csyjk 1.2.2 → 2.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{dist/app.js → app.js} +0 -0
- package/{dist/index.html → index.html} +0 -0
- package/package.json +5 -40
- package/{dist/style.css → style.css} +0 -0
- package/.babelrc +0 -7
- package/.idea/modules.xml +0 -8
- package/.idea/xx.iml +0 -12
- package/public/gltf.js +0 -2241
- package/public/index.html +0 -10
- package/src/index.js +0 -3
- package/src/lib/gltf/assets/check.jpg +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.css +0 -358
- package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.js +0 -1
- package/src/lib/gltf/assets/iconfont/iconfont.json +0 -604
- package/src/lib/gltf/assets/iconfont/iconfont.svg +0 -189
- package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/package.json +0 -15
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +0 -863
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +0 -3
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -462
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -279
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -262
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +0 -362
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -575
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -777
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -525
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -242
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -297
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -345
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -122
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -462
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +0 -508
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +0 -922
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +0 -2
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -273
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -687
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -273
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +0 -2
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -403
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +0 -77
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +0 -61
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -822
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +0 -888
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -88
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -624
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +0 -87
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -78
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -847
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +0 -2
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -167
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -228
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -220
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -279
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -244
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -426
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -479
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -6818
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +0 -17
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +0 -205
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +0 -78
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +0 -97
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +0 -95
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +0 -112
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +0 -372
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +0 -3
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +0 -162
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +0 -39
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +0 -145
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +0 -215
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +0 -311
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +0 -1669
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -193
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -289
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -186
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -439
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -361
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -258
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -197
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +0 -498
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +0 -908
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +0 -475
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +0 -2623
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +0 -1
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +0 -21
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +0 -262
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +0 -697
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +0 -34
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +0 -63
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +0 -183
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +0 -33
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +0 -736
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +0 -68
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingColorRenderer.js +0 -295
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +0 -327
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +0 -698
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +0 -68
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingColorRenderer.js +0 -364
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +0 -356
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +0 -33
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +0 -776
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +0 -113
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingColorRenderer.js +0 -340
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +0 -312
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +0 -343
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +0 -331
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingShadowRenderer.js +0 -242
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +0 -348
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingLayer.js +0 -737
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingRenderers.js +0 -143
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingColorRenderer.js +0 -373
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +0 -366
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +0 -370
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +0 -386
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +0 -376
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +0 -293
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +0 -382
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingBuffer.js +0 -37
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingLayer.js +0 -1017
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingRenderers.js +0 -246
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorQualityRenderer.js +0 -809
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +0 -504
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +0 -297
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +0 -300
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +0 -322
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +0 -311
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +0 -291
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +0 -319
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +0 -305
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +0 -300
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +0 -242
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +0 -323
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingLayer.js +0 -969
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingRenderers.js +0 -246
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorQualityRenderer.js +0 -859
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +0 -557
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +0 -341
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +0 -338
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +0 -356
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +0 -354
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +0 -329
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +0 -358
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +0 -349
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +0 -363
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +0 -284
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +0 -354
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*
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135
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* // Set some properties on Ortho
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136
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* camera.ortho.near = 0.8;
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* camera.ortho.far = 1000;
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138
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*
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139
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* // Set some properties on Frustum
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140
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* camera.frustum.left = -1.0;
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141
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* camera.frustum.right = 1.0;
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142
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* camera.frustum.far = 1000.0;
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143
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*
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144
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* // Set the matrix property on CustomProjection
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145
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* camera.customProjection.matrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
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*
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147
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* // Switch between the projection types
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148
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* camera.projection = "perspective"; // Switch to perspective
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149
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* camera.projection = "frustum"; // Switch to frustum
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150
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* camera.projection = "ortho"; // Switch to ortho
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151
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* camera.projection = "customProjection"; // Switch to custom
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152
|
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* ````
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153
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*
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154
|
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* Camera provides the projection matrix for the currently active projection in {@link Camera#projMatrix}.
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|
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*
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156
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* Get the projection matrix:
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*
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* ````javascript
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159
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-
* var projMatrix = camera.projMatrix;
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160
|
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* ````
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*
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* Listen for projection matrix updates:
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*
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164
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* ````javascript
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165
|
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* camera.on("projMatrix", function(matrix) { ... });
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|
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* ````
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*
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168
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* ## Configuring World up direction
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*
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* We can dynamically configure the directions of the World-space coordinate system.
