dsh-drawai 0.4.1 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (365) hide show
  1. package/README.md +96 -253
  2. package/lib/client.js +28 -7
  3. package/lib/index.js +474 -97
  4. package/lib/motion/asset-pack.js +109 -50
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -0
  7. package/lib/motion/mgstyles/vendor/README.md +28 -0
  8. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -0
  9. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -0
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -0
  11. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -0
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -0
  13. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +466 -0
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -0
  15. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -0
  16. package/lib/motion/preview.js +10 -3
  17. package/lib/motion/render.js +19 -1
  18. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  19. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  20. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  21. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  22. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  23. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  24. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  25. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  28. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  29. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  30. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  31. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  32. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  33. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  34. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  35. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  40. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  41. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  42. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  43. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  44. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  45. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  46. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  47. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  48. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  49. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  50. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  51. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  52. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  53. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  54. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  55. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  56. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  57. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  59. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  60. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  61. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  62. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  63. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  64. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  65. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  66. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  67. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  68. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  69. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  71. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  72. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  73. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  74. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  75. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  76. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  77. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  78. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  79. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  80. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  81. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  82. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  84. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  85. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  87. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  88. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  89. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  90. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  91. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  92. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  93. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  94. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  95. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  96. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  97. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  98. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  99. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  100. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  101. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  102. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  103. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  104. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  105. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  106. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  107. