@zephyr3d/scene 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (754) hide show
  1. package/dist/animation/animation.js +142 -31
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +186 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +66 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +40 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +20 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +186 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +28 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +28 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +238 -82
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +29 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +52 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +165 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +300 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/screen.js +318 -0
  34. package/dist/app/screen.js.map +1 -0
  35. package/dist/app/scriptingsystem.js +224 -0
  36. package/dist/app/scriptingsystem.js.map +1 -0
  37. package/dist/app/scriptregistry.js +421 -0
  38. package/dist/app/scriptregistry.js.map +1 -0
  39. package/dist/asset/assetmanager.js +823 -321
  40. package/dist/asset/assetmanager.js.map +1 -1
  41. package/dist/asset/builtin.js +12 -48
  42. package/dist/asset/builtin.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds.js +23 -95
  44. package/dist/asset/loaders/dds/dds.js.map +1 -1
  45. package/dist/asset/loaders/dds/dds_loader.js +9 -19
  46. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/gltf_loader.js +50 -48
  48. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  49. package/dist/asset/loaders/gltf/helpers.js +33 -16
  50. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  51. package/dist/asset/loaders/hdr/hdr.js +39 -27
  52. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  53. package/dist/asset/loaders/image/tga_Loader.js +15 -17
  54. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  55. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  56. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  57. package/dist/asset/loaders/loader.js +2 -2
  58. package/dist/asset/loaders/loader.js.map +1 -1
  59. package/dist/asset/model.js +160 -6
  60. package/dist/asset/model.js.map +1 -1
  61. package/dist/blitter/bilateralblur.js +0 -1
  62. package/dist/blitter/bilateralblur.js.map +1 -1
  63. package/dist/blitter/blitter.js +28 -31
  64. package/dist/blitter/blitter.js.map +1 -1
  65. package/dist/blitter/box.js +0 -1
  66. package/dist/blitter/box.js.map +1 -1
  67. package/dist/blitter/copy.js.map +1 -1
  68. package/dist/blitter/gaussianblur.js +23 -23
  69. package/dist/blitter/gaussianblur.js.map +1 -1
  70. package/dist/camera/base.js +139 -34
  71. package/dist/camera/base.js.map +1 -1
  72. package/dist/camera/camera.js +760 -172
  73. package/dist/camera/camera.js.map +1 -1
  74. package/dist/camera/fps.js +21 -27
  75. package/dist/camera/fps.js.map +1 -1
  76. package/dist/camera/orbit.js +134 -59
  77. package/dist/camera/orbit.js.map +1 -1
  78. package/dist/camera/orthocamera.js +52 -21
  79. package/dist/camera/orthocamera.js.map +1 -1
  80. package/dist/camera/perspectivecamera.js +60 -34
  81. package/dist/camera/perspectivecamera.js.map +1 -1
  82. package/dist/index.d.ts +17031 -6901
  83. package/dist/index.js +60 -21
  84. package/dist/index.js.map +1 -1
  85. package/dist/material/blinn.js +5 -0
  86. package/dist/material/blinn.js.map +1 -1
  87. package/dist/material/grassmaterial.js +6 -1
  88. package/dist/material/grassmaterial.js.map +1 -1
  89. package/dist/material/lambert.js +6 -1
  90. package/dist/material/lambert.js.map +1 -1
  91. package/dist/material/material.js +356 -77
  92. package/dist/material/material.js.map +1 -1
  93. package/dist/material/meshmaterial.js +505 -162
  94. package/dist/material/meshmaterial.js.map +1 -1
  95. package/dist/material/mixins/albedocolor.js +5 -1
  96. package/dist/material/mixins/albedocolor.js.map +1 -1
  97. package/dist/material/mixins/foliage.js +3 -3
  98. package/dist/material/mixins/foliage.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  100. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  101. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  102. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +242 -0
  104. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  105. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  106. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  107. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  108. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  109. package/dist/material/mixins/lit.js +19 -7
  110. package/dist/material/mixins/lit.js.map +1 -1
  111. package/dist/material/mixins/pbr/brdf.js +134 -0
  112. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  113. package/dist/material/mixins/pbr/common.js +68 -85
  114. package/dist/material/mixins/pbr/common.js.map +1 -1
  115. package/dist/material/mixins/texture.js +101 -83
