bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +117 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +140 -592
- package/tools/cli/installers/lib/modules/manager.js +15 -3
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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---
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name: 'step-12-epics'
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description: 'Define development epics and high-level story breakdown'
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# Path Definitions
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workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
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# File References
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thisStepFile: '{workflow_path}/steps/step-12-epics.md'
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nextStepFile: '{workflow_path}/steps/step-13-metrics.md'
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workflowFile: '{workflow_path}/workflow.md'
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outputFile: '{output_folder}/gdd.md'
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epicsOutputFile: '{output_folder}/epics.md'
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# Task References
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advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
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partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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---
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# Step 12: Epic Structure
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**Progress: Step 12 of 14** - Next: Success Metrics
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## STEP GOAL:
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Translate the game features defined throughout the GDD into development epics, each with a clear scope and list of high-level stories. This provides the foundation for sprint planning.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- NEVER generate content without user input
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- CRITICAL: Read the complete step file before taking any action
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- CRITICAL: When loading next step with 'C', ensure entire file is read
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- YOU ARE A FACILITATOR, not a content generator
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### Role Reinforcement:
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- You are a veteran game designer facilitator collaborating with a creative peer
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- Epics bridge design (GDD) to implementation (sprints)
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- Epic scope should be completable in 1-4 sprints
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### Step-Specific Rules:
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- Focus on feature groupings, not detailed task breakdowns
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- FORBIDDEN to generate epics without user input
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- Each epic should deliver playable value
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- Stories are high-level here - detailed stories come in sprint planning
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## EXECUTION PROTOCOLS:
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- Present A/P/C menu after generating content
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- ONLY save when user chooses C (Continue)
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- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]` before loading next step
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- FORBIDDEN to load next step until C is selected
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## COLLABORATION MENUS (A/P/C):
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- **A (Advanced Elicitation)**: Refine epic scopes and boundaries
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- **P (Party Mode)**: Get perspectives on epic organization
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- **C (Continue)**: Save the content to the document and proceed to next step
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## CONTEXT BOUNDARIES:
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- All GDD content from previous steps available
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- Epics should map to game pillars and features
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- This creates both GDD epic summary and detailed epics.md file
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Review Game Features for Epic Candidates
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**Analyze the GDD content:**
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"Let's organize {{game_name}}'s features into development epics.
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Based on everything we've defined, here are the major feature areas I've identified:
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**From Core Gameplay:** {{core_loop_features}}
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**From Mechanics:** {{mechanics_features}}
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**From Game Type Specifics:** {{game_type_features}}
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**From Progression:** {{progression_features}}
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**From Level Design:** {{level_features}}
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**From Art/Audio:** {{art_audio_features}}
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**From Technical:** {{technical_features}}
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**Epic Organization Principles:**
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1. **Playable Milestones:** Each epic should result in something playable
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2. **Dependency Awareness:** Some epics must come before others
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3. **Vertical Slices:** Early epics often prove core gameplay
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4. **Scope Control:** 1-4 sprints per epic is ideal
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How would you like to group these features into epics?"
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### 2. Define Epic Structure
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**For each epic, elicit:**
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"Let's define **Epic {{number}}: {{epic_name}}**
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**Epic Definition Questions:**
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1. **Goal:** What does completing this epic achieve?
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2. **Includes:** What features/systems are in this epic?
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3. **Excludes:** What specifically is NOT in this epic?
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4. **Dependencies:** What epics must come before this?
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5. **Deliverable:** What's the playable result?
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Describe this epic."
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### 3. Generate High-Level Stories
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**For each epic, generate story candidates:**
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"For **Epic {{number}}: {{epic_name}}**, let's identify high-level stories.
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**Story Principles:**
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- Each story is independently valuable
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- Stories should be completable in 1-3 days
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- Use format: 'As a [player], I can [action] so that [benefit]'
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What are the main stories in this epic?"
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### 4. Determine Epic Order and Dependencies
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**Guide user through sequencing:**
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"Now let's determine the order for these epics.
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**Common Epic Sequences:**
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1. **Foundation First:** Core systems before content
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2. **Vertical Slice Early:** Prove gameplay ASAP
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3. **Polish Last:** Visual/audio polish after mechanics solid
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**Your epics:**
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{{list_of_epics}}
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What order makes sense for {{game_name}}?"
