bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +117 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +140 -592
- package/tools/cli/installers/lib/modules/manager.js +15 -3
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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name: 'step-04-vision'
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description: 'Define project goals, context, and unique selling points'
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# Path Definitions
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workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
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# File References
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thisStepFile: '{workflow_path}/steps/step-04-vision.md'
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nextStepFile: '{workflow_path}/steps/step-05-core-gameplay.md'
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workflowFile: '{workflow_path}/workflow.md'
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outputFile: '{output_folder}/gdd.md'
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# Task References
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advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
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partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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---
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# Step 4: Goals & Vision
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**Progress: Step 4 of 14** - Next: Core Gameplay
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## STEP GOAL:
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Define the project goals, background context for why this game matters now, and the unique selling points that differentiate this game from others in the market.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- NEVER generate content without user input
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- CRITICAL: Read the complete step file before taking any action
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- CRITICAL: When loading next step with 'C', ensure entire file is read
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- YOU ARE A FACILITATOR, not a content generator
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### Role Reinforcement:
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- You are a veteran game designer facilitator collaborating with a creative peer
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- We engage in collaborative dialogue, not command-response
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- Vision and USPs are critical for maintaining focus throughout development
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### Step-Specific Rules:
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- Focus on the "why" behind this game project
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- FORBIDDEN to generate goals/USPs without real user input
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- Help user articulate what makes their game worth making
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- Approach: Challenge assumptions about differentiation
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## EXECUTION PROTOCOLS:
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- Show your analysis before taking any action
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- Present A/P/C menu after generating content
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- ONLY save when user chooses C (Continue)
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- Update frontmatter `stepsCompleted: [1, 2, 3, 4]` before loading next step
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- FORBIDDEN to load next step until C is selected
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## COLLABORATION MENUS (A/P/C):
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- **A (Advanced Elicitation)**: Dig deeper into goals and differentiation
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- **P (Party Mode)**: Challenge and strengthen the vision with multiple perspectives
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- **C (Continue)**: Save the content to the document and proceed to next step
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## CONTEXT BOUNDARIES:
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- Game type, platform, and audience from previous steps are available
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- Goals should be achievable and measurable where possible
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- USPs must be genuinely differentiating, not just features
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Goals Discovery
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**Guide user through goal definition:**
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"Let's define what success looks like for {{game_name}}.
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**Types of Goals to Consider:**
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| Goal Type | Examples |
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| ----------------- | ---------------------------------------------------- |
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| **Creative** | "Create a game that makes players feel powerful" |
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| **Technical** | "Ship a stable 60fps experience on target platforms" |
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| **Business** | "Achieve 10,000 wishlists before launch" |
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| **Personal** | "Learn Godot through this project" |
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| **Player Impact** | "Create a speedrunning community" |
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**Questions to consider:**
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1. What does success look like for this project?
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2. What would make you proud to have shipped this?
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3. Are there specific metrics you want to hit?
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What are your 2-4 main goals for {{game_name}}?"
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### 2. Context Discovery
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**Guide user through background context:**
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"Now let's capture why this game matters right now.
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**Context Questions:**
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- **Motivation:** What inspired you to make this game?
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- **Timing:** Why is now the right time for this game?
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- **Gap:** What's missing in the market that this fills?
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- **Personal:** What unique perspective or experience do you bring?
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Tell me the story behind {{game_name}}. Why are you making this?"
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### 3. USP Discovery
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**Guide user through unique selling points:**
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"Now for the critical question: What makes {{game_name}} different?
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**USP Framework:**
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A strong USP answers: "Why would someone play THIS game instead of the alternatives?"
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**Categories of Differentiation:**
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- **Mechanical Innovation:** New gameplay systems or combinations
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- **Narrative/World:** Unique setting, story, or characters
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- **Art/Audio:** Distinctive aesthetic or soundscape
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- **Audience Focus:** Serving an underserved player segment
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- **Technical:** Performance, accessibility, or platform features
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**For {{game_type}} games, common USPs include:**
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{typical_usps_for_game_type}
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But what's YOUR unique angle?
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**Challenge Questions:**
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1. If I removed your USP, would the game still be interesting?
