dsh-drawai 0.4.1 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (365) hide show
  1. package/README.md +96 -253
  2. package/lib/client.js +28 -7
  3. package/lib/index.js +474 -97
  4. package/lib/motion/asset-pack.js +109 -50
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -0
  7. package/lib/motion/mgstyles/vendor/README.md +28 -0
  8. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -0
  9. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -0
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -0
  11. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -0
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -0
  13. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +466 -0
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -0
  15. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -0
  16. package/lib/motion/preview.js +10 -3
  17. package/lib/motion/render.js +19 -1
  18. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  19. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  20. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  21. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  22. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  23. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  24. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  25. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  28. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  29. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  30. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  31. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  32. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  33. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  34. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  35. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  40. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  41. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  42. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  43. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  44. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  45. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  46. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  47. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  48. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  49. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  50. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  51. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  52. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  53. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  54. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  55. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  56. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  57. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  59. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  60. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  61. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  62. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  63. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  64. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  65. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  66. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  67. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  68. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  69. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  71. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  72. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  73. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  74. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  75. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  76. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  77. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  78. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  79. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  80. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  81. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  82. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  84. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  85. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  87. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  88. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  89. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  90. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  91. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  92. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  93. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  94. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  95. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  96. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  97. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  98. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  99. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  100. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  101. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  102. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  103. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  104. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  105. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  106. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  107. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  108. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  109. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  110. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  111. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  112. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  113. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  114. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  115. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  117. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  118. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  125. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  126. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  127. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  128. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  129. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  130. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  131. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  132. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  133. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  134. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  135. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  136. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  137. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  138. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  141. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  142. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  143. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  144. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  145. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  146. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  147. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  148. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  149. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  150. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  151. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  152. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  153. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  154. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  155. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  156. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  157. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  158. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  159. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  164. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  165. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  166. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  167. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  168. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  169. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  195. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  196. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  197. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  198. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  199. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  200. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  201. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  202. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  203. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  204. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  210. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  211. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
  212. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
  213. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
  214. package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -42
  215. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
  216. package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -52
