bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +117 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +140 -592
- package/tools/cli/installers/lib/modules/manager.js +15 -3
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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---
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name: 'step-01b-continue'
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description: 'Continue an existing narrative workflow from where it left off'
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# Path Definitions
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workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
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# File References
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thisStepFile: '{workflow_path}/steps/step-01b-continue.md'
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workflowFile: '{workflow_path}/workflow.md'
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outputFile: '{output_folder}/narrative-design.md'
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# Step Files (for routing)
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step02: '{workflow_path}/steps/step-02-foundation.md'
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step03: '{workflow_path}/steps/step-03-story.md'
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step04: '{workflow_path}/steps/step-04-characters.md'
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step05: '{workflow_path}/steps/step-05-world.md'
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step06: '{workflow_path}/steps/step-06-dialogue.md'
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step07: '{workflow_path}/steps/step-07-environmental.md'
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step08: '{workflow_path}/steps/step-08-delivery.md'
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step09: '{workflow_path}/steps/step-09-integration.md'
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step10: '{workflow_path}/steps/step-10-production.md'
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---
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# Step 1b: Continue Existing Narrative
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**Resuming Narrative Workflow**
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## STEP GOAL:
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Load the existing narrative document, determine progress, and route to the appropriate next step.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- NEVER generate content without user input
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- CRITICAL: Read the complete step file before taking any action
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- YOU ARE A FACILITATOR, not a content generator
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- NEVER mention time estimates
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- Parse frontmatter to determine completed steps
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- Present summary of current progress
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- Route to correct next step based on state
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Load Existing Narrative
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**Read the existing narrative document:**
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Load `{outputFile}` and parse the frontmatter to extract:
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- `stepsCompleted` array
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- `status`
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- `project` name
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- `narrativeComplexity`
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- GDD reference
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### 2. Analyze Progress
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**Determine workflow state:**
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Map completed steps to workflow progress:
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- Step 1: Initialize
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- Step 2: Foundation (premise, themes, structure)
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- Step 3: Story (beats and pacing)
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- Step 4: Characters (all characters and arcs)
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- Step 5: World (world, history, locations)
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- Step 6: Dialogue (dialogue systems)
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- Step 7: Environmental (environmental storytelling)
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- Step 8: Delivery (narrative delivery methods)
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- Step 9: Integration (gameplay integration)
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- Step 10: Production (scope and planning)
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- Step 11: Complete
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**Calculate next step:**
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Find the highest completed step and determine the next step file to load.
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### 3. Present Continuation Summary
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"**Resuming Narrative Workflow**
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{{user_name}}, I found your existing narrative for **{{game_name}}**.
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**Progress:** Steps completed: {{stepsCompleted}}
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**Narrative Complexity:** {{narrativeComplexity}}
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**Sections Completed:**
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{{list_of_completed_sections}}
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**Current Status:**
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- Last completed: {{last_step_name}}
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- Next step: {{next_step_name}} (Step {{next_step_number}} of 11)
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Would you like to:
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1. **Continue** - Resume from {{next_step_name}}
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2. **Review** - Show me what we've written so far
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3. **Restart Step** - Redo the last completed step
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Select an option:"
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### 4. Handle User Selection
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**If Continue:**
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- Load the next step file based on `stepsCompleted`
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**If Review:**
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- Present summary of all completed sections
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- Show key narrative elements (premise, characters, etc.)
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**If Restart Step:**
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- Load the step file for the step being restarted
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### 5. Route to Next Step
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Based on next step number, load the appropriate step file:
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| Next Step | File |
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| --------- | -------- |
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| 2 | {step02} |
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| 3 | {step03} |
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| 4 | {step04} |
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| 5 | {step05} |
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| 6 | {step06} |
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| 7 | {step07} |
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| 8 | {step08} |
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| 9 | {step09} |
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| 10 | {step10} |
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| 11 | {step11} |
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---
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## SYSTEM SUCCESS/FAILURE METRICS
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### SUCCESS:
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- Existing document loaded and parsed
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- Progress accurately determined
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- User presented with clear options
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- Correct step file loaded based on state
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### SYSTEM FAILURE:
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- Failing to parse frontmatter correctly
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- Loading wrong step file
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- Not presenting continuation options
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- Overwriting existing progress without confirmation
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**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
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---
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2
|
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name: 'step-02-foundation'
|
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3
|
+
description: 'Define narrative premise, themes, tone, and story structure'
|
|
4
|
+
|
|
5
|
+
# Path Definitions
|
|
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|
+
workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
|
|
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|
+
|
|
8
|
+
# File References
|
|
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|
+
thisStepFile: '{workflow_path}/steps/step-02-foundation.md'
|
|
10
|
+
nextStepFile: '{workflow_path}/steps/step-03-story.md'
|
|
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|
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workflowFile: '{workflow_path}/workflow.md'
|
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|
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outputFile: '{output_folder}/narrative-design.md'
|
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|
+
|
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|
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# Task References
|
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|
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advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
|
|
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|
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partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
|
|
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|
+
---
|
|
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|
+
|
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# Step 2: Story Foundation
|
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|
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**Progress: Step 2 of 11** - Next: Story Beats
|
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|
+
|
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|
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## STEP GOAL:
|
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|
+
|
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Define the narrative foundation: premise, themes, tone/atmosphere, and overall story structure. These elements form the backbone of all narrative content.
