hyper-animator-codex 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -7
  2. package/bin/hyper-animator-codex.mjs +31 -9
  3. package/bin/postinstall.mjs +19 -0
  4. package/lib/install-options.mjs +3 -0
  5. package/lib/install-skill.mjs +84 -2
  6. package/lib/minimax-config.mjs +3 -3
  7. package/package.json +3 -2
  8. package/skills/hyper-animator-codex/SKILL.md +58 -20
  9. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  10. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  11. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  12. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  13. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  14. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  15. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  16. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  17. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  18. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  19. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  20. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
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@@ -0,0 +1,220 @@
1
+ // pill-slot-cycle —— 句中词槽轮换:固定句干 + 句尾 pill 老虎机式滚一格
2
+ // 源:notion-ai 4.5–8.5s。旧 pill 上飞淡出、新 pill 从下带运动模糊滑入,
3
+ // 连换 6 次后 pill 消失、句子落成 "One AI tool to do it all." 收束。
4
+ import React from 'react';
5
+ import { AbsoluteFill, useCurrentFrame, interpolate, Easing } from 'remotion';
6
+ import { G } from '../_fixtures/Fixtures';
7
+
8
+ const FONT = 'Helvetica, Arial, sans-serif';
9
+
10
+ const PILLS = [
11
+ { label: 'Ask a question', icon: '?' },
12
+ { label: 'Find in Drive', icon: '▲' },
13
+ { label: 'Find in Slack', icon: '#' },
14
+ { label: 'Summarize', icon: '≡' },
15
+ { label: 'Improve writing', icon: '✎' },
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+ { label: 'Draft an agenda', icon: '☰' },
17
+ ];
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+
19
+ const BEAT = 21; // ~0.7s @30fps
20
+ const INTRO = 12; // 句干入场
21
+ const CYCLES = PILLS.length;
22
+
23
+ const Pill: React.FC<{ label: string; icon: string; style?: React.CSSProperties }> = ({
24
+ label,
25
+ icon,
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+ style,
27
+ }) => (
28
+ <div
29
+ style={{
30
+ display: 'inline-flex',
31
+ alignItems: 'center',
32
+ gap: 16,
33
+ padding: '14px 36px 14px 24px',
34
+ borderRadius: 999,
35
+ background: '#fff',
36
+ border: `3px solid ${G.border}`,
37
+ boxShadow: '0 6px 18px rgba(0,0,0,0.10)',
38
+ fontFamily: FONT,
39
+ fontWeight: 700,
40
+ fontSize: 64,
41
+ color: G.ink,
42
+ whiteSpace: 'nowrap',
43
+ ...style,
44
+ }}
45
+ >
46
+ <span
47
+ style={{
48
+ width: 58,
49
+ height: 58,
50
+ borderRadius: 14,
51
+ background: G.bg,
52
+ display: 'inline-flex',
53
+ alignItems: 'center',
54
+ justifyContent: 'center',
55
+ fontSize: 38,
56
+ color: G.mid,
57
+ flexShrink: 0,
58
+ }}
59
+ >
60
+ {icon}
61
+ </span>
62
+ {label}
63
+ </div>
64
+ );
65
+
66
+ export const PillSlotCycle: React.FC = () => {
67
+ const frame = useCurrentFrame();