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  108. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  109. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  110. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  111. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  112. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  113. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  114. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  115. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  117. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  118. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  125. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  126. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  127. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  128. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  129. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  130. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  131. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  132. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  133. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  134. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  135. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  136. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  137. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  138. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  141. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  142. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  143. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  144. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  145. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  146. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  147. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  148. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  149. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  150. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  151. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  152. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  153. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  154. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  155. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  156. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  157. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  158. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  159. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  164. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  165. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  166. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  167. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  168. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  169. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  195. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  196. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  197. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  198. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  199. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  200. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  201. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  202. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  203. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  204. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  210. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  211. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
  212. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
  213. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
  214. package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -42
  215. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
  216. package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -52
  217. package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -45
  218. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
  219. package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -44
  220. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
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  223. package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -35
  224. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
  225. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
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  227. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
  228. package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -56
  229. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
  230. package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -50
  231. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -53
  232. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -53
  233. package/lib/motion/shotcraft/upstream/references/shots/effects/slam-entrance-moves.md +55 -55
  234. package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -52
  235. package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -60
  236. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
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  238. package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -41
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  240. package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -60
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  245. package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -54
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  263. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -50
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  265. package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -43
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  295. package/lib/motion/shotcraft/upstream/references/shots/typography/outline-word-fill.md +66 -66
  296. package/lib/motion/shotcraft/upstream/references/shots/typography/paper-title-card.md +38 -38
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@@ -1,305 +1,305 @@
1
- // crash-impact 急推撞停(第二轮重设计)——同 crash-zoom 的急推,到位瞬间不回弹而是撞停震屏:
2
- // 高频抖 + 指数衰减 6f,然后真静止。对比点:重量感("就是它")vs 回弹款的弹性感("看这个")。
3
- //
4
- // 设计决定
5
- // - look:lime(石墨暗场 + 荧光黄绿)。和同卡的回弹款(ember · 后仰浏览器窗口 · 编辑式读数)拉开:
6
- // 这一款是"战术 HUD"语言——真实 projects 页做成一块正视的监视屏,舞台铺淡网格;
7
- // 一只荧光取景框在全景里扫描(card1 → card5 → card4,snappy 跳格),锁定 card4 后才急推。
8
- // - 撞停的重量:到位帧一记"冲击帧"——卡外整片先被荧光黄绿占满(1f),3f 内压成近黑(重物砸地扬起的
9
- // 一闪,而不是暖色曝光);两道荧光冲击波环从卡缘向外扩散;震屏 14px·e^(−t/1.8),首拍沿冲击方向下沉。
10
- // 目标卡不浮起、不发光晕——是"砸实"不是"弹起"。全片只这一处作用于整画面(R4)。
11
- // - 落定后:一道扫描线自上而下扫过卡面一次(Q4:唯一一次光效,裁进圆角),左右两栏 HUD 读数错峰落位:
12
- // 左栏 TARGET / OWNER / STATE 等宽读数,右栏 240px 荧光「P0」+ 说明。尾帧是一张完整海报。
13
- // - 截图纹理保留(Q1);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
14
- //
15
- // 时间表(30fps,126f)
16
- // 0–4 全景:监视屏已在画面、网格与角标显影,舞台 zoom 0.78 起极缓推近 2%
17
- // 4–30 扫描:取景框落 card1(4f)→ 10f 跳 card5 → 20f 跳 card4(各 8f snappy),28f 收紧锁定 + LOCK 标签
18
- // 32–40 预备:zoom 回退 ~3%(smooth),取景框外扩一呼吸
19
- // 40–46 急推 6f:log 空间强 ease-in 0.76→2.35,目标卡屏幕位置单调收向画面中心;只这段做时间采样运动模糊
20
- // 46 撞停:冲击帧(46 荧光 / 47 余辉 / 48 起近黑)+ 冲击波环;46–52 震屏收干(清晰抖动,不加模糊)
21
- // 52–68 扫描线扫过卡面(16f);54–84 左右 HUD 读数错峰落位(标签 → 数值,3–4f 一拍)
22
- // 84–125 hold 42f:极缓推近 1→1.012,尾帧干净落定
23
- import React from 'react';
24
- import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
25
- import layout from '../../_textures/live-layout.json';
26
- import { EASE, Grain, Vignette, mix, ramp } from '../../_fixtures/Polish';
27
- import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
28
-
29
- export const CRASHIMPACT_DUR = 126;
30
-
31
- // lime 的主光换成偏冷的灰绿:舞台光不抢荧光强调色(荧光只给取景框 / 冲击 / P0)
32
- const L = { ...LOOKS.lime, light: '#9aa58a' };
33
- const LIME = L.accent;
34
- const CARDS = layout.projects.cards;
35
- const CARD = CARDS[3];
36
- const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
- const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
- // 监视屏取景(页面坐标):以 card4 为中心裁一块,全景里看得到三排卡
39
- const CROP = { x: 395, y: 222, w: 1130, h: 1100 };
40
- const CROP_C = { x: CROP.x + CROP.w / 2, y: CROP.y + CROP.h / 2 };
41
- const SCREEN_R = 22; // 监视屏圆角(页面 px)
42
-
43
- const PUSH = 40;
44
- const HIT = 46;
45
- const Z_WIDE = 0.78;
46
- const Z_HIT = 2.35; // 落定倍率:卡片 ≈ 840×733,占画高 68%,左右各留 ~540px 给 HUD 读数
47
-
48
- // 相机:zoom + 目标卡中心的屏幕位置(插值"目标位置"而不是相机中心:急推时目标单调收向画面中心)
49
- const camAt = (f: number) => {
50
- const creep = mix(Z_WIDE, Z_WIDE * 1.02, ramp(f, 0, 32, EASE.smooth));
51
- const wind = creep * mix(1, 0.97, ramp(f, 32, 8, EASE.smooth));
52
- const wideSx = 960 + (TARGET.cx - CROP_C.x) * wind;
53
- const wideSy = 540 + (TARGET.cy - CROP_C.y) * wind;
54
- if (f < PUSH) return { zoom: wind, sx: wideSx, sy: wideSy };
55
- const p = ramp(f, PUSH, HIT - PUSH, EASE.exit); // 到位即停:没有回弹段
56
- const zoom = Math.exp(mix(Math.log(wind), Math.log(Z_HIT), p)) * (1 + 0.012 * ramp(f, 84, 41, EASE.smooth));
57
- return { zoom, sx: mix(wideSx, 960, p), sy: mix(wideSy, 540, p) };
58
- };
59
-
60
- // 撞停震屏(屏幕空间,确定性):cos 起相让第 0 帧取包络峰值且朝下(冲击方向延续),
61
- // 频率 ~2.9 rad/f 使相邻帧几乎反号——高频"硬抖"而非手持晃;x 轴幅度 0.55、微旋转 0.025°/px
62
- const shakeAt = (f: number) => {
63
- const t = f - HIT;
64
- if (t < 0) return { sx: 0, sy: 0, rot: 0 };
65
- const env = 14 * Math.exp(-t / 1.8);
66
- if (env < 0.15) return { sx: 0, sy: 0, rot: 0 };
67
- return { sx: env * 0.55 * Math.sin(t * 2.4 + 0.6), sy: env * Math.cos(t * 2.9), rot: env * 0.025 * Math.sin(t * 3.7 + 1.9) };
68
- };
69
-
70
- // 扫描取景框:依次落在 card1 → card5 → card4(页面坐标的中心与尺寸),snappy 跳格
71
- const HOPS = [
72
- { at: 4, c: CARDS[0] },
73
- { at: 10, c: CARDS[4] },
74
- { at: 20, c: CARD },
75
- ];
76
- const reticleAt = (f: number) => {
77
- const box = (c: typeof CARD) => ({ x: c.x + c.w / 2, y: c.y + c.h / 2, w: c.w, h: c.h });
78
- let r = box(HOPS[0].c);
79
- for (let i = 1; i < HOPS.length; i++) {
80
- const u = ramp(f, HOPS[i].at, 8, EASE.snappy);
81
- const b = box(HOPS[i].c);
82
- r = { x: mix(r.x, b.x, u), y: mix(r.y, b.y, u), w: mix(r.w, b.w, u), h: mix(r.h, b.h, u) };
83
- }
84
- return r;
85
- };
86
-
87
- // 一个相机姿态下的整个世界(监视屏 + 页面 + 取景框 + 冲击波),给运动模糊子帧复用
88
- const World: React.FC<{ f: number; frame: number }> = ({ f, frame }) => {
89
- const { zoom, sx, sy } = camAt(f);
90
- const tx = sx - TARGET.cx * zoom;
91
- const ty = sy - TARGET.cy * zoom;
92
- const px = (n: number) => n / zoom; // 屏幕 px → 页面 px(线宽恒定)
93
- // 取景框
94
- const r = reticleAt(frame);
95
- const show = ramp(frame, 3, 6, EASE.out);
96
- const lock = ramp(frame, 28, 8, EASE.snappy);
97
- const breath = ramp(frame, 32, 8, EASE.smooth) * (1 - ramp(frame, PUSH, 5, EASE.exit));
98
- const pad = mix(26, 10, lock) + 16 * breath;
99
- const arm = px(30);
100
- const bx = r.x - r.w / 2 - pad, by = r.y - r.h / 2 - pad, bw = r.w + pad * 2, bh = r.h + pad * 2;
101
- // 撞停:卡外先冲击帧(荧光)→ 3f 压成近黑
102
