hyper-animator-codex 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -7
  2. package/bin/hyper-animator-codex.mjs +31 -9
  3. package/bin/postinstall.mjs +19 -0
  4. package/lib/install-options.mjs +3 -0
  5. package/lib/install-skill.mjs +84 -2
  6. package/lib/minimax-config.mjs +3 -3
  7. package/package.json +3 -2
  8. package/skills/hyper-animator-codex/SKILL.md +58 -20
  9. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  10. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  11. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  12. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  13. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  14. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  15. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  16. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  17. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  18. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  19. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  20. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  195. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
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  315. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
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@@ -0,0 +1,185 @@
1
+ // 落点冲击套件(impact-burst-kit)——shockwave-ring + particle-burst 组合变异。
2
+ // 主卡砸落的落点帧同时触发:冲击波环扩散 + 14 粒子放射迸发 + 震屏,
3
+ // 且冲击波前沿扫到左右邻卡的那一帧(按半径-距离算准=落点后 3f)邻卡被
4
+ // 向外推开再 spring 弹回——"波及邻居"即两条词汇焊接成立的证据。
5
+ // 关键帧:0–14 两侧卡驻场、主卡 scale1.8/y-120 悬停 → 14–20 主卡 6f 加速砸落 →
6
+ // 20 落点帧:环 80→900px(14f out-cubic, op .75→0) + 14 粒子飞散 160–340px(22f)
7
+ // + 4f 震屏 6px 衰减 + 主卡 6f 压扁回弹 → 23 环前沿过邻卡(中心距 460px):
8
+ // 邻卡外推 30px + rotate ±3° 阻尼振荡弹回(40f 内钳到 0) → 63–140 全静止(77f)。
9
+ import React from 'react';
10
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
11
+ import { G, Card, TitleBlock } from '../_fixtures/Fixtures';
12
+
13
+ // 伪随机(帧确定)
14
+ const h = (n: number): number => {
15
+ const s = Math.sin(n * 127.3) * 43758.5453;
16
+ return s - Math.floor(s);
17
+ };
18
+
19
+ const CW = 400;
20
+ const CH = 280;
21
+ const GAP = 60;
22
+ const X_L = (1920 - (CW * 3 + GAP * 2)) / 2; // 300
23
+ const Y = (1080 - CH) / 2; // 400
24
+ const CX = 960; // 主卡中心
25
+ const CY = Y + CH / 2; // 540
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+
27
+ const IMPACT = 20; // 落点帧
28
+ // 冲击波:80→900px 14f out-cubic。前沿到达邻卡中心距 460px 的帧:
29
+ // (460-80)/820=0.463 → 1-(1-p)^3 → p≈0.19 → t≈2.6f → 取落点后 3f = 帧 23
30
+ const HIT_NEIGHBOR = IMPACT + 3;
31
+
32
+ // 14 个粒子:方/圆混合,角度带向上偏置,飞散 160–340px 减速缩小消失
33
+ const PARTICLES = Array.from({ length: 14 }).map((_, i) => ({
34
+ angle: -Math.PI / 2 + (h(i + 1) - 0.5) * Math.PI * 1.7, // 上半球为主
35
+ dist: 160 + h(i + 40) * 180,
36
+ size: 8 + h(i + 80) * 10,
37
+ square: i % 2 === 0,
38
+ }));
39
+
40
