hyper-animator-codex 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -7
  2. package/bin/hyper-animator-codex.mjs +31 -9
  3. package/bin/postinstall.mjs +19 -0
  4. package/lib/install-options.mjs +3 -0
  5. package/lib/install-skill.mjs +84 -2
  6. package/lib/minimax-config.mjs +3 -3
  7. package/package.json +3 -2
  8. package/skills/hyper-animator-codex/SKILL.md +58 -20
  9. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  10. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  11. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  12. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  13. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  14. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  15. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  16. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  17. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  18. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  19. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  20. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  195. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  196. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
  197. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
  198. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SheenSweepRetry.tsx +85 -0
  199. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SpotlightSweepReveal.tsx +102 -0
  200. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-boil/LineBoil.tsx +140 -0
  201. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
  202. package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
  203. package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
  204. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DominoCascade.tsx +125 -0
  205. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DropBlackoutSlam.tsx +135 -0
  206. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/WrightTripleCut.tsx +175 -0
  207. package/skills/hyper-animator-codex/references/shotcraft/source/demos/morph-from-primitive/MorphFromPrimitive.tsx +190 -0
  208. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-forerun/NeonFrameForerun.tsx +279 -0
  209. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +273 -0
  210. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-triple-marquee/NeonTripleMarquee.tsx +111 -0
  211. package/skills/hyper-animator-codex/references/shotcraft/source/demos/odometer-digit-roll/OdometerDigitRoll.tsx +178 -0
  212. package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/OverheadTabletopDrop.tsx +129 -0
  213. package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/TiltReveal.tsx +55 -0
  214. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/BarnDoorSplit.tsx +138 -0
  215. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
  216. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
  217. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/VerticalTicker.tsx +129 -0
  218. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/ComicPanelSplit.tsx +171 -0
  219. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/FlipGridReflow.tsx +121 -0
  220. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/GridFlashMosaic.tsx +182 -0
  221. package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/MaskingTapeSlap.tsx +163 -0
  222. package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/PopupBookRise.tsx +134 -0
  223. package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-plane-messenger/PaperPlaneMessenger.tsx +183 -0
  224. package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/ConfettiCrossfire.tsx +115 -0
  225. package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/CounterTickSparks.tsx +103 -0
  226. package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-sand-fill/ParticleSandFill.tsx +119 -0
  227. package/skills/hyper-animator-codex/references/shotcraft/source/demos/pill-slot-cycle/PillSlotCycle.tsx +220 -0
  228. package/skills/hyper-animator-codex/references/shotcraft/source/demos/print-texture-transitions/InkBleedReveal.tsx +81 -0
  229. package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/JumpCutPunchIn.tsx +72 -0
  230. package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/StrobeBlackFrames.tsx +99 -0
  231. package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoBeatPump.tsx +155 -0