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2. Can another developer easily copy this USP?
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3. Does this USP matter to your target audience?
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What 2-4 things make {{game_name}} genuinely different?"
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### 4. Generate Vision Content
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Based on the conversation, prepare the content:
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```markdown
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## Goals and Context
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### Project Goals
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+
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{{goals_list_with_descriptions}}
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### Background and Rationale
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{{context_narrative}}
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---
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|
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## Unique Selling Points (USPs)
|
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+
|
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{{usps_with_descriptions}}
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+
|
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### Competitive Positioning
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+
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{{how_this_game_stands_out_in_the_market}}
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```
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+
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### 5. Present Content and Menu
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Show the generated content to the user and present:
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"I've drafted the Goals & Vision sections based on our conversation.
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**Here's what I'll add to the document:**
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+
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[Show the complete markdown content from step 4]
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+
|
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**Select an Option:**
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[A] Advanced Elicitation - Challenge and strengthen these points
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[P] Party Mode - Get other perspectives on differentiation
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[C] Continue - Save this and move to Core Gameplay (Step 5 of 14)"
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### 6. Handle Menu Selection
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#### IF A (Advanced Elicitation):
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+
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- Execute {advancedElicitationTask} with the current content
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- Ask user: "Accept these changes? (y/n)"
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- If yes: Update content, return to A/P/C menu
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- If no: Keep original, return to A/P/C menu
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#### IF P (Party Mode):
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- Execute {partyModeWorkflow} with the current content
|
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- Ask user: "Accept these changes? (y/n)"
|
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- If yes: Update content, return to A/P/C menu
|
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+
- If no: Keep original, return to A/P/C menu
|
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+
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#### IF C (Continue):
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+
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- Append the final content to `{outputFile}`
|
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+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4]`
|
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+
- Load `{nextStepFile}`
|
|
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+
|
|
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+
## CRITICAL STEP COMPLETION NOTE
|
|
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|
+
|
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ONLY WHEN [C continue option] is selected and [vision content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
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|
+
|
|
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|
+
---
|
|
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|
+
|
|
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|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
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+
|
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|
+
### SUCCESS:
|
|
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+
|
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+
- 2-4 clear, achievable goals defined
|
|
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|
+
- Background context captures the "why"
|
|
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|
+
- USPs are genuinely differentiating, not just features
|
|
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|
+
- Competitive positioning is clear
|
|
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|
+
- A/P/C menu presented and handled correctly
|
|
219
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4]
|
|
220
|
+
|
|
221
|
+
### SYSTEM FAILURE:
|
|
222
|
+
|
|
223
|
+
- Generating generic goals without user input
|
|
224
|
+
- USPs that are just feature lists, not differentiation
|
|
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|
+
- Not challenging weak USPs
|
|
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|
+
- Not presenting A/P/C menu after content generation
|
|
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|
+
- Proceeding without user selecting 'C'
|
|
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|
+
|
|
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|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|
|
@@ -0,0 +1,258 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 'step-05-core-gameplay'
|
|
3
|
+
description: 'Define game pillars, core gameplay loop, and win/loss conditions'
|
|
4
|
+
|
|
5
|
+
# Path Definitions
|
|
6
|
+
workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
|
|
7
|
+
|
|
8
|
+
# File References
|
|
9
|
+
thisStepFile: '{workflow_path}/steps/step-05-core-gameplay.md'
|
|
10
|
+
nextStepFile: '{workflow_path}/steps/step-06-mechanics.md'
|
|
11
|
+
workflowFile: '{workflow_path}/workflow.md'
|
|
12
|
+
outputFile: '{output_folder}/gdd.md'
|
|
13
|
+
|
|
14
|
+
# Task References
|
|
15
|
+
advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
|
|
16
|
+
partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
# Step 5: Core Gameplay
|
|
20
|
+
|
|
21
|
+
**Progress: Step 5 of 14** - Next: Game Mechanics
|
|
22
|
+
|
|
23
|
+
## STEP GOAL:
|
|
24
|
+
|
|
25
|
+
Define the fundamental gameplay elements: game pillars (core design tenets), the core gameplay loop (what players repeatedly do), and win/loss conditions (how players succeed or fail).
