hyper-animator-codex 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -7
  2. package/bin/hyper-animator-codex.mjs +31 -9
  3. package/bin/postinstall.mjs +19 -0
  4. package/lib/install-options.mjs +3 -0
  5. package/lib/install-skill.mjs +84 -2
  6. package/lib/minimax-config.mjs +3 -3
  7. package/package.json +3 -2
  8. package/skills/hyper-animator-codex/SKILL.md +58 -20
  9. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  10. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  11. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  12. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  13. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  14. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  15. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  16. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  17. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  18. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  19. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  20. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  195. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  196. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
  197. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
  198. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SheenSweepRetry.tsx +85 -0
  199. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SpotlightSweepReveal.tsx +102 -0
  200. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-boil/LineBoil.tsx +140 -0
  201. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
  202. package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
  203. package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
  204. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DominoCascade.tsx +125 -0
  205. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DropBlackoutSlam.tsx +135 -0
  206. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/WrightTripleCut.tsx +175 -0
  207. package/skills/hyper-animator-codex/references/shotcraft/source/demos/morph-from-primitive/MorphFromPrimitive.tsx +190 -0
  208. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-forerun/NeonFrameForerun.tsx +279 -0
  209. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +273 -0
  210. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-triple-marquee/NeonTripleMarquee.tsx +111 -0
  211. package/skills/hyper-animator-codex/references/shotcraft/source/demos/odometer-digit-roll/OdometerDigitRoll.tsx +178 -0
  212. package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/OverheadTabletopDrop.tsx +129 -0
  213. package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/TiltReveal.tsx +55 -0
  214. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/BarnDoorSplit.tsx +138 -0
  215. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
  216. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
  217. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/VerticalTicker.tsx +129 -0
  218. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/ComicPanelSplit.tsx +171 -0
  219. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/FlipGridReflow.tsx +121 -0
  220. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/GridFlashMosaic.tsx +182 -0