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*
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* Setting the +Y axis as World "up", +X as right and -Z as forwards (convention in some modeling software):
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*
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* ````javascript
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175
|
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* camera.worldAxis = [
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|
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* 1, 0, 0, // Right
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177
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* 0, 1, 0, // Up
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178
|
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* 0, 0,-1 // Forward
|
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179
|
-
* ];
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180
|
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* ````
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|
-
*
|
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182
|
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* Setting the +Z axis as World "up", +X as right and -Y as "up" (convention in most CAD and BIM viewers):
|
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|
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*
|
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184
|
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* ````javascript
|
|
185
|
-
* camera.worldAxis = [
|
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186
|
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* 1, 0, 0, // Right
|
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187
|
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* 0, 0, 1, // Up
|
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188
|
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* 0,-1, 0 // Forward
|
|
189
|
-
* ];
|
|
190
|
-
* ````
|
|
191
|
-
*
|
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192
|
-
* The Camera has read-only convenience properties that provide each axis individually:
|
|
193
|
-
*
|
|
194
|
-
* ````javascript
|
|
195
|
-
* var worldRight = camera.worldRight;
|
|
196
|
-
* var worldForward = camera.worldForward;
|
|
197
|
-
* var worldUp = camera.worldUp;
|
|
198
|
-
* ````
|
|
199
|
-
*
|
|
200
|
-
* ### Gimbal locking
|
|
201
|
-
*
|
|
202
|
-
* By default, the Camera locks yaw rotation to pivot about the World-space "up" axis. We can dynamically lock and unlock that at any time:
|
|
203
|
-
*
|
|
204
|
-
* ````javascript
|
|
205
|
-
* camera.gimbalLock = false; // Yaw rotation now happens about Camera's local Y-axis
|
|
206
|
-
* camera.gimbalLock = true; // Yaw rotation now happens about World's "up" axis
|
|
207
|
-
* ````
|
|
208
|
-
*
|
|
209
|
-
* See: <a href="https://en.wikipedia.org/wiki/Gimbal_lock">https://en.wikipedia.org/wiki/Gimbal_lock</a>
|
|
210
|
-
*/
|
|
211
|
-
class Camera extends Component {
|
|
212
|
-
|
|
213
|
-
/**
|
|
214
|
-
@private
|
|
215
|
-
*/
|
|
216
|
-
get type() {
|
|
217
|
-
return "Camera";
|
|
218
|
-
}
|
|
219
|
-
|
|
220
|
-
/**
|
|
221
|
-
* @constructor
|
|
222
|
-
* @private
|
|
223
|
-
*/
|
|
224
|
-
constructor(owner, cfg = {}) {
|
|
225
|
-
|
|
226
|
-
super(owner, cfg);
|
|
227
|
-
|
|
228
|
-
this._state = new RenderState({
|
|
229
|
-
deviceMatrix: math.mat4(),
|
|
230
|
-
hasDeviceMatrix: false, // True when deviceMatrix set to other than identity
|
|
231
|
-
matrix: math.mat4(),
|
|
232
|
-
normalMatrix: math.mat4(),
|
|
233
|
-
inverseMatrix: math.mat4()
|
|
234
|
-
});
|
|
235
|
-
|
|
236
|
-
this._perspective = new Perspective(this);
|
|
237
|
-
this._ortho = new Ortho(this);
|
|
238
|
-
this._frustum = new Frustum(this);
|
|
239
|
-
this._customProjection = new CustomProjection(this);
|
|
240
|
-
this._project = this._perspective;
|
|
241
|
-
|
|
242
|
-
this._eye = math.vec3([0, 0, 10.0]);
|
|
243
|
-
this._look = math.vec3([0, 0, 0]);
|
|
244
|
-
this._up = math.vec3([0, 1, 0]);
|
|
245
|
-
|
|
246
|
-
this._worldUp = math.vec3([ 0, 1, 0,]);
|
|
247
|
-
this._worldRight = math.vec3([1, 0, 0,]);
|
|
248
|
-
this._worldForward = math.vec3([0, 0,-1]);
|
|
249
|
-
|
|
250
|
-
this.deviceMatrix = cfg.deviceMatrix;
|
|
251
|
-
this.eye = cfg.eye;
|
|
252
|
-
this.look = cfg.look;
|
|
253
|
-
this.up = cfg.up;
|
|
254
|
-
this.worldAxis = cfg.worldAxis;
|
|
255
|
-
this.gimbalLock = cfg.gimbalLock;
|
|
256
|
-
this.constrainPitch = cfg.constrainPitch;
|
|
257
|
-
|
|
258
|
-
this.projection = cfg.projection;
|
|
259
|
-
|
|
260
|
-
this._perspective.on("matrix", () => {
|
|
261
|
-
if (this._projectionType === "perspective") {
|
|
262
|
-
this.fire("projMatrix", this._perspective.matrix);
|
|
263
|
-
}
|
|
264
|
-
});
|
|
265
|
-
this._ortho.on("matrix", () => {
|
|
266
|
-
if (this._projectionType === "ortho") {
|
|
267
|
-
this.fire("projMatrix", this._ortho.matrix);
|
|
268
|
-
}
|
|
269
|
-
});
|
|
270
|
-
this._frustum.on("matrix", () => {
|
|
271
|
-
if (this._projectionType === "frustum") {
|
|
272
|
-
this.fire("projMatrix", this._frustum.matrix);
|
|
273
|
-
}
|
|
274
|
-
});
|
|
275
|
-
this._customProjection.on("matrix", () => {
|
|
276
|
-
if (this._projectionType === "customProjection") {
|
|
277
|
-
this.fire("projMatrix", this._customProjection.matrix);
|
|
278
|
-
}
|
|
279
|
-
});
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
_update() {
|
|
283
|
-
const state = this._state;
|
|
284
|
-
// In ortho mode, build the view matrix with an eye position that's translated
|
|
285
|
-
// well back from look, so that the front sectionPlane plane doesn't unexpectedly cut
|
|
286
|
-
// the front off the view (not a problem with perspective, since objects close enough
|
|
287
|
-
// to be clipped by the front plane are usually too big to see anything of their cross-sections).