  116. package/dist/material/mixins/texture.js.map +1 -1
  117. package/dist/material/mixins/vertexcolor.js +6 -2
  118. package/dist/material/mixins/vertexcolor.js.map +1 -1
  119. package/dist/material/particle.js +272 -0
  120. package/dist/material/particle.js.map +1 -0
  121. package/dist/material/pbrblueprint.js +344 -0
  122. package/dist/material/pbrblueprint.js.map +1 -0
  123. package/dist/material/pbrmr.js +10 -0
  124. package/dist/material/pbrmr.js.map +1 -1
  125. package/dist/material/pbrsg.js +10 -0
  126. package/dist/material/pbrsg.js.map +1 -1
  127. package/dist/material/shader/helper.js +533 -316
  128. package/dist/material/shader/helper.js.map +1 -1
  129. package/dist/material/sprite.js +301 -0
  130. package/dist/material/sprite.js.map +1 -0
  131. package/dist/material/sprite3d.js +301 -0
  132. package/dist/material/sprite3d.js.map +1 -0
  133. package/dist/material/sprite3d_std.js +116 -0
  134. package/dist/material/sprite3d_std.js.map +1 -0
  135. package/dist/material/sprite3dblueprint.js +235 -0
  136. package/dist/material/sprite3dblueprint.js.map +1 -0
  137. package/dist/material/sprite_std.js +116 -0
  138. package/dist/material/sprite_std.js.map +1 -0
  139. package/dist/material/spriteblueprint.js +235 -0
  140. package/dist/material/spriteblueprint.js.map +1 -0
  141. package/dist/material/terrain-cm.js +606 -0
  142. package/dist/material/terrain-cm.js.map +1 -0
  143. package/dist/material/terrainmaterial.js +59 -54
  144. package/dist/material/terrainmaterial.js.map +1 -1
  145. package/dist/material/unlit.js +5 -0
  146. package/dist/material/unlit.js.map +1 -1
  147. package/dist/material/water.js +415 -0
  148. package/dist/material/water.js.map +1 -0
  149. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  157. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  158. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  159. package/dist/posteffect/bloom.js +39 -54
  160. package/dist/posteffect/bloom.js.map +1 -1
  161. package/dist/posteffect/compositor.js +95 -128
  162. package/dist/posteffect/compositor.js.map +1 -1
  163. package/dist/posteffect/fxaa.js +10 -18
  164. package/dist/posteffect/fxaa.js.map +1 -1
  165. package/dist/posteffect/grayscale.js +9 -17
  166. package/dist/posteffect/grayscale.js.map +1 -1
  167. package/dist/posteffect/motionblur.js +105 -0
  168. package/dist/posteffect/motionblur.js.map +1 -0
  169. package/dist/posteffect/posteffect.js +66 -35
  170. package/dist/posteffect/posteffect.js.map +1 -1
  171. package/dist/posteffect/sao.js +13 -21
  172. package/dist/posteffect/sao.js.map +1 -1
  173. package/dist/posteffect/ssr.js +65 -103
  174. package/dist/posteffect/ssr.js.map +1 -1
  175. package/dist/posteffect/taa.js +175 -0
  176. package/dist/posteffect/taa.js.map +1 -0
  177. package/dist/posteffect/tonemap.js +12 -20
  178. package/dist/posteffect/tonemap.js.map +1 -1
  179. package/dist/render/abuffer_oit.js +38 -25
  180. package/dist/render/abuffer_oit.js.map +1 -1
  181. package/dist/render/clipmap.js +424 -106
  182. package/dist/render/clipmap.js.map +1 -1
  183. package/dist/render/cluster_light.js +11 -9
  184. package/dist/render/cluster_light.js.map +1 -1
  185. package/dist/render/cull_visitor.js +51 -13
  186. package/dist/render/cull_visitor.js.map +1 -1
  187. package/dist/render/depthpass.js +15 -7
  188. package/dist/render/depthpass.js.map +1 -1
  189. package/dist/render/drawable.js +15 -0
  190. package/dist/render/drawable.js.map +1 -0
  191. package/dist/render/drawable_mixin.js +121 -44
  192. package/dist/render/drawable_mixin.js.map +1 -1
  193. package/dist/render/envlight.js +86 -141
  194. package/dist/render/envlight.js.map +1 -1
  195. package/dist/render/fbm_wavegenerator.js +236 -0
  196. package/dist/render/fbm_wavegenerator.js.map +1 -0
  197. package/dist/render/fft_wavegenerator.js +131 -114
  198. package/dist/render/fft_wavegenerator.js.map +1 -1
  199. package/dist/render/fullscreenquad.js +2 -2
  200. package/dist/render/fullscreenquad.js.map +1 -1
  201. package/dist/render/gerstner_wavegenerator.js +100 -48
  202. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  203. package/dist/render/globalbindgroup_allocator.js +7 -3
  204. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  205. package/dist/render/hzb.js +7 -5
  206. package/dist/render/hzb.js.map +1 -1
  207. package/dist/render/lightpass.js +28 -27
  208. package/dist/render/lightpass.js.map +1 -1
  209. package/dist/render/objectcolorpass.js +6 -9
  210. package/dist/render/objectcolorpass.js.map +1 -1
  211. package/dist/render/primitive.js +213 -105
  212. package/dist/render/primitive.js.map +1 -1
  213. package/dist/render/render_queue.js +49 -24
  214. package/dist/render/render_queue.js.map +1 -1
  215. package/dist/render/renderbundle_wrapper.js +65 -15
  216. package/dist/render/renderbundle_wrapper.js.map +1 -1
  217. package/dist/render/renderer.js +324 -189
  218. package/dist/render/renderer.js.map +1 -1
  219. package/dist/render/renderpass.js +43 -84
