dsh-drawai 0.4.1 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (365) hide show
  1. package/README.md +96 -253
  2. package/lib/client.js +28 -7
  3. package/lib/index.js +474 -97
  4. package/lib/motion/asset-pack.js +109 -50
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -0
  7. package/lib/motion/mgstyles/vendor/README.md +28 -0
  8. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -0
  9. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -0
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -0
  11. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -0
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -0
  13. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +466 -0
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -0
  15. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -0
  16. package/lib/motion/preview.js +10 -3
  17. package/lib/motion/render.js +19 -1
  18. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  19. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  20. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  21. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  22. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  23. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  24. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  25. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  28. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  29. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  30. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  31. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  32. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  33. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  34. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  35. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  40. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  41. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  42. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  43. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  44. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  45. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  46. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  47. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  48. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  49. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  50. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  51. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  52. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  53. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  54. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  55. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  56. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  57. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  59. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  60. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  61. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  62. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  63. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  64. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  65. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  66. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  67. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  68. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  69. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  71. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  72. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  73. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  74. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  75. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  76. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  77. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  78. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  79. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  80. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  81. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  82. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  84. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  85. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  87. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  88. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  89. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  90. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  91. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  92. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  93. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  94. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  95. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  96. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  97. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  98. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  99. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  100. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  101. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  102. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  103. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  104. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  105. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  106. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  107. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  108. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  109. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  110. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  111. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  112. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  113. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  114. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  115. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  117. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  118. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  125. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  126. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  127. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  128. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  129. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  130. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  131. