hyper-animator-codex 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -7
  2. package/bin/hyper-animator-codex.mjs +31 -9
  3. package/bin/postinstall.mjs +19 -0
  4. package/lib/install-options.mjs +3 -0
  5. package/lib/install-skill.mjs +84 -2
  6. package/lib/minimax-config.mjs +3 -3
  7. package/package.json +3 -2
  8. package/skills/hyper-animator-codex/SKILL.md +58 -20
  9. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  10. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  11. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  12. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  13. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  14. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  15. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  16. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  17. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  18. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  19. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  20. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  195. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  196. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
  197. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
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  200. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-boil/LineBoil.tsx +140 -0
  201. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
  202. package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
  203. package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
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  215. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
  216. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
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  220. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/GridFlashMosaic.tsx +182 -0
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  248. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/DroneDiveLanding.tsx +91 -0
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  313. package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
  314. package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
  315. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
  316. package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
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  321. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
@@ -0,0 +1,175 @@
1
+ // 三连咔哒特写(wright-triple-cut)——Edgar Wright《僵尸肖恩》流程三连快切:
2
+ // 帧 0–24 全景 hold(FakeDashboard A);随后三个 10f 特写硬切连打,每个特写
3
+ // 前 4f 静止、中 3f 动作、后 3f 静止:①25–34 光标按下按钮(圆点缩一圈+按钮变深)
4
+ // ②35–44 开关左拨右(圆钮 3f 滑动+轨道 G.mid→G.ink) ③45–54 大数字 rotateX 翻牌 0→1;
5
+ // 帧 55 甩回全景:6f whip translateX 滑入,高速段 3 层错帧副本模拟运动模糊,
6
+ // 中上卡片提亮泛光+大 "1" 标记结果;帧 ~68 起全静止到 130(真静止 ≥60f)。
7
+ import React from 'react';
8
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
9
+ import { FakeDashboard, G } from '../_fixtures/Fixtures';
10
+
11
+ const HOLD_END = 25; // 全景 hold 结束
12
+ const C1 = 25; // 特写一:光标按下
13
+ const C2 = 35; // 特写二:开关
14
+ const C3 = 45; // 特写三:翻牌
15
+ const WHIP = 55; // 甩回全景
16
+
17
+ // 特写统一舞台:G.panel 底 + 居中大白卡,主体屏心、同倍率感
18
+ const CloseupStage: React.FC<{ children: React.ReactNode }> = ({ children }) => (
19
+ <div style={{ width: 1920, height: 1080, background: G.panel, display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
20
+ <div style={{
21