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### 5. Generate Epic Content
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Based on the conversation, prepare two outputs:
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**A. GDD Epic Summary (goes in gdd.md):**
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```markdown
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## Development Epics
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### Epic Overview
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| # | Epic Name | Scope | Dependencies | Est. Stories |
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| --- | --------- | ----- | ------------ | ------------ |
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{{epic_table}}
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+
|
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### Recommended Sequence
|
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+
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{{epic_sequence_with_rationale}}
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+
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### Vertical Slice
|
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+
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**The first playable milestone:** {{vertical_slice_description}}
|
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```
|
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+
|
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**B. Detailed Epics File (goes in epics.md):**
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```markdown
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# {{game_name}} - Development Epics
|
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## Epic Overview
|
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+
|
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{{epic_overview_table}}
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+
|
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---
|
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|
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## Epic 1: {{epic_1_name}}
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+
|
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### Goal
|
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+
|
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{{epic_1_goal}}
|
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+
|
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### Scope
|
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+
|
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**Includes:**
|
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+
{{epic_1_includes}}
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+
|
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**Excludes:**
|
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+
{{epic_1_excludes}}
|
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+
|
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|
+
### Dependencies
|
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|
+
|
|
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|
+
{{epic_1_dependencies}}
|
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|
+
|
|
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|
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### Deliverable
|
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+
|
|
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|
+
{{epic_1_deliverable}}
|
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|
+
|
|
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|
+
### Stories
|
|
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+
|
|
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|
+
{{epic_1_stories_list}}
|
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|
+
|
|
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|
+
---
|
|
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|
+
|
|
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|
+
{{repeat_for_each_epic}}
|
|
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|
+
```
|
|
210
|
+
|
|
211
|
+
### 6. Present Content and Menu
|
|
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|
+
|
|
213
|
+
Show the generated content to the user and present:
|
|
214
|
+
|
|
215
|
+
"I've drafted the Epic Structure based on our conversation.
|
|
216
|
+
|
|
217
|
+
**For the GDD (gdd.md):**
|
|
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|
+
[Show GDD epic summary]
|
|
219
|
+
|
|
220
|
+
**For the Epics file (epics.md):**
|
|
221
|
+
[Show detailed epics structure]
|
|
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|
+
|
|
223
|
+
**Validation Check:**
|
|
224
|
+
|
|
225
|
+
- Does each epic deliver playable value?
|
|
226
|
+
- Is the sequence achievable?
|
|
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|
+
- Are dependencies clear?
|
|
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|
+
|
|
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|
+
**Select an Option:**
|
|
230
|
+
[A] Advanced Elicitation - Refine epic organization
|
|
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|
+
[P] Party Mode - Get perspectives on epic structure
|
|
232
|
+
[C] Continue - Save this and move to Success Metrics (Step 13 of 14)"
|
|
