csyjk 1.2.2 → 2.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/{dist/app.js → app.js} +0 -0
  2. package/{dist/index.html → index.html} +0 -0
  3. package/package.json +5 -40
  4. package/{dist/style.css → style.css} +0 -0
  5. package/.babelrc +0 -7
  6. package/.idea/modules.xml +0 -8
  7. package/.idea/xx.iml +0 -12
  8. package/public/gltf.js +0 -2241
  9. package/public/index.html +0 -10
  10. package/src/index.js +0 -3
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +0 -358
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +0 -1
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +0 -604
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +0 -189
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +0 -15
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +0 -863
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +0 -1
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +0 -1
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +0 -3
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -462
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -279
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -262
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +0 -1
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +0 -362
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -575
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +0 -1
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +0 -1
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -777
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -525
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -242
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -297
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +0 -1
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -345
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +0 -1
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -122
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -462
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +0 -508
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +0 -922
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -273
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -687
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +0 -1
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +0 -1
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -273
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +0 -2
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -403
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +0 -1
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +0 -1
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +0 -77
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +0 -61
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -822
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +0 -1
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +0 -888
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -88
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -624
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +0 -1
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +0 -87
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +0 -1
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -78
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -847
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +0 -2
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -167
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -228
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -220
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -279
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -244
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -426
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -479
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -6818
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  91. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  93. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  94. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +0 -17
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +0 -205
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +0 -78
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +0 -97
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +0 -95
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +0 -112
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +0 -372
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +0 -3
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +0 -162
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +0 -39
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +0 -145
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +0 -215
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +0 -311
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +0 -1669
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -193
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -289
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -186
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -439
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -361
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -258
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -197
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +0 -498
  130. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +0 -908
  131. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +0 -475
  132. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  133. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/index.js +0 -1
  134. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +0 -2623
  135. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +0 -1
  136. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +0 -21
  137. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +0 -262
  138. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +0 -697
  139. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +0 -34
  140. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +0 -63
  141. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +0 -183
  142. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +0 -33
  143. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +0 -736
  144. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +0 -68
  145. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingColorRenderer.js +0 -295
  146. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +0 -327
  147. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +0 -698
  148. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +0 -68
  149. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingColorRenderer.js +0 -364
  150. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +0 -356
  151. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +0 -33
  152. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +0 -776
  153. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +0 -113
  154. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingColorRenderer.js +0 -340
  155. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +0 -312
  156. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +0 -343
  157. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +0 -331
  158. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingShadowRenderer.js +0 -242
  159. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +0 -348
  160. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingLayer.js +0 -737
  161. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingRenderers.js +0 -143
  162. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingColorRenderer.js +0 -373
  163. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +0 -366
  164. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +0 -370
  165. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +0 -386
  166. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +0 -376
  167. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +0 -293
  168. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +0 -382
  169. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingBuffer.js +0 -37
  170. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingLayer.js +0 -1017
  171. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingRenderers.js +0 -246
  172. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorQualityRenderer.js +0 -809
  173. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +0 -504
  174. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +0 -297
  175. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +0 -300
  176. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +0 -322
  177. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +0 -311
  178. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +0 -291
  179. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +0 -319
  180. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +0 -305
  181. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +0 -300
  182. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +0 -242
  183. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +0 -323
  184. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingLayer.js +0 -969
  185. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingRenderers.js +0 -246
  186. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorQualityRenderer.js +0 -859
  187. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +0 -557
  188. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +0 -341
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@@ -1,2481 +0,0 @@
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- import {core} from '../core.js';
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- import {utils} from '../utils.js';
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- import {math} from '../math/math.js';
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- import {Component} from '../Component.js';
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- import {Canvas} from '../canvas/Canvas.js';
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- import {Renderer} from '../webgl/Renderer.js';
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- import {Input} from '../input/Input.js';
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- import {Viewport} from '../viewport/Viewport.js';
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- import {Camera} from '../camera/Camera.js';
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- import {DirLight} from '../lights/DirLight.js';
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- import {AmbientLight} from '../lights/AmbientLight.js';
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- import {ReadableGeometry} from "../geometry/ReadableGeometry.js";
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- import {buildBoxGeometry} from '../geometry/builders/buildBoxGeometry.js';
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- import {PhongMaterial} from '../materials/PhongMaterial.js';
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- import {EmphasisMaterial} from '../materials/EmphasisMaterial.js';
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- import {EdgeMaterial} from '../materials/EdgeMaterial.js';
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- import {Metrics} from "../metriqs/Metriqs.js";
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- import {SAO} from "../postfx/SAO.js";
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- import {PointsMaterial} from "../materials/PointsMaterial.js";
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- import {LinesMaterial} from "../materials/LinesMaterial.js";
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-
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- // Enables runtime check for redundant calls to object state update methods, eg. Scene#_objectVisibilityUpdated
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- const ASSERT_OBJECT_STATE_UPDATE = false;
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-
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- // Cached vars to avoid garbage collection
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-
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- function getEntityIDMap(scene, entityIds) {
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- const map = {};
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- let entityId;
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- let entity;
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- for (let i = 0, len = entityIds.length; i < len; i++) {
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- entityId = entityIds[i];
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- entity = scene.component[entityId];
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- if (!entity) {
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- scene.warn("pick(): Component not found: " + entityId);
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- continue;
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- }
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- if (!entity.isEntity) {
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- scene.warn("pick(): Component is not an Entity: " + entityId);
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- continue;
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- }
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- map[entityId] = true;
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- }
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- return map;
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- }
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-
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- /**
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- * Fired whenever a debug message is logged on a component within this Scene.
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- * @event log
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- * @param {String} value The debug message
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- */
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-
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- /**
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- * Fired whenever an error is logged on a component within this Scene.
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- * @event error
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- * @param {String} value The error message
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- */
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-
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- /**
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- * Fired whenever a warning is logged on a component within this Scene.
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- * @event warn
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- * @param {String} value The warning message
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- */
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-
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- /**
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- * @desc Contains the components that comprise a 3D scene.
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- *
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- * * A {@link Viewer} has a single Scene, which it provides in {@link Viewer#scene}.
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- * * Plugins like {@link AxisGizmoPlugin} also have their own private Scenes.
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- * * Each Scene has a corresponding {@link MetaScene}, which the Viewer provides in {@link Viewer#metaScene}.
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- *
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- * ## Getting a Viewer's Scene
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- *
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- * ````javascript
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- * var scene = viewer.scene;
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- * ````
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- *
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- * ## Creating and accessing Scene components
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- *
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- * As a brief introduction to creating Scene components, we'll create a {@link Mesh} that has a
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- * {@link buildTorusGeometry} and a {@link PhongMaterial}:
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- *
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- * ````javascript
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- * var teapotMesh = new Mesh(scene, {
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- * id: "myMesh", // <<---------- ID automatically generated if not provided
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- * geometry: new TorusGeometry(scene),
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- * material: new PhongMaterial(scene, {
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- * id: "myMaterial",
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- * diffuse: [0.2, 0.2, 1.0]
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- * })
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- * });
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- *
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- * teapotMesh.scene.camera.eye = [45, 45, 45];
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- * ````
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- *
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- * Find components by ID in their Scene's {@link Scene#components} map:
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- *
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- * ````javascript
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- * var teapotMesh = scene.components["myMesh"];
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- * teapotMesh.visible = false;
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- *
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- * var teapotMaterial = scene.components["myMaterial"];
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- * teapotMaterial.diffuse = [1,0,0]; // Change to red
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- * ````
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- *
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- * A Scene also has a map of component instances for each {@link Component} subtype:
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- *
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- * ````javascript
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- * var meshes = scene.types["Mesh"];
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- * var teapotMesh = meshes["myMesh"];
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- * teapotMesh.xrayed = true;
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- *
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- * var phongMaterials = scene.types["PhongMaterial"];
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- * var teapotMaterial = phongMaterials["myMaterial"];
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- * teapotMaterial.diffuse = [0,1,0]; // Change to green
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- * ````
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- *
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- * See {@link Node}, {@link Node} and {@link Model} for how to create and access more sophisticated content.
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- *
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- * ## Controlling the camera
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- *
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- * Use the Scene's {@link Camera} to control the current viewpoint and projection:
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- *
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- * ````javascript
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- * var camera = myScene.camera;
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- *
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- * camera.eye = [-10,0,0];
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- * camera.look = [-10,0,0];
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- * camera.up = [0,1,0];
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- *
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- * camera.projection = "perspective";
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- * camera.perspective.fov = 45;
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- * //...
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- * ````
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- *
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- * ## Managing the canvas
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- *
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- * The Scene's {@link Canvas} component provides various conveniences relevant to the WebGL canvas, such
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- * as firing resize events etc:
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- *
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- * ````javascript
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- * var canvas = scene.canvas;
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- *
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- * canvas.on("boundary", function(boundary) {
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- * //...
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- * });
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- * ````
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- *
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- * ## Picking
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- *
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- * Use {@link Scene#pick} to pick and raycast entites.
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- *
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- * For example, to pick a point on the surface of the closest entity at the given canvas coordinates:
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- *
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- * ````javascript
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- * var pickResult = scene.pick({
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- * pickSurface: true,
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- * canvasPos: [23, 131]
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- * });
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- *
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- * if (pickResult) { // Picked an entity
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- *
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- * var entity = pickResult.entity;
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- *
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- * var primitive = pickResult.primitive; // Type of primitive that was picked, usually "triangles"
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- * var primIndex = pickResult.primIndex; // Position of triangle's first index in the picked Mesh's Geometry's indices array
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- * var indices = pickResult.indices; // UInt32Array containing the triangle's vertex indices
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- * var localPos = pickResult.localPos; // Float64Array containing the picked Local-space position on the triangle
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- * var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the triangle
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- * var viewPos = pickResult.viewPos; // Float64Array containing the picked View-space position on the triangle
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- * var bary = pickResult.bary; // Float64Array containing the picked barycentric position within the triangle
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- * var normal = pickResult.normal; // Float64Array containing the interpolated normal vector at the picked position on the triangle
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- * var uv = pickResult.uv; // Float64Array containing the interpolated UV coordinates at the picked position on the triangle
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- * }
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- * ````
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- *
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- * ## Pick masking
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- *
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- * We can use {@link Scene#pick}'s ````includeEntities```` and ````excludeEntities```` options to mask which {@link Mesh}es we attempt to pick.
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- *
181
- * This is useful for picking through things, to pick only the Entities of interest.
182
- *
183
- * To pick only Entities ````"gearbox#77.0"```` and ````"gearbox#79.0"````, picking through any other Entities that are
184
- * in the way, as if they weren't there:
185
- *
186
- * ````javascript
187
- * var pickResult = scene.pick({
188
- * canvasPos: [23, 131],
189
- * includeEntities: ["gearbox#77.0", "gearbox#79.0"]
190
- * });
191
- *
192
- * if (pickResult) {
193
- * // Entity will always be either "gearbox#77.0" or "gearbox#79.0"
194
- * var entity = pickResult.entity;
195
- * }
196
- * ````
197
- *
198
- * To pick any pickable Entity, except for ````"gearbox#77.0"```` and ````"gearbox#79.0"````, picking through those
199
- * Entities if they happen to be in the way:
200
- *
201
- * ````javascript
202
- * var pickResult = scene.pick({
203
- * canvasPos: [23, 131],
204
- * excludeEntities: ["gearbox#77.0", "gearbox#79.0"]
205
- * });
206
- *
207
- * if (pickResult) {
208
- * // Entity will never be "gearbox#77.0" or "gearbox#79.0"
209
- * var entity = pickResult.entity;
210
- * }
211
- * ````
212
- *
213
- * See {@link Scene#pick} for more info on picking.