+ width: 1400, height: 800, background: G.card, border: `4px solid ${G.border}`,
22
+ borderRadius: 28, boxShadow: '0 6px 24px rgba(0,0,0,0.08)',
23
+ display: 'flex', alignItems: 'center', justifyContent: 'center',
24
+ }}>
25
+ {children}
26
+ </div>
27
+ </div>
28
+ );
29
+
30
+ // 结果卡片(3×2 网格中上格)的几何:sidebar 220 + padding 36,列宽 524,行高 454
31
+ const RESULT = { left: 808, top: 108, w: 524, h: 454 };
32
+
33
+ export const WrightTripleCut: React.FC = () => {
34
+ const f = useCurrentFrame();
35
+
36
+ // ===== 帧 0–24:全景 hold =====
37
+ if (f < HOLD_END) {
38
+ return <FakeDashboard variant="A" />;
39
+ }
40
+
41
+ // ===== 特写一(25–34):光标从悬停到按下,按钮变深 =====
42
+ if (f < C2) {
43
+ const t = f - C1; // 局部 0–9;动作窗 4–6
44
+ const p = interpolate(t, [4, 7], [0, 1], {
45
+ easing: Easing.out(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
46
+ });
47
+ const cursorScale = 1 - 0.3 * p; // 1 → 0.7 缩一圈
48
+ const btnBg = p < 0.5 ? G.bar : '#5c5c5a'; // 按下瞬间变深
49
+ const btnY = 8 * p; // 按钮被压下 8px
50
+ return (
51
+ <CloseupStage>
52
+ <div style={{ position: 'relative', display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
53
+ <div style={{
54
+ width: 620, height: 190, borderRadius: 40, background: btnBg,
55
+ border: `5px solid ${G.mid}`, boxSizing: 'border-box',
56
+ transform: `translateY(${btnY}px)`,
57
+ display: 'flex', alignItems: 'center', justifyContent: 'center', gap: 14,
58
+ }}>
59
+ <div style={{ width: 260, height: 30, borderRadius: 15, background: p < 0.5 ? G.card : G.line }} />
60
+ </div>
61
+ {/* 圆形光标点:悬停在按钮中心,按下缩一圈 */}
62
+ <div style={{
63
+ position: 'absolute', left: '50%', top: '50%',
64
+ width: 96, height: 96, marginLeft: -48, marginTop: -48 + btnY,
65
+ borderRadius: 48, background: G.ink, border: '8px solid #ffffff',
66
+ boxSizing: 'border-box', transform: `scale(${cursorScale})`,
67
+ boxShadow: '0 4px 14px rgba(0,0,0,0.3)',
68
+ }} />
69
+ </div>
70
+ </CloseupStage>
71
+ );
72
+ }
73
+
74
+ // ===== 特写二(35–44):开关从左拨到右 =====
75
+ if (f < C3) {
76
+ const t = f - C2;
77
+ const p = interpolate(t, [4, 7], [0, 1], {
78
+ easing: Easing.out(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
79
+ });
80
+ const trackW = 560; const trackH = 240; const knob = 192; const pad = 24;
81
+ const knobX = pad + p * (trackW - knob - pad * 2); // 左 → 右
82
+ const trackBg = p < 0.5 ? G.mid : G.ink;
83
+ return (
84
+ <CloseupStage>
85
+ <div style={{
86
+ position: 'relative', width: trackW, height: trackH, borderRadius: trackH / 2,
87
+ background: trackBg, boxSizing: 'border-box',
88
+ }}>
89
+ <div style={{
90
+ position: 'absolute', top: pad, left: knobX,
91
+ width: knob, height: knob, borderRadius: knob / 2, background: G.card,
92
+ boxShadow: '0 6px 18px rgba(0,0,0,0.35)',
93
+ }} />
94
+ </div>
95
+ </CloseupStage>
96
+ );
97
+ }
98
+
99
+ // ===== 特写三(45–54):大数字翻牌 0 → 1(rotateX) =====
100
+ if (f < WHIP) {
101
+ const t = f - C3;
102
+ const p = interpolate(t, [4, 7], [0, 1], {
103
+ easing: Easing.inOut(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
104
+ });
105
+ const showOne = p >= 0.5;
106
+ const angle = showOne ? (1 - p) * 2 * 90 : -p * 2 * 90; // 0→-90 折走,90→0 翻入
107
+ const digit = showOne ? '1' : '0';
108
+ return (
109
+ <CloseupStage>
110
+ <div style={{ perspective: 1200 }}>
111
+ <div style={{
112
+ width: 440, height: 560, borderRadius: 32, background: G.ink,
113
+ display: 'flex', alignItems: 'center', justifyContent: 'center',
114
+ transform: `rotateX(${angle}deg)`, backfaceVisibility: 'hidden',
