dsh-drawai 0.4.1 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (365) hide show
  1. package/README.md +96 -253
  2. package/lib/client.js +28 -7
  3. package/lib/index.js +474 -97
  4. package/lib/motion/asset-pack.js +109 -50
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -0
  7. package/lib/motion/mgstyles/vendor/README.md +28 -0
  8. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -0
  9. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -0
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -0
  11. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -0
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -0
  13. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +466 -0
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -0
  15. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -0
  16. package/lib/motion/preview.js +10 -3
  17. package/lib/motion/render.js +19 -1
  18. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  19. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  20. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  21. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  22. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  23. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  24. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  25. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  28. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  29. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  30. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  31. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  32. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  33. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  34. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  35. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  40. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  41. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  42. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  43. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  44. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  45. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  46. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  47. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  48. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  49. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  50. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  51. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  52. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  53. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  54. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  55. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  56. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  57. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  59. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  60. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  61. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  62. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  63. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  64. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  65. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  66. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  67. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  68. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  69. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  71. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  72. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  73. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  74. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  75. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  76. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  77. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  78. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  79. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  80. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  81. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  82. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  84. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  85. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  87. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  88. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  89. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  90. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  91. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  92. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  93. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  94. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  95. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  96. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  97. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  98. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  99. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  100. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  101. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  102. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  103. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  104. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  105. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  106. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  107. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  108. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  109. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  110. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  111. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  112. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  113. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  114. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  115. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  117. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  118. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  125. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  126. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  127. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  128. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  129. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  130. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  131. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  132. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  133. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  134. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  135. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  136. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  137. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  138. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  141. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  142. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  143. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  144. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  145. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  146. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  147. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  148. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  149. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  150. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  151. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  152. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  153. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  154. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  155. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  156. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  157. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  158. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  159. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  164. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  165. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  166. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  167. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  168. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  169. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  195. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  196. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  197. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  198. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  199. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  200. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  201. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  202. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  203. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  204. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  210. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  211. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
  212. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
  213. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
  214. package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -42
  215. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
  216. package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -52
  217. package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -45
  218. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
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  220. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
  221. package/lib/motion/shotcraft/upstream/references/shots/effects/aurora-bloom-bg-flip.md +54 -54
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  223. package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -35
  224. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
  225. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
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  227. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
  228. package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -56
  229. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
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  234. package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -52
  235. package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -60
  236. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
  237. package/lib/motion/shotcraft/upstream/references/shots/interaction/chip-grid-single-select-blackout.md +51 -51
  238. package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -41
  239. package/lib/motion/shotcraft/upstream/references/shots/interaction/glass-pill-dictation-typing.md +53 -53
  240. package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -60
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  245. package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -54
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  248. package/lib/motion/shotcraft/upstream/references/shots/opening/dataviz-landscape-open.md +56 -56
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  262. package/lib/motion/shotcraft/upstream/references/shots/outro/ui-to-brand-morph.md +52 -52
  263. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -50
  264. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-step-list-theme-cycle.md +66 -66
  265. package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -43
  266. package/lib/motion/shotcraft/upstream/references/shots/rhythm/quad-split-parallel-scenes.md +38 -38
  267. package/lib/motion/shotcraft/upstream/references/shots/rhythm/rhythm-interrupt-moves.md +38 -38
  268. package/lib/motion/shotcraft/upstream/references/shots/rhythm/sakuga-timing-shift.md +56 -56
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  293. package/lib/motion/shotcraft/upstream/references/shots/typography/lead-word-zoom-assemble.md +91 -91
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  295. package/lib/motion/shotcraft/upstream/references/shots/typography/outline-word-fill.md +66 -66
  296. package/lib/motion/shotcraft/upstream/references/shots/typography/paper-title-card.md +38 -38
  297. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-chip-slot-cycle-handled.md +66 -66
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  304. package/lib/motion/shotcraft/upstream/references/shots/typography/typewriter-moves.md +42 -42
  305. package/lib/motion/shotcraft/upstream/references/shots/typography/vertical-word-roll-blur-cycle.md +63 -63
  306. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-filmstrip.md +57 -57
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  312. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/cloner-depth-echo.md +40 -40
  313. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/deck-deal-flyin.md +45 -45
  314. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/doc-park-left-pill-deal.md +62 -62
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  316. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/element-body-moves.md +37 -37
  317. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/integration-hub-map.md +55 -55
  318. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-reveal.md +50 -50
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  320. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -55
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  323. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -56
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  328. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/wall-reveal-moves.md +47 -47
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  330. package/lib/motion/shotcraft/upstream/references/workbench.md +157 -157
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  334. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -6
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  340. package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -111
  341. package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -150
  342. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -158
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  359. package/lib/motion-project.js +22 -3
  360. package/lib/motion-render-worker.js +31 -9
  361. package/lib/routing/router.js +12 -1
  362. package/lib/style-kernel.js +16 -6
  363. package/lib/video-trace-pool.js +128 -128
  364. package/package.json +1 -1
  365. package/LICENSE +0 -4175
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2018 Jonas Wagner
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
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+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1,466 @@
1
+ /*
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+ * A fast javascript implementation of simplex noise by Jonas Wagner
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+
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+ Based on a speed-improved simplex noise algorithm for 2D, 3D and 4D in Java.
