hyper-animator-codex 0.7.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +67 -7
- package/bin/hyper-animator-codex.mjs +31 -9
- package/bin/postinstall.mjs +19 -0
- package/lib/install-options.mjs +3 -0
- package/lib/install-skill.mjs +84 -2
- package/lib/minimax-config.mjs +3 -3
- package/package.json +3 -2
- package/skills/hyper-animator-codex/SKILL.md +58 -20
- package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
- package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
- package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
- package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
- package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
- package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
- package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
- package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
- package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
- package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
- package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
- package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SheenSweepRetry.tsx +85 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SpotlightSweepReveal.tsx +102 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-boil/LineBoil.tsx +140 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DominoCascade.tsx +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DropBlackoutSlam.tsx +135 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/WrightTripleCut.tsx +175 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/morph-from-primitive/MorphFromPrimitive.tsx +190 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-forerun/NeonFrameForerun.tsx +279 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +273 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-triple-marquee/NeonTripleMarquee.tsx +111 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/odometer-digit-roll/OdometerDigitRoll.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/OverheadTabletopDrop.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/TiltReveal.tsx +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/BarnDoorSplit.tsx +138 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/VerticalTicker.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/ComicPanelSplit.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/FlipGridReflow.tsx +121 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/GridFlashMosaic.tsx +182 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/MaskingTapeSlap.tsx +163 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/PopupBookRise.tsx +134 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-plane-messenger/PaperPlaneMessenger.tsx +183 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/ConfettiCrossfire.tsx +115 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/CounterTickSparks.tsx +103 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-sand-fill/ParticleSandFill.tsx +119 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/pill-slot-cycle/PillSlotCycle.tsx +220 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/print-texture-transitions/InkBleedReveal.tsx +81 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/JumpCutPunchIn.tsx +72 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/StrobeBlackFrames.tsx +99 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoBeatPump.tsx +155 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoMisregistrationHit.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/runway-ground-skim/RunwayGroundSkim.tsx +258 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/sakuga-timing-shift/SakugaTimingShift.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scene-locked-title/SceneLockedTitle.tsx +98 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/BrakeReticleLock.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/ChangelogScrollBrake.tsx +117 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/segmented-thumb-hero/SegmentedThumbHero.tsx +213 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/MaskWipeReal.tsx +67 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/PortalWipeV2.tsx +128 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipBrakeReal.tsx +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipPanReal.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/skeleton-reveal/SkeletonReveal.tsx +283 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ImpactBurstKit.tsx +185 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/KanadaPerspectiveSnap.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ScoreSlam.tsx +225 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/smear-multiples/SmearMultiples.tsx +88 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/DroneDiveLanding.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/ExplodedView.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/SnorricamLock.tsx +130 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spectrum-morph-ui/SpectrumMorphUi.