|
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|
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|
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## MANDATORY EXECUTION RULES (READ FIRST):
|
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|
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### Universal Rules:
|
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|
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- NEVER generate content without user input
|
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|
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- CRITICAL: Read the complete step file before taking any action
|
|
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|
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- CRITICAL: When loading next step with 'C', ensure entire file is read
|
|
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|
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- YOU ARE A FACILITATOR, not a content generator
|
|
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|
+
- NEVER mention time estimates
|
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|
+
|
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|
+
### Role Reinforcement:
|
|
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|
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|
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|
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- You are a narrative design facilitator
|
|
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|
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- Help users articulate THEIR story vision
|
|
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|
+
- The premise should come from the user
|
|
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|
+
|
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|
+
### Step-Specific Rules:
|
|
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|
+
|
|
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|
+
- FORBIDDEN to generate premise without user input
|
|
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|
+
- Draw out user's ideas through questions
|
|
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|
+
- Themes should resonate with user's intent
|
|
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|
+
|
|
49
|
+
## EXECUTION PROTOCOLS:
|
|
50
|
+
|
|
51
|
+
- Show your analysis before taking any action
|
|
52
|
+
- Present A/P/C menu after generating content
|
|
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|
+
- ONLY save when user chooses C (Continue)
|
|
54
|
+
- Update frontmatter `stepsCompleted: [1, 2]` before loading next step
|
|
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|
+
|
|
56
|
+
## COLLABORATION MENUS (A/P/C):
|
|
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|
+
|
|
58
|
+
- **A (Advanced Elicitation)**: Explore themes deeper
|
|
59
|
+
- **P (Party Mode)**: Get perspectives on foundation
|
|
60
|
+
- **C (Continue)**: Save the content and proceed
|
|
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|
+
|
|
62
|
+
## Sequence of Instructions (Do not deviate, skip, or optimize)
|
|
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|
+
|
|
64
|
+
### 1. Narrative Premise Discovery
|
|
65
|
+
|
|
66
|
+
"Let's define the narrative foundation for **{{game_name}}**.
|
|
67
|
+
|
|
68
|
+
**First, the premise - your story's elevator pitch in 2-3 sentences.**
|
|
69
|
+
|
|
70
|
+
Good premises have:
|
|
71
|
+
|
|
72
|
+
- A protagonist with a clear goal
|
|
73
|
+
- An obstacle or conflict
|
|
74
|
+
- Stakes (what happens if they fail?)
|
|
75
|
+
|
|
76
|
+
**Examples:**
|
|
77
|
+
|
|
78
|
+
- \"A young knight discovers they're the last hope to stop an ancient evil, but must choose between saving the kingdom or their own family.\"
|
|
79
|
+
- \"After a mysterious pandemic, survivors must navigate a world where telling the truth is deadly but lying corrupts your soul.\"
|
|
80
|
+
|
|
81
|
+
What's the premise for {{game_name}}?"
|
|
82
|
+
|
|
83
|
+
### 2. Theme Discovery
|
|
84
|
+
|
|
85
|
+
"**Now let's identify your core themes.**
|
|
86
|
+
|
|
87
|
+
Themes are the underlying ideas or messages woven throughout the story.
|
|
88
|
+
|
|
89
|
+
**Common game themes:**
|
|
90
|
+
|
|
91
|
+
- Redemption, sacrifice, identity
|
|
92
|
+
- Power and corruption
|
|
93
|
+
- Hope vs. despair
|
|
94
|
+
- Nature vs. technology
|
|
95
|
+
- Freedom vs. control
|
|
96
|
+
- Family, loyalty, betrayal
|
|
97
|
+
|
|
98
|
+
**Questions to consider:**
|
|
99
|
+
|
|
100
|
+
- What questions does your story ask?
|
|
101
|
+
- What will players think about after playing?
|
|
102
|
+
- What emotions do you want to evoke?