  220. package/dist/render/renderpass.js.map +1 -1
  221. package/dist/render/rendertarget.js +5 -0
  222. package/dist/render/rendertarget.js.map +1 -0
  223. package/dist/render/screenrendertarget.js +56 -0
  224. package/dist/render/screenrendertarget.js.map +1 -0
  225. package/dist/render/shadowmap_pass.js +5 -6
  226. package/dist/render/shadowmap_pass.js.map +1 -1
  227. package/dist/render/sky.js +867 -542
  228. package/dist/render/sky.js.map +1 -1
  229. package/dist/render/weightedblended_oit.js +13 -15
  230. package/dist/render/weightedblended_oit.js.map +1 -1
  231. package/dist/scene/basesprite.js +296 -0
  232. package/dist/scene/basesprite.js.map +1 -0
  233. package/dist/scene/batchgroup.js +22 -7
  234. package/dist/scene/batchgroup.js.map +1 -1
  235. package/dist/scene/environment.js +78 -49
  236. package/dist/scene/environment.js.map +1 -1
  237. package/dist/scene/graph_node.js +2 -3
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +49 -92
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +298 -89
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js +371 -162
  244. package/dist/scene/octree.js.map +1 -1
  245. package/dist/scene/particlesys.js +687 -0
  246. package/dist/scene/particlesys.js.map +1 -0
  247. package/dist/scene/raycast_visitor.js +26 -13
  248. package/dist/scene/raycast_visitor.js.map +1 -1
  249. package/dist/scene/scene.js +312 -85
  250. package/dist/scene/scene.js.map +1 -1
  251. package/dist/scene/scene_node.js +663 -105
  252. package/dist/scene/scene_node.js.map +1 -1
  253. package/dist/scene/sprite.js +18 -0
  254. package/dist/scene/sprite.js.map +1 -0
  255. package/dist/scene/sprite3d.js +18 -0
  256. package/dist/scene/sprite3d.js.map +1 -0
  257. package/dist/scene/terrain/grass.js +48 -49
  258. package/dist/scene/terrain/grass.js.map +1 -1
  259. package/dist/scene/terrain/heightfield.js +46 -44
  260. package/dist/scene/terrain/heightfield.js.map +1 -1
  261. package/dist/scene/terrain/patch.js +20 -29
  262. package/dist/scene/terrain/patch.js.map +1 -1
  263. package/dist/scene/terrain/quadtree.js +58 -27
  264. package/dist/scene/terrain/quadtree.js.map +1 -1
  265. package/dist/scene/terrain/terrain.js +31 -45
  266. package/dist/scene/terrain/terrain.js.map +1 -1
  267. package/dist/scene/terrain-cm/grass.js +604 -0
  268. package/dist/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/scene/terrain-cm/grassmaterial.js +162 -0
  270. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/scene/terrain-cm/terrain-cm.js +550 -0
  272. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/scene/water.js +383 -0
  274. package/dist/scene/water.js.map +1 -0
  275. package/dist/shaders/atmosphere.js +945 -0
  276. package/dist/shaders/atmosphere.js.map +1 -0
  277. package/dist/shaders/fog.js +116 -0
  278. package/dist/shaders/fog.js.map +1 -0
  279. package/dist/shaders/misc.js.map +1 -1
  280. package/dist/shaders/noise.js +217 -8
  281. package/dist/shaders/noise.js.map +1 -1
  282. package/dist/shaders/pbr.js.map +1 -1
  283. package/dist/shaders/shadow.js +8 -8
  284. package/dist/shaders/shadow.js.map +1 -1
  285. package/dist/shaders/ssr.js +87 -39
  286. package/dist/shaders/ssr.js.map +1 -1
  287. package/dist/shaders/temporal.js +216 -0
  288. package/dist/shaders/temporal.js.map +1 -0
  289. package/dist/shaders/water.js +42 -20
  290. package/dist/shaders/water.js.map +1 -1
  291. package/dist/shadow/esm.js +32 -14
  292. package/dist/shadow/esm.js.map +1 -1
  293. package/dist/shadow/pcf_opt.js +12 -13
  294. package/dist/shadow/pcf_opt.js.map +1 -1
  295. package/dist/shadow/pcf_pd.js +12 -13
  296. package/dist/shadow/pcf_pd.js.map +1 -1
  297. package/dist/shadow/shader.js +40 -0
  298. package/dist/shadow/shader.js.map +1 -0
  299. package/dist/shadow/shadow_impl.js.map +1 -1
  300. package/dist/shadow/shadowmapper.js +73 -44
  301. package/dist/shadow/shadowmapper.js.map +1 -1
  302. package/dist/shadow/ssm.js +15 -16
  303. package/dist/shadow/ssm.js.map +1 -1
  304. package/dist/shadow/vsm.js +33 -16
  305. package/dist/shadow/vsm.js.map +1 -1
  306. package/dist/shapes/box.js +187 -83
  307. package/dist/shapes/box.js.map +1 -1
  308. package/dist/shapes/cylinder.js +101 -43
  309. package/dist/shapes/cylinder.js.map +1 -1
  310. package/dist/shapes/plane.js +70 -29
  311. package/dist/shapes/plane.js.map +1 -1
  312. package/dist/shapes/shape.js +121 -17
  313. package/dist/shapes/shape.js.map +1 -1
  314. package/dist/shapes/sphere.js +78 -44
  315. package/dist/shapes/sphere.js.map +1 -1
  316. package/dist/shapes/tetrahedron.js +255 -0
  317. package/dist/shapes/tetrahedron.js.map +1 -0
  318. package/dist/shapes/torus.js +76 -55
  319. package/dist/shapes/torus.js.map +1 -1
  320. package/dist/src/animation/animation.js +127 -0
  321. package/dist/src/animation/animation.js.map +1 -0
  322. package/dist/src/animation/animationset.js +255 -0
  323. package/dist/src/animation/animationset.js.map +1 -0
