bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/CHANGELOG.md +117 -0
  2. package/package.json +1 -1
  3. package/src/modules/bmgd/_module-installer/installer.js +160 -0
  4. package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
  5. package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
  6. package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
  7. package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
  8. package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
  9. package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
  10. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
  11. package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
  12. package/src/modules/bmgd/docs/README.md +180 -0
  13. package/src/modules/bmgd/docs/agents-guide.md +407 -0
  14. package/src/modules/bmgd/docs/game-types-guide.md +503 -0
  15. package/src/modules/bmgd/docs/glossary.md +294 -0
  16. package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
  17. package/src/modules/bmgd/docs/quick-start.md +250 -0
  18. package/src/modules/bmgd/docs/troubleshooting.md +259 -0
  19. package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
  20. package/src/modules/bmgd/docs/workflows-guide.md +463 -0
  21. package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
  22. package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
  23. package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
  24. package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
  25. package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
  26. package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
  27. package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
  28. package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
  29. package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
  30. package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
  31. package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
  32. package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
  33. package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
  34. package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
  35. package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
  36. package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
  37. package/src/modules/bmgd/gametest/qa-index.csv +17 -0
  38. package/src/modules/bmgd/module.yaml +25 -9
  39. package/src/modules/bmgd/teams/default-party.csv +2 -0
  40. package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
  41. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
  42. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
  43. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
  44. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
  45. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
  46. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
  47. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
  48. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
  49. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
  50. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
  51. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
  52. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
  53. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
  54. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
  55. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
  56. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
  57. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
  58. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
  59. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
  60. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
  61. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
  62. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
  63. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
  64. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
  65. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
  66. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
  67. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
  68. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
  69. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
  70. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
  71. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
  72. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
  73. package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
  74. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
  75. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
  76. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
  77. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
  78. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
  79. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
  80. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
  81. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
  82. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
  83. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
  84. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
  85. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
  86. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
  87. package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
  88. package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
  89. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
  90. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
  91. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
  92. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
  93. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
  94. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
  95. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
  96. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
  97. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
  98. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
  99. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
  100. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
  101. package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
  102. package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
  103. package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
  104. package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
  105. package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
  106. package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
  107. package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
  108. package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
  109. package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
  110. package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
  111. package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
  112. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
  113. package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
  114. package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
  115. package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
  116. package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
  117. package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
  118. package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
  119. package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
  120. package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
  121. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
  122. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
  123. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
  124. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
  125. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
  126. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
  127. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
  128. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
  129. package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
  130. package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
  131. package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
  132. package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
  133. package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
  134. package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
  135. package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
  136. package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
  137. package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
  138. package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
  139. package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
  140. package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
  141. package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
  142. package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
  143. package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
  144. package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
  145. package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
  146. package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
  147. package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
  148. package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
  149. package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
  150. package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
  151. package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
  152. package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
  153. package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
  154. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
  155. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
  156. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
  157. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
  158. package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
  159. package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
  160. package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
  161. package/tools/cli/commands/install.js +9 -0
  162. package/tools/cli/installers/lib/core/installer.js +140 -592
  163. package/tools/cli/installers/lib/modules/manager.js +15 -3
  164. package/tools/cli/lib/agent/compiler.js +99 -0
  165. package/tools/cli/lib/ui.js +78 -27
  166. package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
  167. package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
  168. package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
  169. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
  170. package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
  171. package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
  172. package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
  173. package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
  174. package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
  175. package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
  176. package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
  177. package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
  178. package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
  179. package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
  180. package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
  181. package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
  182. /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
  183. /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
  184. /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
  185. /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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+ ---
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+ name: 'step-04-fundamentals'
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+ description: 'Define core gameplay pillars, mechanics, and player experience goals'
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+
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+ # Path Definitions
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+ workflow_path: '{project-root}/_bmad/bmgd/workflows/1-preproduction/game-brief'
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+
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+ # File References
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+ thisStepFile: '{workflow_path}/steps/step-04-fundamentals.md'
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+ nextStepFile: '{workflow_path}/steps/step-05-scope.md'
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+ workflowFile: '{workflow_path}/workflow.md'
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+ outputFile: '{output_folder}/game-brief.md'
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+
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+ # Task References
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+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
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+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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+ ---
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+
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+ # Step 4: Game Fundamentals
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+
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+ **Progress: Step 4 of 8** - Next: Scope & Constraints
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+
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+ ## STEP GOAL:
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+
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+ Define the core gameplay pillars (fundamental design tenets), primary mechanics (what players do), and player experience goals (what feelings are designed for).