214
- *
215
- * ## Querying and tracking boundaries
216
- *
217
- * Getting a Scene's World-space axis-aligned boundary (AABB):
218
- *
219
- * ````javascript
220
- * var aabb = scene.aabb; // [xmin, ymin, zmin, xmax, ymax, zmax]
221
- * ````
222
- *
223
- * Subscribing to updates to the AABB, which occur whenever {@link Entity}s are transformed, their
224
- * {@link ReadableGeometry}s have been updated, or the {@link Camera} has moved:
225
- *
226
- * ````javascript
227
- * scene.on("boundary", function() {
228
- * var aabb = scene.aabb;
229
- * });
230
- * ````
231
- *
232
- * Getting the AABB of the {@link Entity}s with the given IDs:
233
- *
234
- * ````JavaScript
235
- * scene.getAABB(); // Gets collective boundary of all Entities in the scene
236
- * scene.getAABB("saw"); // Gets boundary of an Object
237
- * scene.getAABB(["saw", "gearbox"]); // Gets collective boundary of two Objects
238
- * ````
239
- *
240
- * See {@link Scene#getAABB} and {@link Entity} for more info on querying and tracking boundaries.
241
- *
242
- * ## Managing the viewport
243
- *
244
- * The Scene's {@link Viewport} component manages the WebGL viewport:
245
- *
246
- * ````javascript
247
- * var viewport = scene.viewport
248
- * viewport.boundary = [0, 0, 500, 400];;
249
- * ````
250
- *
251
- * ## Controlling rendering
252
- *
253
- * You can configure a Scene to perform multiple "passes" (renders) per frame. This is useful when we want to render the
254
- * scene to multiple viewports, such as for stereo effects.
255
- *
256
- * In the example, below, we'll configure the Scene to render twice on each frame, each time to different viewport. We'll do this
257
- * with a callback that intercepts the Scene before each render and sets its {@link Viewport} to a
258
- * different portion of the canvas. By default, the Scene will clear the canvas only before the first render, allowing the
259
- * two views to be shown on the canvas at the same time.
260
- *
261
- * ````Javascript
262
- * var viewport = scene.viewport;
263
- *
264
- * // Configure Scene to render twice for each frame
265
- * scene.passes = 2; // Default is 1
266
- * scene.clearEachPass = false; // Default is false
267
- *
268
- * // Render to a separate viewport on each render
269
- *
270
- * var viewport = scene.viewport;
271
- * viewport.autoBoundary = false;
272
- *
273
- * scene.on("rendering", function (e) {
274
- * switch (e.pass) {
275
- * case 0:
276
- * viewport.boundary = [0, 0, 200, 200]; // xmin, ymin, width, height
277
- * break;
278
- *
279
- * case 1:
280
- * viewport.boundary = [200, 0, 200, 200];
281
- * break;
282
- * }
283
- * });
284
- *
285
- * // We can also intercept the Scene after each render,
286
- * // (though we're not using this for anything here)
287
- * scene.on("rendered", function (e) {
288
- * switch (e.pass) {
289
- * case 0:
290
- * break;
291
- *
292
- * case 1:
293
- * break;
294
- * }
295
- * });
296
- * ````
297
- *
298
- * ## Gamma correction
299
- *
300
- * Within its shaders, yjkkit performs shading calculations in linear space.
301
- *
302
- * By default, the Scene expects color textures (eg. {@link PhongMaterial#diffuseMap},
303
- * {@link MetallicMaterial#baseColorMap} and {@link SpecularMaterial#diffuseMap}) to
304
- * be in pre-multipled gamma space, so will convert those to linear space before they are used in shaders. Other textures are
305
- * always expected to be in linear space.
306
- *
307
- * By default, the Scene will also gamma-correct its rendered output.
308
- *
309
- * You can configure the Scene to expect all those color textures to be linear space, so that it does not gamma-correct them:
310
- *
311
- * ````javascript
312
- * scene.gammaInput = false;
313
- * ````
314
- *
315
- * You would still need to gamma-correct the output, though, if it's going straight to the canvas, so normally we would
316
- * leave that enabled:
317
- *
318
- * ````javascript
319
- * scene.gammaOutput = true;
320
- * ````
321
- *
322
- * See {@link Texture} for more information on texture encoding and gamma.
323
- *
324
- * @class Scene
325
- */
326
- class Scene extends Component {
327
-
328
- /**
329
- @private
330
- */
331
- get type() {
332
- return "Scene";
333
- }
334
-
335
- /**
336
- * @private
337
- * @constructor
338
- * @param {Viewer} viewer The Viewer this Scene belongs to.
339
- * @param {Object} cfg Scene configuration.
340
- * @param {String} [cfg.canvasId] ID of an existing HTML canvas for the {@link Scene#canvas} - either this or canvasElement is mandatory. When both values are given, the element reference is always preferred to the ID.
341
- * @param {HTMLCanvasElement} [cfg.canvasElement] Reference of an existing HTML canvas for the {@link Scene#canvas} - either this or canvasId is mandatory. When both values are given, the element reference is always preferred to the ID.
342
- * @throws {String} Throws an exception when both canvasId or canvasElement are missing or they aren't pointing to a valid HTMLCanvasElement.
343
- */
344
- constructor(viewer, cfg = {}) {
345
-
346
- super(null, cfg);
347
-
348
- const canvas = cfg.canvasElement || document.getElementById(cfg.canvasId);
349
-
350
- if (!(canvas instanceof HTMLCanvasElement)) {
351
- throw "Mandatory config expected: valid canvasId or canvasElement";
352
- }
353
-
354
- const transparent = (!!cfg.transparent);
355
- const alphaDepthMask = (!!cfg.alphaDepthMask);
356
-
357
- this._aabbDirty = true;
358
-
359
- /**
360
- * The {@link Viewer} this Scene belongs to.
361
- * @type {Viewer}
362
- */
363
- this.viewer = viewer;
364
-
365
- /** Decremented each frame, triggers occlusion test for occludable {@link Marker}s when zero.
366
- * @private
367
- * @type {number}
368
- */
369
- this.occlusionTestCountdown = 0;
370
-
371
- /**
372
- The number of models currently loading.
373
-
374
- @property loading
375
- @final
376
- @type {Number}
377
- */
378
- this.loading = 0;
379
-
380
- /**
381
- The epoch time (in milliseconds since 1970) when this Scene was instantiated.
382
-
383
- @property timeCreated
384
- @final
385
- @type {Number}
386
- */
387
- this.startTime = (new Date()).getTime();
388
-
389
- /**
390
- * Map of {@link Entity}s that represent models.
391
- *
392
- * Each {@link Entity} is mapped here by {@link Entity#id} when {@link Entity#isModel} is ````true````.
393
- *
394
- * @property models
395
- * @final
396
- * @type {{String:Entity}}
397
- */
398
- this.models = {};
399
-
400
- /**
401
- * Map of {@link Entity}s that represents objects.
402
- *
403
- * Each {@link Entity} is mapped here by {@link Entity#id} when {@link Entity#isObject} is ````true````.
404
- *
405
- * @property objects
406
- * @final
407
- * @type {{String:Entity}}
408
- */
409
- this.objects = {};
410
- this._numObjects = 0;
411
- /**
412
- * YJKNodes 盈建科构件
413
- */
414
- this.yjkObjects = {};
415
- this._numYJKObjects = 0;
416
-
417
- /**
418
- * Map of currently visible {@link Entity}s that represent objects.
419
- *
420
- * An Entity represents an object if {@link Entity#isObject} is ````true````, and is visible when {@link Entity#visible} is true.
421
- *
422
- * @property visibleObjects
423
- * @final
424
- * @type {{String:Object}}
425
- */
426
- this.visibleObjects = {};
427
- this._numVisibleObjects = 0;
428
-
429
- /**
430
- * Map of currently xrayed {@link Entity}s that represent objects.
431
- *
432
- * An Entity represents an object if {@link Entity#isObject} is ````true````, and is xrayed when {@link Entity#xrayed} is true.
433
- *
434
- * Each {@link Entity} is mapped here by {@link Entity#id}.
435
- *
436
- * @property xrayedObjects
437
- * @final
438
- * @type {{String:Object}}
439
- */
440
- this.xrayedObjects = {};
441
- this._numXRayedObjects = 0;
442
-
443
- /**
444
- * Map of currently highlighted {@link Entity}s that represent objects.
445
- *
446
- * An Entity represents an object if {@link Entity#isObject} is ````true```` is true, and is highlighted when {@link Entity#highlighted} is true.
447
- *
448
- * Each {@link Entity} is mapped here by {@link Entity#id}.
449
- *
450
- * @property highlightedObjects
451
- * @final
452
- * @type {{String:Object}}
453
- */
454
- this.highlightedObjects = {};
455
- this._numHighlightedObjects = 0;
456
-
457
- /**
458
- * Map of currently selected {@link Entity}s that represent objects.
459
- *
460
- * An Entity represents an object if {@link Entity#isObject} is true, and is selected while {@link Entity#selected} is true.
461
- *
462
- * Each {@link Entity} is mapped here by {@link Entity#id}.
463
- *
464
- * @property selectedObjects
465
- * @final
466
- * @type {{String:Object}}
467
- */
468
- this.selectedObjects = {};
469
- this._numSelectedObjects = 0;
470
-
471
- /**
472
- * Map of currently colorized {@link Entity}s that represent objects.
473
- *
474
- * An Entity represents an object if {@link Entity#isObject} is ````true````.
475
- *
476
- * Each {@link Entity} is mapped here by {@link Entity#id}.
477
- *
478
- * @property colorizedObjects
479
- * @final
480
- * @type {{String:Object}}
481
- */
482
- this.colorizedObjects = {};
483
- this._numColorizedObjects = 0;
484
-
485
- /**
486
- * Map of {@link Entity}s that represent objects whose opacity was updated.
487
- *
488
- * An Entity represents an object if {@link Entity#isObject} is ````true````.
489
- *
490
- * Each {@link Entity} is mapped here by {@link Entity#id}.
491
- *
492
- * @property opacityObjects
493
- * @final
494
- * @type {{String:Object}}
495
- */
496
- this.opacityObjects = {};
497
- this._numOpacityObjects = 0;
498
-
499
- /**
500
- * Map of {@link Entity}s that represent objects whose {@link Entity#offset}s were updated.
501
- *
502
- * An Entity represents an object if {@link Entity#isObject} is ````true````.
503
- *
504
- * Each {@link Entity} is mapped here by {@link Entity#id}.
505
- *
506
- * @property offsetObjects
507
- * @final
508
- * @type {{String:Object}}
509
- */
510
- this.offsetObjects = {};
511
- this._numOffsetObjects = 0;
512
-
513
- // Cached ID arrays, lazy-rebuilt as needed when stale after map updates
514
-
515
- /**
516
- Lazy-regenerated ID lists.
517
- */
518
- this._modelIds = null;
519
- this._objectIds = null;
520
- this._visibleObjectIds = null;
521
- this._xrayedObjectIds = null;
522
- this._highlightedObjectIds = null;
523
- this._selectedObjectIds = null;
524
- this._colorizedObjectIds = null;
525
- this._opacityObjectIds = null;
526
- this._offsetObjectIds = null;
527
-
528
- this._collidables = {}; // Components that contribute to the Scene AABB
529
- this._compilables = {}; // Components that require shader compilation
530
-
531
- this._needRecompile = false;
532
-
533
- /**
534
- * For each {@link Component} type, a map of IDs to {@link Component} instances of that type.
535
- *
536
- * @type {{String:{String:Component}}}
537
- */
538
- this.types = {};
539
-
540
- /**
541
- * The {@link Component}s within this Scene, each mapped to its {@link Component#id}.
