csyjk 1.2.2 → 2.2.2

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Files changed (322) hide show
  1. package/{dist/app.js → app.js} +0 -0
  2. package/{dist/index.html → index.html} +0 -0
  3. package/package.json +5 -40
  4. package/{dist/style.css → style.css} +0 -0
  5. package/.babelrc +0 -7
  6. package/.idea/modules.xml +0 -8
  7. package/.idea/xx.iml +0 -12
  8. package/public/gltf.js +0 -2241
  9. package/public/index.html +0 -10
  10. package/src/index.js +0 -3
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +0 -358
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +0 -1
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +0 -604
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +0 -189
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +0 -15
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +0 -863
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +0 -1
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +0 -1
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +0 -3
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -462
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -279
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -262
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +0 -1
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +0 -362
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -575
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +0 -1
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +0 -1
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -777
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -525
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -242
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -297
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +0 -1
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -345
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +0 -1
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -122
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -462
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +0 -508
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +0 -922
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -273
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -687
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +0 -1
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +0 -1
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -273
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +0 -2
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -403
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +0 -1
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +0 -1
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +0 -77
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +0 -61
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -822
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +0 -1
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +0 -888
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -88
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -624
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +0 -1
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +0 -87
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +0 -1
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -78
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -847
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +0 -2
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -167
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -228
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -220
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -279
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -244
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -426
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -479
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -6818
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  91. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  93. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  94. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +0 -17
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +0 -205
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +0 -78
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +0 -97
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +0 -95
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +0 -112
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +0 -372
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +0 -3
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +0 -162
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +0 -39
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +0 -145
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +0 -215
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +0 -311
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +0 -1669
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -193
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -289
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -186
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -439
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -361
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -258
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -197
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +0 -498
  130. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +0 -908
  131. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +0 -475
  132. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
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  134. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +0 -2623
  135. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +0 -1
  136. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +0 -21
  137. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +0 -262
  138. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +0 -697
  139. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +0 -34
  140. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +0 -63
  141. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +0 -183
  142. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +0 -33
  143. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +0 -736
  144. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +0 -68
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  146. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +0 -327
  147. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +0 -698