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+ Which is based on example code by Stefan Gustavson (stegu@itn.liu.se).
6
+ With Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
7
+ Better rank ordering method by Stefan Gustavson in 2012.
8
+
9
+ Copyright (c) 2024 Jonas Wagner
10
+
11
+ Permission is hereby granted, free of charge, to any person obtaining a copy
12
+ of this software and associated documentation files (the "Software"), to deal
13
+ in the Software without restriction, including without limitation the rights
14
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15
+ copies of the Software, and to permit persons to whom the Software is
16
+ furnished to do so, subject to the following conditions:
17
+
18
+ The above copyright notice and this permission notice shall be included in all
19
+ copies or substantial portions of the Software.
20
+
21
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
27
+ SOFTWARE.
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+ */
29
+ // these __PURE__ comments help uglifyjs with dead code removal
30
+ //
31
+ const SQRT3 = /*#__PURE__*/ Math.sqrt(3.0);
32
+ const SQRT5 = /*#__PURE__*/ Math.sqrt(5.0);
33
+ const F2 = 0.5 * (SQRT3 - 1.0);
34
+ const G2 = (3.0 - SQRT3) / 6.0;
35
+ const F3 = 1.0 / 3.0;
36
+ const G3 = 1.0 / 6.0;
37
+ const F4 = (SQRT5 - 1.0) / 4.0;
38
+ const G4 = (5.0 - SQRT5) / 20.0;
39
+ // I'm really not sure why this | 0 (basically a coercion to int)
40
+ // is making this faster but I get ~5 million ops/sec more on the
41
+ // benchmarks across the board or a ~10% speedup.
42
+ const fastFloor = (x) => Math.floor(x) | 0;
43
+ const grad2 = /*#__PURE__*/ new Float64Array([1, 1,
44
+ -1, 1,
45
+ 1, -1,
46
+ -1, -1,
47
+ 1, 0,
48
+ -1, 0,
49
+ 1, 0,
50
+ -1, 0,
51
+ 0, 1,
52
+ 0, -1,
53
+ 0, 1,
54
+ 0, -1]);
55
+ // double seems to be faster than single or int's
56
+ // probably because most operations are in double precision
57
+ const grad3 = /*#__PURE__*/ new Float64Array([1, 1, 0,
58
+ -1, 1, 0,
59
+ 1, -1, 0,
60
+ -1, -1, 0,
61
+ 1, 0, 1,
62
+ -1, 0, 1,
63
+ 1, 0, -1,
64
+ -1, 0, -1,
65
+ 0, 1, 1,
66
+ 0, -1, 1,
67
+ 0, 1, -1,
68
+ 0, -1, -1]);
69
+ // double is a bit quicker here as well
70
+ const grad4 = /*#__PURE__*/ new Float64Array([0, 1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1,
71
+ 0, -1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1,
72
+ 1, 0, 1, 1, 1, 0, 1, -1, 1, 0, -1, 1, 1, 0, -1, -1,
73
+ -1, 0, 1, 1, -1, 0, 1, -1, -1, 0, -1, 1, -1, 0, -1, -1,
74
+ 1, 1, 0, 1, 1, 1, 0, -1, 1, -1, 0, 1, 1, -1, 0, -1,
75
+ -1, 1, 0, 1, -1, 1, 0, -1, -1, -1, 0, 1, -1, -1, 0, -1,
76
+ 1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1, 0,
77
+ -1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1, 0]);
78
+ /**
79
+ * Creates a 2D noise function
80
+ * @param random the random function that will be used to build the permutation table
81
+ * @returns {NoiseFunction2D}
82
+ */
83
+ export function createNoise2D(random = Math.random) {
84
+ const perm = buildPermutationTable(random);
85
+ // precalculating this yields a little ~3% performance improvement.