542
- *
543
- * *@type {{String:Component}}
544
- */
545
- this.components = {};
546
-
547
- /**
548
- * The {@link SectionPlane}s in this Scene, each mapped to its {@link SectionPlane#id}.
549
- *
550
- * @type {{String:SectionPlane}}
551
- */
552
- this.sectionPlanes = {};
553
-
554
- /**
555
- * The {@link Light}s in this Scene, each mapped to its {@link Light#id}.
556
- *
557
- * @type {{String:Light}}
558
- */
559
- this.lights = {};
560
-
561
- /**
562
- * The {@link LightMap}s in this Scene, each mapped to its {@link LightMap#id}.
563
- *
564
- * @type {{String:LightMap}}
565
- */
566
- this.lightMaps = {};
567
-
568
- /**
569
- * The {@link ReflectionMap}s in this Scene, each mapped to its {@link ReflectionMap#id}.
570
- *
571
- * @type {{String:ReflectionMap}}
572
- */
573
- this.reflectionMaps = {};
574
-
575
- /**
576
- * The real world offset for this Scene
577
- *
578
- * @type {Number[]}
579
- */
580
- this.realWorldOffset = cfg.realWorldOffset || new Float64Array([0, 0, 0]);
581
-
582
- /**
583
- * Manages the HTML5 canvas for this Scene.
584
- *
585
- * @type {Canvas}
586
- */
587
- this.canvas = new Canvas(this, {
588
- dontClear: true, // Never destroy this component with Scene#clear();
589
- canvas: canvas,
590
- spinnerElementId: cfg.spinnerElementId,
591
- transparent: transparent,
592
- webgl2: cfg.webgl2 !== false,
593
- contextAttr: cfg.contextAttr || {},
594
- backgroundColor: cfg.backgroundColor,
595
- backgroundColorFromAmbientLight: cfg.backgroundColorFromAmbientLight,
596
- premultipliedAlpha: cfg.premultipliedAlpha
597
- });
598
-
599
- this.canvas.on("boundary", () => {
600
- this.glRedraw();
601
- });
602
-
603
- this.canvas.on("webglContextFailed", () => {
604
- alert("yjkkit failed to find WebGL!");
605
- });
606
-
607
- this._renderer = new Renderer(this, {
608
- transparent: transparent,
609
- alphaDepthMask: alphaDepthMask
610
- });
611
-
612
- this._sectionPlanesState = new (function () {
613
-
614
- this.sectionPlanes = [];
615
-
616
- this.clippingCaps = false;
617
-
618
- let hash = null;
619
-
620
- this.getHash = function () {
621
- if (hash) {
622
- return hash;
623
- }
624
- const sectionPlanes = this.sectionPlanes;
625
- if (sectionPlanes.length === 0) {
626
- return this.hash = ";";
627
- }
628
- let sectionPlane;
629
-
630
- const hashParts = [];
631
- for (let i = 0, len = sectionPlanes.length; i < len; i++) {
632
- sectionPlane = sectionPlanes[i];
633
- hashParts.push("cp");
634
- }
635
- hashParts.push(";");
636
- hash = hashParts.join("");
637
- return hash;
638
- };
639
-
640
- this.addSectionPlane = function (sectionPlane) {
641
- this.sectionPlanes.push(sectionPlane);
642
- hash = null;
643
- };
644
-
645
- this.removeSectionPlane = function (sectionPlane) {
646
- for (let i = 0, len = this.sectionPlanes.length; i < len; i++) {
647
- if (this.sectionPlanes[i].id === sectionPlane.id) {
648
- this.sectionPlanes.splice(i, 1);
649
- hash = null;
650
- return;
651
- }
652
- }
653
- };
654
- })();
655
-
656
- this._lightsState = new (function () {
657
-
658
- const DEFAULT_AMBIENT = math.vec4([0, 0, 0, 0]);
659
- const ambientColorIntensity = math.vec4();
660
-
661
- this.lights = [];
662
- this.reflectionMaps = [];
663
- this.lightMaps = [];
664
-
665
- let hash = null;
666
- let ambientLight = null;
667
-
668
- this.getHash = function () {
669
- if (hash) {
670
- return hash;
671
- }
672
- const hashParts = [];
673
- const lights = this.lights;
674
- let light;
675
- for (let i = 0, len = lights.length; i < len; i++) {
676
- light = lights[i];
677
- hashParts.push("/");
678
- hashParts.push(light.type);
679
- hashParts.push((light.space === "world") ? "w" : "v");
680
- if (light.castsShadow) {
681
- hashParts.push("sh");
682
- }
683
- }
684
- if (this.lightMaps.length > 0) {
685
- hashParts.push("/lm");
686
- }
687
- if (this.reflectionMaps.length > 0) {
688
- hashParts.push("/rm");
689
- }
690
- hashParts.push(";");
691
- hash = hashParts.join("");
692
- return hash;
693
- };
694
-
695
- this.addLight = function (state) {
696
- this.lights.push(state);
697
- ambientLight = null;
698
- hash = null;
699
- };
700
-
701
- this.removeLight = function (state) {
702
- for (let i = 0, len = this.lights.length; i < len; i++) {
703
- const light = this.lights[i];
704
- if (light.id === state.id) {
705
- this.lights.splice(i, 1);
706
- if (ambientLight && ambientLight.id === state.id) {
707
- ambientLight = null;
708
- }
709
- hash = null;
710
- return;
711
- }
712
- }
713
- };
714
-
715
- this.addReflectionMap = function (state) {
716
- this.reflectionMaps.push(state);
717
- hash = null;
718
- };
719
-
720
- this.removeReflectionMap = function (state) {
721
- for (let i = 0, len = this.reflectionMaps.length; i < len; i++) {
722
- if (this.reflectionMaps[i].id === state.id) {
723
- this.reflectionMaps.splice(i, 1);
724
- hash = null;
725
- return;
726
- }
727
- }
728
- };
729
-
730
- this.addLightMap = function (state) {
731
- this.lightMaps.push(state);
732
- hash = null;
733
- };
734
-
735
- this.removeLightMap = function (state) {
736
- for (let i = 0, len = this.lightMaps.length; i < len; i++) {
737
- if (this.lightMaps[i].id === state.id) {
738
- this.lightMaps.splice(i, 1);
739
- hash = null;
740
- return;
741
- }
742
- }
743
- };
744
-
745
- this.getAmbientColorAndIntensity = function () {
746
- if (!ambientLight) {
747
- for (let i = 0, len = this.lights.length; i < len; i++) {
748
- const light = this.lights[i];
749
- if (light.type === "ambient") {
750
- ambientLight = light;
751
- break;
752
- }
753
- }
754
- }
755
- if (ambientLight) {
756
- const color = ambientLight.color;
757
- const intensity = ambientLight.intensity;
758
- ambientColorIntensity[0] = color[0] * intensity;
759
- ambientColorIntensity[1] = color[1] * intensity;
760
- ambientColorIntensity[2] = color[2] * intensity;
761
- ambientColorIntensity[3] = intensity;
762
- return ambientColorIntensity;
763
- } else {
764
- return DEFAULT_AMBIENT;
765
- }
766
- };
767
-
768
- })();
769
-
770
- /**
771
- * Publishes input events that occur on this Scene's canvas.
772
- *
773
- * @property input
774
- * @type {Input}
775
- * @final
776
- */
777
- this.input = new Input(this, {
778
- dontClear: true, // Never destroy this component with Scene#clear();
779
- element: this.canvas.canvas
780
- });
781
-
782
- /**
783
- * Configures this Scene's units of measurement and coordinate mapping between Real-space and World-space 3D coordinate systems.
784
- *
785
- * @property metrics
786
- * @type {Metrics}
787
- * @final
788
- */
789
- this.metrics = new Metrics(this, {
790
- units: cfg.units,
791
- scale: cfg.scale,
792
- origin: cfg.origin
793
- });
794
-
795
- /** Configures Scalable Ambient Obscurance (SAO) for this Scene.
796
- * @type {SAO}
797
- * @final
798
- */
799
- this.sao = new SAO(this, {
800
- enabled: cfg.saoEnabled
801
- });
802
-
803
- this.ticksPerRender = cfg.ticksPerRender;
804
- this.ticksPerOcclusionTest = cfg.ticksPerOcclusionTest;
805
- this.passes = cfg.passes;
806
- this.clearEachPass = cfg.clearEachPass;
807
- this.gammaInput = cfg.gammaInput;
808
- this.gammaOutput = cfg.gammaOutput;
809
- this.gammaFactor = cfg.gammaFactor;
810
-
811
- this._entityOffsetsEnabled = !!cfg.entityOffsetsEnabled;
812
- this._logarithmicDepthBufferEnabled = !!cfg.logarithmicDepthBufferEnabled;
813
-
814
- this._pbrEnabled = !!cfg.pbrEnabled;
815
-
816
- // Register Scene on yjkkit
817
- // Do this BEFORE we add components below
818
- core._addScene(this);
819
-
820
- this._initDefaults();
821
-
822
- // Global components
823
-
824
- this._viewport = new Viewport(this, {
825
- id: "default.viewport",
826
- autoBoundary: true,
827
- dontClear: true // Never destroy this component with Scene#clear();
828
- });
829
-
830
- this._camera = new Camera(this, {
831
- id: "default.camera",
832
- dontClear: true // Never destroy this component with Scene#clear();
833
- });
834
-
835
- // Default lights
836
-
837
-
838
-
839
- new AmbientLight(this, {
840
- color: [1.0, 1.0, 1.0],
841
- intensity: 0.7
842
- });
843
-
844
- new DirLight(this, {
845
- dir: [0.8, -0.6, -0.8],
846
- color: [1.0, 1.0, 1.0],
847
- intensity: 0.9,
848
- space: "view"
849
- });
850
-
851
- new DirLight(this, {
852
- dir: [-0.8, -0.4, -0.4],
853
- color: [1.0, 1.0, 1.0],
854
- intensity: 0.7,
855
- space: "view"
856
- });
857
-
858
- new DirLight(this, {
859
- dir: [0.2, -0.8, 0.8],
860
- color: [0.7, 0.7, 0.7],
861
- intensity: 0.9,
862
- space: "view"
863
- });
864
-
865
-
866
- this._camera.on("dirty", () => {
867
- this._renderer.imageDirty();
868
- });
869
- }
870
-
871
- _initDefaults() {
872
-
873
- // Call this Scene's property accessors to lazy-init their properties
874
-
875
- let dummy; // Keeps Codacy happy
876
-
877
- dummy = this.geometry;
878
- dummy = this.material;
879
- dummy = this.xrayMaterial;
880
- dummy = this.edgeMaterial;
881
- dummy = this.selectedMaterial;
882
- dummy = this.highlightMaterial;
883
- }
884
-
885
- _addComponent(component) {
886
- if (component.id) { // Manual ID
887
- if (this.components[component.id]) {
888
- this.error("Component " + utils.inQuotes(component.id) + " already exists in Scene - ignoring ID, will randomly-generate instead");
889
- component.id = null;
890
- }
891
- }
892
- if (!component.id) { // Auto ID
893
- if (window.nextID === undefined) {
894
- window.nextID = 0;
895
- }
896
- //component.id = math.createUUID();
897
- component.id = "__" + window.nextID++;
898
- while (this.components[component.id]) {
899
- component.id = math.createUUID();
900
- }
901
- }
902
- this.components[component.id] = component;
903
-
904
- // Register for class type
905
- const type = component.type;
906
- let types = this.types[component.type];
907
- if (!types) {
908
- types = this.types[type] = {};
909
- }
910
- types[component.id] = component;
911
-
912
- if (component.compile) {
913
- this._compilables[component.id] = component;
914
- }
915
- if (component.isDrawable) {
916
- this._renderer.addDrawable(component.id, component);
917
- this._collidables[component.id] = component;
918
- }
919
- }
920
-
921
- _removeComponent(component) {
922
- var id = component.id;
923
- var type = component.type;
924
- delete this.components[id];
925
- // Unregister for types
926
- const types = this.types[type];
927
- if (types) {
928
- delete types[id];
929
- if (utils.isEmptyObject(types)) {
930
- delete this.types[type];
931
- }
932
- }
933
- if (component.compile) {
934
- delete this._compilables[component.id];
935
- }
936
- if (component.isDrawable) {
937
- this._renderer.removeDrawable(component.id);
938
- delete this._collidables[component.id];
939
- }
940
- }
941
-
942
- // Methods below are called by various component types to register themselves on their
943
- // Scene. Violates Hollywood Principle, where we could just filter on type in _addComponent,
944
- // but this is faster than checking the type of each component in such a filter.