  148. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +0 -68
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  151. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +0 -33
  152. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +0 -776
  153. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +0 -113
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  157. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +0 -331
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  189. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +0 -338
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@@ -1,326 +0,0 @@
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- import {Program} from "./../Program.js";
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- import {ArrayBuf} from "./../ArrayBuf.js";
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- import {math} from "../../math/math.js";
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- import {WEBGL_INFO} from "../../webglInfo.js";
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-
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- const blurStdDev = 4;
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- const blurDepthCutoff = 0.01;
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- const KERNEL_RADIUS = 16;
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-
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- const sampleOffsetsVert = new Float32Array(createSampleOffsets(KERNEL_RADIUS + 1, [0, 1]));
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- const sampleOffsetsHor = new Float32Array(createSampleOffsets(KERNEL_RADIUS + 1, [1, 0]));
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- const sampleWeights = new Float32Array(createSampleWeights(KERNEL_RADIUS + 1, blurStdDev));
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-
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- const tempVec2a = new Float32Array(2);
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-
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- /**
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- * SAO implementation inspired from previous SAO work in THREE.js by ludobaka / ludobaka.github.io and bhouston
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- * @private
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- */
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- class SAODepthLimitedBlurRenderer {
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-
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- constructor(scene) {
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-
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- this._scene = scene;
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-
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- // The program
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-
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- this._program = null;
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- this._programError = false;
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-
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- // Variable locations
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-
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- this._aPosition = null;
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- this._aUV = null;
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-
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- this._uDepthTexture = "uDepthTexture";
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- this._uOcclusionTexture = "uOcclusionTexture";
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-
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- this._uViewport = null;
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- this._uCameraNear = null;
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- this._uCameraFar = null;
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- this._uCameraProjectionMatrix = null;
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- this._uCameraInverseProjectionMatrix = null;
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-
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- this._uScale = null;
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- this._uIntensity = null;
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- this._uBias = null;
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- this._uKernelRadius = null;
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- this._uMinResolution = null;
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-
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- // VBOs
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-
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- this._uvBuf = null;
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- this._positionsBuf = null;
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- this._indicesBuf = null;
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-
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- this.init();
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- }
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-
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- init() {
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-
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- // Create program & VBOs, locate attributes and uniforms
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-
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- const gl = this._scene.canvas.gl;
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-
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- this._program = new Program(gl, {
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-
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- vertex: [
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- `precision highp float;
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- precision highp int;
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-
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- attribute vec3 aPosition;
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- attribute vec2 aUV;
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- uniform vec2 uViewport;
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- varying vec2 vUV;
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- varying vec2 vInvSize;
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- void main () {
