bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +117 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +140 -592
- package/tools/cli/installers/lib/modules/manager.js +15 -3
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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name: 'step-06-dialogue'
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description: 'Define dialogue style, key conversations, and branching systems'
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# Path Definitions
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workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
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# File References
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thisStepFile: '{workflow_path}/steps/step-06-dialogue.md'
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nextStepFile: '{workflow_path}/steps/step-07-environmental.md'
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workflowFile: '{workflow_path}/workflow.md'
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outputFile: '{output_folder}/narrative-design.md'
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# Task References
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advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
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partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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---
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# Step 6: Dialogue Systems
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**Progress: Step 6 of 11** - Next: Environmental Storytelling
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## STEP GOAL:
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Define dialogue style, key conversations, and branching dialogue systems if applicable.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- NEVER generate content without user input
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- CRITICAL: Read the complete step file before taking any action
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- CRITICAL: When loading next step with 'C', ensure entire file is read
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- YOU ARE A FACILITATOR, not a content generator
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- NEVER mention time estimates
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### Role Reinforcement:
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- You are a narrative design facilitator
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- Dialogue is how characters come alive
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- Style should match tone and setting
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### Step-Specific Rules:
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- FORBIDDEN to write dialogue without user direction
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- Define style and systems, not actual dialogue
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- Consider technical implementation implications
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## EXECUTION PROTOCOLS:
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- Show your analysis before taking any action
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- Present A/P/C menu after generating content
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- ONLY save when user chooses C (Continue)
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- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6]` before loading next step
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## COLLABORATION MENUS (A/P/C):
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- **A (Advanced Elicitation)**: Explore dialogue depth
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- **P (Party Mode)**: Get perspectives on dialogue approach
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- **C (Continue)**: Save the content and proceed
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Dialogue Style Discovery
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"**Let's define how characters speak in {{game_name}}.**
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**Style considerations:**
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| ------------- | ---------------------------- |
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| **Formality** | Formal ←→ Casual |
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| **Period** | Period-appropriate ←→ Modern |
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| **Length** | Verbose ←→ Concise |
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| **Humor** | Serious ←→ Comedic |
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| **Profanity** | None ←→ Heavy |
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**Questions:**
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- How do different characters speak differently?
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- Are there speech patterns or verbal tics?
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- What's the overall voice of the game?
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Describe your dialogue style:"
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### 2. Key Conversations Discovery
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"**List key conversations/dialogue moments.**
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For each important conversation:
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- **Who is involved?**
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- **When does it occur?**
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- **What's discussed?**
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- **Narrative purpose** - What does it accomplish?
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- **Emotional tone**
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What are the key conversations in {{game_name}}?"
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### 3. Branching Dialogue Discovery
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"**Does {{game_name}} have branching dialogue?**
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- **How many branches/paths?**
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- **What determines branches?** (player choice, stats, flags)
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- **Do branches converge or stay separate?**
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- **How much unique dialogue?**
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- **What are the consequences of choices?**
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Describe your branching system (or indicate N/A):"
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### 4. Generate Dialogue Content
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Based on the conversation, prepare the content:
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```markdown
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## Dialogue Framework
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### Dialogue Style
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**Overall Voice:** {{dialogue_voice}}
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**Style Elements:**
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- Formality: {{formality_level}}
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- Period: {{period_style}}
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- Verbosity: {{verbosity}}
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- Humor: {{humor_level}}
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- Profanity: {{profanity_level}}
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**Character Voice Distinctions:**
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{{how_characters_differ}}
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---
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### Key Conversations
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{{for_each_conversation}}
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#### {{conversation_name}}
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**Participants:** {{who}}
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**When:** {{timing}}
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**Topic:** {{what_discussed}}
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**Purpose:** {{narrative_function}}
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**Tone:** {{emotional_tone}}
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{{/for_each}}
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---
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### Branching Dialogue System
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{{if_branching}}
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**System Type:** {{branching_type}}
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**Branch Triggers:** {{what_causes_branches}}
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**Branch Scope:**
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- Total branches: {{branch_count}}
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- Convergence: {{do_they_converge}}
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- Unique content: {{percentage_unique}}
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|
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**Consequence System:**
|
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{{how_choices_matter}}
|
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{{/if_branching}}
|
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|
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{{if_not_branching}}
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**System:** Linear dialogue
|
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|
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**Notes:** {{why_linear}}
|
|
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|
+
{{/if_not_branching}}
|
|
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|
+
```
|
|
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|
+
|
|
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|
+
### 5. Present Content and Menu
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Show the generated content to the user and present:
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"I've documented the dialogue framework.
