csyjk 1.2.2 → 2.2.2

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Files changed (322) hide show
  1. package/{dist/app.js → app.js} +0 -0
  2. package/{dist/index.html → index.html} +0 -0
  3. package/package.json +5 -40
  4. package/{dist/style.css → style.css} +0 -0
  5. package/.babelrc +0 -7
  6. package/.idea/modules.xml +0 -8
  7. package/.idea/xx.iml +0 -12
  8. package/public/gltf.js +0 -2241
  9. package/public/index.html +0 -10
  10. package/src/index.js +0 -3
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +0 -358
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +0 -1
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +0 -604
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +0 -189
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +0 -15
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +0 -863
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +0 -1
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +0 -1
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +0 -3
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -462
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -279
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -262
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +0 -1
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +0 -362
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -575
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +0 -1
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +0 -1
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -777
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -525
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -242
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -297
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +0 -1
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -345
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +0 -1
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -122
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -462
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +0 -508
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +0 -922
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -273
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -687
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +0 -1
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +0 -1
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -273
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +0 -2
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -403
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +0 -1
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +0 -1
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +0 -77
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +0 -61
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -822
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +0 -1
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +0 -888
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -88
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -624
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +0 -1
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +0 -87
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +0 -1
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -78
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -847
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +0 -2
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -167
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -228
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -220
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -279
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -244
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -426
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -479
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -6818
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  91. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  93. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  94. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +0 -17
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +0 -205
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +0 -78
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +0 -97
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +0 -95
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +0 -112
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +0 -372
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +0 -3
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +0 -162
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +0 -39
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +0 -145
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +0 -215
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +0 -311
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +0 -1669
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -193
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -289
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -186
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -439
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -361
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -258
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -197
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +0 -498
  130. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +0 -908
  131. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +0 -475
  132. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
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  134. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +0 -2623
  135. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +0 -1
  136. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +0 -21
  137. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +0 -262
  138. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +0 -697
  139. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +0 -34
  140. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +0 -63
  141. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +0 -183
  142. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +0 -33
  143. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +0 -736
  144. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +0 -68
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  146. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +0 -327
  147. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +0 -698
  148. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +0 -68
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  151. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +0 -33
  152. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +0 -776
  153. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +0 -113
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  157. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +0 -331
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  189. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +0 -338
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@@ -1,194 +0,0 @@
1
- import {Component} from "../Component.js"
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- import {SplineCurve} from "../paths/SplineCurve.js"
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- import {math} from "../math/math.js";
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-
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- const tempVec3a = math.vec3();
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-
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- /**
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- * @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
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- *
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- * See {@link CameraPathAnimation} for usage.
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- */
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- class CameraPath extends Component {
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-
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- /**
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- * Returns "CameraPath".
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- *
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- * @private
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- *
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- * @returns {string} "CameraPath"
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- */
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- get type() {
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- return "CameraPath"
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- }
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-
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- /**
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- * @constructor
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- * @param {Component} [owner] Owner component. When destroyed, the owner will destroy this CameraPath as well.
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- * @param [cfg] {*} Configuration
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- * @param {String} [cfg.id] Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted.
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- * @param {{t:Number, eye:Object, look:Object, up: Object}[]} [cfg.frames] Initial sequence of frames.
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- */
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- constructor(owner, cfg = {}) {
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-
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- super(owner, cfg);
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-
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- this._frames = [];
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-
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- this._eyeCurve = new SplineCurve(this);
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- this._lookCurve = new SplineCurve(this);
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- this._upCurve = new SplineCurve(this);
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-
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- if (cfg.frames) {
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- this.addFrames(cfg.frames);
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- this.smoothFrameTimes(1);
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- }
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- }
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-
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- /**
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- * Gets the camera frames in this CameraPath.
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- *
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- * @returns {{t:Number, eye:Object, look:Object, up: Object}[]} The frames on this CameraPath.
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- */
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- get frames() {
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- return this._frames;
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- }
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-
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- /**
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- * Gets the {@link SplineCurve} along which {@link Camera#eye} travels.
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- * @returns {SplineCurve} The SplineCurve for {@link Camera#eye}.
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- */
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- get eyeCurve() {
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- return this._eyeCurve;
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- }
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-
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- /**
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- * Gets the {@link SplineCurve} along which {@link Camera#look} travels.