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  222. package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/PopupBookRise.tsx +134 -0
  223. package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-plane-messenger/PaperPlaneMessenger.tsx +183 -0
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  245. package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/KanadaPerspectiveSnap.tsx +91 -0
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  247. package/skills/hyper-animator-codex/references/shotcraft/source/demos/smear-multiples/SmearMultiples.tsx +88 -0
  248. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/DroneDiveLanding.tsx +91 -0
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  251. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spectrum-morph-ui/SpectrumMorphUi.tsx +129 -0
  252. package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/FreezeAnnotateReal.tsx +70 -0
  253. package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/SpeedRampReal.tsx +58 -0
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  256. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +183 -0
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  267. package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/PaletteThemeRipple.tsx +207 -0
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  269. package/skills/hyper-animator-codex/references/shotcraft/source/demos/timeline-travel/TimelineTravel.tsx +123 -0
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  313. package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
  314. package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
  315. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
  316. package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
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  318. package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
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  321. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
@@ -0,0 +1,273 @@
1
+ // neon-frame-forerun-orbit v5(批次 14 #1)。用户意见(逐字):
2
+ // "这个应该是所有组件和文字同时从空中往下贴合"
3
+ // ——单点修正:v4 的错峰贴落改为**所有组件和文字同时**从空中往下贴合
4
+ // (同帧起落、同帧贴合,同形软影同步收敛)。判例:整体登场镜=同时贴合,
5
+ // 错峰是巡礼镜的语法。其余全部保留:同款霓虹渐变框+灰面板+背景霓虹管
6
+ // 框群;镜头视角 rotateY 从左侧(+38°) 连续弧线旋到右侧(-26°)。
7
+ import React from 'react';
8
+ import { AbsoluteFill, useCurrentFrame, interpolate, Easing } from 'remotion';
9
+
10
+ const easeFall = Easing.bezier(0.5, 0.05, 0.6, 1); // 加速下落、末端软着陆
11
+
12
+ /* 悬浮 + 同形软影(对标批次11 GrazeFaceTour FloatWrap):
13
+ * h=悬浮高度(px)。本体向左上抬起,原位留模糊压暗同形影,h→0 重合影消失 */
14
+ const FloatWrap: React.FC<{ h: number; children: React.ReactNode }> = ({ h, children }) => (
15
+ <div style={{ position: 'relative' }}>
16
+ {h > 1 && (
17
+ <div style={{
18
+ position: 'absolute', inset: 0,
19
+ transform: `translate(${h * 0.26}px, ${h * 0.48}px) scale(${1 + h * 0.0012})`,
20
+ filter: `blur(${2.5 + h * 0.09}px) brightness(0.32) saturate(0.4)`,
21
+ opacity: Math.min(0.4, 0.16 + h * 0.005),
22
+ pointerEvents: 'none',
23
+ }}>{children}</div>
24
+ )}
25
+ <div style={{ transform: `translate(${-h * 0.36}px, ${-h * 0.82}px)` }}>{children}</div>
26
+ </div>
27
+ );
28
+
29
+ /* v5:所有组件和文字**同时**从空中往下贴合——统一 land 时刻 LAND,
30
+ * 同帧起落(t=LAND-FALL)、同帧贴合(t=LAND),软影同步收敛;
31