  217. package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -45
  218. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
  219. package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -44
  220. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
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  223. package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -35
  224. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
  225. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
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  227. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
  228. package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -56
  229. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
  230. package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -50
  231. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -53
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  233. package/lib/motion/shotcraft/upstream/references/shots/effects/slam-entrance-moves.md +55 -55
  234. package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -52
  235. package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -60
  236. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
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  238. package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -41
  239. package/lib/motion/shotcraft/upstream/references/shots/interaction/glass-pill-dictation-typing.md +53 -53
  240. package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -60
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  245. package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -54
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  263. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -50
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  265. package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -43
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@@ -1,246 +1,246 @@
1
- // crash-zoom 急推(回弹款,第二轮重设计)——真实 projects 页全景一拍砸到 card4 特写。
2
- // 手法不变:全景 hold → 预备回拉 → 6f 强 ease-in 急推(速度峰值落在到位帧)→ 一次可见过冲回弹落定。
3
- //
4
- // 设计决定
5
- // - look:ember(暖黑 + 橙)。截图本身是暖白纸色页面,放进暖黑舞台里像一块被聚光灯打亮的屏幕:
6
- // 全景是"产品摆在舞台上"——浏览器窗口微微后仰(rotateX 11°)、背后一圈橙色背光勾出轮廓、
7
- // 脚下地面反光;急推同时把后仰拉正,到位就是正视特写(Q6:要读的卡片正视)。
8
- // - 预告目标:急推前一拍,四只橙色角标从大框收拢锁定 card4("看这个"先在全景里被点名),
9
- // 角标挂在页面坐标里,急推后自然变成特写卡的取景框——全景到特写是同一条视线。
10
- // - 落定:周边页面压成暖黑(聚光),目标卡浮起 + 橙色轮廓光;到位帧一记暖色曝光闪(8f 衰减)。
11
- // 随后相机做一次"跟随"——平滑左移把卡让到左侧黄金位,右栏落一组大号读数(配套文案,虚构数据)。
12
- // - 截图纹理保留(Q1:产品既有页面);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
13
- //
14
- // 时间表(30fps,132f)
15
- // 0–34 全景 hold:窗口已在画面,后仰 13°→11°、zoom 0.70→0.72 极缓推近(smooth,机位活着但不晃)
16
- // 14–30 锁定:四角标从外扩 150px 收拢到卡外 14px(snappy 16f),4f 显影
17
- // 34–40 预备:zoom 回退 ~4%、后仰加深 1.5°,角标同步外扩一呼吸(蓄力)
18
- // 40–46 急推 6f:log 空间强 ease-in 0.69→2.48,后仰同曲线归零,目标卡屏幕位置单调收向画面中心
19
- // ——只这一段加时间采样运动模糊(快门 ≈200°,子帧间距 ≤6px、上限 44,每层按间距补微模糊抹平回波)
20
- // 46–58 回弹:阻尼余弦 2.48→2.34,一次可见回弹、微下冲收干;到位帧起暖色曝光闪 8f 衰减
21
- // 47–64 点名:周边压暗到 86%(暖黑)、卡片浮起 + 轮廓光(out 曲线 16f)
22
- // 56–78 跟随:相机平滑左移 320px(swift 22f),卡落到左侧黄金位
23
- // 68–108 右栏读数:眉题 → 大数字逐字从线下升起 → 发丝线 → 两行说明(错峰 3–4f);
24
- // 右栏压暗的起点跟着卡片右缘走,不压到主角
25
- // 108–131 hold 24f:极缓推近 1→1.015 + 光的呼吸,尾帧是一张完整海报
26
- import React from 'react';
27
- import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
28
- import layout from '../../_textures/live-layout.json';
29
- import { Dust, LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
- import { EASE, FONT, Vignette, mix, ramp, softShadow } from '../../_fixtures/Polish';
31
-
32
- export const CRASHZOOM_DUR = 132;
33
-
34
- const L = LOOKS.ember;
35
- const CARD = layout.projects.cards[3];
36
- const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
- const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
-
39
- // 浏览器窗口在页面坐标里的取景(页面 1920 宽,内容区 408–1512):左右各留一截页边,
40
- // 底边取到 1060 —— 特写时窗口下沿必须在画外(2.34x 下约落在屏幕 y≈1220)
41
- const WIN = { x: 220, y: 0, w: 1480, h: 1060 };
42
- const CHROME = 54; // 窗口标题栏高(页面 px)
43
- const WIN_R = 18;
44
- const WIN_C = { x: WIN.x + WIN.w / 2, y: (WIN.y - CHROME + WIN.y + WIN.h) / 2 }; // 窗口几何中心
45
-
46
- const PUSH = 40; // 急推起点
47
- const HIT = 46; // 到位帧(6f 急推)
48
- const PEAK = 2.48; // 急推冲到的峰值(比落定高 6%,卡片参数表"回弹幅度 3–6%"的上沿)
49
- const REST = 2.34; // 回弹后落定倍率(卡片 ≈ 836×730,占画高 68%)
50
- const SHIFT = 56; // 跟随左移起点(回弹在 ~56f 已收干)
51
- const CARD_X_END = 640; // 跟随后卡片中心的屏幕 x
52
-
53
- // 相机:zoom(页面 px → 屏幕 px)、目标卡中心的屏幕位置 sx/sy、后仰角 tilt。
54
- // 用"目标卡屏幕位置"而不是相机中心做插值:急推时目标单调地收向画面中心,不会先甩出去再回来。
55
- const camAt = (f: number) => {
56
- const settle = ramp(f, 0, 34, EASE.smooth);
57
- const wind = ramp(f, 34, 6, EASE.smooth);
58
- const z0 = mix(0.7, 0.72, settle) * mix(1, 0.96, wind);