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|
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**Here's what I'll add to the document:**
|
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+
|
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|
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[Show the complete markdown content from step 4]
|
|
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|
+
|
|
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|
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**Dialogue Summary:**
|
|
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|
+
|
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|
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- Style: {{style_summary}}
|
|
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|
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- Key conversations: {{count}}
|
|
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|
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- Branching: {{yes_no}}
|
|
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|
+
|
|
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|
+
**Validation Check:**
|
|
193
|
+
|
|
194
|
+
- Does style match your tone?
|
|
195
|
+
- Are key conversations identified?
|
|
196
|
+
- Is branching scope realistic?
|
|
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|
+
|
|
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|
+
**Select an Option:**
|
|
199
|
+
[A] Advanced Elicitation - Explore dialogue depth
|
|
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|
+
[P] Party Mode - Get perspectives on dialogue approach
|
|
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|
+
[C] Continue - Save this and move to Environmental Storytelling (Step 7 of 11)"
|
|
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|
+
|
|
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|
+
### 6. Handle Menu Selection
|
|
204
|
+
|
|
205
|
+
#### IF A (Advanced Elicitation):
|
|
206
|
+
|
|
207
|
+
- Execute {advancedElicitationTask} with the current content
|
|
208
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
209
|
+
- If yes: Update content, return to A/P/C menu
|
|
210
|
+
- If no: Keep original, return to A/P/C menu
|
|
211
|
+
|
|
212
|
+
#### IF P (Party Mode):
|
|
213
|
+
|
|
214
|
+
- Execute {partyModeWorkflow} with the current content
|
|
215
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
216
|
+
- If yes: Update content, return to A/P/C menu
|
|
217
|
+
- If no: Keep original, return to A/P/C menu
|
|
218
|
+
|
|
219
|
+
#### IF C (Continue):
|
|
220
|
+
|
|
221
|
+
- Append the final content to `{outputFile}`
|
|
222
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6]`
|
|
223
|
+
- Load `{nextStepFile}`
|
|
224
|
+
|
|
225
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
226
|
+
|
|
227
|
+
ONLY WHEN [C continue option] is selected and [dialogue content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
228
|
+
|
|
229
|
+
---
|
|
230
|
+
|
|
231
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
232
|
+
|
|
233
|
+
### SUCCESS:
|
|
234
|
+
|
|
235
|
+
- Dialogue style clearly defined
|
|
236
|
+
- Key conversations identified
|
|
237
|
+
- Branching system documented (if applicable)
|
|
238
|
+
- Style matches game tone
|
|
239
|
+
- A/P/C menu presented and handled correctly
|
|
240
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6]
|
|
241
|
+
|
|
242
|
+
### SYSTEM FAILURE:
|
|
243
|
+
|
|
244
|
+
- Writing actual dialogue without direction
|
|
245
|
+
- Style disconnected from tone
|
|
246
|
+
- Missing branching documentation
|
|
247
|
+
- Not presenting A/P/C menu after content
|
|
248
|
+
- Proceeding without user selecting 'C'
|
|
249
|
+
|
|
250
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|
|
@@ -0,0 +1,244 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 'step-07-environmental'
|
|
3
|
+
description: 'Plan environmental storytelling including visual, audio, and found documents'
|
|
4
|
+
|
|
5
|
+
# Path Definitions
|
|
6
|
+
workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
|
|
7
|
+
|
|
8
|
+
# File References
|
|
9
|
+
thisStepFile: '{workflow_path}/steps/step-07-environmental.md'
|
|
10
|
+
nextStepFile: '{workflow_path}/steps/step-08-delivery.md'
|
|
11
|
+
workflowFile: '{workflow_path}/workflow.md'
|
|
12
|
+
outputFile: '{output_folder}/narrative-design.md'
|
|
13
|
+
|
|
14
|
+
# Task References
|
|
15
|
+
advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
|
|
16
|
+
partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
# Step 7: Environmental Storytelling
|
|
20
|
+
|
|
21
|
+
**Progress: Step 7 of 11** - Next: Narrative Delivery
|
|
22
|
+
|
|
23
|
+
## STEP GOAL:
|
|
24
|
+
|
|
25
|
+
Define how story is told through the environment: visual storytelling, audio storytelling, and found documents/collectibles.
