csyjk 1.2.2 → 2.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/{dist/app.js → app.js} +0 -0
  2. package/{dist/index.html → index.html} +0 -0
  3. package/package.json +5 -40
  4. package/{dist/style.css → style.css} +0 -0
  5. package/.babelrc +0 -7
  6. package/.idea/modules.xml +0 -8
  7. package/.idea/xx.iml +0 -12
  8. package/public/gltf.js +0 -2241
  9. package/public/index.html +0 -10
  10. package/src/index.js +0 -3
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +0 -358
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +0 -1
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +0 -604
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +0 -189
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +0 -15
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +0 -863
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +0 -1
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +0 -1
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +0 -3
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -462
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -279
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -262
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +0 -1
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +0 -362
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -575
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +0 -1
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +0 -1
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -777
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -525
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -242
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -297
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +0 -1
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -345
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +0 -1
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -122
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -462
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +0 -508
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +0 -922
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -273
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -687
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +0 -1
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +0 -1
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -273
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +0 -2
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -403
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +0 -1
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +0 -1
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +0 -77
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +0 -61
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -822
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +0 -1
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +0 -888
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -88
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -624
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +0 -1
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +0 -87
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +0 -1
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -78
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -847
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +0 -2
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -167
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -228
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -220
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -279
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -244
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -426
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -479
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -6818
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  91. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  93. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  94. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +0 -17
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +0 -205
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +0 -78
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +0 -97
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +0 -95
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +0 -112
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +0 -372
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +0 -3
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +0 -162
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +0 -39
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +0 -145
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +0 -215
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +0 -311
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +0 -1669
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -193
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -289
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -186
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -439
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -361
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -258
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -197
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +0 -498
  130. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +0 -908
  131. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +0 -475
  132. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  133. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/index.js +0 -1
  134. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +0 -2623
  135. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +0 -1
  136. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +0 -21
  137. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +0 -262
  138. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +0 -697
  139. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +0 -34
  140. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +0 -63
  141. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +0 -183
  142. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +0 -33
  143. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +0 -736
  144. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +0 -68
  145. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingColorRenderer.js +0 -295
  146. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +0 -327
  147. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +0 -698
  148. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +0 -68
  149. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingColorRenderer.js +0 -364
  150. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +0 -356
  151. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +0 -33
  152. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +0 -776
  153. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +0 -113
  154. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingColorRenderer.js +0 -340
  155. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +0 -312
  156. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +0 -343
  157. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +0 -331
  158. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingShadowRenderer.js +0 -242
  159. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +0 -348
  160. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingLayer.js +0 -737
  161. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingRenderers.js +0 -143
  162. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingColorRenderer.js +0 -373
  163. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +0 -366
  164. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +0 -370
  165. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +0 -386
  166. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +0 -376
  167. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +0 -293
  168. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +0 -382
  169. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingBuffer.js +0 -37
  170. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingLayer.js +0 -1017
  171. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingRenderers.js +0 -246
  172. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorQualityRenderer.js +0 -809
  173. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +0 -504
  174. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +0 -297
  175. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +0 -300
  176. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +0 -322
  177. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +0 -311
  178. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +0 -291
  179. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +0 -319
  180. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +0 -305
  181. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +0 -300
  182. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +0 -242
  183. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +0 -323
  184. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingLayer.js +0 -969
  185. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingRenderers.js +0 -246
  186. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorQualityRenderer.js +0 -859
  187. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +0 -557
  188. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +0 -341
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@@ -1,2165 +0,0 @@
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- /**
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- Fired when this Mesh is picked via a call to {@link Scene/pick:method"}}Scene#pick(){{/crossLink}}.
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-
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- The event parameters will be the hit result returned by the {@link Scene/pick:method"}}Scene#pick(){{/crossLink}} method.
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- @event picked
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- */
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- import {math} from '../math/math.js';
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- import {Component} from '../Component.js';
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- import {RenderState} from '../webgl/RenderState.js';
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- import {DrawRenderer} from "./draw/DrawRenderer.js";
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- import {EmphasisFillRenderer} from "./emphasis/EmphasisFillRenderer.js";
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- import {EmphasisEdgesRenderer} from "./emphasis/EmphasisEdgesRenderer.js";
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- import {PickMeshRenderer} from "./pick/PickMeshRenderer.js";
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- import {PickTriangleRenderer} from "./pick/PickTriangleRenderer.js";
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- import {OcclusionRenderer} from "./occlusion/OcclusionRenderer.js";
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- import {ShadowRenderer} from "./shadow/ShadowRenderer.js";
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-
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- import {geometryCompressionUtils} from '../math/geometryCompressionUtils.js';
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- import {RenderFlags} from "../webgl/RenderFlags.js";
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-
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- const obb = math.OBB3();
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- const angleAxis = math.vec4();
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- const q1 = math.vec4();
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- const q2 = math.vec4();
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- const xAxis = math.vec3([1, 0, 0]);
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- const yAxis = math.vec3([0, 1, 0]);
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- const zAxis = math.vec3([0, 0, 1]);
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-
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- const veca = math.vec3(3);
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- const vecb = math.vec3(3);
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-
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- const identityMat = math.identityMat4();
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-
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- /**
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- * @desc An {@link Entity} that is a drawable element, with a {@link Geometry} and a {@link Material}, that can be
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- * connected into a scene graph using {@link Node}s.
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- *
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- * ## Usage
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- *
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- * The example below is the same as the one given for {@link Node}, since the two classes work together. In this example,
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- * we'll create a scene graph in which a root {@link Node} represents a group and the Meshes are leaves.
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- *
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- * Since {@link Node} implements {@link Entity}, we can designate the root {@link Node} as a model, causing it to be registered by its
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- * ID in {@link Scene#models}.
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- *
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- * Since Mesh also implements {@link Entity}, we can designate the leaf Meshes as objects, causing them to
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- * be registered by their IDs in {@link Scene#objects}.
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- *
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- * We can then find those {@link Entity} types in {@link Scene#models} and {@link Scene#objects}.
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- *
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- * We can also update properties of our object-Meshes via calls to {@link Scene#setObjectsHighlighted} etc.
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- *
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- * [[Run this example](http://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_SceneGraph)]
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- *
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- * ````javascript
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- * import {Viewer, Mesh, Node, PhongMaterial, buildBoxGeometry, ReadableGeometry} from "yjkkit-sdk.es.js";
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- *
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- * const viewer = new Viewer({
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- * canvasId: "myCanvas"
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- * });
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- *
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- * viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
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- * viewer.scene.camera.look = [0, -5.75, 0];
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- * viewer.scene.camera.up = [0.37, 0.91, -0.11];
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- *
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- * const boxGeometry = new ReadableGeometry(viewer.scene, buildBoxGeometry({
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- * xSize: 1,
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- * ySize: 1,
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- * zSize: 1
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- * }));
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- *
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- * new Node(viewer.scene, {
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- * id: "table",
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- * isModel: true, // <---------- Node represents a model, so is registered by ID in viewer.scene.models
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- * rotation: [0, 50, 0],
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- * position: [0, 0, 0],
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- * scale: [1, 1, 1],
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- *
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- * children: [
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- *
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- * new Mesh(viewer.scene, { // Red table leg
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- * id: "redLeg",
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- * isObject: true, // <------ Node represents an object, so is registered by ID in viewer.scene.objects
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- * position: [-4, -6, -4],
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- * scale: [1, 3, 1],
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- * rotation: [0, 0, 0],
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- * material: new PhongMaterial(viewer.scene, {
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- * diffuse: [1, 0.3, 0.3]
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- * }),
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- * geometry: boxGeometry
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- * }),
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- *
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- * new Mesh(viewer.scene, { // Green table leg
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- * id: "greenLeg",
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- * isObject: true, // <------ Node represents an object, so is registered by ID in viewer.scene.objects
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- * position: [4, -6, -4],
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- * scale: [1, 3, 1],
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- * rotation: [0, 0, 0],
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- * material: new PhongMaterial(viewer.scene, {
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- * diffuse: [0.3, 1.0, 0.3]
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- * }),
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- * geometry: boxGeometry
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- * }),
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- *
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- * new Mesh(viewer.scene, {// Blue table leg
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- * id: "blueLeg",
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- * isObject: true, // <------ Node represents an object, so is registered by ID in viewer.scene.objects
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- * position: [4, -6, 4],
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- * scale: [1, 3, 1],
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- * rotation: [0, 0, 0],
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- * material: new PhongMaterial(viewer.scene, {
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- * diffuse: [0.3, 0.3, 1.0]
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- * }),
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- * geometry: boxGeometry
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- * }),
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- *
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- * new Mesh(viewer.scene, { // Yellow table leg
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- * id: "yellowLeg",
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- * isObject: true, // <------ Node represents an object, so is registered by ID in viewer.scene.objects
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- * position: [-4, -6, 4],
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- * scale: [1, 3, 1],
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- * rotation: [0, 0, 0],
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- * material: new PhongMaterial(viewer.scene, {
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- * diffuse: [1.0, 1.0, 0.0]
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- * }),
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- * geometry: boxGeometry
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- * }),
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- *
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- * new Mesh(viewer.scene, { // Purple table top
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- * id: "tableTop",
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- * isObject: true, // <------ Node represents an object, so is registered by ID in viewer.scene.objects
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- * position: [0, -3, 0],
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- * scale: [6, 0.5, 6],
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- * rotation: [0, 0, 0],
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- * material: new PhongMaterial(viewer.scene, {
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- * diffuse: [1.0, 0.3, 1.0]
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- * }),
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- * geometry: boxGeometry
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- * })
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- * ]
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- * });
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- *
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- * // Find Nodes and Meshes by their IDs
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- *
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- * var table = viewer.scene.models["table"]; // Since table Node has isModel == true
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- *
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- * var redLeg = viewer.scene.objects["redLeg"]; // Since the Meshes have isObject == true
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- * var greenLeg = viewer.scene.objects["greenLeg"];
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- * var blueLeg = viewer.scene.objects["blueLeg"];
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- *
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- * // Highlight one of the table leg Meshes
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- *
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- * viewer.scene.setObjectsHighlighted(["redLeg"], true); // Since the Meshes have isObject == true
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- *
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- * // Periodically update transforms on our Nodes and Meshes
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- *
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- * viewer.scene.on("tick", function () {
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- *
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- * // Rotate legs
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- * redLeg.rotateY(0.5);
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- * greenLeg.rotateY(0.5);
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- * blueLeg.rotateY(0.5);
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- *
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- * // Rotate table
165
- * table.rotateY(0.5);
166
- * table.rotateX(0.3);
167
- * });
168
- * ````
169
- *
170
- * ## Metadata
171
- *
172
- * As mentioned, we can also associate {@link MetaModel}s and {@link MetaObject}s with our {@link Node}s and Meshes,
173
- * within a {@link MetaScene}. See {@link MetaScene} for an example.