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+
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+ ## MANDATORY EXECUTION RULES (READ FIRST):
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+
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+ ### Universal Rules:
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+
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+ - NEVER generate content without user input
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+ - CRITICAL: Read the complete step file before taking any action
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+ - CRITICAL: When loading next step with 'C', ensure entire file is read
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+ - YOU ARE A FACILITATOR, not a content generator
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+ - NEVER mention time estimates
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+
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+ ### Role Reinforcement:
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+
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+ - You are a veteran game designer facilitator collaborating with a creative peer
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+ - Pillars are the "constitution" - everything must serve them
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+ - Connect mechanics directly to emotional experiences
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+
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+ ### Step-Specific Rules:
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+
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+ - Focus on the core of what makes this game unique
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+ - FORBIDDEN to generate fundamentals without real user input
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+ - Ensure pillars are specific and measurable
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+ - Focus on player actions rather than implementation details
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+
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+ ## EXECUTION PROTOCOLS:
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+
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+ - Show your analysis before taking any action
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+ - Present A/P/C menu after generating content
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+ - ONLY save when user chooses C (Continue)
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+ - Update frontmatter `stepsCompleted: [1, 2, 3, 4]` before loading next step
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+
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+ ## COLLABORATION MENUS (A/P/C):
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+
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+ - **A (Advanced Elicitation)**: Stress test the fundamentals
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+ - **P (Party Mode)**: Get perspectives on core design
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+ - **C (Continue)**: Save the content and proceed
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+
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+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
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+
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+ ### 1. Core Pillars Discovery
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+
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+ **Guide user through pillar definition:**
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+
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+ "Let's define the core pillars for {{game_name}} - the 2-4 fundamental design tenets that everything must serve.
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+
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+ **Examples of Great Pillars:**
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+
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+ | Game | Pillars |
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+ | ------------------ | --------------------------------------------------------- |
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+ | **Hollow Knight** | Tight controls, challenging combat, rewarding exploration |
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+ | **Celeste** | Precision movement, accessibility, emotional narrative |
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+ | **Dead Cells** | Mastery, variety, momentum |
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+ | **Stardew Valley** | Relaxation, progression, community |
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+
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+ **Questions to consider:**
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+
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+ - If a feature doesn't serve a pillar, should it be in the game?
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+ - When pillars conflict, which wins?
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+
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+ What are the 2-4 core pillars for {{game_name}}?"
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+
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+ ### 2. Primary Mechanics Discovery
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+
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+ **Explore what players actually do:**
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+
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+ "Now let's define what players actually DO in {{game_name}}.
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+
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+ **Think in verbs - what actions define the experience?**
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+
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+ Examples:
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+
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+ - Jump, dash, climb (movement)
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+ - Attack, dodge, parry (combat)
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+ - Craft, build, place (creation)
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+ - Talk, choose, influence (social)
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+ - Collect, trade, manage (economy)
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+
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+ **Questions to consider:**
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+
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+ - What's the core action players repeat most often?
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+ - What actions create the most satisfying moments?
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+ - How do different mechanics interact?
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+
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+ What are the primary mechanics in {{game_name}}?"
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+
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+ ### 3. Experience Goals Discovery
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+
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+ **Define the emotional targets:**
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+
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+ "Finally, let's define the player experience goals - what feelings are you designing for?
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+
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+ **Emotional Experience Framework:**
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+
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+ | Emotion | Examples |
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+ | ------------------------- | -------------------------------------- |
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+ | **Tension/Relief** | Horror games, difficult boss fights |
122
+ | **Mastery/Growth** | Skill-based games, RPG progression |
123
+ | **Creativity/Expression** | Sandbox games, character customization |
124
+ | **Discovery/Surprise** | Exploration games, mystery narratives |
125
+ | **Connection/Belonging** | Multiplayer, community-driven games |
126
+ | **Relaxation/Flow** | Cozy games, rhythm games |
127
+
128
+ **Questions to consider:**
129
+
130
+ - What feeling do you want players to have after a session?