- const t = frame - HIT;
103
- const crush = t >= 0;
104
- const impact = t < 0 ? 0 : t < 1 ? 0.8 : t < 2 ? 0.22 : 0; // 冲击帧:1f 荧光 → 1f 余辉 → 近黑
105
- const scrimColor = `rgba(${Math.round(mix(11, 198, impact))},${Math.round(mix(12, 244, impact))},${Math.round(mix(9, 50, impact))},${(t < 0 ? 0 : 1).toFixed(3)})`;
106
- return (
107
- <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: layout.projects.pageH, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
108
- {/* 监视屏:裁出 CROP 那一块页面;屏外是舞台 */}
109
- <div style={{
110
- position: 'absolute', left: CROP.x, top: CROP.y, width: CROP.w, height: CROP.h, borderRadius: SCREEN_R, overflow: 'hidden',
111
- background: '#f9f6f1',
112
- boxShadow: `0 0 0 ${px(1.5)}px ${alpha(LIME, 0.35)}, 0 ${px(40)}px ${px(110)}px ${px(-10)}px rgba(0,0,0,0.85)`,
113
- }}>
114
- <div style={{ position: 'absolute', left: -CROP.x, top: -CROP.y, width: 1920, height: layout.projects.pageH }}>
115
- <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
- {/* 全景时页面略压一档,和暗场舞台不打架 */}
117
- <div style={{ position: 'absolute', inset: 0, background: 'rgba(12,14,10,0.1)' }} />
118
- {/* 扫描十字线:贯穿监视屏,跟着取景框中心走 */}
119
- <div style={{ position: 'absolute', left: 0, right: 0, top: r.y, height: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
120
- <div style={{ position: 'absolute', top: 0, bottom: 0, left: r.x, width: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
121
- </div>
122
- </div>
123
- {/* 撞停压暗:卡外一圈极大 spread 影子当遮罩(冲击帧先荧光后近黑) */}
124
- {crush && (
125
- <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 6000px ${scrimColor}` }} />
126
- )}
127
- {/* 压暗后的"桌面":卡后一片极淡的冷灰光池,暗场不是死平底色(不是光晕——卡本身不发光) */}
128
- {crush && (
129
- <div style={{
130
- position: 'absolute', left: CARD.x - CARD.w * 1.6, top: CARD.y - CARD.h * 1.3, width: CARD.w * 4.2, height: CARD.h * 3.6,
131
- background: `radial-gradient(ellipse 50% 50% at 50% 46%, ${alpha('#c9d4b8', 0.09 * (1 - impact))}, ${alpha('#c9d4b8', 0)} 70%)`,
132
- }} />
133
- )}
134
- {/* 高清目标卡覆盖原位(Q2) */}
135
- <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
136
- {/* 扫描线:落定后自上而下扫过卡面一次,裁进圆角(Q4) */}
137
- {frame >= 52 && frame <= 70 && (
138
- <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, overflow: 'hidden', pointerEvents: 'none' }}>
139
- {(() => {
140
- const y = mix(-0.12, 1.08, ramp(frame, 52, 16, EASE.swift)) * CARD.h;
141
- return (
142
- <>
143
- <div style={{ position: 'absolute', left: 0, right: 0, top: y - 60, height: 60, background: `linear-gradient(180deg, ${alpha(LIME, 0)}, ${alpha(LIME, 0.16)})` }} />
144
- <div style={{ position: 'absolute', left: 0, right: 0, top: y - px(1.5), height: px(3), background: alpha(LIME, 0.95), boxShadow: `0 0 ${px(14)}px ${alpha(LIME, 0.8)}` }} />
145
- </>
146
- );
147
- })()}
148
- </div>
149
- )}
150
- {/* 冲击波:两道圆角环从卡缘向外扩散(页面坐标、线宽屏幕恒定) */}
151
- {t >= 0 && t < 20 && [0, 3].map((d, k) => {
152
- const u = ramp(frame, HIT + d, 16, EASE.snappy);
153
- const grow = mix(0, k ? 60 : 110, u);
154
- const op = (1 - u) * (k ? 0.6 : 1) * (frame >= HIT + d ? 1 : 0);
155
- return (
156
- <div key={k} style={{
157
- position: 'absolute', left: CARD.x - grow, top: CARD.y - grow, width: CARD.w + grow * 2, height: CARD.h + grow * 2,
158
- borderRadius: CARD_R + grow * 0.5, border: `${px(k ? 2 : 4)}px solid ${alpha(LIME, op)}`, boxSizing: 'border-box',
159
- boxShadow: `0 0 ${px(20)}px ${alpha(LIME, op * 0.5)}`,
160
- }} />
161
- );
162
- })}
163
- {/* 卡缘:落定后一圈荧光发丝线(取景框的"已锁定"状态) */}
164
- {t >= 0 && (
165
- <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 ${px(2)}px ${alpha(LIME, 0.9)}`, pointerEvents: 'none' }} />
166
- )}
167
- {/* 取景框角标(页面坐标;线宽按 zoom 反算,屏幕恒定 4px) */}
168
- {show > 0 && (
169
- <svg width={bw + 80} height={bh + 80} viewBox={`${bx - 40} ${by - 40} ${bw + 80} ${bh + 80}`}
170
- style={{ position: 'absolute', left: bx - 40, top: by - 40, overflow: 'visible', opacity: show }}>
171
- <g fill="none" stroke={LIME} strokeWidth={px(4)} strokeLinecap="square">
172
- <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
173
- <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
174
- <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
175
- <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
176
- </g>
177
- {/* 中心十字准星 */}
178
- <g stroke={LIME} strokeWidth={px(2)} opacity={1 - lock}>
179
- <path d={`M${r.x - px(14)} ${r.y} H${r.x + px(14)} M${r.x} ${r.y - px(14)} V${r.y + px(14)}`} />
180
- </g>
181
- </svg>
182
- )}
183
- </div>
184
- );
185
- };
186
-
187
- // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均;子帧间距 ≤8px,封顶 36
188
- const SHUTTER = 0.55;
189
- const edgeAt = (f: number) => {
190
- const a = camAt(f), b = camAt(f - SHUTTER);
191
- return Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
192
- };
193
-
194
- // HUD 读数(屏幕空间):标签 → 数值,错峰落位
195
- const Readout: React.FC<{ frame: number; at: number; label: string; children: React.ReactNode }> = ({ frame, at, label, children }) => {
196
- const a = ramp(frame, at, 12, EASE.snappy);
197
- return (
198
- <div style={{ marginBottom: 46 }}>
199
- <div style={{ display: 'flex', alignItems: 'center', gap: 12, ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: a, textTransform: 'uppercase' }}>
200
- <span style={{ height: 2, width: mix(0, 28, a), background: LIME }} />
201
- {label}
202
- </div>
203
- <div style={{ marginTop: 12, opacity: ramp(frame, at + 3, 10, EASE.out), transform: `translateX(${((1 - ramp(frame, at + 3, 14, EASE.snappy)) * -24).toFixed(1)}px)` }}>{children}</div>