  324. package/dist/src/animation/animationtrack.js +34 -0
  325. package/dist/src/animation/animationtrack.js.map +1 -0
  326. package/dist/src/animation/eulerrotationtrack.js +52 -0
  327. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  328. package/dist/src/animation/morphtarget.js +93 -0
  329. package/dist/src/animation/morphtarget.js.map +1 -0
  330. package/dist/src/animation/morphtrack.js +70 -0
  331. package/dist/src/animation/morphtrack.js.map +1 -0
  332. package/dist/src/animation/proptrack.js +161 -0
  333. package/dist/src/animation/proptrack.js.map +1 -0
  334. package/dist/src/animation/rotationtrack.js +51 -0
  335. package/dist/src/animation/rotationtrack.js.map +1 -0
  336. package/dist/src/animation/scaletrack.js +50 -0
  337. package/dist/src/animation/scaletrack.js.map +1 -0
  338. package/dist/src/animation/skeleton.js +204 -0
  339. package/dist/src/animation/skeleton.js.map +1 -0
  340. package/dist/src/animation/translationtrack.js +50 -0
  341. package/dist/src/animation/translationtrack.js.map +1 -0
  342. package/dist/{app.js → src/app/app.js} +18 -40
  343. package/dist/src/app/app.js.map +1 -0
  344. package/dist/{input → src/app}/inputmgr.js +41 -16
  345. package/dist/src/app/inputmgr.js.map +1 -0
  346. package/dist/src/asset/assetmanager.js +404 -0
  347. package/dist/src/asset/assetmanager.js.map +1 -0
  348. package/dist/src/asset/builtin.js +337 -0
  349. package/dist/src/asset/builtin.js.map +1 -0
  350. package/dist/src/asset/loaders/dds/dds.js +470 -0
  351. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  352. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  353. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  354. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  355. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  356. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  357. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  358. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  359. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  360. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  361. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
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  702. package/dist/utility/serialization/scene/light.js +591 -0
  703. package/dist/utility/serialization/scene/light.js.map +1 -0
  704. package/dist/utility/serialization/scene/material.js +1070 -0
  705. package/dist/utility/serialization/scene/material.js.map +1 -0
  706. package/dist/utility/serialization/scene/mesh.js +345 -0
  707. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  708. package/dist/utility/serialization/scene/misc.js +40 -0
  709. package/dist/utility/serialization/scene/misc.js.map +1 -0
  710. package/dist/utility/serialization/scene/node.js +424 -0
  711. package/dist/utility/serialization/scene/node.js.map +1 -0
  712. package/dist/utility/serialization/scene/particle.js +427 -0
  713. package/dist/utility/serialization/scene/particle.js.map +1 -0
  714. package/dist/utility/serialization/scene/primitive.js +585 -0
  715. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  716. package/dist/utility/serialization/scene/scene.js +764 -0
  717. package/dist/utility/serialization/scene/scene.js.map +1 -0
  718. package/dist/utility/serialization/scene/sprite.js +164 -0
  719. package/dist/utility/serialization/scene/sprite.js.map +1 -0
  720. package/dist/utility/serialization/scene/terrain.js +497 -0
  721. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  722. package/dist/utility/serialization/scene/water.js +467 -0
  723. package/dist/utility/serialization/scene/water.js.map +1 -0
  724. package/dist/utility/serialization/types.js +6 -0
  725. package/dist/utility/serialization/types.js.map +1 -0
  726. package/dist/utility/shprojector.js +313 -0
  727. package/dist/utility/shprojector.js.map +1 -0
  728. package/dist/utility/textures/ggxlut.js +4 -5
  729. package/dist/utility/textures/ggxlut.js.map +1 -1
  730. package/dist/utility/textures/gradientnoise.js +2 -1
  731. package/dist/utility/textures/gradientnoise.js.map +1 -1
  732. package/dist/utility/textures/randomnoise.js +1 -0
  733. package/dist/utility/textures/randomnoise.js.map +1 -1
  734. package/dist/values.js +103 -16
  735. package/dist/values.js.map +1 -1
  736. package/package.json +80 -66
  737. package/dist/app.js.map +0 -1
  738. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  739. package/dist/input/inputmgr.js.map +0 -1
  740. package/dist/material/mixins/ggxlut.js.map +0 -1
  741. package/dist/posteffect/water.js +0 -508
  742. package/dist/posteffect/water.js.map +0 -1
  743. package/dist/render/oit.js +0 -16
  744. package/dist/render/oit.js.map +0 -1
  745. package/dist/render/scatteringlut.js +0 -634
  746. package/dist/render/scatteringlut.js.map +0 -1
  747. package/dist/render/watermesh.js +0 -193
  748. package/dist/render/watermesh.js.map +0 -1
  749. package/dist/render/wavegenerator.js +0 -8
  750. package/dist/render/wavegenerator.js.map +0 -1