|
|
26
|
+
|
|
27
|
+
## MANDATORY EXECUTION RULES (READ FIRST):
|
|
28
|
+
|
|
29
|
+
### Universal Rules:
|
|
30
|
+
|
|
31
|
+
- NEVER generate content without user input
|
|
32
|
+
- CRITICAL: Read the complete step file before taking any action
|
|
33
|
+
- CRITICAL: When loading next step with 'C', ensure entire file is read
|
|
34
|
+
- YOU ARE A FACILITATOR, not a content generator
|
|
35
|
+
- NEVER mention time estimates
|
|
36
|
+
|
|
37
|
+
### Role Reinforcement:
|
|
38
|
+
|
|
39
|
+
- You are a narrative design facilitator
|
|
40
|
+
- Show, don't tell - environmental storytelling is powerful
|
|
41
|
+
- Help user think beyond dialogue
|
|
42
|
+
|
|
43
|
+
### Step-Specific Rules:
|
|
44
|
+
|
|
45
|
+
- FORBIDDEN to design environmental narrative without user input
|
|
46
|
+
- Connect environmental elements to story
|
|
47
|
+
- Consider implementation effort
|
|
48
|
+
|
|
49
|
+
## EXECUTION PROTOCOLS:
|
|
50
|
+
|
|
51
|
+
- Show your analysis before taking any action
|
|
52
|
+
- Present A/P/C menu after generating content
|
|
53
|
+
- ONLY save when user chooses C (Continue)
|
|
54
|
+
- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7]` before loading next step
|
|
55
|
+
|
|
56
|
+
## COLLABORATION MENUS (A/P/C):
|
|
57
|
+
|
|
58
|
+
- **A (Advanced Elicitation)**: Explore environmental depth
|
|
59
|
+
- **P (Party Mode)**: Get perspectives on environmental storytelling
|
|
60
|
+
- **C (Continue)**: Save the content and proceed
|
|
61
|
+
|
|
62
|
+
## Sequence of Instructions (Do not deviate, skip, or optimize)
|
|
63
|
+
|
|
64
|
+
### 1. Visual Storytelling Discovery
|
|
65
|
+
|
|
66
|
+
"**How will you tell story through visuals in {{game_name}}?**
|
|
67
|
+
|
|
68
|
+
**Visual storytelling elements:**
|
|
69
|
+
|
|
70
|
+
- **Set dressing and props** - What objects tell stories?
|
|
71
|
+
- **Environmental damage/aftermath** - What happened here?
|
|
72
|
+
- **Visual symbolism** - Recurring images with meaning
|
|
73
|
+
- **Color and lighting** - Mood and meaning through visuals
|
|
74
|
+
- **Character design details** - What do appearances reveal?
|
|
75
|
+
|
|
76
|
+
How will visuals tell story in {{game_name}}?"