+ // 邻卡被推开的阻尼振荡包络:t=0 瞬时到 1,之后余弦衰减弹回,40f 后钳 0 保真静止
41
+ const pushEnv = (f: number): number => {
42
+ const t = f - HIT_NEIGHBOR;
43
+ if (t < 0 || t >= 40) return 0;
44
+ return Math.cos(t * 0.5) * Math.exp(-t / 8);
45
+ };
46
+
47
+ export const ImpactBurstKit: React.FC = () => {
48
+ const frame = useCurrentFrame();
49
+
50
+ // ── 主卡砸落:14–20 帧 scale 1.8→1 / y -120→0,加速进场
51
+ const dropP = interpolate(frame, [14, IMPACT], [0, 1], {
52
+ extrapolateLeft: 'clamp',
53
+ extrapolateRight: 'clamp',
54
+ easing: Easing.in(Easing.cubic),
55
+ });
56
+ const mainScale = interpolate(dropP, [0, 1], [1.8, 1]);
57
+ const mainDy = interpolate(dropP, [0, 1], [-120, 0]);
58
+ // 落点后 6f 压扁回弹(squash & stretch)
59
+ const sq = interpolate(frame, [IMPACT, IMPACT + 3, IMPACT + 6], [0, 1, 0], {
60
+ extrapolateLeft: 'clamp',
61
+ extrapolateRight: 'clamp',
62
+ easing: Easing.out(Easing.quad),
63
+ });
64
+ const mainSx = mainScale * (1 + 0.07 * sq);
65
+ const mainSy = mainScale * (1 - 0.1 * sq);
66
+
67
+ // ── ① 冲击波环:半径 80→900,14f,opacity 0.75→0
68
+ const ringP = interpolate(frame, [IMPACT, IMPACT + 14], [0, 1], {
69
+ extrapolateLeft: 'clamp',
70
+ extrapolateRight: 'clamp',
71
+ easing: Easing.out(Easing.cubic),
72
+ });
73
+ const ringR = interpolate(ringP, [0, 1], [80, 900]);
74
+ const ringOp = frame >= IMPACT && frame < IMPACT + 14 ? 0.75 * (1 - ringP) : 0;
75
+
76
+ // ── ② 粒子:落点起 22f,减速飞散 + 缩小 + 淡出
77
+ const pT = interpolate(frame, [IMPACT, IMPACT + 22], [0, 1], {
78
+ extrapolateLeft: 'clamp',
79
+ extrapolateRight: 'clamp',
80
+ easing: Easing.out(Easing.cubic),
81
+ });
82
+ const particlesAlive = frame >= IMPACT && frame < IMPACT + 22;
83
+
84
+ // ── ③ 邻卡外推 30px + rotate ±3°,阻尼弹回
85
+ const env = pushEnv(frame);
86
+ const pushX = 30 * env;
87
+ const pushRot = 3 * env;
88
+
89
+ // ── ④ 震屏:落点起 4f,6px 衰减(h 伪随机方向,帧确定)
90
+ let shakeX = 0;
91
+ let shakeY = 0;
92
+ if (frame >= IMPACT && frame < IMPACT + 4) {
93
+ const amp = 6 * (1 - (frame - IMPACT) / 4);
94
+ shakeX = (h(frame * 3.7) - 0.5) * 2 * amp;
95
+ shakeY = (h(frame * 7.1 + 13) - 0.5) * 2 * amp;
96
+ }
97
+
98
+ return (
99
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
100
+ <div style={{ position: 'absolute', inset: 0, transform: `translate(${shakeX}px, ${shakeY}px)` }}>
101
+ <div style={{ position: 'absolute', left: 120, top: 96 }}>
102
+ <TitleBlock text="IMPACT BURST KIT" size={54} />
103
+ </div>
104
+
105
+ {/* 左邻卡:被冲击波推开再弹回 */}
106
+ <div
107
+ style={{
108
+ position: 'absolute',
109
+ left: X_L,
110
+ top: Y,
111
+ transform: `translateX(${-pushX}px) rotate(${-pushRot}deg)`,
112
+ }}
113
+ >
114
+ <Card w={CW} h={CH} seed={2} />
115
+ </div>
116
+
117
+ {/* 右邻卡 */}
118
+ <div
119
+ style={{
120
+ position: 'absolute',
121
+ left: X_L + (CW + GAP) * 2,
122
+ top: Y,
123
+ transform: `translateX(${pushX}px) rotate(${pushRot}deg)`,
124
+ }}
125
+ >
126
+ <Card w={CW} h={CH} seed={4} />