115
+ boxShadow: '0 8px 28px rgba(0,0,0,0.25)',
116
+ }}>
117
+ <div style={{
118
+ fontFamily: 'Helvetica, Arial, sans-serif', fontWeight: 800,
119
+ fontSize: 420, color: '#ffffff', lineHeight: 1,
120
+ }}>
121
+ {digit}
122
+ </div>
123
+ </div>
124
+ </div>
125
+ </CloseupStage>
126
+ );
127
+ }
128
+
129
+ // ===== 帧 55 起:甩回全景 + 结果卡片亮起 =====
130
+ const t = f - WHIP;
131
+ // whip:6f 从右侧 900px 高速滑入,poly(5) out 急减速;t≥6 恒为 0(真静止)
132
+ const whipX = t >= 6 ? 0 : interpolate(t, [0, 6], [900, 0], {
133
+ easing: Easing.out(Easing.poly(5)), extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
134
+ });
135
+ const speeding = t < 4; // 高速段:3 层错帧副本模拟模糊感
136
+
137
+ // 结果卡片:泛光 57–84 缓升后恒定(帧 84 起真静止);弹一下 57–64 后恒为 1
138
+ const glow = interpolate(f, [57, 84], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
139
+ const pop = f >= 64 ? 1 : interpolate(f, [57, 60, 64], [1, 1.07, 1], {
140
+ easing: Easing.out(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
141
+ });
142
+
143
+ const dash = (x: number, opacity: number, key: string) => (
144
+ <div key={key} style={{ position: 'absolute', left: 0, top: 0, transform: `translateX(${x}px)`, opacity }}>
145
+ <FakeDashboard variant="A" />
146
+ </div>
147
+ );
148
+
149
+ return (
150
+ <div style={{ width: 1920, height: 1080, background: G.bg, overflow: 'hidden', position: 'relative' }}>
151
+ {speeding && dash(whipX + 220, 0.18, 'echo2')}
152
+ {speeding && dash(whipX + 110, 0.35, 'echo1')}
153
+ {dash(whipX, 1, 'main')}
154
+ {/* 结果卡片提亮泛光 */}
155
+ <div style={{
156
+ position: 'absolute',
157
+ left: RESULT.left, top: RESULT.top, width: RESULT.w, height: RESULT.h,
158
+ transform: `translateX(${whipX}px) scale(${pop})`,
159
+ borderRadius: 14, boxSizing: 'border-box',
160
+ background: `rgba(255,255,255,${0.72 * glow})`,
161
+ border: `5px solid rgba(47,47,47,${glow})`,
162
+ boxShadow: `0 0 ${70 * glow}px rgba(255,255,255,${0.95 * glow}), 0 0 ${26 * glow}px rgba(47,47,47,${0.28 * glow})`,
163
+ display: 'flex', alignItems: 'center', justifyContent: 'center',
164
+ opacity: glow,
165
+ }}>
166
+ <div style={{
167
+ fontFamily: 'Helvetica, Arial, sans-serif', fontWeight: 800,
168
+ fontSize: 260, color: G.ink, lineHeight: 1,
169
+ }}>
170
+ 1
171
+ </div>
172
+ </div>
173
+ </div>
174
+ );
175
+ };
@@ -0,0 +1,190 @@
1
+ // morph-from-primitive|原型变形
2
+ // 正圆呼吸一拍(anticipation) → path d 逐数值插值变形成 520×300 圆角矩形卡片轮廓
3
+ // → 卡片内部灰阶内容条淡入。全部帧驱动、确定性。
4
+ import React from 'react';
5
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
6
+ import { G } from '../_fixtures/Fixtures';
7
+
8
+ const CX = 960;
9
+ const CY = 540;
10
+ const R = 130;
11
+ const RECT_W = 520;
12
+ const RECT_H = 300;
13
+ const RECT_R = 20;
14
+
15
+ // ---- 同构 path:M + 8 段 cubic(4 直边段 + 4 圆角段),圆与圆角矩形共用锚点拓扑 ----
16
+ // 圆角矩形锚点(中心坐标系,顺时针,从右边上端点起):
17
+ // A0(hw,-ihh) 右边上 → A1(hw,ihh) 右边下 → A2(iw,hh) 底边右 → A3(-iw,hh) 底边左
18
+ // → A4(-hw,ihh) 左边下 → A5(-hw,-ihh) 左边上 → A6(-iw,-hh) 顶边左 → A7(iw,-hh) 顶边右 → A0
19
+ const hw = RECT_W / 2; // 260
20
+ const hh = RECT_H / 2; // 150
21
+ const iw = hw - RECT_R; // 240
22
+ const ihh = hh - RECT_R; // 130
23
+ const KAPPA = 0.5522847498;
24
+
25
+ type Seg = [number, number, number, number, number, number]; // c1x c1y c2x c2y x y
26
+ type Shape = { start: [number, number]; segs: Seg[] };
27
+
28
+ const line = (from: [number, number], to: [number, number]): Seg => [
29
+ from[0] + (to[0] - from[0]) / 3,
30
+ from[1] + (to[1] - from[1]) / 3,