  232. package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoMisregistrationHit.tsx +120 -0
  233. package/skills/hyper-animator-codex/references/shotcraft/source/demos/runway-ground-skim/RunwayGroundSkim.tsx +258 -0
  234. package/skills/hyper-animator-codex/references/shotcraft/source/demos/sakuga-timing-shift/SakugaTimingShift.tsx +178 -0
  235. package/skills/hyper-animator-codex/references/shotcraft/source/demos/scene-locked-title/SceneLockedTitle.tsx +98 -0
  236. package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/BrakeReticleLock.tsx +171 -0
  237. package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/ChangelogScrollBrake.tsx +117 -0
  238. package/skills/hyper-animator-codex/references/shotcraft/source/demos/segmented-thumb-hero/SegmentedThumbHero.tsx +213 -0
  239. package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/MaskWipeReal.tsx +67 -0
  240. package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/PortalWipeV2.tsx +128 -0
  241. package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipBrakeReal.tsx +60 -0
  242. package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipPanReal.tsx +45 -0
  243. package/skills/hyper-animator-codex/references/shotcraft/source/demos/skeleton-reveal/SkeletonReveal.tsx +283 -0
  244. package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ImpactBurstKit.tsx +185 -0
  245. package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/KanadaPerspectiveSnap.tsx +91 -0
  246. package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ScoreSlam.tsx +225 -0
  247. package/skills/hyper-animator-codex/references/shotcraft/source/demos/smear-multiples/SmearMultiples.tsx +88 -0
  248. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/DroneDiveLanding.tsx +91 -0
  249. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/ExplodedView.tsx +178 -0
  250. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/SnorricamLock.tsx +130 -0
  251. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spectrum-morph-ui/SpectrumMorphUi.tsx +129 -0
  252. package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/FreezeAnnotateReal.tsx +70 -0
  253. package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/SpeedRampReal.tsx +58 -0
  254. package/skills/hyper-animator-codex/references/shotcraft/source/demos/split-flap-title/SplitFlapFlip.tsx +189 -0
  255. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/CornerSpotlightReveal.tsx +121 -0
  256. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +183 -0
  257. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/SlideSpotlightPan.tsx +171 -0
  258. package/skills/hyper-animator-codex/references/shotcraft/source/demos/steep-tilt-glide/SteepTiltGlide.tsx +315 -0
  259. package/skills/hyper-animator-codex/references/shotcraft/source/demos/stroke-segment-build/StrokeSegmentBuild.tsx +126 -0
  260. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tear-streak-transitions/GlitchDisplace.tsx +107 -0
  261. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/BulletTimeFreezeOrbit.tsx +219 -0
  262. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/DutchRollToLevel.tsx +110 -0
  263. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/PullBackIsolation.tsx +120 -0
  264. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/SlowPushIn.tsx +96 -0
  265. package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-as-mask/TextAsMask.tsx +94 -0
  266. package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-column-converge/TextColumnConverge.tsx +122 -0
  267. package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/PaletteThemeRipple.tsx +207 -0
  268. package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/ThemeSweepToggle.tsx +123 -0
  269. package/skills/hyper-animator-codex/references/shotcraft/source/demos/timeline-travel/TimelineTravel.tsx +123 -0
  270. package/skills/hyper-animator-codex/references/shotcraft/source/demos/title-demote-to-label/TitleDemoteToLabel.tsx +174 -0
  271. package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/CardFootageCadence.tsx +118 -0
  272. package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/SmashCut.tsx +105 -0
  273. package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/TrailerBumper.tsx +103 -0
  274. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/InvisibleCut.tsx +93 -0
  275. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/LightLeakBurn.tsx +122 -0