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- * @returns {SplineCurve} The SplineCurve for {@link Camera#look}.
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- */
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- get lookCurve() {
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- return this._lookCurve;
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- }
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-
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- /**
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- * Gets the {@link SplineCurve} along which {@link Camera#up} travels.
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- * @returns {SplineCurve} The SplineCurve for {@link Camera#up}.
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- */
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- get upCurve() {
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- return this._upCurve;
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- }
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-
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- /**
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- * Adds a frame to this CameraPath, given as the current position of the {@link Camera}.
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- *
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- * @param {Number} t Time instant for the new frame.
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- */
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- saveFrame(t) {
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- const camera = this.scene.camera;
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- this.addFrame(t, camera.eye, camera.look, camera.up);
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- }
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-
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- /**
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- * Adds a frame to this CameraPath, specified as values for eye, look and up vectors at a given time instant.
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- *
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- * @param {Number} t Time instant for the new frame.
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- * @param {Number[]} eye A three-element vector specifying the eye position for the new frame.
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- * @param {Number[]} look A three-element vector specifying the look position for the new frame.
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- * @param {Number[]} up A three-element vector specifying the up vector for the new frame.
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- */
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- addFrame(t, eye, look, up) {
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- const frame = {
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- t: t,
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- eye: eye.slice(0),
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- look: look.slice(0),
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- up: up.slice(0)
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- };
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- this._frames.push(frame);
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- this._eyeCurve.points.push(frame.eye);
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- this._lookCurve.points.push(frame.look);
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- this._upCurve.points.push(frame.up);
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- }
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-
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- /**
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- * Adds multiple frames to this CameraPath, each frame specified as a set of values for eye, look and up vectors at a given time instant.
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- *
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- * @param {{t:Number, eye:Object, look:Object, up: Object}[]} frames Frames to add to this CameraPath.
116
- */
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- addFrames(frames) {
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- let frame;
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- for (let i = 0, len = frames.length; i < len; i++) {
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- frame = frames[i];
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- this.addFrame(frame.t || 0, frame.eye, frame.look, frame.up);
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- }
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- }
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-
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- /**
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- * Sets the position of the {@link Camera} to a position interpolated within this CameraPath at the given time instant.
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- *
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- * @param {Number} t Time instant.
129
- */
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- loadFrame(t) {
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-
132
- const camera = this.scene.camera;
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-
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- t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
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- t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
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-
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- camera.eye = this._eyeCurve.getPoint(t, tempVec3a);
138
- camera.look = this._lookCurve.getPoint(t, tempVec3a);
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- camera.up = this._upCurve.getPoint(t, tempVec3a);
140
- }
141
-
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- /**
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- * Gets eye, look and up vectors on this CameraPath at a given instant.
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- *
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- * @param {Number} t Time instant.
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- * @param {Number[]} eye The eye position to update.
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- * @param {Number[]} look The look position to update.
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- * @param {Number[]} up The up vector to update.
149
- */
150
- sampleFrame(t, eye, look, up) {
151
- t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
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- this._eyeCurve.getPoint(t, eye);
153
- this._lookCurve.getPoint(t, look);
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- this._upCurve.getPoint(t, up);
155
- }
156
-
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- /**
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- * Given a total duration (in seconds) for this CameraPath, recomputes the time instant at each frame so that,
159
- * when animated by {@link CameraPathAnimation}, the {@link Camera} will move along the path at a constant rate.
160
- *
161
- * @param {Number} duration The total duration for this CameraPath.
162
- */
163
- smoothFrameTimes(duration) {
164
- const numFrames = this._frames.length;
165
- if (numFrames === 0) {
166
- return;
167
- }
168
- const vec = math.vec3();
169
- var totalLen = 0;
170
- this._frames[0].t = 0;
171
- const lens = [];
172
- for (let i = 1, len = this._frames.length; i < len; i++) {
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- var lenVec = math.lenVec3(math.subVec3(this._frames[i].eye, this._frames[i - 1].eye, vec));
174
- lens[i] = lenVec;
175
- totalLen += lenVec;
176
- }
177
- for (let i = 1, len = this._frames.length; i < len; i++) {
178
- const interFrameRate = (lens[i] / totalLen) * duration;
179
- this._frames[i].t = this._frames[i-1].t + interFrameRate;
180
- }
181
- }
182
-
183
- /**
184
- * Removes all frames from this CameraPath.
