hyper-animator-codex 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -7
  2. package/bin/hyper-animator-codex.mjs +31 -9
  3. package/bin/postinstall.mjs +19 -0
  4. package/lib/install-options.mjs +3 -0
  5. package/lib/install-skill.mjs +84 -2
  6. package/lib/minimax-config.mjs +3 -3
  7. package/package.json +3 -2
  8. package/skills/hyper-animator-codex/SKILL.md +58 -20
  9. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  10. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  11. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  12. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  13. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  14. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  15. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  16. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  17. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  18. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  19. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  20. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
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@@ -0,0 +1,122 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, TitleBlock, G } from '../_fixtures/Fixtures';
4
+
5
+ // light-leak-burn〔转场〕:一团琥珀橙柔光从右上角斜扫入画,亮度顶峰时
6
+ // 吞掉旧画面约七成(高光溢出、对比度被冲淡),光峰帧后切新页藏切点,
7
+ // 光退散时新页已在光下就位——比白闪柔、有方向、有温度。
8
+ // 节拍:0–25 建立旧页 hold;25–52 光斜扫入、爬向峰值;52 峰值帧切页;
9
+ // 52–95 光沿对角线退出、强度衰减;95–130 新页静止 hold。
10
+
11
+ const PEAK = 52; // 光峰帧 = 藏切点
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+
13
+ export const LightLeakBurn: React.FC = () => {
14
+ const frame = useCurrentFrame();
15
+
16
+ // 光团沿对角线的位移进度:右上外 → 左下外,贯穿 25–95
17
+ const sweep = interpolate(frame, [25, 95], [0, 1], {
18
+ extrapolateLeft: 'clamp',
19
+ extrapolateRight: 'clamp',
20
+ easing: Easing.bezier(0.4, 0, 0.3, 1),
21
+ });
22
+
23
+ // 光强包络:25–PEAK 爬升(ease-in 有蓄力感),PEAK–95 收敛(ease-out 余温)
24
+ const rise = interpolate(frame, [25, PEAK], [0, 1], {
25
+ extrapolateLeft: 'clamp',
26
+ extrapolateRight: 'clamp',
27
+ easing: Easing.in(Easing.quad),
28
+ });
29
+ const fall = interpolate(frame, [PEAK, 95], [1, 0], {
30
+ extrapolateLeft: 'clamp',
31
+ extrapolateRight: 'clamp',
32
+ easing: Easing.out(Easing.cubic),
33
+ });
34
+ const intensity = frame <= PEAK ? rise : fall;
35
+
36
+ // 光团中心:从画面右上外侧斜扫到左下外侧(有方向的漏光)
37
+ const cx = interpolate(sweep, [0, 1], [2350, -650]);
38
+ const cy = interpolate(sweep, [0, 1], [-500, 1500]);
39
+
40
+ // 三团琥珀光的偏移与直径(seed 正弦哈希做微差,避免完美同心)
41
+ const blobs = [0, 1, 2].map((i) => {
42
+ const j1 = (Math.sin(i * 127.3) * 43758) % 1; // -1..1 小数
43
+ const j2 = (Math.sin(i * 311.7) * 27183) % 1;
44
+ return {
45
+ dx: i * 260 - 260 + j1 * 90, // 沿扫掠方向拖尾排布
