bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +117 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +140 -592
- package/tools/cli/installers/lib/modules/manager.js +15 -3
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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name: 'step-08-delivery'
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description: 'Design narrative delivery methods including cutscenes, in-game storytelling, and endings'
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# Path Definitions
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workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
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# File References
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thisStepFile: '{workflow_path}/steps/step-08-delivery.md'
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nextStepFile: '{workflow_path}/steps/step-09-integration.md'
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workflowFile: '{workflow_path}/workflow.md'
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outputFile: '{output_folder}/narrative-design.md'
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# Task References
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advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
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partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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---
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# Step 8: Narrative Delivery
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**Progress: Step 8 of 11** - Next: Gameplay Integration
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## STEP GOAL:
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Define how narrative content is delivered to players: cutscenes, in-game storytelling, optional content, and ending structures.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- NEVER generate content without user input
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- CRITICAL: Read the complete step file before taking any action
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- CRITICAL: When loading next step with 'C', ensure entire file is read
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- YOU ARE A FACILITATOR, not a content generator
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- NEVER mention time estimates
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### Role Reinforcement:
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- You are a narrative design facilitator
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- Delivery method affects player experience
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- Balance story delivery with gameplay
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### Step-Specific Rules:
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- FORBIDDEN to decide delivery without user input
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- Consider production effort for each method
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- Match delivery to game type
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## EXECUTION PROTOCOLS:
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- Show your analysis before taking any action
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- Present A/P/C menu after generating content
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- ONLY save when user chooses C (Continue)
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- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8]` before loading next step
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## COLLABORATION MENUS (A/P/C):
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- **A (Advanced Elicitation)**: Explore delivery methods
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- **P (Party Mode)**: Get perspectives on delivery approach
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- **C (Continue)**: Save the content and proceed
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Cutscenes Discovery
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"**How will you use cutscenes in {{game_name}}?**
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**Cutscene considerations:**
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- **Quantity** - How many major cutscenes?
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- **Length** - Average duration?
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- **Style** - Real-time rendered? Pre-rendered? Animated?
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- **Skippable** - Can players skip?
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- **Interactive** - Any QTEs or choices during cutscenes?
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Describe your cutscene approach:"
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### 2. In-Game Storytelling Discovery
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"**How will story be delivered during gameplay?**
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**In-game storytelling methods:**
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- **NPC conversations** - Talking to characters
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- **Radio/comm chatter** - Voice in player's ear
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- **Environmental cues** - Reading the world
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- **Player actions** - Story through doing
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- **UI elements** - Quest logs, journals, etc.
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**Balance considerations:**
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- Show vs. tell - How much is shown vs. explained?
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- Interruption tolerance - How often stop for story?
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- Player control - Can players skip/speed up?
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How will you deliver story during gameplay?"
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### 3. Optional Content Discovery
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"**What narrative content is optional?**
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**Optional content types:**
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- **Side quests** - Optional story missions
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- **Collectible lore** - World-building items
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- **Optional conversations** - Extra NPC dialogue
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- **Secret endings** - Hidden conclusions
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- **Extended content** - Post-game, NG+, DLC hooks
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What optional narrative content will {{game_name}} have?"
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### 4. Endings Discovery
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"**If your game has multiple endings, describe them.**
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**Ending considerations:**
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- **How many endings?**
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- **What determines the ending?** (choices, stats, completion)
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- **Ending variety** - Minor variations vs. drastically different
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- **True/golden ending** - Is there a "best" ending?
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- **Replayability** - Can players see all endings?
