csyjk 1.2.2 → 2.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/{dist/app.js → app.js} +0 -0
  2. package/{dist/index.html → index.html} +0 -0
  3. package/package.json +5 -40
  4. package/{dist/style.css → style.css} +0 -0
  5. package/.babelrc +0 -7
  6. package/.idea/modules.xml +0 -8
  7. package/.idea/xx.iml +0 -12
  8. package/public/gltf.js +0 -2241
  9. package/public/index.html +0 -10
  10. package/src/index.js +0 -3
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +0 -358
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +0 -1
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +0 -604
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +0 -189
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +0 -15
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +0 -863
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +0 -1
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +0 -1
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +0 -3
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -462
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -279
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -262
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +0 -1
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +0 -362
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -575
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +0 -1
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +0 -1
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -777
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -525
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -242
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -297
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +0 -1
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -345
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +0 -1
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -122
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -462
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +0 -508
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +0 -922
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -273
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -687
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +0 -1
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +0 -1
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -273
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +0 -2
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -403
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +0 -1
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +0 -1
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +0 -77
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +0 -61
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -822
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +0 -1
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +0 -888
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -88
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -624
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +0 -1
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +0 -87
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +0 -1
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -78
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -847
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +0 -2
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -167
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -228
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -220
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -279
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -244
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -426
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -479
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -6818
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  91. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  93. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  94. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +0 -17
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +0 -205
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +0 -78
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +0 -97
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +0 -95
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +0 -112
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +0 -372
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +0 -3
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +0 -162
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +0 -39
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +0 -145
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +0 -215
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +0 -311
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +0 -1669
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -193
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -289
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -186
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -439
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -361
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -258
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -197
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +0 -498
  130. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +0 -908
  131. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +0 -475
  132. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  133. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/index.js +0 -1
  134. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +0 -2623
  135. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +0 -1
  136. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +0 -21
  137. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +0 -262
  138. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +0 -697
  139. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +0 -34
  140. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +0 -63
  141. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +0 -183
  142. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +0 -33
  143. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +0 -736
  144. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +0 -68
  145. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingColorRenderer.js +0 -295
  146. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +0 -327
  147. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +0 -698
  148. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +0 -68
  149. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingColorRenderer.js +0 -364
  150. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +0 -356
  151. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +0 -33
  152. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +0 -776
  153. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +0 -113
  154. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingColorRenderer.js +0 -340
  155. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +0 -312
  156. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +0 -343
  157. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +0 -331
  158. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingShadowRenderer.js +0 -242
  159. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +0 -348
  160. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingLayer.js +0 -737
  161. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingRenderers.js +0 -143
  162. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingColorRenderer.js +0 -373
  163. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +0 -366
  164. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +0 -370
  165. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +0 -386
  166. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +0 -376
  167. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +0 -293
  168. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +0 -382
  169. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingBuffer.js +0 -37
  170. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingLayer.js +0 -1017
  171. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingRenderers.js +0 -246
  172. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorQualityRenderer.js +0 -809
  173. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +0 -504
  174. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +0 -297
  175. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +0 -300
  176. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +0 -322
  177. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +0 -311
  178. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +0 -291
  179. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +0 -319
  180. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +0 -305
  181. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +0 -300
  182. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +0 -242
  183. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +0 -323
  184. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingLayer.js +0 -969
  185. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingRenderers.js +0 -246
  186. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorQualityRenderer.js +0 -859
  187. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +0 -557
  188. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +0 -341
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@@ -1,880 +0,0 @@
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- import {math} from '../math/math.js';
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- import {Component} from '../Component.js';
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- import {RenderState} from '../webgl/RenderState.js';
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- import {Perspective} from './Perspective.js';
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- import {Ortho} from './Ortho.js';
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- import {Frustum} from './Frustum.js';
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- import {CustomProjection} from './CustomProjection.js';
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-
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- const tempVec3 = math.vec3();
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- const tempVec3b = math.vec3();
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- const tempVec3c = math.vec3();
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- const tempVec3d = math.vec3();
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- const tempVec3e = math.vec3();
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- const tempVec3f = math.vec3();
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- const tempMat = math.mat4();
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- const tempMatb = math.mat4();
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- const eyeLookVec = math.vec3();
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- const eyeLookVecNorm = math.vec3();
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- const eyeLookOffset = math.vec3();
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- const offsetEye = math.vec3();
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-
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- /**
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- * @desc Manages viewing and projection transforms for its {@link Scene}.