46
+ dy: i * 200 - 200 + j2 * 70,
47
+ d: 1500 + i * 450, // 直径 1500 / 1950 / 2400
48
+ color: ['#f6c878', '#e8a44a', '#d98a2b'][i],
49
+ alpha: [0.95, 0.8, 0.55][i],
50
+ };
51
+ });
52
+
53
+ // 峰值时页面被光冲淡:对比度降、亮度抬(旧页被"烧穿"的感觉)
54
+ const pageFilter = `contrast(${1 - intensity * 0.45}) brightness(${1 + intensity * 0.35})`;
55
+
56
+ // 全屏暖色罩:峰值时约 8%
57
+ const warmWash = intensity * 0.08;
58
+
59
+ return (
60
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
61
+ {/* 页面层:光峰帧前是旧页(网格),之后是新页(列表+标题)——切点藏在最亮处 */}
62
+ <AbsoluteFill style={{ filter: pageFilter }}>
63
+ {frame <= PEAK ? (
64
+ <FakeDashboard variant="A" />
65
+ ) : (
66
+ <>
67
+ <FakeDashboard variant="B" />
68
+ <div style={{ position: 'absolute', left: 288, top: 132 }}>
69
+ <TitleBlock text="Next Page" size={64} />
70
+ </div>
71
+ </>
72
+ )}
73
+ </AbsoluteFill>
74
+
75
+ {/* 全屏暖色罩:峰值 8%,让高光溢出带温度 */}
76
+ <AbsoluteFill
77
+ style={{
78
+ background: '#e8a44a',
79
+ opacity: warmWash,
80
+ mixBlendMode: 'screen',
81
+ pointerEvents: 'none',
82
+ }}
83
+ />
84
+
85
+ {/* 琥珀漏光层:3 团大直径径向渐变,blur 90px,screen 叠加,沿对角线扫过 */}
86
+ <AbsoluteFill style={{ pointerEvents: 'none' }}>
87
+ {blobs.map((b, i) => (
88
+ <div
89
+ key={i}
90
+ style={{
91
+ position: 'absolute',
92
+ left: cx + b.dx - b.d / 2,
93
+ top: cy + b.dy - b.d / 2,
94
+ width: b.d,
95
+ height: b.d,
96
+ borderRadius: '50%',
97
+ background: `radial-gradient(circle, ${b.color} 0%, ${b.color}cc 30%, transparent 68%)`,
98
+ filter: 'blur(90px)',
99
+ mixBlendMode: 'screen',
100
+ opacity: b.alpha * intensity,
101
+ }}
102
+ />
103
+ ))}
104
+ {/* 峰值核心过曝:光心一小团接近白的热核,峰值帧吞掉约七成画面 */}
105
+ <div
106
+ style={{
107
+ position: 'absolute',
108
+ left: cx - 550,
109
+ top: cy - 550,
110
+ width: 1100,
111
+ height: 1100,
112
+ borderRadius: '50%',
113
+ background: 'radial-gradient(circle, #fff3dd 0%, #f6c878aa 45%, transparent 70%)',
114
+ filter: 'blur(80px)',
115
+ mixBlendMode: 'screen',
116
+ opacity: intensity * intensity, // 只在临近峰值时才烧起来
117
+ }}
118
+ />
119
+ </AbsoluteFill>
120
+ </AbsoluteFill>
121
+ );
122
+ };
@@ -0,0 +1,104 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, TitleBlock, G } from '../_fixtures/Fixtures';
4
+
5
+ // versus-slam 对撞开屏:左右两个半屏画面(带 78° 斜切边)从画外加速对冲,
6
+ // 沿斜缝砰地撞合;撞击帧白闪 + 整机震屏指数衰减 + "VS" 字块盖章压出,结尾静止 hold。
7
+ const IMPACT = 30; // 撞击帧(前 20f 建立 hold + 10f ease-in 对冲)
8
+
9
+ // 斜缝几何:78° 斜边 → 1080 高度上水平偏移 1080/tan(78°) ≈ 230px,中线 x=960 ±115
10
+ const SEAM_TOP_X = 1075; // 缝顶端 x
11
+ const SEAM_BOT_X = 845; // 缝底端 x
12
+ // CSS 旋转顺时针为正:缝顶端偏右(1075 > 845)→ 正角度 ≈ +12°
13
+ const SEAM_DEG = (Math.atan2(SEAM_TOP_X - SEAM_BOT_X, 1080) * 180) / Math.PI;
14
+
15
+ export const VersusSlam: React.FC = () => {
16