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Describe your ending structure (or indicate single ending):"
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### 5. Generate Delivery Content
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Based on the conversation, prepare the content:
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```markdown
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## Narrative Delivery
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### Cutscenes
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**Quantity:** {{cutscene_count}}
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**Average Length:** {{typical_duration}}
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**Style:** {{cutscene_style}}
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**Skippable:** {{yes_no}}
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**Interactive Elements:** {{if_any}}
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**Major Cutscenes:**
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{{list_of_major_cutscenes}}
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---
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### In-Game Storytelling
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**Primary Methods:**
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{{delivery_methods_list}}
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**Show vs. Tell Balance:** {{balance_description}}
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**Interruption Approach:** {{how_often_story_stops_gameplay}}
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**Player Control:** {{skip_speedup_options}}
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---
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### Optional Content
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{{for_each_optional_type}}
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**{{content_type}}:**
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{{description_and_scope}}
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{{/for_each}}
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|
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---
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### Ending Structure
|
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{{if_multiple_endings}}
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**Number of Endings:** {{ending_count}}
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**Ending Triggers:** {{what_determines_ending}}
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**Ending Variety:**
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{{description_of_differences}}
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**True Ending:** {{if_exists}}
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**Replayability:** {{how_to_see_all}}
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{{/if_multiple_endings}}
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{{if_single_ending}}
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**Ending Type:** Single ending
|
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**Description:** {{ending_approach}}
|
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{{/if_single_ending}}
|
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|
+
```
|
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|
+
|
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|
+
### 6. Present Content and Menu
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Show the generated content to the user and present:
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"I've documented the narrative delivery approach.
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|
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**Here's what I'll add to the document:**
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+
|
|
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[Show the complete markdown content from step 5]
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|
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**Delivery Summary:**
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+
|
|
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- Cutscenes: {{count_or_none}}
|
|
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|
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- In-game methods: {{methods_list}}
|
|
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|
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- Optional content: {{types}}
|
|
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|
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- Endings: {{single_or_multiple}}
|
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|
+
|
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|
+
**Validation Check:**
|
|
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|
+
|
|
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|
+
- Is delivery method realistic for scope?
|
|
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|
+
- Does it match your narrative complexity?
|
|
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|
+
- Are endings meaningful?
|
|
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|
+
|
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|
+
**Select an Option:**
|
|
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|
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[A] Advanced Elicitation - Explore delivery methods
|
|
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|
+
[P] Party Mode - Get perspectives on delivery approach
|
|
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|