  751. package/dist/scene/xform.js +0 -247
  752. package/dist/scene/xform.js.map +0 -1
  753. package/dist/utility/shprojection.js +0 -442
  754. package/dist/utility/shprojection.js.map +0 -1
@@ -0,0 +1,604 @@
1
+ import { Disposable, DRef, AABB, ClipState, nextPowerOf2, DWeakRef } from '@zephyr3d/base';
2
+ import { getDevice } from '../../app/api.js';
3
+ import '../../values.js';
4
+ import '@zephyr3d/device';
5
+ import '../../material/shader/helper.js';
6
+ import '../../material/lambert.js';
7
+ import '../../material/blinn.js';
8
+ import '../../material/unlit.js';
9
+ import '../../material/particle.js';
10
+ import '../../material/meshmaterial.js';
11
+ import '../../material/grassmaterial.js';
12
+ import '../../material/terrain-cm.js';
13
+ import '../../material/pbrmr.js';
14
+ import '../../material/pbrsg.js';
15
+ import '../../material/pbrblueprint.js';
16
+ import '../../material/sprite.js';
17
+ import '../../material/sprite_std.js';
18
+ import '../../utility/blueprint/material/texture.js';
19
+ import '../../render/renderer.js';
20
+ import { Primitive } from '../../render/primitive.js';
21
+ import '../../render/sky.js';
22
+ import '../../render/clipmap.js';
23
+ import '../../shaders/atmosphere.js';
24
+ import { ClipmapGrassMaterial } from './grassmaterial.js';
25
+
26
+ const MAX_INSTANCES_PER_NODE = 2048;
27
+ // Two floats
28
+ const INSTANCE_BYTES = 4 * 4;
29
+ /**
30
+ * Grass glade instance manager class
31
+ * @internal
32
+ */ class GrassInstances extends Disposable {
33
+ _instances;
34
+ _baseVertexBuffer;
35
+ _indexBuffer;
36
+ _instanceBuffer;
37
+ _primitive;
38
+ constructor(baseVertexBuffer, indexBuffer){
39
+ super();
40
+ this._instances = [];
41
+ this._baseVertexBuffer = new DRef(baseVertexBuffer);
42
+ this._indexBuffer = new DRef(indexBuffer);
43
+ this._instanceBuffer = new DRef();
44
+ this._primitive = new DRef();
45
+ }
46
+ get numInstances() {
47
+ return this._instances.length;
48
+ }
49
+ get instanceBuffer() {
50
+ return this._instanceBuffer.get();
51
+ }
52
+ setBaseVertexBuffer(baseVertexBuffer) {
53
+ if (baseVertexBuffer !== this._baseVertexBuffer.get()) {
54
+ this._baseVertexBuffer.set(baseVertexBuffer);
55
+ this._primitive.dispose();
56
+ }
57
+ }
58
+ draw() {
59
+ if (this._instances.length > 0) {
60
+ if (!this._primitive.get()) {
61
+ const primitive = new Primitive();
62
+ primitive.setVertexBuffer(this._baseVertexBuffer.get());
63
+ primitive.setVertexBuffer(this._instanceBuffer.get(), 'instance');
64
+ primitive.setIndexBuffer(this._indexBuffer.get());
65
+ primitive.primitiveType = 'triangle-list';
66
+ primitive.indexStart = 0;
67
+ primitive.indexCount = this._indexBuffer.get().length;
68
+ this._primitive.set(primitive);
69
+ }
70
+ this._primitive.get().drawInstanced(this._instances.length);
71
+ }
72
+ }
73
+ updateBuffers() {
74
+ const device = getDevice();
75
+ if (this._instances.length === 0) {
76
+ this._instanceBuffer.set(null);
77
+ return;
78
+ }
79
+ if (this._instances.length > 0 && !this._instanceBuffer.get()) {
80
+ this._instanceBuffer.set(device.createVertexBuffer('tex1_f32x4', new Uint8Array(this._instances.length * INSTANCE_BYTES)));
81
+ }
82
+ let buffer = this._instanceBuffer.get();
83
+ const currentBytes = buffer.byteLength;
84
+ const bytesRequired = this._instances.length * INSTANCE_BYTES;
85
+ if (currentBytes < bytesRequired) {
86
+ buffer = device.createVertexBuffer('tex1_f32x4', new Uint8Array(nextPowerOf2(bytesRequired)));
87
+ this._instanceBuffer.set(buffer);
88
+ this._primitive.dispose();
89
+ }
90
+ const data = new Float32Array(4 * this._instances.length);
91
+ for(let i = 0; i < this._instances.length; i++){
92
+ data[i * 4 + 0] = this._instances[i].x;
93
+ data[i * 4 + 1] = this._instances[i].y;
94
+ data[i * 4 + 2] = Math.sin(this._instances[i].angle);
95
+ data[i * 4 + 3] = Math.cos(this._instances[i].angle);
96
+ }
97
+ buffer.bufferSubData(0, data);
98
+ }
99
+ removeInstances(minX, minZ, maxX, maxZ, num) {
100
+ if (num <= 0) {
101
+ return 0;
102
+ }
103
+ let removed = 0;
104
+ for(let i = this._instances.length - 1; i >= 0; i--){
105
+ const instance = this._instances[i];
106
+ if (instance.x >= minX && instance.x <= maxX && instance.y >= minZ && instance.y <= maxZ) {
107
+ this._instances.splice(i, 1);
108
+ removed++;
109
+ if (removed === num) {
110
+ break;
111
+ }
112
+ }
113
+ }
114
+ if (removed > 0) {
115
+ this.updateBuffers();
116
+ }
117
+ return removed;
118
+ }
119
+ addInstances(instances) {
120
+ this._instances.push(...instances);
121
+ this.updateBuffers();
122
+ }
123
+ onDispose() {
124
+ super.onDispose();
125
+ this._baseVertexBuffer.dispose();
126
+ this._indexBuffer.dispose();
127
+ this._instanceBuffer.dispose();
128
+ this._primitive.dispose();
129
+ }
130
+ }
131
+ /**
132
+ * Grass layer class
133
+ * @public
134
+ */ class GrassLayer extends Disposable {
135
+ static _indexBuffer = new DRef();
136
+ _material;
137
+ _quadtree;
138
+ _bladeWidth;
139
+ _bladeHeight;
140
+ _baseVertexBuffer;
141
+ /**
142
