csyjk 1.2.2 → 2.2.2
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- package/{dist/app.js → app.js} +0 -0
- package/{dist/index.html → index.html} +0 -0
- package/package.json +5 -40
- package/{dist/style.css → style.css} +0 -0
- package/.babelrc +0 -7
- package/.idea/modules.xml +0 -8
- package/.idea/xx.iml +0 -12
- package/public/gltf.js +0 -2241
- package/public/index.html +0 -10
- package/src/index.js +0 -3
- package/src/lib/gltf/assets/check.jpg +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.css +0 -358
- package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.js +0 -1
- package/src/lib/gltf/assets/iconfont/iconfont.json +0 -604
- package/src/lib/gltf/assets/iconfont/iconfont.svg +0 -189
- package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/package.json +0 -15
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +0 -863
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +0 -3
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -462
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -279
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -262
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +0 -362
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -575
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -777
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -525
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -242
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -297
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -345
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -122
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -462
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +0 -508
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +0 -922
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +0 -2
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -273
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -687
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -273
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +0 -2
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -403
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +0 -77
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +0 -61
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -822
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +0 -888
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -88
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -624
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +0 -87
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -78
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -847
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +0 -2
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -167
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -228
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -220
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -279
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -244
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -426
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -479
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -6818
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +0 -17
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +0 -205
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +0 -78
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +0 -97
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +0 -95
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +0 -112
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +0 -372
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +0 -3
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +0 -162
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +0 -39
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +0 -145
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +0 -215
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +0 -311
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +0 -1669
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -193
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -289
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -186
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -439
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -361
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -258
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -197
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +0 -498
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +0 -908
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +0 -475
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +0 -2623
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +0 -21
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +0 -262
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +0 -697
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +0 -34
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +0 -63
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +0 -183
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +0 -33
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +0 -736
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +0 -68
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingColorRenderer.js +0 -295
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +0 -327
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +0 -698
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +0 -68
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingColorRenderer.js +0 -364
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +0 -356
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +0 -33
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +0 -776
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +0 -113
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingColorRenderer.js +0 -340
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +0 -312
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +0 -343
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +0 -331
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingShadowRenderer.js +0 -242
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +0 -348
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingLayer.js +0 -737
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingRenderers.js +0 -143
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingColorRenderer.js +0 -373
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +0 -366
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +0 -370
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +0 -386
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +0 -376
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +0 -293
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +0 -382
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingBuffer.js +0 -37
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingLayer.js +0 -1017
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingRenderers.js +0 -246
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorQualityRenderer.js +0 -809
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +0 -504
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +0 -297
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +0 -300
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +0 -322
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +0 -311
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +0 -291
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +0 -319
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +0 -305
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +0 -300
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +0 -242
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +0 -323
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingLayer.js +0 -969
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingRenderers.js +0 -246
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorQualityRenderer.js +0 -859
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +0 -557
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +0 -341
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +0 -338
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +0 -356
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +0 -354
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +0 -329
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +0 -358
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +0 -349
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +0 -363
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +0 -284
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +0 -354
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Camera.js +0 -880
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* For example, to pick a point on the surface of the closest entity at the given canvas coordinates:
|
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|
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*
|
155
|
-
* ````javascript
|
156
|
-
* var pickResult = scene.pick({
|
157
|
-
* pickSurface: true,
|
158
|
-
* canvasPos: [23, 131]
|
159
|
-
* });
|
160
|
-
*
|
161
|
-
* if (pickResult) { // Picked an entity
|
162
|
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*
|
163
|
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* var entity = pickResult.entity;
|
164
|
-
*
|
165
|
-
* var primitive = pickResult.primitive; // Type of primitive that was picked, usually "triangles"
|
166
|
-
* var primIndex = pickResult.primIndex; // Position of triangle's first index in the picked Mesh's Geometry's indices array
|
167
|
-
* var indices = pickResult.indices; // UInt32Array containing the triangle's vertex indices
|
168
|
-
* var localPos = pickResult.localPos; // Float64Array containing the picked Local-space position on the triangle
|
169
|
-
* var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the triangle
|
170
|
-
* var viewPos = pickResult.viewPos; // Float64Array containing the picked View-space position on the triangle
|
171
|
-
* var bary = pickResult.bary; // Float64Array containing the picked barycentric position within the triangle
|
172
|
-
* var normal = pickResult.normal; // Float64Array containing the interpolated normal vector at the picked position on the triangle
|
173
|
-
* var uv = pickResult.uv; // Float64Array containing the interpolated UV coordinates at the picked position on the triangle
|
174
|
-
* }
|
175
|
-
* ````
|
176
|
-
*
|
177
|
-
* ## Pick masking
|
178
|
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*
|
179
|
-
* We can use {@link Scene#pick}'s ````includeEntities```` and ````excludeEntities```` options to mask which {@link Mesh}es we attempt to pick.
|
180
|
-
*
|
181
|
-
* This is useful for picking through things, to pick only the Entities of interest.
|
182
|
-
*
|
183
|
-
* To pick only Entities ````"gearbox#77.0"```` and ````"gearbox#79.0"````, picking through any other Entities that are
|
184
|
-
* in the way, as if they weren't there:
|
185
|
-
*
|
186
|
-
* ````javascript
|
187
|
-
* var pickResult = scene.pick({
|
188
|
-
* canvasPos: [23, 131],
|
189
|
-
* includeEntities: ["gearbox#77.0", "gearbox#79.0"]
|
190
|
-
* });
|
191
|
-
*
|
192
|
-
* if (pickResult) {
|
193
|
-
* // Entity will always be either "gearbox#77.0" or "gearbox#79.0"
|
194
|
-
* var entity = pickResult.entity;
|
195
|
-
* }
|
196
|
-
* ````
|
197
|
-
*
|
198
|
-
* To pick any pickable Entity, except for ````"gearbox#77.0"```` and ````"gearbox#79.0"````, picking through those
|
199
|
-
* Entities if they happen to be in the way:
|
200
|
-
*
|
201
|
-
* ````javascript
|
202
|
-
* var pickResult = scene.pick({
|
203
|
-
* canvasPos: [23, 131],
|
204
|
-
* excludeEntities: ["gearbox#77.0", "gearbox#79.0"]
|
205
|
-
* });
|
206
|
-
*
|
207
|
-
* if (pickResult) {
|
208
|
-
* // Entity will never be "gearbox#77.0" or "gearbox#79.0"
|
209
|
-
* var entity = pickResult.entity;
|
210
|
-
* }
|
211
|
-
* ````
|
212
|
-
*
|
213
|
-
* See {@link Scene#pick} for more info on picking.
|
214
|
-
*
|
215
|
-
* ## Querying and tracking boundaries
|
216
|
-
*
|
217
|
-
* Getting a Scene's World-space axis-aligned boundary (AABB):
|
218
|
-
*
|
219
|
-
* ````javascript
|
220
|
-
* var aabb = scene.aabb; // [xmin, ymin, zmin, xmax, ymax, zmax]
|
221
|
-
* ````
|
222
|
-
*
|
223
|
-
* Subscribing to updates to the AABB, which occur whenever {@link Entity}s are transformed, their
|
224
|
-
* {@link ReadableGeometry}s have been updated, or the {@link Camera} has moved:
|
225
|
-
*
|
226
|
-
* ````javascript
|
227
|
-
* scene.on("boundary", function() {
|
228
|
-
* var aabb = scene.aabb;
|
229
|
-
* });
|
230
|
-
* ````
|
231
|
-
*
|
232
|
-
* Getting the AABB of the {@link Entity}s with the given IDs:
|
233
|
-
*
|
234
|
-
* ````JavaScript
|
235
|
-
* scene.getAABB(); // Gets collective boundary of all Entities in the scene
|
236
|
-
* scene.getAABB("saw"); // Gets boundary of an Object
|
237
|
-
* scene.getAABB(["saw", "gearbox"]); // Gets collective boundary of two Objects
|
238
|
-
* ````
|
239
|
-
*
|
240
|
-
* See {@link Scene#getAABB} and {@link Entity} for more info on querying and tracking boundaries.
|
241
|
-
*
|
242
|
-
* ## Managing the viewport
|
243
|
-
*
|
244
|
-
* The Scene's {@link Viewport} component manages the WebGL viewport:
|
245
|
-
*
|
246
|
-
* ````javascript
|
247
|
-
* var viewport = scene.viewport
|
248
|
-
* viewport.boundary = [0, 0, 500, 400];;
|
249
|
-
* ````
|
250
|
-
*
|
251
|
-
* ## Controlling rendering
|
252
|
-
*
|
253
|
-
* You can configure a Scene to perform multiple "passes" (renders) per frame. This is useful when we want to render the
|
254
|
-
* scene to multiple viewports, such as for stereo effects.
|
255
|
-
*
|
256
|
-
* In the example, below, we'll configure the Scene to render twice on each frame, each time to different viewport. We'll do this
|
257
|
-
* with a callback that intercepts the Scene before each render and sets its {@link Viewport} to a
|
258
|
-
* different portion of the canvas. By default, the Scene will clear the canvas only before the first render, allowing the
|
259
|
-
* two views to be shown on the canvas at the same time.
|
260
|
-
*
|
261
|
-
* ````Javascript
|
262
|
-
* var viewport = scene.viewport;
|
263
|
-
*
|
264
|
-
* // Configure Scene to render twice for each frame
|
265
|
-
* scene.passes = 2; // Default is 1
|
266
|
-
* scene.clearEachPass = false; // Default is false
|
267
|
-
*
|
268
|
-
* // Render to a separate viewport on each render
|
269
|
-
*
|
270
|
-
* var viewport = scene.viewport;
|
271
|
-
* viewport.autoBoundary = false;
|
272
|
-
*
|
273
|
-
* scene.on("rendering", function (e) {
|
274
|
-
* switch (e.pass) {
|
275
|
-
* case 0:
|
276
|
-
* viewport.boundary = [0, 0, 200, 200]; // xmin, ymin, width, height
|
277
|
-
* break;
|
278
|
-
*
|
279
|
-
* case 1:
|
280
|
-
* viewport.boundary = [200, 0, 200, 200];
|
281
|
-
* break;
|
282
|
-
* }
|
283
|
-
* });
|
284
|
-
*
|
285
|
-
* // We can also intercept the Scene after each render,
|
286
|
-
* // (though we're not using this for anything here)
|
287
|
-
* scene.on("rendered", function (e) {
|
288
|
-
* switch (e.pass) {
|
289
|
-
* case 0:
|
290
|
-
* break;
|
291
|
-
*
|
292
|
-
* case 1:
|
293
|
-
* break;
|
294
|
-
* }
|
295
|
-
* });
|
296
|
-
* ````
|
297
|
-
*
|
298
|
-
* ## Gamma correction
|
299
|
-
*
|
300
|
-
* Within its shaders, yjkkit performs shading calculations in linear space.
|
301
|
-
*
|
302
|
-
* By default, the Scene expects color textures (eg. {@link PhongMaterial#diffuseMap},
|
303
|
-
* {@link MetallicMaterial#baseColorMap} and {@link SpecularMaterial#diffuseMap}) to
|
304
|
-
* be in pre-multipled gamma space, so will convert those to linear space before they are used in shaders. Other textures are
|
305
|
-
* always expected to be in linear space.
|
306
|
-
*
|
307
|
-
* By default, the Scene will also gamma-correct its rendered output.
|
308
|
-
*
|
309
|
-
* You can configure the Scene to expect all those color textures to be linear space, so that it does not gamma-correct them:
|
310
|
-
*
|
311
|
-
* ````javascript
|
312
|
-
* scene.gammaInput = false;
|
313
|
-
* ````
|
314
|
-
*
|
315
|
-
* You would still need to gamma-correct the output, though, if it's going straight to the canvas, so normally we would
|
316
|
-
* leave that enabled:
|
317
|
-
*
|
318
|
-
* ````javascript
|
319
|
-
* scene.gammaOutput = true;
|
320
|
-
* ````
|
321
|
-
*
|
322
|
-
* See {@link Texture} for more information on texture encoding and gamma.
|
323
|
-
*
|
324
|
-
* @class Scene
|
325
|
-
*/
|
326
|
-
class Scene extends Component {
|
327
|
-
|
328
|
-
/**
|
329
|
-
@private
|
330
|
-
*/
|
331
|
-
get type() {
|
332
|
-
return "Scene";
|
333
|
-
}
|
334
|
-
|
335
|
-
/**
|
336
|
-
* @private
|
337
|
-
* @constructor
|
338
|
-
* @param {Viewer} viewer The Viewer this Scene belongs to.
|
339
|
-
* @param {Object} cfg Scene configuration.
|
340
|
-
* @param {String} [cfg.canvasId] ID of an existing HTML canvas for the {@link Scene#canvas} - either this or canvasElement is mandatory. When both values are given, the element reference is always preferred to the ID.
|
341
|
-
* @param {HTMLCanvasElement} [cfg.canvasElement] Reference of an existing HTML canvas for the {@link Scene#canvas} - either this or canvasId is mandatory. When both values are given, the element reference is always preferred to the ID.
|
342
|
-
* @throws {String} Throws an exception when both canvasId or canvasElement are missing or they aren't pointing to a valid HTMLCanvasElement.
|
343
|
-
*/
|
344
|
-
constructor(viewer, cfg = {}) {
|
345
|
-
|
346
|
-
super(null, cfg);
|
347
|
-
|
348
|
-
const canvas = cfg.canvasElement || document.getElementById(cfg.canvasId);
|
349
|
-
|
350
|
-
if (!(canvas instanceof HTMLCanvasElement)) {
|
351
|
-
throw "Mandatory config expected: valid canvasId or canvasElement";
|
352
|
-
}
|
353
|
-
|
354
|
-
const transparent = (!!cfg.transparent);
|
355
|
-
const alphaDepthMask = (!!cfg.alphaDepthMask);
|
356
|
-
|
357
|
-
this._aabbDirty = true;
|
358
|
-
|
359
|
-
/**
|
360
|
-
* The {@link Viewer} this Scene belongs to.
|
361
|
-
* @type {Viewer}
|
362
|
-
*/
|
363
|
-
this.viewer = viewer;
|
364
|
-
|
365
|
-
/** Decremented each frame, triggers occlusion test for occludable {@link Marker}s when zero.
