dsh-drawai 0.4.1 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (365) hide show
  1. package/README.md +96 -253
  2. package/lib/client.js +28 -7
  3. package/lib/index.js +474 -97
  4. package/lib/motion/asset-pack.js +109 -50
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -0
  7. package/lib/motion/mgstyles/vendor/README.md +28 -0
  8. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -0
  9. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -0
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -0
  11. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -0
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -0
  13. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +466 -0
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -0
  15. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -0
  16. package/lib/motion/preview.js +10 -3
  17. package/lib/motion/render.js +19 -1
  18. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  19. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  20. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  21. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  22. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  23. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  24. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  25. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  28. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  29. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  30. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  31. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  32. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  33. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  34. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  35. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  40. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  41. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  42. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  43. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  44. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  45. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  46. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  47. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  48. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  49. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  50. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  51. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  52. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  53. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  54. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  55. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  56. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  57. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  59. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  60. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  61. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  62. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  63. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  64. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  65. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  66. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  67. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  68. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  69. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  71. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  72. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  73. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  74. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  75. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  76. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  77. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  78. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  79. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  80. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  81. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  82. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  84. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  85. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  87. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  88. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  89. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  90. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  91. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  92. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  93. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  94. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  95. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  96. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  97. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  98. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  99. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  100. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  101. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  102. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  103. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  104. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  105. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  106. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  107. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  108. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  109. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  110. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  111. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  112. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  113. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  114. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  115. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  117. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  118. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  125. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  126. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  127. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  128. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  129. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  130. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  131. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  132. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  133. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  134. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  135. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  136. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  137. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  138. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  141. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  142. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  143. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  144. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  145. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  146. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  147. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  148. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  149. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  150. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  151. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  152. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  153. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  154. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  155. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  156. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  157. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  158. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  159. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  164. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  165. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  166. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  167. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  168. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  169. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  195. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  196. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  197. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  198. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  199. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  200. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  201. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  202. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  203. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  204. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
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@@ -1,345 +1,345 @@
1
- // hit-counter 连招计数:三张功能卡接连砸入槽位,每次命中 = 全局顿帧 2f + 落点伤害数字上浮渐隐
2
- // + 右上角 ×N combo 跳字(脉冲 / 倾斜 / 字号逐次加码)。组合:hitstop + damage-number-pop + combo-counter。
3
- //
4
- // 第二轮重设计(钴蓝街机海报 · 构建工具更新日):
5
- // - look = custom「cobalt arcade」:满版高饱和钴蓝色场(不是深海军蓝暗场)+ 白卡 + 街机黄。
6
- // 格斗游戏 combo UI 的语言直接拿来讲"功能连招":伤害数字是黄色斜体 900 字重 + 硬投影(漫画式错位影),
7
- // 计数器是 150→210px 的斜体「×N」,底下三格热度条逐格点亮。
8
- // - 内容:video-shotcraft 的三项能力,每一击的"伤害"= 做一支宣传片省下的制作时间(−2 h / −1 day / −3 days,示意值),
9
- // 三击打完收尾一行「Up to a week back on every promo.」——游戏梗落到真实收益上。
10
- // - 顿帧是全局的:背景斜纹滚动、浮尘、卡片、特效全部由同一个 remap 时间 t 驱动,命中时整幅画面一起冻 2f;
11
- // 只有卡面闪白与槽位受光用真实帧(冻结期间也要发生)。
12
- // - 触地:卡按速度竖向拉伸 + 运动模糊 → 触地压扁回弹(指数回落)→ 白色冲击环外扩 + 黄色火花八向迸射 + 槽底受光。
13
- //
14
- // 时间表(动画时间 t,30fps;真实帧 = t + 已冻结帧):
15
- // 0–22 建立:钴蓝场、三个虚线槽位(01/02/03)、眉题、暗色 ×0 计数器
16
- // 20/48/76 → 30/58/86 三张卡各 10f ease-in(quad) 砸落(间隔 28f 的均匀连招节拍)
17
- // 每命中 全局顿帧 2f;伤害数字打在卡面上 scale 1.45→1 + 上浮 150px 出卡沿,4f 后 12f 渐隐;计数器 exp(−t/2.4) 回落
18
- // 100–124 收尾行逐词升起,"a week" 用街机黄
19
- // 124–176 hold:背景斜纹极缓滚动,干净海报
20
- import React from 'react';
21
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
22
- import { EASE, FONT, Grain, SpeedBlur, Vignette, bezier, mix, ramp } from '../../_fixtures/Polish';
23
- import { TextReveal, alpha, type } from '../../_fixtures/Look';
24
- import { BRAND, ShotcraftMark } from '../../_fixtures/Brand';
25
-
26
- export const HIT_COUNTER_DURATION = 176;
27
-
28
- // 自定义 look「cobalt arcade」
29
- const C = {
30
- bg0: '#1b3fd6', bg1: '#1230b0', bg2: '#0a1d78',
31
- card: '#f7f8ff', ink: '#0b1240', ink2: '#4a5488', ink3: '#8a93bf',
32
- hit: '#ffd23f', // 街机黄:只给伤害数字 / 计数器 / 火花 / 关键收益
33
- deep: '#06104a', // 硬投影色
34
- };
35
-
36
- const HITS_T = [30, 58, 86]; // 命中时刻(动画时间)
37
- const STOP = 2; // 每次顿帧帧数
38
- const HITS_REAL = HITS_T.map((h, i) => h + i * STOP); // 真实命中帧 = 动画命中帧 + 已冻结帧
39
-
40
- const SLOT_W = 480;
41
- const SLOT_H = 330;
42
- const SLOT_Y = 446;
43
- const GAP = 60;
44
- const SLOT_XS = [0, 1, 2].map((i) => 960 - (SLOT_W * 3 + GAP * 2) / 2 + i * (SLOT_W + GAP));
45
- const DROP_FROM = -460;
46
- const inQuad = bezier(0.55, 0.085, 0.68, 0.53);
47
-
48
- const DMG = ['−2 h', '−1 day', '−3 days'];
49
- const DMG_SIZE = [88, 104, 124]; // 伤害数字逐击加大
50
- const PULSE = [1.3, 1.45, 1.6];
51
- const TILT = [-2, -4, -6];
52
- const COUNTER_SIZE = [140, 166, 196];
53
-
54
- const FEATURES = [
55
- { icon: 'recipe', name: 'Shot recipes', desc: 'Pick a move, not a blank canvas.', note: 'per shot' },
56
- { icon: 'beat', name: 'Beat-synced cuts', desc: 'Every cut lands on the music.', note: 'per edit' },
57
- { icon: 'layers', name: '2.5D camera', desc: 'Real pages, filmed in depth.', note: 'per promo' },