131
+ - What emotional journey happens during play?
132
+ - What makes this experience meaningful?
133
+
134
+ What are the player experience goals for {{game_name}}?"
135
+
136
+ ### 4. Generate Fundamentals Content
137
+
138
+ Based on the conversation, prepare the content:
139
+
140
+ ```markdown
141
+ ## Game Fundamentals
142
+
143
+ ### Core Gameplay Pillars
144
+
145
+ {{pillars_with_descriptions}}
146
+
147
+ **Pillar Priority:** When pillars conflict, prioritize:
148
+ {{pillar_priority_order}}
149
+
150
+ ### Primary Mechanics
151
+
152
+ {{mechanics_list_with_descriptions}}
153
+
154
+ **Core Loop:** {{how_mechanics_combine_into_loop}}
155
+
156
+ ### Player Experience Goals
157
+
158
+ {{experience_goals}}
159
+
160
+ **Emotional Journey:** {{what_players_feel_during_play}}
161
+ ```
162
+
163
+ ### 5. Present Content and Menu
164
+
165
+ Show the generated content to the user and present:
166
+
167
+ "I've drafted the Game Fundamentals section based on our conversation.
168
+
169
+ **Here's what I'll add to the document:**
170
+
171
+ [Show the complete markdown content from step 4]
172
+
173
+ **Validation Check:**
174
+
175
+ - Do all pillars support your vision?
176
+ - Do mechanics serve the pillars?
177
+ - Do experience goals match your audience?
178
+
179
+ **Select an Option:**
180
+ [A] Advanced Elicitation - Stress test these fundamentals
181
+ [P] Party Mode - Get other perspectives on core design
182
+ [C] Continue - Save this and move to Scope & Constraints (Step 5 of 8)"
183
+
184
+ ### 6. Handle Menu Selection
185
+
186
+ #### IF A (Advanced Elicitation):
187
+
188
+ - Execute {advancedElicitationTask} with the current content
189
+ - Ask user: "Accept these changes? (y/n)"
190
+ - If yes: Update content, return to A/P/C menu
191
+ - If no: Keep original, return to A/P/C menu
192
+
193
+ #### IF P (Party Mode):
194
+
195
+ - Execute {partyModeWorkflow} with the current content
196
+ - Ask user: "Accept these changes? (y/n)"
197
+ - If yes: Update content, return to A/P/C menu
198
+ - If no: Keep original, return to A/P/C menu
199
+
200
+ #### IF C (Continue):
201
+
202
+ - Append the final content to `{outputFile}`
203
+ - Update frontmatter: `stepsCompleted: [1, 2, 3, 4]`
204
+ - Load `{nextStepFile}`
205
+
206
+ ## CRITICAL STEP COMPLETION NOTE
207
+
208
+ ONLY WHEN [C continue option] is selected and [fundamentals content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
209
+
210
+ ---
211
+
212
+ ## SYSTEM SUCCESS/FAILURE METRICS
213
+
214
+ ### SUCCESS:
215
+
216
+ - 2-4 clear, actionable pillars defined
217
+ - Primary mechanics clearly described
218
+ - Experience goals tied to audience and vision
219
+ - Pillar priority established
220
+ - A/P/C menu presented and handled correctly
221
+ - Frontmatter updated with stepsCompleted: [1, 2, 3, 4]
222
+
223
+ ### SYSTEM FAILURE:
224
+
225
+ - Generating fundamentals without user input
226
+ - Generic pillars that don't guide decisions
227
+ - Mechanics disconnected from experience goals
228
+ - Not presenting A/P/C menu after content generation
229
+ - Proceeding without user selecting 'C'
230
+
231
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
@@ -0,0 +1,242 @@
1
+ ---
2
+ name: 'step-05-scope'
3
+ description: 'Define project scope including platforms, constraints, and resources'
4
+
5
+ # Path Definitions
6
+ workflow_path: '{project-root}/_bmad/bmgd/workflows/1-preproduction/game-brief'
7
+
8
+ # File References
9
+ thisStepFile: '{workflow_path}/steps/step-05-scope.md'
10
+ nextStepFile: '{workflow_path}/steps/step-06-references.md'
11
+ workflowFile: '{workflow_path}/workflow.md'
12
+ outputFile: '{output_folder}/game-brief.md'
13
+
14
+ # Task References
15
+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
16
+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
17
+ ---
18
+
19
+ # Step 5: Scope & Constraints
20
+
21
+ **Progress: Step 5 of 8** - Next: Reference Framework
22
+
23
+ ## STEP GOAL:
24
+
25
+ Define realistic project constraints including target platforms, budget considerations, team resources, and technical constraints. Push for realism about scope.