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- *
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- * * One Camera per {@link Scene}
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- * * Scene is located at {@link Viewer#scene} and Camera is located at {@link Scene#camera}
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- * * Controls viewing and projection transforms
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- * * Has methods to pan, zoom and orbit (or first-person rotation)
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- * * Dynamically configurable World-space axis
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- * * Has {@link Perspective}, {@link Ortho} and {@link Frustum} and {@link CustomProjection}, which you can dynamically switch it between
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- * * Switchable gimbal lock
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- * * Can be "flown" to look at targets using a {@link CameraFlightAnimation}
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- * * Can be animated along a path using a {@link CameraPathAnimation}
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- *
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- * ## Getting the Camera
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- *
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- * There is exactly one Camera per {@link Scene}:
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- *
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- * ````javascript
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- * import {Viewer} from "yjkkit-sdk.es.js";
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- *
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- * var camera = viewer.scene.camera;
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- *
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- * ````
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- *
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- * ## Setting the Camera Position
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- *
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- * Get and set the Camera's absolute position via {@link Camera#eye}, {@link Camera#look} and {@link Camera#up}:
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- *
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- * ````javascript
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- * camera.eye = [-10,0,0];
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- * camera.look = [-10,0,0];
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- * camera.up = [0,1,0];
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- * ````
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- *
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- * ## Camera View and Projection Matrices
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- *
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- * The Camera's view matrix transforms coordinates from World-space to View-space.
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- *
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- * Getting the view matrix:
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- *
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- * ````javascript
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- * var viewMatrix = camera.viewMatrix;
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- * var viewNormalMatrix = camera.normalMatrix;
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- * ````
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- *
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- * The Camera's view normal matrix transforms normal vectors from World-space to View-space.
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- *
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- * Getting the view normal matrix:
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- *
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- * ````javascript
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- * var viewNormalMatrix = camera.normalMatrix;
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- * ````
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- *
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- * The Camera fires a ````"viewMatrix"```` event whenever the {@link Camera#viewMatrix} and {@link Camera#viewNormalMatrix} updates.
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- *
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- * Listen for view matrix updates:
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- *
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- * ````javascript
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- * camera.on("viewMatrix", function(matrix) { ... });
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- * ````
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- *
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- * ## Rotating the Camera
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- *
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- * Orbiting the {@link Camera#look} position:
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- *
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- * ````javascript
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- * camera.orbitYaw(20.0);
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- * camera.orbitPitch(10.0);
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- * ````
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- *
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- * First-person rotation, rotates {@link Camera#look} and {@link Camera#up} about {@link Camera#eye}:
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- *
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- * ````javascript
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- * camera.yaw(5.0);
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- * camera.pitch(-10.0);
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- * ````
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- *
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- * ## Panning the Camera
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- *
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- * Panning along the Camera's local axis (ie. left/right, up/down, forward/backward):
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- *
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- * ````javascript
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- * camera.pan([-20, 0, 10]);
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- * ````
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- *
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- * ## Zooming the Camera
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- *
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- * Zoom to vary distance between {@link Camera#eye} and {@link Camera#look}:
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- *
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- * ````javascript
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- * camera.zoom(-5); // Move five units closer
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- * ````
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- *
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- * Get the current distance between {@link Camera#eye} and {@link Camera#look}:
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- *
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- * ````javascript
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- * var distance = camera.eyeLookDist;
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- * ````
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- *
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- * ## Projection
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- *
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- * The Camera has a Component to manage each projection type, which are: {@link Perspective}, {@link Ortho}
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- * and {@link Frustum} and {@link CustomProjection}.
