bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/CHANGELOG.md +117 -0
  2. package/package.json +1 -1
  3. package/src/modules/bmgd/_module-installer/installer.js +160 -0
  4. package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
  5. package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
  6. package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
  7. package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
  8. package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
  9. package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
  10. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
  11. package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
  12. package/src/modules/bmgd/docs/README.md +180 -0
  13. package/src/modules/bmgd/docs/agents-guide.md +407 -0
  14. package/src/modules/bmgd/docs/game-types-guide.md +503 -0
  15. package/src/modules/bmgd/docs/glossary.md +294 -0
  16. package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
  17. package/src/modules/bmgd/docs/quick-start.md +250 -0
  18. package/src/modules/bmgd/docs/troubleshooting.md +259 -0
  19. package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
  20. package/src/modules/bmgd/docs/workflows-guide.md +463 -0
  21. package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
  22. package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
  23. package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
  24. package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
  25. package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
  26. package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
  27. package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
  28. package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
  29. package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
  30. package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
  31. package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
  32. package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
  33. package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
  34. package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
  35. package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
  36. package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
  37. package/src/modules/bmgd/gametest/qa-index.csv +17 -0
  38. package/src/modules/bmgd/module.yaml +25 -9
  39. package/src/modules/bmgd/teams/default-party.csv +2 -0
  40. package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
  41. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
  42. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
  43. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
  44. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
  45. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
  46. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
  47. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
  48. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
  49. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
  50. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
  51. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
  52. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
  53. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
  54. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
  55. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
  56. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
  57. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
  58. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
  59. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
  60. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
  61. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
  62. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
  63. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
  64. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
  65. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
  66. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
  67. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
  68. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
  69. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
  70. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
  71. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
  72. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
  73. package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
  74. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
  75. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
  76. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
  77. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
  78. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
  79. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
  80. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
  81. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
  82. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
  83. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
  84. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
  85. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
  86. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
  87. package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
  88. package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
  89. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
  90. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
  91. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
  92. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
  93. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
  94. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
  95. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
  96. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
  97. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
  98. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
  99. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
  100. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
  101. package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
  102. package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
  103. package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
  104. package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
  105. package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
  106. package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
  107. package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
  108. package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
  109. package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
  110. package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
  111. package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
  112. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
  113. package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
  114. package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
  115. package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
  116. package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
  117. package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
  118. package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
  119. package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
  120. package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
  121. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
  122. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
  123. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
  124. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
  125. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
  126. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
  127. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
  128. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
  129. package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
  130. package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
  131. package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
  132. package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
  133. package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
  134. package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
  135. package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
  136. package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
  137. package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
  138. package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
  139. package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
  140. package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
  141. package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
  142. package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
  143. package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
  144. package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
  145. package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
  146. package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
  147. package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
  148. package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
  149. package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
  150. package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
  151. package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
  152. package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
  153. package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
  154. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
  155. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
  156. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
  157. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
  158. package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
  159. package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
  160. package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
  161. package/tools/cli/commands/install.js +9 -0
  162. package/tools/cli/installers/lib/core/installer.js +140 -592
  163. package/tools/cli/installers/lib/modules/manager.js +15 -3
  164. package/tools/cli/lib/agent/compiler.js +99 -0
  165. package/tools/cli/lib/ui.js +78 -27
  166. package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
  167. package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
  168. package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
  169. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
  170. package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
  171. package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
  172. package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
  173. package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
  174. package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
  175. package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
  176. package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
  177. package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
  178. package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
  179. package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
  180. package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
  181. package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
  182. /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
  183. /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
  184. /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
  185. /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
@@ -0,0 +1,503 @@
1
+ # BMGD Game Types Guide
2
+
3
+ Reference for selecting and using BMGD's 24 supported game type templates.
4
+
5
+ ---
6
+
7
+ ## Overview
8
+
9
+ When creating a GDD, BMGD offers game type templates that provide genre-specific sections. This ensures your design document covers mechanics and systems relevant to your game's genre.
10
+
11
+ ---
12
+
13
+ ## Supported Game Types
14
+
15
+ ### Action & Combat
16
+
17
+ #### Action Platformer
18
+
19
+ **Tags:** action, platformer, combat, movement
20
+
21
+ Side-scrolling or 3D platforming with combat mechanics. Think Hollow Knight, Celeste with combat, or Mega Man.