68
+
69
+ // 句干入场:ease-out 上浮淡入
70
+ const stemT = interpolate(frame, [0, INTRO], [0, 1], {
71
+ extrapolateRight: 'clamp',
72
+ easing: Easing.out(Easing.cubic),
73
+ });
74
+
75
+ const cycleStart = INTRO;
76
+ const cycleEnd = cycleStart + CYCLES * BEAT;
77
+
78
+ // 当前处于第几个 pill 拍
79
+ const rel = frame - cycleStart;
80
+ const idx = Math.min(Math.floor(rel / BEAT), CYCLES - 1);
81
+ const beatFrame = rel - idx * BEAT;
82
+
83
+ const SWAP = 8; // 每拍前 8f 完成换位
84
+
85
+ // 收束段:pill 上飞消失,"do it all." 从下滑入落位
86
+ const isFinale = frame >= cycleEnd;
87
+ const finT = interpolate(frame, [cycleEnd, cycleEnd + 14], [0, 1], {
88
+ extrapolateLeft: 'clamp',
89
+ extrapolateRight: 'clamp',
90
+ easing: Easing.out(Easing.back(1.4)),
91
+ });
92
+
93
+ // 槽内容渲染
94
+ let slot: React.ReactNode = null;
95
+ if (!isFinale && rel >= 0) {
96
+ const incoming = PILLS[idx];
97
+ const outgoing = idx > 0 ? PILLS[idx - 1] : null;
98
+
99
+ // 新 pill:从下 +120px 带 blur 滑入,ease-out
100
+ const inT = interpolate(beatFrame, [0, SWAP], [0, 1], {
101
+ extrapolateRight: 'clamp',
102
+ easing: Easing.out(Easing.cubic),
103
+ });
104
+ const inY = interpolate(inT, [0, 1], [120, 0]);
105
+ const inBlur = interpolate(inT, [0, 0.7, 1], [14, 4, 0]);
106
+
107
+ // 旧 pill:向上 -120px 加速飞出淡掉
108
+ const outT = interpolate(beatFrame, [0, SWAP - 1], [0, 1], {
109
+ extrapolateRight: 'clamp',
110
+ easing: Easing.in(Easing.cubic),
111
+ });
112
+ const outY = interpolate(outT, [0, 1], [0, -130]);
113
+
114
+ slot = (
115
+ <div style={{ position: 'relative', display: 'inline-block' }}>
116
+ {/* 撑起槽宽度的隐形占位(当前 pill) */}
117
+ <Pill label={incoming.label} icon={incoming.icon} style={{ visibility: 'hidden' }} />
118
+ {outgoing && outT < 1 && (
119
+ <div
120
+ style={{
121
+ position: 'absolute',
122
+ left: 0,
123
+ top: 0,
124
+ transform: `translateY(${outY}px)`,
125
+ opacity: 1 - outT,
126
+ filter: `blur(${outT * 10}px)`,
127
+ }}
128
+ >
129
+ <Pill label={outgoing.label} icon={outgoing.icon} />
130
+ </div>
131
+ )}
132
+ <div
133
+ style={{
134
+ position: 'absolute',
135
+ left: 0,
136
+ top: 0,
137
+ transform: `translateY(${inY}px)`,
138
+ opacity: idx === 0 ? inT : Math.min(1, inT * 1.6),
139
+ filter: `blur(${inBlur}px)`,
140
+ }}
141
+ >
142
+ <Pill label={incoming.label} icon={incoming.icon} />
143
+ </div>
144
+ </div>
145
+ );
146
+ } else if (isFinale) {
147
+ // 最后一个 pill 上飞离场(前 8f),然后 "do it all." 落位
148
+ const lastOutT = interpolate(frame, [cycleEnd, cycleEnd + 7], [0, 1], {
149
+ extrapolateLeft: 'clamp',
150
+ extrapolateRight: 'clamp',
151
+ easing: Easing.in(Easing.cubic),
152
+ });
153
+ slot = (
154
+ <div style={{ position: 'relative', display: 'inline-block' }}>
155
+ <span
156
+ style={{
157
+ fontFamily: FONT,
158
+ fontWeight: 800,
159
+ fontSize: 96,
160
+ color: G.ink,
161
+ letterSpacing: -1,
162
+ display: 'inline-block',
163
+ opacity: finT,
164
+ transform: `translateY(${(1 - finT) * 90}px)`,
165
+ filter: `blur(${(1 - finT) * 8}px)`,
166
+ whiteSpace: 'nowrap',
167
+ }}
168
+ >
169
+ do it all.