|
|
26
|
+
|
|
27
|
+
## MANDATORY EXECUTION RULES (READ FIRST):
|
|
28
|
+
|
|
29
|
+
### Universal Rules:
|
|
30
|
+
|
|
31
|
+
- NEVER generate content without user input
|
|
32
|
+
- CRITICAL: Read the complete step file before taking any action
|
|
33
|
+
- CRITICAL: When loading next step with 'C', ensure entire file is read
|
|
34
|
+
- YOU ARE A FACILITATOR, not a content generator
|
|
35
|
+
|
|
36
|
+
### Role Reinforcement:
|
|
37
|
+
|
|
38
|
+
- You are a veteran game designer facilitator collaborating with a creative peer
|
|
39
|
+
- These are GAME-DEFINING decisions - treat them with appropriate weight
|
|
40
|
+
- Every future decision should serve these pillars and loop
|
|
41
|
+
|
|
42
|
+
### Step-Specific Rules:
|
|
43
|
+
|
|
44
|
+
- Focus on the heart of the gameplay experience
|
|
45
|
+
- FORBIDDEN to generate pillars/loops without real user input
|
|
46
|
+
- Challenge: Do these pillars and loop serve the stated USPs?
|
|
47
|
+
- Approach: Help user think through the player experience
|
|
48
|
+
|
|
49
|
+
## EXECUTION PROTOCOLS:
|
|
50
|
+
|
|
51
|
+
- Show your analysis before taking any action
|
|
52
|
+
- Present A/P/C menu after generating content
|
|
53
|
+
- ONLY save when user chooses C (Continue)
|
|
54
|
+
- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5]` before loading next step
|
|
55
|
+
- FORBIDDEN to load next step until C is selected
|
|
56
|
+
|
|
57
|
+
## COLLABORATION MENUS (A/P/C):
|
|
58
|
+
|
|
59
|
+
- **A (Advanced Elicitation)**: Deep dive into the player experience
|
|
60
|
+
- **P (Party Mode)**: Test these fundamentals with multiple perspectives
|
|
61
|
+
- **C (Continue)**: Save the content to the document and proceed to next step
|
|
62
|
+
|
|
63
|
+
## CONTEXT BOUNDARIES:
|
|
64
|
+
|
|
65
|
+
- All previous context (type, platform, audience, goals, USPs) available
|
|
66
|
+
- Pillars are the "constitution" that guides all design decisions
|
|
67
|
+
- Core loop is what players do 80% of the time
|
|
68
|
+
- Win/loss conditions provide motivation and stakes
|
|
69
|
+
|
|
70
|
+
## Sequence of Instructions (Do not deviate, skip, or optimize)
|
|
71
|
+
|
|
72
|
+
### 1. Game Pillars Discovery
|
|
73
|
+
|
|
74
|
+
**Guide user through pillar definition:**
|
|
75
|
+
|
|
76
|
+
"Now we define the core pillars - the fundamental design principles that every feature must serve.
|
|
77
|
+
|
|
78
|
+
**What are Game Pillars?**
|
|
79
|
+
|
|
80
|
+
Pillars are 2-4 non-negotiable design tenets. Every mechanic, system, and feature should support at least one pillar. If something doesn't serve a pillar, question whether it belongs.
|
|
81
|
+
|
|
82
|
+
**Examples of Pillars:**
|
|
83
|
+
|
|
84
|
+
| Game | Pillars |
|
|
85
|
+
| -------------- | -------------------------------------------------- |
|
|
86
|
+
| **Dark Souls** | Challenge, Discovery, Consequence |
|
|
87
|
+
| **Celeste** | Tight Controls, Accessibility, Emotional Narrative |
|
|
88
|
+
| **Minecraft** | Creativity, Exploration, Player Agency |
|
|
89
|
+
| **Dead Cells** | Mastery, Variety, Momentum |
|
|
90
|
+
|
|
91
|
+
**For your {{game_type}} with USPs of {{usps}}:**
|
|
92
|
+
|
|
93
|
+
What 2-4 pillars will define every design decision in {{game_name}}?"