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|
+
|
|
234
|
+
### 7. Handle Menu Selection
|
|
235
|
+
|
|
236
|
+
#### IF A (Advanced Elicitation):
|
|
237
|
+
|
|
238
|
+
- Execute {advancedElicitationTask} with the current content
|
|
239
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
240
|
+
- If yes: Update content, return to A/P/C menu
|
|
241
|
+
- If no: Keep original, return to A/P/C menu
|
|
242
|
+
|
|
243
|
+
#### IF P (Party Mode):
|
|
244
|
+
|
|
245
|
+
- Execute {partyModeWorkflow} with the current content
|
|
246
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
247
|
+
- If yes: Update content, return to A/P/C menu
|
|
248
|
+
- If no: Keep original, return to A/P/C menu
|
|
249
|
+
|
|
250
|
+
#### IF C (Continue):
|
|
251
|
+
|
|
252
|
+
- Append epic summary to `{outputFile}`
|
|
253
|
+
- Write detailed epics to `{epicsOutputFile}`
|
|
254
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]`
|
|
255
|
+
- Load `{nextStepFile}`
|
|
256
|
+
|
|
257
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
258
|
+
|
|
259
|
+
ONLY WHEN [C continue option] is selected and [both epic content files saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
260
|
+
|
|
261
|
+
---
|
|
262
|
+
|
|
263
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
264
|
+
|
|
265
|
+
### SUCCESS:
|
|
266
|
+
|
|
267
|
+
- Epics cover all major game features
|
|
268
|
+
- Each epic has clear scope and deliverable
|
|
269
|
+
- Dependencies identified and sequenced
|
|
270
|
+
- Both gdd.md and epics.md updated
|
|
271
|
+
- High-level stories drafted for each epic
|
|
272
|
+
- A/P/C menu presented and handled correctly
|
|
273
|
+
- Frontmatter updated with stepsCompleted
|
|
274
|
+
|
|
275
|
+
### SYSTEM FAILURE:
|
|
276
|
+
|
|
277
|
+
- Generating epics without user input
|
|
278
|
+
- Epics that don't deliver playable value
|
|
279
|
+
- Missing key features from GDD
|
|
280
|
+
- Not creating separate epics.md file
|
|
281
|
+
- Not presenting A/P/C menu after content generation
|
|
282
|
+
- Proceeding without user selecting 'C'
|
|
283
|
+
|
|
284
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|
|
@@ -0,0 +1,250 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 'step-13-metrics'
|
|
3
|
+
description: 'Define success metrics for technical and gameplay evaluation'
|
|
4
|
+
|
|
5
|
+
# Path Definitions
|
|
6
|
+
workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
|
|
7
|
+
|
|
8
|
+
# File References
|
|
9
|
+
thisStepFile: '{workflow_path}/steps/step-13-metrics.md'
|
|
10
|
+
nextStepFile: '{workflow_path}/steps/step-14-complete.md'
|
|
11
|
+
workflowFile: '{workflow_path}/workflow.md'
|
|
12
|
+
outputFile: '{output_folder}/gdd.md'
|
|
13
|
+
|
|
14
|
+
# Task References
|
|
15
|
+
advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
|
|
16
|
+
partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
# Step 13: Success Metrics
|
|
20
|
+
|
|
21
|
+
**Progress: Step 13 of 14** - Next: Final Steps
|
|
22
|
+
|
|
23
|
+
## STEP GOAL:
|
|
24
|
+
|
|
25
|
+
Define measurable success metrics for both technical performance and gameplay quality. These metrics help evaluate whether the game meets its design goals.
|
|
26
|
+
|
|
27
|
+
## MANDATORY EXECUTION RULES (READ FIRST):
|
|
28
|
+
|
|
29
|
+
### Universal Rules:
|
|
30
|
+
|
|
31
|
+
- NEVER generate content without user input
|
|
32
|
+
- CRITICAL: Read the complete step file before taking any action
|
|
33
|
+
- CRITICAL: When loading next step with 'C', ensure entire file is read
|
|
34
|
+
- YOU ARE A FACILITATOR, not a content generator
|
|
35
|
+
|
|
36
|
+
### Role Reinforcement:
|
|
37
|
+
|
|
38
|
+
- You are a veteran game designer facilitator collaborating with a creative peer
|
|
39
|
+
- Metrics should be measurable and actionable
|
|
40
|
+
- Focus on metrics that indicate design success, not just technical success
|
|
41
|
+
|
|
42
|
+
### Step-Specific Rules:
|
|
43
|
+
|
|
44
|
+
- Focus on defining what success looks like
|
|
45
|
+
- FORBIDDEN to generate metrics without user input
|
|
46
|
+
- Metrics should relate back to game pillars and goals
|
|
47
|
+
- Include both quantitative and qualitative measures
|
|
48
|
+
|
|
49
|
+
## EXECUTION PROTOCOLS:
|
|
50
|
+
|
|
51
|
+
- Show your analysis before taking any action
|
|
52
|
+
- Present A/P/C menu after generating content
|
|
53
|
+
- ONLY save when user chooses C (Continue)
|
|
54
|
+
- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]` before loading next step
|
|
55
|
+
- FORBIDDEN to load next step until C is selected
|
|
56
|
+
|
|
57
|
+
## COLLABORATION MENUS (A/P/C):
|
|
58
|
+
|
|
59
|
+
- **A (Advanced Elicitation)**: Deep dive into metric selection
|
|
60
|
+
- **P (Party Mode)**: Get perspectives on success criteria
|
|
61
|
+
- **C (Continue)**: Save the content to the document and proceed to next step
|
|
62
|
+
|
|
63
|
+
## CONTEXT BOUNDARIES:
|
|
64
|
+
|
|
65
|
+
- All GDD content from previous steps available
|
|
66
|
+
- Metrics should map to stated goals and pillars
|
|
67
|
+
- Technical metrics from performance requirements
|
|
68
|
+
|
|
69
|
+
## Sequence of Instructions (Do not deviate, skip, or optimize)
|
|
70
|
+
|
|
71
|
+
### 1. Technical Metrics Discovery
|
|
72
|
+
|
|
73
|
+
**Guide user through technical success criteria:**
|
|
74
|
+
|
|
75
|
+
"Let's define how we'll measure technical success for {{game_name}}.