86
+ const permGrad2x = new Float64Array(perm).map(v => grad2[(v % 12) * 2]);
87
+ const permGrad2y = new Float64Array(perm).map(v => grad2[(v % 12) * 2 + 1]);
88
+ return function noise2D(x, y) {
89
+ // if(!isFinite(x) || !isFinite(y)) return 0;
90
+ let n0 = 0; // Noise contributions from the three corners
91
+ let n1 = 0;
92
+ let n2 = 0;
93
+ // Skew the input space to determine which simplex cell we're in
94
+ const s = (x + y) * F2; // Hairy factor for 2D
95
+ const i = fastFloor(x + s);
96
+ const j = fastFloor(y + s);
97
+ const t = (i + j) * G2;
98
+ const X0 = i - t; // Unskew the cell origin back to (x,y) space
99
+ const Y0 = j - t;
100
+ const x0 = x - X0; // The x,y distances from the cell origin
101
+ const y0 = y - Y0;
102
+ // For the 2D case, the simplex shape is an equilateral triangle.
103
+ // Determine which simplex we are in.
104
+ let i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords
105
+ if (x0 > y0) {
106
+ i1 = 1;
107
+ j1 = 0;
108
+ } // lower triangle, XY order: (0,0)->(1,0)->(1,1)
109
+ else {
110
+ i1 = 0;
111
+ j1 = 1;
112
+ } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
113
+ // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
114
+ // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
115
+ // c = (3-sqrt(3))/6
116
+ const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
117
+ const y1 = y0 - j1 + G2;
118
+ const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
119
+ const y2 = y0 - 1.0 + 2.0 * G2;
120
+ // Work out the hashed gradient indices of the three simplex corners
121
+ const ii = i & 255;
122
+ const jj = j & 255;
123
+ // Calculate the contribution from the three corners
124
+ let t0 = 0.5 - x0 * x0 - y0 * y0;
125
+ if (t0 >= 0) {
126
+ const gi0 = ii + perm[jj];
127
+ const g0x = permGrad2x[gi0];
128
+ const g0y = permGrad2y[gi0];
129
+ t0 *= t0;
130
+ // n0 = t0 * t0 * (grad2[gi0] * x0 + grad2[gi0 + 1] * y0); // (x,y) of grad3 used for 2D gradient
131
+ n0 = t0 * t0 * (g0x * x0 + g0y * y0);
132
+ }
133
+ let t1 = 0.5 - x1 * x1 - y1 * y1;
134
+ if (t1 >= 0) {
135
+ const gi1 = ii + i1 + perm[jj + j1];
136
+ const g1x = permGrad2x[gi1];
137
+ const g1y = permGrad2y[gi1];
138
+ t1 *= t1;
139
+ // n1 = t1 * t1 * (grad2[gi1] * x1 + grad2[gi1 + 1] * y1);
140
+ n1 = t1 * t1 * (g1x * x1 + g1y * y1);
141
+ }
142
+ let t2 = 0.5 - x2 * x2 - y2 * y2;
143
+ if (t2 >= 0) {
144
+ const gi2 = ii + 1 + perm[jj + 1];
145
+ const g2x = permGrad2x[gi2];
146
+ const g2y = permGrad2y[gi2];
147
+ t2 *= t2;
148
+ // n2 = t2 * t2 * (grad2[gi2] * x2 + grad2[gi2 + 1] * y2);
149
+ n2 = t2 * t2 * (g2x * x2 + g2y * y2);
150
+ }
151
+ // Add contributions from each corner to get the final noise value.
152
+ // The result is scaled to return values in the interval [-1,1].
153
+ return 70.0 * (n0 + n1 + n2);
154
+ };
155
+ }
156
+ /**
157
+ * Creates a 3D noise function
158
+ * @param random the random function that will be used to build the permutation table
159
+ * @returns {NoiseFunction3D}
160
+ */
161
+ export function createNoise3D(random = Math.random) {
162
+ const perm = buildPermutationTable(random);
163
+ // precalculating these seems to yield a speedup of over 15%
164
+ const permGrad3x = new Float64Array(perm).map(v => grad3[(v % 12) * 3]);
165
+ const permGrad3y = new Float64Array(perm).map(v => grad3[(v % 12) * 3 + 1]);
166
+ const permGrad3z = new Float64Array(perm).map(v => grad3[(v % 12) * 3 + 2]);
167
+ return function noise3D(x, y, z) {
168
+ let n0, n1, n2, n3; // Noise contributions from the four corners
169
+ // Skew the input space to determine which simplex cell we're in
170
+ const s = (x + y + z) * F3; // Very nice and simple skew factor for 3D
171
+ const i = fastFloor(x + s);
172
+ const j = fastFloor(y + s);
173
+ const k = fastFloor(z + s);
174
+ const t = (i + j + k) * G3;
175
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
176
+ const Y0 = j - t;
177
+ const Z0 = k - t;
178
+ const x0 = x - X0; // The x,y,z distances from the cell origin
179
+ const y0 = y - Y0;
180
+ const z0 = z - Z0;
181
+ // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
182
+ // Determine which simplex we are in.