204
- </div>
205
- );
206
- };
207
-
208
- export const CrashImpactReal: React.FC = () => {
209
- const frame = useCurrentFrame();
210
- const { sx, sy, rot } = shakeAt(frame);
211
- const n = frame >= PUSH && frame <= HIT ? Math.max(1, Math.min(36, Math.ceil(edgeAt(frame) / 8))) : 1;
212
- const smear = n > 1 ? Math.min(4, (edgeAt(frame) / n) * 0.5 * Math.min(1, Math.max(0, (edgeAt(frame) - 60) / 200))) : 0;
213
- const wide = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
214
- const vig = frame < HIT ? 0.35 + 0.25 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) : mix(0.75, 0.4, ramp(frame, HIT, 16, EASE.out));
215
- // 取景框标签(屏幕空间,跟着全景里的取景框走;急推开始即收起)
216
- const cam = camAt(frame);
217
- const r = reticleAt(frame);
218
- const lock = ramp(frame, 28, 8, EASE.snappy);
219
- const tagX = cam.sx + (r.x - r.w / 2 - TARGET.cx) * cam.zoom - 12;
220
- const tagY = cam.sy + (r.y + r.h / 2 - TARGET.cy) * cam.zoom + 22; // 标签挂在取景框左下(首格 card1 在顶排,挂上沿会压到屏幕标题)
221
- const hop = frame < 10 ? '01' : frame < 20 ? '05' : '04';
222
- return (
223
- <AbsoluteFill style={{ background: L.bg[2], overflow: 'hidden' }}>
224
- <Stage look={L} keyLight={{ x: 0.5, y: -0.1 }} fill={{ x: 0.5, y: 1.1 }} intensity={0.6} breathe={0.4} vignette={0.2}>
225
- {/* 舞台网格:跟随相机 30% 的缩放做视差,急推后隐入暗场 */}
226
- <div style={{
227
- position: 'absolute', inset: -400, opacity: 0.55 * wide + 0.1,
228
- transform: `scale(${(1 + (cam.zoom / Z_WIDE - 1) * 0.3).toFixed(4)})`,
229
- backgroundImage: `linear-gradient(${alpha(LIME, 0.07)} 1.5px, transparent 1.5px), linear-gradient(90deg, ${alpha(LIME, 0.07)} 1.5px, transparent 1.5px)`,
230
- backgroundSize: '64px 64px', backgroundPosition: '400px 400px',
231
- WebkitMaskImage: 'radial-gradient(ellipse 60% 60% at 50% 50%, #000 30%, transparent 80%)',
232
- }} />
233
- </Stage>
234
-
235
- {/* 震屏层:整页 + 遮罩 + 冲击波一起抖(2.35x 下页面远超画框,抖动不露边) */}
236
- <AbsoluteFill style={{ transform: `translate(${sx.toFixed(2)}px, ${sy.toFixed(2)}px) rotate(${rot.toFixed(4)}deg)` }}>
237
- {n > 1 ? (
238
- Array.from({ length: n }, (_, i) => (
239
- <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
240
- <World f={frame - (SHUTTER * i) / (n - 1)} frame={frame} />
241
- </AbsoluteFill>
242
- ))
243
- ) : (
244
- <World f={frame} frame={frame} />
245
- )}
246
- </AbsoluteFill>
247
-
248
- {/* 全景 HUD:监视屏上沿两角的等宽标签 + 取景框标签 */}
249
- <AbsoluteFill style={{ opacity: wide, pointerEvents: 'none' }}>
250
- <div style={{ position: 'absolute', left: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, display: 'flex', gap: 14, alignItems: 'center', ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink2, opacity: ramp(frame, 0, 8, EASE.out) }}>
251
- <span style={{ width: 10, height: 10, borderRadius: 5, background: LIME, boxShadow: `0 0 12px ${alpha(LIME, 0.8)}` }} />
252
- LIVE · /PROJECTS
253
- </div>
254
- <div style={{ position: 'absolute', right: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink3 }}>
255
- 10 PROJECTS · SCANNING
256
- </div>
257
- {frame >= 4 && (
258
- <div style={{
259
- position: 'absolute', left: tagX, top: tagY, height: 34, padding: '0 12px', display: 'flex', alignItems: 'center', gap: 10, borderRadius: 4,
260
- background: lock > 0.5 ? LIME : alpha('#0b0d06', 0.85), color: lock > 0.5 ? L.onAccent : LIME,
261
- border: `1.5px solid ${LIME}`, ...type(22, 700, { mono: true }), letterSpacing: '0.14em',
262
- opacity: ramp(frame, 4, 4, EASE.out), transform: `scale(${mix(1.25, 1, ramp(frame, 28, 6, EASE.snappy)).toFixed(3)})`, transformOrigin: '0 0',
263
- }}>
264
- {lock > 0.5 ? `LOCK ${hop}` : `SCAN ${hop}`}
265
- </div>
266
- )}
267
- </AbsoluteFill>
268
-
269
- {/* 落定 HUD:左栏等宽读数,右栏 P0 */}
270
- {frame >= 52 && (
271
- <AbsoluteFill style={{ pointerEvents: 'none', transform: `translate(${(sx * 0.4).toFixed(2)}px, ${(sy * 0.4).toFixed(2)}px)` }}>
272
- <div style={{ position: 'absolute', left: 104, top: 262 }}>
273
- <Readout frame={frame} at={54} label="Target">
274
- <div style={{ ...type(64, 600, { mono: true }), color: L.ink }}>04<span style={{ color: L.ink3 }}>/10</span></div>
275
- </Readout>
276
- <Readout frame={frame} at={58} label="Owner">
277
- <div style={{ ...type(48, 600), color: L.ink }}>Yuki</div>
278
- </Readout>
279
- <Readout frame={frame} at={62} label="State">
280
- <div style={{ ...type(48, 600), color: L.ink, display: 'flex', alignItems: 'center', gap: 16 }}>
281
- <span style={{ width: 16, height: 16, borderRadius: 8, background: LIME, boxShadow: `0 0 16px ${alpha(LIME, 0.9)}` }} />
282
- Active
283
- </div>
284
- </Readout>
285
- </div>
286
- <div style={{ position: 'absolute', left: 1452, top: 258, width: 400 }}>
287
- <div style={{ ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: ramp(frame, 60, 10, EASE.out) }}>PRIORITY · THIS SPRINT</div>
288
- <div style={{ ...type(250, 800, { mono: true }), letterSpacing: '-0.04em', color: LIME, marginTop: 18, marginLeft: -12, textShadow: `0 0 60px ${alpha(LIME, 0.35)}` }}>
289
- <TextReveal text="P0" by="char" variant="rise" start={62} each={16} gap={3} />
290
- </div>
291
- <div style={{ height: 2, width: 360, marginTop: 28, background: alpha(L.ink, 0.18), transform: `scaleX(${ramp(frame, 70, 18, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
292
- <div style={{ ...type(40, 500), color: L.ink, marginTop: 28 }}>
293
- <TextReveal text="7 open questions" by="word" variant="blur" start={74} each={14} gap={3} ease={EASE.out} />
294
- </div>
295
- <div style={{ ...type(32, 400), color: L.ink2, marginTop: 10 }}>