+ * 各组件仅悬浮高度 H 略有差异(同窗下落,速度随高度自然区分) */
32
+ const LAND = 0.52;
33
+ const liftOf = (t: number, land: number, H: number) => {
34
+ const FALL = 0.3;
35
+ const p = Math.min(1, Math.max(0, (t - (LAND - FALL)) / FALL));
36
+ return (1 - easeFall(p)) * H;
37
+ };
38
+
39
+ const mulberry32 = (a: number) => () => {
40
+ let t = (a += 0x6d2b79f5);
41
+ t = Math.imul(t ^ (t >>> 15), t | 1);
42
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
43
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
44
+ };
45
+
46
+ const ink = '#3c3c3a';
47
+ const mid = '#9a9a98';
48
+ const line = '#e3e3e1';
49
+
50
+ const PW = 1330;
51
+ const PH = 900;
52
+ const PL = 1000;
53
+
54
+ const FRAME_D = `M 0 ${PH / 2} L 0 0 L ${PW} 0 L ${PW} ${PH} L 0 ${PH} Z`;
55
+
56
+ const Chip: React.FC<{ w: number }> = ({ w }) => (
57
+ <div style={{
58
+ width: w, height: 74, background: '#fdfdfc', border: `2px solid ${line}`,
59
+ borderRadius: 10, padding: '12px 14px', boxSizing: 'border-box',
60
+ display: 'flex', flexDirection: 'column', gap: 9,
61
+ }}>
62
+ <div style={{ height: 11, width: '70%', background: '#b5b5b3', borderRadius: 5 }} />
63
+ <div style={{ height: 9, width: '48%', background: line, borderRadius: 5 }} />
64
+ </div>
65
+ );
66
+
67
+ /* 与 v3 同款灰面板;t=贴落进程,各组件错峰空中贴落(重叠并行) */
68
+ const GrayHome: React.FC<{ t?: number }> = ({ t = 1 }) => {
69
+ const L = (land: number, H = 72) => liftOf(t, land, H * 1.7);
70
+ return (
71
+ <div style={{ width: PW, height: PH, background: '#f5f5f4', borderRadius: 6, display: 'flex', overflow: 'hidden', boxSizing: 'border-box' }}>
72
+ <div style={{ width: 290, borderRight: `2px solid ${line}`, padding: '26px 24px', boxSizing: 'border-box' }}>
73
+ <FloatWrap h={L(0.24, 84)}>
74
+ <div style={{ display: 'flex', alignItems: 'center', gap: 10, marginBottom: 28 }}>
75
+ <div style={{ width: 28, height: 28, borderRadius: 8, background: ink }} />
76
+ <div style={{ height: 15, width: 88, background: ink, borderRadius: 7 }} />
77
+ </div>
78
+ </FloatWrap>
79
+ {[76, 56, 96, 110, 66, 60].map((w, i) => (
80
+ <FloatWrap key={i} h={L(0.3 + i * 0.045, 66)}>
81
+ <div style={{ display: 'flex', alignItems: 'center', gap: 11, height: 34 }}>
82
+ <div style={{ width: 17, height: 17, borderRadius: 5, background: mid }} />
83
+ <div style={{ height: 10, width: w, background: '#c7c7c5', borderRadius: 5 }} />
84
+ </div>
85
+ </FloatWrap>
86
+ ))}
87
+ <FloatWrap h={L(0.56, 62)}>
88
+ <div style={{ height: 11, width: 70, background: '#b0b0ae', borderRadius: 5, margin: '24px 0 12px' }} />
89
+ </FloatWrap>
90
+ {[104, 126, 96, 118, 88].map((w, i) => (
91
+ <FloatWrap key={i} h={L(0.62 + i * 0.05, 66)}>
92
+ <div style={{ display: 'flex', alignItems: 'center', gap: 11, height: 32 }}>
93
+ <div style={{ width: 16, height: 16, borderRadius: 4, background: '#b8b8b6' }} />
94
+ <div style={{ height: 10, width: w, background: '#cfcfcd', borderRadius: 5 }} />
95
+ </div>
96
+ </FloatWrap>
97
+ ))}
98
+ </div>
99
+ <div style={{ flex: 1, padding: '30px 40px', boxSizing: 'border-box' }}>
100
+ <FloatWrap h={L(0.26, 90)}>
101
+ <div style={{ height: 24, width: 130, background: '#565654', borderRadius: 10, marginBottom: 22 }} />
102
+ </FloatWrap>
103
+ <FloatWrap h={L(0.34, 80)}>
104