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- *
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- * You can configure those components at any time, regardless of which is currently active:
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- *
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- * The Camera has a {@link Perspective} to manage perspective
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- * ````javascript
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- *
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- * // Set some properties on Perspective
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- * camera.perspective.near = 0.4;
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- * camera.perspective.fov = 45;
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- *
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- * // Set some properties on Ortho
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- * camera.ortho.near = 0.8;
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- * camera.ortho.far = 1000;
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- *
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- * // Set some properties on Frustum
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- * camera.frustum.left = -1.0;
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- * camera.frustum.right = 1.0;
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- * camera.frustum.far = 1000.0;
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- *
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- * // Set the matrix property on CustomProjection
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- * camera.customProjection.matrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
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- *
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- * // Switch between the projection types
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- * camera.projection = "perspective"; // Switch to perspective
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- * camera.projection = "frustum"; // Switch to frustum
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- * camera.projection = "ortho"; // Switch to ortho
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- * camera.projection = "customProjection"; // Switch to custom
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- * ````
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- *
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- * Camera provides the projection matrix for the currently active projection in {@link Camera#projMatrix}.
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- *
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- * Get the projection matrix:
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- *
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- * ````javascript
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- * var projMatrix = camera.projMatrix;
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- * ````
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- *
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- * Listen for projection matrix updates:
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- *
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- * ````javascript
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- * camera.on("projMatrix", function(matrix) { ... });
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- * ````
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- *
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- * ## Configuring World up direction
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- *
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- * We can dynamically configure the directions of the World-space coordinate system.
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- *
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- * Setting the +Y axis as World "up", +X as right and -Z as forwards (convention in some modeling software):
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- *
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- * ````javascript
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- * camera.worldAxis = [
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- * 1, 0, 0, // Right
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- * 0, 1, 0, // Up
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- * 0, 0,-1 // Forward
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- * ];
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- * ````
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- *
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- * Setting the +Z axis as World "up", +X as right and -Y as "up" (convention in most CAD and BIM viewers):
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- *
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- * ````javascript
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- * camera.worldAxis = [
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- * 1, 0, 0, // Right
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- * 0, 0, 1, // Up
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- * 0,-1, 0 // Forward
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- * ];
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- * ````
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- *
192
- * The Camera has read-only convenience properties that provide each axis individually:
193
- *
194
- * ````javascript
195
- * var worldRight = camera.worldRight;
196
- * var worldForward = camera.worldForward;
197
- * var worldUp = camera.worldUp;
198
- * ````
199
- *
200
- * ### Gimbal locking
201
- *
202
- * By default, the Camera locks yaw rotation to pivot about the World-space "up" axis. We can dynamically lock and unlock that at any time:
203
- *
204
- * ````javascript
205
- * camera.gimbalLock = false; // Yaw rotation now happens about Camera's local Y-axis
206
- * camera.gimbalLock = true; // Yaw rotation now happens about World's "up" axis
207
- * ````
208
- *
209
- * See: <a href="https://en.wikipedia.org/wiki/Gimbal_lock">https://en.wikipedia.org/wiki/Gimbal_lock</a>
210
- */
211
- class Camera extends Component {
212
-
213
- /**
214
- @private
215
- */
216
- get type() {
217
- return "Camera";
218
- }
219
-
220
- /**
221
- * @constructor
222
- * @private
223
- */
224
- constructor(owner, cfg = {}) {
225
-
226
- super(owner, cfg);
227
-
228
- this._state = new RenderState({
229
- deviceMatrix: math.mat4(),
230
- hasDeviceMatrix: false, // True when deviceMatrix set to other than identity
231
- matrix: math.mat4(),
232
- normalMatrix: math.mat4(),
233
- inverseMatrix: math.mat4()
234
- });
235
-
236
- this._perspective = new Perspective(this);
237
- this._ortho = new Ortho(this);
238
- this._frustum = new Frustum(this);
239
- this._customProjection = new CustomProjection(this);
240
- this._project = this._perspective;
241
-
242
- this._eye = math.vec3([0, 0, 10.0]);
243
- this._look = math.vec3([0, 0, 0]);
244
- this._up = math.vec3([0, 1, 0]);
245
-
246
- this._worldUp = math.vec3([ 0, 1, 0,]);
247
- this._worldRight = math.vec3([1, 0, 0,]);
248
- this._worldForward = math.vec3([0, 0,-1]);
249
-
250
- this.deviceMatrix = cfg.deviceMatrix;
251
- this.eye = cfg.eye;
252
- this.look = cfg.look;
253
- this.up = cfg.up;
254
- this.worldAxis = cfg.worldAxis;
255
- this.gimbalLock = cfg.gimbalLock;
256
- this.constrainPitch = cfg.constrainPitch;
257
-
258
- this.projection = cfg.projection;
259
-
260
- this._perspective.on("matrix", () => {
261
- if (this._projectionType === "perspective") {
262
- this.fire("projMatrix", this._perspective.matrix);
263
- }
264
- });
265
- this._ortho.on("matrix", () => {
266
- if (this._projectionType === "ortho") {
267
- this.fire("projMatrix", this._ortho.matrix);
268
- }
269
- });
270
- this._frustum.on("matrix", () => {
271
- if (this._projectionType === "frustum") {
272
- this.fire("projMatrix", this._frustum.matrix);
273
- }
274
- });
275
- this._customProjection.on("matrix", () => {
276
- if (this._projectionType === "customProjection") {
277
- this.fire("projMatrix", this._customProjection.matrix);
278
- }
279
- });
280
- }
281
-
282
- _update() {
283
- const state = this._state;
284
- // In ortho mode, build the view matrix with an eye position that's translated
285
- // well back from look, so that the front sectionPlane plane doesn't unexpectedly cut
286
- // the front off the view (not a problem with perspective, since objects close enough
287
- // to be clipped by the front plane are usually too big to see anything of their cross-sections).