127
+ </div>
128
+
129
+ {/* 主卡:砸落 + 落点压扁回弹 */}
130
+ <div
131
+ style={{
132
+ position: 'absolute',
133
+ left: X_L + CW + GAP,
134
+ top: Y + mainDy,
135
+ transform: `scale(${mainSx}, ${mainSy})`,
136
+ transformOrigin: '50% 100%',
137
+ }}
138
+ >
139
+ <Card w={CW} h={CH} seed={7} style={{ boxShadow: '0 6px 18px rgba(0,0,0,0.16)' }} />
140
+ </div>
141
+
142
+ {/* ② 粒子迸发(画在卡之上) */}
143
+ {particlesAlive &&
144
+ PARTICLES.map((p, i) => {
145
+ const px = CX + Math.cos(p.angle) * p.dist * pT;
146
+ const py = CY + Math.sin(p.angle) * p.dist * pT;
147
+ const s = p.size * (1 - pT);
148
+ if (s < 0.5) return null;
149
+ return (
150
+ <div
151
+ key={i}
152
+ style={{
153
+ position: 'absolute',
154
+ left: px - s / 2,
155
+ top: py - s / 2,
156
+ width: s,
157
+ height: s,
158
+ background: G.ink,
159
+ borderRadius: p.square ? 2 : '50%',
160
+ opacity: 1 - pT * pT,
161
+ }}
162
+ />
163
+ );
164
+ })}
165
+
166
+ {/* ① 冲击波环(最上层扫过邻卡) */}
167
+ {ringOp > 0 && (
168
+ <div
169
+ style={{
170
+ position: 'absolute',
171
+ left: CX - ringR,
172
+ top: CY - ringR,
173
+ width: ringR * 2,
174
+ height: ringR * 2,
175
+ border: `3px solid ${G.ink}`,
176
+ borderRadius: '50%',
177
+ opacity: ringOp,
178
+ boxSizing: 'border-box',
179
+ }}
180
+ />
181
+ )}
182
+ </div>
183
+ </div>
184
+ );
185
+ };
@@ -0,0 +1,91 @@
1
+ // 金田透视急停(kanada-perspective-snap)——金田伊功式夸张透视入场。
2
+ // 一张卡片以鱼眼级夸张透视姿态高速甩入画面中心:容器 perspective 300→1500px
3
+ // (短焦→长焦,透视畸变随之收敛),卡片 rotate3d(0.5,1,0.1) 58°→0 +
4
+ // scale 1.7→1 + translateX -700→0,近角冲出画面感。落定瞬间"啪"地弹平:
5
+ // rotateY 过冲 +5° 再 4f 回 0;同时 6px 震屏 2f 衰减,拉长斜影收为正常投影。
6
+ // 甩入期整卡叠 blur(2px) 增速感,落定即摘(保证收尾逐帧全同)。
7
+ // 关键帧:0–18 透视甩入(out cubic)→ 14–18 rotateY 过冲至 +5° →
8
+ // 18–22 回弹归 0 + 震屏衰减 + 阴影收正 → 22–130 全静止(≥45f)。
9
+ import React from 'react';
10
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
11
+ import { G, Card, TitleBlock } from '../_fixtures/Fixtures';
12
+
13
+ // 确定性伪随机(震屏抖动用)
14
+ const h = (n: number): number => {
15
+ const s = Math.sin(n * 127.3) * 43758.5453;
16
+ return s - Math.floor(s);
17
+ };
18
+
19
+ const CLAMP = { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } as const;
20
+
21
+ const CARD_W = 520;
22
+ const CARD_H = 340;
23
+ const CX = (1920 - CARD_W) / 2; // 700
24
+ const CY = (1080 - CARD_H) / 2; // 370
25
+
26
+ export const KanadaPerspectiveSnap: React.FC = () => {
27
+ const frame = useCurrentFrame();
28
+
29
+ // 0–18f 甩入主通道(out cubic:先猛后缓,急停感)
30
+ const p = interpolate(frame, [0, 18], [0, 1], { ...CLAMP, easing: Easing.out(Easing.cubic) });
31
+ const persp = interpolate(p, [0, 1], [300, 1500]); // 短焦鱼眼→长焦收平
32
+ const angle3d = interpolate(p, [0, 1], [58, 0]); // rotate3d(0.5,1,0.1)
33
+ const scale = interpolate(p, [0, 1], [1.7, 1]);
34
+ const tx = interpolate(p, [0, 1], [-700, 0]);
35
+
36
+ // rotateY 过冲通道:14–18f 冲到 +5°,18–22f "啪"地回 0
37
+ const rotY =
38