59
- const tilt0 = mix(13, 11, settle) + 1.5 * wind;
60
- // 全景下目标卡的屏幕位置(窗口几何中心 → 屏幕 (960,540))
61
- const wideSx = 960 + (TARGET.cx - WIN_C.x) * z0;
62
- const wideSy = 540 + (TARGET.cy - WIN_C.y) * z0;
63
- let zoom = z0;
64
- let k = 0; // 0 = 全景构图,1 = 目标居中
65
- if (f >= PUSH && f < HIT) {
66
- const p = ramp(f, PUSH, HIT - PUSH, EASE.exit);
67
- zoom = Math.exp(mix(Math.log(z0), Math.log(PEAK), p)); // log 空间:感知上的推进速度均匀加速
68
- k = p;
69
- } else if (f >= HIT) {
70
- const t = f - HIT;
71
- zoom = REST + (PEAK - REST) * Math.exp(-t / 2.2) * Math.cos((Math.PI * t) / 5.2);
72
- zoom *= 1 + 0.015 * ramp(f, 96, 35, EASE.smooth); // 尾段极缓推近,画面活着
73
- k = 1;
74
- }
75
- const tilt = f >= PUSH ? tilt0 * (1 - ramp(f, PUSH, HIT - PUSH, EASE.exit)) : tilt0;
76
- const shift = ramp(f, SHIFT, 22, EASE.swift);
77
- const sx = mix(wideSx, mix(960, CARD_X_END, shift), k);
78
- const sy = mix(wideSy, 540, k);
79
- return { zoom, sx, sy, tilt };
80
- };
81
-
82
- // 一个相机姿态下的整个世界(窗口 + 页面 + 角标),给运动模糊子帧复用
83
- const World: React.FC<{ f: number; lift: number; lock: number; breath: number }> = ({ f, lift, lock, breath }) => {
84
- const { zoom, sx, sy, tilt } = camAt(f);
85
- const tx = sx - TARGET.cx * zoom;
86
- const ty = sy - TARGET.cy * zoom;
87
- // 角标:外扩量由锁定进度与预备呼吸决定;线宽按 zoom 反算,屏幕上恒定 3px
88
- const pad = mix(150, 14, lock) + 8 * breath;
89
- const sw = 3 / zoom;
90
- const arm = 34 / Math.max(1, zoom * 0.7);
91
- const bx = CARD.x - pad, by = CARD.y - pad, bw = CARD.w + pad * 2, bh = CARD.h + pad * 2;
92
- const tilted = tilt > 0.01;
93
- return (
94
- <AbsoluteFill style={tilted ? { perspective: 2600, perspectiveOrigin: '50% 40%' } : undefined}>
95
- <AbsoluteFill style={tilted ? { transform: `rotateX(${tilt.toFixed(3)}deg)`, transformOrigin: '50% 60%' } : undefined}>
96
- <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: 1200, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
97
- {/* 窗口:标题栏 + 视口,深色带色相的双层影 + 顶沿受光 */}
98
- <div
99
- style={{
100
- position: 'absolute', left: WIN.x, top: WIN.y - CHROME, width: WIN.w, height: WIN.h + CHROME, borderRadius: WIN_R, overflow: 'hidden',
101
- background: '#f9f6f1',
102
- boxShadow: `0 0 0 1px ${alpha('#ffd9bf', 0.22)}, 0 40px 90px -10px rgba(5,1,0,0.75), 0 12px 30px rgba(5,1,0,0.5)`,
103
- }}
104
- >
105
- <div style={{ position: 'absolute', left: 0, top: 0, width: WIN.w, height: CHROME, background: 'linear-gradient(180deg, #f1ebe2, #e9e2d7)', borderBottom: '1px solid rgba(60,40,20,0.12)' }}>
106
- {['#ef6a5b', '#f2be4f', '#5fc35a'].map((c, i) => (
107
- <div key={c} style={{ position: 'absolute', left: 24 + i * 24, top: 20, width: 14, height: 14, borderRadius: 7, background: c, boxShadow: 'inset 0 0 0 1px rgba(0,0,0,0.12)' }} />
108
- ))}
109
- <div style={{ position: 'absolute', left: WIN.w / 2 - 210, top: 12, width: 420, height: 30, borderRadius: 9, background: 'rgba(255,255,255,0.7)', boxShadow: 'inset 0 0 0 1px rgba(60,40,20,0.1)', fontFamily: FONT.sans, fontSize: 15, color: '#8a7a68', display: 'flex', alignItems: 'center', justifyContent: 'center', letterSpacing: '0.01em' }}>
110
- localhost:3000/projects
111
- </div>
112
- </div>
113
- <div style={{ position: 'absolute', left: 0, top: CHROME, width: WIN.w, height: WIN.h, overflow: 'hidden' }}>
114
- <div style={{ position: 'absolute', left: -WIN.x, top: -WIN.y, width: 1920, height: layout.projects.pageH }}>
115
- <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
- {/* 点名:卡片外一圈极大 spread 的影子当遮罩,周边压成暖黑;目标卡生出浮起影 */}
117
- {lift > 0.001 && (
118
- <div
119
- style={{
120
- position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R,
121
- boxShadow: `0 0 0 4000px rgba(14,6,2,${(0.86 * lift).toFixed(3)}), ${softShadow(14 * lift, { color: '#050100', strength: 2.4 })}`,
122
- }}
123
- />
124
- )}
125
- {/* 高清目标卡覆盖原位,放大后文字仍锐(Q2) */}
126
- <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
127
- {/* 轮廓光:主角唯一的光效,贴着圆角走(Q4) */}
128
- {lift > 0.001 && (
129
- <div
130
- style={{
131
- position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, pointerEvents: 'none',
132
- boxShadow: `0 0 0 ${(1.2 / zoom).toFixed(3)}px ${alpha(L.accent, 0.85 * lift)}, 0 0 ${(26 / zoom).toFixed(2)}px ${alpha(L.accent, 0.45 * lift)}`,
133
- }}
134
- />
135
- )}
136
- {/* 锁定角标(页面坐标):全景里收拢点名,特写里成为取景框 */}
137
- {lock > 0.001 && (
138
- <svg
139
- width={bw + 40} height={bh + 40} viewBox={`${bx - 20} ${by - 20} ${bw + 40} ${bh + 40}`}
140
- style={{ position: 'absolute', left: bx - 20, top: by - 20, overflow: 'visible', opacity: Math.min(1, lock * 4) * (1 - 0.35 * lift) }}
141
- >
142
- <g fill="none" stroke={L.accent} strokeWidth={sw} strokeLinecap="square">
143
- <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
144
- <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
