@zephyr3d/scene 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (754) hide show
  1. package/dist/animation/animation.js +142 -31
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +186 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +66 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +40 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +20 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +186 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +28 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +28 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +238 -82
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +29 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +52 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +165 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +300 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/screen.js +318 -0
  34. package/dist/app/screen.js.map +1 -0
  35. package/dist/app/scriptingsystem.js +224 -0
  36. package/dist/app/scriptingsystem.js.map +1 -0
  37. package/dist/app/scriptregistry.js +421 -0
  38. package/dist/app/scriptregistry.js.map +1 -0
  39. package/dist/asset/assetmanager.js +823 -321
  40. package/dist/asset/assetmanager.js.map +1 -1
  41. package/dist/asset/builtin.js +12 -48
  42. package/dist/asset/builtin.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds.js +23 -95
  44. package/dist/asset/loaders/dds/dds.js.map +1 -1
  45. package/dist/asset/loaders/dds/dds_loader.js +9 -19
  46. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/gltf_loader.js +50 -48
  48. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  49. package/dist/asset/loaders/gltf/helpers.js +33 -16
  50. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  51. package/dist/asset/loaders/hdr/hdr.js +39 -27
  52. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  53. package/dist/asset/loaders/image/tga_Loader.js +15 -17
  54. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  55. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  56. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  57. package/dist/asset/loaders/loader.js +2 -2
  58. package/dist/asset/loaders/loader.js.map +1 -1
  59. package/dist/asset/model.js +160 -6
  60. package/dist/asset/model.js.map +1 -1
  61. package/dist/blitter/bilateralblur.js +0 -1
  62. package/dist/blitter/bilateralblur.js.map +1 -1
  63. package/dist/blitter/blitter.js +28 -31
  64. package/dist/blitter/blitter.js.map +1 -1
  65. package/dist/blitter/box.js +0 -1
  66. package/dist/blitter/box.js.map +1 -1
  67. package/dist/blitter/copy.js.map +1 -1
  68. package/dist/blitter/gaussianblur.js +23 -23
  69. package/dist/blitter/gaussianblur.js.map +1 -1
  70. package/dist/camera/base.js +139 -34
  71. package/dist/camera/base.js.map +1 -1
  72. package/dist/camera/camera.js +760 -172
  73. package/dist/camera/camera.js.map +1 -1
  74. package/dist/camera/fps.js +21 -27
  75. package/dist/camera/fps.js.map +1 -1
  76. package/dist/camera/orbit.js +134 -59
  77. package/dist/camera/orbit.js.map +1 -1
  78. package/dist/camera/orthocamera.js +52 -21
  79. package/dist/camera/orthocamera.js.map +1 -1
  80. package/dist/camera/perspectivecamera.js +60 -34
  81. package/dist/camera/perspectivecamera.js.map +1 -1
  82. package/dist/index.d.ts +17031 -6901
  83. package/dist/index.js +60 -21
  84. package/dist/index.js.map +1 -1
  85. package/dist/material/blinn.js +5 -0
  86. package/dist/material/blinn.js.map +1 -1
  87. package/dist/material/grassmaterial.js +6 -1
  88. package/dist/material/grassmaterial.js.map +1 -1
  89. package/dist/material/lambert.js +6 -1
  90. package/dist/material/lambert.js.map +1 -1
  91. package/dist/material/material.js +356 -77
  92. package/dist/material/material.js.map +1 -1
  93. package/dist/material/meshmaterial.js +505 -162
  94. package/dist/material/meshmaterial.js.map +1 -1
  95. package/dist/material/mixins/albedocolor.js +5 -1
  96. package/dist/material/mixins/albedocolor.js.map +1 -1
  97. package/dist/material/mixins/foliage.js +3 -3
  98. package/dist/material/mixins/foliage.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  100. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  101. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  102. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +242 -0
  104. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  105. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  106. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  107. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  108. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  109. package/dist/material/mixins/lit.js +19 -7
  110. package/dist/material/mixins/lit.js.map +1 -1
  111. package/dist/material/mixins/pbr/brdf.js +134 -0
  112. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  113. package/dist/material/mixins/pbr/common.js +68 -85
  114. package/dist/material/mixins/pbr/common.js.map +1 -1
  115. package/dist/material/mixins/texture.js +101 -83
  116. package/dist/material/mixins/texture.js.map +1 -1
  117. package/dist/material/mixins/vertexcolor.js +6 -2
  118. package/dist/material/mixins/vertexcolor.js.map +1 -1
  119. package/dist/material/particle.js +272 -0
