hyper-animator-codex 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -7
  2. package/bin/hyper-animator-codex.mjs +31 -9
  3. package/bin/postinstall.mjs +19 -0
  4. package/lib/install-options.mjs +3 -0
  5. package/lib/install-skill.mjs +84 -2
  6. package/lib/minimax-config.mjs +3 -3
  7. package/package.json +3 -2
  8. package/skills/hyper-animator-codex/SKILL.md +58 -20
  9. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  10. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  11. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  12. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  13. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  14. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  15. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  16. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  17. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  18. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  19. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  20. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  195. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  196. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
  197. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
  198. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SheenSweepRetry.tsx +85 -0
  199. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SpotlightSweepReveal.tsx +102 -0
  200. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-boil/LineBoil.tsx +140 -0
  201. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
  202. package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
  203. package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
  204. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DominoCascade.tsx +125 -0
  205. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DropBlackoutSlam.tsx +135 -0
  206. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/WrightTripleCut.tsx +175 -0
  207. package/skills/hyper-animator-codex/references/shotcraft/source/demos/morph-from-primitive/MorphFromPrimitive.tsx +190 -0
  208. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-forerun/NeonFrameForerun.tsx +279 -0
  209. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +273 -0
  210. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-triple-marquee/NeonTripleMarquee.tsx +111 -0
  211. package/skills/hyper-animator-codex/references/shotcraft/source/demos/odometer-digit-roll/OdometerDigitRoll.tsx +178 -0
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  214. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/BarnDoorSplit.tsx +138 -0
  215. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
  216. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
  217. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/VerticalTicker.tsx +129 -0
  218. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/ComicPanelSplit.tsx +171 -0
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  220. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/GridFlashMosaic.tsx +182 -0
  221. package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/MaskingTapeSlap.tsx +163 -0