170
+ </span>
171
+ {lastOutT < 1 && (
172
+ <div
173
+ style={{
174
+ position: 'absolute',
175
+ left: 0,
176
+ top: -8,
177
+ transform: `translateY(${-130 * lastOutT}px)`,
178
+ opacity: 1 - lastOutT,
179
+ filter: `blur(${lastOutT * 10}px)`,
180
+ }}
181
+ >
182
+ <Pill label={PILLS[CYCLES - 1].label} icon={PILLS[CYCLES - 1].icon} />
183
+ </div>
184
+ )}
185
+ </div>
186
+ );
187
+ }
188
+
189
+ return (
190
+ <AbsoluteFill style={{ background: G.bg }}>
191
+ {/* 句干固定不动:整行左端锚死,不随 pill 宽度居中重排 */}
192
+ <div
193
+ style={{
194
+ position: 'absolute',
195
+ left: 300,
196
+ top: 540,
197
+ transform: `translateY(calc(-50% + ${(1 - stemT) * 50}px))`,
198
+ display: 'flex',
199
+ alignItems: 'center',
200
+ gap: 36,
201
+ opacity: stemT,
202
+ }}
203
+ >
204
+ <span
205
+ style={{
206
+ fontFamily: FONT,
207
+ fontWeight: 800,
208
+ fontSize: 96,
209
+ color: G.ink,
210
+ letterSpacing: -1,
211
+ whiteSpace: 'nowrap',
212
+ }}
213
+ >
214
+ One AI tool to
215
+ </span>
216
+ {slot}
217
+ </div>
218
+ </AbsoluteFill>
219
+ );
220
+ };
@@ -0,0 +1,81 @@
1
+ // 墨渗揭示(ink-bleed-reveal)——水墨转场(轨道遮罩法)。
2
+ // 旧景:G.bg 纸底 + 居中 TitleBlock "BEFORE";新景 FakeDashboard(A) 放进
3
+ // SVG <foreignObject>,套 <mask>:中心偏左上 (800,420) 的白圆当轨道遮罩。
4
+ // 圆本身套 feTurbulence(baseFrequency 0.02, octaves 3, seed 7 固定) +
5
+ // feDisplacementMap(scale 60→160 随帧涨)造须状渗边——filter 只作用在
6
+ // mask 形状上,新景内容始终清晰。帧 0–20 hold 旧景;帧 20–98 半径
7
+ // 0→1450(Easing.out(quad))再叠 ±8% 低频正弦扰动(帧 78–98 扰动衰减到 0,
8
+ // 洇满全屏);帧 100–130 摘掉 mask 直接铺新景,真静止 30f。
9
+ import React from 'react';
10
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
11
+ import { G, FakeDashboard, TitleBlock } from '../_fixtures/Fixtures';
12
+
13
+ export const InkBleedReveal: React.FC = () => {
14
+ const frame = useCurrentFrame();
15
+
16
+ // 墨滴落点:画面中心偏左上
17
+ const cx = 800;
18
+ const cy = 420;
19
+
20
+ // 基础半径:帧 20–98,0 → 1450px(最远角 ~1300px + 渗边位移余量 150px)
21
+ const baseR = interpolate(frame, [20, 98], [0, 1450], {
22
+ easing: Easing.out(Easing.quad),
23
+ extrapolateLeft: 'clamp',
24
+ extrapolateRight: 'clamp',
25
+ });
26
+
27
+ // ±8% 低频正弦扰动 = 快慢不匀的洇开;帧 78–98 幅度衰减到 0,保证吃满后能真静止
28
+ const wobbleEnv = interpolate(frame, [78, 98], [1, 0], {
29
+ extrapolateLeft: 'clamp',
30
+ extrapolateRight: 'clamp',
31
+ });
32
+ const r = Math.max(0, baseR * (1 + 0.08 * Math.sin(frame * 0.32) * wobbleEnv));
33
+
34
+ // 渗边发散度:displacement scale 60 → 160(边缘越洇越散、指尖分叉越长)
35
+ const dispScale = interpolate(frame, [20, 98], [60, 160], {
36
+ extrapolateLeft: 'clamp',
37
+ extrapolateRight: 'clamp',
38
+ });
39
+
40
+ // 帧 100 起 mask 已全白:摘掉 SVG 直接铺新景,确保结尾像素级真静止
41
+ const settled = frame >= 100;
