dsh-drawai 0.4.1 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (365) hide show
  1. package/README.md +96 -253
  2. package/lib/client.js +28 -7
  3. package/lib/index.js +474 -97
  4. package/lib/motion/asset-pack.js +109 -50
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -0
  7. package/lib/motion/mgstyles/vendor/README.md +28 -0
  8. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -0
  9. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -0
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -0
  11. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -0
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -0
  13. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +466 -0
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -0
  15. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -0
  16. package/lib/motion/preview.js +10 -3
  17. package/lib/motion/render.js +19 -1
  18. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  19. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  20. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  21. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  22. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  23. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  24. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  25. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  28. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  29. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  30. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  31. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  32. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  33. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  34. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  35. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  40. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  41. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  42. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  43. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  44. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  45. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  46. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  47. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  48. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  49. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  50. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  51. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  52. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  53. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  54. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  55. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  56. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  57. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  59. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  60. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  61. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  62. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  63. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  64. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  65. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  66. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  67. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  68. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  69. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  71. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  72. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  73. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  74. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  75. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  76. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  77. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  78. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  79. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  80. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  81. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  82. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  84. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  85. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  87. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  88. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  89. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  90. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  91. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  92. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  93. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  94. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  95. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  96. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  97. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  98. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  99. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  100. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  101. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  102. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  103. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  104. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  105. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  106. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  107. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  108. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  109. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  110. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  111. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  112. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  113. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  114. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  115. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  117. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  118. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  125. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  126. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  127. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  128. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  129. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  130. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  131. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  132. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  133. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  134. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  135. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  136. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  137. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  138. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  141. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  142. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  143. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  144. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  145. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  146. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  147. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  148. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  149. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  150. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  151. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  152. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  153. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  154. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  155. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  156. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  157. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  158. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  159. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  164. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  165. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  166. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  167. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  168. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  169. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  195. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  196. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  197. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  198. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  199. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  200. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  201. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  202. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  203. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  204. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
