@zephyr3d/scene 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (754) hide show
  1. package/dist/animation/animation.js +142 -31
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +186 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +66 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +40 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +20 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +186 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +28 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +28 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +238 -82
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +29 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +52 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +165 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +300 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/screen.js +318 -0
  34. package/dist/app/screen.js.map +1 -0
  35. package/dist/app/scriptingsystem.js +224 -0
  36. package/dist/app/scriptingsystem.js.map +1 -0
  37. package/dist/app/scriptregistry.js +421 -0
  38. package/dist/app/scriptregistry.js.map +1 -0
  39. package/dist/asset/assetmanager.js +823 -321
  40. package/dist/asset/assetmanager.js.map +1 -1
  41. package/dist/asset/builtin.js +12 -48
  42. package/dist/asset/builtin.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds.js +23 -95
  44. package/dist/asset/loaders/dds/dds.js.map +1 -1
  45. package/dist/asset/loaders/dds/dds_loader.js +9 -19
  46. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/gltf_loader.js +50 -48
  48. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  49. package/dist/asset/loaders/gltf/helpers.js +33 -16
  50. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  51. package/dist/asset/loaders/hdr/hdr.js +39 -27
  52. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  53. package/dist/asset/loaders/image/tga_Loader.js +15 -17
  54. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  55. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  56. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  57. package/dist/asset/loaders/loader.js +2 -2
  58. package/dist/asset/loaders/loader.js.map +1 -1
  59. package/dist/asset/model.js +160 -6
  60. package/dist/asset/model.js.map +1 -1
  61. package/dist/blitter/bilateralblur.js +0 -1
  62. package/dist/blitter/bilateralblur.js.map +1 -1
  63. package/dist/blitter/blitter.js +28 -31
  64. package/dist/blitter/blitter.js.map +1 -1
  65. package/dist/blitter/box.js +0 -1
  66. package/dist/blitter/box.js.map +1 -1
  67. package/dist/blitter/copy.js.map +1 -1
  68. package/dist/blitter/gaussianblur.js +23 -23
  69. package/dist/blitter/gaussianblur.js.map +1 -1
  70. package/dist/camera/base.js +139 -34
  71. package/dist/camera/base.js.map +1 -1
  72. package/dist/camera/camera.js +760 -172
  73. package/dist/camera/camera.js.map +1 -1
  74. package/dist/camera/fps.js +21 -27
  75. package/dist/camera/fps.js.map +1 -1
  76. package/dist/camera/orbit.js +134 -59
  77. package/dist/camera/orbit.js.map +1 -1
  78. package/dist/camera/orthocamera.js +52 -21
  79. package/dist/camera/orthocamera.js.map +1 -1
  80. package/dist/camera/perspectivecamera.js +60 -34
  81. package/dist/camera/perspectivecamera.js.map +1 -1
  82. package/dist/index.d.ts +17031 -6901
  83. package/dist/index.js +60 -21
  84. package/dist/index.js.map +1 -1
  85. package/dist/material/blinn.js +5 -0
  86. package/dist/material/blinn.js.map +1 -1
  87. package/dist/material/grassmaterial.js +6 -1
  88. package/dist/material/grassmaterial.js.map +1 -1
  89. package/dist/material/lambert.js +6 -1
  90. package/dist/material/lambert.js.map +1 -1
  91. package/dist/material/material.js +356 -77
  92. package/dist/material/material.js.map +1 -1
  93. package/dist/material/meshmaterial.js +505 -162
  94. package/dist/material/meshmaterial.js.map +1 -1
  95. package/dist/material/mixins/albedocolor.js +5 -1
  96. package/dist/material/mixins/albedocolor.js.map +1 -1
  97. package/dist/material/mixins/foliage.js +3 -3