+ const frame = useCurrentFrame();
17
+
18
+ // 两半屏对冲:ease-in 加速,10f 从 ±1200px 冲到位
19
+ const leftX = interpolate(frame, [20, IMPACT], [-1200, 0], {
20
+ extrapolateLeft: 'clamp',
21
+ extrapolateRight: 'clamp',
22
+ easing: Easing.in(Easing.cubic),
23
+ });
24
+ const rightX = -leftX;
25
+
26
+ // 撞击帧起:整机震屏 12px 指数衰减(约 5f 收干)
27
+ const since = frame - IMPACT;
28
+ const env = since >= 0 ? 12 * Math.exp(-since / 1.6) : 0;
29
+ const shakeX = env * Math.sin(since * 3.4);
30
+ const shakeY = env * 0.6 * Math.sin(since * 4.1 + 0.7);
31
+
32
+ // 白闪:撞击帧 0.9 → 0,3f 收掉
33
+ const flash = interpolate(frame, [IMPACT, IMPACT + 3], [0.9, 0], {
34
+ extrapolateLeft: 'clamp',
35
+ extrapolateRight: 'clamp',
36
+ });
37
+
38
+ // "VS" 盖章:scale 1.6 → 1 带 back overshoot,6f 压出
39
+ const vsScale = interpolate(frame, [IMPACT, IMPACT + 6], [1.6, 1], {
40
+ extrapolateLeft: 'clamp',
41
+ extrapolateRight: 'clamp',
42
+ easing: Easing.out(Easing.back(2.6)),
43
+ });
44
+ const vsOpacity = interpolate(frame, [IMPACT, IMPACT + 2], [0, 1], {
45
+ extrapolateLeft: 'clamp',
46
+ extrapolateRight: 'clamp',
47
+ });
48
+
49
+ const impacted = frame >= IMPACT;
50
+
51
+ return (
52
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
53
+ <div style={{ position: 'absolute', inset: 0, transform: `translate(${shakeX}px, ${shakeY}px)` }}>
54
+ {/* 建立段的斜缝虚线预示(撞合后被实缝替代) */}
55
+ {!impacted && (
56
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
57
+ <line
58
+ x1={SEAM_TOP_X} y1={0} x2={SEAM_BOT_X} y2={1080}
59
+ stroke={G.bar} strokeWidth={4} strokeDasharray="18 16"
60
+ />
61
+ </svg>
62
+ )}
63
+ {/* 左半屏:FakeDashboard A 裁左半,斜边 78° */}
64
+ <div style={{
65
+ position: 'absolute', inset: 0,
66
+ transform: `translateX(${leftX}px)`,
67
+ clipPath: `polygon(0px 0px, ${SEAM_TOP_X}px 0px, ${SEAM_BOT_X}px 1080px, 0px 1080px)`,
68
+ }}>
69
+ <FakeDashboard variant="A" />
70
+ </div>
71
+ {/* 右半屏:FakeDashboard B 裁右半 */}
72
+ <div style={{
73
+ position: 'absolute', inset: 0,
74
+ transform: `translateX(${rightX}px)`,
75
+ clipPath: `polygon(${SEAM_TOP_X}px 0px, 1920px 0px, 1920px 1080px, ${SEAM_BOT_X}px 1080px)`,
76
+ }}>
77
+ <FakeDashboard variant="B" />
78
+ </div>
79
+ {/* 撞合后的实体斜缝条 */}
80
+ {impacted && (
81
+ <div style={{
82
+ position: 'absolute', left: 960 - 6, top: 540 - 700,
83
+ width: 12, height: 1400, background: G.ink,
84
+ transform: `rotate(${SEAM_DEG}deg)`,
85
+ }} />
86
+ )}
87
+ {/* "VS" 字块盖章:贴缝、随缝倾斜 */}
88
+ {impacted && (
89
+ <div style={{
90
+ position: 'absolute', left: 960, top: 540,
91
+ transform: `translate(-50%, -50%) rotate(${SEAM_DEG}deg) scale(${vsScale})`,
92
+ opacity: vsOpacity,
93
+ background: G.card, border: `6px solid ${G.ink}`, borderRadius: 20,
94
+ padding: '18px 46px', boxShadow: '0 18px 60px rgba(0,0,0,0.35)',