|
|
288
|
-
let eye;
|
|
289
|
-
if (this.projection === "ortho") {
|
|
290
|
-
math.subVec3(this._eye, this._look, eyeLookVec);
|
|
291
|
-
math.normalizeVec3(eyeLookVec, eyeLookVecNorm);
|
|
292
|
-
math.mulVec3Scalar(eyeLookVecNorm, 1000.0, eyeLookOffset);
|
|
293
|
-
math.addVec3(this._look, eyeLookOffset, offsetEye);
|
|
294
|
-
eye = offsetEye;
|
|
295
|
-
} else {
|
|
296
|
-
eye = this._eye;
|
|
297
|
-
}
|
|
298
|
-
if (state.hasDeviceMatrix) {
|
|
299
|
-
math.lookAtMat4v(eye, this._look, this._up, tempMatb);
|
|
300
|
-
math.mulMat4(state.deviceMatrix, tempMatb, state.matrix);
|
|
301
|
-
//state.matrix.set(state.deviceMatrix);
|
|
302
|
-
} else {
|
|
303
|
-
math.lookAtMat4v(eye, this._look, this._up, state.matrix);
|
|
304
|
-
}
|
|
305
|
-
math.inverseMat4(this._state.matrix, this._state.inverseMatrix);
|
|
306
|
-
math.transposeMat4(this._state.inverseMatrix, this._state.normalMatrix);
|
|
307
|
-
this.glRedraw();
|
|
308
|
-
this.fire("matrix", this._state.matrix);
|
|
309
|
-
this.fire("viewMatrix", this._state.matrix);
|
|
310
|
-
}
|
|
311
|
-
|
|
312
|
-
/**
|
|
313
|
-
* Rotates {@link Camera#eye} about {@link Camera#look}, around the {@link Camera#up} vector
|
|
314
|
-
*
|
|
315
|
-
* @param {Number} angleInc Angle of rotation in degrees
|
|
316
|
-
*/
|
|
317
|
-
orbitYaw(angleInc) {
|
|
318
|
-
let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3);
|
|
319
|
-
math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
|
|
320
|
-
lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b);
|
|
321
|
-
this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c); // Set eye position as 'look' plus 'eye' vector
|
|
322
|
-
this.up = math.transformPoint3(tempMat, this._up, tempVec3d); // Rotate 'up' vector
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
/**
|
|
326
|
-
* Rotates {@link Camera#eye} about {@link Camera#look} around the right axis (orthogonal to {@link Camera#up} and "look").
|
|
327
|
-
*
|
|
328
|
-
* @param {Number} angleInc Angle of rotation in degrees
|
|
329
|
-
*/
|
|
330
|
-
orbitPitch(angleInc) {
|
|
331
|
-
if (this._constrainPitch) {
|
|
332
|
-
angleInc = math.dotVec3(this._up, this._worldUp) / math.DEGTORAD;
|
|
333
|
-
if (angleInc < 1) {
|
|
334
|
-
return;
|
|
335
|
-
}
|
|
336
|
-
}
|
|
337
|
-
let eye2 = math.subVec3(this._eye, this._look, tempVec3);
|
|
338
|
-
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b), math.normalizeVec3(this._up, tempVec3c));
|
|
339
|
-
math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
|
|
340
|
-
eye2 = math.transformPoint3(tempMat, eye2, tempVec3d);
|
|
341
|
-
this.up = math.transformPoint3(tempMat, this._up, tempVec3e);
|
|
342
|
-
this.eye = math.addVec3(eye2, this._look, tempVec3f);
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
/**
|
|
346
|
-
* Rotates {@link Camera#look} about {@link Camera#eye}, around the {@link Camera#up} vector.
|
|
347
|
-
*
|
|
348
|
-
* @param {Number} angleInc Angle of rotation in degrees
|
|
349
|
-
*/
|
|
350
|
-
yaw(angleInc) {
|
|
351
|
-
let look2 = math.subVec3(this._look, this._eye, tempVec3);
|
|
352
|
-
math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
|
|
353
|
-
look2 = math.transformPoint3(tempMat, look2, tempVec3b);
|
|
354
|
-
this.look = math.addVec3(look2, this._eye, tempVec3c);
|
|
355
|
-
if (this._gimbalLock) {
|
|
356
|
-
this.up = math.transformPoint3(tempMat, this._up, tempVec3d);
|
|
357
|
-
}
|
|
358
|
-
}
|
|
359
|
-
|
|
360
|
-
/**
|
|
361
|
-
* Rotates {@link Camera#look} about {@link Camera#eye}, around the right axis (orthogonal to {@link Camera#up} and "look").
