dsh-drawai 0.4.1 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (365) hide show
  1. package/README.md +96 -253
  2. package/lib/client.js +28 -7
  3. package/lib/index.js +474 -97
  4. package/lib/motion/asset-pack.js +109 -50
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -0
  7. package/lib/motion/mgstyles/vendor/README.md +28 -0
  8. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -0
  9. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -0
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -0
  11. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -0
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -0
  13. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +466 -0
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -0
  15. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -0
  16. package/lib/motion/preview.js +10 -3
  17. package/lib/motion/render.js +19 -1
  18. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  19. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  20. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  21. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  22. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  23. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  24. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  25. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  28. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  29. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  30. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  31. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  32. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  33. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  34. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  35. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  40. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  41. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  42. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  43. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  44. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  45. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  46. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  47. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  48. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  49. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  50. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  51. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  52. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  53. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  54. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  55. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  56. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  57. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  59. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  60. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  61. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  62. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  63. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  64. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  65. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  66. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  67. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  68. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  69. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  71. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  72. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  73. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  74. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  75. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  76. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  77. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  78. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  79. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  80. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  81. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  82. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  84. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  85. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  87. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  88. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  89. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  90. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  91. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  92. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  93. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  94. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  95. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  96. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  97. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  98. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  99. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  100. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  101. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  102. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  103. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  104. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  105. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  106. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  107. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  108. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  109. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  110. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  111. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  112. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  113. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  114. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  115. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  117. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  118. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  125. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  126. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  127. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  128. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  129. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  130. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  131. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  132. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  133. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  134. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  135. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  136. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  137. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  138. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  141. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  142. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  143. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  144. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  145. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  146. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  147. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  148. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  149. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  150. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  151. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  152. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  153. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  154. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  155. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  156. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  157. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  158. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  159. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  164. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  165. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  166. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  167. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  168. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  169. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  195. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  196. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  197. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  198. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  199. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  200. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  201. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  202. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  203. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  204. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  210. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  211. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
  212. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
  213. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
  214. package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -42
  215. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
  216. package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -52
  217. package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -45
  218. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
  219. package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -44
  220. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
  221. package/lib/motion/shotcraft/upstream/references/shots/effects/aurora-bloom-bg-flip.md +54 -54
  222. package/lib/motion/shotcraft/upstream/references/shots/effects/brand-frame-snap.md +58 -58
  223. package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -35
  224. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
  225. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
  226. package/lib/motion/shotcraft/upstream/references/shots/effects/impact-feedback.md +50 -50
  227. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
  228. package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -56
  229. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
  230. package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -50
  231. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -53
  232. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -53
  233. package/lib/motion/shotcraft/upstream/references/shots/effects/slam-entrance-moves.md +55 -55
  234. package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -52
  235. package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -60
  236. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
  237. package/lib/motion/shotcraft/upstream/references/shots/interaction/chip-grid-single-select-blackout.md +51 -51
  238. package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -41
  239. package/lib/motion/shotcraft/upstream/references/shots/interaction/glass-pill-dictation-typing.md +53 -53
  240. package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -60
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  243. package/lib/motion/shotcraft/upstream/references/shots/interaction/theme-switch-moves.md +47 -47