296
- <TextReveal text="Routing ships first." by="word" variant="blur" start={79} each={14} gap={3} ease={EASE.out} />
297
- </div>
298
- </div>
299
- </AbsoluteFill>
300
- )}
301
- <Vignette strength={vig} inner={0.4} color={L.shadow} cy={0.5} />
302
- <Grain opacity={0.07} blend="soft-light" />
303
- </AbsoluteFill>
304
- );
305
- };
1
+ // crash-impact 急推撞停(第二轮重设计)——同 crash-zoom 的急推,到位瞬间不回弹而是撞停震屏:
2
+ // 高频抖 + 指数衰减 6f,然后真静止。对比点:重量感("就是它")vs 回弹款的弹性感("看这个")。
3
+ //
4
+ // 设计决定
5
+ // - look:lime(石墨暗场 + 荧光黄绿)。和同卡的回弹款(ember · 后仰浏览器窗口 · 编辑式读数)拉开:
6
+ // 这一款是"战术 HUD"语言——真实 projects 页做成一块正视的监视屏,舞台铺淡网格;
7
+ // 一只荧光取景框在全景里扫描(card1 → card5 → card4,snappy 跳格),锁定 card4 后才急推。
8
+ // - 撞停的重量:到位帧一记"冲击帧"——卡外整片先被荧光黄绿占满(1f),3f 内压成近黑(重物砸地扬起的
9
+ // 一闪,而不是暖色曝光);两道荧光冲击波环从卡缘向外扩散;震屏 14px·e^(−t/1.8),首拍沿冲击方向下沉。
10
+ // 目标卡不浮起、不发光晕——是"砸实"不是"弹起"。全片只这一处作用于整画面(R4)。
11
+ // - 落定后:一道扫描线自上而下扫过卡面一次(Q4:唯一一次光效,裁进圆角),左右两栏 HUD 读数错峰落位:
12
+ // 左栏 TARGET / OWNER / STATE 等宽读数,右栏 240px 荧光「P0」+ 说明。尾帧是一张完整海报。
13
+ // - 截图纹理保留(Q1);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
14
+ //
15
+ // 时间表(30fps,126f)
16
+ // 0–4 全景:监视屏已在画面、网格与角标显影,舞台 zoom 0.78 起极缓推近 2%
17
+ // 4–30 扫描:取景框落 card1(4f)→ 10f 跳 card5 → 20f 跳 card4(各 8f snappy),28f 收紧锁定 + LOCK 标签
18
+ // 32–40 预备:zoom 回退 ~3%(smooth),取景框外扩一呼吸
19
+ // 40–46 急推 6f:log 空间强 ease-in 0.76→2.35,目标卡屏幕位置单调收向画面中心;只这段做时间采样运动模糊
20
+ // 46 撞停:冲击帧(46 荧光 / 47 余辉 / 48 起近黑)+ 冲击波环;46–52 震屏收干(清晰抖动,不加模糊)
21
+ // 52–68 扫描线扫过卡面(16f);54–84 左右 HUD 读数错峰落位(标签 → 数值,3–4f 一拍)
22
+ // 84–125 hold 42f:极缓推近 1→1.012,尾帧干净落定
23
+ import React from 'react';
24
+ import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
25
+ import layout from '../../_textures/live-layout.json';
26
+ import { EASE, Grain, Vignette, mix, ramp } from '../../_fixtures/Polish';
27
+ import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
28
+
29
+ export const CRASHIMPACT_DUR = 126;
30
+
31
+ // lime 的主光换成偏冷的灰绿:舞台光不抢荧光强调色(荧光只给取景框 / 冲击 / P0)
32
+ const L = { ...LOOKS.lime, light: '#9aa58a' };
33
+ const LIME = L.accent;
34
+ const CARDS = layout.projects.cards;
35
+ const CARD = CARDS[3];
36
+ const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
+ const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
+ // 监视屏取景(页面坐标):以 card4 为中心裁一块,全景里看得到三排卡
39
+ const CROP = { x: 395, y: 222, w: 1130, h: 1100 };
40
+ const CROP_C = { x: CROP.x + CROP.w / 2, y: CROP.y + CROP.h / 2 };
41
+ const SCREEN_R = 22; // 监视屏圆角(页面 px)
42
+
43
+ const PUSH = 40;
44
+ const HIT = 46;
45
+ const Z_WIDE = 0.78;
46
+ const Z_HIT = 2.35; // 落定倍率:卡片 ≈ 840×733,占画高 68%,左右各留 ~540px 给 HUD 读数
47
+
48
+ // 相机:zoom + 目标卡中心的屏幕位置(插值"目标位置"而不是相机中心:急推时目标单调收向画面中心)
49
+ const camAt = (f: number) => {
50
+ const creep = mix(Z_WIDE, Z_WIDE * 1.02, ramp(f, 0, 32, EASE.smooth));
51
+ const wind = creep * mix(1, 0.97, ramp(f, 32, 8, EASE.smooth));
52
+ const wideSx = 960 + (TARGET.cx - CROP_C.x) * wind;
53
+ const wideSy = 540 + (TARGET.cy - CROP_C.y) * wind;
54
+ if (f < PUSH) return { zoom: wind, sx: wideSx, sy: wideSy };
55
+ const p = ramp(f, PUSH, HIT - PUSH, EASE.exit); // 到位即停:没有回弹段
56
+ const zoom = Math.exp(mix(Math.log(wind), Math.log(Z_HIT), p)) * (1 + 0.012 * ramp(f, 84, 41, EASE.smooth));
57
+ return { zoom, sx: mix(wideSx, 960, p), sy: mix(wideSy, 540, p) };
58
+ };
59
+
60
+ // 撞停震屏(屏幕空间,确定性):cos 起相让第 0 帧取包络峰值且朝下(冲击方向延续),
61
+ // 频率 ~2.9 rad/f 使相邻帧几乎反号——高频"硬抖"而非手持晃;x 轴幅度 0.55、微旋转 0.025°/px
62
+ const shakeAt = (f: number) => {
63
+ const t = f - HIT;
64
+ if (t < 0) return { sx: 0, sy: 0, rot: 0 };
65
+ const env = 14 * Math.exp(-t / 1.8);
66
+ if (env < 0.15) return { sx: 0, sy: 0, rot: 0 };
67
+ return { sx: env * 0.55 * Math.sin(t * 2.4 + 0.6), sy: env * Math.cos(t * 2.9), rot: env * 0.025 * Math.sin(t * 3.7 + 1.9) };
68
+ };
69
+
70
+ // 扫描取景框:依次落在 card1 → card5 → card4(页面坐标的中心与尺寸),snappy 跳格
71
+ const HOPS = [
72
+ { at: 4, c: CARDS[0] },
73
+ { at: 10, c: CARDS[4] },
74
+ { at: 20, c: CARD },
75
+ ];
76
+ const reticleAt = (f: number) => {
77
+ const box = (c: typeof CARD) => ({ x: c.x + c.w / 2, y: c.y + c.h / 2, w: c.w, h: c.h });
78
+ let r = box(HOPS[0].c);
79
+ for (let i = 1; i < HOPS.length; i++) {
80
+ const u = ramp(f, HOPS[i].at, 8, EASE.snappy);
81
+ const b = box(HOPS[i].c);
82
+ r = { x: mix(r.x, b.x, u), y: mix(r.y, b.y, u), w: mix(r.w, b.w, u), h: mix(r.h, b.h, u) };
83
+ }
84
+ return r;
85
+ };
86
+
87
+ // 一个相机姿态下的整个世界(监视屏 + 页面 + 取景框 + 冲击波),给运动模糊子帧复用
88
+ const World: React.FC<{ f: number; frame: number }> = ({ f, frame }) => {
89
+ const { zoom, sx, sy } = camAt(f);
90
+ const tx = sx - TARGET.cx * zoom;
91
+ const ty = sy - TARGET.cy * zoom;
92
+ const px = (n: number) => n / zoom; // 屏幕 px → 页面 px(线宽恒定)
93
+ // 取景框
94
+ const r = reticleAt(frame);
95
+ const show = ramp(frame, 3, 6, EASE.out);
96
+ const lock = ramp(frame, 28, 8, EASE.snappy);
97
+ const breath = ramp(frame, 32, 8, EASE.smooth) * (1 - ramp(frame, PUSH, 5, EASE.exit));
98
+ const pad = mix(26, 10, lock) + 16 * breath;
99
+ const arm = px(30);
100
+ const bx = r.x - r.w / 2 - pad, by = r.y - r.h / 2 - pad, bw = r.w + pad * 2, bh = r.h + pad * 2;
101
+ // 撞停:卡外先冲击帧(荧光)→ 3f 压成近黑
102
+ const t = frame - HIT;
103
+ const crush = t >= 0;
104
+ const impact = t < 0 ? 0 : t < 1 ? 0.8 : t < 2 ? 0.22 : 0; // 冲击帧:1f 荧光 → 1f 余辉 → 近黑
105
+ const scrimColor = `rgba(${Math.round(mix(11, 198, impact))},${Math.round(mix(12, 244, impact))},${Math.round(mix(9, 50, impact))},${(t < 0 ? 0 : 1).toFixed(3)})`;
106
+ return (
107