31
+ from[0] + ((to[0] - from[0]) * 2) / 3,
32
+ from[1] + ((to[1] - from[1]) * 2) / 3,
33
+ to[0],
34
+ to[1],
35
+ ];
36
+ // 90° 圆角弧 from → to(弧心 c):c1 = from + k·(to−c),c2 = to + k·(from−c)
37
+ const corner = (
38
+ from: [number, number],
39
+ to: [number, number],
40
+ c: [number, number]
41
+ ): Seg => [
42
+ from[0] + KAPPA * (to[0] - c[0]),
43
+ from[1] + KAPPA * (to[1] - c[1]),
44
+ to[0] + KAPPA * (from[0] - c[0]),
45
+ to[1] + KAPPA * (from[1] - c[1]),
46
+ to[0],
47
+ to[1],
48
+ ];
49
+
50
+ const rectAnchors: [number, number][] = [
51
+ [hw, -ihh],
52
+ [hw, ihh],
53
+ [iw, hh],
54
+ [-iw, hh],
55
+ [-hw, ihh],
56
+ [-hw, -ihh],
57
+ [-iw, -hh],
58
+ [iw, -hh],
59
+ ];
60
+ const cornerCenters: [number, number][] = [
61
+ [iw, ihh], // A1→A2 右下
62
+ [-iw, ihh], // A3→A4 左下
63
+ [-iw, -ihh], // A5→A6 左上
64
+ [iw, -ihh], // A7→A0 右上
65
+ ];
66
+
67
+ const rectShape: Shape = {
68
+ start: rectAnchors[0],
69
+ segs: [
70
+ line(rectAnchors[0], rectAnchors[1]),
71
+ corner(rectAnchors[1], rectAnchors[2], cornerCenters[0]),
72
+ line(rectAnchors[2], rectAnchors[3]),
73
+ corner(rectAnchors[3], rectAnchors[4], cornerCenters[1]),
74
+ line(rectAnchors[4], rectAnchors[5]),
75
+ corner(rectAnchors[5], rectAnchors[6], cornerCenters[2]),
76
+ line(rectAnchors[6], rectAnchors[7]),
77
+ corner(rectAnchors[7], rectAnchors[0], cornerCenters[3]),
78
+ ],
79
+ };
80
+
81
+ // 圆:锚点取矩形锚点的同方位角,段间用精确弧公式 k = 4/3·tan(Δθ/4)
82
+ const angles = rectAnchors.map(([x, y]) => Math.atan2(y, x));
83
+ const circAnchors: [number, number][] = angles.map((a) => [
84
+ R * Math.cos(a),
85
+ R * Math.sin(a),
86
+ ]);
87
+ const arcSeg = (i: number): Seg => {
88
+ const a1 = angles[i];
89
+ let a2 = angles[(i + 1) % 8];
90
+ if (a2 <= a1) a2 += Math.PI * 2;
91
+ const k = (4 / 3) * Math.tan((a2 - a1) / 4);
92
+ const p1 = circAnchors[i];
93
+ const p2 = circAnchors[(i + 1) % 8];
94
+ return [
95
+ p1[0] - k * R * Math.sin(a1),
96
+ p1[1] + k * R * Math.cos(a1),
97
+ p2[0] + k * R * Math.sin(a2 % (Math.PI * 2)),
98
+ p2[1] - k * R * Math.cos(a2 % (Math.PI * 2)),
99
+ p2[0],
100
+ p2[1],
101
+ ];
102
+ };
103
+ const circShape: Shape = {
104
+ start: circAnchors[0],
105
+ segs: [0, 1, 2, 3, 4, 5, 6, 7].map(arcSeg),
106
+ };
107
+
108
+ const lerp = (a: number, b: number, t: number) => a + (b - a) * t;
109
+ const f2 = (n: number) => n.toFixed(2);
110
+
111
+ const morphPath = (t: number): string => {
112
+ const sx = lerp(circShape.start[0], rectShape.start[0], t);
113
+ const sy = lerp(circShape.start[1], rectShape.start[1], t);
114
+ let d = `M ${f2(CX + sx)} ${f2(CY + sy)}`;
115
+ for (let i = 0; i < 8; i++) {
116
+ const a = circShape.segs[i];
117
+ const b = rectShape.segs[i];
118
+ const v = a.map((n, j) => lerp(n, b[j], t));
119
+ d += ` C ${f2(CX + v[0])} ${f2(CY + v[1])} ${f2(CX + v[2])} ${f2(
120
+ CY + v[3]
121
+ )} ${f2(CX + v[4])} ${f2(CY + v[5])}`;
122
+ }
123
+ return d + ' Z';
124
+ };
125
+
126
+ // ---- 时间轴(30fps,总 140f)----
127
+ // 0–10 静置圆 | 10–30 呼吸一拍 scale 1→1.06→1 | 30–54 变形 24f
128
+ // | 56–68 内容条淡入 12f | 68–140 真静止 72f
129
+ export const MorphFromPrimitive: React.FC = () => {
130
+ const frame = useCurrentFrame();
131
+
132
+ const breath = interpolate(frame, [10, 20, 30], [1, 1.12, 1], {
133
+ easing: Easing.inOut(Easing.cubic),
134
+ extrapolateLeft: 'clamp',
135
+ extrapolateRight: 'clamp',
136
+ });
137
+
138
+ const t = interpolate(frame, [30, 54], [0, 1], {
139
+ easing: Easing.inOut(Easing.cubic),
140