185
- */
186
- clearFrames() {
187
- this._frames = [];
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- this._eyeCurve.points = [];
189
- this._lookCurve.points = [];
190
- this._upCurve.points = [];
191
- }
192
- }
193
-
194
- export {CameraPath}
@@ -1,326 +0,0 @@
1
- import {Component} from "../Component.js"
2
- import {CameraFlightAnimation} from "./CameraFlightAnimation.js"
3
-
4
-
5
- /**
6
- * @desc Animates the {@link Scene}'s's {@link Camera} along a {@link CameraPath}.
7
- *
8
- * ## Usage
9
- *
10
- * In the example below, we'll load a model using a {@link GLTFLoaderPlugin}, then animate a {@link Camera}
11
- * through the frames in a {@link CameraPath}.
12
- *
13
- * * [[Run this example](http://yjkkit.github.io/yjkkit-sdk/examples/#camera_CameraPathAnimation)]
14
- *
15
- * ````Javascript
16
- * import {Viewer, GLTFLoaderPlugin, CameraPath, CameraPathAnimation} from "yjkkit-sdk.es.js";
17
- *
18
- * // Create a Viewer and arrange camera
19
- *
20
- * const viewer = new Viewer({
21
- * canvasId: "myCanvas",
22
- * transparent: true
23
- * });
24
- *
25
- * viewer.camera.eye = [124.86756896972656, -93.50288391113281, 173.2632598876953];
26
- * viewer.camera.look = [102.14186096191406, -90.24193572998047, 173.4224395751953];
27
- * viewer.camera.up = [0.23516440391540527, 0.9719591736793518, -0.0016466031083837152];
28
- *
29
- * // Load model
30
- *
31
- * const gltfLoader = new GLTFLoaderPlugin(viewer);
32
- *
33
- * const model = gltfLoader.load({
34
- * id: "myModel",
35
- * src: "./models/gltf/modern_office/scene.gltf",
36
- * edges: true,
37
- * edgeThreshold: 20,
38
- * xrayed: false
39
- * });
40
- *
41
- * // Create a CameraPath
42
- *
43
- * var cameraPath = new CameraPath(viewer.scene, {
44
- * frames: [
45
- * {
46
- * t: 0,
47
- * eye: [124.86, -93.50, 173.26],
48
- * look: [102.14, -90.24, 173.42],
49
- * up: [0.23, 0.97, -0.00]
50
- * },
51
- * {
52
- * t: 1,
53
- * eye: [79.75, -85.98, 226.57],
54
- * look: [99.24, -84.11, 238.56],
55
- * up: [-0.14, 0.98, -0.09]
56
- * },
57
- * // Rest of the frames omitted for brevity
58
- * ]
59
- * });
60
- *
61
- * // Create a CameraPathAnimation to play our CameraPath
62
- *
63
- * var cameraPathAnimation = new CameraPathAnimation(viewer.scene, {
64
- * cameraPath: cameraPath,
65
- * playingRate: 0.2 // Playing 0.2 time units per second
66
- * });
67
- *
68
- * // Once model loaded, start playing after a couple of seconds delay
69
- *
70
- * model.on("loaded", function () {
71
- * setTimeout(function () {
72
- * cameraPathAnimation.play(0); // Play from the beginning of the CameraPath
73
- * }, 2000);
74
- * });
75
- * ````
76
- */
77
- class CameraPathAnimation extends Component {
78
-
79
- /**
80
- * Returns "CameraPathAnimation".
81
- *
82
- * @private
83
- * @returns {string} "CameraPathAnimation"
84
- */
85
- get type() {
86
- return "CameraPathAnimation"
87
- }
88
-
89
- /**
90
- * @constructor
91
- * @param {Component} [owner] Owner component. When destroyed, the owner will destroy this CameraPathAnimation as well.
92
- * @param {*} [cfg] Configuration
93
- * @param {String} [cfg.id] Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted.
94
- * @param {CameraPath} [cfg.eyeCurve] A {@link CameraPath} that defines the path of a {@link Camera}.