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  132. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  133. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  134. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  135. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  136. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  137. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  138. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  141. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  142. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  143. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  144. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  145. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  146. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  147. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  148. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  149. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  150. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  151. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  152. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  153. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  154. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  155. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  156. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  157. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  158. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  159. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  164. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  165. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  166. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  167. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  168. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  169. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  195. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  196. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  197. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  198. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  199. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  200. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  201. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  202. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  203. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  204. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
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  218. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
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  224. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
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@@ -1,430 +1,430 @@
1
- // comic-panel-split|漫画分格并列 —— 同一主体,三个机位,咔咔咔三格定格,末格斜边吃屏。
2
- //
3
- // 第二轮重设计(墨黑 · 朱砂红 · 漫画分格的夜间镜头发布):
4
- // - look = custom「漫画墨」:带红相的墨黑底(不是纯黑)+ 奶油纸色缝线 + 一种朱砂红强调(镜头的红圈 / 对焦指示 /
5
- // 标题里的一个词)。分格的漫画语言靠三样东西撑:12° 斜缝(奶油纸芯 + 墨边)、格角的漫画旁白框、
6
- // 末格弹入时的一圈速度线。
7
- // - 主体 = video-shotcraft 定焦镜头「35mm f/1.2」(镜名环刻 video-shotcraft + 品牌短句),全部用 SVG 矢量画(铝筒、橡胶对焦环、距离刻度、红圈、
8
- // 镜名环形字、镀膜反光、11 片光圈叶片),所以三格的 0.68x / 2.3x / 2.2x 机位都是矢量重绘、字边锐利。
9
- // 三格 = 同一支镜头的三个机位:① 3/4 侧拍全身(看得见筒身体积)② 对焦环特写(数字在转——手动对焦)
10
- // ③ 镜片微距(光圈叶片在收——f/1.2 → f/2)。保活不是缓推,而是"镜头本身在工作"。
11
- // - 三个旁白框按「Shot 01 / 02 / 03」编号(三格 = 三个镜头),第一格写品牌短句前半「Frame motion.」。
12
- // - 末格吃屏后成为结尾海报:镜片微距铺右半屏,左侧 video-shotcraft 字标 + 大标题「Craft / the shot.」逐行升起。
13
- //
14
- // 时间表(30fps,共 156f):
15
- // 0–20 全屏 3/4 侧拍(缓推 1→1.04),镜头已在画面里,不从空白起
16
- // 20/24/28 三刀斜缝依次劈下(每刀 3f 从上到下画出),同帧对应格硬切弹入(5f scale 1.07→1 + 白闪)
17
- // —— 4f 一拍,"咔、咔、咔",比原版 2f 更读得清
18
- // 27/31/35 三个旁白框逐个盖章(overshoot,-2° 歪斜)
19
- // 35–64 定格 29f:① 极缓推 ② 对焦环转 26°(距离数字滑过红色指示)③ 光圈叶片收拢
20
- // 64–80 末格斜边吃屏:2f 反向回拉(anticip)后 14f 扫过全屏,镜片机位同步滑到海报构图;缝线按速度横向拖影
21
- // 82–106 标题两行 rise 升起,副标题 blur 入
22
- // 106–156 hold:光圈极缓回开 + 1.5% 推近,最后干净落定
23
- import React from 'react';
24
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
25
- import { EASE, FONT, Grain, SpeedBlur, Vignette, mix, ramp, velocity } from '../../_fixtures/Polish';
26
- import { TextReveal, alpha, type } from '../../_fixtures/Look';
27
- import { BRAND, ShotcraftWordmark } from '../../_fixtures/Brand';
28
-
29
- export const COMIC_PANEL_SPLIT_DURATION = 156;
30
-
31
- // ───────────── 配色(custom 漫画墨)─────────────
32
- const C = {
33
- ink: '#0b0607', // 墨(缝线边、旁白框描边)
34
- bg0: '#1c0c0f', bg1: '#0f0708', bg2: '#070304', // 带红相的墨黑舞台
35
- cream: '#f3eadb', // 纸芯 / 刻字 / 标题
36
- cream2: '#b9ab9a', cream3: '#6e625a',
37
- red: '#ff3346', // 朱砂红:红圈、对焦指示、标题一个词
38
- metal0: '#09090b', metal1: '#1b1b1f', metal2: '#34333a', // 阳极氧化黑铝
39
- };
40
-
41
- // ───────────── 时间 ─────────────
42
- const SPLIT = 20; // 第一刀
43
- const BEAT = 4; // 逐格间隔
44
- const POP = 5;
45
- const CAP = 7; // 旁白框比格子晚 7f
46
- const HOLD0 = SPLIT + 2 * BEAT + POP + 2; // 35:三格全部落定
47
- const EXP0 = 64; // 吃屏起
48
- const EXP_DUR = 16; // 含 2f 预备
49
- const EXP1 = EXP0 + EXP_DUR; // 80
50
- const TITLE = 82;
51
-
52
- // ───────────── 斜缝几何(12°:tan12°×1080 ≈ 230)─────────────
53
- const SLANT = 230;
54
- const B1 = 750; // 缝 1 顶端 x
55
- const B2 = 1405; // 缝 2 顶端 x
56
- const HALF = 9; // 缝半宽(纸芯 + 墨边)
57
-
58
- // ───────────── 机位:屏幕 = c + s·(p − f),世界坐标原点 = 镜头光轴 ─────────────
59
- type Cam = { fx: number; fy: number; cx: number; cy: number; s: number };
60
- const CAM_OPEN: Cam = { fx: -90, fy: 0, cx: 1040, cy: 560, s: 1.12 }; // 开场全屏 3/4 侧拍
61
- const CAM1: Cam = { fx: -90, fy: 0, cx: 360, cy: 590, s: 0.68 }; // ① 全身
62
- const CAM2: Cam = { fx: 0, fy: -240, cx: 1010, cy: 300, s: 2.3 }; // ② 对焦环顶部
63
- const CAM3: Cam = { fx: 0, fy: 0, cx: 1640, cy: 540, s: 2.2 }; // ③ 镜片
64
- const CAM_END: Cam = { fx: 0, fy: 0, cx: 1360, cy: 540, s: 2.45 }; // 海报:镜片铺右半屏
65
- const camT = (c: Cam) => `translate(${(c.cx - c.s * c.fx).toFixed(2)} ${(c.cy - c.s * c.fy).toFixed(2)}) scale(${c.s.toFixed(4)})`;
66
-
67
- // 吃屏进度:2f 反向回拉 + 14f 扫屏(snappy,起步猛、落点稳)
68
- const expandAt = (f: number) => {
69
- if (f < EXP0) return 0;
70
- const pre = ramp(f, EXP0, 2, EASE.out);
71
- const go = ramp(f, EXP0 + 2, EXP_DUR - 2, EASE.snappy);
72
- return -0.03 * pre * (1 - go) + go;
73
- };
74
- const edgeAt = (f: number) => mix(B2 + 5, -SLANT - 40, expandAt(f)); // 第三格左斜边顶端 x
75
- const cam3At = (f: number): Cam => {
76
- const e = Math.max(0, expandAt(f));
77
- const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
78
- return {
79
- fx: 0, fy: 0, cy: 540,