145
- <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
146
- <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
147
- </g>
148
- </svg>
149
- )}
150
- </div>
151
- </div>
152
- {/* 顶沿受光:窗口上沿一道暖色内高光 */}
153
- <div style={{ position: 'absolute', inset: 0, borderRadius: WIN_R, boxShadow: `inset 0 1px 0 ${alpha('#fff4e8', 0.9)}`, pointerEvents: 'none' }} />
154
- </div>
155
- </div>
156
- </AbsoluteFill>
157
- </AbsoluteFill>
158
- );
159
- };
160
-
161
- // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均。
162
- // 子帧数按本帧位移自适应:画面边缘在快门窗口内走过的像素 / 6px,封顶 44。
163
- const SHUTTER = 0.55; // 帧(≈200° 快门)
164
- const samplesAt = (f: number) => {
165
- const a = camAt(f), b = camAt(f - SHUTTER);
166
- const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy) + Math.abs(a.tilt - b.tilt) * 30;
167
- return Math.max(1, Math.min(44, Math.ceil(edge / 6)));
168
- };
169
- // 子帧间距(屏幕 px)→ 每层补一点各向同性模糊,把离散回波抹成连续拖影(页面小字只有 ~14px 高,
170
- // 回波间距 6px 时肉眼仍能数出层数)
171
- const smearAt = (f: number, n: number) => {
172
- const a = camAt(f), b = camAt(f - SHUTTER);
173
- const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
174
- // 只在真正的高速帧补:位移 <60px 不补(否则慢段整体发虚),≥260px 补满
175
- const fast = Math.min(1, Math.max(0, (edge - 60) / 200));
176
- return Math.min(4, (edge / Math.max(1, n)) * 0.6 * fast);
177
- };
178
-
179
- export const CrashZoomReal: React.FC = () => {
180
- const frame = useCurrentFrame();
181
- const lock = ramp(frame, 14, 16, EASE.snappy);
182
- const breath = ramp(frame, 34, 6, EASE.smooth) * (1 - ramp(frame, PUSH, 4, EASE.exit));
183
- const lift = ramp(frame, HIT + 1, 16, EASE.out);
184
- const flash = frame >= HIT ? Math.exp(-(frame - HIT) / 3) : 0;
185
- // 急推段画面收边:暗角随推进加深,落定后退回
186
- const vig = 0.1 + 0.3 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) - 0.36 * ramp(frame, HIT, 18, EASE.out);
187
- // 舞台在急推后几乎被窗口盖满;全景时它负责"产品在舞台上"
188
- const wideFade = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
189
- const n = frame >= PUSH && frame <= HIT + 1 ? samplesAt(frame) : 1;
190
- const smear = n > 1 ? smearAt(frame, n) : 0;
191
- const callout = frame >= 58;
192
- const scrim = ramp(frame, 58, 14, EASE.out);
193
- // 右栏压暗的起点跟着卡片右缘走(卡右缘 + 70px),永远不压到主角身上
194
- const cam = camAt(frame);
195
- const scrimX = cam.sx + (CARD.w / 2) * cam.zoom + 70;
196
- return (
197
- <Stage look={L} keyLight={{ x: 0.5, y: 0.0 }} fill={{ x: 0.5, y: 1.05 }} horizon={0.86} intensity={0.9} breathe={0.5} vignette={mix(0.1, 0.5, wideFade)}>
198
- {/* 背光:窗口身后一圈橙色光晕,勾出轮廓;地面反光椭圆 */}
199
- <div style={{ position: 'absolute', inset: 0, opacity: wideFade, background: `radial-gradient(ellipse 38% 44% at 50% 46%, ${alpha(L.accent, 0.34)}, ${alpha(L.accent, 0)} 70%)` }} />
200
- <div style={{ position: 'absolute', left: 360, right: 360, top: 900, height: 160, opacity: wideFade, borderRadius: '50%', background: `radial-gradient(closest-side, ${alpha('#ff9a5c', 0.28)}, ${alpha('#ff9a5c', 0)})`, filter: 'blur(8px)' }} />
201
- <div style={{ position: 'absolute', inset: 0, opacity: wideFade }}>
202
- <Dust look={L} count={34} seed={7} drift={0.3} opacity={0.55} color="#ffb27a" />
203
- </div>
204
-
205
- {n > 1 ? (
206
- Array.from({ length: n }, (_, i) => (
207
- <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
208
- <World f={frame - (SHUTTER * i) / (n - 1)} lift={lift} lock={lock} breath={breath} />
209
- </AbsoluteFill>
210
- ))
211
- ) : (
212
- <World f={frame} lift={lift} lock={lock} breath={breath} />
213
- )}
214
-
215
- {/* 到位帧暖色曝光闪:以目标卡为中心,8f 指数衰减 */}
216
- {flash > 0.01 && (
217
- <div style={{ position: 'absolute', inset: 0, mixBlendMode: 'screen', background: `radial-gradient(ellipse 55% 60% at 50% 50%, ${alpha(L.accent2, 0.32 * flash)}, ${alpha(L.accent, 0.12 * flash)} 55%, ${alpha(L.accent, 0)} 80%)` }} />
218
- )}
219
-
220
- {/* 右栏读数:跟随左移让出的位置。右侧加一层暖黑压暗保证可读 */}
221
- {callout && (
222
- <>
223
- <div style={{ position: 'absolute', inset: 0, opacity: scrim, background: `linear-gradient(90deg, ${alpha('#0e0603', 0)} ${scrimX.toFixed(1)}px, ${alpha('#0e0603', 0.96)} ${(scrimX + 90).toFixed(1)}px, ${alpha('#0e0603', 0.97)} 100%)` }} />
224
- <div style={{ position: 'absolute', left: 1212, top: 300, width: 620, color: L.ink }}>
225
- <div style={{ ...type(28, 650, { caps: true }), letterSpacing: '0.2em', color: L.accent, display: 'flex', alignItems: 'center', gap: 16, opacity: ramp(frame, 68, 10, EASE.out), transform: `translateY(${(14 * (1 - ramp(frame, 68, 14, EASE.snappy))).toFixed(2)}px)` }}>
226
- <span style={{ width: 12, height: 12, borderRadius: 6, background: L.accent, boxShadow: `0 0 14px ${alpha(L.accent, 0.8)}` }} />
227
- In focus · Efficient Models
228
- </div>
229
- {/* clipPath 只裁掉行框下沿以外:逐字从线下升起时,未升起的字形不会从遮罩的内边距里露头 */}