42
+
43
+ return (
44
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
45
+ {/* 旧景:纸底 + BEFORE 标题 */}
46
+ <div style={{ position: 'absolute', inset: 0, background: G.bg, display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
47
+ <TitleBlock text="BEFORE" size={120} />
48
+ </div>
49
+
50
+ {settled ? (
51
+ <div style={{ position: 'absolute', inset: 0 }}>
52
+ <FakeDashboard variant="A" />
53
+ </div>
54
+ ) : (
55
+ <svg
56
+ width={1920}
57
+ height={1080}
58
+ viewBox="0 0 1920 1080"
59
+ style={{ position: 'absolute', inset: 0, display: 'block' }}
60
+ >
61
+ <defs>
62
+ {/* filter 只挂在 mask 的圆上——揉的是遮罩边,不是画面内容 */}
63
+ <filter id="inkBleed" x="-40%" y="-40%" width="180%" height="180%">
64
+ <feTurbulence type="fractalNoise" baseFrequency="0.02" numOctaves="3" seed="7" result="noise" />
65
+ <feDisplacementMap in="SourceGraphic" in2="noise" scale={dispScale} xChannelSelector="R" yChannelSelector="G" />
66
+ </filter>
67
+ <mask id="inkMask" maskUnits="userSpaceOnUse" x="0" y="0" width="1920" height="1080">
68
+ <rect x="0" y="0" width="1920" height="1080" fill="black" />
69
+ {r > 0.5 && <circle cx={cx} cy={cy} r={r} fill="white" filter="url(#inkBleed)" />}
70
+ </mask>
71
+ </defs>
72
+ <g mask="url(#inkMask)">
73
+ <foreignObject x="0" y="0" width="1920" height="1080">
74
+ <FakeDashboard variant="A" />
75
+ </foreignObject>
76
+ </g>
77
+ </svg>
78
+ )}
79
+ </div>
80
+ );
81
+ };
@@ -0,0 +1,72 @@
1
+ // 三级跳切推近(jump-cut-punch-in)——节奏剪辑|戈达尔跳切/纪录片 punch-in。
2
+ // FakeDashboard A 固定构图,transform-origin 钉在第 2 行中间卡中心
3
+ // (1070px, 817px)。三次无补间硬切逐级放大:刻意零 interpolate,
4
+ // 切换帧一帧到位。每次跳切帧叠 2f 整画面 brightness 0.92 加深脉冲当 tick。
5
+ // 关键帧:0–34 scale 1.0 hold → 帧 35 直跳 1.6(35–36 加深脉冲)→ hold →
6
+ // 帧 70 直跳 2.6(70–71 加深脉冲)→ 72–134 全静止(63f ≥45f)。
7
+ import React from 'react';
8
+ import { useCurrentFrame } from 'remotion';
9
+ import { G, FakeDashboard, TitleBlock } from '../_fixtures/Fixtures';
10
+
11
+ // 目标卡片(3×2 网格第 2 行中间卡)几何:
12
+ // 侧栏 220 + 内边距 36;卡宽 (1920-220-72-56)/3 = 524.67,卡高 (1080-72-72-28)/2 = 454
13
+ const CARD_L = 220 + 36 + 524.67 + 28; // ≈808.67
14
+ const CARD_T = 72 + 36 + 454 + 28; // 590
15
+ const CARD_W = 524.67;
16
+ const CARD_H = 454;
17
+ const ORIGIN_X = CARD_L + CARD_W / 2; // ≈1071
18
+ const ORIGIN_Y = CARD_T + CARD_H / 2; // 817
19
+
20
+ // 三级硬切:零补间,帧 35 / 帧 70 一帧到位
21
+ const scaleAt = (f: number): number => (f < 35 ? 1.0 : f < 70 ? 1.6 : 2.6);
22
+
23
+ // 跳切帧 2f 加深脉冲(整画面 brightness 0.92)
24
+ const pulseAt = (f: number): number =>
25
+ (f >= 35 && f <= 36) || (f >= 70 && f <= 71) ? 0.92 : 1;
26
+
27
+ export const JumpCutPunchIn: React.FC = () => {