+ extrapolateLeft: 'clamp',
141
+ extrapolateRight: 'clamp',
142
+ });
143
+
144
+ const contentOpacity = interpolate(frame, [56, 68], [0, 1], {
145
+ easing: Easing.out(Easing.cubic),
146
+ extrapolateLeft: 'clamp',
147
+ extrapolateRight: 'clamp',
148
+ });
149
+
150
+ const d = morphPath(t);
151
+
152
+ return (
153
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative' }}>
154
+ <svg
155
+ width={1920}
156
+ height={1080}
157
+ viewBox="0 0 1920 1080"
158
+ style={{ position: 'absolute', inset: 0 }}
159
+ >
160
+ <g transform={`translate(${CX} ${CY}) scale(${breath}) translate(${-CX} ${-CY})`}>
161
+ <path d={d} fill="none" stroke={G.ink} strokeWidth={3} />
162
+ </g>
163
+ </svg>
164
+ {/* 卡片内容条(参考 line-boil 描边卡内容),变形完成后淡入 */}
165
+ <div
166
+ style={{
167
+ position: 'absolute',
168
+ left: CX - RECT_W / 2,
169
+ top: CY - RECT_H / 2,
170
+ width: RECT_W,
171
+ height: RECT_H,
172
+ boxSizing: 'border-box',
173
+ padding: 36,
174
+ display: 'flex',
175
+ flexDirection: 'column',
176
+ gap: 18,
177
+ opacity: contentOpacity,
178
+ }}
179
+ >
180
+ <div style={{ height: 26, width: '58%', background: G.bar, borderRadius: 13 }} />
181
+ <div style={{ height: 16, width: '86%', background: G.line, borderRadius: 8 }} />
182
+ <div style={{ height: 16, width: '72%', background: G.line, borderRadius: 8 }} />
183
+ <div style={{ marginTop: 'auto', display: 'flex', gap: 14, alignItems: 'center' }}>
184
+ <div style={{ width: 40, height: 40, borderRadius: 20, background: G.mid }} />
185
+ <div style={{ height: 16, width: 120, background: G.line, borderRadius: 8 }} />
186
+ </div>
187
+ </div>
188
+ </div>
189
+ );
190
+ };
@@ -0,0 +1,279 @@
1
+ // neon-frame-forerun v3 —— v2 基础上按用户意见新增(clickup04 五张):
2
+ // 框内各组件/文字初始悬空在页面上空(3D 抬起),悬空时在面板上映射
3
+ // 同形软影,随页面点亮进程同步先后贴合(FloatWrap 模式,对标截图③:
4
+ // tab/组件悬空带错位影 → ④全部贴合)。v2 已有:强透视直角框左缘中点
5
+ // 两头奔画、面板原地由暗转亮、背景霓虹管框群中亮尾熄。
6
+ import React from 'react';
7
+ import { AbsoluteFill, useCurrentFrame, interpolate, Easing } from 'remotion';
8
+
9
+ const easeFall = Easing.bezier(0.5, 0.05, 0.6, 1); // 加速下落、末端软着陆
10
+
11
+ /* 悬浮 + 同形软影:h=悬浮高度(px)。本体向左上抬起,原位留模糊压暗同形影,
12
+ * h→0 时重合、影子消失(对标批次11 GrazeFaceTour FloatWrap) */
13
+ const FloatWrap: React.FC<{ h: number; children: React.ReactNode }> = ({ h, children }) => (
14
+ <div style={{ position: 'relative' }}>
15
+ {h > 1 && (
16
+ <div style={{
17
+ position: 'absolute', inset: 0,
18
+ transform: `translate(${h * 0.26}px, ${h * 0.48}px) scale(${1 + h * 0.0012})`,
19
+ filter: `blur(${2.5 + h * 0.09}px) brightness(0.32) saturate(0.4)`,
20
+ opacity: Math.min(0.4, 0.16 + h * 0.005),
21
+ pointerEvents: 'none',
22
+ }}>{children}</div>
23
+ )}
24
+ <div style={{ transform: `translate(${-h * 0.36}px, ${-h * 0.82}px)` }}>{children}</div>
25
+ </div>
26
+ );
27
+
28
+ /* land=贴合完成时刻(0..1),之前从 H 高度加速贴落 */
29
+ const liftOf = (t: number, land: number, H: number) => {
30
+ const FALL = 0.3;
31
+ const p = Math.min(1, Math.max(0, (t - (land - FALL)) / FALL));
32
+ return (1 - easeFall(p)) * H;
33
+ };
34
+
35
+ const mulberry32 = (a: number) => () => {
36
+ let t = (a += 0x6d2b79f5);
37
+ t = Math.imul(t ^ (t >>> 15), t | 1);
38
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
39
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
40
+ };
41
+
42
+ const ink = '#3c3c3a';
43
+ const mid = '#9a9a98';
44
+ const line = '#e3e3e1';
45
+
46
+ const PW = 1330;
47
+ const PH = 900;
48
+ const PL = 1000; // 归一路径长
49
+
50
+ // 直角矩形路径:从左缘中点出发(对应截图①左缘先亮)