|
|
362
|
-
|
|
363
|
-
* @param {Number} angleInc Angle of rotation in degrees
|
|
364
|
-
*/
|
|
365
|
-
pitch(angleInc) {
|
|
366
|
-
if (this._constrainPitch) {
|
|
367
|
-
angleInc = math.dotVec3(this._up, this._worldUp) / math.DEGTORAD;
|
|
368
|
-
if (angleInc < 1) {
|
|
369
|
-
return;
|
|
370
|
-
}
|
|
371
|
-
}
|
|
372
|
-
let look2 = math.subVec3(this._look, this._eye, tempVec3);
|
|
373
|
-
const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b), math.normalizeVec3(this._up, tempVec3c));
|
|
374
|
-
math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
|
|
375
|
-
this.up = math.transformPoint3(tempMat, this._up, tempVec3f);
|
|
376
|
-
look2 = math.transformPoint3(tempMat, look2, tempVec3d);
|
|
377
|
-
this.look = math.addVec3(look2, this._eye, tempVec3e);
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
/**
|
|
381
|
-
* Pans the Camera along its local X, Y and Z axis.
|
|
382
|
-
*
|
|
383
|
-
* @param pan The pan vector
|
|
384
|
-
*/
|
|
385
|
-
pan(pan) {
|
|
386
|
-
const eye2 = math.subVec3(this._eye, this._look, tempVec3);
|
|
387
|
-
const vec = [0, 0, 0];
|
|
388
|
-
let v;
|
|
389
|
-
if (pan[0] !== 0) {
|
|
390
|
-
const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b));
|
|
391
|
-
v = math.mulVec3Scalar(left, pan[0]);
|
|
392
|
-
vec[0] += v[0];
|
|
393
|
-
vec[1] += v[1];
|
|
394
|
-
vec[2] += v[2];
|
|
395
|
-
}
|
|
396
|
-
if (pan[1] !== 0) {
|
|
397
|
-
v = math.mulVec3Scalar(math.normalizeVec3(this._up, tempVec3c), pan[1]);
|
|
398
|
-
vec[0] += v[0];
|
|
399
|
-
vec[1] += v[1];
|
|
400
|
-
vec[2] += v[2];
|
|
401
|
-
}
|
|
402
|
-
if (pan[2] !== 0) {
|
|
403
|
-
v = math.mulVec3Scalar(math.normalizeVec3(eye2, tempVec3d), pan[2]);
|
|
404
|
-
vec[0] += v[0];
|
|
405
|
-
vec[1] += v[1];
|
|
406
|
-
vec[2] += v[2];
|
|
407
|
-
}
|
|
408
|
-
this.eye = math.addVec3(this._eye, vec, tempVec3e);
|
|
409
|
-
this.look = math.addVec3(this._look, vec, tempVec3f);
|
|
410
|
-
}
|
|
411
|
-
|
|
412
|
-
/**
|
|
413
|
-
* Increments/decrements the Camera's zoom factor, which is the distance between {@link Camera#eye} and {@link Camera#look}.
|
|
414
|
-
*
|
|
415
|
-
* @param {Number} delta Zoom factor increment.
|
|
416
|
-
*/
|
|
417
|
-
zoom(delta) {
|
|
418
|
-
const vec = math.subVec3(this._eye, this._look, tempVec3);
|
|
419
|
-
const lenLook = Math.abs(math.lenVec3(vec, tempVec3b));
|
|
420
|
-
const newLenLook = Math.abs(lenLook + delta);
|
|
421
|
-
if (newLenLook < 0.5) {
|
|
422
|
-
return;
|
|
423
|
-
}
|
|
424
|
-
const dir = math.normalizeVec3(vec, tempVec3c);
|
|
425
|
-
this.eye = math.addVec3(this._look, math.mulVec3Scalar(dir, newLenLook), tempVec3d);
|
|
426
|
-
}
|
|
427
|
-
|
|
428
|
-
/**
|
|
429
|
-
* Sets the position of the Camera's eye.
|
|
430
|
-
*
|
|
431
|
-
* Default value is ````[0,0,10]````.
|
|
432
|
-
*
|
|
433
|
-
* @emits "eye" event on change, with the value of this property.
|
|
434
|
-
* @type {Number[]} New eye position.
|
|
435
|
-
*/
|
|
436
|
-
set eye(eye) {
|
|
437
|
-
this._eye.set(eye || [0, 0, 10]);
|
|
438
|
-
this._needUpdate(0); // Ensure matrix built on next "tick"
|
|
439
|
-
this.fire("eye", this._eye);
|
|
440
|
-
}
|
|
441
|
-
|
|
442
|
-
/**
|
|
443
|
-
* Gets the position of the Camera's eye.
|
|
444
|
-
*
|
|
445
|
-
* Default vale is ````[0,0,10]````.
|
|
446
|
-
*
|
|
447
|
-
* @type {Number[]} New eye position.
|
|
448
|
-
*/
|
|
449
|
-
get eye() {
|
|
450
|
-
return this._eye;
|
|
451
|
-
}
|
|
452
|
-
|
|
453
|
-
/**
|
|
454
|
-
* Sets the position of this Camera's point-of-interest.
|
|
455
|
-
*
|
|
456
|
-
* Default value is ````[0,0,0]````.
|
|
457
|
-
*
|
|
458
|
-
* @emits "look" event on change, with the value of this property.
