
|
18
|
-
local FEATURE_NAME = "forgottenSwitch"
|
|
19
|
-
v = {run = {shouldSwitch = false}}
|
|
20
|
-
---
|
|
21
|
-
-- @internal
|
|
22
|
-
function ____exports.forgottenSwitchInit(self, mod)
|
|
23
|
-
saveDataManager(nil, FEATURE_NAME, v)
|
|
24
|
-
mod:AddCallback(ModCallback.INPUT_ACTION, isActionTriggered, InputHook.IS_ACTION_TRIGGERED)
|
|
25
|
-
end
|
|
26
|
-
--- When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
|
|
27
|
-
-- Forgotten. This takes 1 game frame to take effect.
|
|
28
|
-
function ____exports.forgottenSwitch(self)
|
|
29
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
30
|
-
v.run.shouldSwitch = true
|
|
31
|
-
end
|
|
32
|
-
return ____exports
|
|
33
|
-
|
|
34
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvZm9yZ290dGVuU3dpdGNoLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7TUE2QlMsbUJBbkJIO0FBVk4sNkNBSU87QUFITDtBQUNBO0FBQ0E7QUFFRixnQ0FBOEM7QUFBckM7QUFDVCxvQkFBZ0M7QUFBdkI7QUF1QlQsU0FBUyx3QkFDUCxTQUNBLFlBQ0E7T0FFSSxnQkFBaUIsc0JBQXFCO0FBQ3hDLDZCQUFxQjtBQUNyQixlQUFPOztBQUdUOztBQS9CSSxxQkFBZTtBQUVmLElBQUksQ0FDUixNQUFLLENBQ0gsZUFBYzs7O0FBS2xCLCtDQUFvQztJQUNsQyxxQkFBZ0IsY0FBYztJQUU5QixJQUFJLFlBQ0YsMEJBQ0EsbUJBQ0E7QUFOSjs7O0FBNkJBO0lBQ0UsbUNBQThCO0FBQzlCLHlCQUFxQjtBQUZ2QiIsImZpbGUiOiJmb3Jnb3R0ZW5Td2l0Y2gubHVhIiwic291cmNlUm9vdCI6IiJ9
|
package/features/pause.d.ts
DELETED
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Helper function to emulate what happens when the player pauses the game. Use the `unpause`
|
|
3
|
-
* function to return things back to normal.
|
|
4
|
-
*
|
|
5
|
-
* Under the hood, this function:
|
|
6
|
-
* - uses the Pause collectible on every game frame
|
|
7
|
-
* - disables any player inputs (except for `ButtonAction.MENU_CONFIRM`)
|
|
8
|
-
*/
|
|
9
|
-
export declare function pause(): void;
|
|
10
|
-
/** Helper function to put things back to normal after the `pause` function was used. */
|
|
11
|
-
export declare function unpause(): void;
|
package/features/pause.lua
DELETED
|
@@ -1,73 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local Set = ____lualib.Set
|
|
3
|
-
local __TS__New = ____lualib.__TS__New
|
|
4
|
-
local ____exports = {}
|
|
5
|
-
local postUpdate, inputActionGetActionValue, v
|
|
6
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
7
|
-
local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
|
|
8
|
-
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
9
|
-
local InputHook = ____isaac_2Dtypescript_2Ddefinitions.InputHook
|
|
10
|
-
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
11
|
-
local ____log = require("functions.log")
|
|
12
|
-
local logError = ____log.logError
|
|
13
|
-
local ____player = require("functions.player")
|
|
14
|
-
local useActiveItemTemp = ____player.useActiveItemTemp
|
|
15
|
-
local ____disableInputs = require("features.disableInputs")
|
|
16
|
-
local disableAllInputsExceptFor = ____disableInputs.disableAllInputsExceptFor
|
|
17
|
-
local enableAllInputs = ____disableInputs.enableAllInputs
|
|
18
|
-
local ____exports = require("features.saveDataManager.exports")
|
|
19
|
-
local saveDataManager = ____exports.saveDataManager
|
|
20
|
-
function postUpdate(self)
|
|
21
|
-
if not v.run.isPseudoPaused then
|
|
22
|
-
return
|
|
23
|
-
end
|
|
24
|
-
local player = Isaac.GetPlayer()
|
|
25
|
-
useActiveItemTemp(nil, player, CollectibleType.PAUSE)
|
|
26
|
-
end
|
|
27
|
-
function inputActionGetActionValue(self, _entity, _inputHook, buttonAction)
|
|
28
|
-
if buttonAction ~= ButtonAction.SHOOT_RIGHT then
|
|
29
|
-
return
|
|
30
|
-
end
|
|
31
|
-
if not v.run.shouldUnpause then
|
|
32
|
-
return
|
|
33
|
-
end
|
|
34
|
-
v.run.shouldUnpause = false
|
|
35
|
-
return 1
|
|
36
|
-
end
|
|
37
|
-
local FEATURE_NAME = "pause"
|
|
38
|
-
v = {run = {isPseudoPaused = false, shouldUnpause = false}}
|
|
39
|
-
---
|
|
40
|
-
-- @internal
|
|
41
|
-
function ____exports.pauseInit(self, mod)
|
|
42
|
-
saveDataManager(nil, FEATURE_NAME, v)
|
|
43
|
-
mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
|
|
44
|
-
mod:AddCallback(ModCallback.INPUT_ACTION, inputActionGetActionValue, InputHook.GET_ACTION_VALUE)
|
|
45
|
-
end
|
|
46
|
-
--- Helper function to emulate what happens when the player pauses the game. Use the `unpause`
|
|
47
|
-
-- function to return things back to normal.