|
366
|
-
* @private
|
367
|
-
* @type {number}
|
368
|
-
*/
|
369
|
-
this.occlusionTestCountdown = 0;
|
370
|
-
|
371
|
-
/**
|
372
|
-
The number of models currently loading.
|
373
|
-
|
374
|
-
@property loading
|
375
|
-
@final
|
376
|
-
@type {Number}
|
377
|
-
*/
|
378
|
-
this.loading = 0;
|
379
|
-
|
380
|
-
/**
|
381
|
-
The epoch time (in milliseconds since 1970) when this Scene was instantiated.
|
382
|
-
|
383
|
-
@property timeCreated
|
384
|
-
@final
|
385
|
-
@type {Number}
|
386
|
-
*/
|
387
|
-
this.startTime = (new Date()).getTime();
|
388
|
-
|
389
|
-
/**
|
390
|
-
* Map of {@link Entity}s that represent models.
|
391
|
-
*
|
392
|
-
* Each {@link Entity} is mapped here by {@link Entity#id} when {@link Entity#isModel} is ````true````.
|
393
|
-
*
|
394
|
-
* @property models
|
395
|
-
* @final
|
396
|
-
* @type {{String:Entity}}
|
397
|
-
*/
|
398
|
-
this.models = {};
|
399
|
-
|
400
|
-
/**
|
401
|
-
* Map of {@link Entity}s that represents objects.
|
402
|
-
*
|
403
|
-
* Each {@link Entity} is mapped here by {@link Entity#id} when {@link Entity#isObject} is ````true````.
|
404
|
-
*
|
405
|
-
* @property objects
|
406
|
-
* @final
|
407
|
-
* @type {{String:Entity}}
|
408
|
-
*/
|
409
|
-
this.objects = {};
|
410
|
-
this._numObjects = 0;
|
411
|
-
/**
|
412
|
-
* YJKNodes 盈建科构件
|
413
|
-
*/
|
414
|
-
this.yjkObjects = {};
|
415
|
-
this._numYJKObjects = 0;
|
416
|
-
|
417
|
-
/**
|
418
|
-
* Map of currently visible {@link Entity}s that represent objects.
|
419
|
-
*
|
420
|
-
* An Entity represents an object if {@link Entity#isObject} is ````true````, and is visible when {@link Entity#visible} is true.
|
421
|
-
*
|
422
|
-
* @property visibleObjects
|
423
|
-
* @final
|
424
|
-
* @type {{String:Object}}
|
425
|
-
*/
|
426
|
-
this.visibleObjects = {};
|
427
|
-
this._numVisibleObjects = 0;
|
428
|
-
|
429
|
-
/**
|
430
|
-
* Map of currently xrayed {@link Entity}s that represent objects.
|
431
|
-
*
|
432
|
-
* An Entity represents an object if {@link Entity#isObject} is ````true````, and is xrayed when {@link Entity#xrayed} is true.
|
433
|
-
*
|
434
|
-
* Each {@link Entity} is mapped here by {@link Entity#id}.
|
435
|
-
*
|
436
|
-
* @property xrayedObjects
|
437
|
-
* @final
|
438
|
-
* @type {{String:Object}}
|
439
|
-
*/
|
440
|
-
this.xrayedObjects = {};
|
441
|
-
this._numXRayedObjects = 0;
|
442
|
-
|
443
|
-
/**
|
444
|
-
* Map of currently highlighted {@link Entity}s that represent objects.
|
445
|
-
*
|
446
|
-
* An Entity represents an object if {@link Entity#isObject} is ````true```` is true, and is highlighted when {@link Entity#highlighted} is true.
|
447
|
-
*
|
448
|
-
* Each {@link Entity} is mapped here by {@link Entity#id}.
|
449
|
-
*
|
450
|
-
* @property highlightedObjects
|
451
|
-
* @final
|
452
|
-
* @type {{String:Object}}
|
453
|
-
*/
|
454
|
-
this.highlightedObjects = {};
|
455
|
-
this._numHighlightedObjects = 0;
|
456
|
-
|
457
|
-
/**
|
458
|
-
* Map of currently selected {@link Entity}s that represent objects.
|
459
|
-
*
|
460
|
-
* An Entity represents an object if {@link Entity#isObject} is true, and is selected while {@link Entity#selected} is true.
|
461
|
-
*
|
462
|
-
* Each {@link Entity} is mapped here by {@link Entity#id}.
|
463
|
-
*
|
464
|
-
* @property selectedObjects
|
465
|
-
* @final
|
466
|
-
* @type {{String:Object}}
|
467
|
-
*/
|
468
|
-
this.selectedObjects = {};
|
469
|
-
this._numSelectedObjects = 0;
|
470
|
-
|
471
|
-
/**
|
472
|
-
* Map of currently colorized {@link Entity}s that represent objects.
|
473
|
-
*
|
474
|
-
* An Entity represents an object if {@link Entity#isObject} is ````true````.
|
475
|
-
*
|
476
|
-
* Each {@link Entity} is mapped here by {@link Entity#id}.
|
477
|
-
*
|
478
|
-
* @property colorizedObjects
|
479
|
-
* @final
|
480
|
-
* @type {{String:Object}}
|
481
|
-
*/
|
482
|
-
this.colorizedObjects = {};
|
483
|
-
this._numColorizedObjects = 0;
|
484
|
-
|
485
|
-
/**
|
486
|
-
* Map of {@link Entity}s that represent objects whose opacity was updated.
|
487
|
-
*
|
488
|
-
* An Entity represents an object if {@link Entity#isObject} is ````true````.
|
489
|
-
*
|
490
|
-
* Each {@link Entity} is mapped here by {@link Entity#id}.
|
491
|
-
*
|
492
|
-
* @property opacityObjects
|
493
|
-
* @final
|
494
|
-
* @type {{String:Object}}
|
495
|
-
*/
|
496
|
-
this.opacityObjects = {};
|
497
|
-
this._numOpacityObjects = 0;
|
498
|
-
|
499
|
-
/**
|
500
|
-
* Map of {@link Entity}s that represent objects whose {@link Entity#offset}s were updated.
|
501
|
-
*
|
502
|
-
* An Entity represents an object if {@link Entity#isObject} is ````true````.
|
503
|
-
*
|
504
|
-
* Each {@link Entity} is mapped here by {@link Entity#id}.
|
505
|
-
*
|
506
|
-
* @property offsetObjects
|
507
|
-
* @final
|
508
|
-
* @type {{String:Object}}
|
509
|
-
*/
|
510
|
-
this.offsetObjects = {};
|
511
|
-
this._numOffsetObjects = 0;
|
512
|
-
|
513
|
-
// Cached ID arrays, lazy-rebuilt as needed when stale after map updates
|
514
|
-
|
515
|
-
/**
|
516
|
-
Lazy-regenerated ID lists.
|
517
|
-
*/
|
518
|
-
this._modelIds = null;
|
519
|
-
this._objectIds = null;
|
520
|
-
this._visibleObjectIds = null;
|
521
|
-
this._xrayedObjectIds = null;
|
522
|
-
this._highlightedObjectIds = null;
|
523
|
-
this._selectedObjectIds = null;
|
524
|
-
this._colorizedObjectIds = null;
|
525
|
-
this._opacityObjectIds = null;
|
526
|
-
this._offsetObjectIds = null;
|
527
|
-
|
528
|
-
this._collidables = {}; // Components that contribute to the Scene AABB
|
529
|
-
this._compilables = {}; // Components that require shader compilation
|
530
|
-
|
531
|
-
this._needRecompile = false;
|
532
|
-
|
533
|
-
/**
|
534
|
-
* For each {@link Component} type, a map of IDs to {@link Component} instances of that type.
|
535
|
-
*
|
536
|
-
* @type {{String:{String:Component}}}
|
537
|
-
*/
|
538
|
-
this.types = {};
|
539
|
-
|
540
|
-
/**
|
541
|
-
* The {@link Component}s within this Scene, each mapped to its {@link Component#id}.
|
542
|
-
*
|
543
|
-
* *@type {{String:Component}}
|
544
|
-
*/
|
545
|
-
this.components = {};
|
546
|
-
|
547
|
-
/**
|
548
|
-
* The {@link SectionPlane}s in this Scene, each mapped to its {@link SectionPlane#id}.
|
549
|
-
*
|
550
|
-
* @type {{String:SectionPlane}}
|
551
|
-
*/
|
552
|
-
this.sectionPlanes = {};
|
553
|
-
|
554
|
-
/**
|
555
|
-
* The {@link Light}s in this Scene, each mapped to its {@link Light#id}.
|
556
|
-
*
|
557
|
-
* @type {{String:Light}}
|
558
|
-
*/
|
559
|
-
this.lights = {};
|
560
|
-
|
561
|
-
/**
|
562
|
-
* The {@link LightMap}s in this Scene, each mapped to its {@link LightMap#id}.
|
563
|
-
*
|
564
|
-
* @type {{String:LightMap}}
|
565
|
-
*/
|
566
|
-
this.lightMaps = {};
|
567
|
-
|
568
|
-
/**
|
569
|
-
* The {@link ReflectionMap}s in this Scene, each mapped to its {@link ReflectionMap#id}.
|
570
|
-
*
|
571
|
-
* @type {{String:ReflectionMap}}
|
572
|
-
*/
|
573
|
-
this.reflectionMaps = {};
|
574
|
-
|
575
|
-
/**
|
576
|
-
* The real world offset for this Scene
|
577
|
-
*
|
578
|
-
* @type {Number[]}
|
579
|
-
*/
|
580
|
-
this.realWorldOffset = cfg.realWorldOffset || new Float64Array([0, 0, 0]);
|
581
|
-
|
582
|
-
/**
|
583
|
-
* Manages the HTML5 canvas for this Scene.
|
584
|
-
*
|
585
|
-
* @type {Canvas}
|
586
|
-
*/
|
587
|
-
this.canvas = new Canvas(this, {
|
588
|
-
dontClear: true, // Never destroy this component with Scene#clear();
|
589
|
-
canvas: canvas,
|
590
|
-
spinnerElementId: cfg.spinnerElementId,
|
591
|
-
transparent: transparent,
|
592
|
-
webgl2: cfg.webgl2 !== false,
|
593
|
-
contextAttr: cfg.contextAttr || {},
|
594
|
-
backgroundColor: cfg.backgroundColor,
|
595
|
-
backgroundColorFromAmbientLight: cfg.backgroundColorFromAmbientLight,
|
596
|
-
premultipliedAlpha: cfg.premultipliedAlpha
|
597
|
-
});
|
598
|
-
|
599
|
-
this.canvas.on("boundary", () => {
|
600
|
-
this.glRedraw();
|
601
|
-
});
|
602
|
-
|
603
|
-
this.canvas.on("webglContextFailed", () => {
|
604
|
-
alert("yjkkit failed to find WebGL!");
|
605
|
-
});
|
606
|
-
|
607
|
-
this._renderer = new Renderer(this, {
|
608
|
-
transparent: transparent,
|
609
|
-
alphaDepthMask: alphaDepthMask
|
610
|
-
});
|
611
|
-
|
612
|
-
this._sectionPlanesState = new (function () {
|
613
|
-
|
614
|
-
this.sectionPlanes = [];
|
615
|
-
|
616
|
-
this.clippingCaps = false;
|
617
|
-
|
618
|
-
let hash = null;
|
619
|
-
|
620
|
-
this.getHash = function () {
|
621
|
-
if (hash) {
|
622
|
-
return hash;
|
623
|
-
}
|
624
|
-
const sectionPlanes = this.sectionPlanes;
|
625
|
-
if (sectionPlanes.length === 0) {
|
626
|
-
return this.hash = ";";
|
627
|
-
}
|
628
|
-
let sectionPlane;
|
629
|
-
|
630
|
-
const hashParts = [];
|
631
|
-
for (let i = 0, len = sectionPlanes.length; i < len; i++) {
|
632
|
-
sectionPlane = sectionPlanes[i];
|
633
|
-
hashParts.push("cp");
|
634
|
-
}
|
635
|
-
hashParts.push(";");
|
636
|
-
hash = hashParts.join("");
|
637
|
-
return hash;
|
638
|
-
};
|
639
|
-
|
640
|
-
this.addSectionPlane = function (sectionPlane) {
|
641
|
-
this.sectionPlanes.push(sectionPlane);
|
642
|
-
hash = null;
|
643
|
-
};
|
644
|
-
|
645
|
-
this.removeSectionPlane = function (sectionPlane) {
|
646
|
-
for (let i = 0, len = this.sectionPlanes.length; i < len; i++) {
|
647
|
-
if (this.sectionPlanes[i].id === sectionPlane.id) {
|
648
|
-
this.sectionPlanes.splice(i, 1);
|
649
|
-
hash = null;
|
650
|
-
return;
|
651
|
-
}
|
652
|
-
}
|
653
|
-
};
|
654
|
-
})();
|
655
|
-
|
656
|
-
this._lightsState = new (function () {
|
657
|
-
|
658
|
-
const DEFAULT_AMBIENT = math.vec4([0, 0, 0, 0]);
|
659
|
-
const ambientColorIntensity = math.vec4();
|
660
|
-
|
661
|
-
this.lights = [];
|
662
|
-
this.reflectionMaps = [];
|
663
|
-
this.lightMaps = [];
|
664
|
-
|
665
|
-
let hash = null;
|
666
|
-
let ambientLight = null;
|
667
|
-
|
668
|
-
this.getHash = function () {
|
669
|
-
if (hash) {
|
670
|
-
return hash;
|
671
|
-
}
|
672
|
-
const hashParts = [];
|
673
|
-
const lights = this.lights;
|
674
|
-
let light;
|
675
|
-
for (let i = 0, len = lights.length; i < len; i++) {
|
676
|
-
light = lights[i];
|
677
|
-
hashParts.push("/");
|
678
|
-
hashParts.push(light.type);
|
679
|
-
hashParts.push((light.space === "world") ? "w" : "v");
|
680
|
-
if (light.castsShadow) {
|
681
|
-
hashParts.push("sh");
|
682
|
-
}
|
683
|
-
}
|
684
|
-
if (this.lightMaps.length > 0) {
|
685
|
-
hashParts.push("/lm");
|
686
|
-
}
|
687
|
-
if (this.reflectionMaps.length > 0) {
|
688
|
-
hashParts.push("/rm");
|
689
|
-
}
|
690
|
-
hashParts.push(";");
|
691
|
-
hash = hashParts.join("");
|
692
|
-
return hash;
|
693
|
-
};
|
694
|
-
|
695
|
-
this.addLight = function (state) {
|
696
|
-
this.lights.push(state);
|
697
|
-
ambientLight = null;
|
698
|
-
hash = null;
|
699
|
-
};
|
700
|
-
|
701
|
-
this.removeLight = function (state) {
|
702
|
-
for (let i = 0, len = this.lights.length; i < len; i++) {
|
703
|
-
const light = this.lights[i];
|
704
|
-
if (light.id === state.id) {
|
705
|
-
this.lights.splice(i, 1);
|
706
|
-
if (ambientLight && ambientLight.id === state.id) {
|
707
|
-
ambientLight = null;
|
708
|
-
}
|
709
|
-
hash = null;
|
710
|
-
return;
|
711
|
-
}
|
712
|
-
}
|
713
|
-
};
|
714
|
-
|
715
|
-
this.addReflectionMap = function (state) {
|
716
|
-
this.reflectionMaps.push(state);
|
717
|
-
hash = null;
|
718
|
-
};
|
719
|
-
|
720
|
-
this.removeReflectionMap = function (state) {
|
721
|
-
for (let i = 0, len = this.reflectionMaps.length; i < len; i++) {
|
722
|
-
if (this.reflectionMaps[i].id === state.id) {
|
723
|
-
this.reflectionMaps.splice(i, 1);
|
724
|
-
hash = null;
|
725
|
-
return;
|
726
|
-
}
|
727
|
-
}
|
728
|
-
};
|
729
|
-
|
730
|
-
this.addLightMap = function (state) {
|
731
|
-
this.lightMaps.push(state);
|
732
|
-
hash = null;
|
733
|
-
};
|
734
|
-
|
735
|
-
this.removeLightMap = function (state) {
|
736
|
-
for (let i = 0, len = this.lightMaps.length; i < len; i++) {
|
737
|
-
if (this.lightMaps[i].id === state.id) {
|
738
|
-
this.lightMaps.splice(i, 1);
|
739
|
-
hash = null;
|
740
|
-
return;
|
741
|
-
}
|
742
|
-
}
|
743
|
-
};
|
744
|
-
|
745
|
-
this.getAmbientColorAndIntensity = function () {
|
746
|
-
if (!ambientLight) {
|
747
|
-
for (let i = 0, len = this.lights.length; i < len; i++) {
|
748
|
-
const light = this.lights[i];
|
749
|
-
if (light.type === "ambient") {
|
750
|
-
ambientLight = light;
|
751
|
-
break;
|
752
|
-
}
|
753
|
-
}
|
754
|
-
}
|
755
|
-
if (ambientLight) {
|
756
|
-
const color = ambientLight.color;
|
757
|
-
const intensity = ambientLight.intensity;
|
758
|
-
ambientColorIntensity[0] = color[0] * intensity;
|
759
|
-
ambientColorIntensity[1] = color[1] * intensity;
|
760
|
-
ambientColorIntensity[2] = color[2] * intensity;
|
761
|
-
ambientColorIntensity[3] = intensity;
|
762
|
-
return ambientColorIntensity;
|
763
|
-
} else {
|
764
|
-
return DEFAULT_AMBIENT;
|
765
|
-
}
|
766
|
-
};
|
767
|
-
|
768
|
-
})();
|
769
|
-
|
770
|
-
/**
|
771
|
-
* Publishes input events that occur on this Scene's canvas.