|
|
459
|
-
*
|
|
460
|
-
* @param {Number[]} look Camera look position.
|
|
461
|
-
*/
|
|
462
|
-
set look(look) {
|
|
463
|
-
this._look.set(look || [0, 0, 0]);
|
|
464
|
-
this._needUpdate(0); // Ensure matrix built on next "tick"
|
|
465
|
-
this.fire("look", this._look);
|
|
466
|
-
}
|
|
467
|
-
|
|
468
|
-
/**
|
|
469
|
-
* Gets the position of this Camera's point-of-interest.
|
|
470
|
-
*
|
|
471
|
-
* Default value is ````[0,0,0]````.
|
|
472
|
-
*
|
|
473
|
-
* @returns {Number[]} Camera look position.
|
|
474
|
-
*/
|
|
475
|
-
get look() {
|
|
476
|
-
return this._look;
|
|
477
|
-
}
|
|
478
|
-
|
|
479
|
-
/**
|
|
480
|
-
* Sets the direction of this Camera's {@link Camera#up} vector.
|
|
481
|
-
*
|
|
482
|
-
* @emits "up" event on change, with the value of this property.
|
|
483
|
-
*
|
|
484
|
-
* @param {Number[]} up Direction of "up".
|
|
485
|
-
*/
|
|
486
|
-
set up(up) {
|
|
487
|
-
this._up.set(up || [0, 1, 0]);
|
|
488
|
-
this._needUpdate(0);
|
|
489
|
-
this.fire("up", this._up);
|
|
490
|
-
}
|
|
491
|
-
|
|
492
|
-
/**
|
|
493
|
-
* Gets the direction of this Camera's {@link Camera#up} vector.
|
|
494
|
-
*
|
|
495
|
-
* @returns {Number[]} Direction of "up".
|
|
496
|
-
*/
|
|
497
|
-
get up() {
|
|
498
|
-
return this._up;
|
|
499
|
-
}
|
|
500
|
-
|
|
501
|
-
/**
|
|
502
|
-
* Sets an optional matrix to premultiply into {@link Camera#matrix} matrix.
|
|
503
|
-
*
|
|
504
|
-
* This is intended to be used for stereo rendering with WebVR etc.
|
|
505
|
-
*
|
|
506
|
-
* @param {Number[]} matrix The matrix.
|
|
507
|
-
*/
|
|
508
|
-
set deviceMatrix(matrix) {
|
|
509
|
-
this._state.deviceMatrix.set(matrix || [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
|
|
510
|
-
this._state.hasDeviceMatrix = !!matrix;
|
|
511
|
-
this._needUpdate(0);
|
|
512
|
-
this.fire("deviceMatrix", this._state.deviceMatrix);
|
|
513
|
-
}
|
|
514
|
-
|
|
515
|
-
/**
|
|
516
|
-
* Gets an optional matrix to premultiply into {@link Camera#matrix} matrix.
|
|
517
|
-
*
|
|
518
|
-
* @returns {Number[]} The matrix.
|
|
519
|
-
*/
|
|
520
|
-
get deviceMatrix() {
|
|
521
|
-
return this._state.deviceMatrix;
|
|
522
|
-
}
|
|
523
|
-
|
|
524
|
-
/**
|
|
525
|
-
* Sets the up, right and forward axis of the World coordinate system.
|
|
526
|
-
*
|
|
527
|
-
* Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
|
|
528
|
-
*
|
|
529
|
-
* Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
|
|
530
|
-
*
|
|
531
|
-
* @param {Number[]} axis The new Wworld coordinate axis.
|
|
532
|
-
*/
|
|
533
|
-
set worldAxis(axis) {
|
|
534
|
-
axis = axis || [1, 0, 0, 0, 1, 0, 0, 0, 1];
|
|
535
|
-
if (!this._worldAxis) {
|
|
536
|
-
this._worldAxis = math.vec3(axis);
|
|
537
|
-
} else {
|
|
538
|
-
this._worldAxis.set(axis);
|
|
539
|
-
}
|
|
540
|
-
this._worldRight[0] = this._worldAxis[0];
|
|
541
|
-
this._worldRight[1] = this._worldAxis[1];
|
|
542
|
-
this._worldRight[2] = this._worldAxis[2];
|
|
543
|
-
this._worldUp[0] = this._worldAxis[3];
|
|
544
|
-
this._worldUp[1] = this._worldAxis[4];
|
|
545
|
-
this._worldUp[2] = this._worldAxis[5];
|
|
546
|
-
this._worldForward[0] = this._worldAxis[6];
|
|
547
|
-
this._worldForward[1] = this._worldAxis[7];
|
|
548
|
-
this._worldForward[2] = this._worldAxis[8];
|
|
549
|
-
this.fire("worldAxis", this._worldAxis);
|
|
550
|
-
}
|
|
551
|
-
|
|
552
|
-
/**
|
|
553
|
-
* Gets the up, right and forward axis of the World coordinate system.
|
|
554
|
-
*
|
|
555
|
-
* Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
|
|
556
|
-
*
|
|
557
|
-
* Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
|
|
558
|
-
*
|
|
559
|
-
* @returns {Number[]} The current World coordinate axis.