288
- let eye;
289
- if (this.projection === "ortho") {
290
- math.subVec3(this._eye, this._look, eyeLookVec);
291
- math.normalizeVec3(eyeLookVec, eyeLookVecNorm);
292
- math.mulVec3Scalar(eyeLookVecNorm, 1000.0, eyeLookOffset);
293
- math.addVec3(this._look, eyeLookOffset, offsetEye);
294
- eye = offsetEye;
295
- } else {
296
- eye = this._eye;
297
- }
298
- if (state.hasDeviceMatrix) {
299
- math.lookAtMat4v(eye, this._look, this._up, tempMatb);
300
- math.mulMat4(state.deviceMatrix, tempMatb, state.matrix);
301
- //state.matrix.set(state.deviceMatrix);
302
- } else {
303
- math.lookAtMat4v(eye, this._look, this._up, state.matrix);
304
- }
305
- math.inverseMat4(this._state.matrix, this._state.inverseMatrix);
306
- math.transposeMat4(this._state.inverseMatrix, this._state.normalMatrix);
307
- this.glRedraw();
308
- this.fire("matrix", this._state.matrix);
309
- this.fire("viewMatrix", this._state.matrix);
310
- }
311
-
312
- /**
313
- * Rotates {@link Camera#eye} about {@link Camera#look}, around the {@link Camera#up} vector
314
- *
315
- * @param {Number} angleInc Angle of rotation in degrees
316
- */
317
- orbitYaw(angleInc) {
318
- let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3);
319
- math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
320
- lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b);
321
- this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c); // Set eye position as 'look' plus 'eye' vector
322
- this.up = math.transformPoint3(tempMat, this._up, tempVec3d); // Rotate 'up' vector
323
- }
324
-
325
- /**
326
- * Rotates {@link Camera#eye} about {@link Camera#look} around the right axis (orthogonal to {@link Camera#up} and "look").
327
- *
328
- * @param {Number} angleInc Angle of rotation in degrees
329
- */
330
- orbitPitch(angleInc) {
331
- if (this._constrainPitch) {
332
- angleInc = math.dotVec3(this._up, this._worldUp) / math.DEGTORAD;
333
- if (angleInc < 1) {
334
- return;
335
- }
336
- }
337
- let eye2 = math.subVec3(this._eye, this._look, tempVec3);
338
- const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b), math.normalizeVec3(this._up, tempVec3c));
339
- math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
340
- eye2 = math.transformPoint3(tempMat, eye2, tempVec3d);
341
- this.up = math.transformPoint3(tempMat, this._up, tempVec3e);
342
- this.eye = math.addVec3(eye2, this._look, tempVec3f);
343
- }
344
-
345
- /**
346
- * Rotates {@link Camera#look} about {@link Camera#eye}, around the {@link Camera#up} vector.
347
- *
348
- * @param {Number} angleInc Angle of rotation in degrees
349
- */
350
- yaw(angleInc) {
351
- let look2 = math.subVec3(this._look, this._eye, tempVec3);
352
- math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
353
- look2 = math.transformPoint3(tempMat, look2, tempVec3b);
354
- this.look = math.addVec3(look2, this._eye, tempVec3c);
355
- if (this._gimbalLock) {
356
- this.up = math.transformPoint3(tempMat, this._up, tempVec3d);
357
- }
358
- }
359
-
360
- /**
361
- * Rotates {@link Camera#look} about {@link Camera#eye}, around the right axis (orthogonal to {@link Camera#up} and "look").