95
+ }}>
96
+ <TitleBlock text="VS" size={140} />
97
+ </div>
98
+ )}
99
+ </div>
100
+ {/* 撞击白闪(不随震屏位移) */}
101
+ <AbsoluteFill style={{ background: '#ffffff', opacity: flash, pointerEvents: 'none' }} />
102
+ </AbsoluteFill>
103
+ );
104
+ };
@@ -0,0 +1,141 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, G } from '../_fixtures/Fixtures';
4
+
5
+ // letterform-zoom〔转场〕:巨型标题 "DASH" 字腔透出新页面,镜头急速推进
6
+ // 字母 A 的三角字腔,洞被撑满全屏的瞬间新页面接管,残余笔画滑出画外。
7
+ // 结构:底层 FakeDashboard B 静置全屏(微 dolly);上层"米灰盖板"用
8
+ // SVG <mask>(白底 + 黑字)在字形处挖洞——洞里即透出 B;对盖板整组做
9
+ // transform-origin 对准 A 字腔中心的指数 scale 1→28(60f,前 20f 慢
10
+ // 后 40f 陡)。scale 过临界值后盖板快速退场 = 撤掉 mask,B 全屏接管。
11
+
12
+ const FS = 560; // 标题字号
13
+ // A 字腔(三角洞)中心:Helvetica Bold 度量估算——
14
+ // "DASH" 总宽 ≈ 2.833em,居中起点 x≈167,A 占 571–975 → 腔心 x≈773;
15
+ // 基线 y=741(大写居中),腔心约在基线上方 0.42em → y≈508。
16
+ const ORIGIN = { x: 773, y: 508 };
17
+ const BASELINE = 741;
18
+ const ZOOM_MAX = 28;
19
+
20
+ const titleFont: React.CSSProperties = {
21
+ fontFamily: 'Helvetica Neue, Helvetica, Arial, sans-serif',
22
+ fontWeight: 900,
23
+ fontSize: FS,
24
+ };
25
+
26
+ export const LetterformZoom: React.FC = () => {
27
+ const frame = useCurrentFrame();
28
+
29
+ // 0–25f 建立 hold;25–85f 推进。慢起 bezier 叠指数尺度 = 前段慢、后段陡
30
+ const t = interpolate(frame, [25, 85], [0, 1], {
31
+ extrapolateLeft: 'clamp',
32
+ extrapolateRight: 'clamp',
33
+ easing: Easing.bezier(0.6, 0, 0.85, 0.5),
34
+ });
35
+ const scale = Math.pow(ZOOM_MAX, t); // 指数推进:等比的"穿越"速度感
36
+
37
+ // scale 过临界值(洞已撑满画面中部)→ 盖板残余笔画边外飞边撤场(撤 mask)
38
+ const plateOpacity = interpolate(scale, [15, 24], [1, 0], {
39
+ extrapolateLeft: 'clamp',
40
+ extrapolateRight: 'clamp',
41
+ });
42
+
43
+ // 速度模糊:期望视觉模糊量随推进升高;CSS filter 会被 transform 放大,
44
+ // 故除以 scale 补偿
45
+ const visBlur = interpolate(t, [0, 0.45, 1], [0, 1.5, 16], {
46
+ extrapolateLeft: 'clamp',
47
+ extrapolateRight: 'clamp',
48
+ });
49
+ const blurCss = visBlur / scale;
50
+
51
+ // 新页面微 dolly:推进期跟着轻推 1→1.1,接管后 25f 内落定回 1(收势)
52
+ const bScale =
53
+ frame < 85
54
+ ? interpolate(t, [0, 1], [1, 1.1])
55
+ : interpolate(frame, [85, 110], [1.1, 1], {
56
+ extrapolateLeft: 'clamp',
57
+ extrapolateRight: 'clamp',
58
+ easing: Easing.out(Easing.cubic),
59
+ });
60
+
61
+ return (
62
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
63
+ {/* 新页面:先只在字腔里透出,接管后全屏(110–140f 静止收尾) */}
64
+ <div
65
+ style={{
66
+ position: 'absolute',
67
+ inset: 0,
68
+ transform: `scale(${bScale})`,
69
+ transformOrigin: `${ORIGIN.x}px ${ORIGIN.y}px`,
70
+ }}
71
+ >
72
+ <FakeDashboard variant="B" />
73
+ </div>
74
+
75
+ {/* 米灰盖板(字形挖洞)+ 字缘描边 + 副标灰条:整组指数推进后飞出画外 */}
76
+ {plateOpacity > 0 && (
77
+ <div
78
+ style={{
79
+ position: 'absolute',