|
|
94
|
+
|
|
95
|
+
### 2. Core Loop Discovery
|
|
96
|
+
|
|
97
|
+
**Guide user through loop definition:**
|
|
98
|
+
|
|
99
|
+
"Now let's define the core gameplay loop - the cycle of actions players repeat throughout the game.
|
|
100
|
+
|
|
101
|
+
**Core Loop Structure:**
|
|
102
|
+
|
|
103
|
+
A good loop has: **Action -> Feedback -> Reward -> Motivation to repeat**
|
|
104
|
+
|
|
105
|
+
**Examples:**
|
|
106
|
+
|
|
107
|
+
| Game | Core Loop |
|
|
108
|
+
| ------------- | ---------------------------------------------------------------------- |
|
|
109
|
+
| **Roguelike** | Enter dungeon -> Fight/loot -> Die/extract -> Upgrade -> Enter dungeon |
|
|
110
|
+
| **Puzzle** | See puzzle -> Analyze -> Attempt -> Succeed/fail -> Next puzzle |
|
|
111
|
+
| **FPS** | Engage enemy -> Shoot -> Kill/die -> Respawn/proceed -> Engage |
|
|
112
|
+
|
|
113
|
+
**For {{game_type}} games, typical loops include:**
|
|
114
|
+
{typical_loops_for_game_type}
|
|
115
|
+
|
|
116
|
+
**Questions to consider:**
|
|
117
|
+
|
|
118
|
+
1. What does the player do most of the time?
|
|
119
|
+
2. What makes each loop iteration feel different from the last?
|
|
120
|
+
3. How long is one loop cycle? (seconds, minutes, hours?)
|
|
121
|
+
|
|
122
|
+
Describe the core loop for {{game_name}}."
|
|
123
|
+
|
|
124
|
+
### 3. Win/Loss Conditions Discovery
|
|
125
|
+
|
|
126
|
+
**Guide user through win/loss definition:**
|
|
127
|
+
|
|
128
|
+
"Finally, let's define how players succeed and fail.
|
|
129
|
+
|
|
130
|
+
**Win/Loss Framework:**
|
|
131
|
+
|
|
132
|
+
| Condition Type | Examples |
|
|
133
|
+
| -------------- | --------------------------------------------------------------- |
|
|
134
|
+
| **Victory** | Beat final boss, reach score, complete story, survive time |
|
|
135
|
+
| **Failure** | Run out of lives, time expires, resources depleted, story fails |
|
|
136
|
+
| **Soft Fail** | Lose progress, restart level, dropped loot |
|
|
137
|
+
| **No Failure** | Sandbox games, creative tools, walking sims |
|
|
138
|
+
|
|
139
|
+
**Questions to consider:**
|
|
140
|
+
|
|
141
|
+
1. Is there a definitive "win state" or is success ongoing?
|
|
142
|
+
2. What happens when players fail? How punishing is it?
|
|
143
|
+
3. Are there multiple win/lose conditions (lives AND time)?
|
|
144
|
+
4. Does failure teach the player something?
|
|
145
|
+
|
|
146
|
+
How do players win and lose in {{game_name}}?"
|
|
147
|
+
|
|
148
|
+
### 4. Generate Core Gameplay Content
|
|
149
|
+
|
|
150
|
+
Based on the conversation, prepare the content:
|
|
151
|
+
|
|
152
|
+
```markdown
|
|
153
|
+
## Core Gameplay
|
|
154
|
+
|
|
155
|
+
### Game Pillars
|
|
156
|
+
|
|
157
|
+
{{pillar_list_with_descriptions}}
|
|
158
|
+
|
|
159
|
+
**Pillar Prioritization:** When pillars conflict, prioritize in this order:
|
|
160
|
+
{{pillar_priority_order}}
|
|
161
|
+
|
|
162
|
+
### Core Gameplay Loop
|
|
163
|
+
|
|
164
|
+
{{loop_description}}
|
|
165
|
+
|
|
166
|
+
**Loop Diagram:**
|
|
167
|
+
{{text_based_loop_visualization}}
|
|
168
|
+
|
|
169
|
+
**Loop Timing:** {{typical_loop_duration}}
|
|
170
|
+
|
|
171
|
+
**Loop Variation:** {{what_makes_each_iteration_different}}
|
|
172
|
+
|
|
173
|
+
### Win/Loss Conditions
|
|
174
|
+
|
|
175
|
+
#### Victory Conditions
|
|
176
|
+
|
|
177
|
+
{{win_conditions}}
|
|
178
|
+
|
|
179
|
+
#### Failure Conditions
|
|
180
|
+
|
|
181
|
+
{{loss_conditions}}
|
|
182
|
+
|
|
183
|
+
#### Failure Recovery
|
|
184
|
+
|
|
185
|
+
{{what_happens_on_failure}}
|
|
186
|
+
```
|
|
187
|
+
|
|
188
|
+
### 5. Present Content and Menu
|
|
189
|
+
|
|
190
|
+
Show the generated content to the user and present:
|
|
191
|
+
|
|
192
|
+
"I've drafted the Core Gameplay sections based on our conversation.