174
- *
175
- * @implements {Entity}
176
- * @implements {Drawable}
177
- */
178
- class Mesh extends Component {
179
-
180
- /**
181
- @private
182
- */
183
- get type() {
184
- return "Mesh";
185
- }
186
-
187
- /**
188
- * @constructor
189
- * @param {Component} owner Owner component. When destroyed, the owner will destroy this component as well.
190
- * @param {*} [cfg] Configs
191
- * @param {String} [cfg.id] Optional ID, unique among all components in the parent scene, generated automatically when omitted.
192
- * @param {String} [cfg.originalSystemId] ID of the corresponding object within the originating system, if any.
193
- * @param {Boolean} [cfg.isModel] Specify ````true```` if this Mesh represents a model, in which case the Mesh will be registered by {@link Mesh#id} in {@link Scene#models} and may also have a corresponding {@link MetaModel} with matching {@link MetaModel#id}, registered by that ID in {@link MetaScene#metaModels}.
194
- * @param {Boolean} [cfg.isObject] Specify ````true```` if this Mesh represents an object, in which case the Mesh will be registered by {@link Mesh#id} in {@link Scene#objects} and may also have a corresponding {@link MetaObject} with matching {@link MetaObject#id}, registered by that ID in {@link MetaScene#metaObjects}.
195
- * @param {Node} [cfg.parent] The parent Node.
196
- * @param {Number[]} [cfg.rtcCenter] Relative-to-center (RTC) coordinate system center for this Mesh. When this is given, then ````matrix````, ````position```` and ````geometry```` are all assumed to be relative to this center.
197
- * @param {Number[]} [cfg.position=[0,0,0]] Local 3D position.
198
- * @param {Number[]} [cfg.scale=[1,1,1]] Local scale.
199
- * @param {Number[]} [cfg.rotation=[0,0,0]] Local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
200
- * @param {Number[]} [cfg.matrix=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]] Local modelling transform matrix. Overrides the position, scale and rotation parameters.
201
- * @param {Number[]} [cfg.offset=[0,0,0]] World-space 3D translation offset. Translates the Mesh in World space, after modelling transforms.
202
- * @param {Boolean} [cfg.visible=true] Indicates if the Mesh is initially visible.
203
- * @param {Boolean} [cfg.culled=false] Indicates if the Mesh is initially culled from view.
204
- * @param {Boolean} [cfg.pickable=true] Indicates if the Mesh is initially pickable.
205
- * @param {Boolean} [cfg.clippable=true] Indicates if the Mesh is initially clippable.
206
- * @param {Boolean} [cfg.collidable=true] Indicates if the Mesh is initially included in boundary calculations.
207
- * @param {Boolean} [cfg.castsShadow=true] Indicates if the Mesh initially casts shadows.
208
- * @param {Boolean} [cfg.receivesShadow=true] Indicates if the Mesh initially receives shadows.
209
- * @param {Boolean} [cfg.xrayed=false] Indicates if the Mesh is initially xrayed.
210
- * @param {Boolean} [cfg.highlighted=false] Indicates if the Mesh is initially highlighted.
211
- * @param {Boolean} [cfg.selected=false] Indicates if the Mesh is initially selected.
212
- * @param {Boolean} [cfg.edges=false] Indicates if the Mesh's edges are initially emphasized.
213
- * @param {Number[]} [cfg.colorize=[1.0,1.0,1.0]] Mesh's initial RGB colorize color, multiplies by the rendered fragment colors.
214
- * @param {Number} [cfg.opacity=1.0] Mesh's initial opacity factor, multiplies by the rendered fragment alpha.
215
- * @param {String} [cfg.billboard="none"] Mesh's billboarding behaviour. Options are "none" for no billboarding, "spherical" to always directly face {@link Camera.eye}, rotating both vertically and horizontally, or "cylindrical" to face the {@link Camera#eye} while rotating only about its vertically axis (use that mode for things like trees on a landscape).
216
- * @param {Geometry} [cfg.geometry] {@link Geometry} to define the shape of this Mesh. Inherits {@link Scene#geometry} by default.
217
- * @param {Material} [cfg.material] {@link Material} to define the normal rendered appearance for this Mesh. Inherits {@link Scene#material} by default.
218
- * @param {EmphasisMaterial} [cfg.xrayMaterial] {@link EmphasisMaterial} to define the xrayed appearance for this Mesh. Inherits {@link Scene#xrayMaterial} by default.
219
- * @param {EmphasisMaterial} [cfg.highlightMaterial] {@link EmphasisMaterial} to define the xrayed appearance for this Mesh. Inherits {@link Scene#highlightMaterial} by default.
220
- * @param {EmphasisMaterial} [cfg.selectedMaterial] {@link EmphasisMaterial} to define the selected appearance for this Mesh. Inherits {@link Scene#selectedMaterial} by default.
221
- * @param {EmphasisMaterial} [cfg.edgeMaterial] {@link EdgeMaterial} to define the appearance of enhanced edges for this Mesh. Inherits {@link Scene#edgeMaterial} by default.
222
- */
223
- constructor(owner, cfg = {}) {
224
-
225
- super(owner, cfg);
226
-
227
- /**
228
- * ID of the corresponding object within the originating system, if any.
229
- *
230
- * @type {String}
231
- * @abstract
232
- */
233
- this.originalSystemId = (cfg.originalSystemId || this.id);
234
-
235
- /** @private **/
236
- this.renderFlags = new RenderFlags();
237
-
238
- this._state = new RenderState({ // NOTE: Renderer gets modeling and normal matrices from Mesh#matrix and Mesh.#normalWorldMatrix
239
- visible: true,
240
- culled: false,
241
- pickable: null,
242
- clippable: null,
243
- collidable: null,
244
- castsShadow: null,
245
- receivesShadow: null,
246
- xrayed: false,
247
- highlighted: false,
248
- selected: false,
249
- edges: false,
250
- stationary: !!cfg.stationary,
251
- billboard: this._checkBillboard(cfg.billboard),
252
- layer: null,
253
- colorize: null,
254
- pickID: this.scene._renderer.getPickID(this),
255
- drawHash: "",
256
- pickHash: "",
257
- offset: math.vec3(),
258
- rtcCenter: null,
259
- rtcCenterHash: null
260
- });
261
-
262
- this._drawRenderer = null;
263
- this._shadowRenderer = null;
264
- this._emphasisFillRenderer = null;
265
- this._emphasisEdgesRenderer = null;
266
- this._pickMeshRenderer = null;
267
- this._pickTriangleRenderer = null;
268
- this._occlusionRenderer = null;
269
-
270
- this._geometry = cfg.geometry ? this._checkComponent2(["ReadableGeometry", "VBOGeometry"], cfg.geometry) : this.scene.geometry;
271
- this._material = cfg.material ? this._checkComponent2(["PhongMaterial", "MetallicMaterial", "SpecularMaterial", "LambertMaterial"], cfg.material) : this.scene.material;
272
- this._xrayMaterial = cfg.xrayMaterial ? this._checkComponent("EmphasisMaterial", cfg.xrayMaterial) : this.scene.xrayMaterial;
273
- this._highlightMaterial = cfg.highlightMaterial ? this._checkComponent("EmphasisMaterial", cfg.highlightMaterial) : this.scene.highlightMaterial;
274
- this._selectedMaterial = cfg.selectedMaterial ? this._checkComponent("EmphasisMaterial", cfg.selectedMaterial) : this.scene.selectedMaterial;
275
- this._edgeMaterial = cfg.edgeMaterial ? this._checkComponent("EdgeMaterial", cfg.edgeMaterial) : this.scene.edgeMaterial;
276
-
277
- this._parentNode = null;
278
-
279
- this._aabb = null;
280
- this._aabbDirty = true;
281
-
282
- this._numTriangles = (this._geometry ? this._geometry.numTriangles : 0);
283
-
284
- this.scene._aabbDirty = true;
285
-
286
- this._scale = math.vec3();
287
- this._quaternion = math.identityQuaternion();
288
- this._rotation = math.vec3();
289
- this._position = math.vec3();
290
-
291
- this._worldMatrix = math.identityMat4();
292
- this._worldNormalMatrix = math.identityMat4();
293
-
294
- this._localMatrixDirty = true;
295
- this._worldMatrixDirty = true;
296
- this._worldNormalMatrixDirty = true;
297
-
298
- if (cfg.rtcCenter) {
299
- this._state.rtcCenter = math.vec3(cfg.rtcCenter);
300
- this._state.rtcCenterHash = cfg.rtcCenter.join();
301
- }
302
-
303
- if (cfg.matrix) {
304
- this.matrix = cfg.matrix;
305
- } else {
306
- this.scale = cfg.scale;
307
- this.position = cfg.position;
308
- if (cfg.quaternion) {
309
- } else {
310
- this.rotation = cfg.rotation;
311
- }
312
- }
313
-
314
- this._isObject = cfg.isObject;
315
- if (this._isObject) {
316
- this.scene._registerObject(this);
317
- }
318
-
319
- this._isModel = cfg.isModel;
320
- if (this._isModel) {
321
- this.scene._registerModel(this);
322
- }
323
-
324
- this.visible = cfg.visible;
325
- this.culled = cfg.culled;
326
- this.pickable = cfg.pickable;
327
- this.clippable = cfg.clippable;
328
- this.collidable = cfg.collidable;
329
- this.castsShadow = cfg.castsShadow;
330
- this.receivesShadow = cfg.receivesShadow;
331
- this.xrayed = cfg.xrayed;
332
- this.highlighted = cfg.highlighted;
333
- this.selected = cfg.selected;
334
- this.edges = cfg.edges;
335
- this.layer = cfg.layer;
336
- this.colorize = cfg.colorize;
337
- this.opacity = cfg.opacity;
338
- this.offset = cfg.offset;
339
-
340
- if (cfg.parentId) {
341
- const parentNode = this.scene.components[cfg.parentId];
342
- if (!parentNode) {
343
- this.error("Parent not found: '" + cfg.parentId + "'");
344
- } else if (!parentNode.isNode) {
345
- this.error("Parent is not a Node: '" + cfg.parentId + "'");
346
- } else {
347
- parentNode.addChild(this);
348
- }
349
- this._parentNode = parentNode;
350
- } else if (cfg.parent) {
351
- if (!cfg.parent.isNode) {
352
- this.error("Parent is not a Node");
353
- }
354
- cfg.parent.addChild(this);
355
- this._parentNode = cfg.parent;
356
- }
357
-
358
- this.compile();
359
- }
360
-
361
- //------------------------------------------------------------------------------------------------------------------
362
- // Mesh members
363
- //------------------------------------------------------------------------------------------------------------------
364
-
365
- /**
366
- * Returns true to indicate that this Component is a Mesh.
