csyjk 1.2.2 → 2.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/{dist/app.js → app.js} +0 -0
  2. package/{dist/index.html → index.html} +0 -0
  3. package/package.json +5 -40
  4. package/{dist/style.css → style.css} +0 -0
  5. package/.babelrc +0 -7
  6. package/.idea/modules.xml +0 -8
  7. package/.idea/xx.iml +0 -12
  8. package/public/gltf.js +0 -2241
  9. package/public/index.html +0 -10
  10. package/src/index.js +0 -3
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +0 -358
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +0 -1
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +0 -604
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +0 -189
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +0 -15
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +0 -863
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +0 -1
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +0 -1
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +0 -3
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -462
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -279
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -262
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +0 -1
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +0 -362
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -575
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +0 -1
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +0 -1
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -777
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -525
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -242
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -297
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +0 -1
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -345
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +0 -1
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -122
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -462
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +0 -508
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +0 -922
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -273
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -687
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +0 -1
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +0 -1
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -273
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +0 -2
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -403
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +0 -1
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +0 -1
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +0 -77
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +0 -61
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -822
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +0 -1
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +0 -888
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -88
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -624
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +0 -1
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +0 -87
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +0 -1
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -78
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -847
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +0 -2
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -167
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -228
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -220
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -279
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -244
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -426
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -479
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -6818
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  91. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  93. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  94. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +0 -17
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +0 -205
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +0 -78
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +0 -97
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +0 -95
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +0 -112
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +0 -372
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +0 -3
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +0 -162
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +0 -39
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +0 -145
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +0 -215
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +0 -311
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +0 -1669
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -193
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -289
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -186
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -439
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -361
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -258
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -197
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +0 -498
  130. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +0 -908
  131. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +0 -475
  132. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  133. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/index.js +0 -1
  134. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +0 -2623
  135. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +0 -1
  136. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +0 -21
  137. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +0 -262
  138. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +0 -697
  139. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +0 -34
  140. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +0 -63
  141. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +0 -183
  142. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +0 -33
  143. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +0 -736
  144. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +0 -68
  145. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingColorRenderer.js +0 -295
  146. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +0 -327
  147. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +0 -698
  148. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +0 -68
  149. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingColorRenderer.js +0 -364
  150. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +0 -356
  151. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +0 -33
  152. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +0 -776
  153. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +0 -113
  154. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingColorRenderer.js +0 -340
  155. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +0 -312
  156. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +0 -343
  157. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +0 -331
  158. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingShadowRenderer.js +0 -242
  159. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +0 -348
  160. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingLayer.js +0 -737
  161. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingRenderers.js +0 -143
  162. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingColorRenderer.js +0 -373
  163. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +0 -366
  164. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +0 -370
  165. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +0 -386
  166. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +0 -376
  167. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +0 -293
  168. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +0 -382
  169. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingBuffer.js +0 -37
  170. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingLayer.js +0 -1017
  171. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingRenderers.js +0 -246
  172. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorQualityRenderer.js +0 -809
  173. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +0 -504
  174. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +0 -297
  175. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +0 -300
  176. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +0 -322
  177. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +0 -311
  178. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +0 -291
  179. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +0 -319
  180. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +0 -305
  181. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +0 -300
  182. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +0 -242
  183. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +0 -323
  184. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingLayer.js +0 -969
  185. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingRenderers.js +0 -246
  186. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorQualityRenderer.js +0 -859
  187. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +0 -557
  188. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +0 -341
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@@ -1,1300 +0,0 @@
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- import {FrameContext} from './FrameContext.js';
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- import {RenderBuffer} from './RenderBuffer.js';
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- import {math} from '../math/math.js';
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- import {stats} from '../stats.js';
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- import {WEBGL_INFO} from '../webglInfo.js';
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- import {Map} from "../utils/Map.js";
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- import {PickResult} from "./PickResult.js";
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- import {OcclusionTester} from "./occlusion/OcclusionTester.js";
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- import {SAOOcclusionRenderer} from "./sao/SAOOcclusionRenderer.js";
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- import {createRTCViewMat} from "../math/rtcCoords.js";
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- import {SAODepthLimitedBlurRenderer} from "./sao/SAODepthLimitedBlurRenderer.js";
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-
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- /**
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- * @private
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- */
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- const Renderer = function (scene, options) {
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-
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- options = options || {};
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-
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- const frameCtx = new FrameContext(scene);
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- const canvas = scene.canvas.canvas;
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- const gl = scene.canvas.gl;
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- const canvasTransparent = (!!options.transparent);
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- const alphaDepthMask = options.alphaDepthMask;
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-
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- const extensionHandles = {};
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-
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- const pickIDs = new Map({});
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-
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- let drawableTypeInfo = {};
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- let drawables = {};
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-
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- let drawableListDirty = true;
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- let stateSortDirty = true;
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- let imageDirty = true;
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- let shadowsDirty = true;
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-
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- const saoDepthRenderBuffer = new RenderBuffer(canvas, gl, {
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- depthTexture: WEBGL_INFO.SUPPORTED_EXTENSIONS["WEBGL_depth_texture"]
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- });
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- const occlusionRenderBuffer1 = new RenderBuffer(canvas, gl);
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- const occlusionRenderBuffer2 = new RenderBuffer(canvas, gl);
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-
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- const pickBuffer = new RenderBuffer(canvas, gl);
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- const snapshotBuffer = new RenderBuffer(canvas, gl);
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-
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- let snapshotBound = false;
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-
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- const bindOutputFrameBuffer = null;
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- const unbindOutputFrameBuffer = null;
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-
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- const saoOcclusionRenderer = new SAOOcclusionRenderer(scene);
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- const saoDepthLimitedBlurRenderer = new SAODepthLimitedBlurRenderer(scene);
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-
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- this._occlusionTester = null; // Lazy-created in #addMarker()
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-
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- this.needStateSort = function () {
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- stateSortDirty = true;
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- };
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-
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- this.shadowsDirty = function () {
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- shadowsDirty = true;
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- };
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-
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- this.imageDirty = function () {
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- imageDirty = true;
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- };
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-
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- this.webglContextLost = function () {
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- };
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-
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- this.webglContextRestored = function (gl) {
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-
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- pickBuffer.webglContextRestored(gl);
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- snapshotBuffer.webglContextRestored(gl);
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- saoDepthRenderBuffer.webglContextRestored(gl);
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- occlusionRenderBuffer1.webglContextRestored(gl);
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- occlusionRenderBuffer2.webglContextRestored(gl);
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-
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- saoOcclusionRenderer.init();
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- saoDepthLimitedBlurRenderer.init();
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-
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- imageDirty = true;
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- };
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-
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- /**
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- * Inserts a drawable into this renderer.