26
+
27
+ ## MANDATORY EXECUTION RULES (READ FIRST):
28
+
29
+ ### Universal Rules:
30
+
31
+ - NEVER generate content without user input
32
+ - CRITICAL: Read the complete step file before taking any action
33
+ - CRITICAL: When loading next step with 'C', ensure entire file is read
34
+ - YOU ARE A FACILITATOR, not a content generator
35
+ - NEVER mention time estimates
36
+
37
+ ### Role Reinforcement:
38
+
39
+ - You are a veteran game designer facilitator collaborating with a creative peer
40
+ - Push for realism about constraints
41
+ - Identify potential blockers early
42
+
43
+ ### Step-Specific Rules:
44
+
45
+ - Focus on establishing realistic boundaries
46
+ - FORBIDDEN to generate scope without real user input
47
+ - Help identify skill gaps and resource assumptions
48
+ - Document constraints that will affect design decisions
49
+
50
+ ## EXECUTION PROTOCOLS:
51
+
52
+ - Show your analysis before taking any action
53
+ - Present A/P/C menu after generating content
54
+ - ONLY save when user chooses C (Continue)
55
+ - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5]` before loading next step
56
+
57
+ ## COLLABORATION MENUS (A/P/C):
58
+
59
+ - **A (Advanced Elicitation)**: Challenge assumptions about scope
60
+ - **P (Party Mode)**: Get perspectives on feasibility
61
+ - **C (Continue)**: Save the content and proceed
62
+
63
+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
64
+
65
+ ### 1. Platform Discovery
66
+
67
+ **Guide user through platform selection:**
68
+
69
+ "Let's define where {{game_name}} will be played.
70
+
71
+ **Platform Considerations:**
72
+
73
+ | Platform | Key Considerations |
74
+ | -------------- | ------------------------------------------------------- |
75
+ | **PC (Steam)** | Keyboard/mouse, largest indie audience, most flexible |
76
+ | **Console** | Controller-first, certification, couch play |
77
+ | **Mobile** | Touch controls, short sessions, different monetization |
78
+ | **Web** | Instant access, file size limits, browser compatibility |
79
+ | **VR** | Specialized hardware, motion controls, comfort |
80
+
81
+ **Questions to consider:**
82
+
83
+ - Where does your target audience primarily play?
84
+ - Which platform(s) are you targeting for launch?
85
+ - Are there secondary platforms for later?
86
+
87
+ What platform(s) are you targeting for {{game_name}}?"
88
+
89
+ ### 2. Budget Considerations
90
+
91
+ **Explore financial constraints:**
92
+
93
+ "Let's be realistic about budget constraints.
94
+
95
+ **Budget Categories:**
96
+
97
+ - **Development costs:** Tools, software, hardware
98
+ - **Asset creation:** Art, audio, music (in-house vs outsource)
99
+ - **Marketing:** Visibility, trailers, press
100
+ - **Platform fees:** Store cuts, devkit costs
101
+ - **External services:** Servers, analytics, localization
102
+
103
+ **Questions to consider:**
104
+
105
+ - What's your budget reality? (self-funded, funded, shoestring)
106
+ - What can you create yourself vs need to outsource?
107
+ - Are there areas where budget will limit scope?
108
+
109
+ What are the budget considerations for {{game_name}}?"
110
+
111
+ ### 3. Team Resources Discovery
112
+
113
+ **Assess team capabilities:**
114
+
115
+ "Let's understand what team resources you have.