80
+ inset: 0,
81
+ transform: `scale(${scale})`,
82
+ transformOrigin: `${ORIGIN.x}px ${ORIGIN.y}px`,
83
+ opacity: plateOpacity,
84
+ filter: blurCss > 0.02 ? `blur(${blurCss}px)` : undefined,
85
+ }}
86
+ >
87
+ <svg
88
+ width={1920}
89
+ height={1080}
90
+ viewBox="0 0 1920 1080"
91
+ style={{ position: 'absolute', inset: 0, display: 'block' }}
92
+ >
93
+ <defs>
94
+ <mask id="lfz-cut">
95
+ <rect width={1920} height={1080} fill="#fff" />
96
+ <text
97
+ x={960}
98
+ y={BASELINE}
99
+ textAnchor="middle"
100
+ fill="#000"
101
+ style={titleFont}
102
+ >
103
+ DASH
104
+ </text>
105
+ </mask>
106
+ </defs>
107
+ <rect width={1920} height={1080} fill={G.bg} mask="url(#lfz-cut)" />
108
+ {/* 字缘细描边:让"洞"的轮廓在米灰上读得清 */}
109
+ <text
110
+ x={960}
111
+ y={BASELINE}
112
+ textAnchor="middle"
113
+ fill="none"
114
+ stroke={G.ink}
115
+ strokeWidth={3}
116
+ opacity={0.3}
117
+ style={titleFont}
118
+ >
119
+ DASH
120
+ </text>
121
+ </svg>
122
+ {/* 副标灰条:随盖板一起被甩出画外,强化"页面元素残余"感 */}
123
+ <div
124
+ style={{
125
+ position: 'absolute',
126
+ left: 0,
127
+ right: 0,
128
+ top: 812,
129
+ display: 'flex',
130
+ justifyContent: 'center',
131
+ gap: 16,
132
+ }}
133
+ >
134
+ <div style={{ width: 240, height: 16, background: G.bar, borderRadius: 8 }} />
135
+ <div style={{ width: 130, height: 16, background: G.line, borderRadius: 8 }} />
136
+ </div>
137
+ </div>
138
+ )}
139
+ </AbsoluteFill>
140
+ );
141
+ };
@@ -0,0 +1,101 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, Card, G } from '../_fixtures/Fixtures';
4
+
5
+ // shared-element-morph〔转场〕:全屏特写面板收缩、位移、长出圆角,
6
+ // 严丝合缝飞落进 dashboard 网格里它所属的卡片槽位,落座带 3% 过冲。
7
+ // 观众感觉是同一个物体被镜头送回原位(FLIP 共享元素转场)。
8
+ //
9
+ // 目标槽位 = FakeDashboard A 中列第二行那格(seed 5),按 fixtures 布局精确推算:
10
+ // 侧栏 220 + 网格 padding 36 → 列宽 (1920-220-72-56)/3 = 524
11
+ // 头部 72 + padding 36 → 行高 (1008-72-28)/2 = 454
12
+ // 中列 x = 220+36+524+28 = 808;第二行 y = 72+36+454+28 = 590
13
+ const SLOT = { x: 808, y: 590, w: 524, h: 454, r: 14, seed: 5 };
14
+ const FULL = { x: 0, y: 0, w: 1920, h: 1080, r: 0 };
15
+
16
+ // 节拍:0–35 全屏特写 hold | 35–60 morph 25f(bezier 0.4,0,0.2,1 → 1.03)
17
+ // 60–70 过冲回弹落座 | 70–130 静止收尾
18
+ const MORPH_START = 35;
19
+ const MORPH_END = 60;
20
+ const SETTLE_END = 70;
21
+
22
+ const lerp = (a: number, b: number, t: number) => a + (b - a) * t;
23
+
24
+ export const SharedElementMorph: React.FC = () => {
25
+ const frame = useCurrentFrame();
26
+
27
+ // 位置/尺寸/圆角共用同一条进度曲线:25f 冲到 1.03,再 10f 弹回 1
28
+ const drive = interpolate(frame, [MORPH_START, MORPH_END], [0, 1.03], {
29
+ extrapolateLeft: 'clamp',
30
+ extrapolateRight: 'clamp',
31
+ easing: Easing.bezier(0.4, 0, 0.2, 1),
32
+ });
33
+ const settle = interpolate(frame, [MORPH_END, SETTLE_END], [1.03, 1], {