95
- */
96
- constructor(owner, cfg = {}) {
97
-
98
- super(owner, cfg);
99
-
100
- this._cameraFlightAnimation = new CameraFlightAnimation(this);
101
- this._t = 0;
102
- this.state = CameraPathAnimation.SCRUBBING;
103
- this._playingFromT = 0;
104
- this._playingToT = 0;
105
- this._playingRate = cfg.playingRate || 1.0;
106
- this._playingDir = 1.0;
107
- this._lastTime = null;
108
-
109
- this.cameraPath = cfg.cameraPath;
110
-
111
- this._tick = this.scene.on("tick", this._updateT, this);
112
- }
113
-
114
- _updateT() {
115
- const cameraPath = this._cameraPath;
116
- if (!cameraPath) {
117
- return;
118
- }
119
- const f = 0.002;
120
- let numFrames;
121
- let t;
122
- const time = performance.now();
123
- const elapsedSecs = (this._lastTime) ? (time - this._lastTime) * 0.001 : 0;
124
- this._lastTime = time;
125
- if (elapsedSecs === 0) {
126
- return;
127
- }
128
- switch (this.state) {
129
- case CameraPathAnimation.SCRUBBING:
130
- return;
131
- case CameraPathAnimation.PLAYING:
132
- this._t += this._playingRate * elapsedSecs;
133
- numFrames = this._cameraPath.frames.length;
134
- if (numFrames === 0 || (this._playingDir < 0 && this._t <= 0) || (this._playingDir > 0 && this._t >= this._cameraPath.frames[numFrames - 1].t)) {
135
- this.state = CameraPathAnimation.SCRUBBING;
136
- this._t = this._cameraPath.frames[numFrames - 1].t;
137
- this.fire("stopped");
138
- return;
139
- }
140
- cameraPath.loadFrame(this._t);
141
- break;
142
- case CameraPathAnimation.PLAYING_TO:
143
- t = this._t + (this._playingRate * elapsedSecs * this._playingDir);
144
- if ((this._playingDir < 0 && t <= this._playingToT) || (this._playingDir > 0 && t >= this._playingToT)) {
145
- t = this._playingToT;
146
- this.state = CameraPathAnimation.SCRUBBING;
147
- this.fire("stopped");
148
- }
149
- this._t = t;
150
- cameraPath.loadFrame(this._t);
151
- break;
152
- }
153
- }
154
-
155
- /*
156
- * @private
157
- */
158
- _ease(t, b, c, d) {
159
- t /= d;
160
- return -c * t * (t - 2) + b;
161
- }
162
-
163
- /**
164
- * Sets the {@link CameraPath} animated by this CameraPathAnimation.
165
- *
166
- @param {CameraPath} value The new CameraPath.
167
- */
168
- set cameraPath(value) {
169
- this._cameraPath = value;
170
- }
171
-
172
- /**
173
- * Gets the {@link CameraPath} animated by this CameraPathAnimation.
174
- *
175
- @returns {CameraPath} The CameraPath.
176
- */
177
- get cameraPath() {
178
- return this._cameraPath;
179
- }
180
-
181
- /**
182
- * Sets the rate at which the CameraPathAnimation animates the {@link Camera} along the {@link CameraPath}.
183
- *
184
- * @param {Number} value The amount of progress per second.
185
- */
186
- set rate(value) {
187
- this._playingRate = value;
188
- }
189
-
190
- /**
191
- * Gets the rate at which the CameraPathAnimation animates the {@link Camera} along the {@link CameraPath}.
192
- *
193
- * @returns {*|number} The current playing rate.
194
- */
195
- get rate() {
196
- return this._playingRate;
197
- }
198
-
199
- /**
200
- * Begins animating the {@link Camera} along CameraPathAnimation's {@link CameraPath} from the beginning.
201
- */
202
- play() {
203
- if (!this._cameraPath) {
204
- return;
205
- }
206
- this._lastTime = null;
207
- this.state = CameraPathAnimation.PLAYING;
208
- }
209
-
210
- /**
211
- * Begins animating the {@link Camera} along CameraPathAnimation's {@link CameraPath} from the given time.
212
- *
213
- * @param {Number} t Time instant.
214
- */
215
- playToT(t) {
216
- const cameraPath = this._cameraPath;
217
- if (!cameraPath) {
218
- return;
219
- }
220
- this._playingFromT = this._t;
221
- this._playingToT = t;
222
- this._playingDir = (this._playingToT - this._playingFromT) < 0 ? -1 : 1;
223
- this._lastTime = null;
224
- this.state = CameraPathAnimation.PLAYING_TO;
225
- }
226
-
227
- /**
228
- * Animates the {@link Camera} along CameraPathAnimation's {@link CameraPath} to the given frame.