58
- ];
59
-
60
- const Icon: React.FC<{ name: string }> = ({ name }) => {
61
- const sw = { fill: 'none', stroke: C.bg1, strokeWidth: 2, strokeLinecap: 'round' as const, strokeLinejoin: 'round' as const };
62
- return (
63
- <svg width={34} height={34} viewBox="0 0 24 24">
64
- {/* 镜头配方卡 */}
65
- {name === 'recipe' && (
66
- <>
67
- <rect x="4" y="3.5" width="16" height="17" rx="2.5" {...sw} />
68
- <path d="M8 8.5h8M8 12h8M8 15.5h5" {...sw} />
69
- </>
70
- )}
71
- {/* 踩点:波形 */}
72
- {name === 'beat' && <path d="M3 12h1.5M7 8.5v7M11 4.5v15M15 8v8M19 10.5v3M21 12h0.5" {...sw} />}
73
- {/* 2.5D:层叠景深 */}
74
- {name === 'layers' && (
75
- <>
76
- <path d="M3 8.5L12 4l9 4.5-9 4.5-9-4.5z" {...sw} />
77
- <path d="M3 12.5l9 4.5 9-4.5M3 16.5L12 21l9-4.5" {...sw} />
78
- </>
79
- )}
80
- </svg>
81
- );
82
- };
83
-
84
- // saved = 伤害数字飘走后,收益「落」进卡片页脚的进度(0–1)
85
- const FeatureCard: React.FC<{ i: number; elev: number; saved: number }> = ({ i, elev, saved }) => {
86
- const f = FEATURES[i];
87
- return (
88
- <div
89
- style={{
90
- width: SLOT_W, height: SLOT_H, boxSizing: 'border-box', borderRadius: 26, padding: '34px 38px 32px',
91
- background: `linear-gradient(180deg, #ffffff 0%, ${C.card} 100%)`,
92
- boxShadow: `inset 0 1px 0 #fff, 0 ${(2 + elev * 0.4).toFixed(1)}px ${(4 + elev * 0.6).toFixed(1)}px ${alpha(C.deep, 0.25)}, 0 ${(10 + elev * 0.8).toFixed(1)}px ${(30 + elev * 1.4).toFixed(1)}px -8px ${alpha(C.deep, 0.5)}`,
93
- display: 'flex', flexDirection: 'column', fontFamily: FONT.sans, color: C.ink,
94
- }}
95
- >
96
- <div style={{ display: 'flex', alignItems: 'center' }}>
97
- <div style={{ width: 62, height: 62, borderRadius: 18, background: alpha(C.bg0, 0.1), display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
98
- <Icon name={f.icon} />
99
- </div>
100
- <div style={{ marginLeft: 'auto', ...type(26, 600, { mono: true }), color: C.ink3 }}>0{i + 1}</div>
101
- </div>
102
- <div style={{ marginTop: 30, ...type(48, 760), letterSpacing: '-0.035em', lineHeight: 1.02 }}>{f.name}</div>
103
- <div style={{ marginTop: 12, ...type(30, 450), lineHeight: 1.3, color: C.ink2 }}>{f.desc}</div>
104
- <div
105
- style={{
106
- marginTop: 'auto', paddingTop: 18, borderTop: `1px solid ${alpha(C.ink, 0.1)}`, display: 'flex', alignItems: 'baseline',
107
- opacity: saved, transform: `translateY(${mix(10, 0, saved).toFixed(1)}px)`,
108
- }}
109
- >
110
- <span style={{ ...type(32, 800), fontStyle: 'italic', letterSpacing: '-0.02em', color: C.bg1 }}>{DMG[i]}</span>
111
- <span style={{ marginLeft: 'auto', ...type(26, 500), color: C.ink3 }}>{f.note}</span>
112
- </div>
113
- </div>
114
- );
115
- };
116
-
117
- const dropY = (t: number, hit: number) => mix(DROP_FROM, SLOT_Y, ramp(t, hit - 10, 10, inQuad));
118
-
119
- const hash = (n: number) => {
120
- const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
121
- return x - Math.floor(x);
122
- };
123
-
124
- export const HitCounter: React.FC = () => {
125
- const frame = useCurrentFrame();
126
-
127
- // —— 全局帧 remap:每个真实命中帧起冻结 2f ——
128
- const remap = (fr: number) => {
129
- let t = fr;
130
- for (const h of HITS_REAL) t -= Math.min(Math.max(fr - h, 0), STOP);
131
- return t;
132
- };
133
- const t = remap(frame);
134
- const count = HITS_T.filter((h) => t >= h).length;
135
-
136
- // —— 计数器 ——
137
- let cScale = 1;
138
- let cRot = 0;
139
- let cSize = 130;
140
- if (count > 0) {
141
- const i = count - 1;
142
- const since = t - HITS_T[i];
143
- cScale = 1 + (PULSE[i] - 1) * Math.exp(-since / 2.4);
144
- cRot = TILT[i];
145
- cSize = COUNTER_SIZE[i];
146
- }
147
- const stamp = count > 0 ? 1 - ramp(t, HITS_T[count - 1], 7, EASE.out) : 0;
148
-
149
- // 背景斜纹滚动(t 驱动 → 顿帧时一起冻住)
150
- const stripeShift = t * 2.2;
151
-
152
- return (
153
- <AbsoluteFill style={{ overflow: 'hidden', fontFamily: FONT.sans, background: `linear-gradient(170deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
154
- {/* 背景:主光 + 斜纹(速度线的静态版)+ 网点 */}
155
- <div style={{ position: 'absolute', inset: 0, background: `radial-gradient(ellipse 60% 55% at 38% 30%, ${alpha('#6f8dff', 0.45)} 0%, ${alpha('#6f8dff', 0)} 70%)` }} />
156
- <div
157
- style={{
158
- position: 'absolute', inset: -200, opacity: 0.1,
159
- backgroundImage: 'repeating-linear-gradient(-58deg, #ffffff 0px, #ffffff 2px, transparent 2px, transparent 46px)',
160
- transform: `translateX(${(stripeShift % 54.2).toFixed(2)}px)`,
161
- }}
162
- />
163
- <div
164
- style={{
165
- position: 'absolute', inset: 0, opacity: 0.14,
166
- backgroundImage: `radial-gradient(circle, ${C.deep} 1.4px, transparent 1.6px)`, backgroundSize: '18px 18px',
167
- WebkitMaskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)', maskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)',
168
- }}
169
- />
170
-
171
- {/* 眉题 */}
172
- <div style={{ position: 'absolute', left: 120, top: 104, display: 'flex', alignItems: 'center', gap: 18, opacity: ramp(frame, 0, 14, EASE.out) }}>
173
- <ShotcraftMark size={52} tone="dark" />
174
- <div style={{ ...type(34, 760), color: '#fff', letterSpacing: '-0.02em' }}>{BRAND.name}</div>
175
- <div style={{ ...type(24, 650, { caps: true }), color: alpha('#ffffff', 0.62), letterSpacing: '0.24em', marginLeft: 8 }}>What’s new</div>
176
- </div>
177
-
178
- {/* 槽位:虚线 + 大号序号,建立期就立预期 */}
179
- {SLOT_XS.map((x, i) => {
180
- const near = ramp(t, HITS_T[i] - 10, 10, inQuad);
181
- const df = frame - HITS_REAL[i];
182
- const glowA = df >= 0 ? Math.exp(-df / 6) : 0; // 槽底受光(真实帧)
183
- return (
184
- <React.Fragment key={`slot-${i}`}>
185
- <div
186
- style={{
187
- position: 'absolute', left: x, top: SLOT_Y, width: SLOT_W, height: SLOT_H, borderRadius: 26, boxSizing: 'border-box',
188
- border: `2px dashed ${alpha('#ffffff', 0.28)}`, background: alpha(C.deep, 0.16),
189
- display: 'flex', alignItems: 'center', justifyContent: 'center',
190
- ...type(120, 800), color: alpha('#ffffff', 0.1), letterSpacing: '-0.04em',