34
+ extrapolateLeft: 'clamp',
35
+ extrapolateRight: 'clamp',
36
+ easing: Easing.out(Easing.cubic),
37
+ });
38
+ const p = frame <= MORPH_END ? drive : settle;
39
+
40
+ const x = lerp(FULL.x, SLOT.x, p);
41
+ const y = lerp(FULL.y, SLOT.y, p);
42
+ const w = lerp(FULL.w, SLOT.w, p);
43
+ const h = lerp(FULL.h, SLOT.h, p);
44
+ const r = lerp(FULL.r, SLOT.r, p);
45
+
46
+ // 内容是同一张卡:按目标尺寸渲染,等比放大铺满全屏(全屏 = 这张卡的特写),
47
+ // 收缩过程中内容随容器一起缩小,强化"同一个物体"的感知
48
+ const contentScale = w / SLOT.w;
49
+
50
+ // 投影随尺寸缩小:悬空时大而深,落座后收敛到 fixtures 卡片原生投影量级
51
+ const ps = Math.min(Math.max(p, 0), 1);
52
+ const shadowY = lerp(36, 2, ps);
53
+ const shadowBlur = lerp(110, 8, ps);
54
+ const shadowAlpha = lerp(0.32, 0.06, ps);
55
+
56
+ // 背景 dashboard 先 0.9 透明度待命,落座瞬间提到 1
57
+ const bgOpacity = interpolate(frame, [MORPH_END - 2, MORPH_END + 3], [0.9, 1], {
58
+ extrapolateLeft: 'clamp',
59
+ extrapolateRight: 'clamp',
60
+ easing: Easing.out(Easing.quad),
61
+ });
62
+
63
+ return (
64
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
65
+ <div style={{ opacity: bgOpacity }}>
66
+ <FakeDashboard variant="A" />
67
+ </div>
68
+ {/* 共享元素:全屏特写 → 精确飞落进槽位 */}
69
+ <div
70
+ style={{
71
+ position: 'absolute',
72
+ left: x,
73
+ top: y,
74
+ width: w,
75
+ height: h,
76
+ borderRadius: r,
77
+ overflow: 'hidden',
78
+ background: G.card,
79
+ boxShadow: `0 ${shadowY}px ${shadowBlur}px rgba(0,0,0,${shadowAlpha})`,
80
+ }}
81
+ >
82
+ <div
83
+ style={{
84
+ position: 'absolute',
85
+ left: 0,
86
+ top: 0,
87
+ transform: `scale(${contentScale})`,
88
+ transformOrigin: 'top left',
89
+ }}
90
+ >
91
+ <Card
92
+ w={SLOT.w}
93
+ h={SLOT.h}
94
+ seed={SLOT.seed}
95
+ style={{ boxShadow: 'none', borderRadius: r / Math.max(contentScale, 0.0001) }}
96
+ />
97
+ </div>
98
+ </div>
99
+ </AbsoluteFill>
100
+ );
101
+ };
@@ -0,0 +1,107 @@
1
+ // 字形漂移合拢(letterform-drift-assembly)——Stranger Things 片头式入场。
2
+ // 标题 "ASSEMBLE" 拆 9 字符:各自从不同方向(h(i) seeded 随机向量,
3
+ // 幅度 ±260–360px)带 blur 8px + opacity 0.35 缓慢漂入,错峰归位
4
+ // (delay i×3f,45f 行程,Easing.out(cubic))。每字锁定瞬间给一次
5
+ // "加深脉冲":字色 G.ink→#000→G.ink + 描边 0→3px→0(8f)——白底上
6
+ // 不用发光用加深(库判例)。全部合体后整词 scale 1→1.04→1 收束呼吸
7
+ // (判例:1.02 太弱,加码到 1.04)。
8
+ // 关键帧:0–24 各字错峰启程 → i 字 [i*3, i*3+45] 漂入归位 →
9
+ // 锁定帧 i*3+45 起 8f 加深脉冲(最后一字 69–77)→ 80–104 整词呼吸 →
10
+ // 104–150 全静止(46f,无逐帧滤镜)。
11
+ import React from 'react';
12
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
13
+ import { G, TitleBlock } from '../_fixtures/Fixtures';
14
+
15
+ const h = (n: number) => {
16
+ const s = Math.sin(n * 127.3) * 43758.5453;
17
+ return s - Math.floor(s);
18
+ };
19
+
20
+ const WORD = 'ASSEMBLE';
21
+ const TRAVEL = 45; // 每字漂入行程帧数
22
+ const STAG = 3; // 错峰间隔
