dsh-drawai 0.4.1 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (365) hide show
  1. package/README.md +96 -253
  2. package/lib/client.js +28 -7
  3. package/lib/index.js +474 -97
  4. package/lib/motion/asset-pack.js +109 -50
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -0
  7. package/lib/motion/mgstyles/vendor/README.md +28 -0
  8. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -0
  9. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -0
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -0
  11. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -0
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -0
  13. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +466 -0
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -0
  15. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -0
  16. package/lib/motion/preview.js +10 -3
  17. package/lib/motion/render.js +19 -1
  18. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  19. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  20. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  21. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  22. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  23. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  24. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  25. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  28. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  29. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  30. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  31. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  32. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  33. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  34. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  35. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  40. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  41. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  42. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  43. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  44. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  45. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  46. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  47. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  48. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  49. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  50. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  51. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  52. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  53. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  54. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  55. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  56. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  57. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  59. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  60. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  61. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  62. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  63. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  64. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  65. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  66. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  67. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  68. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  69. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  71. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  72. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  73. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  74. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  75. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  76. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  77. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  78. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  79. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  80. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  81. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  82. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  84. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  85. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  87. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  88. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  89. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  90. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  91. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  92. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  93. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  94. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  95. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  96. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  97. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  98. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  99. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  100. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  101. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  102. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  103. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  104. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  105. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  106. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  107. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  108. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  109. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  110. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  111. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  112. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  113. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  114. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  115. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  117. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  118. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  125. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  126. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  127. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  128. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  129. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  130. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  131. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  132. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  133. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  134. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  135. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  136. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  137. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  138. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  141. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  142. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  143. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  144. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  145. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  146. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  147. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  148. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  149. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  150. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  151. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  152. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  153. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  154. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  155. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  156. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  157. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  158. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  159. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  164. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  165. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  166. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  167. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  168. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  169. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  195. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  196. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  197. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  198. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  199. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  200. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  201. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  202. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  203. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  204. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  210. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
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  212. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
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  218. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
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  224. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
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  238. package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -41
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@@ -1,390 +1,390 @@
1
- // terminal-3d —— 三个终端窗散布 3D 空间,相机窗间飞行(途中拉远),每到一窗打字机敲命令、结果逐行吐出。
2
- // 手法不变:窗口姿态表 → 相机逆变换;两段飞行各带一个正弦拉远鼓包;离焦窗虚化;飞行中不打字。
3
- //
4
- // 第二轮重设计(设计决定)
5
- // - look = lime(石墨暗场 · 荧光黄绿):终端是技术感,单一强调色只给提示符、✓ 与最后的 READY 成片名。
6
- // - 内容编成一条完整的"三步出片"(品牌轮:video-shotcraft 的世界):示意 CLI「shotcraft」——01 init 搭分镜
7
- // → 02 render 渲染(镜头计数 + 进度格)→ 03 export 混音导出,最后一行 ● READY launch-film.mp4 是全片唯一的泛光(Q4)。
8
- // - 窗口按镜头重做:1240×700 的真实尺寸布局(相机落定时 1:1 栅格化,文字不糊,Q2),命令 46px、
9
- // 输出 34px 等宽(≥ 辅助字 32px,Q11);标题栏写步骤号与路径,不再是通用 "~/workspace — zsh"。
10
- // - 空间:窗口沿一条弧线前后错落、各自偏转;每站相机不正对,留 8–10° 侧视(读得清且有体积);
11
- // 地面是按相机矩阵逐线投影的 SVG 透视网格(线宽恒定不闪),焦点窗下方地面有一摊黄绿反光;
12
- // 每窗背后立一枚 560px 描边步骤号,飞行时与窗口产生视差。
13
- // - 打字有人手节奏:每字 1–2f 的确定性抖动、敲完停 2f 再"回车";输出是终端式的快速打印(3f 淡入 +
14
- // 左移 10px 收回、行距 4f),状态位先转 braille 小菊花再落成 ✓。
15
- //
16
- // 时间表(30fps,246f)
17
- // 0–24 开场:相机从拉远 260px 推近落定第一窗(out 曲线),窗口第 0 帧即在画面
18
- // 8–26 敲 `shotcraft init`(14 字)→ ~28 回车 → 30–50 四行输出(菊花 → ✓)
19
- // 48–62 hold 读秒
20
- // 62–92 飞行 1→2(30f,swift 不对称 in-out + sin 拉远 820px;按横向屏速加方向性模糊)
21
- // 94–111 敲 `shotcraft render` → ~113 回车 → 进度格 + 计数 0→24(20f,out)→ 三行 DONE → ✓ 汇总
22
- // 140–152 hold
23
- // 152–182 飞行 2→3
24
- // 184–201 敲 `shotcraft export` → ~203 回车 → 三行导出 → ~220 ● READY 成片名弹出 + 泛光
25
- // 222–246 hold:相机极缓推近 2%,尾帧是"成片已交付"的海报
26
- import React from 'react';
27
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
28
- import { EASE, FONT, SpeedBlur, mix, ramp } from '../../_fixtures/Polish';
29
- import { Dust, LOOKS, Stage, alpha, glow } from '../../_fixtures/Look';
30
-
31
- export const TERMINAL_3D_DURATION = 246;
32
-
33
- const L = LOOKS.lime;
34
- // 舞台主光降饱和成橄榄灰绿:荧光色只留给提示符 / ✓ / READY,背景不被染成一片绿