80
- cx: mix(CAM3.cx, CAM_END.cx, e),
81
- s: mix(CAM3.s + hold * 0.06, CAM_END.s, e) * (1 + 0.015 * ramp(f, EXP1, 76, EASE.smooth)),
82
- };
83
- };
84
- const cam3X = (f: number) => { const c = cam3At(f); return c.cx; };
85
-
86
- // 光圈:0 = 全开 f/1.2,1 = 收到 f/2;定格期收拢,海报 hold 期回开一半
87
- const apertureAt = (f: number) =>
88
- ramp(f, HOLD0 - 2, 30, EASE.swift) * (1 - 0.55 * ramp(f, 100, 50, EASE.smooth));
89
- // 对焦环旋转(度):定格期转一段 = 手动对焦
90
- const focusAt = (f: number) => -18 + 26 * ramp(f, HOLD0 - 4, 30, EASE.swift);
91
-
92
- // ───────────── 镜头(SVG 矢量,世界坐标)─────────────
93
- const R = 300; // 外筒半径
94
- const DIST = ['0.3', '0.5', '0.7', '1', '2', '5', '∞'];
95
-
96
- const Lens: React.FC<{ id: string; tilt?: number; focus: number; aperture: number }> = ({ id, tilt = 0, focus, aperture }) => {
97
- const th = (tilt * Math.PI) / 180;
98
- const cs = Math.cos(th);
99
- const len = 400 * Math.sin(th); // 筒身投影长度(向左)
100
- const g = (n: string) => `${n}${id}`;
101
- // 光圈开口:11 边形,半径 128(全开)→ 74(f/2)
102
- const open = mix(128, 74, aperture);
103
- const blades = 11;
104
- const rot = aperture * 18; // 收光圈时叶片整体转
105
- const poly = Array.from({ length: blades }, (_, i) => {
106
- const a = ((i / blades) * 360 + rot) * (Math.PI / 180);
107
- return [open * Math.cos(a), open * Math.sin(a)];
108
- });
109
- const holePath = poly.map((p, i) => `${i ? 'L' : 'M'}${p[0].toFixed(1)},${p[1].toFixed(1)}`).join('') + 'Z';
110
- const ridges: React.ReactNode[] = [];
111
- if (tilt > 0) {
112
- for (let k = -84; k <= 84; k += 5) {
113
- const ph = (k * Math.PI) / 180;
114
- const y = R * Math.sin(ph);
115
- const xo = -R * cs * Math.cos(ph);
116
- ridges.push(
117
- <line key={k} x1={xo - len * 0.32} y1={y} x2={xo - len * 0.7} y2={y}
118
- stroke={k % 10 === 0 ? 'rgba(255,255,255,0.10)' : 'rgba(0,0,0,0.55)'} strokeWidth={2.2} />,
119
- );
120
- }
121
- }
122
- const arc = (x: number) => `M${x},${-R} A${R * cs},${R} 0 0 0 ${x},${R}`;
123
- return (
124
- <g>
125
- <defs>
126
- <linearGradient id={g('side')} x1="0" y1={-R} x2="0" y2={R} gradientUnits="userSpaceOnUse">
127
- <stop offset="0" stopColor={C.metal0} />
128
- <stop offset="0.16" stopColor="#4a464e" />
129
- <stop offset="0.3" stopColor={C.metal1} />
130
- <stop offset="0.72" stopColor={C.metal0} />
131
- <stop offset="0.9" stopColor="#3a1a1e" />
132
- <stop offset="1" stopColor={C.metal0} />
133
- </linearGradient>
134
- <radialGradient id={g('lip')} cx="-0.25" cy="-0.35" r="1.2">
135
- <stop offset="0" stopColor="#4b4950" />
136
- <stop offset="0.5" stopColor={C.metal1} />
137
- <stop offset="1" stopColor={C.metal0} />
138
- </radialGradient>
139
- <radialGradient id={g('glass')} cx="0.42" cy="0.4" r="0.7">
140
- <stop offset="0" stopColor="#1a1430" />
141
- <stop offset="0.55" stopColor="#0a0a18" />
142
- <stop offset="1" stopColor="#020206" />
143
- </radialGradient>
144
- <radialGradient id={g('deep')} cx="0.5" cy="0.5" r="0.5">
145
- <stop offset="0" stopColor="#2a0c1c" />
146
- <stop offset="0.6" stopColor="#0c0612" />
147
- <stop offset="1" stopColor="#040306" />
148
- </radialGradient>
149
- <filter id={g('soft')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="5" /></filter>
150
- <filter id={g('soft2')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="12" /></filter>
151
- <clipPath id={g('iris')}><circle r={152} /></clipPath>
152
- <path id={g('name')} d="M -186,0 A 186,186 0 1 1 186,0 A 186,186 0 1 1 -186,0" />
153
- </defs>
154
- {tilt > 0 && (
155
- <g>
156
- {/* 筒身:后端椭圆 + 侧带(顶部一道轮廓高光、底部一抹红色环境反光)*/}
157
- <ellipse cx={-len} cy={0} rx={R * cs} ry={R} fill={`url(#${g('side')})`} />
158
- <rect x={-len} y={-R} width={len} height={2 * R} fill={`url(#${g('side')})`} />
159
- <ellipse cx={-len} cy={0} rx={R * cs * 0.9} ry={R * 0.9} fill="none" stroke="rgba(0,0,0,0.6)" strokeWidth={6} />
160
- {ridges}
161
- {[0.3, 0.72, 0.84].map((t) => (
162
- <path key={t} d={arc(-len * t)} fill="none" stroke="rgba(0,0,0,0.7)" strokeWidth={4} transform={`translate(${-R * cs * 0} 0)`} />
163
- ))}
164
- <path d={arc(-len * 0.88)} fill="none" stroke={C.red} strokeWidth={5} />
165
- </g>
166
- )}
167
- <g transform={`scale(${cs.toFixed(4)} 1)`}>
168
- {/* 外筒唇 */}
169
- <circle r={R} fill={`url(#${g('lip')})`} />
170
- <circle r={R - 1} fill="none" stroke="rgba(255,255,255,0.14)" strokeWidth={2} />
171
- {/* 对焦环:橡胶纹 + 距离刻度带(随 focus 转)*/}
172
- <g transform={`rotate(${focus.toFixed(2)})`}>
173
- <circle r={275} fill="none" stroke="#141417" strokeWidth={28} />
174
- {Array.from({ length: 120 }, (_, i) => (
175
- <line key={i} x1={0} y1={-288} x2={0} y2={-263} stroke={i % 2 ? 'rgba(0,0,0,0.75)' : 'rgba(255,255,255,0.08)'}
176
- strokeWidth={3} transform={`rotate(${i * 3})`} />
177
- ))}
178
- <circle r={260} fill="#101013" />
179
- <circle r={260} fill="none" stroke="rgba(255,255,255,0.1)" strokeWidth={1.5} />
180
- {DIST.map((d, i) => {
181
- const a = -66 + i * 22;
182
- return (
183
- <g key={d} transform={`rotate(${a})`}>
184
- <line x1={0} y1={-259} x2={0} y2={-251} stroke={C.cream} strokeWidth={2.4} />
185
- <text x={0} y={-240} textAnchor="middle" dominantBaseline="central" fill={d === '∞' ? C.red : C.cream}
186
- style={{ font: `650 ${d === '∞' ? 24 : 18}px ${FONT.sans}`, fontVariantNumeric: 'tabular-nums' }}>{d}</text>
187
- </g>
188
- );
189
- })}
190
- {Array.from({ length: 13 }, (_, i) => (
191
- <line key={`m${i}`} x1={0} y1={-259} x2={0} y2={-254} stroke={C.cream2} strokeWidth={1.4} transform={`rotate(${-66 + i * 11 + 5.5})`} />
192
- ))}
193
- </g>
194
- {/* 固定指示线(红色三角)*/}
195
- <path d="M -9,-300 L 9,-300 L 0,-287 Z" fill={C.red} />
196
- <circle r={226} fill="#0d0d10" />
197
- <circle r={223} fill="none" stroke={C.red} strokeWidth={5} />
198
- {/* 镜名环 */}
199
- <circle r={219} fill="#111014" />
200
- <text fill={C.cream2} style={{ font: `600 15px ${FONT.sans}`, letterSpacing: '0.32em' }}>
201
- <textPath href={`#${g('name')}`} startOffset="2%">{`${BRAND.name} 35mm 1:1.2 · FRAME MOTION · CRAFT THE SHOT · ${BRAND.name} 35mm 1:1.2`}</textPath>
202
- </text>
203
- <circle r={170} fill="#060508" />
204
- {/* 前镜片 */}
205
- <circle r={164} fill={`url(#${g('glass')})`} />
206
- {/* 光圈叶片:11 片,每片按朝向主光(左上)给明暗,像真的金属叶片 */}
207
- <g clipPath={`url(#${g('iris')})`}>
208
- <circle r={152} fill="#0b0a0e" />
209
- {poly.map((p, i) => {
210
- const q = poly[(i + 1) % blades];
211
- const a0 = Math.atan2(p[1], p[0]) + 1.05, a1 = Math.atan2(q[1], q[0]) + 1.05;
212
- const mid = (a0 + a1) / 2;
213
- const lit = 0.5 + 0.5 * Math.cos(mid - (-2.3));
214
- const v = Math.round(10 + lit * 30);