  276. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/VersusSlam.tsx +104 -0
  277. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/LetterformZoom.tsx +141 -0
  278. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/SharedElementMorph.tsx +101 -0
  279. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/LetterformDriftAssembly.tsx +107 -0
  280. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/SplitTextStagger.tsx +101 -0
  281. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TextOnPath.tsx +92 -0
  282. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TrackingExpandReveal.tsx +109 -0
  283. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/LetterDropPhysics.tsx +100 -0
  284. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/ScrambleDecode.tsx +90 -0
  285. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/FontWeightPump.tsx +124 -0
  286. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/KaraokeFillSync.tsx +93 -0
  287. package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TerminalTypewriter.tsx +122 -0
  288. package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TypewriterErrorRetype.tsx +109 -0
  289. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-strip-away-outro/UiStripAwayOutro.tsx +218 -0
  290. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/IconFlipBloomLogo.tsx +199 -0
  291. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/InputMorphsIntoLogo.tsx +215 -0
  292. package/skills/hyper-animator-codex/references/shotcraft/source/demos/voice-waveform-live/VoiceWaveformLive.tsx +171 -0
  293. package/skills/hyper-animator-codex/references/shotcraft/source/demos/wall-reveal-moves/BentoLightUp.tsx +135 -0
  294. package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/BlindsSlice.tsx +107 -0
  295. package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/ClockWipe.tsx +83 -0
  296. package/skills/hyper-animator-codex/references/shotcraft/source/demos/word-relay-filmstrip/WordRelayFilmstrip.tsx +300 -0
  297. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/Root.tsx +15 -0
  298. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Caption.tsx +49 -0
  299. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/DigitRoll.tsx +44 -0
  300. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/FlashCut.tsx +19 -0
  301. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Main.tsx +163 -0
  302. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/PaperTitleCard.tsx +89 -0
  303. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/PageCam.tsx +145 -0
  304. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneDetail.tsx +146 -0
  305. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneFlyIn.tsx +447 -0
  306. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOpen.tsx +532 -0
  307. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOutroLive.tsx +394 -0
  308. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/ScenePapers.tsx +185 -0
  309. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneWbr.tsx +299 -0
  310. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/index.ts +4 -0
  311. package/skills/hyper-animator-codex/references/shotcraft/source-notes.md +10 -0
  312. package/skills/hyper-animator-codex/scripts/generate_minimax_music.mjs +27 -10
  313. package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
  314. package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
  315. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
  316. package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
  317. package/skills/hyper-animator-codex/scripts/validate_hyperframes_html.py +22 -0
  318. package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
  319. package/skills/hyper-animator-codex/scripts/validate_shot_plan.mjs +193 -0
  320. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/analyzer.py +3 -1
  321. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
@@ -0,0 +1,248 @@
1
+ // unit-dot-swarm-regroup-v2 —— 单位点阵重组 v2(批次 6 "改改再看" 重做)
2
+ // 相对 v1 的加码:点数 200→320、点径 7→9;真实叙事语境:图例 "Each dot ≈ 40 customers",
3
+ // 聚簇时每簇上方浮真标签(Free · 7,210 / Pro · 4,102 / Enterprise · 1,535,Pro 琥珀主角色),
4
+ // 列队成柱时柱底浮真轴标 + 基线;终幕点阵聚成 "12,847"(1/2/,/8/4/7 位图字形),
5
+ // 下方浮 "Total customers"。阶段间 hold 更短(14/38/36f 间隔)、迁徙 spring 更冲
6
+ // (stiffness 110→150、DUR 26→20)。收尾 f126 后真静止 44f。
7
+ // 帧确定性:伪随机全用 sin 散列,无 Math.random / Date.now。
8
+ import React from 'react';
9