  244. package/lib/motion/shotcraft/upstream/references/shots/interaction/type-and-filter.md +37 -37
  245. package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -54
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  247. package/lib/motion/shotcraft/upstream/references/shots/opening/crane-rise-reveal.md +56 -56
  248. package/lib/motion/shotcraft/upstream/references/shots/opening/dataviz-landscape-open.md +56 -56
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  256. package/lib/motion/shotcraft/upstream/references/shots/opening/text-as-mask.md +59 -59
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  263. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -50
  264. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-step-list-theme-cycle.md +66 -66
  265. package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -43
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  267. package/lib/motion/shotcraft/upstream/references/shots/rhythm/rhythm-interrupt-moves.md +38 -38
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  270. package/lib/motion/shotcraft/upstream/references/shots/rhythm/trailer-grammar-moves.md +38 -38
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  293. package/lib/motion/shotcraft/upstream/references/shots/typography/lead-word-zoom-assemble.md +91 -91
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  295. package/lib/motion/shotcraft/upstream/references/shots/typography/outline-word-fill.md +66 -66
  296. package/lib/motion/shotcraft/upstream/references/shots/typography/paper-title-card.md +38 -38
  297. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-chip-slot-cycle-handled.md +66 -66
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  304. package/lib/motion/shotcraft/upstream/references/shots/typography/typewriter-moves.md +42 -42
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  306. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-filmstrip.md +57 -57
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  308. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/avatar-bracket-carousel.md +59 -59
  309. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/bezier-source-converge-merge.md +67 -67
  310. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/card-stack.md +60 -60
  311. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/carousel-3d.md +66 -66
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  314. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/doc-park-left-pill-deal.md +62 -62
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  316. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/element-body-moves.md +37 -37
  317. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/integration-hub-map.md +55 -55
  318. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-reveal.md +50 -50
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  323. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -56
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  330. package/lib/motion/shotcraft/upstream/references/workbench.md +157 -157
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  334. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -6
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  340. package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -111
  341. package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -150
  342. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -158
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  357. package/lib/motion/shotcraft/upstream/template/tsconfig.json +15 -15
  358. package/lib/motion/style-frames.js +47 -12
  359. package/lib/motion-project.js +22 -3
  360. package/lib/motion-render-worker.js +31 -9
  361. package/lib/routing/router.js +12 -1
  362. package/lib/style-kernel.js +16 -6
  363. package/lib/video-trace-pool.js +128 -128
  364. package/package.json +1 -1
  365. package/LICENSE +0 -4175
@@ -1,307 +1,307 @@
1
- // deck-deal-flyin —— 牌堆特写环绕 → 预备 → 一摞卡硬加速发进网格 → 相机追着发牌升起 → 满板定格(第二轮重设计)
2
- // 手法不变:实体牌堆(真实卡片切片)特写 orbit 开局,预备拍后 26 张卡按阅读序、出牌间隔硬加速地甩进页面网格,
3
- // 相机追着发牌走,满板后停住。
4
- //
5
- // 设计决定
6
- // - look = graphite(近单色暗场 · 白为强调 · 一点香槟金)。整镜头发生在一张暗色拉丝石墨桌面上:
7
- // 牌堆放在页面板(真实 projects 截图,Q1 纹理保留)右侧的桌面上,一盏顶光只打牌堆;
8
- // 拉远时"灯"从牌堆亮到页面板(板面由暗到亮的光圈),页面板像一块被摆上桌的白色展板,四周始终是暗场——
9
- // 不再整屏切成白纸,暗/亮反差贯穿到最后一帧。
10
- // - 相机:一条连续的单调 Hermite 样条(关键帧处速度连续,无顿挫)——低机位侧斜绕牌堆 → 拉远正视板顶 →
11
- // 追着越发越快的牌往板尾走、同时升高后仰 → 落在一张"跑道式"俯瞰:整块板沿对角线伸向远处,
12
- // 26 张卡全部在画,近大远小(满板的体量一眼可见)。俯瞰位只保留极缓推近(1.5%)。
13
- // - 景深:俯瞰位远端(板首)压暗 + 降对比,近端最亮——光跟着最后几张卡走到镜头前。
14
- // - 版式:满板后左下升起两行标题「Your product, / in motion.」(video-shotcraft 标语,120px 800/300 字重对比)+ 一行 mono 计数
15
- // 「video-shotcraft 标志 · 26 REAL PAGE CAPTURES」——计数在发牌期间就跟着落地数跳(26 张卡 = 26)。
16
- //
17
- // 时间表(30fps,共 150f)
18
- // 0–28 orbit:侧斜低机位绕牌堆(rotY −30°→+26°),顶光只打牌堆,板面暗
19
- // 26–36 预备:牌堆整体下压 48px、顶卡向出牌反方向回拉 30px(过肉眼阈值判例)
20
- // 36–~101 发牌:第 k 张 cue = 36 + 4k − 0.0792·k(k−1)(间隔 4f → 0.2f 硬加速),
21
- // 单卡 8f 俯冲(z 弧顶 + 峰值 1.06x)+ 4f 过冲落定 + 2f press;飞行残影
22
- // 34–62 拉远:板面光圈亮起,相机正视板顶
23
- // 62–108 追逐 + 升起:相机沿板往下追、升高后仰、侧转 → 跑道俯瞰
24
- // 100–126 标题逐词升起、计数行定格
25
- // 108–150 hold:满板静止(> 0.5s),极缓推近 + 光的呼吸
26
- import React from 'react';
27
- import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
28
- import { EASE, FONT, ramp } from '../../_fixtures/Polish';
29
- import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
- import layout from '../../_textures/live-layout.json';
31
- import { ShotcraftMark } from '../../_fixtures/Brand';
32
-
33
- export const DECK_DEAL_FLYIN_DURATION = 150;
34
-
35
- const L = LOOKS.graphite;
36
- const cards = layout.projects.cards;
37
- const PAGE_H = layout.projects.pageH;
38
- const PAPER = '#f9f6f1';
39
-
40