|
|
560
|
-
*/
|
|
561
|
-
get worldAxis() {
|
|
562
|
-
return this._worldAxis;
|
|
563
|
-
}
|
|
564
|
-
|
|
565
|
-
/**
|
|
566
|
-
* Gets the direction of World-space "up".
|
|
567
|
-
*
|
|
568
|
-
* This is set by {@link Camera#worldAxis}.
|
|
569
|
-
*
|
|
570
|
-
* Default value is ````[0,1,0]````.
|
|
571
|
-
*
|
|
572
|
-
* @returns {Number[]} The "up" vector.
|
|
573
|
-
*/
|
|
574
|
-
get worldUp() {
|
|
575
|
-
return this._worldUp;
|
|
576
|
-
}
|
|
577
|
-
|
|
578
|
-
/**
|
|
579
|
-
* Gets if the World-space X-axis is "up".
|
|
580
|
-
* @returns {boolean}
|
|
581
|
-
*/
|
|
582
|
-
get xUp() {
|
|
583
|
-
return this._worldUp[0] > this._worldUp[1] && this._worldUp[0] > this._worldUp[2];
|
|
584
|
-
}
|
|
585
|
-
|
|
586
|
-
/**
|
|
587
|
-
* Gets if the World-space Y-axis is "up".
|
|
588
|
-
* @returns {boolean}
|
|
589
|
-
*/
|
|
590
|
-
get yUp() {
|
|
591
|
-
return this._worldUp[1] > this._worldUp[0] && this._worldUp[1] > this._worldUp[2];
|
|
592
|
-
}
|
|
593
|
-
|
|
594
|
-
/**
|
|
595
|
-
* Gets if the World-space Z-axis is "up".
|
|
596
|
-
* @returns {boolean}
|
|
597
|
-
*/
|
|
598
|
-
get zUp() {
|
|
599
|
-
return this._worldUp[2] > this._worldUp[0] && this._worldUp[2] > this._worldUp[1];
|
|
600
|
-
}
|
|
601
|
-
|
|
602
|
-
/**
|
|
603
|
-
* Gets the direction of World-space "right".
|
|
604
|
-
*
|
|
605
|
-
* This is set by {@link Camera#worldAxis}.
|
|
606
|
-
*
|
|
607
|
-
* Default value is ````[1,0,0]````.
|
|
608
|
-
*
|
|
609
|
-
* @returns {Number[]} The "up" vector.
|
|
610
|
-
*/
|
|
611
|
-
get worldRight() {
|
|
612
|
-
return this._worldRight;
|
|
613
|
-
}
|
|
614
|
-
|
|
615
|
-
/**
|
|
616
|
-
* Gets the direction of World-space "forwards".
|
|
617
|
-
*
|
|
618
|
-
* This is set by {@link Camera#worldAxis}.
|
|
619
|
-
*
|
|
620
|
-
* Default value is ````[0,0,1]````.
|
|
621
|
-
*
|
|
622
|
-
* @returns {Number[]} The "up" vector.
|
|
623
|
-
*/
|
|
624
|
-
get worldForward() {
|
|
625
|
-
return this._worldForward;
|
|
626
|
-
}
|
|
627
|
-
|
|
628
|
-
/**
|
|
629
|
-
* Sets whether to lock yaw rotation to pivot about the World-space "up" axis.
|
|
630
|
-
*
|
|
631
|
-
* Fires a {@link Camera#gimbalLock:event} event on change.
|
|
632
|
-
*
|
|
633
|
-
* @params {Boolean} gimbalLock Set true to lock gimbal.
|
|
634
|
-
*/
|
|
635
|
-
set gimbalLock(value) {
|
|
636
|
-
this._gimbalLock = value !== false;
|
|
637
|
-
this.fire("gimbalLock", this._gimbalLock);
|
|
638
|
-
}
|
|
639
|
-
|
|
640
|
-
/**
|
|
641
|
-
* Gets whether to lock yaw rotation to pivot about the World-space "up" axis.
|
|
642
|
-
*
|
|
643
|
-
* @returns {Boolean} Returns ````true```` if gimbal is locked.
|
|
644
|
-
*/
|
|
645
|
-
get gimbalLock() {
|
|
646
|
-
return this._gimbalLock;
|
|
647
|
-
}
|
|
648
|
-
|
|
649
|
-
/**
|
|
650
|
-
* Sets whether to prevent camera from being pitched upside down.
|
|
651
|
-
*
|
|
652
|
-
* The camera is upside down when the angle between {@link Camera#up} and {@link Camera#worldUp} is less than one degree.
|
|
653
|
-
*
|
|
654
|
-
* Fires a {@link Camera#constrainPitch:event} event on change.
|
|
655
|
-
*
|
|
656
|
-
* Default value is ````false````.
|
|
657
|
-
*
|
|
658
|
-
* @param {Boolean} value Set ````true```` to contrain pitch rotation.