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  218. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
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  224. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
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@@ -1,279 +1,279 @@
1
- // 子弹时间冻结环绕(bullet-time-freeze-orbit)——The Matrix bullet time:时间停住,相机却在动。
2
- //
3
- // 第二轮重设计(midnight · 深蓝夜 + 电光蓝):
4
- // - 主体是一块悬在暗场里的玻璃数据面板(1180×640):7 根柱子按周错峰生长,每根柱顶向上喷出一串
5
- // "数据火花"(确定性粒子 ×140,带真实 z 深度 -300…+600px),右上角 120px 的六位滚轮计数器跟着冲。
6
- // - 双时钟(命门):内容全部吃 eff(内容时钟),相机吃真实帧。eff 不是硬停,而是 8f 的速度坡道
7
- // "急刹"进冻结(40–48f)、冻结 52 帧、再 8f 坡道恢复(100–108f)——像升格摄影的变速。
8
- // 冻结期:柱子停在半途的波浪形、火花悬在半空并保留拖尾(拖尾长度按内容时钟的速度算,所以冻住的是
9
- // "运动中的瞬间"而不是静止画面)、计数器低位的滚动模糊也一起冻住。
10
- // - 环绕:真实 3D 场景(preserve-3d)——面板、火花、透视网格地面、远处点阵墙各在自己的深度。
11
- // 相机 rotateY 0→-52°(26f,smooth)→ 顶点慢漂 12f → 回 0(22f,swift),同时 rotateX 抬 6°、
12
- // 推近 160px。火花与面板、地面与背墙之间的视差把"相机在绕"讲清楚。
13
- // - 恢复:柱子长完、火花散尽、柱顶数值标签逐个弹出,主角柱(周日)电光蓝 + 泛光,其余石板蓝。
14
- //
15
- // 时间表(30fps,共 170f):
16
- // 0–40 正常时间:柱子错峰生长(每根晚 5f)、火花上喷、计数器冲刺
17
- // 40–48 速度坡道刹停(eff 速度 1→0)
18
- // 48–100 冻结:相机 46–72 绕到 -52°,72–84 顶点慢漂,84–106 回正(推近 / 抬升同步)
19
- // 100–108 速度坡道恢复
20
- // 108–140 余波:柱子长完、火花散尽、数值标签弹出(eff 驱动)
21
- // 140–170 hold:光的极缓呼吸,海报落定
22
- import React from 'react';
23
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
24
- import { EASE, FONT, mix, ramp } from '../../_fixtures/Polish';
25
- import { LOOKS, Stage, alpha, springAt, type } from '../../_fixtures/Look';
26
- import { ShotcraftMark } from '../../_fixtures/Brand';
27
-
28
- export const BULLET_TIME_FREEZE_ORBIT_DURATION = 170;
29
-
30
- const L = LOOKS.midnight;
31
- const PANEL = { w: 1180, h: 640 };
32
- const CH = { x: 90, y: 250, w: 1000, h: 300 }; // 图表区(面板内坐标)
33
- const BARS = [0.46, 0.58, 0.52, 0.7, 0.64, 0.82, 1.0];
34
- const DAYS = ['Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat', 'Sun'];
35
- const BAR_W = 96;
36
- const BAR_GAP = (CH.w - BARS.length * BAR_W) / (BARS.length - 1);
37
- const GROW = 40; // 每根柱子的生长时长(内容时钟)
38
- const startOf = (i: number) => 2 + i * 5; // 冻结时(eff≈40)柱顶正好是一道由高到低的波浪
39
- const TOTAL = 184920;
40
-
41
- const hash = (n: number) => {
42
- const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
43
- return x - Math.floor(x);
44
- };
45
-
46
- // —— 内容时钟:速度坡道进出冻结 ——
47
- const speedAt = (f: number) =>
48
- f < 40 ? 1 : f < 48 ? 1 - EASE.smooth((f - 40) / 8) : f < 100 ? 0 : f < 108 ? EASE.smooth((f - 100) / 8) : 1;
49
- const EFF: number[] = (() => {
50
- const out = [0];
51
- let e = 0;
52
- for (let f = 0; f < 200; f++) {
53
- for (let s = 0; s < 4; s++) e += speedAt(f + (s + 0.5) / 4) / 4;
54
- out.push(e);
55
- }
56
- return out;
57
- })();
58
- const effAt = (f: number) => {
59
- const i = Math.max(0, Math.min(EFF.length - 2, Math.floor(f)));
60
- return mix(EFF[i], EFF[i + 1], f - i);
61
- };
62
-
63
- const growth = (i: number, e: number) => ramp(e, startOf(i), GROW, EASE.swift);
64
- const barTop = (i: number, e: number) => CH.y + CH.h - CH.h * BARS[i] * growth(i, e); // 面板内 y
65
- const barCx = (i: number) => CH.x + i * (BAR_W + BAR_GAP) + BAR_W / 2;
66
-
67
- // —— 火花:每根柱 12 颗,出生于柱顶(出生时刻的柱顶),向上减速飞散,带 z 深度 ——
68
- const SPARKS = BARS.flatMap((_, i) =>
69
- Array.from({ length: 20 }, (_, k) => {
70
- const r = (n: number) => hash(i * 97.1 + k * 13.7 + n);
71
- return {
72
- bar: i, born: startOf(i) + 1 + k * 1.9 + r(1) * 2,
73
- dx: (r(2) - 0.5) * BAR_W * 1.1, vx: (r(3) - 0.5) * 5,
74
- v0: 12 + r(4) * 14, tau: 8 + r(5) * 9, z: (r(6) - 0.35) * 900,
75
- size: 4 + r(7) * 7, life: 30 + r(8) * 22, hot: r(9) < 0.35,
76
- };
77
- }),
78
- );
79
-
80
- // —— 滚轮计数器:每位一条数字带,按内容时钟的转速竖向模糊 ——
81
- const valueAt = (e: number) => TOTAL * ramp(e, 4, 68, EASE.out);
82
- const digitPos = (v: number, k: number) => {
83
- const p10 = Math.pow(10, k);
84
- if (k === 0) return v % 10;
85
- const d = Math.floor(v / p10) % 10;
86
- const lower = v % p10;
87
- return d + Math.min(1, Math.max(0, lower - (p10 - 1)));
88
- };
89
- const STRIP = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0'];