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- * @private
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- */
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- this.addDrawable = function (id, drawable) {
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- const type = drawable.type;
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- if (!type) {
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- console.error("Renderer#addDrawable() : drawable with ID " + id + " has no 'type' - ignoring");
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- return;
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- }
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- let drawableInfo = drawableTypeInfo[type];
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- if (!drawableInfo) {
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- drawableInfo = {
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- type: drawable.type,
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- count: 0,
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- isStateSortable: drawable.isStateSortable,
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- stateSortCompare: drawable.stateSortCompare,
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- drawableMap: {},
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- drawableListPreCull: [],
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- drawableList: []
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- };
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- drawableTypeInfo[type] = drawableInfo;
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- }
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- drawableInfo.count++;
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- drawableInfo.drawableMap[id] = drawable;
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- drawables[id] = drawable;
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- drawableListDirty = true;
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- };
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-
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- /**
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- * Removes a drawable from this renderer.
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- * @private
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- */
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- this.removeDrawable = function (id) {
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- const drawable = drawables[id];
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- if (!drawable) {
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- console.error("Renderer#removeDrawable() : drawable not found with ID " + id + " - ignoring");
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- return;
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- }
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- const type = drawable.type;
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- const drawableInfo = drawableTypeInfo[type];
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- if (--drawableInfo.count <= 0) {
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- delete drawableTypeInfo[type];
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- } else {
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- delete drawableInfo.drawableMap[id];
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- }
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- delete drawables[id];
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- drawableListDirty = true;
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- };
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-
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- /**
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- * Gets a unique pick ID for the given Pickable. A Pickable can be a {@link Mesh} or a {@link PerformanceMesh}.
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- * @returns {Number} New pick ID.
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- */
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- this.getPickID = function (entity) {
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- return pickIDs.addItem(entity);
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- };
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-
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- /**
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- * Released a pick ID for reuse.
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- * @param {Number} pickID Pick ID to release.
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- */
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- this.putPickID = function (pickID) {
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- pickIDs.removeItem(pickID);
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- };
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-
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- /**
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- * Clears the canvas.
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- * @private
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- */
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- this.clear = function (params) {
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- params = params || {};
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- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
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- if (canvasTransparent) {
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- gl.clearColor(1, 1, 1, 1);
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- } else {
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- const backgroundColor = scene.canvas.backgroundColorFromAmbientLight ? this.lights.getAmbientColorAndIntensity() : scene.canvas.backgroundColor;
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- gl.clearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 1.0);
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- }
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- if (bindOutputFrameBuffer) {
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- bindOutputFrameBuffer(params.pass);
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- }
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- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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- if (unbindOutputFrameBuffer) {
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- unbindOutputFrameBuffer(params.pass);
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- }
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- };
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-
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- /**
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- * Renders inserted drawables.