945
-
946
- _sectionPlaneCreated(sectionPlane) {
947
- this.sectionPlanes[sectionPlane.id] = sectionPlane;
948
- this.scene._sectionPlanesState.addSectionPlane(sectionPlane._state);
949
- this.scene.fire("sectionPlaneCreated", sectionPlane, true /* Don't retain event */);
950
- this._needRecompile = true;
951
- }
952
-
953
- _lightCreated(light) {
954
- this.lights[light.id] = light;
955
- this.scene._lightsState.addLight(light._state);
956
- this._needRecompile = true;
957
- }
958
-
959
- _lightMapCreated(lightMap) {
960
- this.lightMaps[lightMap.id] = lightMap;
961
- this.scene._lightsState.addLightMap(lightMap._state);
962
- this._needRecompile = true;
963
- }
964
-
965
- _reflectionMapCreated(reflectionMap) {
966
- this.reflectionMaps[reflectionMap.id] = reflectionMap;
967
- this.scene._lightsState.addReflectionMap(reflectionMap._state);
968
- this._needRecompile = true;
969
- }
970
-
971
- _sectionPlaneDestroyed(sectionPlane) {
972
- delete this.sectionPlanes[sectionPlane.id];
973
- this.scene._sectionPlanesState.removeSectionPlane(sectionPlane._state);
974
- this.scene.fire("sectionPlaneDestroyed", sectionPlane, true /* Don't retain event */);
975
- this._needRecompile = true;
976
- }
977
-
978
- _lightDestroyed(light) {
979
- delete this.lights[light.id];
980
- this.scene._lightsState.removeLight(light._state);
981
- this._needRecompile = true;
982
- }
983
-
984
- _lightMapDestroyed(lightMap) {
985
- delete this.lightMaps[lightMap.id];
986
- this.scene._lightsState.removeLightMap(lightMap._state);
987
- this._needRecompile = true;
988
- }
989
-
990
- _reflectionMapDestroyed(reflectionMap) {
991
- delete this.reflectionMaps[reflectionMap.id];
992
- this.scene._lightsState.removeReflectionMap(reflectionMap._state);
993
- this._needRecompile = true;
994
- }
995
-
996
- _registerModel(entity) {
997
- this.models[entity.id] = entity;
998
- this._modelIds = null; // Lazy regenerate
999
- }
1000
-
1001
- _deregisterModel(entity) {
1002
- delete this.models[entity.id];
1003
- this._modelIds = null; // Lazy regenerate
1004
- }
1005
-
1006
- _registerObject(entity) {
1007
- this.objects[entity.id] = entity;
1008
- this._numObjects++;
1009
- this._objectIds = null; // Lazy regenerate
1010
- }
1011
-
1012
- _deregisterObject(entity) {
1013
- delete this.objects[entity.id];
1014
- this._numObjects--;
1015
- this._objectIds = null; // Lazy regenerate
1016
- }
1017
-
1018
- /**
1019
- * 注册 yjkObject
1020
- * @param entity
1021
- * @private
1022
- */
1023
- _registeryjkObject(entity) {
1024
- this.yjkObjects[entity.yjkElementId] = entity;
1025
- this._numYJKObjects++;
1026
- }
1027
-
1028
- /**
1029
- * 取消 yjkObject
1030
- * @param entity
1031
- * @private
1032
- */
1033
- _deregisteryjkObject(entity) {
1034
- delete this.yjkObjects[entity.yjkElementId];
1035
- this._numYJKObjects--;
1036
- }
1037
-
1038
- _objectVisibilityUpdated(entity, notify = true) {
1039
- if (entity.visible) {
1040
- if (ASSERT_OBJECT_STATE_UPDATE && this.visibleObjects[entity.id]) {
1041
- console.error("Redundant object visibility update (visible=true)");
1042
- return;
1043
- }
1044
- this.visibleObjects[entity.id] = entity;
1045
- this._numVisibleObjects++;
1046
- } else {
1047
- if (ASSERT_OBJECT_STATE_UPDATE && (!this.visibleObjects[entity.id])) {
1048
- console.error("Redundant object visibility update (visible=false)");
1049
- return;
1050
- }
1051
- delete this.visibleObjects[entity.id];
1052
- this._numVisibleObjects--;
1053
- }
1054
- this._visibleObjectIds = null; // Lazy regenerate
1055
- if (notify) {
1056
- this.fire("objectVisibility", entity, true);
1057
- }
1058
- }
1059
-
1060
- _objectXRayedUpdated(entity) {
1061
- if (entity.xrayed) {
1062
- if (ASSERT_OBJECT_STATE_UPDATE && this.xrayedObjects[entity.id]) {
1063
- console.error("Redundant object xray update (xrayed=true)");
1064
- return;
1065
- }
1066
- this.xrayedObjects[entity.id] = entity;
1067
- this._numXRayedObjects++;
1068
- } else {
1069
- if (ASSERT_OBJECT_STATE_UPDATE && (!this.xrayedObjects[entity.id])) {
1070
- console.error("Redundant object xray update (xrayed=false)");
1071
- return;
1072
- }
1073
- delete this.xrayedObjects[entity.id];
1074
- this._numXRayedObjects--;
1075
- }
1076
- this._xrayedObjectIds = null; // Lazy regenerate
1077
- }
1078
-
1079
- _objectHighlightedUpdated(entity) {
1080
- if (entity.highlighted) {
1081
- if (ASSERT_OBJECT_STATE_UPDATE && this.highlightedObjects[entity.id]) {
1082
- console.error("Redundant object highlight update (highlighted=true)");
1083
- return;
1084
- }
1085
- this.highlightedObjects[entity.id] = entity;
1086
- this._numHighlightedObjects++;
1087
- } else {
1088
- if (ASSERT_OBJECT_STATE_UPDATE && (!this.highlightedObjects[entity.id])) {
1089
- console.error("Redundant object highlight update (highlighted=false)");
1090
- return;
1091
- }
1092
- delete this.highlightedObjects[entity.id];
1093
- this._numHighlightedObjects--;
1094
- }
1095
- this._highlightedObjectIds = null; // Lazy regenerate
1096
- }
1097
-
1098
- _objectSelectedUpdated(entity) {
1099
- if (entity.selected) {
1100
- if (ASSERT_OBJECT_STATE_UPDATE && this.selectedObjects[entity.id]) {
1101
- console.error("Redundant object select update (selected=true)");
1102
- return;
1103
- }
1104
- this.selectedObjects[entity.id] = entity;
1105
- this._numSelectedObjects++;
1106
- } else {
1107
- if (ASSERT_OBJECT_STATE_UPDATE && (!this.selectedObjects[entity.id])) {
1108
- console.error("Redundant object select update (selected=false)");
1109
- return;
1110
- }
1111
- delete this.selectedObjects[entity.id];
1112
- this._numSelectedObjects--;
1113
- }
1114
- this._selectedObjectIds = null; // Lazy regenerate
1115
- }
1116
-
1117
- _objectColorizeUpdated(entity, colorized) {
1118
- if (colorized) {
1119
- this.colorizedObjects[entity.id] = entity;
1120
- this._numColorizedObjects++;
1121
- } else {
1122
- delete this.colorizedObjects[entity.id];
1123
- this._numColorizedObjects--;
1124
- }
1125
- this._colorizedObjectIds = null; // Lazy regenerate
1126
- }
1127
-
1128
- _objectOpacityUpdated(entity, opacityUpdated) {
1129
- if (opacityUpdated) {
1130
- this.opacityObjects[entity.id] = entity;
1131
- this._numOpacityObjects++;
1132
- } else {
1133
- delete this.opacityObjects[entity.id];
1134
- this._numOpacityObjects--;
1135
- }
1136
- this._opacityObjectIds = null; // Lazy regenerate
1137
- }
1138
-
1139
- _objectOffsetUpdated(entity, offset) {
1140
- if (!offset || offset[0] === 0 && offset[1] === 0 && offset[2] === 0) {
1141
- this.offsetObjects[entity.id] = entity;
1142
- this._numOffsetObjects++;
1143
- } else {
1144
- delete this.offsetObjects[entity.id];
1145
- this._numOffsetObjects--;
1146
- }
1147
- this._offsetObjectIds = null; // Lazy regenerate
1148
- }
1149
-
1150
- _webglContextLost() {
1151
- // this.loading++;
1152
- this.canvas.spinner.processes++;
1153
- for (const id in this.components) {
1154
- if (this.components.hasOwnProperty(id)) {
1155
- const component = this.components[id];
1156
- if (component._webglContextLost) {
1157
- component._webglContextLost();
1158
- }
1159
- }
1160
- }
1161
- this._renderer.webglContextLost();
1162
- }
1163
-
1164
- _webglContextRestored() {
1165
- const gl = this.canvas.gl;
1166
- for (const id in this.components) {
1167
- if (this.components.hasOwnProperty(id)) {
1168
- const component = this.components[id];
1169
- if (component._webglContextRestored) {
1170
- component._webglContextRestored(gl);
1171
- }
1172
- }
1173
- }
1174
- this._renderer.webglContextRestored(gl);
1175
- //this.loading--;
1176
- this.canvas.spinner.processes--;
1177
- }
1178
-
1179
- /**
1180
- * Whether {@link Entity#offset} is enabled.
1181
- *
1182
- * This is set via the {@link Viewer} constructor and is ````false```` by default.
1183
- *
1184
- * @returns {Boolean} True if {@link Entity#offset} is enabled.
1185
- */
1186
- get entityOffsetsEnabled() {
1187
- return this._entityOffsetsEnabled;
1188
- }
1189
-
1190
- /**
1191
- * Whether logarithmic depth buffer is enabled.
1192
- *
1193
- * This is set via the {@link Viewer} constructor and is ````false```` by default.
1194
- *
1195
- * @returns {Boolean} True if logarithmic depth buffer is enabled.
1196
- */
1197
- get logarithmicDepthBufferEnabled() {
1198
- return this._logarithmicDepthBufferEnabled;
1199
- }
1200
-
1201
- /**
1202
- * Sets whether physically-based rendering is enabled.
1203
- *
1204
- * Default is ````false````.
1205
- *
1206
- * @returns {Boolean} True if quality rendering is enabled.
1207
- */
1208
- set pbrEnabled(pbrEnabled) {
1209
- this._pbrEnabled = !!pbrEnabled;
1210
- this.glRedraw();
1211
- }
1212
-
1213
- /**
1214
- * Sets whether quality rendering is enabled.
1215
- *
1216
- * Default is ````false````.
1217
- *
1218
- * @returns {Boolean} True if quality rendering is enabled.
1219
- */
1220
- get pbrEnabled() {
1221
- return this._pbrEnabled;
1222
- }
1223
-
1224
- /**
1225
- * Performs an occlusion test on all {@link Marker}s in this {@link Scene}.