+ * Creates an instance of GrassLayer
143
+ * @param terrain - Clipmap terrain object
144
+ * @param bladeWidth - Grass blade width
145
+ * @param bladeHeight - Grass blade height
146
+ * @param albedoMap - Albedo texture for the blade
147
+ */ constructor(terrain, bladeWidth, bladeHeight, albedoMap){
148
+ super();
149
+ this._material = new DRef(new ClipmapGrassMaterial(terrain));
150
+ this._material.get().albedoTexture = albedoMap ?? null;
151
+ if (albedoMap) {
152
+ this._material.get().setTextureSize(albedoMap.width, albedoMap.height);
153
+ }
154
+ this._bladeWidth = bladeWidth;
155
+ this._bladeHeight = bladeHeight;
156
+ this._baseVertexBuffer = new DRef(this.createBaseVertexBuffer(this._bladeWidth, this._bladeHeight));
157
+ this._quadtree = new DRef(new GrassQuadtreeNode(this._baseVertexBuffer.get(), GrassLayer._getIndexBuffer()));
158
+ }
159
+ /** @internal */ get quadtree() {
160
+ return this._quadtree.get();
161
+ }
162
+ /** @internal */ updateMaterial() {
163
+ this._material.get().uniformChanged();
164
+ }
165
+ /**
166
+ * Sets the albedo texture of grass blades in this layer
167
+ * @param albedoMap - Albedo texture to set
168
+ */ setAlbedoMap(albedoMap) {
169
+ this._material.get().albedoTexture = albedoMap;
170
+ if (albedoMap) {
171
+ this._material.get().setTextureSize(albedoMap.width, albedoMap.height);
172
+ }
173
+ }
174
+ /**
175
+ * Gets the albedo texture of grass blades in this layer
176
+ * @returns - Albedo texture of grass blades in this layer
177
+ */ getAlbedoMap() {
178
+ return this._material.get().albedoTexture;
179
+ }
180
+ /**
181
+ * Add grass blades to this layer in a region
182
+ * @param instances - Grass blade instances to add
183
+ */ addInstances(instances) {
184
+ return this._quadtree.get().addInstances(instances);
185
+ }
186
+ /**
187
+ * Remove grass blades to this layer in a region
188
+ * @param minX - Minimum x position of the region
189
+ * @param minZ - Minimum z position of the region
190
+ * @param maxX - Maximum x position of the region
191
+ * @param maxZ - Maximum z position of the region
192
+ * @param numInstances - How many grass blades to add
193
+ */ removeInstances(minX, minZ, maxX, maxZ, numInstances) {
194
+ this._quadtree.get().removeInstances(minX, minZ, maxX, maxZ, numInstances);
195
+ }
196
+ /** Grass blade width in this layer */ get bladeWidth() {
197
+ return this._bladeWidth;
198
+ }
199
+ set bladeWidth(val) {
200
+ this.setBladeSize(val, this._bladeHeight);
201
+ }
202
+ /** Grass blade height in this layer */ get bladeHeight() {
203
+ return this._bladeHeight;
204
+ }
205
+ set bladeHeight(val) {
206
+ this.setBladeSize(this._bladeWidth, val);
207
+ }
208
+ /**
209
+ * Sets the size of grass blades in this layer
210
+ * @param width - Grass blade width
211
+ * @param height - Grass blade height
212
+ */ setBladeSize(width, height) {
213
+ if (width !== this._bladeWidth || height !== this._bladeHeight) {
214
+ this._bladeWidth = width;
215
+ this._bladeHeight = height;
216
+ this._baseVertexBuffer.set(this.createBaseVertexBuffer(this._bladeWidth, this._bladeHeight));
217
+ this._quadtree.get().setBaseVertexBuffer(this._baseVertexBuffer.get());
218
+ }
219
+ }
220
+ /** @internal */ static _getIndexBuffer() {
221
+ if (!this._indexBuffer.get()) {
222
+ this._indexBuffer.set(getDevice().createIndexBuffer(new Uint16Array([
223
+ 0,
224
+ 1,
225
+ 2,
226
+ 0,
227
+ 2,
228
+ 3,
229
+ 4,
230
+ 5,
231
+ 6,
232
+ 4,
233
+ 6,
234
+ 7,
235
+ 8,
236
+ 9,
237
+ 10,
238
+ 8,
239
+ 10,
240
+ 11
241
+ ])));
242
+ }
243
+ return this._indexBuffer.get();
244
+ }
245
+ /** @internal */ createBaseVertexBuffer(bladeWidth, bladeHeight) {
246
+ const device = getDevice();
247
+ const r = bladeWidth * 0.5;
248
+ const t = bladeHeight;
249
+ const c = r * Math.cos(Math.PI / 3);
250
+ const s = r * Math.sin(Math.PI / 3);
251
+ const vertices = new Float32Array([
252
+ r,
253
+ 0,
254
+ 0,
255
+ 0,
256
+ 1,
257
+ r,
258
+ t,
259
+ 0,
260
+ 0,
261
+ 0,
262
+ -r,
263
+ t,
264
+ 0,
265
+ 1,
266
+ 0,
267
+ -r,
268
+ 0,
269
+ 0,
270
+ 1,
271
+ 1,
272
+ c,
273
+ 0,
274
+ s,
275
+ 0,
276
+ 1,
277
+ -c,
278
+ 0,
279
+ -s,
280
+ 1,
281
+ 1,
282
+ -c,
283
+ t,
284
+ -s,
285
+ 1,
286
+ 0,
287
+ c,
288
+ t,
289
+ s,
290
+ 0,
291
+ 0,
292
+ -c,
293
+ 0,
294
+ s,
295
+ 0,
296
+ 1,
297
+ c,
298
+ 0,
299
+ -s,
300
+ 1,
301
+ 1,
302
+ c,
303
+ t,
304
+ -s,
305
+ 1,
306
+ 0,
307
+ -c,
308
+ t,
309
+ s,
310
+ 0,
311
+ 0
312
+ ]);
313
+ return device.createInterleavedVertexBuffer([
314
+ 'position_f32x3',
315
+ 'tex0_f32x2'
316
+ ], vertices);
317
+ }
318
+ /** @internal */ draw(ctx, region, minY, maxY) {
319
+ this._material.get().apply(ctx);
320
+ for(let pass = 0; pass < this._material.get().numPasses; pass++){
321
+ this._material.get().bind(ctx.device, pass);
322
+ this._quadtree.get().draw(ctx.camera, region, minY, maxY, false);
323
+ }
324
+ }
325
+ /** @internal */ onDispose() {
326
+ super.onDispose();
327
+ this._material.dispose();
328
+ this._quadtree.dispose();
329
+ this._baseVertexBuffer.dispose();