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/FreezeAnnotateReal.tsx +70 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/SpeedRampReal.tsx +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/split-flap-title/SplitFlapFlip.tsx +189 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/CornerSpotlightReveal.tsx +121 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +183 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/SlideSpotlightPan.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/steep-tilt-glide/SteepTiltGlide.tsx +315 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/stroke-segment-build/StrokeSegmentBuild.tsx +126 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tear-streak-transitions/GlitchDisplace.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/BulletTimeFreezeOrbit.tsx +219 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/DutchRollToLevel.tsx +110 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/PullBackIsolation.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/SlowPushIn.tsx +96 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-as-mask/TextAsMask.tsx +94 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-column-converge/TextColumnConverge.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/PaletteThemeRipple.tsx +207 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/ThemeSweepToggle.tsx +123 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/timeline-travel/TimelineTravel.tsx +123 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/title-demote-to-label/TitleDemoteToLabel.tsx +174 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/CardFootageCadence.tsx +118 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/SmashCut.tsx +105 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/TrailerBumper.tsx +103 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/InvisibleCut.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/LightLeakBurn.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/VersusSlam.tsx +104 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/LetterformZoom.tsx +141 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/SharedElementMorph.tsx +101 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/LetterformDriftAssembly.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/SplitTextStagger.tsx +101 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TextOnPath.tsx +92 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TrackingExpandReveal.tsx +109 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/LetterDropPhysics.tsx +100 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/ScrambleDecode.tsx +90 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/FontWeightPump.tsx +124 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/KaraokeFillSync.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TerminalTypewriter.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TypewriterErrorRetype.tsx +109 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-strip-away-outro/UiStripAwayOutro.tsx +218 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/IconFlipBloomLogo.tsx +199 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/InputMorphsIntoLogo.tsx +215 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/voice-waveform-live/VoiceWaveformLive.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wall-reveal-moves/BentoLightUp.tsx +135 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/BlindsSlice.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/ClockWipe.tsx +83 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/word-relay-filmstrip/WordRelayFilmstrip.tsx +300 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/Root.tsx +15 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Caption.tsx +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/DigitRoll.tsx +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/FlashCut.tsx +19 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Main.tsx +163 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/PaperTitleCard.tsx +89 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/PageCam.tsx +145 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneDetail.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneFlyIn.tsx +447 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOpen.tsx +532 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOutroLive.tsx +394 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/ScenePapers.tsx +185 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneWbr.tsx +299 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/index.ts +4 -0
- package/skills/hyper-animator-codex/references/shotcraft/source-notes.md +10 -0
- package/skills/hyper-animator-codex/scripts/generate_minimax_music.mjs +27 -10
- package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
- package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
- package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
- package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
- package/skills/hyper-animator-codex/scripts/validate_hyperframes_html.py +22 -0
- package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
- package/skills/hyper-animator-codex/scripts/validate_shot_plan.mjs +193 -0
- package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/analyzer.py +3 -1