215
- return (
216
- <path key={i} d={`M${p[0]},${p[1]} L${q[0]},${q[1]} L${200 * Math.cos(a1)},${200 * Math.sin(a1)} L${200 * Math.cos(a0)},${200 * Math.sin(a0)} Z`}
217
- fill={`rgb(${v},${v - 2},${v + 4})`} stroke="rgba(255,255,255,0.10)" strokeWidth={1.4} />
218
- );
219
- })}
220
- </g>
221
- {/* 开口里的后组:深处的红色余辉 + 两圈后镜片反光 */}
222
- <path d={holePath} fill={`url(#${g('deep')})`} />
223
- <circle r={open * 0.55} fill="none" stroke="rgba(255,80,120,0.22)" strokeWidth={3} />
224
- <circle r={open * 0.3} fill="none" stroke="rgba(120,255,200,0.16)" strokeWidth={2} />
225
- {/* 镀膜反光:品红 / 青绿两道月牙 + 白色高光,叠在玻璃上(只在镜片圆内)*/}
226
- <g filter={`url(#${g('soft')})`}>
227
- <path d="M -120,-60 A 135,135 0 0 1 20,-132" fill="none" stroke="rgba(255,70,170,0.55)" strokeWidth={10} strokeLinecap="round" />
228
- <path d="M 70,110 A 130,130 0 0 0 128,20" fill="none" stroke="rgba(90,255,190,0.4)" strokeWidth={8} strokeLinecap="round" />
229
- </g>
230
- <path d="M -98,-88 A 132,132 0 0 1 -30,-124" fill="none" stroke="rgba(255,255,255,0.75)" strokeWidth={5} strokeLinecap="round" />
231
- <rect x={-40} y={-150} width={120} height={46} rx={20} fill="rgba(255,255,255,0.07)" transform="rotate(28)" filter={`url(#${g('soft')})`} />
232
- <circle cx={-62} cy={-60} r={9} fill="rgba(255,255,255,0.7)" filter={`url(#${g('soft')})`} />
233
- <circle r={164} fill="none" stroke="rgba(255,255,255,0.12)" strokeWidth={2} />
234
- </g>
235
- </g>
236
- );
237
- };
238
-
239
- // ───────────── 背景:带红相的墨黑 + 半调网点(漫画印刷感)─────────────
240
- const PanelBg: React.FC<{ lx: number; ly: number; k?: number }> = ({ lx, ly, k = 1 }) => (
241
- <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(180deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
242
- <div style={{
243
- position: 'absolute', inset: 0,
244
- background: `radial-gradient(ellipse 46% 56% at ${lx}px ${ly}px, ${alpha(C.red, 0.34 * k)} 0%, ${alpha(C.red, 0.08 * k)} 45%, ${alpha(C.red, 0)} 75%)`,
245
- }} />
246
- <div style={{
247
- position: 'absolute', inset: 0,
248
- backgroundImage: `radial-gradient(circle, ${alpha(C.red, 0.5)} 1.7px, transparent 2.3px)`, backgroundSize: '13px 13px',
249
- WebkitMaskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
250
- maskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
251
- opacity: 0.6 * k,
252
- }} />
253
- </div>
254
- );
255
-
256
- // 一格的镜头层(铺满 1920×1080 的 SVG,靠机位取景)
257
- const Shot: React.FC<{ id: string; cam: Cam; tilt?: number; focus: number; aperture: number }> = ({ id, cam, tilt, focus, aperture }) => (
258
- <svg width={1920} height={1080} viewBox="0 0 1920 1080" style={{ position: 'absolute', inset: 0 }}>
259
- <g transform={camT(cam)}>
260
- {/* 镜头下的接触影 */}
261
- <ellipse cx={tilt ? -120 : 0} cy={R + 40} rx={R * 1.3} ry={50} fill="rgba(0,0,0,0.6)" filter="blur(20px)" />
262
- <Lens id={id} tilt={tilt} focus={focus} aperture={aperture} />
263
- </g>
264
- </svg>
265
- );
266
-
267
- // 漫画旁白框:奶油底 + 墨描边 + 硬投影,盖章式弹入
268
- const Caption: React.FC<{ f: number; at: number; x: number; y: number; kicker: string; text: string; tilt: number; anchor?: 'left' | 'right' }> = ({
269
- f, at, x, y, kicker, text, tilt, anchor = 'left',
270
- }) => {
271
- if (f < at) return null;
272
- const p = ramp(f, at, 9, EASE.overshoot);
273
- return (
274
- <div style={{
275
- position: 'absolute', top: y, [anchor]: x, transform: `rotate(${tilt}deg) scale(${mix(1.25, 1, p).toFixed(3)})`,
276
- transformOrigin: anchor === 'left' ? '0% 0%' : '100% 0%', opacity: Math.min(1, ramp(f, at, 3, EASE.linear)),
277
- background: C.cream, border: `4px solid ${C.ink}`, boxShadow: `7px 7px 0 ${C.ink}`, padding: '14px 22px 16px',
278
- }}>
279
- <div style={{ ...type(22, 800, { caps: true }), color: C.red, letterSpacing: '0.16em' }}>{kicker}</div>
280
- <div style={{ ...type(40, 850), color: C.ink, marginTop: 6, whiteSpace: 'nowrap' }}>{text}</div>
281
- </div>
282
- );
283
- };
284
-
285
- // 速度线:末格弹入一下(漫画"冲击"),从镜片中心放射、快速淡出
286
- const SpeedLines: React.FC<{ f: number; at: number; cx: number; cy: number }> = ({ f, at, cx, cy }) => {
287
- const t = (f - at) / 12;
288
- if (t < 0 || t > 1) return null;
289
- return (
290
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, opacity: 1 - EASE.out(t) }}>
291
- {Array.from({ length: 40 }, (_, i) => {
292
- const h = Math.sin(i * 91.7) * 43758.5;
293
- const r = h - Math.floor(h);
294
- const a = (i / 40) * Math.PI * 2 + r * 0.1;
295
- const r0 = 470 + r * 160 + t * 120;
296
- return <line key={i} x1={cx + Math.cos(a) * r0} y1={cy + Math.sin(a) * r0} x2={cx + Math.cos(a) * 1300} y2={cy + Math.sin(a) * 1300}
297
- stroke={i % 3 ? C.cream : C.red} strokeWidth={2 + r * 4} strokeOpacity={0.5} />;
298
- })}
299
- </svg>
300
- );
301
- };
302
-
303
- const Headline: React.FC<{ f: number }> = ({ f }) => (
304
- <div style={{ position: 'absolute', left: 120, top: 300, color: C.cream }}>
305
- <div style={{ opacity: ramp(f, TITLE - 2, 10, EASE.out) }}>
306
- <ShotcraftWordmark size={30} markScale={1.7} gap={16} tone="dark" color={C.cream} />
307
- </div>
308
- <div style={{ ...type(150, 850), marginTop: 26, lineHeight: 0.98 }}>
309
- <TextReveal text={'Craft\nthe shot.'} by="line" variant="rise" start={TITLE} each={20} gap={6}
310
- unitStyle={(i) => (i === 1 ? { color: C.cream } : {})} />
311
- </div>
312
- <div style={{ ...type(38, 500), color: C.cream2, marginTop: 34, maxWidth: 640 }}>
313
- <TextReveal text="Three angles, cut on the beat." by="word" variant="blur" start={TITLE + 14} each={14} gap={3} />
314
- </div>
315
- </div>
316
- );
317
-
318
- export const ComicPanelSplit: React.FC = () => {
319
- const f = useCurrentFrame();
320
- const focus = focusAt(f);
321
- const aperture = apertureAt(f);
322
-
323
- // ===== 海报:吃屏完成后摘罩,只剩镜片机位 + 标题 =====
324
- if (f >= EXP1) {
325
- return (
326
- <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
327
- <PanelBg lx={CAM_END.cx} ly={540} />
328
- <Shot id="end" cam={cam3At(f)} focus={focus} aperture={aperture} />
329
- {/* 左侧压暗,给标题让出干净的墨底 */}
330
- <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(90deg, ${alpha(C.bg2, 0.92)} 0%, ${alpha(C.bg2, 0.6)} 34%, ${alpha(C.bg2, 0)} 52%)` }} />
331
- <Headline f={f} />
332
- <Vignette strength={0.5} inner={0.45} color="#050102" />
333
- <Grain opacity={0.08} blend="soft-light" />
334
- </AbsoluteFill>
335
- );
336
- }
337
-
338
- // ===== 开场:全屏 3/4 侧拍 =====
339
- if (f < SPLIT) {
340
- const push = ramp(f, 0, SPLIT, EASE.linear);
341
- return (
342
- <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
343