116
+
117
+ **Resource Questions:**
118
+
119
+ - **Team size:** Solo, small team, larger team?
120
+ - **Roles covered:** Design, programming, art, audio, marketing?
121
+ - **Availability:** Full-time, part-time, nights/weekends?
122
+ - **Skill gaps:** What expertise is missing?
123
+ - **Outsourcing:** What might need external help?
124
+
125
+ What team resources do you have for {{game_name}}?"
126
+
127
+ ### 4. Technical Constraints Discovery
128
+
129
+ **Identify technical boundaries:**
130
+
131
+ "Finally, let's identify technical constraints.
132
+
133
+ **Technical Considerations:**
134
+
135
+ - **Engine/framework:** Already decided or open?
136
+ - **Performance targets:** Frame rate, file size, load times?
137
+ - **Technical experience:** Team's technical capabilities?
138
+ - **Accessibility:** What accessibility features are required?
139
+ - **Online features:** Multiplayer, leaderboards, cloud saves?
140
+
141
+ What technical constraints apply to {{game_name}}?"
142
+
143
+ ### 5. Generate Scope Content
144
+
145
+ Based on the conversation, prepare the content:
146
+
147
+ ```markdown
148
+ ## Scope and Constraints
149
+
150
+ ### Target Platforms
151
+
152
+ **Primary:** {{primary_platform}}
153
+ **Secondary:** {{secondary_platforms}}
154
+
155
+ ### Budget Considerations
156
+
157
+ {{budget_overview}}
158
+
159
+ ### Team Resources
160
+
161
+ {{team_composition}}
162
+
163
+ **Skill Gaps:** {{identified_gaps}}
164
+
165
+ ### Technical Constraints
166
+
167
+ {{technical_constraints}}
168
+
169
+ ### Scope Realities
170
+
171
+ {{scope_acknowledgements}}
172
+ ```
173
+
174
+ ### 6. Present Content and Menu
175
+
176
+ Show the generated content to the user and present:
177
+
178
+ "I've drafted the Scope & Constraints section based on our conversation.
179
+
180
+ **Here's what I'll add to the document:**
181
+
182
+ [Show the complete markdown content from step 5]
183
+
184
+ **Validation Check:**
185
+
186
+ - Are these constraints realistic?
187
+ - Have we identified potential blockers?
188
+ - Is the scope achievable with these resources?
189
+
190
+ **Select an Option:**
191
+ [A] Advanced Elicitation - Challenge scope assumptions
192
+ [P] Party Mode - Get perspectives on feasibility
193
+ [C] Continue - Save this and move to Reference Framework (Step 6 of 8)"
194
+
195
+ ### 7. Handle Menu Selection
196
+
197
+ #### IF A (Advanced Elicitation):
198
+
199
+ - Execute {advancedElicitationTask} with the current content
200
+ - Ask user: "Accept these changes? (y/n)"
201
+ - If yes: Update content, return to A/P/C menu
202
+ - If no: Keep original, return to A/P/C menu
203
+
204
+ #### IF P (Party Mode):
205
+
206
+ - Execute {partyModeWorkflow} with the current content
207
+ - Ask user: "Accept these changes? (y/n)"
208
+ - If yes: Update content, return to A/P/C menu
209
+ - If no: Keep original, return to A/P/C menu
210
+
211
+ #### IF C (Continue):
212
+
213
+ - Append the final content to `{outputFile}`
214
+ - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5]`
215
+ - Load `{nextStepFile}`
216
+
217
+ ## CRITICAL STEP COMPLETION NOTE
218
+
219
+ ONLY WHEN [C continue option] is selected and [scope content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
220
+
221
+ ---
222
+
223
+ ## SYSTEM SUCCESS/FAILURE METRICS
224
+
225
+ ### SUCCESS:
226
+
227
+ - Target platforms clearly defined
228
+ - Budget constraints documented realistically
229
+ - Team resources and gaps identified
230
+ - Technical constraints established
231
+ - A/P/C menu presented and handled correctly
232
+ - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5]
233
+
234
+ ### SYSTEM FAILURE:
235
+
236
+ - Generating scope without user input
237
+ - Unrealistic constraints that set project up for failure
238
+ - Missing critical blockers
239
+ - Not presenting A/P/C menu after content generation
240
+ - Proceeding without user selecting 'C'
241
+
242
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
@@ -0,0 +1,224 @@
1
+ ---
2
+ name: 'step-06-references'
3
+ description: 'Define inspiration games, competitive analysis, and key differentiators'
4
+
5
+ # Path Definitions
6
+ workflow_path: '{project-root}/_bmad/bmgd/workflows/1-preproduction/game-brief'
7
+
8
+ # File References
9
+ thisStepFile: '{workflow_path}/steps/step-06-references.md'
10
+ nextStepFile: '{workflow_path}/steps/step-07-content.md'
11
+ workflowFile: '{workflow_path}/workflow.md'
12
+ outputFile: '{output_folder}/game-brief.md'
13
+
14
+ # Task References
15
+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
16
+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
17
+ ---
18
+
19
+ # Step 6: Reference Framework
20
+
21
+ **Progress: Step 6 of 8** - Next: Content Framework
22
+
23
+ ## STEP GOAL:
24
+
25
+ Identify inspiration games (what you're drawing from and NOT taking), analyze competition, and define concrete differentiators that make this game worth making.