362
-
363
- * @param {Number} angleInc Angle of rotation in degrees
364
- */
365
- pitch(angleInc) {
366
- if (this._constrainPitch) {
367
- angleInc = math.dotVec3(this._up, this._worldUp) / math.DEGTORAD;
368
- if (angleInc < 1) {
369
- return;
370
- }
371
- }
372
- let look2 = math.subVec3(this._look, this._eye, tempVec3);
373
- const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b), math.normalizeVec3(this._up, tempVec3c));
374
- math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
375
- this.up = math.transformPoint3(tempMat, this._up, tempVec3f);
376
- look2 = math.transformPoint3(tempMat, look2, tempVec3d);
377
- this.look = math.addVec3(look2, this._eye, tempVec3e);
378
- }
379
-
380
- /**
381
- * Pans the Camera along its local X, Y and Z axis.
382
- *
383
- * @param pan The pan vector
384
- */
385
- pan(pan) {
386
- const eye2 = math.subVec3(this._eye, this._look, tempVec3);
387
- const vec = [0, 0, 0];
388
- let v;
389
- if (pan[0] !== 0) {
390
- const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b));
391
- v = math.mulVec3Scalar(left, pan[0]);
392
- vec[0] += v[0];
393
- vec[1] += v[1];
394
- vec[2] += v[2];
395
- }
396
- if (pan[1] !== 0) {
397
- v = math.mulVec3Scalar(math.normalizeVec3(this._up, tempVec3c), pan[1]);
398
- vec[0] += v[0];
399
- vec[1] += v[1];
400
- vec[2] += v[2];
401
- }
402
- if (pan[2] !== 0) {
403
- v = math.mulVec3Scalar(math.normalizeVec3(eye2, tempVec3d), pan[2]);
404
- vec[0] += v[0];
405
- vec[1] += v[1];
406
- vec[2] += v[2];
407
- }
408
- this.eye = math.addVec3(this._eye, vec, tempVec3e);
409
- this.look = math.addVec3(this._look, vec, tempVec3f);
410
- }
411
-
412
- /**
413
- * Increments/decrements the Camera's zoom factor, which is the distance between {@link Camera#eye} and {@link Camera#look}.
414
- *
415
- * @param {Number} delta Zoom factor increment.
416
- */
417
- zoom(delta) {
418
- const vec = math.subVec3(this._eye, this._look, tempVec3);
419
- const lenLook = Math.abs(math.lenVec3(vec, tempVec3b));
420
- const newLenLook = Math.abs(lenLook + delta);
421
- if (newLenLook < 0.5) {
422
- return;
423
- }
424
- const dir = math.normalizeVec3(vec, tempVec3c);
425
- this.eye = math.addVec3(this._look, math.mulVec3Scalar(dir, newLenLook), tempVec3d);
426
- }
427
-
428
- /**
429
- * Sets the position of the Camera's eye.
430
- *
431
- * Default value is ````[0,0,10]````.
432
- *
433
- * @emits "eye" event on change, with the value of this property.
434
- * @type {Number[]} New eye position.
435
- */
436
- set eye(eye) {
437
- this._eye.set(eye || [0, 0, 10]);
438
- this._needUpdate(0); // Ensure matrix built on next "tick"
439
- this.fire("eye", this._eye);
440
- }
441
-
442
- /**
443
- * Gets the position of the Camera's eye.
444
- *
445
- * Default vale is ````[0,0,10]````.
446
- *
447
- * @type {Number[]} New eye position.
448
- */
449
- get eye() {
450
- return this._eye;
451
- }
452
-
453
- /**
454
- * Sets the position of this Camera's point-of-interest.
455
- *
456
- * Default value is ````[0,0,0]````.
457
- *
458
- * @emits "look" event on change, with the value of this property.
459
- *
460
- * @param {Number[]} look Camera look position.
461
- */
462
- set look(look) {
463
- this._look.set(look || [0, 0, 0]);
464
- this._needUpdate(0); // Ensure matrix built on next "tick"
465
- this.fire("look", this._look);
466
- }
467
-
468
- /**
469
- * Gets the position of this Camera's point-of-interest.