+
[C] Continue - Save this and move to Gameplay Integration (Step 9 of 11)"
|
|
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|
+
|
|
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|
+
### 7. Handle Menu Selection
|
|
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|
+
|
|
219
|
+
#### IF A (Advanced Elicitation):
|
|
220
|
+
|
|
221
|
+
- Execute {advancedElicitationTask} with the current content
|
|
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|
+
- Ask user: "Accept these changes? (y/n)"
|
|
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|
+
- If yes: Update content, return to A/P/C menu
|
|
224
|
+
- If no: Keep original, return to A/P/C menu
|
|
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|
+
|
|
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|
+
#### IF P (Party Mode):
|
|
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|
+
|
|
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|
+
- Execute {partyModeWorkflow} with the current content
|
|
229
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
230
|
+
- If yes: Update content, return to A/P/C menu
|
|
231
|
+
- If no: Keep original, return to A/P/C menu
|
|
232
|
+
|
|
233
|
+
#### IF C (Continue):
|
|
234
|
+
|
|
235
|
+
- Append the final content to `{outputFile}`
|
|
236
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8]`
|
|
237
|
+
- Load `{nextStepFile}`
|
|
238
|
+
|
|
239
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
240
|
+
|
|
241
|
+
ONLY WHEN [C continue option] is selected and [delivery content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
242
|
+
|
|
243
|
+
---
|
|
244
|
+
|
|
245
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
246
|
+
|
|
247
|
+
### SUCCESS:
|
|
248
|
+
|
|
249
|
+
- Cutscene approach defined
|
|
250
|
+
- In-game delivery methods established
|
|
251
|
+
- Optional content scoped
|
|
252
|
+
- Ending structure documented
|
|
253
|
+
- A/P/C menu presented and handled correctly
|
|
254
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8]
|
|
255
|
+
|
|
256
|
+
### SYSTEM FAILURE:
|
|
257
|
+
|
|
258
|
+
- Deciding delivery without user input
|
|
259
|
+
- Methods unrealistic for scope
|
|
260
|
+
- Missing ending documentation
|
|
261
|
+
- Not presenting A/P/C menu after content
|
|
262
|
+
- Proceeding without user selecting 'C'
|
|
263
|
+
|
|
264
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|
|
@@ -0,0 +1,254 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 'step-09-integration'
|
|
3
|
+
description: 'Define how narrative integrates with gameplay including gating, agency, and ludonarrative harmony'
|
|
4
|
+
|
|
5
|
+
# Path Definitions
|
|
6
|
+
workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
|
|
7
|
+
|
|
8
|
+
# File References
|
|
9
|
+
thisStepFile: '{workflow_path}/steps/step-09-integration.md'
|
|
10
|
+
nextStepFile: '{workflow_path}/steps/step-10-production.md'
|
|
11
|
+
workflowFile: '{workflow_path}/workflow.md'
|
|
12
|
+
outputFile: '{output_folder}/narrative-design.md'
|
|
13
|
+
|
|
14
|
+
# Task References
|
|
15
|
+
advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
|
|
16
|
+
partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
# Step 9: Gameplay Integration
|
|
20
|
+
|
|
21
|
+
**Progress: Step 9 of 11** - Next: Production Planning
|
|
22
|
+
|
|
23
|
+
## STEP GOAL:
|
|
24
|
+
|
|
25
|
+
Define how narrative integrates with gameplay: story-gameplay connection, progression gating, and player agency within the narrative.
|
|
26
|
+
|
|
27
|
+
## MANDATORY EXECUTION RULES (READ FIRST):
|
|
28
|
+
|
|
29
|
+
### Universal Rules:
|
|
30
|
+
|
|
31
|
+
- NEVER generate content without user input
|
|
32
|
+
- CRITICAL: Read the complete step file before taking any action
|
|
33
|
+
- CRITICAL: When loading next step with 'C', ensure entire file is read
|
|
34
|
+
- YOU ARE A FACILITATOR, not a content generator
|
|
35
|
+
- NEVER mention time estimates
|
|
36
|
+
|
|
37
|
+
### Role Reinforcement:
|
|
38
|
+
|
|
39
|
+
- You are a narrative design facilitator
|
|
40
|
+
- Ludonarrative harmony matters
|
|
41
|
+
- Story and gameplay should reinforce each other
|
|
42
|
+
|
|
43
|
+
### Step-Specific Rules:
|
|
44
|
+
|
|
45
|
+
- FORBIDDEN to design integration without user input
|
|
46
|
+
- Consider player experience flow
|
|
47
|
+
- Address potential ludonarrative dissonance
|
|
48
|
+
|
|
49
|
+
## EXECUTION PROTOCOLS:
|
|
50
|
+
|
|
51
|
+
- Show your analysis before taking any action
|
|
52
|
+
- Present A/P/C menu after generating content
|
|
53
|
+
- ONLY save when user chooses C (Continue)
|
|
54
|
+
- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9]` before loading next step
|
|
55
|
+
|
|
56
|
+
## COLLABORATION MENUS (A/P/C):
|
|
57
|
+
|
|
58
|
+
- **A (Advanced Elicitation)**: Explore integration depth
|
|
59
|
+
- **P (Party Mode)**: Get perspectives on integration
|
|
60
|
+
- **C (Continue)**: Save the content and proceed
|
|
61
|
+
|
|
62
|
+
## Sequence of Instructions (Do not deviate, skip, or optimize)
|
|
63
|
+
|
|
64
|
+
### 1. Narrative-Gameplay Connection Discovery
|
|
65
|
+
|
|
66
|
+
"**How does narrative integrate with gameplay in {{game_name}}?**
|
|
67
|
+
|
|
68
|
+
**Integration questions:**
|
|
69
|
+
|
|
70
|
+
- Does story unlock new mechanics or abilities?
|
|
71
|
+
- Do mechanics reflect the themes?
|
|
72
|
+
- Is there harmony between what player DOES and what story SAYS?
|
|
73
|
+
- What's the balance of story vs. gameplay sections?
|
|
74
|
+
|
|
75
|
+
**Ludonarrative consideration:**
|
|
76
|
+
Games work best when mechanics and narrative tell the same story. A game about pacifism shouldn't require combat.