191
- }}
192
- >
193
- 0{i + 1}
194
- </div>
195
- {near > 0 && t < HITS_T[i] && (
196
- <div
197
- style={{
198
- position: 'absolute', left: x + 40 - (1 - near) * 40, top: SLOT_Y + 50, width: SLOT_W - 80 + (1 - near) * 80, height: SLOT_H - 40,
199
- borderRadius: 30, background: C.deep, filter: `blur(${mix(44, 16, near).toFixed(1)}px)`, opacity: mix(0.05, 0.5, near),
200
- }}
201
- />
202
- )}
203
- {glowA > 0.02 && (
204
- <div
205
- style={{
206
- position: 'absolute', left: x - 120, top: SLOT_Y + SLOT_H - 80, width: SLOT_W + 240, height: 200, borderRadius: '50%',
207
- background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(C.hit, 0.45 * glowA)} 0%, ${alpha(C.hit, 0)} 70%)`,
208
- }}
209
- />
210
- )}
211
- </React.Fragment>
212
- );
213
- })}
214
-
215
- {/* 三张功能卡 */}
216
- {HITS_T.map((hit, i) => {
217
- if (t < hit - 10) return null;
218
- const y = dropY(t, hit);
219
- const vy = t < hit ? dropY(t + 0.5, hit) - dropY(t - 0.5, hit) : 0;
220
- const speed = Math.min(1, vy / 200);
221
- const s = t - hit;
222
- const squash = s >= 0 ? 0.07 * Math.exp(-s / 1.6) : 0;
223
- const sy = 1 + speed * 0.06 - squash;
224
- const sx = 1 - speed * 0.025 + squash * 0.5;
225
- const elev = s >= 0 ? 6 : mix(6, 60, (SLOT_Y - y) / (SLOT_Y - DROP_FROM));
226
- const df = frame - HITS_REAL[i];
227
- const flash = df >= 0 && df < STOP + 4 ? (df < STOP ? 0.7 : 0.7 * (1 - (df - STOP + 1) / 5)) : 0;
228
- return (
229
- <SpeedBlur key={`card-${i}`} vx={0} vy={vy} amount={0.12} max={24}>
230
- <div style={{ position: 'absolute', left: SLOT_XS[i], top: y, transform: `scale(${sx.toFixed(4)}, ${sy.toFixed(4)})`, transformOrigin: 'bottom center' }}>
231
- <FeatureCard i={i} elev={elev} saved={ramp(t, hit + 12, 12, EASE.snappy)} />
232
- {flash > 0 && <div style={{ position: 'absolute', inset: 0, borderRadius: 26, background: '#ffffff', opacity: flash }} />}
233
- </div>
234
- </SpeedBlur>
235
- );
236
- })}
237
-
238
- {/* 触地冲击:白色冲击环 + 八向黄色火花(t 驱动,顿帧时冻住) */}
239
- {HITS_T.map((hit, i) => {
240
- const s = t - hit;
241
- if (s < 0 || s > 16) return null;
242
- const ring = ramp(t, hit, 14, EASE.out);
243
- const grow = mix(0, 46 + i * 10, ring);
244
- const x0 = SLOT_XS[i];
245
- const cx = x0 + SLOT_W / 2;
246
- const cy = SLOT_Y + SLOT_H / 2;
247
- const burst = ramp(t, hit, 12, EASE.snappy);
248
- const n = 10 + i * 3; // 火花逐击加码
249
- return (
250
- <React.Fragment key={`fx-${i}`}>
251
- <div
252
- style={{
253
- position: 'absolute', left: x0 - grow, top: SLOT_Y - grow * 0.7, width: SLOT_W + grow * 2, height: SLOT_H + grow * 1.4,
254
- borderRadius: 26 + grow * 0.6, boxSizing: 'border-box', border: `${mix(5, 1, ring).toFixed(2)}px solid #ffffff`, opacity: (1 - ring) * 0.8,
255
- }}
256
- />
257
- <svg width={1920} height={1080} style={{ position: 'absolute', left: 0, top: 0, overflow: 'visible' }}>
258
- {Array.from({ length: n }, (_, k) => {
259
- const ang = (k / n) * Math.PI * 2 + hash(i * 31 + k) * 0.4;
260
- const rx = SLOT_W * 0.52;
261
- const ry = SLOT_H * 0.56;
262
- const r0 = mix(1, 1.08 + hash(k + i * 7) * 0.15, burst);
263
- const r1 = mix(1.04, 1.3 + hash(k * 3 + i) * 0.35 + i * 0.06, Math.min(1, burst * 1.2));
264
- return (
265
- <line
266
- key={k}
267
- x1={cx + Math.cos(ang) * rx * r0} y1={cy + Math.sin(ang) * ry * r0}
268
- x2={cx + Math.cos(ang) * rx * r1} y2={cy + Math.sin(ang) * ry * r1}
269
- stroke={k % 3 === 0 ? '#ffffff' : C.hit} strokeWidth={mix(7, 2, burst)} strokeLinecap="round"
270
- opacity={Math.min(1, burst * 6) * (1 - burst)}
271
- />
272
- );
273
- })}
274
- </svg>
275
- </React.Fragment>
276
- );
277
- })}
278
-
279
- {/* 伤害数字:黄色斜体 + 漫画式硬投影 */}
280
- {HITS_T.map((hit, i) => {
281
- const s = t - hit;
282
- if (s < 0 || s > 17) return null;
283
- const scale = mix(1.45, 1, ramp(t, hit, 5, EASE.snappy));
284
- const rise = mix(0, -150, ramp(t, hit, 16, EASE.out));
285
- const opacity = s < 4 ? 1 : 1 - ramp(t, hit + 4, 12, EASE.swift);
286
- return (
287
- <div
288
- key={`dmg-${i}`}
289
- style={{
290
- // 落点在卡面中下部(打在目标身上),上浮出卡沿:不与右上角计数器抢位置
291
- position: 'absolute', left: SLOT_XS[i] + SLOT_W / 2, top: SLOT_Y + SLOT_H * 0.62 - DMG_SIZE[i] + rise,
292
- transform: `translateX(-50%) scale(${scale.toFixed(3)}) skewX(-8deg)`, transformOrigin: 'center bottom', opacity,
293
- ...type(DMG_SIZE[i], 900), fontStyle: 'italic', letterSpacing: '-0.04em', lineHeight: 1, color: C.hit, whiteSpace: 'nowrap',
294
- textShadow: `6px 6px 0 ${C.deep}`,
295
- }}
296
- >
297
- {DMG[i]}
298
- </div>
299
- );
300
- })}
301
-
302
- {/* 右上角 combo 计数器 */}
303
- <div
304
- style={{
305
- position: 'absolute', right: 120, top: 64, width: 400, height: 280,
306
- transform: `scale(${cScale.toFixed(4)}) rotate(${cRot}deg)`, transformOrigin: '90% 20%',
307
- display: 'flex', flexDirection: 'column', alignItems: 'flex-end',
308
- }}
309
- >
310
- <div style={{ ...type(26, 800, { caps: true }), letterSpacing: '0.3em', color: count ? '#ffffff' : alpha('#ffffff', 0.4), fontStyle: 'italic' }}>Combo</div>
311
- <div
312
- style={{
313
- ...type(cSize, 900), fontStyle: 'italic', letterSpacing: '-0.05em', lineHeight: 0.9, whiteSpace: 'nowrap',
314
- color: count ? C.hit : alpha('#ffffff', 0.22), textShadow: count ? `7px 7px 0 ${C.deep}` : 'none',
315
- transform: `translateY(${(-stamp * 0.14 * cSize).toFixed(1)}px) skewX(-6deg)`, marginTop: 6,
316
- }}
317
- >
318
- ×{count}
319
- </div>
320
- <div style={{ display: 'flex', gap: 8, marginTop: 14 }}>
321
- {[0, 1, 2].map((k) => (
322
- <div key={k} style={{ width: 56, height: 10, borderRadius: 5, background: k < count ? C.hit : alpha('#ffffff', 0.18), boxShadow: k < count ? `3px 3px 0 ${C.deep}` : 'none' }} />
323
- ))}
324
- </div>
325
- </div>
326
-
327
- {/* 收尾:真实收益 */}
328
- <div style={{ position: 'absolute', left: 0, right: 0, top: 866, textAlign: 'center' }}>
329
- <TextReveal
330
- text="Up to a week back on every promo."