1226
- *
1227
- * Sets each {@link Marker#visible} ````true```` if the Marker is currently not occluded by any opaque {@link Entity}s
1228
- * in the Scene, or ````false```` if an Entity is occluding it.
1229
- */
1230
- doOcclusionTest() {
1231
- if (this._needRecompile) {
1232
- this._recompile();
1233
- this._needRecompile = false;
1234
- }
1235
- this._renderer.doOcclusionTest();
1236
- }
1237
-
1238
- /**
1239
- * Renders a single frame of this Scene.
1240
- *
1241
- * The Scene will periodically render itself after any updates, but you can call this method to force a render
1242
- * if required.
1243
- *
1244
- * @param {Boolean} [forceRender=false] Forces a render when true, otherwise only renders if something has changed in this Scene
1245
- * since the last render.
1246
- */
1247
- render(forceRender) {
1248
-
1249
- if (forceRender) {
1250
- core.runTasks();
1251
- }
1252
-
1253
- const renderEvent = {
1254
- sceneId: null,
1255
- pass: 0
1256
- };
1257
-
1258
- if (this._needRecompile) {
1259
- this._recompile();
1260
- this._renderer.imageDirty();
1261
- this._needRecompile = false;
1262
- }
1263
-
1264
- renderEvent.sceneId = this.id;
1265
-
1266
- const passes = this._passes;
1267
- const clearEachPass = this._clearEachPass;
1268
- let pass;
1269
- let clear;
1270
-
1271
- for (pass = 0; pass < passes; pass++) {
1272
-
1273
- renderEvent.pass = pass;
1274
-
1275
- /**
1276
- * Fired when about to render a frame for a Scene.
1277
- *
1278
- * @event rendering
1279
- * @param {String} sceneID The ID of this Scene.
1280
- * @param {Number} pass Index of the pass we are about to render (see {@link Scene#passes}).
1281
- */
1282
- this.fire("rendering", renderEvent, true);
1283
-
1284
- clear = clearEachPass || (pass === 0);
1285
-
1286
- this._renderer.render({pass: pass, clear: clear, force: forceRender});
1287
-
1288
- /**
1289
- * Fired when we have just rendered a frame for a Scene.
1290
- *
1291
- * @event rendering
1292
- * @param {String} sceneID The ID of this Scene.
1293
- * @param {Number} pass Index of the pass we rendered (see {@link Scene#passes}).
1294
- */
1295
- this.fire("rendered", renderEvent, true);
1296
- }
1297
-
1298
- this._saveAmbientColor();
1299
- }
1300
-
1301
- _recompile() {
1302
- for (const id in this._compilables) {
1303
- if (this._compilables.hasOwnProperty(id)) {
1304
- this._compilables[id].compile();
1305
- }
1306
- }
1307
- this._renderer.shadowsDirty();
1308
- this.fire("compile", this, true);
1309
- }
1310
-
1311
- _saveAmbientColor() {
1312
- const canvas = this.canvas;
1313
- if (!canvas.transparent && !canvas.backgroundImage && !canvas.backgroundColor) {
1314
- const ambientColorIntensity = this._lightsState.getAmbientColorAndIntensity();
1315
- if (!this._lastAmbientColor ||
1316
- this._lastAmbientColor[0] !== ambientColorIntensity[0] ||
1317
- this._lastAmbientColor[1] !== ambientColorIntensity[1] ||
1318
- this._lastAmbientColor[2] !== ambientColorIntensity[2] ||
1319
- this._lastAmbientColor[3] !== ambientColorIntensity[3]) {
1320
- canvas.backgroundColor = ambientColorIntensity;
1321
- if (!this._lastAmbientColor) {
1322
- this._lastAmbientColor = math.vec4([0, 0, 0, 1]);
1323
- }
1324
- this._lastAmbientColor.set(ambientColorIntensity);
1325
- }
1326
- } else {
1327
- this._lastAmbientColor = null;
1328
- }
1329
- }
1330
-
1331
- /**
1332
- * Gets the IDs of the {@link Entity}s in {@link Scene#models}.
1333
- *
1334
- * @type {String[]}
1335
- */
1336
- get modelIds() {
1337
- if (!this._modelIds) {
1338
- this._modelIds = Object.keys(this.models);
1339
- }
1340
- return this._modelIds;
1341
- }
1342
-
1343
- /**
1344
- * Gets the number of {@link Entity}s in {@link Scene#objects}.
1345
- *
1346
- * @type {Number}
1347
- */
1348
- get numObjects() {
1349
- return this._numObjects;
1350
- }
1351
-
1352
- /**
1353
- * Gets the IDs of the {@link Entity}s in {@link Scene#objects}.
1354
- *
1355
- * @type {String[]}
1356
- */
1357
- get objectIds() {
1358
- if (!this._objectIds) {
1359
- this._objectIds = Object.keys(this.objects);
1360
- }
1361
- return this._objectIds;
1362
- }
1363
-
1364
- /**
1365
- * Gets the number of {@link Entity}s in {@link Scene#visibleObjects}.
1366
- *
1367
- * @type {Number}
1368
- */
1369
- get numVisibleObjects() {
1370
- return this._numVisibleObjects;
1371
- }
1372
-
1373
- /**
1374
- * Gets the IDs of the {@link Entity}s in {@link Scene#visibleObjects}.
1375
- *
1376
- * @type {String[]}
1377
- */
1378
- get visibleObjectIds() {
1379
- if (!this._visibleObjectIds) {
1380
- this._visibleObjectIds = Object.keys(this.visibleObjects);
1381
- }
1382
- return this._visibleObjectIds;
1383
- }
1384
-
1385
- /**
1386
- * Gets the number of {@link Entity}s in {@link Scene#xrayedObjects}.
1387
- *
1388
- * @type {Number}
1389
- */
1390
- get numXRayedObjects() {
1391
- return this._numXRayedObjects;
1392
- }
1393
-
1394
- /**
1395
- * Gets the IDs of the {@link Entity}s in {@link Scene#xrayedObjects}.
1396
- *
1397
- * @type {String[]}
1398
- */
1399
- get xrayedObjectIds() {
1400
- if (!this._xrayedObjectIds) {
1401
- this._xrayedObjectIds = Object.keys(this.xrayedObjects);
1402
- }
1403
- return this._xrayedObjectIds;
1404
- }
1405
-
1406
- /**
1407
- * Gets the number of {@link Entity}s in {@link Scene#highlightedObjects}.
1408
- *
1409
- * @type {Number}
1410
- */
1411
- get numHighlightedObjects() {
1412
- return this._numHighlightedObjects;
1413
- }
1414
-
1415
- /**
1416
- * Gets the IDs of the {@link Entity}s in {@link Scene#highlightedObjects}.
1417
- *
1418
- * @type {String[]}
1419
- */
1420
- get highlightedObjectIds() {
1421
- if (!this._highlightedObjectIds) {
1422
- this._highlightedObjectIds = Object.keys(this.highlightedObjects);
1423
- }
1424
- return this._highlightedObjectIds;
1425
- }
1426
-
1427
- /**
1428
- * Gets the number of {@link Entity}s in {@link Scene#selectedObjects}.
1429
- *
1430
- * @type {Number}
1431
- */
1432
- get numSelectedObjects() {
1433
- return this._numSelectedObjects;
1434
- }
1435
-
1436
- /**
1437
- * Gets the IDs of the {@link Entity}s in {@link Scene#selectedObjects}.
1438
- *
1439
- * @type {String[]}
1440
- */
1441
- get selectedObjectIds() {
1442
- if (!this._selectedObjectIds) {
1443
- this._selectedObjectIds = Object.keys(this.selectedObjects);
1444
- }
1445
- return this._selectedObjectIds;
1446
- }
1447
-
1448
- /**
1449
- * Gets the number of {@link Entity}s in {@link Scene#colorizedObjects}.
1450
- *
1451
- * @type {Number}
1452
- */
1453
- get numColorizedObjects() {
1454
- return this._numColorizedObjects;
1455
- }
1456
-
1457
- /**
1458
- * Gets the IDs of the {@link Entity}s in {@link Scene#colorizedObjects}.
1459
- *
1460
- * @type {String[]}
1461
- */
1462
- get colorizedObjectIds() {
1463
- if (!this._colorizedObjectIds) {
1464
- this._colorizedObjectIds = Object.keys(this.colorizedObjects);
1465
- }
1466
- return this._colorizedObjectIds;
1467
- }
1468
-
1469
- /**
1470
- * Gets the IDs of the {@link Entity}s in {@link Scene#opacityObjects}.
1471
- *
1472
- * @type {String[]}
1473
- */
1474
- get opacityObjectIds() {
1475
- if (!this._opacityObjectIds) {
1476
- this._opacityObjectIds = Object.keys(this.opacityObjects);
1477
- }
1478
- return this._opacityObjectIds;
1479
- }
1480
-
1481
- /**
1482
- * Gets the IDs of the {@link Entity}s in {@link Scene#offsetObjects}.
1483
- *
1484
- * @type {String[]}
1485
- */
1486
- get offsetObjectIds() {
1487
- if (!this._offsetObjectIds) {
1488
- this._offsetObjectIds = Object.keys(this.offsetObjects);
1489
- }
1490
- return this._offsetObjectIds;
1491
- }
1492
-
1493
- /**
1494
- * Sets the number of "ticks" that happen between each render or this Scene.
1495
- *
1496
- * Default value is ````1````.
1497
- *
1498
- * @type {Number}
1499
- */
1500
- set ticksPerRender(value) {
1501
- if (value === undefined || value === null) {
1502
- value = 1;
1503
- } else if (!utils.isNumeric(value) || value <= 0) {
1504
- this.error("Unsupported value for 'ticksPerRender': '" + value +
1505
- "' - should be an integer greater than zero.");
1506
- value = 1;
1507
- }
1508
- if (value === this._ticksPerRender) {
1509
- return;
1510
- }
1511
- this._ticksPerRender = value;
1512
- }
1513
-
1514
- /**
1515
- * Gets the number of "ticks" that happen between each render or this Scene.
1516
- *
1517
- * Default value is ````1````.
1518
- *
1519
- * @type {Number}
1520
- */
1521
- get ticksPerRender() {
1522
- return this._ticksPerRender;
1523
- }
1524
-
1525
- /**
1526
- * Sets the number of "ticks" that happen between occlusion testing for {@link Marker}s.
1527
- *
1528
- * Default value is ````20````.
1529
- *
1530
- * @type {Number}
1531
- */
1532
- set ticksPerOcclusionTest(value) {
1533
- if (value === undefined || value === null) {
1534
- value = 20;
1535
- } else if (!utils.isNumeric(value) || value <= 0) {
1536
- this.error("Unsupported value for 'ticksPerOcclusionTest': '" + value +
1537
- "' - should be an integer greater than zero.");
1538
- value = 20;
1539
- }
1540
- if (value === this._ticksPerOcclusionTest) {
1541
- return;
1542
- }
1543
- this._ticksPerOcclusionTest = value;
1544
- }
1545
-
1546
- /**
1547
- * Gets the number of "ticks" that happen between each render of this Scene.
1548
- *
1549
- * Default value is ````1````.
1550
- *
1551
- * @type {Number}
1552
- */
1553
- get ticksPerOcclusionTest() {
1554
- return this._ticksPerOcclusionTest;
1555
- }
1556
-
1557
- /**
1558
- * Sets the number of times this Scene renders per frame.
1559
- *
1560
- * Default value is ````1````.