- // 页面板:只取内容区(左右各留一截页边),下方纸面延长容纳 16 张溢出卡
41
- const BOARD = { x: 352, w: 1216 };
42
- const COLS = [408, 781.328125, 1154.65625];
43
- const CARD_W = 357.328125;
44
- const EXTRA_ROWS = [1795, 2188, 2581, 2974, 3367];
45
- const BOARD_H = PAGE_H + 2036;
46
-
47
- const extras = Array.from({ length: 16 }, (_, i) => ({
48
- file: `card${((i * 3 + 2) % 10) + 1}.png`,
49
- x: i === 0 ? COLS[2] : COLS[(i - 1) % 3],
50
- y: i === 0 ? 1402 : EXTRA_ROWS[Math.floor((i - 1) / 3)],
51
- w: CARD_W,
52
- h: 312,
53
- }));
54
-
55
- // 牌堆:放在板右侧的桌面上(页面坐标)
56
- const PILE = { x: 1640, y: 250 };
57
- const N_CARDS = 26;
58
- const DEAL_START = 36;
59
- const STACK_STEP = 3;
60
- const PILE_CX = PILE.x + CARD_W / 2;
61
- const PILE_CY = PILE.y + 156;
62
-
63
- const grid = [...cards.map((c) => ({ file: c.file, x: c.x, y: c.y, w: c.w, h: c.h })), ...extras]
64
- .sort((a, b) => a.y - b.y || a.x - b.x)
65
- .map((c, k) => ({
66
- ...c,
67
- cue: DEAL_START + 4 * k - 0.0792 * k * (k - 1),
68
- px: PILE.x + (((k * 7) % 9) - 4) * 2,
69
- py: PILE.y + (((k * 5) % 7) - 3) * 2,
70
- protZ: ((k * 11) % 7) - 3,
71
- pz: (N_CARDS - k) * STACK_STEP,
72
- }));
73
-
74
- const HOVER_H = 40;
75
- const SETTLE_EASE = Easing.bezier(0.3, 0, 0.25, 1.15);
76
- const DIVE_EASE = Easing.bezier(0.3, 0, 0.2, 1);
77
- const ANTICIPATE = { from: 26, to: 36, pileDown: 48, topPull: 30 };
78
-
79
- // ───────────── 相机:单调三次 Hermite 样条(各参数分别过锚点,关键帧处速度连续) ─────────────
80
- type Cam = { cx: number; cy: number; zoom: number; rotX: number; rotY: number; rotZ: number; persp: number; sx: number };
81
- type Key = Cam & { frame: number };
82
- const ANCHORS: Key[] = [
83
- { frame: 0, cx: PILE_CX - 40, cy: PILE_CY + 60, zoom: 1.9, rotX: 48, rotY: -30, rotZ: 9, persp: 1100, sx: 0 },
84
- { frame: 30, cx: PILE_CX + 20, cy: PILE_CY + 40, zoom: 1.8, rotX: 42, rotY: 24, rotZ: -6, persp: 1100, sx: 0 },
85
- { frame: 62, cx: 1080, cy: 760, zoom: 0.8, rotX: 22, rotY: 0, rotZ: 2, persp: 1700, sx: 0 },
86
- { frame: 86, cx: 980, cy: 1720, zoom: 0.56, rotX: 38, rotY: -4, rotZ: -10, persp: 2500, sx: 120 },
87
- { frame: 110, cx: 960, cy: 2150, zoom: 0.5, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
88
- { frame: 150, cx: 960, cy: 2160, zoom: 0.508, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
89
- ];
90
- const PARAMS: (keyof Cam)[] = ['cx', 'cy', 'zoom', 'rotX', 'rotY', 'rotZ', 'persp', 'sx'];
91
- const hermite = (xs: number[], ys: number[]) => {
92
- const n = xs.length;
93
- const d = xs.slice(0, -1).map((x, i) => (ys[i + 1] - ys[i]) / (xs[i + 1] - x));
94
- const m = xs.map((_, i) => (i === 0 ? d[0] : i === n - 1 ? 0 : d[i - 1] * d[i] <= 0 ? 0 : (d[i - 1] + d[i]) / 2));
95
- for (let i = 0; i < n - 1; i++) {
96
- if (d[i] === 0) { m[i] = 0; m[i + 1] = 0; continue; }
97
- const a = m[i] / d[i], b = m[i + 1] / d[i], h = a * a + b * b;
98
- if (h > 9) { const k = 3 / Math.sqrt(h); m[i] = k * a * d[i]; m[i + 1] = k * b * d[i]; }
99
- }
100
- return (x: number) => {
101
- if (x <= xs[0]) return ys[0];
102
- if (x >= xs[n - 1]) return ys[n - 1];
103
- let i = 0;
104
- while (i < n - 2 && x > xs[i + 1]) i++;
105
- const h = xs[i + 1] - xs[i];
106
- const t = (x - xs[i]) / h;
107
- const t2 = t * t, t3 = t2 * t;
108
- return (2 * t3 - 3 * t2 + 1) * ys[i] + (t3 - 2 * t2 + t) * h * m[i] + (-2 * t3 + 3 * t2) * ys[i + 1] + (t3 - t2) * h * m[i + 1];
109
- };
110
- };
111
- const CURVES = Object.fromEntries(PARAMS.map((p) => [p, hermite(ANCHORS.map((k) => k.frame), ANCHORS.map((k) => k[p]))])) as Record<keyof Cam, (x: number) => number>;
112
- const camAt = (f: number): Cam => Object.fromEntries(PARAMS.map((p) => [p, CURVES[p](f)])) as Cam;
113
-
114
- // ───────────── 拉丝石墨桌面纹理(确定性 feTurbulence:x 极低频 / y 高频 = 横向拉丝) ─────────────
115
- const BRUSH_TILE = (() => {
116
- const svg =
117
- `<svg xmlns='http://www.w3.org/2000/svg' width='640' height='640'>` +
118
- `<filter id='b' x='0' y='0' width='100%' height='100%' color-interpolation-filters='sRGB'>` +
119
- `<feTurbulence type='fractalNoise' baseFrequency='0.0018 0.62' numOctaves='3' seed='11' stitchTiles='stitch'/>` +
120
- `<feColorMatrix type='matrix' values='0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0.4 0.4 0.4 0 -0.5'/>` +
121
- `</filter><rect width='100%' height='100%' filter='url(#b)'/></svg>`;
122
- return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
123
- })();
124
-
125
- const T = 4000; // 桌面平面外扩(页面坐标),任意斜角不穿帮
126
-
127
- export const DeckDealFlyin: React.FC = () => {
128
- const frame = useCurrentFrame();
129
- const cam = camAt(frame);
130
-
131
- // 板面"灯亮":f34→64 以牌堆为圆心的柔边光圈把暗板照亮
132
- const lightUp = interpolate(frame, [34, 64], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.bezier(0.5, 0, 0.6, 1) });
133
- const holeR = 4200 * lightUp;
134
- const feather = 600 + 1000 * lightUp;
135
- // 俯瞰位景深:远端(板首)压暗
136
- const fog = ramp(frame, 80, 34, EASE.smooth);
137
-
138
- // 预备拍
139
- const antT = interpolate(frame, [ANTICIPATE.from, ANTICIPATE.to], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.quad) });
140
-
141
- // 计数:已落地张数
142
- const landed = grid.filter((c) => frame >= c.cue + 8).length;
143
- const statIn = ramp(frame, 90, 12, EASE.out);
144
-
145
- const tableBg = [
146
- // 顶光:落在牌堆上(开场最亮),随拉远扩大成照亮整块板的大光
147
- `radial-gradient(${1100 + 1400 * lightUp}px ${800 + 1600 * lightUp}px at ${T + PILE_CX - 600 * lightUp}px ${T + PILE_CY + 900 * lightUp}px, rgba(235,232,224,${0.2 - 0.08 * lightUp}), rgba(220,216,206,0.05) 45%, transparent 70%)`,
148
- // 宽幅镜面高光带
149
- `linear-gradient(104deg, transparent ${T + PILE_CX - 1600}px, rgba(220,226,236,0.07) ${T + PILE_CX - 500}px, rgba(240,244,252,0.11) ${T + PILE_CX}px, rgba(220,226,236,0.05) ${T + PILE_CX + 600}px, transparent ${T + PILE_CX + 1800}px)`,