367
- * @final
368
- * @type {Boolean}
369
- */
370
- get isMesh() {
371
- return true;
372
- }
373
-
374
- /**
375
- * The parent Node.
376
- *
377
- * The parent Node may also be set by passing the Mesh to the parent's {@link Node#addChild} method.
378
- *
379
- * @type {Node}
380
- */
381
- get parent() {
382
- return this._parentNode;
383
- }
384
-
385
- _checkBillboard(value) {
386
- value = value || "none";
387
- if (value !== "spherical" && value !== "cylindrical" && value !== "none") {
388
- this.error("Unsupported value for 'billboard': " + value + " - accepted values are " +
389
- "'spherical', 'cylindrical' and 'none' - defaulting to 'none'.");
390
- value = "none";
391
- }
392
- return value;
393
- }
394
-
395
- /**
396
- * Called by yjkkit to compile shaders for this Mesh.
397
- * @private
398
- */
399
- compile() {
400
- const drawHash = this._makeDrawHash();
401
- if (this._state.drawHash !== drawHash) {
402
- this._state.drawHash = drawHash;
403
- this._putDrawRenderers();
404
- this._drawRenderer = DrawRenderer.get(this);
405
- // this._shadowRenderer = ShadowRenderer.get(this);
406
- this._emphasisFillRenderer = EmphasisFillRenderer.get(this);
407
- this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this);
408
- }
409
- const pickHash = this._makePickHash();
410
- if (this._state.pickHash !== pickHash) {
411
- this._state.pickHash = pickHash;
412
- this._putPickRenderers();
413
- this._pickMeshRenderer = PickMeshRenderer.get(this);
414
- }
415
- const occlusionHash = this._makeOcclusionHash();
416
- if (this._state.occlusionHash !== occlusionHash) {
417
- this._state.occlusionHash = occlusionHash;
418
- this._putOcclusionRenderer();
419
- this._occlusionRenderer = OcclusionRenderer.get(this);
420
- }
421
- }
422
-
423
- _setLocalMatrixDirty() {
424
- this._localMatrixDirty = true;
425
- this._setWorldMatrixDirty();
426
- }
427
-
428
- _setWorldMatrixDirty() {
429
- this._worldMatrixDirty = true;
430
- this._worldNormalMatrixDirty = true;
431
- }
432
-
433
- _buildWorldMatrix() {
434
- const localMatrix = this.matrix;
435
- if (!this._parentNode) {
436
- for (let i = 0, len = localMatrix.length; i < len; i++) {
437
- this._worldMatrix[i] = localMatrix[i];
438
- }
439
- } else {
440
- math.mulMat4(this._parentNode.worldMatrix, localMatrix, this._worldMatrix);
441
- }
442
- this._worldMatrixDirty = false;
443
- }
444
-
445
- _buildWorldNormalMatrix() {
446
- if (this._worldMatrixDirty) {
447
- this._buildWorldMatrix();
448
- }
449
- if (!this._worldNormalMatrix) {
450
- this._worldNormalMatrix = math.mat4();
451
- }
452
- // Note: order of inverse and transpose doesn't matter
453
- math.transposeMat4(this._worldMatrix, this._worldNormalMatrix);
454
- math.inverseMat4(this._worldNormalMatrix);
455
- this._worldNormalMatrixDirty = false;
456
- }
457
-
458
- _setAABBDirty() {
459
- if (this.collidable) {
460
- for (let node = this; node; node = node._parentNode) {
461
- node._aabbDirty = true;
462
- }
463
- }
464
- }
465
-
466
- _updateAABB() {
467
- this.scene._aabbDirty = true;
468
- if (!this._aabb) {
469
- this._aabb = math.AABB3();
470
- }
471
- this._buildAABB(this.worldMatrix, this._aabb); // Mesh or PerformanceModel
472
- this._aabbDirty = false;
473
- }
474
-
475
- _webglContextRestored() {
476
- if (this._drawRenderer) {
477
- this._drawRenderer.webglContextRestored();
478
- }
479
- if (this._shadowRenderer) {
480
- this._shadowRenderer.webglContextRestored();
481
- }
482
- if (this._emphasisFillRenderer) {
483
- this._emphasisFillRenderer.webglContextRestored();
484
- }
485
- if (this._emphasisEdgesRenderer) {
486
- this._emphasisEdgesRenderer.webglContextRestored();
487
- }
488
- if (this._pickMeshRenderer) {
489
- this._pickMeshRenderer.webglContextRestored();
490
- }
491
- if (this._pickTriangleRenderer) {
492
- this._pickMeshRenderer.webglContextRestored();
493
- }
494
- if (this._occlusionRenderer) {
495
- this._occlusionRenderer.webglContextRestored();
496
- }
497
- }
498
-
499
- _makeDrawHash() {
500
- const scene = this.scene;
501
- const hash = [
502
- scene.canvas.canvas.id,
503
- (scene.gammaInput ? "gi;" : ";") + (scene.gammaOutput ? "go" : ""),
504
- scene._lightsState.getHash(),
505
- scene._sectionPlanesState.getHash()
506
- ];
507
- const state = this._state;
508
- if (state.stationary) {
509
- hash.push("/s");
510
- }
511
- if (state.billboard === "none") {
512
- hash.push("/n");
513
- } else if (state.billboard === "spherical") {
514
- hash.push("/s");
515
- } else if (state.billboard === "cylindrical") {
516
- hash.push("/c");
517
- }
518
- if (state.receivesShadow) {
519
- hash.push("/rs");
520
- }
521
- hash.push(";");
522
- return hash.join("");
523
- }
524
-
525
- _makePickHash() {
526
- const scene = this.scene;
527
- const hash = [
528
- scene.canvas.canvas.id,
529
- scene._sectionPlanesState.getHash()
530
- ];
531
- const state = this._state;
532
- if (state.stationary) {
533
- hash.push("/s");
534
- }
535
- if (state.billboard === "none") {
536
- hash.push("/n");
537
- } else if (state.billboard === "spherical") {
538
- hash.push("/s");
539
- } else if (state.billboard === "cylindrical") {
540
- hash.push("/c");
541
- }
542
- hash.push(";");
543
- return hash.join("");
544
- }
545
-
546
- _makeOcclusionHash() {
547
- const scene = this.scene;
548
- const hash = [
549
- scene.canvas.canvas.id,
550
- scene._sectionPlanesState.getHash()
551
- ];
552
- const state = this._state;
553
- if (state.stationary) {
554
- hash.push("/s");
555
- }
556
- if (state.billboard === "none") {
557
- hash.push("/n");
558
- } else if (state.billboard === "spherical") {
559
- hash.push("/s");
560
- } else if (state.billboard === "cylindrical") {
561
- hash.push("/c");
562
- }
563
- hash.push(";");
564
- return hash.join("");
565
- }
566
-
567
- _buildAABB(worldMatrix, aabb) {
568
-
569
- math.transformOBB3(worldMatrix, this._geometry.obb, obb);
570
- math.OBB3ToAABB3(obb, aabb);
571
-
572
- const offset = this._state.offset;
573
-
574
- aabb[0] += offset[0];
575
- aabb[1] += offset[1];
576
- aabb[2] += offset[2];
577
- aabb[3] += offset[0];
578
- aabb[4] += offset[1];
579
- aabb[5] += offset[2];
580
-
581
- if (this._state.rtcCenter) {
582
- const rtcCenter = this._state.rtcCenter;
583
- aabb[0] += rtcCenter[0];
584
- aabb[1] += rtcCenter[1];
585
- aabb[2] += rtcCenter[2];
586
- aabb[3] += rtcCenter[0];
587
- aabb[4] += rtcCenter[1];
588
- aabb[5] += rtcCenter[2];
589
- }
590
- }
591
-
592
- /**
593
- * Defines the shape of this Mesh.
594
- *
595
- * Set to {@link Scene#geometry} by default.
596
- *
597
- * @type {Geometry}
598
- */
599
- get geometry() {
600
- return this._geometry;
601
- }
602
-
603
- /**
604
- * Defines the appearance of this Mesh when rendering normally, ie. when not xrayed, highlighted or selected.
605
- *
606
- * Set to {@link Scene#material} by default.
607
- *
608
- * @type {Material}
609
- */
610
- get material() {
611
- return this._material;
612
- }
613
-
614
- /**
615
- * Sets the Mesh's local translation.
616
- *
617
- * Default value is ````[0,0,0]````.
618
- *
619
- * @type {Number[]}
620
- */
621
- set position(value) {
622
- this._position.set(value || [0, 0, 0]);
623
- this._setLocalMatrixDirty();
624
- this._setAABBDirty();
625
- this.glRedraw();
626
- }
627
-
628
- /**
629
- * Gets the Mesh's local translation.
630
- *
631
- * Default value is ````[0,0,0]````.
632
- *
633
- * @type {Number[]}
634
- */
635
- get position() {
636
- return this._position;
637
- }
638
-
639
- /**
640
- * Sets the Mesh's local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
641
- *
642
- * Default value is ````[0,0,0]````.
643
- *
644
- * @type {Number[]}
645
- */
646
- set rotation(value) {
647
- this._rotation.set(value || [0, 0, 0]);
648
- math.eulerToQuaternion(this._rotation, "XYZ", this._quaternion);
649
- this._setLocalMatrixDirty();
650
- this._setAABBDirty();
651
- this.glRedraw();
652
- }
653
-
654
- /**
655
- * Gets the Mesh's local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
656
- *
657
- * Default value is ````[0,0,0]````.
658
- *
659
- * @type {Number[]}
660
- */
661
- get rotation() {
662
- return this._rotation;
663
- }
664
-
665
- /**
666
- * Sets the Mesh's local rotation quaternion.
667
- *
668
- * Default value is ````[0,0,0,1]````.
669
- *
670
- * @type {Number[]}
671
- */
672
- set quaternion(value) {
673
- this._quaternion.set(value || [0, 0, 0, 1]);
674
- math.quaternionToEuler(this._quaternion, "XYZ", this._rotation);
675
- this._setLocalMatrixDirty();
676
- this._setAABBDirty();
677
- this.glRedraw();
678
- }
679
-
680
- /**
681
- * Gets the Mesh's local rotation quaternion.