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- vUV = aUV;
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- vInvSize = 1.0 / uViewport;
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- gl_Position = vec4(aPosition, 1.0);
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- }`],
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-
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- fragment: [
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- `precision highp float;
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- precision highp int;
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-
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- #define PI 3.14159265359
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- #define PI2 6.28318530718
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- #define EPSILON 1e-6
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-
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- #define KERNEL_RADIUS ${KERNEL_RADIUS}
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-
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- varying vec2 vUV;
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- varying vec2 vInvSize;
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-
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- uniform sampler2D uDepthTexture;
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- uniform sampler2D uOcclusionTexture;
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-
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- uniform float uCameraNear;
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- uniform float uCameraFar;
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- uniform float uDepthCutoff;
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-
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- uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];
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- uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];
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-
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- const float unpackDownscale = 255. / 256.;
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-
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- const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
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- const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );
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-
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- const float packUpscale = 256. / 255.;
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-
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- const float shiftRights = 1. / 256.;
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-
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- float unpackRGBAToFloat( const in vec4 v ) {
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- return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );
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- }
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-
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- vec4 packFloatToRGBA( const in float v ) {
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- vec4 r = vec4( fract( v * packFactors ), v );
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- r.yzw -= r.xyz * shiftRights;
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- return r * packUpscale;
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- }
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-
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- float viewZToOrthographicDepth( const in float viewZ) {
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- return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );
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- }
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-
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- float orthographicDepthToViewZ( const in float linearClipZ) {
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- return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;
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- }
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-
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- float viewZToPerspectiveDepth( const in float viewZ) {
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- return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );
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- }
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-
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- float perspectiveDepthToViewZ( const in float invClipZ) {
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- return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );
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- }
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-
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- float getDepth( const in vec2 screenPosition ) {`
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- + (WEBGL_INFO.SUPPORTED_EXTENSIONS["WEBGL_depth_texture"] ? `return texture2D(uDepthTexture, screenPosition).r;` : `return unpackRGBAToFloat(texture2D( uDepthTexture, screenPosition));`) +
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- `}
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-
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- float getViewZ( const in float depth ) {
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- return perspectiveDepthToViewZ( depth );
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- }
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-
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- void main() {
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-
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- float depth = getDepth( vUV );
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- if( depth >= ( 1.0 - EPSILON ) ) {
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- discard;
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- }
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-
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- float centerViewZ = -getViewZ( depth );
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- bool rBreak = false;
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- bool lBreak = false;
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-