|
|
659
|
-
*/
|
|
660
|
-
set constrainPitch(value) {
|
|
661
|
-
this._constrainPitch = !!value;
|
|
662
|
-
this.fire("constrainPitch", this._constrainPitch);
|
|
663
|
-
}
|
|
664
|
-
|
|
665
|
-
/**
|
|
666
|
-
* Gets whether to prevent camera from being pitched upside down.
|
|
667
|
-
*
|
|
668
|
-
* The camera is upside down when the angle between {@link Camera#up} and {@link Camera#worldUp} is less than one degree.
|
|
669
|
-
*
|
|
670
|
-
* Default value is ````false````.
|
|
671
|
-
*
|
|
672
|
-
* @returns {Boolean} ````true```` if pitch rotation is currently constrained.
|
|
673
|
-
get constrainPitch() {
|
|
674
|
-
return this._constrainPitch;
|
|
675
|
-
}
|
|
676
|
-
|
|
677
|
-
/**
|
|
678
|
-
* Gets distance from {@link Camera#look} to {@link Camera#eye}.
|
|
679
|
-
*
|
|
680
|
-
* @returns {Number} The distance.
|
|
681
|
-
*/
|
|
682
|
-
get eyeLookDist() {
|
|
683
|
-
return math.lenVec3(math.subVec3(this._look, this._eye, tempVec3));
|
|
684
|
-
}
|
|
685
|
-
|
|
686
|
-
/**
|
|
687
|
-
* Gets the Camera's viewing transformation matrix.
|
|
688
|
-
*
|
|
689
|
-
* Fires a {@link Camera#matrix:event} event on change.
|
|
690
|
-
*
|
|
691
|
-
* @returns {Number[]} The viewing transform matrix.
|
|
692
|
-
*/
|
|
693
|
-
get matrix() {
|
|
694
|
-
if (this._updateScheduled) {
|
|
695
|
-
this._doUpdate();
|
|
696
|
-
}
|
|
697
|
-
return this._state.matrix;
|
|
698
|
-
}
|
|
699
|
-
|
|
700
|
-
/**
|
|
701
|
-
* Gets the Camera's viewing transformation matrix.
|
|
702
|
-
*
|
|
703
|
-
* Fires a {@link Camera#matrix:event} event on change.
|
|
704
|
-
*
|
|
705
|
-
* @returns {Number[]} The viewing transform matrix.
|
|
706
|
-
*/
|
|
707
|
-
get viewMatrix() {
|
|
708
|
-
if (this._updateScheduled) {
|
|
709
|
-
this._doUpdate();
|
|
710
|
-
}
|
|
711
|
-
return this._state.matrix;
|
|
712
|
-
}
|
|
713
|
-
|
|
714
|
-
/**
|
|
715
|
-
* The Camera's viewing normal transformation matrix.
|
|
716
|
-
*
|
|
717
|
-
* Fires a {@link Camera#matrix:event} event on change.
|
|
718
|
-
*
|
|
719
|
-
* @returns {Number[]} The viewing normal transform matrix.
|
|
720
|
-
*/
|
|
721
|
-
get normalMatrix() {
|
|
722
|
-
if (this._updateScheduled) {
|
|
723
|
-
this._doUpdate();
|
|
724
|
-
}
|
|
725
|
-
return this._state.normalMatrix;
|
|
726
|
-
}
|
|
727
|
-
|
|
728
|
-
/**
|
|
729
|
-
* The Camera's viewing normal transformation matrix.
|
|
730
|
-
*
|
|
731
|
-
* Fires a {@link Camera#matrix:event} event on change.
|
|
732
|
-
*
|
|
733
|
-
* @returns {Number[]} The viewing normal transform matrix.
|
|
734
|
-
*/
|
|
735
|
-
get viewNormalMatrix() {
|
|
736
|
-
if (this._updateScheduled) {
|
|
737
|
-
this._doUpdate();
|
|
738
|
-
}
|
|
739
|
-
return this._state.normalMatrix;
|
|
740
|
-
}
|
|
741
|
-
|
|
742
|
-
/**
|
|
743
|
-
* Gets the inverse of the Camera's viewing transform matrix.
|
|
744
|
-
*
|
|
745
|
-
* This has the same value as {@link Camera#normalMatrix}.
|
|
746
|
-
*
|
|
747
|
-
* @returns {Number[]} The inverse viewing transform matrix.
|
|
748
|
-
*/
|
|
749
|
-
get inverseViewMatrix() {
|
|
750
|
-
if (this._updateScheduled) {
|
|
751
|
-
this._doUpdate();
|
|
752
|
-
}
|
|
753
|
-
return this._state.inverseMatrix;
|
|
754
|
-
}
|
|
755
|
-
|
|
756
|
-
/**
|
|
757
|
-
* Gets the Camera's projection transformation projMatrix.
|
|
758
|
-
*
|
|
759
|
-
* Fires a {@link Camera#projMatrix:event} event on change.
|
|
760
|
-
*
|
|
761
|
-
* @returns {Number[]} The projection matrix.
|
|
762
|
-
*/
|
|
763
|
-
get projMatrix() {
|
|
764
|
-
return this[this.projection].matrix;
|
|
765
|
-
}
|
|
766
|
-
|
|
767
|
-
/**
|
|
768
|
-
* Gets the Camera's perspective projection.