90
-
91
- const Odometer: React.FC<{ e: number }> = ({ e }) => {
92
- const v = valueAt(e);
93
- const v2 = valueAt(e + 0.5);
94
- const v1 = valueAt(e - 0.5);
95
- const cols = 6;
96
- return (
97
- <div style={{ display: 'flex', ...type(112, 700), letterSpacing: 0, color: L.ink, lineHeight: 1 }}>
98
- {Array.from({ length: cols }, (_, ci) => {
99
- const k = cols - 1 - ci;
100
- const pos = digitPos(v, k);
101
- const speed = Math.abs(digitPos(v2, k) - digitPos(v1, k));
102
- const sp = speed > 5 ? 10 - speed : speed; // 跨 9→0 回绕时修正
103
- const blur = Math.min(9, sp * 112 * 0.1);
104
- const lit = v >= Math.pow(10, k) || k === 0;
105
- return (
106
- <React.Fragment key={ci}>
107
- {ci === 3 && <span style={{ width: '0.28em', textAlign: 'center', color: lit ? L.ink2 : L.ink3 }}>,</span>}
108
- <div style={{
109
- position: 'relative', width: '0.62em', height: '1.24em', margin: '-0.12em 0', overflow: 'hidden',
110
- // 滚轮窗口上下渐隐:冻住的模糊数字带不留硬边
111
- WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 16%, #000 84%, transparent 100%)',
112
- maskImage: 'linear-gradient(180deg, transparent 0%, #000 16%, #000 84%, transparent 100%)',
113
- }}>
114
- <div style={{
115
- position: 'absolute', left: 0, top: '0.12em', width: '100%', transform: `translateY(${(-pos).toFixed(4)}em)`,
116
- filter: blur > 0.3 ? `blur(${(blur * 0.35).toFixed(2)}px)` : undefined,
117
- color: lit ? L.ink : L.ink3,
118
- }}>
119
- {STRIP.map((c, i) => (
120
- <div key={i} style={{ height: '1em', textAlign: 'center', opacity: blur > 0.3 ? 1 - Math.min(0.45, blur / 30) : 1 }}>{c}</div>
121
- ))}
122
- </div>
123
- </div>
124
- </React.Fragment>
125
- );
126
- })}
127
- </div>
128
- );
129
- };
130
-
131
- export const BulletTimeFreezeOrbit: React.FC = () => {
132
- const frame = useCurrentFrame();
133
- const e = effAt(frame);
134
- const frozen = 1 - speedAt(frame);
135
-
136
- // —— 相机(真实时钟)——
137
- const out = ramp(frame, 46, 26, EASE.smooth);
138
- const back = ramp(frame, 84, 22, EASE.swift);
139
- const drift = ramp(frame, 72, 12, EASE.linear);
140
- const orbit = out * (1 - back); // 0→1→0
141
- const ry = -52 * out * (1 - back) - 3 * drift * (1 - back);
142
- const rx = -3 - 6 * orbit;
143
- const dolly = 160 * orbit;
144
- const breathe = 1 + 0.05 * Math.sin(frame / 26);
145
-
146
- // 冻结时的空气:冷光微微加亮、四周收拢
147
- const chill = ramp(frame, 40, 10, EASE.out) * (1 - ramp(frame, 98, 12, EASE.smooth));
148
-
149
- return (
150
- <AbsoluteFill style={{ overflow: 'hidden', fontFamily: FONT.sans }}>
151
- <Stage look={L} keyLight={{ x: 0.5, y: 0.04 }} fill={{ x: 0.5, y: 1.0 }} breathe={0.5} intensity={1 + 0.25 * chill} />
152
-
153
- <AbsoluteFill style={{ perspective: 1800, perspectiveOrigin: '50% 46%' }}>
154
- <div style={{
155
- position: 'absolute', left: 960, top: 520, width: 0, height: 0, transformStyle: 'preserve-3d',
156
- transform: `translateZ(${dolly.toFixed(2)}px) rotateX(${rx.toFixed(3)}deg) rotateY(${ry.toFixed(3)}deg)`,
157
- }}>
158
- {/* 远处点阵墙 */}
159
- <div style={{
160
- position: 'absolute', left: -2600, top: -1500, width: 5200, height: 3000,
161
- transform: 'translateZ(-1200px)',
162
- backgroundImage: `radial-gradient(circle at 3px 3px, ${alpha(L.accent, 0.35)} 2px, transparent 3px)`,
163
- backgroundSize: '64px 64px',
164
- WebkitMaskImage: 'radial-gradient(ellipse 40% 42% at 50% 50%, #000 0%, transparent 100%)',
165
- maskImage: 'radial-gradient(ellipse 40% 42% at 50% 50%, #000 0%, transparent 100%)',
166
- opacity: 0.55,
167
- }} />
168
- {/* 透视网格地面(面板下沿下方 70px) */}
169
- <div style={{
170
- position: 'absolute', left: -1800, top: PANEL.h / 2 + 70 - 1800, width: 3600, height: 3600,
171
- transform: 'rotateX(90deg)',
172
- backgroundImage:
173
- `radial-gradient(ellipse 22% 14% at 50% 50%, ${alpha(L.accent, 0.32)} 0%, transparent 100%),` +
174
- `linear-gradient(${alpha(L.accent, 0.22)} 2px, transparent 2px), linear-gradient(90deg, ${alpha(L.accent, 0.22)} 2px, transparent 2px)`,
175
- backgroundSize: '100% 100%, 120px 120px, 120px 120px',
176
- backgroundPosition: '0 0, -1px -1px, -1px -1px',
177
- WebkitMaskImage: 'radial-gradient(circle at 50% 50%, #000 0%, transparent 46%)',
178
- maskImage: 'radial-gradient(circle at 50% 50%, #000 0%, transparent 46%)',
179
- }} />
180
-
181
- {/* 面板 */}
182
- <div style={{
183
- position: 'absolute', left: -PANEL.w / 2, top: -PANEL.h / 2, width: PANEL.w, height: PANEL.h, boxSizing: 'border-box',