682
- *
683
- * Default value is ````[0,0,0,1]````.
684
- *
685
- * @type {Number[]}
686
- */
687
- get quaternion() {
688
- return this._quaternion;
689
- }
690
-
691
- /**
692
- * Sets the Mesh's local scale.
693
- *
694
- * Default value is ````[1,1,1]````.
695
- *
696
- * @type {Number[]}
697
- */
698
- set scale(value) {
699
- this._scale.set(value || [1, 1, 1]);
700
- this._setLocalMatrixDirty();
701
- this._setAABBDirty();
702
- this.glRedraw();
703
- }
704
-
705
- /**
706
- * Gets the Mesh's local scale.
707
- *
708
- * Default value is ````[1,1,1]````.
709
- *
710
- * @type {Number[]}
711
- */
712
- get scale() {
713
- return this._scale;
714
- }
715
-
716
- /**
717
- * Sets the Mesh's local modeling transform matrix.
718
- *
719
- * Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
720
- *
721
- * @type {Number[]}
722
- */
723
- set matrix(value) {
724
- if (!this.__localMatrix) {
725
- this.__localMatrix = math.identityMat4();
726
- }
727
- this.__localMatrix.set(value || identityMat);
728
- math.decomposeMat4(this.__localMatrix, this._position, this._quaternion, this._scale);
729
- this._localMatrixDirty = false;
730
- this._setWorldMatrixDirty();
731
- this._setAABBDirty();
732
- this.glRedraw();
733
- }
734
-
735
- /**
736
- * Gets the Mesh's local modeling transform matrix.
737
- *
738
- * Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
739
- *
740
- * @type {Number[]}
741
- */
742
- get matrix() {
743
- if (this._localMatrixDirty) {
744
- if (!this.__localMatrix) {
745
- this.__localMatrix = math.identityMat4();
746
- }
747
- math.composeMat4(this._position, this._quaternion, this._scale, this.__localMatrix);
748
- this._localMatrixDirty = false;
749
- }
750
- return this.__localMatrix;
751
- }
752
-
753
- /**
754
- * Gets the Mesh's World matrix.
755
- *
756
- * @property worldMatrix
757
- * @type {Number[]}
758
- */
759
- get worldMatrix() {
760
- if (this._worldMatrixDirty) {
761
- this._buildWorldMatrix();
762
- }
763
- return this._worldMatrix;
764
- }
765
-
766
- /**
767
- * Gets the Mesh's World normal matrix.
768
- *
769
- * @type {Number[]}
770
- */
771
- get worldNormalMatrix() {
772
- if (this._worldNormalMatrixDirty) {
773
- this._buildWorldNormalMatrix();
774
- }
775
- return this._worldNormalMatrix;
776
- }
777
-
778
- /**
779
- * Rotates the Mesh about the given local axis by the given increment.
780
- *
781
- * @param {Number[]} axis Local axis about which to rotate.
782
- * @param {Number} angle Angle increment in degrees.
783
- */
784
- rotate(axis, angle) {
785
- angleAxis[0] = axis[0];
786
- angleAxis[1] = axis[1];
787
- angleAxis[2] = axis[2];
788
- angleAxis[3] = angle * math.DEGTORAD;
789
- math.angleAxisToQuaternion(angleAxis, q1);
790
- math.mulQuaternions(this.quaternion, q1, q2);
791
- this.quaternion = q2;
792
- this._setLocalMatrixDirty();
793
- this._setAABBDirty();
794
- this.glRedraw();
795
- return this;
796
- }
797
-
798
- /**
799
- * Rotates the Mesh about the given World-space axis by the given increment.
800
- *
801
- * @param {Number[]} axis Local axis about which to rotate.
802
- * @param {Number} angle Angle increment in degrees.
803
- */
804
- rotateOnWorldAxis(axis, angle) {
805
- angleAxis[0] = axis[0];
806
- angleAxis[1] = axis[1];
807
- angleAxis[2] = axis[2];
808
- angleAxis[3] = angle * math.DEGTORAD;
809
- math.angleAxisToQuaternion(angleAxis, q1);
810
- math.mulQuaternions(q1, this.quaternion, q1);
811
- //this.quaternion.premultiply(q1);
812
- return this;
813
- }
814
-
815
- /**
816
- * Rotates the Mesh about the local X-axis by the given increment.
817
- *
818
- * @param {Number} angle Angle increment in degrees.
819
- */
820
- rotateX(angle) {
821
- return this.rotate(xAxis, angle);
822
- }
823
-
824
- /**
825
- * Rotates the Mesh about the local Y-axis by the given increment.
826
- *
827
- * @param {Number} angle Angle increment in degrees.
828
- */
829
- rotateY(angle) {
830
- return this.rotate(yAxis, angle);
831
- }
832
-
833
- /**
834
- * Rotates the Mesh about the local Z-axis by the given increment.
835
- *
836
- * @param {Number} angle Angle increment in degrees.
837
- */
838
- rotateZ(angle) {
839
- return this.rotate(zAxis, angle);
840
- }
841
-
842
- /**
843
- * Translates the Mesh along local space vector by the given increment.
844
- *
845
- * @param {Number[]} axis Normalized local space 3D vector along which to translate.
846
- * @param {Number} distance Distance to translate along the vector.
847
- */
848
- translate(axis, distance) {
849
- math.vec3ApplyQuaternion(this.quaternion, axis, veca);
850
- math.mulVec3Scalar(veca, distance, vecb);
851
- math.addVec3(this.position, vecb, this.position);
852
- this._setLocalMatrixDirty();
853
- this._setAABBDirty();
854
- this.glRedraw();
855
- return this;
856
- }
857
-
858
- /**
859
- * Translates the Mesh along the local X-axis by the given increment.
860
- *
861
- * @param {Number} distance Distance to translate along the X-axis.
862
- */
863
- translateX(distance) {
864
- return this.translate(xAxis, distance);
865
- }
866
-
867
- /**
868
- * Translates the Mesh along the local Y-axis by the given increment.
869
- *
870
- * @param {Number} distance Distance to translate along the Y-axis.
871
- */
872
- translateY(distance) {
873
- return this.translate(yAxis, distance);
874
- }
875
-
876
- /**
877
- * Translates the Mesh along the local Z-axis by the given increment.
878
- *
879
- * @param {Number} distance Distance to translate along the Z-axis.
880
- */
881
- translateZ(distance) {
882
- return this.translate(zAxis, distance);
883
- }
884
-
885
- _putDrawRenderers() {
886
- if (this._drawRenderer) {
887
- this._drawRenderer.put();
888
- this._drawRenderer = null;
889
- }
890
- if (this._shadowRenderer) {
891
- this._shadowRenderer.put();
892
- this._shadowRenderer = null;
893
- }
894
- if (this._emphasisFillRenderer) {
895
- this._emphasisFillRenderer.put();
896
- this._emphasisFillRenderer = null;
897
- }
898
- if (this._emphasisEdgesRenderer) {
899
- this._emphasisEdgesRenderer.put();
900
- this._emphasisEdgesRenderer = null;
901
- }
902
- }
903
-
904
- _putPickRenderers() {
905
- if (this._pickMeshRenderer) {
906
- this._pickMeshRenderer.put();
907
- this._pickMeshRenderer = null;
908
- }
909
- if (this._pickTriangleRenderer) {
910
- this._pickTriangleRenderer.put();
911
- this._pickTriangleRenderer = null;
912
- }
913
- }
914
-
915
- _putOcclusionRenderer() {
916
- if (this._occlusionRenderer) {
917
- this._occlusionRenderer.put();
918
- this._occlusionRenderer = null;
919
- }
920
- }
921
-
922
- //------------------------------------------------------------------------------------------------------------------
923
- // Entity members
924
- //------------------------------------------------------------------------------------------------------------------
925
-
926
- /**
927
- * Returns true to indicate that Mesh implements {@link Entity}.
928
- *
929
- * @returns {Boolean}
930
- */
931
- get isEntity() {
932
- return true;
933
- }
934
-
935
- /**
936
- * Returns ````true```` if this Mesh represents a model.
937
- *
938
- * When this returns ````true````, the Mesh will be registered by {@link Mesh#id} in {@link Scene#models} and
939
- * may also have a corresponding {@link MetaModel}.
940
- *
941
- * @type {Boolean}
942
- */
943
- get isModel() {
944
- return this._isModel;
945
- }
946
-
947
- /**
948
- * Returns ````true```` if this Mesh represents an object.
949
- *
950
- * When this returns ````true````, the Mesh will be registered by {@link Mesh#id} in {@link Scene#objects} and
951
- * may also have a corresponding {@link MetaObject}.
952
- *
953
- * @type {Boolean}
954
- */
955
- get isObject() {
956
- return this._isObject;
957
- }
958
-
959
- /**
960
- * Gets the Mesh's World-space 3D axis-aligned bounding box.
961
- *
962
- * Represented by a six-element Float64Array containing the min/max extents of the
963
- * axis-aligned volume, ie. ````[xmin, ymin,zmin,xmax,ymax, zmax]````.
964
- *
965
- * @type {Number[]}
966
- */
967
- get aabb() {
968
- if (this._aabbDirty) {
969
- this._updateAABB();
970
- }
971
- return this._aabb;
972
- }
973
-
974
- /**
975
- * Center of the relative-to-center (RTC) coordinate system for this Mesh.
976
- *
977
- * When this is given, then {@link Mesh#matrix}, {@link Mesh#position} and {@link Mesh#geometry} are all assumed to be relative to this center position.
978
- *
979
- * @type {Float64Array}
980
- */
981
- set rtcCenter(rtcCenter) {
982
- if (rtcCenter) {
983
- if (!this._state.rtcCenter) {
984
- this._state.rtcCenter = math.vec3();
985
- }
986
- this._state.rtcCenter.set(rtcCenter);
987
- this._state.rtcCenterHash = rtcCenter.join();
988
- this._setAABBDirty();
989
- this.scene._aabbDirty = true;
990
- } else {
991
- if (this._state.rtcCenter) {
992
- this._state.rtcCenter = null;
993
- this._state.rtcCenterHash = null;
994
- this._setAABBDirty();
995
- this.scene._aabbDirty = true;
996
- }
997
- }
998
- }
999
-
1000
- /**
1001
- * 3D origin of the Mesh's {@link Geometry}'s vertex positions.
1002
- *
1003
- * When this is defined, then the positions are RTC, which means that they are relative to this position.