  98. package/dist/material/mixins/foliage.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  100. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  101. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  102. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +242 -0
  104. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  105. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  106. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  107. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  108. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  109. package/dist/material/mixins/lit.js +19 -7
  110. package/dist/material/mixins/lit.js.map +1 -1
  111. package/dist/material/mixins/pbr/brdf.js +134 -0
  112. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  113. package/dist/material/mixins/pbr/common.js +68 -85
  114. package/dist/material/mixins/pbr/common.js.map +1 -1
  115. package/dist/material/mixins/texture.js +101 -83
  116. package/dist/material/mixins/texture.js.map +1 -1
  117. package/dist/material/mixins/vertexcolor.js +6 -2
  118. package/dist/material/mixins/vertexcolor.js.map +1 -1
  119. package/dist/material/particle.js +272 -0
  120. package/dist/material/particle.js.map +1 -0
  121. package/dist/material/pbrblueprint.js +344 -0
  122. package/dist/material/pbrblueprint.js.map +1 -0
  123. package/dist/material/pbrmr.js +10 -0
  124. package/dist/material/pbrmr.js.map +1 -1
  125. package/dist/material/pbrsg.js +10 -0
  126. package/dist/material/pbrsg.js.map +1 -1
  127. package/dist/material/shader/helper.js +533 -316
  128. package/dist/material/shader/helper.js.map +1 -1
  129. package/dist/material/sprite.js +301 -0
  130. package/dist/material/sprite.js.map +1 -0
  131. package/dist/material/sprite3d.js +301 -0
  132. package/dist/material/sprite3d.js.map +1 -0
  133. package/dist/material/sprite3d_std.js +116 -0
  134. package/dist/material/sprite3d_std.js.map +1 -0
  135. package/dist/material/sprite3dblueprint.js +235 -0
  136. package/dist/material/sprite3dblueprint.js.map +1 -0
  137. package/dist/material/sprite_std.js +116 -0
  138. package/dist/material/sprite_std.js.map +1 -0
  139. package/dist/material/spriteblueprint.js +235 -0
  140. package/dist/material/spriteblueprint.js.map +1 -0
  141. package/dist/material/terrain-cm.js +606 -0
  142. package/dist/material/terrain-cm.js.map +1 -0
  143. package/dist/material/terrainmaterial.js +59 -54
  144. package/dist/material/terrainmaterial.js.map +1 -1
  145. package/dist/material/unlit.js +5 -0
  146. package/dist/material/unlit.js.map +1 -1
  147. package/dist/material/water.js +415 -0
  148. package/dist/material/water.js.map +1 -0
  149. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  157. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  158. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  159. package/dist/posteffect/bloom.js +39 -54
  160. package/dist/posteffect/bloom.js.map +1 -1
  161. package/dist/posteffect/compositor.js +95 -128
  162. package/dist/posteffect/compositor.js.map +1 -1
  163. package/dist/posteffect/fxaa.js +10 -18
  164. package/dist/posteffect/fxaa.js.map +1 -1
  165. package/dist/posteffect/grayscale.js +9 -17
  166. package/dist/posteffect/grayscale.js.map +1 -1
  167. package/dist/posteffect/motionblur.js +105 -0
  168. package/dist/posteffect/motionblur.js.map +1 -0
  169. package/dist/posteffect/posteffect.js +66 -35
  170. package/dist/posteffect/posteffect.js.map +1 -1
  171. package/dist/posteffect/sao.js +13 -21
  172. package/dist/posteffect/sao.js.map +1 -1
  173. package/dist/posteffect/ssr.js +65 -103
  174. package/dist/posteffect/ssr.js.map +1 -1
  175. package/dist/posteffect/taa.js +175 -0
  176. package/dist/posteffect/taa.js.map +1 -0
  177. package/dist/posteffect/tonemap.js +12 -20
  178. package/dist/posteffect/tonemap.js.map +1 -1
  179. package/dist/render/abuffer_oit.js +38 -25
  180. package/dist/render/abuffer_oit.js.map +1 -1
  181. package/dist/render/clipmap.js +424 -106
  182. package/dist/render/clipmap.js.map +1 -1
  183. package/dist/render/cluster_light.js +11 -9
  184. package/dist/render/cluster_light.js.map +1 -1
  185. package/dist/render/cull_visitor.js +51 -13
  186. package/dist/render/cull_visitor.js.map +1 -1