- <PanelBg lx={1100} ly={520} />
344
- <Shot id="open" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * (1 + 0.04 * push) }} tilt={38} focus={focus} aperture={aperture} />
345
- <Vignette strength={0.5} inner={0.45} color="#050102" />
346
- <Grain opacity={0.08} blend="soft-light" />
347
- </AbsoluteFill>
348
- );
349
- }
350
-
351
- // ===== 分格 + 吃屏 =====
352
- const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
353
- const e = edgeAt(f);
354
- const seamV = velocity(edgeAt, f);
355
- const contentV = velocity(cam3X, f);
356
- const cut = (k: number) => SPLIT + k * BEAT;
357
-
358
- const panels = [
359
- { clip: `polygon(0px 0px, ${B1 - HALF}px 0px, ${B1 - SLANT - HALF}px 1080px, 0px 1080px)`, ox: 330,
360
- bg: { lx: 380, ly: 560 }, shot: <Shot id="p1" cam={{ ...CAM1, s: CAM1.s * (1 + 0.035 * hold) }} tilt={38} focus={focus} aperture={aperture} /> },
361
- { clip: `polygon(${B1 + HALF}px 0px, ${B2 - HALF}px 0px, ${B2 - SLANT - HALF}px 1080px, ${B1 - SLANT + HALF}px 1080px)`, ox: 962,
362
- bg: { lx: 1000, ly: 900 }, shot: <Shot id="p2" cam={{ ...CAM2, s: CAM2.s * (1 + 0.03 * hold) }} focus={focus} aperture={aperture} /> },
363
- { clip: `polygon(${e + HALF}px 0px, 1920px 0px, 1920px 1080px, ${e - SLANT + HALF}px 1080px)`, ox: 1610,
364
- bg: { lx: 1640, ly: 540 }, shot: <Shot id="p3" cam={cam3At(f)} focus={focus} aperture={aperture} /> },
365
- ];
366
-
367
- // 一刀斜缝:3f 从上到下劈出(纸芯 + 墨边 + 一层柔影)
368
- const seam = (x: number, at: number, key: string) => {
369
- const d = ramp(f, at - 1, 3, EASE.out);
370
- if (d <= 0) return null;
371
- const y2 = -20 + 1120 * d;
372
- const x2 = x - SLANT * ((y2 + 20) / 1080);
373
- return (
374
- <g key={key}>
375
- <line x1={x + 4} y1={-20} x2={x2 + 4} y2={y2} stroke="rgba(0,0,0,0.55)" strokeWidth={34} filter="url(#seamSoft)" />
376
- <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.ink} strokeWidth={2 * HALF + 2} />
377
- <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.cream} strokeWidth={2 * HALF - 7} />
378
- </g>
379
- );
380
- };
381
- const capOut = 1 - ramp(f, EXP0 + 1, 6, EASE.exit);
382
-
383
- return (
384
- <AbsoluteFill style={{ background: C.ink, overflow: 'hidden' }}>
385
- {/* 被劈开的原画面:未弹入的区域仍是压暗的开场全景,读作"一刀刀把这张图切成格" */}
386
- {f < cut(2) + 2 && (
387
- <div style={{ position: 'absolute', inset: 0 }}>
388
- <PanelBg lx={1100} ly={520} />
389
- <Shot id="under" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * 1.04 }} tilt={38} focus={focus} aperture={aperture} />
390
- <div style={{ position: 'absolute', inset: 0, background: C.ink, opacity: 0.72 }} />
391
- </div>
392
- )}
393
- {panels.map((p, i) => {
394
- if (f < cut(i)) return null; // 硬切:未到拍点不渲染
395
- const pop = ramp(f, cut(i), POP, EASE.snappy);
396
- const flash = 1 - ramp(f, cut(i), 4, EASE.out);
397
- return (
398
- <div key={i} style={{
399
- position: 'absolute', inset: 0, overflow: 'hidden', clipPath: p.clip, zIndex: i === 2 ? 3 : 1,
400
- transform: `scale(${mix(1.07, 1, pop).toFixed(4)})`, transformOrigin: `${p.ox}px 540px`,
401
- }}>
402
- <PanelBg lx={p.bg.lx} ly={p.bg.ly} />
403
- {i === 2 ? <SpeedBlur vx={contentV} amount={0.14} max={20}>{p.shot}</SpeedBlur> : p.shot}
404
- {i === 2 && <SpeedLines f={f} at={cut(2)} cx={CAM3.cx} cy={540} />}
405
- {flash > 0.01 && <div style={{ position: 'absolute', inset: 0, background: C.cream, opacity: 0.55 * flash }} />}
406
- {/* 旁白框活在格子里:被末格吃屏时一起被盖掉(末格自己的框在吃屏起点淡出)*/}
407
- {i === 0 && <Caption f={f} at={cut(0) + CAP} x={88} y={96} kicker="Shot 01 · Wide" text="Frame motion." tilt={-2} />}
408
- {i === 1 && <Caption f={f} at={cut(1) + CAP} x={800} y={810} kicker="Shot 02 · Close" text="0.3 m → ∞" tilt={1.5} />}
409
- {i === 2 && <div style={{ position: 'absolute', inset: 0, opacity: capOut }}>
410
- <Caption f={f} at={cut(2) + CAP} x={92} y={96} kicker="Shot 03 · Macro" text="f/1.2" tilt={-1.5} anchor="right" />
411
- </div>}
412
- </div>
413
- );
414
- })}
415
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
416
- <defs><filter id="seamSoft" x="-50%" y="-10%" width="200%" height="120%"><feGaussianBlur stdDeviation="8" /></filter></defs>
417
- {e > B1 + HALF && seam(B1, cut(1), 's1')}
418
- </svg>
419
- <div style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
420
- <SpeedBlur vx={seamV} amount={0.1} max={18}>
421
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, overflow: 'visible' }}>
422
- {f < EXP0 ? seam(B2, cut(2), 's2') : seam(e, cut(2), 's2')}
423
- </svg>
424
- </SpeedBlur>
425
- </div>
426
- <Vignette strength={0.5} inner={0.45} color="#050102" style={{ zIndex: 7 }} />
427
- <Grain opacity={0.08} blend="soft-light" style={{ zIndex: 8 }} />
428
- </AbsoluteFill>
429
- );
430
- };
1
+ // comic-panel-split|漫画分格并列 —— 同一主体,三个机位,咔咔咔三格定格,末格斜边吃屏。
2
+ //
3
+ // 第二轮重设计(墨黑 · 朱砂红 · 漫画分格的夜间镜头发布):
4
+ // - look = custom「漫画墨」:带红相的墨黑底(不是纯黑)+ 奶油纸色缝线 + 一种朱砂红强调(镜头的红圈 / 对焦指示 /
5
+ // 标题里的一个词)。分格的漫画语言靠三样东西撑:12° 斜缝(奶油纸芯 + 墨边)、格角的漫画旁白框、
6
+ // 末格弹入时的一圈速度线。
7
+ // - 主体 = video-shotcraft 定焦镜头「35mm f/1.2」(镜名环刻 video-shotcraft + 品牌短句),全部用 SVG 矢量画(铝筒、橡胶对焦环、距离刻度、红圈、
8
+ // 镜名环形字、镀膜反光、11 片光圈叶片),所以三格的 0.68x / 2.3x / 2.2x 机位都是矢量重绘、字边锐利。
9
+ // 三格 = 同一支镜头的三个机位:① 3/4 侧拍全身(看得见筒身体积)② 对焦环特写(数字在转——手动对焦)
10
+ // ③ 镜片微距(光圈叶片在收——f/1.2 → f/2)。保活不是缓推,而是"镜头本身在工作"。
11
+ // - 三个旁白框按「Shot 01 / 02 / 03」编号(三格 = 三个镜头),第一格写品牌短句前半「Frame motion.」。
12
+ // - 末格吃屏后成为结尾海报:镜片微距铺右半屏,左侧 video-shotcraft 字标 + 大标题「Craft / the shot.」逐行升起。
13
+ //
14
+ // 时间表(30fps,共 156f):
15
+ // 0–20 全屏 3/4 侧拍(缓推 1→1.04),镜头已在画面里,不从空白起
16
+ // 20/24/28 三刀斜缝依次劈下(每刀 3f 从上到下画出),同帧对应格硬切弹入(5f scale 1.07→1 + 白闪)
17
+ // —— 4f 一拍,"咔、咔、咔",比原版 2f 更读得清
18
+ // 27/31/35 三个旁白框逐个盖章(overshoot,-2° 歪斜)
19
+ // 35–64 定格 29f:① 极缓推 ② 对焦环转 26°(距离数字滑过红色指示)③ 光圈叶片收拢
20
+ // 64–80 末格斜边吃屏:2f 反向回拉(anticip)后 14f 扫过全屏,镜片机位同步滑到海报构图;缝线按速度横向拖影
21
+ // 82–106 标题两行 rise 升起,副标题 blur 入
22
+ // 106–156 hold:光圈极缓回开 + 1.5% 推近,最后干净落定
23
+ import React from 'react';
24
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
25
+ import { EASE, FONT, Grain, SpeedBlur, Vignette, mix, ramp, velocity } from '../../_fixtures/Polish';
26
+ import { TextReveal, alpha, type } from '../../_fixtures/Look';
27
+ import { BRAND, ShotcraftWordmark } from '../../_fixtures/Brand';
28
+
29
+ export const COMIC_PANEL_SPLIT_DURATION = 156;
30
+
31
+ // ───────────── 配色(custom 漫画墨)─────────────
32
+ const C = {
33
+ ink: '#0b0607', // 墨(缝线边、旁白框描边)
34
+ bg0: '#1c0c0f', bg1: '#0f0708', bg2: '#070304', // 带红相的墨黑舞台
35
+ cream: '#f3eadb', // 纸芯 / 刻字 / 标题
36
+ cream2: '#b9ab9a', cream3: '#6e625a',
37
+ red: '#ff3346', // 朱砂红:红圈、对焦指示、标题一个词
38