|
|
103
|
+
|
|
104
|
+
What are 2-4 core themes for {{game_name}}?"
|
|
105
|
+
|
|
106
|
+
### 3. Tone and Atmosphere Discovery
|
|
107
|
+
|
|
108
|
+
"**Let's define the tone and atmosphere.**
|
|
109
|
+
|
|
110
|
+
Tone shapes how the story feels moment-to-moment.
|
|
111
|
+
|
|
112
|
+
**Tone spectrums:**
|
|
113
|
+
|
|
114
|
+
- Dark ←→ Lighthearted
|
|
115
|
+
- Serious ←→ Comedic
|
|
116
|
+
- Gritty ←→ Fantastical
|
|
117
|
+
- Intimate ←→ Epic
|
|
118
|
+
- Hopeful ←→ Melancholic
|
|
119
|
+
|
|
120
|
+
**Atmosphere elements:**
|
|
121
|
+
|
|
122
|
+
- Visual mood (colors, lighting)
|
|
123
|
+
- Audio mood (music style)
|
|
124
|
+
- Pacing (contemplative vs. urgent)
|
|
125
|
+
- Emotional register
|
|
126
|
+
|
|
127
|
+
Describe the tone and atmosphere for {{game_name}}:"
|
|
128
|
+
|
|
129
|
+
### 4. Story Structure Discovery
|
|
130
|
+
|
|
131
|
+
"**What story structure will you use?**
|
|
132
|
+
|
|
133
|
+
**Common structures:**
|
|
134
|
+
|
|
135
|
+
| Structure | Description |
|
|
136
|
+
| ------------------ | ------------------------------------------------------ |
|
|
137
|
+
| **3-Act** | Setup → Confrontation → Resolution |
|
|
138
|
+
| **Hero's Journey** | Campbell's monomyth (departure, initiation, return) |
|
|
139
|
+
| **Kishōtenketsu** | 4-act: Introduction → Development → Twist → Conclusion |
|
|
140
|
+
| **Episodic** | Self-contained episodes with overarching arc |
|
|
141
|
+
| **Branching** | Multiple paths and endings |
|
|
142
|
+
| **Freeform** | Player-driven, emergent narrative |
|
|
143
|
+
|
|
144
|
+
What structure fits {{game_name}}?"
|
|
145
|
+
|
|
146
|
+
### 5. Act Breakdown
|
|
147
|
+
|
|
148
|
+
"**Let's break down your story into acts/sections.**
|
|
149
|
+
|
|
150
|
+
Based on {{selected_structure}}:
|
|
151
|
+
|
|
152
|
+
{{structure_specific_prompts}}
|
|
153
|
+
|
|
154
|
+
Describe each act/section for {{game_name}}:"
|
|
155
|
+
|
|
156
|
+
### 6. Generate Foundation Content
|
|
157
|
+
|
|
158
|
+
Based on the conversation, prepare the content:
|
|
159
|
+
|
|
160
|
+
```markdown
|
|
161
|
+
## Story Foundation
|
|
162
|
+
|
|
163
|
+
### Narrative Premise
|
|
164
|
+
|
|
165
|
+
{{user_premise}}
|
|
166
|
+
|
|
167
|
+
### Core Themes
|
|
168
|
+
|
|
169
|
+
{{themes_list_with_descriptions}}
|
|
170
|
+
|
|
171
|
+
### Tone and Atmosphere
|
|
172
|
+
|
|
173
|
+
**Tone:** {{tone_description}}
|
|
174
|
+
|
|
175
|
+
**Atmosphere:** {{atmosphere_description}}
|
|
176
|
+
|
|
177
|
+
**Emotional Register:** {{emotional_goals}}
|
|
178
|
+
|
|
179
|
+
---
|
|
180
|
+
|
|
181
|
+
## Story Structure
|
|
182
|
+
|
|
183
|
+
### Structure Type
|
|
184
|
+
|
|
185
|
+
**{{structure_type}}**
|
|
186
|
+
|
|
187
|
+
{{structure_description}}
|
|
188
|
+
|
|
189
|
+
### Act Breakdown
|
|
190
|
+
|
|
191
|
+
{{act_breakdown_details}}
|
|
192
|
+
```
|
|
193
|
+
|
|
194
|
+
### 7. Present Content and Menu
|
|
195
|
+
|
|
196
|
+
Show the generated content to the user and present:
|
|
197
|
+
|
|
198
|
+
"I've drafted the Story Foundation based on our conversation.
|
|
199
|
+
|
|
200
|
+
**Here's what I'll add to the document:**
|
|
201
|
+
|
|
202
|
+
[Show the complete markdown content from step 6]
|
|
203
|
+
|
|
204
|
+
**Validation Check:**
|
|
205
|
+
|
|
206
|
+
- Does the premise capture your vision?