184
- borderRadius: 32, overflow: 'hidden',
185
- background: `linear-gradient(180deg, ${alpha('#1a2440', 0.94)} 0%, ${alpha(L.surface, 0.96)} 100%)`,
186
- border: `1.5px solid ${alpha('#a0beff', 0.18)}`,
187
- boxShadow: `inset 0 1.5px 0 ${alpha('#ffffff', 0.12)}, 0 50px 120px -30px ${alpha('#000208', 0.9)}`,
188
- }}>
189
- {/* 头部:video-shotcraft 渲染面板(标志 + 眉题 + 指标名) */}
190
- <div style={{ position: 'absolute', left: 64, top: 52 }}>
191
- <div style={{ display: 'flex', alignItems: 'center', gap: 12 }}>
192
- <ShotcraftMark size={40} tone="dark" style={{ margin: '-6px -2px -6px -5px' }} />
193
- <div style={{ ...type(26, 650, { caps: true }), letterSpacing: '0.2em', color: L.accent }}>Render farm · promo</div>
194
- </div>
195
- <div style={{ ...type(52, 700), color: L.ink, marginTop: 14 }}>Frames rendered</div>
196
- </div>
197
- <div style={{ position: 'absolute', right: 64, top: 46 }}><Odometer e={e} /></div>
198
-
199
- {/* 刻度线 */}
200
- {[0, 1, 2, 3].map((g) => (
201
- <div key={g} style={{ position: 'absolute', left: CH.x, width: CH.w, top: CH.y + (CH.h / 3) * g, height: 1, background: g === 3 ? alpha(L.ink, 0.25) : L.line }} />
202
- ))}
203
- {/* 柱子 */}
204
- {BARS.map((b, i) => {
205
- const top = barTop(i, e);
206
- const hgt = CH.y + CH.h - top;
207
- const hero = i === BARS.length - 1;
208
- const lk = springAt(e, startOf(i) + GROW - 2, { damping: 15, stiffness: 200 });
209
- return (
210
- <React.Fragment key={i}>
211
- <div style={{
212
- position: 'absolute', left: barCx(i) - BAR_W / 2, top, width: BAR_W, height: hgt, borderRadius: '14px 14px 4px 4px',
213
- background: hero
214
- ? `linear-gradient(180deg, #8fb0ff 0%, ${L.accent} 30%, #2f55d8 100%)`
215
- : `linear-gradient(180deg, #3a4b74 0%, #253252 100%)`,
216
- boxShadow: hero
217
- ? `inset 0 2px 0 rgba(255,255,255,0.5), 0 0 40px ${alpha(L.accent, 0.55)}`
218
- : `inset 0 2px 0 rgba(255,255,255,0.18)`,
219
- }} />
220
- {/* 柱顶亮边(生长中的"刀口") */}
221
- {growth(i, e) < 1 && growth(i, e) > 0 && (
222
- <div style={{ position: 'absolute', left: barCx(i) - BAR_W / 2 - 6, top: top - 3, width: BAR_W + 12, height: 6, borderRadius: 3, background: '#dfe8ff', boxShadow: `0 0 18px ${alpha(L.accent, 0.9)}` }} />
223
- )}
224
- <div style={{
225
- position: 'absolute', left: barCx(i) - 80, width: 160, top: CH.y + CH.h - CH.h * b - 54, textAlign: 'center',
226
- ...type(36, 700), color: hero ? '#bcd0ff' : L.ink2, opacity: Math.min(1, lk * 1.4),
227
- transform: `translateY(${((1 - lk) * 14).toFixed(2)}px) scale(${(0.8 + 0.2 * lk).toFixed(3)})`,
228
- }}>
229
- {Math.round(b * 31.4)}k
230
- </div>
231
- <div style={{ position: 'absolute', left: barCx(i) - 80, width: 160, top: CH.y + CH.h + 18, textAlign: 'center', ...type(26, 550), color: hero ? L.ink : L.ink3 }}>
232
- {DAYS[i]}
233
- </div>
234
- </React.Fragment>
235
- );
236
- })}
237
- {/* 冻结时面板表面的冷光(裁进圆角,跟相机角度横移) */}
238
- <div style={{
239
- position: 'absolute', inset: 0, pointerEvents: 'none', opacity: 0.5 * orbit,
240
- background: `linear-gradient(105deg, transparent ${(30 + 50 * orbit).toFixed(1)}%, ${alpha('#cfdcff', 0.16)} ${(45 + 50 * orbit).toFixed(1)}%, transparent ${(60 + 50 * orbit).toFixed(1)}%)`,
241
- }} />
242
- </div>
243
-
244
- {/* 火花(真实 z 深度,冻结时悬停并保留拖尾) */}
245
- {SPARKS.map((s, idx) => {
246
- const age = e - s.born;
247
- if (age < 0 || age > s.life) return null;
248
- const birthTop = barTop(s.bar, s.born);
249
- const k = 1 - Math.exp(-age / s.tau);
250
- const x = barCx(s.bar) + s.dx + s.vx * age - PANEL.w / 2;
251
- const y = birthTop - s.v0 * s.tau * k - PANEL.h / 2;
252
- const z = s.z * k;
253
- const v = s.v0 * Math.exp(-age / s.tau); // 内容时钟下的速度
254
- const len = s.size + v * 3.2;
255
- const fade = Math.min(1, age / 3) * (1 - Math.pow(age / s.life, 2));
256
- const c = s.hot ? '#ffffff' : '#9cb8ff';
257
- return (
258
- <div key={idx} style={{
259
- position: 'absolute', left: x - s.size / 2, top: y, width: s.size, height: len, borderRadius: s.size,
260
- transform: `translateZ(${z.toFixed(1)}px)`,
261
- background: `linear-gradient(180deg, ${c} 0%, ${alpha(c, 0)} 100%)`,
262
- boxShadow: `0 0 ${(s.size * 2).toFixed(1)}px ${alpha(L.accent, 0.8)}`,
263
- opacity: fade * (0.85 + 0.15 * breathe),
264
- }} />
265
- );
266
- })}
267
- </div>
268
- </AbsoluteFill>
269
-
270
- {/* 冻结期暗角收拢(屏幕空间) */}
271