183
+ let i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords
184
+ let i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords
185
+ if (x0 >= y0) {
186
+ if (y0 >= z0) {
187
+ i1 = 1;
188
+ j1 = 0;
189
+ k1 = 0;
190
+ i2 = 1;
191
+ j2 = 1;
192
+ k2 = 0;
193
+ } // X Y Z order
194
+ else if (x0 >= z0) {
195
+ i1 = 1;
196
+ j1 = 0;
197
+ k1 = 0;
198
+ i2 = 1;
199
+ j2 = 0;
200
+ k2 = 1;
201
+ } // X Z Y order
202
+ else {
203
+ i1 = 0;
204
+ j1 = 0;
205
+ k1 = 1;
206
+ i2 = 1;
207
+ j2 = 0;
208
+ k2 = 1;
209
+ } // Z X Y order
210
+ }
211
+ else { // x0<y0
212
+ if (y0 < z0) {
213
+ i1 = 0;
214
+ j1 = 0;
215
+ k1 = 1;
216
+ i2 = 0;
217
+ j2 = 1;
218
+ k2 = 1;
219
+ } // Z Y X order
220
+ else if (x0 < z0) {
221
+ i1 = 0;
222
+ j1 = 1;
223
+ k1 = 0;
224
+ i2 = 0;
225
+ j2 = 1;
226
+ k2 = 1;
227
+ } // Y Z X order
228
+ else {
229
+ i1 = 0;
230
+ j1 = 1;
231
+ k1 = 0;
232
+ i2 = 1;
233
+ j2 = 1;
234
+ k2 = 0;
235
+ } // Y X Z order
236
+ }
237
+ // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
238
+ // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
239
+ // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
240
+ // c = 1/6.
241
+ const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
242
+ const y1 = y0 - j1 + G3;
243
+ const z1 = z0 - k1 + G3;
244
+ const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
245
+ const y2 = y0 - j2 + 2.0 * G3;
246
+ const z2 = z0 - k2 + 2.0 * G3;
247
+ const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
248
+ const y3 = y0 - 1.0 + 3.0 * G3;
249
+ const z3 = z0 - 1.0 + 3.0 * G3;
250
+ // Work out the hashed gradient indices of the four simplex corners
251
+ const ii = i & 255;
252
+ const jj = j & 255;
253
+ const kk = k & 255;
254
+ // Calculate the contribution from the four corners
255
+ let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
256
+ if (t0 < 0)
257
+ n0 = 0.0;
258
+ else {
259
+ const gi0 = ii + perm[jj + perm[kk]];
260
+ t0 *= t0;
261
+ n0 = t0 * t0 * (permGrad3x[gi0] * x0 + permGrad3y[gi0] * y0 + permGrad3z[gi0] * z0);
262
+ }
263
+ let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
264
+ if (t1 < 0)
265
+ n1 = 0.0;
266
+ else {
267
+ const gi1 = ii + i1 + perm[jj + j1 + perm[kk + k1]];
268
+ t1 *= t1;
269
+ n1 = t1 * t1 * (permGrad3x[gi1] * x1 + permGrad3y[gi1] * y1 + permGrad3z[gi1] * z1);
270
+ }
271
+ let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
272
+ if (t2 < 0)
273
+ n2 = 0.0;
274
+ else {
275
+ const gi2 = ii + i2 + perm[jj + j2 + perm[kk + k2]];
276
+ t2 *= t2;
277
+ n2 = t2 * t2 * (permGrad3x[gi2] * x2 + permGrad3y[gi2] * y2 + permGrad3z[gi2] * z2);
278
+ }
279
+ let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
280
+ if (t3 < 0)
281
+ n3 = 0.0;
282
+ else {
283
+ const gi3 = ii + 1 + perm[jj + 1 + perm[kk + 1]];
284
+ t3 *= t3;
285
+ n3 = t3 * t3 * (permGrad3x[gi3] * x3 + permGrad3y[gi3] * y3 + permGrad3z[gi3] * z3);
286
+ }
287
+ // Add contributions from each corner to get the final noise value.