1004
- *
1005
- * @type {Float64Array}
1006
- */
1007
- get rtcCenter() {
1008
- return this._state.rtcCenter;
1009
- }
1010
-
1011
- /**
1012
- * The approximate number of triangles in this Mesh.
1013
- *
1014
- * @type {Number}
1015
- */
1016
- get numTriangles() {
1017
- return this._numTriangles;
1018
- }
1019
-
1020
- /**
1021
- * Sets if this Mesh is visible.
1022
- *
1023
- * Only rendered when {@link Mesh#visible} is ````true```` and {@link Mesh#culled} is ````false````.
1024
- *
1025
- * When {@link Mesh#isObject} and {@link Mesh#visible} are both ````true```` the Mesh will be
1026
- * registered by {@link Mesh#id} in {@link Scene#visibleObjects}.
1027
- *
1028
- * @type {Boolean}
1029
- */
1030
- set visible(visible) {
1031
- visible = visible !== false;
1032
- this._state.visible = visible;
1033
- if (this._isObject) {
1034
- this.scene._objectVisibilityUpdated(this);
1035
- }
1036
- this.glRedraw();
1037
- }
1038
-
1039
- /**
1040
- * Gets if this Mesh is visible.
1041
- *
1042
- * Only rendered when {@link Mesh#visible} is ````true```` and {@link Mesh#culled} is ````false````.
1043
- *
1044
- * When {@link Mesh#isObject} and {@link Mesh#visible} are both ````true```` the Mesh will be
1045
- * registered by {@link Mesh#id} in {@link Scene#visibleObjects}.
1046
- *
1047
- * @type {Boolean}
1048
- */
1049
- get visible() {
1050
- return this._state.visible;
1051
- }
1052
-
1053
- /**
1054
- * Sets if this Mesh is xrayed.
1055
- *
1056
- * XRayed appearance is configured by the {@link EmphasisMaterial} referenced by {@link Mesh#xrayMaterial}.
1057
- *
1058
- * When {@link Mesh#isObject} and {@link Mesh#xrayed} are both ````true``` the Mesh will be
1059
- * registered by {@link Mesh#id} in {@link Scene#xrayedObjects}.
1060
- *
1061
- * @type {Boolean}
1062
- */
1063
- set xrayed(xrayed) {
1064
- xrayed = !!xrayed;
1065
- if (this._state.xrayed === xrayed) {
1066
- return;
1067
- }
1068
- this._state.xrayed = xrayed;
1069
- if (this._isObject) {
1070
- this.scene._objectXRayedUpdated(this);
1071
- }
1072
- this.glRedraw();
1073
- }
1074
-
1075
- /**
1076
- * Gets if this Mesh is xrayed.
1077
- *
1078
- * XRayed appearance is configured by the {@link EmphasisMaterial} referenced by {@link Mesh#xrayMaterial}.
1079
- *
1080
- * When {@link Mesh#isObject} and {@link Mesh#xrayed} are both ````true``` the Mesh will be
1081
- * registered by {@link Mesh#id} in {@link Scene#xrayedObjects}.
1082
- *
1083
- * @type {Boolean}
1084
- */
1085
- get xrayed() {
1086
- return this._state.xrayed;
1087
- }
1088
-
1089
- /**
1090
- * Sets if this Mesh is highlighted.
1091
- *
1092
- * Highlighted appearance is configured by the {@link EmphasisMaterial} referenced by {@link Mesh#highlightMaterial}.
1093
- *
1094
- * When {@link Mesh#isObject} and {@link Mesh#highlighted} are both ````true```` the Mesh will be
1095
- * registered by {@link Mesh#id} in {@link Scene#highlightedObjects}.
1096
- *
1097
- * @type {Boolean}
1098
- */
1099
- set highlighted(highlighted) {
1100
- highlighted = !!highlighted;
1101
- if (highlighted === this._state.highlighted) {
1102
- return;
1103
- }
1104
- this._state.highlighted = highlighted;
1105
- if (this._isObject) {
1106
- this.scene._objectHighlightedUpdated(this);
1107
- }
1108
- this.glRedraw();
1109
- }
1110
-
1111
- /**
1112
- * Gets if this Mesh is highlighted.
1113
- *
1114
- * Highlighted appearance is configured by the {@link EmphasisMaterial} referenced by {@link Mesh#highlightMaterial}.
1115
- *
1116
- * When {@link Mesh#isObject} and {@link Mesh#highlighted} are both ````true```` the Mesh will be
1117
- * registered by {@link Mesh#id} in {@link Scene#highlightedObjects}.
1118
- *
1119
- * @type {Boolean}
1120
- */
1121
- get highlighted() {
1122
- return this._state.highlighted;
1123
- }
1124
-
1125
- /**
1126
- * Sets if this Mesh is selected.
1127
- *
1128
- * Selected appearance is configured by the {@link EmphasisMaterial} referenced by {@link Mesh#selectedMaterial}.
1129
- *
1130
- * When {@link Mesh#isObject} and {@link Mesh#selected} are both ````true``` the Mesh will be
1131
- * registered by {@link Mesh#id} in {@link Scene#selectedObjects}.
1132
- *
1133
- * @type {Boolean}
1134
- */
1135
- set selected(selected) {
1136
- selected = !!selected;
1137
- if (selected === this._state.selected) {
1138
- return;
1139
- }
1140
- this._state.selected = selected;
1141
- if (this._isObject) {
1142
- this.scene._objectSelectedUpdated(this);
1143
- }
1144
- this.glRedraw();
1145
- }
1146
-
1147
- /**
1148
- * Gets if this Mesh is selected.
1149
- *
1150
- * Selected appearance is configured by the {@link EmphasisMaterial} referenced by {@link Mesh#selectedMaterial}.
1151
- *
1152
- * When {@link Mesh#isObject} and {@link Mesh#selected} are both ````true``` the Mesh will be
1153
- * registered by {@link Mesh#id} in {@link Scene#selectedObjects}.
1154
- *
1155
- * @type {Boolean}
1156
- */
1157
- get selected() {
1158
- return this._state.selected;
1159
- }
1160
-
1161
- /**
1162
- * Sets if this Mesh is edge-enhanced.
1163
- *
1164
- * Edge appearance is configured by the {@link EdgeMaterial} referenced by {@link Mesh#edgeMaterial}.
1165
- *
1166
- * @type {Boolean}
1167
- */
1168
- set edges(edges) {
1169
- edges = !!edges;
1170
- if (edges === this._state.edges) {
1171
- return;
1172
- }
1173
- this._state.edges = edges;
1174
- this.glRedraw();
1175
- }
1176
-
1177
- /**
1178
- * Gets if this Mesh is edge-enhanced.
1179
- *
1180
- * Edge appearance is configured by the {@link EdgeMaterial} referenced by {@link Mesh#edgeMaterial}.
1181
- *
1182
- * @type {Boolean}
1183
- */
1184
- get edges() {
1185
- return this._state.edges;
1186
- }
1187
-
1188
- /**
1189
- * Sets if this Mesh is culled.
1190
- *
1191
- * Only rendered when {@link Mesh#visible} is ````true```` and {@link Mesh#culled} is ````false````.
1192
- *
1193
- * @type {Boolean}
1194
- */
1195
- set culled(value) {
1196
- this._state.culled = !!value;
1197
- this.glRedraw();
1198
- }
1199
-
1200
- /**
1201
- * Gets if this Mesh is culled.
1202
- *
1203
- * Only rendered when {@link Mesh#visible} is ````true```` and {@link Mesh#culled} is ````false````.
1204
- *
1205
- * @type {Boolean}
1206
- */
1207
- get culled() {
1208
- return this._state.culled;
1209
- }
1210
-
1211
- /**
1212
- * Sets if this Mesh is clippable.
1213
- *
1214
- * Clipping is done by the {@link SectionPlane}s in {@link Scene#sectionPlanes}.
1215
- *
1216
- * @type {Boolean}
1217
- */
1218
- set clippable(value) {
1219
- value = value !== false;
1220
- if (this._state.clippable === value) {
1221
- return;
1222
- }
1223
- this._state.clippable = value;
1224
- this.glRedraw();
1225
- }
1226
-
1227
- /**
1228
- * Gets if this Mesh is clippable.
1229
- *
1230
- * Clipping is done by the {@link SectionPlane}s in {@link Scene#sectionPlanes}.
1231
- *
1232
- * @type {Boolean}
1233
- */
1234
- get clippable() {
1235
- return this._state.clippable;
1236
- }
1237
-
1238
- /**
1239
- * Sets if this Mesh included in boundary calculations.
1240
- *
1241
- * @type {Boolean}
1242
- */
1243
- set collidable(value) {
1244
- value = value !== false;
1245
- if (value === this._state.collidable) {
1246
- return;
1247
- }
1248
- this._state.collidable = value;
1249
- this._setAABBDirty();
1250
- this.scene._aabbDirty = true;
1251
-
1252
- }
1253
-
1254
- /**
1255
- * Gets if this Mesh included in boundary calculations.
1256
- *
1257
- * @type {Boolean}
1258
- */
1259
- get collidable() {
1260
- return this._state.collidable;
1261
- }
1262
-
1263
- /**
1264
- * Sets if this Mesh is pickable.
1265
- *
1266
- * Picking is done via calls to {@link Scene#pick}.
1267
- *
1268
- * @type {Boolean}
1269
- */
1270
- set pickable(value) {
1271
- value = value !== false;
1272
- if (this._state.pickable === value) {
1273
- return;
1274
- }
1275
- this._state.pickable = value;
1276
- // No need to trigger a render;
1277
- // state is only used when picking
1278
- }
1279
-
1280
- /**
1281
- * Gets if this Mesh is pickable.
1282
- *
1283
- * Picking is done via calls to {@link Scene#pick}.
1284
- *
1285
- * @type {Boolean}
1286
- */
1287
- get pickable() {
1288
- return this._state.pickable;
1289
- }
1290
-
1291
- /**
1292
- * Sets if this Mesh casts shadows.
1293
- *
1294
- * @type {Boolean}
1295
- */
1296
- set castsShadow(value) {
1297
- value = value !== false;
1298
- if (value === this._state.castsShadow) {
1299
- return;
1300
- }
1301
- this._state.castsShadow = value;
1302
- this.glRedraw();
1303
- }
1304
-
1305
- /**
1306
- * Gets if this Mesh casts shadows.
1307
- *
1308
- * @type {Boolean}
1309
- */
1310
- get castsShadow() {
1311
- return this._state.castsShadow;
1312
- }
1313
-
1314
- /**
1315
- * Sets if this Mesh can have shadows cast upon it.