- package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
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---
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name: glow-flyline-moves
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一句话: 暗场光斑与飞线三式——glow-orb-ambient 光斑底噪、flyline-arc 飞线连接、orb-flyline-relay 同帧共振组合
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适用: 全片唯一暗场段落的氛围与数据叙事:铺底噪用 A、讲数据流向用 B、要背景给前景搭腔用 C;Linear 官网味
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时长: A ~5s / B ~4.7s / C ~5.2s
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能量: A 低(底噪级)/ B 中 / C 中高
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---
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## 意图
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这是库内第一张整卡住在**暗场**的卡。白底提亮不可见判例反过来读就是:
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要玩光,先去暗场。A 是空间的呼吸——近黑底三团重 blur 光斑有机漂移,
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中央深卡边缘随最近光斑靠近而泛光,背景不再是死的;B 是数据的动词——
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发光弧线从 A 卡"打"到 B 卡,亮点头领跑、渐隐光尾,落点描边脉冲点亮,
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指标关联第一次有了方向;C 是 A+B 的焊接——飞线落点帧邻近光斑同帧
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涨亮一拍,氛围层与事件层**同帧共振**,互相搭腔而非各演各的(组合命门:
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拆开共振帧就退化成两张卡并置)。
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## 三式选型
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| 式 | 做法 | 适用 |
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|----|------|------|
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| A glow-orb-ambient | 三团 500–700px radial 光斑 + blur(100px),双正弦漂移;卡缘辉光按光斑距离 [180,720]px→[1,0] 加权取 max 驱动 | 暗场段落铺底;卡呼吸感 |
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| B flyline-arc | 手写 bezier 100 段采样,22f out-cubic 生长;光头条件挂载领跑,段 opacity 按离头距离渐隐;落点描边脉冲,可接力 | 数据流向/指标关联;dashboard 叙事 |
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| C orb-flyline-relay | A+B 焊接:光斑 surge 与卡脉冲共用落点帧,涨亮 1+1.6×surge、5f 起升 15f 消散 | 暗场高光段;三卡接力收束 |
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## 参数表
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| 参数 | 典型值 | 调节手感 |
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|------|--------|----------|
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| A 光斑 | 峰值 opacity 0.32/0.22/0.18;漂移振幅合计 ≥240px、周期 92–134f 交叉不等 | 同周期漂移读作整体晃动不是"有机" |
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| A 卡缘辉光 | box-shadow 0→28px 白 0.25 | 无辉光光斑与卡互不认识 |
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| A 收敛 | 90–120f out-sine 收敛冻结(起始斜率≈0.94 近似连续),末 30f 真静止 | 硬停一帧读作卡死;缓动收敛才有真静止 |
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| B 线体 | 白线 4.5px + 9px 深色衬底;暗场版可去衬底 | 浅底无衬底白线直接消失(demo 判例) |
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| B 光头 | 白点 9px + halo,仅生长期条件挂载 | opacity 到 0 不算摘罩,永不真静止 |
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| B 脉冲 | 描边扩散 out-cubic 6f / 消散线性 12f | 白底禁提亮——用加深罩 0.16 替代 |
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| C 共振 | 落点帧同帧起 surge;卡 8f 亮到 1 + 描边脉冲残余 0.3 | 错 2f 以上共振读不出"搭腔" |
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| C 时间轴 | 动作 f98 前结束、光斑 f120 冻结,末 35f 真静止 | 氛围层最后冻,事件层先收 |
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## 已知坑
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- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
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首次实战须以真实素材回验
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- 暗场段与纸墨浅底主视觉切换成本高——全片暗场段 ≤1 段,进出
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用 shot-transitions 藏切族垫,别生切明暗
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- 光斑漂移末段**必须**缓动收敛到静止再冻结——匀速漂移直接 clamp
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是一次可见的急刹(A 式 out-sine 收敛判例)
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- 实战品牌色版:光斑用品牌色对(如蓝紫),灰阶参数只保证明度关系,
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色相对比要重调
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- B 接力线 ≥3 条时改用 C——纯飞线连打读作大屏模板,共振才有作者感
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- 声音:B/C 每次落点一声轻打点,A 无声(sound-design §4.5)
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## 参考实现
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demos/glow-flyline-moves/
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(FlylineArc.tsx / GlowOrbAmbient.tsx / OrbFlylineRelay.tsx)
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---
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name: gradient-word-sweep
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+
一句话: 黑底标语里关键词被渐变彩光从左到右快速扫过"充能"——波前字符辉光最强向后衰减,填满后字符间勾连细紫红闪电、整词稳态泛光呼吸
|
|
4
|
+
适用: 标语里给单个动词/卖点词充能(Supercharged/faster/AI…);能量高潮段的文字戏;黑场品牌片的口号帧
|
|
5
|
+
时长: 扫充 ~15–20f(要快)+ 稳态闪电呼吸 1–2s;全段 2.5–3.5s
|
|
6
|
+
能量: 高(一词爆点,前后都该让位)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
整句白字里只有关键词被"通电":渐变彩光从左到右快速扫过字符,
|
|
11
|
+
像能量注入——扫过的瞬间最亮(波前尾迹),随后衰减到稳态;
|
|
12
|
+
填满后字符之间跳起勾连的细闪电,词保持泛光呼吸。三个命门:
|
|
13
|
+
**快**(扫充 15–20f,慢了读作进度条)、**波前最亮**(刚点亮的
|
|
14
|
+
字符效果最强,没有这个梯度就是静态渐变裁切)、**辉光克制**
|
|
15
|
+
(AE 式多层泛光但别糊成一团,闪电细而稀疏才是点缀)。
|
|
16
|
+
|
|
17
|
+
## 动效核心
|
|
18
|
+
- 渐变填充:关键词做双层文字(白/渐变彩),彩层用从左到右推进的
|
|