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- * @private
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- */
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- this.render = function (params) {
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- params = params || {};
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- if (params.force) {
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- imageDirty = true;
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- }
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- updateDrawlist();
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- if (imageDirty) {
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- draw(params);
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- stats.frame.frameCount++;
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- imageDirty = false;
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- }
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- };
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-
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- function updateDrawlist() { // Prepares state-sorted array of drawables from maps of inserted drawables
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- if (drawableListDirty) {
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- buildDrawableList();
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- drawableListDirty = false;
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- stateSortDirty = true;
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- }
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- if (stateSortDirty) {
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- sortDrawableList();
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- stateSortDirty = false;
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- imageDirty = true;
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- }
202
- if (imageDirty) { // Image is usually dirty because the camera moved
203
- cullDrawableList();
204
- }
205
- }
206
-
207
- function buildDrawableList() {
208
- for (let type in drawableTypeInfo) {
209
- if (drawableTypeInfo.hasOwnProperty(type)) {
210
- const drawableInfo = drawableTypeInfo[type];
211
- const drawableMap = drawableInfo.drawableMap;
212
- const drawableListPreCull = drawableInfo.drawableListPreCull;
213
- let lenDrawableList = 0;
214
- for (let id in drawableMap) {
215
- if (drawableMap.hasOwnProperty(id)) {
216
- drawableListPreCull[lenDrawableList++] = drawableMap[id];
217
- }
218
- }
219
- drawableListPreCull.length = lenDrawableList;
220
- }
221
- }
222
- }
223
-
224
- function sortDrawableList() {
225
- for (let type in drawableTypeInfo) {
226
- if (drawableTypeInfo.hasOwnProperty(type)) {
227
- const drawableInfo = drawableTypeInfo[type];
228
- if (drawableInfo.isStateSortable) {
229
- drawableInfo.drawableListPreCull.sort(drawableInfo.stateSortCompare);
230
- }
231
- }
232
- }
233
- }
234
-
235
- function cullDrawableList() {
236
- for (let type in drawableTypeInfo) {
237
- if (drawableTypeInfo.hasOwnProperty(type)) {
238
- const drawableInfo = drawableTypeInfo[type];
239
- const drawableListPreCull = drawableInfo.drawableListPreCull;
240
- const drawableList = drawableInfo.drawableList;
241
- let lenDrawableList = 0;
242
- for (let i = 0, len = drawableListPreCull.length; i < len; i++) {
243
- const drawable = drawableListPreCull[i];
244
- drawable.rebuildRenderFlags();
245
- if (!drawable.renderFlags.culled) {
246
- drawableList[lenDrawableList++] = drawable;
247
- }
248
- }
249
- drawableList.length = lenDrawableList;
250
- }
251
- }
252
- }
253
-
254
- function draw(params) {
255
-
256
- if (WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_element_index_uint"]) { // In case context lost/recovered
257
- extensionHandles.OES_element_index_uint = gl.getExtension("OES_element_index_uint");
258
- }
259
-
260
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
261
- extensionHandles.EXT_frag_depth = gl.getExtension('EXT_frag_depth');
262
- }
263
-
264
- if (WEBGL_INFO.SUPPORTED_EXTENSIONS["WEBGL_depth_texture"]) {
265
- extensionHandles.WEBGL_depth_texture = gl.getExtension('WEBGL_depth_texture');
266
- }
267
-
268
- const sao = scene.sao;
269
-
270
- if (sao.possible) {
271
- drawSAOBuffers(params);
272
- }
273
-
274
- drawShadowMaps();
275
-
276
- drawColor(params);
277
- }
278
-
279
- function drawSAOBuffers(params) {
280
-
281
- const sao = scene.sao;
282
-
283
- // Render depth buffer
284
-
285
- saoDepthRenderBuffer.bind();
286
- saoDepthRenderBuffer.clear();
287
- drawDepth(params);
288
- saoDepthRenderBuffer.unbind();
289
-
290
- // Render occlusion buffer
291
-
292
- occlusionRenderBuffer1.bind();
293
- occlusionRenderBuffer1.clear();
294
- saoOcclusionRenderer.render(saoDepthRenderBuffer);
295
- occlusionRenderBuffer1.unbind();
296
-
297
- if (sao.blur) {
298
-
299
- // Horizontally blur occlusion buffer 1 into occlusion buffer 2
300
-
301
- occlusionRenderBuffer2.bind();
302
- occlusionRenderBuffer2.clear();
303
- saoDepthLimitedBlurRenderer.render(saoDepthRenderBuffer, occlusionRenderBuffer1, 0);
304
- occlusionRenderBuffer2.unbind();
305
-
306
- // Vertically blur occlusion buffer 2 back into occlusion buffer 1
307
-
308
- occlusionRenderBuffer1.bind();
309
- occlusionRenderBuffer1.clear();
310
- saoDepthLimitedBlurRenderer.render(saoDepthRenderBuffer, occlusionRenderBuffer2, 1);
311
- occlusionRenderBuffer1.unbind();
312
- }
313
- }
314
-
315
- function drawDepth(params) {
316
-
317
- frameCtx.reset();
318
- frameCtx.pass = params.pass;
319
-
320
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
321
-
322
- gl.clearColor(0, 0, 0, 0);
323
- gl.enable(gl.DEPTH_TEST);
324
- gl.frontFace(gl.CCW);
325
- gl.enable(gl.CULL_FACE);
326
- gl.depthMask(true);
327
-
328
- if (params.clear !== false) {
329
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
330
- }
331
-
332
- for (let type in drawableTypeInfo) {
333
- if (drawableTypeInfo.hasOwnProperty(type)) {
334
-
335
- const drawableInfo = drawableTypeInfo[type];
336
- const drawableList = drawableInfo.drawableList;
337
-
338
- for (let i = 0, len = drawableList.length; i < len; i++) {
339
-
340
- const drawable = drawableList[i];
341
-
342
- if (drawable.culled === true || drawable.visible === false || !drawable.drawDepth) {
343
- continue;
344
- }
345
-
346
- if (drawable.renderFlags.colorOpaque) {
347
- drawable.drawDepth(frameCtx);
348
- }
349
- }
350
- }
351
- }
352
-
353
- // const numVertexAttribs = WEBGL_INFO.MAX_VERTEX_ATTRIBS; // Fixes https://github.com/yjkkit/yjkkit-sdk/issues/174
354
- // for (let ii = 0; ii < numVertexAttribs; ii++) {
355
- // gl.disableVertexAttribArray(ii);
356
- // }
357
-
358
- }
359
-
360
- function drawShadowMaps() {
361
-
362
- let lights = scene._lightsState.lights;
363
-
364
- for (let i = 0, len = lights.length; i < len; i++) {
365
- const light = lights[i];
366
- if (!light.castsShadow) {
367
- continue;
368
- }
369
- drawShadowMap(light);