1316
- *
1317
- * @type {Boolean}
1318
- */
1319
- set receivesShadow(value) {
1320
- value = value !== false;
1321
- if (value === this._state.receivesShadow) {
1322
- return;
1323
- }
1324
- this._state.receivesShadow = value;
1325
- this._state.hash = value ? "/mod/rs;" : "/mod;";
1326
- this.fire("dirty", this); // Now need to (re)compile objectRenderers to include/exclude shadow mapping
1327
- }
1328
-
1329
- /**
1330
- * Gets if this Mesh can have shadows cast upon it.
1331
- *
1332
- * @type {Boolean}
1333
- */
1334
- get receivesShadow() {
1335
- return this._state.receivesShadow;
1336
- }
1337
-
1338
- /**
1339
- * Gets if this Mesh can have Scalable Ambient Obscurance (SAO) applied to it.
1340
- *
1341
- * SAO is configured by {@link SAO}.
1342
- *
1343
- * @type {Boolean}
1344
- * @abstract
1345
- */
1346
- get saoEnabled() {
1347
- return false; // TODO: Support SAO on Meshes
1348
- }
1349
-
1350
- /**
1351
- * Sets the RGB colorize color for this Mesh.
1352
- *
1353
- * Multiplies by rendered fragment colors.
1354
- *
1355
- * Each element of the color is in range ````[0..1]````.
1356
- *
1357
- * @type {Number[]}
1358
- */
1359
- set colorize(value) {
1360
- let colorize = this._state.colorize;
1361
- if (!colorize) {
1362
- colorize = this._state.colorize = new Float32Array(4);
1363
- colorize[3] = 1;
1364
- }
1365
- if (value) {
1366
- colorize[0] = value[0];
1367
- colorize[1] = value[1];
1368
- colorize[2] = value[2];
1369
- } else {
1370
- colorize[0] = 1;
1371
- colorize[1] = 1;
1372
- colorize[2] = 1;
1373
- }
1374
- const colorized = (!!value);
1375
- this.scene._objectColorizeUpdated(this, colorized);
1376
- this.glRedraw();
1377
- }
1378
-
1379
- /**
1380
- * Gets the RGB colorize color for this Mesh.
1381
- *
1382
- * Multiplies by rendered fragment colors.
1383
- *
1384
- * Each element of the color is in range ````[0..1]````.
1385
- *
1386
- * @type {Number[]}
1387
- */
1388
- get colorize() {
1389
- return this._state.colorize;
1390
- }
1391
-
1392
- /**
1393
- * Sets the opacity factor for this Mesh.
1394
- *
1395
- * This is a factor in range ````[0..1]```` which multiplies by the rendered fragment alphas.
1396
- *
1397
- * @type {Number}
1398
- */
1399
- set opacity(opacity) {
1400
- let colorize = this._state.colorize;
1401
- if (!colorize) {
1402
- colorize = this._state.colorize = new Float32Array(4);
1403
- colorize[0] = 1;
1404
- colorize[1] = 1;
1405
- colorize[2] = 1;
1406
- }
1407
- const opacityUpdated = (opacity !== null && opacity !== undefined);
1408
- colorize[3] = opacityUpdated ? opacity : 1.0;
1409
- this.scene._objectOpacityUpdated(this, opacityUpdated);
1410
- this.glRedraw();
1411
- }
1412
-
1413
- /**
1414
- * Gets the opacity factor for this Mesh.
1415
- *
1416
- * This is a factor in range ````[0..1]```` which multiplies by the rendered fragment alphas.
1417
- *
1418
- * @type {Number}
1419
- */
1420
- get opacity() {
1421
- return this._state.colorize[3];
1422
- }
1423
-
1424
- /**
1425
- * Gets if this Mesh is transparent.
1426
- * @returns {Boolean}
1427
- */
1428
- get transparent() {
1429
- return this._material.alphaMode === 2 /* blend */ || this._state.colorize[3] < 1
1430
- }
1431
-
1432
- /**
1433
- * Sets the Mesh's rendering order relative to other Meshes.
1434
- *
1435
- * Default value is ````0````.
1436
- *
1437
- * This can be set on multiple transparent Meshes, to make them render in a specific order for correct alpha blending.
1438
- *
1439
- * @type {Number}
1440
- */
1441
- set layer(value) {
1442
- // TODO: Only accept rendering layer in range [0...MAX_layer]
1443
- value = value || 0;
1444
- value = Math.round(value);
1445
- if (value === this._state.layer) {
1446
- return;
1447
- }
1448
- this._state.layer = value;
1449
- this._renderer.needStateSort();
1450
- }
1451
-
1452
- /**
1453
- * Gets the Mesh's rendering order relative to other Meshes.
1454
- *
1455
- * Default value is ````0````.
1456
- *
1457
- * This can be set on multiple transparent Meshes, to make them render in a specific order for correct alpha blending.
1458
- *
1459
- * @type {Number}
1460
- */
1461
- get layer() {
1462
- return this._state.layer;
1463
- }
1464
-
1465
- /**
1466
- * Gets if the Node's position is stationary.
1467
- *
1468
- * When true, will disable the effect of {@link Camera} translations for this Mesh, while still allowing it to rotate. This is useful for skyboxes.
1469
- *
1470
- * @type {Boolean}
1471
- */
1472
- get stationary() {
1473
- return this._state.stationary;
1474
- }
1475
-
1476
- /**
1477
- * Gets the Node's billboarding behaviour.
1478
- *
1479
- * Options are:
1480
- * * ````"none"```` - (default) - No billboarding.
1481
- * * ````"spherical"```` - Mesh is billboarded to face the viewpoint, rotating both vertically and horizontally.
1482
- * * ````"cylindrical"```` - Mesh is billboarded to face the viewpoint, rotating only about its vertically axis. Use this mode for things like trees on a landscape.
1483
- * @type {String}
1484
- */
1485
- get billboard() {
1486
- return this._state.billboard;
1487
- }
1488
-
1489
- /**
1490
- * Sets the Mesh's 3D World-space offset.
1491
- *
1492
- * The offset dynamically translates the Mesh in World-space.
1493
- *
1494
- * Default value is ````[0, 0, 0]````.
1495
- *
1496
- * Provide a null or undefined value to reset to the default value.
1497
- *
1498
- * @type {Number[]}
1499
- */
1500
- set offset(value) {
1501
- this._state.offset.set(value || [0, 0, 0]);
1502
- this._setAABBDirty();
1503
- this.glRedraw();
1504
- }
1505
-
1506
- /**
1507
- * Gets the Mesh's 3D World-space offset.
1508
- *
1509
- * Default value is ````[0,0,0]````.
1510
- *
1511
- * @type {Number[]}
1512
- */
1513
- get offset() {
1514
- return this._state.offset;
1515
- }
1516
-
1517
- //------------------------------------------------------------------------------------------------------------------
1518
- // Drawable members
1519
- //------------------------------------------------------------------------------------------------------------------
1520
-
1521
- /**
1522
- * Returns true to indicate that Mesh implements {@link Drawable}.
1523
- * @final
1524
- * @type {Boolean}
1525
- */
1526
- get isDrawable() {
1527
- return true;
1528
- }
1529
-
1530
- /**
1531
- * Property with final value ````true```` to indicate that yjkkit should render this Mesh in sorted order, relative to other Meshes.
1532
- *
1533
- * The sort order is determined by {@link Mesh#stateSortCompare}.
1534
- *
1535
- * Sorting is essential for rendering performance, so that yjkkit is able to avoid applying runs of the same state changes to the GPU, ie. can collapse them.
1536
- *
1537
- * @type {Boolean}
1538
- */
1539
- get isStateSortable() {
1540
- return true;
1541
- }
1542
-
1543
- /**
1544
- * Comparison function used by the renderer to determine the order in which yjkkit should render the Mesh, relative to to other Meshes.
1545
- *
1546
- * yjkkit requires this method because Mesh implements {@link Drawable}.
1547
- *
1548
- * Sorting is essential for rendering performance, so that yjkkit is able to avoid needlessly applying runs of the same rendering state changes to the GPU, ie. can collapse them.