51
+ const FRAME_D = `M 0 ${PH / 2} L 0 0 L ${PW} 0 L ${PW} ${PH} L 0 ${PH} Z`;
52
+
53
+ const Chip: React.FC<{ w: number }> = ({ w }) => (
54
+ <div style={{
55
+ width: w, height: 74, background: '#fdfdfc', border: `2px solid ${line}`,
56
+ borderRadius: 10, padding: '12px 14px', boxSizing: 'border-box',
57
+ display: 'flex', flexDirection: 'column', gap: 9,
58
+ }}>
59
+ <div style={{ height: 11, width: '70%', background: '#b5b5b3', borderRadius: 5 }} />
60
+ <div style={{ height: 9, width: '48%', background: line, borderRadius: 5 }} />
61
+ </div>
62
+ );
63
+
64
+ /* t = 贴落进程(0..1)。各组件按页面展示顺序(侧栏自上而下、主区自上而下)
65
+ * 错峰从空中贴落,悬空时投同形软影(对标截图③虚影→④⑤贴合) */
66
+ const GrayHome: React.FC<{ t?: number }> = ({ t = 1 }) => {
67
+ const L = (land: number, H = 72) => liftOf(t, land, H * 1.7);
68
+ return (
69
+ <div style={{ width: PW, height: PH, background: '#f5f5f4', borderRadius: 6, display: 'flex', overflow: 'hidden', boxSizing: 'border-box' }}>
70
+ <div style={{ width: 290, borderRight: `2px solid ${line}`, padding: '26px 24px', boxSizing: 'border-box' }}>
71
+ <FloatWrap h={L(0.24, 84)}>
72
+ <div style={{ display: 'flex', alignItems: 'center', gap: 10, marginBottom: 28 }}>
73
+ <div style={{ width: 28, height: 28, borderRadius: 8, background: ink }} />
74
+ <div style={{ height: 15, width: 88, background: ink, borderRadius: 7 }} />
75
+ </div>
76
+ </FloatWrap>
77
+ {[76, 56, 96, 110, 66, 60].map((w, i) => (
78
+ <FloatWrap key={i} h={L(0.3 + i * 0.045, 66)}>
79
+ <div style={{ display: 'flex', alignItems: 'center', gap: 11, height: 34 }}>
80
+ <div style={{ width: 17, height: 17, borderRadius: 5, background: mid }} />
81
+ <div style={{ height: 10, width: w, background: '#c7c7c5', borderRadius: 5 }} />
82
+ </div>
83
+ </FloatWrap>
84
+ ))}
85
+ <FloatWrap h={L(0.56, 62)}>
86
+ <div style={{ height: 11, width: 70, background: '#b0b0ae', borderRadius: 5, margin: '24px 0 12px' }} />
87
+ </FloatWrap>
88
+ {[104, 126, 96, 118, 88].map((w, i) => (
89
+ <FloatWrap key={i} h={L(0.62 + i * 0.05, 66)}>
90
+ <div style={{ display: 'flex', alignItems: 'center', gap: 11, height: 32 }}>
91
+ <div style={{ width: 16, height: 16, borderRadius: 4, background: '#b8b8b6' }} />
92
+ <div style={{ height: 10, width: w, background: '#cfcfcd', borderRadius: 5 }} />
93
+ </div>
94
+ </FloatWrap>
95
+ ))}
96
+ </div>
97
+ <div style={{ flex: 1, padding: '30px 40px', boxSizing: 'border-box' }}>
98
+ <FloatWrap h={L(0.26, 90)}>
99
+ <div style={{ height: 24, width: 130, background: '#565654', borderRadius: 10, marginBottom: 22 }} />
100
+ </FloatWrap>
101
+ <FloatWrap h={L(0.34, 80)}>
102
+ <div style={{ height: 46, border: `2px solid ${line}`, borderRadius: 12, marginBottom: 26, display: 'flex', alignItems: 'center', padding: '0 16px', background: '#f5f5f4' }}>
103
+ <div style={{ width: 17, height: 17, borderRadius: 9, border: `2px solid ${mid}` }} />
104
+ <div style={{ height: 10, width: 250, background: line, borderRadius: 5, marginLeft: 12 }} />
105
+ </div>
106
+ </FloatWrap>
107
+ <div style={{ display: 'flex', gap: 16, flexWrap: 'wrap', marginBottom: 30 }}>
108
+ {[0, 1, 2, 3, 4, 5, 6].map((i) => (
109
+ <FloatWrap key={i} h={L(0.42 + i * 0.04, 76)}>
110
+ <Chip w={222} />
111
+ </FloatWrap>
112
+ ))}
113
+ </div>
114
+ <FloatWrap h={L(0.72, 60)}>
115
+ <div style={{ display: 'flex', gap: 18, marginBottom: 18 }}>
116
+ {[54, 84, 50, 82].map((w, i) => (
117
+ <div key={i} style={{ height: 11, width: w, background: i === 0 ? '#8a8a88' : line, borderRadius: 5 }} />