28
+ const frame = useCurrentFrame();
29
+ const s = scaleAt(frame);
30
+ const b = pulseAt(frame);
31
+
32
+ return (
33
+ <div
34
+ style={{
35
+ width: 1920,
36
+ height: 1080,
37
+ background: G.bg,
38
+ position: 'relative',
39
+ overflow: 'hidden',
40
+ filter: `brightness(${b})`,
41
+ }}
42
+ >
43
+ <div
44
+ style={{
45
+ position: 'absolute',
46
+ inset: 0,
47
+ transform: `scale(${s})`,
48
+ transformOrigin: `${ORIGIN_X}px ${ORIGIN_Y}px`,
49
+ }}
50
+ >
51
+ <FakeDashboard variant="A" />
52
+ {/* 目标卡片标记:随构图一起缩放,提示 punch-in 落点 */}
53
+ <div
54
+ style={{
55
+ position: 'absolute',
56
+ left: CARD_L - 10,
57
+ top: CARD_T - 10,
58
+ width: CARD_W + 20,
59
+ height: CARD_H + 20,
60
+ border: `3px dashed ${G.mid}`,
61
+ borderRadius: 20,
62
+ boxSizing: 'border-box',
63
+ }}
64
+ />
65
+ </div>
66
+ {/* 标签不随缩放,固定左上角 */}
67
+ <div style={{ position: 'absolute', left: 260, top: 20 }}>
68
+ <TitleBlock text="JUMP CUT PUNCH-IN" size={54} />
69
+ </div>
70
+ </div>
71
+ );
72
+ };
@@ -0,0 +1,99 @@
1
+ // 频闪黑帧(strobe-black-frames)——节奏剪辑|VJ strobe / 剪映闪黑。
2
+ // FakeDashboard A 全程缓慢推近蓄张力(scale 1.0→1.05,Easing.in(quad),
3
+ // 越到后段越快)。40–80f 频闪窗:全屏纯黑 #0c0c0c 按写死帧号表闪现,
4
+ // 每次持续 2f,间隔从 8f 收敛到 3f,窒息感逐渐逼近。最后一闪盖住 79–80,
5
+ // 帧 81 掀开时构图已硬切到 scale 1.35 对准第 2 行中间卡(零补间一帧到位),
6
+ // 叠 2f brightness 0.88 加深脉冲当落锤。
7
+ // 关键帧:0–78 推近 1.0→~1.05 → 黑闪 [40,48,55,61,66,70,73,76,79](各 2f)→
8
+ // 79–80 全黑 → 帧 81 硬切 scale 1.35(81–82 加深脉冲)→ 83–134 全静止(52f ≥50f)。
9
+ // 光敏警示:实战建议配乐渐强使用。
10
+ import React from 'react';
11
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
12
+ import { G, FakeDashboard, TitleBlock } from '../_fixtures/Fixtures';
13
+
14
+ // punch-in 落点:3×2 网格第 2 行中间卡中心(同 JumpCutPunchIn 几何)
15
+ // 侧栏 220 + 内边距 36;卡宽 (1920-220-72-56)/3 ≈ 524.67,卡高 (1080-72-72-28)/2 = 454
16
+ const CARD_L = 220 + 36 + 524.67 + 28; // ≈808.67
17
+ const CARD_T = 72 + 36 + 454 + 28; // 590
18
+ const CARD_W = 524.67;
19
+ const CARD_H = 454;
20
+ const ORIGIN_X = CARD_L + CARD_W / 2; // ≈1071
21
+ const ORIGIN_Y = CARD_T + CARD_H / 2; // 817
22
+
23
+ // 黑闪帧号表(写死):间隔 8→7→6→5→4→3→3→3,每次持续 2f(f0 与 f0+1)
24
+ const FLASHES = [40, 48, 55, 61, 66, 70, 73, 76, 79];
25
+
26
+ const isBlack = (f: number): boolean =>
27
+ FLASHES.some((f0) => f >= f0 && f <= f0 + 1);
28
+
29
+ // 帧 81 前缓慢推近(Easing.in 蓄力),81 起零补间硬切 1.35 定住
30
+ const scaleAt = (f: number): number =>
31
+ f < 81
32
+ ? interpolate(f, [0, 80], [1.0, 1.05], {
33
+ extrapolateLeft: 'clamp',
34
+ extrapolateRight: 'clamp',
35
+ easing: Easing.in(Easing.quad),
36
+ })
37
+ : 1.35;
38
+
39
+ // 落锤:81–82 两帧整画面加深脉冲
40