|
|
207
|
+
- Do the themes resonate with your intent?
|
|
208
|
+
- Does the structure fit your gameplay?
|
|
209
|
+
|
|
210
|
+
**Select an Option:**
|
|
211
|
+
[A] Advanced Elicitation - Explore themes and structure deeper
|
|
212
|
+
[P] Party Mode - Get perspectives on foundation
|
|
213
|
+
[C] Continue - Save this and move to Story Beats (Step 3 of 11)"
|
|
214
|
+
|
|
215
|
+
### 8. Handle Menu Selection
|
|
216
|
+
|
|
217
|
+
#### IF A (Advanced Elicitation):
|
|
218
|
+
|
|
219
|
+
- Execute {advancedElicitationTask} with the current content
|
|
220
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
221
|
+
- If yes: Update content, return to A/P/C menu
|
|
222
|
+
- If no: Keep original, return to A/P/C menu
|
|
223
|
+
|
|
224
|
+
#### IF P (Party Mode):
|
|
225
|
+
|
|
226
|
+
- Execute {partyModeWorkflow} with the current content
|
|
227
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
228
|
+
- If yes: Update content, return to A/P/C menu
|
|
229
|
+
- If no: Keep original, return to A/P/C menu
|
|
230
|
+
|
|
231
|
+
#### IF C (Continue):
|
|
232
|
+
|
|
233
|
+
- Append the final content to `{outputFile}`
|
|
234
|
+
- Update frontmatter: `stepsCompleted: [1, 2]`
|
|
235
|
+
- Load `{nextStepFile}`
|
|
236
|
+
|
|
237
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
238
|
+
|
|
239
|
+
ONLY WHEN [C continue option] is selected and [foundation content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
240
|
+
|
|
241
|
+
---
|
|
242
|
+
|
|
243
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
244
|
+
|
|
245
|
+
### SUCCESS:
|
|
246
|
+
|
|
247
|
+
- Premise captured from user input
|
|
248
|
+
- Themes identified and described
|
|
249
|
+
- Tone and atmosphere defined
|
|
250
|
+
- Story structure selected and broken down
|
|
251
|
+
- A/P/C menu presented and handled correctly
|
|
252
|
+
- Frontmatter updated with stepsCompleted: [1, 2]
|
|
253
|
+
|
|
254
|
+
### SYSTEM FAILURE:
|
|
255
|
+
|
|
256
|
+
- Generating premise FOR user
|
|
257
|
+
- Generic themes not connected to user's vision
|
|
258
|
+
- Proceeding without structure breakdown
|
|
259
|
+
- Not presenting A/P/C menu after content
|
|
260
|
+
- Proceeding without user selecting 'C'
|
|
261
|
+
|
|
262
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|
|
@@ -0,0 +1,238 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 'step-03-story'
|
|
3
|
+
description: 'Define major story beats and narrative pacing'
|
|
4
|
+
|
|
5
|
+
# Path Definitions
|
|
6
|
+
workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
|
|
7
|
+
|
|
8
|
+
# File References
|
|
9
|
+
thisStepFile: '{workflow_path}/steps/step-03-story.md'
|
|
10
|
+
nextStepFile: '{workflow_path}/steps/step-04-characters.md'
|
|
11
|
+
workflowFile: '{workflow_path}/workflow.md'
|
|
12
|
+
outputFile: '{output_folder}/narrative-design.md'
|
|
13
|
+
|
|
14
|
+
# Task References
|
|
15
|
+
advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
|
|
16
|
+
partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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---
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# Step 3: Story Beats
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**Progress: Step 3 of 11** - Next: Characters
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## STEP GOAL:
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Define the major story beats (key narrative moments) and establish pacing and flow throughout the game experience.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- NEVER generate content without user input
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- CRITICAL: Read the complete step file before taking any action
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- CRITICAL: When loading next step with 'C', ensure entire file is read
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- YOU ARE A FACILITATOR, not a content generator
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- NEVER mention time estimates
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### Role Reinforcement:
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- You are a narrative design facilitator
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- Story beats are the skeleton of the narrative
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- Help user identify key moments, don't create them
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### Step-Specific Rules:
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- FORBIDDEN to generate story beats without user input
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- Guide user through beat mapping
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- Connect beats to structure defined in Step 2
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## EXECUTION PROTOCOLS:
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- Show your analysis before taking any action
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- Present A/P/C menu after generating content
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- ONLY save when user chooses C (Continue)
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- Update frontmatter `stepsCompleted: [1, 2, 3]` before loading next step
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## COLLABORATION MENUS (A/P/C):
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- **A (Advanced Elicitation)**: Explore beats and connections
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- **P (Party Mode)**: Get perspectives on pacing
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- **C (Continue)**: Save the content and proceed
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Story Beats Discovery
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"**Let's map the major story beats for {{game_name}}.**
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Story beats are significant events that drive the narrative forward.