|
772
|
-
*
|
773
|
-
* @property input
|
774
|
-
* @type {Input}
|
775
|
-
* @final
|
776
|
-
*/
|
777
|
-
this.input = new Input(this, {
|
778
|
-
dontClear: true, // Never destroy this component with Scene#clear();
|
779
|
-
element: this.canvas.canvas
|
780
|
-
});
|
781
|
-
|
782
|
-
/**
|
783
|
-
* Configures this Scene's units of measurement and coordinate mapping between Real-space and World-space 3D coordinate systems.
|
784
|
-
*
|
785
|
-
* @property metrics
|
786
|
-
* @type {Metrics}
|
787
|
-
* @final
|
788
|
-
*/
|
789
|
-
this.metrics = new Metrics(this, {
|
790
|
-
units: cfg.units,
|
791
|
-
scale: cfg.scale,
|
792
|
-
origin: cfg.origin
|
793
|
-
});
|
794
|
-
|
795
|
-
/** Configures Scalable Ambient Obscurance (SAO) for this Scene.
|
796
|
-
* @type {SAO}
|
797
|
-
* @final
|
798
|
-
*/
|
799
|
-
this.sao = new SAO(this, {
|
800
|
-
enabled: cfg.saoEnabled
|
801
|
-
});
|
802
|
-
|
803
|
-
this.ticksPerRender = cfg.ticksPerRender;
|
804
|
-
this.ticksPerOcclusionTest = cfg.ticksPerOcclusionTest;
|
805
|
-
this.passes = cfg.passes;
|
806
|
-
this.clearEachPass = cfg.clearEachPass;
|
807
|
-
this.gammaInput = cfg.gammaInput;
|
808
|
-
this.gammaOutput = cfg.gammaOutput;
|
809
|
-
this.gammaFactor = cfg.gammaFactor;
|
810
|
-
|
811
|
-
this._entityOffsetsEnabled = !!cfg.entityOffsetsEnabled;
|
812
|
-
this._logarithmicDepthBufferEnabled = !!cfg.logarithmicDepthBufferEnabled;
|
813
|
-
|
814
|
-
this._pbrEnabled = !!cfg.pbrEnabled;
|
815
|
-
|
816
|
-
// Register Scene on yjkkit
|
817
|
-
// Do this BEFORE we add components below
|
818
|
-
core._addScene(this);
|
819
|
-
|
820
|
-
this._initDefaults();
|
821
|
-
|
822
|
-
// Global components
|
823
|
-
|
824
|
-
this._viewport = new Viewport(this, {
|
825
|
-
id: "default.viewport",
|
826
|
-
autoBoundary: true,
|
827
|
-
dontClear: true // Never destroy this component with Scene#clear();
|
828
|
-
});
|
829
|
-
|
830
|
-
this._camera = new Camera(this, {
|
831
|
-
id: "default.camera",
|
832
|
-
dontClear: true // Never destroy this component with Scene#clear();
|
833
|
-
});
|
834
|
-
|
835
|
-
// Default lights
|
836
|
-
|
837
|
-
|
838
|
-
|
839
|
-
new AmbientLight(this, {
|
840
|
-
color: [1.0, 1.0, 1.0],
|
841
|
-
intensity: 0.7
|
842
|
-
});
|
843
|
-
|
844
|
-
new DirLight(this, {
|
845
|
-
dir: [0.8, -0.6, -0.8],
|
846
|
-
color: [1.0, 1.0, 1.0],
|
847
|
-
intensity: 0.9,
|
848
|
-
space: "view"
|
849
|
-
});
|
850
|
-
|
851
|
-
new DirLight(this, {
|
852
|
-
dir: [-0.8, -0.4, -0.4],
|
853
|
-
color: [1.0, 1.0, 1.0],
|
854
|
-
intensity: 0.7,
|
855
|
-
space: "view"
|
856
|
-
});
|
857
|
-
|
858
|
-
new DirLight(this, {
|
859
|
-
dir: [0.2, -0.8, 0.8],
|
860
|
-
color: [0.7, 0.7, 0.7],
|
861
|
-
intensity: 0.9,
|
862
|
-
space: "view"
|
863
|
-
});
|
864
|
-
|
865
|
-
|
866
|
-
this._camera.on("dirty", () => {
|
867
|
-
this._renderer.imageDirty();
|
868
|
-
});
|
869
|
-
}
|
870
|
-
|
871
|
-
_initDefaults() {
|
872
|
-
|
873
|
-
// Call this Scene's property accessors to lazy-init their properties
|
874
|
-
|
875
|
-
let dummy; // Keeps Codacy happy
|
876
|
-
|
877
|
-
dummy = this.geometry;
|
878
|
-
dummy = this.material;
|
879
|
-
dummy = this.xrayMaterial;
|
880
|
-
dummy = this.edgeMaterial;
|
881
|
-
dummy = this.selectedMaterial;
|
882
|
-
dummy = this.highlightMaterial;
|
883
|
-
}
|
884
|
-
|
885
|
-
_addComponent(component) {
|
886
|
-
if (component.id) { // Manual ID
|
887
|
-
if (this.components[component.id]) {
|
888
|
-
this.error("Component " + utils.inQuotes(component.id) + " already exists in Scene - ignoring ID, will randomly-generate instead");
|
889
|
-
component.id = null;
|
890
|
-
}
|
891
|
-
}
|
892
|
-
if (!component.id) { // Auto ID
|
893
|
-
if (window.nextID === undefined) {
|
894
|
-
window.nextID = 0;
|
895
|
-
}
|
896
|
-
//component.id = math.createUUID();
|
897
|
-
component.id = "__" + window.nextID++;
|
898
|
-
while (this.components[component.id]) {
|
899
|
-
component.id = math.createUUID();
|
900
|
-
}
|
901
|
-
}
|
902
|
-
this.components[component.id] = component;
|
903
|
-
|
904
|
-
// Register for class type
|
905
|
-
const type = component.type;
|
906
|
-
let types = this.types[component.type];
|
907
|
-
if (!types) {
|
908
|
-
types = this.types[type] = {};
|
909
|
-
}
|
910
|
-
types[component.id] = component;
|
911
|
-
|
912
|
-
if (component.compile) {
|
913
|
-
this._compilables[component.id] = component;
|
914
|
-
}
|
915
|
-
if (component.isDrawable) {
|
916
|
-
this._renderer.addDrawable(component.id, component);
|
917
|
-
this._collidables[component.id] = component;
|
918
|
-
}
|
919
|
-
}
|
920
|
-
|
921
|
-
_removeComponent(component) {
|
922
|
-
var id = component.id;
|
923
|
-
var type = component.type;
|
924
|
-
delete this.components[id];
|
925
|
-
// Unregister for types
|
926
|
-
const types = this.types[type];
|
927
|
-
if (types) {
|
928
|
-
delete types[id];
|
929
|
-
if (utils.isEmptyObject(types)) {
|
930
|
-
delete this.types[type];
|
931
|
-
}
|
932
|
-
}
|
933
|
-
if (component.compile) {
|
934
|
-
delete this._compilables[component.id];
|
935
|
-
}
|
936
|
-
if (component.isDrawable) {
|
937
|
-
this._renderer.removeDrawable(component.id);
|
938
|
-
delete this._collidables[component.id];
|
939
|
-
}
|
940
|
-
}
|
941
|
-
|
942
|
-
// Methods below are called by various component types to register themselves on their
|
943
|
-
// Scene. Violates Hollywood Principle, where we could just filter on type in _addComponent,
|
944
|
-
// but this is faster than checking the type of each component in such a filter.