288
+ // The result is scaled to stay just inside [-1,1]
289
+ return 32.0 * (n0 + n1 + n2 + n3);
290
+ };
291
+ }
292
+ /**
293
+ * Creates a 4D noise function
294
+ * @param random the random function that will be used to build the permutation table
295
+ * @returns {NoiseFunction4D}
296
+ */
297
+ export function createNoise4D(random = Math.random) {
298
+ const perm = buildPermutationTable(random);
299
+ // precalculating these leads to a ~10% speedup
300
+ const permGrad4x = new Float64Array(perm).map(v => grad4[(v % 32) * 4]);
301
+ const permGrad4y = new Float64Array(perm).map(v => grad4[(v % 32) * 4 + 1]);
302
+ const permGrad4z = new Float64Array(perm).map(v => grad4[(v % 32) * 4 + 2]);
303
+ const permGrad4w = new Float64Array(perm).map(v => grad4[(v % 32) * 4 + 3]);
304
+ return function noise4D(x, y, z, w) {
305
+ let n0, n1, n2, n3, n4; // Noise contributions from the five corners
306
+ // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
307
+ const s = (x + y + z + w) * F4; // Factor for 4D skewing
308
+ const i = fastFloor(x + s);
309
+ const j = fastFloor(y + s);
310
+ const k = fastFloor(z + s);
311
+ const l = fastFloor(w + s);
312
+ const t = (i + j + k + l) * G4; // Factor for 4D unskewing
313
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
314
+ const Y0 = j - t;
315
+ const Z0 = k - t;
316
+ const W0 = l - t;
317
+ const x0 = x - X0; // The x,y,z,w distances from the cell origin
318
+ const y0 = y - Y0;
319
+ const z0 = z - Z0;
320
+ const w0 = w - W0;
321
+ // For the 4D case, the simplex is a 4D shape I won't even try to describe.
322
+ // To find out which of the 24 possible simplices we're in, we need to
323
+ // determine the magnitude ordering of x0, y0, z0 and w0.
324
+ // Six pair-wise comparisons are performed between each possible pair
325
+ // of the four coordinates, and the results are used to rank the numbers.
326
+ let rankx = 0;
327
+ let ranky = 0;
328
+ let rankz = 0;
329
+ let rankw = 0;
330
+ if (x0 > y0)
331
+ rankx++;
332
+ else
333
+ ranky++;
334
+ if (x0 > z0)
335
+ rankx++;
336
+ else
337
+ rankz++;
338
+ if (x0 > w0)
339
+ rankx++;
340
+ else
341
+ rankw++;
342
+ if (y0 > z0)
343
+ ranky++;
344
+ else
345
+ rankz++;
346
+ if (y0 > w0)
347
+ ranky++;
348
+ else
349
+ rankw++;
350
+ if (z0 > w0)
351
+ rankz++;
352
+ else
353
+ rankw++;
354
+ // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
355
+ // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
356
+ // impossible. Only the 24 indices which have non-zero entries make any sense.
357
+ // We use a thresholding to set the coordinates in turn from the largest magnitude.
358
+ // Rank 3 denotes the largest coordinate.
359
+ // Rank 2 denotes the second largest coordinate.
360
+ // Rank 1 denotes the second smallest coordinate.
361
+ // The integer offsets for the second simplex corner
362
+ const i1 = rankx >= 3 ? 1 : 0;
363
+ const j1 = ranky >= 3 ? 1 : 0;
364
+ const k1 = rankz >= 3 ? 1 : 0;
365
+ const l1 = rankw >= 3 ? 1 : 0;
366
+ // The integer offsets for the third simplex corner
367
+ const i2 = rankx >= 2 ? 1 : 0;
368
+ const j2 = ranky >= 2 ? 1 : 0;
369
+ const k2 = rankz >= 2 ? 1 : 0;
370
+ const l2 = rankw >= 2 ? 1 : 0;
371
+ // The integer offsets for the fourth simplex corner
372
+ const i3 = rankx >= 1 ? 1 : 0;
373
+ const j3 = ranky >= 1 ? 1 : 0;
374
+ const k3 = rankz >= 1 ? 1 : 0;
375
+ const l3 = rankw >= 1 ? 1 : 0;
376
+ // The fifth corner has all coordinate offsets = 1, so no need to compute that.