230
- <div style={{ ...type(232, 700), letterSpacing: '-0.055em', marginTop: 26, marginLeft: -10, clipPath: 'inset(-40px -60px 0 -60px)' }}>
231
- <TextReveal text="−41%" by="char" variant="rise" start={71} each={18} gap={2.2} ease={EASE.snappy} />
232
- </div>
233
- <div style={{ height: 2, width: 520, marginTop: 30, background: alpha(L.ink, 0.16), transform: `scaleX(${ramp(frame, 76, 22, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
234
- <div style={{ ...type(52, 600), marginTop: 30 }}>
235
- <TextReveal text="inference cost" by="word" variant="blur" start={79} each={16} gap={4} ease={EASE.out} />
236
- </div>
237
- <div style={{ ...type(40, 400), color: L.ink2, marginTop: 14 }}>
238
- <TextReveal text="at equal accuracy, routed per query" by="word" variant="blur" start={83} each={15} gap={2} ease={EASE.out} />
239
- </div>
240
- </div>
241
- </>
242
- )}
243
- <Vignette strength={Math.max(0, vig)} inner={0.42} color={L.shadow} cy={0.5} />
244
- </Stage>
245
- );
246
- };
1
+ // crash-zoom 急推(回弹款,第二轮重设计)——真实 projects 页全景一拍砸到 card4 特写。
2
+ // 手法不变:全景 hold → 预备回拉 → 6f 强 ease-in 急推(速度峰值落在到位帧)→ 一次可见过冲回弹落定。
3
+ //
4
+ // 设计决定
5
+ // - look:ember(暖黑 + 橙)。截图本身是暖白纸色页面,放进暖黑舞台里像一块被聚光灯打亮的屏幕:
6
+ // 全景是"产品摆在舞台上"——浏览器窗口微微后仰(rotateX 11°)、背后一圈橙色背光勾出轮廓、
7
+ // 脚下地面反光;急推同时把后仰拉正,到位就是正视特写(Q6:要读的卡片正视)。
8
+ // - 预告目标:急推前一拍,四只橙色角标从大框收拢锁定 card4("看这个"先在全景里被点名),
9
+ // 角标挂在页面坐标里,急推后自然变成特写卡的取景框——全景到特写是同一条视线。
10
+ // - 落定:周边页面压成暖黑(聚光),目标卡浮起 + 橙色轮廓光;到位帧一记暖色曝光闪(8f 衰减)。
11
+ // 随后相机做一次"跟随"——平滑左移把卡让到左侧黄金位,右栏落一组大号读数(配套文案,虚构数据)。
12
+ // - 截图纹理保留(Q1:产品既有页面);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
13
+ //
14
+ // 时间表(30fps,132f)
15
+ // 0–34 全景 hold:窗口已在画面,后仰 13°→11°、zoom 0.70→0.72 极缓推近(smooth,机位活着但不晃)
16
+ // 14–30 锁定:四角标从外扩 150px 收拢到卡外 14px(snappy 16f),4f 显影
17
+ // 34–40 预备:zoom 回退 ~4%、后仰加深 1.5°,角标同步外扩一呼吸(蓄力)
18
+ // 40–46 急推 6f:log 空间强 ease-in 0.69→2.48,后仰同曲线归零,目标卡屏幕位置单调收向画面中心
19
+ // ——只这一段加时间采样运动模糊(快门 ≈200°,子帧间距 ≤6px、上限 44,每层按间距补微模糊抹平回波)
20
+ // 46–58 回弹:阻尼余弦 2.48→2.34,一次可见回弹、微下冲收干;到位帧起暖色曝光闪 8f 衰减
21
+ // 47–64 点名:周边压暗到 86%(暖黑)、卡片浮起 + 轮廓光(out 曲线 16f)
22
+ // 56–78 跟随:相机平滑左移 320px(swift 22f),卡落到左侧黄金位
23
+ // 68–108 右栏读数:眉题 → 大数字逐字从线下升起 → 发丝线 → 两行说明(错峰 3–4f);
24
+ // 右栏压暗的起点跟着卡片右缘走,不压到主角
25
+ // 108–131 hold 24f:极缓推近 1→1.015 + 光的呼吸,尾帧是一张完整海报
26
+ import React from 'react';
27
+ import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
28
+ import layout from '../../_textures/live-layout.json';
29
+ import { Dust, LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
+ import { EASE, FONT, Vignette, mix, ramp, softShadow } from '../../_fixtures/Polish';
31
+
32
+ export const CRASHZOOM_DUR = 132;
33
+
34
+ const L = LOOKS.ember;
35
+ const CARD = layout.projects.cards[3];
36
+ const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
+ const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
+
39
+ // 浏览器窗口在页面坐标里的取景(页面 1920 宽,内容区 408–1512):左右各留一截页边,
40
+ // 底边取到 1060 —— 特写时窗口下沿必须在画外(2.34x 下约落在屏幕 y≈1220)
41
+ const WIN = { x: 220, y: 0, w: 1480, h: 1060 };
42
+ const CHROME = 54; // 窗口标题栏高(页面 px)
43
+ const WIN_R = 18;
44
+ const WIN_C = { x: WIN.x + WIN.w / 2, y: (WIN.y - CHROME + WIN.y + WIN.h) / 2 }; // 窗口几何中心
45
+
46
+ const PUSH = 40; // 急推起点
47
+ const HIT = 46; // 到位帧(6f 急推)
48
+ const PEAK = 2.48; // 急推冲到的峰值(比落定高 6%,卡片参数表"回弹幅度 3–6%"的上沿)
49
+ const REST = 2.34; // 回弹后落定倍率(卡片 ≈ 836×730,占画高 68%)
50
+ const SHIFT = 56; // 跟随左移起点(回弹在 ~56f 已收干)
51
+ const CARD_X_END = 640; // 跟随后卡片中心的屏幕 x
52
+
53
+ // 相机:zoom(页面 px → 屏幕 px)、目标卡中心的屏幕位置 sx/sy、后仰角 tilt。
54
+ // 用"目标卡屏幕位置"而不是相机中心做插值:急推时目标单调地收向画面中心,不会先甩出去再回来。
55
+ const camAt = (f: number) => {
56
+ const settle = ramp(f, 0, 34, EASE.smooth);
57
+ const wind = ramp(f, 34, 6, EASE.smooth);
58
+ const z0 = mix(0.7, 0.72, settle) * mix(1, 0.96, wind);
59
+ const tilt0 = mix(13, 11, settle) + 1.5 * wind;
60
+ // 全景下目标卡的屏幕位置(窗口几何中心 → 屏幕 (960,540))
61
+ const wideSx = 960 + (TARGET.cx - WIN_C.x) * z0;
62
+ const wideSy = 540 + (TARGET.cy - WIN_C.y) * z0;
63
+ let zoom = z0;
64
+ let k = 0; // 0 = 全景构图,1 = 目标居中
65
+ if (f >= PUSH && f < HIT) {
66
+ const p = ramp(f, PUSH, HIT - PUSH, EASE.exit);
67
+ zoom = Math.exp(mix(Math.log(z0), Math.log(PEAK), p)); // log 空间:感知上的推进速度均匀加速
68
+ k = p;
69
+ } else if (f >= HIT) {
70
+ const t = f - HIT;
71
+ zoom = REST + (PEAK - REST) * Math.exp(-t / 2.2) * Math.cos((Math.PI * t) / 5.2);
72
+ zoom *= 1 + 0.015 * ramp(f, 96, 35, EASE.smooth); // 尾段极缓推近,画面活着
73
+ k = 1;
74
+ }
75
+ const tilt = f >= PUSH ? tilt0 * (1 - ramp(f, PUSH, HIT - PUSH, EASE.exit)) : tilt0;
76
+ const shift = ramp(f, SHIFT, 22, EASE.swift);
77
+ const sx = mix(wideSx, mix(960, CARD_X_END, shift), k);
78
+ const sy = mix(wideSy, 540, k);
79
+ return { zoom, sx, sy, tilt };
80
+ };
81
+
82