331
- by="word"
332
- variant="rise"
333
- start={HITS_REAL[2] + 14}
334
- each={18}
335
- gap={3}
336
- style={{ ...type(60, 760), letterSpacing: '-0.03em', color: '#ffffff' }}
337
- unitStyle={(k) => (k === 2 || k === 3 ? { color: C.hit } : {})}
338
- />
339
- </div>
340
-
341
- <Vignette strength={0.42} inner={0.45} color={C.deep} />
342
- <Grain opacity={0.07} blend="soft-light" />
343
- </AbsoluteFill>
344
- );
345
- };
1
+ // hit-counter 连招计数:三张功能卡接连砸入槽位,每次命中 = 全局顿帧 2f + 落点伤害数字上浮渐隐
2
+ // + 右上角 ×N combo 跳字(脉冲 / 倾斜 / 字号逐次加码)。组合:hitstop + damage-number-pop + combo-counter。
3
+ //
4
+ // 第二轮重设计(钴蓝街机海报 · 构建工具更新日):
5
+ // - look = custom「cobalt arcade」:满版高饱和钴蓝色场(不是深海军蓝暗场)+ 白卡 + 街机黄。
6
+ // 格斗游戏 combo UI 的语言直接拿来讲"功能连招":伤害数字是黄色斜体 900 字重 + 硬投影(漫画式错位影),
7
+ // 计数器是 150→210px 的斜体「×N」,底下三格热度条逐格点亮。
8
+ // - 内容:video-shotcraft 的三项能力,每一击的"伤害"= 做一支宣传片省下的制作时间(−2 h / −1 day / −3 days,示意值),
9
+ // 三击打完收尾一行「Up to a week back on every promo.」——游戏梗落到真实收益上。
10
+ // - 顿帧是全局的:背景斜纹滚动、浮尘、卡片、特效全部由同一个 remap 时间 t 驱动,命中时整幅画面一起冻 2f;
11
+ // 只有卡面闪白与槽位受光用真实帧(冻结期间也要发生)。
12
+ // - 触地:卡按速度竖向拉伸 + 运动模糊 → 触地压扁回弹(指数回落)→ 白色冲击环外扩 + 黄色火花八向迸射 + 槽底受光。
13
+ //
14
+ // 时间表(动画时间 t,30fps;真实帧 = t + 已冻结帧):
15
+ // 0–22 建立:钴蓝场、三个虚线槽位(01/02/03)、眉题、暗色 ×0 计数器
16
+ // 20/48/76 → 30/58/86 三张卡各 10f ease-in(quad) 砸落(间隔 28f 的均匀连招节拍)
17
+ // 每命中 全局顿帧 2f;伤害数字打在卡面上 scale 1.45→1 + 上浮 150px 出卡沿,4f 后 12f 渐隐;计数器 exp(−t/2.4) 回落
18
+ // 100–124 收尾行逐词升起,"a week" 用街机黄
19
+ // 124–176 hold:背景斜纹极缓滚动,干净海报
20
+ import React from 'react';
21
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
22
+ import { EASE, FONT, Grain, SpeedBlur, Vignette, bezier, mix, ramp } from '../../_fixtures/Polish';
23
+ import { TextReveal, alpha, type } from '../../_fixtures/Look';
24
+ import { BRAND, ShotcraftMark } from '../../_fixtures/Brand';
25
+
26
+ export const HIT_COUNTER_DURATION = 176;
27
+
28
+ // 自定义 look「cobalt arcade」
29
+ const C = {
30
+ bg0: '#1b3fd6', bg1: '#1230b0', bg2: '#0a1d78',
31
+ card: '#f7f8ff', ink: '#0b1240', ink2: '#4a5488', ink3: '#8a93bf',
32
+ hit: '#ffd23f', // 街机黄:只给伤害数字 / 计数器 / 火花 / 关键收益
33
+ deep: '#06104a', // 硬投影色
34
+ };
35
+
36
+ const HITS_T = [30, 58, 86]; // 命中时刻(动画时间)
37
+ const STOP = 2; // 每次顿帧帧数
38
+ const HITS_REAL = HITS_T.map((h, i) => h + i * STOP); // 真实命中帧 = 动画命中帧 + 已冻结帧
39
+
40
+ const SLOT_W = 480;
41
+ const SLOT_H = 330;
42
+ const SLOT_Y = 446;
43
+ const GAP = 60;
44
+ const SLOT_XS = [0, 1, 2].map((i) => 960 - (SLOT_W * 3 + GAP * 2) / 2 + i * (SLOT_W + GAP));
45
+ const DROP_FROM = -460;
46
+ const inQuad = bezier(0.55, 0.085, 0.68, 0.53);
47
+
48
+ const DMG = ['−2 h', '−1 day', '−3 days'];
49
+ const DMG_SIZE = [88, 104, 124]; // 伤害数字逐击加大
50
+ const PULSE = [1.3, 1.45, 1.6];
51
+ const TILT = [-2, -4, -6];
52
+ const COUNTER_SIZE = [140, 166, 196];
53
+
54
+ const FEATURES = [
55
+ { icon: 'recipe', name: 'Shot recipes', desc: 'Pick a move, not a blank canvas.', note: 'per shot' },
56
+ { icon: 'beat', name: 'Beat-synced cuts', desc: 'Every cut lands on the music.', note: 'per edit' },
57
+ { icon: 'layers', name: '2.5D camera', desc: 'Real pages, filmed in depth.', note: 'per promo' },
58
+ ];
59
+
60
+ const Icon: React.FC<{ name: string }> = ({ name }) => {
61
+ const sw = { fill: 'none', stroke: C.bg1, strokeWidth: 2, strokeLinecap: 'round' as const, strokeLinejoin: 'round' as const };
62
+ return (
63
+ <svg width={34} height={34} viewBox="0 0 24 24">
64
+ {/* 镜头配方卡 */}
65
+ {name === 'recipe' && (
66
+ <>
67
+ <rect x="4" y="3.5" width="16" height="17" rx="2.5" {...sw} />
68
+ <path d="M8 8.5h8M8 12h8M8 15.5h5" {...sw} />
69
+ </>
70
+ )}
71
+ {/* 踩点:波形 */}
72
+ {name === 'beat' && <path d="M3 12h1.5M7 8.5v7M11 4.5v15M15 8v8M19 10.5v3M21 12h0.5" {...sw} />}
73
+ {/* 2.5D:层叠景深 */}
74
+ {name === 'layers' && (
75
+ <>
76
+ <path d="M3 8.5L12 4l9 4.5-9 4.5-9-4.5z" {...sw} />
77