35
- const STAGE = { ...L, light: '#56613f', accent2: '#3a4a1c' };
36
- const MONO = FONT.mono;
37
- const W = 1180; // 窗口布局尺寸(= 落定时屏幕尺寸)
38
- const H = 620;
39
- const PERSP = 1800; // 场景透视距离
40
- const FLOOR_Y = 500; // 地面高度(世界坐标,y 向下)
41
-
42
- // ───────────── 窗口姿态表(世界坐标,px / 度)+ 每站相机侧视角 ─────────────
43
- type Pose = { x: number; y: number; z: number; ry: number };
44
- const POSES: Pose[] = [
45
- { x: -1500, y: -30, z: -220, ry: 24 },
46
- { x: 0, y: 30, z: 260, ry: -14 },
47
- { x: 1520, y: -40, z: -160, ry: 28 },
48
- ];
49
- const VIEW = [9, -8, 10]; // 每站相机相对窗口的侧视角(度)
50
- const TILT = -4; // 相机微俯(rotateX,度)
51
-
52
- // 站点时序:每站 [到站帧, 打字起点];飞行区间
53
- const FLY = [[62, 92], [152, 182]] as const;
54
- const TYPE_AT = [8, 94, 184];
55
- const PULL_PEAK = 1250; // 飞行中拉远量(峰值处画面缩到 ~0.6,三窗同框)
56
-
57
- // 确定性伪随机
58
- const rand = (n: number) => {
59
- const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
60
- return x - Math.floor(x);
61
- };
62
-
63
- // ───────────── 相机 ─────────────
64
- // s = 连续站点参数(0..2),pull = 拉远量
65
- const camAt = (f: number) => {
66
- let s = 0;
67
- let pull = 260 * (1 - ramp(f, 0, 24, EASE.out)); // 开场推近
68
- FLY.forEach(([a, b], i) => {
69
- const u = ramp(f, a, b - a, EASE.swift);
70
- s += u;
71
- const raw = Math.min(1, Math.max(0, (f - a) / (b - a)));
72
- pull += Math.sin(Math.PI * Math.pow(raw, 0.85)) * PULL_PEAK * (i === 0 ? 1 : 1.05);
73
- });
74
- pull -= 36 * ramp(f, 222, 24, EASE.smooth); // 尾段极缓推近 ~2%
75
- const i0 = Math.min(1, Math.floor(s));
76
- const k = s - i0;
77
- const a = POSES[i0], b = POSES[i0 + 1];
78
- const pose: Pose = { x: mix(a.x, b.x, k), y: mix(a.y, b.y, k), z: mix(a.z, b.z, k), ry: mix(a.ry, b.ry, k) };
79
- const view = mix(VIEW[i0], VIEW[i0 + 1], k);
80
- return { s, pull, pose, yaw: view - pose.ry };
81
- };
82
-
83
- // 与 world 的 CSS transform 完全同构的投影:translateZ(-pull) rotateX(TILT) rotateY(yaw) translate(-pose)
84
- const project = (cam: ReturnType<typeof camAt>, p: [number, number, number]) => {
85
- const x0 = p[0] - cam.pose.x, y0 = p[1] - cam.pose.y, z0 = p[2] - cam.pose.z;
86
- const ty = (cam.yaw * Math.PI) / 180, tx = (TILT * Math.PI) / 180;
87
- const x1 = x0 * Math.cos(ty) + z0 * Math.sin(ty);
88
- const z1 = -x0 * Math.sin(ty) + z0 * Math.cos(ty);
89
- const y2 = y0 * Math.cos(tx) - z1 * Math.sin(tx);
90
- const z2 = y0 * Math.sin(tx) + z1 * Math.cos(tx) - cam.pull;
91
- return { x: x1, y: y2, z: z2 };
92
- };
93
- const toScreen = (q: { x: number; y: number; z: number }) => {
94
- const k = PERSP / (PERSP - q.z);
95
- return { x: 960 + q.x * k, y: 540 + q.y * k, k };
96
- };
97
-
98
- // ───────────── 透视地面(SVG,逐线投影;近处亮、远处隐入暗场) ─────────────
99
- const Floor: React.FC<{ cam: ReturnType<typeof camAt>; frame: number }> = ({ cam }) => {
100
- const segs: React.ReactNode[] = [];
101
- const CELL = 240;
102
- const near = PERSP - 120;
103
- const line = (a: [number, number, number], b: [number, number, number], key: string) => {
104
- const N = 8;
105
- for (let j = 0; j < N; j++) {
106
- const pa = project(cam, [mix(a[0], b[0], j / N), a[1], mix(a[2], b[2], j / N)]);
107
- const pb = project(cam, [mix(a[0], b[0], (j + 1) / N), a[1], mix(a[2], b[2], (j + 1) / N)]);
108
- if (pa.z > near || pb.z > near) continue;
109
- const depth = PERSP - (pa.z + pb.z) / 2; // 到相机的距离
110
- const op = Math.max(0, Math.min(1, 1.25 - depth / 4200));
111
- if (op < 0.02) continue;
112
- const sa = toScreen(pa), sb = toScreen(pb);
113
- segs.push(<line key={`${key}${j}`} x1={sa.x} y1={sa.y} x2={sb.x} y2={sb.y} strokeOpacity={op * op} />);
114
- }
115
- };
116
- for (let i = -14; i <= 14; i++) line([i * CELL, FLOOR_Y, -3600], [i * CELL, FLOOR_Y, 2400], `c${i}`);
117
- for (let j = -15; j <= 10; j++) line([-3400, FLOOR_Y, j * CELL], [3400, FLOOR_Y, j * CELL], `r${j}`);
118
- return (
119
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
120
- <g stroke={alpha(L.accent, 0.34)} strokeWidth={1.4}>{segs}</g>
121
- </svg>
122
- );
123
- };
124
-
125
- // 焦点窗下方的地面反光(投影到窗口脚下)
126
- const FloorPool: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
127
- if (on < 0.02) return null;
128
- const p = POSES[i];
129
- const q = project(cam, [p.x, FLOOR_Y, p.z]);
130
- if (q.z > PERSP - 200) return null;
131
- const s = toScreen(q);
132
- const w = 1500 * s.k, h = 260 * s.k;
133
- return (
134
- <div style={{
135
- position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
136
- background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(L.accent, 0.26 * on)} 0%, ${alpha(L.accent, 0.08 * on)} 45%, ${alpha(L.accent, 0)} 72%)`,
137
- }} />
138
- );
139
- };
140
-
141
- // 焦点窗背后的背光(投影到窗心,屏幕空间):把暗色窗体从暗场里剥离出来
142
- const BackLight: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
143
- if (on < 0.02) return null;
144
- const p = POSES[i];
145
- const q = project(cam, [p.x, p.y - 60, p.z - 300]);
146
- if (q.z > PERSP - 200) return null;
147
- const s = toScreen(q);
148
- const w = 2500 * s.k, h = 1250 * s.k;
149
- return (
150
- <div style={{
151
- position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
152
- background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha('#d8e4b8', 0.3 * on)} 0%, ${alpha('#a8b878', 0.11 * on)} 46%, ${alpha('#9fb06a', 0)} 72%)`,
153
- }} />
154
- );
155
- };
156
-
157
- // ───────────── 终端内容 ─────────────
158
- type Seg = [string, string]; // [文本, 颜色]
159
- type Line = { mark?: 'spin' | 'pass'; segs: Seg[]; at: number; big?: boolean };
160
- const C = { key: L.ink3, val: L.ink, dim: L.ink2, ok: L.accent };
161
-
162
- type Win = { step: string; name: string; path: string; cmd: string; lines: Line[] };
163
- const WINS: Win[] = [
164
- {
165