+ // 一个相机姿态下的整个世界(窗口 + 页面 + 角标),给运动模糊子帧复用
83
+ const World: React.FC<{ f: number; lift: number; lock: number; breath: number }> = ({ f, lift, lock, breath }) => {
84
+ const { zoom, sx, sy, tilt } = camAt(f);
85
+ const tx = sx - TARGET.cx * zoom;
86
+ const ty = sy - TARGET.cy * zoom;
87
+ // 角标:外扩量由锁定进度与预备呼吸决定;线宽按 zoom 反算,屏幕上恒定 3px
88
+ const pad = mix(150, 14, lock) + 8 * breath;
89
+ const sw = 3 / zoom;
90
+ const arm = 34 / Math.max(1, zoom * 0.7);
91
+ const bx = CARD.x - pad, by = CARD.y - pad, bw = CARD.w + pad * 2, bh = CARD.h + pad * 2;
92
+ const tilted = tilt > 0.01;
93
+ return (
94
+ <AbsoluteFill style={tilted ? { perspective: 2600, perspectiveOrigin: '50% 40%' } : undefined}>
95
+ <AbsoluteFill style={tilted ? { transform: `rotateX(${tilt.toFixed(3)}deg)`, transformOrigin: '50% 60%' } : undefined}>
96
+ <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: 1200, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
97
+ {/* 窗口:标题栏 + 视口,深色带色相的双层影 + 顶沿受光 */}
98
+ <div
99
+ style={{
100
+ position: 'absolute', left: WIN.x, top: WIN.y - CHROME, width: WIN.w, height: WIN.h + CHROME, borderRadius: WIN_R, overflow: 'hidden',
101
+ background: '#f9f6f1',
102
+ boxShadow: `0 0 0 1px ${alpha('#ffd9bf', 0.22)}, 0 40px 90px -10px rgba(5,1,0,0.75), 0 12px 30px rgba(5,1,0,0.5)`,
103
+ }}
104
+ >
105
+ <div style={{ position: 'absolute', left: 0, top: 0, width: WIN.w, height: CHROME, background: 'linear-gradient(180deg, #f1ebe2, #e9e2d7)', borderBottom: '1px solid rgba(60,40,20,0.12)' }}>
106
+ {['#ef6a5b', '#f2be4f', '#5fc35a'].map((c, i) => (
107
+ <div key={c} style={{ position: 'absolute', left: 24 + i * 24, top: 20, width: 14, height: 14, borderRadius: 7, background: c, boxShadow: 'inset 0 0 0 1px rgba(0,0,0,0.12)' }} />
108
+ ))}
109
+ <div style={{ position: 'absolute', left: WIN.w / 2 - 210, top: 12, width: 420, height: 30, borderRadius: 9, background: 'rgba(255,255,255,0.7)', boxShadow: 'inset 0 0 0 1px rgba(60,40,20,0.1)', fontFamily: FONT.sans, fontSize: 15, color: '#8a7a68', display: 'flex', alignItems: 'center', justifyContent: 'center', letterSpacing: '0.01em' }}>
110
+ localhost:3000/projects
111
+ </div>
112
+ </div>
113
+ <div style={{ position: 'absolute', left: 0, top: CHROME, width: WIN.w, height: WIN.h, overflow: 'hidden' }}>
114
+ <div style={{ position: 'absolute', left: -WIN.x, top: -WIN.y, width: 1920, height: layout.projects.pageH }}>
115
+ <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
+ {/* 点名:卡片外一圈极大 spread 的影子当遮罩,周边压成暖黑;目标卡生出浮起影 */}
117
+ {lift > 0.001 && (
118
+ <div
119
+ style={{
120
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R,
121
+ boxShadow: `0 0 0 4000px rgba(14,6,2,${(0.86 * lift).toFixed(3)}), ${softShadow(14 * lift, { color: '#050100', strength: 2.4 })}`,
122
+ }}
123
+ />
124
+ )}
125
+ {/* 高清目标卡覆盖原位,放大后文字仍锐(Q2) */}
126
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
127
+ {/* 轮廓光:主角唯一的光效,贴着圆角走(Q4) */}
128
+ {lift > 0.001 && (
129
+ <div
130
+ style={{
131
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, pointerEvents: 'none',
132
+ boxShadow: `0 0 0 ${(1.2 / zoom).toFixed(3)}px ${alpha(L.accent, 0.85 * lift)}, 0 0 ${(26 / zoom).toFixed(2)}px ${alpha(L.accent, 0.45 * lift)}`,
133
+ }}
134
+ />
135
+ )}
136
+ {/* 锁定角标(页面坐标):全景里收拢点名,特写里成为取景框 */}
137
+ {lock > 0.001 && (
138
+ <svg
139
+ width={bw + 40} height={bh + 40} viewBox={`${bx - 20} ${by - 20} ${bw + 40} ${bh + 40}`}
140
+ style={{ position: 'absolute', left: bx - 20, top: by - 20, overflow: 'visible', opacity: Math.min(1, lock * 4) * (1 - 0.35 * lift) }}
141
+ >
142
+ <g fill="none" stroke={L.accent} strokeWidth={sw} strokeLinecap="square">
143
+ <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
144
+ <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
145
+ <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
146
+ <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
147
+ </g>
148
+ </svg>
149
+ )}
150
+ </div>
151
+ </div>
152
+ {/* 顶沿受光:窗口上沿一道暖色内高光 */}
153
+ <div style={{ position: 'absolute', inset: 0, borderRadius: WIN_R, boxShadow: `inset 0 1px 0 ${alpha('#fff4e8', 0.9)}`, pointerEvents: 'none' }} />
154
+ </div>
155
+ </div>
156
+ </AbsoluteFill>
157
+ </AbsoluteFill>
158
+ );
159
+ };
160
+
161
+ // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均。
162
+ // 子帧数按本帧位移自适应:画面边缘在快门窗口内走过的像素 / 6px,封顶 44。
163
+ const SHUTTER = 0.55; // 帧(≈200° 快门)
164
+ const samplesAt = (f: number) => {
165
+ const a = camAt(f), b = camAt(f - SHUTTER);
166
+ const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy) + Math.abs(a.tilt - b.tilt) * 30;
167
+ return Math.max(1, Math.min(44, Math.ceil(edge / 6)));
168
+ };
169
+ // 子帧间距(屏幕 px)→ 每层补一点各向同性模糊,把离散回波抹成连续拖影(页面小字只有 ~14px 高,
170
+ // 回波间距 6px 时肉眼仍能数出层数)
171