|
945
|
-
|
946
|
-
_sectionPlaneCreated(sectionPlane) {
|
947
|
-
this.sectionPlanes[sectionPlane.id] = sectionPlane;
|
948
|
-
this.scene._sectionPlanesState.addSectionPlane(sectionPlane._state);
|
949
|
-
this.scene.fire("sectionPlaneCreated", sectionPlane, true /* Don't retain event */);
|
950
|
-
this._needRecompile = true;
|
951
|
-
}
|
952
|
-
|
953
|
-
_lightCreated(light) {
|
954
|
-
this.lights[light.id] = light;
|
955
|
-
this.scene._lightsState.addLight(light._state);
|
956
|
-
this._needRecompile = true;
|
957
|
-
}
|
958
|
-
|
959
|
-
_lightMapCreated(lightMap) {
|
960
|
-
this.lightMaps[lightMap.id] = lightMap;
|
961
|
-
this.scene._lightsState.addLightMap(lightMap._state);
|
962
|
-
this._needRecompile = true;
|
963
|
-
}
|
964
|
-
|
965
|
-
_reflectionMapCreated(reflectionMap) {
|
966
|
-
this.reflectionMaps[reflectionMap.id] = reflectionMap;
|
967
|
-
this.scene._lightsState.addReflectionMap(reflectionMap._state);
|
968
|
-
this._needRecompile = true;
|
969
|
-
}
|
970
|
-
|
971
|
-
_sectionPlaneDestroyed(sectionPlane) {
|
972
|
-
delete this.sectionPlanes[sectionPlane.id];
|
973
|
-
this.scene._sectionPlanesState.removeSectionPlane(sectionPlane._state);
|
974
|
-
this.scene.fire("sectionPlaneDestroyed", sectionPlane, true /* Don't retain event */);
|
975
|
-
this._needRecompile = true;
|
976
|
-
}
|
977
|
-
|
978
|
-
_lightDestroyed(light) {
|
979
|
-
delete this.lights[light.id];
|
980
|
-
this.scene._lightsState.removeLight(light._state);
|
981
|
-
this._needRecompile = true;
|
982
|
-
}
|
983
|
-
|
984
|
-
_lightMapDestroyed(lightMap) {
|
985
|
-
delete this.lightMaps[lightMap.id];
|
986
|
-
this.scene._lightsState.removeLightMap(lightMap._state);
|
987
|
-
this._needRecompile = true;
|
988
|
-
}
|
989
|
-
|
990
|
-
_reflectionMapDestroyed(reflectionMap) {
|
991
|
-
delete this.reflectionMaps[reflectionMap.id];
|
992
|
-
this.scene._lightsState.removeReflectionMap(reflectionMap._state);
|
993
|
-
this._needRecompile = true;
|
994
|
-
}
|
995
|
-
|
996
|
-
_registerModel(entity) {
|
997
|
-
this.models[entity.id] = entity;
|
998
|
-
this._modelIds = null; // Lazy regenerate
|
999
|
-
}
|
1000
|
-
|
1001
|
-
_deregisterModel(entity) {
|
1002
|
-
delete this.models[entity.id];
|
1003
|
-
this._modelIds = null; // Lazy regenerate
|
1004
|
-
}
|
1005
|
-
|
1006
|
-
_registerObject(entity) {
|
1007
|
-
this.objects[entity.id] = entity;
|
1008
|
-
this._numObjects++;
|
1009
|
-
this._objectIds = null; // Lazy regenerate
|
1010
|
-
}
|
1011
|
-
|
1012
|
-
_deregisterObject(entity) {
|
1013
|
-
delete this.objects[entity.id];
|
1014
|
-
this._numObjects--;
|
1015
|
-
this._objectIds = null; // Lazy regenerate
|
1016
|
-
}
|
1017
|
-
|
1018
|
-
/**
|
1019
|
-
* 注册 yjkObject
|
1020
|
-
* @param entity
|
1021
|
-
* @private
|
1022
|
-
*/
|
1023
|
-
_registeryjkObject(entity) {
|
1024
|
-
this.yjkObjects[entity.yjkElementId] = entity;
|
1025
|
-
this._numYJKObjects++;
|
1026
|
-
}
|
1027
|
-
|
1028
|
-
/**
|
1029
|
-
* 取消 yjkObject
|
1030
|
-
* @param entity
|
1031
|
-
* @private
|
1032
|
-
*/
|
1033
|
-
_deregisteryjkObject(entity) {
|
1034
|
-
delete this.yjkObjects[entity.yjkElementId];
|
1035
|
-
this._numYJKObjects--;
|
1036
|
-
}
|
1037
|
-
|
1038
|
-
_objectVisibilityUpdated(entity, notify = true) {
|
1039
|
-
if (entity.visible) {
|
1040
|
-
if (ASSERT_OBJECT_STATE_UPDATE && this.visibleObjects[entity.id]) {
|
1041
|
-
console.error("Redundant object visibility update (visible=true)");
|
1042
|
-
return;
|
1043
|
-
}
|
1044
|
-
this.visibleObjects[entity.id] = entity;
|
1045
|
-
this._numVisibleObjects++;
|
1046
|
-
} else {
|
1047
|
-
if (ASSERT_OBJECT_STATE_UPDATE && (!this.visibleObjects[entity.id])) {
|
1048
|
-
console.error("Redundant object visibility update (visible=false)");
|
1049
|
-
return;
|
1050
|
-
}
|
1051
|
-
delete this.visibleObjects[entity.id];
|
1052
|
-
this._numVisibleObjects--;
|
1053
|
-
}
|
1054
|
-
this._visibleObjectIds = null; // Lazy regenerate
|
1055
|
-
if (notify) {
|
1056
|
-
this.fire("objectVisibility", entity, true);
|
1057
|
-
}
|
1058
|
-
}
|
1059
|
-
|
1060
|
-
_objectXRayedUpdated(entity) {
|
1061
|
-
if (entity.xrayed) {
|
1062
|
-
if (ASSERT_OBJECT_STATE_UPDATE && this.xrayedObjects[entity.id]) {
|
1063
|
-
console.error("Redundant object xray update (xrayed=true)");
|
1064
|
-
return;
|
1065
|
-
}
|
1066
|
-
this.xrayedObjects[entity.id] = entity;
|
1067
|
-
this._numXRayedObjects++;
|
1068
|
-
} else {
|
1069
|
-
if (ASSERT_OBJECT_STATE_UPDATE && (!this.xrayedObjects[entity.id])) {
|
1070
|
-
console.error("Redundant object xray update (xrayed=false)");
|
1071
|
-
return;
|
1072
|
-
}
|
1073
|
-
delete this.xrayedObjects[entity.id];
|
1074
|
-
this._numXRayedObjects--;
|
1075
|
-
}
|
1076
|
-
this._xrayedObjectIds = null; // Lazy regenerate
|
1077
|
-
}
|
1078
|
-
|
1079
|
-
_objectHighlightedUpdated(entity) {
|
1080
|
-
if (entity.highlighted) {
|
1081
|
-
if (ASSERT_OBJECT_STATE_UPDATE && this.highlightedObjects[entity.id]) {
|
1082
|
-
console.error("Redundant object highlight update (highlighted=true)");
|
1083
|
-
return;
|
1084
|
-
}
|
1085
|
-
this.highlightedObjects[entity.id] = entity;
|
1086
|
-
this._numHighlightedObjects++;
|
1087
|
-
} else {
|
1088
|
-
if (ASSERT_OBJECT_STATE_UPDATE && (!this.highlightedObjects[entity.id])) {
|
1089
|
-
console.error("Redundant object highlight update (highlighted=false)");
|
1090
|
-
return;
|
1091
|
-
}
|
1092
|
-
delete this.highlightedObjects[entity.id];
|
1093
|
-
this._numHighlightedObjects--;
|
1094
|
-
}
|
1095
|
-
this._highlightedObjectIds = null; // Lazy regenerate
|
1096
|
-
}
|
1097
|
-
|
1098
|
-
_objectSelectedUpdated(entity) {
|
1099
|
-
if (entity.selected) {
|
1100
|
-
if (ASSERT_OBJECT_STATE_UPDATE && this.selectedObjects[entity.id]) {
|
1101
|
-
console.error("Redundant object select update (selected=true)");
|
1102
|
-
return;
|
1103
|
-
}
|
1104
|
-
this.selectedObjects[entity.id] = entity;
|
1105
|
-
this._numSelectedObjects++;
|
1106
|
-
} else {
|
1107
|
-
if (ASSERT_OBJECT_STATE_UPDATE && (!this.selectedObjects[entity.id])) {
|
1108
|
-
console.error("Redundant object select update (selected=false)");
|
1109
|
-
return;
|
1110
|
-
}
|
1111
|
-
delete this.selectedObjects[entity.id];
|
1112
|
-
this._numSelectedObjects--;
|
1113
|
-
}
|
1114
|
-
this._selectedObjectIds = null; // Lazy regenerate
|
1115
|
-
}
|
1116
|
-
|
1117
|
-
_objectColorizeUpdated(entity, colorized) {
|
1118
|
-
if (colorized) {
|
1119
|
-
this.colorizedObjects[entity.id] = entity;
|
1120
|
-
this._numColorizedObjects++;
|
1121
|
-
} else {
|
1122
|
-
delete this.colorizedObjects[entity.id];
|
1123
|
-
this._numColorizedObjects--;
|
1124
|
-
}
|
1125
|
-
this._colorizedObjectIds = null; // Lazy regenerate
|
1126
|
-
}
|
1127
|
-
|
1128
|
-
_objectOpacityUpdated(entity, opacityUpdated) {
|
1129
|
-
if (opacityUpdated) {
|
1130
|
-
this.opacityObjects[entity.id] = entity;
|
1131
|
-
this._numOpacityObjects++;
|
1132
|
-
} else {
|
1133
|
-
delete this.opacityObjects[entity.id];
|
1134
|
-
this._numOpacityObjects--;
|
1135
|
-
}
|
1136
|
-
this._opacityObjectIds = null; // Lazy regenerate
|
1137
|
-
}
|
1138
|
-
|
1139
|
-
_objectOffsetUpdated(entity, offset) {
|
1140
|
-
if (!offset || offset[0] === 0 && offset[1] === 0 && offset[2] === 0) {
|
1141
|
-
this.offsetObjects[entity.id] = entity;
|
1142
|
-
this._numOffsetObjects++;
|
1143
|
-
} else {
|
1144
|
-
delete this.offsetObjects[entity.id];
|
1145
|
-
this._numOffsetObjects--;
|
1146
|
-
}
|
1147
|
-
this._offsetObjectIds = null; // Lazy regenerate
|
1148
|
-
}
|
1149
|
-
|
1150
|
-
_webglContextLost() {
|
1151
|
-
// this.loading++;
|
1152
|
-
this.canvas.spinner.processes++;
|
1153
|
-
for (const id in this.components) {
|
1154
|
-
if (this.components.hasOwnProperty(id)) {
|
1155
|
-
const component = this.components[id];
|
1156
|
-
if (component._webglContextLost) {
|
1157
|
-
component._webglContextLost();
|
1158
|
-
}
|
1159
|
-
}
|
1160
|
-
}
|
1161
|
-
this._renderer.webglContextLost();
|
1162
|
-
}
|
1163
|
-
|
1164
|
-
_webglContextRestored() {
|
1165
|
-
const gl = this.canvas.gl;
|
1166
|
-
for (const id in this.components) {
|
1167
|
-
if (this.components.hasOwnProperty(id)) {
|
1168
|
-
const component = this.components[id];
|
1169
|
-
if (component._webglContextRestored) {
|
1170
|
-
component._webglContextRestored(gl);
|
1171
|
-
}
|
1172
|
-
}
|
1173
|
-
}
|
1174
|
-
this._renderer.webglContextRestored(gl);
|
1175
|
-
//this.loading--;
|
1176
|
-
this.canvas.spinner.processes--;
|
1177
|
-
}
|
1178
|
-
|
1179
|
-
/**
|
1180
|
-
* Whether {@link Entity#offset} is enabled.
|
1181
|
-
*
|
1182
|
-
* This is set via the {@link Viewer} constructor and is ````false```` by default.
|
1183
|
-
*
|
1184
|
-
* @returns {Boolean} True if {@link Entity#offset} is enabled.
|
1185
|
-
*/
|
1186
|
-
get entityOffsetsEnabled() {
|
1187
|
-
return this._entityOffsetsEnabled;
|
1188
|
-
}
|
1189
|
-
|
1190
|
-
/**
|
1191
|
-
* Whether logarithmic depth buffer is enabled.
|
1192
|
-
*
|
1193
|
-
* This is set via the {@link Viewer} constructor and is ````false```` by default.
|
1194
|
-
*
|
1195
|
-
* @returns {Boolean} True if logarithmic depth buffer is enabled.
|
1196
|
-
*/
|
1197
|
-
get logarithmicDepthBufferEnabled() {
|
1198
|
-
return this._logarithmicDepthBufferEnabled;
|
1199
|
-
}
|
1200
|
-
|
1201
|
-
/**
|
1202
|
-
* Sets whether physically-based rendering is enabled.
|
1203
|
-
*
|
1204
|
-
* Default is ````false````.
|
1205
|
-
*
|
1206
|
-
* @returns {Boolean} True if quality rendering is enabled.
|
1207
|
-
*/
|
1208
|
-
set pbrEnabled(pbrEnabled) {
|
1209
|
-
this._pbrEnabled = !!pbrEnabled;
|
1210
|
-
this.glRedraw();
|
1211
|
-
}
|
1212
|
-
|
1213
|
-
/**
|
1214
|
-
* Sets whether quality rendering is enabled.
|
1215
|
-
*
|
1216
|
-
* Default is ````false````.
|
1217
|
-
*
|
1218
|
-
* @returns {Boolean} True if quality rendering is enabled.
|
1219
|
-
*/
|
1220
|
-
get pbrEnabled() {
|
1221
|
-
return this._pbrEnabled;
|
1222
|
-
}
|
1223
|
-
|
1224
|
-
/**
|
1225
|
-
* Performs an occlusion test on all {@link Marker}s in this {@link Scene}.
|
1226
|
-
*
|
1227
|
-
* Sets each {@link Marker#visible} ````true```` if the Marker is currently not occluded by any opaque {@link Entity}s
|
1228
|
-
* in the Scene, or ````false```` if an Entity is occluding it.
|
1229
|
-
*/
|
1230
|
-
doOcclusionTest() {
|
1231
|
-
if (this._needRecompile) {
|
1232
|
-
this._recompile();
|
1233
|
-
this._needRecompile = false;
|
1234
|
-
}
|
1235
|
-
this._renderer.doOcclusionTest();
|
1236
|
-
}
|
1237
|
-
|
1238
|
-
/**
|
1239
|
-
* Renders a single frame of this Scene.
|
1240
|
-
*
|
1241
|
-
* The Scene will periodically render itself after any updates, but you can call this method to force a render
|
1242
|
-
* if required.
|
1243
|
-
*
|
1244
|
-
* @param {Boolean} [forceRender=false] Forces a render when true, otherwise only renders if something has changed in this Scene
|
1245
|
-
* since the last render.
|
1246
|
-
*/
|
1247
|
-
render(forceRender) {
|
1248
|
-
|
1249
|
-
if (forceRender) {
|
1250
|
-
core.runTasks();
|
1251
|
-
}
|
1252
|
-
|
1253
|
-
const renderEvent = {
|
1254
|
-
sceneId: null,
|
1255
|
-
pass: 0
|
1256
|
-
};
|
1257
|
-
|
1258
|
-
if (this._needRecompile) {
|
1259
|
-
this._recompile();
|
1260
|
-
this._renderer.imageDirty();
|
1261
|
-
this._needRecompile = false;
|
1262
|
-
}
|
1263
|
-
|
1264
|
-
renderEvent.sceneId = this.id;
|
1265
|
-
|
1266
|
-
const passes = this._passes;
|
1267
|
-
const clearEachPass = this._clearEachPass;
|
1268
|
-
let pass;
|
1269
|
-
let clear;
|
1270
|
-
|
1271
|
-
for (pass = 0; pass < passes; pass++) {
|
1272
|
-
|
1273
|
-
renderEvent.pass = pass;
|
1274
|
-
|
1275
|
-
/**
|
1276
|
-
* Fired when about to render a frame for a Scene.
|
1277
|
-
*
|
1278
|
-
* @event rendering
|
1279
|
-
* @param {String} sceneID The ID of this Scene.
|
1280
|
-
* @param {Number} pass Index of the pass we are about to render (see {@link Scene#passes}).
|
1281
|
-
*/
|
1282
|
-
this.fire("rendering", renderEvent, true);
|
1283
|
-
|
1284
|
-
clear = clearEachPass || (pass === 0);
|
1285
|
-
|
1286
|
-
this._renderer.render({pass: pass, clear: clear, force: forceRender});
|
1287
|
-
|
1288
|
-
/**
|
1289
|
-
* Fired when we have just rendered a frame for a Scene.
|
1290
|
-
*
|
1291
|
-
* @event rendering
|
1292
|
-
* @param {String} sceneID The ID of this Scene.
|
1293
|
-
* @param {Number} pass Index of the pass we rendered (see {@link Scene#passes}).