+ <div style={{ height: 46, border: `2px solid ${line}`, borderRadius: 12, marginBottom: 26, display: 'flex', alignItems: 'center', padding: '0 16px', background: '#f5f5f4' }}>
105
+ <div style={{ width: 17, height: 17, borderRadius: 9, border: `2px solid ${mid}` }} />
106
+ <div style={{ height: 10, width: 250, background: line, borderRadius: 5, marginLeft: 12 }} />
107
+ </div>
108
+ </FloatWrap>
109
+ <div style={{ display: 'flex', gap: 16, flexWrap: 'wrap', marginBottom: 30 }}>
110
+ {[0, 1, 2, 3, 4, 5, 6].map((i) => (
111
+ <FloatWrap key={i} h={L(0.42 + i * 0.04, 76)}>
112
+ <Chip w={222} />
113
+ </FloatWrap>
114
+ ))}
115
+ </div>
116
+ <FloatWrap h={L(0.72, 60)}>
117
+ <div style={{ display: 'flex', gap: 18, marginBottom: 18 }}>
118
+ {[54, 84, 50, 82].map((w, i) => (
119
+ <div key={i} style={{ height: 11, width: w, background: i === 0 ? '#8a8a88' : line, borderRadius: 5 }} />
120
+ ))}
121
+ </div>
122
+ </FloatWrap>
123
+ {[0, 1, 2, 3].map((i) => (
124
+ <FloatWrap key={i} h={L(0.78 + i * 0.055, 64)}>
125
+ <div style={{ display: 'flex', alignItems: 'center', gap: 14, height: 46, borderBottom: `2px solid ${line}` }}>
126
+ <div style={{ width: 13, height: 13, borderRadius: 7, background: '#c26a6a' }} />
127
+ <div style={{ height: 11, width: 160 + ((i * 37) % 70), background: '#b6b6b4', borderRadius: 5 }} />
128
+ <div style={{ marginLeft: 'auto', display: 'flex', gap: 7 }}>
129
+ {[0, 1, 2].map((k) => <div key={k} style={{ width: 20, height: 20, borderRadius: 10, background: '#d2d2d0' }} />)}
130
+ </div>
131
+ </div>
132
+ </FloatWrap>
133
+ ))}
134
+ </div>
135
+ </div>
136
+ );
137
+ };
138
+
139
+ type BgFrame = { x: number; y: number; w: number; h: number; hue: string; phase: number; period: number; skew: number };
140
+ const rng = mulberry32(20260718);
141
+ const HUES = ['#b06af0', '#e879c9', '#f0a35c', '#6a7df0', '#e0679a', '#8a5cf0', '#c06af0'];
142
+ const BG_FRAMES: BgFrame[] = Array.from({ length: 18 }).map(() => ({
143
+ x: rng() * 2000 - 120, y: rng() * 1100 - 60,
144
+ w: 160 + rng() * 480, h: 70 + rng() * 220,
145
+ hue: HUES[Math.floor(rng() * HUES.length)],
146
+ phase: rng() * 90, period: 55 + rng() * 70,
147
+ skew: -14 + rng() * 10,
148
+ }));
149
+
150
+ export const NeonFrameForerunOrbit: React.FC = () => {
151
+ const frame = useCurrentFrame();
152
+ // 开场快速描框(同款左缘中点两头奔画,14 帧成型——样式与 v3 一致)
153
+ const trace = interpolate(frame, [0, 14], [0, 1], {
154
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
155
+ easing: Easing.bezier(0.3, 0.1, 0.3, 1),
156
+ });
157
+ // 面板早亮:本变体主角是旋转+贴落,不复刻暗转亮长过程
158
+ const lit = interpolate(frame, [8, 30], [0.25, 1], {
159
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
160
+ easing: Easing.bezier(0.35, 0, 0.3, 1),
161
+ });
162
+ const frameLine = interpolate(frame, [96, 130], [1, 0.35], {
163
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
164
+ });
165
+ const rimGlow = interpolate(frame, [0, 20, 108, 138], [0.7, 1, 0.75, 0.5], {
166
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
167
+ });
168
+ const bgLit = interpolate(frame, [0, 30, 100, 136], [0.3, 1, 0.85, 0.1], {
169
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
170
+ });
171
+ // 视角弧线:从页面左侧(+38°)连续旋到右侧(-26°),全程不停——
172
+ // ease-in-out 起止柔和、中段持续转动
173
+ const orbit = interpolate(frame, [0, 128], [0, 1], {
174