  120. package/dist/material/particle.js.map +1 -0
  121. package/dist/material/pbrblueprint.js +344 -0
  122. package/dist/material/pbrblueprint.js.map +1 -0
  123. package/dist/material/pbrmr.js +10 -0
  124. package/dist/material/pbrmr.js.map +1 -1
  125. package/dist/material/pbrsg.js +10 -0
  126. package/dist/material/pbrsg.js.map +1 -1
  127. package/dist/material/shader/helper.js +533 -316
  128. package/dist/material/shader/helper.js.map +1 -1
  129. package/dist/material/sprite.js +301 -0
  130. package/dist/material/sprite.js.map +1 -0
  131. package/dist/material/sprite3d.js +301 -0
  132. package/dist/material/sprite3d.js.map +1 -0
  133. package/dist/material/sprite3d_std.js +116 -0
  134. package/dist/material/sprite3d_std.js.map +1 -0
  135. package/dist/material/sprite3dblueprint.js +235 -0
  136. package/dist/material/sprite3dblueprint.js.map +1 -0
  137. package/dist/material/sprite_std.js +116 -0
  138. package/dist/material/sprite_std.js.map +1 -0
  139. package/dist/material/spriteblueprint.js +235 -0
  140. package/dist/material/spriteblueprint.js.map +1 -0
  141. package/dist/material/terrain-cm.js +606 -0
  142. package/dist/material/terrain-cm.js.map +1 -0
  143. package/dist/material/terrainmaterial.js +59 -54
  144. package/dist/material/terrainmaterial.js.map +1 -1
  145. package/dist/material/unlit.js +5 -0
  146. package/dist/material/unlit.js.map +1 -1
  147. package/dist/material/water.js +415 -0
  148. package/dist/material/water.js.map +1 -0
  149. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  157. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  158. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  159. package/dist/posteffect/bloom.js +39 -54
  160. package/dist/posteffect/bloom.js.map +1 -1
  161. package/dist/posteffect/compositor.js +95 -128
  162. package/dist/posteffect/compositor.js.map +1 -1
  163. package/dist/posteffect/fxaa.js +10 -18
  164. package/dist/posteffect/fxaa.js.map +1 -1
  165. package/dist/posteffect/grayscale.js +9 -17
  166. package/dist/posteffect/grayscale.js.map +1 -1
  167. package/dist/posteffect/motionblur.js +105 -0
  168. package/dist/posteffect/motionblur.js.map +1 -0
  169. package/dist/posteffect/posteffect.js +66 -35
  170. package/dist/posteffect/posteffect.js.map +1 -1
  171. package/dist/posteffect/sao.js +13 -21
  172. package/dist/posteffect/sao.js.map +1 -1
  173. package/dist/posteffect/ssr.js +65 -103
  174. package/dist/posteffect/ssr.js.map +1 -1
  175. package/dist/posteffect/taa.js +175 -0
  176. package/dist/posteffect/taa.js.map +1 -0
  177. package/dist/posteffect/tonemap.js +12 -20
  178. package/dist/posteffect/tonemap.js.map +1 -1
  179. package/dist/render/abuffer_oit.js +38 -25
  180. package/dist/render/abuffer_oit.js.map +1 -1
  181. package/dist/render/clipmap.js +424 -106
  182. package/dist/render/clipmap.js.map +1 -1
  183. package/dist/render/cluster_light.js +11 -9
  184. package/dist/render/cluster_light.js.map +1 -1
  185. package/dist/render/cull_visitor.js +51 -13
  186. package/dist/render/cull_visitor.js.map +1 -1
  187. package/dist/render/depthpass.js +15 -7
  188. package/dist/render/depthpass.js.map +1 -1
  189. package/dist/render/drawable.js +15 -0
  190. package/dist/render/drawable.js.map +1 -0
  191. package/dist/render/drawable_mixin.js +121 -44
  192. package/dist/render/drawable_mixin.js.map +1 -1
  193. package/dist/render/envlight.js +86 -141
  194. package/dist/render/envlight.js.map +1 -1
  195. package/dist/render/fbm_wavegenerator.js +236 -0
  196. package/dist/render/fbm_wavegenerator.js.map +1 -0
  197. package/dist/render/fft_wavegenerator.js +131 -114
  198. package/dist/render/fft_wavegenerator.js.map +1 -1
  199. package/dist/render/fullscreenquad.js +2 -2
  200. package/dist/render/fullscreenquad.js.map +1 -1
  201. package/dist/render/gerstner_wavegenerator.js +100 -48
  202. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  203. package/dist/render/globalbindgroup_allocator.js +7 -3
  204. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  205. package/dist/render/hzb.js +7 -5
  206. package/dist/render/hzb.js.map +1 -1
  207. package/dist/render/lightpass.js +28 -27
  208. package/dist/render/lightpass.js.map +1 -1
  209. package/dist/render/objectcolorpass.js +6 -9
  210. package/dist/render/objectcolorpass.js.map +1 -1
  211. package/dist/render/primitive.js +213 -105
  212. package/dist/render/primitive.js.map +1 -1
  213. package/dist/render/render_queue.js +49 -24
  214. package/dist/render/render_queue.js.map +1 -1
  215. package/dist/render/renderbundle_wrapper.js +65 -15
  216. package/dist/render/renderbundle_wrapper.js.map +1 -1
  217. package/dist/render/renderer.js +324 -189
  218. package/dist/render/renderer.js.map +1 -1
  219. package/dist/render/renderpass.js +43 -84
  220. package/dist/render/renderpass.js.map +1 -1
  221. package/dist/render/rendertarget.js +5 -0
  222. package/dist/render/rendertarget.js.map +1 -0
  223. package/dist/render/screenrendertarget.js +56 -0
  224. package/dist/render/screenrendertarget.js.map +1 -0
  225. package/dist/render/shadowmap_pass.js +5 -6
  226. package/dist/render/shadowmap_pass.js.map +1 -1
  227. package/dist/render/sky.js +867 -542
  228. package/dist/render/sky.js.map +1 -1