|
1294
|
-
*/
|
1295
|
-
this.fire("rendered", renderEvent, true);
|
1296
|
-
}
|
1297
|
-
|
1298
|
-
this._saveAmbientColor();
|
1299
|
-
}
|
1300
|
-
|
1301
|
-
_recompile() {
|
1302
|
-
for (const id in this._compilables) {
|
1303
|
-
if (this._compilables.hasOwnProperty(id)) {
|
1304
|
-
this._compilables[id].compile();
|
1305
|
-
}
|
1306
|
-
}
|
1307
|
-
this._renderer.shadowsDirty();
|
1308
|
-
this.fire("compile", this, true);
|
1309
|
-
}
|
1310
|
-
|
1311
|
-
_saveAmbientColor() {
|
1312
|
-
const canvas = this.canvas;
|
1313
|
-
if (!canvas.transparent && !canvas.backgroundImage && !canvas.backgroundColor) {
|
1314
|
-
const ambientColorIntensity = this._lightsState.getAmbientColorAndIntensity();
|
1315
|
-
if (!this._lastAmbientColor ||
|
1316
|
-
this._lastAmbientColor[0] !== ambientColorIntensity[0] ||
|
1317
|
-
this._lastAmbientColor[1] !== ambientColorIntensity[1] ||
|
1318
|
-
this._lastAmbientColor[2] !== ambientColorIntensity[2] ||
|
1319
|
-
this._lastAmbientColor[3] !== ambientColorIntensity[3]) {
|
1320
|
-
canvas.backgroundColor = ambientColorIntensity;
|
1321
|
-
if (!this._lastAmbientColor) {
|
1322
|
-
this._lastAmbientColor = math.vec4([0, 0, 0, 1]);
|
1323
|
-
}
|
1324
|
-
this._lastAmbientColor.set(ambientColorIntensity);
|
1325
|
-
}
|
1326
|
-
} else {
|
1327
|
-
this._lastAmbientColor = null;
|
1328
|
-
}
|
1329
|
-
}
|
1330
|
-
|
1331
|
-
/**
|
1332
|
-
* Gets the IDs of the {@link Entity}s in {@link Scene#models}.
|
1333
|
-
*
|
1334
|
-
* @type {String[]}
|
1335
|
-
*/
|
1336
|
-
get modelIds() {
|
1337
|
-
if (!this._modelIds) {
|
1338
|
-
this._modelIds = Object.keys(this.models);
|
1339
|
-
}
|
1340
|
-
return this._modelIds;
|
1341
|
-
}
|
1342
|
-
|
1343
|
-
/**
|
1344
|
-
* Gets the number of {@link Entity}s in {@link Scene#objects}.
|
1345
|
-
*
|
1346
|
-
* @type {Number}
|
1347
|
-
*/
|
1348
|
-
get numObjects() {
|
1349
|
-
return this._numObjects;
|
1350
|
-
}
|
1351
|
-
|
1352
|
-
/**
|
1353
|
-
* Gets the IDs of the {@link Entity}s in {@link Scene#objects}.
|
1354
|
-
*
|
1355
|
-
* @type {String[]}
|
1356
|
-
*/
|
1357
|
-
get objectIds() {
|
1358
|
-
if (!this._objectIds) {
|
1359
|
-
this._objectIds = Object.keys(this.objects);
|
1360
|
-
}
|
1361
|
-
return this._objectIds;
|
1362
|
-
}
|
1363
|
-
|
1364
|
-
/**
|
1365
|
-
* Gets the number of {@link Entity}s in {@link Scene#visibleObjects}.
|
1366
|
-
*
|
1367
|
-
* @type {Number}
|
1368
|
-
*/
|
1369
|
-
get numVisibleObjects() {
|
1370
|
-
return this._numVisibleObjects;
|
1371
|
-
}
|
1372
|
-
|
1373
|
-
/**
|
1374
|
-
* Gets the IDs of the {@link Entity}s in {@link Scene#visibleObjects}.
|
1375
|
-
*
|
1376
|
-
* @type {String[]}
|
1377
|
-
*/
|
1378
|
-
get visibleObjectIds() {
|
1379
|
-
if (!this._visibleObjectIds) {
|
1380
|
-
this._visibleObjectIds = Object.keys(this.visibleObjects);
|
1381
|
-
}
|
1382
|
-
return this._visibleObjectIds;
|
1383
|
-
}
|
1384
|
-
|
1385
|
-
/**
|
1386
|
-
* Gets the number of {@link Entity}s in {@link Scene#xrayedObjects}.
|
1387
|
-
*
|
1388
|
-
* @type {Number}
|
1389
|
-
*/
|
1390
|
-
get numXRayedObjects() {
|
1391
|
-
return this._numXRayedObjects;
|
1392
|
-
}
|
1393
|
-
|
1394
|
-
/**
|
1395
|
-
* Gets the IDs of the {@link Entity}s in {@link Scene#xrayedObjects}.
|
1396
|
-
*
|
1397
|
-
* @type {String[]}
|
1398
|
-
*/
|
1399
|
-
get xrayedObjectIds() {
|
1400
|
-
if (!this._xrayedObjectIds) {
|
1401
|
-
this._xrayedObjectIds = Object.keys(this.xrayedObjects);
|
1402
|
-
}
|
1403
|
-
return this._xrayedObjectIds;
|
1404
|
-
}
|
1405
|
-
|
1406
|
-
/**
|
1407
|
-
* Gets the number of {@link Entity}s in {@link Scene#highlightedObjects}.
|
1408
|
-
*
|
1409
|
-
* @type {Number}
|
1410
|
-
*/
|
1411
|
-
get numHighlightedObjects() {
|
1412
|
-
return this._numHighlightedObjects;
|
1413
|
-
}
|
1414
|
-
|
1415
|
-
/**
|
1416
|
-
* Gets the IDs of the {@link Entity}s in {@link Scene#highlightedObjects}.
|
1417
|
-
*
|
1418
|
-
* @type {String[]}
|
1419
|
-
*/
|
1420
|
-
get highlightedObjectIds() {
|
1421
|
-
if (!this._highlightedObjectIds) {
|
1422
|
-
this._highlightedObjectIds = Object.keys(this.highlightedObjects);
|
1423
|
-
}
|
1424
|
-
return this._highlightedObjectIds;
|
1425
|
-
}
|
1426
|
-
|
1427
|
-
/**
|
1428
|
-
* Gets the number of {@link Entity}s in {@link Scene#selectedObjects}.
|
1429
|
-
*
|
1430
|
-
* @type {Number}
|
1431
|
-
*/
|
1432
|
-
get numSelectedObjects() {
|
1433
|
-
return this._numSelectedObjects;
|
1434
|
-
}
|
1435
|
-
|
1436
|
-
/**
|
1437
|
-
* Gets the IDs of the {@link Entity}s in {@link Scene#selectedObjects}.
|
1438
|
-
*
|
1439
|
-
* @type {String[]}
|
1440
|
-
*/
|
1441
|
-
get selectedObjectIds() {
|
1442
|
-
if (!this._selectedObjectIds) {
|
1443
|
-
this._selectedObjectIds = Object.keys(this.selectedObjects);
|
1444
|
-
}
|
1445
|
-
return this._selectedObjectIds;
|
1446
|
-
}
|
1447
|
-
|
1448
|
-
/**
|
1449
|
-
* Gets the number of {@link Entity}s in {@link Scene#colorizedObjects}.
|
1450
|
-
*
|
1451
|
-
* @type {Number}
|
1452
|
-
*/
|
1453
|
-
get numColorizedObjects() {
|
1454
|
-
return this._numColorizedObjects;
|
1455
|
-
}
|
1456
|
-
|
1457
|
-
/**
|
1458
|
-
* Gets the IDs of the {@link Entity}s in {@link Scene#colorizedObjects}.
|
1459
|
-
*
|
1460
|
-
* @type {String[]}
|
1461
|
-
*/
|
1462
|
-
get colorizedObjectIds() {
|
1463
|
-
if (!this._colorizedObjectIds) {
|
1464
|
-
this._colorizedObjectIds = Object.keys(this.colorizedObjects);
|
1465
|
-
}
|
1466
|
-
return this._colorizedObjectIds;
|
1467
|
-
}
|
1468
|
-
|
1469
|
-
/**
|
1470
|
-
* Gets the IDs of the {@link Entity}s in {@link Scene#opacityObjects}.
|
1471
|
-
*
|
1472
|
-
* @type {String[]}
|
1473
|
-
*/
|
1474
|
-
get opacityObjectIds() {
|
1475
|
-
if (!this._opacityObjectIds) {
|
1476
|
-
this._opacityObjectIds = Object.keys(this.opacityObjects);
|
1477
|
-
}
|
1478
|
-
return this._opacityObjectIds;
|
1479
|
-
}
|
1480
|
-
|
1481
|
-
/**
|
1482
|
-
* Gets the IDs of the {@link Entity}s in {@link Scene#offsetObjects}.
|
1483
|
-
*
|
1484
|
-
* @type {String[]}
|
1485
|
-
*/
|
1486
|
-
get offsetObjectIds() {
|
1487
|
-
if (!this._offsetObjectIds) {
|
1488
|
-
this._offsetObjectIds = Object.keys(this.offsetObjects);
|
1489
|
-
}
|
1490
|
-
return this._offsetObjectIds;
|
1491
|
-
}
|
1492
|
-
|
1493
|
-
/**
|
1494
|
-
* Sets the number of "ticks" that happen between each render or this Scene.
|
1495
|
-
*
|
1496
|
-
* Default value is ````1````.
|
1497
|
-
*
|
1498
|
-
* @type {Number}
|
1499
|
-
*/
|
1500
|
-
set ticksPerRender(value) {
|
1501
|
-
if (value === undefined || value === null) {
|
1502
|
-
value = 1;
|
1503
|
-
} else if (!utils.isNumeric(value) || value <= 0) {
|
1504
|
-
this.error("Unsupported value for 'ticksPerRender': '" + value +
|
1505
|
-
"' - should be an integer greater than zero.");
|
1506
|
-
value = 1;
|
1507
|
-
}
|
1508
|
-
if (value === this._ticksPerRender) {
|
1509
|
-
return;
|
1510
|
-
}
|
1511
|
-
this._ticksPerRender = value;
|
1512
|
-
}
|
1513
|
-
|
1514
|
-
/**
|
1515
|
-
* Gets the number of "ticks" that happen between each render or this Scene.
|
1516
|
-
*
|
1517
|
-
* Default value is ````1````.
|
1518
|
-
*
|
1519
|
-
* @type {Number}
|
1520
|
-
*/
|
1521
|
-
get ticksPerRender() {
|
1522
|
-
return this._ticksPerRender;
|
1523
|
-
}
|
1524
|
-
|
1525
|
-
/**
|
1526
|
-
* Sets the number of "ticks" that happen between occlusion testing for {@link Marker}s.
|
1527
|
-
*
|
1528
|
-
* Default value is ````20````.
|
1529
|
-
*
|
1530
|
-
* @type {Number}
|
1531
|
-
*/
|
1532
|
-
set ticksPerOcclusionTest(value) {
|
1533
|
-
if (value === undefined || value === null) {
|
1534
|
-
value = 20;
|
1535
|
-
} else if (!utils.isNumeric(value) || value <= 0) {
|
1536
|
-
this.error("Unsupported value for 'ticksPerOcclusionTest': '" + value +
|
1537
|
-
"' - should be an integer greater than zero.");
|
1538
|
-
value = 20;
|
1539
|
-
}
|
1540
|
-
if (value === this._ticksPerOcclusionTest) {
|
1541
|
-
return;
|
1542
|
-
}
|
1543
|
-
this._ticksPerOcclusionTest = value;
|
1544
|
-
}
|
1545
|
-
|
1546
|
-
/**
|
1547
|
-
* Gets the number of "ticks" that happen between each render of this Scene.
|
1548
|
-
*
|
1549
|
-
* Default value is ````1````.
|
1550
|
-
*
|
1551
|
-
* @type {Number}
|
1552
|
-
*/
|
1553
|
-
get ticksPerOcclusionTest() {
|
1554
|
-
return this._ticksPerOcclusionTest;
|
1555
|
-
}
|
1556
|
-
|
1557
|
-
/**
|
1558
|
-
* Sets the number of times this Scene renders per frame.
|
1559
|
-
*
|
1560
|
-
* Default value is ````1````.
|
1561
|
-
*
|
1562
|
-
* @type {Number}
|
1563
|
-
*/
|
1564
|
-
set passes(value) {
|
1565
|
-
if (value === undefined || value === null) {
|
1566
|
-
value = 1;
|
1567
|
-
} else if (!utils.isNumeric(value) || value <= 0) {
|
1568
|
-
this.error("Unsupported value for 'passes': '" + value +
|
1569
|
-
"' - should be an integer greater than zero.");
|
1570
|
-
value = 1;
|
1571
|
-
}
|
1572
|
-
if (value === this._passes) {
|
1573
|
-
return;
|
1574
|
-
}
|
1575
|
-
this._passes = value;
|
1576
|
-
this.glRedraw();
|
1577
|
-
}
|
1578
|
-
|
1579
|
-
/**
|
1580
|
-
* Gets the number of times this Scene renders per frame.
|
1581
|
-
*
|
1582
|
-
* Default value is ````1````.
|
1583
|
-
*
|
1584
|
-
* @type {Number}
|
1585
|
-
*/
|
1586
|
-
get passes() {
|
1587
|
-
return this._passes;
|
1588
|
-
}
|
1589
|
-
|
1590
|
-
/**
|
1591
|
-
* When {@link Scene#passes} is greater than ````1````, indicates whether or not to clear the canvas before each pass (````true````) or just before the first pass (````false````).
|
1592
|
-
*
|
1593
|
-
* Default value is ````false````.
|
1594
|
-
*
|
1595
|
-
* @type {Boolean}
|
1596
|
-
*/
|
1597
|
-
set clearEachPass(value) {
|
1598
|
-
value = !!value;
|
1599
|
-
if (value === this._clearEachPass) {
|
1600
|
-
return;
|
1601
|
-
}
|
1602
|
-
this._clearEachPass = value;
|
1603
|
-
this.glRedraw();
|
1604
|
-
}
|
1605
|
-
|
1606
|
-
/**
|
1607
|
-
* When {@link Scene#passes} is greater than ````1````, indicates whether or not to clear the canvas before each pass (````true````) or just before the first pass (````false````).
|
1608
|
-
*
|
1609
|
-
* Default value is ````false````.
|
1610
|
-
*
|
1611
|
-
* @type {Boolean}
|
1612
|
-
*/
|
1613
|
-
get clearEachPass() {
|
1614
|
-
return this._clearEachPass;
|
1615
|
-
}
|
1616
|
-
|
1617
|
-
/**
|
1618
|
-
* Sets whether or not {@link Scene} should expect all {@link Texture}s and colors to have pre-multiplied gamma.