377
+ const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
378
+ const y1 = y0 - j1 + G4;
379
+ const z1 = z0 - k1 + G4;
380
+ const w1 = w0 - l1 + G4;
381
+ const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
382
+ const y2 = y0 - j2 + 2.0 * G4;
383
+ const z2 = z0 - k2 + 2.0 * G4;
384
+ const w2 = w0 - l2 + 2.0 * G4;
385
+ const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
386
+ const y3 = y0 - j3 + 3.0 * G4;
387
+ const z3 = z0 - k3 + 3.0 * G4;
388
+ const w3 = w0 - l3 + 3.0 * G4;
389
+ const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
390
+ const y4 = y0 - 1.0 + 4.0 * G4;
391
+ const z4 = z0 - 1.0 + 4.0 * G4;
392
+ const w4 = w0 - 1.0 + 4.0 * G4;
393
+ // Work out the hashed gradient indices of the five simplex corners
394
+ const ii = i & 255;
395
+ const jj = j & 255;
396
+ const kk = k & 255;
397
+ const ll = l & 255;
398
+ // Calculate the contribution from the five corners
399
+ let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
400
+ if (t0 < 0)
401
+ n0 = 0.0;
402
+ else {
403
+ const gi0 = ii + perm[jj + perm[kk + perm[ll]]];
404
+ t0 *= t0;
405
+ n0 = t0 * t0 * (permGrad4x[gi0] * x0 + permGrad4y[gi0] * y0 + permGrad4z[gi0] * z0 + permGrad4w[gi0] * w0);
406
+ }
407
+ let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
408
+ if (t1 < 0)
409
+ n1 = 0.0;
410
+ else {
411
+ const gi1 = ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]];
412
+ t1 *= t1;
413
+ n1 = t1 * t1 * (permGrad4x[gi1] * x1 + permGrad4y[gi1] * y1 + permGrad4z[gi1] * z1 + permGrad4w[gi1] * w1);
414
+ }
415
+ let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
416
+ if (t2 < 0)
417
+ n2 = 0.0;
418
+ else {
419
+ const gi2 = ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]];
420
+ t2 *= t2;
421
+ n2 = t2 * t2 * (permGrad4x[gi2] * x2 + permGrad4y[gi2] * y2 + permGrad4z[gi2] * z2 + permGrad4w[gi2] * w2);
422
+ }
423
+ let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
424
+ if (t3 < 0)
425
+ n3 = 0.0;
426
+ else {
427
+ const gi3 = ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]];
428
+ t3 *= t3;
429
+ n3 = t3 * t3 * (permGrad4x[gi3] * x3 + permGrad4y[gi3] * y3 + permGrad4z[gi3] * z3 + permGrad4w[gi3] * w3);
430
+ }
431
+ let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
432
+ if (t4 < 0)
433
+ n4 = 0.0;
434
+ else {
435
+ const gi4 = ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]];
436
+ t4 *= t4;
437
+ n4 = t4 * t4 * (permGrad4x[gi4] * x4 + permGrad4y[gi4] * y4 + permGrad4z[gi4] * z4 + permGrad4w[gi4] * w4);
438
+ }
439
+ // Sum up and scale the result to cover the range [-1,1]
440
+ return 27.0 * (n0 + n1 + n2 + n3 + n4);
441
+ };
442
+ }
443
+ /**
444
+ * Builds a random permutation table.
445
+ * This is exported only for (internal) testing purposes.
446
+ * Do not rely on this export.
447
+ * @private
448
+ */
449
+ export function buildPermutationTable(random) {
450
+ const tableSize = 512;
451
+ const p = new Uint8Array(tableSize);
452
+ for (let i = 0; i < tableSize / 2; i++) {
453
+ p[i] = i;
454
+ }
455
+ for (let i = 0; i < tableSize / 2 - 1; i++) {
456
+ const r = i + ~~(random() * (256 - i));
457
+ const aux = p[i];
458
+ p[i] = p[r];
459
+ p[r] = aux;
460
+ }
461
+ for (let i = 256; i < tableSize; i++) {
462
+ p[i] = p[i - 256];
463
+ }
464
+ return p;
465
+ }
466
+ //# sourceMappingURL=simplex-noise.js.map
@@ -0,0 +1,13 @@
1
+ Copyright 2012-2019 Michael Bostock
2
+
3
+ Permission to use, copy, modify, and/or distribute this software for any purpose
4
+ with or without fee is hereby granted, provided that the above copyright notice
5
+ and this permission notice appear in all copies.
6
+
7
+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
8
+ REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
9
+ FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
10
+ INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
11
+ OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
12
+ TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
13
+ THIS SOFTWARE.