+ <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: layout.projects.pageH, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
108
+ {/* 监视屏:裁出 CROP 那一块页面;屏外是舞台 */}
109
+ <div style={{
110
+ position: 'absolute', left: CROP.x, top: CROP.y, width: CROP.w, height: CROP.h, borderRadius: SCREEN_R, overflow: 'hidden',
111
+ background: '#f9f6f1',
112
+ boxShadow: `0 0 0 ${px(1.5)}px ${alpha(LIME, 0.35)}, 0 ${px(40)}px ${px(110)}px ${px(-10)}px rgba(0,0,0,0.85)`,
113
+ }}>
114
+ <div style={{ position: 'absolute', left: -CROP.x, top: -CROP.y, width: 1920, height: layout.projects.pageH }}>
115
+ <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
+ {/* 全景时页面略压一档,和暗场舞台不打架 */}
117
+ <div style={{ position: 'absolute', inset: 0, background: 'rgba(12,14,10,0.1)' }} />
118
+ {/* 扫描十字线:贯穿监视屏,跟着取景框中心走 */}
119
+ <div style={{ position: 'absolute', left: 0, right: 0, top: r.y, height: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
120
+ <div style={{ position: 'absolute', top: 0, bottom: 0, left: r.x, width: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
121
+ </div>
122
+ </div>
123
+ {/* 撞停压暗:卡外一圈极大 spread 影子当遮罩(冲击帧先荧光后近黑) */}
124
+ {crush && (
125
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 6000px ${scrimColor}` }} />
126
+ )}
127
+ {/* 压暗后的"桌面":卡后一片极淡的冷灰光池,暗场不是死平底色(不是光晕——卡本身不发光) */}
128
+ {crush && (
129
+ <div style={{
130
+ position: 'absolute', left: CARD.x - CARD.w * 1.6, top: CARD.y - CARD.h * 1.3, width: CARD.w * 4.2, height: CARD.h * 3.6,
131
+ background: `radial-gradient(ellipse 50% 50% at 50% 46%, ${alpha('#c9d4b8', 0.09 * (1 - impact))}, ${alpha('#c9d4b8', 0)} 70%)`,
132
+ }} />
133
+ )}
134
+ {/* 高清目标卡覆盖原位(Q2) */}
135
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
136
+ {/* 扫描线:落定后自上而下扫过卡面一次,裁进圆角(Q4) */}
137
+ {frame >= 52 && frame <= 70 && (
138
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, overflow: 'hidden', pointerEvents: 'none' }}>
139
+ {(() => {
140
+ const y = mix(-0.12, 1.08, ramp(frame, 52, 16, EASE.swift)) * CARD.h;
141
+ return (
142
+ <>
143
+ <div style={{ position: 'absolute', left: 0, right: 0, top: y - 60, height: 60, background: `linear-gradient(180deg, ${alpha(LIME, 0)}, ${alpha(LIME, 0.16)})` }} />
144
+ <div style={{ position: 'absolute', left: 0, right: 0, top: y - px(1.5), height: px(3), background: alpha(LIME, 0.95), boxShadow: `0 0 ${px(14)}px ${alpha(LIME, 0.8)}` }} />
145
+ </>
146
+ );
147
+ })()}
148
+ </div>
149
+ )}
150
+ {/* 冲击波:两道圆角环从卡缘向外扩散(页面坐标、线宽屏幕恒定) */}
151
+ {t >= 0 && t < 20 && [0, 3].map((d, k) => {
152
+ const u = ramp(frame, HIT + d, 16, EASE.snappy);
153
+ const grow = mix(0, k ? 60 : 110, u);
154
+ const op = (1 - u) * (k ? 0.6 : 1) * (frame >= HIT + d ? 1 : 0);
155
+ return (
156
+ <div key={k} style={{
157
+ position: 'absolute', left: CARD.x - grow, top: CARD.y - grow, width: CARD.w + grow * 2, height: CARD.h + grow * 2,
158
+ borderRadius: CARD_R + grow * 0.5, border: `${px(k ? 2 : 4)}px solid ${alpha(LIME, op)}`, boxSizing: 'border-box',
159
+ boxShadow: `0 0 ${px(20)}px ${alpha(LIME, op * 0.5)}`,
160
+ }} />
161
+ );
162
+ })}
163
+ {/* 卡缘:落定后一圈荧光发丝线(取景框的"已锁定"状态) */}
164
+ {t >= 0 && (
165
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 ${px(2)}px ${alpha(LIME, 0.9)}`, pointerEvents: 'none' }} />
166
+ )}
167
+ {/* 取景框角标(页面坐标;线宽按 zoom 反算,屏幕恒定 4px) */}
168
+ {show > 0 && (
169
+ <svg width={bw + 80} height={bh + 80} viewBox={`${bx - 40} ${by - 40} ${bw + 80} ${bh + 80}`}
170
+ style={{ position: 'absolute', left: bx - 40, top: by - 40, overflow: 'visible', opacity: show }}>
171
+ <g fill="none" stroke={LIME} strokeWidth={px(4)} strokeLinecap="square">
172
+ <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
173
+ <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
174
+ <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
175
+ <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
176
+ </g>
177
+ {/* 中心十字准星 */}
178
+ <g stroke={LIME} strokeWidth={px(2)} opacity={1 - lock}>
179
+ <path d={`M${r.x - px(14)} ${r.y} H${r.x + px(14)} M${r.x} ${r.y - px(14)} V${r.y + px(14)}`} />
180
+ </g>
181
+ </svg>
182
+ )}
183
+ </div>
184
+ );
185
+ };
186
+
187
+ // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均;子帧间距 ≤8px,封顶 36
188
+ const SHUTTER = 0.55;
189
+ const edgeAt = (f: number) => {
190
+ const a = camAt(f), b = camAt(f - SHUTTER);
191
+ return Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
192
+ };
193
+
194
+ // HUD 读数(屏幕空间):标签 → 数值,错峰落位
195
+ const Readout: React.FC<{ frame: number; at: number; label: string; children: React.ReactNode }> = ({ frame, at, label, children }) => {
196
+ const a = ramp(frame, at, 12, EASE.snappy);
197
+ return (
198
+ <div style={{ marginBottom: 46 }}>
199
+ <div style={{ display: 'flex', alignItems: 'center', gap: 12, ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: a, textTransform: 'uppercase' }}>
200
+ <span style={{ height: 2, width: mix(0, 28, a), background: LIME }} />
201
+ {label}
202
+ </div>
203
+ <div style={{ marginTop: 12, opacity: ramp(frame, at + 3, 10, EASE.out), transform: `translateX(${((1 - ramp(frame, at + 3, 14, EASE.snappy)) * -24).toFixed(1)}px)` }}>{children}</div>
204
+ </div>
205
+ );
206
+ };
207
+
208
+ export const CrashImpactReal: React.FC = () => {
209
+ const frame = useCurrentFrame();
210
+ const { sx, sy, rot } = shakeAt(frame);
211
+ const n = frame >= PUSH && frame <= HIT ? Math.max(1, Math.min(36, Math.ceil(edgeAt(frame) / 8))) : 1;
212
+ const smear = n > 1 ? Math.min(4, (edgeAt(frame) / n) * 0.5 * Math.min(1, Math.max(0, (edgeAt(frame) - 60) / 200))) : 0;