|
1619
|
-
*
|
1620
|
-
* Default value is ````false````.
|
1621
|
-
*
|
1622
|
-
* @type {Boolean}
|
1623
|
-
*/
|
1624
|
-
set gammaInput(value) {
|
1625
|
-
value = value !== false;
|
1626
|
-
if (value === this._renderer.gammaInput) {
|
1627
|
-
return;
|
1628
|
-
}
|
1629
|
-
this._renderer.gammaInput = value;
|
1630
|
-
this._needRecompile = true;
|
1631
|
-
this.glRedraw();
|
1632
|
-
}
|
1633
|
-
|
1634
|
-
/**
|
1635
|
-
* Gets whether or not {@link Scene} should expect all {@link Texture}s and colors to have pre-multiplied gamma.
|
1636
|
-
*
|
1637
|
-
* Default value is ````false````.
|
1638
|
-
*
|
1639
|
-
* @type {Boolean}
|
1640
|
-
*/
|
1641
|
-
get gammaInput() {
|
1642
|
-
return this._renderer.gammaInput;
|
1643
|
-
}
|
1644
|
-
|
1645
|
-
/**
|
1646
|
-
* Sets whether or not to render pixels with pre-multiplied gama.
|
1647
|
-
*
|
1648
|
-
* Default value is ````false````.
|
1649
|
-
*
|
1650
|
-
* @type {Boolean}
|
1651
|
-
*/
|
1652
|
-
set gammaOutput(value) {
|
1653
|
-
value = !!value;
|
1654
|
-
if (value === this._renderer.gammaOutput) {
|
1655
|
-
return;
|
1656
|
-
}
|
1657
|
-
this._renderer.gammaOutput = value;
|
1658
|
-
this._needRecompile = true;
|
1659
|
-
this.glRedraw();
|
1660
|
-
}
|
1661
|
-
|
1662
|
-
/**
|
1663
|
-
* Gets whether or not to render pixels with pre-multiplied gama.
|
1664
|
-
*
|
1665
|
-
* Default value is ````true````.
|
1666
|
-
*
|
1667
|
-
* @type {Boolean}
|
1668
|
-
*/
|
1669
|
-
get gammaOutput() {
|
1670
|
-
return this._renderer.gammaOutput;
|
1671
|
-
}
|
1672
|
-
|
1673
|
-
/**
|
1674
|
-
* Sets the gamma factor to use when {@link Scene#gammaOutput} is set true.
|
1675
|
-
*
|
1676
|
-
* Default value is ````2.2````.
|
1677
|
-
*
|
1678
|
-
* @type {Number}
|
1679
|
-
*/
|
1680
|
-
set gammaFactor(value) {
|
1681
|
-
value = (value === undefined || value === null) ? 2.2 : value;
|
1682
|
-
if (value === this._renderer.gammaFactor) {
|
1683
|
-
return;
|
1684
|
-
}
|
1685
|
-
this._renderer.gammaFactor = value;
|
1686
|
-
this.glRedraw();
|
1687
|
-
}
|
1688
|
-
|
1689
|
-
/**
|
1690
|
-
* Gets the gamma factor to use when {@link Scene#gammaOutput} is set true.
|
1691
|
-
*
|
1692
|
-
* Default value is ````2.2````.
|
1693
|
-
*
|
1694
|
-
* @type {Number}
|
1695
|
-
*/
|
1696
|
-
get gammaFactor() {
|
1697
|
-
return this._renderer.gammaFactor;
|
1698
|
-
}
|
1699
|
-
|
1700
|
-
/**
|
1701
|
-
* Gets the default {@link Geometry} for this Scene, which is a {@link ReadableGeometry} with a unit-sized box shape.
|
1702
|
-
*
|
1703
|
-
* Has {@link ReadableGeometry#id} set to "default.geometry".
|
1704
|
-
*
|
1705
|
-
* {@link Mesh}s in this Scene have {@link Mesh#geometry} set to this {@link ReadableGeometry} by default.
|
1706
|
-
*
|
1707
|
-
* @type {ReadableGeometry}
|
1708
|
-
*/
|
1709
|
-
get geometry() {
|
1710
|
-
return this.components["default.geometry"] || buildBoxGeometry(ReadableGeometry, this, {
|
1711
|
-
id: "default.geometry",
|
1712
|
-
dontClear: true
|
1713
|
-
});
|
1714
|
-
}
|
1715
|
-
|
1716
|
-
/**
|
1717
|
-
* Gets the default {@link Material} for this Scene, which is a {@link PhongMaterial}.
|
1718
|
-
*
|
1719
|
-
* Has {@link PhongMaterial#id} set to "default.material".
|
1720
|
-
*
|
1721
|
-
* {@link Mesh}s in this Scene have {@link Mesh#material} set to this {@link PhongMaterial} by default.
|
1722
|
-
*
|
1723
|
-
* @type {PhongMaterial}
|
1724
|
-
*/
|
1725
|
-
get material() {
|
1726
|
-
return this.components["default.material"] || new PhongMaterial(this, {
|
1727
|
-
id: "default.material",
|
1728
|
-
emissive: [0.4, 0.4, 0.4], // Visible by default on geometry without normals
|
1729
|
-
dontClear: true
|
1730
|
-
});
|
1731
|
-
}
|
1732
|
-
|
1733
|
-
/**
|
1734
|
-
* Gets the default xraying {@link EmphasisMaterial} for this Scene.
|
1735
|
-
*
|
1736
|
-
* Has {@link EmphasisMaterial#id} set to "default.xrayMaterial".
|
1737
|
-
*
|
1738
|
-
* {@link Mesh}s in this Scene have {@link Mesh#xrayMaterial} set to this {@link EmphasisMaterial} by default.
|
1739
|
-
*
|
1740
|
-
* {@link Mesh}s are xrayed while {@link Mesh#xrayed} is ````true````.
|
1741
|
-
*
|
1742
|
-
* @type {EmphasisMaterial}
|
1743
|
-
*/
|
1744
|
-
get xrayMaterial() {
|
1745
|
-
return this.components["default.xrayMaterial"] || new EmphasisMaterial(this, {
|
1746
|
-
id: "default.xrayMaterial",
|
1747
|
-
preset: "sepia",
|
1748
|
-
dontClear: true
|
1749
|
-
});
|
1750
|
-
}
|
1751
|
-
|
1752
|
-
/**
|
1753
|
-
* Gets the default highlight {@link EmphasisMaterial} for this Scene.
|
1754
|
-
*
|
1755
|
-
* Has {@link EmphasisMaterial#id} set to "default.highlightMaterial".
|
1756
|
-
*
|
1757
|
-
* {@link Mesh}s in this Scene have {@link Mesh#highlightMaterial} set to this {@link EmphasisMaterial} by default.
|
1758
|
-
*
|
1759
|
-
* {@link Mesh}s are highlighted while {@link Mesh#highlighted} is ````true````.
|
1760
|
-
*
|
1761
|
-
* @type {EmphasisMaterial}
|
1762
|
-
*/
|
1763
|
-
get highlightMaterial() {
|
1764
|
-
return this.components["default.highlightMaterial"] || new EmphasisMaterial(this, {
|
1765
|
-
id: "default.highlightMaterial",
|
1766
|
-
preset: "yellowHighlight",
|
1767
|
-
dontClear: true
|
1768
|
-
});
|
1769
|
-
}
|
1770
|
-
|
1771
|
-
/**
|
1772
|
-
* Gets the default selection {@link EmphasisMaterial} for this Scene.
|
1773
|
-
*
|
1774
|
-
* Has {@link EmphasisMaterial#id} set to "default.selectedMaterial".
|
1775
|
-
*
|
1776
|
-
* {@link Mesh}s in this Scene have {@link Mesh#highlightMaterial} set to this {@link EmphasisMaterial} by default.
|
1777
|
-
*
|
1778
|
-
* {@link Mesh}s are highlighted while {@link Mesh#highlighted} is ````true````.
|
1779
|
-
*
|
1780
|
-
* @type {EmphasisMaterial}
|
1781
|
-
*/
|
1782
|
-
get selectedMaterial() {
|
1783
|
-
return this.components["default.selectedMaterial"] || new EmphasisMaterial(this, {
|
1784
|
-
id: "default.selectedMaterial",
|
1785
|
-
preset: "greenSelected",
|
1786
|
-
dontClear: true
|
1787
|
-
});
|
1788
|
-
}
|
1789
|
-
|
1790
|
-
/**
|
1791
|
-
* Gets the default {@link EdgeMaterial} for this Scene.
|
1792
|
-
*
|
1793
|
-
* Has {@link EdgeMaterial#id} set to "default.edgeMaterial".
|
1794
|
-
*
|
1795
|
-
* {@link Mesh}s in this Scene have {@link Mesh#edgeMaterial} set to this {@link EdgeMaterial} by default.
|
1796
|
-
*
|
1797
|
-
* {@link Mesh}s have their edges emphasized while {@link Mesh#edges} is ````true````.
|
1798
|
-
*
|
1799
|
-
* @type {EdgeMaterial}
|
1800
|
-
*/
|
1801
|
-
get edgeMaterial() {
|
1802
|
-
return this.components["default.edgeMaterial"] || new EdgeMaterial(this, {
|
1803
|
-
id: "default.edgeMaterial",
|
1804
|
-
preset: "default",
|
1805
|
-
edgeColor: [0.0, 0.0, 0.0],
|
1806
|
-
edgeAlpha: 1.0,
|
1807
|
-
edgeWidth: 1,
|
1808
|
-
dontClear: true
|
1809
|
-
});
|
1810
|
-
}
|
1811
|
-
|
1812
|
-
/**
|
1813
|
-
* Gets the {@link PointsMaterial} for this Scene.
|
1814
|
-
*
|
1815
|
-
* @type {PointsMaterial}
|
1816
|
-
*/
|
1817
|
-
get pointsMaterial() {
|
1818
|
-
return this.components["default.pointsMaterial"] || new PointsMaterial(this, {
|
1819
|
-
id: "default.pointsMaterial",
|
1820
|
-
preset: "default",
|
1821
|
-
dontClear: true
|
1822
|
-
});
|
1823
|
-
}
|
1824
|
-
|
1825
|
-
/**
|
1826
|
-
* Gets the {@link LinesMaterial} for this Scene.
|
1827
|
-
*
|
1828
|
-
* @type {LinesMaterial}
|
1829
|
-
*/
|
1830
|
-
get linesMaterial() {
|
1831
|
-
return this.components["default.linesMaterial"] || new LinesMaterial(this, {
|
1832
|
-
id: "default.linesMaterial",
|
1833
|
-
preset: "default",
|
1834
|
-
dontClear: true
|
1835
|
-
});
|
1836
|
-
}
|
1837
|
-
|
1838
|
-
/**
|
1839
|
-
* Gets the {@link Viewport} for this Scene.
|
1840
|
-
*
|
1841
|
-
* @type Viewport
|
1842
|
-
*/
|
1843
|
-
get viewport() {
|
1844
|
-
return this._viewport;
|
1845
|
-
}
|
1846
|
-
|
1847
|
-
/**
|
1848
|
-
* Gets the {@link Camera} for this Scene.
|
1849
|
-
*
|
1850
|
-
* @type {Camera}
|
1851
|
-
*/
|
1852
|
-
get camera() {
|
1853
|
-
return this._camera;
|
1854
|
-
}
|
1855
|
-
|
1856
|
-
/**
|
1857
|
-
* Gets the World-space 3D center of this Scene.
|
1858
|
-
*
|
1859
|
-
*@type {Number[]}
|
1860
|
-
*/
|
1861
|
-
get center() {
|
1862
|
-
if (this._aabbDirty || !this._center) {
|
1863
|
-
if (!this._center || !this._center) {
|
1864
|
-
this._center = math.vec3();
|
1865
|
-
}
|
1866
|
-
const aabb = this.aabb;
|
1867
|
-
this._center[0] = (aabb[0] + aabb[3]) / 2;
|
1868
|
-
this._center[1] = (aabb[1] + aabb[4]) / 2;
|
1869
|
-
this._center[2] = (aabb[2] + aabb[5]) / 2;
|
1870
|
-
}
|
1871
|
-
return this._center;
|
1872
|
-
}
|
1873
|
-
|
1874
|
-
/**
|
1875
|
-
* Gets the World-space axis-aligned 3D boundary (AABB) of this Scene.
|
1876
|
-
*
|
1877
|
-
* The AABB is represented by a six-element Float64Array containing the min/max extents of the axis-aligned volume, ie. ````[xmin, ymin,zmin,xmax,ymax, zmax]````.
|
1878
|
-
*
|
1879
|
-
* When the Scene has no content, will be ````[-100,-100,-100,100,100,100]````.