+ <path d="M3 12.5l9 4.5 9-4.5M3 16.5L12 21l9-4.5" {...sw} />
78
+ </>
79
+ )}
80
+ </svg>
81
+ );
82
+ };
83
+
84
+ // saved = 伤害数字飘走后,收益「落」进卡片页脚的进度(0–1)
85
+ const FeatureCard: React.FC<{ i: number; elev: number; saved: number }> = ({ i, elev, saved }) => {
86
+ const f = FEATURES[i];
87
+ return (
88
+ <div
89
+ style={{
90
+ width: SLOT_W, height: SLOT_H, boxSizing: 'border-box', borderRadius: 26, padding: '34px 38px 32px',
91
+ background: `linear-gradient(180deg, #ffffff 0%, ${C.card} 100%)`,
92
+ boxShadow: `inset 0 1px 0 #fff, 0 ${(2 + elev * 0.4).toFixed(1)}px ${(4 + elev * 0.6).toFixed(1)}px ${alpha(C.deep, 0.25)}, 0 ${(10 + elev * 0.8).toFixed(1)}px ${(30 + elev * 1.4).toFixed(1)}px -8px ${alpha(C.deep, 0.5)}`,
93
+ display: 'flex', flexDirection: 'column', fontFamily: FONT.sans, color: C.ink,
94
+ }}
95
+ >
96
+ <div style={{ display: 'flex', alignItems: 'center' }}>
97
+ <div style={{ width: 62, height: 62, borderRadius: 18, background: alpha(C.bg0, 0.1), display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
98
+ <Icon name={f.icon} />
99
+ </div>
100
+ <div style={{ marginLeft: 'auto', ...type(26, 600, { mono: true }), color: C.ink3 }}>0{i + 1}</div>
101
+ </div>
102
+ <div style={{ marginTop: 30, ...type(48, 760), letterSpacing: '-0.035em', lineHeight: 1.02 }}>{f.name}</div>
103
+ <div style={{ marginTop: 12, ...type(30, 450), lineHeight: 1.3, color: C.ink2 }}>{f.desc}</div>
104
+ <div
105
+ style={{
106
+ marginTop: 'auto', paddingTop: 18, borderTop: `1px solid ${alpha(C.ink, 0.1)}`, display: 'flex', alignItems: 'baseline',
107
+ opacity: saved, transform: `translateY(${mix(10, 0, saved).toFixed(1)}px)`,
108
+ }}
109
+ >
110
+ <span style={{ ...type(32, 800), fontStyle: 'italic', letterSpacing: '-0.02em', color: C.bg1 }}>{DMG[i]}</span>
111
+ <span style={{ marginLeft: 'auto', ...type(26, 500), color: C.ink3 }}>{f.note}</span>
112
+ </div>
113
+ </div>
114
+ );
115
+ };
116
+
117
+ const dropY = (t: number, hit: number) => mix(DROP_FROM, SLOT_Y, ramp(t, hit - 10, 10, inQuad));
118
+
119
+ const hash = (n: number) => {
120
+ const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
121
+ return x - Math.floor(x);
122
+ };
123
+
124
+ export const HitCounter: React.FC = () => {
125
+ const frame = useCurrentFrame();
126
+
127
+ // —— 全局帧 remap:每个真实命中帧起冻结 2f ——
128
+ const remap = (fr: number) => {
129
+ let t = fr;
130
+ for (const h of HITS_REAL) t -= Math.min(Math.max(fr - h, 0), STOP);
131
+ return t;
132
+ };
133
+ const t = remap(frame);
134
+ const count = HITS_T.filter((h) => t >= h).length;
135
+
136
+ // —— 计数器 ——
137
+ let cScale = 1;
138
+ let cRot = 0;
139
+ let cSize = 130;
140
+ if (count > 0) {
141
+ const i = count - 1;
142
+ const since = t - HITS_T[i];
143
+ cScale = 1 + (PULSE[i] - 1) * Math.exp(-since / 2.4);
144
+ cRot = TILT[i];
145
+ cSize = COUNTER_SIZE[i];
146
+ }
147
+ const stamp = count > 0 ? 1 - ramp(t, HITS_T[count - 1], 7, EASE.out) : 0;
148
+
149
+ // 背景斜纹滚动(t 驱动 → 顿帧时一起冻住)
150
+ const stripeShift = t * 2.2;
151
+
152
+ return (
153
+ <AbsoluteFill style={{ overflow: 'hidden', fontFamily: FONT.sans, background: `linear-gradient(170deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
154
+ {/* 背景:主光 + 斜纹(速度线的静态版)+ 网点 */}
155
+ <div style={{ position: 'absolute', inset: 0, background: `radial-gradient(ellipse 60% 55% at 38% 30%, ${alpha('#6f8dff', 0.45)} 0%, ${alpha('#6f8dff', 0)} 70%)` }} />
156
+ <div
157
+ style={{
158
+ position: 'absolute', inset: -200, opacity: 0.1,
159
+ backgroundImage: 'repeating-linear-gradient(-58deg, #ffffff 0px, #ffffff 2px, transparent 2px, transparent 46px)',
160
+ transform: `translateX(${(stripeShift % 54.2).toFixed(2)}px)`,
161
+ }}
162
+ />
163
+ <div
164
+ style={{
165
+ position: 'absolute', inset: 0, opacity: 0.14,
166
+ backgroundImage: `radial-gradient(circle, ${C.deep} 1.4px, transparent 1.6px)`, backgroundSize: '18px 18px',