+ import { useCurrentFrame, spring, interpolate } from 'remotion';
10
+ import { G, TitleBlock } from '../_fixtures/Fixtures';
11
+
12
+ const AMBER = '#b45309';
13
+ const FPS = 30;
14
+ const N = 320;
15
+ const DOT_R = 9;
16
+
17
+ const M1 = 12; // 聚簇
18
+ const M2 = 48; // 列队成柱
19
+ const M3 = 84; // 收拢成 12,847
20
+ const DUR = 20;
21
+ const STAG = 8;
22
+
23
+ // 帧确定伪随机
24
+ const rnd = (i: number, salt: number): number => {
25
+ const x = Math.sin(i * 12.9898 + salt * 78.233) * 43758.5453;
26
+ return x - Math.floor(x);
27
+ };
28
+
29
+ // —— 阶段 0:散布(星群) ——
30
+ const scatter = (i: number): [number, number] => [
31
+ 300 + rnd(i, 1) * 1320,
32
+ 330 + rnd(i, 2) * 620,
33
+ ];
34
+
35
+ // —— 分组:Free 180 / Pro 102 / Enterprise 38(每点 ≈ 40 customers) ——
36
+ const groupOf = (i: number): number => (i < 180 ? 0 : i < 282 ? 1 : 2);
37
+ const idxInGroup = (i: number): number => (i < 180 ? i : i < 282 ? i - 180 : i - 282);
38
+ const GROUP_N = [180, 102, 38];
39
+ const GROUP_LABEL = ['Free · 7,210', 'Pro · 4,102', 'Enterprise · 1,535'];
40
+
41
+ // —— 阶段 1:三簇(圆盘散布,sqrt 半径均匀) ——
42
+ const CLUSTER_C: [number, number][] = [
43
+ [520, 620],
44
+ [980, 570],
45
+ [1400, 640],
46
+ ];
47
+ const CLUSTER_R = GROUP_N.map((n) => 58 + n * 0.46); // 141 / 105 / 75
48
+ const cluster = (i: number): [number, number] => {
49
+ const g = groupOf(i);
50
+ const r = Math.sqrt(rnd(i, 3)) * CLUSTER_R[g];
51
+ const a = rnd(i, 4) * Math.PI * 2;
52
+ return [CLUSTER_C[g][0] + r * Math.cos(a), CLUSTER_C[g][1] + r * Math.sin(a)];
53
+ };
54
+
55
+ // —— 阶段 2:三根柱(8 点宽网格自底向上码放,底边对齐) ——
56
+ const BAR_BASE = 840;
57
+ const BAR_X = [520, 980, 1400];
58
+ const SPACING = 20;
59
+ const bar = (i: number): [number, number] => {
60
+ const g = groupOf(i);
61
+ const j = idxInGroup(i);
62
+ const col = j % 8;
63
+ const row = Math.floor(j / 8);
64
+ return [BAR_X[g] + (col - 3.5) * SPACING, BAR_BASE - row * SPACING];
65
+ };
66
+
67
+ // —— 阶段 3:数字 "12,847" 点阵(5×7 位图 × 2×2 上采样 + 逗号) ——
68
+ const ONE = ['00100', '01100', '00100', '00100', '00100', '00100', '01110'];
69
+ const TWO = ['01110', '10001', '00001', '00010', '00100', '01000', '11111'];
70
+ const EIGHT = ['01110', '10001', '10001', '01110', '10001', '10001', '01110'];
71
+ const FOUR = ['00110', '01010', '10010', '11111', '00010', '00010', '00010'];
72
+ const SEVEN = ['11111', '00001', '00010', '00100', '00100', '00100', '00100'];
73
+ const CELL = 40;
74
+ const SUB = 20;
75
+ const Y0 = 390;
76
+ const cellPts = (x: number, y: number): [number, number][] => [
77
+ [x, y],
78
+ [x + SUB, y],
79
+ [x, y + SUB],
80
+ [x + SUB, y + SUB],
81
+ ];
82
+ const buildDigit = (bitmap: string[], x0: number): [number, number][] => {
83
+ const out: [number, number][] = [];
84
+ bitmap.forEach((rowStr, r) => {
85
+ rowStr.split('').forEach((c, col) => {
86
+ if (c === '1') out.push(...cellPts(x0 + col * CELL, Y0 + r * CELL));
87
+ });
88
+ });
89
+ return out;
90
+ };
91
+ const DIGIT_PTS: [number, number][] = [
92
+ ...buildDigit(ONE, 350),
93
+ ...buildDigit(TWO, 590),
94
+ // 逗号:基线处两格,微斜的小尾巴
95
+ ...cellPts(845, Y0 + 5.4 * CELL),
96
+ ...cellPts(836, Y0 + 6.3 * CELL),
97
+ ...buildDigit(EIGHT, 920),
98
+ ...buildDigit(FOUR, 1160),
99
+ ...buildDigit(SEVEN, 1400),
100
+ ];
101
+ const digit = (i: number): [number, number] => {
102
+ const p = DIGIT_PTS[i % DIGIT_PTS.length];
103
+ const jx = (rnd(i, 5) - 0.5) * 7;
104
+ const jy = (rnd(i, 6) - 0.5) * 7;
105
+ return [p[0] + jx, p[1] + jy];
106
+ };
107
+
108
+ const lerp = (a: [number, number], b: [number, number], t: number): [number, number] => [
109
+ a[0] + (b[0] - a[0]) * t,
110
+ a[1] + (b[1] - a[1]) * t,
111
+ ];
112
+
113
+ const fade = (frame: number, inA: number, inB: number, outA?: number, outB?: number): number => {
114
+ const fi = interpolate(frame, [inA, inB], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
115
+ if (outA === undefined || outB === undefined) return fi;
116
+ const fo = interpolate(frame, [outA, outB], [1, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
117
+ return Math.min(fi, fo);
118
+ };
119
+
120
+ const LABEL_FONT = 'Helvetica, Arial, sans-serif';
121
+
122
+ export const UnitDotSwarmRegroupV2: React.FC = () => {
123
+ const frame = useCurrentFrame();
124
+
125
+ const dots = Array.from({ length: N }, (_, i) => {
126
+ const stag = rnd(i, 7) * STAG;
127
+ const mig = (start: number) =>
128
+ spring({
129