  229. package/dist/render/weightedblended_oit.js +13 -15
  230. package/dist/render/weightedblended_oit.js.map +1 -1
  231. package/dist/scene/basesprite.js +296 -0
  232. package/dist/scene/basesprite.js.map +1 -0
  233. package/dist/scene/batchgroup.js +22 -7
  234. package/dist/scene/batchgroup.js.map +1 -1
  235. package/dist/scene/environment.js +78 -49
  236. package/dist/scene/environment.js.map +1 -1
  237. package/dist/scene/graph_node.js +2 -3
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +49 -92
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +298 -89
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js +371 -162
  244. package/dist/scene/octree.js.map +1 -1
  245. package/dist/scene/particlesys.js +687 -0
  246. package/dist/scene/particlesys.js.map +1 -0
  247. package/dist/scene/raycast_visitor.js +26 -13
  248. package/dist/scene/raycast_visitor.js.map +1 -1
  249. package/dist/scene/scene.js +312 -85
  250. package/dist/scene/scene.js.map +1 -1
  251. package/dist/scene/scene_node.js +663 -105
  252. package/dist/scene/scene_node.js.map +1 -1
  253. package/dist/scene/sprite.js +18 -0
  254. package/dist/scene/sprite.js.map +1 -0
  255. package/dist/scene/sprite3d.js +18 -0
  256. package/dist/scene/sprite3d.js.map +1 -0
  257. package/dist/scene/terrain/grass.js +48 -49
  258. package/dist/scene/terrain/grass.js.map +1 -1
  259. package/dist/scene/terrain/heightfield.js +46 -44
  260. package/dist/scene/terrain/heightfield.js.map +1 -1
  261. package/dist/scene/terrain/patch.js +20 -29
  262. package/dist/scene/terrain/patch.js.map +1 -1
  263. package/dist/scene/terrain/quadtree.js +58 -27
  264. package/dist/scene/terrain/quadtree.js.map +1 -1
  265. package/dist/scene/terrain/terrain.js +31 -45
  266. package/dist/scene/terrain/terrain.js.map +1 -1
  267. package/dist/scene/terrain-cm/grass.js +604 -0
  268. package/dist/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/scene/terrain-cm/grassmaterial.js +162 -0
  270. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/scene/terrain-cm/terrain-cm.js +550 -0
  272. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/scene/water.js +383 -0
  274. package/dist/scene/water.js.map +1 -0
  275. package/dist/shaders/atmosphere.js +945 -0
  276. package/dist/shaders/atmosphere.js.map +1 -0
  277. package/dist/shaders/fog.js +116 -0
  278. package/dist/shaders/fog.js.map +1 -0
  279. package/dist/shaders/misc.js.map +1 -1
  280. package/dist/shaders/noise.js +217 -8
  281. package/dist/shaders/noise.js.map +1 -1
  282. package/dist/shaders/pbr.js.map +1 -1
  283. package/dist/shaders/shadow.js +8 -8
  284. package/dist/shaders/shadow.js.map +1 -1
  285. package/dist/shaders/ssr.js +87 -39
  286. package/dist/shaders/ssr.js.map +1 -1
  287. package/dist/shaders/temporal.js +216 -0
  288. package/dist/shaders/temporal.js.map +1 -0
  289. package/dist/shaders/water.js +42 -20
  290. package/dist/shaders/water.js.map +1 -1
  291. package/dist/shadow/esm.js +32 -14
  292. package/dist/shadow/esm.js.map +1 -1
  293. package/dist/shadow/pcf_opt.js +12 -13
  294. package/dist/shadow/pcf_opt.js.map +1 -1
  295. package/dist/shadow/pcf_pd.js +12 -13
  296. package/dist/shadow/pcf_pd.js.map +1 -1
  297. package/dist/shadow/shader.js +40 -0
  298. package/dist/shadow/shader.js.map +1 -0
  299. package/dist/shadow/shadow_impl.js.map +1 -1
  300. package/dist/shadow/shadowmapper.js +73 -44
  301. package/dist/shadow/shadowmapper.js.map +1 -1
  302. package/dist/shadow/ssm.js +15 -16
  303. package/dist/shadow/ssm.js.map +1 -1
  304. package/dist/shadow/vsm.js +33 -16
  305. package/dist/shadow/vsm.js.map +1 -1
  306. package/dist/shapes/box.js +187 -83
  307. package/dist/shapes/box.js.map +1 -1
  308. package/dist/shapes/cylinder.js +101 -43
  309. package/dist/shapes/cylinder.js.map +1 -1
  310. package/dist/shapes/plane.js +70 -29
  311. package/dist/shapes/plane.js.map +1 -1
  312. package/dist/shapes/shape.js +121 -17
  313. package/dist/shapes/shape.js.map +1 -1
  314. package/dist/shapes/sphere.js +78 -44
  315. package/dist/shapes/sphere.js.map +1 -1
  316. package/dist/shapes/tetrahedron.js +255 -0
  317. package/dist/shapes/tetrahedron.js.map +1 -0
  318. package/dist/shapes/torus.js +76 -55
  319. package/dist/shapes/torus.js.map +1 -1
  320. package/dist/src/animation/animation.js +127 -0
  321. package/dist/src/animation/animation.js.map +1 -0
  322. package/dist/src/animation/animationset.js +255 -0
  323. package/dist/src/animation/animationset.js.map +1 -0
  324. package/dist/src/animation/animationtrack.js +34 -0
  325. package/dist/src/animation/animationtrack.js.map +1 -0
  326. package/dist/src/animation/eulerrotationtrack.js +52 -0
  327. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  328. package/dist/src/animation/morphtarget.js +93 -0
  329. package/dist/src/animation/morphtarget.js.map +1 -0
  330. package/dist/src/animation/morphtrack.js +70 -0
  331. package/dist/src/animation/morphtrack.js.map +1 -0
  332. package/dist/src/animation/proptrack.js +161 -0
  333. package/dist/src/animation/proptrack.js.map +1 -0
  334. package/dist/src/animation/rotationtrack.js +51 -0
  335. package/dist/src/animation/rotationtrack.js.map +1 -0
  336. package/dist/src/animation/scaletrack.js +50 -0