22
+
23
+ **GDD sections added:**
24
+
25
+ - Movement systems (jumps, dashes, wall mechanics)
26
+ - Combat mechanics (melee/ranged, combos)
27
+ - Level design patterns
28
+ - Boss design
29
+
30
+ ---
31
+
32
+ #### Shooter
33
+
34
+ **Tags:** shooter, combat, aiming, fps, tps
35
+
36
+ Projectile combat with aiming mechanics. Covers FPS, TPS, and arena shooters.
37
+
38
+ **GDD sections added:**
39
+
40
+ - Weapon systems
41
+ - Aiming and accuracy
42
+ - Enemy AI patterns
43
+ - Level/arena design
44
+ - Multiplayer considerations
45
+
46
+ ---
47
+
48
+ #### Fighting
49
+
50
+ **Tags:** fighting, combat, competitive, combos, pvp
51
+
52
+ 1v1 combat with combos and frame data. Traditional fighters and platform fighters.
53
+
54
+ **GDD sections added:**
55
+
56
+ - Frame data systems
57
+ - Combo mechanics
58
+ - Character movesets
59
+ - Competitive balance
60
+ - Netcode requirements
61
+
62
+ ---
63
+
64
+ ### Strategy & Tactics
65
+
66
+ #### Strategy
67
+
68
+ **Tags:** strategy, tactics, resources, planning
69
+
70
+ Resource management with tactical decisions. RTS, 4X, and grand strategy.
71
+
72
+ **GDD sections added:**
73
+
74
+ - Resource systems
75
+ - Unit/building design
76
+ - AI opponent behavior
77
+ - Map/scenario design
78
+ - Victory conditions
79
+
80
+ ---
81
+
82
+ #### Turn-Based Tactics
83
+
84
+ **Tags:** tactics, turn-based, grid, positioning
85
+
86
+ Grid-based movement with turn order. XCOM-likes and tactical RPGs.
87
+
88
+ **GDD sections added:**
89
+
90
+ - Grid and movement systems
91
+ - Turn order mechanics
92
+ - Cover and positioning
93
+ - Unit progression
94
+ - Procedural mission generation
95
+
96
+ ---
97
+
98
+ #### Tower Defense
99
+
100
+ **Tags:** tower-defense, waves, placement, strategy
101
+
102
+ Wave-based defense with tower placement.
103
+
104
+ **GDD sections added:**
105
+
106
+ - Tower types and upgrades
107
+ - Wave design and pacing
108
+ - Economy systems
109
+ - Map design patterns
110
+ - Meta-progression
111
+
112
+ ---
113
+
114
+ ### RPG & Progression
115
+
116
+ #### RPG
117
+
118
+ **Tags:** rpg, stats, inventory, quests, narrative
119
+
120
+ Character progression with stats, inventory, and quests.
121
+
122
+ **GDD sections added:**
123
+
124
+ - Character stats and leveling
125
+ - Inventory and equipment
126
+ - Quest system design
127
+ - Combat system (action/turn-based)
128
+ - Skill trees and builds
129
+
130
+ ---
131
+
132
+ #### Roguelike
133
+
134
+ **Tags:** roguelike, procedural, permadeath, runs
135
+
136
+ Procedural generation with permadeath and run-based progression.
137
+
138
+ **GDD sections added:**
139
+
140
+ - Procedural generation rules
141
+ - Permadeath and persistence
142
+ - Run structure and pacing
143
+ - Item/ability synergies
144
+ - Meta-progression systems
145
+
146
+ ---
147
+
148
+ #### Metroidvania
149
+
150
+ **Tags:** metroidvania, exploration, abilities, interconnected
151
+
152
+ Interconnected world with ability gating.
153
+
154
+ **GDD sections added:**
155
+
156
+ - World map connectivity
157
+ - Ability gating design
158
+ - Backtracking flow
159
+ - Secret and collectible placement
160
+ - Power-up progression
161
+
162
+ ---
163
+
164
+ ### Narrative & Story
165
+
166
+ #### Adventure
167
+
168
+ **Tags:** adventure, narrative, exploration, story
169
+
170
+ Story-driven exploration and narrative. Point-and-click and narrative adventures.
171
+
172
+ **GDD sections added:**
173
+
174
+ - Puzzle design
175
+ - Narrative delivery
176
+ - Exploration mechanics
177
+ - Dialogue systems
178
+ - Story branching
179
+
180
+ ---
181
+
182
+ #### Visual Novel
183
+
184
+ **Tags:** visual-novel, narrative, choices, story
185
+
186
+ Narrative choices with branching story.