23
+
24
+ export const LetterformDriftAssembly: React.FC = () => {
25
+ const frame = useCurrentFrame();
26
+ const chars = WORD.split('');
27
+ const lastLock = (chars.length - 1) * STAG + TRAVEL; // 69
28
+
29
+ // 整词收束呼吸:80–92 放大到 1.04,92–104 回落,之后恒 1 → 帧确定
30
+ const breath =
31
+ frame < 92
32
+ ? interpolate(frame, [80, 92], [1, 1.04], {
33
+ extrapolateLeft: 'clamp',
34
+ extrapolateRight: 'clamp',
35
+ easing: Easing.inOut(Easing.cubic),
36
+ })
37
+ : interpolate(frame, [92, 104], [1.04, 1], {
38
+ extrapolateLeft: 'clamp',
39
+ extrapolateRight: 'clamp',
40
+ easing: Easing.inOut(Easing.cubic),
41
+ });
42
+
43
+ return (
44
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
45
+ <div style={{ position: 'absolute', left: 120, top: 96 }}>
46
+ <TitleBlock text="LETTERFORM DRIFT ASSEMBLY" size={54} />
47
+ </div>
48
+ <div
49
+ style={{
50
+ position: 'absolute',
51
+ inset: 0,
52
+ display: 'flex',
53
+ alignItems: 'center',
54
+ justifyContent: 'center',
55
+ transform: `scale(${breath})`,
56
+ }}
57
+ >
58
+ {chars.map((c, i) => {
59
+ const start = i * STAG;
60
+ const lock = start + TRAVEL;
61
+ // 漂入进度
62
+ const p = interpolate(frame, [start, lock], [0, 1], {
63
+ extrapolateLeft: 'clamp',
64
+ extrapolateRight: 'clamp',
65
+ easing: Easing.out(Easing.cubic),
66
+ });
67
+ // seeded 起始向量:方向 h(i),幅度 260–360px
68
+ const ang = h(i + 1) * Math.PI * 2;
69
+ const mag = 260 + h(i + 101) * 100;
70
+ const dx = Math.cos(ang) * mag * (1 - p);
71
+ const dy = Math.sin(ang) * mag * (1 - p);
72
+ const blur = 8 * (1 - p);
73
+ const op = interpolate(p, [0, 1], [0.35, 1]);
74
+ // 锁定加深脉冲:lock→lock+8,三角波 0→1→0
75
+ const pulse =
76
+ frame <= lock || frame >= lock + 8
77
+ ? 0
78
+ : frame < lock + 4
79
+ ? (frame - lock) / 4
80
+ : (lock + 8 - frame) / 4;
81
+ const shade = Math.round(47 * (1 - pulse)); // #2f(47)→#00
82
+ const color = `rgb(${shade},${shade},${shade})`;
83
+ const strokeW = 3 * pulse;
84
+ return (
85
+ <span
86
+ key={i}
87
+ style={{
88
+ fontFamily: 'Helvetica, Arial, sans-serif',
89
+ fontWeight: 800,
90
+ fontSize: 140,
91
+ letterSpacing: 8,
92
+ color,
93
+ display: 'inline-block',
94
+ transform: `translate(${dx}px, ${dy}px)`,
95
+ opacity: op,
96
+ filter: blur > 0.01 ? `blur(${blur}px)` : undefined,
97
+ WebkitTextStroke: strokeW > 0.01 ? `${strokeW}px #000` : undefined,
98
+ }}
99
+ >
100
+ {c}
101
+ </span>
102
+ );
103
+ })}
104
+ </div>
105
+ </div>
106
+ );
107
+ };
@@ -0,0 +1,101 @@
1
+ // 逐字遮罩裂升(split-text-stagger)——GSAP SplitText 惯用入场。
2
+ // 标题 "MOTION SYSTEM" 按字符拆 span,每字外包 overflow:hidden 的行高盒,
3
+ // 内层从 translateY(115%) 升到 0,各 14f Easing.out(cubic),带 10% 过冲
4
+ // 再 6f 回落(原案 6% 过冲,按可感性红线加码到 10%)。delay = 字符索引×2f。
5
+ // 底部基线细线(G.bar 2px)在首字起跳同帧从左向右生长,暗示裁切线存在。