+ metal0: '#09090b', metal1: '#1b1b1f', metal2: '#34333a', // 阳极氧化黑铝
39
+ };
40
+
41
+ // ───────────── 时间 ─────────────
42
+ const SPLIT = 20; // 第一刀
43
+ const BEAT = 4; // 逐格间隔
44
+ const POP = 5;
45
+ const CAP = 7; // 旁白框比格子晚 7f
46
+ const HOLD0 = SPLIT + 2 * BEAT + POP + 2; // 35:三格全部落定
47
+ const EXP0 = 64; // 吃屏起
48
+ const EXP_DUR = 16; // 含 2f 预备
49
+ const EXP1 = EXP0 + EXP_DUR; // 80
50
+ const TITLE = 82;
51
+
52
+ // ───────────── 斜缝几何(12°:tan12°×1080 ≈ 230)─────────────
53
+ const SLANT = 230;
54
+ const B1 = 750; // 缝 1 顶端 x
55
+ const B2 = 1405; // 缝 2 顶端 x
56
+ const HALF = 9; // 缝半宽(纸芯 + 墨边)
57
+
58
+ // ───────────── 机位:屏幕 = c + s·(p − f),世界坐标原点 = 镜头光轴 ─────────────
59
+ type Cam = { fx: number; fy: number; cx: number; cy: number; s: number };
60
+ const CAM_OPEN: Cam = { fx: -90, fy: 0, cx: 1040, cy: 560, s: 1.12 }; // 开场全屏 3/4 侧拍
61
+ const CAM1: Cam = { fx: -90, fy: 0, cx: 360, cy: 590, s: 0.68 }; // ① 全身
62
+ const CAM2: Cam = { fx: 0, fy: -240, cx: 1010, cy: 300, s: 2.3 }; // ② 对焦环顶部
63
+ const CAM3: Cam = { fx: 0, fy: 0, cx: 1640, cy: 540, s: 2.2 }; // ③ 镜片
64
+ const CAM_END: Cam = { fx: 0, fy: 0, cx: 1360, cy: 540, s: 2.45 }; // 海报:镜片铺右半屏
65
+ const camT = (c: Cam) => `translate(${(c.cx - c.s * c.fx).toFixed(2)} ${(c.cy - c.s * c.fy).toFixed(2)}) scale(${c.s.toFixed(4)})`;
66
+
67
+ // 吃屏进度:2f 反向回拉 + 14f 扫屏(snappy,起步猛、落点稳)
68
+ const expandAt = (f: number) => {
69
+ if (f < EXP0) return 0;
70
+ const pre = ramp(f, EXP0, 2, EASE.out);
71
+ const go = ramp(f, EXP0 + 2, EXP_DUR - 2, EASE.snappy);
72
+ return -0.03 * pre * (1 - go) + go;
73
+ };
74
+ const edgeAt = (f: number) => mix(B2 + 5, -SLANT - 40, expandAt(f)); // 第三格左斜边顶端 x
75
+ const cam3At = (f: number): Cam => {
76
+ const e = Math.max(0, expandAt(f));
77
+ const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
78
+ return {
79
+ fx: 0, fy: 0, cy: 540,
80
+ cx: mix(CAM3.cx, CAM_END.cx, e),
81
+ s: mix(CAM3.s + hold * 0.06, CAM_END.s, e) * (1 + 0.015 * ramp(f, EXP1, 76, EASE.smooth)),
82
+ };
83
+ };
84
+ const cam3X = (f: number) => { const c = cam3At(f); return c.cx; };
85
+
86
+ // 光圈:0 = 全开 f/1.2,1 = 收到 f/2;定格期收拢,海报 hold 期回开一半
87
+ const apertureAt = (f: number) =>
88
+ ramp(f, HOLD0 - 2, 30, EASE.swift) * (1 - 0.55 * ramp(f, 100, 50, EASE.smooth));
89
+ // 对焦环旋转(度):定格期转一段 = 手动对焦
90
+ const focusAt = (f: number) => -18 + 26 * ramp(f, HOLD0 - 4, 30, EASE.swift);
91
+
92
+ // ───────────── 镜头(SVG 矢量,世界坐标)─────────────
93
+ const R = 300; // 外筒半径
94
+ const DIST = ['0.3', '0.5', '0.7', '1', '2', '5', '∞'];
95
+
96
+ const Lens: React.FC<{ id: string; tilt?: number; focus: number; aperture: number }> = ({ id, tilt = 0, focus, aperture }) => {
97
+ const th = (tilt * Math.PI) / 180;
98
+ const cs = Math.cos(th);
99
+ const len = 400 * Math.sin(th); // 筒身投影长度(向左)
100
+ const g = (n: string) => `${n}${id}`;
101
+ // 光圈开口:11 边形,半径 128(全开)→ 74(f/2)
102
+ const open = mix(128, 74, aperture);
103
+ const blades = 11;
104
+ const rot = aperture * 18; // 收光圈时叶片整体转
105
+ const poly = Array.from({ length: blades }, (_, i) => {
106
+ const a = ((i / blades) * 360 + rot) * (Math.PI / 180);
107
+ return [open * Math.cos(a), open * Math.sin(a)];
108
+ });
109
+ const holePath = poly.map((p, i) => `${i ? 'L' : 'M'}${p[0].toFixed(1)},${p[1].toFixed(1)}`).join('') + 'Z';
110
+ const ridges: React.ReactNode[] = [];
111
+ if (tilt > 0) {
112
+ for (let k = -84; k <= 84; k += 5) {
113
+ const ph = (k * Math.PI) / 180;
114
+ const y = R * Math.sin(ph);
115
+ const xo = -R * cs * Math.cos(ph);
116
+ ridges.push(
117
+ <line key={k} x1={xo - len * 0.32} y1={y} x2={xo - len * 0.7} y2={y}
118
+ stroke={k % 10 === 0 ? 'rgba(255,255,255,0.10)' : 'rgba(0,0,0,0.55)'} strokeWidth={2.2} />,
119
+ );
120
+ }
121
+ }
122
+ const arc = (x: number) => `M${x},${-R} A${R * cs},${R} 0 0 0 ${x},${R}`;
123
+ return (
124
+ <g>
125
+ <defs>
126
+ <linearGradient id={g('side')} x1="0" y1={-R} x2="0" y2={R} gradientUnits="userSpaceOnUse">
127
+ <stop offset="0" stopColor={C.metal0} />
128
+ <stop offset="0.16" stopColor="#4a464e" />
129
+ <stop offset="0.3" stopColor={C.metal1} />
130
+ <stop offset="0.72" stopColor={C.metal0} />
131
+ <stop offset="0.9" stopColor="#3a1a1e" />
132
+ <stop offset="1" stopColor={C.metal0} />
133
+ </linearGradient>
134
+ <radialGradient id={g('lip')} cx="-0.25" cy="-0.35" r="1.2">
135
+ <stop offset="0" stopColor="#4b4950" />
136
+ <stop offset="0.5" stopColor={C.metal1} />
137
+ <stop offset="1" stopColor={C.metal0} />
138
+ </radialGradient>
139
+ <radialGradient id={g('glass')} cx="0.42" cy="0.4" r="0.7">
140
+ <stop offset="0" stopColor="#1a1430" />
141
+ <stop offset="0.55" stopColor="#0a0a18" />
142
+ <stop offset="1" stopColor="#020206" />
143
+ </radialGradient>
144
+ <radialGradient id={g('deep')} cx="0.5" cy="0.5" r="0.5">
145
+ <stop offset="0" stopColor="#2a0c1c" />
146
+ <stop offset="0.6" stopColor="#0c0612" />
147
+ <stop offset="1" stopColor="#040306" />
148
+ </radialGradient>
149
+ <filter id={g('soft')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="5" /></filter>
150
+ <filter id={g('soft2')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="12" /></filter>
151
+ <clipPath id={g('iris')}><circle r={152} /></clipPath>
152
+ <path id={g('name')} d="M -186,0 A 186,186 0 1 1 186,0 A 186,186 0 1 1 -186,0" />
153
+ </defs>
154
+ {tilt > 0 && (
155
+ <g>
156
+ {/* 筒身:后端椭圆 + 侧带(顶部一道轮廓高光、底部一抹红色环境反光)*/}
157
+ <ellipse cx={-len} cy={0} rx={R * cs} ry={R} fill={`url(#${g('side')})`} />
158
+ <rect x={-len} y={-R} width={len} height={2 * R} fill={`url(#${g('side')})`} />
159
+ <ellipse cx={-len} cy={0} rx={R * cs * 0.9} ry={R * 0.9} fill="none" stroke="rgba(0,0,0,0.6)" strokeWidth={6} />
160
+ {ridges}
161
+ {[0.3, 0.72, 0.84].map((t) => (
162
+ <path key={t} d={arc(-len * t)} fill="none" stroke="rgba(0,0,0,0.7)" strokeWidth={4} transform={`translate(${-R * cs * 0} 0)`} />
163
+ ))}
164
+ <path d={arc(-len * 0.88)} fill="none" stroke={C.red} strokeWidth={5} />
165
+ </g>
166
+ )}
167
+ <g transform={`scale(${cs.toFixed(4)} 1)`}>
168
+ {/* 外筒唇 */}
169
+ <circle r={R} fill={`url(#${g('lip')})`} />
170
+ <circle r={R - 1} fill="none" stroke="rgba(255,255,255,0.14)" strokeWidth={2} />
171
+ {/* 对焦环:橡胶纹 + 距离刻度带(随 focus 转)*/}
172
+ <g transform={`rotate(${focus.toFixed(2)})`}>
173
+ <circle r={275} fill="none" stroke="#141417" strokeWidth={28} />
174
+ {Array.from({ length: 120 }, (_, i) => (
175
+ <line key={i} x1={0} y1={-288} x2={0} y2={-263} stroke={i % 2 ? 'rgba(0,0,0,0.75)' : 'rgba(255,255,255,0.08)'}
176