1561
- *
1562
- * @type {Number}
1563
- */
1564
- set passes(value) {
1565
- if (value === undefined || value === null) {
1566
- value = 1;
1567
- } else if (!utils.isNumeric(value) || value <= 0) {
1568
- this.error("Unsupported value for 'passes': '" + value +
1569
- "' - should be an integer greater than zero.");
1570
- value = 1;
1571
- }
1572
- if (value === this._passes) {
1573
- return;
1574
- }
1575
- this._passes = value;
1576
- this.glRedraw();
1577
- }
1578
-
1579
- /**
1580
- * Gets the number of times this Scene renders per frame.
1581
- *
1582
- * Default value is ````1````.
1583
- *
1584
- * @type {Number}
1585
- */
1586
- get passes() {
1587
- return this._passes;
1588
- }
1589
-
1590
- /**
1591
- * When {@link Scene#passes} is greater than ````1````, indicates whether or not to clear the canvas before each pass (````true````) or just before the first pass (````false````).
1592
- *
1593
- * Default value is ````false````.
1594
- *
1595
- * @type {Boolean}
1596
- */
1597
- set clearEachPass(value) {
1598
- value = !!value;
1599
- if (value === this._clearEachPass) {
1600
- return;
1601
- }
1602
- this._clearEachPass = value;
1603
- this.glRedraw();
1604
- }
1605
-
1606
- /**
1607
- * When {@link Scene#passes} is greater than ````1````, indicates whether or not to clear the canvas before each pass (````true````) or just before the first pass (````false````).
1608
- *
1609
- * Default value is ````false````.
1610
- *
1611
- * @type {Boolean}
1612
- */
1613
- get clearEachPass() {
1614
- return this._clearEachPass;
1615
- }
1616
-
1617
- /**
1618
- * Sets whether or not {@link Scene} should expect all {@link Texture}s and colors to have pre-multiplied gamma.
1619
- *
1620
- * Default value is ````false````.
1621
- *
1622
- * @type {Boolean}
1623
- */
1624
- set gammaInput(value) {
1625
- value = value !== false;
1626
- if (value === this._renderer.gammaInput) {
1627
- return;
1628
- }
1629
- this._renderer.gammaInput = value;
1630
- this._needRecompile = true;
1631
- this.glRedraw();
1632
- }
1633
-
1634
- /**
1635
- * Gets whether or not {@link Scene} should expect all {@link Texture}s and colors to have pre-multiplied gamma.
1636
- *
1637
- * Default value is ````false````.
1638
- *
1639
- * @type {Boolean}
1640
- */
1641
- get gammaInput() {
1642
- return this._renderer.gammaInput;
1643
- }
1644
-
1645
- /**
1646
- * Sets whether or not to render pixels with pre-multiplied gama.
1647
- *
1648
- * Default value is ````false````.
1649
- *
1650
- * @type {Boolean}
1651
- */
1652
- set gammaOutput(value) {
1653
- value = !!value;
1654
- if (value === this._renderer.gammaOutput) {
1655
- return;
1656
- }
1657
- this._renderer.gammaOutput = value;
1658
- this._needRecompile = true;
1659
- this.glRedraw();
1660
- }
1661
-
1662
- /**
1663
- * Gets whether or not to render pixels with pre-multiplied gama.
1664
- *
1665
- * Default value is ````true````.
1666
- *
1667
- * @type {Boolean}
1668
- */
1669
- get gammaOutput() {
1670
- return this._renderer.gammaOutput;
1671
- }
1672
-
1673
- /**
1674
- * Sets the gamma factor to use when {@link Scene#gammaOutput} is set true.
1675
- *
1676
- * Default value is ````2.2````.
1677
- *
1678
- * @type {Number}
1679
- */
1680
- set gammaFactor(value) {
1681
- value = (value === undefined || value === null) ? 2.2 : value;
1682
- if (value === this._renderer.gammaFactor) {
1683
- return;
1684
- }
1685
- this._renderer.gammaFactor = value;
1686
- this.glRedraw();
1687
- }
1688
-
1689
- /**
1690
- * Gets the gamma factor to use when {@link Scene#gammaOutput} is set true.
1691
- *
1692
- * Default value is ````2.2````.
1693
- *
1694
- * @type {Number}
1695
- */
1696
- get gammaFactor() {
1697
- return this._renderer.gammaFactor;
1698
- }
1699
-
1700
- /**
1701
- * Gets the default {@link Geometry} for this Scene, which is a {@link ReadableGeometry} with a unit-sized box shape.
1702
- *
1703
- * Has {@link ReadableGeometry#id} set to "default.geometry".
1704
- *
1705
- * {@link Mesh}s in this Scene have {@link Mesh#geometry} set to this {@link ReadableGeometry} by default.
1706
- *
1707
- * @type {ReadableGeometry}
1708
- */
1709
- get geometry() {
1710
- return this.components["default.geometry"] || buildBoxGeometry(ReadableGeometry, this, {
1711
- id: "default.geometry",
1712
- dontClear: true
1713
- });
1714
- }
1715
-
1716
- /**
1717
- * Gets the default {@link Material} for this Scene, which is a {@link PhongMaterial}.
1718
- *
1719
- * Has {@link PhongMaterial#id} set to "default.material".
1720
- *
1721
- * {@link Mesh}s in this Scene have {@link Mesh#material} set to this {@link PhongMaterial} by default.
1722
- *
1723
- * @type {PhongMaterial}
1724
- */
1725
- get material() {
1726
- return this.components["default.material"] || new PhongMaterial(this, {
1727
- id: "default.material",
1728
- emissive: [0.4, 0.4, 0.4], // Visible by default on geometry without normals
1729
- dontClear: true
1730
- });
1731
- }
1732
-
1733
- /**
1734
- * Gets the default xraying {@link EmphasisMaterial} for this Scene.
1735
- *
1736
- * Has {@link EmphasisMaterial#id} set to "default.xrayMaterial".
1737
- *
1738
- * {@link Mesh}s in this Scene have {@link Mesh#xrayMaterial} set to this {@link EmphasisMaterial} by default.
1739
- *
1740
- * {@link Mesh}s are xrayed while {@link Mesh#xrayed} is ````true````.
1741
- *
1742
- * @type {EmphasisMaterial}
1743
- */
1744
- get xrayMaterial() {
1745
- return this.components["default.xrayMaterial"] || new EmphasisMaterial(this, {
1746
- id: "default.xrayMaterial",
1747
- preset: "sepia",
1748
- dontClear: true
1749
- });
1750
- }
1751
-
1752
- /**
1753
- * Gets the default highlight {@link EmphasisMaterial} for this Scene.
1754
- *
1755
- * Has {@link EmphasisMaterial#id} set to "default.highlightMaterial".
1756
- *
1757
- * {@link Mesh}s in this Scene have {@link Mesh#highlightMaterial} set to this {@link EmphasisMaterial} by default.
1758
- *
1759
- * {@link Mesh}s are highlighted while {@link Mesh#highlighted} is ````true````.
1760
- *
1761
- * @type {EmphasisMaterial}
1762
- */
1763
- get highlightMaterial() {
1764
- return this.components["default.highlightMaterial"] || new EmphasisMaterial(this, {
1765
- id: "default.highlightMaterial",
1766
- preset: "yellowHighlight",
1767
- dontClear: true
1768
- });
1769
- }
1770
-
1771
- /**
1772
- * Gets the default selection {@link EmphasisMaterial} for this Scene.
1773
- *
1774
- * Has {@link EmphasisMaterial#id} set to "default.selectedMaterial".
1775
- *
1776
- * {@link Mesh}s in this Scene have {@link Mesh#highlightMaterial} set to this {@link EmphasisMaterial} by default.
1777
- *
1778
- * {@link Mesh}s are highlighted while {@link Mesh#highlighted} is ````true````.
1779
- *
1780
- * @type {EmphasisMaterial}
1781
- */
1782
- get selectedMaterial() {
1783
- return this.components["default.selectedMaterial"] || new EmphasisMaterial(this, {
1784
- id: "default.selectedMaterial",
1785
- preset: "greenSelected",
1786
- dontClear: true
1787
- });
1788
- }
1789
-
1790
- /**
1791
- * Gets the default {@link EdgeMaterial} for this Scene.
1792
- *
1793
- * Has {@link EdgeMaterial#id} set to "default.edgeMaterial".
1794
- *
1795
- * {@link Mesh}s in this Scene have {@link Mesh#edgeMaterial} set to this {@link EdgeMaterial} by default.
1796
- *
1797
- * {@link Mesh}s have their edges emphasized while {@link Mesh#edges} is ````true````.
1798
- *
1799
- * @type {EdgeMaterial}
1800
- */
1801
- get edgeMaterial() {
1802
- return this.components["default.edgeMaterial"] || new EdgeMaterial(this, {
1803
- id: "default.edgeMaterial",
1804
- preset: "default",
1805
- edgeColor: [0.0, 0.0, 0.0],
1806
- edgeAlpha: 1.0,
1807
- edgeWidth: 1,
1808
- dontClear: true
1809
- });
1810
- }
1811
-
1812
- /**
1813
- * Gets the {@link PointsMaterial} for this Scene.
1814
- *
1815
- * @type {PointsMaterial}
1816
- */
1817
- get pointsMaterial() {
1818
- return this.components["default.pointsMaterial"] || new PointsMaterial(this, {
1819
- id: "default.pointsMaterial",
1820
- preset: "default",
1821
- dontClear: true
1822
- });
1823
- }
1824
-
1825
- /**
1826
- * Gets the {@link LinesMaterial} for this Scene.
1827
- *
1828
- * @type {LinesMaterial}
1829
- */
1830
- get linesMaterial() {
1831
- return this.components["default.linesMaterial"] || new LinesMaterial(this, {
1832
- id: "default.linesMaterial",
1833
- preset: "default",
1834
- dontClear: true
1835
- });
1836
- }
1837
-
1838
- /**
1839
- * Gets the {@link Viewport} for this Scene.
1840
- *
1841
- * @type Viewport
1842
- */
1843
- get viewport() {
1844
- return this._viewport;
1845
- }
1846
-
1847
- /**
1848
- * Gets the {@link Camera} for this Scene.
1849
- *
1850
- * @type {Camera}
1851
- */
1852
- get camera() {
1853
- return this._camera;
1854
- }
1855
-
1856
- /**
1857
- * Gets the World-space 3D center of this Scene.
1858
- *
1859
- *@type {Number[]}
1860
- */
1861
- get center() {
1862
- if (this._aabbDirty || !this._center) {
1863
- if (!this._center || !this._center) {
1864
- this._center = math.vec3();
1865
- }
1866
- const aabb = this.aabb;
1867
- this._center[0] = (aabb[0] + aabb[3]) / 2;
1868
- this._center[1] = (aabb[1] + aabb[4]) / 2;
1869
- this._center[2] = (aabb[2] + aabb[5]) / 2;
1870
- }
1871
- return this._center;
1872
- }
1873
-
1874
- /**
1875
- * Gets the World-space axis-aligned 3D boundary (AABB) of this Scene.
1876
- *
1877
- * The AABB is represented by a six-element Float64Array containing the min/max extents of the axis-aligned volume, ie. ````[xmin, ymin,zmin,xmax,ymax, zmax]````.
1878
- *
1879
- * When the Scene has no content, will be ````[-100,-100,-100,100,100,100]````.