1549
- *
1550
- * @param {Mesh} mesh1
1551
- * @param {Mesh} mesh2
1552
- * @returns {number}
1553
- */
1554
- stateSortCompare(mesh1, mesh2) {
1555
- return (mesh1._state.layer - mesh2._state.layer)
1556
- || (mesh1._drawRenderer.id - mesh2._drawRenderer.id) // Program state
1557
- || (mesh1._material._state.id - mesh2._material._state.id) // Material state
1558
- || (mesh1._geometry._state.id - mesh2._geometry._state.id); // Geometry state
1559
- }
1560
-
1561
- /** @private */
1562
- rebuildRenderFlags() {
1563
- this.renderFlags.reset();
1564
- if (!this._getActiveSectionPlanes()) {
1565
- this.renderFlags.culled = true;
1566
- return;
1567
- }
1568
- this.renderFlags.numLayers = 1;
1569
- this.renderFlags.numVisibleLayers = 1;
1570
- this.renderFlags.visibleLayers[0] = 0;
1571
- this._updateRenderFlags();
1572
- }
1573
-
1574
- /**
1575
- * @private
1576
- */
1577
- _updateRenderFlags() {
1578
-
1579
- const renderFlags = this.renderFlags;
1580
- const state = this._state;
1581
-
1582
- if (state.xrayed) {
1583
- const xrayMaterial = this._xrayMaterial._state;
1584
- if (xrayMaterial.fill) {
1585
- if (xrayMaterial.fillAlpha < 1.0) {
1586
- renderFlags.xrayedSilhouetteTransparent = true;
1587
- } else {
1588
- renderFlags.xrayedSilhouetteOpaque = true;
1589
- }
1590
- }
1591
- if (xrayMaterial.edges) {
1592
- if (xrayMaterial.edgeAlpha < 1.0) {
1593
- renderFlags.xrayedEdgesTransparent = true;
1594
- } else {
1595
- renderFlags.xrayedEdgesOpaque = true;
1596
- }
1597
- }
1598
- } else {
1599
- const normalMaterial = this._material._state;
1600
- if (normalMaterial.alpha < 1.0 || state.colorize[3] < 1.0) {
1601
- renderFlags.colorTransparent = true;
1602
- } else {
1603
- renderFlags.colorOpaque = true;
1604
- }
1605
- if (state.edges) {
1606
- const edgeMaterial = this._edgeMaterial._state;
1607
- if (edgeMaterial.alpha < 1.0) {
1608
- renderFlags.edgesTransparent = true;
1609
- } else {
1610
- renderFlags.edgesOpaque = true;
1611
- }
1612
- }
1613
- if (state.selected) {
1614
- const selectedMaterial = this._selectedMaterial._state;
1615
- if (selectedMaterial.fill) {
1616
- if (selectedMaterial.fillAlpha < 1.0) {
1617
- renderFlags.selectedSilhouetteTransparent = true;
1618
- } else {
1619
- renderFlags.selectedSilhouetteOpaque = true;
1620
- }
1621
- }
1622
- if (selectedMaterial.edges) {
1623
- if (selectedMaterial.edgeAlpha < 1.0) {
1624
- renderFlags.selectedEdgesTransparent = true;
1625
- } else {
1626
- renderFlags.selectedEdgesOpaque = true;
1627
- }
1628
- }
1629
- } else if (state.highlighted) {
1630
- const highlightMaterial = this._highlightMaterial._state;
1631
- if (highlightMaterial.fill) {
1632
- if (highlightMaterial.fillAlpha < 1.0) {
1633
- renderFlags.highlightedSilhouetteTransparent = true;
1634
- } else {
1635
- renderFlags.highlightedSilhouetteOpaque = true;
1636
- }
1637
- }
1638
- if (highlightMaterial.edges) {
1639
- if (highlightMaterial.edgeAlpha < 1.0) {
1640
- renderFlags.highlightedEdgesTransparent = true;
1641
- } else {
1642
- renderFlags.highlightedEdgesOpaque = true;
1643
- }
1644
- }
1645
- }
1646
- }
1647
- }
1648
-
1649
- _getActiveSectionPlanes() {
1650
-
1651
- if (this._state.clippable) {
1652
-
1653
- const sectionPlanes = this.scene._sectionPlanesState.sectionPlanes;
1654
- const numSectionPlanes = sectionPlanes.length;
1655
-
1656
- if (numSectionPlanes > 0) {
1657
- for (let i = 0; i < numSectionPlanes; i++) {
1658
-
1659
- const sectionPlane = sectionPlanes[i];
1660
- const renderFlags = this.renderFlags;
1661
-
1662
- if (!sectionPlane.active) {
1663
- renderFlags.sectionPlanesActivePerLayer[i] = false;
1664
-
1665
- } else {
1666
-
1667
- if (this._state.rtcCenter) {
1668
-
1669
- const intersect = math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, this.aabb);
1670
- const outside = (intersect === -1);
1671
-
1672
- if (outside) {
1673
- return false;
1674
- }
1675
-
1676
- const intersecting = (intersect === 0);
1677
- renderFlags.sectionPlanesActivePerLayer[i] = intersecting;
1678
-
1679
- } else {
1680
- renderFlags.sectionPlanesActivePerLayer[i] = true;
1681
- }
1682
- }
1683
- }
1684
- }
1685
- }
1686
-
1687
- return true;
1688
- }
1689
-
1690
- /**
1691
- * Defines the appearance of this Mesh when xrayed.
1692
- *
1693
- * Mesh is xrayed when {@link Mesh#xrayed} is ````true````.
1694
- *
1695
- * Set to {@link Scene#xrayMaterial} by default.
1696
- *
1697
- * @type {EmphasisMaterial}
1698
- */
1699
- get xrayMaterial() {
1700
- return this._xrayMaterial;
1701
- }
1702
-
1703
- /**
1704
- * Defines the appearance of this Mesh when highlighted.
1705
- *
1706
- * Mesh is xrayed when {@link Mesh#highlighted} is ````true````.
1707
- *
1708
- * Set to {@link Scene#highlightMaterial} by default.
1709
- *
1710
- * @type {EmphasisMaterial}
1711
- */
1712
- get highlightMaterial() {
1713
- return this._highlightMaterial;
1714
- }
1715
-
1716
- /**
1717
- * Defines the appearance of this Mesh when selected.
1718
- *
1719
- * Mesh is xrayed when {@link Mesh#selected} is ````true````.
1720
- *
1721
- * Set to {@link Scene#selectedMaterial} by default.
1722
- *
1723
- * @type {EmphasisMaterial}
1724
- */
1725
- get selectedMaterial() {
1726
- return this._selectedMaterial;
1727
- }
1728
-
1729
- /**
1730
- * Defines the appearance of this Mesh when edges are enhanced.
1731
- *
1732
- * Mesh is xrayed when {@link Mesh#edges} is ````true````.
1733
- *
1734
- * Set to {@link Scene#edgeMaterial} by default.
1735
- *
1736
- * @type {EdgeMaterial}
1737
- */
1738
- get edgeMaterial() {
1739
- return this._edgeMaterial;
1740
- }
1741
-
1742
- // ---------------------- NORMAL RENDERING -----------------------------------
1743
-
1744
- /** @private */
1745
- drawColorOpaque(frameCtx) {
1746
- if (this._drawRenderer || (this._drawRenderer = DrawRenderer.get(this))) {
1747
- this._drawRenderer.drawMesh(frameCtx, this);
1748
- }
1749
- }
1750
-
1751
- /** @private */
1752
- drawColorTransparent(frameCtx) {
1753
- if (this._drawRenderer || (this._drawRenderer = DrawRenderer.get(this))) {
1754
- this._drawRenderer.drawMesh(frameCtx, this);
1755
- }
1756
- }
1757
-
1758
- // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
1759
-
1760
- // TODO
1761
-
1762
- // ---------------------- EMPHASIS RENDERING -----------------------------------
1763
-
1764
- /** @private */
1765
- drawSilhouetteXRayed(frameCtx) {
1766
- if (this._emphasisFillRenderer || (this._emphasisFillRenderer = EmphasisFillRenderer.get(this))) {
1767
- this._emphasisFillRenderer.drawMesh(frameCtx, this, 0); // 0 == xray
1768
- }
1769
- }
1770
-
1771
- /** @private */
1772
- drawSilhouetteHighlighted(frameCtx) {
1773
- if (this._emphasisFillRenderer || (this._emphasisFillRenderer = EmphasisFillRenderer.get(this))) {
1774
- this._emphasisFillRenderer.drawMesh(frameCtx, this, 1); // 1 == highlight
1775
- }
1776
- }
1777
-
1778
- /** @private */
1779
- drawSilhouetteSelected(frameCtx) {
1780
- if (this._emphasisFillRenderer || (this._emphasisFillRenderer = EmphasisFillRenderer.get(this))) {
1781
- this._emphasisFillRenderer.drawMesh(frameCtx, this, 2); // 2 == selected
1782
- }
1783
- }
1784
-
1785
- // ---------------------- EDGES RENDERING -----------------------------------
1786
-
1787
- /** @private */
1788
- drawEdgesColorOpaque(frameCtx) {
1789
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1790
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 3); // 3 == edges
1791
- }
1792
- }
1793
-
1794
- /** @private */
1795
- drawEdgesColorTransparent(frameCtx) {
1796
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1797
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 3); // 3 == edges
1798
- }
1799
- }
1800
-
1801
- /** @private */
1802
- drawEdgesXRayed(frameCtx) {
1803
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1804
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 0); // 0 == xray
1805
- }
1806
- }
1807
-
1808
- /** @private */
1809
- drawEdgesHighlighted(frameCtx) {
1810
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1811
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 1); // 1 == highlight
1812
- }
1813
- }
1814
-
1815
- /** @private */
1816
- drawEdgesSelected(frameCtx) {
1817
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1818
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 2); // 2 == selected
1819
- }
1820
- }
1821
-
1822
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1823
-
1824
- /** @private */
1825
- drawOcclusion(frameCtx) {
1826
- if (this._occlusionRenderer || (this._occlusionRenderer = OcclusionRenderer.get(this))) {
1827
- this._occlusionRenderer.drawMesh(frameCtx, this);
1828
- }
1829
- }
1830
-
1831
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1832
-
1833
- /** @private */
1834
- drawShadow(frameCtx) {
1835
- if (this._shadowRenderer || (this._shadowRenderer = ShadowRenderer.get(this))) {
1836
- this._shadowRenderer.drawMesh(frameCtx, this);
1837
- }
1838
- }
1839
-
1840
- // ---------------------- PICKING RENDERING ----------------------------------
1841
-
1842
- /** @private */
1843
- drawPickMesh(frameCtx) {
1844
- if (this._pickMeshRenderer || (this._pickMeshRenderer = PickMeshRenderer.get(this))) {
1845
- this._pickMeshRenderer.drawMesh(frameCtx, this);
1846
- }
1847
- }
1848
-
1849
- /** @private
1850
- */
1851
- canPickTriangle() {
1852
- return this._geometry.isReadableGeometry; // VBOGeometry does not support surface picking because it has no geometry data in browser memory
1853
- }
1854
-
1855
- /** @private */
1856
- drawPickTriangles(frameCtx) {
1857
- if (this._pickTriangleRenderer || (this._pickTriangleRenderer = PickTriangleRenderer.get(this))) {
1858
- this._pickTriangleRenderer.drawMesh(frameCtx, this);
1859
- }
1860
- }
1861
-
1862
- /** @private */
1863
- pickTriangleSurface(pickViewMatrix, pickProjMatrix, pickResult) {
1864
- pickTriangleSurface(this, pickViewMatrix, pickProjMatrix, pickResult);
1865
- }
1866
-
1867
- /** @private */
1868
- drawPickVertices(frameCtx) {
1869
-
1870
- }
1871
-
1872
- /**
1873
- * @private
1874
- * @returns {PerformanceNode}
1875
- */
1876
- delegatePickedEntity() {
1877
- return this;
1878
- }
1879
-
1880
- //------------------------------------------------------------------------------------------------------------------
1881
- // Component members
1882
- //------------------------------------------------------------------------------------------------------------------
1883
-
1884
- /**
1885
- * Destroys this Mesh.
1886
- */
1887
- destroy() {
1888
- super.destroy(); // yjkkit.Object
1889
- this._putDrawRenderers();
1890
- this._putPickRenderers();
1891
- this._putOcclusionRenderer();
1892
- this.scene._renderer.putPickID(this._state.pickID); // TODO: somehow puch this down into yjkkit framework?