370
- }
371
-
372
- // const numVertexAttribs = WEBGL_INFO.MAX_VERTEX_ATTRIBS; // Fixes https://github.com/yjkkit/yjkkit-sdk/issues/174
373
- // for (let ii = 0; ii < numVertexAttribs; ii++) {
374
- // gl.disableVertexAttribArray(ii);
375
- // }
376
- //
377
- shadowsDirty = false;
378
- }
379
-
380
- function drawShadowMap(light) {
381
-
382
- const castsShadow = light.castsShadow;
383
-
384
- if (!castsShadow) {
385
- return;
386
- }
387
-
388
- const shadowRenderBuf = light.getShadowRenderBuf();
389
-
390
- if (!shadowRenderBuf) {
391
- return;
392
- }
393
-
394
- shadowRenderBuf.bind();
395
-
396
- frameCtx.reset();
397
-
398
- frameCtx.backfaces = true;
399
- frameCtx.frontface = true;
400
- frameCtx.shadowViewMatrix = light.getShadowViewMatrix();
401
- frameCtx.shadowProjMatrix = light.getShadowProjMatrix();
402
-
403
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
404
-
405
- gl.clearColor(0, 0, 0, 1);
406
- gl.enable(gl.DEPTH_TEST);
407
- gl.disable(gl.BLEND);
408
-
409
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
410
-
411
- for (let type in drawableTypeInfo) {
412
-
413
- if (drawableTypeInfo.hasOwnProperty(type)) {
414
-
415
- const drawableInfo = drawableTypeInfo[type];
416
- const drawableList = drawableInfo.drawableList;
417
-
418
- for (let i = 0, len = drawableList.length; i < len; i++) {
419
-
420
- const drawable = drawableList[i];
421
-
422
- if (drawable.visible === false || !drawable.castsShadow || !drawable.drawShadow) {
423
- continue;
424
- }
425
-
426
- if (drawable.renderFlags.colorOpaque) { // Transparent objects don't cast shadows (yet)
427
- drawable.drawShadow(frameCtx);
428
- }
429
- }
430
- }
431
- }
432
-
433
- shadowRenderBuf.unbind();
434
- }
435
-
436
- const drawColor = (function () { // Draws the drawables in drawableListSorted
437
-
438
- const normalDrawSAOBin = [];
439
- const normalEdgesOpaqueBin = [];
440
- const normalFillTransparentBin = [];
441
- const normalEdgesTransparentBin = [];
442
-
443
- const xrayedFillOpaqueBin = [];
444
- const xrayEdgesOpaqueBin = [];
445
- const xrayedFillTransparentBin = [];
446
- const xrayEdgesTransparentBin = [];
447
-
448
- const highlightedFillOpaqueBin = [];
449
- const highlightedEdgesOpaqueBin = [];
450
- const highlightedFillTransparentBin = [];
451
- const highlightedEdgesTransparentBin = [];
452
-
453
- const selectedFillOpaqueBin = [];
454
- const selectedEdgesOpaqueBin = [];
455
- const selectedFillTransparentBin = [];
456
- const selectedEdgesTransparentBin = [];
457
-
458
- return function (params) {
459
-
460
- const ambientColorAndIntensity = scene._lightsState.getAmbientColorAndIntensity();
461
-
462
- frameCtx.reset();
463
- frameCtx.pass = params.pass;
464
- frameCtx.withSAO = false;
465
- frameCtx.pbrEnabled = !!scene.pbrEnabled;
466
-
467
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
468
-
469
- if (canvasTransparent) {
470
- gl.clearColor(0, 0, 0, 0);
471
- } else {
472
- const backgroundColor = scene.canvas.backgroundColorFromAmbientLight ? ambientColorAndIntensity : scene.canvas.backgroundColor;
473
- gl.clearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 1.0);
474
- }
475
-
476
- gl.enable(gl.DEPTH_TEST);
477
- gl.frontFace(gl.CCW);
478
- gl.enable(gl.CULL_FACE);
479
- gl.depthMask(true);
480
- gl.lineWidth(1);
481
-
482
- frameCtx.lineWidth = 1;
483
-
484
- const saoPossible = scene.sao.possible;
485
- frameCtx.occlusionTexture = saoPossible ? occlusionRenderBuffer1.getTexture() : null;
486
-
487
- let i;
488
- let len;
489
- let drawable;
490
-
491
- const startTime = Date.now();
492
-
493
- if (bindOutputFrameBuffer) {
494
- bindOutputFrameBuffer(params.pass);
495
- }
496
-
497
- if (params.clear !== false) {
498
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
499
- }
500
-
501
- let normalDrawSAOBinLen = 0;
502
- let normalEdgesOpaqueBinLen = 0;
503
- let normalFillTransparentBinLen = 0;
504
- let normalEdgesTransparentBinLen = 0;
505
-
506
- let xrayedFillOpaqueBinLen = 0;
507
- let xrayEdgesOpaqueBinLen = 0;
508
- let xrayedFillTransparentBinLen = 0;
509
- let xrayEdgesTransparentBinLen = 0;
510
-
511
- let highlightedFillOpaqueBinLen = 0;
512
- let highlightedEdgesOpaqueBinLen = 0;
513
- let highlightedFillTransparentBinLen = 0;
514
- let highlightedEdgesTransparentBinLen = 0;
515
-
516
- let selectedFillOpaqueBinLen = 0;
517
- let selectedEdgesOpaqueBinLen = 0;
518
- let selectedFillTransparentBinLen = 0;
519
- let selectedEdgesTransparentBinLen = 0;
520
-
521
- //------------------------------------------------------------------------------------------------------
522
- // Render normal opaque solids, defer others to bins to render after
523
- //------------------------------------------------------------------------------------------------------
524
-
525
- for (let type in drawableTypeInfo) {
526
- if (drawableTypeInfo.hasOwnProperty(type)) {
527
-
528
- const drawableInfo = drawableTypeInfo[type];
529
- const drawableList = drawableInfo.drawableList;
530
-
531
- for (i = 0, len = drawableList.length; i < len; i++) {
532
-
533
- drawable = drawableList[i];
534
-
535
- if (drawable.culled === true || drawable.visible === false) {
536
- continue;
537
- }
538
-
539
- const renderFlags = drawable.renderFlags;
540
-
541
- if (renderFlags.colorOpaque) {
542
- if (saoPossible && drawable.saoEnabled) {
543
- normalDrawSAOBin[normalDrawSAOBinLen++] = drawable;
544
- } else {
545
- drawable.drawColorOpaque(frameCtx);
546
- }
547
- }
548
-
549
- if (renderFlags.colorTransparent) {
550
- normalFillTransparentBin[normalFillTransparentBinLen++] = drawable;
551
- }
552
-
553
- if (renderFlags.xrayedSilhouetteTransparent) {
554
- xrayedFillTransparentBin[xrayedFillTransparentBinLen++] = drawable;
555
- }
556
-
557
- if (renderFlags.xrayedSilhouetteOpaque) {
558
- xrayedFillOpaqueBin[xrayedFillOpaqueBinLen++] = drawable;
559
- }
560
-
561
- if (renderFlags.highlightedSilhouetteTransparent) {
562
- highlightedFillTransparentBin[highlightedFillTransparentBinLen++] = drawable;
563
- }
564
-
565
- if (renderFlags.highlightedSilhouetteOpaque) {
566
- highlightedFillOpaqueBin[highlightedFillOpaqueBinLen++] = drawable;
567
- }
568
-
569
- if (renderFlags.selectedSilhouetteTransparent) {
570
- selectedFillTransparentBin[selectedFillTransparentBinLen++] = drawable;
571
- }
572
-
573
- if (renderFlags.selectedSilhouetteOpaque) {
574
- selectedFillOpaqueBin[selectedFillOpaqueBinLen++] = drawable;
575
- }
576
-
577
- if (renderFlags.edgesOpaque) {
578
- normalEdgesOpaqueBin[normalEdgesOpaqueBinLen++] = drawable;
579
- }
580
-
581
- if (renderFlags.edgesTransparent) {
582
- normalEdgesTransparentBin[normalEdgesTransparentBinLen++] = drawable;
583
- }
584
-
585
- if (renderFlags.selectedEdgesTransparent) {
586
- selectedEdgesTransparentBin[selectedEdgesTransparentBinLen++] = drawable;
587
- }
588
-
589
- if (renderFlags.selectedEdgesOpaque) {
590
- selectedEdgesOpaqueBin[selectedEdgesOpaqueBinLen++] = drawable;
591
- }
592
-
593