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  228. package/skills/hyper-animator-codex/references/shotcraft/source/demos/print-texture-transitions/InkBleedReveal.tsx +81 -0
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  233. package/skills/hyper-animator-codex/references/shotcraft/source/demos/runway-ground-skim/RunwayGroundSkim.tsx +258 -0
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  238. package/skills/hyper-animator-codex/references/shotcraft/source/demos/segmented-thumb-hero/SegmentedThumbHero.tsx +213 -0
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  243. package/skills/hyper-animator-codex/references/shotcraft/source/demos/skeleton-reveal/SkeletonReveal.tsx +283 -0
  244. package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ImpactBurstKit.tsx +185 -0
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  247. package/skills/hyper-animator-codex/references/shotcraft/source/demos/smear-multiples/SmearMultiples.tsx +88 -0
  248. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/DroneDiveLanding.tsx +91 -0
  249. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/ExplodedView.tsx +178 -0
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  251. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spectrum-morph-ui/SpectrumMorphUi.tsx +129 -0
  252. package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/FreezeAnnotateReal.tsx +70 -0
  253. package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/SpeedRampReal.tsx +58 -0
  254. package/skills/hyper-animator-codex/references/shotcraft/source/demos/split-flap-title/SplitFlapFlip.tsx +189 -0
  255. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/CornerSpotlightReveal.tsx +121 -0
  256. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +183 -0
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  259. package/skills/hyper-animator-codex/references/shotcraft/source/demos/stroke-segment-build/StrokeSegmentBuild.tsx +126 -0
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  267. package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/PaletteThemeRipple.tsx +207 -0
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  278. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/SharedElementMorph.tsx +101 -0
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  285. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/FontWeightPump.tsx +124 -0
  286. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/KaraokeFillSync.tsx +93 -0
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  296. package/skills/hyper-animator-codex/references/shotcraft/source/demos/word-relay-filmstrip/WordRelayFilmstrip.tsx +300 -0
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  300. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/FlashCut.tsx +19 -0
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  302. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/PaperTitleCard.tsx +89 -0
  303. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/PageCam.tsx +145 -0
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  307. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOutroLive.tsx +394 -0
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  309. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneWbr.tsx +299 -0