|
|
48
|
-
--
|
|
49
|
-
-- Under the hood, this function:
|
|
50
|
-
-- - uses the Pause collectible on every game frame
|
|
51
|
-
-- - disables any player inputs (except for `ButtonAction.MENU_CONFIRM`)
|
|
52
|
-
function ____exports.pause(self)
|
|
53
|
-
if v.run.isPseudoPaused then
|
|
54
|
-
logError("Failed to pseudo-pause the game, since it was already pseudo-paused.")
|
|
55
|
-
return
|
|
56
|
-
end
|
|
57
|
-
v.run.isPseudoPaused = true
|
|
58
|
-
local whitelist = __TS__New(Set, {ButtonAction.MENU_CONFIRM})
|
|
59
|
-
disableAllInputsExceptFor(nil, FEATURE_NAME, whitelist)
|
|
60
|
-
end
|
|
61
|
-
--- Helper function to put things back to normal after the `pause` function was used.
|
|
62
|
-
function ____exports.unpause(self)
|
|
63
|
-
if not v.run.isPseudoPaused then
|
|
64
|
-
logError("Failed to pseudo-unpause the game, since it was not already pseudo-paused.")
|
|
65
|
-
return
|
|
66
|
-
end
|
|
67
|
-
v.run.isPseudoPaused = false
|
|
68
|
-
enableAllInputs(nil, FEATURE_NAME)
|
|
69
|
-
v.run.shouldUnpause = true
|
|
70
|
-
end
|
|
71
|
-
return ____exports
|
|
72
|
-
|
|
73
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvcGF1c2UudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6Ijs7OztNQWtDUyxZQVdBLDJCQWhDSDtBQWJOLDZDQUtPO0FBSkw7QUFDQTtBQUNBO0FBQ0E7QUFFRixnQkFBeUI7QUFBaEI7QUFDVCxtQkFBa0M7QUFBekI7QUFDVCwwQkFBMkQ7QUFBbEQ7QUFBMkI7QUFDcEMsb0JBQWdDO0FBQXZCO0FBeUJULFNBQVM7V0FDRjtBQUNIOztBQUdJLG1CQUFTO0lBQ2YsdUJBQWtCLFFBQVE7O0FBSzVCLFNBQVMsZ0NBQ1AsU0FDQSxZQUNBO09BRUksZ0JBQWlCO0FBQ25COztXQUdHO0FBQ0g7O0FBRUYsMEJBQXNCO0FBSXRCLFdBQU87O0FBbERILHFCQUFlO0FBRWYsSUFBSSxDQUNSLE1BQUssQ0FDSCxpQkFBZ0IsT0FDaEIsZ0JBQWU7OztBQUtuQixxQ0FBMEI7SUFDeEIscUJBQWdCLGNBQWM7SUFFOUIsSUFBSSxZQUFZLHlCQUF5QjtJQUV6QyxJQUFJLFlBQ0YsMEJBQ0EsMkJBQ0E7QUFSSjs7Ozs7OztBQW1EQTtPQUNNO1FBQ0YsU0FDRTtBQUVGOztBQUVGLDJCQUF1QjtBQUVqQixzQkFBWSxVQUFJLEtBQUksQ0FBQztJQUMzQiwrQkFBMEIsY0FBYztBQVYxQzs7QUFjQTtXQUNPO1FBQ0gsU0FDRTtBQUVGOztBQUVGLDJCQUF1QjtJQUV2QixxQkFBZ0I7QUFDaEIsMEJBQXNCO0FBVnhCIiwiZmlsZSI6InBhdXNlLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
import { EntityType } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function to spawn an entity that will have persistence similar to a pickup.