229
- *
230
- * @param {Number} frameIdx Index of the frame to play to.
231
- */
232
- playToFrame(frameIdx) {
233
- const cameraPath = this._cameraPath;
234
- if (!cameraPath) {
235
- return;
236
- }
237
- const frame = cameraPath.frames[frameIdx];
238
- if (!frame) {
239
- this.error("playToFrame - frame index out of range: " + frameIdx);
240
- return;
241
- }
242
- this.playToT(frame.t);
243
- }
244
-
245
- /**
246
- * Flies the {@link Camera} directly to the given frame on the CameraPathAnimation's {@link CameraPath}.
247
- *
248
- * @param {Number} frameIdx Index of the frame to play to.
249
- * @param {Function} [ok] Callback to fire when playing is complete.
250
- */
251
- flyToFrame(frameIdx, ok) {
252
- const cameraPath = this._cameraPath;
253
- if (!cameraPath) {
254
- return;
255
- }
256
- const frame = cameraPath.frames[frameIdx];
257
- if (!frame) {
258
- this.error("flyToFrame - frame index out of range: " + frameIdx);
259
- return;
260
- }
261
- this.state = CameraPathAnimation.SCRUBBING;
262
- this._cameraFlightAnimation.flyTo(frame, ok);
263
- }
264
-
265
- /**
266
- * Scrubs the {@link Camera} to the given time on the CameraPathAnimation's {@link CameraPath}.
267
- *
268
- * @param {Number} t Time instant.
269
- */
270
- scrubToT(t) {
271
- const cameraPath = this._cameraPath;
272
- if (!cameraPath) {
273
- return;
274
- }
275
- const camera = this.scene.camera;
276
- if (!camera) {
277
- return;
278
- }
279
- this._t = t;
280
- cameraPath.loadFrame(this._t);
281
- this.state = CameraPathAnimation.SCRUBBING;
282
- }
283
-
284
- /**
285
- * Scrubs the {@link Camera} to the given frame on the CameraPathAnimation's {@link CameraPath}.
286
- *
287
- * @param {Number} frameIdx Index of the frame to scrub to.
288
- */
289
- scrubToFrame(frameIdx) {
290
- const cameraPath = this._cameraPath;
291
- if (!cameraPath) {
292
- return;
293
- }
294
- const camera = this.scene.camera;
295
- if (!camera) {
296
- return;
297
- }
298
- const frame = cameraPath.frames[frameIdx];
299
- if (!frame) {
300
- this.error("playToFrame - frame index out of range: " + frameIdx);
301
- return;
302
- }
303
- cameraPath.loadFrame(this._t);
304
- this.state = CameraPathAnimation.SCRUBBING;
305
- }
306
-
307
- /**
308
- * Stops playing this CameraPathAnimation.
309
- */
310
- stop() {
311
- this.state = CameraPathAnimation.SCRUBBING;
312
- this.fire("stopped");
313
- }
314
-
315
- destroy() {
316
- super.destroy();
317
- this.scene.off(this._tick);
318
- }
319
- }
320
-
321
- CameraPathAnimation.STOPPED = 0;
322
- CameraPathAnimation.SCRUBBING = 1;
323
- CameraPathAnimation.PLAYING = 2;
324
- CameraPathAnimation.PLAYING_TO = 3;
325
-
326
- export {CameraPathAnimation}
@@ -1,149 +0,0 @@
1
- import {math} from '../math/math.js';
2
- import {Component} from '../Component.js';
3
- import {RenderState} from '../webgl/RenderState.js';
4
-
5
- /**
6
- * @desc Defines a custom projection for a {@link Camera} as a custom 4x4 matrix..
7
- *
8
- * Located at {@link Camera#customProjection}.
9
- */
10
- class CustomProjection extends Component {
11
-
12
- /**
13
- * @private
14
- */
15
- get type() {
16
- return "CustomProjection";
17
- }
18
-
19
- /**
20
- * @constructor
21
- * @private
22
- */
23
- constructor(camera, cfg = {}) {
24
-
25
- super(camera, cfg);
26
-
27
- /**
28
- * The Camera this CustomProjection belongs to.