- {frozen > 0.001 || chill > 0.001 ? (
272
- <AbsoluteFill style={{
273
- pointerEvents: 'none', opacity: chill,
274
- background: `radial-gradient(ellipse 64% 64% at 50% 48%, ${alpha('#050a1c', 0)} 50%, ${alpha('#050a1c', 0.55)} 100%)`,
275
- }} />
276
- ) : null}
277
- </AbsoluteFill>
278
- );
279
- };
1
+ // 子弹时间冻结环绕(bullet-time-freeze-orbit)——The Matrix bullet time:时间停住,相机却在动。
2
+ //
3
+ // 第二轮重设计(midnight · 深蓝夜 + 电光蓝):
4
+ // - 主体是一块悬在暗场里的玻璃数据面板(1180×640):7 根柱子按周错峰生长,每根柱顶向上喷出一串
5
+ // "数据火花"(确定性粒子 ×140,带真实 z 深度 -300…+600px),右上角 120px 的六位滚轮计数器跟着冲。
6
+ // - 双时钟(命门):内容全部吃 eff(内容时钟),相机吃真实帧。eff 不是硬停,而是 8f 的速度坡道
7
+ // "急刹"进冻结(40–48f)、冻结 52 帧、再 8f 坡道恢复(100–108f)——像升格摄影的变速。
8
+ // 冻结期:柱子停在半途的波浪形、火花悬在半空并保留拖尾(拖尾长度按内容时钟的速度算,所以冻住的是
9
+ // "运动中的瞬间"而不是静止画面)、计数器低位的滚动模糊也一起冻住。
10
+ // - 环绕:真实 3D 场景(preserve-3d)——面板、火花、透视网格地面、远处点阵墙各在自己的深度。
11
+ // 相机 rotateY 0→-52°(26f,smooth)→ 顶点慢漂 12f → 回 0(22f,swift),同时 rotateX 抬 6°、
12
+ // 推近 160px。火花与面板、地面与背墙之间的视差把"相机在绕"讲清楚。
13
+ // - 恢复:柱子长完、火花散尽、柱顶数值标签逐个弹出,主角柱(周日)电光蓝 + 泛光,其余石板蓝。
14
+ //
15
+ // 时间表(30fps,共 170f):
16
+ // 0–40 正常时间:柱子错峰生长(每根晚 5f)、火花上喷、计数器冲刺
17
+ // 40–48 速度坡道刹停(eff 速度 1→0)
18
+ // 48–100 冻结:相机 46–72 绕到 -52°,72–84 顶点慢漂,84–106 回正(推近 / 抬升同步)
19
+ // 100–108 速度坡道恢复
20
+ // 108–140 余波:柱子长完、火花散尽、数值标签弹出(eff 驱动)
21
+ // 140–170 hold:光的极缓呼吸,海报落定
22
+ import React from 'react';
23
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
24
+ import { EASE, FONT, mix, ramp } from '../../_fixtures/Polish';
25
+ import { LOOKS, Stage, alpha, springAt, type } from '../../_fixtures/Look';
26
+ import { ShotcraftMark } from '../../_fixtures/Brand';
27
+
28
+ export const BULLET_TIME_FREEZE_ORBIT_DURATION = 170;
29
+
30
+ const L = LOOKS.midnight;
31
+ const PANEL = { w: 1180, h: 640 };
32
+ const CH = { x: 90, y: 250, w: 1000, h: 300 }; // 图表区(面板内坐标)
33
+ const BARS = [0.46, 0.58, 0.52, 0.7, 0.64, 0.82, 1.0];
34
+ const DAYS = ['Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat', 'Sun'];
35
+ const BAR_W = 96;
36
+ const BAR_GAP = (CH.w - BARS.length * BAR_W) / (BARS.length - 1);
37
+ const GROW = 40; // 每根柱子的生长时长(内容时钟)
38
+ const startOf = (i: number) => 2 + i * 5; // 冻结时(eff≈40)柱顶正好是一道由高到低的波浪
39
+ const TOTAL = 184920;
40
+
41
+ const hash = (n: number) => {
42
+ const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
43
+ return x - Math.floor(x);
44
+ };
45
+
46
+ // —— 内容时钟:速度坡道进出冻结 ——
47
+ const speedAt = (f: number) =>
48
+ f < 40 ? 1 : f < 48 ? 1 - EASE.smooth((f - 40) / 8) : f < 100 ? 0 : f < 108 ? EASE.smooth((f - 100) / 8) : 1;
49
+ const EFF: number[] = (() => {
50
+ const out = [0];
51
+ let e = 0;
52
+ for (let f = 0; f < 200; f++) {
53
+ for (let s = 0; s < 4; s++) e += speedAt(f + (s + 0.5) / 4) / 4;
54
+ out.push(e);
55
+ }
56
+ return out;
57
+ })();
58
+ const effAt = (f: number) => {
59
+ const i = Math.max(0, Math.min(EFF.length - 2, Math.floor(f)));
60
+ return mix(EFF[i], EFF[i + 1], f - i);
61
+ };
62
+
63
+ const growth = (i: number, e: number) => ramp(e, startOf(i), GROW, EASE.swift);
64
+ const barTop = (i: number, e: number) => CH.y + CH.h - CH.h * BARS[i] * growth(i, e); // 面板内 y
65
+ const barCx = (i: number) => CH.x + i * (BAR_W + BAR_GAP) + BAR_W / 2;
66
+
67
+ // —— 火花:每根柱 12 颗,出生于柱顶(出生时刻的柱顶),向上减速飞散,带 z 深度 ——
68
+ const SPARKS = BARS.flatMap((_, i) =>
69
+ Array.from({ length: 20 }, (_, k) => {
70
+ const r = (n: number) => hash(i * 97.1 + k * 13.7 + n);
71
+ return {
72
+ bar: i, born: startOf(i) + 1 + k * 1.9 + r(1) * 2,
73
+ dx: (r(2) - 0.5) * BAR_W * 1.1, vx: (r(3) - 0.5) * 5,
74
+ v0: 12 + r(4) * 14, tau: 8 + r(5) * 9, z: (r(6) - 0.35) * 900,
75
+ size: 4 + r(7) * 7, life: 30 + r(8) * 22, hot: r(9) < 0.35,
76
+ };
77
+ }),
78
+ );
79
+
80
+ // —— 滚轮计数器:每位一条数字带,按内容时钟的转速竖向模糊 ——
81
+ const valueAt = (e: number) => TOTAL * ramp(e, 4, 68, EASE.out);
82
+ const digitPos = (v: number, k: number) => {
83
+ const p10 = Math.pow(10, k);
84
+ if (k === 0) return v % 10;
85
+ const d = Math.floor(v / p10) % 10;
86
+ const lower = v % p10;
87
+ return d + Math.min(1, Math.max(0, lower - (p10 - 1)));
88
+ };
89
+ const STRIP = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0'];
90
+
91
+ const Odometer: React.FC<{ e: number }> = ({ e }) => {
92
+ const v = valueAt(e);
93
+ const v2 = valueAt(e + 0.5);
94
+ const v1 = valueAt(e - 0.5);
95
+ const cols = 6;
96
+ return (
97
+ <div style={{ display: 'flex', ...type(112, 700), letterSpacing: 0, color: L.ink, lineHeight: 1 }}>