187
+
188
+ **GDD sections added:**
189
+
190
+ - Branching narrative structure
191
+ - Choice and consequence
192
+ - Character routes
193
+ - UI/presentation
194
+ - Save/load states
195
+
196
+ ---
197
+
198
+ #### Text-Based
199
+
200
+ **Tags:** text, parser, interactive-fiction, mud
201
+
202
+ Text input/output games. Parser games, choice-based IF, MUDs.
203
+
204
+ **GDD sections added:**
205
+
206
+ - Parser or choice systems
207
+ - World model
208
+ - Narrative structure
209
+ - Text presentation
210
+ - Save state management
211
+
212
+ ---
213
+
214
+ ### Simulation & Management
215
+
216
+ #### Simulation
217
+
218
+ **Tags:** simulation, management, sandbox, systems
219
+
220
+ Realistic systems with management and building. Includes tycoons and sim games.
221
+
222
+ **GDD sections added:**
223
+
224
+ - Core simulation loops
225
+ - Economy modeling
226
+ - AI agents/citizens
227
+ - Building/construction
228
+ - Failure states
229
+
230
+ ---
231
+
232
+ #### Sandbox
233
+
234
+ **Tags:** sandbox, creative, building, freedom
235
+
236
+ Creative freedom with building and minimal objectives.
237
+
238
+ **GDD sections added:**
239
+
240
+ - Creation tools
241
+ - Physics/interaction systems
242
+ - Persistence and saving
243
+ - Sharing/community features
244
+ - Optional objectives
245
+
246
+ ---
247
+
248
+ ### Sports & Racing
249
+
250
+ #### Racing
251
+
252
+ **Tags:** racing, vehicles, tracks, speed
253
+
254
+ Vehicle control with tracks and lap times.
255
+
256
+ **GDD sections added:**
257
+
258
+ - Vehicle physics model
259
+ - Track design
260
+ - AI opponents
261
+ - Progression/career mode
262
+ - Multiplayer racing
263
+
264
+ ---
265
+
266
+ #### Sports
267
+
268
+ **Tags:** sports, teams, realistic, physics
269
+
270
+ Team-based or individual sports simulation.
271
+
272
+ **GDD sections added:**
273
+
274
+ - Sport-specific rules
275
+ - Player/team management
276
+ - AI opponent behavior
277
+ - Season/career modes
278
+ - Multiplayer modes
279
+
280
+ ---
281
+
282
+ ### Multiplayer
283
+
284
+ #### MOBA
285
+
286
+ **Tags:** moba, multiplayer, pvp, heroes, lanes
287
+
288
+ Multiplayer team battles with hero selection.
289
+
290
+ **GDD sections added:**
291
+
292
+ - Hero/champion design
293
+ - Lane and map design
294
+ - Team composition
295
+ - Matchmaking
296
+ - Economy (gold/items)
297
+
298
+ ---
299
+
300
+ #### Party Game
301
+
302
+ **Tags:** party, multiplayer, minigames, casual
303
+
304
+ Local multiplayer with minigames.
305
+
306
+ **GDD sections added:**
307
+
308
+ - Minigame design patterns
309
+ - Controller support
310
+ - Round/game structure
311
+ - Scoring systems
312
+ - Player count flexibility
313
+
314
+ ---
315
+
316
+ ### Horror & Survival
317
+
318
+ #### Survival
319
+
320
+ **Tags:** survival, crafting, resources, danger
321
+
322
+ Resource gathering with crafting and persistent threats.
323
+
324
+ **GDD sections added:**
325
+
326
+ - Resource gathering
327
+ - Crafting systems
328
+ - Hunger/health/needs
329
+ - Threat systems
330
+ - Base building
331
+
332
+ ---
333
+
334
+ #### Horror
335
+
336
+ **Tags:** horror, atmosphere, tension, fear
337
+
338
+ Atmosphere and tension with limited resources.
339
+
340
+ **GDD sections added:**
341
+
342
+ - Fear mechanics
343
+ - Resource scarcity
344
+ - Sound design
345
+ - Lighting and visibility
346
+ - Enemy/threat design
347
+
348
+ ---
349
+
350
+ ### Casual & Progression
351
+
352
+ #### Puzzle
353
+
354
+ **Tags:** puzzle, logic, cerebral
355
+
356
+ Logic-based challenges and problem-solving.