  337. package/dist/src/animation/scaletrack.js.map +1 -0
  338. package/dist/src/animation/skeleton.js +204 -0
  339. package/dist/src/animation/skeleton.js.map +1 -0
  340. package/dist/src/animation/translationtrack.js +50 -0
  341. package/dist/src/animation/translationtrack.js.map +1 -0
  342. package/dist/{app.js → src/app/app.js} +18 -40
  343. package/dist/src/app/app.js.map +1 -0
  344. package/dist/{input → src/app}/inputmgr.js +41 -16
  345. package/dist/src/app/inputmgr.js.map +1 -0
  346. package/dist/src/asset/assetmanager.js +404 -0
  347. package/dist/src/asset/assetmanager.js.map +1 -0
  348. package/dist/src/asset/builtin.js +337 -0
  349. package/dist/src/asset/builtin.js.map +1 -0
  350. package/dist/src/asset/loaders/dds/dds.js +470 -0
  351. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  352. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  353. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  354. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  355. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  356. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  357. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  358. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  359. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  360. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  361. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
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@@ -0,0 +1,186 @@
1
+ import { AnimationTrack } from './animationtrack.js';
2
+ import { Interpolator } from '@zephyr3d/base';
3
+
4
+ /**
5
+ * Property animation track
6
+ *
7
+ * Animates a single property (scalar, vector, or color) on a target object using
8
+ * time-based interpolation. Supports:
9
+ * - float, vec2, vec3/rgb, vec4, rgba property types
10
+ * - Separate interpolation for RGB and Alpha in RGBA mode
11
+ * - Linear and cubic spline (natural) interpolation presets
12
+ *
13
+ * The track reads a `PropertyAccessor` which encapsulates how to get/set the property
14
+ * on the target object. Internally, the current state is represented as a numeric array.
15
+ *
16
+ * Notes:
17
+ * - `calculateState` samples interpolators into an internal reusable state instance
18
+ * for performance; consumers should treat returned states as ephemeral.
19
+ * - `mixState` performs component-wise linear interpolation for blending.
20
+ *
21
+ * @public
22
+ */ class PropertyTrack extends AnimationTrack {
23
+ _state;
24
+ _stateAlpha;
25
+ _prop;
26
+ _count;
27
+ _interpolator;
28
+ _interpolatorAlpha;
29
+ /**
30
+ * Construct a PropertyTrack for a specific property.
31
+ *
32
+ * Initializes interpolators and internal state based on the property type.
33
+ * If an initial `value` is provided, it seeds the starting state and default key values.
34
+ *
35
+ * @param prop - The property accessor describing what and how to animate.
36
+ * @param value - Optional initial numeric values (length must match the property type).
37
+ * @param embedded - Whether this track is embedded/owned inline. Default false.
38
+ *
39
+ * @throws Error if the property type is unsupported for animation.
40
+ */ constructor(prop, value, embedded){
41
+ super(embedded);
42
+ this._prop = prop;
43
+ this._state = [
44
+ 0,
45
+ 0,
46
+ 0,
47
+ 0
48
+ ];
49
+ this._stateAlpha = [
50
+ 0
51
+ ];
52
+ this._interpolator = null;
53
+ this._interpolatorAlpha = null;
54
+ if (value) {
55
+ this._state = value.slice();
56
+ }
57
+ switch(this._prop.type){
58
+ case 'float':
59
+ this._count = 1;
60
+ this._interpolator = new Interpolator('cubicspline-natural', 'number', new Float32Array([
61
+ 0,
62
+ 1
63
+ ]), new Float32Array([
64
+ this._state[0],
65
+ this._state[0]
66
+ ]));
67
+ break;
68
+ case 'vec2':
69
+ this._count = 2;
70
+ this._interpolator = new Interpolator('cubicspline-natural', 'vec2', new Float32Array([
71
+ 0,
72
+ 1
73
+ ]), new Float32Array([
74
+ ...this._state.slice(0, 2),
75
+ ...this._state.slice(0, 2)
76
+ ]));
77
+ break;
78
+ case 'rgb':
79
+ case 'vec3':
80
+ this._count = 3;
81
+ this._interpolator = new Interpolator('cubicspline-natural', 'vec3', new Float32Array([
82
+ 0,
83
+ 1
84
+ ]), new Float32Array([
85
+ ...this._state.slice(0, 3),
86
+ ...this._state.slice(0, 3)
87
+ ]));
88
+ break;
89
+ case 'vec4':
90
+ this._count = 4;
91
+ this._interpolator = new Interpolator('cubicspline-natural', 'vec4', new Float32Array([
92
+ 0,
93
+ 1
94
+ ]), new Float32Array([
95
+ ...this._state.slice(0, 4),
96
+ ...this._state.slice(0, 4)
97
+ ]));
98
+ break;
99
+ case 'rgba':
100
+ this._count = 4;
101
+ this._interpolator = new Interpolator('linear', 'vec3', new Float32Array([
102
+ 0,
103
+ 1
104
+ ]), new Float32Array([
105
+ ...this._state.slice(0, 3),
106
+ ...this._state.slice(0, 3)
107
+ ]));
108
+ this._interpolatorAlpha = new Interpolator('linear', 'number', new Float32Array([
109
+ 0,
110
+ 1
111
+ ]), new Float32Array([
112
+ this._state[3],
113
+ this._state[3]
114
+ ]));
115
+ this._stateAlpha = [
116
+ this._state[3]
117
+ ];
118
+ break;
119
+ default:
120
+ throw new Error(`Property '${this._prop.name}' cannot be animated`);
121
+ }
122
+ }
123
+ /**
124
+ * The primary interpolator for the property components.