|
|
77
|
+
|
|
78
|
+
### 2. Audio Storytelling Discovery
|
|
79
|
+
|
|
80
|
+
"**How will audio contribute to storytelling?**
|
|
81
|
+
|
|
82
|
+
**Audio storytelling elements:**
|
|
83
|
+
|
|
84
|
+
- **Ambient sounds** - What do players hear in the world?
|
|
85
|
+
- **Music emotional cues** - How does music guide feeling?
|
|
86
|
+
- **Voice acting** - How is it used beyond dialogue?
|
|
87
|
+
- **Audio logs/recordings** - Found audio content?
|
|
88
|
+
- **Sound design** - Sounds that carry meaning
|
|
89
|
+
|
|
90
|
+
How will audio tell story in {{game_name}}?"
|
|
91
|
+
|
|
92
|
+
### 3. Found Documents Discovery
|
|
93
|
+
|
|
94
|
+
"**Will you have found documents?** (Journals, notes, emails, etc.)
|
|
95
|
+
|
|
96
|
+
If yes, describe:
|
|
97
|
+
|
|
98
|
+
- **Types of documents** - What forms do they take?
|
|
99
|
+
- **How many** - Approximate count
|
|
100
|
+
- **What they reveal** - Backstory? World-building? Character?
|
|
101
|
+
- **Optional vs required** - Must players find them?
|
|
102
|
+
- **Reward for finding** - Achievement? Story unlock? Lore only?
|
|
103
|
+
|
|
104
|
+
Describe your found documents (or indicate N/A):"
|
|
105
|
+
|
|
106
|
+
### 4. Generate Environmental Content
|
|
107
|
+
|
|
108
|
+
Based on the conversation, prepare the content:
|
|
109
|
+
|
|
110
|
+
```markdown
|
|
111
|
+
## Environmental Storytelling
|
|
112
|
+
|
|
113
|
+
### Visual Storytelling
|
|
114
|
+
|
|
115
|
+
**Set Dressing:**
|
|
116
|
+
{{set_dressing_approach}}
|
|
117
|
+
|
|
118
|
+
**Environmental Details:**
|
|
119
|
+
{{environmental_storytelling_examples}}
|
|
120
|
+
|
|
121
|
+
**Visual Symbolism:**
|
|
122
|
+
{{symbolic_elements}}
|
|
123
|
+
|
|
124
|
+
**Color and Lighting:**
|
|
125
|
+
{{color_lighting_approach}}
|
|
126
|
+
|
|
127
|
+
---
|
|
128
|
+
|
|
129
|
+
### Audio Storytelling
|
|
130
|
+
|
|
131
|
+
**Ambient Design:**
|
|
132
|
+
{{ambient_sound_approach}}
|
|
133
|
+
|
|
134
|
+
**Music Integration:**
|
|
135
|
+
{{music_storytelling}}
|
|
136
|
+
|
|
137
|
+
**Voice Elements:**
|
|
138
|
+
{{voice_beyond_dialogue}}
|
|
139
|
+
|
|
140
|
+
**Sound Design Narrative:**
|
|
141
|
+
{{meaningful_sounds}}
|
|
142
|
+
|
|
143
|
+
---
|
|
144
|
+
|
|
145
|
+
### Found Documents
|
|
146
|
+
|
|
147
|
+
{{if_has_documents}}
|
|
148
|
+
**Document Types:**
|
|
149
|
+
{{document_types}}
|
|
150
|
+
|
|
151
|
+
**Quantity:** {{approximate_count}}
|
|
152
|
+
|
|
153
|
+
**Content Focus:**
|
|
154
|
+
{{what_documents_reveal}}
|
|
155
|
+
|
|
156
|
+
**Discovery:**
|
|
157
|
+
|
|
158
|
+
- Required: {{required_documents}}
|
|
159
|
+
- Optional: {{optional_documents}}
|
|
160
|
+
|
|
161
|
+
**Rewards:** {{finding_rewards}}
|
|
162
|
+
{{/if_has_documents}}
|
|
163
|
+
|
|
164
|
+
{{if_no_documents}}
|
|
165
|
+
**Approach:** No found documents
|
|
166
|
+
**Rationale:** {{why_no_documents}}
|
|
167
|
+
{{/if_no_documents}}
|
|
168
|
+
```
|
|
169
|
+
|
|
170
|
+
### 5. Present Content and Menu
|
|
171
|
+
|
|
172
|
+
Show the generated content to the user and present:
|
|
173
|
+
|
|
174
|
+
"I've documented the environmental storytelling approach.