+ strokeWidth={3} transform={`rotate(${i * 3})`} />
177
+ ))}
178
+ <circle r={260} fill="#101013" />
179
+ <circle r={260} fill="none" stroke="rgba(255,255,255,0.1)" strokeWidth={1.5} />
180
+ {DIST.map((d, i) => {
181
+ const a = -66 + i * 22;
182
+ return (
183
+ <g key={d} transform={`rotate(${a})`}>
184
+ <line x1={0} y1={-259} x2={0} y2={-251} stroke={C.cream} strokeWidth={2.4} />
185
+ <text x={0} y={-240} textAnchor="middle" dominantBaseline="central" fill={d === '∞' ? C.red : C.cream}
186
+ style={{ font: `650 ${d === '∞' ? 24 : 18}px ${FONT.sans}`, fontVariantNumeric: 'tabular-nums' }}>{d}</text>
187
+ </g>
188
+ );
189
+ })}
190
+ {Array.from({ length: 13 }, (_, i) => (
191
+ <line key={`m${i}`} x1={0} y1={-259} x2={0} y2={-254} stroke={C.cream2} strokeWidth={1.4} transform={`rotate(${-66 + i * 11 + 5.5})`} />
192
+ ))}
193
+ </g>
194
+ {/* 固定指示线(红色三角)*/}
195
+ <path d="M -9,-300 L 9,-300 L 0,-287 Z" fill={C.red} />
196
+ <circle r={226} fill="#0d0d10" />
197
+ <circle r={223} fill="none" stroke={C.red} strokeWidth={5} />
198
+ {/* 镜名环 */}
199
+ <circle r={219} fill="#111014" />
200
+ <text fill={C.cream2} style={{ font: `600 15px ${FONT.sans}`, letterSpacing: '0.32em' }}>
201
+ <textPath href={`#${g('name')}`} startOffset="2%">{`${BRAND.name} 35mm 1:1.2 · FRAME MOTION · CRAFT THE SHOT · ${BRAND.name} 35mm 1:1.2`}</textPath>
202
+ </text>
203
+ <circle r={170} fill="#060508" />
204
+ {/* 前镜片 */}
205
+ <circle r={164} fill={`url(#${g('glass')})`} />
206
+ {/* 光圈叶片:11 片,每片按朝向主光(左上)给明暗,像真的金属叶片 */}
207
+ <g clipPath={`url(#${g('iris')})`}>
208
+ <circle r={152} fill="#0b0a0e" />
209
+ {poly.map((p, i) => {
210
+ const q = poly[(i + 1) % blades];
211
+ const a0 = Math.atan2(p[1], p[0]) + 1.05, a1 = Math.atan2(q[1], q[0]) + 1.05;
212
+ const mid = (a0 + a1) / 2;
213
+ const lit = 0.5 + 0.5 * Math.cos(mid - (-2.3));
214
+ const v = Math.round(10 + lit * 30);
215
+ return (
216
+ <path key={i} d={`M${p[0]},${p[1]} L${q[0]},${q[1]} L${200 * Math.cos(a1)},${200 * Math.sin(a1)} L${200 * Math.cos(a0)},${200 * Math.sin(a0)} Z`}
217
+ fill={`rgb(${v},${v - 2},${v + 4})`} stroke="rgba(255,255,255,0.10)" strokeWidth={1.4} />
218
+ );
219
+ })}
220
+ </g>
221
+ {/* 开口里的后组:深处的红色余辉 + 两圈后镜片反光 */}
222
+ <path d={holePath} fill={`url(#${g('deep')})`} />
223
+ <circle r={open * 0.55} fill="none" stroke="rgba(255,80,120,0.22)" strokeWidth={3} />
224
+ <circle r={open * 0.3} fill="none" stroke="rgba(120,255,200,0.16)" strokeWidth={2} />
225
+ {/* 镀膜反光:品红 / 青绿两道月牙 + 白色高光,叠在玻璃上(只在镜片圆内)*/}
226
+ <g filter={`url(#${g('soft')})`}>
227
+ <path d="M -120,-60 A 135,135 0 0 1 20,-132" fill="none" stroke="rgba(255,70,170,0.55)" strokeWidth={10} strokeLinecap="round" />
228
+ <path d="M 70,110 A 130,130 0 0 0 128,20" fill="none" stroke="rgba(90,255,190,0.4)" strokeWidth={8} strokeLinecap="round" />
229
+ </g>
230
+ <path d="M -98,-88 A 132,132 0 0 1 -30,-124" fill="none" stroke="rgba(255,255,255,0.75)" strokeWidth={5} strokeLinecap="round" />
231
+ <rect x={-40} y={-150} width={120} height={46} rx={20} fill="rgba(255,255,255,0.07)" transform="rotate(28)" filter={`url(#${g('soft')})`} />
232
+ <circle cx={-62} cy={-60} r={9} fill="rgba(255,255,255,0.7)" filter={`url(#${g('soft')})`} />
233
+ <circle r={164} fill="none" stroke="rgba(255,255,255,0.12)" strokeWidth={2} />
234
+ </g>
235
+ </g>
236
+ );
237
+ };
238
+
239
+ // ───────────── 背景:带红相的墨黑 + 半调网点(漫画印刷感)─────────────
240
+ const PanelBg: React.FC<{ lx: number; ly: number; k?: number }> = ({ lx, ly, k = 1 }) => (
241
+ <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(180deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
242
+ <div style={{
243
+ position: 'absolute', inset: 0,
244
+ background: `radial-gradient(ellipse 46% 56% at ${lx}px ${ly}px, ${alpha(C.red, 0.34 * k)} 0%, ${alpha(C.red, 0.08 * k)} 45%, ${alpha(C.red, 0)} 75%)`,
245
+ }} />
246
+ <div style={{
247
+ position: 'absolute', inset: 0,
248
+ backgroundImage: `radial-gradient(circle, ${alpha(C.red, 0.5)} 1.7px, transparent 2.3px)`, backgroundSize: '13px 13px',
249
+ WebkitMaskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
250
+ maskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
251
+ opacity: 0.6 * k,
252
+ }} />
253
+ </div>
254
+ );
255
+
256
+ // 一格的镜头层(铺满 1920×1080 的 SVG,靠机位取景)
257
+ const Shot: React.FC<{ id: string; cam: Cam; tilt?: number; focus: number; aperture: number }> = ({ id, cam, tilt, focus, aperture }) => (
258
+ <svg width={1920} height={1080} viewBox="0 0 1920 1080" style={{ position: 'absolute', inset: 0 }}>
259
+ <g transform={camT(cam)}>
260
+ {/* 镜头下的接触影 */}
261
+ <ellipse cx={tilt ? -120 : 0} cy={R + 40} rx={R * 1.3} ry={50} fill="rgba(0,0,0,0.6)" filter="blur(20px)" />
262
+ <Lens id={id} tilt={tilt} focus={focus} aperture={aperture} />
263
+ </g>
264
+ </svg>
265
+ );
266
+
267
+ // 漫画旁白框:奶油底 + 墨描边 + 硬投影,盖章式弹入
268
+ const Caption: React.FC<{ f: number; at: number; x: number; y: number; kicker: string; text: string; tilt: number; anchor?: 'left' | 'right' }> = ({
269
+ f, at, x, y, kicker, text, tilt, anchor = 'left',
270
+ }) => {
271
+ if (f < at) return null;
272
+ const p = ramp(f, at, 9, EASE.overshoot);
273
+ return (
274
+ <div style={{
275
+ position: 'absolute', top: y, [anchor]: x, transform: `rotate(${tilt}deg) scale(${mix(1.25, 1, p).toFixed(3)})`,
276
+ transformOrigin: anchor === 'left' ? '0% 0%' : '100% 0%', opacity: Math.min(1, ramp(f, at, 3, EASE.linear)),
277
+ background: C.cream, border: `4px solid ${C.ink}`, boxShadow: `7px 7px 0 ${C.ink}`, padding: '14px 22px 16px',
278
+ }}>
279
+ <div style={{ ...type(22, 800, { caps: true }), color: C.red, letterSpacing: '0.16em' }}>{kicker}</div>
280
+ <div style={{ ...type(40, 850), color: C.ink, marginTop: 6, whiteSpace: 'nowrap' }}>{text}</div>
281
+ </div>
282
+ );
283
+ };
284
+
285
+ // 速度线:末格弹入一下(漫画"冲击"),从镜片中心放射、快速淡出
286
+ const SpeedLines: React.FC<{ f: number; at: number; cx: number; cy: number }> = ({ f, at, cx, cy }) => {
287
+ const t = (f - at) / 12;
288
+ if (t < 0 || t > 1) return null;
289
+ return (
290
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, opacity: 1 - EASE.out(t) }}>
291
+ {Array.from({ length: 40 }, (_, i) => {
292
+ const h = Math.sin(i * 91.7) * 43758.5;
293
+ const r = h - Math.floor(h);
294
+ const a = (i / 40) * Math.PI * 2 + r * 0.1;
295
+ const r0 = 470 + r * 160 + t * 120;
296
+ return <line key={i} x1={cx + Math.cos(a) * r0} y1={cy + Math.sin(a) * r0} x2={cx + Math.cos(a) * 1300} y2={cy + Math.sin(a) * 1300}
297
+ stroke={i % 3 ? C.cream : C.red} strokeWidth={2 + r * 4} strokeOpacity={0.5} />;