+ const pulseAt = (f: number): number => (f >= 81 && f <= 82 ? 0.88 : 1);
41
+
42
+ export const StrobeBlackFrames: React.FC = () => {
43
+ const frame = useCurrentFrame();
44
+ const s = scaleAt(frame);
45
+ const b = pulseAt(frame);
46
+ const black = isBlack(frame);
47
+
48
+ return (
49
+ <div
50
+ style={{
51
+ width: 1920,
52
+ height: 1080,
53
+ background: G.bg,
54
+ position: 'relative',
55
+ overflow: 'hidden',
56
+ filter: `brightness(${b})`,
57
+ }}
58
+ >
59
+ <div
60
+ style={{
61
+ position: 'absolute',
62
+ inset: 0,
63
+ transform: `scale(${s})`,
64
+ transformOrigin: `${ORIGIN_X}px ${ORIGIN_Y}px`,
65
+ }}
66
+ >
67
+ <FakeDashboard variant="A" />
68
+ {/* 落点卡片标记:随构图一起缩放,提示硬切对准的核心卡 */}
69
+ <div
70
+ style={{
71
+ position: 'absolute',
72
+ left: CARD_L - 10,
73
+ top: CARD_T - 10,
74
+ width: CARD_W + 20,
75
+ height: CARD_H + 20,
76
+ border: `3px dashed ${G.mid}`,
77
+ borderRadius: 20,
78
+ boxSizing: 'border-box',
79
+ }}
80
+ />
81
+ </div>
82
+ {/* 标签不随缩放,固定顶栏位置 */}
83
+ <div style={{ position: 'absolute', left: 260, top: 20 }}>
84
+ <TitleBlock text="STROBE BLACK FRAMES" size={54} />
85
+ </div>
86
+ {/* 全屏黑闪层:盖住一切(含标签),每次 2f */}
87
+ {black && (
88
+ <div
89
+ style={{
90
+ position: 'absolute',
91
+ inset: 0,
92
+ background: '#0c0c0c',
93
+ zIndex: 10,
94
+ }}
95
+ />
96
+ )}
97
+ </div>
98
+ );
99
+ };
@@ -0,0 +1,155 @@
1
+ // 套印节拍泵(riso-beat-pump)——beat-punch-in(卡点顿推)× riso-misregistration-hit
2
+ // (套印错位)的组合节奏。节拍帧 [30,54,78,102](每 24f 一拍),每命中帧:
3
+ // ① 整画面 scale 一帧瞬跳 1.08(无渐入),14f 内按 exp(-t/3) 指数衰减回 1;
4
+ // ② 标题裂成 G.mid/G.ink 双色印版 multiply 错位,初始错位逐拍加码 4/7/11/16px
5
+ // (每版反向 → 总分离 8/14/22/32px),12f 衰减余弦震荡收敛套准;
6
+ // ③ 底部对应节拍刻度点闪深并常驻。结构:0–29f hold;30–115f 四拍;116–139f 真静止。
7
+ import React from 'react';
8
+ import { useCurrentFrame } from 'remotion';
9
+ import { G, Card, TitleBlock } from '../_fixtures/Fixtures';
10
+
11
+ const HITS = [30, 54, 78, 102]; // 节拍命中帧
12
+ const AMP = [4, 7, 11, 16]; // 每拍单版初始错位(px),逐拍加码
13
+ const PUMP_WIN = 14; // scale 泵窗口:14f 后精确归 1(保证结尾真静止)
14
+ const SPLIT_WIN = 12; // 错位窗口:12f 后精确归 0(余量 <0.4px,硬切套准)
15
+
16
+ // 与 TitleBlock 同字形的单色印版(错位需要可调色副本)
17
+ const Plate: React.FC<{ color: string; dx: number; dy: number }> = ({ color, dx, dy }) => (
18
+ <div
19
+ style={{
20
+ position: 'absolute',
21
+ inset: 0,
22
+ display: 'flex',
23
+ alignItems: 'center',
24
+ justifyContent: 'center',
25
+ transform: `translate(${dx}px, ${dy}px)`,
26
+ mixBlendMode: 'multiply',
27
+ }}
28
+ >
29
+ <div
30
+ style={{
31
+ fontFamily: 'Helvetica, Arial, sans-serif',
32
+ fontWeight: 800,
33
+ fontSize: 160,
34
+ color,
35
+ letterSpacing: -1,
36
+ whiteSpace: 'nowrap',
37
+ }}
38