330
+ }
331
+ }
332
+ /**
333
+ * Grass renderer for clipmap terrain
334
+ * @public
335
+ */ class GrassRenderer extends Disposable {
336
+ _terrain;
337
+ _numGrassBlades;
338
+ _layers;
339
+ /**
340
+ * Creates an instance of GrassRenderer
341
+ * @param terrain - Clipmap terrain object
342
+ */ constructor(terrain){
343
+ super();
344
+ this._terrain = new DWeakRef(terrain);
345
+ this._numGrassBlades = 0;
346
+ this._layers = [];
347
+ }
348
+ /** @internal */ updateMaterial() {
349
+ for (const layer of this._layers){
350
+ layer.updateMaterial();
351
+ }
352
+ }
353
+ /** How many grass blades */ get numGrassBlades() {
354
+ return this._numGrassBlades;
355
+ }
356
+ /** How many grass layers */ get numLayers() {
357
+ return this._layers.length;
358
+ }
359
+ /**
360
+ * Gets the grass layer at given index
361
+ * @param index - Index of the grass layer
362
+ * @returns The grass layer at the index
363
+ */ getLayer(index) {
364
+ return this._layers[index];
365
+ }
366
+ /**
367
+ * Adds a grass layer
368
+ * @param bladeWidth - Width of grass blades in this layer
369
+ * @param bladeHeight - Height of grass blades in this layer
370
+ * @param albedoMap - Albedo texture of grass blades in this layer
371
+ * @returns Index of the added grass layer
372
+ */ addLayer(bladeWidth, bladeHeight, albedoMap) {
373
+ const layer = new GrassLayer(this._terrain.get(), bladeWidth, bladeHeight, albedoMap);
374
+ this._layers.push(layer);
375
+ return this._layers.length - 1;
376
+ }
377
+ /**
378
+ * Gets the albedo texture of grass blades in the grass layer at given index
379
+ * @param layer - Index of the grass layer to get
380
+ * @returns Albedo texture of grass blades in the grass layer
381
+ */ getGrassTexture(layer) {
382
+ return this._layers[layer]?.getAlbedoMap() ?? null;
383
+ }
384
+ /**
385
+ * Sets the albedo texture of grass blades in the grass layer at given index
386
+ * @param layer - Index of the grass layer to set
387
+ * @param texture - Albedo texture to set
388
+ */ setGrassTexture(layer, texture) {
389
+ const grassLayer = this._layers[layer];
390
+ if (grassLayer) {
391
+ grassLayer.setAlbedoMap(texture);
392
+ } else {
393
+ console.error(`Invalid grass layer: ${layer}`);
394
+ }
395
+ }
396
+ /**
397
+ * Gets width of the grass blades in the grass layer at given index
398
+ * @param layer - Index of the grass layer
399
+ * @returns Width of the grass blades in the layer
400
+ */ getBladeWidth(layer) {
401
+ return this._layers[layer]?.bladeWidth ?? 0;
402
+ }
403
+ /**
404
+ * Gets height of the grass blades in the grass layer at given index
405
+ * @param layer - Index of the grass layer
406
+ * @returns Height of the grass blades in the layer
407
+ */ getBladeHeight(layer) {
408
+ return this._layers[layer]?.bladeHeight ?? 0;
409
+ }
410
+ /**
411
+ * Sets size of the grass blades in the grass layer at given index
412
+ * @param layer - Index of the grass layer
413
+ * @param width - Width to set
414
+ * @param height - Height to set
415
+ */ setBladeSize(layer, width, height) {
416
+ const grassLayer = this._layers[layer];
417
+ if (grassLayer) {
418
+ grassLayer.setBladeSize(width, height);
419
+ } else {
420
+ console.error(`Invalid grass layer: ${layer}`);
421
+ }
422
+ }
423
+ /**
424
+ * Add grass instances to the grass layer at given index
425
+ * @param layer - Index of the grass layer
426
+ * @param instances - Grass blade instances to add
427
+ */ addInstances(layer, instances) {
428
+ const grassLayer = this._layers[layer];
429
+ if (!grassLayer) {
430
+ console.error(`Invalid grass layer: ${layer}`);
431
+ } else {
432
+ this._numGrassBlades += grassLayer.addInstances(instances);
433
+ }
434
+ }
435
+ /**
436
+ * Remove grass instances from the grass layer at given index within a region
437
+ * @param layer - Index of the grass layer
438
+ * @param minX - Minimum x of the region
439
+ * @param minZ - Minimum z of the region
440
+ * @param maxX - Maximum x of the region
441
+ * @param maxZ - Maximum z of the region
442
+ * @param num - How many grass blades to remove
443
+ */ removeInstances(layer, minX, minZ, maxX, maxZ, num) {
444
+ const grassLayer = this._layers[layer];
445
+ if (!grassLayer) {
446
+ console.error(`Invalid grass layer: ${layer}`);
447
+ } else {
448
+ grassLayer.removeInstances(minX, minZ, maxX, maxZ, num);
449
+ }
450
+ }
451
+ /** @internal */ draw(ctx) {
452
+ const bv = this._terrain.get().getWorldBoundingVolume().toAABB();
453
+ const minY = bv.minPoint.y;
454
+ const maxY = bv.maxPoint.y;
455
+ for (const layer of this._layers){
456
+ layer.draw(ctx, this._terrain.get().worldRegion, minY - layer.bladeHeight, maxY + layer.bladeHeight);
457
+ }
458
+ }
459
+ onDispose() {
460
+ super.onDispose();
461
+ this._terrain.dispose();
462
+ for (const layer of this._layers){
463
+ layer.dispose();
464
+ }
465
+ }
466
+ }
467
+ /** @internal */ class GrassQuadtreeNode extends Disposable {
468
+ static _cullAABB = new AABB();
469
+ _grassInstances;
470
+ _children;
471