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  311. package/skills/hyper-animator-codex/references/shotcraft/source-notes.md +10 -0
  312. package/skills/hyper-animator-codex/scripts/generate_minimax_music.mjs +27 -10
  313. package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
  314. package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
  315. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
  316. package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
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  318. package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
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@@ -0,0 +1,129 @@
1
+ // overhead-tabletop-drop|上帝视角桌面滑降
2
+ // perspective(1600px) 内三张"页面卡"rotateX(62°) 平躺成桌面卡阵。
3
+ // 0–55f 相机横向滑过(只动 translateX,缓入缓出);55–85f 骤降扎入:
4
+ // rotateX 62→0 + 世界 scale 1→2.0(2% 过冲)+ translateX -650→0 三者同跑,
5
+ // 中间卡对位落成正视满屏 dashboard。全部动画 f=93 结束,收尾真静止 52f。
6
+ // 卡片 996×560(spec 900→996,使 FakeDashboard 0.5185 缩放严丝合缝、
7
+ // 落版 16:9 精确对位),间距 140px。
8
+ import React from 'react';
9
+ import { AbsoluteFill, interpolate, useCurrentFrame, Easing } from 'remotion';
10
+ import { FakeDashboard, Card, G } from '../_fixtures/Fixtures';
11
+
12
+ const CARD_W = 996;
13
+ const CARD_H = 560;
14
+ const GAP = 140;
15
+ const PITCH = CARD_W + GAP; // 1136
16
+ const INNER = CARD_H / 1080; // 0.5185:FakeDashboard 缩到卡内正好铺满
17
+
18
+ const PAN_END = 55;
19
+ const DROP_END = 85;
20
+
21
+ // 单张"页面卡":白底圆角卡,内容按 INNER 缩放塞满
22
+ const PageCard: React.FC<{ x: number; children: React.ReactNode }> = ({ x, children }) => (
23
+ <div
24
+ style={{
25
+ position: 'absolute',
26
+ left: x - CARD_W / 2,
27
+ top: -CARD_H / 2,
28
+ width: CARD_W,
29
+ height: CARD_H,
30
+ background: G.card,
31
+ border: `2px solid ${G.border}`,
32
+ borderRadius: 14,
33
+ overflow: 'hidden',
34
+ boxSizing: 'border-box',
35
+ boxShadow: '0 24px 48px rgba(0,0,0,0.22)',
36
+ backfaceVisibility: 'hidden',
37
+ transform: 'translateZ(4px)',
38
+ }}
39
+ >
40
+ <div style={{ width: 1920, height: 1080, transform: `scale(${INNER})`, transformOrigin: '0 0' }}>
41
+ {children}
42
+ </div>
43
+ </div>
44
+ );
45
+
46
+ export const OverheadTabletopDrop: React.FC = () => {
47
+ const f = useCurrentFrame();
48
+
49
+ // 0–55f 横滑:只动 translateX,缓入缓出
50
+ const panX = interpolate(f, [0, PAN_END], [700, -650], {
51
+ easing: Easing.inOut(Easing.cubic),
52
+ extrapolateLeft: 'clamp',
53
+ extrapolateRight: 'clamp',
54
+ });
55
+
56
+ // 55–85f 骤降:角度 / 缩放 / 位移三者同跑,out-cubic + 2% 过冲
57
+ const drop = interpolate(f, [PAN_END, DROP_END], [0, 1], {
58
+ easing: Easing.out(Easing.cubic),
59
+ extrapolateLeft: 'clamp',
60
+ extrapolateRight: 'clamp',
61
+ });
62
+ const rotX = interpolate(f, [PAN_END, DROP_END, DROP_END + 4, DROP_END + 8], [62, -1.8, 0.6, 0], {
63
+ easing: Easing.out(Easing.cubic),
64
+ extrapolateLeft: 'clamp',
65
+ extrapolateRight: 'clamp',
66
+ });
67
+ const scale = interpolate(f, [PAN_END, DROP_END, DROP_END + 7], [1, 2.04, 2.0], {
68
+ easing: Easing.out(Easing.cubic),
69
+ extrapolateLeft: 'clamp',
70
+ extrapolateRight: 'clamp',
71
+ });
72
+ const dropX = interpolate(drop, [0, 1], [panX, 0]); // drop 段把 -650 收回 0
73
+
74