|
|
4
|
-
*
|
|
5
|
-
* By default, as soon as you leave a room, any spawned entities will be despawned and will not
|
|
6
|
-
* return if the player revisits the room. This means that if you want to have an entity like a
|
|
7
|
-
* pickup, you have to manually respawn it when the player re-enters the room. Use this helper
|
|
8
|
-
* function to avoid having to do any tracking on your own.
|
|
9
|
-
*
|
|
10
|
-
* Conventionally, the word "persistent" refers to `EntityFlag.FLAG_PERSISTENT`, which is used on
|
|
11
|
-
* e.g. familiars to make them appear in every room. On the other hand, pickups are also persistent,
|
|
12
|
-
* but they are not present in every room, only one specific room. This function spawns entities
|
|
13
|
-
* like pickups, not familiars.
|
|
14
|
-
*
|
|
15
|
-
* @returns A tuple containing the entity and the persistent entity index. You can use the index
|
|
16
|
-
* with the `removePersistentEntity` function.
|
|
17
|
-
*/
|
|
18
|
-
export declare function spawnPersistentEntity(entityType: EntityType, variant: int, subType: int, position: Vector): [Entity, int];
|
|
19
|
-
/**
|
|
20
|
-
* Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
|
|
21
|
-
* respawning.
|
|
22
|
-
*
|
|
23
|
-
* @param persistentEntityIndex The index that was returned by the `spawnPersistentEntity` function.
|
|
24
|
-
* @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
|
|
25
|
-
* being persistent but you don't want to actually remove the currently-spawned
|
|
26
|
-
* entity from the room.
|
|
27
|
-
*/
|
|
28
|
-
export declare function removePersistentEntity(persistentEntityIndex: int, removeEntity?: boolean): void;
|
|
@@ -1,157 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local Map = ____lualib.Map
|
|
3
|
-
local __TS__New = ____lualib.__TS__New
|
|
4
|
-
local __TS__Iterator = ____lualib.__TS__Iterator
|
|
5
|
-
local ____exports = {}
|
|
6
|
-
local postEntityRemove, postNewRoomReordered, spawnAndTrack, v
|
|
7
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
8
|
-
local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
|
|
9
|
-
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
10
|
-
local ____cachedClasses = require("cachedClasses")
|
|
11
|
-
local game = ____cachedClasses.game
|
|
12
|
-
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
13
|
-
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
14
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
15
|
-
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
16
|
-
local ____entity = require("functions.entity")
|
|
17
|
-
local spawn = ____entity.spawn
|
|
18
|
-
local ____roomData = require("functions.roomData")
|
|
19
|
-
local getRoomListIndex = ____roomData.getRoomListIndex
|
|
20
|
-
local ____exports = require("features.saveDataManager.exports")
|
|
21
|
-
local saveDataManager = ____exports.saveDataManager
|
|
22
|
-
function postEntityRemove(self, entity)
|
|
23
|
-
local ptrHash = GetPtrHash(entity)
|
|
24
|
-
local tuple = v.room.spawnedPersistentEntities:get(ptrHash)
|
|
25
|
-
if tuple == nil then
|
|
26
|
-
return
|
|
27
|
-
end
|
|
28
|
-
local index = tuple[1]
|
|
29
|
-
local level = game:GetLevel()
|
|
30
|
-
local previousRoomGridIndex = level:GetPreviousRoomIndex()
|
|
31
|
-
local previousRoomListIndex = getRoomListIndex(nil, previousRoomGridIndex)
|
|
32
|
-
v.level.persistentEntities:set(index, {
|
|
33
|
-
entityType = entity.Type,
|
|
34
|
-
variant = entity.Variant,
|
|
35
|
-
subType = entity.SubType,
|
|
36
|
-
roomListIndex = previousRoomListIndex,
|
|
37
|
-
position = entity.Position
|
|
38
|
-
})
|
|
39
|
-
end
|
|
40
|
-
function postNewRoomReordered(self)
|
|
41