357
+
358
+ **GDD sections added:**
359
+
360
+ - Puzzle mechanics
361
+ - Difficulty progression
362
+ - Hint systems
363
+ - Level structure
364
+ - Scoring/rating
365
+
366
+ ---
367
+
368
+ #### Idle/Incremental
369
+
370
+ **Tags:** idle, incremental, automation, progression
371
+
372
+ Passive progression with upgrades and automation.
373
+
374
+ **GDD sections added:**
375
+
376
+ - Core loop design
377
+ - Prestige systems
378
+ - Automation unlocks
379
+ - Number scaling
380
+ - Offline progress
381
+
382
+ ---
383
+
384
+ #### Card Game
385
+
386
+ **Tags:** card, deck-building, strategy, turns
387
+
388
+ Deck building with card mechanics.
389
+
390
+ **GDD sections added:**
391
+
392
+ - Card design framework
393
+ - Deck building rules
394
+ - Mana/resource systems
395
+ - Rarity and collection
396
+ - Competitive balance
397
+
398
+ ---
399
+
400
+ ### Rhythm
401
+
402
+ #### Rhythm
403
+
404
+ **Tags:** rhythm, music, timing, beats
405
+
406
+ Music synchronization with timing-based gameplay.
407
+
408
+ **GDD sections added:**
409
+
410
+ - Note/beat mapping
411
+ - Scoring systems
412
+ - Difficulty levels
413
+ - Music licensing
414
+ - Input methods
415
+
416
+ ---
417
+
418
+ ## Hybrid Game Types
419
+
420
+ Many games combine multiple genres. BMGD supports hybrid selection:
421
+
422
+ ### Examples
423
+
424
+ **Action RPG** = Action Platformer + RPG
425
+
426
+ - Movement and combat systems from Action Platformer
427
+ - Progression and stats from RPG
428
+
429
+ **Survival Horror** = Survival + Horror
430
+
431
+ - Resource and crafting from Survival
432
+ - Atmosphere and fear from Horror
433
+
434
+ **Roguelike Deckbuilder** = Roguelike + Card Game
435
+
436
+ - Run structure from Roguelike
437
+ - Card mechanics from Card Game
438
+
439
+ ### How to Use Hybrids
440
+
441
+ During GDD creation, select multiple game types when prompted:
442
+
443
+ ```
444
+ Agent: What game type best describes your game?
445
+ You: It's a roguelike with card game combat
446
+ Agent: I'll include sections for both Roguelike and Card Game...
447
+ ```
448
+
449
+ ---
450
+
451
+ ## Game Type Selection Tips
452
+
453
+ ### 1. Start with Core Fantasy
454
+
455
+ What does the player primarily DO in your game?
456
+
457
+ - Run and jump? → Platformer types
458
+ - Build and manage? → Simulation types
459
+ - Fight enemies? → Combat types
460
+ - Make choices? → Narrative types
461
+
462
+ ### 2. Consider Your Loop
463
+
464
+ What's the core gameplay loop?
465
+
466
+ - Session-based runs? → Roguelike
467
+ - Long-term progression? → RPG
468
+ - Quick matches? → Multiplayer types
469
+ - Creative expression? → Sandbox
470
+
471
+ ### 3. Don't Over-Combine
472
+
473
+ 2-3 game types maximum. More than that usually means your design isn't focused enough.
474
+
475
+ ### 4. Primary vs Secondary
476
+
477
+ One type should be primary (most gameplay time). Others add flavor:
478
+
479
+ - **Primary:** Platformer (core movement and exploration)
480
+ - **Secondary:** Metroidvania (ability gating structure)
481
+
482
+ ---
483
+
484
+ ## GDD Section Mapping
485
+
486
+ When you select a game type, BMGD adds these GDD sections:
487
+
488
+ | Game Type | Key Sections Added |
489
+ | ----------------- | -------------------------------------- |
490
+ | Action Platformer | Movement, Combat, Level Design |
491
+ | RPG | Stats, Inventory, Quests |
492
+ | Roguelike | Procedural Gen, Runs, Meta-Progression |
493
+ | Narrative | Story Structure, Dialogue, Branching |
494
+ | Multiplayer | Matchmaking, Netcode, Balance |
495
+ | Simulation | Systems, Economy, AI |
496
+
497
+ ---
498
+
499
+ ## Next Steps
500
+
501
+ - **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
502
+ - **[Workflows Guide](./workflows-guide.md)** - GDD workflow details
503
+ - **[Glossary](./glossary.md)** - Game development terminology