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
175
+ easing: Easing.bezier(0.42, 0.05, 0.32, 1),
176
+ });
177
+ const rotY = 38 - 64 * orbit; // +38° → -26°
178
+ const rotX = 6 - 2.5 * orbit;
179
+ const rotZ = 3 - 7.5 * orbit; // 左视角微仰 → 右视角微俯(对齐 v3 落定姿态)
180
+ const scale = 0.9 + 0.1 * Math.sin(orbit * Math.PI) + 0.02 * orbit; // 弧线中段略推近
181
+ // 透视原点随视角横移:镜头从左绕到右
182
+ const pOrigin = 30 + 34 * orbit;
183
+ const headP = trace * (PL / 2);
184
+ // 贴落进程:与旋转同时进行(帧 10–118),错峰起点+重叠下落
185
+ const drop = interpolate(frame, [10, 118], [0, 1], {
186
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
187
+ });
188
+
189
+ return (
190
+ <AbsoluteFill style={{ background: '#060509', overflow: 'hidden' }}>
191
+ {/* 背景霓虹管框群(同款) */}
192
+ <svg width={1920} height={1080} style={{ position: 'absolute' }}>
193
+ <defs>
194
+ <filter id="obgblur" x="-60%" y="-60%" width="220%" height="220%">
195
+ <feGaussianBlur stdDeviation={7} />
196
+ </filter>
197
+ </defs>
198
+ {BG_FRAMES.map((b, i) => {
199
+ const breath = 0.5 + 0.5 * Math.sin(((frame + b.phase) / b.period) * Math.PI * 2);
200
+ const op = bgLit * (0.18 + 0.4 * breath);
201
+ return (
202
+ <g key={i} transform={`translate(${b.x} ${b.y}) skewY(${b.skew * 0.4}) skewX(${b.skew})`}>
203
+ <rect width={b.w} height={b.h} rx={4} fill="none"
204
+ stroke={b.hue} strokeWidth={7} filter="url(#obgblur)" opacity={op * 0.8} />
205
+ <rect width={b.w} height={b.h} rx={4} fill="none"
206
+ stroke={b.hue} strokeWidth={2} opacity={op} />
207
+ </g>
208
+ );
209
+ })}
210
+ </svg>
211
+ {/* 主体:视角弧线旋转中的框+面板 */}
212
+ <div style={{ position: 'absolute', inset: 0, perspective: 1500, perspectiveOrigin: `${pOrigin}% 44%` }}>
213
+ <div style={{
214
+ position: 'absolute', left: (1920 - PW) / 2, top: (1080 - PH) / 2 - 10,
215
+ transform: `scale(${scale}) rotateY(${rotY}deg) rotateX(${rotX}deg) rotateZ(${rotZ}deg)`,
216
+ transformStyle: 'preserve-3d',
217
+ }}>
218
+ <div style={{ opacity: trace > 0.4 ? 1 : 0, filter: `brightness(${Math.max(0.05, lit)})` }}>
219
+ <GrayHome t={drop} />
220
+ <div style={{
221
+ position: 'absolute', inset: 0, borderRadius: 6,
222
+ background: 'linear-gradient(150deg, rgba(30,20,60,0.5), rgba(0,0,0,0.78))',
223
+ opacity: 1 - lit,
224
+ }} />
225
+ </div>
226
+ <div style={{
227
+ position: 'absolute', left: -10, top: -10, width: PW + 20, height: PH + 20,
228
+ borderRadius: 12, opacity: rimGlow * Math.min(1, trace * 1.6),
229
+ boxShadow: '-18px -8px 42px 6px rgba(185,95,240,0.42), 22px 24px 56px 12px rgba(240,150,90,0.30), 0 14px 80px 22px rgba(200,100,220,0.20)',
230
+ }} />
231
+ <svg width={PW + 80} height={PH + 80} viewBox={`-40 -40 ${PW + 80} ${PH + 80}`}
232
+ style={{ position: 'absolute', left: -40, top: -40 }}>
233
+ <defs>
234
+ <linearGradient id="omainfg" gradientUnits="userSpaceOnUse" x1={0} y1={0} x2={PW} y2={PH}>
235
+ <stop offset="0%" stopColor="#c07af5" />
236
+ <stop offset="38%" stopColor="#e58bd8" />
237
+ <stop offset="72%" stopColor="#f0b06a" />
238
+ <stop offset="100%" stopColor="#e8925c" />
239
+ </linearGradient>
240
+ <filter id="ofblur" x="-40%" y="-40%" width="180%" height="180%">
241
+ <feGaussianBlur stdDeviation={10} />
242
+ </filter>
243
+ <filter id="ofblur2" x="-40%" y="-40%" width="180%" height="180%">
244
+ <feGaussianBlur stdDeviation={3} />