29
- *
30
- * @property camera
31
- * @type {Camera}
32
- * @final
33
- */
34
- this.camera = camera;
35
-
36
- this._state = new RenderState({
37
- matrix: math.mat4(),
38
- inverseMatrix: math.mat4(),
39
- transposedMatrix: math.mat4()
40
- });
41
-
42
- this._inverseMatrixDirty = true;
43
- this._transposedMatrixDirty = false;
44
-
45
- this.matrix = cfg.matrix;
46
- }
47
-
48
- /**
49
- * Sets the CustomProjection's projection transform matrix.
50
- *
51
- * Fires a "matrix" event on change.
52
-
53
- * Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
54
- *
55
- * @param {Number[]} matrix New value for the CustomProjection's matrix.
56
- */
57
- set matrix(matrix) {
58
- this._state.matrix.set(matrix || [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
59
- this._inverseMatrixDirty = true;
60
- this._transposedMatrixDirty = true;
61
- this.glRedraw();
62
- this.fire("far", this._state.matrix);
63
- }
64
-
65
- /**
66
- * Gets the CustomProjection's projection transform matrix.
67
- *
68
- * Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
69
- *
70
- * @return {Number[]} New value for the CustomProjection's matrix.
71
- */
72
- get matrix() {
73
- return this._state.matrix;
74
- }
75
-
76
- /**
77
- * Gets the inverse of {@link CustomProjection#matrix}.
78
- *
79
- * @returns {Number[]} The inverse of {@link CustomProjection#matrix}.
80
- */
81
- get inverseMatrix() {
82
- if (this._updateScheduled) {
83
- this._doUpdate();
84
- }
85
- if (this._inverseMatrixDirty) {
86
- math.inverseMat4(this._state.matrix, this._state.inverseMatrix);
87
- this._inverseMatrixDirty = false;
88
- }
89
- return this._state.inverseMatrix;
90
- }
91
-
92
- /**
93
- * Gets the transpose of {@link CustomProjection#matrix}.
94
- *
95
- * @returns {Number[]} The transpose of {@link CustomProjection#matrix}.
96
- */
97
- get transposedMatrix() {
98
- if (this._updateScheduled) {
99
- this._doUpdate();
100
- }
101
- if (this._transposedMatrixDirty) {
102
- math.transposeMat4(this._state.matrix, this._state.transposedMatrix);
103
- this._transposedMatrixDirty = false;
104
- }
105
- return this._state.transposedMatrix;
106
- }
107
-
108
- /**
109
- * Un-projects the given Canvas-space coordinates, using this CustomProjection.
110
- *
111
- * @param {Number[]} canvasPos Inputs 2D Canvas-space coordinates.
112
- * @param {Number} screenZ Inputs Screen-space Z coordinate.
113
- * @param {Number[]} screenPos Outputs 3D Screen/Clip-space coordinates.
114
- * @param {Number[]} viewPos Outputs un-projected 3D View-space coordinates.
115
- * @param {Number[]} worldPos Outputs un-projected 3D World-space coordinates.
116
- */
117
- unproject(canvasPos, screenZ, screenPos, viewPos, worldPos) {
118
-
119
- const canvas = this.scene.canvas.canvas;
120
-
121
- const halfCanvasWidth = canvas.offsetWidth / 2.0;
122
- const halfCanvasHeight = canvas.offsetHeight / 2.0;
123
-
124
- screenPos[0] = (canvasPos[0] - halfCanvasWidth) / halfCanvasWidth;
125
- screenPos[1] = (canvasPos[1] - halfCanvasHeight) / halfCanvasHeight;
126
- screenPos[2] = screenZ;
127
- screenPos[3] = 1.0;
128
-
129
- math.mulMat4v4(this.inverseMatrix, screenPos, viewPos);
130
- math.mulVec3Scalar(viewPos, 1.0 / viewPos[3]);
131
-
132
- viewPos[3] = 1.0;
133
- viewPos[1] *= -1;
134
-
135
- math.mulMat4v4(this.camera.inverseViewMatrix, viewPos, worldPos);
136
-
137
- return worldPos;
138
- }
139
-
140
- /** @private
141
- *
142
- */
143
- destroy() {
144
- super.destroy();
145
- this._state.destroy();
146
- }
147
- }
148
-
149
- export {CustomProjection};