125
+ *
126
+ * - For float/vec2/vec3/vec4/rgb: handles all channels.
127
+ * - For rgba: handles RGB channels only; alpha is handled by `interpolatorAlpha`.
128
+ */ get interpolator() {
129
+ return this._interpolator;
130
+ }
131
+ set interpolator(interpolator) {
132
+ this._interpolator = interpolator;
133
+ }
134
+ /**
135
+ * The alpha-channel interpolator for RGBA properties.
136
+ *
137
+ * - Only used when the property type is `rgba`.
138
+ * - Setting a non-null interpolator ensures alpha state storage is allocated.
139
+ */ get interpolatorAlpha() {
140
+ return this._interpolatorAlpha;
141
+ }
142
+ set interpolatorAlpha(interpolator) {
143
+ this._interpolatorAlpha = interpolator ?? null;
144
+ if (!this._stateAlpha && this._interpolatorAlpha) {
145
+ this._stateAlpha = [
146
+ 0
147
+ ];
148
+ }
149
+ }
150
+ /** {@inheritDoc AnimationTrack.calculateState} */ calculateState(target, currentTime) {
151
+ this._interpolator.interpolate(currentTime, this._state);
152
+ if (this._interpolatorAlpha) {
153
+ this._interpolatorAlpha.interpolate(currentTime, this._stateAlpha);
154
+ this._state[3] = this._stateAlpha[0];
155
+ }
156
+ return this._state;
157
+ }
158
+ /** {@inheritDoc AnimationTrack.applyState} */ applyState(target, state) {
159
+ this._prop.set.call(target, {
160
+ num: state
161
+ });
162
+ }
163
+ /** {@inheritDoc AnimationTrack.mixState} */ mixState(a, b, t) {
164
+ const v = [];
165
+ for(let i = 0; i < this._count; i++){
166
+ v[i] = a[i] + t * (b[i] - a[i]);
167
+ }
168
+ return v;
169
+ }
170
+ /** {@inheritDoc AnimationTrack.getBlendId} */ getBlendId() {
171
+ return this._prop;
172
+ }
173
+ /** {@inheritDoc AnimationTrack.getDuration} */ getDuration() {
174
+ return this._interpolator?.maxTime ?? 0;
175
+ }
176
+ /**
177
+ * Access the underlying property accessor.
178
+ *
179
+ * @returns The `PropertyAccessor` used by this track.
180
+ */ getProp() {
181
+ return this._prop;
182
+ }
183
+ }
184
+
185
+ export { PropertyTrack };
186
+ //# sourceMappingURL=proptrack.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"proptrack.js","sources":["../../src/animation/proptrack.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { PropertyAccessor } from '../utility';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { Interpolator } from '@zephyr3d/base';\r\n\r\n/**\r\n * Property animation track\r\n *\r\n * Animates a single property (scalar, vector, or color) on a target object using\r\n * time-based interpolation. Supports:\r\n * - float, vec2, vec3/rgb, vec4, rgba property types\r\n * - Separate interpolation for RGB and Alpha in RGBA mode\r\n * - Linear and cubic spline (natural) interpolation presets\r\n *\r\n * The track reads a `PropertyAccessor` which encapsulates how to get/set the property\r\n * on the target object. Internally, the current state is represented as a numeric array.\r\n *\r\n * Notes:\r\n * - `calculateState` samples interpolators into an internal reusable state instance\r\n * for performance; consumers should treat returned states as ephemeral.\r\n * - `mixState` performs component-wise linear interpolation for blending.\r\n *\r\n * @public\r\n */\r\nexport class PropertyTrack extends AnimationTrack<number[]> {\r\n private readonly _state: number[];\r\n private _stateAlpha: number[];\r\n private readonly _prop: PropertyAccessor;\r\n private readonly _count: number;\r\n private _interpolator: Nullable<Interpolator>;\r\n private _interpolatorAlpha: Nullable<Interpolator>;\r\n /**\r\n * Construct a PropertyTrack for a specific property.\r\n *\r\n * Initializes interpolators and internal state based on the property type.\r\n * If an initial `value` is provided, it seeds the starting state and default key values.\r\n *\r\n * @param prop - The property accessor describing what and how to animate.\r\n * @param value - Optional initial numeric values (length must match the property type).\r\n * @param embedded - Whether this track is embedded/owned inline. Default false.\r\n *\r\n * @throws Error if the property type is unsupported for animation.\r\n */\r\n constructor(prop: PropertyAccessor, value?: number[], embedded?: boolean) {\r\n super(embedded);\r\n this._prop = prop;\r\n this._state = [0, 0, 0, 0];\r\n this._stateAlpha = [0];\r\n this._interpolator = null;\r\n this._interpolatorAlpha = null;\r\n if (value) {\r\n this._state = value.slice();\r\n }\r\n switch (this._prop.type) {\r\n case 'float':\r\n this._count = 1;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state[0], this._state[0]])\r\n );\r\n break;\r\n case 'vec2':\r\n this._count = 2;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec2',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 2), ...this._state.slice(0, 2)])\r\n );\r\n break;\r\n case 'rgb':\r\n case 'vec3':\r\n this._count = 