+ frame < 18
39
+ ? interpolate(frame, [14, 18], [0, 5], CLAMP)
40
+ : interpolate(frame, [18, 22], [5, 0], { ...CLAMP, easing: Easing.out(Easing.cubic) });
41
+
42
+ // 落定震屏:18f 起 6px,2f 内衰减到 0(21f 后恒为 0,保证真静止)
43
+ const shakeAmp = frame >= 18 ? interpolate(frame, [18, 21], [6, 0], CLAMP) : 0;
44
+ const shakeX = shakeAmp * (h(frame * 7 + 1) * 2 - 1);
45
+ const shakeY = shakeAmp * (h(frame * 13 + 2) * 2 - 1);
46
+
47
+ // 阴影:飞行期拉长斜影(大偏移大模糊)→ 落定收为正常投影(18–22f 收拢)
48
+ const shOff = frame < 18 ? interpolate(p, [0, 1], [1, 0.35]) : interpolate(frame, [18, 22], [0.35, 0], { ...CLAMP, easing: Easing.out(Easing.quad) });
49
+ const shX = interpolate(shOff, [0, 1], [0, 70]);
50
+ const shY = interpolate(shOff, [0, 1], [8, 52]);
51
+ const shBlur = interpolate(shOff, [0, 1], [14, 36]);
52
+ const shAlpha = interpolate(shOff, [0, 1], [0.16, 0.3]);
53
+
54
+ // 甩速 blur:透视扭曲期叠 2px,落定(18f)即摘,收尾无逐帧滤镜
55
+ const blur = frame < 18 ? 2 : 0;
56
+
57
+ return (
58
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
59
+ <div style={{ position: 'absolute', left: shakeX, top: shakeY, width: 1920, height: 1080 }}>
60
+ <div style={{ position: 'absolute', left: 120, top: 96 }}>
61
+ <TitleBlock text="KANADA PERSPECTIVE SNAP" size={54} />
62
+ </div>
63
+ {/* 落点槽位(虚线框,给"甩到哪"一个参照) */}
64
+ <div
65
+ style={{
66
+ position: 'absolute',
67
+ left: CX - 20,
68
+ top: CY - 20,
69
+ width: CARD_W + 40,
70
+ height: CARD_H + 40,
71
+ border: `3px dashed ${G.bar}`,
72
+ borderRadius: 22,
73
+ boxSizing: 'border-box',
74
+ }}
75
+ />
76
+ {/* 透视容器:perspective 随落定从鱼眼收敛到长焦 */}
77
+ <div style={{ position: 'absolute', left: CX, top: CY, perspective: `${persp}px`, perspectiveOrigin: '30% 50%' }}>
78
+ <div
79
+ style={{
80
+ transform: `translateX(${tx}px) scale(${scale}) rotate3d(0.5, 1, 0.1, ${angle3d}deg) rotateY(${rotY}deg)`,
81
+ transformOrigin: '20% 50%',
82
+ filter: `drop-shadow(${shX}px ${shY}px ${shBlur}px rgba(0,0,0,${shAlpha}))${blur ? ` blur(${blur}px)` : ''}`,
83
+ }}
84
+ >
85
+ <Card w={CARD_W} h={CARD_H} seed={3} />
86
+ </div>
87
+ </div>
88
+ </div>
89
+ </div>
90
+ );
91
+ };
@@ -0,0 +1,225 @@
1
+ // 比分砸落入场(score-slam)——ESPN 比分弹窗 slam。
2
+ // KPI 卡从 scale 2.5 / rotate 5° / y-80 高空加速砸落屏心,落点帧同时触发
3
+ // 三件套:冲击波描边圆环扩散消散、8 个尘点小方块 seeded 抛物线飞散、
4
+ // 整画面震屏指数衰减。砸落带 3% 压缩过冲回弹落定。
5
+ // 关键帧:0–8 环境 hold → 8–14 砸落(Easing.in(quad),scale 2.5→0.97,
6
+ // rotate 5→0,y -80→0)→ 14 落点帧触发环/尘/震 → 14–22 过冲回弹 0.97→1 →
7
+ // 14–28 圆环 60→720px 直径 op 0.7→0 → 14–30 尘点飞散 → 14–19 震屏 18px 衰减
8
+ // → 30–135 全静止(≥45f,无逐帧噪声层)。
9
+ import React from 'react';
10
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
11
+ import { G, FakeDashboard, TitleBlock } from '../_fixtures/Fixtures';
12
+
13
+ // 库规伪随机
14
+ const h = (n: number) => {
15
+ const s = Math.sin(n * 127.3) * 43758.5453;
16
+ return s - Math.floor(s);
17
+ };
18
+
19
+ const IMPACT = 14; // 落点帧
20
+ const CX = 960;
21