470
- *
471
- * Default value is ````[0,0,0]````.
472
- *
473
- * @returns {Number[]} Camera look position.
474
- */
475
- get look() {
476
- return this._look;
477
- }
478
-
479
- /**
480
- * Sets the direction of this Camera's {@link Camera#up} vector.
481
- *
482
- * @emits "up" event on change, with the value of this property.
483
- *
484
- * @param {Number[]} up Direction of "up".
485
- */
486
- set up(up) {
487
- this._up.set(up || [0, 1, 0]);
488
- this._needUpdate(0);
489
- this.fire("up", this._up);
490
- }
491
-
492
- /**
493
- * Gets the direction of this Camera's {@link Camera#up} vector.
494
- *
495
- * @returns {Number[]} Direction of "up".
496
- */
497
- get up() {
498
- return this._up;
499
- }
500
-
501
- /**
502
- * Sets an optional matrix to premultiply into {@link Camera#matrix} matrix.
503
- *
504
- * This is intended to be used for stereo rendering with WebVR etc.
505
- *
506
- * @param {Number[]} matrix The matrix.
507
- */
508
- set deviceMatrix(matrix) {
509
- this._state.deviceMatrix.set(matrix || [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
510
- this._state.hasDeviceMatrix = !!matrix;
511
- this._needUpdate(0);
512
- this.fire("deviceMatrix", this._state.deviceMatrix);
513
- }
514
-
515
- /**
516
- * Gets an optional matrix to premultiply into {@link Camera#matrix} matrix.
517
- *
518
- * @returns {Number[]} The matrix.
519
- */
520
- get deviceMatrix() {
521
- return this._state.deviceMatrix;
522
- }
523
-
524
- /**
525
- * Sets the up, right and forward axis of the World coordinate system.
526
- *
527
- * Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
528
- *
529
- * Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
530
- *
531
- * @param {Number[]} axis The new Wworld coordinate axis.
532
- */
533
- set worldAxis(axis) {
534
- axis = axis || [1, 0, 0, 0, 1, 0, 0, 0, 1];
535
- if (!this._worldAxis) {
536
- this._worldAxis = math.vec3(axis);
537
- } else {
538
- this._worldAxis.set(axis);
539
- }
540
- this._worldRight[0] = this._worldAxis[0];
541
- this._worldRight[1] = this._worldAxis[1];
542
- this._worldRight[2] = this._worldAxis[2];
543
- this._worldUp[0] = this._worldAxis[3];
544
- this._worldUp[1] = this._worldAxis[4];
545
- this._worldUp[2] = this._worldAxis[5];
546
- this._worldForward[0] = this._worldAxis[6];
547
- this._worldForward[1] = this._worldAxis[7];
548
- this._worldForward[2] = this._worldAxis[8];
549
- this.fire("worldAxis", this._worldAxis);
550
- }
551
-
552
- /**
553
- * Gets the up, right and forward axis of the World coordinate system.
554
- *
555
- * Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
556
- *
557
- * Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
558
- *
559
- * @returns {Number[]} The current World coordinate axis.
560
- */
561
- get worldAxis() {
562
- return this._worldAxis;
563
- }
564
-
565
- /**
566
- * Gets the direction of World-space "up".
567
- *
568
- * This is set by {@link Camera#worldAxis}.
569
- *
570
- * Default value is ````[0,1,0]````.
571
- *
572
- * @returns {Number[]} The "up" vector.
573
- */
574
- get worldUp() {
575
- return this._worldUp;
576
- }
577
-
578
- /**
579
- * Gets if the World-space X-axis is "up".
580
- * @returns {boolean}
581
- */
582
- get xUp() {
583
- return this._worldUp[0] > this._worldUp[1] && this._worldUp[0] > this._worldUp[2];
584
- }
585
-
586
- /**
587
- * Gets if the World-space Y-axis is "up".
588
- * @returns {boolean}
589
- */
590
- get yUp() {
591
- return this._worldUp[1] > this._worldUp[0] && this._worldUp[1] > this._worldUp[2];
592
- }
593
-
594
- /**
595
- * Gets if the World-space Z-axis is "up".