+ const tx = f <= PAN_END ? panX : dropX;
75
+
76
+ return (
77
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
78
+ <div style={{ position: 'absolute', inset: 0, perspective: 1600, perspectiveOrigin: '50% 42%' }}>
79
+ {/* 世界原点 = 屏心;先 in-plane scale,再 rotateX,最后 translateX */}
80
+ <div
81
+ style={{
82
+ position: 'absolute',
83
+ left: '50%',
84
+ top: '50%',
85
+ width: 0,
86
+ height: 0,
87
+ transformStyle: 'preserve-3d',
88
+ transform: `translateX(${tx}px) rotateX(${rotX}deg) scale(${scale})`,
89
+ }}
90
+ >
91
+ {/* 桌面:浅灰底 + 网格线,给横滑段提供运动参照 */}
92
+ <div
93
+ style={{
94
+ position: 'absolute',
95
+ left: -2800,
96
+ top: -760,
97
+ width: 5600,
98
+ height: 1520,
99
+ background: '#e6e6e4',
100
+ backgroundImage: `repeating-linear-gradient(90deg, ${G.line} 0px, ${G.line} 2px, transparent 2px, transparent 160px), repeating-linear-gradient(0deg, ${G.line} 0px, ${G.line} 2px, transparent 2px, transparent 160px)`,
101
+ backfaceVisibility: 'hidden',
102
+ }}
103
+ />
104
+ <PageCard x={-PITCH}>
105
+ <FakeDashboard variant="B" />
106
+ </PageCard>
107
+ {/* 目标页:落版满屏 */}
108
+ <PageCard x={0}>
109
+ <FakeDashboard variant="A" />
110
+ </PageCard>
111
+ <PageCard x={PITCH}>
112
+ <div
113
+ style={{
114
+ width: 1920,
115
+ height: 1080,
116
+ background: G.panel,
117
+ display: 'flex',
118
+ alignItems: 'center',
119
+ justifyContent: 'center',
120
+ }}
121
+ >
122
+ <Card w={760} h={520} seed={4} />
123
+ </div>
124
+ </PageCard>
125
+ </div>
126
+ </div>
127
+ </AbsoluteFill>
128
+ );
129
+ };
@@ -0,0 +1,55 @@
1
+ // tilt-reveal|俯仰揭示
2
+ // 开场俯视 dashboard 顶部(rotateX 平躺、只露顶栏),~43f 机位抬头回正,
3
+ // 内容一排排涌入视野。out-cubic + 末端轻微过冲回正,落定真静止 ≥35f。
4
+ import React from 'react';
5
+ import { AbsoluteFill, interpolate, useCurrentFrame, Easing } from 'remotion';
6
+ import { FakeDashboard, G } from '../_fixtures/Fixtures';
7
+
8
+ const HOLD = 25; // 俯角定格
9
+ const MOVE = 43; // 主抬升
10
+ // 过冲:-55° → +2.6° → -0.9° → 0°,全部动画在 f=76 结束(145-76=69f 真静止)
11
+
12
+ export const TiltReveal: React.FC = () => {
13
+ const f = useCurrentFrame();
14
+
15
+ const rotX = interpolate(
16
+ f,
17
+ [HOLD, HOLD + MOVE, HOLD + MOVE + 4, HOLD + MOVE + 8],
18
+ [-80, 2.6, -0.9, 0],
19
+ { easing: Easing.out(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp' },
20
+ );
21
+
22
+ const p = interpolate(f, [HOLD, HOLD + MOVE], [0, 1], {
23
+ easing: Easing.out(Easing.cubic),
24
+ extrapolateLeft: 'clamp',
25
+ extrapolateRight: 'clamp',
26
+ });
27
+ const scale = interpolate(p, [0, 1], [3.2, 1]);
28
+ const ty = interpolate(p, [0, 1], [200, 0]);
29
+ const persp = interpolate(p, [0, 1], [600, 1200]);
30
+ const perspY = interpolate(p, [0, 1], [5, 40]);
31
+
32
+ return (
33
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
34
+ <div
35
+ style={{
36
+ position: 'absolute',
37
+ inset: 0,
38
+ perspective: persp,
39
+ perspectiveOrigin: `50% ${perspY}%`,
40
+ }}
41
+ >
42
+ <div
43
+ style={{
44
+ width: 1920,
45
+ height: 1080,
46
+ transformOrigin: '50% 0%', // 画面上缘
47
+ transform: `translateY(${ty}px) scale(${scale}) rotateX(${rotX}deg)`,
48
+ }}
49
+ >
50
+ <FakeDashboard variant="A" />
51
+ </div>
52
+ </div>
53
+ </AbsoluteFill>
54
+ );
55
+ };
@@ -0,0 +1,138 @@
1