+ const smearAt = (f: number, n: number) => {
172
+ const a = camAt(f), b = camAt(f - SHUTTER);
173
+ const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
174
+ // 只在真正的高速帧补:位移 <60px 不补(否则慢段整体发虚),≥260px 补满
175
+ const fast = Math.min(1, Math.max(0, (edge - 60) / 200));
176
+ return Math.min(4, (edge / Math.max(1, n)) * 0.6 * fast);
177
+ };
178
+
179
+ export const CrashZoomReal: React.FC = () => {
180
+ const frame = useCurrentFrame();
181
+ const lock = ramp(frame, 14, 16, EASE.snappy);
182
+ const breath = ramp(frame, 34, 6, EASE.smooth) * (1 - ramp(frame, PUSH, 4, EASE.exit));
183
+ const lift = ramp(frame, HIT + 1, 16, EASE.out);
184
+ const flash = frame >= HIT ? Math.exp(-(frame - HIT) / 3) : 0;
185
+ // 急推段画面收边:暗角随推进加深,落定后退回
186
+ const vig = 0.1 + 0.3 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) - 0.36 * ramp(frame, HIT, 18, EASE.out);
187
+ // 舞台在急推后几乎被窗口盖满;全景时它负责"产品在舞台上"
188
+ const wideFade = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
189
+ const n = frame >= PUSH && frame <= HIT + 1 ? samplesAt(frame) : 1;
190
+ const smear = n > 1 ? smearAt(frame, n) : 0;
191
+ const callout = frame >= 58;
192
+ const scrim = ramp(frame, 58, 14, EASE.out);
193
+ // 右栏压暗的起点跟着卡片右缘走(卡右缘 + 70px),永远不压到主角身上
194
+ const cam = camAt(frame);
195
+ const scrimX = cam.sx + (CARD.w / 2) * cam.zoom + 70;
196
+ return (
197
+ <Stage look={L} keyLight={{ x: 0.5, y: 0.0 }} fill={{ x: 0.5, y: 1.05 }} horizon={0.86} intensity={0.9} breathe={0.5} vignette={mix(0.1, 0.5, wideFade)}>
198
+ {/* 背光:窗口身后一圈橙色光晕,勾出轮廓;地面反光椭圆 */}
199
+ <div style={{ position: 'absolute', inset: 0, opacity: wideFade, background: `radial-gradient(ellipse 38% 44% at 50% 46%, ${alpha(L.accent, 0.34)}, ${alpha(L.accent, 0)} 70%)` }} />
200
+ <div style={{ position: 'absolute', left: 360, right: 360, top: 900, height: 160, opacity: wideFade, borderRadius: '50%', background: `radial-gradient(closest-side, ${alpha('#ff9a5c', 0.28)}, ${alpha('#ff9a5c', 0)})`, filter: 'blur(8px)' }} />
201
+ <div style={{ position: 'absolute', inset: 0, opacity: wideFade }}>
202
+ <Dust look={L} count={34} seed={7} drift={0.3} opacity={0.55} color="#ffb27a" />
203
+ </div>
204
+
205
+ {n > 1 ? (
206
+ Array.from({ length: n }, (_, i) => (
207
+ <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
208
+ <World f={frame - (SHUTTER * i) / (n - 1)} lift={lift} lock={lock} breath={breath} />
209
+ </AbsoluteFill>
210
+ ))
211
+ ) : (
212
+ <World f={frame} lift={lift} lock={lock} breath={breath} />
213
+ )}
214
+
215
+ {/* 到位帧暖色曝光闪:以目标卡为中心,8f 指数衰减 */}
216
+ {flash > 0.01 && (
217
+ <div style={{ position: 'absolute', inset: 0, mixBlendMode: 'screen', background: `radial-gradient(ellipse 55% 60% at 50% 50%, ${alpha(L.accent2, 0.32 * flash)}, ${alpha(L.accent, 0.12 * flash)} 55%, ${alpha(L.accent, 0)} 80%)` }} />
218
+ )}
219
+
220
+ {/* 右栏读数:跟随左移让出的位置。右侧加一层暖黑压暗保证可读 */}
221
+ {callout && (
222
+ <>
223
+ <div style={{ position: 'absolute', inset: 0, opacity: scrim, background: `linear-gradient(90deg, ${alpha('#0e0603', 0)} ${scrimX.toFixed(1)}px, ${alpha('#0e0603', 0.96)} ${(scrimX + 90).toFixed(1)}px, ${alpha('#0e0603', 0.97)} 100%)` }} />
224
+ <div style={{ position: 'absolute', left: 1212, top: 300, width: 620, color: L.ink }}>
225
+ <div style={{ ...type(28, 650, { caps: true }), letterSpacing: '0.2em', color: L.accent, display: 'flex', alignItems: 'center', gap: 16, opacity: ramp(frame, 68, 10, EASE.out), transform: `translateY(${(14 * (1 - ramp(frame, 68, 14, EASE.snappy))).toFixed(2)}px)` }}>
226
+ <span style={{ width: 12, height: 12, borderRadius: 6, background: L.accent, boxShadow: `0 0 14px ${alpha(L.accent, 0.8)}` }} />
227
+ In focus · Efficient Models
228
+ </div>
229
+ {/* clipPath 只裁掉行框下沿以外:逐字从线下升起时,未升起的字形不会从遮罩的内边距里露头 */}
230
+ <div style={{ ...type(232, 700), letterSpacing: '-0.055em', marginTop: 26, marginLeft: -10, clipPath: 'inset(-40px -60px 0 -60px)' }}>
231
+ <TextReveal text="−41%" by="char" variant="rise" start={71} each={18} gap={2.2} ease={EASE.snappy} />
232
+ </div>
233
+ <div style={{ height: 2, width: 520, marginTop: 30, background: alpha(L.ink, 0.16), transform: `scaleX(${ramp(frame, 76, 22, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
234
+ <div style={{ ...type(52, 600), marginTop: 30 }}>
235
+ <TextReveal text="inference cost" by="word" variant="blur" start={79} each={16} gap={4} ease={EASE.out} />
236
+ </div>
237
+ <div style={{ ...type(40, 400), color: L.ink2, marginTop: 14 }}>
238
+ <TextReveal text="at equal accuracy, routed per query" by="word" variant="blur" start={83} each={15} gap={2} ease={EASE.out} />
239
+ </div>
240
+ </div>
241
+ </>
242
+ )}
243
+ <Vignette strength={Math.max(0, vig)} inner={0.42} color={L.shadow} cy={0.5} />
244
+ </Stage>
245
+ );
246
+ };