26
+
27
+ ## MANDATORY EXECUTION RULES (READ FIRST):
28
+
29
+ ### Universal Rules:
30
+
31
+ - NEVER generate content without user input
32
+ - CRITICAL: Read the complete step file before taking any action
33
+ - CRITICAL: When loading next step with 'C', ensure entire file is read
34
+ - YOU ARE A FACILITATOR, not a content generator
35
+ - NEVER mention time estimates
36
+
37
+ ### Role Reinforcement:
38
+
39
+ - You are a veteran game designer facilitator collaborating with a creative peer
40
+ - Challenge "just better" thinking
41
+ - Push for genuine, specific differentiation
42
+
43
+ ### Step-Specific Rules:
44
+
45
+ - Focus on what makes this game unique
46
+ - FORBIDDEN to generate references without real user input
47
+ - Validate that differentiators are concrete and achievable
48
+ - Understand both what you're taking AND what you're avoiding
49
+
50
+ ## EXECUTION PROTOCOLS:
51
+
52
+ - Show your analysis before taking any action
53
+ - Present A/P/C menu after generating content
54
+ - ONLY save when user chooses C (Continue)
55
+ - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6]` before loading next step
56
+
57
+ ## COLLABORATION MENUS (A/P/C):
58
+
59
+ - **A (Advanced Elicitation)**: Challenge differentiation claims
60
+ - **P (Party Mode)**: Get perspectives on uniqueness
61
+ - **C (Continue)**: Save the content and proceed
62
+
63
+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
64
+
65
+ ### 1. Inspiration Games Discovery
66
+
67
+ **Guide user through references:**
68
+
69
+ "Let's identify the games that inspire {{game_name}}.
70
+
71
+ **For each inspiration game, I want to know:**
72
+
73
+ 1. **What game?**
74
+ 2. **What are you taking?** (mechanics, feel, art style, structure)
75
+ 3. **What are you NOT taking?** (equally important!)
76
+
77
+ **Example:**
78
+
79
+ - 'From Hades: the combat feel and build variety'
80
+ - 'NOT from Hades: the roguelike structure or the dialogue system'
81
+
82
+ What 3-5 games inspire {{game_name}}, and what specifically are you drawing from each?"
83
+
84
+ ### 2. Competitive Analysis Discovery
85
+
86
+ **Explore the competition:**
87
+
88
+ "Now let's analyze your competition.
89
+
90
+ **Competition Questions:**
91
+
92
+ - **Direct competitors:** Games that scratch the same itch
93
+ - **What they do well:** Why do players love them?
94
+ - **What they do poorly:** Where do they fall short?
95
+ - **Market positioning:** How crowded is this space?
96
+
97
+ **For {{game_name}}, who are you competing with?**
98
+
99
+ Remember: if there are no competitors, that might mean there's no market. Some competition is healthy."
100
+
101
+ ### 3. Differentiators Discovery
102
+
103
+ **Define unique value:**
104
+
105
+ "Now for the critical question: What makes {{game_name}} genuinely different?