150
- `${BRUSH_TILE} 0 0 / 640px 640px repeat`,
151
- 'linear-gradient(115deg, #1b1c1f 0%, #24262a 30%, #18191c 56%, #202226 80%, #141518 100%)',
152
- ].join(', ');
153
-
154
- const persp = cam.persp * cam.zoom;
155
-
156
- return (
157
- <AbsoluteFill style={{ fontFamily: FONT.sans, overflow: 'hidden' }}>
158
- <Stage look={L} keyLight={{ x: 0.6, y: 0.2 }} fill={null} intensity={0.5} grain={0} vignette={0} />
159
-
160
- {/* 3D 相机(PageCam2D 同款坐标数学:CSS zoom 做放大,Q2 文字按放大后尺寸栅格化) */}
161
- <AbsoluteFill style={{ transform: `translateX(${cam.sx.toFixed(2)}px)` }}>
162
- <div style={{ position: 'absolute', inset: 0, perspective: `${persp.toFixed(2)}px`, perspectiveOrigin: '960px 540px' }}>
163
- <div
164
- style={{
165
- position: 'absolute', width: 1920, height: BOARD_H, zoom: cam.zoom,
166
- transform: `translate(${(960 / cam.zoom - cam.cx).toFixed(3)}px, ${(540 / cam.zoom - cam.cy).toFixed(3)}px) rotateY(${cam.rotY.toFixed(3)}deg) rotateX(${cam.rotX.toFixed(3)}deg) rotateZ(${cam.rotZ.toFixed(3)}deg)`,
167
- transformOrigin: `${cam.cx.toFixed(2)}px ${cam.cy.toFixed(2)}px`,
168
- transformStyle: 'preserve-3d',
169
- }}
170
- >
171
- {/* 石墨桌面:远处柔边隐进暗场 */}
172
- <div
173
- style={{
174
- position: 'absolute', left: -T, top: -T, width: 1920 + 2 * T, height: BOARD_H + 2 * T, background: tableBg,
175
- WebkitMaskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
176
- maskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
177
- }}
178
- />
179
-
180
- {/* 页面板:真实截图 + 纸面延长;落在桌上的大投影 + 上沿受光 */}
181
- <div
182
- style={{
183
- position: 'absolute', left: BOARD.x, top: 0, width: BOARD.w, height: BOARD_H, overflow: 'hidden', borderRadius: 18,
184
- background: PAPER,
185
- boxShadow: '0 0 0 1px rgba(255,255,255,0.08), 0 60px 160px rgba(0,0,0,0.7), 0 12px 40px rgba(0,0,0,0.5)',
186
- }}
187
- >
188
- <Img src={staticFile('textures/live/projects-empty.png')} style={{ position: 'absolute', left: -BOARD.x, top: 0, width: 1920, height: PAGE_H }} />
189
- {/* 纸面延长段的分区小标(与截图同款排版:大写字距 + 计数) */}
190
- <div style={{ position: 'absolute', left: 408 - BOARD.x, top: PAGE_H + 6, width: 1104, height: 1, background: 'rgba(60,45,30,0.08)' }} />
191
- {/* 板面暗层:开场整块板在暗处,灯从牌堆处亮开(柔边光圈) */}
192
- {lightUp < 1 && (
193
- <div
194
- style={{
195
- position: 'absolute', inset: 0, background: 'rgba(14,14,16,0.88)',
196
- WebkitMaskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
197
- maskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
198
- }}
199
- />
200
- )}
201
- </div>
202
-
203
- {/* 26 张卡:牌堆在板右侧桌面上,按硬加速节拍逐张发进网格 */}
204
- {grid.map((c, i) => {
205
- const { cue } = c;
206
- const diveT = interpolate(frame, [cue, cue + 8], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: DIVE_EASE });
207
- const settleT = interpolate(frame, [cue + 8, cue + 12], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: SETTLE_EASE });
208
- const dx = (c.px - c.x) * (1 - diveT);
209
- const dy = (c.py - c.y) * (1 - diveT);
210
- const rotFlight = c.protZ * (1 - diveT);
211
- const arc = Math.sin(diveT * Math.PI) * 110;
212
- const zDive = interpolate(diveT, [0, 1], [c.pz, HOVER_H]) + arc;
213
- const z = frame < cue ? c.pz : zDive * (1 - settleT);
214
- const dealScale = 1 + Math.sin(diveT * Math.PI) * 0.06;
215
- const press = interpolate(frame, [cue + 10, cue + 11, cue + 12], [1, 0.996, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
216
- const scale = dealScale * press;
217
- const isLanded = frame >= cue + 12;
218
- const inPile = frame < cue;
219
- const antDy = inPile ? ANTICIPATE.pileDown * antT * (frame < ANTICIPATE.to + 2 ? 1 : 0) : 0;
220
- const antPull = i === 0 && inPile ? ANTICIPATE.topPull * antT : 0;
221
- const transform = isLanded
222
- ? 'translate3d(0px, 0px, 0px)'
223
- : inPile
224
- ? `translate3d(${c.px - c.x - antPull}px, ${c.py - c.y + antDy}px, ${c.pz}px) rotateZ(${c.protZ}deg)`
225
- : `translate3d(${dx}px, ${dy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`;
226
- // 阴影:牌堆在暗桌上投重影;飞行时又高又虚;落地后在纸面上收成静置影(滞后卡体 ~3f 收敛)
227
- const shadowLag = interpolate(frame, [cue + 8, cue + 15], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: EASE.out });
228
- const shadow = isLanded
229
- ? `0 ${(2 + 14 * (1 - shadowLag)).toFixed(1)}px ${(6 + 30 * (1 - shadowLag)).toFixed(1)}px rgba(40,30,20,${(0.1 + 0.12 * (1 - shadowLag)).toFixed(3)})`
230
- : inPile
231
- ? i === N_CARDS - 1
232
- ? '0 1px 3px rgba(0,0,0,.4), 0 26px 60px rgba(0,0,0,0.75)'
233
- : '0 1px 2px rgba(0,0,0,.35)'
234
- : `0 ${36 - 24 * settleT}px ${70 - 50 * settleT}px rgba(0,0,0,${(0.45 - 0.25 * settleT).toFixed(3)})`;
235
- const showGhost = diveT > 0.02 && diveT < 0.98;
236
- const gx = (c.px - c.x) * 0.06;
237
- const gy = (c.py - c.y) * 0.06;
238
- // 牌堆里的卡带一点顶光暗部(开场只亮顶面),灯亮后恢复
239
- // 落进还没被照亮的板面区域的卡同样在暗处(与板面光圈同一公式),牌堆本身只压一点暗部
240
- const dist = Math.hypot(c.x + c.w / 2 - PILE_CX, c.y + c.h / 2 - PILE_CY);
241
- const dark = Math.min(1, Math.max(0, (dist - holeR) / feather)) * 0.88 * (lightUp < 1 ? 1 : 0);
242
- const pileShade = inPile ? 0.08 * (1 - lightUp) : diveT > 0.6 ? dark * Math.min(1, (diveT - 0.6) / 0.4) : 0;
243
- return (
244
- <div key={`${c.file}-${i}`} style={{ transformStyle: 'preserve-3d' }}>
245
- {showGhost ? (
246
- <div
247
- style={{
248
- position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
249
- transform: `translate3d(${dx + gx}px, ${dy + gy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`,
250
- opacity: 0.28 * (1 - diveT), filter: 'blur(7px)', borderRadius: 16, overflow: 'hidden',
251
- }}
252
- >
253
- <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
254
- </div>
255
- ) : null}
256
- <div
257
- style={{
258
- position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
259