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- float weightSum = uSampleWeights[0];
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- float occlusionSum = unpackRGBAToFloat(texture2D( uOcclusionTexture, vUV )) * weightSum;
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-
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- for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {
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-
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- float sampleWeight = uSampleWeights[i];
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- vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;
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-
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- vec2 sampleUV = vUV + sampleUVOffset;
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- float viewZ = -getViewZ( getDepth( sampleUV ) );
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-
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- if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {
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- rBreak = true;
173
- }
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-
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- if( ! rBreak ) {
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- occlusionSum += unpackRGBAToFloat(texture2D( uOcclusionTexture, sampleUV )) * sampleWeight;
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- weightSum += sampleWeight;
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- }
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-
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- sampleUV = vUV - sampleUVOffset;
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- viewZ = -getViewZ( getDepth( sampleUV ) );
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-
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- if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {
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- lBreak = true;
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- }
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-
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- if( ! lBreak ) {
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- occlusionSum += unpackRGBAToFloat(texture2D( uOcclusionTexture, sampleUV )) * sampleWeight;
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- weightSum += sampleWeight;
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- }
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- }
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-
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- gl_FragColor = packFloatToRGBA(occlusionSum / weightSum);
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- }`]
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- });
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-
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- if (this._program.errors) {
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- console.error(this._program.errors.join("\n"));
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- this._programError = true;
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- return;
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- }
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-
203
- const uv = new Float32Array([1, 1, 0, 1, 0, 0, 1, 0]);
204
- const positions = new Float32Array([1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0]);
205
- const indices = new Uint8Array([0, 1, 2, 0, 2, 3]);
206
-
207
- this._positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, positions.length, 3, gl.STATIC_DRAW);
208
- this._uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uv, uv.length, 2, gl.STATIC_DRAW);
209
- this._indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, indices.length, 1, gl.STATIC_DRAW);
210
-
211
- this._program.bind();
212
-
213
- this._uViewport = this._program.getLocation("uViewport");
214
-
215
- this._uCameraNear = this._program.getLocation("uCameraNear");
216
- this._uCameraFar = this._program.getLocation("uCameraFar");
217
-
218
- this._uDepthCutoff = this._program.getLocation("uDepthCutoff");
219
-
220
- this._uSampleOffsets = gl.getUniformLocation(this._program.handle, "uSampleOffsets");
221
- this._uSampleWeights = gl.getUniformLocation(this._program.handle, "uSampleWeights");
222
-
223
- this._aPosition = this._program.getAttribute("aPosition");
224
- this._aUV = this._program.getAttribute("aUV");
225
- }
226
-
227
- render(depthRenderBuffer, occlusionRenderBuffer, direction) {
228
-
229
- if (this._programError) {
230
- return;
231
- }
232
-
233
- if (!this._getInverseProjectMat) { // HACK: scene.camera not defined until render time
234
- this._getInverseProjectMat = (() => {
235
- let projMatDirty = true;
236
- this._scene.camera.on("projMatrix", function () {
237
- projMatDirty = true;
238
- });
239
- const inverseProjectMat = math.mat4();
240
- return () => {
241
- if (projMatDirty) {
242
- math.inverseMat4(scene.camera.projMatrix, inverseProjectMat);
243
- }
244
- return inverseProjectMat;
245
- }
246
- })();
247
- }
248
-
249
- const gl = this._scene.canvas.gl;
250
- const program = this._program;
251
- const scene = this._scene;
252
- const viewportWidth = gl.drawingBufferWidth;
253
- const viewportHeight = gl.drawingBufferHeight;
254
- const projectState = scene.camera.project._state;
255
- const near = projectState.near;
256
- const far = projectState.far;
257
-
258
- gl.viewport(0, 0, viewportWidth, viewportHeight);
259
- gl.clearColor(0, 0, 0, 1);
260
- gl.enable(gl.DEPTH_TEST);
261
- gl.disable(gl.BLEND);
262
- gl.frontFace(gl.CCW);
263
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
264
-
265
- program.bind();
266
-
267
- tempVec2a[0] = viewportWidth;
268
- tempVec2a[1] = viewportHeight;
269
-
270
- gl.uniform2fv(this._uViewport, tempVec2a);
271
- gl.uniform1f(this._uCameraNear, near);
272
- gl.uniform1f(this._uCameraFar, far);
273
-
274
- gl.uniform1f(this._uDepthCutoff, blurDepthCutoff);
275
-
276
- if (direction === 0) {// Horizontal
277
- gl.uniform2fv(this._uSampleOffsets, sampleOffsetsHor);
278
- } else { // Vertical
279
- gl.uniform2fv(this._uSampleOffsets, sampleOffsetsVert);
280
- }
281
-
282
- gl.uniform1fv(this._uSampleWeights, sampleWeights);
283
-
284
- const depthTexture = WEBGL_INFO.SUPPORTED_EXTENSIONS["WEBGL_depth_texture"]
285
- ? depthRenderBuffer.getDepthTexture()
286
- : depthRenderBuffer.getTexture();
287
-
288
- const occlusionTexture = occlusionRenderBuffer.getTexture();