+ frame: frame - start - stag,
130
+ fps: FPS,
131
+ config: { damping: 11.5, stiffness: 150, mass: 0.8 },
132
+ durationInFrames: DUR,
133
+ durationRestThreshold: 0.0001,
134
+ });
135
+ let p = scatter(i);
136
+ p = lerp(p, cluster(i), mig(M1));
137
+ p = lerp(p, bar(i), mig(M2));
138
+ p = lerp(p, digit(i), mig(M3));
139
+ return p;
140
+ });
141
+
142
+ // 各阶段标签透明度(迁徙完成后浮现,下一次迁徙启动即撤)
143
+ const clusterLabelOp = fade(frame, 38, 46, M2, M2 + 8);
144
+ const barLabelOp = fade(frame, 72, 80, M3, M3 + 8);
145
+ const captionOp = fade(frame, 114, 126);
146
+
147
+ return (
148
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
149
+ <div style={{ position: 'absolute', top: 110, width: '100%', textAlign: 'center' }}>
150
+ <TitleBlock text="UNIT DOT SWARM REGROUP V2" size={72} />
151
+ </div>
152
+
153
+ {/* 图例:每点的含义(全程挂角) */}
154
+ <div
155
+ style={{
156
+ position: 'absolute',
157
+ left: 90,
158
+ bottom: 70,
159
+ display: 'flex',
160
+ alignItems: 'center',
161
+ gap: 12,
162
+ fontFamily: LABEL_FONT,
163
+ fontSize: 24,
164
+ fontWeight: 600,
165
+ color: G.mid,
166
+ }}
167
+ >
168
+ <div style={{ width: 18, height: 18, borderRadius: 9, background: G.mid }} />
169
+ Each dot ≈ 40 customers
170
+ </div>
171
+
172
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
173
+ {dots.map((p, i) => (
174
+ <circle key={i} cx={p[0]} cy={p[1]} r={DOT_R} fill={groupOf(i) === 1 ? AMBER : groupOf(i) === 2 ? G.ink : G.mid} />
175
+ ))}
176
+ </svg>
177
+
178
+ {/* 阶段 1:簇标签(真人数) */}
179
+ {clusterLabelOp > 0 &&
180
+ CLUSTER_C.map((c, g) => (
181
+ <div
182
+ key={`cl${g}`}
183
+ style={{
184
+ position: 'absolute',
185
+ left: c[0] - 200,
186
+ top: c[1] - CLUSTER_R[g] - 66,
187
+ width: 400,
188
+ textAlign: 'center',
189
+ fontFamily: LABEL_FONT,
190
+ fontSize: 30,
191
+ fontWeight: 700,
192
+ color: g === 1 ? AMBER : G.ink,
193
+ opacity: clusterLabelOp,
194
+ }}
195
+ >
196
+ {GROUP_LABEL[g]}
197
+ </div>
198
+ ))}
199
+
200
+ {/* 阶段 2:柱底基线 + 真轴标 */}
201
+ {barLabelOp > 0 && (
202
+ <>
203
+ <div style={{ position: 'absolute', left: 380, width: 1160, top: BAR_BASE + 16, height: 3, background: G.bar, opacity: barLabelOp }} />
204
+ {BAR_X.map((x, g) => (
205
+ <div
206
+ key={`bl${g}`}
207
+ style={{
208
+ position: 'absolute',
209
+ left: x - 150,
210
+ top: BAR_BASE + 30,
211
+ width: 300,
212
+ textAlign: 'center',
213
+ fontFamily: LABEL_FONT,
214
+ fontSize: 28,
215
+ fontWeight: 700,
216
+ color: g === 1 ? AMBER : G.mid,
217
+ opacity: barLabelOp,
218
+ }}
219
+ >
220
+ {['Free', 'Pro', 'Enterprise'][g]}
221
+ </div>
222
+ ))}
223
+ </>
224
+ )}
225
+
226
+ {/* 终幕:数字下方真文案 */}
227
+ {captionOp > 0 && (
228
+ <div
229
+ style={{
230
+ position: 'absolute',
231
+ left: 0,
232
+ width: 1920,
233
+ top: Y0 + 7 * CELL + 60,
234
+ textAlign: 'center',
235
+ fontFamily: LABEL_FONT,
236
+ fontSize: 34,
237
+ fontWeight: 600,
238
+ color: G.mid,
239
+ opacity: captionOp,
240
+ letterSpacing: 2,
241
+ }}
242
+ >
243
+ Total customers
244
+ </div>
245
+ )}
246
+ </div>
247
+ );
248
+ };
@@ -0,0 +1,124 @@
1
+ // 圆心匹配光圈切(match-cut × iris-reveal 组合):
2
+ // 帧 0–30:景 A(列表面板)hold,第 2 行 44px 圆形头像做两次脉冲 + 扩散光环提示"看这里";
3
+ // 帧 30–75:景 B 以 clip-path: circle(r at CX CY) 从 22px 炸开到 2100px(Easing.inOut(cubic)),
4
+ // 景 B 是深色圆环图表页,圆环半径同步从 22px 长到 170px——在光圈吃满全屏前就"接住"头像的圆;
5
+ // 帧 45–100:圆环描边 sweep 到 78%,中央大数字随之浮现计数;帧 100–140 全属性静止收尾(≥35f)。
6
+ // 命门:两景的圆严格同心——CX/CY 写死为 FakeDashboard B 第 2 行头像的屏幕坐标常量。
7
+ import React from 'react';
8
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
9
+ import { FakeDashboard, G } from '../_fixtures/Fixtures';
10
+
11
+ // FakeDashboard variant B 第 2 行左侧 44px 头像的圆心(手算自 fixture 布局)
12
+ const CX = 308;
13
+ const CY = 384.8;
14
+
15
+ export const CircleMatchIris: React.FC = () => {
16
+ const f = useCurrentFrame();
17
+
18
+ // ---- 景 A:头像脉冲(帧 0–30,两次呼吸) ----
19
+ const pulseT = Math.min(f, 30) / 30;
20
+ const scale = f < 30 ? 1 + 0.45 * Math.abs(Math.sin(pulseT * Math.PI * 2)) : 1;
21
+ // 两道扩散光环
22
+ const waves = [0, 14].map((start) => {
23
+ const p = interpolate(f, [start, start + 16], [0, 1], {
24
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
25
+ });
26
+ return { r: 22 + p * 40, o: f < start + 16 ? 0.85 * (1 - p) : 0 };
27
+ });
28
+
29
+ // ---- 光圈:景 B 从同一圆心炸开 ----
30
+ const irisR = interpolate(f, [30, 75], [22, 2100], {
31
+ easing: Easing.inOut(Easing.cubic),
32
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