596
- * @returns {boolean}
597
- */
598
- get zUp() {
599
- return this._worldUp[2] > this._worldUp[0] && this._worldUp[2] > this._worldUp[1];
600
- }
601
-
602
- /**
603
- * Gets the direction of World-space "right".
604
- *
605
- * This is set by {@link Camera#worldAxis}.
606
- *
607
- * Default value is ````[1,0,0]````.
608
- *
609
- * @returns {Number[]} The "up" vector.
610
- */
611
- get worldRight() {
612
- return this._worldRight;
613
- }
614
-
615
- /**
616
- * Gets the direction of World-space "forwards".
617
- *
618
- * This is set by {@link Camera#worldAxis}.
619
- *
620
- * Default value is ````[0,0,1]````.
621
- *
622
- * @returns {Number[]} The "up" vector.
623
- */
624
- get worldForward() {
625
- return this._worldForward;
626
- }
627
-
628
- /**
629
- * Sets whether to lock yaw rotation to pivot about the World-space "up" axis.
630
- *
631
- * Fires a {@link Camera#gimbalLock:event} event on change.
632
- *
633
- * @params {Boolean} gimbalLock Set true to lock gimbal.
634
- */
635
- set gimbalLock(value) {
636
- this._gimbalLock = value !== false;
637
- this.fire("gimbalLock", this._gimbalLock);
638
- }
639
-
640
- /**
641
- * Gets whether to lock yaw rotation to pivot about the World-space "up" axis.
642
- *
643
- * @returns {Boolean} Returns ````true```` if gimbal is locked.
644
- */
645
- get gimbalLock() {
646
- return this._gimbalLock;
647
- }
648
-
649
- /**
650
- * Sets whether to prevent camera from being pitched upside down.
651
- *
652
- * The camera is upside down when the angle between {@link Camera#up} and {@link Camera#worldUp} is less than one degree.
653
- *
654
- * Fires a {@link Camera#constrainPitch:event} event on change.
655
- *
656
- * Default value is ````false````.
657
- *
658
- * @param {Boolean} value Set ````true```` to contrain pitch rotation.
659
- */
660
- set constrainPitch(value) {
661
- this._constrainPitch = !!value;
662
- this.fire("constrainPitch", this._constrainPitch);
663
- }
664
-
665
- /**
666
- * Gets whether to prevent camera from being pitched upside down.
667
- *
668
- * The camera is upside down when the angle between {@link Camera#up} and {@link Camera#worldUp} is less than one degree.
669
- *
670
- * Default value is ````false````.
671
- *
672
- * @returns {Boolean} ````true```` if pitch rotation is currently constrained.
673
- get constrainPitch() {
674
- return this._constrainPitch;
675
- }
676
-
677
- /**
678
- * Gets distance from {@link Camera#look} to {@link Camera#eye}.
679
- *
680
- * @returns {Number} The distance.
681
- */
682
- get eyeLookDist() {
683
- return math.lenVec3(math.subVec3(this._look, this._eye, tempVec3));
684
- }
685
-
686
- /**
687
- * Gets the Camera's viewing transformation matrix.
688
- *
689
- * Fires a {@link Camera#matrix:event} event on change.
690
- *
691
- * @returns {Number[]} The viewing transform matrix.
692
- */
693
- get matrix() {
694
- if (this._updateScheduled) {
695
- this._doUpdate();
696
- }
697
- return this._state.matrix;
698
- }
699
-
700
- /**
701
- * Gets the Camera's viewing transformation matrix.
702
- *
703
- * Fires a {@link Camera#matrix:event} event on change.
704
- *
705
- * @returns {Number[]} The viewing transform matrix.
706
- */
707
- get viewMatrix() {
708
- if (this._updateScheduled) {
709
- this._doUpdate();
710
- }
711
- return this._state.matrix;
712
- }
713
-
714
- /**
715
- * The Camera's viewing normal transformation matrix.
716
- *
717
- * Fires a {@link Camera#matrix:event} event on change.
718
- *
719
- * @returns {Number[]} The viewing normal transform matrix.
720
- */
721
- get normalMatrix() {
722
- if (this._updateScheduled) {
723
- this._doUpdate();
724
- }
725
- return this._state.normalMatrix;
726
- }
727
-
728
- /**
729
- * The Camera's viewing normal transformation matrix.
730
- *
731
- * Fires a {@link Camera#matrix:event} event on change.