|
1880
|
-
*
|
1881
|
-
* @type {Number[]}
|
1882
|
-
*/
|
1883
|
-
get aabb() {
|
1884
|
-
if (this._aabbDirty) {
|
1885
|
-
if (!this._aabb) {
|
1886
|
-
this._aabb = math.AABB3();
|
1887
|
-
}
|
1888
|
-
let xmin = math.MAX_DOUBLE;
|
1889
|
-
let ymin = math.MAX_DOUBLE;
|
1890
|
-
let zmin = math.MAX_DOUBLE;
|
1891
|
-
let xmax = math.MIN_DOUBLE;
|
1892
|
-
let ymax = math.MIN_DOUBLE;
|
1893
|
-
let zmax = math.MIN_DOUBLE;
|
1894
|
-
let aabb;
|
1895
|
-
const collidables = this._collidables;
|
1896
|
-
let collidable;
|
1897
|
-
let valid = false;
|
1898
|
-
for (const collidableId in collidables) {
|
1899
|
-
if (collidables.hasOwnProperty(collidableId)) {
|
1900
|
-
collidable = collidables[collidableId];
|
1901
|
-
if (collidable.collidable === false) {
|
1902
|
-
continue;
|
1903
|
-
}
|
1904
|
-
aabb = collidable.aabb;
|
1905
|
-
if (aabb[0] < xmin) {
|
1906
|
-
xmin = aabb[0];
|
1907
|
-
}
|
1908
|
-
if (aabb[1] < ymin) {
|
1909
|
-
ymin = aabb[1];
|
1910
|
-
}
|
1911
|
-
if (aabb[2] < zmin) {
|
1912
|
-
zmin = aabb[2];
|
1913
|
-
}
|
1914
|
-
if (aabb[3] > xmax) {
|
1915
|
-
xmax = aabb[3];
|
1916
|
-
}
|
1917
|
-
if (aabb[4] > ymax) {
|
1918
|
-
ymax = aabb[4];
|
1919
|
-
}
|
1920
|
-
if (aabb[5] > zmax) {
|
1921
|
-
zmax = aabb[5];
|
1922
|
-
}
|
1923
|
-
valid = true;
|
1924
|
-
}
|
1925
|
-
}
|
1926
|
-
if (!valid) {
|
1927
|
-
xmin = -100;
|
1928
|
-
ymin = -100;
|
1929
|
-
zmin = -100;
|
1930
|
-
xmax = 100;
|
1931
|
-
ymax = 100;
|
1932
|
-
zmax = 100;
|
1933
|
-
}
|
1934
|
-
this._aabb[0] = xmin;
|
1935
|
-
this._aabb[1] = ymin;
|
1936
|
-
this._aabb[2] = zmin;
|
1937
|
-
this._aabb[3] = xmax;
|
1938
|
-
this._aabb[4] = ymax;
|
1939
|
-
this._aabb[5] = zmax;
|
1940
|
-
this._aabbDirty = false;
|
1941
|
-
}
|
1942
|
-
return this._aabb;
|
1943
|
-
}
|
1944
|
-
|
1945
|
-
_setAABBDirty() {
|
1946
|
-
//if (!this._aabbDirty) {
|
1947
|
-
this._aabbDirty = true;
|
1948
|
-
this.fire("boundary");
|
1949
|
-
// }
|
1950
|
-
}
|
1951
|
-
|
1952
|
-
/**
|
1953
|
-
* Attempts to pick an {@link Entity} in this Scene.
|
1954
|
-
*
|
1955
|
-
* Ignores {@link Entity}s with {@link Entity#pickable} set ````false````.
|
1956
|
-
*
|
1957
|
-
* When an {@link Entity} is picked, fires a "pick" event on the {@link Entity} with the pick result as parameters.
|
1958
|
-
*
|
1959
|
-
* Picking the {@link Entity} at the given canvas coordinates:
|
1960
|
-
|
1961
|
-
* ````javascript
|
1962
|
-
* var pickResult = scene.pick({
|
1963
|
-
* canvasPos: [23, 131]
|
1964
|
-
* });
|
1965
|
-
*
|
1966
|
-
* if (pickResult) { // Picked an Entity
|
1967
|
-
* var entity = pickResult.entity;
|
1968
|
-
* }
|
1969
|
-
* ````
|
1970
|
-
*
|
1971
|
-
* Picking, with a ray cast through the canvas, hits an {@link Entity}:
|
1972
|
-
*
|
1973
|
-
* ````javascript
|
1974
|
-
* var pickResult = scene.pick({
|
1975
|
-
* pickSurface: true,
|
1976
|
-
* canvasPos: [23, 131]
|
1977
|
-
* });
|
1978
|
-
*
|
1979
|
-
* if (pickResult) { // Picked an Entity
|
1980
|
-
*
|
1981
|
-
* var entity = pickResult.entity;
|
1982
|
-
*
|
1983
|
-
* if (pickResult.primitive === "triangle") {
|
1984
|
-
*
|
1985
|
-
* // Picked a triangle on the entity surface
|
1986
|
-
*
|
1987
|
-
* var primIndex = pickResult.primIndex; // Position of triangle's first index in the picked Entity's Geometry's indices array
|
1988
|
-
* var indices = pickResult.indices; // UInt32Array containing the triangle's vertex indices
|
1989
|
-
* var localPos = pickResult.localPos; // Float64Array containing the picked Local-space position on the triangle
|
1990
|
-
* var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the triangle
|
1991
|
-
* var viewPos = pickResult.viewPos; // Float64Array containing the picked View-space position on the triangle
|
1992
|
-
* var bary = pickResult.bary; // Float64Array containing the picked barycentric position within the triangle
|
1993
|
-
* var worldNormal = pickResult.worldNormal; // Float64Array containing the interpolated World-space normal vector at the picked position on the triangle
|
1994
|
-
* var uv = pickResult.uv; // Float64Array containing the interpolated UV coordinates at the picked position on the triangle
|
1995
|
-
*
|
1996
|
-
* } else if (pickResult.worldPos && pickResult.worldNormal) {
|
1997
|
-
*
|
1998
|
-
* // Picked a point and normal on the entity surface
|
1999
|
-
*
|
2000
|
-
* var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the Entity surface
|
2001
|
-
* var worldNormal = pickResult.worldNormal; // Float64Array containing the picked World-space normal vector on the Entity Surface
|
2002
|
-
* }
|
2003
|
-
* }
|
2004
|
-
* ````
|
2005
|
-
*
|
2006
|
-
* Picking the {@link Entity} that intersects an arbitrarily-aligned World-space ray:
|
2007
|
-
*
|
2008
|
-
* ````javascript
|
2009
|
-
* var pickResult = scene.pick({
|
2010
|
-
* pickSurface: true, // Picking with arbitrarily-positioned ray
|
2011
|
-
* origin: [0,0,-5], // Ray origin
|
2012
|
-
* direction: [0,0,1] // Ray direction
|
2013
|
-
* });
|
2014
|
-
*
|
2015
|
-
* if (pickResult) { // Picked an Entity with the ray
|
2016
|
-
*
|
2017
|
-
* var entity = pickResult.entity;
|
2018
|
-
*
|
2019
|
-
* if (pickResult.primitive == "triangle") {
|
2020
|
-
*
|
2021
|
-
* // Picked a triangle on the entity surface
|
2022
|
-
*
|
2023
|
-
* var primitive = pickResult.primitive; // Type of primitive that was picked, usually "triangles"
|
2024
|
-
* var primIndex = pickResult.primIndex; // Position of triangle's first index in the picked Entity's Geometry's indices array
|
2025
|
-
* var indices = pickResult.indices; // UInt32Array containing the triangle's vertex indices
|
2026
|
-
* var localPos = pickResult.localPos; // Float64Array containing the picked Local-space position on the triangle
|
2027
|
-
* var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the triangle
|
2028
|
-
* var viewPos = pickResult.viewPos; // Float64Array containing the picked View-space position on the triangle
|
2029
|
-
* var bary = pickResult.bary; // Float64Array containing the picked barycentric position within the triangle
|
2030
|
-
* var worldNormal = pickResult.worldNormal; // Float64Array containing the interpolated World-space normal vector at the picked position on the triangle
|
2031
|
-
* var uv = pickResult.uv; // Float64Array containing the interpolated UV coordinates at the picked position on the triangle
|
2032
|
-
* var origin = pickResult.origin; // Float64Array containing the World-space ray origin
|
2033
|
-
* var direction = pickResult.direction; // Float64Array containing the World-space ray direction
|
2034
|
-
*
|
2035
|
-
* } else if (pickResult.worldPos && pickResult.worldNormal) {
|
2036
|
-
*
|
2037
|
-
* // Picked a point and normal on the entity surface
|
2038
|
-
*
|
2039
|
-
* var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the Entity surface
|
2040
|
-
* var worldNormal = pickResult.worldNormal; // Float64Array containing the picked World-space normal vector on the Entity Surface
|
2041
|
-
* }
|
2042
|
-
* }
|
2043
|
-
* ````
|
2044
|
-
*
|
2045
|
-
* @param {*} params Picking parameters.
|
2046
|
-
* @param {Boolean} [params.pickSurface=false] Whether to find the picked position on the surface of the Entity.
|
2047
|
-
* @param {Boolean} [params.pickSurfaceNormal=false] Whether to find the picked normal on the surface of the Entity. Only works if ````pickSurface```` is given.
|
2048
|
-
* @param {Number[]} [params.canvasPos] Canvas-space coordinates. When ray-picking, this will override the **origin** and ** direction** parameters and will cause the ray to be fired through the canvas at this position, directly along the negative View-space Z-axis.
|
2049
|
-
* @param {Number[]} [params.origin] World-space ray origin when ray-picking. Ignored when canvasPos given.
|
2050
|
-
* @param {Number[]} [params.direction] World-space ray direction when ray-picking. Also indicates the length of the ray. Ignored when canvasPos given.
|
2051
|
-
* @param {Number[]} [params.matrix] 4x4 transformation matrix to define the World-space ray origin and direction, as an alternative to ````origin```` and ````direction````.
|
2052
|
-
* @param {String[]} [params.includeEntities] IDs of {@link Entity}s to restrict picking to. When given, ignores {@link Entity}s whose IDs are not in this list.
|
2053
|
-
* @param {String[]} [params.excludeEntities] IDs of {@link Entity}s to ignore. When given, will pick *through* these {@link Entity}s, as if they were not there.
|
2054
|
-
* @param {PickResult} [pickResult] Holds the results of the pick attempt. Will use the Scene's singleton PickResult if you don't supply your own.
|
2055
|
-
* @returns {PickResult} Holds results of the pick attempt, returned when an {@link Entity} is picked, else null. See method comments for description.
|
2056
|
-
*/
|
2057
|
-
pick(params, pickResult) {
|
2058
|
-
|
2059
|
-
if (this.canvas.boundary[2] === 0 || this.canvas.boundary[3] === 0) {
|
2060
|
-
this.error("Picking not allowed while canvas has zero width or height");
|
2061
|
-
return null;
|
2062
|
-
}
|
2063
|
-
|
2064
|
-
params = params || {};
|
2065
|
-
|
2066
|
-
params.pickSurface = params.pickSurface || params.rayPick; // Backwards compatibility
|
2067
|
-
|
2068
|
-
if (!params.canvasPos && !params.matrix && (!params.origin || !params.direction)) {
|
2069
|
-
this.warn("picking without canvasPos, matrix, or ray origin and direction");
|
2070
|
-
}
|
2071
|
-
|
2072
|
-
const includeEntities = params.includeEntities || params.include; // Backwards compat
|
2073
|
-
if (includeEntities) {
|
2074
|
-
params.includeEntityIds = getEntityIDMap(this, includeEntities);
|
2075
|
-
}
|
2076
|
-
|
2077
|
-
const excludeEntities = params.excludeEntities || params.exclude; // Backwards compat
|
2078
|
-
if (excludeEntities) {
|
2079
|
-
params.excludeEntityIds = getEntityIDMap(this, excludeEntities);
|
2080
|
-
}
|
2081
|
-
|
2082
|
-
if (this._needRecompile) {
|
2083
|
-
this._recompile();
|
2084
|
-
this._renderer.imageDirty();
|
2085
|
-
this._needRecompile = false;
|
2086
|
-
}
|
2087
|
-
|
2088
|
-
pickResult = this._renderer.pick(params, pickResult);
|
2089
|
-
|
2090
|
-
if (pickResult) {
|
2091
|
-
if (pickResult.entity && pickResult.entity.fire) {
|
2092
|
-
pickResult.entity.fire("picked", pickResult); // TODO: PerformanceModelNode doesn't fire events
|
2093
|
-
}
|
2094
|
-
return pickResult;
|
2095
|
-
}
|
2096
|
-
}
|
2097
|
-
|
2098
|
-
/**
|
2099
|
-
* Destroys all non-default {@link Component}s in this Scene.
|
2100
|
-
*/
|
2101
|
-
clear() {
|
2102
|
-
var component;
|
2103
|
-
for (const id in this.components) {
|
2104
|
-
if (this.components.hasOwnProperty(id)) {
|
2105
|
-
component = this.components[id];
|
2106
|
-
if (!component._dontClear) { // Don't destroy components like Camera, Input, Viewport etc.
|
2107
|
-
component.destroy();
|
2108
|
-
}
|
2109
|
-
}
|
2110
|
-
}
|
2111
|
-
}
|
2112
|
-
|
2113
|
-
/**
|
2114
|
-
* Destroys all {@link Light}s in this Scene..
|
2115
|
-
*/
|
2116
|
-
clearLights() {
|
2117
|
-
const ids = Object.keys(this.lights);
|
2118
|
-
for (let i = 0, len = ids.length; i < len; i++) {
|
2119
|
-
this.lights[ids[i]].destroy();
|
2120
|
-
}
|
2121
|
-
}
|
2122
|
-
|
2123
|
-
/**
|
2124
|
-
* Destroys all {@link SectionPlane}s in this Scene.
|
2125
|
-
*/
|
2126
|
-
clearSectionPlanes() {
|
2127
|
-
const ids = Object.keys(this.sectionPlanes);
|
2128
|
-
for (let i = 0, len = ids.length; i < len; i++) {
|
2129
|
-
this.sectionPlanes[ids[i]].destroy();
|
2130
|
-
}
|
2131
|
-
}
|
2132
|
-
|
2133
|
-
/**
|
2134
|
-
* Gets the collective axis-aligned boundary (AABB) of a batch of {@link Entity}s that represent objects.
|
2135
|
-
*
|
2136
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2137
|
-
*
|
2138
|
-
* Each {@link Entity} on which {@link Entity#isObject} is registered by {@link Entity#id} in {@link Scene#visibleObjects}.
|
2139
|
-
*
|
2140
|
-
* Each {@link Entity} is only included in the AABB when {@link Entity#collidable} is ````true````.
|
2141
|
-
*
|
2142
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2143
|
-
* @returns {[Number, Number, Number, Number, Number, Number]} An axis-aligned World-space bounding box, given as elements ````[xmin, ymin, zmin, xmax, ymax, zmax]````.