+ >
39
+ ON THE BEAT
40
+ </div>
41
+ </div>
42
+ );
43
+
44
+ export const RisoBeatPump: React.FC = () => {
45
+ const frame = useCurrentFrame();
46
+
47
+ // 找最近一次已命中的节拍(24f 间隔 > 14f 窗口,永远只有一拍在作用)
48
+ let beatIdx = -1;
49
+ for (let i = 0; i < HITS.length; i++) {
50
+ if (frame >= HITS[i]) beatIdx = i;
51
+ }
52
+ const t = beatIdx >= 0 ? frame - HITS[beatIdx] : Infinity;
53
+
54
+ // ① 整画面泵:命中帧一帧到位 1.08(t=0 即满值,无渐入),指数衰减回 1
55
+ const pump = t < PUMP_WIN ? 1 + 0.08 * Math.exp(-t / 3) : 1;
56
+
57
+ // ② 标题错位:衰减余弦震荡(周期 6f 抖两下),窗口外精确 0 = 套准
58
+ const split = t < SPLIT_WIN;
59
+ const m = split ? Math.cos((2 * Math.PI * t) / 6) * Math.exp(-t / 3) : 0;
60
+ const dx = beatIdx >= 0 ? AMP[beatIdx] * m : 0;
61
+ const dy = dx * 0.45; // y 少量,更像没对准版
62
+
63
+ return (
64
+ <div
65
+ style={{
66
+ width: 1920,
67
+ height: 1080,
68
+ background: G.bg,
69
+ position: 'relative',
70
+ overflow: 'hidden',
71
+ }}
72
+ >
73
+ {/* 整画面容器:scale 泵作用在全部内容上 */}
74
+ <div
75
+ style={{
76
+ position: 'absolute',
77
+ inset: 0,
78
+ transform: `scale(${pump})`,
79
+ transformOrigin: 'center center',
80
+ }}
81
+ >
82
+ {/* 标题区:正体 / 双版错位互斥切换 */}
83
+ <div style={{ position: 'absolute', left: 0, right: 0, top: 0, height: 660 }}>
84
+ {!split && (
85
+ <div
86
+ style={{
87
+ position: 'absolute',
88
+ inset: 0,
89
+ display: 'flex',
90
+ alignItems: 'center',
91
+ justifyContent: 'center',
92
+ }}
93
+ >
94
+ <TitleBlock text="ON THE BEAT" size={160} />
95
+ </div>
96
+ )}
97
+ {split && (
98
+ <>
99
+ <Plate color={G.mid} dx={-dx} dy={dy} />
100
+ <Plate color={G.ink} dx={dx} dy={-dy} />
101
+ </>
102
+ )}
103
+ </div>
104
+
105
+ {/* 底下一排 3 张小卡 */}
106
+ <div
107
+ style={{
108
+ position: 'absolute',
109
+ left: 0,
110
+ right: 0,
111
+ top: 660,
112
+ display: 'flex',
113
+ justifyContent: 'center',
114
+ gap: 44,
115
+ }}
116
+ >
117
+ <Card w={330} h={200} seed={2} />
118
+ <Card w={330} h={200} seed={5} />
119
+ <Card w={330} h={200} seed={8} />
120
+ </div>
121
+
122
+ {/* 节拍刻度:命中即闪深(8f 缩放脉冲 1.8→1)并常驻深色 */}
123
+ <div
124
+ style={{
125
+ position: 'absolute',
126
+ left: 0,
127
+ right: 0,
128
+ top: 950,
129
+ display: 'flex',
130
+ justifyContent: 'center',
131
+ gap: 60,
132
+ }}
133
+ >
134
+ {HITS.map((hit, i) => {
135
+ const dt = frame - hit;
136
+ const on = dt >= 0;
137
+ const s = on && dt < 8 ? 1 + 0.8 * (1 - dt / 8) : 1;
138
+ return (
139
+ <div
140
+ key={i}
141
+ style={{
142
+ width: 22,
143
+ height: 22,
144
+ borderRadius: 11,
145
+ background: on ? G.ink : G.bar,
146
+ transform: `scale(${s})`,
147
+ }}
148
+ />
149
+ );
150
+ })}
151
+ </div>
152
+ </div>
153
+ </div>
154
+ );
155
+ };