|
-
local roomListIndex = getRoomListIndex(nil)
|
|
42
|
-
for ____, ____value in __TS__Iterator(v.level.persistentEntities:entries()) do
|
|
43
|
-
local index = ____value[1]
|
|
44
|
-
local description = ____value[2]
|
|
45
|
-
do
|
|
46
|
-
if roomListIndex ~= description.roomListIndex then
|
|
47
|
-
goto __continue6
|
|
48
|
-
end
|
|
49
|
-
v.level.persistentEntities:delete(index)
|
|
50
|
-
spawnAndTrack(
|
|
51
|
-
nil,
|
|
52
|
-
description.entityType,
|
|
53
|
-
description.variant,
|
|
54
|
-
description.subType,
|
|
55
|
-
description.position,
|
|
56
|
-
index,
|
|
57
|
-
true
|
|
58
|
-
)
|
|
59
|
-
end
|
|
60
|
-
::__continue6::
|
|
61
|
-
end
|
|
62
|
-
end
|
|
63
|
-
function spawnAndTrack(self, entityType, variant, subType, position, index, respawning)
|
|
64
|
-
if respawning == nil then
|
|
65
|
-
respawning = false
|
|
66
|
-
end
|
|
67
|
-
local entity = spawn(
|
|
68
|
-
nil,
|
|
69
|
-
entityType,
|
|
70
|
-
variant,
|
|
71
|
-
subType,
|
|
72
|
-
position
|
|
73
|
-
)
|
|
74
|
-
if respawning then
|
|
75
|
-
entity:ClearEntityFlags(EntityFlag.APPEAR)
|
|
76
|
-
end
|
|
77
|
-
local ptrHash = GetPtrHash(entity)
|
|
78
|
-
local tuple = {
|
|
79
|
-
index,
|
|
80
|
-
EntityPtr(entity)
|
|
81
|
-
}
|
|
82
|
-
v.room.spawnedPersistentEntities:set(ptrHash, tuple)
|
|
83
|
-
return entity
|
|
84
|
-
end
|
|
85
|
-
local FEATURE_NAME = "persistentEntities"
|
|
86
|
-
--- Iterates upward as new persistent entities are created.
|
|
87
|
-
local persistentEntityIndexCounter = 0
|
|
88
|
-
v = {
|
|
89
|
-
level = {persistentEntities = __TS__New(Map)},
|
|
90
|
-
room = {spawnedPersistentEntities = __TS__New(Map)}
|
|
91
|
-
}
|
|
92
|
-
---
|
|
93
|
-
-- @internal
|
|
94
|
-
function ____exports.persistentEntitiesInit(self, mod)
|
|
95
|
-
saveDataManager(nil, FEATURE_NAME, v)
|
|
96
|
-
mod:AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove)
|
|
97
|
-
mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
|
|
98
|
-
end
|
|
99
|
-
--- Helper function to spawn an entity that will have persistence similar to a pickup.
|
|
100
|
-
--
|
|
101
|
-
-- By default, as soon as you leave a room, any spawned entities will be despawned and will not
|
|
102
|
-
-- return if the player revisits the room. This means that if you want to have an entity like a
|
|
103
|
-
-- pickup, you have to manually respawn it when the player re-enters the room. Use this helper
|
|
104
|
-
-- function to avoid having to do any tracking on your own.
|
|
105
|
-
--
|
|
106
|
-
-- Conventionally, the word "persistent" refers to `EntityFlag.FLAG_PERSISTENT`, which is used on
|
|
107
|
-
-- e.g. familiars to make them appear in every room. On the other hand, pickups are also persistent,
|
|
108
|
-
-- but they are not present in every room, only one specific room. This function spawns entities
|
|
109
|
-
-- like pickups, not familiars.
|
|
110
|
-
--
|
|
111
|
-
-- @returns A tuple containing the entity and the persistent entity index. You can use the index
|
|
112
|
-
-- with the `removePersistentEntity` function.
|
|
113
|
-
function ____exports.spawnPersistentEntity(self, entityType, variant, subType, position)
|
|
114
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
115
|
-
persistentEntityIndexCounter = persistentEntityIndexCounter + 1
|
|
116
|
-
local entity = spawnAndTrack(
|
|
117
|
-
nil,
|
|
118
|
-
entityType,
|
|
119
|
-
variant,
|
|
120
|
-
subType,
|
|
121
|
-
position,
|
|
122
|
-
persistentEntityIndexCounter
|
|
123
|
-
)
|
|
124
|
-
return {entity, persistentEntityIndexCounter}
|
|
125
|
-
end
|
|
126
|
-
--- Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
|
|
127
|
-
-- respawning.