289
-
290
- program.bindTexture(this._uDepthTexture, depthTexture, 0);
291
- program.bindTexture(this._uOcclusionTexture, occlusionTexture, 1);
292
-
293
- this._aUV.bindArrayBuffer(this._uvBuf);
294
- this._aPosition.bindArrayBuffer(this._positionsBuf);
295
- this._indicesBuf.bind();
296
-
297
- gl.drawElements(gl.TRIANGLES, this._indicesBuf.numItems, this._indicesBuf.itemType, 0);
298
- }
299
-
300
- destroy() {
301
- this._program.destroy();
302
- }
303
- }
304
-
305
- function createSampleWeights(kernelRadius, stdDev) {
306
- const weights = [];
307
- for (let i = 0; i <= kernelRadius; i++) {
308
- weights.push(gaussian(i, stdDev));
309
- }
310
- return weights; // TODO: Optimize
311
- }
312
-
313
- function gaussian(x, stdDev) {
314
- return Math.exp(-(x * x) / (2.0 * (stdDev * stdDev))) / (Math.sqrt(2.0 * Math.PI) * stdDev);
315
- }
316
-
317
- function createSampleOffsets(kernelRadius, uvIncrement) {
318
- const offsets = [];
319
- for (let i = 0; i <= kernelRadius; i++) {
320
- offsets.push(uvIncrement[0] * i);
321
- offsets.push(uvIncrement[1] * i);
322
- }
323
- return offsets;
324
- }
325
-
326
- export {SAODepthLimitedBlurRenderer};
@@ -1,375 +0,0 @@
1
- import {Program} from "./../Program.js";
2
- import {ArrayBuf} from "./../ArrayBuf.js";
3
- import {math} from "../../math/math.js";
4
- import {WEBGL_INFO} from "../../webglInfo.js";
5
-
6
- const tempVec2 = math.vec2();
7
-
8
- /**
9
- * SAO implementation inspired from previous SAO work in THREE.js by ludobaka / ludobaka.github.io and bhouston
10
- * @private
11
- */
12
- class SAOOcclusionRenderer {
13
-
14
- constructor(scene) {
15
-
16
- this._scene = scene;
17
-
18
- this._numSamples = null;
19
-
20
- // The program
21
-
22
- this._program = null;
23
- this._programError = false;
24
-
25
- // Variable locations
26
-
27
- this._aPosition = null;
28
- this._aUV = null;
29
-
30
- this._uDepthTexture = "uDepthTexture";
31
-
32
- this._uCameraNear = null;
33
- this._uCameraFar = null;
34
- this._uCameraProjectionMatrix = null;
35
- this._uCameraInverseProjectionMatrix = null;
36
-
37
- this._uScale = null;
38
- this._uIntensity = null;
39
- this._uBias = null;
40
- this._uKernelRadius = null;
41
- this._uMinResolution = null;
42
- this._uRandomSeed = null;
43
-
44
- // VBOs
45
-
46
- this._uvBuf = null;
47
- this._positionsBuf = null;
48
- this._indicesBuf = null;
49
- }
50
-
51
- render(depthRenderBuffer) {
52
-
53
- this._build();
54
-
55
- if (this._programError) {
56
- return;
57
- }
58
-
59
- if (!this._getInverseProjectMat) { // HACK: scene.camera not defined until render time
60
- this._getInverseProjectMat = (() => {
61
- let projMatDirty = true;
62
- this._scene.camera.on("projMatrix", function () {
63
- projMatDirty = true;
64
- });
65
- const inverseProjectMat = math.mat4();
66
- return () => {
67
- if (projMatDirty) {
68
- math.inverseMat4(scene.camera.projMatrix, inverseProjectMat);
69
- }
70
- return inverseProjectMat;
71
- }
72
- })();
73
- }
74
-
75
- const gl = this._scene.canvas.gl;
76
- const program = this._program;
77
- const scene = this._scene;
78
- const sao = scene.sao;
79
- const viewportWidth = gl.drawingBufferWidth;
80
- const viewportHeight = gl.drawingBufferHeight;
81
- const projectState = scene.camera.project._state;
82
- const near = projectState.near;
83
- const far = projectState.far;
84
- const projectionMatrix = projectState.matrix;
85
- const inverseProjectionMatrix = this._getInverseProjectMat();
86
- const randomSeed = Math.random();
87
- const perspective = (scene.camera.projection === "perspective");
88
-
89
- tempVec2[0] = viewportWidth;
90
- tempVec2[1] = viewportHeight;
91
-
92
- gl.getExtension("OES_standard_derivatives");
93
-
94
- gl.viewport(0, 0, viewportWidth, viewportHeight);
95
- gl.clearColor(0, 0, 0, 1);
96
- gl.disable(gl.DEPTH_TEST);
97
- gl.disable(gl.BLEND);
98
- gl.frontFace(gl.CCW);
99
- gl.clear(gl.COLOR_BUFFER_BIT);
100
-
101
- program.bind();
102
-
103
- gl.uniform1f(this._uCameraNear, near);
104
- gl.uniform1f(this._uCameraFar, far);
105
-
106
- gl.uniformMatrix4fv(this._uCameraProjectionMatrix, false, projectionMatrix);
107
- gl.uniformMatrix4fv(this._uCameraInverseProjectionMatrix, false, inverseProjectionMatrix);
108
-
109
- gl.uniform1i(this._uPerspective, perspective);
110
-
111
- gl.uniform1f(this._uScale, sao.scale * (far / 5));
112
- gl.uniform1f(this._uIntensity, sao.intensity);
113
- gl.uniform1f(this._uBias, sao.bias);
114
- gl.uniform1f(this._uKernelRadius, sao.kernelRadius);
115
- gl.uniform1f(this._uMinResolution, sao.minResolution);
116
- gl.uniform2fv(this._uViewport, tempVec2);
117
- gl.uniform1f(this._uRandomSeed, randomSeed);
118
-
119
- const depthTexture = WEBGL_INFO.SUPPORTED_EXTENSIONS["WEBGL_depth_texture"]
120
- ? depthRenderBuffer.getDepthTexture()
121
- : depthRenderBuffer.getTexture();
122
-
123
- program.bindTexture(this._uDepthTexture, depthTexture, 0);
124
-
125
- this._aUV.bindArrayBuffer(this._uvBuf);
126
- this._aPosition.bindArrayBuffer(this._positionsBuf);
127
- this._indicesBuf.bind();
128
-
129
- gl.drawElements(gl.TRIANGLES, this._indicesBuf.numItems, this._indicesBuf.itemType, 0);
130
- }
131
-
132
- _build() {
133
-
134
- let dirty = false;
135
-
136
- const sao = this._scene.sao;
137
-
138
- if (sao.numSamples !== this._numSamples) {
139
- this._numSamples = Math.floor(sao.numSamples);
140
- dirty = true;
141
- }
142
-
143
- if (!dirty) {
144
- return;
145
- }
146
-
147
- const gl = this._scene.canvas.gl;
148
-
149
- if (this._program) {
150
- this._program.destroy();
151
- this._program = null;
152
- }
153
-
154
- this._program = new Program(gl, {
155
-
156
- vertex: [`precision highp float;
157
- precision highp int;
158
-
159
- attribute vec3 aPosition;
160
- attribute vec2 aUV;
161
-
162
- varying vec2 vUV;
163
-
164
- void main () {
165
- gl_Position = vec4(aPosition, 1.0);
166
- vUV = aUV;
167
- }`],
168
-
169
- fragment: [
170
- `#extension GL_OES_standard_derivatives : require
171
- precision highp float;
172
- precision highp int;
173
-
174
- #define NORMAL_TEXTURE 0
175
- #define PI 3.14159265359
176
- #define PI2 6.28318530718
177
- #define EPSILON 1e-6
178
- #define NUM_SAMPLES ${this._numSamples}
179
- #define NUM_RINGS 4
180
-
181
- varying vec2 vUV;
182
-
183
- uniform sampler2D uDepthTexture;
184
-
185
- uniform float uCameraNear;
186
- uniform float uCameraFar;
187
- uniform mat4 uProjectMatrix;
188
- uniform mat4 uInverseProjectMatrix;
189
-
190
- uniform bool uPerspective;
191
-
192
- uniform float uScale;
193