|
|
769
|
-
*
|
|
770
|
-
* The Camera uses this while {@link Camera#projection} equals ````perspective````.
|
|
771
|
-
*
|
|
772
|
-
* @returns {Perspective} The Perspective component.
|
|
773
|
-
*/
|
|
774
|
-
get perspective() {
|
|
775
|
-
return this._perspective;
|
|
776
|
-
}
|
|
777
|
-
|
|
778
|
-
/**
|
|
779
|
-
* Gets the Camera's orthographic projection.
|
|
780
|
-
*
|
|
781
|
-
* The Camera uses this while {@link Camera#projection} equals ````ortho````.
|
|
782
|
-
*
|
|
783
|
-
* @returns {Ortho} The Ortho component.
|
|
784
|
-
*/
|
|
785
|
-
get ortho() {
|
|
786
|
-
return this._ortho;
|
|
787
|
-
}
|
|
788
|
-
|
|
789
|
-
/**
|
|
790
|
-
* Gets the Camera's frustum projection.
|
|
791
|
-
*
|
|
792
|
-
* The Camera uses this while {@link Camera#projection} equals ````frustum````.
|
|
793
|
-
*
|
|
794
|
-
* @returns {Frustum} The Ortho component.
|
|
795
|
-
*/
|
|
796
|
-
get frustum() {
|
|
797
|
-
return this._frustum;
|
|
798
|
-
}
|
|
799
|
-
|
|
800
|
-
/**
|
|
801
|
-
* Gets the Camera's custom projection.
|
|
802
|
-
*
|
|
803
|
-
* This is used while {@link Camera#projection} equals "customProjection".
|
|
804
|
-
*
|
|
805
|
-
* @returns {CustomProjection} The custom projection.
|
|
806
|
-
*/
|
|
807
|
-
get customProjection() {
|
|
808
|
-
return this._customProjection;
|
|
809
|
-
}
|
|
810
|
-
|
|
811
|
-
/**
|
|
812
|
-
* Sets the active projection type.
|
|
813
|
-
*
|
|
814
|
-
* Accepted values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
|
|
815
|
-
*
|
|
816
|
-
* Default value is ````"perspective"````.
|
|
817
|
-
*
|
|
818
|
-
* @param {String} value Identifies the active projection type.
|
|
819
|
-
*/
|
|
820
|
-
set projection(value) {
|
|
821
|
-
value = value || "perspective";
|
|
822
|
-
if (this._projectionType === value) {
|
|
823
|
-
return;
|
|
824
|
-
}
|
|
825
|
-
if (value === "perspective") {
|
|
826
|
-
this._project = this._perspective;
|
|
827
|
-
} else if (value === "ortho") {
|
|
828
|
-
this._project = this._ortho;
|
|
829
|
-
} else if (value === "frustum") {
|
|
830
|
-
this._project = this._frustum;
|
|
831
|
-
} else if (value === "customProjection") {
|
|
832
|
-
this._project = this._customProjection;
|
|
833
|
-
} else {
|
|
834
|
-
this.error("Unsupported value for 'projection': " + value + " defaulting to 'perspective'");
|
|
835
|
-
this._project = this._perspective;
|
|
836
|
-
value = "perspective";
|
|
837
|
-
}
|
|
838
|
-
this._project._update();
|
|
839
|
-
this._projectionType = value;
|
|
840
|
-
this.glRedraw();
|
|
841
|
-
this._update(); // Need to rebuild lookat matrix with full eye, look & up
|
|
842
|
-
this.fire("dirty");
|
|
843
|
-
this.fire("projection", this._projectionType);
|
|
844
|
-
this.fire("projMatrix", this._project.matrix);
|
|
845
|
-
}
|
|
846
|
-
|
|
847
|
-
/**
|
|
848
|
-
* Gets the active projection type.
|
|
849
|
-
*
|
|
850
|
-
* Possible values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
|
|
851
|
-
*
|
|
852
|
-
* Default value is ````"perspective"````.
|
|
853
|
-
*
|
|
854
|
-
* @returns {String} Identifies the active projection type.
|
|
855
|
-
*/
|
|
856
|
-
get projection() {
|
|
857
|
-
return this._projectionType;
|
|
858
|
-
}
|
|
859
|
-
|
|
860
|
-
/**
|
|
861
|
-
* Gets the currently active projection for this Camera.
|
|
862
|
-
*
|
|
863
|
-
* The currently active project is selected with {@link Camera#projection}.
|
|
864
|
-
*
|
|
865
|
-
* @returns {Perspective|Ortho|Frustum|CustomProjection} The currently active projection is active.
|
|
866
|
-
*/
|
|
867
|
-
get project() {
|
|
868
|
-
return this._project;
|
|
869
|
-
}
|
|
870
|
-
|
|
871
|
-
/**
|
|
872
|
-
* Destroys this Camera.
|
|
873
|
-
*/
|
|
874
|
-
destroy() {
|
|
875
|
-
super.destroy();
|
|
876
|
-
this._state.destroy();
|
|
877
|
-
}
|
|
878
|
-
}
|
|
879
|
-
|
|
880
|
-
export {Camera};
|