- step: '01', name: 'storyboard', path: '~/promo', cmd: 'shotcraft init',
166
- lines: [
167
- { mark: 'spin', at: 0, segs: [['template ', C.key], ['ink-press', C.val]] },
168
- { mark: 'spin', at: 4, segs: [['shots ', C.key], ['12 recipe cards', C.val], [' · 2.5D', C.dim]] },
169
- { mark: 'spin', at: 8, segs: [['audio ', C.key], ['beat grid at ', C.dim], ['120 bpm', C.val]] },
170
- { mark: 'pass', at: 14, segs: [['ready ', C.ok], ['next: shotcraft render', C.val]] },
171
- ],
172
- },
173
- {
174
- step: '02', name: 'render', path: '~/promo', cmd: 'shotcraft render',
175
- lines: [
176
- { at: 0, segs: [] }, // 进度格 + 计数(特殊绘制)
177
- { at: 10, segs: [['DONE ', C.ok], [' act-1/opening ', C.val], [' 8', C.dim]] },
178
- { at: 14, segs: [['DONE ', C.ok], [' act-2/features ', C.val], ['10', C.dim]] },
179
- { at: 18, segs: [['DONE ', C.ok], [' act-3/outro ', C.val], [' 6', C.dim]] },
180
- { mark: 'pass', at: 24, segs: [['24 shots', C.ok], [' · ', C.dim], ['1080p · 30fps', C.val]] },
181
- ],
182
- },
183
- {
184
- step: '03', name: 'export', path: '~/promo', cmd: 'shotcraft export',
185
- lines: [
186
- { mark: 'spin', at: 0, segs: [['mix ', C.key], ['voice + sfx', C.val], [' · -14 LUFS', C.dim]] },
187
- { mark: 'spin', at: 4, segs: [['encode ', C.key], ['h264 · 1080p30', C.val]] },
188
- { mark: 'spin', at: 8, segs: [['jianying ', C.key], ['draft exported', C.val]] },
189
- { at: 15, big: true, segs: [] }, // ● READY 成片名(特殊绘制)
190
- ],
191
- },
192
- ];
193
-
194
- // 每字打字节奏:基础 1.15f/字 + 确定性抖动;返回第 k 字出现的帧偏移
195
- const charTimes = (cmd: string, seed: number) => {
196
- const out: number[] = [];
197
- let t = 0;
198
- for (let k = 0; k < cmd.length; k++) {
199
- out.push(t);
200
- const c = cmd[k];
201
- t += 0.75 + rand(seed * 31 + k) * 0.9 + (c === ' ' ? 0.6 : 0);
202
- }
203
- return { out, end: t };
204
- };
205
- const TYPING = WINS.map((w, i) => charTimes(w.cmd, i + 3));
206
- const enterAt = (i: number) => TYPE_AT[i] + TYPING[i].end + 2; // 敲完停 2f 再回车
207
- const SPIN = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
208
-
209
- const Mark: React.FC<{ kind: 'spin' | 'pass'; t: number }> = ({ kind, t }) => {
210
- const done = kind === 'pass' || t > 6;
211
- return (
212
- <span style={{ display: 'inline-block', width: '1.6em', color: done ? C.ok : C.dim }}>
213
- {done ? '✓' : SPIN[Math.floor(t * 1.5) % SPIN.length]}
214
- </span>
215
- );
216
- };
217
-
218
- const Terminal: React.FC<{ i: number; frame: number; focus: number }> = ({ i, frame, focus }) => {
219
- const w = WINS[i];
220
- const t0 = TYPE_AT[i];
221
- const tf = frame - t0;
222
- const n = TYPING[i].out.filter((x) => x <= tf).length;
223
- const typing = tf >= 0 && n < w.cmd.length;
224
- const ent = enterAt(i);
225
- const caretOn = typing || Math.floor((frame - (tf < 0 ? 0 : t0 + TYPING[i].end)) / 8) % 2 === 0;
226
- const out0 = ent + 2;
227
- const lineIn = (at: number) => ramp(frame, out0 + at, 6, EASE.snappy);
228
-
229
- return (
230
- <div style={{
231
- position: 'absolute', inset: 0, borderRadius: 22, overflow: 'hidden',
232
- background: `linear-gradient(180deg, #20241b 0%, #181b14 30%, #111309 100%)`,
233
- boxShadow: `inset 0 0 0 1.5px ${alpha('#e8ffc0', 0.1 + 0.08 * focus)}, inset 0 2px 0 ${alpha('#ffffff', 0.08 + 0.1 * focus)}`,
234
- fontFamily: MONO,
235
- }}>
236
- {/* 标题栏:三灯(降饱和)+ 步骤号 / 名称 + 路径 */}
237
- <div style={{
238
- position: 'absolute', left: 0, top: 0, right: 0, height: 72, display: 'flex', alignItems: 'center',
239
- padding: '0 30px', gap: 14, borderBottom: `1.5px solid ${alpha('#e8ffc0', 0.07)}`,
240
- background: `linear-gradient(180deg, ${alpha('#ffffff', 0.035)}, ${alpha('#ffffff', 0)})`,
241
- }}>
242
- {[0, 1, 2].map((k) => (
243
- <div key={k} style={{ width: 16, height: 16, borderRadius: 8, background: alpha(L.ink, 0.16), boxShadow: `inset 0 1px 0 ${alpha('#ffffff', 0.12)}` }} />
244
- ))}
245
- <div style={{ marginLeft: 22, fontSize: 24, fontWeight: 700, color: L.accent, letterSpacing: '0.04em' }}>{w.step}</div>
246
- <div style={{ fontSize: 24, fontWeight: 500, color: L.ink2, letterSpacing: '0.02em' }}>{w.name}</div>
247
- <div style={{ marginLeft: 'auto', fontSize: 22, color: L.ink3 }}>{w.path} — zsh</div>
248
- </div>
249
-
250
- {/* 命令行:常驻提示符 + 已打出字符 + 紧贴的块光标 */}
251
- <div style={{ position: 'absolute', left: 56, top: 124, fontSize: 52, fontWeight: 600, color: L.ink, whiteSpace: 'pre', lineHeight: 1 }}>
252
- <span style={{ color: L.accent }}>❯ </span>
253
- {w.cmd.slice(0, Math.max(0, n))}
254
- {frame < ent + 1 && (
255
- <span style={{
256
- display: 'inline-block', width: '0.58em', height: '1.08em', marginLeft: 4, verticalAlign: '-0.16em',
257
- borderRadius: 3, background: L.accent, opacity: caretOn ? 0.95 : 0,
258
- }} />
259
- )}
260
- </div>
261
-
262
- {/* 输出 */}
263
- <div style={{ position: 'absolute', left: 56, right: 56, top: 220 }}>
264
- {w.lines.map((ln, k) => {
265
- const p = lineIn(ln.at);
266
- if (p <= 0) return null;
267
- const lt = frame - (out0 + ln.at);
268
- const style: React.CSSProperties = {
269
- position: 'absolute', left: 0, top: k * 70, fontSize: 38, fontWeight: 500, whiteSpace: 'pre', lineHeight: 1,
270
- opacity: Math.min(1, p * 1.8), transform: `translateX(${((1 - p) * -10).toFixed(2)}px)`,
271
- };
272
- if (i === 1 && k === 0) {
273
- // 进度格 + 镜头计数(20f out 曲线;一格一个镜头)
274
- const c = ramp(frame, out0, 20, EASE.out);
275
- const N = 24;
276
- return (
277
- <div key={k} style={{ ...style, display: 'flex', alignItems: 'center', gap: 22 }}>
278
- <div style={{ display: 'flex', gap: 5 }}>
279
- {Array.from({ length: N }, (_, j) => (
280
- <div key={j} style={{
281
- width: 17, height: 34, borderRadius: 3,
282