98
+ {Array.from({ length: cols }, (_, ci) => {
99
+ const k = cols - 1 - ci;
100
+ const pos = digitPos(v, k);
101
+ const speed = Math.abs(digitPos(v2, k) - digitPos(v1, k));
102
+ const sp = speed > 5 ? 10 - speed : speed; // 跨 9→0 回绕时修正
103
+ const blur = Math.min(9, sp * 112 * 0.1);
104
+ const lit = v >= Math.pow(10, k) || k === 0;
105
+ return (
106
+ <React.Fragment key={ci}>
107
+ {ci === 3 && <span style={{ width: '0.28em', textAlign: 'center', color: lit ? L.ink2 : L.ink3 }}>,</span>}
108
+ <div style={{
109
+ position: 'relative', width: '0.62em', height: '1.24em', margin: '-0.12em 0', overflow: 'hidden',
110
+ // 滚轮窗口上下渐隐:冻住的模糊数字带不留硬边
111
+ WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 16%, #000 84%, transparent 100%)',
112
+ maskImage: 'linear-gradient(180deg, transparent 0%, #000 16%, #000 84%, transparent 100%)',
113
+ }}>
114
+ <div style={{
115
+ position: 'absolute', left: 0, top: '0.12em', width: '100%', transform: `translateY(${(-pos).toFixed(4)}em)`,
116
+ filter: blur > 0.3 ? `blur(${(blur * 0.35).toFixed(2)}px)` : undefined,
117
+ color: lit ? L.ink : L.ink3,
118
+ }}>
119
+ {STRIP.map((c, i) => (
120
+ <div key={i} style={{ height: '1em', textAlign: 'center', opacity: blur > 0.3 ? 1 - Math.min(0.45, blur / 30) : 1 }}>{c}</div>
121
+ ))}
122
+ </div>
123
+ </div>
124
+ </React.Fragment>
125
+ );
126
+ })}
127
+ </div>
128
+ );
129
+ };
130
+
131
+ export const BulletTimeFreezeOrbit: React.FC = () => {
132
+ const frame = useCurrentFrame();
133
+ const e = effAt(frame);
134
+ const frozen = 1 - speedAt(frame);
135
+
136
+ // —— 相机(真实时钟)——
137
+ const out = ramp(frame, 46, 26, EASE.smooth);
138
+ const back = ramp(frame, 84, 22, EASE.swift);
139
+ const drift = ramp(frame, 72, 12, EASE.linear);
140
+ const orbit = out * (1 - back); // 0→1→0
141
+ const ry = -52 * out * (1 - back) - 3 * drift * (1 - back);
142
+ const rx = -3 - 6 * orbit;
143
+ const dolly = 160 * orbit;
144
+ const breathe = 1 + 0.05 * Math.sin(frame / 26);
145
+
146
+ // 冻结时的空气:冷光微微加亮、四周收拢
147
+ const chill = ramp(frame, 40, 10, EASE.out) * (1 - ramp(frame, 98, 12, EASE.smooth));
148
+
149
+ return (
150
+ <AbsoluteFill style={{ overflow: 'hidden', fontFamily: FONT.sans }}>
151
+ <Stage look={L} keyLight={{ x: 0.5, y: 0.04 }} fill={{ x: 0.5, y: 1.0 }} breathe={0.5} intensity={1 + 0.25 * chill} />
152
+
153
+ <AbsoluteFill style={{ perspective: 1800, perspectiveOrigin: '50% 46%' }}>
154
+ <div style={{
155
+ position: 'absolute', left: 960, top: 520, width: 0, height: 0, transformStyle: 'preserve-3d',
156
+ transform: `translateZ(${dolly.toFixed(2)}px) rotateX(${rx.toFixed(3)}deg) rotateY(${ry.toFixed(3)}deg)`,
157
+ }}>
158
+ {/* 远处点阵墙 */}
159
+ <div style={{
160
+ position: 'absolute', left: -2600, top: -1500, width: 5200, height: 3000,
161
+ transform: 'translateZ(-1200px)',
162
+ backgroundImage: `radial-gradient(circle at 3px 3px, ${alpha(L.accent, 0.35)} 2px, transparent 3px)`,
163
+ backgroundSize: '64px 64px',
164
+ WebkitMaskImage: 'radial-gradient(ellipse 40% 42% at 50% 50%, #000 0%, transparent 100%)',
165
+ maskImage: 'radial-gradient(ellipse 40% 42% at 50% 50%, #000 0%, transparent 100%)',
166
+ opacity: 0.55,
167
+ }} />
168
+ {/* 透视网格地面(面板下沿下方 70px) */}
169
+ <div style={{
170
+ position: 'absolute', left: -1800, top: PANEL.h / 2 + 70 - 1800, width: 3600, height: 3600,
171
+ transform: 'rotateX(90deg)',
172
+ backgroundImage:
173
+ `radial-gradient(ellipse 22% 14% at 50% 50%, ${alpha(L.accent, 0.32)} 0%, transparent 100%),` +
174
+ `linear-gradient(${alpha(L.accent, 0.22)} 2px, transparent 2px), linear-gradient(90deg, ${alpha(L.accent, 0.22)} 2px, transparent 2px)`,
175
+ backgroundSize: '100% 100%, 120px 120px, 120px 120px',
176
+ backgroundPosition: '0 0, -1px -1px, -1px -1px',
177
+ WebkitMaskImage: 'radial-gradient(circle at 50% 50%, #000 0%, transparent 46%)',
178
+ maskImage: 'radial-gradient(circle at 50% 50%, #000 0%, transparent 46%)',
179
+ }} />
180
+
181
+ {/* 面板 */}
182
+ <div style={{
183
+ position: 'absolute', left: -PANEL.w / 2, top: -PANEL.h / 2, width: PANEL.w, height: PANEL.h, boxSizing: 'border-box',
184
+ borderRadius: 32, overflow: 'hidden',
185
+ background: `linear-gradient(180deg, ${alpha('#1a2440', 0.94)} 0%, ${alpha(L.surface, 0.96)} 100%)`,
186
+ border: `1.5px solid ${alpha('#a0beff', 0.18)}`,
187