|
|
128
|
-
--
|
|
129
|
-
-- @param persistentEntityIndex The index that was returned by the `spawnPersistentEntity` function.
|
|
130
|
-
-- @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
|
|
131
|
-
-- being persistent but you don't want to actually remove the currently-spawned
|
|
132
|
-
-- entity from the room.
|
|
133
|
-
function ____exports.removePersistentEntity(self, persistentEntityIndex, removeEntity)
|
|
134
|
-
if removeEntity == nil then
|
|
135
|
-
removeEntity = true
|
|
136
|
-
end
|
|
137
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
138
|
-
v.level.persistentEntities:delete(persistentEntityIndex)
|
|
139
|
-
for ____, ____value in __TS__Iterator(v.room.spawnedPersistentEntities:entries()) do
|
|
140
|
-
local ptrHash = ____value[1]
|
|
141
|
-
local tuple = ____value[2]
|
|
142
|
-
do
|
|
143
|
-
local index, entityPtr = table.unpack(tuple)
|
|
144
|
-
if index ~= persistentEntityIndex then
|
|
145
|
-
goto __continue13
|
|
146
|
-
end
|
|
147
|
-
v.room.spawnedPersistentEntities:delete(ptrHash)
|
|
148
|
-
if removeEntity and entityPtr.Ref ~= nil then
|
|
149
|
-
entityPtr.Ref:Remove()
|
|
150
|
-
end
|
|
151
|
-
end
|
|
152
|
-
::__continue13::
|
|
153
|
-
end
|
|
154
|
-
end
|
|
155
|
-
return ____exports
|
|
156
|
-
|
|
157
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvcGVyc2lzdGVudEVudGl0aWVzLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7Ozs7O01BeURTLGtCQXdCQSxzQkF5REEsZUFoSEg7QUExQk4sNkNBSU87QUFITDtBQUVBO0FBRUYsMEJBQXFCO0FBQVo7QUFFVCw4QkFBa0M7QUFBekI7QUFDVCxnQ0FBOEM7QUFBckM7QUFDVCxtQkFBc0I7QUFBYjtBQUNULHFCQUFpQztBQUF4QjtBQUNULG9CQUFnQztBQUF2QjtBQThDVCxTQUFTLHVCQUFpQjtBQUNsQixvQkFBVSxXQUFXO0FBQ3JCLGtCQUFRLGlDQUFpQyxJQUFJO09BQy9DO0FBQ0Y7O0FBRUksa0JBQVEsTUFBTTtBQUtkLGtCQUFRLEtBQUs7QUFDYixrQ0FBd0IsTUFBTTtBQUM5QixrQ0FBd0Isc0JBQWlCO0lBQy9DLDJCQUEyQixJQUFJLE9BQU87UUFDcEMsYUFBWTtRQUNaLFVBQVM7UUFDVCxVQUFTO1FBQ1QsZ0JBQWU7UUFDZixXQUFVOzs7QUFLZCxTQUFTO0FBQ0QsMEJBQWdCO0FBRXRCLDJCQUFtQywwQ0FBMkI7Y0FBbEQ7Y0FBTzs7ZUFDYixpQkFBa0I7QUFDcEI7O1lBR0YsMkJBQTJCLE9BQU87WUFDbEM7O2dCQUNFO2dCQUNBO2dCQUNBO2dCQUNBO2dCQUNBO2dCQUNBOzs7Ozs7QUEwQ04sU0FBUyxvQkFDUCxZQUNBLFNBQ0EsU0FDQSxVQUNBLE9BQ0E7T0FBQTtRQUFBLGFBQWE7O0FBRVAsbUJBQVM7O1FBQU07UUFBWTtRQUFTO1FBQVM7O09BQy9DO1FBQ0YsT0FBTyxpQkFBaUI7O0FBR3BCLG9CQUFVLFdBQVc7QUFHckIsa0JBQTBCO1FBQUM7UUFBTyxVQUFVOztJQUNsRCxpQ0FBaUMsSUFBSSxTQUFTO0FBRTlDLFdBQU87O0FBeElILHFCQUFlOztBQUdqQixxQ0FBK0I7QUFFN0IsSUFBSTtJQUNSLFFBQU8sQ0FPTCxxQkFBb0IsVUFBSTtJQUcxQixPQUFNLENBQ0osNEJBQTJCLFVBQUk7Ozs7QUFRbkMsa0RBQXVDO0lBQ3JDLHFCQUFnQixjQUFjO0lBRTlCLElBQUksWUFBWSxnQ0FBZ0M7SUFDaEQsSUFBSSxrQkFDRiwyQ0FDQTtBQU5KOzs7Ozs7Ozs7Ozs7Ozs7QUF1RUEsaURBQ0UsWUFDQSxTQUNBLFNBQ0E7SUFFQSxtQ0FBOEI7QUFFOUIsa0VBQWdDO0FBRTFCLG1CQUFTOztRQUNiO1FBQ0E7UUFDQTtRQUNBO1FBQ0E7O0FBR0YsV0FBTyxDQUFDLFFBQVE7QUFsQmxCOzs7Ozs7OztBQW9EQSxrREFDRSx1QkFDQTtPQUFBO1FBQUEsZUFBZTs7SUFFZixtQ0FBOEI7SUFFOUIsMkJBQTJCLE9BQU87QUFFbEMsMkJBQStCLGdEQUFpQztjQUFwRDtjQUFTOztBQUNRLGtCQUFwQixPQUFPLFlBQWE7ZUFDdkIsU0FBVTtBQUNaOztZQUdGLGlDQUFpQyxPQUFPO2VBRXBDLGlCQUFnQjtnQkFDbEIsY0FBYzs7Ozs7QUFqQnBCIiwiZmlsZSI6InBlcnNpc3RlbnRFbnRpdGllcy5sdWEiLCJzb3VyY2VSb290IjoiIn0=