- background: j < Math.round(c * N) ? L.accent : alpha(L.ink, 0.1),
283
- }} />
284
- ))}
285
- </div>
286
- <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums' }}>{String(Math.round(c * N)).padStart(2, ' ')}</span>
287
- <span style={{ color: L.ink3 }}>/ {N} shots</span>
288
- </div>
289
- );
290
- }
291
- if (ln.big) {
292
- // ● READY 成片名:全片唯一泛光(Q4)
293
- const pop = ramp(frame, out0 + ln.at, 14, EASE.overshoot);
294
- const g = ramp(frame, out0 + ln.at, 26, EASE.out);
295
- const pulse = 0.55 + 0.45 * Math.cos(Math.max(0, lt) / 6);
296
- return (
297
- <div key={k} style={{
298
- ...style, top: k * 70 + 16, display: 'flex', alignItems: 'center', gap: 26,
299
- transform: `translateX(${((1 - p) * -10).toFixed(2)}px) scale(${mix(0.94, 1, pop).toFixed(4)})`, transformOrigin: 'left center',
300
- }}>
301
- <div style={{
302
- display: 'flex', alignItems: 'center', gap: 14, height: 56, padding: '0 22px', borderRadius: 12,
303
- background: L.accent, color: L.onAccent, fontSize: 30, fontWeight: 800, letterSpacing: '0.08em',
304
- boxShadow: `0 0 ${(40 * g).toFixed(1)}px ${alpha(L.accent, 0.45 * g)}`,
305
- }}>
306
- <div style={{ width: 14, height: 14, borderRadius: 7, background: L.onAccent, opacity: 0.4 + 0.6 * pulse }} />
307
- READY
308
- </div>
309
- <span style={{ fontSize: 52, fontWeight: 700, color: L.accent, letterSpacing: '-0.01em', textShadow: glow(L.accent, 0.55 * g) }}>
310
- launch-film.mp4
311
- </span>
312
- </div>
313
- );
314
- }
315
- return (
316
- <div key={k} style={style}>
317
- {ln.mark && <Mark kind={ln.mark} t={lt} />}
318
- {!ln.mark && <span style={{ display: 'inline-block', width: '0em' }} />}
319
- {ln.segs.map(([s, c], j) => <span key={j} style={{ color: c }}>{s}</span>)}
320
- </div>
321
- );
322
- })}
323
- </div>
324
- </div>
325
- );
326
- };
327
-
328
- // ───────────── 主组件 ─────────────
329
- export const Terminal3D: React.FC = () => {
330
- const frame = useCurrentFrame();
331
- const cam = camAt(frame);
332
- const v = cam.pose;
333
-
334
- // 横向屏速(px/帧):相机目标在屏幕上的位移速度 → 方向性模糊,只在飞行段生效
335
- const a = camAt(frame - 0.5), b = camAt(frame + 0.5);
336
- const kS = PERSP / (PERSP + cam.pull);
337
- const vx = -(b.pose.x - a.pose.x) * kS;
338
- const vy = -(b.pose.y - a.pose.y) * kS;
339
-
340
- const world = `translateZ(${(-cam.pull).toFixed(2)}px) rotateX(${TILT}deg) rotateY(${cam.yaw.toFixed(3)}deg) translate3d(${(-v.x).toFixed(2)}px,${(-v.y).toFixed(2)}px,${(-v.z).toFixed(2)}px)`;
341
-
342
- return (
343
- <AbsoluteFill style={{ background: L.bg[2] }}>
344
- <Stage look={STAGE} keyLight={{ x: 0.36, y: -0.06 }} fill={{ x: 0.82, y: 1.0 }} horizon={0.47} intensity={1} breathe={0.4}>
345
- <Floor cam={cam} frame={frame} />
346
- {[0, 1, 2].map((i) => (
347
- <BackLight key={`b${i}`} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
348
- ))}
349
- {[0, 1, 2].map((i) => (
350
- <FloorPool key={i} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
351
- ))}
352
- <Dust look={L} count={36} seed={5} drift={0.35} opacity={0.45} />
353
- </Stage>
354
- <SpeedBlur vx={vx} vy={vy} amount={0.14} max={10}>
355
- <div style={{ position: 'absolute', inset: 0, perspective: PERSP, overflow: 'hidden' }}>
356
- <div style={{ position: 'absolute', left: 960, top: 540, width: 0, height: 0, transformStyle: 'preserve-3d', transform: world }}>
357
- {POSES.map((p, i) => {
358
- // 景深:离当前站越远越虚;拉远时景深变深(全景三窗都要看得出是终端),离焦量随拉远收窄
359
- const wide = Math.min(1, Math.max(0, cam.pull / PULL_PEAK));
360
- const focus = Math.min(1, Math.max(0, 1 - Math.abs(cam.s - i) * 1.25) + wide * 0.45);
361
- const blur = (1 - focus) * 3;
362
- return (
363
- <React.Fragment key={i}>
364
- {/* 背后的描边步骤号(与窗口同朝向,位于窗后左上) */}
365
- <div style={{
366
- position: 'absolute', left: -W / 2 - 120, top: -H / 2 - 270, whiteSpace: 'nowrap',
367
- transform: `translate3d(${p.x}px,${p.y}px,${p.z - 380}px) rotateY(${p.ry}deg)`,
368
- fontFamily: FONT.sans, fontSize: 560, fontWeight: 800, lineHeight: 1, letterSpacing: '-0.05em',
369
- color: 'transparent', WebkitTextStroke: `2px ${alpha(L.accent, 0.07 + 0.3 * focus)}`,
370
- }}>{WINS[i].step}</div>
371
- {/* 窗口 */}
372
- <div style={{
373
- position: 'absolute', left: -W / 2, top: -H / 2, width: W, height: H,
374
- transform: `translate3d(${p.x}px,${p.y}px,${p.z}px) rotateY(${p.ry}deg)`,
375
- borderRadius: 22,
376
- boxShadow: `0 50px 120px ${alpha('#000000', 0.7)}, 0 0 0 1px ${alpha('#000000', 0.4)}, 0 0 90px ${alpha(L.accent, 0.07 * focus)}`,
377
- filter: blur > 0.3 ? `blur(${blur.toFixed(2)}px) brightness(${(0.62 + 0.38 * focus).toFixed(3)})` : undefined,
378
- opacity: 0.72 + 0.28 * focus,
379
- }}>
380
- <Terminal i={i} frame={frame} focus={focus} />
381
- </div>
382
- </React.Fragment>
383
- );
384
- })}
385
- </div>
386
- </div>
387
- </SpeedBlur>
388
- </AbsoluteFill>
389
- );
390
- };
1
+ // terminal-3d —— 三个终端窗散布 3D 空间,相机窗间飞行(途中拉远),每到一窗打字机敲命令、结果逐行吐出。
2
+ // 手法不变:窗口姿态表 → 相机逆变换;两段飞行各带一个正弦拉远鼓包;离焦窗虚化;飞行中不打字。
3
+ //
4
+ // 第二轮重设计(设计决定)
5
+ // - look = lime(石墨暗场 · 荧光黄绿):终端是技术感,单一强调色只给提示符、✓ 与最后的 READY 成片名。
6
+ // - 内容编成一条完整的"三步出片"(品牌轮:video-shotcraft 的世界):示意 CLI「shotcraft」——01 init 搭分镜
7
+ // → 02 render 渲染(镜头计数 + 进度格)→ 03 export 混音导出,最后一行 ● READY launch-film.mp4 是全片唯一的泛光(Q4)。
8
+ // - 窗口按镜头重做:1240×700 的真实尺寸布局(相机落定时 1:1 栅格化,文字不糊,Q2),命令 46px、
9
+ // 输出 34px 等宽(≥ 辅助字 32px,Q11);标题栏写步骤号与路径,不再是通用 "~/workspace — zsh"。
10
+ // - 空间:窗口沿一条弧线前后错落、各自偏转;每站相机不正对,留 8–10° 侧视(读得清且有体积);
11
+ // 地面是按相机矩阵逐线投影的 SVG 透视网格(线宽恒定不闪),焦点窗下方地面有一摊黄绿反光;
12
+ // 每窗背后立一枚 560px 描边步骤号,飞行时与窗口产生视差。
13
+ // - 打字有人手节奏:每字 1–2f 的确定性抖动、敲完停 2f 再"回车";输出是终端式的快速打印(3f 淡入 +
14
+ // 左移 10px 收回、行距 4f),状态位先转 braille 小菊花再落成 ✓。
15
+ //
16
+ // 时间表(30fps,246f)
17