@@ -0,0 +1,2 @@
1
+ // https://github.com/topojson/topojson-client v3.1.0 Copyright 2019 Mike Bostock
2
+ !function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).topojson=e.topojson||{})}(this,function(e){"use strict";function t(e){return e}function r(e){if(null==e)return t;var r,n,o=e.scale[0],a=e.scale[1],i=e.translate[0],c=e.translate[1];return function(e,t){t||(r=n=0);var u=2,f=e.length,s=new Array(f);for(s[0]=(r+=e[0])*o+i,s[1]=(n+=e[1])*a+c;u<f;)s[u]=e[u],++u;return s}}function n(e){var t,n=r(e.transform),o=1/0,a=o,i=-o,c=-o;function u(e){(e=n(e))[0]<o&&(o=e[0]),e[0]>i&&(i=e[0]),e[1]<a&&(a=e[1]),e[1]>c&&(c=e[1])}function f(e){switch(e.type){case"GeometryCollection":e.geometries.forEach(f);break;case"Point":u(e.coordinates);break;case"MultiPoint":e.coordinates.forEach(u)}}for(t in e.arcs.forEach(function(e){for(var t,r=-1,u=e.length;++r<u;)(t=n(e[r],r))[0]<o&&(o=t[0]),t[0]>i&&(i=t[0]),t[1]<a&&(a=t[1]),t[1]>c&&(c=t[1])}),e.objects)f(e.objects[t]);return[o,a,i,c]}function o(e,t){var r=t.id,n=t.bbox,o=null==t.properties?{}:t.properties,i=a(e,t);return null==r&&null==n?{type:"Feature",properties:o,geometry:i}:null==n?{type:"Feature",id:r,properties:o,geometry:i}:{type:"Feature",id:r,bbox:n,properties:o,geometry:i}}function a(e,t){var n=r(e.transform),o=e.arcs;function a(e,t){t.length&&t.pop();for(var r=o[e<0?~e:e],a=0,i=r.length;a<i;++a)t.push(n(r[a],a));e<0&&function(e,t){for(var r,n=e.length,o=n-t;o<--n;)r=e[o],e[o++]=e[n],e[n]=r}(t,i)}function i(e){return n(e)}function c(e){for(var t=[],r=0,n=e.length;r<n;++r)a(e[r],t);return t.length<2&&t.push(t[0]),t}function u(e){for(var t=c(e);t.length<4;)t.push(t[0]);return t}function f(e){return e.map(u)}return function e(t){var r,n=t.type;switch(n){case"GeometryCollection":return{type:n,geometries:t.geometries.map(e)};case"Point":r=i(t.coordinates);break;case"MultiPoint":r=t.coordinates.map(i);break;case"LineString":r=c(t.arcs);break;case"MultiLineString":r=t.arcs.map(c);break;case"Polygon":r=f(t.arcs);break;case"MultiPolygon":r=t.arcs.map(f);break;default:return null}return{type:n,coordinates:r}}(t)}function i(e,t){var r={},n={},o={},a=[],i=-1;function c(e,t){for(var n in e){var o=e[n];delete t[o.start],delete o.start,delete o.end,o.forEach(function(e){r[e<0?~e:e]=1}),a.push(o)}}return t.forEach(function(r,n){var o,a=e.arcs[r<0?~r:r];a.length<3&&!a[1][0]&&!a[1][1]&&(o=t[++i],t[i]=r,t[n]=o)}),t.forEach(function(t){var r,a,i=function(t){var r,n=e.arcs[t<0?~t:t],o=n[0];e.transform?(r=[0,0],n.forEach(function(e){r[0]+=e[0],r[1]+=e[1]})):r=n[n.length-1];return t<0?[r,o]:[o,r]}(t),c=i[0],u=i[1];if(r=o[c])if(delete o[r.end],r.push(t),r.end=u,a=n[u]){delete n[a.start];var 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Array(a=e.arcs.length);o<a;++o)n[o]=o;return{type:"MultiLineString",arcs:i(e,n)}}function u(e,t){var r={},n=[],o=[];function c(e){e.forEach(function(t){t.forEach(function(t){(r[t=t<0?~t:t]||(r[t]=[])).push(e)})}),n.push(e)}function u(t){return function(e){for(var t,r=-1,n=e.length,o=e[n-1],a=0;++r<n;)t=o,o=e[r],a+=t[0]*o[1]-t[1]*o[0];return Math.abs(a)}(a(e,{type:"Polygon",arcs:[t]}).coordinates[0])}return t.forEach(function e(t){switch(t.type){case"GeometryCollection":t.geometries.forEach(e);break;case"Polygon":c(t.arcs);break;case"MultiPolygon":t.arcs.forEach(c)}}),n.forEach(function(e){if(!e._){var t=[],n=[e];for(e._=1,o.push(t);e=n.pop();)t.push(e),e.forEach(function(e){e.forEach(function(e){r[e<0?~e:e].forEach(function(e){e._||(e._=1,n.push(e))})})})}}),n.forEach(function(e){delete e._}),{type:"MultiPolygon",arcs:o.map(function(t){var n,o=[];if(t.forEach(function(e){e.forEach(function(e){e.forEach(function(e){r[e<0?~e:e].length<2&&o.push(e)})})}),(n=(o=i(e,o)).length)>1)for(var 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@@ -27,14 +27,21 @@ export async function contactSheet(images, options = {}) {