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { CollectibleType } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function to get all of the collectibles that the player has gotten so far on this run, in
|
|
4
|
-
* order.
|
|
5
|
-
*
|
|
6
|
-
* Note that this does not include active collectibles that have since been dropped for other
|
|
7
|
-
* collectibles.
|
|
8
|
-
*
|
|
9
|
-
* In the case of inventory initialization or the case where the player rerolls their build in the
|
|
10
|
-
* middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
|
|
11
|
-
* that the items were actually given to the player. In this case, the inventory will be in the
|
|
12
|
-
* order of the lowest `CollectibleType` to the highest.
|
|
13
|
-
*/
|
|
14
|
-
export declare function getPlayerInventory(player: EntityPlayer, includeActiveCollectibles?: boolean): CollectibleType[];
|
|
@@ -1,113 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local __TS__New = ____lualib.__TS__New
|
|
3
|
-
local __TS__Iterator = ____lualib.__TS__Iterator
|
|
4
|
-
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
5
|
-
local ____exports = {}
|
|
6
|
-
local newPlayerInventory, resetInventory, useItemD4, postGameStarted, postCollectibleAdded, postCollectibleRemoved, v
|
|
7
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
8
|
-
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
9
|
-
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
10
|
-
local ____DefaultMap = require("classes.DefaultMap")
|
|
11
|
-
local DefaultMap = ____DefaultMap.DefaultMap
|
|
12
|
-
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
13
|
-
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
14
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
15
|
-
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
16
|
-
local ____array = require("functions.array")
|
|
17
|
-
local arrayRemoveInPlace = ____array.arrayRemoveInPlace
|
|
18
|
-
local copyArray = ____array.copyArray
|
|
19
|
-
local ____collectibles = require("functions.collectibles")
|
|
20
|
-
local isActiveCollectible = ____collectibles.isActiveCollectible
|
|
21
|
-
local ____collectibleSet = require("functions.collectibleSet")
|
|
22
|
-
local getCollectibleSet = ____collectibleSet.getCollectibleSet
|
|
23
|
-
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
24
|
-
local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
|
|
25
|
-
local mapSetPlayer = ____playerDataStructures.mapSetPlayer
|
|
26
|
-
local ____playerIndex = require("functions.playerIndex")
|
|
27
|
-
local getAllPlayers = ____playerIndex.getAllPlayers
|
|
28
|
-
local getPlayerIndex = ____playerIndex.getPlayerIndex
|
|
29
|
-
local ____utils = require("functions.utils")
|
|
30
|
-
local ____repeat = ____utils["repeat"]
|
|
31
|
-
local ____exports = require("features.saveDataManager.exports")
|
|
32
|
-
local saveDataManager = ____exports.saveDataManager
|
|
33
|
-