+ // 0–24 开场:相机从拉远 260px 推近落定第一窗(out 曲线),窗口第 0 帧即在画面
18
+ // 8–26 敲 `shotcraft init`(14 字)→ ~28 回车 → 30–50 四行输出(菊花 → ✓)
19
+ // 48–62 hold 读秒
20
+ // 62–92 飞行 1→2(30f,swift 不对称 in-out + sin 拉远 820px;按横向屏速加方向性模糊)
21
+ // 94–111 敲 `shotcraft render` → ~113 回车 → 进度格 + 计数 0→24(20f,out)→ 三行 DONE → ✓ 汇总
22
+ // 140–152 hold
23
+ // 152–182 飞行 2→3
24
+ // 184–201 敲 `shotcraft export` → ~203 回车 → 三行导出 → ~220 ● READY 成片名弹出 + 泛光
25
+ // 222–246 hold:相机极缓推近 2%,尾帧是"成片已交付"的海报
26
+ import React from 'react';
27
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
28
+ import { EASE, FONT, SpeedBlur, mix, ramp } from '../../_fixtures/Polish';
29
+ import { Dust, LOOKS, Stage, alpha, glow } from '../../_fixtures/Look';
30
+
31
+ export const TERMINAL_3D_DURATION = 246;
32
+
33
+ const L = LOOKS.lime;
34
+ // 舞台主光降饱和成橄榄灰绿:荧光色只留给提示符 / ✓ / READY,背景不被染成一片绿
35
+ const STAGE = { ...L, light: '#56613f', accent2: '#3a4a1c' };
36
+ const MONO = FONT.mono;
37
+ const W = 1180; // 窗口布局尺寸(= 落定时屏幕尺寸)
38
+ const H = 620;
39
+ const PERSP = 1800; // 场景透视距离
40
+ const FLOOR_Y = 500; // 地面高度(世界坐标,y 向下)
41
+
42
+ // ───────────── 窗口姿态表(世界坐标,px / 度)+ 每站相机侧视角 ─────────────
43
+ type Pose = { x: number; y: number; z: number; ry: number };
44
+ const POSES: Pose[] = [
45
+ { x: -1500, y: -30, z: -220, ry: 24 },
46
+ { x: 0, y: 30, z: 260, ry: -14 },
47
+ { x: 1520, y: -40, z: -160, ry: 28 },
48
+ ];
49
+ const VIEW = [9, -8, 10]; // 每站相机相对窗口的侧视角(度)
50
+ const TILT = -4; // 相机微俯(rotateX,度)
51
+
52
+ // 站点时序:每站 [到站帧, 打字起点];飞行区间
53
+ const FLY = [[62, 92], [152, 182]] as const;
54
+ const TYPE_AT = [8, 94, 184];
55
+ const PULL_PEAK = 1250; // 飞行中拉远量(峰值处画面缩到 ~0.6,三窗同框)
56
+
57
+ // 确定性伪随机
58
+ const rand = (n: number) => {
59
+ const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
60
+ return x - Math.floor(x);
61
+ };
62
+
63
+ // ───────────── 相机 ─────────────
64
+ // s = 连续站点参数(0..2),pull = 拉远量
65
+ const camAt = (f: number) => {
66
+ let s = 0;
67
+ let pull = 260 * (1 - ramp(f, 0, 24, EASE.out)); // 开场推近
68
+ FLY.forEach(([a, b], i) => {
69
+ const u = ramp(f, a, b - a, EASE.swift);
70
+ s += u;
71
+ const raw = Math.min(1, Math.max(0, (f - a) / (b - a)));
72
+ pull += Math.sin(Math.PI * Math.pow(raw, 0.85)) * PULL_PEAK * (i === 0 ? 1 : 1.05);
73
+ });
74
+ pull -= 36 * ramp(f, 222, 24, EASE.smooth); // 尾段极缓推近 ~2%
75
+ const i0 = Math.min(1, Math.floor(s));
76
+ const k = s - i0;
77
+ const a = POSES[i0], b = POSES[i0 + 1];
78
+ const pose: Pose = { x: mix(a.x, b.x, k), y: mix(a.y, b.y, k), z: mix(a.z, b.z, k), ry: mix(a.ry, b.ry, k) };
79
+ const view = mix(VIEW[i0], VIEW[i0 + 1], k);
80
+ return { s, pull, pose, yaw: view - pose.ry };
81
+ };
82
+
83
+ // 与 world 的 CSS transform 完全同构的投影:translateZ(-pull) rotateX(TILT) rotateY(yaw) translate(-pose)
84
+ const project = (cam: ReturnType<typeof camAt>, p: [number, number, number]) => {
85
+ const x0 = p[0] - cam.pose.x, y0 = p[1] - cam.pose.y, z0 = p[2] - cam.pose.z;
86
+ const ty = (cam.yaw * Math.PI) / 180, tx = (TILT * Math.PI) / 180;
87
+ const x1 = x0 * Math.cos(ty) + z0 * Math.sin(ty);
88
+ const z1 = -x0 * Math.sin(ty) + z0 * Math.cos(ty);
89
+ const y2 = y0 * Math.cos(tx) - z1 * Math.sin(tx);
90
+ const z2 = y0 * Math.sin(tx) + z1 * Math.cos(tx) - cam.pull;
91
+ return { x: x1, y: y2, z: z2 };
92
+ };
93
+ const toScreen = (q: { x: number; y: number; z: number }) => {
94
+ const k = PERSP / (PERSP - q.z);
95
+ return { x: 960 + q.x * k, y: 540 + q.y * k, k };
96
+ };
97
+
98
+ // ───────────── 透视地面(SVG,逐线投影;近处亮、远处隐入暗场) ─────────────
99
+ const Floor: React.FC<{ cam: ReturnType<typeof camAt>; frame: number }> = ({ cam }) => {
100
+ const segs: React.ReactNode[] = [];
101
+ const CELL = 240;
102
+ const near = PERSP - 120;
103
+ const line = (a: [number, number, number], b: [number, number, number], key: string) => {
104
+ const N = 8;
105
+ for (let j = 0; j < N; j++) {
106
+ const pa = project(cam, [mix(a[0], b[0], j / N), a[1], mix(a[2], b[2], j / N)]);
107
+ const pb = project(cam, [mix(a[0], b[0], (j + 1) / N), a[1], mix(a[2], b[2], (j + 1) / N)]);
108
+ if (pa.z > near || pb.z > near) continue;
109
+ const depth = PERSP - (pa.z + pb.z) / 2; // 到相机的距离
110
+ const op = Math.max(0, Math.min(1, 1.25 - depth / 4200));
111
+ if (op < 0.02) continue;
112
+ const sa = toScreen(pa), sb = toScreen(pb);
113
+ segs.push(<line key={`${key}${j}`} x1={sa.x} y1={sa.y} x2={sb.x} y2={sb.y} strokeOpacity={op * op} />);
114
+ }
115
+ };
116
+ for (let i = -14; i <= 14; i++) line([i * CELL, FLOOR_Y, -3600], [i * CELL, FLOOR_Y, 2400], `c${i}`);
117
+ for (let j = -15; j <= 10; j++) line([-3400, FLOOR_Y, j * CELL], [3400, FLOOR_Y, j * CELL], `r${j}`);
118
+ return (
119
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
120
+ <g stroke={alpha(L.accent, 0.34)} strokeWidth={1.4}>{segs}</g>
121
+ </svg>
122
+ );
123
+ };
124
+
125
+ // 焦点窗下方的地面反光(投影到窗口脚下)
126
+ const FloorPool: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
127
+ if (on < 0.02) return null;
128
+ const p = POSES[i];
129
+ const q = project(cam, [p.x, FLOOR_Y, p.z]);
130
+ if (q.z > PERSP - 200) return null;
131
+ const s = toScreen(q);
132
+ const w = 1500 * s.k, h = 260 * s.k;
133
+ return (
134
+ <div style={{
135
+ position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
136
+ background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(L.accent, 0.26 * on)} 0%, ${alpha(L.accent, 0.08 * on)} 45%, ${alpha(L.accent, 0)} 72%)`,
137
+ }} />
138
+ );
139
+ };
140
+
141
+ // 焦点窗背后的背光(投影到窗心,屏幕空间):把暗色窗体从暗场里剥离出来
142
+ const BackLight: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
143
+ if (on < 0.02) return null;
144
+ const p = POSES[i];
145