- transform, boxShadow: shadow, borderRadius: 16, overflow: 'hidden',
260
- }}
261
- >
262
- <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
263
- {pileShade > 0.005 && <div style={{ position: 'absolute', inset: 0, background: `rgba(10,10,12,${pileShade.toFixed(3)})` }} />}
264
- </div>
265
- </div>
266
- );
267
- })}
268
-
269
- {fog > 0 && (
270
- <div
271
- style={{
272
- position: 'absolute', left: BOARD.x - 2, top: -2, width: BOARD.w + 4, height: BOARD_H + 4, pointerEvents: 'none', borderRadius: 18,
273
- transform: 'translateZ(1px)',
274
- background: `linear-gradient(180deg, rgba(12,12,14,${(0.62 * fog).toFixed(3)}) 0%, rgba(12,12,14,${(0.3 * fog).toFixed(3)}) 35%, rgba(12,12,14,0) 70%)`,
275
- }}
276
- />
277
- )}
278
- </div>
279
- </div>
280
- </AbsoluteFill>
281
-
282
- {/* 暗角 + 颗粒(屏幕空间,全程) */}
283
- <AbsoluteFill style={{ pointerEvents: 'none', background: `radial-gradient(ellipse 75% 75% at 58% 46%, transparent 45%, ${alpha('#050506', 0.55)} 100%)` }} />
284
-
285
- {/* 左下:标题 + 计数行 */}
286
- <div style={{ position: 'absolute', left: 120, top: 664, color: L.ink }}>
287
- <div style={{ ...type(120, 800) }}>
288
- <TextReveal text="Your product," by="word" variant="rise" start={100} each={16} gap={4} />
289
- </div>
290
- <div style={{ ...type(120, 300), color: L.ink2, marginTop: 4 }}>
291
- <TextReveal text="in motion." by="word" variant="rise" start={106} each={16} gap={4} />
292
- </div>
293
- </div>
294
- <div
295
- style={{
296
- position: 'absolute', left: 124, top: 610, display: 'flex', alignItems: 'center', gap: 16, opacity: statIn,
297
- ...type(30, 600, { mono: true }), letterSpacing: '0.14em', color: L.ink2,
298
- }}
299
- >
300
- {/* video-shotcraft 标志(暗底反白版,不加发光) */}
301
- <ShotcraftMark size={34} tone="dark" style={{ margin: '-6px 0' }} />
302
- <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums', minWidth: '2.2ch' }}>{String(landed).padStart(2, '0')}</span>
303
- REAL PAGE CAPTURES
304
- </div>
305
- </AbsoluteFill>
306
- );
307
- };
1
+ // deck-deal-flyin —— 牌堆特写环绕 → 预备 → 一摞卡硬加速发进网格 → 相机追着发牌升起 → 满板定格(第二轮重设计)
2
+ // 手法不变:实体牌堆(真实卡片切片)特写 orbit 开局,预备拍后 26 张卡按阅读序、出牌间隔硬加速地甩进页面网格,
3
+ // 相机追着发牌走,满板后停住。
4
+ //
5
+ // 设计决定
6
+ // - look = graphite(近单色暗场 · 白为强调 · 一点香槟金)。整镜头发生在一张暗色拉丝石墨桌面上:
7
+ // 牌堆放在页面板(真实 projects 截图,Q1 纹理保留)右侧的桌面上,一盏顶光只打牌堆;
8
+ // 拉远时"灯"从牌堆亮到页面板(板面由暗到亮的光圈),页面板像一块被摆上桌的白色展板,四周始终是暗场——
9
+ // 不再整屏切成白纸,暗/亮反差贯穿到最后一帧。
10
+ // - 相机:一条连续的单调 Hermite 样条(关键帧处速度连续,无顿挫)——低机位侧斜绕牌堆 → 拉远正视板顶 →
11
+ // 追着越发越快的牌往板尾走、同时升高后仰 → 落在一张"跑道式"俯瞰:整块板沿对角线伸向远处,
12
+ // 26 张卡全部在画,近大远小(满板的体量一眼可见)。俯瞰位只保留极缓推近(1.5%)。
13
+ // - 景深:俯瞰位远端(板首)压暗 + 降对比,近端最亮——光跟着最后几张卡走到镜头前。
14
+ // - 版式:满板后左下升起两行标题「Your product, / in motion.」(video-shotcraft 标语,120px 800/300 字重对比)+ 一行 mono 计数
15
+ // 「video-shotcraft 标志 · 26 REAL PAGE CAPTURES」——计数在发牌期间就跟着落地数跳(26 张卡 = 26)。
16
+ //
17
+ // 时间表(30fps,共 150f)
18
+ // 0–28 orbit:侧斜低机位绕牌堆(rotY −30°→+26°),顶光只打牌堆,板面暗
19
+ // 26–36 预备:牌堆整体下压 48px、顶卡向出牌反方向回拉 30px(过肉眼阈值判例)
20
+ // 36–~101 发牌:第 k 张 cue = 36 + 4k − 0.0792·k(k−1)(间隔 4f → 0.2f 硬加速),
21
+ // 单卡 8f 俯冲(z 弧顶 + 峰值 1.06x)+ 4f 过冲落定 + 2f press;飞行残影
22
+ // 34–62 拉远:板面光圈亮起,相机正视板顶
23
+ // 62–108 追逐 + 升起:相机沿板往下追、升高后仰、侧转 → 跑道俯瞰
24
+ // 100–126 标题逐词升起、计数行定格
25
+ // 108–150 hold:满板静止(> 0.5s),极缓推近 + 光的呼吸
26
+ import React from 'react';
27
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
28
+ import { EASE, FONT, ramp } from '../../_fixtures/Polish';
29
+ import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
+ import layout from '../../_textures/live-layout.json';
31
+ import { ShotcraftMark } from '../../_fixtures/Brand';
32
+
33
+ export const DECK_DEAL_FLYIN_DURATION = 150;
34
+
35
+ const L = LOOKS.graphite;
36
+ const cards = layout.projects.cards;
37
+ const PAGE_H = layout.projects.pageH;
38
+ const PAPER = '#f9f6f1';
39
+
40
+ // 页面板:只取内容区(左右各留一截页边),下方纸面延长容纳 16 张溢出卡
41
+ const BOARD = { x: 352, w: 1216 };
42
+ const COLS = [408, 781.328125, 1154.65625];
43
+ const CARD_W = 357.328125;
44
+ const EXTRA_ROWS = [1795, 2188, 2581, 2974, 3367];
45
+ const BOARD_H = PAGE_H + 2036;
46
+
47
+ const extras = Array.from({ length: 16 }, (_, i) => ({
48
+ file: `card${((i * 3 + 2) % 10) + 1}.png`,
49
+ x: i === 0 ? COLS[2] : COLS[(i - 1) % 3],
50
+ y: i === 0 ? 1402 : EXTRA_ROWS[Math.floor((i - 1) / 3)],
51
+ w: CARD_W,
52
+ h: 312,
53
+ }));
54
+
55
+ // 牌堆:放在板右侧的桌面上(页面坐标)
56
+ const PILE = { x: 1640, y: 250 };
57
+ const N_CARDS = 26;
58
+ const DEAL_START = 36;
59
+ const STACK_STEP = 3;
60
+ const PILE_CX = PILE.x + CARD_W / 2;
61
+ const PILE_CY = PILE.y + 156;
62
+
63
+ const grid = [...cards.map((c) => ({ file: c.file, x: c.x, y: c.y, w: c.w, h: c.h })), ...extras]
64
+ .sort((a, b) => a.y - b.y || a.x - b.x)
65
+ .map((c, k) => ({
66
+ ...c,
67
+ cue: DEAL_START + 4 * k - 0.0792 * k * (k - 1),
68
+ px: PILE.x + (((k * 7) % 9) - 4) * 2,
69
+ py: PILE.y + (((k * 5) % 7) - 3) * 2,
70
+ protZ: ((k * 11) % 7) - 3,
71
+ pz: (N_CARDS - k) * STACK_STEP,
72
+ }));
73
+
74
+ const HOVER_H = 40;
75
+ const SETTLE_EASE = Easing.bezier(0.3, 0, 0.25, 1.15);
76
+ const DIVE_EASE = Easing.bezier(0.3, 0, 0.2, 1);
77
+ const ANTICIPATE = { from: 26, to: 36, pileDown: 48, topPull: 30 };
78
+
79
+ // ───────────── 相机:单调三次 Hermite 样条(各参数分别过锚点,关键帧处速度连续) ─────────────
80
+ type Cam = { cx: number; cy: number; zoom: number; rotX: number; rotY: number; rotZ: number; persp: number; sx: number };
81
+ type Key = Cam & { frame: number };
82
+ const ANCHORS: Key[] = [
83
+ { frame: 0, cx: PILE_CX - 40, cy: PILE_CY + 60, zoom: 1.9, rotX: 48, rotY: -30, rotZ: 9, persp: 1100, sx: 0 },
84
+ { frame: 30, cx: PILE_CX + 20, cy: PILE_CY + 40, zoom: 1.8, rotX: 42, rotY: 24, rotZ: -6, persp: 1100, sx: 0 },
85
+ { frame: 62, cx: 1080, cy: 760, zoom: 0.8, rotX: 22, rotY: 0, rotZ: 2, persp: 1700, sx: 0 },
86