|
|
77
|
+
|
|
78
|
+
Describe how narrative and gameplay connect:"
|
|
79
|
+
|
|
80
|
+
### 2. Story Gating Discovery
|
|
81
|
+
|
|
82
|
+
"**How does story gate progression?**
|
|
83
|
+
|
|
84
|
+
**Gating types:**
|
|
85
|
+
|
|
86
|
+
- **Hard gates** - Must complete story to proceed
|
|
87
|
+
- **Soft gates** - Story available but optional
|
|
88
|
+
- **Skill gates** - Narrative rewards for mastery
|
|
89
|
+
- **Exploration gates** - Story found through exploring
|
|
90
|
+
|
|
91
|
+
**Questions:**
|
|
92
|
+
|
|
93
|
+
- What areas are story-locked?
|
|
94
|
+
- What triggers cutscenes?
|
|
95
|
+
- What story beats are mandatory?
|
|
96
|
+
- What's optional vs. required?
|
|
97
|
+
|
|
98
|
+
How does story gate progress in {{game_name}}?"
|
|
99
|
+
|
|
100
|
+
### 3. Player Agency Discovery
|
|
101
|
+
|
|
102
|
+
"**How much narrative agency does the player have?**
|
|
103
|
+
|
|
104
|
+
**Agency spectrum:**
|
|
105
|
+
|
|
106
|
+
- **Full agency** - Player creates their own story
|
|
107
|
+
- **Meaningful choices** - Player shapes outcomes
|
|
108
|
+
- **Flavor choices** - Player affects tone, not outcome
|
|
109
|
+
- **Witness** - Player observes a fixed story
|
|
110
|
+
|
|
111
|
+
**Questions:**
|
|
112
|
+
|
|
113
|
+
- Can player affect the story?
|
|
114
|
+
- Are choices meaningful or cosmetic?
|
|
115
|
+
- How much role-playing freedom?
|
|
116
|
+
- Is the narrative predetermined or dynamic?
|
|
117
|
+
|
|
118
|
+
Describe player agency in {{game_name}}:"
|
|
119
|
+
|
|
120
|
+
### 4. Generate Integration Content
|
|
121
|
+
|
|
122
|
+
Based on the conversation, prepare the content:
|
|
123
|
+
|
|
124
|
+
```markdown
|
|
125
|
+
## Gameplay Integration
|
|
126
|
+
|
|
127
|
+
### Narrative-Gameplay Connection
|
|
128
|
+
|
|
129
|
+
**Integration Approach:**
|
|
130
|
+
{{integration_description}}
|
|
131
|
+
|
|
132
|
+
**Mechanic-Theme Alignment:**
|
|
133
|
+
{{how_mechanics_reflect_themes}}
|
|
134
|
+
|
|
135
|
+
**Story-Gameplay Balance:**
|
|
136
|
+
{{balance_description}}
|
|
137
|
+
|
|
138
|
+
**Ludonarrative Considerations:**
|
|
139
|
+
{{harmony_or_dissonance_notes}}
|
|
140
|
+
|
|
141
|
+
---
|
|
142
|
+
|
|
143
|
+
### Story Gating
|
|
144
|
+
|
|
145
|
+
**Gating Approach:** {{gating_type}}
|
|
146
|
+
|
|
147
|
+
**Story-Locked Elements:**
|
|
148
|
+
{{what_requires_story_progress}}
|
|
149
|
+
|
|
150
|
+
**Cutscene Triggers:**
|
|
151
|
+
{{when_cutscenes_play}}
|
|
152
|
+
|
|
153
|
+
**Mandatory Story Beats:**
|
|
154
|
+
{{required_narrative_content}}
|
|
155
|
+
|
|
156
|
+
**Optional Narrative:**
|
|
157
|
+
{{skippable_content}}
|
|
158
|
+
|
|
159
|
+
---
|
|
160
|
+
|
|
161
|
+
### Player Agency
|
|
162
|
+
|
|
163
|
+
**Agency Level:** {{agency_type}}
|
|
164
|
+
|
|
165
|
+
**Player Influence:**
|
|
166
|
+
{{what_player_can_affect}}
|
|
167
|
+
|
|
168
|
+
**Choice System:**
|
|
169
|
+
{{if_has_choices}}
|
|
170
|
+
|
|
171
|
+
- Choice types: {{choice_types}}
|
|
172
|
+
- Consequence scope: {{how_choices_matter}}
|
|
173
|
+
- Timing: {{when_choices_occur}}
|
|
174
|
+
{{/if_has_choices}}
|
|
175
|
+
|
|
176
|
+
**Role-Playing Freedom:**
|
|
177
|
+
{{roleplay_options}}
|
|
178
|
+
```
|
|
179
|
+
|
|
180
|
+
### 5. Present Content and Menu
|
|
181
|
+
|
|
182
|
+
Show the generated content to the user and present:
|
|
183
|
+
|
|
184
|
+
"I've documented the gameplay-narrative integration.