|
|
175
|
+
|
|
176
|
+
**Here's what I'll add to the document:**
|
|
177
|
+
|
|
178
|
+
[Show the complete markdown content from step 4]
|
|
179
|
+
|
|
180
|
+
**Environmental Summary:**
|
|
181
|
+
|
|
182
|
+
- Visual elements: Defined
|
|
183
|
+
- Audio elements: Defined
|
|
184
|
+
- Found documents: {{yes_no}}
|
|
185
|
+
|
|
186
|
+
**Validation Check:**
|
|
187
|
+
|
|
188
|
+
- Does visual storytelling match your world?
|
|
189
|
+
- Is audio approach realistic for scope?
|
|
190
|
+
- Are found documents well-integrated?
|
|
191
|
+
|
|
192
|
+
**Select an Option:**
|
|
193
|
+
[A] Advanced Elicitation - Explore environmental depth
|
|
194
|
+
[P] Party Mode - Get perspectives on environmental storytelling
|
|
195
|
+
[C] Continue - Save this and move to Narrative Delivery (Step 8 of 11)"
|
|
196
|
+
|
|
197
|
+
### 6. Handle Menu Selection
|
|
198
|
+
|
|
199
|
+
#### IF A (Advanced Elicitation):
|
|
200
|
+
|
|
201
|
+
- Execute {advancedElicitationTask} with the current content
|
|
202
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
203
|
+
- If yes: Update content, return to A/P/C menu
|
|
204
|
+
- If no: Keep original, return to A/P/C menu
|
|
205
|
+
|
|
206
|
+
#### IF P (Party Mode):
|
|
207
|
+
|
|
208
|
+
- Execute {partyModeWorkflow} with the current content
|
|
209
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
210
|
+
- If yes: Update content, return to A/P/C menu
|
|
211
|
+
- If no: Keep original, return to A/P/C menu
|
|
212
|
+
|
|
213
|
+
#### IF C (Continue):
|
|
214
|
+
|
|
215
|
+
- Append the final content to `{outputFile}`
|
|
216
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7]`
|
|
217
|
+
- Load `{nextStepFile}`
|
|
218
|
+
|
|
219
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
220
|
+
|
|
221
|
+
ONLY WHEN [C continue option] is selected and [environmental content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
222
|
+
|
|
223
|
+
---
|
|
224
|
+
|
|
225
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
226
|
+
|
|
227
|
+
### SUCCESS:
|
|
228
|
+
|
|
229
|
+
- Visual storytelling approach defined
|
|
230
|
+
- Audio storytelling integrated
|
|
231
|
+
- Found documents documented (if applicable)
|
|
232
|
+
- Elements connect to story themes
|
|
233
|
+
- A/P/C menu presented and handled correctly
|
|
234
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7]
|
|
235
|
+
|
|
236
|
+
### SYSTEM FAILURE:
|
|
237
|
+
|
|
238
|
+
- Creating environmental details without user input
|
|
239
|
+
- Elements disconnected from story
|
|
240
|
+
- Missing audio considerations
|
|
241
|
+
- Not presenting A/P/C menu after content
|
|
242
|
+
- Proceeding without user selecting 'C'
|
|
243
|
+
|
|
244
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|