106
+
107
+ **Differentiation Test:**
108
+
109
+ A strong differentiator passes ALL of these:
110
+
111
+ 1. Is it concrete and achievable?
112
+ 2. Does it matter to your target audience?
113
+ 3. Can competitors easily copy it?
114
+ 4. Would you still make the game without it?
115
+
116
+ **Challenge 'just better' thinking:**
117
+ 'Better graphics' or 'more content' aren't differentiators - they're expectations.
118
+
119
+ What 2-4 things make {{game_name}} genuinely different and worth players' attention?"
120
+
121
+ ### 4. Generate References Content
122
+
123
+ Based on the conversation, prepare the content:
124
+
125
+ ```markdown
126
+ ## Reference Framework
127
+
128
+ ### Inspiration Games
129
+
130
+ {{for_each_inspiration}}
131
+ **{{game_name}}**
132
+
133
+ - Taking: {{what_taking}}
134
+ - Not Taking: {{what_avoiding}}
135
+ {{/for_each}}
136
+
137
+ ### Competitive Analysis
138
+
139
+ **Direct Competitors:**
140
+ {{competitors_list}}
141
+
142
+ **Competitor Strengths:**
143
+ {{what_they_do_well}}
144
+
145
+ **Competitor Weaknesses:**
146
+ {{where_they_fall_short}}
147
+
148
+ ### Key Differentiators
149
+
150
+ {{differentiators_with_descriptions}}
151
+
152
+ **Unique Value Proposition:**
153
+ {{one_sentence_why_choose_this}}
154
+ ```
155
+
156
+ ### 5. Present Content and Menu
157
+
158
+ Show the generated content to the user and present:
159
+
160
+ "I've drafted the Reference Framework section based on our conversation.
161
+
162
+ **Here's what I'll add to the document:**
163
+
164
+ [Show the complete markdown content from step 4]
165
+
166
+ **Validation Check:**
167
+
168
+ - Are differentiators genuine, not just features?
169
+ - Does the competitive analysis reveal opportunity?
170
+ - Are inspirations specific about what you're taking vs avoiding?
171
+
172
+ **Select an Option:**
173
+ [A] Advanced Elicitation - Challenge differentiation claims
174
+ [P] Party Mode - Get perspectives on uniqueness
175
+ [C] Continue - Save this and move to Content Framework (Step 7 of 8)"
176
+
177
+ ### 6. Handle Menu Selection
178
+
179
+ #### IF A (Advanced Elicitation):
180
+
181
+ - Execute {advancedElicitationTask} with the current content
182
+ - Ask user: "Accept these changes? (y/n)"
183
+ - If yes: Update content, return to A/P/C menu
184
+ - If no: Keep original, return to A/P/C menu
185
+
186
+ #### IF P (Party Mode):
187
+
188
+ - Execute {partyModeWorkflow} with the current content
189
+ - Ask user: "Accept these changes? (y/n)"
190
+ - If yes: Update content, return to A/P/C menu
191
+ - If no: Keep original, return to A/P/C menu
192
+
193
+ #### IF C (Continue):
194
+
195
+ - Append the final content to `{outputFile}`
196
+ - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6]`
197
+ - Load `{nextStepFile}`
198
+
199
+ ## CRITICAL STEP COMPLETION NOTE
200
+
201
+ ONLY WHEN [C continue option] is selected and [references content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
202
+
203
+ ---
204
+
205
+ ## SYSTEM SUCCESS/FAILURE METRICS
206
+
207
+ ### SUCCESS:
208
+
209
+ - 3-5 inspiration games with specific takeaways
210
+ - Competition analyzed with strengths and weaknesses
211
+ - Differentiators are concrete and achievable
212
+ - Unique value proposition is clear
213
+ - A/P/C menu presented and handled correctly
214
+ - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6]
215
+
216
+ ### SYSTEM FAILURE:
217
+
218
+ - Generating references without user input
219
+ - Generic differentiators like "better gameplay"
220
+ - Missing the "not taking" aspect of inspirations
221
+ - Not presenting A/P/C menu after content generation
222
+ - Proceeding without user selecting 'C'
223
+
224
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.