+ { frame: 86, cx: 980, cy: 1720, zoom: 0.56, rotX: 38, rotY: -4, rotZ: -10, persp: 2500, sx: 120 },
87
+ { frame: 110, cx: 960, cy: 2150, zoom: 0.5, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
88
+ { frame: 150, cx: 960, cy: 2160, zoom: 0.508, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
89
+ ];
90
+ const PARAMS: (keyof Cam)[] = ['cx', 'cy', 'zoom', 'rotX', 'rotY', 'rotZ', 'persp', 'sx'];
91
+ const hermite = (xs: number[], ys: number[]) => {
92
+ const n = xs.length;
93
+ const d = xs.slice(0, -1).map((x, i) => (ys[i + 1] - ys[i]) / (xs[i + 1] - x));
94
+ const m = xs.map((_, i) => (i === 0 ? d[0] : i === n - 1 ? 0 : d[i - 1] * d[i] <= 0 ? 0 : (d[i - 1] + d[i]) / 2));
95
+ for (let i = 0; i < n - 1; i++) {
96
+ if (d[i] === 0) { m[i] = 0; m[i + 1] = 0; continue; }
97
+ const a = m[i] / d[i], b = m[i + 1] / d[i], h = a * a + b * b;
98
+ if (h > 9) { const k = 3 / Math.sqrt(h); m[i] = k * a * d[i]; m[i + 1] = k * b * d[i]; }
99
+ }
100
+ return (x: number) => {
101
+ if (x <= xs[0]) return ys[0];
102
+ if (x >= xs[n - 1]) return ys[n - 1];
103
+ let i = 0;
104
+ while (i < n - 2 && x > xs[i + 1]) i++;
105
+ const h = xs[i + 1] - xs[i];
106
+ const t = (x - xs[i]) / h;
107
+ const t2 = t * t, t3 = t2 * t;
108
+ return (2 * t3 - 3 * t2 + 1) * ys[i] + (t3 - 2 * t2 + t) * h * m[i] + (-2 * t3 + 3 * t2) * ys[i + 1] + (t3 - t2) * h * m[i + 1];
109
+ };
110
+ };
111
+ const CURVES = Object.fromEntries(PARAMS.map((p) => [p, hermite(ANCHORS.map((k) => k.frame), ANCHORS.map((k) => k[p]))])) as Record<keyof Cam, (x: number) => number>;
112
+ const camAt = (f: number): Cam => Object.fromEntries(PARAMS.map((p) => [p, CURVES[p](f)])) as Cam;
113
+
114
+ // ───────────── 拉丝石墨桌面纹理(确定性 feTurbulence:x 极低频 / y 高频 = 横向拉丝) ─────────────
115
+ const BRUSH_TILE = (() => {
116
+ const svg =
117
+ `<svg xmlns='http://www.w3.org/2000/svg' width='640' height='640'>` +
118
+ `<filter id='b' x='0' y='0' width='100%' height='100%' color-interpolation-filters='sRGB'>` +
119
+ `<feTurbulence type='fractalNoise' baseFrequency='0.0018 0.62' numOctaves='3' seed='11' stitchTiles='stitch'/>` +
120
+ `<feColorMatrix type='matrix' values='0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0.4 0.4 0.4 0 -0.5'/>` +
121
+ `</filter><rect width='100%' height='100%' filter='url(#b)'/></svg>`;
122
+ return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
123
+ })();
124
+
125
+ const T = 4000; // 桌面平面外扩(页面坐标),任意斜角不穿帮
126
+
127
+ export const DeckDealFlyin: React.FC = () => {
128
+ const frame = useCurrentFrame();
129
+ const cam = camAt(frame);
130
+
131
+ // 板面"灯亮":f34→64 以牌堆为圆心的柔边光圈把暗板照亮
132
+ const lightUp = interpolate(frame, [34, 64], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.bezier(0.5, 0, 0.6, 1) });
133
+ const holeR = 4200 * lightUp;
134
+ const feather = 600 + 1000 * lightUp;
135
+ // 俯瞰位景深:远端(板首)压暗
136
+ const fog = ramp(frame, 80, 34, EASE.smooth);
137
+
138
+ // 预备拍
139
+ const antT = interpolate(frame, [ANTICIPATE.from, ANTICIPATE.to], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.quad) });
140
+
141
+ // 计数:已落地张数
142
+ const landed = grid.filter((c) => frame >= c.cue + 8).length;
143
+ const statIn = ramp(frame, 90, 12, EASE.out);
144
+
145
+ const tableBg = [
146
+ // 顶光:落在牌堆上(开场最亮),随拉远扩大成照亮整块板的大光
147
+ `radial-gradient(${1100 + 1400 * lightUp}px ${800 + 1600 * lightUp}px at ${T + PILE_CX - 600 * lightUp}px ${T + PILE_CY + 900 * lightUp}px, rgba(235,232,224,${0.2 - 0.08 * lightUp}), rgba(220,216,206,0.05) 45%, transparent 70%)`,
148
+ // 宽幅镜面高光带
149
+ `linear-gradient(104deg, transparent ${T + PILE_CX - 1600}px, rgba(220,226,236,0.07) ${T + PILE_CX - 500}px, rgba(240,244,252,0.11) ${T + PILE_CX}px, rgba(220,226,236,0.05) ${T + PILE_CX + 600}px, transparent ${T + PILE_CX + 1800}px)`,
150
+ `${BRUSH_TILE} 0 0 / 640px 640px repeat`,
151
+ 'linear-gradient(115deg, #1b1c1f 0%, #24262a 30%, #18191c 56%, #202226 80%, #141518 100%)',
152
+ ].join(', ');
153
+
154
+ const persp = cam.persp * cam.zoom;
155
+
156
+ return (
157
+ <AbsoluteFill style={{ fontFamily: FONT.sans, overflow: 'hidden' }}>
158
+ <Stage look={L} keyLight={{ x: 0.6, y: 0.2 }} fill={null} intensity={0.5} grain={0} vignette={0} />
159
+
160
+ {/* 3D 相机(PageCam2D 同款坐标数学:CSS zoom 做放大,Q2 文字按放大后尺寸栅格化) */}
161
+ <AbsoluteFill style={{ transform: `translateX(${cam.sx.toFixed(2)}px)` }}>
162
+ <div style={{ position: 'absolute', inset: 0, perspective: `${persp.toFixed(2)}px`, perspectiveOrigin: '960px 540px' }}>
163
+ <div
164
+ style={{
165
+ position: 'absolute', width: 1920, height: BOARD_H, zoom: cam.zoom,
166
+ transform: `translate(${(960 / cam.zoom - cam.cx).toFixed(3)}px, ${(540 / cam.zoom - cam.cy).toFixed(3)}px) rotateY(${cam.rotY.toFixed(3)}deg) rotateX(${cam.rotX.toFixed(3)}deg) rotateZ(${cam.rotZ.toFixed(3)}deg)`,
167
+ transformOrigin: `${cam.cx.toFixed(2)}px ${cam.cy.toFixed(2)}px`,
168
+ transformStyle: 'preserve-3d',
169
+ }}
170
+ >
171
+ {/* 石墨桌面:远处柔边隐进暗场 */}
172
+ <div
173
+ style={{
174
+ position: 'absolute', left: -T, top: -T, width: 1920 + 2 * T, height: BOARD_H + 2 * T, background: tableBg,
175
+ WebkitMaskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
176
+ maskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
177
+ }}
178
+ />
179
+
180
+ {/* 页面板:真实截图 + 纸面延长;落在桌上的大投影 + 上沿受光 */}
181
+ <div
182
+ style={{
183
+ position: 'absolute', left: BOARD.x, top: 0, width: BOARD.w, height: BOARD_H, overflow: 'hidden', borderRadius: 18,
184
+ background: PAPER,
185
+ boxShadow: '0 0 0 1px rgba(255,255,255,0.08), 0 60px 160px rgba(0,0,0,0.7), 0 12px 40px rgba(0,0,0,0.5)',
186
+ }}
187
+ >
188
+ <Img src={staticFile('textures/live/projects-empty.png')} style={{ position: 'absolute', left: -BOARD.x, top: 0, width: 1920, height: PAGE_H }} />