+ const CY = 540;
22
+ const CARD_W = 460;
23
+ const CARD_H = 260;
24
+
25
+ export const ScoreSlam: React.FC = () => {
26
+ const frame = useCurrentFrame();
27
+
28
+ // —— 卡片砸落:8–14 加速下砸到 0.97(压缩过冲),14–22 回弹到 1 ——
29
+ const slamScale =
30
+ frame < IMPACT
31
+ ? interpolate(frame, [8, IMPACT], [2.5, 0.97], {
32
+ extrapolateLeft: 'clamp',
33
+ extrapolateRight: 'clamp',
34
+ easing: Easing.in(Easing.quad),
35
+ })
36
+ : interpolate(frame, [IMPACT, 22], [0.97, 1], {
37
+ extrapolateLeft: 'clamp',
38
+ extrapolateRight: 'clamp',
39
+ easing: Easing.out(Easing.cubic),
40
+ });
41
+ const slamRot = interpolate(frame, [8, IMPACT], [5, 0], {
42
+ extrapolateLeft: 'clamp',
43
+ extrapolateRight: 'clamp',
44
+ easing: Easing.in(Easing.quad),
45
+ });
46
+ const slamY = interpolate(frame, [8, IMPACT], [-80, 0], {
47
+ extrapolateLeft: 'clamp',
48
+ extrapolateRight: 'clamp',
49
+ easing: Easing.in(Easing.quad),
50
+ });
51
+ const cardOp = interpolate(frame, [8, 11], [0, 1], {
52
+ extrapolateLeft: 'clamp',
53
+ extrapolateRight: 'clamp',
54
+ });
55
+
56
+ // —— 震屏:落点帧起 5f,18px 指数衰减,seeded 方向,19f 后严格归零 ——
57
+ let shakeX = 0;
58
+ let shakeY = 0;
59
+ if (frame >= IMPACT && frame < IMPACT + 5) {
60
+ const t = frame - IMPACT;
61
+ const amp = 18 * Math.exp(-t * 0.9);
62
+ shakeX = amp * (h(frame * 7 + 1) * 2 - 1);
63
+ shakeY = amp * (h(frame * 13 + 2) * 2 - 1);
64
+ }
65
+
66
+ // —— 冲击波圆环:14f 内直径 60→720,opacity 0.7→0 ——
67
+ const ringT = interpolate(frame, [IMPACT, IMPACT + 14], [0, 1], {
68
+ extrapolateLeft: 'clamp',
69
+ extrapolateRight: 'clamp',
70
+ easing: Easing.out(Easing.cubic),
71
+ });
72
+ const ringD = interpolate(ringT, [0, 1], [60, 860]);
73
+ // 不透明度走线性帧时间(与扩散的 out-cubic 解耦),扩到最大前都保持可见
74
+ const ringTLin = interpolate(frame, [IMPACT, IMPACT + 14], [0, 1], {
75
+ extrapolateLeft: 'clamp',
76
+ extrapolateRight: 'clamp',
77
+ });
78
+ const ringOp = interpolate(ringTLin, [0, 0.65, 1], [0.75, 0.55, 0]);
79
+ const ringOn = frame >= IMPACT && frame < IMPACT + 14;
80
+
81
+ // —— 8 个尘点:seeded 角度抛物线飞散 120–260px,16f 减速缩小消失 ——
82
+ const dustT = interpolate(frame, [IMPACT, IMPACT + 16], [0, 1], {
83
+ extrapolateLeft: 'clamp',
84
+ extrapolateRight: 'clamp',
85
+ easing: Easing.out(Easing.cubic),
86
+ });
87
+ const dustTLin = interpolate(frame, [IMPACT, IMPACT + 16], [0, 1], {
88
+ extrapolateLeft: 'clamp',
89
+ extrapolateRight: 'clamp',
90
+ });
91
+ const dustOn = frame >= IMPACT && frame < IMPACT + 16;
92
+
93
+ return (
94
+ <div
95
+ style={{
96
+ width: 1920,
97
+ height: 1080,
98
+ background: G.bg,
99
+ position: 'relative',
100
+ overflow: 'hidden',
101
+ }}
102
+ >
103
+ {/* 震屏容器:整画面一起抖 */}
104
+ <div
105
+ style={{
106
+ position: 'absolute',
107
+ inset: 0,
108
+ transform: `translate(${shakeX}px, ${shakeY}px)`,
109
+ }}
110
+ >
111
+ {/* 虚化 dashboard 环境底 */}
112
+ <div
113
+ style={{
114
+ position: 'absolute',
115