+ // 对开门裂幕(barn-door-split-reveal)——剪映"开门式"转场。
2
+ // FakeDashboard A 从画面正中垂直裂成左右两半:两个 960×1080 overflow:hidden
3
+ // 容器各装一份完整 A(右半内层 translateX(-960) 对位拼合),同时向外加速滑
4
+ // 出画外,露出底层 FakeDashboard B 从 scale 1.06 轻推到 1.0 迎上来。
5
+ // 裂缝各自内边缘 2px G.ink 亮线 + 8px 投影强调"撕开"。
6
+ // 关键帧:0–30 静止展示 A(18–22 / 25–29 中缝细线两次闪现预告裂点)→
7
+ // 30–50 两半各 translateX ∓980(Easing.in cubic 加速滑出)→
8
+ // 30–55 底层 B scale 1.06→1.0(out cubic)→ 55–130 全静止(75f)。
9
+ import React from 'react';
10
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
11
+ import { G, FakeDashboard, TitleBlock } from '../_fixtures/Fixtures';
12
+
13
+ export const BarnDoorSplit: React.FC = () => {
14
+ const frame = useCurrentFrame();
15
+
16
+ // 两半外滑位移:30–50f,0 → 980px,加速离场
17
+ const slide = interpolate(frame, [30, 50], [0, 980], {
18
+ extrapolateLeft: 'clamp',
19
+ extrapolateRight: 'clamp',
20
+ easing: Easing.in(Easing.cubic),
21
+ });
22
+
23
+ // 底层 B:30–55f 从 1.06 轻推到 1.0 迎上来
24
+ const bScale = interpolate(frame, [30, 55], [1.06, 1.0], {
25
+ extrapolateLeft: 'clamp',
26
+ extrapolateRight: 'clamp',
27
+ easing: Easing.out(Easing.cubic),
28
+ });
29
+
30
+ // 裂前预告:中缝细线两次闪现(帧确定的开关,无随机)
31
+ const crackFlash =
32
+ (frame >= 18 && frame < 22) || (frame >= 25 && frame < 29);
33
+ // 裂开后内边缘亮线 + 阴影常驻(随门一起滑出画外)
34
+ const tornEdge = frame >= 30;
35
+
36
+ const edgeLine = (side: 'left' | 'right'): React.CSSProperties => ({
37
+ position: 'absolute',
38
+ top: 0,
39
+ [side]: 0,
40
+ width: 3,
41
+ height: 1080,
42
+ background: G.ink,
43
+ boxShadow:
44
+ side === 'right'
45
+ ? '-8px 0 14px rgba(0,0,0,0.4)'
46
+ : '8px 0 14px rgba(0,0,0,0.4)',
47
+ });
48
+
49
+ return (
50
+ <div
51
+ style={{
52
+ width: 1920,
53
+ height: 1080,
54
+ background: G.bg,
55
+ position: 'relative',
56
+ overflow: 'hidden',
57
+ }}
58
+ >
59
+ {/* 底层 FakeDashboard B:scale 1.06 → 1.0 迎上来 */}
60
+ <div
61
+ style={{
62
+ position: 'absolute',
63
+ left: 0,
64
+ top: 0,
65
+ width: 1920,
66
+ height: 1080,
67
+ transform: `scale(${bScale})`,
68
+ transformOrigin: '50% 50%',
69
+ }}
70
+ >
71
+ <FakeDashboard variant="B" />
72
+ </div>
73
+
74
+ {/* 左门:960×1080 视口,装完整 A 的左半 */}
75
+ <div
76
+ style={{
77
+ position: 'absolute',
78
+ left: 0,
79
+ top: 0,
80
+ width: 960,
81
+ height: 1080,
82
+ overflow: 'hidden',
83
+ transform: `translateX(${-slide}px)`,
84
+ }}
85
+ >
86
+ <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: 1080 }}>
87
+ <FakeDashboard variant="A" />
88
+ </div>
89
+ {tornEdge && <div style={edgeLine('right')} />}
90
+ </div>
91
+
92
+ {/* 右门:960×1080 视口,内层 translateX(-960) 对位拼合 */}
93
+ <div
94
+ style={{
95
+ position: 'absolute',
96
+ left: 960,
97
+ top: 0,
98
+ width: 960,
99
+ height: 1080,
100
+ overflow: 'hidden',
101
+ transform: `translateX(${slide}px)`,
102
+ }}
103
+ >
104
+ <div
105
+ style={{
106
+ position: 'absolute',
107
+ left: 0,
108
+ top: 0,
109
+ width: 1920,
110
+ height: 1080,
111
+ transform: 'translateX(-960px)',
112
+ }}
113
+ >
114
+ <FakeDashboard variant="A" />
115
+ </div>
116
+ {tornEdge && <div style={edgeLine('left')} />}
117
+ </div>
118
+
119
+ {/* 裂点预告:中缝 2px 细线闪现两次 */}
120
+ {crackFlash && (
121
+ <div
122
+ style={{
123
+ position: 'absolute',
124
+ left: 959,
125
+ top: 0,
126
+ width: 2,