33
+ });
34
+
35
+ // ---- 景 B 圆环:半径从 22 长到 170,"接住"头像的圆 ----
36
+ const ringR = interpolate(f, [30, 70], [22, 170], {
37
+ easing: Easing.inOut(Easing.cubic),
38
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
39
+ });
40
+ const ringW = interpolate(f, [30, 70], [12, 40], {
41
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
42
+ });
43
+ // 描边 sweep 到 78%
44
+ const sweep = interpolate(f, [45, 100], [0, 0.78], {
45
+ easing: Easing.out(Easing.cubic),
46
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
47
+ });
48
+ const circ = 2 * Math.PI * ringR;
49
+ const num = Math.round(sweep * 100);
50
+ const numOpacity = interpolate(f, [68, 88], [0, 1], {
51
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
52
+ });
53
+ const furnitureOpacity = interpolate(f, [60, 85], [0, 1], {
54
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
55
+ });
56
+
57
+ return (
58
+ <div style={{ width: 1920, height: 1080, position: 'relative', overflow: 'hidden', background: G.bg }}>
59
+ {/* ===== 景 A:列表面板 ===== */}
60
+ <FakeDashboard variant="B" />
61
+ {/* 白色补丁盖住 fixture 自带的圆角方块,再叠真正的圆形头像 */}
62
+ <div style={{ position: 'absolute', left: CX - 23, top: CY - 23, width: 46, height: 46, background: G.card }} />
63
+ <div style={{
64
+ position: 'absolute', left: CX - 22, top: CY - 22, width: 44, height: 44,
65
+ borderRadius: 22, background: G.mid, border: `3px solid ${G.ink}`,
66
+ boxSizing: 'border-box', transform: `scale(${scale})`,
67
+ }} />
68
+ {/* 脉冲扩散光环 */}
69
+ <svg width={1920} height={1080} style={{ position: 'absolute', left: 0, top: 0 }}>
70
+ {waves.map((w, i) => (
71
+ <circle key={i} cx={CX} cy={CY} r={w.r} fill="none" stroke={G.ink} strokeWidth={4} opacity={w.o} />
72
+ ))}
73
+ </svg>
74
+
75
+ {/* ===== 景 B:深色圆环图表页,从同一圆心以光圈长出 ===== */}
76
+ {f >= 30 && (
77
+ <div style={{
78
+ position: 'absolute', left: 0, top: 0, width: 1920, height: 1080,
79
+ background: G.ink,
80
+ clipPath: `circle(${irisR}px at ${CX}px ${CY}px)`,
81
+ }}>
82
+ {/* 圆环 donut:圆心与头像严格同点 */}
83
+ <svg width={1920} height={1080} style={{ position: 'absolute', left: 0, top: 0 }}>
84
+ {/* 底轨 */}
85
+ <circle cx={CX} cy={CY} r={ringR} fill="none" stroke="#5a5a58" strokeWidth={ringW} />
86
+ {/* sweep 弧,从正上方起 */}
87
+ <circle
88
+ cx={CX} cy={CY} r={ringR} fill="none" stroke="#ececea"
89
+ strokeWidth={ringW} strokeLinecap="round"
90
+ strokeDasharray={`${sweep * circ} ${circ}`}
91
+ transform={`rotate(-90 ${CX} ${CY})`}
92
+ />
93
+ </svg>
94
+ {/* 中央大数字 */}
95
+ <div style={{
96
+ position: 'absolute', left: CX - 150, top: CY - 80, width: 300, height: 160,
97
+ display: 'flex', flexDirection: 'column', alignItems: 'center', justifyContent: 'center',
98
+ opacity: numOpacity,
99
+ }}>
100
+ <div style={{ fontFamily: 'Helvetica, Arial, sans-serif', fontWeight: 800, fontSize: 96, color: '#f2f2f0', letterSpacing: -2 }}>
101
+ {num}%
102
+ </div>
103
+ <div style={{ marginTop: 6, height: 12, width: 130, background: '#6a6a68', borderRadius: 6 }} />
104
+ </div>
105
+ {/* 右侧页面家具:标题 + 统计条,证明这是一整页 */}
106
+ <div style={{ position: 'absolute', left: 680, top: 260, opacity: furnitureOpacity, display: 'flex', flexDirection: 'column', gap: 30 }}>
107
+ <div style={{ height: 34, width: 520, background: '#c2c2c0', borderRadius: 10 }} />
108
+ <div style={{ height: 16, width: 780, background: '#5a5a58', borderRadius: 8 }} />
109
+ <div style={{ height: 16, width: 640, background: '#5a5a58', borderRadius: 8 }} />
110
+ <div style={{ height: 16, width: 700, background: '#5a5a58', borderRadius: 8 }} />
111
+ <div style={{ display: 'flex', gap: 28, marginTop: 24 }}>
112
+ {[0, 1, 2].map((i) => (
113
+ <div key={i} style={{ width: 240, height: 150, background: '#454543', border: '2px solid #5a5a58', borderRadius: 14, padding: 20, boxSizing: 'border-box', display: 'flex', flexDirection: 'column', gap: 12 }}>
114
+ <div style={{ height: 12, width: `${55 + i * 12}%`, background: '#8f8f8d', borderRadius: 6 }} />
115
+ <div style={{ height: 30, width: '45%', background: '#c2c2c0', borderRadius: 8, marginTop: 'auto' }} />
116
+ </div>
117
+ ))}
118
+ </div>
119
+ </div>
120
+ </div>
121
+ )}
122
+ </div>
123
+ );
124
+ };
@@ -0,0 +1,90 @@
1
+ // cloner-depth-echo —— 克隆纵队
2
+ // 一张主卡瞬间"复印"出 7 个克隆体沿 Z 轴向后等距排开(间隔 120px、
3
+ // opacity 100%→20% 衰减、整队 8° rotateY 侧视),12f 错峰弹出;停 25f;
4
+ // 全部克隆加速吸回本体合一(10f ease-in),合体瞬间本体弹 1.08x。
5
+ // 收尾 f120 后真静止 40f。全部 frame 派生。
6