- if (renderFlags.xrayedEdgesTransparent) {
594
- xrayEdgesTransparentBin[xrayEdgesTransparentBinLen++] = drawable;
595
- }
596
-
597
- if (renderFlags.xrayedEdgesOpaque) {
598
- xrayEdgesOpaqueBin[xrayEdgesOpaqueBinLen++] = drawable;
599
- }
600
-
601
- if (renderFlags.highlightedEdgesTransparent) {
602
- highlightedEdgesTransparentBin[highlightedEdgesTransparentBinLen++] = drawable;
603
- }
604
-
605
- if (renderFlags.highlightedEdgesOpaque) {
606
- highlightedEdgesOpaqueBin[highlightedEdgesOpaqueBinLen++] = drawable;
607
- }
608
- }
609
- }
610
- }
611
-
612
- //------------------------------------------------------------------------------------------------------
613
- // Render deferred bins
614
- //------------------------------------------------------------------------------------------------------
615
-
616
- if (normalDrawSAOBinLen > 0) {
617
- frameCtx.withSAO = true;
618
- for (i = 0; i < normalDrawSAOBinLen; i++) {
619
- normalDrawSAOBin[i].drawColorOpaque(frameCtx);
620
- }
621
- }
622
-
623
- if (normalEdgesOpaqueBinLen > 0) {
624
- for (i = 0; i < normalEdgesOpaqueBinLen; i++) {
625
- normalEdgesOpaqueBin[i].drawEdgesColorOpaque(frameCtx);
626
- }
627
- }
628
-
629
- if (xrayedFillOpaqueBinLen > 0) {
630
- for (i = 0; i < xrayedFillOpaqueBinLen; i++) {
631
- xrayedFillOpaqueBin[i].drawSilhouetteXRayed(frameCtx);
632
- }
633
- }
634
-
635
- if (xrayEdgesOpaqueBinLen > 0) {
636
- for (i = 0; i < xrayEdgesOpaqueBinLen; i++) {
637
- xrayEdgesOpaqueBin[i].drawEdgesXRayed(frameCtx);
638
- }
639
- }
640
-
641
- if (xrayedFillTransparentBinLen > 0 || xrayEdgesTransparentBinLen > 0 || normalFillTransparentBinLen > 0 || normalEdgesTransparentBinLen > 0) {
642
- gl.enable(gl.CULL_FACE);
643
- gl.enable(gl.BLEND);
644
-
645
- if (canvasTransparent) {
646
- gl.blendEquation(gl.FUNC_ADD);
647
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
648
- } else {
649
- gl.blendEquation(gl.FUNC_ADD);
650
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
651
- }
652
-
653
- frameCtx.backfaces = false;
654
- if (!alphaDepthMask) {
655
- gl.depthMask(false);
656
- }
657
- if (xrayEdgesTransparentBinLen > 0) {
658
- for (i = 0; i < xrayEdgesTransparentBinLen; i++) {
659
- xrayEdgesTransparentBin[i].drawEdgesXRayed(frameCtx);
660
- }
661
- }
662
- if (xrayedFillTransparentBinLen > 0) {
663
- for (i = 0; i < xrayedFillTransparentBinLen; i++) {
664
- xrayedFillTransparentBin[i].drawSilhouetteXRayed(frameCtx);
665
- }
666
- }
667
- if (normalFillTransparentBinLen > 0 || normalEdgesTransparentBinLen > 0) {
668
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
669
- }
670
- if (normalEdgesTransparentBinLen > 0) {
671
- for (i = 0; i < normalEdgesTransparentBinLen; i++) {
672
- drawable = normalEdgesTransparentBin[i];
673
- drawable.drawEdgesColorTransparent(frameCtx);
674
- }
675
- }
676
- if (normalFillTransparentBinLen > 0) {
677
- for (i = 0; i < normalFillTransparentBinLen; i++) {
678
- drawable = normalFillTransparentBin[i];
679
- drawable.drawColorTransparent(frameCtx);
680
- }
681
- }
682
- gl.disable(gl.BLEND);
683
- if (!alphaDepthMask) {
684
- gl.depthMask(true);
685
- }
686
- }
687
-
688
- if (highlightedFillOpaqueBinLen > 0 || highlightedEdgesOpaqueBinLen > 0) {
689
- frameCtx.lastProgramId = null;
690
- gl.clear(gl.DEPTH_BUFFER_BIT);
691
- if (highlightedEdgesOpaqueBinLen > 0) {
692
- for (i = 0; i < highlightedEdgesOpaqueBinLen; i++) {
693
- highlightedEdgesOpaqueBin[i].drawEdgesHighlighted(frameCtx);
694
- }
695
- }
696
- if (highlightedFillOpaqueBinLen > 0) {
697
- for (i = 0; i < highlightedFillOpaqueBinLen; i++) {
698
- highlightedFillOpaqueBin[i].drawSilhouetteHighlighted(frameCtx);
699
- }
700
- }
701
- }
702
-
703
- if (highlightedFillTransparentBinLen > 0 || highlightedEdgesTransparentBinLen > 0 || highlightedFillOpaqueBinLen > 0) {
704
- frameCtx.lastProgramId = null;
705
- gl.clear(gl.DEPTH_BUFFER_BIT);
706
- gl.enable(gl.CULL_FACE);
707
- gl.enable(gl.BLEND);
708
-
709
- if (canvasTransparent) {
710
- gl.blendEquation(gl.FUNC_ADD);
711
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
712
- } else {
713
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
714
- }
715
-
716
- if (highlightedEdgesTransparentBinLen > 0) {
717
- for (i = 0; i < highlightedEdgesTransparentBinLen; i++) {
718
- highlightedEdgesTransparentBin[i].drawEdgesHighlighted(frameCtx);
719
- }
720
- }
721
- if (highlightedFillTransparentBinLen > 0) {
722
- for (i = 0; i < highlightedFillTransparentBinLen; i++) {
723
- highlightedFillTransparentBin[i].drawSilhouetteHighlighted(frameCtx);
724
- }
725
- }
726
- gl.disable(gl.BLEND);
727
- }
728
-
729
- if (selectedFillOpaqueBinLen > 0 || selectedEdgesOpaqueBinLen > 0) {
730
- frameCtx.lastProgramId = null;
731
- gl.clear(gl.DEPTH_BUFFER_BIT);
732
- if (selectedEdgesOpaqueBinLen > 0) {
733
- for (i = 0; i < selectedEdgesOpaqueBinLen; i++) {
734
- selectedEdgesOpaqueBin[i].drawEdgesSelected(frameCtx);
735
- }
736
- }
737
- if (selectedFillOpaqueBinLen > 0) {
738
- for (i = 0; i < selectedFillOpaqueBinLen; i++) {
739
- selectedFillOpaqueBin[i].drawSilhouetteSelected(frameCtx);
740
- }
741
- }
742
- }
743
-
744
- if (selectedFillTransparentBinLen > 0 || selectedEdgesTransparentBinLen > 0) {
745
- frameCtx.lastProgramId = null;
746
- gl.clear(gl.DEPTH_BUFFER_BIT);
747
- gl.enable(gl.CULL_FACE);
748
- gl.enable(gl.BLEND);
749
-
750
- if (canvasTransparent) {
751
- gl.blendEquation(gl.FUNC_ADD);
752
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
753
- } else {
754
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
755
- }
756
-
757
- if (selectedEdgesTransparentBinLen > 0) {
758
- for (i = 0; i < selectedEdgesTransparentBinLen; i++) {
759
- selectedEdgesTransparentBin[i].drawEdgesSelected(frameCtx);
760
- }
761
- }
762
- if (selectedFillTransparentBinLen > 0) {
763
- for (i = 0; i < selectedFillTransparentBinLen; i++) {
764
- selectedFillTransparentBin[i].drawSilhouetteSelected(frameCtx);
765
- }
766
- }
767
- gl.disable(gl.BLEND);
768
- }
769
-
770
- const endTime = Date.now();
771
- const frameStats = stats.frame;
772
-
773
- frameStats.renderTime = (endTime - startTime) / 1000.0;
774
- frameStats.drawElements = frameCtx.drawElements;
775
- frameStats.useProgram = frameCtx.useProgram;
776
- frameStats.bindTexture = frameCtx.bindTexture;
777
- frameStats.bindArray = frameCtx.bindArray;
778
-
779
- const numTextureUnits = WEBGL_INFO.MAX_TEXTURE_UNITS;
780
- for (let ii = 0; ii < numTextureUnits; ii++) {
781
- gl.activeTexture(gl.TEXTURE0 + ii);
782
- }
783
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
784
- gl.bindTexture(gl.TEXTURE_2D, null);
785
-
786
- const numVertexAttribs = WEBGL_INFO.MAX_VERTEX_ATTRIBS; // Fixes https://github.com/yjkkit/yjkkit-sdk/issues/174
787
- for (let ii = 0; ii < numVertexAttribs; ii++) {
788
- gl.disableVertexAttribArray(ii);
789
- }
790
-
791
- if (unbindOutputFrameBuffer) {
792
- unbindOutputFrameBuffer(params.pass);
793
- }
794
- };
795
- })();
796
-
797
- /**
798
- * Picks an Entity.