19
|
+
mask 揭开;斜切 mask 边缘略糊(~8% 词宽)
|
|
20
|
+
- 波前尾迹增亮:跟随 mask 前沿一条 ~34% 词宽的增亮带,波前处
|
|
21
|
+
辉光最强、向后衰减;填充结束后 ~10f 淡出到稳态
|
|
22
|
+
- 辉光:4 层泛光(环境大柔光+中晕+近核+亮核),稳态 opacity
|
|
23
|
+
0.55–0.72 档(实测:0.75–0.95 档被裁"泛光感有点强")
|
|
24
|
+
- 闪电:填满后字符间勾连细闪电,紫红系三层描边(外晕 6/中 2.4/
|
|
25
|
+
亮核 1.4),mulberry32 种子随机跳位闪烁,稀疏零星(不是持续电弧)
|
|
26
|
+
- 禁:填充过程不带跟随移动的光点/星光(实测判例:跟随白色光点读作廉价装饰,删)
|
|
27
|
+
|
|
28
|
+
## 参数表
|
|
29
|
+
| 参数 | 典型值 | 调节手感 |
|
|
30
|
+
|------|--------|----------|
|
|
31
|
+
| 扫充时长 | 15–20f | 原片"速度很快";>28f 读作进度条 |
|
|
32
|
+
| 波前增亮带 | ~34% 词宽,波前最亮向后衰减 | 无梯度=静态渐变;带太宽=整词一起亮没有"注入"感 |
|
|
33
|
+
| 稳态泛光 | 4 层 opacity 0.55/0.55/0.62/0.72 | 0.75+ 档被裁太强;辉光层数<3 读作纯色 |
|
|
34
|
+
| 闪电线宽 | 外 6/中 2.4/核 1.4 @1080p | 加倍即被裁"粗";颜色偏紫红(magenta 216,60,190 系) |
|
|
35
|
+
| 闪电频率 | 稀疏零星(同屏 ≤2 道,间歇 >8f) | 频率高读作电弧故障;实测 demo 仍略密于原片 |
|
|
36
|
+
|
|
37
|
+
## 已知坑
|
|
38
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
39
|
+
首次实战须以真实素材回验
|
|
40
|
+
- 判例三条(用户逐字意见沉淀):①填充过程禁跟随光点;②闪电
|
|
41
|
+
必须紫红+细;③泛光宁弱勿强,波前梯度补足冲击力
|
|
42
|
+
- 与 type-rhythm-sync/cel-flash-stomp 分工:那些是节拍/砸字;
|
|
43
|
+
本卡是单词"充能"的能量语义,词必须是句中卖点词
|
|
44
|
+
- 关键词外的正文保持纯白静止——全句都动就没有"只有它通电"的戏
|
|
45
|
+
|
|
46
|
+
## 参考实现
|
|
47
|
+
demos/gradient-word-sweep/
|
|
48
|
+
(GradientWordSweep.tsx)
|
|
49
|
+
原片出处:clickup-30.mp4
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: graze-face-tour
|
|
3
|
+
一句话: 大倾角贴面游走特写——镜头贴着 UI 表面低飞掠过(侧栏树/顶栏/列表当地形),页面文字初始悬浮在界面上空带同形软影,随镜头行进先后加速贴落回界面
|
|
4
|
+
适用: 功能区巡礼(把 UI 当地景飞掠);配合暗场+霓虹缘光做产品"内部世界"段落;界面内容逐区登场
|
|
5
|
+
时长: 单段 4–5s;可多段接力延长
|
|
6
|
+
能量: 中高(运镜持续推进+元素连续落位,信息密度高)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
把 UI 拍成地形:大倾角特写让侧栏树、导航、列表行变成掠过的地貌,
|
|
11
|
+
浅景深强化"贴面"。戏眼是**文字空中贴落**:文字/组件不是原地淡入,
|
|
12
|
+
而是悬浮在界面上空(3D z 轴抬高),在空中时往界面投同形软影,
|
|
13
|
+
随镜头行进先后加速贴落、影子随高度收敛消失——观众看见界面在
|
|
14
|
+
镜头经过时"完成自己"。影子是可感命门:没有影子,悬浮读作
|
|
15
|
+
普通位移入场;有影子,空间关系瞬间成立。
|
|
16
|
+
|
|
17
|
+
## 动效核心
|
|
18
|
+
- 机位:CSS perspective + rotateX/rotateY 大倾角(面几乎侧掠),
|
|
19
|
+
沿界面一条路径持续推进;浅景深=远处 blur 渐强
|
|
20
|
+
- 悬浮元素:初始悬浮高度 H≈120–180px(沿面法线方向抬起),
|
|
21
|
+
easeFall 加速下落+软着陆(落地不回弹或极微回弹)
|
|
22
|
+
- 同形软影:元素原位渲染模糊压暗投影,blur/offset/opacity 全部
|
|
23
|
+
随当前悬浮高度变化(高=影大而糊而淡,落地=影与本体重合消失)
|
|
24
|
+
- 错峰贴落:各元素落地时刻按镜头行进方向排布(先经过的先落),
|
|
25
|
+
界面在镜头前"依次完成"
|
|
26
|
+
- 长镜可拆段接力:段间用相邻段交叉淡化(判例:透明度窗口不重叠
|
|
27
|
+
会产生黑闪帧)
|
|
28
|
+
|
|
29
|
+
## 参数表
|
|
30
|
+
| 参数 | 典型值 | 调节手感 |
|
|
31
|
+
|------|--------|----------|
|
|
32
|
+
| 悬浮高度 | 120–180px | <80px 影子和位移都读不出;>250px 落地砸得太重 |
|
|
33
|
+
| 影子参数 | blur/offset/opacity 随高度线性收敛 | 影子恒定不随高度变=贴纸感;落地影必须归零 |
|
|
34
|
+
| 贴落错峰 | 按镜头行进方向 0.2→0.85 归一化排布 | 同帧齐落读作开关;乱序落读作 bug;**错峰=错开起点但下落过程重叠并行**,串行等待(一个落完另一个才开始)被裁(runway 判例) |
|
|
35
|
+
| 下落曲线 | easeFall 加速+软着陆 | ease-out 下落读作气球飘落,重力感靠加速 |
|
|
36
|
+
| 段间接力 | 相邻段交叉淡化 ≥8f | 透明度窗口不搭接会黑闪(返工判例 f100 纯黑帧) |
|
|
37
|
+
| 景深 | 远处 blur 渐强 | 全清晰读作平面滚动,浅景深才有"贴面"体感 |
|
|
38
|
+
|
|
39
|
+
## 已知坑
|
|
40
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
41
|
+
首次实战须以真实素材回验
|
|
42
|
+
- 悬空元素别被环境压黑带吞掉(邻候选 runway 判例):空中元素
|
|
43
|
+
需追光/提亮 ~1.3x,否则悬浮状态不可感等于没做
|
|
44
|
+
- 与 space-camera-moves/tension-camera-moves 分工:那两张是相机
|
|
45
|
+
语言本身;本卡=贴面机位 **+ 元素贴落** 的组合签名,缺一半就
|
|
46
|
+
改用相机卡
|
|
47
|
+
- **贴落节奏语义判例**(与 neon-frame-orbit-drop 互为反例):
|
|
48
|
+
本卡巡礼镜=错峰并行;整体登场镜必须全体同帧齐落(那张卡的
|
|
49
|
+
错峰版被裁)。选错语法两边都会被裁
|
|
50
|
+
- 原片(clickup-30)是一条连续上行长镜;复刻用三段接力,段落
|
|
51
|
+
切换藏在交叉淡化里——实战若做真单长镜,路径规划成本高得多
|
|
52
|
+
|
|
53
|
+
## 参考实现
|
|
54
|
+
demos/graze-face-tour/
|
|
55
|
+
(GrazeFaceTour.tsx)
|
|
56
|
+
原片出处:clickup-30.mp4
|
package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md
ADDED
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: hashtag-to-pill-materialize
|
|
3
|
+
一句话: 话题词打字实体化——居中打出 "#word"(红实心光标恒亮),1 帧硬切变成宽大胶囊标签,hold 后缩小左移落到页面标签位,再 1 帧硬切揭示成品页;"两次硬切一次滑动"的节奏骨架
|
|
4
|
+
适用: 标签/分类/关键词功能的演示段(笔记 app 打 tag、话题聚合);"输入 → 变成 UI 实体 → 归位到成品"的三段式叙事
|
|
5
|
+
时长: 打字 ~40f + 硬切胶囊 hold ~18f + 缩移 ~14f + 硬切揭示后静置;全段约 3.5s(原片 18–21.5s)
|
|
6
|
+
能量: 中(干脆利落,靠硬切给劲,不靠弹跳)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
文字变实体的常规做法是渐变/morph/展开,原片帧级拆解证明 Bear 反着
|
|
11
|
+
来:**实体化是 1 帧硬切**——上一帧还是文字+光标,下一帧就是完整
|
|
12
|
+
胶囊,无展开无 cross-fade 无回弹。硬切给的是"啪、成了"的确定感,
|
|
13
|
+
任何渐变都会把"实体"软化成"特效"。全段骨架是**两次硬切夹一次
|
|
14
|
+
滑动**:硬切实体化 → 平滑缩移归位 → 硬切揭示成品页。唯一的连续
|
|
15
|
+
运动(缩移)被两记硬切框住,才显得又快又稳。这个节奏骨架是命门,
|
|
16
|
+
三段挪动任何一段的性质(把硬切改渐变、把滑动改硬切)整卡就塌。
|
|
17
|
+
|
|
18
|
+
## 动效核心
|
|
19
|
+
- 打字段:几何无衬线(Futura 气质)居中打 "#word",**红实心光标
|
|
20
|
+
恒亮不闪**(原片实测,别加 blink);人手节奏 4–6f/字带确定性抖动
|
|
21
|
+
- **实体化 = 1 帧硬切**:文字+光标整层消失,同帧出现无描边浅灰
|
|
22
|
+
胶囊 + 图标 + 词(字号不变、原位等大,# 被图标替换);仅允许
|
|
23
|
+
3f 1.03→1 微落定防死板
|
|
24
|
+
- 胶囊 hold ~0.6s → 一段 bezier easeInOut 缩小左移(~0.55x、
|
|
25
|
+
~14f)落到页面标签位,位置/缩放同曲线同起止,中途不分段
|
|
26
|
+
- 落位后**再 1 帧硬切**揭示成品页:底色/标题/正文/胶囊配色同帧
|
|
27
|
+
全变,之后真静止收尾
|
|
28
|
+
- 实现要点:胶囊按大字号绘制、整体 transform 缩放,且
|
|
29
|
+
transformOrigin 必须 0 0 + translate 先行,否则落位中心漂移
|
|
30
|
+
|
|
31
|
+
## 参数表
|
|
32
|
+
| 参数 | 典型值 | 调节手感 |
|
|
33
|
+
|------|--------|----------|
|
|
34
|
+
| 打字节奏 | 4–6f/字(原片 ~6 字/秒),mulberry32 抖动 | 均匀间隔读作机打;光标必须恒亮(**原片实测**不闪烁) |
|
|
35
|
+
| 实体化 | **1 帧硬切**(原片帧级实测无任何过渡)+ 3f 1.03→1 微落定 | 加淡入/展开立刻降级成普通 morph;微落定 >4f 读作弹跳 |
|
|
36
|
+