245
+ </filter>
246
+ </defs>
247
+ {[1, -1].map((dir) => (
248
+ <g key={dir}>
249
+ <path d={FRAME_D} pathLength={PL} fill="none" stroke="url(#omainfg)"
250
+ strokeWidth={14} strokeLinecap="butt" filter="url(#ofblur)"
251
+ strokeDasharray={`${headP} ${PL}`}
252
+ strokeDashoffset={dir === 1 ? 0 : -(PL - headP)}
253
+ opacity={0.6 * rimGlow} />
254
+ <path d={FRAME_D} pathLength={PL} fill="none" stroke="url(#omainfg)"
255
+ strokeWidth={3.5} strokeLinecap="butt"
256
+ strokeDasharray={`${headP} ${PL}`}
257
+ strokeDashoffset={dir === 1 ? 0 : -(PL - headP)}
258
+ opacity={0.95 * frameLine} />
259
+ {trace < 1 && (
260
+ <path d={FRAME_D} pathLength={PL} fill="none" stroke="#ffffff"
261
+ strokeWidth={6} strokeLinecap="round" filter="url(#ofblur2)"
262
+ strokeDasharray={`8 ${PL}`}
263
+ strokeDashoffset={dir === 1 ? -(Math.max(0, headP - 8)) : -(PL - headP)}
264
+ opacity={0.95} />
265
+ )}
266
+ </g>
267
+ ))}
268
+ </svg>
269
+ </div>
270
+ </div>
271
+ </AbsoluteFill>
272
+ );
273
+ };
@@ -0,0 +1,111 @@
1
+ // neon-triple-marquee —— clickup-30 61–64.5s
2
+ // 三行霓虹描边巨字 BETTER/FASTER/STRONGER 满屏排布,
3
+ // 奇偶行反向匀速无限滚动(marquee 允许 linear),
4
+ // 三行明暗轮流脉冲(一行亮时其余压暗),结尾整组淡出。
5
+ import React from 'react';
6
+ import { AbsoluteFill, useCurrentFrame, interpolate } from 'remotion';
7
+
8
+ const FONT = '"Arial Black", "Helvetica Neue", Arial, sans-serif';
9
+
10
+ // 单行 marquee:副本按固定 unitW 等距绝对定位,平移取模 → 回绕无缝。
11
+ const MarqueeRow: React.FC<{
12
+ word: string;
13
+ color: string;
14
+ dir: 1 | -1;
15
+ speed: number; // px/frame
16
+ frame: number;
17
+ y: number;
18
+ fontSize: number;
19
+ brightness: number; // 0..1 脉冲亮度
20
+ }> = ({ word, color, dir, speed, frame, y, fontSize, brightness }) => {
21
+ // 逐字符估宽(上限估计),保证槽位 >= 实际文本宽,副本不重叠
22
+ const est = word.length * fontSize * 0.92;
23
+ const unitW = est + fontSize * 1.3; // 词间空隙(含分隔点)
24
+ const copies = Math.ceil(1920 / unitW) + 3;
25
+ const offsetRaw = (frame * speed) % unitW;
26
+ const offset = dir === 1 ? -unitW * 1.5 + offsetRaw : -unitW * 0.5 - offsetRaw;
27
+
28
+ const strokeW = 5 + brightness * 3;
29
+
30
+ return (
31
+ <div
32
+ style={{
33
+ position: 'absolute',
34
+ top: y,
35
+ left: 0,
36
+ width: '100%',
37
+ height: fontSize * 1.1,
38
+ overflow: 'visible',
39
+ transform: `translateX(${offset}px)`,
40
+ fontFamily: FONT,
41
+ fontWeight: 900,
42
+ fontSize,
43
+ letterSpacing: 4,
44
+ lineHeight: 1,
45
+ color: 'transparent',
46
+ WebkitTextStroke: `${strokeW}px ${color}`,
47
+ opacity: 0.35 + brightness * 0.65,
48
+ filter: `drop-shadow(0 0 ${8 + brightness * 22}px ${color}) drop-shadow(0 0 ${
49
+ 20 + brightness * 50
50
+ }px ${color})`,
51
+ }}
52
+ >
53
+ {Array.from({ length: copies }).map((_, i) => (
54
+ <span
55
+ key={i}
56
+ style={{ position: 'absolute', left: i * unitW, top: 0, whiteSpace: 'nowrap' }}
57
+ >
58
+ {word}
59
+ <span style={{ display: 'inline-block', transform: `translateX(${fontSize * 0.4}px)` }}>
60
+ {'•'}
61
+ </span>
62
+ </span>
63
+ ))}
64
+ </div>
65
+ );
66
+ };
67
+
68
+ export const NeonTripleMarquee: React.FC = () => {
69
+ const f = useCurrentFrame();
70
+
71
+ // 三行轮流脉冲:周期 45 帧,每行占 1/3 相位,余弦软脉冲
72
+ const pulse = (idx: number) => {
73
+ const period = 45;
74