27
27
  const work = dirnameOf(images[0]) + '\\.sheet-' + createHash('sha1').update(images.join('|')).digest('hex').slice(0, 10)
28
28
  mkdirSync(work, { recursive: true })
29
29
  try {
30
- images.forEach((file, index) => copyFileSync(file, join(work, 'frame-' + (index + 1) + '.png')))
30
+ const binary = await ensureFfmpeg()
31
+ // 每帧先各自归一成 rgba 再拼:同一批帧里只要有一张带 alpha(rgba)另一张不带(rgb24),
32
+ // image2 序列就按第一张的像素格式解码,后面的帧被静默吃掉——拼图里只剩一格,
33
+ // 看着像"只渲了一帧",其实是格式不一致。逐帧转一遍最稳(每帧几十毫秒)。
34
+ for (const [index, file] of images.entries()) {
35
+ await exec(binary, ['-hide_banner', '-loglevel', 'error', '-y', '-i', file,
36
+ '-vf', 'format=rgba', '-frames:v', '1', join(work, 'norm-' + (index + 1) + '.png')],
37
+ { windowsHide: true, timeout: 60000 })
38
+ }
31
39
  const output = join(work, 'sheet.png')
32
40
  // width:0 = 不缩放。1:1 看锯齿/色带时必须关掉缩放,否则锯齿先被重采样抹平了。
33
41
  const width = options.width === undefined ? 640 : Number(options.width)
34
42
  const filter = (width > 0 ? 'scale=' + width + ':-2:flags=lanczos,' : '')
35
43
  + 'tile=' + cols + 'x' + rows + ':padding=8:margin=8:color=0x101010'
36
- const binary = await ensureFfmpeg()
37
- await exec(binary, ['-hide_banner', '-loglevel', 'error', '-y', '-i', join(work, 'frame-%d.png'),
44
+ await exec(binary, ['-hide_banner', '-loglevel', 'error', '-y', '-i', join(work, 'norm-%d.png'),
38
45
  '-frames:v', '1', '-vf', filter, output],
39
46
  { windowsHide: true, timeout: 60000 })
40
47
  if (!existsSync(output)) throw new Error('拼图失败')
@@ -104,7 +104,25 @@ export function renderProject(dir, options = {}) {
104
104
  if (operation === 'still' && request.frames.some((frame) => !Number.isInteger(frame) || frame < 0 || frame >= composition.durationFrames))
105
105
  throw new Error('预览帧超出 0–' + (composition.durationFrames - 1))
106
106
 
107
- const child = fork(WORKER, [], { windowsHide: true, stdio: ['ignore', 'ignore', 'pipe', 'ipc'], execArgv: [] })
107
+ // 临时目录放进工程里,别用系统的 %TEMP%(issue #26)。
108
+ //
109
+ // Windows 上 `.dsh` 可能带 Low 完整性标签:DSH 的沙箱会给自己当工作区用过的目录打
110
+ // Low 标签,标签可继承,于是 `.dsh` 里的 ffmpeg.exe 以 Low IL 运行,而 Low IL 受
111
+ // no-write-up 约束,写不了 Medium 的 `C:\Users\…\AppData\Local\Temp`。renderMedia 的
112
+ // 中间文件 `pre-encode.mp4` 恰好写在 `os.tmpdir()`(@remotion/renderer 里硬编码,
113
+ // 没有参数可改),正片渲到几十帧就 `Error opening output … Permission denied`。
114
+ //
115
+ // 指到工程目录下就没这个问题:那是工作区,Low IL 也写得进去(motion_preview 一直好使,
116
+ // 因为 renderStill 只往 `.out/qa/` 写)。fork 时通过 env 传,子进程里的 os.tmpdir()
117
+ // 会先读 TMP/TEMP。
118
+ const tempDirectory = join(outDirectory, 'tmp')
119
+ mkdirSync(tempDirectory, { recursive: true })
120
+ const child = fork(WORKER, [], {
121
+ windowsHide: true,
122
+ stdio: ['ignore', 'ignore', 'pipe', 'ipc'],
123
+ execArgv: [],
124
+ env: { ...process.env, TEMP: tempDirectory, TMP: tempDirectory },
125
+ })
108
126
  let settled = false
109
127
  let cancelTimer
110
128
  const rendered = new Promise((resolve, reject) => {