| 胶囊几何 | 740×236@1920(**原片实测** 493×157@720p ×1.5),无描边 | 胶囊要"宽大过头"才有实体感;加描边读作按钮 |
|
|
37
|
+
| hold | ~18f(0.6s,**原片实测**) | <12f 观众没看清胶囊长啥样就飞了 |
|
|
38
|
+
| 缩移 | ~0.55x(**原片实测** 273/493)、14f、bezier(0.5,0,0.25,1) | 缩放与位移必须同曲线;分开调会读作两个动画 |
|
|
39
|
+
| 揭示 | 落位 +3f 再 1 帧硬切全页 | 揭示若做转场,第二记硬切没了,骨架塌一半 |
|
|
40
|
+
|
|
41
|
+
## 已知坑
|
|
42
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
43
|
+
首次实战须以真实素材回验
|
|
44
|
+
- 与 typewriter-moves/ai-stream-response(打字呈现)、
|
|
45
|
+
morph-from-primitive(图元渐变成形)撞领域:本卡命门是**硬切
|
|
46
|
+
实体化非渐变变形**——只要你想加过渡,就该去用那几张卡而不是改这张
|
|
47
|
+
- 早期版本曾杜撰"胶囊飞入下方滑入笔记卡"段,原片对照证伪已砍;
|
|
48
|
+
别复活飞行段
|
|
49
|
+
- transformOrigin 默认 50% 50% 会让缩放落位中心漂移 (1−s)×半宽,
|
|
50
|
+
必须 origin 0 0 + translate 到目标中心再 scale(demo 内注释)
|
|
51
|
+
- 与原片残余差距:音符图标手绘 SVG 曲线、Futura 回退字重、揭示帧
|
|
52
|
+
正文间距 ~10px 级别偏差;节奏与硬切时点已密帧对齐
|
|
53
|
+
|
|
54
|
+
## 参考实现
|
|
55
|
+
demos/hashtag-to-pill-materialize/
|
|
56
|
+
(HashtagToPillMaterialize.tsx)
|
|
57
|
+
原片出处:bear-app.mp4 18–21.5s
|
package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: hires-rasterize-3d-text
|
|
3
|
+
一句话: 3D 透视下 UI 文字发糊的根治法——高分辨率栅格化 + 布局级 CSS zoom,纹理从高清源向下采样
|
|
4
|
+
适用: 一切 2.5D/3D 页面推进、卡片特写镜头(Chromium/Remotion 渲染环境)
|
|
5
|
+
时长: n/a(技法卡,不占时长)
|
|
6
|
+
能量: n/a(技法卡,不占时长)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
这是全库"最贵的知识":经历多轮"文字模糊"追打、四连击排查才找到根因的技法。凡是把 UI 截图放进 3D 变换再放大的镜头,迟早撞上它。
|
|
11
|
+
|
|
12
|
+
## 动效核心
|
|
13
|
+
- 根因:Chromium 对 3D 合成层按 1920 布局宽栅格化再 GPU 放大——内容先降采样后放大必糊,与相机/景深参数无关
|
|
14
|
+
- 解法:放大量不走 `transform: scale(zoom)` 而走 CSS `zoom` 属性(布局级缩放),让 Chromium 按放大后的设备尺寸栅格化纹理,从高清源向下采样
|
|
15
|
+
- 配套:hero 元素单独做更高倍率的元素级截图,在推进期交叉淡入盖住低倍页面纹理
|
|
16
|
+
- DoF 只是辅助氛围,永远不是清晰度问题的解法
|
|
17
|
+
|
|
18
|
+
## 参数表
|
|
19
|
+
| 参数 | 典型值 | 调节手感 |
|
|
20
|
+
|------|--------|----------|
|
|
21
|
+
| 纹理源倍率 | 全页 2x(deviceScaleFactor: 2),hero 元素 4x(card4-hires.png,1432px 源) | 纹理源分辨率 ≥ 显示尺寸 2 倍是底线(Q2 自检项);显示越大截越高,先查这一环再动别的 |
|
|
22
|
+
| 布局级缩放 | CSS `zoom` 属性替代 transform scale;坐标换算 Tx = 960/zoom − cx | 换算公式保证与平面模式取景数学一致(PageCam.tsx:100-114 注释有完整推导);漏换算会跑焦点 |
|
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23
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+
| 交叉淡入 | hero 4x 截图在推进期 6f 交叉淡入盖住 2x 页面纹理 | 淡入太长会看到两层错位;6f 在运动中无感(推测) |
|
|
24
|
+
| DoF | 顶部渐变带 backdropFilter blur,focusY 240、strength 峰值 9 后归零 | DoF 调焦平面治不了糊(实证无效)——它只做氛围,别拿它救清晰度 |
|
|
25
|
+
|
|
26
|
+
## 声音
|
|
27
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+
技法卡,无声音段。若镜头因此换纹理/改坐标导致时间线变动,SFX 全表重对(S3)。
|
|
28
|
+
|
|
29
|
+
## 已知坑
|
|
30
|
+
- 排查顺序是关键(Q2):文字糊 → 先查纹理源分辨率链路(截图倍率→栅格化路径→缩放方式),最后才考虑相机——正确顺序是先调 DoF(治标无效)→ 4x 元素截图(仍糊)→ 原生尺寸栅格化 → CSS zoom 布局级推广(根治),四连击的前两击都打偏了
|
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31
|
+
- 验证方式:逐帧截图放大看文字边缘有无像素方块(P1 的像素级自检;配一个裁剪放大工具)——肉眼看缩略图发现不了
|
|
32
|
+
|
|
33
|
+
## 参考实现
|
|
34
|
+
template/src/aifl/live/PageCam.tsx;配套 hero 双层交叉淡入见 template/src/aifl/live/SceneOpen.tsx
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: icon-field-colorize
|
|
3
|
+
一句话: 灰阶小图标点阵错峰浮现铺满全屏,停一拍后多道品牌色横带波纹极快向下扫翻全场——"功能全景先摆满,品牌一瞬间点亮"的开场/收束卡
|
|
4
|
+
适用: 开场铺陈产品能力面(图标=功能宇宙)再一举打上品牌色;功能集合页、生态/集成规模展示、片头 logo 前垫场
|
|
5
|
+
时长: 浮现 ~45f 错峰 + 静置 ~10f + 翻色 12–45f + 终态静置;全段 3–4s
|
|
6
|
+
能量: 中(浮现是铺垫,翻色瞬间是唯一爆点)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
先用灰阶把"多"摆足——上百个小图标错峰浮进来铺满画面,灰阶保证
|
|
11
|
+
读作背景纹理不抢戏;停一拍让观众意识到"摆满了",然后品牌色以
|
|
12
|
+
横带波纹形式极快扫过全场,灰世界一瞬间被点亮。命门在**翻色不是
|
|
13
|
+
同帧硬翻**:原片实测是 ~0.5s 内多道色波依次向下快扫(蓝先覆盖全场,
|
|
14
|
+
橙/绿/红依次覆盖更低行带),终态呈四色横带分层——波纹感让"点亮"
|
|
15
|
+
有方向和速度,硬翻只读作换了张图。
|
|
16
|
+
|
|
17
|
+
## 动效核心
|
|
18
|
+
- 图标场:150–200 个小图标网格排布(行间半格错位),灰阶 3–4 档
|
|
19
|
+
随机;mulberry32 定分组/灰度/形状
|
|
20
|
+
- 浮现:分 ~10 批错峰淡入(批间 4f + 批内 ≤3f 抖动),每个带
|
|
21
|
+
0.55→1.07→1 微弹(ease-out 入 + 7% 过冲回落)
|
|
22
|
+
- 静置一拍(~10f):让"铺满"被读到,翻色前的蓄力
|
|
23
|
+
- 翻色:多道色波按行推进,行差 ~1.4f + 列微倾 0.25f + 每图标 ≤1.5f
|
|
24
|
+
抖动(斜切波前沿,不是整行同帧);每道波从自己的起始行向下覆盖,
|
|
25
|
+
后波覆盖更低行带 → 终态多色横带
|
|
26
|
+
- 翻色瞬间该图标 1.22x pop(正弦鼓包 3f),给波前沿加"啪"的质感
|
|
27
|
+
|
|
28
|
+
## 参数表
|
|
29
|
+
| 参数 | 典型值 | 调节手感 |
|
|
30
|
+
|------|--------|----------|
|
|
31
|
+
| 图标数 | 170(17×10 @1080p,CELL 110px) | <100 读不出"原野";>250 单个太小翻色 pop 看不见 |
|
|
32
|
+
| 浮现总长 | ~45f(10 批 × 4f + 尾批淡入 8f) | 太快读作闪现;>60f 观众等不及爆点 |
|
|
33
|
+
| 翻色总长 | 原片 ~12f 全场完成;demo 45f | 越快越爆;教学/慢节奏场合才拉长 |
|
|
34
|
+
| 波数 | 4 道(对应终态色带数) | 1 道=单色点亮也成立;波色=品牌色板 |
|
|
35
|
+
| 行差 | 1.4f/行 + 列 0.25f 微倾 | 行差 >3f 波读作逐行扫描仪;0 = 硬翻 |
|
|
36
|
+
| 翻色 pop | 1.22x 正弦 3f | 无 pop 波前沿读不出来;>1.4x 图标互相打架 |
|
|
37
|
+
|
|
38
|
+
## 已知坑
|
|
39
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
40
|
+
首次实战须以真实素材回验
|
|
41
|
+
- **翻色不许同帧硬翻**——原片密帧核实为多道波纹快扫(bear-app
|
|
42
|
+
25fps 密帧:蓝→橙/绿/红约 0.5s 内完成),硬翻读作换图无"点亮"感
|
|
43
|
+
- 图标需可辨认的实心简笔形(心/星/闪电/对勾…);抽象色块读不出
|
|
44
|
+
"功能宇宙"语义
|
|
45
|
+
- 与 bubble-swarm-takeover 分工:那张是气泡群涌入接管
|
|
46
|
+
画面的运动戏;本卡运动极克制,戏眼在灰→彩的瞬间翻色
|
|
47
|
+
- 与 theme-switch-moves 分工:那张是 UI 界面明暗主题切换;本卡
|
|
48
|
+
是装饰性图标场的品牌色点亮,不承载界面语义
|
|
49
|
+
|
|
50
|
+
## 参考实现
|
|
51
|
+
demos/icon-field-colorize/
|
|
52
|
+
(IconFieldColorize.tsx)
|
|
53
|
+
原片出处:bear-app.mp4 ≈0.0–3.0s
|
package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md
ADDED
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: icon-performance-moves