function newPlayerInventory(self, player)
|
|
34
|
-
local inventory = {}
|
|
35
|
-
local collectibleSet = getCollectibleSet(nil)
|
|
36
|
-
for ____, collectibleType in __TS__Iterator(collectibleSet:values()) do
|
|
37
|
-
local numCollectibles = player:GetCollectibleNum(collectibleType, true)
|
|
38
|
-
____repeat(
|
|
39
|
-
nil,
|
|
40
|
-
numCollectibles,
|
|
41
|
-
function()
|
|
42
|
-
inventory[#inventory + 1] = collectibleType
|
|
43
|
-
end
|
|
44
|
-
)
|
|
45
|
-
end
|
|
46
|
-
return inventory
|
|
47
|
-
end
|
|
48
|
-
function resetInventory(self, player)
|
|
49
|
-
local inventory = newPlayerInventory(nil, player)
|
|
50
|
-
mapSetPlayer(nil, v.run.playersInventory, player, inventory)
|
|
51
|
-
end
|
|
52
|
-
function useItemD4(self, _collectibleType, _rng, player)
|
|
53
|
-
resetInventory(nil, player)
|
|
54
|
-
return nil
|
|
55
|
-
end
|
|
56
|
-
function postGameStarted(self)
|
|
57
|
-
for ____, player in ipairs(getAllPlayers(nil)) do
|
|
58
|
-
local playerIndex = getPlayerIndex(nil, player)
|
|
59
|
-
if not v.run.playersInventory:has(playerIndex) then
|
|
60
|
-
resetInventory(nil, player)
|
|
61
|
-
end
|
|
62
|
-
end
|
|
63
|
-
end
|
|
64
|
-
function postCollectibleAdded(self, player, collectibleType)
|
|
65
|
-
local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
|
|
66
|
-
inventory[#inventory + 1] = collectibleType
|
|
67
|
-
end
|
|
68
|
-
function postCollectibleRemoved(self, player, collectibleType)
|
|
69
|
-
local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
|
|
70
|
-
arrayRemoveInPlace(nil, inventory, collectibleType)
|
|
71
|
-
end
|
|
72
|
-
local FEATURE_NAME = "playerInventory"
|
|
73
|
-
v = {run = {playersInventory = __TS__New(
|
|
74
|
-
DefaultMap,
|
|
75
|
-
function(____, player) return newPlayerInventory(nil, player) end
|
|
76
|
-
)}}
|
|
77
|
-
---
|
|
78
|
-
-- @internal
|
|
79
|
-
function ____exports.playerInventoryInit(self, mod)
|
|
80
|
-
saveDataManager(nil, FEATURE_NAME, v)
|
|
81
|
-
mod:AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4)
|
|
82
|
-
mod:AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted)
|
|
83
|
-
mod:AddCallbackCustom(ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED, postCollectibleAdded)
|
|
84
|
-
mod:AddCallbackCustom(ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED, postCollectibleRemoved)
|
|
85
|
-
end
|
|
86
|
-
--- Helper function to get all of the collectibles that the player has gotten so far on this run, in
|
|
87
|
-
-- order.
|
|
88
|
-
--
|
|
89
|
-
-- Note that this does not include active collectibles that have since been dropped for other
|
|
90
|
-
-- collectibles.
|
|
91
|
-
--
|
|
92
|
-
-- In the case of inventory initialization or the case where the player rerolls their build in the
|
|
93
|
-
-- middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
|
|
94
|
-
-- that the items were actually given to the player. In this case, the inventory will be in the
|
|
95
|
-
-- order of the lowest `CollectibleType` to the highest.