127
+ height: 1080,
128
+ background: G.ink,
129
+ }}
130
+ />
131
+ )}
132
+
133
+ <div style={{ position: 'absolute', left: 120, top: 96 }}>
134
+ <TitleBlock text="BARN DOOR SPLIT" size={54} />
135
+ </div>
136
+ </div>
137
+ );
138
+ };
@@ -0,0 +1,114 @@
1
+ // 立方体空间翻转(cube-rotate)——cube transition 转场自实现。
2
+ // FakeDashboard A / B 各缩放 0.82 居中,当立方体相邻两面:perspective 1400px,
3
+ // 面宽 W=1920*0.82,两面各 rotateY(面角) translateZ(W/2),场景整体先
4
+ // translateZ(-W/2) 再 rotateY(θ)(把正面拉回 z=0,保证 hold 时精确 0.82 尺度)。
5
+ // 旧面 A 转出画面 brightness 1→0.55 压暗,新面 B 从 +90° 侧转入 0.55→1 亮起;
6
+ // 接缝两侧各一条竖向渐变阴影,随角度 sin(pπ) 加深再消失;转动中段叠 blur(1.5px),
7
+ // 落定摘掉(filter 条件挂载,保证收尾逐帧完全相同)。
8
+ // 关键帧:0–30 静止展示 A → 30–68 θ 0→-90°(inOut cubic)翻转 → 68–140 B 真静止 72f。
9
+ import React from 'react';
10
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
11
+ import { G, FakeDashboard, TitleBlock } from '../_fixtures/Fixtures';
12
+
13
+ const S = 0.82;
14
+ const W = 1920 * S; // 面宽 = 立方体棱长
15
+ const H = 1080 * S;
16
+
17
+ // 单个立方体面:W×H 视口内放缩放 0.82 的整幅 dashboard
18
+ const Face: React.FC<{
19
+ variant: 'A' | 'B';
20
+ rot: number; // 面自身的 rotateY(A=0,B=90)
21
+ brightness: number;
22
+ seam: number; // 接缝阴影不透明度 0–1
23
+ seamSide: 'right' | 'left'; // 阴影贴在哪条竖边(即共享棱一侧)
24
+ }> = ({ variant, rot, brightness, seam, seamSide }) => (
25
+ <div
26
+ style={{
27
+ position: 'absolute',
28
+ width: W,
29
+ height: H,
30
+ overflow: 'hidden',
31
+ backfaceVisibility: 'hidden',
32
+ transform: `rotateY(${rot}deg) translateZ(${W / 2}px)`,
33
+ filter: `brightness(${brightness})`,
34
+ background: G.bg,
35
+ }}
36
+ >
37
+ <div style={{ transform: `scale(${S})`, transformOrigin: '0 0' }}>
38
+ <FakeDashboard variant={variant} />
39
+ </div>
40
+ {seam > 0.01 && (
41
+ <div
42
+ style={{
43
+ position: 'absolute',
44
+ top: 0,
45
+ [seamSide]: 0,
46
+ width: 150,
47
+ height: H,
48
+ opacity: seam,
49
+ background:
50
+ seamSide === 'right'
51
+ ? 'linear-gradient(to right, rgba(0,0,0,0), rgba(0,0,0,0.55))'
52
+ : 'linear-gradient(to left, rgba(0,0,0,0), rgba(0,0,0,0.55))',
53
+ }}
54
+ />
55
+ )}
56
+ </div>
57
+ );
58
+
59
+ export const CubeRotate: React.FC = () => {
60
+ const frame = useCurrentFrame();
61
+ // 翻转进度:30–68f,inOut cubic;两端 clamp 保证 hold 段逐帧恒定
62
+ const p = interpolate(frame, [30, 68], [0, 1], {
63
+ extrapolateLeft: 'clamp',
64
+ extrapolateRight: 'clamp',
65
+ easing: Easing.inOut(Easing.cubic),
66
+ });
67
+ const theta = -90 * p;
68
+ const brightA = 1 - 0.45 * p; // 旧面转出压暗 1→0.55
69
+ const brightB = 0.55 + 0.45 * p; // 新面转入亮起 0.55→1
70
+ const mid = Math.sin(p * Math.PI); // 0→1→0,45° 时最深
71
+ const seam = mid * 0.9;
72
+ const blur = mid * 1.5;
73
+
74
+ return (
75
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
76
+ {/* blur 外包一层:>0.02 才挂 filter,落定后收尾帧完全相同 */}
77
+ <div
78
+ style={{
79
+ position: 'absolute',
80
+ inset: 0,
81
+ filter: blur > 0.02 ? `blur(${blur}px)` : undefined,
82
+ }}
83
+ >
84
+ <div
85
+ style={{
86
+ position: 'absolute',
87
+ left: (1920 - W) / 2,
88
+ top: (1080 - H) / 2,
89
+ width: W,
90
+ height: H,
91
+ perspective: 1400,
92
+ }}
93
+ >
94
+ <div
95
+ style={{
96
+ position: 'absolute',
97
+ inset: 0,
98
+ transformStyle: 'preserve-3d',
99