|
2144
|
-
*/
|
2145
|
-
getAABB(ids) {
|
2146
|
-
if (ids === undefined) {
|
2147
|
-
return this.aabb;
|
2148
|
-
}
|
2149
|
-
if (utils.isString(ids)) {
|
2150
|
-
const entity = this.objects[ids];
|
2151
|
-
if (entity && entity.aabb) { // A Component subclass with an AABB
|
2152
|
-
return entity.aabb;
|
2153
|
-
}
|
2154
|
-
ids = [ids]; // Must be an entity type
|
2155
|
-
}
|
2156
|
-
if (ids.length === 0) {
|
2157
|
-
return this.aabb;
|
2158
|
-
}
|
2159
|
-
let xmin = math.MAX_DOUBLE;
|
2160
|
-
let ymin = math.MAX_DOUBLE;
|
2161
|
-
let zmin = math.MAX_DOUBLE;
|
2162
|
-
let xmax = math.MIN_DOUBLE;
|
2163
|
-
let ymax = math.MIN_DOUBLE;
|
2164
|
-
let zmax = math.MIN_DOUBLE;
|
2165
|
-
let valid;
|
2166
|
-
this.withObjects(ids, entity => {
|
2167
|
-
if (entity.collidable) {
|
2168
|
-
const aabb = entity.aabb;
|
2169
|
-
if (aabb[0] < xmin) {
|
2170
|
-
xmin = aabb[0];
|
2171
|
-
}
|
2172
|
-
if (aabb[1] < ymin) {
|
2173
|
-
ymin = aabb[1];
|
2174
|
-
}
|
2175
|
-
if (aabb[2] < zmin) {
|
2176
|
-
zmin = aabb[2];
|
2177
|
-
}
|
2178
|
-
if (aabb[3] > xmax) {
|
2179
|
-
xmax = aabb[3];
|
2180
|
-
}
|
2181
|
-
if (aabb[4] > ymax) {
|
2182
|
-
ymax = aabb[4];
|
2183
|
-
}
|
2184
|
-
if (aabb[5] > zmax) {
|
2185
|
-
zmax = aabb[5];
|
2186
|
-
}
|
2187
|
-
valid = true;
|
2188
|
-
}
|
2189
|
-
}
|
2190
|
-
);
|
2191
|
-
if (valid) {
|
2192
|
-
const aabb2 = math.AABB3();
|
2193
|
-
aabb2[0] = xmin;
|
2194
|
-
aabb2[1] = ymin;
|
2195
|
-
aabb2[2] = zmin;
|
2196
|
-
aabb2[3] = xmax;
|
2197
|
-
aabb2[4] = ymax;
|
2198
|
-
aabb2[5] = zmax;
|
2199
|
-
return aabb2;
|
2200
|
-
} else {
|
2201
|
-
return this.aabb; // Scene AABB
|
2202
|
-
}
|
2203
|
-
}
|
2204
|
-
|
2205
|
-
/**
|
2206
|
-
* Batch-updates {@link Entity#visible} on {@link Entity}s that represent objects.
|
2207
|
-
*
|
2208
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2209
|
-
*
|
2210
|
-
* Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#visible} are ````true```` is
|
2211
|
-
* registered by {@link Entity#id} in {@link Scene#visibleObjects}.
|
2212
|
-
*
|
2213
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2214
|
-
* @param {Boolean} visible Whether or not to cull.
|
2215
|
-
* @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
|
2216
|
-
*/
|
2217
|
-
setObjectsVisible(ids, visible) {
|
2218
|
-
return this.withObjects(ids, entity => {
|
2219
|
-
const changed = (entity.visible !== visible);
|
2220
|
-
entity.visible = visible;
|
2221
|
-
return changed;
|
2222
|
-
});
|
2223
|
-
}
|
2224
|
-
|
2225
|
-
/**
|
2226
|
-
* Batch-updates {@link Entity#collidable} on {@link Entity}s that represent objects.
|
2227
|
-
*
|
2228
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2229
|
-
*
|
2230
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2231
|
-
* @param {Boolean} collidable Whether or not to cull.
|
2232
|
-
* @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
|
2233
|
-
*/
|
2234
|
-
setObjectsCollidable(ids, collidable) {
|
2235
|
-
return this.withObjects(ids, entity => {
|
2236
|
-
const changed = (entity.collidable !== collidable);
|
2237
|
-
entity.collidable = collidable;
|
2238
|
-
return changed;
|
2239
|
-
});
|
2240
|
-
}
|
2241
|
-
|
2242
|
-
/**
|
2243
|
-
* Batch-updates {@link Entity#culled} on {@link Entity}s that represent objects.
|
2244
|
-
*
|
2245
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2246
|
-
*
|
2247
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2248
|
-
* @param {Boolean} culled Whether or not to cull.
|
2249
|
-
* @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
|
2250
|
-
*/
|
2251
|
-
setObjectsCulled(ids, culled) {
|
2252
|
-
return this.withObjects(ids, this.objects, entity => {
|
2253
|
-
const changed = (entity.culled !== culled);
|
2254
|
-
entity.culled = culled;
|
2255
|
-
return changed;
|
2256
|
-
});
|
2257
|
-
}
|
2258
|
-
|
2259
|
-
/**
|
2260
|
-
* Batch-updates {@link Entity#selected} on {@link Entity}s that represent objects.
|
2261
|
-
*
|
2262
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2263
|
-
*
|
2264
|
-
* Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#selected} are ````true```` is
|
2265
|
-
* registered by {@link Entity#id} in {@link Scene#selectedObjects}.
|
2266
|
-
*
|
2267
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2268
|
-
* @param {Boolean} selected Whether or not to highlight.
|
2269
|
-
* @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
|
2270
|
-
*/
|
2271
|
-
setObjectsSelected(ids, selected) {
|
2272
|
-
return this.withObjects(ids, entity => {
|
2273
|
-
const changed = (entity.selected !== selected);
|
2274
|
-
entity.selected = selected;
|
2275
|
-
return changed;
|
2276
|
-
});
|
2277
|
-
}
|
2278
|
-
|
2279
|
-
/**
|
2280
|
-
* Batch-updates {@link Entity#highlighted} on {@link Entity}s that represent objects.
|
2281
|
-
*
|
2282
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2283
|
-
*
|
2284
|
-
* Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#highlighted} are ````true```` is
|
2285
|
-
* registered by {@link Entity#id} in {@link Scene#highlightedObjects}.
|
2286
|
-
*
|
2287
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2288
|
-
* @param {Boolean} highlighted Whether or not to highlight.
|
2289
|
-
* @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
|
2290
|
-
*/
|
2291
|
-
setObjectsHighlighted(ids, highlighted) {
|
2292
|
-
return this.withObjects(ids, entity => {
|
2293
|
-
const changed = (entity.highlighted !== highlighted);
|
2294
|
-
entity.highlighted = highlighted;
|
2295
|
-
return changed;
|
2296
|
-
});
|
2297
|
-
}
|
2298
|
-
|
2299
|
-
/**
|
2300
|
-
* Batch-updates {@link Entity#xrayed} on {@link Entity}s that represent objects.
|
2301
|
-
*
|
2302
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2303
|
-
*
|
2304
|
-
* Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#xrayed} are ````true```` is
|
2305
|
-
* registered by {@link Entity#id} in {@link Scene#xrayedObjects}.
|
2306
|
-
*
|
2307
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2308
|
-
* @param {Boolean} xrayed Whether or not to xray.
|
2309
|
-
* @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
|
2310
|
-
*/
|
2311
|
-
setObjectsXRayed(ids, xrayed) {
|
2312
|
-
return this.withObjects(ids, entity => {
|
2313
|
-
const changed = (entity.xrayed !== xrayed);
|
2314
|
-
entity.xrayed = xrayed;
|
2315
|
-
return changed;
|
2316
|
-
});
|
2317
|
-
}
|
2318
|
-
|
2319
|
-
/**
|
2320
|
-
* Batch-updates {@link Entity#edges} on {@link Entity}s that represent objects.
|
2321
|
-
*
|
2322
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2323
|
-
*
|
2324
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2325
|
-
* @param {Boolean} edges Whether or not to show edges.
|
2326
|
-
* @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
|
2327
|
-
*/
|
2328
|
-
setObjectsEdges(ids, edges) {
|
2329
|
-
return this.withObjects(ids, entity => {
|
2330
|
-
const changed = (entity.edges !== edges);
|
2331
|
-
entity.edges = edges;
|
2332
|
-
return changed;
|
2333
|
-
});
|
2334
|
-
}
|
2335
|
-
|
2336
|
-
/**
|
2337
|
-
* Batch-updates {@link Entity#colorize} on {@link Entity}s that represent objects.
|
2338
|
-
*
|
2339
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2340
|
-
*
|
2341
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2342
|
-
* @param {Number[]} [colorize=(1,1,1)] RGB colorize factors, multiplied by the rendered pixel colors.
|
2343
|
-
* @returns {Boolean} True if any {@link Entity}s changed opacity, else false if all updates were redundant and not applied.
|
2344
|
-
*/
|
2345
|
-
setObjectsColorized(ids, colorize) {
|
2346
|
-
return this.withObjects(ids, entity => {
|
2347
|
-
entity.colorize = colorize;
|
2348
|
-
});
|
2349
|
-
}
|
2350
|
-
|
2351
|
-
/**
|
2352
|
-
* Batch-updates {@link Entity#opacity} on {@link Entity}s that represent objects.
|
2353
|
-
*
|
2354
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2355
|
-
*
|
2356
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2357
|
-
* @param {Number} [opacity=1.0] Opacity factor, multiplied by the rendered pixel alphas.
|
2358
|
-
* @returns {Boolean} True if any {@link Entity}s changed opacity, else false if all updates were redundant and not applied.
|
2359
|
-
*/
|
2360
|
-
setObjectsOpacity(ids, opacity) {
|
2361
|
-
return this.withObjects(ids, entity => {
|
2362
|
-
const changed = (entity.opacity !== opacity);
|
2363
|
-
entity.opacity = opacity;
|
2364
|
-
return changed;
|
2365
|
-
});
|
2366
|
-
}
|
2367
|
-
|
2368
|
-
/**
|
2369
|
-
* Batch-updates {@link Entity#pickable} on {@link Entity}s that represent objects.
|
2370
|
-
*
|
2371
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2372
|
-
*
|
2373
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2374
|
-
* @param {Boolean} pickable Whether or not to enable picking.
|
2375
|
-
* @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
|
2376
|
-
*/
|
2377
|
-
setObjectsPickable(ids, pickable) {
|
2378
|
-
return this.withObjects(ids, entity => {
|
2379
|
-
const changed = (entity.pickable !== pickable);
|
2380
|
-
entity.pickable = pickable;
|
2381
|
-
return changed;
|
2382
|
-
});
|
2383
|
-
}
|
2384
|
-
|
2385
|
-
/**
|
2386
|
-
* Batch-updates {@link Entity#offset} on {@link Entity}s that represent objects.
|
2387
|
-
*
|
2388
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2389
|
-
*
|
2390
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2391
|
-
* @param {Number[]} [offset] 3D offset vector.
|
2392
|
-
*/
|
2393
|
-
setObjectsOffset(ids, offset) {
|
2394
|
-
this.withObjects(ids, entity => {
|
2395
|
-
entity.offset = offset;
|
2396
|
-
});
|
2397
|
-
}
|
2398
|
-
|
2399
|
-
/**
|
2400
|
-
* Iterates with a callback over {@link Entity#visible} on {@link Entity}s that represent objects.
|
2401
|
-
*
|
2402
|
-
* An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
|
2403
|
-
*
|
2404
|
-
* Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#visible} are ````true```` is
|
2405
|
-
* registered by {@link Entity#id} in {@link Scene#visibleObjects}.
|
2406
|
-
*
|
2407
|
-
* @param {String[]} ids Array of {@link Entity#id} values.
|
2408
|
-
* @param {Function} callback Callback to execute on eacn {@link Entity}.
|
2409
|
-
* @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
|
2410
|
-
*/
|
2411
|
-
withObjects(ids, callback) {
|
2412
|
-
if (utils.isString(ids)) {
|
2413
|
-
ids = [ids];
|
2414
|
-
}
|
2415
|
-
let changed = false;
|
2416
|
-
for (let i = 0, len = ids.length; i < len; i++) {
|
2417
|
-
const id = ids[i];
|
2418
|
-
let entity = this.objects[id];
|
2419
|
-
if (entity) {
|
2420
|
-
changed = callback(entity) || changed;
|
2421
|
-
} else {
|
2422
|
-
const modelIds = this.modelIds;
|
2423
|
-
for (let i = 0, len = modelIds.length; i < len; i++) {
|
2424
|
-
const modelId = modelIds[i];
|
2425
|
-
const globalObjectId = math.globalizeObjectId(modelId, id);
|
2426
|
-
entity = this.objects[globalObjectId];
|
2427
|
-
if (entity) {
|
2428
|
-
changed = callback(entity) || changed;
|
2429
|
-
}
|
2430
|
-
}
|
2431
|
-
}
|
2432
|
-
}
|
2433
|
-
return changed;
|
2434
|
-
}
|
2435
|
-
|
2436
|
-
/**
|
2437
|
-
* Destroys this Scene.
|
2438
|
-
*/
|
2439
|
-
destroy() {
|
2440
|
-
|
2441
|
-
super.destroy();
|
2442
|
-
|
2443
|
-
for (const id in this.components) {
|
2444
|
-
if (this.components.hasOwnProperty(id)) {
|
2445
|
-
this.components[id].destroy();
|
2446
|
-
}
|
2447
|
-
}
|
2448
|
-
|
2449
|
-
this.canvas.gl = null;
|
2450
|
-
|
2451
|
-
// Memory leak prevention
|
2452
|
-
this.components = null;
|
2453
|
-
this.models = null;
|
2454
|
-
this.objects = null;
|
2455
|
-
this.visibleObjects = null;
|
2456
|
-
this.xrayedObjects = null;
|
2457
|
-
this.highlightedObjects = null;
|
2458
|
-
this.selectedObjects = null;
|
2459
|
-
this.colorizedObjects = null;
|
2460
|
-
this.opacityObjects = null;
|
2461
|
-
this.sectionPlanes = null;
|
2462
|
-
this.lights = null;
|
2463
|
-
this.lightMaps = null;
|
2464
|
-
this.reflectionMaps = null;
|
2465
|
-
this._objectIds = null;
|
2466
|
-
this._visibleObjectIds = null;
|
2467
|
-
this._xrayedObjectIds = null;
|
2468
|
-
this._highlightedObjectIds = null;
|
2469
|
-
this._selectedObjectIds = null;
|
2470
|
-
this._colorizedObjectIds = null;
|
2471
|
-
this.types = null;
|
2472
|
-
this.components = null;
|
2473
|
-
this.canvas = null;
|
2474
|
-
this._renderer = null;
|
2475
|
-
this.input = null;
|
2476
|
-
this._viewport = null;
|
2477
|
-
this._camera = null;
|
2478
|
-
}
|
2479
|
-
}
|
2480
|
-
|
2481
|
-
export {Scene};
|