- uniform float uIntensity;
194
- uniform float uBias;
195
- uniform float uKernelRadius;
196
- uniform float uMinResolution;
197
- uniform vec2 uViewport;
198
- uniform float uRandomSeed;
199
-
200
- float pow2( const in float x ) { return x*x; }
201
-
202
- highp float rand( const in vec2 uv ) {
203
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
204
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
205
- return fract(sin(sn) * c);
206
- }
207
-
208
- vec3 packNormalToRGB( const in vec3 normal ) {
209
- return normalize( normal ) * 0.5 + 0.5;
210
- }
211
-
212
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
213
- return 2.0 * rgb.xyz - 1.0;
214
- }
215
-
216
- const float packUpscale = 256. / 255.;
217
- const float unpackDownScale = 255. / 256.;
218
-
219
- const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
220
- const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );
221
-
222
- const float shiftRights = 1. / 256.;
223
-
224
- vec4 packFloatToRGBA( const in float v ) {
225
- vec4 r = vec4( fract( v * packFactors ), v );
226
- r.yzw -= r.xyz * shiftRights;
227
- return r * packUpscale;
228
- }
229
-
230
- float unpackRGBAToFloat( const in vec4 v ) {
231
- return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );
232
- }
233
-
234
- float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
235
- return ( near * far ) / ( ( far - near ) * invClipZ - far );
236
- }
237
-
238
- float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
239
- return linearClipZ * ( near - far ) - near;
240
- }
241
-
242
- float getDepth( const in vec2 screenPosition ) {`
243
- + (WEBGL_INFO.SUPPORTED_EXTENSIONS["WEBGL_depth_texture"] ? `return texture2D(uDepthTexture, screenPosition).r;` : `return unpackRGBAToFloat(texture2D( uDepthTexture, screenPosition));`) +
244
- `}
245
-
246
- float getViewZ( const in float depth ) {
247
- if (uPerspective) {
248
- return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );
249
- } else {
250
- return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );
251
- }
252
- }
253
-
254
- vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {
255
- float clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];
256
- vec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );
257
- clipPosition *= clipW;
258
- return ( uInverseProjectMatrix * clipPosition ).xyz;
259
- }
260
-
261
- vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) {
262
- return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );
263
- }
264
-
265
- float scaleDividedByCameraFar;
266
- float minResolutionMultipliedByCameraFar;
267
-
268
- float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {
269
- vec3 viewDelta = sampleViewPosition - centerViewPosition;
270
- float viewDistance = length( viewDelta );
271
- float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;
272
- return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );
273
- }
274
-
275
- const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );
276
- const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );
277
-
278
- float getAmbientOcclusion( const in vec3 centerViewPosition ) {
279
-
280
- scaleDividedByCameraFar = uScale / uCameraFar;
281
- minResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;
282
- vec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );
283
-
284
- float angle = rand( vUV + uRandomSeed ) * PI2;
285
- vec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;
286
- vec2 radiusStep = radius;
287
-
288
- float occlusionSum = 0.0;
289
- float weightSum = 0.0;
290
-
291
- for( int i = 0; i < NUM_SAMPLES; i ++ ) {
292
- vec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;
293
- radius += radiusStep;
294
- angle += ANGLE_STEP;
295
-
296
- float sampleDepth = getDepth( sampleUv );
297
- if( sampleDepth >= ( 1.0 - EPSILON ) ) {
298
- continue;
299
- }
300
-
301
- float sampleViewZ = getViewZ( sampleDepth );
302
- vec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );
303
- occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );
304
- weightSum += 1.0;
305
- }
306
-
307
- if( weightSum == 0.0 ) discard;
308
-
309
- return occlusionSum * ( uIntensity / weightSum );
310
- }
311
-
312
- void main() {
313
-
314
- float centerDepth = getDepth( vUV );
315
-
316
- if( centerDepth >= ( 1.0 - EPSILON ) ) {
317
- discard;
318
- }
319
-
320
- float centerViewZ = getViewZ( centerDepth );
321
- vec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );
322
-
323
- float ambientOcclusion = getAmbientOcclusion( viewPosition );
324
-
325
- gl_FragColor = packFloatToRGBA( 1.0- ambientOcclusion );
326
- }`]
327
- });
328
-
329
- if (this._program.errors) {
330
- console.error(this._program.errors.join("\n"));
331
- this._programError = true;
332
- return;
333
- }
334
-
335
- const uv = new Float32Array([1, 1, 0, 1, 0, 0, 1, 0]);
336
- const positions = new Float32Array([1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0]);
337
- const indices = new Uint8Array([0, 1, 2, 0, 2, 3]);
338
-
339
- this._positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, positions.length, 3, gl.STATIC_DRAW);
340
- this._uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uv, uv.length, 2, gl.STATIC_DRAW);
341
- this._indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, indices.length, 1, gl.STATIC_DRAW);
342
-
343
- this._program.bind();
344
-
345
- this._uCameraNear = this._program.getLocation("uCameraNear");
346
- this._uCameraFar = this._program.getLocation("uCameraFar");
347
-
348
- this._uCameraProjectionMatrix = this._program.getLocation("uProjectMatrix");
349
- this._uCameraInverseProjectionMatrix = this._program.getLocation("uInverseProjectMatrix");
350
-
351
- this._uPerspective = this._program.getLocation("uPerspective");
352
-
353
- this._uScale = this._program.getLocation("uScale");
354
- this._uIntensity = this._program.getLocation("uIntensity");
355
- this._uBias = this._program.getLocation("uBias");
356
- this._uKernelRadius = this._program.getLocation("uKernelRadius");
357
- this._uMinResolution = this._program.getLocation("uMinResolution");
358
- this._uViewport = this._program.getLocation("uViewport");
359
- this._uRandomSeed = this._program.getLocation("uRandomSeed");
360
-
361
- this._aPosition = this._program.getAttribute("aPosition");
362
- this._aUV = this._program.getAttribute("aUV");
363
-
364
- this._dirty = false;
365
- }
366
-
367
- destroy() {
368
- if (this._program) {
369
- this._program.destroy();
370
- this._program = null;
371
- }
372
- }
373
- }
374
-
375
- export {SAOOcclusionRenderer};