167
+ WebkitMaskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)', maskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)',
168
+ }}
169
+ />
170
+
171
+ {/* 眉题 */}
172
+ <div style={{ position: 'absolute', left: 120, top: 104, display: 'flex', alignItems: 'center', gap: 18, opacity: ramp(frame, 0, 14, EASE.out) }}>
173
+ <ShotcraftMark size={52} tone="dark" />
174
+ <div style={{ ...type(34, 760), color: '#fff', letterSpacing: '-0.02em' }}>{BRAND.name}</div>
175
+ <div style={{ ...type(24, 650, { caps: true }), color: alpha('#ffffff', 0.62), letterSpacing: '0.24em', marginLeft: 8 }}>What’s new</div>
176
+ </div>
177
+
178
+ {/* 槽位:虚线 + 大号序号,建立期就立预期 */}
179
+ {SLOT_XS.map((x, i) => {
180
+ const near = ramp(t, HITS_T[i] - 10, 10, inQuad);
181
+ const df = frame - HITS_REAL[i];
182
+ const glowA = df >= 0 ? Math.exp(-df / 6) : 0; // 槽底受光(真实帧)
183
+ return (
184
+ <React.Fragment key={`slot-${i}`}>
185
+ <div
186
+ style={{
187
+ position: 'absolute', left: x, top: SLOT_Y, width: SLOT_W, height: SLOT_H, borderRadius: 26, boxSizing: 'border-box',
188
+ border: `2px dashed ${alpha('#ffffff', 0.28)}`, background: alpha(C.deep, 0.16),
189
+ display: 'flex', alignItems: 'center', justifyContent: 'center',
190
+ ...type(120, 800), color: alpha('#ffffff', 0.1), letterSpacing: '-0.04em',
191
+ }}
192
+ >
193
+ 0{i + 1}
194
+ </div>
195
+ {near > 0 && t < HITS_T[i] && (
196
+ <div
197
+ style={{
198
+ position: 'absolute', left: x + 40 - (1 - near) * 40, top: SLOT_Y + 50, width: SLOT_W - 80 + (1 - near) * 80, height: SLOT_H - 40,
199
+ borderRadius: 30, background: C.deep, filter: `blur(${mix(44, 16, near).toFixed(1)}px)`, opacity: mix(0.05, 0.5, near),
200
+ }}
201
+ />
202
+ )}
203
+ {glowA > 0.02 && (
204
+ <div
205
+ style={{
206
+ position: 'absolute', left: x - 120, top: SLOT_Y + SLOT_H - 80, width: SLOT_W + 240, height: 200, borderRadius: '50%',
207
+ background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(C.hit, 0.45 * glowA)} 0%, ${alpha(C.hit, 0)} 70%)`,
208
+ }}
209
+ />
210
+ )}
211
+ </React.Fragment>
212
+ );
213
+ })}
214
+
215
+ {/* 三张功能卡 */}
216
+ {HITS_T.map((hit, i) => {
217
+ if (t < hit - 10) return null;
218
+ const y = dropY(t, hit);
219
+ const vy = t < hit ? dropY(t + 0.5, hit) - dropY(t - 0.5, hit) : 0;
220
+ const speed = Math.min(1, vy / 200);
221
+ const s = t - hit;
222
+ const squash = s >= 0 ? 0.07 * Math.exp(-s / 1.6) : 0;
223
+ const sy = 1 + speed * 0.06 - squash;
224
+ const sx = 1 - speed * 0.025 + squash * 0.5;
225
+ const elev = s >= 0 ? 6 : mix(6, 60, (SLOT_Y - y) / (SLOT_Y - DROP_FROM));
226
+ const df = frame - HITS_REAL[i];
227
+ const flash = df >= 0 && df < STOP + 4 ? (df < STOP ? 0.7 : 0.7 * (1 - (df - STOP + 1) / 5)) : 0;
228
+ return (
229
+ <SpeedBlur key={`card-${i}`} vx={0} vy={vy} amount={0.12} max={24}>
230
+ <div style={{ position: 'absolute', left: SLOT_XS[i], top: y, transform: `scale(${sx.toFixed(4)}, ${sy.toFixed(4)})`, transformOrigin: 'bottom center' }}>
231
+ <FeatureCard i={i} elev={elev} saved={ramp(t, hit + 12, 12, EASE.snappy)} />
232
+ {flash > 0 && <div style={{ position: 'absolute', inset: 0, borderRadius: 26, background: '#ffffff', opacity: flash }} />}
233
+ </div>
234
+ </SpeedBlur>
235
+ );
236
+ })}
237
+
238
+ {/* 触地冲击:白色冲击环 + 八向黄色火花(t 驱动,顿帧时冻住) */}
239
+ {HITS_T.map((hit, i) => {
240
+ const s = t - hit;
241
+ if (s < 0 || s > 16) return null;
242
+ const ring = ramp(t, hit, 14, EASE.out);
243
+ const grow = mix(0, 46 + i * 10, ring);
244
+ const x0 = SLOT_XS[i];
245
+ const cx = x0 + SLOT_W / 2;
246
+ const cy = SLOT_Y + SLOT_H / 2;
247
+ const burst = ramp(t, hit, 12, EASE.snappy);
248
+ const n = 10 + i * 3; // 火花逐击加码
249
+ return (
250
+ <React.Fragment key={`fx-${i}`}>
251
+ <div
252
+ style={{
253