+ left: 0,
116
+ top: 0,
117
+ filter: 'blur(6px)',
118
+ transform: 'scale(1.05)',
119
+ transformOrigin: '50% 50%',
120
+ }}
121
+ >
122
+ <FakeDashboard variant="B" />
123
+ </div>
124
+
125
+ <div style={{ position: 'absolute', left: 120, top: 96 }}>
126
+ <TitleBlock text="SCORE SLAM" size={54} />
127
+ </div>
128
+
129
+ {/* ② 尘点飞散 */}
130
+ {dustOn &&
131
+ Array.from({ length: 8 }).map((_, i) => {
132
+ const ang = (i / 8) * Math.PI * 2 + (h(i + 3) - 0.5) * 0.7;
133
+ const dist = 160 + h(i + 11) * 160; // 160–320px
134
+ const size = 18 + h(i + 23) * 12; // 18–30px
135
+ const dx = Math.cos(ang) * dist * dustT;
136
+ // 抛物线:先随角度飞出,再叠加重力下坠
137
+ const dy = Math.sin(ang) * dist * dustT + 90 * dustT * dustT;
138
+ const s = size * (1 - 0.75 * dustTLin);
139
+ const op = interpolate(dustTLin, [0, 0.75, 1], [0.9, 0.7, 0]);
140
+ return (
141
+ <div
142
+ key={i}
143
+ style={{
144
+ position: 'absolute',
145
+ left: CX + dx - s / 2,
146
+ top: CY + CARD_H / 2 - 20 + dy - s / 2,
147
+ width: s,
148
+ height: s,
149
+ background: G.ink,
150
+ opacity: op,
151
+ borderRadius: 2,
152
+ }}
153
+ />
154
+ );
155
+ })}
156
+
157
+ {/* ① 冲击波圆环 */}
158
+ {ringOn && (
159
+ <div
160
+ style={{
161
+ position: 'absolute',
162
+ left: CX - ringD / 2,
163
+ top: CY - ringD / 2,
164
+ width: ringD,
165
+ height: ringD,
166
+ borderRadius: '50%',
167
+ border: `6px solid ${G.ink}`,
168
+ opacity: ringOp,
169
+ boxSizing: 'border-box',
170
+ }}
171
+ />
172
+ )}
173
+
174
+ {/* KPI 卡本体 */}
175
+ {frame >= 8 && (
176
+ <div
177
+ style={{
178
+ position: 'absolute',
179
+ left: CX - CARD_W / 2,
180
+ top: CY - CARD_H / 2,
181
+ width: CARD_W,
182
+ height: CARD_H,
183
+ background: G.card,
184
+ border: `3px solid ${G.border}`,
185
+ borderRadius: 18,
186
+ boxShadow: '0 10px 30px rgba(0,0,0,0.18)',
187
+ display: 'flex',
188
+ flexDirection: 'column',
189
+ alignItems: 'center',
190
+ justifyContent: 'center',
191
+ gap: 8,
192
+ opacity: cardOp,
193
+ transform: `translateY(${slamY}px) rotate(${slamRot}deg) scale(${slamScale})`,
194
+ transformOrigin: '50% 50%',
195
+ }}
196
+ >
197
+ <div
198
+ style={{
199
+ fontFamily: 'Helvetica, Arial, sans-serif',
200
+ fontWeight: 800,
201
+ fontSize: 110,
202
+ color: G.ink,
203
+ letterSpacing: -3,
204
+ lineHeight: 1,
205
+ }}
206
+ >
207
+ +247%
208
+ </div>
209
+ <div
210
+ style={{
211
+ fontFamily: 'Helvetica, Arial, sans-serif',
212
+ fontWeight: 600,
213
+ fontSize: 26,
214
+ color: G.mid,
215
+ letterSpacing: 4,
216
+ }}
217
+ >
218
+ QUARTERLY GROWTH
219
+ </div>
220
+ </div>
221
+ )}
222
+ </div>
223
+ </div>
224
+ );
225
+ };
@@ -0,0 +1,88 @@
1
+ // 残像分身(smear-multiples)——smear frame 多重残像。
2
+ // 卡片高速横移时身后拖 4 个"可数"的半透明完整分身(各取当前帧减 k*2 帧
3
+ // 时刻的位置,同一条插值函数换帧号求值,天然帧确定),与运动模糊的连续糊
4
+ // 相区别。分身仅在本体速度 >25px/f 时可见(速度 = 相邻帧位置差)。
5
+ // 关键帧:0–25 左槽 hold → 25–37 横移 900px(inOut cubic,带 3% 过冲)→
6