|
|
3
|
+
一句话: 图标表演两式——pop-burst-confirm 爆花确认(对勾蓄力弹大+炸粒子+扩散环)与 attention-bounce 求关注弹跳(图标连跳递增+落地压扁+镜头被吸引)
|
|
4
|
+
适用: 半屏级 icon 特写段落;A "完成/成功"的标点符号,B 新功能引出
|
|
5
|
+
时长: A 3–4s / B 4–5s
|
|
6
|
+
能量: A 高潮点缀 / B 蓄势引入
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
库内图标动画品类首批入库:icon 是镜头怼着拍的表演者,不是 UI 角落的
|
|
11
|
+
微交互。A 是确认时刻的三连爆——大对勾先缩 0.6x 蓄力 3f、弹 1.35x 过冲
|
|
12
|
+
落回,同帧中心射出 10 根短线粒子+一圈描边环从边缘扩到 2.5 倍直径淡出,
|
|
13
|
+
"部署成功"不是画出来的是炸出来的;B 是 macOS Dock 语汇——app 图标
|
|
14
|
+
原地连跳 4 次一次比一次高(0.5→1.2 倍 icon 高),每次落地压扁
|
|
15
|
+
(宽 1.2x 高 0.8x)+溅尘点,跳最高那下镜头向它轻推 8%(被吸引),
|
|
16
|
+
落定后弹开功能面板——把"用户注意力"剪进叙事。
|
|
17
|
+
|
|
18
|
+
## 两式选型
|
|
19
|
+
| 式 | 做法 | 适用 |
|
|
20
|
+
|----|------|------|
|
|
21
|
+
| A pop-burst-confirm | scale 蓄力-过冲-落回 spring + N 条径向 line translate + 圆环 scale/opacity,全程 ~20f,随后标签弹出 | 任务完成/部署成功/打勾时刻,卡点音效 |
|
|
22
|
+
| B attention-bounce | translateY 弹跳缓动递增 + 落地帧 scaleX/Y 挤压 + 尘点,峰值帧镜头 scale 1.08 推近,落定触发面板卡弹出 | 新功能引出:"看我"→镜头看它→它开面板 |
|
|
23
|
+
|
|
24
|
+
## 参数表
|
|
25
|
+
| 参数 | 典型值 | 调节手感 |
|
|
26
|
+
|------|--------|----------|
|
|
27
|
+
| icon 尺寸 | 400–500px 高(半屏特写) | 角落小图标做表演没人看见——表演者必须占 C 位 |
|
|
28
|
+
| A 蓄力 | 缩 0.6x 停 3f | anticipation:无蓄力的弹出没有"爆"感 |
|
|
29
|
+
| A 粒子/环 | 10 根短线飞 40–60px + 环扩 2.5 倍 | 三件套同帧齐发是"爆花"成立条件 |
|
|
30
|
+
| B 递增弹跳 | 4 跳 0.5→1.2 倍 icon 高 | 等高连跳读作 loading;递增才是"越喊越大声" |
|
|
31
|
+
| B 落地挤压 | 宽 1.2x 高 0.8x(1–2f) | squash 缺席=没有重量 |
|
|
32
|
+
| B 镜头推近 | 峰值帧 8% | 镜头动作把"被吸引"的观众视角演出来 |
|
|
33
|
+
|
|
34
|
+
## 已知坑
|
|
35
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
36
|
+
首次实战须以真实素材回验
|
|
37
|
+
- 同批 bell-swing-alert(铃铛甩摆)淘汰无附言——挂点摆动型 icon
|
|
38
|
+
表演相性存疑,做新 icon 表演优先弹跳/爆发型
|
|
39
|
+
- A 与 particle-celebrate-hits 同属爆发点缀,同一段落二选一
|
|
40
|
+
- B 首版曾出画框(末跳最高点顶出),弹跳高度与画面上留白先算像素
|
|
41
|
+
- 声音:A 蓄力静默→爆发帧"pop"+粒子细响;B 每次落地一声"duk"
|
|
42
|
+
音调递升,面板弹出一声轻"叮"
|
|
43
|
+
|
|
44
|
+
## 参考实现
|
|
45
|
+
demos/icon-performance-moves/
|
|
46
|
+
(AttentionBounce.tsx / PopBurstConfirm.tsx)
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: impact-feedback
|
|
3
|
+
一句话: 命中反馈两式——hit-counter 连招计数(顿帧+伤害数字+combo 跳字)、anime-impact 动漫打击帧(负片+集中线+色散)
|
|
4
|
+
适用: 元素落位/撞击的"命中一瞬"——给砸入、撞停加游戏级手感;按强度阶梯选式
|
|
5
|
+
时长: n/a(元素级技法,寄生在落位动作上;各式占用帧数见参数表)
|
|
6
|
+
能量: 高(瞬时冲击)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
元素砸到位却没有"砸到了"的一瞬,落位读作 PPT 飞入。游戏 juice
|
|
11
|
+
(Vlambeer screenshake 理论)与动漫演出 impact frames 给了同一答案:
|
|
12
|
+
命中的那几帧把时间咬住,冲量才传到观众手上。两式是一条强度阶梯:
|
|
13
|
+
B 用局部顿帧叠伤害数字和 combo 跳字,把功能清单剪成一套连招,
|
|
14
|
+
叙事感最强;C 是最重的一拳——撞停 3 帧翻负片炸集中线,强调级最高、
|
|
15
|
+
最风格化。
|
|
16
|
+
|
|
17
|
+
## 两式选型表
|
|
18
|
+
| 式 | 做法 | 适用 |
|
|
19
|
+
|----|------|------|
|
|
20
|
+
| B hit-counter 连招计数 | 三卡接连砸入,每命中 = 顿帧 2f + 伤害数字上浮 + ×N 计数跳字逐次加码 | 功能点连打段——"功能很多"用连招讲;游戏化语言浓 |
|
|
21
|
+
| C anime-impact 打击帧 | crash-zoom 撞停的 3f 整幅负片反色 + 放射集中线 + 红青色散,第 4f 全撤 | 全片唯一高潮的那一拳;强调级封顶 |
|
|
22
|
+
|
|
23
|
+
## 参数表
|
|
24
|
+
| 参数 | 典型值 | 调节手感 |
|
|
25
|
+
|------|--------|----------|
|
|
26
|
+
| B 节奏 | 三卡各隔 30f,命中前 10f ease-in(quad) 砸落;每命中全局冻结 2f | 间隔均匀才有"连招"节拍感 |
|
|
27
|
+
| B 伤害数字 | 落点 scale 1.4→1 + 上浮 40–60px + 12f 渐隐 | 渐隐 >16f 拖泥带水,遮住下一击 |
|
|
28
|
+
| B 计数器 | 脉冲峰值 1.3/1.45/1.6、rotate −2/−4/−6°、字号递增,`exp(−t/2.4)` 回落 | 逐次加码是命门——三次一样大读不出"越打越狠" |
|
|
29
|
+
| C 急推撞停 | crash-zoom 6f ease-in(cubic) 推到 2.4x,卡心收敛到画面正中 | 急推参数走 crash-zoom-punch 卡 |
|
|
30
|
+
| C 冲击帧 | 撞停起 3f:`invert(1) grayscale(1)` + 30 根楔形集中线(每 1–2f 换形态)+ 红/青负片副本 screen 叠加 ±8px 错位;第 4f 全撤 | 3f 是甜点——4f 起观众开始"看清"负片,魔术就穿帮 |
|
|
31
|
+
| C 恢复震屏 | 第 4f 起 6px 指数衰减(τ≈2.2f),~12f 收干 | 幅度须过肉眼阈值(可感性判例) |
|
|
32
|
+
|
|
33
|
+
## 已知坑
|
|
34
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
35
|
+
首次实战须以真实素材回验
|
|
36
|
+
- B 式顿帧**必须全局**——背景滚动也要一起冻,否则读不出"时间被
|
|
37
|
+
咬住",只像那张卡掉帧。demo 用统一 remap 帧 df 驱动所有层是命门;
|
|
38
|
+
唯闪白等"冻结期间也要发生"的效果用真实帧 f 驱动
|
|
39
|
+
- 帧 remap 与 speed-ramp-freeze 同技术根,同一镜头别叠用两卡——
|
|
40
|
+
两套 remap 互相打架,节奏读作故障
|
|
41
|
+
- C 式负片帧在纸墨审美的片子里非常抢戏——限高潮一次,且必须与
|
|
42
|
+
impact 音效同帧落地(拟音走 sound-design),无声的负片帧读作闪坏
|
|
43
|
+
- B 式游戏化语言浓(伤害数字/combo 是明晃晃的游戏梗),产品调性
|
|
44
|
+
偏严肃时慎用
|
|
45
|
+
- B 式多次顿帧后真实帧比动画时间多出累计冻结帧,排镜头预算时
|
|
46
|
+
按 `真实命中帧 = 动画命中帧 + 已冻结帧数` 折算(demo HITS_REAL)
|
|
47
|
+
|
|
48
|
+
## 参考实现
|
|
49
|
+
demos/impact-feedback/
|
|
50
|
+
(AnimeImpact.tsx / HitCounter.tsx)
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
---
|
|
2
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+
name: input-trigger-moves
|
|
3
|
+
一句话: 输入触发两式——cursor-performance 光标表演点击推近、keycap-smash-cut 键帽引信引爆猛切
|
|
4
|
+
适用: 发布片的第一人称段落:演示核心交互、开场即高潮;观众"在用"而不是"在看"产品
|
|
5
|
+
时长: A ~5s / C ~5s
|
|
6
|
+
能量: A 中 / C 高
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
发布片的第一人称语法——观众不是在"看"产品,是在"用"产品:光标
|
|
11
|
+
是手、键帽是指尖、触发即叙事。两式共同点:**交互动作当扳机,产品
|
|
12
|
+
画面当枪响**。A 是慢扳机——放大光标带性格地滑入点击,镜头以点击点
|
|
13
|
+
推近再缓退,有去有回(区别 crash-zoom:慢速、锚定光标、会回来);
|
|
14
|
+
C 是引信——假 3D 键帽(⌘K)呼吸悬浮,3f 压扁+底部亮环溢出当引信,
|
|
15
|
+
按下引爆 30f 满屏轰鸣,最高潮一帧猛切成整齐静止全景,
|
|
16
|
+
按下→爆发→定论。选型:演示交互用 A,开场即高潮用 C。
|
|
17
|
+
|
|
18
|
+
## 两式选型
|
|
19
|
+
| 式 | 做法 | 适用 |
|
|
20
|
+
|----|------|------|
|
|
21
|
+
| A cursor-performance | 光标三次贝塞尔弧线滑入+末端甩腕过冲,悬停提亮,点击帧按钮下陷+涟漪+推近 1.4x 停两拍缓退 | 核心按钮/交互的演示特写 |
|
|
22