3;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 3), ...this._state.slice(0, 3)])\r\n );\r\n break;\r\n case 'vec4':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec4',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 4), ...this._state.slice(0, 4)])\r\n );\r\n break;\r\n case 'rgba':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'linear',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 3), ...this._state.slice(0, 3)])\r\n );\r\n this._interpolatorAlpha = new Interpolator(\r\n 'linear',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state[3], this._state[3]])\r\n );\r\n this._stateAlpha = [this._state[3]];\r\n break;\r\n default:\r\n throw new Error(`Property '${this._prop.name}' cannot be animated`);\r\n }\r\n }\r\n /**\r\n * The primary interpolator for the property components.\r\n *\r\n * - For float/vec2/vec3/vec4/rgb: handles all channels.\r\n * - For rgba: handles RGB channels only; alpha is handled by `interpolatorAlpha`.\r\n */\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interpolator: Nullable<Interpolator>) {\r\n this._interpolator = interpolator;\r\n }\r\n /**\r\n * The alpha-channel interpolator for RGBA properties.\r\n *\r\n * - Only used when the property type is `rgba`.\r\n * - Setting a non-null interpolator ensures alpha state storage is allocated.\r\n */\r\n get interpolatorAlpha() {\r\n return this._interpolatorAlpha;\r\n }\r\n set interpolatorAlpha(interpolator: Nullable<Interpolator>) {\r\n this._interpolatorAlpha = interpolator ?? null;\r\n if (!this._stateAlpha && this._interpolatorAlpha) {\r\n this._stateAlpha = [0];\r\n }\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n calculateState(target: unknown, currentTime: number) {\r\n this._interpolator!.interpolate(currentTime, this._state);\r\n if (this._interpolatorAlpha) {\r\n this._interpolatorAlpha.interpolate(currentTime, this._stateAlpha);\r\n this._state[3] = this._stateAlpha[0];\r\n }\r\n return this._state;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(target: object, state: number[]) {\r\n this._prop.set!.call(target, { num: state } as any);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: number[], b: number[], t: number) {\r\n const v: number[] = [];\r\n for (let i = 0; i < this._count; i++) {\r\n v[i] = a[i] + t * (b[i] - a[i]);\r\n }\r\n return v;\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return this._prop;\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator?.maxTime ?? 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@@ -4,15 +4,20 @@ import { AnimationTrack } from './animationtrack.js';
4
4
  /**
5
5
  * Rotation animation track
6
6
  * @public
7
- */ class RotationTrack extends AnimationTrack {
7
+ */ class NodeRotationTrack extends AnimationTrack {
8
8
  _state;
9
- constructor(modeOrInterpolator, keyFrames){
10
- if (modeOrInterpolator instanceof Interpolator) {
9
+ _interpolator;
10
+ constructor(modeOrInterpolator, keyFramesOrEmbedded, embedded){
11
+ if (modeOrInterpolator === undefined) {
12
+ super(false);
13
+ } else if (modeOrInterpolator instanceof Interpolator) {
11
14
  if (modeOrInterpolator.target !== 'quat') {
12
15
  throw new Error(`RotationTrack(): interpolator target must be 'quat'`);
13
16
  }
14
- super(modeOrInterpolator);
17
+ super(keyFramesOrEmbedded ?? false);
18
+ this._interpolator = modeOrInterpolator;
15
19
  } else {
20
+ const keyFrames = keyFramesOrEmbedded;
16
21
  const inputs = new Float32Array(keyFrames.map((val)=>val.time));
17
22
  const outputs = new Float32Array(keyFrames.length * 4);
18
23
  for(let i = 0; i < keyFrames.length; i++){
@@ -21,25 +26,37 @@ import { AnimationTrack } from './animationtrack.js';
21
26
  outputs[i * 4 + 2] = keyFrames[i].value.z;
22
27
  outputs[i * 4 + 3] = keyFrames[i].value.w;
23
28
  }
24
- const interpolator = new Interpolator(modeOrInterpolator, 'quat', inputs, outputs);
25
- super(interpolator);
29
+ super(embedded ?? false);
30
+ this._interpolator = new Interpolator(modeOrInterpolator, 'quat', inputs, outputs);
26
31
  }
27
32
  this._state = new Quaternion();
28
33
  }
29
- calculateState(currentTime) {
34
+ get interpolator() {
35
+ return this._interpolator;
36
+ }
37
+ set interpolator(interp) {
38
+ if (interp && interp.target !== 'quat') {
39
+ throw new Error(`RotationTrack(): interpolator target must be 'quat'`);
40
+ }
41
+ this._interpolator = interp ?? null;
42
+ }
43
+ /** {@inheritDoc AnimationTrack.calculateState} */ calculateState(target, currentTime) {
30
44
  this._interpolator.interpolate(currentTime, this._state);
31
45
  return this._state;
32
46
  }
33
- applyState(node, state) {
47
+ /** {@inheritDoc AnimationTrack.applyState} */ applyState(node, state) {
34
48
  node.rotation.set(state);
35
49
  }
36
- mixState(a, b, t) {
50
+ /** {@inheritDoc AnimationTrack.mixState} */ mixState(a, b, t) {