118
+ ))}
119
+ </div>
120
+ </FloatWrap>
121
+ {[0, 1, 2, 3].map((i) => (
122
+ <FloatWrap key={i} h={L(0.78 + i * 0.055, 64)}>
123
+ <div style={{ display: 'flex', alignItems: 'center', gap: 14, height: 46, borderBottom: `2px solid ${line}` }}>
124
+ <div style={{ width: 13, height: 13, borderRadius: 7, background: '#c26a6a' }} />
125
+ <div style={{ height: 11, width: 160 + ((i * 37) % 70), background: '#b6b6b4', borderRadius: 5 }} />
126
+ <div style={{ marginLeft: 'auto', display: 'flex', gap: 7 }}>
127
+ {[0, 1, 2].map((k) => <div key={k} style={{ width: 20, height: 20, borderRadius: 10, background: '#d2d2d0' }} />)}
128
+ </div>
129
+ </div>
130
+ </FloatWrap>
131
+ ))}
132
+ </div>
133
+ </div>
134
+ );
135
+ };
136
+
137
+ // 背景霓虹管框:大、亮、带透视错落(截图③④)
138
+ type BgFrame = { x: number; y: number; w: number; h: number; hue: string; phase: number; period: number; skew: number };
139
+ const rng = mulberry32(20260718);
140
+ const HUES = ['#b06af0', '#e879c9', '#f0a35c', '#6a7df0', '#e0679a', '#8a5cf0', '#c06af0'];
141
+ const BG_FRAMES: BgFrame[] = Array.from({ length: 18 }).map(() => ({
142
+ x: rng() * 2000 - 120, y: rng() * 1100 - 60,
143
+ w: 160 + rng() * 480, h: 70 + rng() * 220,
144
+ hue: HUES[Math.floor(rng() * HUES.length)],
145
+ phase: rng() * 90, period: 55 + rng() * 70,
146
+ skew: -14 + rng() * 10,
147
+ }));
148
+
149
+ export const NeonFrameForerun: React.FC = () => {
150
+ const frame = useCurrentFrame();
151
+ // 主框描画:左缘中点向两头奔跑,26 帧成型(截图①→②)
152
+ const trace = interpolate(frame, [2, 28], [0, 1], {
153
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
154
+ easing: Easing.bezier(0.3, 0.1, 0.3, 1),
155
+ });
156
+ // 面板原地显影:框成型后内容从近黑到暗灰(截图②),再全亮(截图③)
157
+ const lit = interpolate(frame, [24, 46, 78], [0.0, 0.3, 1], {
158
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
159
+ easing: Easing.bezier(0.35, 0, 0.3, 1),
160
+ });
161
+ // 主框独立描边可见度:面板亮起后并入面板 rim 辉光(截图③以后细线淡出,糊辉光留下)
162
+ const frameLine = interpolate(frame, [50, 90], [1, 0], {
163
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
164
+ });
165
+ const rimGlow = interpolate(frame, [28, 60, 108, 132], [0.9, 1, 0.75, 0.5], {
166
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
167
+ });
168
+ // 背景:中段全亮(截图③④)→ 尾段熄灭(截图⑤)
169
+ const bgLit = interpolate(frame, [8, 44, 96, 128], [0.15, 1, 0.85, 0.06], {
170
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
171
+ });
172
+ // 强透视 → 缓和:框飞入时角度大,面板亮起后落定(截图①梯形→③④缓斜)
173
+ const settle = interpolate(frame, [0, 70], [0, 1], {
174
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
175
+ easing: Easing.out(Easing.cubic),
176
+ });
177
+ const rotY = -26 + 15 * settle;
178
+ const rotX = 7 - 3 * settle;
179
+ const rotZ = -9 + 4.5 * settle;
180
+ const scale = 0.94 + 0.1 * settle;
181
+ const headP = trace * (PL / 2);
182
+ // 组件贴落进程:与页面点亮(lit 24→78)同步推进,稍滞后收尾——
183
+ // "和页面的展示同步完成贴合"
184
+ const drop = interpolate(frame, [34, 98], [0, 1], {
185
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
186
+ });
187
+
188
+ return (
189
+ <AbsoluteFill style={{ background: '#060509', overflow: 'hidden' }}>
190
+ {/* 背景霓虹管框群 */}
191
+ <svg width={1920} height={1080} style={{ position: 'absolute' }}>
192
+ <defs>
193
+ <filter id="bgblur" x="-60%" y="-60%" width="220%" height="220%">
194
+ <feGaussianBlur stdDeviation={7} />
195
+ </filter>
196
+ </defs>
197
+ {BG_FRAMES.map((b, i) => {
198
+ const breath = 0.5 + 0.5 * Math.sin(((frame + b.phase) / b.period) * Math.PI * 2);