+ const q = project(cam, [p.x, p.y - 60, p.z - 300]);
146
+ if (q.z > PERSP - 200) return null;
147
+ const s = toScreen(q);
148
+ const w = 2500 * s.k, h = 1250 * s.k;
149
+ return (
150
+ <div style={{
151
+ position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
152
+ background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha('#d8e4b8', 0.3 * on)} 0%, ${alpha('#a8b878', 0.11 * on)} 46%, ${alpha('#9fb06a', 0)} 72%)`,
153
+ }} />
154
+ );
155
+ };
156
+
157
+ // ───────────── 终端内容 ─────────────
158
+ type Seg = [string, string]; // [文本, 颜色]
159
+ type Line = { mark?: 'spin' | 'pass'; segs: Seg[]; at: number; big?: boolean };
160
+ const C = { key: L.ink3, val: L.ink, dim: L.ink2, ok: L.accent };
161
+
162
+ type Win = { step: string; name: string; path: string; cmd: string; lines: Line[] };
163
+ const WINS: Win[] = [
164
+ {
165
+ step: '01', name: 'storyboard', path: '~/promo', cmd: 'shotcraft init',
166
+ lines: [
167
+ { mark: 'spin', at: 0, segs: [['template ', C.key], ['ink-press', C.val]] },
168
+ { mark: 'spin', at: 4, segs: [['shots ', C.key], ['12 recipe cards', C.val], [' · 2.5D', C.dim]] },
169
+ { mark: 'spin', at: 8, segs: [['audio ', C.key], ['beat grid at ', C.dim], ['120 bpm', C.val]] },
170
+ { mark: 'pass', at: 14, segs: [['ready ', C.ok], ['next: shotcraft render', C.val]] },
171
+ ],
172
+ },
173
+ {
174
+ step: '02', name: 'render', path: '~/promo', cmd: 'shotcraft render',
175
+ lines: [
176
+ { at: 0, segs: [] }, // 进度格 + 计数(特殊绘制)
177
+ { at: 10, segs: [['DONE ', C.ok], [' act-1/opening ', C.val], [' 8', C.dim]] },
178
+ { at: 14, segs: [['DONE ', C.ok], [' act-2/features ', C.val], ['10', C.dim]] },
179
+ { at: 18, segs: [['DONE ', C.ok], [' act-3/outro ', C.val], [' 6', C.dim]] },
180
+ { mark: 'pass', at: 24, segs: [['24 shots', C.ok], [' · ', C.dim], ['1080p · 30fps', C.val]] },
181
+ ],
182
+ },
183
+ {
184
+ step: '03', name: 'export', path: '~/promo', cmd: 'shotcraft export',
185
+ lines: [
186
+ { mark: 'spin', at: 0, segs: [['mix ', C.key], ['voice + sfx', C.val], [' · -14 LUFS', C.dim]] },
187
+ { mark: 'spin', at: 4, segs: [['encode ', C.key], ['h264 · 1080p30', C.val]] },
188
+ { mark: 'spin', at: 8, segs: [['jianying ', C.key], ['draft exported', C.val]] },
189
+ { at: 15, big: true, segs: [] }, // ● READY 成片名(特殊绘制)
190
+ ],
191
+ },
192
+ ];
193
+
194
+ // 每字打字节奏:基础 1.15f/字 + 确定性抖动;返回第 k 字出现的帧偏移
195
+ const charTimes = (cmd: string, seed: number) => {
196
+ const out: number[] = [];
197
+ let t = 0;
198
+ for (let k = 0; k < cmd.length; k++) {
199
+ out.push(t);
200
+ const c = cmd[k];
201
+ t += 0.75 + rand(seed * 31 + k) * 0.9 + (c === ' ' ? 0.6 : 0);
202
+ }
203
+ return { out, end: t };
204
+ };
205
+ const TYPING = WINS.map((w, i) => charTimes(w.cmd, i + 3));
206
+ const enterAt = (i: number) => TYPE_AT[i] + TYPING[i].end + 2; // 敲完停 2f 再回车
207
+ const SPIN = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
208
+
209
+ const Mark: React.FC<{ kind: 'spin' | 'pass'; t: number }> = ({ kind, t }) => {
210
+ const done = kind === 'pass' || t > 6;
211
+ return (
212
+ <span style={{ display: 'inline-block', width: '1.6em', color: done ? C.ok : C.dim }}>
213
+ {done ? '✓' : SPIN[Math.floor(t * 1.5) % SPIN.length]}
214
+ </span>
215
+ );
216
+ };
217
+
218
+ const Terminal: React.FC<{ i: number; frame: number; focus: number }> = ({ i, frame, focus }) => {
219
+ const w = WINS[i];
220
+ const t0 = TYPE_AT[i];
221
+ const tf = frame - t0;
222
+ const n = TYPING[i].out.filter((x) => x <= tf).length;
223
+ const typing = tf >= 0 && n < w.cmd.length;
224
+ const ent = enterAt(i);
225
+ const caretOn = typing || Math.floor((frame - (tf < 0 ? 0 : t0 + TYPING[i].end)) / 8) % 2 === 0;
226
+ const out0 = ent + 2;
227
+ const lineIn = (at: number) => ramp(frame, out0 + at, 6, EASE.snappy);
228
+
229
+ return (
230
+ <div style={{
231
+ position: 'absolute', inset: 0, borderRadius: 22, overflow: 'hidden',
232
+ background: `linear-gradient(180deg, #20241b 0%, #181b14 30%, #111309 100%)`,
233
+ boxShadow: `inset 0 0 0 1.5px ${alpha('#e8ffc0', 0.1 + 0.08 * focus)}, inset 0 2px 0 ${alpha('#ffffff', 0.08 + 0.1 * focus)}`,
234
+ fontFamily: MONO,
235
+ }}>
236
+ {/* 标题栏:三灯(降饱和)+ 步骤号 / 名称 + 路径 */}
237
+ <div style={{
238
+ position: 'absolute', left: 0, top: 0, right: 0, height: 72, display: 'flex', alignItems: 'center',
239
+ padding: '0 30px', gap: 14, borderBottom: `1.5px solid ${alpha('#e8ffc0', 0.07)}`,
240
+ background: `linear-gradient(180deg, ${alpha('#ffffff', 0.035)}, ${alpha('#ffffff', 0)})`,
241
+ }}>
242
+ {[0, 1, 2].map((k) => (
243
+ <div key={k} style={{ width: 16, height: 16, borderRadius: 8, background: alpha(L.ink, 0.16), boxShadow: `inset 0 1px 0 ${alpha('#ffffff', 0.12)}` }} />
244
+ ))}
245
+ <div style={{ marginLeft: 22, fontSize: 24, fontWeight: 700, color: L.accent, letterSpacing: '0.04em' }}>{w.step}</div>
246
+ <div style={{ fontSize: 24, fontWeight: 500, color: L.ink2, letterSpacing: '0.02em' }}>{w.name}</div>
247
+ <div style={{ marginLeft: 'auto', fontSize: 22, color: L.ink3 }}>{w.path} — zsh</div>
248
+ </div>
249
+
250
+ {/* 命令行:常驻提示符 + 已打出字符 + 紧贴的块光标 */}
251
+ <div style={{ position: 'absolute', left: 56, top: 124, fontSize: 52, fontWeight: 600, color: L.ink, whiteSpace: 'pre', lineHeight: 1 }}>
252
+ <span style={{ color: L.accent }}>❯ </span>
253
+ {w.cmd.slice(0, Math.max(0, n))}
254
+ {frame < ent + 1 && (
255
+ <span style={{
256
+ display: 'inline-block', width: '0.58em', height: '1.08em', marginLeft: 4, verticalAlign: '-0.16em',
257
+ borderRadius: 3, background: L.accent, opacity: caretOn ? 0.95 : 0,
258
+ }} />
259
+ )}
260
+ </div>
261
+
262
+ {/* 输出 */}
263
+ <div style={{ position: 'absolute', left: 56, right: 56, top: 220 }}>