799
- * @private
800
- */
801
- this.pick = (function () {
802
-
803
- const tempVec3a = math.vec3();
804
- const tempMat4a = math.mat4();
805
- const tempMat4b = math.mat4();
806
-
807
- const up = math.vec3([0, 1, 0]);
808
- const _pickResult = new PickResult();
809
-
810
- const nearAndFar = math.vec2();
811
-
812
- return function (params, pickResult = _pickResult) {
813
-
814
- pickResult.reset();
815
-
816
- updateDrawlist();
817
-
818
- if (WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_element_index_uint"]) { // In case context lost/recovered
819
- extensionHandles.OES_element_index_uint = gl.getExtension("OES_element_index_uint");
820
- }
821
-
822
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
823
- extensionHandles.EXT_frag_depth = gl.getExtension('EXT_frag_depth');
824
- }
825
-
826
- if (WEBGL_INFO.SUPPORTED_EXTENSIONS["WEBGL_depth_texture"]) {
827
- extensionHandles.WEBGL_depth_texture = gl.getExtension('WEBGL_depth_texture');
828
- }
829
-
830
- let canvasX;
831
- let canvasY;
832
- let origin;
833
- let direction;
834
- let look;
835
- let pickViewMatrix = null;
836
- let pickProjMatrix = null;
837
-
838
- pickResult.pickSurface = params.pickSurface;
839
-
840
- if (params.canvasPos) {
841
-
842
- canvasX = params.canvasPos[0];
843
- canvasY = params.canvasPos[1];
844
-
845
- pickViewMatrix = scene.camera.viewMatrix;
846
- pickProjMatrix = scene.camera.projMatrix;
847
-
848
- pickResult.canvasPos = params.canvasPos;
849
-
850
- } else {
851
-
852
- // Picking with arbitrary World-space ray
853
- // Align camera along ray and fire ray through center of canvas
854
-
855
- const pickFrustumMatrix = math.frustumMat4(-1, 1, -1, 1, scene.camera.project.near, scene.camera.project.far, tempMat4a);
856
-
857
- if (params.matrix) {
858
-
859
- pickViewMatrix = params.matrix;
860
- pickProjMatrix = pickFrustumMatrix;
861
-
862
- } else {
863
-
864
- origin = params.origin || math.vec3([0, 0, 0]);
865
- direction = params.direction || math.vec3([0, 0, 1]);
866
- look = math.addVec3(origin, direction, tempVec3a);
867
-
868
- pickViewMatrix = math.lookAtMat4v(origin, look, up, tempMat4b);
869
- pickProjMatrix = pickFrustumMatrix;
870
-
871
- pickResult.origin = origin;
872
- pickResult.direction = direction;
873
- }
874
-
875
- canvasX = canvas.clientWidth * 0.5;
876
- canvasY = canvas.clientHeight * 0.5;
877
- }
878
-
879
- pickBuffer.bind();
880
-
881
- const pickable = pickPickable(canvasX, canvasY, pickViewMatrix, pickProjMatrix, params);
882
-
883
- if (!pickable) {
884
- pickBuffer.unbind();
885
- return null;
886
- }
887
-
888
- const pickedEntity = (pickable.delegatePickedEntity) ? pickable.delegatePickedEntity() : pickable;
889
-
890
- if (!pickedEntity) {
891
- return null;
892
- }
893
-
894
- if (params.pickSurface) {
895
-
896
- if (pickable.canPickTriangle && pickable.canPickTriangle()) {
897
- pickTriangle(pickable, canvasX, canvasY, pickViewMatrix, pickProjMatrix, pickResult);
898
- pickable.pickTriangleSurface(pickViewMatrix, pickProjMatrix, pickResult);
899
-
900
- } else {
901
-
902
- if (pickable.canPickWorldPos && pickable.canPickWorldPos()) {
903
-
904
- nearAndFar[0] = scene.camera.project.near;
905
- nearAndFar[1] = scene.camera.project.far;
906
-
907
- pickWorldPos(pickable, canvasX, canvasY, pickViewMatrix, pickProjMatrix, nearAndFar, pickResult);
908
- if (params.pickSurfaceNormal !== false) {
909
- pickWorldNormal(pickable, canvasX, canvasY, pickViewMatrix, pickProjMatrix, nearAndFar, pickResult);
910
- }
911
- }
912
- }
913
- }
914
-
915
- pickBuffer.unbind();
916
-
917
- pickResult.entity = pickedEntity;
918
-
919
- return pickResult;
920
- };
921
- })();
922
-
923
- function pickPickable(canvasX, canvasY, pickViewMatrix, pickProjMatrix, params) {
924
-
925
- frameCtx.reset();
926
- frameCtx.backfaces = true;
927
- frameCtx.frontface = true; // "ccw"
928
- frameCtx.pickViewMatrix = pickViewMatrix;
929
- frameCtx.pickProjMatrix = pickProjMatrix;
930
- frameCtx.pickInvisible = !!params.pickInvisible;
931
-
932
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
933
-
934
- gl.clearColor(0, 0, 0, 0);
935
- gl.enable(gl.DEPTH_TEST);
936
- gl.disable(gl.CULL_FACE);
937
- gl.disable(gl.BLEND);
938
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
939
-
940
- let i;
941
- let len;
942
- const includeEntityIds = params.includeEntityIds;
943
- const excludeEntityIds = params.excludeEntityIds;
944
-
945
- for (let type in drawableTypeInfo) {
946
- if (drawableTypeInfo.hasOwnProperty(type)) {
947
-
948
- const drawableInfo = drawableTypeInfo[type];
949
- const drawableList = drawableInfo.drawableList;
950
-
951
- for (i = 0, len = drawableList.length; i < len; i++) {
952
-
953
- const drawable = drawableList[i];
954
-
955
- if (!drawable.drawPickMesh || drawable.culled === true || (params.pickInvisible !== true && drawable.visible === false) || drawable.pickable === false) {
956
- continue;
957
- }
958
- if (includeEntityIds && !includeEntityIds[drawable.id]) { // TODO: push this logic into drawable
959
- continue;
960
- }
961
- if (excludeEntityIds && excludeEntityIds[drawable.id]) {
962
- continue;
963
- }
964
-
965
- drawable.drawPickMesh(frameCtx);
966
- }
967
- }
968
- }
969
-
970
- const pix = pickBuffer.read(Math.round(canvasX), Math.round(canvasY));
971
- let pickID = pix[0] + (pix[1] * 256) + (pix[2] * 256 * 256) + (pix[3] * 256 * 256 * 256);
972
-
973
- if (pickID < 0) {