+ const phase = (((f - idx * (period / 3)) % period) + period) % period;
75
+ const t = phase / period;
76
+ if (t < 1 / 3) return 0.5 - 0.5 * Math.cos(t * 3 * Math.PI * 2);
77
+ return 0;
78
+ };
79
+
80
+ // 入场淡入 + 结尾整组淡出
81
+ const groupOpacity = interpolate(f, [0, 10, 128, 148], [0, 1, 1, 0], {
82
+ extrapolateLeft: 'clamp',
83
+ extrapolateRight: 'clamp',
84
+ });
85
+
86
+ const rows: { word: string; color: string; dir: 1 | -1; speed: number }[] = [
87
+ { word: 'BETTER', color: '#4d9fff', dir: 1, speed: 14 },
88
+ { word: 'FASTER', color: '#ff4dd2', dir: -1, speed: 17 },
89
+ { word: 'STRONGER', color: '#ffb347', dir: 1, speed: 14 },
90
+ ];
91
+
92
+ return (
93
+ <AbsoluteFill style={{ background: '#050308', overflow: 'hidden' }}>
94
+ <div style={{ opacity: groupOpacity, position: 'absolute', inset: 0 }}>
95
+ {rows.map((r, i) => (
96
+ <MarqueeRow
97
+ key={r.word}
98
+ word={r.word}
99
+ color={r.color}
100
+ dir={r.dir}
101
+ speed={r.speed}
102
+ frame={f}
103
+ y={40 + i * 350}
104
+ fontSize={300}
105
+ brightness={pulse(i)}
106
+ />
107
+ ))}
108
+ </div>
109
+ </AbsoluteFill>
110
+ );
111
+ };
@@ -0,0 +1,178 @@
1
+ // 里程表数字滚动大字报(odometer-digit-roll)——声画钩子 / Vercel Ship 指标段。
2
+ // 全屏巨号 "99.98%"(190px fw800 tabular-nums),四个数位各是一条 0–9 纵向
3
+ // strip(overflow:hidden 数位盒),高速滚动后逐位停稳:位 i 在 20+i*7f 开始
4
+ // 减速(Easing.out(cubic)),过冲半格再 6f 弹回锁定。滚动期每位叠 2 个错帧
5
+ // 残影副本(translateY ±行高*0.5,opacity 0.25/0.12),按帧速度门控,停稳即摘。
6
+ // 小数点与 % 不滚动,一直驻场。
7
+ // 关键帧:0–20 四位全速滚(0.85 行/帧)→ 20/27/34/41 逐位开始减速(各 16f
8
+ // 减速 + 6f 回弹,锁定于 42/49/56/63)→ 63–71 整体加深脉冲(ink→#000→ink,
9
+ // 附 1.035 微缩放加码)→ 66–84 下方标签条淡入 → 84–150 全静止(66f ≥45f)。
10
+ import React from 'react';
11
+ import { useCurrentFrame, interpolate, interpolateColors, Easing } from 'remotion';
12
+ import { G, TitleBlock } from '../_fixtures/Fixtures';
13
+
14
+ const ROW = 210; // 数位行高(overflow 盒高)
15
+ const DW = 126; // 数位盒宽
16
+ const FS = 190; // 字号
17
+ const SPIN = 0.85; // 高速滚动速度:行/帧
18
+ const DIGITS = [9, 9, 9, 8]; // 目标数位("99.98" 中可滚的四位)
19
+
20
+ // 位 i 的 strip 位置(单位:行,连续值)。纯帧函数,天然确定性。
21
+ const posAt = (f: number, i: number): number => {
22
+ const d = DIGITS[i];
23
+ const s = 20 + i * 7; // 开始减速帧
24
+ const p0 = SPIN * s;
25
+ // 最小再走 6 行后,落在个位 = d 的最近整数位置
26
+ const T = Math.ceil((p0 + 6 - d) / 10) * 10 + d;
27
+ if (f < s) return SPIN * Math.max(f, 0);
28
+ if (f < s + 16)
29
+ return interpolate(f, [s, s + 16], [p0, T + 0.5], {
30
+ extrapolateLeft: 'clamp',
31
+ extrapolateRight: 'clamp',
32
+ easing: Easing.out(Easing.cubic),
33
+ });
34
+ if (f < s + 22)
35
+ return interpolate(f, [s + 16, s + 22], [T + 0.5, T], {
36
+ extrapolateLeft: 'clamp',
37
+ extrapolateRight: 'clamp',
38
+ easing: Easing.out(Easing.cubic),
39
+ });
40
+ return T;
41
+ };
42
+
43
+ // 一条 0–9 纵列 strip(两轮 20 格,容过冲跨界)
44
+ const Strip: React.FC<{ pos: number; color: string; opacity?: number; dy?: number }> = ({
45
+ pos,
46
+ color,
47
+ opacity = 1,
48
+ dy = 0,
49
+ }) => (
50
+ <div
51
+ style={{
52
+ position: 'absolute',
53
+ left: 0,
54
+ top: 0,
55
+ width: DW,
56
+ transform: `translateY(${-(pos % 10) * ROW + dy}px)`,
57
+ opacity,
58
+ }}
59
+ >
60
+ {Array.from({ length: 20 }).map((_, k) => (
61
+ <div
62
+ key={k}
63
+ style={{
64
+ width: DW,
65
+ height: ROW,
66
+ lineHeight: `${ROW}px`,
67