37
51
  return Quaternion.slerp(a, b, t);
38
52
  }
39
- getBlendId() {
53
+ /** {@inheritDoc AnimationTrack.getBlendId} */ getBlendId() {
40
54
  return 'node-rotation';
41
55
  }
56
+ /** {@inheritDoc AnimationTrack.getDuration} */ getDuration() {
57
+ return this._interpolator.maxTime;
58
+ }
42
59
  }
43
60
 
44
- export { RotationTrack };
61
+ export { NodeRotationTrack };
45
62
  //# sourceMappingURL=rotationtrack.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"rotationtrack.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"rotationtrack.js","sources":["../../src/animation/rotationtrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Quaternion } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\n/**\r\n * Rotation animation track\r\n * @public\r\n */\r\nexport class NodeRotationTrack extends AnimationTrack<Quaternion> {\r\n private readonly _state: Quaternion;\r\n private _interpolator!: Interpolator;\r\n /**\r\n * Create an instance of RotationTrack\r\n */\r\n constructor();\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Quaternion }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator?: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Quaternion }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator === undefined) {\r\n super(false);\r\n } else if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'quat') {\r\n throw new Error(`RotationTrack(): interpolator target must be 'quat'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? false);\r\n this._interpolator = modeOrInterpolator;\r\n } else {\r\n const keyFrames = keyFramesOrEmbedded as { time: number; value: Quaternion }[];\r\n const inputs = new Float32Array(keyFrames.map((val) => val.time));\r\n const outputs = new Float32Array(keyFrames.length * 4);\r\n for (let i = 0; i < keyFrames.length; i++) {\r\n outputs[i * 4 + 0] = keyFrames[i].value.x;\r\n outputs[i * 4 + 1] = keyFrames[i].value.y;\r\n outputs[i * 4 + 2] = keyFrames[i].value.z;\r\n outputs[i * 4 + 3] = keyFrames[i].value.w;\r\n }\r\n super(embedded ?? false);\r\n this._interpolator = new Interpolator(modeOrInterpolator, 'quat', inputs, outputs);\r\n }\r\n this._state = new Quaternion();\r\n }\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interp: Interpolator) {\r\n if (interp && interp.target !== 'quat') {\r\n throw new Error(`RotationTrack(): interpolator target must be 'quat'`);\r\n }\r\n this._interpolator = interp ?? null;\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n calculateState(target: object, currentTime: number) {\r\n this._interpolator.interpolate(currentTime, this._state);\r\n return this._state;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(node: SceneNode, state: Quaternion) {\r\n node.rotation.set(state);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: Quaternion, b: Quaternion, t: number) {\r\n return Quaternion.slerp(a, b, t);\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return 'node-rotation';\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator.maxTime;\r\n }\r\n}\r\n"],"names":["NodeRotationTrack","AnimationTrack","_state","_interpolator","modeOrInterpolator","keyFramesOrEmbedded","embedded","undefined","Interpolator","target","Error","keyFrames","inputs","Float32Array","map","val","time","outputs","length","i","value","x","y","z","w","Quaternion","interpolator","interp","calculateState","currentTime","interpolate","applyState","node","state","rotation","set","mixState","a","b","t","slerp","getBlendId","getDuration","maxTime"],"mappings":";;;AAKA;;;IAIO,MAAMA,iBAA0BC,SAAAA,cAAAA,CAAAA;IACpBC,MAAmB;IAC5BC,aAA6B;AAkBrC,IAAA,WAAA,CACEC,kBAAqD,EACrDC,mBAAqE,EACrEC,QAAkB,CAClB;AACA,QAAA,IAAIF,uBAAuBG,SAAW,EAAA;AACpC,YAAA,KAAK,CAAC,KAAA,CAAA;SACD,MAAA,IAAIH,8BAA8BI,YAAc,EAAA;YACrD,IAAIJ,kBAAAA,CAAmBK,MAAM,KAAK,MAAQ,EAAA;AACxC,gBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,mDAAmD,CAAC,CAAA;AACvE;YACA,KAAK,CAAC,mBAAoC,IAAA,KAAA,CAAA;YAC1C,IAAI,CAACP,aAAa,GAAGC,kBAAAA;SAChB,MAAA;AACL,YAAA,MAAMO,SAAYN,GAAAA,mBAAAA;YAClB,MAAMO,MAAAA,GAAS,IAAIC,YAAaF,CAAAA,SAAAA,CAAUG,GAAG,CAAC,CAACC,GAAQA,GAAAA,GAAAA,CAAIC,IAAI,CAAA,CAAA;AAC/D,YAAA,MAAMC,OAAU,GAAA,IAAIJ,YAAaF,CAAAA,SAAAA,CAAUO,MAAM,GAAG,CAAA,CAAA;AACpD,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIR,SAAUO,CAAAA,MAAM,EAAEC,CAAK,EAAA,CAAA;gBACzCF,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACC,CAAC;gBACzCJ,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACE,CAAC;gBACzCL,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACG,CAAC;gBACzCN,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACI,CAAC;AAC3C;AACA,YAAA,KAAK,CAAClB,QAAY,IAAA,KAAA,CAAA;AAClB,YAAA,IAAI,CAACH,aAAa,GAAG,IAAIK,YAAaJ,CAAAA,kBAAAA,EAAoB,QAAQQ,MAAQK,EAAAA,OAAAA,CAAAA;AAC5E;QACA,IAAI,CAACf,MAAM,GAAG,IAAIuB,UAAAA,EAAAA;AACpB;AACA,IAAA,IAAIC,YAAe,GAAA;QACjB,