974
- return;
975
- }
976
-
977
- const pickable = pickIDs.items[pickID];
978
-
979
- return pickable;
980
- }
981
-
982
- function pickTriangle(pickable, canvasX, canvasY, pickViewMatrix, pickProjMatrix, pickResult) {
983
-
984
- if (!pickable.drawPickTriangles) {
985
- return;
986
- }
987
-
988
- frameCtx.reset();
989
- frameCtx.backfaces = true;
990
- frameCtx.frontface = true; // "ccw"
991
- frameCtx.pickViewMatrix = pickViewMatrix; // Can be null
992
- frameCtx.pickProjMatrix = pickProjMatrix; // Can be null
993
- // frameCtx.pickInvisible = !!params.pickInvisible;
994
-
995
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
996
-
997
- gl.clearColor(0, 0, 0, 0);
998
- gl.enable(gl.DEPTH_TEST);
999
- gl.disable(gl.CULL_FACE);
1000
- gl.disable(gl.BLEND);
1001
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1002
-
1003
- pickable.drawPickTriangles(frameCtx);
1004
-
1005
- const pix = pickBuffer.read(canvasX, canvasY);
1006
-
1007
- let primIndex = pix[0] + (pix[1] * 256) + (pix[2] * 256 * 256) + (pix[3] * 256 * 256 * 256);
1008
-
1009
- primIndex *= 3; // Convert from triangle number to first vertex in indices
1010
-
1011
- pickResult.primIndex = primIndex;
1012
- }
1013
-
1014
- const pickWorldPos = (function () {
1015
-
1016
- const tempVec4a = math.vec4();
1017
- const tempVec4b = math.vec4();
1018
- const tempVec4c = math.vec4();
1019
- const tempVec4d = math.vec4();
1020
- const tempVec4e = math.vec4();
1021
- const tempMat4a = math.mat4();
1022
- const tempMat4b = math.mat4();
1023
- const tempMat4c = math.mat4();
1024
-
1025
- return function (pickable, canvasX, canvasY, pickViewMatrix, pickProjMatrix, nearAndFar, pickResult) {
1026
-
1027
- frameCtx.reset();
1028
- frameCtx.backfaces = true;
1029
- frameCtx.frontface = true; // "ccw"
1030
- frameCtx.pickViewMatrix = pickViewMatrix;
1031
- frameCtx.pickProjMatrix = pickProjMatrix;
1032
- frameCtx.pickZNear = nearAndFar[0];
1033
- frameCtx.pickZFar = nearAndFar[1];
1034
-
1035
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
1036
-
1037
- gl.clearColor(0, 0, 0, 0);
1038
- gl.enable(gl.DEPTH_TEST);
1039
- gl.disable(gl.CULL_FACE);
1040
- gl.disable(gl.BLEND);
1041
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1042
-
1043
- pickable.drawPickDepths(frameCtx); // Draw color-encoded fragment screen-space depths
1044
-
1045
- const pix = pickBuffer.read(Math.round(canvasX), Math.round(canvasY));
1046
-
1047
- const screenZ = unpackDepth(pix); // Get screen-space Z at the given canvas coords
1048
-
1049
- // Calculate clip space coordinates, which will be in range of x=[-1..1] and y=[-1..1], with y=(+1) at top
1050
- const x = (canvasX - canvas.width / 2) / (canvas.width / 2);
1051
- const y = -(canvasY - canvas.height / 2) / (canvas.height / 2);
1052
-
1053
- const rtcCenter = pickable.rtcCenter;
1054
- let pvMat;
1055
-
1056
- if (rtcCenter) {
1057
- const rtcPickViewMat = createRTCViewMat(pickViewMatrix, rtcCenter, tempMat4a);
1058
- pvMat = math.mulMat4(pickProjMatrix, rtcPickViewMat, tempMat4b);
1059
-
1060
- } else {
1061
- pvMat = math.mulMat4(pickProjMatrix, pickViewMatrix, tempMat4b);
1062
- }
1063
-
1064
- const pvMatInverse = math.inverseMat4(pvMat, tempMat4c);
1065
-
1066
- tempVec4a[0] = x;
1067
- tempVec4a[1] = y;
1068
- tempVec4a[2] = -1;
1069
- tempVec4a[3] = 1;
1070
-
1071
- let world1 = math.transformVec4(pvMatInverse, tempVec4a);
1072
- world1 = math.mulVec4Scalar(world1, 1 / world1[3]);
1073
-
1074
- tempVec4b[0] = x;
1075
- tempVec4b[1] = y;
1076
- tempVec4b[2] = 1;
1077
- tempVec4b[3] = 1;
1078
-
1079
- let world2 = math.transformVec4(pvMatInverse, tempVec4b);
1080
- world2 = math.mulVec4Scalar(world2, 1 / world2[3]);
1081
-
1082
- const dir = math.subVec3(world2, world1, tempVec4c);
1083
- const worldPos = math.addVec3(world1, math.mulVec4Scalar(dir, screenZ, tempVec4d), tempVec4e);
1084
-
1085
- if (rtcCenter) {
1086
- math.addVec3(worldPos, rtcCenter);
1087
- }
1088
-
1089
- pickResult.worldPos = worldPos;
1090
- }
1091
- })();
1092
-
1093
- function unpackDepth(depthZ) {
1094
- const vec = [depthZ[0] / 256.0, depthZ[1] / 256.0, depthZ[2] / 256.0, depthZ[3] / 256.0];
1095
- const bitShift = [1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0];
1096
- return math.dotVec4(vec, bitShift);
1097
- }
1098
-
1099
- function pickWorldNormal(pickable, canvasX, canvasY, pickViewMatrix, pickProjMatrix, nearAndFar, pickResult) {
1100
-
1101
- frameCtx.reset();
1102
- frameCtx.backfaces = true;
1103
- frameCtx.frontface = true; // "ccw"
1104
- frameCtx.pickViewMatrix = pickViewMatrix;
1105
- frameCtx.pickProjMatrix = pickProjMatrix;
1106
- frameCtx.pickZNear = nearAndFar[0];
1107
- frameCtx.pickZFar = nearAndFar[1];
1108
-
1109
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
1110
-
1111
- gl.clearColor(0, 0, 0, 0);
1112
- gl.enable(gl.DEPTH_TEST);
1113
- gl.disable(gl.CULL_FACE);
1114
- gl.disable(gl.BLEND);
1115
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1116
-
1117
- pickable.drawPickNormals(frameCtx); // Draw color-encoded fragment World-space normals
1118
-
1119
- const pix = pickBuffer.read(Math.round(canvasX), Math.round(canvasY));
1120
-
1121
- const worldNormal = [(pix[0] / 256.0) - 0.5, (pix[1] / 256.0) - 0.5, (pix[2] / 256.0) - 0.5];
1122
-
1123
- math.normalizeVec3(worldNormal);
1124
-
1125
- pickResult.worldNormal = worldNormal;
1126
- }
1127
-
1128
- /**
1129
- * Adds a {@link Marker} for occlusion testing.