+ textAlign: 'center',
68
+ fontSize: FS,
69
+ fontWeight: 800,
70
+ fontVariantNumeric: 'tabular-nums',
71
+ color,
72
+ }}
73
+ >
74
+ {k % 10}
75
+ </div>
76
+ ))}
77
+ </div>
78
+ );
79
+
80
+ // 单个数位盒:本体 strip + 滚动期 2 个错帧残影(速度门控,停稳即摘)
81
+ const DigitReel: React.FC<{ frame: number; i: number; color: string }> = ({ frame, i, color }) => {
82
+ const pos = posAt(frame, i);
83
+ const speed = Math.abs(pos - posAt(frame - 1, i));
84
+ const gate = interpolate(speed, [0.06, 0.5], [0, 1], {
85
+ extrapolateLeft: 'clamp',
86
+ extrapolateRight: 'clamp',
87
+ });
88
+ return (
89
+ <div style={{ position: 'relative', width: DW, height: ROW, overflow: 'hidden' }}>
90
+ {gate > 0.001 && (
91
+ <>
92
+ <Strip pos={pos} color={color} opacity={0.25 * gate} dy={ROW * 0.5} />
93
+ <Strip pos={pos} color={color} opacity={0.12 * gate} dy={-ROW * 0.5} />
94
+ </>
95
+ )}
96
+ <Strip pos={pos} color={color} />
97
+ </div>
98
+ );
99
+ };
100
+
101
+ // 不滚动的静态字符(小数点 / %),一直驻场
102
+ const StaticGlyph: React.FC<{ ch: string; color: string; w?: number }> = ({ ch, color, w }) => (
103
+ <div
104
+ style={{
105
+ width: w,
106
+ height: ROW,
107
+ lineHeight: `${ROW}px`,
108
+ textAlign: 'center',
109
+ fontSize: FS,
110
+ fontWeight: 800,
111
+ fontVariantNumeric: 'tabular-nums',
112
+ color,
113
+ }}
114
+ >
115
+ {ch}
116
+ </div>
117
+ );
118
+
119
+ export const OdometerDigitRoll: React.FC = () => {
120
+ const frame = useCurrentFrame();
121
+ // 全位锁定于 63f:整体加深脉冲 ink→#000→ink(8f),附微缩放加码可感性
122
+ const inkNow = interpolateColors(frame, [63, 67, 71], [G.ink, '#000000', G.ink]);
123
+ const pulseScale = interpolate(frame, [63, 67, 71], [1, 1.035, 1], {
124
+ extrapolateLeft: 'clamp',
125
+ extrapolateRight: 'clamp',
126
+ easing: Easing.inOut(Easing.quad),
127
+ });
128
+ const labelOp = interpolate(frame, [66, 84], [0, 1], {
129
+ extrapolateLeft: 'clamp',
130
+ extrapolateRight: 'clamp',
131
+ easing: Easing.out(Easing.quad),
132
+ });
133
+
134
+ return (
135
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
136
+ <div style={{ position: 'absolute', left: 120, top: 96 }}>
137
+ <TitleBlock text="ODOMETER DIGIT ROLL" size={54} />
138
+ </div>
139
+ <div
140
+ style={{
141
+ position: 'absolute',
142
+ left: 0,
143
+ top: 400,
144
+ width: 1920,
145
+ display: 'flex',
146
+ justifyContent: 'center',
147
+ fontFamily: 'Helvetica, Arial, sans-serif',
148
+ transform: `scale(${pulseScale})`,
149
+ transformOrigin: '960px 105px',
150
+ }}
151
+ >
152
+ <DigitReel frame={frame} i={0} color={inkNow} />
153
+ <DigitReel frame={frame} i={1} color={inkNow} />
154
+ <StaticGlyph ch="." color={inkNow} w={70} />
155
+ <DigitReel frame={frame} i={2} color={inkNow} />
156
+ <DigitReel frame={frame} i={3} color={inkNow} />
157
+ <StaticGlyph ch="%" color={inkNow} />
158
+ </div>
159
+ {/* 下方标签条:全部锁定后淡入 */}
160
+ <div
161
+ style={{
162
+ position: 'absolute',
163
+ left: 0,
164
+ top: 680,
165
+ width: 1920,
166
+ display: 'flex',
167
+ flexDirection: 'column',
168
+ alignItems: 'center',
169
+ gap: 16,
170
+ opacity: labelOp,
171
+ }}
172
+ >
173
+ <div style={{ width: 520, height: 22, background: G.bar, borderRadius: 11 }} />
174
+ <div style={{ width: 320, height: 14, background: G.line, borderRadius: 7 }} />
175
+ </div>
176
+ </div>
177
+ );
178
+ };