213
+ const wide = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
214
+ const vig = frame < HIT ? 0.35 + 0.25 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) : mix(0.75, 0.4, ramp(frame, HIT, 16, EASE.out));
215
+ // 取景框标签(屏幕空间,跟着全景里的取景框走;急推开始即收起)
216
+ const cam = camAt(frame);
217
+ const r = reticleAt(frame);
218
+ const lock = ramp(frame, 28, 8, EASE.snappy);
219
+ const tagX = cam.sx + (r.x - r.w / 2 - TARGET.cx) * cam.zoom - 12;
220
+ const tagY = cam.sy + (r.y + r.h / 2 - TARGET.cy) * cam.zoom + 22; // 标签挂在取景框左下(首格 card1 在顶排,挂上沿会压到屏幕标题)
221
+ const hop = frame < 10 ? '01' : frame < 20 ? '05' : '04';
222
+ return (
223
+ <AbsoluteFill style={{ background: L.bg[2], overflow: 'hidden' }}>
224
+ <Stage look={L} keyLight={{ x: 0.5, y: -0.1 }} fill={{ x: 0.5, y: 1.1 }} intensity={0.6} breathe={0.4} vignette={0.2}>
225
+ {/* 舞台网格:跟随相机 30% 的缩放做视差,急推后隐入暗场 */}
226
+ <div style={{
227
+ position: 'absolute', inset: -400, opacity: 0.55 * wide + 0.1,
228
+ transform: `scale(${(1 + (cam.zoom / Z_WIDE - 1) * 0.3).toFixed(4)})`,
229
+ backgroundImage: `linear-gradient(${alpha(LIME, 0.07)} 1.5px, transparent 1.5px), linear-gradient(90deg, ${alpha(LIME, 0.07)} 1.5px, transparent 1.5px)`,
230
+ backgroundSize: '64px 64px', backgroundPosition: '400px 400px',
231
+ WebkitMaskImage: 'radial-gradient(ellipse 60% 60% at 50% 50%, #000 30%, transparent 80%)',
232
+ }} />
233
+ </Stage>
234
+
235
+ {/* 震屏层:整页 + 遮罩 + 冲击波一起抖(2.35x 下页面远超画框,抖动不露边) */}
236
+ <AbsoluteFill style={{ transform: `translate(${sx.toFixed(2)}px, ${sy.toFixed(2)}px) rotate(${rot.toFixed(4)}deg)` }}>
237
+ {n > 1 ? (
238
+ Array.from({ length: n }, (_, i) => (
239
+ <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
240
+ <World f={frame - (SHUTTER * i) / (n - 1)} frame={frame} />
241
+ </AbsoluteFill>
242
+ ))
243
+ ) : (
244
+ <World f={frame} frame={frame} />
245
+ )}
246
+ </AbsoluteFill>
247
+
248
+ {/* 全景 HUD:监视屏上沿两角的等宽标签 + 取景框标签 */}
249
+ <AbsoluteFill style={{ opacity: wide, pointerEvents: 'none' }}>
250
+ <div style={{ position: 'absolute', left: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, display: 'flex', gap: 14, alignItems: 'center', ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink2, opacity: ramp(frame, 0, 8, EASE.out) }}>
251
+ <span style={{ width: 10, height: 10, borderRadius: 5, background: LIME, boxShadow: `0 0 12px ${alpha(LIME, 0.8)}` }} />
252
+ LIVE · /PROJECTS
253
+ </div>
254
+ <div style={{ position: 'absolute', right: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink3 }}>
255
+ 10 PROJECTS · SCANNING
256
+ </div>
257
+ {frame >= 4 && (
258
+ <div style={{
259
+ position: 'absolute', left: tagX, top: tagY, height: 34, padding: '0 12px', display: 'flex', alignItems: 'center', gap: 10, borderRadius: 4,
260
+ background: lock > 0.5 ? LIME : alpha('#0b0d06', 0.85), color: lock > 0.5 ? L.onAccent : LIME,
261
+ border: `1.5px solid ${LIME}`, ...type(22, 700, { mono: true }), letterSpacing: '0.14em',
262
+ opacity: ramp(frame, 4, 4, EASE.out), transform: `scale(${mix(1.25, 1, ramp(frame, 28, 6, EASE.snappy)).toFixed(3)})`, transformOrigin: '0 0',
263
+ }}>
264
+ {lock > 0.5 ? `LOCK ${hop}` : `SCAN ${hop}`}
265
+ </div>
266
+ )}
267
+ </AbsoluteFill>
268
+
269
+ {/* 落定 HUD:左栏等宽读数,右栏 P0 */}
270
+ {frame >= 52 && (
271
+ <AbsoluteFill style={{ pointerEvents: 'none', transform: `translate(${(sx * 0.4).toFixed(2)}px, ${(sy * 0.4).toFixed(2)}px)` }}>
272
+ <div style={{ position: 'absolute', left: 104, top: 262 }}>
273
+ <Readout frame={frame} at={54} label="Target">
274
+ <div style={{ ...type(64, 600, { mono: true }), color: L.ink }}>04<span style={{ color: L.ink3 }}>/10</span></div>
275
+ </Readout>
276
+ <Readout frame={frame} at={58} label="Owner">
277
+ <div style={{ ...type(48, 600), color: L.ink }}>Yuki</div>
278
+ </Readout>
279
+ <Readout frame={frame} at={62} label="State">
280
+ <div style={{ ...type(48, 600), color: L.ink, display: 'flex', alignItems: 'center', gap: 16 }}>
281
+ <span style={{ width: 16, height: 16, borderRadius: 8, background: LIME, boxShadow: `0 0 16px ${alpha(LIME, 0.9)}` }} />
282
+ Active
283
+ </div>
284
+ </Readout>
285
+ </div>
286
+ <div style={{ position: 'absolute', left: 1452, top: 258, width: 400 }}>
287
+ <div style={{ ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: ramp(frame, 60, 10, EASE.out) }}>PRIORITY · THIS SPRINT</div>
288
+ <div style={{ ...type(250, 800, { mono: true }), letterSpacing: '-0.04em', color: LIME, marginTop: 18, marginLeft: -12, textShadow: `0 0 60px ${alpha(LIME, 0.35)}` }}>
289
+ <TextReveal text="P0" by="char" variant="rise" start={62} each={16} gap={3} />
290
+ </div>
291
+ <div style={{ height: 2, width: 360, marginTop: 28, background: alpha(L.ink, 0.18), transform: `scaleX(${ramp(frame, 70, 18, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
292
+ <div style={{ ...type(40, 500), color: L.ink, marginTop: 28 }}>
293
+ <TextReveal text="7 open questions" by="word" variant="blur" start={74} each={14} gap={3} ease={EASE.out} />
294
+ </div>
295
+ <div style={{ ...type(32, 400), color: L.ink2, marginTop: 10 }}>
296
+ <TextReveal text="Routing ships first." by="word" variant="blur" start={79} each={14} gap={3} ease={EASE.out} />
297
+ </div>
298
+ </div>
299
+ </AbsoluteFill>
300
+ )}
301
+ <Vignette strength={vig} inner={0.4} color={L.shadow} cy={0.5} />
302
+ <Grain opacity={0.07} blend="soft-light" />
303
+ </AbsoluteFill>
304
+ );
305
+ };