+ // 35–38 分身延迟收缩至 0 合拢进本体 + opacity 归零 → 37–43 过冲回弹 → 43–130 全静止。
7
+ import React from 'react';
8
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
9
+ import { G, Card, TitleBlock } from '../_fixtures/Fixtures';
10
+
11
+ const X0 = 240; // 左槽卡片左边缘
12
+ const X1 = 1140; // 右槽卡片左边缘(横移 900px)
13
+ const OVER = 27; // 3% 过冲
14
+ const Y = 380; // 卡片顶边(垂直居中 1080-320)
15
+
16
+ // 本体位置:25–37 高速横移到过冲点,37–43 回弹落座,之后恒定 → 帧确定
17
+ const posAt = (f: number): number =>
18
+ f < 37
19
+ ? interpolate(f, [25, 37], [X0, X1 + OVER], {
20
+ extrapolateLeft: 'clamp',
21
+ extrapolateRight: 'clamp',
22
+ easing: Easing.inOut(Easing.cubic),
23
+ })
24
+ : interpolate(f, [37, 43], [X1 + OVER, X1], {
25
+ extrapolateLeft: 'clamp',
26
+ extrapolateRight: 'clamp',
27
+ easing: Easing.out(Easing.cubic),
28
+ });
29
+
30
+ const Slot: React.FC<{ x: number }> = ({ x }) => (
31
+ <div
32
+ style={{
33
+ position: 'absolute',
34
+ left: x - 20,
35
+ top: Y - 20,
36
+ width: 520,
37
+ height: 360,
38
+ border: `3px dashed ${G.bar}`,
39
+ borderRadius: 20,
40
+ boxSizing: 'border-box',
41
+ }}
42
+ />
43
+ );
44
+
45
+ export const SmearMultiples: React.FC = () => {
46
+ const frame = useCurrentFrame();
47
+ const bodyX = posAt(frame);
48
+ // 本体速度 = 相邻帧位置差;>25px/f 才渲染分身
49
+ const speed = Math.abs(posAt(frame) - posAt(frame - 1));
50
+ const speedGate = interpolate(speed, [25, 60], [0, 1], {
51
+ extrapolateLeft: 'clamp',
52
+ extrapolateRight: 'clamp',
53
+ });
54
+ // 落位合拢:35–38 三帧内分身延迟收缩到 0(位置滑向本体)+ 不透明度归零
55
+ const cv = interpolate(frame, [35, 38], [0, 1], {
56
+ extrapolateLeft: 'clamp',
57
+ extrapolateRight: 'clamp',
58
+ easing: Easing.out(Easing.quad),
59
+ });
60
+ const convergeFade = frame >= 35 ? 1 - cv : 0;
61
+
62
+ const ghostOps = [0.45, 0.3, 0.18, 0.09];
63
+
64
+ return (
65
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
66
+ <div style={{ position: 'absolute', left: 120, top: 96 }}>
67
+ <TitleBlock text="SMEAR MULTIPLES" size={54} />
68
+ </div>
69
+ <Slot x={X0} />
70
+ <Slot x={X1} />
71
+ {/* 4 个分身:第 k 个取 frame - k*2 帧时刻的位置;合拢期延迟×(1-cv) 收缩到 0 */}
72
+ {ghostOps.map((baseOp, i) => {
73
+ const k = i + 1;
74
+ const gx = posAt(frame - k * 2 * (1 - cv));
75
+ const op = baseOp * Math.max(speedGate, convergeFade);
76
+ if (op <= 0.001) return null;
77
+ return (
78
+ <div key={k} style={{ position: 'absolute', left: gx, top: Y, opacity: op }}>
79
+ <Card w={480} h={320} seed={5} />
80
+ </div>
81
+ );
82
+ })}
83
+ <div style={{ position: 'absolute', left: bodyX, top: Y }}>
84
+ <Card w={480} h={320} seed={5} />
85
+ </div>
86
+ </div>
87
+ );
88
+ };
@@ -0,0 +1,91 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { CameraMotionBlur } from '@remotion/motion-blur';
4
+ import { FakeDashboard, G } from '../_fixtures/Fixtures';
5
+
6
+ // drone-dive-landing:上帝视角俯视整页平躺的 dashboard(近垂直俯角、缩小居中),
7
+ // 相机猛扎下来——俯角抬平、页面放大立正,最后一段气垫式长尾减速,
8