+ import React from 'react';
7
+ import { useCurrentFrame, interpolate, spring, Easing } from 'remotion';
8
+ import { G, Card, TitleBlock } from '../_fixtures/Fixtures';
9
+
10
+ const FPS = 30;
11
+ const N = 7; // 克隆数
12
+ const GAP_Z = 120;
13
+
14
+ const SPREAD_START = 18; // 排开起始帧
15
+ const HOLD_END = 18 + 12 + 25; // f55:停留结束
16
+ const MERGE_DUR = 10; // 吸回时长
17
+
18
+ export const ClonerDepthEcho: React.FC = () => {
19
+ const frame = useCurrentFrame();
20
+
21
+ // 吸回进度(全体同步,ease-in 加速)
22
+ const merge = interpolate(frame, [HOLD_END, HOLD_END + MERGE_DUR], [0, 1], {
23
+ easing: Easing.in(Easing.cubic),
24
+ extrapolateLeft: 'clamp',
25
+ extrapolateRight: 'clamp',
26
+ });
27
+
28
+ // 合体瞬间本体弹一下
29
+ const popS = spring({
30
+ frame: frame - (HOLD_END + MERGE_DUR),
31
+ fps: FPS,
32
+ config: { damping: 11, stiffness: 200, mass: 0.7 },
33
+ durationInFrames: 18,
34
+ });
35
+ const heroScale = frame >= HOLD_END + MERGE_DUR ? 1 + 0.08 * Math.sin(popS * Math.PI) : 1;
36
+
37
+ return (
38
+ <div style={{ width: 1920, height: 1080, background: G.bg, overflow: 'hidden', position: 'relative' }}>
39
+ <div style={{ position: 'absolute', top: 100, width: '100%', textAlign: 'center' }}>
40
+ <TitleBlock text="CLONER DEPTH ECHO" size={72} />
41
+ </div>
42
+
43
+ <div style={{ position: 'absolute', inset: 0, perspective: 1600, perspectiveOrigin: '58% 46%' }}>
44
+ <div
45
+ style={{
46
+ position: 'absolute',
47
+ left: 960 - 260,
48
+ top: 540 - 170 + 40,
49
+ transformStyle: 'preserve-3d',
50
+ transform: 'rotateY(16deg)',
51
+ }}
52
+ >
53
+ {/* 克隆队列:从后往前渲染保证遮挡正确 */}
54
+ {Array.from({ length: N }, (_, k) => N - k).map((idx) => {
55
+ // idx 1..N,idx 越大越靠后
56
+ const spread = spring({
57
+ frame: frame - SPREAD_START - (idx - 1) * 1.6,
58
+ fps: FPS,
59
+ config: { damping: 14, stiffness: 160, mass: 0.8 },
60
+ durationInFrames: 16,
61
+ });
62
+ const p = spread * (1 - merge);
63
+ const z = -GAP_Z * idx * p;
64
+ // 斜向错位让纵队肉眼可见(像侧看一列纵队)
65
+ const dx = 64 * idx * p;
66
+ const dy = -34 * idx * p;
67
+ const op = (1 - (idx / N) * 0.8) * spread * (1 - merge);
68
+ if (op <= 0.005) return null;
69
+ return (
70
+ <div
71
+ key={idx}
72
+ style={{
73
+ position: 'absolute',
74
+ transform: `translate3d(${dx.toFixed(2)}px, ${dy.toFixed(2)}px, ${z.toFixed(2)}px)`,
75
+ opacity: op,
76
+ }}
77
+ >
78
+ <Card w={520} h={340} seed={3} />
79
+ </div>
80
+ );
81
+ })}
82
+ {/* 本体 */}
83
+ <div style={{ position: 'absolute', transform: `translateZ(0px) scale(${heroScale.toFixed(4)})` }}>
84
+ <Card w={520} h={340} seed={3} style={{ boxShadow: '0 10px 36px rgba(31,28,23,0.22)' }} />
85
+ </div>
86
+ </div>
87
+ </div>
88
+ </div>
89
+ );
90
+ };
@@ -0,0 +1,136 @@
1
+ // cursor-cast-ensemble —— figma 0:05 (cursor-badge-cast) + miro 全片 cursor-ensemble-ambience
2
+ // 5 枚具名彩色光标从画外飞入(弹簧减速+名牌淡入),落位后在灰阶画布上持续漂移、
3
+ // 指向、聚拢;灰阶便签当环境道具;其中一枚(Rita)在便签上实时打字补全一行文本
4
+ // (pitch collaborator-cameo 的打字戏并入)。
5
+ import React from 'react';
6
+ import { useCurrentFrame, spring, interpolate } from 'remotion';
7
+ import { G } from '../_fixtures/Fixtures';
8
+
9
+ const mulberry32 = (a: number) => () => {
10
+ let t = (a += 0x6d2b79f5);
11
+ t = Math.imul(t ^ (t >>> 15), t | 1);
12
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
13
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
14
+ };
15
+
16
+ const FPS = 30;
17
+ const clamp01 = (t: number) => Math.min(1, Math.max(0, t));
18
+ const easeInOut = (t: number) => (t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2);
19
+
20
+ type Actor = {
21
+ name: string; color: string;
22
+ from: [number, number]; home: [number, number];
23
+ delay: number; phase: number;
24
+ };
25
+
26
+ const ACTORS: Actor[] = [
27
+ { name: 'Lisa', color: '#4C8DF6', from: [-160, 200], home: [430, 330], delay: 0, phase: 0.0 },
28
+ { name: 'Lucas', color: '#2FBF71', from: [2080, 160], home: [1370, 290], delay: 5, phase: 1.7 },
29
+ { name: 'Marta', color: '#F2994A', from: [-160, 900], home: [560, 760], delay: 9, phase: 3.1 },
30
+ { name: 'Niko', color: '#4C8DF6', from: [2080, 950], home: [1420, 780], delay: 13, phase: 4.4 },
31
+ { name: 'Rita', color: '#2FBF71', from: [900, -180], home: [960, 545], delay: 17, phase: 5.6 },
32
+ ];
33
+
34
+ const TYPED = 'Our customers love it';
35
+
36
+ const CursorActor: React.FC<{ x: number; y: number; a: Actor; badge: number; scale?: number }> = ({
37
+ x, y, a, badge, scale = 2.1,
38