|
|
76
|
+
|
|
77
|
+
**Technical Metric Categories:**
|
|
78
|
+
|
|
79
|
+
| Category | Example Metrics |
|
|
80
|
+
| --------------- | ------------------------------------------------ |
|
|
81
|
+
| **Performance** | Frame rate consistency, load times, memory usage |
|
|
82
|
+
| **Stability** | Crash rate, bug severity distribution |
|
|
83
|
+
| **Platform** | Certification pass rate, store review score |
|
|
84
|
+
| **Build** | Build time, test coverage, asset size |
|
|
85
|
+
|
|
86
|
+
**Your performance targets from earlier:**
|
|
87
|
+
|
|
88
|
+
- Frame rate: {{target_fps}}
|
|
89
|
+
- Platform: {{platform}}
|
|
90
|
+
|
|
91
|
+
**Questions to consider:**
|
|
92
|
+
|
|
93
|
+
1. What technical metrics matter most for {{game_type}}?
|
|
94
|
+
2. How will you measure performance in the field?
|
|
95
|
+
3. What's an acceptable crash rate?
|
|
96
|
+
4. Are there platform-specific metrics to track?
|
|
97
|
+
|
|
98
|
+
What technical metrics will indicate success for {{game_name}}?"
|
|
99
|
+
|
|
100
|
+
### 2. Gameplay Metrics Discovery
|
|
101
|
+
|
|
102
|
+
**Guide user through gameplay success criteria:**
|
|
103
|
+
|
|
104
|
+
"Now let's define gameplay metrics - how we know the design is working.
|
|
105
|
+
|
|
106
|
+
**Gameplay Metric Categories:**
|
|
107
|
+
|
|
108
|
+
| Category | Example Metrics |
|
|
109
|
+
| ----------------------- | ------------------------------------------------- |
|
|
110
|
+
| **Engagement** | Session length, sessions per week, retention |
|
|
111
|
+
| **Progression** | Completion rates, time-to-milestone, churn points |
|
|
112
|
+
| **Difficulty** | Death/retry rates, difficulty setting usage |
|
|
113
|
+
| **Feature Usage** | Which mechanics are used, feature discovery |
|
|
114
|
+
| **Player Satisfaction** | Ratings, reviews, NPS |
|
|
115
|
+
|
|
116
|
+
**Your game pillars are:** {{pillars}}
|
|
117
|
+
**Your goals are:** {{goals}}
|
|
118
|
+
|
|
119
|
+
**Questions to consider:**
|
|
120
|
+
|
|
121
|
+
1. How will you know if players are having the intended experience?
|
|
122
|
+
2. What retention rates would indicate success?
|
|
123
|
+
3. How will you identify frustration points?
|
|
124
|
+
4. What playtesting metrics will you track?
|
|
125
|
+
|
|
126
|
+
What gameplay metrics will indicate success for {{game_name}}?"
|
|
127
|
+
|
|
128
|
+
### 3. Qualitative Success Criteria
|
|
129
|
+
|
|
130
|
+
**Guide user through qualitative measures:**
|
|
131
|
+
|
|
132
|
+
"Finally, let's define qualitative success criteria - things that are harder to measure but equally important.
|
|
133
|
+
|
|
134
|
+
**Qualitative Criteria Examples:**
|
|
135
|
+
|
|
136
|
+
- 'Players describe the game using our pillar words'
|
|
137
|
+
- 'Streamers enjoy playing without instruction'
|
|
138
|
+
- 'Community creates fan content'
|
|
139
|
+
- 'Players recommend to friends'
|
|
140
|
+
- 'Reviews mention the unique selling points'
|
|
141
|
+
|
|
142
|
+
What qualitative signs would tell you {{game_name}} is successful?"