264
+ {w.lines.map((ln, k) => {
265
+ const p = lineIn(ln.at);
266
+ if (p <= 0) return null;
267
+ const lt = frame - (out0 + ln.at);
268
+ const style: React.CSSProperties = {
269
+ position: 'absolute', left: 0, top: k * 70, fontSize: 38, fontWeight: 500, whiteSpace: 'pre', lineHeight: 1,
270
+ opacity: Math.min(1, p * 1.8), transform: `translateX(${((1 - p) * -10).toFixed(2)}px)`,
271
+ };
272
+ if (i === 1 && k === 0) {
273
+ // 进度格 + 镜头计数(20f out 曲线;一格一个镜头)
274
+ const c = ramp(frame, out0, 20, EASE.out);
275
+ const N = 24;
276
+ return (
277
+ <div key={k} style={{ ...style, display: 'flex', alignItems: 'center', gap: 22 }}>
278
+ <div style={{ display: 'flex', gap: 5 }}>
279
+ {Array.from({ length: N }, (_, j) => (
280
+ <div key={j} style={{
281
+ width: 17, height: 34, borderRadius: 3,
282
+ background: j < Math.round(c * N) ? L.accent : alpha(L.ink, 0.1),
283
+ }} />
284
+ ))}
285
+ </div>
286
+ <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums' }}>{String(Math.round(c * N)).padStart(2, ' ')}</span>
287
+ <span style={{ color: L.ink3 }}>/ {N} shots</span>
288
+ </div>
289
+ );
290
+ }
291
+ if (ln.big) {
292
+ // ● READY 成片名:全片唯一泛光(Q4)
293
+ const pop = ramp(frame, out0 + ln.at, 14, EASE.overshoot);
294
+ const g = ramp(frame, out0 + ln.at, 26, EASE.out);
295
+ const pulse = 0.55 + 0.45 * Math.cos(Math.max(0, lt) / 6);
296
+ return (
297
+ <div key={k} style={{
298
+ ...style, top: k * 70 + 16, display: 'flex', alignItems: 'center', gap: 26,
299
+ transform: `translateX(${((1 - p) * -10).toFixed(2)}px) scale(${mix(0.94, 1, pop).toFixed(4)})`, transformOrigin: 'left center',
300
+ }}>
301
+ <div style={{
302
+ display: 'flex', alignItems: 'center', gap: 14, height: 56, padding: '0 22px', borderRadius: 12,
303
+ background: L.accent, color: L.onAccent, fontSize: 30, fontWeight: 800, letterSpacing: '0.08em',
304
+ boxShadow: `0 0 ${(40 * g).toFixed(1)}px ${alpha(L.accent, 0.45 * g)}`,
305
+ }}>
306
+ <div style={{ width: 14, height: 14, borderRadius: 7, background: L.onAccent, opacity: 0.4 + 0.6 * pulse }} />
307
+ READY
308
+ </div>
309
+ <span style={{ fontSize: 52, fontWeight: 700, color: L.accent, letterSpacing: '-0.01em', textShadow: glow(L.accent, 0.55 * g) }}>
310
+ launch-film.mp4
311
+ </span>
312
+ </div>
313
+ );
314
+ }
315
+ return (
316
+ <div key={k} style={style}>
317
+ {ln.mark && <Mark kind={ln.mark} t={lt} />}
318
+ {!ln.mark && <span style={{ display: 'inline-block', width: '0em' }} />}
319
+ {ln.segs.map(([s, c], j) => <span key={j} style={{ color: c }}>{s}</span>)}
320
+ </div>
321
+ );
322
+ })}
323
+ </div>
324
+ </div>
325
+ );
326
+ };
327
+
328
+ // ───────────── 主组件 ─────────────
329
+ export const Terminal3D: React.FC = () => {
330
+ const frame = useCurrentFrame();
331
+ const cam = camAt(frame);
332
+ const v = cam.pose;
333
+
334
+ // 横向屏速(px/帧):相机目标在屏幕上的位移速度 → 方向性模糊,只在飞行段生效
335
+ const a = camAt(frame - 0.5), b = camAt(frame + 0.5);
336
+ const kS = PERSP / (PERSP + cam.pull);
337
+ const vx = -(b.pose.x - a.pose.x) * kS;
338
+ const vy = -(b.pose.y - a.pose.y) * kS;
339
+
340
+ const world = `translateZ(${(-cam.pull).toFixed(2)}px) rotateX(${TILT}deg) rotateY(${cam.yaw.toFixed(3)}deg) translate3d(${(-v.x).toFixed(2)}px,${(-v.y).toFixed(2)}px,${(-v.z).toFixed(2)}px)`;
341
+
342
+ return (
343
+ <AbsoluteFill style={{ background: L.bg[2] }}>
344
+ <Stage look={STAGE} keyLight={{ x: 0.36, y: -0.06 }} fill={{ x: 0.82, y: 1.0 }} horizon={0.47} intensity={1} breathe={0.4}>
345
+ <Floor cam={cam} frame={frame} />
346
+ {[0, 1, 2].map((i) => (
347
+ <BackLight key={`b${i}`} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
348
+ ))}
349
+ {[0, 1, 2].map((i) => (
350
+ <FloorPool key={i} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
351
+ ))}
352
+ <Dust look={L} count={36} seed={5} drift={0.35} opacity={0.45} />
353
+ </Stage>
354
+ <SpeedBlur vx={vx} vy={vy} amount={0.14} max={10}>
355
+ <div style={{ position: 'absolute', inset: 0, perspective: PERSP, overflow: 'hidden' }}>
356
+ <div style={{ position: 'absolute', left: 960, top: 540, width: 0, height: 0, transformStyle: 'preserve-3d', transform: world }}>
357
+ {POSES.map((p, i) => {
358
+ // 景深:离当前站越远越虚;拉远时景深变深(全景三窗都要看得出是终端),离焦量随拉远收窄
359
+ const wide = Math.min(1, Math.max(0, cam.pull / PULL_PEAK));
360
+ const focus = Math.min(1, Math.max(0, 1 - Math.abs(cam.s - i) * 1.25) + wide * 0.45);
361
+ const blur = (1 - focus) * 3;
362
+ return (
363
+ <React.Fragment key={i}>
364
+ {/* 背后的描边步骤号(与窗口同朝向,位于窗后左上) */}
365
+ <div style={{
366
+ position: 'absolute', left: -W / 2 - 120, top: -H / 2 - 270, whiteSpace: 'nowrap',
367
+ transform: `translate3d(${p.x}px,${p.y}px,${p.z - 380}px) rotateY(${p.ry}deg)`,
368
+ fontFamily: FONT.sans, fontSize: 560, fontWeight: 800, lineHeight: 1, letterSpacing: '-0.05em',
369
+ color: 'transparent', WebkitTextStroke: `2px ${alpha(L.accent, 0.07 + 0.3 * focus)}`,
370
+ }}>{WINS[i].step}</div>
371
+ {/* 窗口 */}
372
+ <div style={{
373
+ position: 'absolute', left: -W / 2, top: -H / 2, width: W, height: H,
374
+ transform: `translate3d(${p.x}px,${p.y}px,${p.z}px) rotateY(${p.ry}deg)`,
375
+ borderRadius: 22,
376
+ boxShadow: `0 50px 120px ${alpha('#000000', 0.7)}, 0 0 0 1px ${alpha('#000000', 0.4)}, 0 0 90px ${alpha(L.accent, 0.07 * focus)}`,
377
+ filter: blur > 0.3 ? `blur(${blur.toFixed(2)}px) brightness(${(0.62 + 0.38 * focus).toFixed(3)})` : undefined,
378
+ opacity: 0.72 + 0.28 * focus,
379
+ }}>
380
+ <Terminal i={i} frame={frame} focus={focus} />
381
+ </div>
382
+ </React.Fragment>
383
+ );
384
+ })}
385
+ </div>
386
+ </div>
387
+ </SpeedBlur>
388
+ </AbsoluteFill>
389
+ );
390
+ };