|
+
| C keycap-smash-cut | 键帽呼吸悬浮→3f 压扁+亮环引信 + 30f 卡片四面冲镜持续加速轰鸣 + 动势最猛一帧硬切静止全景、键帽嵌顶栏 | 全片开场定论;能量最高 |
|
|
23
|
+
|
|
24
|
+
## 参数表
|
|
25
|
+
| 参数 | 典型值 | 调节手感 |
|
|
26
|
+
|------|--------|----------|
|
|
27
|
+
| A 甩腕 | 贝塞尔 t 到 f24 过冲 1.05 再 6f 拐回 | 无过冲的直线滑入没有"性格" |
|
|
28
|
+
| A 悬停提亮 | 深底 #2f2f2f→#555553(4f)+ scale 1.05 | 白底提亮不可见(提亮判例),深色底才成立 |
|
|
29
|
+
| A 涟漪 | 直径 60→380 out-cubic 22f 扩散 / opacity 0.9→0 线性 26f 消散,解耦;f66 条件卸载 | 扩散消散同曲线读作一坨淡出 |
|
|
30
|
+
| A 推近 | f40–52 scale 1→1.4(与点击同帧起跳)→停 20f→18f inOut 退回;origin 钉点击点 | 光标与按钮必须同缩放层,否则推近漂移 |
|
|
31
|
+
| C 引信压扁 | box-shadow 厚度 12→3px、3f 完成 + 下沉 14px + 键面变暗;亮环 out-cubic 90→560px 扩散、线性消散解耦 | 厚度被压扁的 3f 是灵魂——命门;无厚度差只是变色 |
|
|
32
|
+
| C 轰鸣 | 28–58f 六物两轮 pass(第二轮更短)Easing.in(quad) 加速 + scale 1.5→3 + blur 1→5px 速度门控 | 全程必须一直在加速,匀速轰鸣泄劲 |
|
|
33
|
+
| C 猛切 | f58 一帧 return 静止 JSX,键帽 44px 嵌顶栏,死寂 ≥82f | 切后画面不能有任何随帧属性 |
|
|
34
|
+
|
|
35
|
+
## 已知坑
|
|
36
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
37
|
+
首次实战须以真实素材回验
|
|
38
|
+
- 全片输入触发 ≤2 次——每次都该是段落级开关;连按三次键帽
|
|
39
|
+
观众就知道这只是转场花活,扳机失效
|
|
40
|
+
- A/C 声音强依赖:click 采样/键击采样与触发帧同帧
|
|
41
|
+
(sound-design §4.5);无声的按下读作画面自己动了
|
|
42
|
+
- C 的猛切后键帽必须在新场景里回收(嵌顶栏呼应引信)——否则
|
|
43
|
+
只是两个手法排队,不是组合——组合命门
|
|
44
|
+
- C 的轰鸣段与 smash-cut 卡(trailer-grammar-moves C 式)同源,
|
|
45
|
+
同片二选一
|
|
46
|
+
|
|
47
|
+
## 参考实现
|
|
48
|
+
demos/input-trigger-moves/
|
|
49
|
+
(CursorPerformancePunchIn.tsx / KeycapSmashCut.tsx)
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: integration-hub-map
|
|
3
|
+
一句话: 旧页面一次性快翻 180°(侧棱瞬间亮闪)落成新中枢页,五个集成 app 图标同帧弹现、随即五条彩虹光管同帧齐连,光管内输送脉冲持续流动——"翻开新一页,生态一齐接入"
|
|
4
|
+
适用: 集成/生态能力段(一个产品连一切);版本翻新叙事(旧页翻成新页);暗场霓虹调性的功能高潮
|
|
5
|
+
时长: 前摇 ~0.5s + 快翻 ~1.2s + 图标齐现 → 光管齐连两拍 ~0.7s + 输送呼吸 ≥1.5s;全段 4.5–5s
|
|
6
|
+
能量: 中高(翻面是爆点,输送段是余韵)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
翻面是"换时代":旧文档页整个翻转 180° 得到新中枢页——必须是
|
|
11
|
+
完整翻面不是转个角度(判例),翻的动作**快翻+尾段减速**、一口气
|
|
12
|
+
完成无分段停顿("匀速"判例:用户说的匀速=无停顿,不是字面
|
|
13
|
+
linear;90° 侧棱停顿版被裁)。侧棱时刻只"闪一下"(1–3f 脉冲,
|
|
14
|
+
长光晕平台被裁)。接入是**两拍制**:五图标同帧弹现(第一拍)→
|
|
15
|
+
五管同帧起画齐连(第二拍)——齐,才读作"生态一次到位";错峰
|
|
16
|
+
逐个连读作逐个谈判(两轮被裁)。连通后光管内亮脉冲沿图标→中枢
|
|
17
|
+
方向持续循环,"输送感"是终态的生命。
|
|
18
|
+
|
|
19
|
+
## 动效核心
|
|
20
|
+
- 翻面:rotateY 0→180°,35f,Easing.out(cubic)(前 41% 时间完成
|
|
21
|
+
80% 角度,尾段长减速缓着陆),双面卡(正面旧页/背面新页)
|
|
22
|
+
- 侧棱瞬闪:~90° 时刻 2f 脉冲 bloom(0→1→0.25→0,4f 内归零)
|
|
23
|
+
- 两拍制接入:五图标 tIcon 同帧(翻面落定 +3f)弹现;+10f 五管
|
|
24
|
+
tPipe 同帧起画,9f 齐长全亮
|
|
25
|
+
- 输送脉冲:光管 dash 亮斑沿图标→中枢方向循环(速度 ~4.6px/f,
|
|
26
|
+
各管相位错开),全连通后中枢页轻呼吸
|
|
27
|
+
- 背景:暗紫底噪 + 霓虹矩形浮现衬场
|
|
28
|
+
|
|
29
|
+
## 参数表
|
|
30
|
+
| 参数 | 典型值 | 调节手感 |
|
|
31
|
+
|------|--------|----------|
|
|
32
|
+
| 翻面时长 | 35f(曾 70f 被裁"再快1倍") | <24f 读不出双面;尾段减速比例 ~60% 时间走 20% 角度 |
|
|
33
|
+
| 翻面曲线 | ease-out 单调无停顿 | 侧棱停顿/分段被裁;严格 linear 起停生硬也被裁——快翻尾缓 |
|
|
34
|
+
| 侧棱闪 | 2f 脉冲、4f 归零 | 长光晕平台被裁"闪一下就行" |
|
|
35
|
+
| 接入节奏 | 两拍制:图标同帧 → +10f 光管同帧 | 错峰逐连两轮被裁"同时出现,然后同时连接";两拍间隔 <6f 读作一拍 |
|
|
36
|
+
| 光管生长 | 9f 齐长 | 18f 版偏慢;各管长度不同但同帧到达(按各自 len 归一) |
|
|
37
|
+
| 输送脉冲 | ~4.6px/f 循环、相位错开 | 静态连线=没有"输送的感觉"(判例);同相位读作闪烁 |
|
|
38
|
+
|
|
39
|
+
## 已知坑
|
|
40
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
41
|
+
首次实战须以真实素材回验
|
|
42
|
+
- 时序判例链完整记录在案:错峰连入 ×2 被裁 → 管齐图标错峰被裁 →
|
|
43
|
+
两拍制过关。"同时"是这张卡的节奏身份
|
|
44
|
+
- 与 glow-flyline-moves 分工:那张是飞线本身的光效戏;本卡是
|
|
45
|
+
翻面+两拍接入+输送的叙事结构,光管只是元素
|
|
46
|
+
- 与 canvas-materialize-moves 分工:那张是画布元素实体化;本卡
|
|
47
|
+
核心是"旧页翻成新页"的换代语义
|
|
48
|
+
- 双面卡实现:水平/垂直线 bbox=0 会使 SVG filter/渐变失效(三管
|
|
49
|
+
消失判例),管线渐变用 userSpaceOnUse 每管独立定义
|
|
50
|
+
|
|
51
|
+
## 参考实现
|
|
52
|
+
demos/integration-hub-map/
|
|
53
|
+
(IntegrationHubMap.tsx)
|
|
54
|
+
原片出处:clickup-30.mp4
|
package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: letterspace-materialize
|
|
3
|
+
一句话: 大字距字标全字符并行连续描画结晶——所有字母同帧起笔、笔画像手写一样连续生长、同帧齐收成词;氛围底景上的品牌字标显影
|
|
4
|
+
适用: 片尾/片头品牌字标登场(SUPERHUMAN 式大字距全大写);章节题字;needs 静谧/高级感的收束帧
|
|
5
|
+
时长: 静置 ~15f + 描画 ~50f + 终态静置 ≥30f;全段 3–4s
|
|
6
|
+
能量: 低(静谧仪式感,一次呼吸完成)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
字标不是淡入也不是打字机,而是"结晶":全部字母的笔画同时
|
|
11
|
+
开始连续生长,像一只看不见的手同时写所有字母,同一瞬间齐收
|
|
12
|
+
成词。两个命门:**连续**(笔画必须是连续画出的过程,不许遮罩
|
|
13
|
+
分段——先半截再另半截会被读穿;任何中间帧都该像"写到一半");
|
|
14
|
+
**同步**(所有字母同帧起笔、同帧完成——逐字错峰是打字机语义,
|
|
15
|
+
这里是整词一体的仪式感)。
|
|
16
|
+
|
|
17
|
+
## 动效核心
|
|
18
|
+
- 每个字符用骨架笔画 SVG path(单线条字形),pathLength 归一 +
|
|
19
|
+
strokeDashoffset 从 1→0 连续描画
|
|
20
|
+
- 全字符共享同一进度 p:同帧起笔、pathLength 归一保证不同笔画
|
|
21
|
+
长度的字母同帧齐收(不做 per-char delay/jitter)
|
|
22
|
+
- 字形比例:方正略宽(字面宽高比 ≈1.07,实测判例:竖长字形被
|
|
23
|
+
裁"太竖长");细笔画+大字距(letterSpacing ≈0.6em)
|
|
24
|
+
- 描画曲线:整体 ease-in-out,中段略快首尾略缓(起笔收笔的手感)
|
|
25
|
+
- 底景:氛围渐变/实拍空镜(暮色山景类),字标是画面唯一动作
|
|
26
|
+
|
|
27
|
+
## 参数表
|
|
28
|
+
| 参数 | 典型值 | 调节手感 |
|
|
29
|
+
|------|--------|----------|
|
|
30
|
+
| 描画时长 | ~50f(f16 起 f68 收 @30fps) | <30f 读不出"画"的过程;>80f 拖 |
|
|
31
|
+
| 同步性 | 全字符同帧起收、零错峰 | 判例:逐字错峰版被裁"所有字母是在同一个时间完成书写" |
|
|
32
|
+
| 连续性 | pathLength 连续生长、无分段跳变 | 判例:遮罩分段版被裁"应该是连续的笔画画出来" |
|
|
33
|
+
| 字形 | 骨架单线、字面宽高比 ~1.07、笔画细 | 竖长(比 <0.8)被裁;粗笔画丢结晶感 |
|
|
34
|
+
| 字距 | ~0.6em | 大字距是本卡身份;<0.3em 改用普通描画卡 |
|
|
35
|
+
| 终态静置 | ≥30f | 结晶完成后必须让观众读一次整词 |
|
|
36
|
+
|
|
37
|
+
## 已知坑
|
|
38