|
|
96
|
-
function ____exports.getPlayerInventory(self, player, includeActiveCollectibles)
|
|
97
|
-
if includeActiveCollectibles == nil then
|
|
98
|
-
includeActiveCollectibles = true
|
|
99
|
-
end
|
|
100
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
101
|
-
local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
|
|
102
|
-
local copiedInventory = copyArray(nil, inventory)
|
|
103
|
-
if includeActiveCollectibles then
|
|
104
|
-
return copiedInventory
|
|
105
|
-
end
|
|
106
|
-
return __TS__ArrayFilter(
|
|
107
|
-
copiedInventory,
|
|
108
|
-
function(____, collectibleType) return not isActiveCollectible(nil, collectibleType) end
|
|
109
|
-
)
|
|
110
|
-
end
|
|
111
|
-
return ____exports
|
|
112
|
-
|
|
113
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvcGxheWVySW52ZW50b3J5LnRzIl0sIm5hbWVzIjpbInJlcGVhdCJdLCJtYXBwaW5ncyI6Ijs7Ozs7TUE2QlMsb0JBY0EsZ0JBdUJBLFdBV0EsaUJBWUEsc0JBU0Esd0JBL0VIO0FBbkJOLDZDQUE2QztBQUFwQztBQUFpQjtBQUMxQix1QkFBMkI7QUFBbEI7QUFFVCw4QkFBa0M7QUFBekI7QUFDVCxnQ0FBOEM7QUFBckM7QUFDVCxrQkFBOEM7QUFBckM7QUFBb0I7QUFDN0IseUJBQW9DO0FBQTNCO0FBQ1QsMkJBQWtDO0FBQXpCO0FBQ1QsaUNBR087QUFGTDtBQUNBO0FBRUYsd0JBQThDO0FBQXJDO0FBQWU7QUFDeEIsa0JBQXVCO0FBQWQsTUFBQUE7QUFFVCxvQkFBZ0M7QUFBdkI7QUFjVCxTQUFTLHlCQUFtQjtBQUNwQixzQkFBK0I7QUFFL0IsMkJBQWlCO0FBQ3ZCLGNBQVcsbUJBQW1CLDhCQUFlO0FBQ3JDLGdDQUFrQixPQUFPLGtCQUFrQixpQkFBaUI7UUFDbEUsQUFBQUE7O1lBQU87WUFBaUI7QUFDdEIsNENBQWU7WUFETzs7O0FBSzFCLFdBQU87O0FBR1QsU0FBUyxxQkFBZTtBQUNoQixzQkFBWSx3QkFBbUI7SUFDckMsa0JBQWEsd0JBQXdCLFFBQVE7O0FBcUIvQyxTQUFTLGdCQUNQLGtCQUNBLE1BQ0E7SUFFQSxvQkFBZTtBQUVmOztBQUlGLFNBQVM7QUFHUCxjQUFXLGlCQUFVO0FBQ2IsNEJBQWMsb0JBQWU7ZUFDOUIsdUJBQXVCLElBQUk7WUFDOUIsb0JBQWU7Ozs7QUFNckIsU0FBUywyQkFDUCxRQUNBO0FBRU0sc0JBQVkseUJBQW9CLHdCQUF3QixRQUFRO0FBQ3RFLGdDQUFlOztBQUlqQixTQUFTLDZCQUNQLFFBQ0E7QUFFTSxzQkFBWSx5QkFBb0Isd0JBQXdCLFFBQVE7SUFDdEUsd0JBQW1CLFdBQVc7O0FBdEYxQixxQkFBZTtBQUVmLElBQUksQ0FDUixNQUFLLENBQ0gsbUJBQWtCO0lBQUk7SUFJcEIsZUFBQyxRQUF5QiwrQkFBbUIsT0FBN0M7Ozs7QUF3Qk4sK0NBQW9DO0lBQ2xDLHFCQUFnQixjQUFjO0lBRTlCLElBQUksWUFBWSwyQkFBMkIsV0FBVztJQUN0RCxJQUFJLFlBQVksK0JBQStCO0lBQy9DLElBQUksa0JBQ0YsaURBQ0E7SUFFRixJQUFJLGtCQUNGLG1EQUNBO0FBWEo7Ozs7Ozs7Ozs7O0FBcUVBLDhDQUNFLFFBQ0E7T0FBQTtRQUFBLDRCQUE0Qjs7SUFFNUIsbUNBQThCO0FBRXhCLHNCQUFZLHlCQUFvQix3QkFBd0IsUUFBUTtBQUVoRSw0QkFBa0IsZUFBVTtPQUM5QjtBQUNGLGVBQU87O0FBR1QsV0FBTztRQUFBO1FBQ0wsZUFBQyxpQkFBb0IsV0FBQyx5QkFBb0IsZ0JBQTFDOztBQWRKIiwiZmlsZSI6InBsYXllckludmVudG9yeS5sdWEiLCJzb3VyY2VSb290IjoiIn0=
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
-
/**
|
|
3
|
-
* Helper function to see if the player is under the effects of A Pony or White Pony charge.
|
|
4
|
-
* Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
|
|
5
|
-
*/
|
|
6
|
-
export declare function isPlayerUsingPony(player: EntityPlayer): boolean;
|
|
7
|
-
/**
|
|
8
|
-
* Helper function to see if any player is under the effects of A Pony or White Pony charge.
|
|
9
|
-
* Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
|
|
10
|
-
*/
|
|
11
|
-
export declare function anyPlayerUsingPony(): boolean;
|