1893
- if (this._isObject) {
1894
- this.scene._deregisterObject(this);
1895
- if (this._visible) {
1896
- this.scene._objectVisibilityUpdated(this, false);
1897
- }
1898
- if (this._xrayed) {
1899
- this.scene._objectXRayedUpdated(this, false);
1900
- }
1901
- if (this._selected) {
1902
- this.scene._objectSelectedUpdated(this, false);
1903
- }
1904
- if (this._highlighted) {
1905
- this.scene._objectHighlightedUpdated(this, false);
1906
- }
1907
- this.scene._objectColorizeUpdated(this, false);
1908
- this.scene._objectOpacityUpdated(this, false);
1909
- this.scene._objectOffsetUpdated(this, false);
1910
- }
1911
- if (this._isModel) {
1912
- this.scene._deregisterModel(this);
1913
- }
1914
- this.glRedraw();
1915
- }
1916
-
1917
- }
1918
-
1919
-
1920
- const pickTriangleSurface = (function () {
1921
-
1922
- // Cached vars to avoid garbage collection
1923
-
1924
- const localRayOrigin = math.vec3();
1925
- const localRayDir = math.vec3();
1926
- const positionA = math.vec3();
1927
- const positionB = math.vec3();
1928
- const positionC = math.vec3();
1929
- const triangleVertices = math.vec3();
1930
- const position = math.vec4();
1931
- const worldPos = math.vec3();
1932
- const viewPos = math.vec3();
1933
- const bary = math.vec3();
1934
- const normalA = math.vec3();
1935
- const normalB = math.vec3();
1936
- const normalC = math.vec3();
1937
- const uva = math.vec3();
1938
- const uvb = math.vec3();
1939
- const uvc = math.vec3();
1940
- const tempVec4a = math.vec4();
1941
- const tempVec4b = math.vec4();
1942
- const tempVec4c = math.vec4();
1943
- const tempVec3 = math.vec3();
1944
- const tempVec3b = math.vec3();
1945
- const tempVec3c = math.vec3();
1946
- const tempVec3d = math.vec3();
1947
- const tempVec3e = math.vec3();
1948
- const tempVec3f = math.vec3();
1949
- const tempVec3g = math.vec3();
1950
- const tempVec3h = math.vec3();
1951
- const tempVec3i = math.vec3();
1952
- const tempVec3j = math.vec3();
1953
- const tempVec3k = math.vec3();
1954
-
1955
- return function (mesh, pickViewMatrix, pickProjMatrix, pickResult) {
1956
-
1957
- var primIndex = pickResult.primIndex;
1958
-
1959
- if (primIndex !== undefined && primIndex !== null && primIndex > -1) {
1960
-
1961
- const geometry = mesh.geometry._state;
1962
- const scene = mesh.scene;
1963
- const camera = scene.camera;
1964
- const canvas = scene.canvas;
1965
-
1966
- if (geometry.primitiveName === "triangles") {
1967
-
1968
- // Triangle picked; this only happens when the
1969
- // Mesh has a Geometry that has primitives of type "triangle"
1970
-
1971
- pickResult.primitive = "triangle";
1972
-
1973
- // Get the World-space positions of the triangle's vertices
1974
-
1975
- const i = primIndex; // Indicates the first triangle index in the indices array
1976
-
1977
- const indices = geometry.indices; // Indices into geometry arrays, not into shared VertexBufs
1978
- const positions = geometry.positions;
1979
-
1980
- let ia3;
1981
- let ib3;
1982
- let ic3;
1983
-
1984
- if (indices) {
1985
-
1986
- var ia = indices[i + 0];
1987
- var ib = indices[i + 1];
1988
- var ic = indices[i + 2];
1989
-
1990
- triangleVertices[0] = ia;
1991
- triangleVertices[1] = ib;
1992
- triangleVertices[2] = ic;
1993
-
1994
- pickResult.indices = triangleVertices;
1995
-
1996
- ia3 = ia * 3;
1997
- ib3 = ib * 3;
1998
- ic3 = ic * 3;
1999
-
2000
- } else {
2001
-
2002
- ia3 = i * 3;
2003
- ib3 = ia3 + 3;
2004
- ic3 = ib3 + 3;
2005
- }
2006
-
2007
- positionA[0] = positions[ia3 + 0];
2008
- positionA[1] = positions[ia3 + 1];
2009
- positionA[2] = positions[ia3 + 2];
2010
-
2011
- positionB[0] = positions[ib3 + 0];
2012
- positionB[1] = positions[ib3 + 1];
2013
- positionB[2] = positions[ib3 + 2];
2014
-
2015
- positionC[0] = positions[ic3 + 0];
2016
- positionC[1] = positions[ic3 + 1];
2017
- positionC[2] = positions[ic3 + 2];
2018
-
2019
- if (geometry.compressGeometry) {
2020
-
2021
- // Decompress vertex positions
2022
-
2023
- const positionsDecodeMatrix = geometry.positionsDecodeMatrix;
2024
- if (positionsDecodeMatrix) {
2025
- geometryCompressionUtils.decompressPosition(positionA, positionsDecodeMatrix, positionA);
2026
- geometryCompressionUtils.decompressPosition(positionB, positionsDecodeMatrix, positionB);
2027
- geometryCompressionUtils.decompressPosition(positionC, positionsDecodeMatrix, positionC);
2028
- }
2029
- }
2030
-
2031
- // Attempt to ray-pick the triangle in local space
2032
-
2033
- let canvasPos;
2034
-
2035
- if (pickResult.canvasPos) {
2036
- canvasPos = pickResult.canvasPos;
2037
- math.canvasPosToLocalRay(canvas.canvas, pickViewMatrix, pickProjMatrix, mesh.worldMatrix, canvasPos, localRayOrigin, localRayDir);
2038
-
2039
- } else if (pickResult.origin && pickResult.direction) {
2040
- math.worldRayToLocalRay(mesh.worldMatrix, pickResult.origin, pickResult.direction, localRayOrigin, localRayDir);
2041
- }
2042
-
2043
- math.normalizeVec3(localRayDir);
2044
- math.rayPlaneIntersect(localRayOrigin, localRayDir, positionA, positionB, positionC, position);
2045
-
2046
- // Get Local-space cartesian coordinates of the ray-triangle intersection
2047
-
2048
- pickResult.localPos = position;
2049
- pickResult.position = position;
2050
-
2051
- // Get interpolated World-space coordinates
2052
-
2053
- // Need to transform homogeneous coords
2054
-
2055
- tempVec4a[0] = position[0];
2056
- tempVec4a[1] = position[1];
2057
- tempVec4a[2] = position[2];
2058
- tempVec4a[3] = 1;
2059
-
2060
- // Get World-space cartesian coordinates of the ray-triangle intersection
2061
-
2062
- math.transformVec4(mesh.worldMatrix, tempVec4a, tempVec4b);
2063
-
2064
- worldPos[0] = tempVec4b[0];
2065
- worldPos[1] = tempVec4b[1];
2066
- worldPos[2] = tempVec4b[2];
2067
-
2068
- pickResult.worldPos = worldPos;
2069
-
2070
- // Get View-space cartesian coordinates of the ray-triangle intersection
2071
-
2072
- math.transformVec4(camera.matrix, tempVec4b, tempVec4c);
2073
-
2074
- viewPos[0] = tempVec4c[0];
2075
- viewPos[1] = tempVec4c[1];
2076
- viewPos[2] = tempVec4c[2];
2077
-
2078
- pickResult.viewPos = viewPos;
2079
-
2080
- // Get barycentric coordinates of the ray-triangle intersection
2081
-
2082
- math.cartesianToBarycentric(position, positionA, positionB, positionC, bary);
2083
-
2084
- pickResult.bary = bary;
2085
-
2086
- // Get interpolated normal vector
2087
-
2088
- const normals = geometry.normals;
2089
-
2090
- if (normals) {
2091
-
2092
- if (geometry.compressGeometry) {
2093
-
2094
- // Decompress vertex normals
2095
-
2096
- const ia2 = ia * 3;
2097
- const ib2 = ib * 3;
2098
- const ic2 = ic * 3;
2099
-
2100
- geometryCompressionUtils.decompressNormal(normals.subarray(ia2, ia2 + 2), normalA);
2101
- geometryCompressionUtils.decompressNormal(normals.subarray(ib2, ib2 + 2), normalB);
2102
- geometryCompressionUtils.decompressNormal(normals.subarray(ic2, ic2 + 2), normalC);
2103
-
2104
- } else {
2105
-
2106
- normalA[0] = normals[ia3];
2107
- normalA[1] = normals[ia3 + 1];
2108
- normalA[2] = normals[ia3 + 2];
2109
-
2110
- normalB[0] = normals[ib3];
2111
- normalB[1] = normals[ib3 + 1];
2112
- normalB[2] = normals[ib3 + 2];
2113
-
2114
- normalC[0] = normals[ic3];
2115
- normalC[1] = normals[ic3 + 1];
2116
- normalC[2] = normals[ic3 + 2];
2117
- }
2118
-
2119
- const normal = math.addVec3(math.addVec3(
2120
- math.mulVec3Scalar(normalA, bary[0], tempVec3),
2121
- math.mulVec3Scalar(normalB, bary[1], tempVec3b), tempVec3c),
2122
- math.mulVec3Scalar(normalC, bary[2], tempVec3d), tempVec3e);
2123
-
2124
- pickResult.worldNormal = math.normalizeVec3(math.transformVec3(mesh.worldNormalMatrix, normal, tempVec3f));
2125
- }
2126
-
2127
- // Get interpolated UV coordinates
2128
-
2129
- const uvs = geometry.uv;
2130
-
2131
- if (uvs) {
2132
-
2133
- uva[0] = uvs[(ia * 2)];
2134
- uva[1] = uvs[(ia * 2) + 1];
2135
-
2136
- uvb[0] = uvs[(ib * 2)];
2137
- uvb[1] = uvs[(ib * 2) + 1];
2138
-
2139
- uvc[0] = uvs[(ic * 2)];
2140
- uvc[1] = uvs[(ic * 2) + 1];
2141
-
2142
- if (geometry.compressGeometry) {
2143
-
2144
- // Decompress vertex UVs
2145
-
2146
- const uvDecodeMatrix = geometry.uvDecodeMatrix;
2147
- if (uvDecodeMatrix) {
2148
- geometryCompressionUtils.decompressUV(uva, uvDecodeMatrix, uva);
2149
- geometryCompressionUtils.decompressUV(uvb, uvDecodeMatrix, uvb);
2150
- geometryCompressionUtils.decompressUV(uvc, uvDecodeMatrix, uvc);
2151
- }
2152
- }
2153
-
2154
- pickResult.uv = math.addVec3(
2155
- math.addVec3(
2156
- math.mulVec2Scalar(uva, bary[0], tempVec3g),
2157
- math.mulVec2Scalar(uvb, bary[1], tempVec3h), tempVec3i),
2158
- math.mulVec2Scalar(uvc, bary[2], tempVec3j), tempVec3k);
2159
- }
2160
- }
2161
- }
2162
- }
2163
- })();
2164
-
2165
- export {Mesh};