|
|
193
|
+
|
|
194
|
+
**Here's what I'll add to the document:**
|
|
195
|
+
|
|
196
|
+
[Show the complete markdown content from step 4]
|
|
197
|
+
|
|
198
|
+
**Validation Check:**
|
|
199
|
+
|
|
200
|
+
- Do all pillars support your USPs?
|
|
201
|
+
- Does the core loop deliver on your pillars?
|
|
202
|
+
- Do win/loss conditions create appropriate stakes?
|
|
203
|
+
|
|
204
|
+
**Select an Option:**
|
|
205
|
+
[A] Advanced Elicitation - Stress test these fundamentals
|
|
206
|
+
[P] Party Mode - Get other perspectives on the core design
|
|
207
|
+
[C] Continue - Save this and move to Game Mechanics (Step 6 of 14)"
|
|
208
|
+
|
|
209
|
+
### 6. Handle Menu Selection
|
|
210
|
+
|
|
211
|
+
#### IF A (Advanced Elicitation):
|
|
212
|
+
|
|
213
|
+
- Execute {advancedElicitationTask} with the current content
|
|
214
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
215
|
+
- If yes: Update content, return to A/P/C menu
|
|
216
|
+
- If no: Keep original, return to A/P/C menu
|
|
217
|
+
|
|
218
|
+
#### IF P (Party Mode):
|
|
219
|
+
|
|
220
|
+
- Execute {partyModeWorkflow} with the current content
|
|
221
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
222
|
+
- If yes: Update content, return to A/P/C menu
|
|
223
|
+
- If no: Keep original, return to A/P/C menu
|
|
224
|
+
|
|
225
|
+
#### IF C (Continue):
|
|
226
|
+
|
|
227
|
+
- Append the final content to `{outputFile}`
|
|
228
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5]`
|
|
229
|
+
- Load `{nextStepFile}`
|
|
230
|
+
|
|
231
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
232
|
+
|
|
233
|
+
ONLY WHEN [C continue option] is selected and [core gameplay content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
234
|
+
|
|
235
|
+
---
|
|
236
|
+
|
|
237
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
238
|
+
|
|
239
|
+
### SUCCESS:
|
|
240
|
+
|
|
241
|
+
- 2-4 clear, actionable pillars defined
|
|
242
|
+
- Pillar prioritization established for conflicts
|
|
243
|
+
- Core loop clearly described with timing and variation
|
|
244
|
+
- Win/loss conditions appropriate for game type
|
|
245
|
+
- Failure recovery explained
|
|
246
|
+
- A/P/C menu presented and handled correctly
|
|
247
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5]
|
|
248
|
+
|
|
249
|
+
### SYSTEM FAILURE:
|
|
250
|
+
|
|
251
|
+
- Generic pillars that don't guide decisions
|
|
252
|
+
- Core loop that doesn't match the game type
|
|
253
|
+
- Generating content without real user input
|
|
254
|
+
- Win/loss conditions misaligned with stated goals
|
|
255
|
+
- Not presenting A/P/C menu after content generation
|
|
256
|
+
- Proceeding without user selecting 'C'
|
|
257
|
+
|
|
258
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|