+ _baseVertexBuffer;
472
+ _indexBuffer;
473
+ _minX;
474
+ _minZ;
475
+ _maxX;
476
+ _maxZ;
477
+ constructor(baseVertexBuffer, indexBuffer){
478
+ super();
479
+ this._baseVertexBuffer = new DRef(baseVertexBuffer);
480
+ this._indexBuffer = new DRef(indexBuffer);
481
+ this._grassInstances = new DRef(new GrassInstances(baseVertexBuffer, indexBuffer));
482
+ this._children = null;
483
+ this._minX = 0;
484
+ this._minZ = 0;
485
+ this._maxX = 1;
486
+ this._maxZ = 1;
487
+ }
488
+ get grassInstances() {
489
+ return this._grassInstances.get();
490
+ }
491
+ get children() {
492
+ return this._children;
493
+ }
494
+ draw(camera, region, minY, maxY, skipClipTest) {
495
+ if (!skipClipTest) {
496
+ const cullAABB = GrassQuadtreeNode._cullAABB;
497
+ const x = region.x;
498
+ const z = region.y;
499
+ const dx = region.z - x;
500
+ const dz = region.w - z;
501
+ cullAABB.minPoint.setXYZ(x + this._minX * dx, minY, z + this._minZ * dz);
502
+ cullAABB.maxPoint.setXYZ(x + this._maxX * dx, maxY, z + this._maxZ * dz);
503
+ const clipState = camera.clipMask ? cullAABB.getClipStateWithFrustumMask(camera.frustum, camera.clipMask) : cullAABB.getClipStateWithFrustum(camera.frustum);
504
+ if (clipState === ClipState.NOT_CLIPPED) {
505
+ return;
506
+ }
507
+ skipClipTest = clipState === ClipState.A_INSIDE_B;
508
+ }
509
+ if (this._grassInstances.get().numInstances > 0) {
510
+ this._grassInstances.get().draw();
511
+ }
512
+ if (this._children) {
513
+ for (const child of this._children){
514
+ child.draw(camera, region, minY, maxY, skipClipTest);
515
+ }
516
+ }
517
+ }
518
+ setBaseVertexBuffer(baseVertexBuffer) {
519
+ if (baseVertexBuffer !== this._baseVertexBuffer.get()) {
520
+ this._baseVertexBuffer.set(baseVertexBuffer);
521
+ this._grassInstances.get().setBaseVertexBuffer(baseVertexBuffer);
522
+ if (this._children) {
523
+ for (const child of this._children){
524
+ child.setBaseVertexBuffer(baseVertexBuffer);
525
+ }
526
+ }
527
+ }
528
+ }
529
+ removeInstances(minX, minZ, maxX, maxZ, numInstances) {
530
+ let n = Math.min(this._grassInstances.get().numInstances, numInstances);
531
+ if (n <= 0) {
532
+ return 0;
533
+ }
534
+ let removed = 0;
535
+ if (this._children) {
536
+ for (const child of this._children){
537
+ if (child._minX < maxX && child._minZ < maxZ && child._maxX > minX && child._maxZ > minZ) {
538
+ removed += child.removeInstances(minX, minZ, maxX, maxZ, n);
539
+ n -= removed;
540
+ }
541
+ }
542
+ }
543
+ if (n > 0) {
544
+ removed += this._grassInstances.get().removeInstances(minX, minZ, maxX, maxZ, n);
545
+ }
546
+ return removed;
547
+ }
548
+ addInstances(instances) {
549
+ if (instances.length === 0) {
550
+ return 0;
551
+ }
552
+ let n = Math.min(instances.length, MAX_INSTANCES_PER_NODE - this._grassInstances.get().numInstances);
553
+ this._grassInstances.get().addInstances(instances.slice(0, n));
554
+ if (n < instances.length) {
555
+ if (!this._children) {
556
+ this._children = [
557
+ new GrassQuadtreeNode(this._baseVertexBuffer.get(), this._indexBuffer.get()),
558
+ new GrassQuadtreeNode(this._baseVertexBuffer.get(), this._indexBuffer.get()),
559
+ new GrassQuadtreeNode(this._baseVertexBuffer.get(), this._indexBuffer.get()),
560
+ new GrassQuadtreeNode(this._baseVertexBuffer.get(), this._indexBuffer.get())
561
+ ];
562
+ this._children[0]._minX = this._minX;
563
+ this._children[0]._minZ = this._minZ;
564
+ this._children[0]._maxX = (this._minX + this._maxX) * 0.5;
565
+ this._children[0]._maxZ = (this._minZ + this._maxZ) * 0.5;
566
+ this._children[1]._minX = this._children[0]._maxX;
567
+ this._children[1]._minZ = this._minZ;
568
+ this._children[1]._maxX = this._maxX;
569
+ this._children[1]._maxZ = this._children[0]._maxZ;
570
+ this._children[2]._minX = this._minX;
571
+ this._children[2]._minZ = this._children[0]._maxZ;
572
+ this._children[2]._maxX = this._children[0]._maxX;
573
+ this._children[2]._maxZ = this._maxZ;
574
+ this._children[3]._minX = this._children[0]._maxX;
575
+ this._children[3]._minZ = this._children[0]._maxZ;
576
+ this._children[3]._maxX = this._maxX;
577
+ this._children[3]._maxZ = this._maxZ;
578
+ }
579
+ instances = instances.slice(n);
580
+ for (const child of this._children){
581
+ if (instances.length > 0) {
582
+ const childInstances = instances.filter((val)=>val.x >= child._minX && val.y >= child._minZ && val.x < child._maxX && val.y < child._maxZ);
583
+ n += child.addInstances(childInstances);
584
+ instances = instances.filter((val)=>!(val.x >= child._minX && val.y >= child._minZ && val.x < child._maxX && val.y < child._maxZ));
585
+ }
586
+ }
587
+ }
588
+ return n;
589
+ }
590
+ onDispose() {
591
+ super.onDispose();
592
+ this._baseVertexBuffer.dispose();
593
+ this._indexBuffer.dispose();
594
+ this._grassInstances.dispose();
595
+ if (this._children) {
596
+ for (const child of this._children){
597
+ child.dispose();
598
+ }
599
+ }
600
+ }
601
+ }
602
+
603
+ export { GrassInstances, GrassLayer, GrassQuadtreeNode, GrassRenderer };
604
+ //# sourceMappingURL=grass.js.map