732
- *
733
- * @returns {Number[]} The viewing normal transform matrix.
734
- */
735
- get viewNormalMatrix() {
736
- if (this._updateScheduled) {
737
- this._doUpdate();
738
- }
739
- return this._state.normalMatrix;
740
- }
741
-
742
- /**
743
- * Gets the inverse of the Camera's viewing transform matrix.
744
- *
745
- * This has the same value as {@link Camera#normalMatrix}.
746
- *
747
- * @returns {Number[]} The inverse viewing transform matrix.
748
- */
749
- get inverseViewMatrix() {
750
- if (this._updateScheduled) {
751
- this._doUpdate();
752
- }
753
- return this._state.inverseMatrix;
754
- }
755
-
756
- /**
757
- * Gets the Camera's projection transformation projMatrix.
758
- *
759
- * Fires a {@link Camera#projMatrix:event} event on change.
760
- *
761
- * @returns {Number[]} The projection matrix.
762
- */
763
- get projMatrix() {
764
- return this[this.projection].matrix;
765
- }
766
-
767
- /**
768
- * Gets the Camera's perspective projection.
769
- *
770
- * The Camera uses this while {@link Camera#projection} equals ````perspective````.
771
- *
772
- * @returns {Perspective} The Perspective component.
773
- */
774
- get perspective() {
775
- return this._perspective;
776
- }
777
-
778
- /**
779
- * Gets the Camera's orthographic projection.
780
- *
781
- * The Camera uses this while {@link Camera#projection} equals ````ortho````.
782
- *
783
- * @returns {Ortho} The Ortho component.
784
- */
785
- get ortho() {
786
- return this._ortho;
787
- }
788
-
789
- /**
790
- * Gets the Camera's frustum projection.
791
- *
792
- * The Camera uses this while {@link Camera#projection} equals ````frustum````.
793
- *
794
- * @returns {Frustum} The Ortho component.
795
- */
796
- get frustum() {
797
- return this._frustum;
798
- }
799
-
800
- /**
801
- * Gets the Camera's custom projection.
802
- *
803
- * This is used while {@link Camera#projection} equals "customProjection".
804
- *
805
- * @returns {CustomProjection} The custom projection.
806
- */
807
- get customProjection() {
808
- return this._customProjection;
809
- }
810
-
811
- /**
812
- * Sets the active projection type.
813
- *
814
- * Accepted values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
815
- *
816
- * Default value is ````"perspective"````.
817
- *
818
- * @param {String} value Identifies the active projection type.
819
- */
820
- set projection(value) {
821
- value = value || "perspective";
822
- if (this._projectionType === value) {
823
- return;
824
- }
825
- if (value === "perspective") {
826
- this._project = this._perspective;
827
- } else if (value === "ortho") {
828
- this._project = this._ortho;
829
- } else if (value === "frustum") {
830
- this._project = this._frustum;
831
- } else if (value === "customProjection") {
832
- this._project = this._customProjection;
833
- } else {
834
- this.error("Unsupported value for 'projection': " + value + " defaulting to 'perspective'");
835
- this._project = this._perspective;
836
- value = "perspective";
837
- }
838
- this._project._update();
839
- this._projectionType = value;
840
- this.glRedraw();
841
- this._update(); // Need to rebuild lookat matrix with full eye, look & up
842
- this.fire("dirty");
843
- this.fire("projection", this._projectionType);
844
- this.fire("projMatrix", this._project.matrix);
845
- }
846
-
847
- /**
848
- * Gets the active projection type.
849
- *
850
- * Possible values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
851
- *
852
- * Default value is ````"perspective"````.
853
- *
854
- * @returns {String} Identifies the active projection type.
855
- */
856
- get projection() {
857
- return this._projectionType;
858
- }
859
-
860
- /**
861
- * Gets the currently active projection for this Camera.
862
- *
863
- * The currently active project is selected with {@link Camera#projection}.
864
- *
865
- * @returns {Perspective|Ortho|Frustum|CustomProjection} The currently active projection is active.
866
- */
867
- get project() {
868
- return this._project;
869
- }
870
-
871
- /**
872
- * Destroys this Camera.
873
- */
874
- destroy() {
875
- super.destroy();
876
- this._state.destroy();
877
- }
878
- }
879
-
880
- export {Camera};