+ boxShadow: `inset 0 1.5px 0 ${alpha('#ffffff', 0.12)}, 0 50px 120px -30px ${alpha('#000208', 0.9)}`,
188
+ }}>
189
+ {/* 头部:video-shotcraft 渲染面板(标志 + 眉题 + 指标名) */}
190
+ <div style={{ position: 'absolute', left: 64, top: 52 }}>
191
+ <div style={{ display: 'flex', alignItems: 'center', gap: 12 }}>
192
+ <ShotcraftMark size={40} tone="dark" style={{ margin: '-6px -2px -6px -5px' }} />
193
+ <div style={{ ...type(26, 650, { caps: true }), letterSpacing: '0.2em', color: L.accent }}>Render farm · promo</div>
194
+ </div>
195
+ <div style={{ ...type(52, 700), color: L.ink, marginTop: 14 }}>Frames rendered</div>
196
+ </div>
197
+ <div style={{ position: 'absolute', right: 64, top: 46 }}><Odometer e={e} /></div>
198
+
199
+ {/* 刻度线 */}
200
+ {[0, 1, 2, 3].map((g) => (
201
+ <div key={g} style={{ position: 'absolute', left: CH.x, width: CH.w, top: CH.y + (CH.h / 3) * g, height: 1, background: g === 3 ? alpha(L.ink, 0.25) : L.line }} />
202
+ ))}
203
+ {/* 柱子 */}
204
+ {BARS.map((b, i) => {
205
+ const top = barTop(i, e);
206
+ const hgt = CH.y + CH.h - top;
207
+ const hero = i === BARS.length - 1;
208
+ const lk = springAt(e, startOf(i) + GROW - 2, { damping: 15, stiffness: 200 });
209
+ return (
210
+ <React.Fragment key={i}>
211
+ <div style={{
212
+ position: 'absolute', left: barCx(i) - BAR_W / 2, top, width: BAR_W, height: hgt, borderRadius: '14px 14px 4px 4px',
213
+ background: hero
214
+ ? `linear-gradient(180deg, #8fb0ff 0%, ${L.accent} 30%, #2f55d8 100%)`
215
+ : `linear-gradient(180deg, #3a4b74 0%, #253252 100%)`,
216
+ boxShadow: hero
217
+ ? `inset 0 2px 0 rgba(255,255,255,0.5), 0 0 40px ${alpha(L.accent, 0.55)}`
218
+ : `inset 0 2px 0 rgba(255,255,255,0.18)`,
219
+ }} />
220
+ {/* 柱顶亮边(生长中的"刀口") */}
221
+ {growth(i, e) < 1 && growth(i, e) > 0 && (
222
+ <div style={{ position: 'absolute', left: barCx(i) - BAR_W / 2 - 6, top: top - 3, width: BAR_W + 12, height: 6, borderRadius: 3, background: '#dfe8ff', boxShadow: `0 0 18px ${alpha(L.accent, 0.9)}` }} />
223
+ )}
224
+ <div style={{
225
+ position: 'absolute', left: barCx(i) - 80, width: 160, top: CH.y + CH.h - CH.h * b - 54, textAlign: 'center',
226
+ ...type(36, 700), color: hero ? '#bcd0ff' : L.ink2, opacity: Math.min(1, lk * 1.4),
227
+ transform: `translateY(${((1 - lk) * 14).toFixed(2)}px) scale(${(0.8 + 0.2 * lk).toFixed(3)})`,
228
+ }}>
229
+ {Math.round(b * 31.4)}k
230
+ </div>
231
+ <div style={{ position: 'absolute', left: barCx(i) - 80, width: 160, top: CH.y + CH.h + 18, textAlign: 'center', ...type(26, 550), color: hero ? L.ink : L.ink3 }}>
232
+ {DAYS[i]}
233
+ </div>
234
+ </React.Fragment>
235
+ );
236
+ })}
237
+ {/* 冻结时面板表面的冷光(裁进圆角,跟相机角度横移) */}
238
+ <div style={{
239
+ position: 'absolute', inset: 0, pointerEvents: 'none', opacity: 0.5 * orbit,
240
+ background: `linear-gradient(105deg, transparent ${(30 + 50 * orbit).toFixed(1)}%, ${alpha('#cfdcff', 0.16)} ${(45 + 50 * orbit).toFixed(1)}%, transparent ${(60 + 50 * orbit).toFixed(1)}%)`,
241
+ }} />
242
+ </div>
243
+
244
+ {/* 火花(真实 z 深度,冻结时悬停并保留拖尾) */}
245
+ {SPARKS.map((s, idx) => {
246
+ const age = e - s.born;
247
+ if (age < 0 || age > s.life) return null;
248
+ const birthTop = barTop(s.bar, s.born);
249
+ const k = 1 - Math.exp(-age / s.tau);
250
+ const x = barCx(s.bar) + s.dx + s.vx * age - PANEL.w / 2;
251
+ const y = birthTop - s.v0 * s.tau * k - PANEL.h / 2;
252
+ const z = s.z * k;
253
+ const v = s.v0 * Math.exp(-age / s.tau); // 内容时钟下的速度
254
+ const len = s.size + v * 3.2;
255
+ const fade = Math.min(1, age / 3) * (1 - Math.pow(age / s.life, 2));
256
+ const c = s.hot ? '#ffffff' : '#9cb8ff';
257
+ return (
258
+ <div key={idx} style={{
259
+ position: 'absolute', left: x - s.size / 2, top: y, width: s.size, height: len, borderRadius: s.size,
260
+ transform: `translateZ(${z.toFixed(1)}px)`,
261
+ background: `linear-gradient(180deg, ${c} 0%, ${alpha(c, 0)} 100%)`,
262
+ boxShadow: `0 0 ${(s.size * 2).toFixed(1)}px ${alpha(L.accent, 0.8)}`,
263
+ opacity: fade * (0.85 + 0.15 * breathe),
264
+ }} />
265
+ );
266
+ })}
267
+ </div>
268
+ </AbsoluteFill>
269
+
270
+ {/* 冻结期暗角收拢(屏幕空间) */}
271
+ {frozen > 0.001 || chill > 0.001 ? (
272
+ <AbsoluteFill style={{
273
+ pointerEvents: 'none', opacity: chill,
274
+ background: `radial-gradient(ellipse 64% 64% at 50% 48%, ${alpha('#050a1c', 0)} 50%, ${alpha('#050a1c', 0.55)} 100%)`,
275
+ }} />
276
+ ) : null}
277
+ </AbsoluteFill>
278
+ );
279
+ };