|
|
143
|
+
|
|
144
|
+
### 4. Generate Metrics Content
|
|
145
|
+
|
|
146
|
+
Based on the conversation, prepare the content:
|
|
147
|
+
|
|
148
|
+
```markdown
|
|
149
|
+
## Success Metrics
|
|
150
|
+
|
|
151
|
+
### Technical Metrics
|
|
152
|
+
|
|
153
|
+
{{technical_metrics_list}}
|
|
154
|
+
|
|
155
|
+
#### Key Technical KPIs
|
|
156
|
+
|
|
157
|
+
| Metric | Target | Measurement Method |
|
|
158
|
+
| ------ | ------ | ------------------ |
|
|
159
|
+
|
|
160
|
+
{{technical_kpi_table}}
|
|
161
|
+
|
|
162
|
+
### Gameplay Metrics
|
|
163
|
+
|
|
164
|
+
{{gameplay_metrics_list}}
|
|
165
|
+
|
|
166
|
+
#### Key Gameplay KPIs
|
|
167
|
+
|
|
168
|
+
| Metric | Target | Measurement Method |
|
|
169
|
+
| ------ | ------ | ------------------ |
|
|
170
|
+
|
|
171
|
+
{{gameplay_kpi_table}}
|
|
172
|
+
|
|
173
|
+
### Qualitative Success Criteria
|
|
174
|
+
|
|
175
|
+
{{qualitative_criteria_list}}
|
|
176
|
+
|
|
177
|
+
### Metric Review Cadence
|
|
178
|
+
|
|
179
|
+
{{when_and_how_metrics_will_be_reviewed}}
|
|
180
|
+
```
|
|
181
|
+
|
|
182
|
+
### 5. Present Content and Menu
|
|
183
|
+
|
|
184
|
+
Show the generated content to the user and present:
|
|
185
|
+
|
|
186
|
+
"I've drafted the Success Metrics based on our conversation.
|
|
187
|
+
|
|
188
|
+
**Here's what I'll add to the document:**
|
|
189
|
+
|
|
190
|
+
[Show the complete markdown content from step 4]
|
|
191
|
+
|
|
192
|
+
**Validation Check:**
|
|
193
|
+
|
|
194
|
+
- Do metrics align with your game pillars?
|
|
195
|
+
- Are targets achievable and measurable?
|
|
196
|
+
- Can you actually collect this data?
|
|
197
|
+
|
|
198
|
+
**Select an Option:**
|
|
199
|
+
[A] Advanced Elicitation - Refine metric selection
|
|
200
|
+
[P] Party Mode - Get perspectives on success criteria
|
|
201
|
+
[C] Continue - Save this and move to Final Steps (Step 14 of 14)"
|
|
202
|
+
|
|
203
|
+
### 6. Handle Menu Selection
|
|
204
|
+
|
|
205
|
+
#### IF A (Advanced Elicitation):
|
|
206
|
+
|
|
207
|
+
- Execute {advancedElicitationTask} with the current content
|
|
208
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
209
|
+
- If yes: Update content, return to A/P/C menu
|
|
210
|
+
- If no: Keep original, return to A/P/C menu
|
|
211
|
+
|
|
212
|
+
#### IF P (Party Mode):
|
|
213
|
+
|
|
214
|
+
- Execute {partyModeWorkflow} with the current content
|
|
215
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
216
|
+
- If yes: Update content, return to A/P/C menu
|
|
217
|
+
- If no: Keep original, return to A/P/C menu
|
|
218
|
+
|
|
219
|
+
#### IF C (Continue):
|
|
220
|
+
|
|
221
|
+
- Append the final content to `{outputFile}`
|
|
222
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]`
|
|
223
|
+
- Load `{nextStepFile}`
|
|
224
|
+
|
|
225
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
226
|
+
|
|
227
|
+
ONLY WHEN [C continue option] is selected and [metrics content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
228
|
+
|
|
229
|
+
---
|
|
230
|
+
|
|
231
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
232
|
+
|
|
233
|
+
### SUCCESS:
|
|
234
|
+
|
|
235
|
+
- Technical metrics defined with targets
|
|
236
|
+
- Gameplay metrics tied to pillars and goals
|
|
237
|
+
- Qualitative criteria documented
|
|
238
|
+
- Metrics are actually measurable
|
|
239
|
+
- A/P/C menu presented and handled correctly
|
|
240
|
+
- Frontmatter updated with stepsCompleted
|
|
241
|
+
|
|
242
|
+
### SYSTEM FAILURE:
|
|
243
|
+
|
|
244
|
+
- Generating metrics without user input
|
|
245
|
+
- Metrics that can't be measured
|
|
246
|
+
- Missing connection to game pillars/goals
|
|
247
|
+
- Not presenting A/P/C menu after content generation
|
|
248
|
+
- Proceeding without user selecting 'C'
|
|
249
|
+
|
|
250
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|