+ position: 'absolute', left: x0 - grow, top: SLOT_Y - grow * 0.7, width: SLOT_W + grow * 2, height: SLOT_H + grow * 1.4,
254
+ borderRadius: 26 + grow * 0.6, boxSizing: 'border-box', border: `${mix(5, 1, ring).toFixed(2)}px solid #ffffff`, opacity: (1 - ring) * 0.8,
255
+ }}
256
+ />
257
+ <svg width={1920} height={1080} style={{ position: 'absolute', left: 0, top: 0, overflow: 'visible' }}>
258
+ {Array.from({ length: n }, (_, k) => {
259
+ const ang = (k / n) * Math.PI * 2 + hash(i * 31 + k) * 0.4;
260
+ const rx = SLOT_W * 0.52;
261
+ const ry = SLOT_H * 0.56;
262
+ const r0 = mix(1, 1.08 + hash(k + i * 7) * 0.15, burst);
263
+ const r1 = mix(1.04, 1.3 + hash(k * 3 + i) * 0.35 + i * 0.06, Math.min(1, burst * 1.2));
264
+ return (
265
+ <line
266
+ key={k}
267
+ x1={cx + Math.cos(ang) * rx * r0} y1={cy + Math.sin(ang) * ry * r0}
268
+ x2={cx + Math.cos(ang) * rx * r1} y2={cy + Math.sin(ang) * ry * r1}
269
+ stroke={k % 3 === 0 ? '#ffffff' : C.hit} strokeWidth={mix(7, 2, burst)} strokeLinecap="round"
270
+ opacity={Math.min(1, burst * 6) * (1 - burst)}
271
+ />
272
+ );
273
+ })}
274
+ </svg>
275
+ </React.Fragment>
276
+ );
277
+ })}
278
+
279
+ {/* 伤害数字:黄色斜体 + 漫画式硬投影 */}
280
+ {HITS_T.map((hit, i) => {
281
+ const s = t - hit;
282
+ if (s < 0 || s > 17) return null;
283
+ const scale = mix(1.45, 1, ramp(t, hit, 5, EASE.snappy));
284
+ const rise = mix(0, -150, ramp(t, hit, 16, EASE.out));
285
+ const opacity = s < 4 ? 1 : 1 - ramp(t, hit + 4, 12, EASE.swift);
286
+ return (
287
+ <div
288
+ key={`dmg-${i}`}
289
+ style={{
290
+ // 落点在卡面中下部(打在目标身上),上浮出卡沿:不与右上角计数器抢位置
291
+ position: 'absolute', left: SLOT_XS[i] + SLOT_W / 2, top: SLOT_Y + SLOT_H * 0.62 - DMG_SIZE[i] + rise,
292
+ transform: `translateX(-50%) scale(${scale.toFixed(3)}) skewX(-8deg)`, transformOrigin: 'center bottom', opacity,
293
+ ...type(DMG_SIZE[i], 900), fontStyle: 'italic', letterSpacing: '-0.04em', lineHeight: 1, color: C.hit, whiteSpace: 'nowrap',
294
+ textShadow: `6px 6px 0 ${C.deep}`,
295
+ }}
296
+ >
297
+ {DMG[i]}
298
+ </div>
299
+ );
300
+ })}
301
+
302
+ {/* 右上角 combo 计数器 */}
303
+ <div
304
+ style={{
305
+ position: 'absolute', right: 120, top: 64, width: 400, height: 280,
306
+ transform: `scale(${cScale.toFixed(4)}) rotate(${cRot}deg)`, transformOrigin: '90% 20%',
307
+ display: 'flex', flexDirection: 'column', alignItems: 'flex-end',
308
+ }}
309
+ >
310
+ <div style={{ ...type(26, 800, { caps: true }), letterSpacing: '0.3em', color: count ? '#ffffff' : alpha('#ffffff', 0.4), fontStyle: 'italic' }}>Combo</div>
311
+ <div
312
+ style={{
313
+ ...type(cSize, 900), fontStyle: 'italic', letterSpacing: '-0.05em', lineHeight: 0.9, whiteSpace: 'nowrap',
314
+ color: count ? C.hit : alpha('#ffffff', 0.22), textShadow: count ? `7px 7px 0 ${C.deep}` : 'none',
315
+ transform: `translateY(${(-stamp * 0.14 * cSize).toFixed(1)}px) skewX(-6deg)`, marginTop: 6,
316
+ }}
317
+ >
318
+ ×{count}
319
+ </div>
320
+ <div style={{ display: 'flex', gap: 8, marginTop: 14 }}>
321
+ {[0, 1, 2].map((k) => (
322
+ <div key={k} style={{ width: 56, height: 10, borderRadius: 5, background: k < count ? C.hit : alpha('#ffffff', 0.18), boxShadow: k < count ? `3px 3px 0 ${C.deep}` : 'none' }} />
323
+ ))}
324
+ </div>
325
+ </div>
326
+
327
+ {/* 收尾:真实收益 */}
328
+ <div style={{ position: 'absolute', left: 0, right: 0, top: 866, textAlign: 'center' }}>
329
+ <TextReveal
330
+ text="Up to a week back on every promo."
331
+ by="word"
332
+ variant="rise"
333
+ start={HITS_REAL[2] + 14}
334
+ each={18}
335
+ gap={3}
336
+ style={{ ...type(60, 760), letterSpacing: '-0.03em', color: '#ffffff' }}
337
+ unitStyle={(k) => (k === 2 || k === 3 ? { color: C.hit } : {})}
338
+ />
339
+ </div>
340
+
341
+ <Vignette strength={0.42} inner={0.45} color={C.deep} />
342
+ <Grain opacity={0.07} blend="soft-light" />
343
+ </AbsoluteFill>
344
+ );
345
+ };