298
+ })}
299
+ </svg>
300
+ );
301
+ };
302
+
303
+ const Headline: React.FC<{ f: number }> = ({ f }) => (
304
+ <div style={{ position: 'absolute', left: 120, top: 300, color: C.cream }}>
305
+ <div style={{ opacity: ramp(f, TITLE - 2, 10, EASE.out) }}>
306
+ <ShotcraftWordmark size={30} markScale={1.7} gap={16} tone="dark" color={C.cream} />
307
+ </div>
308
+ <div style={{ ...type(150, 850), marginTop: 26, lineHeight: 0.98 }}>
309
+ <TextReveal text={'Craft\nthe shot.'} by="line" variant="rise" start={TITLE} each={20} gap={6}
310
+ unitStyle={(i) => (i === 1 ? { color: C.cream } : {})} />
311
+ </div>
312
+ <div style={{ ...type(38, 500), color: C.cream2, marginTop: 34, maxWidth: 640 }}>
313
+ <TextReveal text="Three angles, cut on the beat." by="word" variant="blur" start={TITLE + 14} each={14} gap={3} />
314
+ </div>
315
+ </div>
316
+ );
317
+
318
+ export const ComicPanelSplit: React.FC = () => {
319
+ const f = useCurrentFrame();
320
+ const focus = focusAt(f);
321
+ const aperture = apertureAt(f);
322
+
323
+ // ===== 海报:吃屏完成后摘罩,只剩镜片机位 + 标题 =====
324
+ if (f >= EXP1) {
325
+ return (
326
+ <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
327
+ <PanelBg lx={CAM_END.cx} ly={540} />
328
+ <Shot id="end" cam={cam3At(f)} focus={focus} aperture={aperture} />
329
+ {/* 左侧压暗,给标题让出干净的墨底 */}
330
+ <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(90deg, ${alpha(C.bg2, 0.92)} 0%, ${alpha(C.bg2, 0.6)} 34%, ${alpha(C.bg2, 0)} 52%)` }} />
331
+ <Headline f={f} />
332
+ <Vignette strength={0.5} inner={0.45} color="#050102" />
333
+ <Grain opacity={0.08} blend="soft-light" />
334
+ </AbsoluteFill>
335
+ );
336
+ }
337
+
338
+ // ===== 开场:全屏 3/4 侧拍 =====
339
+ if (f < SPLIT) {
340
+ const push = ramp(f, 0, SPLIT, EASE.linear);
341
+ return (
342
+ <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
343
+ <PanelBg lx={1100} ly={520} />
344
+ <Shot id="open" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * (1 + 0.04 * push) }} tilt={38} focus={focus} aperture={aperture} />
345
+ <Vignette strength={0.5} inner={0.45} color="#050102" />
346
+ <Grain opacity={0.08} blend="soft-light" />
347
+ </AbsoluteFill>
348
+ );
349
+ }
350
+
351
+ // ===== 分格 + 吃屏 =====
352
+ const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
353
+ const e = edgeAt(f);
354
+ const seamV = velocity(edgeAt, f);
355
+ const contentV = velocity(cam3X, f);
356
+ const cut = (k: number) => SPLIT + k * BEAT;
357
+
358
+ const panels = [
359
+ { clip: `polygon(0px 0px, ${B1 - HALF}px 0px, ${B1 - SLANT - HALF}px 1080px, 0px 1080px)`, ox: 330,
360
+ bg: { lx: 380, ly: 560 }, shot: <Shot id="p1" cam={{ ...CAM1, s: CAM1.s * (1 + 0.035 * hold) }} tilt={38} focus={focus} aperture={aperture} /> },
361
+ { clip: `polygon(${B1 + HALF}px 0px, ${B2 - HALF}px 0px, ${B2 - SLANT - HALF}px 1080px, ${B1 - SLANT + HALF}px 1080px)`, ox: 962,
362
+ bg: { lx: 1000, ly: 900 }, shot: <Shot id="p2" cam={{ ...CAM2, s: CAM2.s * (1 + 0.03 * hold) }} focus={focus} aperture={aperture} /> },
363
+ { clip: `polygon(${e + HALF}px 0px, 1920px 0px, 1920px 1080px, ${e - SLANT + HALF}px 1080px)`, ox: 1610,
364
+ bg: { lx: 1640, ly: 540 }, shot: <Shot id="p3" cam={cam3At(f)} focus={focus} aperture={aperture} /> },
365
+ ];
366
+
367
+ // 一刀斜缝:3f 从上到下劈出(纸芯 + 墨边 + 一层柔影)
368
+ const seam = (x: number, at: number, key: string) => {
369
+ const d = ramp(f, at - 1, 3, EASE.out);
370
+ if (d <= 0) return null;
371
+ const y2 = -20 + 1120 * d;
372
+ const x2 = x - SLANT * ((y2 + 20) / 1080);
373
+ return (
374
+ <g key={key}>
375
+ <line x1={x + 4} y1={-20} x2={x2 + 4} y2={y2} stroke="rgba(0,0,0,0.55)" strokeWidth={34} filter="url(#seamSoft)" />
376
+ <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.ink} strokeWidth={2 * HALF + 2} />
377
+ <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.cream} strokeWidth={2 * HALF - 7} />
378
+ </g>
379
+ );
380
+ };
381
+ const capOut = 1 - ramp(f, EXP0 + 1, 6, EASE.exit);
382
+
383
+ return (
384
+ <AbsoluteFill style={{ background: C.ink, overflow: 'hidden' }}>
385
+ {/* 被劈开的原画面:未弹入的区域仍是压暗的开场全景,读作"一刀刀把这张图切成格" */}
386
+ {f < cut(2) + 2 && (
387
+ <div style={{ position: 'absolute', inset: 0 }}>
388
+ <PanelBg lx={1100} ly={520} />
389
+ <Shot id="under" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * 1.04 }} tilt={38} focus={focus} aperture={aperture} />
390
+ <div style={{ position: 'absolute', inset: 0, background: C.ink, opacity: 0.72 }} />
391
+ </div>
392
+ )}
393
+ {panels.map((p, i) => {
394
+ if (f < cut(i)) return null; // 硬切:未到拍点不渲染
395
+ const pop = ramp(f, cut(i), POP, EASE.snappy);
396
+ const flash = 1 - ramp(f, cut(i), 4, EASE.out);
397
+ return (
398
+ <div key={i} style={{
399
+ position: 'absolute', inset: 0, overflow: 'hidden', clipPath: p.clip, zIndex: i === 2 ? 3 : 1,
400
+ transform: `scale(${mix(1.07, 1, pop).toFixed(4)})`, transformOrigin: `${p.ox}px 540px`,
401
+ }}>
402
+ <PanelBg lx={p.bg.lx} ly={p.bg.ly} />
403
+ {i === 2 ? <SpeedBlur vx={contentV} amount={0.14} max={20}>{p.shot}</SpeedBlur> : p.shot}
404
+ {i === 2 && <SpeedLines f={f} at={cut(2)} cx={CAM3.cx} cy={540} />}
405
+ {flash > 0.01 && <div style={{ position: 'absolute', inset: 0, background: C.cream, opacity: 0.55 * flash }} />}
406
+ {/* 旁白框活在格子里:被末格吃屏时一起被盖掉(末格自己的框在吃屏起点淡出)*/}
407
+ {i === 0 && <Caption f={f} at={cut(0) + CAP} x={88} y={96} kicker="Shot 01 · Wide" text="Frame motion." tilt={-2} />}
408
+ {i === 1 && <Caption f={f} at={cut(1) + CAP} x={800} y={810} kicker="Shot 02 · Close" text="0.3 m → ∞" tilt={1.5} />}
409
+ {i === 2 && <div style={{ position: 'absolute', inset: 0, opacity: capOut }}>
410
+ <Caption f={f} at={cut(2) + CAP} x={92} y={96} kicker="Shot 03 · Macro" text="f/1.2" tilt={-1.5} anchor="right" />
411
+ </div>}
412
+ </div>
413
+ );
414
+ })}
415
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
416
+ <defs><filter id="seamSoft" x="-50%" y="-10%" width="200%" height="120%"><feGaussianBlur stdDeviation="8" /></filter></defs>
417
+ {e > B1 + HALF && seam(B1, cut(1), 's1')}
418
+ </svg>
419
+ <div style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
420
+ <SpeedBlur vx={seamV} amount={0.1} max={18}>
421
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, overflow: 'visible' }}>
422
+ {f < EXP0 ? seam(B2, cut(2), 's2') : seam(e, cut(2), 's2')}
423
+ </svg>
424
+ </SpeedBlur>
425
+ </div>
426
+ <Vignette strength={0.5} inner={0.45} color="#050102" style={{ zIndex: 7 }} />
427
+ <Grain opacity={0.08} blend="soft-light" style={{ zIndex: 8 }} />
428
+ </AbsoluteFill>
429
+ );
430
+ };