1880
- *
1881
- * @type {Number[]}
1882
- */
1883
- get aabb() {
1884
- if (this._aabbDirty) {
1885
- if (!this._aabb) {
1886
- this._aabb = math.AABB3();
1887
- }
1888
- let xmin = math.MAX_DOUBLE;
1889
- let ymin = math.MAX_DOUBLE;
1890
- let zmin = math.MAX_DOUBLE;
1891
- let xmax = math.MIN_DOUBLE;
1892
- let ymax = math.MIN_DOUBLE;
1893
- let zmax = math.MIN_DOUBLE;
1894
- let aabb;
1895
- const collidables = this._collidables;
1896
- let collidable;
1897
- let valid = false;
1898
- for (const collidableId in collidables) {
1899
- if (collidables.hasOwnProperty(collidableId)) {
1900
- collidable = collidables[collidableId];
1901
- if (collidable.collidable === false) {
1902
- continue;
1903
- }
1904
- aabb = collidable.aabb;
1905
- if (aabb[0] < xmin) {
1906
- xmin = aabb[0];
1907
- }
1908
- if (aabb[1] < ymin) {
1909
- ymin = aabb[1];
1910
- }
1911
- if (aabb[2] < zmin) {
1912
- zmin = aabb[2];
1913
- }
1914
- if (aabb[3] > xmax) {
1915
- xmax = aabb[3];
1916
- }
1917
- if (aabb[4] > ymax) {
1918
- ymax = aabb[4];
1919
- }
1920
- if (aabb[5] > zmax) {
1921
- zmax = aabb[5];
1922
- }
1923
- valid = true;
1924
- }
1925
- }
1926
- if (!valid) {
1927
- xmin = -100;
1928
- ymin = -100;
1929
- zmin = -100;
1930
- xmax = 100;
1931
- ymax = 100;
1932
- zmax = 100;
1933
- }
1934
- this._aabb[0] = xmin;
1935
- this._aabb[1] = ymin;
1936
- this._aabb[2] = zmin;
1937
- this._aabb[3] = xmax;
1938
- this._aabb[4] = ymax;
1939
- this._aabb[5] = zmax;
1940
- this._aabbDirty = false;
1941
- }
1942
- return this._aabb;
1943
- }
1944
-
1945
- _setAABBDirty() {
1946
- //if (!this._aabbDirty) {
1947
- this._aabbDirty = true;
1948
- this.fire("boundary");
1949
- // }
1950
- }
1951
-
1952
- /**
1953
- * Attempts to pick an {@link Entity} in this Scene.
1954
- *
1955
- * Ignores {@link Entity}s with {@link Entity#pickable} set ````false````.
1956
- *
1957
- * When an {@link Entity} is picked, fires a "pick" event on the {@link Entity} with the pick result as parameters.
1958
- *
1959
- * Picking the {@link Entity} at the given canvas coordinates:
1960
-
1961
- * ````javascript
1962
- * var pickResult = scene.pick({
1963
- * canvasPos: [23, 131]
1964
- * });
1965
- *
1966
- * if (pickResult) { // Picked an Entity
1967
- * var entity = pickResult.entity;
1968
- * }
1969
- * ````
1970
- *
1971
- * Picking, with a ray cast through the canvas, hits an {@link Entity}:
1972
- *
1973
- * ````javascript
1974
- * var pickResult = scene.pick({
1975
- * pickSurface: true,
1976
- * canvasPos: [23, 131]
1977
- * });
1978
- *
1979
- * if (pickResult) { // Picked an Entity
1980
- *
1981
- * var entity = pickResult.entity;
1982
- *
1983
- * if (pickResult.primitive === "triangle") {
1984
- *
1985
- * // Picked a triangle on the entity surface
1986
- *
1987
- * var primIndex = pickResult.primIndex; // Position of triangle's first index in the picked Entity's Geometry's indices array
1988
- * var indices = pickResult.indices; // UInt32Array containing the triangle's vertex indices
1989
- * var localPos = pickResult.localPos; // Float64Array containing the picked Local-space position on the triangle
1990
- * var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the triangle
1991
- * var viewPos = pickResult.viewPos; // Float64Array containing the picked View-space position on the triangle
1992
- * var bary = pickResult.bary; // Float64Array containing the picked barycentric position within the triangle
1993
- * var worldNormal = pickResult.worldNormal; // Float64Array containing the interpolated World-space normal vector at the picked position on the triangle
1994
- * var uv = pickResult.uv; // Float64Array containing the interpolated UV coordinates at the picked position on the triangle
1995
- *
1996
- * } else if (pickResult.worldPos && pickResult.worldNormal) {
1997
- *
1998
- * // Picked a point and normal on the entity surface
1999
- *
2000
- * var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the Entity surface
2001
- * var worldNormal = pickResult.worldNormal; // Float64Array containing the picked World-space normal vector on the Entity Surface
2002
- * }
2003
- * }
2004
- * ````
2005
- *
2006
- * Picking the {@link Entity} that intersects an arbitrarily-aligned World-space ray:
2007
- *
2008
- * ````javascript
2009
- * var pickResult = scene.pick({
2010
- * pickSurface: true, // Picking with arbitrarily-positioned ray
2011
- * origin: [0,0,-5], // Ray origin
2012
- * direction: [0,0,1] // Ray direction
2013
- * });
2014
- *
2015
- * if (pickResult) { // Picked an Entity with the ray
2016
- *
2017
- * var entity = pickResult.entity;
2018
- *
2019
- * if (pickResult.primitive == "triangle") {
2020
- *
2021
- * // Picked a triangle on the entity surface
2022
- *
2023
- * var primitive = pickResult.primitive; // Type of primitive that was picked, usually "triangles"
2024
- * var primIndex = pickResult.primIndex; // Position of triangle's first index in the picked Entity's Geometry's indices array
2025
- * var indices = pickResult.indices; // UInt32Array containing the triangle's vertex indices
2026
- * var localPos = pickResult.localPos; // Float64Array containing the picked Local-space position on the triangle
2027
- * var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the triangle
2028
- * var viewPos = pickResult.viewPos; // Float64Array containing the picked View-space position on the triangle
2029
- * var bary = pickResult.bary; // Float64Array containing the picked barycentric position within the triangle
2030
- * var worldNormal = pickResult.worldNormal; // Float64Array containing the interpolated World-space normal vector at the picked position on the triangle
2031
- * var uv = pickResult.uv; // Float64Array containing the interpolated UV coordinates at the picked position on the triangle
2032
- * var origin = pickResult.origin; // Float64Array containing the World-space ray origin
2033
- * var direction = pickResult.direction; // Float64Array containing the World-space ray direction
2034
- *
2035
- * } else if (pickResult.worldPos && pickResult.worldNormal) {
2036
- *
2037
- * // Picked a point and normal on the entity surface
2038
- *
2039
- * var worldPos = pickResult.worldPos; // Float64Array containing the picked World-space position on the Entity surface
2040
- * var worldNormal = pickResult.worldNormal; // Float64Array containing the picked World-space normal vector on the Entity Surface
2041
- * }
2042
- * }
2043
- * ````
2044
- *
2045
- * @param {*} params Picking parameters.
2046
- * @param {Boolean} [params.pickSurface=false] Whether to find the picked position on the surface of the Entity.
2047
- * @param {Boolean} [params.pickSurfaceNormal=false] Whether to find the picked normal on the surface of the Entity. Only works if ````pickSurface```` is given.
2048
- * @param {Number[]} [params.canvasPos] Canvas-space coordinates. When ray-picking, this will override the **origin** and ** direction** parameters and will cause the ray to be fired through the canvas at this position, directly along the negative View-space Z-axis.
2049
- * @param {Number[]} [params.origin] World-space ray origin when ray-picking. Ignored when canvasPos given.
2050
- * @param {Number[]} [params.direction] World-space ray direction when ray-picking. Also indicates the length of the ray. Ignored when canvasPos given.
2051
- * @param {Number[]} [params.matrix] 4x4 transformation matrix to define the World-space ray origin and direction, as an alternative to ````origin```` and ````direction````.
2052
- * @param {String[]} [params.includeEntities] IDs of {@link Entity}s to restrict picking to. When given, ignores {@link Entity}s whose IDs are not in this list.
2053
- * @param {String[]} [params.excludeEntities] IDs of {@link Entity}s to ignore. When given, will pick *through* these {@link Entity}s, as if they were not there.
2054
- * @param {PickResult} [pickResult] Holds the results of the pick attempt. Will use the Scene's singleton PickResult if you don't supply your own.
2055
- * @returns {PickResult} Holds results of the pick attempt, returned when an {@link Entity} is picked, else null. See method comments for description.
2056
- */
2057
- pick(params, pickResult) {
2058
-
2059
- if (this.canvas.boundary[2] === 0 || this.canvas.boundary[3] === 0) {
2060
- this.error("Picking not allowed while canvas has zero width or height");
2061
- return null;
2062
- }
2063
-
2064
- params = params || {};
2065
-
2066
- params.pickSurface = params.pickSurface || params.rayPick; // Backwards compatibility
2067
-
2068
- if (!params.canvasPos && !params.matrix && (!params.origin || !params.direction)) {
2069
- this.warn("picking without canvasPos, matrix, or ray origin and direction");
2070
- }
2071
-
2072
- const includeEntities = params.includeEntities || params.include; // Backwards compat
2073
- if (includeEntities) {
2074
- params.includeEntityIds = getEntityIDMap(this, includeEntities);
2075
- }
2076
-
2077
- const excludeEntities = params.excludeEntities || params.exclude; // Backwards compat
2078
- if (excludeEntities) {
2079
- params.excludeEntityIds = getEntityIDMap(this, excludeEntities);
2080
- }
2081
-
2082
- if (this._needRecompile) {
2083
- this._recompile();
2084
- this._renderer.imageDirty();
2085
- this._needRecompile = false;
2086
- }
2087
-
2088
- pickResult = this._renderer.pick(params, pickResult);
2089
-
2090
- if (pickResult) {
2091
- if (pickResult.entity && pickResult.entity.fire) {
2092
- pickResult.entity.fire("picked", pickResult); // TODO: PerformanceModelNode doesn't fire events
2093
- }
2094
- return pickResult;
2095
- }
2096
- }
2097
-
2098
- /**
2099
- * Destroys all non-default {@link Component}s in this Scene.
2100
- */
2101
- clear() {
2102
- var component;
2103
- for (const id in this.components) {
2104
- if (this.components.hasOwnProperty(id)) {
2105
- component = this.components[id];
2106
- if (!component._dontClear) { // Don't destroy components like Camera, Input, Viewport etc.
2107
- component.destroy();
2108
- }
2109
- }
2110
- }
2111
- }
2112
-
2113
- /**
2114
- * Destroys all {@link Light}s in this Scene..
2115
- */
2116
- clearLights() {
2117
- const ids = Object.keys(this.lights);
2118
- for (let i = 0, len = ids.length; i < len; i++) {
2119
- this.lights[ids[i]].destroy();
2120
- }
2121
- }
2122
-
2123
- /**
2124
- * Destroys all {@link SectionPlane}s in this Scene.
2125
- */
2126
- clearSectionPlanes() {
2127
- const ids = Object.keys(this.sectionPlanes);
2128
- for (let i = 0, len = ids.length; i < len; i++) {
2129
- this.sectionPlanes[ids[i]].destroy();
2130
- }
2131
- }
2132
-
2133
- /**
2134
- * Gets the collective axis-aligned boundary (AABB) of a batch of {@link Entity}s that represent objects.
2135
- *
2136
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2137
- *
2138
- * Each {@link Entity} on which {@link Entity#isObject} is registered by {@link Entity#id} in {@link Scene#visibleObjects}.
2139
- *
2140
- * Each {@link Entity} is only included in the AABB when {@link Entity#collidable} is ````true````.
2141
- *
2142
- * @param {String[]} ids Array of {@link Entity#id} values.
2143
- * @returns {[Number, Number, Number, Number, Number, Number]} An axis-aligned World-space bounding box, given as elements ````[xmin, ymin, zmin, xmax, ymax, zmax]````.