189
+ {/* 纸面延长段的分区小标(与截图同款排版:大写字距 + 计数) */}
190
+ <div style={{ position: 'absolute', left: 408 - BOARD.x, top: PAGE_H + 6, width: 1104, height: 1, background: 'rgba(60,45,30,0.08)' }} />
191
+ {/* 板面暗层:开场整块板在暗处,灯从牌堆处亮开(柔边光圈) */}
192
+ {lightUp < 1 && (
193
+ <div
194
+ style={{
195
+ position: 'absolute', inset: 0, background: 'rgba(14,14,16,0.88)',
196
+ WebkitMaskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
197
+ maskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
198
+ }}
199
+ />
200
+ )}
201
+ </div>
202
+
203
+ {/* 26 张卡:牌堆在板右侧桌面上,按硬加速节拍逐张发进网格 */}
204
+ {grid.map((c, i) => {
205
+ const { cue } = c;
206
+ const diveT = interpolate(frame, [cue, cue + 8], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: DIVE_EASE });
207
+ const settleT = interpolate(frame, [cue + 8, cue + 12], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: SETTLE_EASE });
208
+ const dx = (c.px - c.x) * (1 - diveT);
209
+ const dy = (c.py - c.y) * (1 - diveT);
210
+ const rotFlight = c.protZ * (1 - diveT);
211
+ const arc = Math.sin(diveT * Math.PI) * 110;
212
+ const zDive = interpolate(diveT, [0, 1], [c.pz, HOVER_H]) + arc;
213
+ const z = frame < cue ? c.pz : zDive * (1 - settleT);
214
+ const dealScale = 1 + Math.sin(diveT * Math.PI) * 0.06;
215
+ const press = interpolate(frame, [cue + 10, cue + 11, cue + 12], [1, 0.996, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
216
+ const scale = dealScale * press;
217
+ const isLanded = frame >= cue + 12;
218
+ const inPile = frame < cue;
219
+ const antDy = inPile ? ANTICIPATE.pileDown * antT * (frame < ANTICIPATE.to + 2 ? 1 : 0) : 0;
220
+ const antPull = i === 0 && inPile ? ANTICIPATE.topPull * antT : 0;
221
+ const transform = isLanded
222
+ ? 'translate3d(0px, 0px, 0px)'
223
+ : inPile
224
+ ? `translate3d(${c.px - c.x - antPull}px, ${c.py - c.y + antDy}px, ${c.pz}px) rotateZ(${c.protZ}deg)`
225
+ : `translate3d(${dx}px, ${dy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`;
226
+ // 阴影:牌堆在暗桌上投重影;飞行时又高又虚;落地后在纸面上收成静置影(滞后卡体 ~3f 收敛)
227
+ const shadowLag = interpolate(frame, [cue + 8, cue + 15], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: EASE.out });
228
+ const shadow = isLanded
229
+ ? `0 ${(2 + 14 * (1 - shadowLag)).toFixed(1)}px ${(6 + 30 * (1 - shadowLag)).toFixed(1)}px rgba(40,30,20,${(0.1 + 0.12 * (1 - shadowLag)).toFixed(3)})`
230
+ : inPile
231
+ ? i === N_CARDS - 1
232
+ ? '0 1px 3px rgba(0,0,0,.4), 0 26px 60px rgba(0,0,0,0.75)'
233
+ : '0 1px 2px rgba(0,0,0,.35)'
234
+ : `0 ${36 - 24 * settleT}px ${70 - 50 * settleT}px rgba(0,0,0,${(0.45 - 0.25 * settleT).toFixed(3)})`;
235
+ const showGhost = diveT > 0.02 && diveT < 0.98;
236
+ const gx = (c.px - c.x) * 0.06;
237
+ const gy = (c.py - c.y) * 0.06;
238
+ // 牌堆里的卡带一点顶光暗部(开场只亮顶面),灯亮后恢复
239
+ // 落进还没被照亮的板面区域的卡同样在暗处(与板面光圈同一公式),牌堆本身只压一点暗部
240
+ const dist = Math.hypot(c.x + c.w / 2 - PILE_CX, c.y + c.h / 2 - PILE_CY);
241
+ const dark = Math.min(1, Math.max(0, (dist - holeR) / feather)) * 0.88 * (lightUp < 1 ? 1 : 0);
242
+ const pileShade = inPile ? 0.08 * (1 - lightUp) : diveT > 0.6 ? dark * Math.min(1, (diveT - 0.6) / 0.4) : 0;
243
+ return (
244
+ <div key={`${c.file}-${i}`} style={{ transformStyle: 'preserve-3d' }}>
245
+ {showGhost ? (
246
+ <div
247
+ style={{
248
+ position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
249
+ transform: `translate3d(${dx + gx}px, ${dy + gy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`,
250
+ opacity: 0.28 * (1 - diveT), filter: 'blur(7px)', borderRadius: 16, overflow: 'hidden',
251
+ }}
252
+ >
253
+ <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
254
+ </div>
255
+ ) : null}
256
+ <div
257
+ style={{
258
+ position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
259
+ transform, boxShadow: shadow, borderRadius: 16, overflow: 'hidden',
260
+ }}
261
+ >
262
+ <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
263
+ {pileShade > 0.005 && <div style={{ position: 'absolute', inset: 0, background: `rgba(10,10,12,${pileShade.toFixed(3)})` }} />}
264
+ </div>
265
+ </div>
266
+ );
267
+ })}
268
+
269
+ {fog > 0 && (
270
+ <div
271
+ style={{
272
+ position: 'absolute', left: BOARD.x - 2, top: -2, width: BOARD.w + 4, height: BOARD_H + 4, pointerEvents: 'none', borderRadius: 18,
273
+ transform: 'translateZ(1px)',
274
+ background: `linear-gradient(180deg, rgba(12,12,14,${(0.62 * fog).toFixed(3)}) 0%, rgba(12,12,14,${(0.3 * fog).toFixed(3)}) 35%, rgba(12,12,14,0) 70%)`,
275
+ }}
276
+ />
277
+ )}
278
+ </div>
279
+ </div>
280
+ </AbsoluteFill>
281
+
282
+ {/* 暗角 + 颗粒(屏幕空间,全程) */}
283
+ <AbsoluteFill style={{ pointerEvents: 'none', background: `radial-gradient(ellipse 75% 75% at 58% 46%, transparent 45%, ${alpha('#050506', 0.55)} 100%)` }} />
284
+
285
+ {/* 左下:标题 + 计数行 */}
286
+ <div style={{ position: 'absolute', left: 120, top: 664, color: L.ink }}>
287
+ <div style={{ ...type(120, 800) }}>
288
+ <TextReveal text="Your product," by="word" variant="rise" start={100} each={16} gap={4} />
289
+ </div>
290
+ <div style={{ ...type(120, 300), color: L.ink2, marginTop: 4 }}>
291
+ <TextReveal text="in motion." by="word" variant="rise" start={106} each={16} gap={4} />
292
+ </div>
293
+ </div>
294
+ <div
295
+ style={{
296
+ position: 'absolute', left: 124, top: 610, display: 'flex', alignItems: 'center', gap: 16, opacity: statIn,
297
+ ...type(30, 600, { mono: true }), letterSpacing: '0.14em', color: L.ink2,
298
+ }}
299
+ >
300
+ {/* video-shotcraft 标志(暗底反白版,不加发光) */}
301
+ <ShotcraftMark size={34} tone="dark" style={{ margin: '-6px 0' }} />
302
+ <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums', minWidth: '2.2ch' }}>{String(landed).padStart(2, '0')}</span>
303
+ REAL PAGE CAPTURES
304
+ </div>
305
+ </AbsoluteFill>
306
+ );
307
+ };