+ }) => (
39
+ <div style={{ position: 'absolute', left: x, top: y, transform: `scale(${scale})`, transformOrigin: '0 0', zIndex: 10 }}>
40
+ <svg width={30} height={44} viewBox="0 0 13.5 20" style={{ display: 'block', overflow: 'visible' }}>
41
+ <path d="M0.5 0.5 L0.5 17.2 L4.7 13.4 L7.3 19.5 L10 18.3 L7.4 12.3 L13 12.3 Z"
42
+ fill={a.color} stroke="#ffffff" strokeWidth={1.1} strokeLinejoin="round" />
43
+ </svg>
44
+ <div style={{
45
+ position: 'absolute', left: 24, top: 40, whiteSpace: 'nowrap',
46
+ background: a.color, color: '#fff', borderRadius: 7, padding: '4px 11px',
47
+ fontFamily: 'Helvetica, Arial, sans-serif', fontWeight: 700, fontSize: 14,
48
+ opacity: badge, transform: `translateY(${(1 - badge) * 10}px)`,
49
+ }}>
50
+ {a.name}
51
+ </div>
52
+ </div>
53
+ );
54
+
55
+ export const CursorCastEnsemble: React.FC = () => {
56
+ const f = useCurrentFrame();
57
+ const rnd = mulberry32(88);
58
+ // 便签的固定随机旋转
59
+ const noteRots = Array.from({ length: 4 }).map(() => (rnd() - 0.5) * 8);
60
+
61
+ // 聚拢时刻:90 帧后所有光标向中央便签聚拢
62
+ const gatherT = easeInOut(clamp01((f - 92) / 26));
63
+ const GATHER: [number, number][] = [
64
+ [770, 430], [1160, 420], [800, 640], [1130, 650], [960, 545],
65
+ ];
66
+
67
+ // 打字进度(Rita 落位后开始,60–130 帧)
68
+ const typedCount = Math.floor(interpolate(f, [58, 118], [0, TYPED.length], {
69
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
70
+ }));
71
+ const caretOn = Math.floor(f / 8) % 2 === 0;
72
+
73
+ return (
74
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
75
+ {/* 点阵无限画布底 */}
76
+ <div style={{
77
+ position: 'absolute', inset: 0,
78
+ backgroundImage: `radial-gradient(${G.line} 2.4px, transparent 2.4px)`,
79
+ backgroundSize: '46px 46px',
80
+ }} />
81
+ {/* 灰阶便签环境道具 */}
82
+ {[
83
+ { x: 250, y: 170, s: 1 }, { x: 1490, y: 140, s: 2 },
84
+ { x: 210, y: 700, s: 3 }, { x: 1530, y: 690, s: 4 },
85
+ ].map((n, i) => (
86
+ <div key={i} style={{
87
+ position: 'absolute', left: n.x, top: n.y, width: 230, height: 210,
88
+ background: '#e6e6e2', border: `2px solid ${G.border}`, borderRadius: 6,
89
+ boxShadow: '0 4px 14px rgba(0,0,0,0.10)', transform: `rotate(${noteRots[i]}deg)`,
90
+ padding: 18, boxSizing: 'border-box', display: 'flex', flexDirection: 'column', gap: 12,
91
+ }}>
92
+ <div style={{ height: 12, width: '70%', background: G.bar, borderRadius: 6 }} />
93
+ <div style={{ height: 10, width: '86%', background: G.line, borderRadius: 5 }} />
94
+ <div style={{ height: 10, width: '58%', background: G.line, borderRadius: 5 }} />
95
+ </div>
96
+ ))}
97
+ {/* 中央大便签:Rita 打字的舞台 */}
98
+ <div style={{
99
+ position: 'absolute', left: 660, top: 420, width: 600, height: 240,
100
+ background: '#ffffff', border: `2px solid ${G.border}`, borderRadius: 12,
101
+ boxShadow: '0 6px 22px rgba(0,0,0,0.12)', padding: 30, boxSizing: 'border-box',
102
+ }}>
103
+ <div style={{ height: 14, width: 180, background: G.bar, borderRadius: 7, marginBottom: 24 }} />
104
+ <div style={{
105
+ fontFamily: 'Helvetica, Arial, sans-serif', fontWeight: 700, fontSize: 44,
106
+ color: G.ink, letterSpacing: -0.5, minHeight: 56,
107
+ }}>
108
+ {TYPED.slice(0, typedCount)}
109
+ <span style={{
110
+ display: 'inline-block', width: 4, height: 44, background: '#2FBF71',
111
+ marginLeft: 3, verticalAlign: 'middle',
112
+ opacity: f > 50 && typedCount < TYPED.length ? (caretOn ? 1 : 0.15) : 0,
113
+ }} />
114
+ </div>
115
+ </div>
116
+
117
+ {/* 五枚光标 */}
118
+ {ACTORS.map((a, i) => {
119
+ const s = spring({ frame: f - a.delay, fps: FPS, config: { damping: 15, stiffness: 90, mass: 0.9 } });
120
+ let x = interpolate(s, [0, 1], [a.from[0], a.home[0]]);
121
+ let y = interpolate(s, [0, 1], [a.from[1], a.home[1]]);
122
+ // 落位后持续漂移 + 偶尔"指向"性的小冲刺
123
+ const settled = clamp01((f - a.delay - 26) / 10);
124
+ const driftX = Math.sin(f * 0.055 + a.phase) * 46 + Math.sin(f * 0.021 + a.phase * 2) * 30;
125
+ const driftY = Math.cos(f * 0.047 + a.phase * 1.3) * 38 + Math.cos(f * 0.017 + a.phase) * 24;
126
+ x += driftX * settled * (1 - gatherT * 0.55);
127
+ y += driftY * settled * (1 - gatherT * 0.55);
128
+ // 聚拢
129
+ x = interpolate(gatherT, [0, 1], [x, GATHER[i][0] + driftX * 0.25]);
130
+ y = interpolate(gatherT, [0, 1], [y, GATHER[i][1] + driftY * 0.25]);
131
+ const badge = clamp01((f - a.delay - 12) / 12);
132
+ return <CursorActor key={a.name} x={x} y={y} a={a} badge={badge} />;
133
+ })}
134
+ </div>
135
+ );
136
+ };