+ transform: `translateZ(${-W / 2}px) rotateY(${theta}deg)`,
100
+ }}
101
+ >
102
+ {/* 面 A:正面出发,绕左而去;接缝棱在其右边 */}
103
+ <Face variant="A" rot={0} brightness={brightA} seam={seam} seamSide="right" />
104
+ {/* 面 B:从 +90° 侧面转进来;接缝棱在其左边 */}
105
+ <Face variant="B" rot={90} brightness={brightB} seam={seam} seamSide="left" />
106
+ </div>
107
+ </div>
108
+ </div>
109
+ <div style={{ position: 'absolute', left: 120, top: 60 }}>
110
+ <TitleBlock text="CUBE ROTATE" size={54} />
111
+ </div>
112
+ </div>
113
+ );
114
+ };
@@ -0,0 +1,76 @@
1
+ import React from 'react';
2
+ import {
3
+ AbsoluteFill,
4
+ Img,
5
+ interpolate,
6
+ staticFile,
7
+ useCurrentFrame,
8
+ useVideoConfig,
9
+ } from 'remotion';
10
+ import { VerticalTicker, TickerColumn } from './VerticalTicker';
11
+
12
+ const BG = '#101014';
13
+
14
+ const shot = (file: string) => (
15
+ <div
16
+ style={{
17
+ borderRadius: 16,
18
+ overflow: 'hidden',
19
+ boxShadow: '0 12px 40px rgba(0,0,0,0.45)',
20
+ background: '#fff',
21
+ }}
22
+ >
23
+ <Img src={staticFile(`textures/${file}`)} style={{ width: '100%', display: 'block' }} />
24
+ </div>
25
+ );
26
+
27
+ // 3 列差速反向(配方卡参数:loop 12/9/14s,中列反向)
28
+ export const buildColumns = (loops: [number, number, number]): TickerColumn[] => [
29
+ {
30
+ items: ['card1.png', 'card2.png', 'card3.png', 'card10.png'].map(shot),
31
+ durationInSeconds: loops[0],
32
+ direction: -1,
33
+ },
34
+ {
35
+ items: ['card4.png', 'card5.png', 'card6.png', 'projects-empty.png'].map(shot),
36
+ durationInSeconds: loops[1],
37
+ direction: 1,
38
+ },
39
+ {
40
+ items: ['card7.png', 'card8.png', 'card9.png', 'float-search.png'].map(shot),
41
+ durationInSeconds: loops[2],
42
+ direction: -1,
43
+ },
44
+ ];
45
+
46
+ export const PageWaterfallWall: React.FC = () => {
47
+ const frame = useCurrentFrame();
48
+ const { durationInFrames } = useVideoConfig();
49
+ // 镜头缓推寄生在外层,墙自身循环、镜头单向
50
+ const push = interpolate(frame, [0, durationInFrames], [1, 1.06]);
51
+
52
+ return (
53
+ <AbsoluteFill style={{ backgroundColor: BG }}>
54
+ <AbsoluteFill style={{ transform: `scale(${push})` }}>
55
+ <VerticalTicker
56
+ columns={buildColumns([12, 9, 14])}
57
+ backgroundColor={BG}
58
+ columnWidth={560}
59
+ gap={30}
60
+ />
61
+ </AbsoluteFill>
62
+ </AbsoluteFill>
63
+ );
64
+ };
65
+
66
+ // 接缝自检用:短 loop(3s=90f)、无镜头推,f0 与 f90 应逐像素一致
67
+ export const SeamTest: React.FC = () => (
68
+ <AbsoluteFill style={{ backgroundColor: BG }}>
69
+ <VerticalTicker
70
+ columns={buildColumns([3, 3, 3])}
71
+ backgroundColor={BG}
72
+ columnWidth={560}
73
+ gap={30}
74
+ />
75
+ </AbsoluteFill>
76
+ );
@@ -0,0 +1,129 @@
1
+ // origin: vibe-motion/skills remotion-3d-ticker assets/VerticalTicker.tsx
2
+ // (2026-07-13 扫描,2026-07-15 吸收;改动:items 泛化为 ReactNode、
3
+ // 遮罩高度/透视角/scale/列宽/间距提为 props)
4
+ import React from 'react';
5
+ import { AbsoluteFill, useCurrentFrame, useVideoConfig } from 'remotion';
6
+
7
+ export interface TickerColumn {
8
+ /** Column content — any ReactNode (screenshot-slice divs, <Img>, text cards…) */
9
+ items: React.ReactNode[];
10
+ /** Seconds for one full loop (one copy of items scrolling its own height) */
11
+ durationInSeconds: number;
12
+ /** -1 scrolls up, 1 scrolls down */
13
+ direction: -1 | 1;