|
|
185
|
+
|
|
186
|
+
**Here's what I'll add to the document:**
|
|
187
|
+
|
|
188
|
+
[Show the complete markdown content from step 4]
|
|
189
|
+
|
|
190
|
+
**Integration Summary:**
|
|
191
|
+
|
|
192
|
+
- Connection: {{integration_type}}
|
|
193
|
+
- Gating: {{gating_approach}}
|
|
194
|
+
- Agency: {{agency_level}}
|
|
195
|
+
|
|
196
|
+
**Validation Check:**
|
|
197
|
+
|
|
198
|
+
- Do mechanics support themes?
|
|
199
|
+
- Is gating appropriate for your game?
|
|
200
|
+
- Is agency level what you want?
|
|
201
|
+
|
|
202
|
+
**Select an Option:**
|
|
203
|
+
[A] Advanced Elicitation - Explore integration depth
|
|
204
|
+
[P] Party Mode - Get perspectives on integration
|
|
205
|
+
[C] Continue - Save this and move to Production Planning (Step 10 of 11)"
|
|
206
|
+
|
|
207
|
+
### 6. Handle Menu Selection
|
|
208
|
+
|
|
209
|
+
#### IF A (Advanced Elicitation):
|
|
210
|
+
|
|
211
|
+
- Execute {advancedElicitationTask} with the current content
|
|
212
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
213
|
+
- If yes: Update content, return to A/P/C menu
|
|
214
|
+
- If no: Keep original, return to A/P/C menu
|
|
215
|
+
|
|
216
|
+
#### IF P (Party Mode):
|
|
217
|
+
|
|
218
|
+
- Execute {partyModeWorkflow} with the current content
|
|
219
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
220
|
+
- If yes: Update content, return to A/P/C menu
|
|
221
|
+
- If no: Keep original, return to A/P/C menu
|
|
222
|
+
|
|
223
|
+
#### IF C (Continue):
|
|
224
|
+
|
|
225
|
+
- Append the final content to `{outputFile}`
|
|
226
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9]`
|
|
227
|
+
- Load `{nextStepFile}`
|
|
228
|
+
|
|
229
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
230
|
+
|
|
231
|
+
ONLY WHEN [C continue option] is selected and [integration content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
232
|
+
|
|
233
|
+
---
|
|
234
|
+
|
|
235
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
236
|
+
|
|
237
|
+
### SUCCESS:
|
|
238
|
+
|
|
239
|
+
- Narrative-gameplay connection defined
|
|
240
|
+
- Gating structure documented
|
|
241
|
+
- Player agency level established
|
|
242
|
+
- Ludonarrative harmony considered
|
|
243
|
+
- A/P/C menu presented and handled correctly
|
|
244
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9]
|
|
245
|
+
|
|
246
|
+
### SYSTEM FAILURE:
|
|
247
|
+
|
|
248
|
+
- Designing integration without user input
|
|
249
|
+
- Ignoring ludonarrative harmony
|
|
250
|
+
- Missing agency documentation
|
|
251
|
+
- Not presenting A/P/C menu after content
|
|
252
|
+
- Proceeding without user selecting 'C'
|
|
253
|
+
|
|
254
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|