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**Key beat types:**
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- **Inciting Incident** - What sets the story in motion?
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- **Plot Points** - Major turning points
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- **Midpoint** - Central pivot moment
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- **Climax** - Highest tension point
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- **Resolution** - How things conclude
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**Based on your {{structure_type}} structure, list 10-20 key moments.**
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Format:
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1. [Beat name] - Brief description
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2. [Beat name] - Brief description
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What are the major story beats for {{game_name}}?"
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### 2. Beat Placement
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"**Now let's place these beats within your structure.**
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For {{structure_type}}:
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**Act 1 beats:**
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Which of your beats belong in the setup/introduction?
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**Act 2 beats:**
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Which beats drive the main conflict/development?
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**Act 3 beats:**
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Which beats resolve the story?
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Let's organize your beats:"
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### 3. Pacing Discovery
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"**Let's define the pacing and flow.**
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**Pacing considerations:**
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| Aspect | Options |
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| ------------------- | --------------------------------- |
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| **Overall tempo** | Slow burn vs. fast-paced |
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| **Tension pattern** | Escalating vs. waves |
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| **Story density** | Heavy sections vs. light sections |
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| **Player agency** | Mandatory vs. optional content |
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**Questions:**
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- When should tension be highest?
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- Where are the breathing room moments?
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- How much story per gameplay hour?
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Describe the pacing for {{game_name}}:"
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### 4. Generate Story Content
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Based on the conversation, prepare the content:
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```markdown
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## Story Beats
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### Major Story Beats
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{{beats_list_with_descriptions}}
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### Beat Placement by Act
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**Act 1: Setup**
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{{act1_beats}}
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**Act 2: Confrontation**
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{{act2_beats}}
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**Act 3: Resolution**
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{{act3_beats}}
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---
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## Pacing and Flow
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### Narrative Tempo
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{{pacing_description}}
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### Tension Curve
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{{tension_pattern}}
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### Story Density
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{{density_by_section}}
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### Key Moments
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**Highest tension:** {{peak_moment}}
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**Emotional climax:** {{emotional_peak}}
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**Resolution beat:** {{resolution_moment}}
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```
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### 5. Present Content and Menu
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Show the generated content to the user and present:
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"I've mapped out the story beats and pacing.
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**Here's what I'll add to the document:**
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[Show the complete markdown content from step 4]
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**Validation Check:**
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- Are all major moments captured?
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- Does pacing match your vision?
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- Are beats properly distributed?
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**Select an Option:**
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[A] Advanced Elicitation - Explore beats and connections
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[P] Party Mode - Get perspectives on pacing
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[C] Continue - Save this and move to Characters (Step 4 of 11)"
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### 6. Handle Menu Selection
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#### IF A (Advanced Elicitation):
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- Execute {advancedElicitationTask} with the current content
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- Ask user: "Accept these changes? (y/n)"
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- If yes: Update content, return to A/P/C menu
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- If no: Keep original, return to A/P/C menu
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#### IF P (Party Mode):
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- Execute {partyModeWorkflow} with the current content
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- Ask user: "Accept these changes? (y/n)"
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- If yes: Update content, return to A/P/C menu
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- If no: Keep original, return to A/P/C menu
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#### IF C (Continue):
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- Append the final content to `{outputFile}`
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- Update frontmatter: `stepsCompleted: [1, 2, 3]`
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- Load `{nextStepFile}`
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## CRITICAL STEP COMPLETION NOTE
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215
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ONLY WHEN [C continue option] is selected and [story content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
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217
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---
|
|
218
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219
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## SYSTEM SUCCESS/FAILURE METRICS
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|
220
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|
|
221
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### SUCCESS:
|
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222
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+
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223
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+
- 10-20 story beats identified from user input
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- Beats organized by act/structure
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- Pacing and flow defined
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- Tension curve established
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- A/P/C menu presented and handled correctly
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228
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- Frontmatter updated with stepsCompleted: [1, 2, 3]
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### SYSTEM FAILURE:
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231
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+
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232
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- Generating beats FOR user
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- Beats not connected to structure
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- Missing pacing considerations
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235
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- Not presenting A/P/C menu after content
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- Proceeding without user selecting 'C'
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237
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+
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238
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|