1130
- * @param marker
1131
- */
1132
- this.addMarker = function (marker) {
1133
- this._occlusionTester = this._occlusionTester || new OcclusionTester(scene);
1134
- this._occlusionTester.addMarker(marker);
1135
- scene.occlusionTestCountdown = 0;
1136
- };
1137
-
1138
- /**
1139
- * Notifies that a {@link Marker#worldPos} has updated.
1140
- * @param marker
1141
- */
1142
- this.markerWorldPosUpdated = function (marker) {
1143
- this._occlusionTester.markerWorldPosUpdated(marker);
1144
- };
1145
-
1146
- /**
1147
- * Removes a {@link Marker} from occlusion testing.
1148
- * @param marker
1149
- */
1150
- this.removeMarker = function (marker) {
1151
- this._occlusionTester.removeMarker(marker);
1152
- };
1153
-
1154
- /**
1155
- * Performs an occlusion test for all added {@link Marker}s, updating
1156
- * their {@link Marker#visible} properties accordingly.
1157
- */
1158
- this.doOcclusionTest = function () {
1159
-
1160
- if (this._occlusionTester && this._occlusionTester.needOcclusionTest) {
1161
-
1162
- updateDrawlist();
1163
-
1164
- this._occlusionTester.bindRenderBuf();
1165
-
1166
- frameCtx.reset();
1167
- frameCtx.backfaces = true;
1168
- frameCtx.frontface = true; // "ccw"
1169
-
1170
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
1171
- gl.clearColor(0, 0, 0, 0);
1172
- gl.enable(gl.DEPTH_TEST);
1173
- gl.disable(gl.CULL_FACE);
1174
- gl.disable(gl.BLEND);
1175
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1176
-
1177
- for (let type in drawableTypeInfo) {
1178
- if (drawableTypeInfo.hasOwnProperty(type)) {
1179
- const drawableInfo = drawableTypeInfo[type];
1180
- const drawableList = drawableInfo.drawableList;
1181
- for (let i = 0, len = drawableList.length; i < len; i++) {
1182
- const drawable = drawableList[i];
1183
- if (!drawable.drawOcclusion || drawable.culled === true || drawable.visible === false || drawable.pickable === false) { // TODO: Option to exclude transparent?
1184
- continue;
1185
- }
1186
-
1187
- drawable.drawOcclusion(frameCtx);
1188
- }
1189
- }
1190
- }
1191
-
1192
- this._occlusionTester.drawMarkers(frameCtx);
1193
- this._occlusionTester.doOcclusionTest(); // Updates Marker "visible" properties
1194
- this._occlusionTester.unbindRenderBuf();
1195
- }
1196
- };
1197
-
1198
- /**
1199
- * Read pixels from the renderer's current output. Performs a force-render first.
1200
- * @param pixels
1201
- * @param colors
1202
- * @param len
1203
- * @param opaqueOnly
1204
- * @private
1205
- */
1206
- this.readPixels = function (pixels, colors, len, opaqueOnly) {
1207
- snapshotBuffer.bind();
1208
- snapshotBuffer.clear();
1209
- this.render({force: true, opaqueOnly: opaqueOnly});
1210
- let color;
1211
- let i;
1212
- let j;
1213
- let k;
1214
- for (i = 0; i < len; i++) {
1215
- j = i * 2;
1216
- k = i * 4;
1217
- color = snapshotBuffer.read(pixels[j], pixels[j + 1]);
1218
- colors[k] = color[0];
1219
- colors[k + 1] = color[1];
1220
- colors[k + 2] = color[2];
1221
- colors[k + 3] = color[3];
1222
- }
1223
- snapshotBuffer.unbind();
1224
- imageDirty = true;
1225
- };
1226
-
1227
- /**
1228
- * Enter snapshot mode.
1229
- *
1230
- * Switches rendering to a hidden snapshot canvas.
1231
- *
1232
- * Exit snapshot mode using endSnapshot().
1233
- */
1234
- this.beginSnapshot = function () {
1235
- snapshotBuffer.bind();
1236
- snapshotBuffer.clear();
1237
- snapshotBound = true;
1238
- };
1239
-
1240
- /**
1241
- * When in snapshot mode, renders a frame of the current Scene state to the snapshot canvas.
1242
- */
1243
- this.renderSnapshot = function () {
1244
- if (!snapshotBound) {
1245
- return;
1246
- }
1247
- snapshotBuffer.clear();
1248
- this.render({force: true, opaqueOnly: false});
1249
- imageDirty = true;
1250
- };
1251
-
1252
- /**
1253
- * When in snapshot mode, gets an image of the snapshot canvas.
1254
- *
1255
- * @private
1256
- * @returns {String} The image data URI.
1257
- */
1258
- this.readSnapshot = function (params) {
1259
- const imageDataURI = snapshotBuffer.readImage(params);
1260
- return imageDataURI;
1261
- };
1262
-
1263
- /**
1264
- * Exists snapshot mode.
1265
- *
1266
- * Switches rendering back to the main canvas.
1267
- */
1268
- this.endSnapshot = function () {
1269
- if (!snapshotBound) {
1270
- return;
1271
- }
1272
- snapshotBuffer.unbind();
1273
- snapshotBound = false;
1274
- };
1275
-
1276
- /**
1277
- * Destroys this renderer.
1278
- * @private
1279
- */
1280
- this.destroy = function () {
1281
-
1282
- drawableTypeInfo = {};
1283
- drawables = {};
1284
-
1285
- pickBuffer.destroy();
1286
- snapshotBuffer.destroy();
1287
- saoDepthRenderBuffer.destroy();
1288
- occlusionRenderBuffer1.destroy();
1289
- occlusionRenderBuffer2.destroy();
1290
-
1291
- saoOcclusionRenderer.destroy();
1292
- saoDepthLimitedBlurRenderer.destroy();
1293
-
1294
- if (this._occlusionTester) {
1295
- this._occlusionTester.destroy();
1296
- }
1297
- };
1298
- };
1299
-
1300
- export {Renderer};