6
+ // 关键帧:0–12 空场 hold → 12 首字起跳 + 基线开始生长 → 每字 12+i*2 起跳,
7
+ // 14f 升至 -10% 过冲 → 再 6f 回落归 0 → 末字(索引12)于 56f 落定 →
8
+ // 56–130 全静止(74f ≥ 40f,无逐帧噪声层)。
9
+ import React from 'react';
10
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
11
+ import { G, TitleBlock } from '../_fixtures/Fixtures';
12
+
13
+ const TEXT = 'MOTION SYSTEM';
14
+ const START = 12; // 首字起跳帧
15
+ const RISE = 14; // 升起时长
16
+ const SETTLE = 6; // 过冲回落时长
17
+ const OVERSHOOT = -10; // 过冲到 -10%(原案 6%,加码)
18
+ const FONT = 120;
19
+
20
+ // 单字符纵向位移(%):115 → -10(out cubic)→ 0(out quad),帧确定
21
+ const charY = (f: number, idx: number): number => {
22
+ const t0 = START + idx * 2;
23
+ if (f < t0 + RISE) {
24
+ return interpolate(f, [t0, t0 + RISE], [115, OVERSHOOT], {
25
+ extrapolateLeft: 'clamp',
26
+ extrapolateRight: 'clamp',
27
+ easing: Easing.out(Easing.cubic),
28
+ });
29
+ }
30
+ return interpolate(f, [t0 + RISE, t0 + RISE + SETTLE], [OVERSHOOT, 0], {
31
+ extrapolateLeft: 'clamp',
32
+ extrapolateRight: 'clamp',
33
+ easing: Easing.out(Easing.quad),
34
+ });
35
+ };
36
+
37
+ export const SplitTextStagger: React.FC = () => {
38
+ const frame = useCurrentFrame();
39
+ const chars = TEXT.split('');
40
+ // 基线:首字起跳同帧开始,从左向右生长到 100%
41
+ const lineW = interpolate(frame, [START, START + 26], [0, 100], {
42
+ extrapolateLeft: 'clamp',
43
+ extrapolateRight: 'clamp',
44
+ easing: Easing.out(Easing.cubic),
45
+ });
46
+
47
+ return (
48
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
49
+ <div style={{ position: 'absolute', left: 120, top: 96 }}>
50
+ <TitleBlock text="SPLIT TEXT STAGGER" size={54} />
51
+ </div>
52
+ <div
53
+ style={{
54
+ position: 'absolute',
55
+ left: 0,
56
+ right: 0,
57
+ top: 0,
58
+ bottom: 0,
59
+ display: 'flex',
60
+ alignItems: 'center',
61
+ justifyContent: 'center',
62
+ flexDirection: 'column',
63
+ }}
64
+ >
65
+ <div style={{ display: 'flex' }}>
66
+ {chars.map((c, i) => (
67
+ <div
68
+ key={i}
69
+ style={{
70
+ // 遮罩盒:上方留 0.3em 头部空间容纳过冲,底边即裁切线
71
+ overflow: 'hidden',
72
+ height: FONT * 1.35,
73
+ display: 'flex',
74
+ alignItems: 'flex-end',
75
+ }}
76
+ >
77
+ <span
78
+ style={{
79
+ display: 'inline-block',
80
+ fontFamily: 'Helvetica, Arial, sans-serif',
81
+ fontWeight: 800,
82
+ fontSize: FONT,
83
+ lineHeight: 1.05,
84
+ color: G.ink,
85
+ letterSpacing: 2,
86
+ transform: `translateY(${charY(frame, i)}%)`,
87
+ }}
88
+ >
89
+ {c === ' ' ? ' ' : c}
90
+ </span>
91
+ </div>
92
+ ))}
93
+ </div>
94
+ {/* 基线细线:宽度从 0 生长到全文宽 */}
95
+ <div style={{ width: 920, marginTop: 10, display: 'flex', justifyContent: 'flex-start' }}>
96
+ <div style={{ height: 2, width: `${lineW}%`, background: G.bar }} />
97
+ </div>
98
+ </div>
99
+ </div>
100
+ );
101
+ };