199
+ const op = bgLit * (0.18 + 0.4 * breath);
200
+ return (
201
+ <g key={i} transform={`translate(${b.x} ${b.y}) skewY(${b.skew * 0.4}) skewX(${b.skew})`}>
202
+ <rect width={b.w} height={b.h} rx={4} fill="none"
203
+ stroke={b.hue} strokeWidth={7} filter="url(#bgblur)" opacity={op * 0.8} />
204
+ <rect width={b.w} height={b.h} rx={4} fill="none"
205
+ stroke={b.hue} strokeWidth={2} opacity={op} />
206
+ </g>
207
+ );
208
+ })}
209
+ </svg>
210
+ {/* 主体:强透视斜置的框 + 面板 */}
211
+ <div style={{ position: 'absolute', inset: 0, perspective: 1600, perspectiveOrigin: '42% 40%' }}>
212
+ <div style={{
213
+ position: 'absolute', left: (1920 - PW) / 2, top: (1080 - PH) / 2 - 10,
214
+ transform: `scale(${scale}) rotateY(${rotY}deg) rotateX(${rotX}deg) rotateZ(${rotZ}deg)`,
215
+ transformStyle: 'preserve-3d',
216
+ }}>
217
+ {/* 面板:原地由暗转亮(无位移缩放) */}
218
+ <div style={{ opacity: trace > 0.55 ? 1 : 0, filter: `brightness(${Math.max(0.05, lit)})` }}>
219
+ <GrayHome t={drop} />
220
+ {/* 未点亮时的冷色压暗罩 */}
221
+ <div style={{
222
+ position: 'absolute', inset: 0, borderRadius: 6,
223
+ background: 'linear-gradient(150deg, rgba(30,20,60,0.5), rgba(0,0,0,0.78))',
224
+ opacity: 1 - lit,
225
+ }} />
226
+ </div>
227
+ {/* 面板 rim 辉光(框光并入后由它承担,底缘最强——对应截图③④底/右缘粉光) */}
228
+ <div style={{
229
+ position: 'absolute', left: -10, top: -10, width: PW + 20, height: PH + 20,
230
+ borderRadius: 12, opacity: rimGlow * Math.min(1, trace * 1.6),
231
+ boxShadow: '-18px -8px 42px 6px rgba(185,95,240,0.42), 22px 24px 56px 12px rgba(240,150,90,0.30), 0 14px 80px 22px rgba(200,100,220,0.20)',
232
+ }} />
233
+ {/* 霓虹描边框:左缘中点出发两头奔画,直角转角 */}
234
+ <svg width={PW + 80} height={PH + 80} viewBox={`-40 -40 ${PW + 80} ${PH + 80}`}
235
+ style={{ position: 'absolute', left: -40, top: -40 }}>
236
+ <defs>
237
+ <linearGradient id="mainfg" gradientUnits="userSpaceOnUse" x1={0} y1={0} x2={PW} y2={PH}>
238
+ <stop offset="0%" stopColor="#c07af5" />
239
+ <stop offset="38%" stopColor="#e58bd8" />
240
+ <stop offset="72%" stopColor="#f0b06a" />
241
+ <stop offset="100%" stopColor="#e8925c" />
242
+ </linearGradient>
243
+ <filter id="fblur" x="-40%" y="-40%" width="180%" height="180%">
244
+ <feGaussianBlur stdDeviation={10} />
245
+ </filter>
246
+ <filter id="fblur2" x="-40%" y="-40%" width="180%" height="180%">
247
+ <feGaussianBlur stdDeviation={3} />
248
+ </filter>
249
+ </defs>
250
+ {[1, -1].map((dir) => (
251
+ <g key={dir}>
252
+ {/* 糊辉光层:一直保留 */}
253
+ <path d={FRAME_D} pathLength={PL} fill="none" stroke="url(#mainfg)"
254
+ strokeWidth={14} strokeLinecap="butt" filter="url(#fblur)"
255
+ strokeDasharray={`${headP} ${PL}`}
256
+ strokeDashoffset={dir === 1 ? 0 : -(PL - headP)}
257
+ opacity={0.6 * rimGlow} />
258
+ {/* 亮芯细线:面板亮起后淡出并入 rim */}
259
+ <path d={FRAME_D} pathLength={PL} fill="none" stroke="url(#mainfg)"
260
+ strokeWidth={3.5} strokeLinecap="butt"
261
+ strokeDasharray={`${headP} ${PL}`}
262
+ strokeDashoffset={dir === 1 ? 0 : -(PL - headP)}
263
+ opacity={0.95 * Math.max(frameLine, 0.25)} />
264
+ {/* 奔跑亮头 */}
265
+ {trace < 1 && (
266
+ <path d={FRAME_D} pathLength={PL} fill="none" stroke="#ffffff"
267
+ strokeWidth={6} strokeLinecap="round" filter="url(#fblur2)"
268
+ strokeDasharray={`8 ${PL}`}
269
+ strokeDashoffset={dir === 1 ? -(Math.max(0, headP - 8)) : -(PL - headP)}
270
+ opacity={0.95} />
271
+ )}
272
+ </g>
273
+ ))}
274
+ </svg>
275
+ </div>
276
+ </div>
277
+ </AbsoluteFill>
278
+ );
279
+ };