+ // 稳稳停在 hero 卡正前方特写。FPV 无人机俯冲降落的运镜翻译。
9
+ //
10
+ // hero 卡 = FakeDashboard A 网格左上格:
11
+ // 侧栏 220 + padding 36 = x 256 起,列宽 (1628-56)/3 = 524;
12
+ // 顶栏 72 + padding 36 = y 108 起,行高 (936-28)/2 = 454。
13
+ // 卡中心 (256+262, 108+227) = (518, 335),全程 transform-origin 钉在这里。
14
+ const HERO = { cx: 518, cy: 335 };
15
+ const DIVE_START = 20; // 开头 hold 20f:上帝视角建立
16
+ const DIVE_END = 45; // 主俯冲段 25f,ease-in(cubic) 越冲越快
17
+ const LAND_END = 65; // 气垫段 20f,ease-out(quint) 长尾减速,之后真静止
18
+ const DIVE_SHARE = 0.82; // 俯冲段吃掉 82% 行程,剩 18% 留给气垫
19
+
20
+ const Scene: React.FC = () => {
21
+ const frame = useCurrentFrame();
22
+
23
+ // 两段速度曲线拼一条行程 p∈[0,1]:先猛加速扎下,切换帧速度骤降 = 气垫顶住的体感
24
+ const pDive = interpolate(frame, [DIVE_START, DIVE_END], [0, DIVE_SHARE], {
25
+ extrapolateLeft: 'clamp',
26
+ extrapolateRight: 'clamp',
27
+ easing: Easing.in(Easing.cubic),
28
+ });
29
+ const pLand = interpolate(frame, [DIVE_END, LAND_END], [0, 1 - DIVE_SHARE], {
30
+ extrapolateLeft: 'clamp',
31
+ extrapolateRight: 'clamp',
32
+ easing: Easing.out(Easing.poly(5)),
33
+ });
34
+ const p = frame < DIVE_END ? pDive : DIVE_SHARE + pLand;
35
+
36
+ // 三轴联动,全部由同一条 p 驱动(同一台"相机"的一次连续机动)
37
+ const rotX = interpolate(p, [0, 1], [72, 0]); // 俯角抬平
38
+ const scale = interpolate(p, [0, 1], [0.42, 1.35]); // 缩小全景 → hero 特写
39
+ // 平移:起点让整页平躺在画面中央偏上;终点 hero 卡中心正对画面中心
40
+ const tx = interpolate(p, [0, 1], [256, 960 - HERO.cx]);
41
+ const ty = interpolate(p, [0, 1], [150, 540 - HERO.cy]);
42
+
43
+ // 地面投影:俯视时页面悬空、下方拖一团椭圆软影;落地立正后影子收干
44
+ const shadowOp = interpolate(p, [0, 0.8], [0.32, 0], {
45
+ extrapolateLeft: 'clamp',
46
+ extrapolateRight: 'clamp',
47
+ });
48
+ const shadowW = 1300 * (0.6 + scale * 0.4);
49
+
50
+ return (
51
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
52
+ {/* 地面软影(高度感线索) */}
53
+ <div
54
+ style={{
55
+ position: 'absolute',
56
+ left: 960 - shadowW / 2,
57
+ top: 620,
58
+ width: shadowW,
59
+ height: 320,
60
+ borderRadius: '50%',
61
+ background: 'radial-gradient(ellipse at center, rgba(0,0,0,0.55) 0%, rgba(0,0,0,0) 68%)',
62
+ opacity: shadowOp,
63
+ filter: 'blur(18px)',
64
+ }}
65
+ />
66
+ {/* 相机 = perspective 容器;页面绕 hero 卡中心做 rotateX + scale + translate */}
67
+ <AbsoluteFill style={{ perspective: 1400 }}>
68
+ <div
69
+ style={{
70
+ position: 'absolute',
71
+ width: 1920,
72
+ height: 1080,
73
+ transformOrigin: `${HERO.cx}px ${HERO.cy}px`,
74
+ transform: `translate(${tx}px, ${ty}px) rotateX(${rotX}deg) scale(${scale})`,
75
+ boxShadow: `0 ${6 + (1 - p) * 30}px ${20 + (1 - p) * 60}px rgba(0,0,0,${0.1 + (1 - p) * 0.14})`,
76
+ borderRadius: 6,
77
+ overflow: 'hidden',
78
+ }}
79
+ >
80
+ <FakeDashboard variant="A" />
81
+ </div>
82
+ </AbsoluteFill>
83
+ </AbsoluteFill>
84
+ );
85
+ };
86
+
87
+ export const DroneDiveLanding: React.FC = () => (
88
+ <CameraMotionBlur shutterAngle={220} samples={9}>
89
+ <Scene />
90
+ </CameraMotionBlur>
91
+ );