14
+ }
15
+
16
+ export interface VerticalTickerProps {
17
+ columns: TickerColumn[];
18
+ /** Background color, also used by the top/bottom fade masks */
19
+ backgroundColor?: string;
20
+ /** Height of each fade mask in px */
21
+ maskHeight?: number;
22
+ /** rotateX tilt of the whole wall, degrees */
23
+ tiltDeg?: number;
24
+ /** CSS perspective distance in px */
25
+ perspective?: number;
26
+ /** Overall scale of the tilted wall (compensates perspective shrink) */
27
+ scale?: number;
28
+ /** Column width in px */
29
+ columnWidth?: number;
30
+ /** Gap between columns and between items within a column, px */
31
+ gap?: number;
32
+ }
33
+
34
+ /**
35
+ * 3D 透视多列无限纵向滚动墙。每列 [...items, ...items] 翻倍 +
36
+ * progress 取模 translateY 0→-50%:前半段恰好滚出视口时归零,
37
+ * 后半段与前半段像素级一致,循环点不可见。
38
+ * 接缝无痕的前提:-50% 必须恰等于单副本周期(内容高 + n 个 gap)。
39
+ * 源实现用 flex gap(翻倍后只有 2n-1 个 gap)会差 gap/2 px 跳一下,
40
+ * 这里改为每项 marginBottom = gap,容器高恰为周期两倍。
41
+ */
42
+ export const VerticalTicker: React.FC<VerticalTickerProps> = ({
43
+ columns,
44
+ backgroundColor = '#000',
45
+ maskHeight = 200,
46
+ tiltDeg = 20,
47
+ perspective = 1000,
48
+ scale = 1.2,
49
+ columnWidth = 400,
50
+ gap = 30,
51
+ }) => {
52
+ return (
53
+ <AbsoluteFill style={{ backgroundColor, overflow: 'hidden' }}>
54
+ <div
55
+ style={{
56
+ width: '100%',
57
+ height: '100%',
58
+ display: 'flex',
59
+ justifyContent: 'center',
60
+ gap,
61
+ transform: `perspective(${perspective}px) rotateX(${tiltDeg}deg) scale(${scale})`,
62
+ transformOrigin: 'center center',
63
+ }}
64
+ >
65
+ {columns.map((col, idx) => (
66
+ <Column key={idx} {...col} width={columnWidth} gap={gap} />
67
+ ))}
68
+ </div>
69
+ {/* Fade masks sit above the wall so rows enter/exit softly */}
70
+ <div
71
+ style={{
72
+ position: 'absolute',
73
+ top: 0,
74
+ left: 0,
75
+ right: 0,
76
+ height: maskHeight,
77
+ background: `linear-gradient(to bottom, ${backgroundColor} 0%, transparent 100%)`,
78
+ zIndex: 10,
79
+ }}
80
+ />
81
+ <div
82
+ style={{
83
+ position: 'absolute',
84
+ bottom: 0,
85
+ left: 0,
86
+ right: 0,
87
+ height: maskHeight,
88
+ background: `linear-gradient(to top, ${backgroundColor} 0%, transparent 100%)`,
89
+ zIndex: 10,
90
+ }}
91
+ />
92
+ </AbsoluteFill>
93
+ );
94
+ };
95
+
96
+ const Column: React.FC<TickerColumn & { width: number; gap: number }> = ({
97
+ items,
98
+ durationInSeconds,
99
+ direction,
100
+ width,
101
+ gap,
102
+ }) => {
103
+ const frame = useCurrentFrame();
104
+ const { fps } = useVideoConfig();
105
+
106
+ const loopFrames = durationInSeconds * fps;
107
+ const progress = (frame % loopFrames) / loopFrames;
108
+ // up: 0 → -50%; down: -50% → 0(起点即偏移半程,首帧无空白)
109
+ const translateY = direction === -1 ? progress * -50 : -50 + progress * 50;
110
+
111
+ return (
112
+ <div style={{ width, height: '100%', display: 'flex', flexDirection: 'column' }}>
113
+ <div
114
+ style={{
115
+ display: 'flex',
116
+ flexDirection: 'column',
117
+ transform: `translateY(${translateY}%)`,
118
+ willChange: 'transform',
119
+ }}
120
+ >
121
+ {[...items, ...items].map((node, i) => (
122
+ <div key={i} style={{ marginBottom: gap }}>
123
+ {node}
124
+ </div>
125
+ ))}
126
+ </div>
127
+ </div>
128
+ );
129
+ };