OAAO,IAAI,CAACvB,aAAa;AAC3B;IACA,IAAIuB,YAAAA,CAAaC,MAAoB,EAAE;AACrC,QAAA,IAAIA,MAAUA,IAAAA,MAAAA,CAAOlB,MAAM,KAAK,MAAQ,EAAA;AACtC,YAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,mDAAmD,CAAC,CAAA;AACvE;QACA,IAAI,CAACP,aAAa,GAAGwB,MAAU,IAAA,IAAA;AACjC;AACA,uDACAC,cAAAA,CAAenB,MAAc,EAAEoB,WAAmB,EAAE;QAClD,IAAI,CAAC1B,aAAa,CAAC2B,WAAW,CAACD,WAAa,EAAA,IAAI,CAAC3B,MAAM,CAAA;QACvD,OAAO,IAAI,CAACA,MAAM;AACpB;AACA,mDACA6B,UAAAA,CAAWC,IAAe,EAAEC,KAAiB,EAAE;QAC7CD,IAAKE,CAAAA,QAAQ,CAACC,GAAG,CAACF,KAAAA,CAAAA;AACpB;AACA,iDACAG,QAASC,CAAAA,CAAa,EAAEC,CAAa,EAAEC,CAAS,EAAE;AAChD,QAAA,OAAOd,UAAWe,CAAAA,KAAK,CAACH,CAAAA,EAAGC,CAAGC,EAAAA,CAAAA,CAAAA;AAChC;AACA,mDACAE,UAAa,GAAA;QACX,OAAO,eAAA;AACT;AACA,oDACAC,WAAc,GAAA;AACZ,QAAA,OAAO,IAAI,CAACvC,aAAa,CAACwC,OAAO;AACnC;AACF;;;;"}
@@ -4,15 +4,20 @@ import { AnimationTrack } from './animationtrack.js';
4
4
  /**
5
5
  * Scale animation track
6
6
  * @public
7
- */ class ScaleTrack extends AnimationTrack {
7
+ */ class NodeScaleTrack extends AnimationTrack {
8
8
  _state;
9
- constructor(modeOrInterpolator, keyFrames){
10
- if (modeOrInterpolator instanceof Interpolator) {
9
+ _interpolator;
10
+ constructor(modeOrInterpolator, keyFramesOrEmbedded, embedded){
11
+ if (modeOrInterpolator === undefined) {
12
+ super(false);
13
+ } else if (modeOrInterpolator instanceof Interpolator) {
11
14
  if (modeOrInterpolator.target !== 'vec3') {
12
15
  throw new Error(`ScaleTrack(): interpolator target must be 'vec3'`);
13
16
  }
14
- super(modeOrInterpolator);
17
+ super(keyFramesOrEmbedded ?? false);
18
+ this._interpolator = modeOrInterpolator;
15
19
  } else {
20
+ const keyFrames = keyFramesOrEmbedded;
16
21
  const inputs = new Float32Array(keyFrames.map((val)=>val.time));
17
22
  const outputs = new Float32Array(keyFrames.length * 3);
18
23
  for(let i = 0; i < keyFrames.length; i++){
@@ -20,25 +25,37 @@ import { AnimationTrack } from './animationtrack.js';
20
25
  outputs[i * 3 + 1] = keyFrames[i].value.y;
21
26
  outputs[i * 3 + 2] = keyFrames[i].value.z;
22
27
  }
23
- const interpolator = new Interpolator(modeOrInterpolator, 'vec3', inputs, outputs);
24
- super(interpolator);
28
+ super(embedded ?? false);
29
+ this._interpolator = new Interpolator(modeOrInterpolator, 'vec3', inputs, outputs);
25
30
  }
26
31
  this._state = new Vector3();
27
32
  }
28
- calculateState(currentTime) {
33
+ get interpolator() {
34
+ return this._interpolator;
35
+ }
36
+ set interpolator(interp) {
37
+ if (interp && interp.target !== 'vec3') {
38
+ throw new Error(`ScaleTrack(): interpolator target must be 'vec3'`);
39
+ }
40
+ this._interpolator = interp ?? null;
41
+ }
42
+ /** {@inheritDoc AnimationTrack.calculateState} */ calculateState(target, currentTime) {
29
43
  this._interpolator.interpolate(currentTime, this._state);
30
44
  return this._state;
31
45
  }
32
- applyState(node, state) {
46
+ /** {@inheritDoc AnimationTrack.applyState} */ applyState(node, state) {
33
47
  node.scale.set(state);
34
48
  }
35
- mixState(a, b, t) {
49
+ /** {@inheritDoc AnimationTrack.mixState} */ mixState(a, b, t) {
36
50
  return new Vector3(a.x + t * (b.x - a.x), a.y + t * (b.y - a.y), a.z + t * (b.z - a.z));
37
51
  }
38
- getBlendId() {
52
+ /** {@inheritDoc AnimationTrack.getBlendId} */ getBlendId() {
39
53
  return 'node-scale';
40
54
  }
55
+ /** {@inheritDoc AnimationTrack.getDuration} */ getDuration() {
56
+ return this._interpolator.maxTime;
57
+ }
41
58
  }
42
59
 
43
- export { ScaleTrack };
60
+ export { NodeScaleTrack };
44
61
  //# sourceMappingURL=scaletrack.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"scaletrack.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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+ {"version":3,"file":"scaletrack.js","sources":["../../src/animation/scaletrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Vector3 } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\n/**\r\n * Scale animation track\r\n * @public\r\n */\r\nexport class NodeScaleTrack extends AnimationTrack<Vector3> {\r\n private readonly _state: Vector3;\r\n private _interpolator!: Interpolator;\r\n /**\r\n * Create an instance of ScaleTrack\r\n */\r\n constructor();\r\n /**\r\n * Create an instance of ScaleTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of ScaleTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Vector3 }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator?: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Vector3 }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator === undefined) {\r\n super(false);\r\n } else if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'vec3') {\r\n throw new Error(`ScaleTrack(): interpolator target must be 'vec3'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? 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