2144
- */
2145
- getAABB(ids) {
2146
- if (ids === undefined) {
2147
- return this.aabb;
2148
- }
2149
- if (utils.isString(ids)) {
2150
- const entity = this.objects[ids];
2151
- if (entity && entity.aabb) { // A Component subclass with an AABB
2152
- return entity.aabb;
2153
- }
2154
- ids = [ids]; // Must be an entity type
2155
- }
2156
- if (ids.length === 0) {
2157
- return this.aabb;
2158
- }
2159
- let xmin = math.MAX_DOUBLE;
2160
- let ymin = math.MAX_DOUBLE;
2161
- let zmin = math.MAX_DOUBLE;
2162
- let xmax = math.MIN_DOUBLE;
2163
- let ymax = math.MIN_DOUBLE;
2164
- let zmax = math.MIN_DOUBLE;
2165
- let valid;
2166
- this.withObjects(ids, entity => {
2167
- if (entity.collidable) {
2168
- const aabb = entity.aabb;
2169
- if (aabb[0] < xmin) {
2170
- xmin = aabb[0];
2171
- }
2172
- if (aabb[1] < ymin) {
2173
- ymin = aabb[1];
2174
- }
2175
- if (aabb[2] < zmin) {
2176
- zmin = aabb[2];
2177
- }
2178
- if (aabb[3] > xmax) {
2179
- xmax = aabb[3];
2180
- }
2181
- if (aabb[4] > ymax) {
2182
- ymax = aabb[4];
2183
- }
2184
- if (aabb[5] > zmax) {
2185
- zmax = aabb[5];
2186
- }
2187
- valid = true;
2188
- }
2189
- }
2190
- );
2191
- if (valid) {
2192
- const aabb2 = math.AABB3();
2193
- aabb2[0] = xmin;
2194
- aabb2[1] = ymin;
2195
- aabb2[2] = zmin;
2196
- aabb2[3] = xmax;
2197
- aabb2[4] = ymax;
2198
- aabb2[5] = zmax;
2199
- return aabb2;
2200
- } else {
2201
- return this.aabb; // Scene AABB
2202
- }
2203
- }
2204
-
2205
- /**
2206
- * Batch-updates {@link Entity#visible} on {@link Entity}s that represent objects.
2207
- *
2208
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2209
- *
2210
- * Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#visible} are ````true```` is
2211
- * registered by {@link Entity#id} in {@link Scene#visibleObjects}.
2212
- *
2213
- * @param {String[]} ids Array of {@link Entity#id} values.
2214
- * @param {Boolean} visible Whether or not to cull.
2215
- * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
2216
- */
2217
- setObjectsVisible(ids, visible) {
2218
- return this.withObjects(ids, entity => {
2219
- const changed = (entity.visible !== visible);
2220
- entity.visible = visible;
2221
- return changed;
2222
- });
2223
- }
2224
-
2225
- /**
2226
- * Batch-updates {@link Entity#collidable} on {@link Entity}s that represent objects.
2227
- *
2228
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2229
- *
2230
- * @param {String[]} ids Array of {@link Entity#id} values.
2231
- * @param {Boolean} collidable Whether or not to cull.
2232
- * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
2233
- */
2234
- setObjectsCollidable(ids, collidable) {
2235
- return this.withObjects(ids, entity => {
2236
- const changed = (entity.collidable !== collidable);
2237
- entity.collidable = collidable;
2238
- return changed;
2239
- });
2240
- }
2241
-
2242
- /**
2243
- * Batch-updates {@link Entity#culled} on {@link Entity}s that represent objects.
2244
- *
2245
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2246
- *
2247
- * @param {String[]} ids Array of {@link Entity#id} values.
2248
- * @param {Boolean} culled Whether or not to cull.
2249
- * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
2250
- */
2251
- setObjectsCulled(ids, culled) {
2252
- return this.withObjects(ids, this.objects, entity => {
2253
- const changed = (entity.culled !== culled);
2254
- entity.culled = culled;
2255
- return changed;
2256
- });
2257
- }
2258
-
2259
- /**
2260
- * Batch-updates {@link Entity#selected} on {@link Entity}s that represent objects.
2261
- *
2262
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2263
- *
2264
- * Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#selected} are ````true```` is
2265
- * registered by {@link Entity#id} in {@link Scene#selectedObjects}.
2266
- *
2267
- * @param {String[]} ids Array of {@link Entity#id} values.
2268
- * @param {Boolean} selected Whether or not to highlight.
2269
- * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
2270
- */
2271
- setObjectsSelected(ids, selected) {
2272
- return this.withObjects(ids, entity => {
2273
- const changed = (entity.selected !== selected);
2274
- entity.selected = selected;
2275
- return changed;
2276
- });
2277
- }
2278
-
2279
- /**
2280
- * Batch-updates {@link Entity#highlighted} on {@link Entity}s that represent objects.
2281
- *
2282
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2283
- *
2284
- * Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#highlighted} are ````true```` is
2285
- * registered by {@link Entity#id} in {@link Scene#highlightedObjects}.
2286
- *
2287
- * @param {String[]} ids Array of {@link Entity#id} values.
2288
- * @param {Boolean} highlighted Whether or not to highlight.
2289
- * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
2290
- */
2291
- setObjectsHighlighted(ids, highlighted) {
2292
- return this.withObjects(ids, entity => {
2293
- const changed = (entity.highlighted !== highlighted);
2294
- entity.highlighted = highlighted;
2295
- return changed;
2296
- });
2297
- }
2298
-
2299
- /**
2300
- * Batch-updates {@link Entity#xrayed} on {@link Entity}s that represent objects.
2301
- *
2302
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2303
- *
2304
- * Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#xrayed} are ````true```` is
2305
- * registered by {@link Entity#id} in {@link Scene#xrayedObjects}.
2306
- *
2307
- * @param {String[]} ids Array of {@link Entity#id} values.
2308
- * @param {Boolean} xrayed Whether or not to xray.
2309
- * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
2310
- */
2311
- setObjectsXRayed(ids, xrayed) {
2312
- return this.withObjects(ids, entity => {
2313
- const changed = (entity.xrayed !== xrayed);
2314
- entity.xrayed = xrayed;
2315
- return changed;
2316
- });
2317
- }
2318
-
2319
- /**
2320
- * Batch-updates {@link Entity#edges} on {@link Entity}s that represent objects.
2321
- *
2322
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2323
- *
2324
- * @param {String[]} ids Array of {@link Entity#id} values.
2325
- * @param {Boolean} edges Whether or not to show edges.
2326
- * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
2327
- */
2328
- setObjectsEdges(ids, edges) {
2329
- return this.withObjects(ids, entity => {
2330
- const changed = (entity.edges !== edges);
2331
- entity.edges = edges;
2332
- return changed;
2333
- });
2334
- }
2335
-
2336
- /**
2337
- * Batch-updates {@link Entity#colorize} on {@link Entity}s that represent objects.
2338
- *
2339
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2340
- *
2341
- * @param {String[]} ids Array of {@link Entity#id} values.
2342
- * @param {Number[]} [colorize=(1,1,1)] RGB colorize factors, multiplied by the rendered pixel colors.
2343
- * @returns {Boolean} True if any {@link Entity}s changed opacity, else false if all updates were redundant and not applied.
2344
- */
2345
- setObjectsColorized(ids, colorize) {
2346
- return this.withObjects(ids, entity => {
2347
- entity.colorize = colorize;
2348
- });
2349
- }
2350
-
2351
- /**
2352
- * Batch-updates {@link Entity#opacity} on {@link Entity}s that represent objects.
2353
- *
2354
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2355
- *
2356
- * @param {String[]} ids Array of {@link Entity#id} values.
2357
- * @param {Number} [opacity=1.0] Opacity factor, multiplied by the rendered pixel alphas.
2358
- * @returns {Boolean} True if any {@link Entity}s changed opacity, else false if all updates were redundant and not applied.
2359
- */
2360
- setObjectsOpacity(ids, opacity) {
2361
- return this.withObjects(ids, entity => {
2362
- const changed = (entity.opacity !== opacity);
2363
- entity.opacity = opacity;
2364
- return changed;
2365
- });
2366
- }
2367
-
2368
- /**
2369
- * Batch-updates {@link Entity#pickable} on {@link Entity}s that represent objects.
2370
- *
2371
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2372
- *
2373
- * @param {String[]} ids Array of {@link Entity#id} values.
2374
- * @param {Boolean} pickable Whether or not to enable picking.
2375
- * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
2376
- */
2377
- setObjectsPickable(ids, pickable) {
2378
- return this.withObjects(ids, entity => {
2379
- const changed = (entity.pickable !== pickable);
2380
- entity.pickable = pickable;
2381
- return changed;
2382
- });
2383
- }
2384
-
2385
- /**
2386
- * Batch-updates {@link Entity#offset} on {@link Entity}s that represent objects.
2387
- *
2388
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2389
- *
2390
- * @param {String[]} ids Array of {@link Entity#id} values.
2391
- * @param {Number[]} [offset] 3D offset vector.
2392
- */
2393
- setObjectsOffset(ids, offset) {
2394
- this.withObjects(ids, entity => {
2395
- entity.offset = offset;
2396
- });
2397
- }
2398
-
2399
- /**
2400
- * Iterates with a callback over {@link Entity#visible} on {@link Entity}s that represent objects.
2401
- *
2402
- * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
2403
- *
2404
- * Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#visible} are ````true```` is
2405
- * registered by {@link Entity#id} in {@link Scene#visibleObjects}.
2406
- *
2407
- * @param {String[]} ids Array of {@link Entity#id} values.
2408
- * @param {Function} callback Callback to execute on eacn {@link Entity}.
2409
- * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
2410
- */
2411
- withObjects(ids, callback) {
2412
- if (utils.isString(ids)) {
2413
- ids = [ids];
2414
- }
2415
- let changed = false;
2416
- for (let i = 0, len = ids.length; i < len; i++) {
2417
- const id = ids[i];
2418
- let entity = this.objects[id];
2419
- if (entity) {
2420
- changed = callback(entity) || changed;
2421
- } else {
2422
- const modelIds = this.modelIds;
2423
- for (let i = 0, len = modelIds.length; i < len; i++) {
2424
- const modelId = modelIds[i];
2425
- const globalObjectId = math.globalizeObjectId(modelId, id);
2426
- entity = this.objects[globalObjectId];
2427
- if (entity) {
2428
- changed = callback(entity) || changed;
2429
- }
2430
- }
2431
- }
2432
- }
2433
- return changed;
2434
- }
2435
-
2436
- /**
2437
- * Destroys this Scene.
2438
- */
2439
- destroy() {
2440
-
2441
- super.destroy();
2442
-
2443
- for (const id in this.components) {
2444
- if (this.components.hasOwnProperty(id)) {
2445
- this.components[id].destroy();
2446
- }
2447
- }
2448
-
2449
- this.canvas.gl = null;
2450
-
2451
- // Memory leak prevention
2452
- this.components = null;
2453
- this.models = null;
2454
- this.objects = null;
2455
- this.visibleObjects = null;
2456
- this.xrayedObjects = null;
2457
- this.highlightedObjects = null;
2458
- this.selectedObjects = null;
2459
- this.colorizedObjects = null;
2460
- this.opacityObjects = null;
2461
- this.sectionPlanes = null;
2462
- this.lights = null;
2463
- this.lightMaps = null;
2464
- this.reflectionMaps = null;
2465
- this._objectIds = null;
2466
- this._visibleObjectIds = null;
2467
- this._xrayedObjectIds = null;
2468
- this._highlightedObjectIds = null;
2469
- this._selectedObjectIds = null;
2470
- this._colorizedObjectIds = null;
2471
- this.types = null;
2472
- this.components = null;
2473
- this.canvas = null;
2474
- this._renderer = null;
2475
- this.input = null;
2476
- this._viewport = null;
2477
- this._camera = null;
2478
- }
2479
- }
2480
-
2481
- export {Scene};