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
39
|
+
首次实战须以真实素材回验
|
|
40
|
+
- 与 draw-svg-trace 分工:那张是通用描画(图标/插画/单元素);
|
|
41
|
+
本卡命门是**全字符同步**的整词结晶仪式,且限品牌字标语境
|
|
42
|
+
- 与 type-assembly-moves 分工:那张是字块组装(位移拼合);
|
|
43
|
+
本卡笔画从无到有生长,字符不位移
|
|
44
|
+
- 骨架字形需手绘 path(现成字体轮廓是双线勾边,描画观感不同);
|
|
45
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+
9 字形工作量 ≈1h,实战优先复用 demo 里的字形库
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- 原片(superhuman-promo)底景是实拍暮色山景+水面倒影;demo 为
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渐变近似,实战建议用实拍/AI 生成空镜
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## 参考实现
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demos/letterspace-materialize/
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(LetterspaceMaterialize.tsx)
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原片出处:superhuman-promo.mp4 ≈4.5–6.5s
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@@ -0,0 +1,49 @@
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---
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name: light-play-moves
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一句话: 光效三式——spotlight-sweep 聚光扫字、sheen 单点扫光、halation-bloom 撞停晕染
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适用: 把光当第四种笔触(扫/擦/晕):暗场标题揭示(A)、主角卡加冕(B)、撞停帧冲击(D)
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时长: A ~5.3s / B ~4.7s / D ~4.8s
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能量: A 中 / B 低 / D 高
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---
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## 意图
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库内"光"一直只有 spotlight-hero-card 一个点射手法;这三式把光做成
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体系,三种笔触三种职责:A 是**扫**——暗场里几乎不可见的标题被锥形
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光摆动扫亮,光到哪哪亮,与 spotlight-hero-card 的区别是那个打卡片、
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这个扫文字;B 是**擦**——深墨主角卡上一道 45° 高光带缓扫一次,被
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圆角裁住,无声的加冕;D 是**晕**——白字撞停帧一圈柔晕猛涨炸开再
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回落成驻留呼吸光,与 B 的区别是 B 移动扫过、D 驻留在高光边缘。
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全部深底或深主角——**白底上提亮不可见**(判例)是这整张卡的地基。
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## 三式选型
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| 式 | 做法 | 适用 |
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|----|------|------|
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| A spotlight-sweep | 双层同文本:暗版 0.07 常驻,亮版 radial mask 随光斑走,锥形光摆两个来回后全亮定格 | 暗场大标题揭示开场 |
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| B sheen-sweep | 深墨卡上 45° 高光带 translateX 扫一次,overflow hidden 圆角裁剪 | 主角卡静止段的一次加冕 |
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| D halation-bloom | 文字复制底层 blur+brightness 当晕层,撞停帧起猛涨一圈回落成稳态柔光 | crash-zoom 撞停帧的冲击加成 |
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## 参数表
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| 参数 | 典型值 | 调节手感 |
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|------|--------|----------|
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| A 反差 | 暗版 0.07 vs 全亮 1.0,白 #f5f5f3 对 #2a2a28 暗场 | 反差是本式全部;暗版 >0.15 就没有"点亮"了 |
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| A 光斑 | circle 380px(0.95 硬芯+柔边),x = 960+560·sin(2πf/55),两来回至 f110 | f110–125 全亮 out-cubic、光效线性消散(扩散/消散解耦判例) |
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| B 高光带 | 宽 1.6×卡宽,115° 渐变峰值 rgba(255,255,255,0.32),40–68f inOut cubic 扫一次 | 0.32 在深墨底上足够响;双向 clamp 保证只扫一次 |
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| D 晕层 | blur 22px + brightness 1.8;scale 1→1.3 用 6f out-cubic 猛涨,opacity 20f 线性回落 0.35 再 15f 缓收 0.22 稳态 | 扩散 out-cubic/消散线性解耦(判例);同快涨快消读作闪光灯 |
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| 摘罩 | 三式光效层全部条件挂载,扫完/消散完即卸载 | opacity 0 残留 = 永不真静止(feTurbulence 摘罩判例同族) |
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| 收尾 | A 35f / B 72f / D 89f 真静止 | — |
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## 已知坑
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- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
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首次实战须以真实素材回验
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- **全片光效合计 ≤2 次**——光是最快掉价的手法,每个卡都闪一下
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等于廉价模板
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- B 式是高标准重试通过:旧否决(2026-07-13 判例)针对当时实现不好看,
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非路径不可行;四约束 = 单点+主角+圆角裁剪+只扫一次,违反任何
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一条回到否决区
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- 深底是地基:三式全部依赖深底/深主角,白底上做光效直接跳过本卡
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- D 与 crash-zoom-punch 撞停帧天然联动(撞停即起晕);A 与
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spotlight-hero-card 同片二选一,都是"聚光"语汇
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## 参考实现
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48
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demos/light-play-moves/
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(HalationBloom.tsx / SheenSweepRetry.tsx / SpotlightSweepReveal.tsx)
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