  187. package/dist/render/depthpass.js +15 -7
  188. package/dist/render/depthpass.js.map +1 -1
  189. package/dist/render/drawable.js +15 -0
  190. package/dist/render/drawable.js.map +1 -0
  191. package/dist/render/drawable_mixin.js +121 -44
  192. package/dist/render/drawable_mixin.js.map +1 -1
  193. package/dist/render/envlight.js +86 -141
  194. package/dist/render/envlight.js.map +1 -1
  195. package/dist/render/fbm_wavegenerator.js +236 -0
  196. package/dist/render/fbm_wavegenerator.js.map +1 -0
  197. package/dist/render/fft_wavegenerator.js +131 -114
  198. package/dist/render/fft_wavegenerator.js.map +1 -1
  199. package/dist/render/fullscreenquad.js +2 -2
  200. package/dist/render/fullscreenquad.js.map +1 -1
  201. package/dist/render/gerstner_wavegenerator.js +100 -48
  202. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  203. package/dist/render/globalbindgroup_allocator.js +7 -3
  204. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  205. package/dist/render/hzb.js +7 -5
  206. package/dist/render/hzb.js.map +1 -1
  207. package/dist/render/lightpass.js +28 -27
  208. package/dist/render/lightpass.js.map +1 -1
  209. package/dist/render/objectcolorpass.js +6 -9
  210. package/dist/render/objectcolorpass.js.map +1 -1
  211. package/dist/render/primitive.js +213 -105
  212. package/dist/render/primitive.js.map +1 -1
  213. package/dist/render/render_queue.js +49 -24
  214. package/dist/render/render_queue.js.map +1 -1
  215. package/dist/render/renderbundle_wrapper.js +65 -15
  216. package/dist/render/renderbundle_wrapper.js.map +1 -1
  217. package/dist/render/renderer.js +324 -189
  218. package/dist/render/renderer.js.map +1 -1
  219. package/dist/render/renderpass.js +43 -84
  220. package/dist/render/renderpass.js.map +1 -1
  221. package/dist/render/rendertarget.js +5 -0
  222. package/dist/render/rendertarget.js.map +1 -0
  223. package/dist/render/screenrendertarget.js +56 -0
  224. package/dist/render/screenrendertarget.js.map +1 -0
  225. package/dist/render/shadowmap_pass.js +5 -6
  226. package/dist/render/shadowmap_pass.js.map +1 -1
  227. package/dist/render/sky.js +867 -542
  228. package/dist/render/sky.js.map +1 -1
  229. package/dist/render/weightedblended_oit.js +13 -15
  230. package/dist/render/weightedblended_oit.js.map +1 -1
  231. package/dist/scene/basesprite.js +296 -0
  232. package/dist/scene/basesprite.js.map +1 -0
  233. package/dist/scene/batchgroup.js +22 -7
  234. package/dist/scene/batchgroup.js.map +1 -1
  235. package/dist/scene/environment.js +78 -49
  236. package/dist/scene/environment.js.map +1 -1
  237. package/dist/scene/graph_node.js +2 -3
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +49 -92
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +298 -89
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js +371 -162
  244. package/dist/scene/octree.js.map +1 -1
  245. package/dist/scene/particlesys.js +687 -0
  246. package/dist/scene/particlesys.js.map +1 -0
  247. package/dist/scene/raycast_visitor.js +26 -13
  248. package/dist/scene/raycast_visitor.js.map +1 -1
  249. package/dist/scene/scene.js +312 -85
  250. package/dist/scene/scene.js.map +1 -1
  251. package/dist/scene/scene_node.js +663 -105
  252. package/dist/scene/scene_node.js.map +1 -1
  253. package/dist/scene/sprite.js +18 -0
  254. package/dist/scene/sprite.js.map +1 -0
  255. package/dist/scene/sprite3d.js +18 -0
  256. package/dist/scene/sprite3d.js.map +1 -0
  257. package/dist/scene/terrain/grass.js +48 -49
  258. package/dist/scene/terrain/grass.js.map +1 -1
  259. package/dist/scene/terrain/heightfield.js +46 -44
  260. package/dist/scene/terrain/heightfield.js.map +1 -1
  261. package/dist/scene/terrain/patch.js +20 -29
  262. package/dist/scene/terrain/patch.js.map +1 -1
  263. package/dist/scene/terrain/quadtree.js +58 -27
  264. package/dist/scene/terrain/quadtree.js.map +1 -1
  265. package/dist/scene/terrain/terrain.js +31 -45
  266. package/dist/scene/terrain/terrain.js.map +1 -1
  267. package/dist/scene/terrain-cm/grass.js +604 -0
  268. package/dist/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/scene/terrain-cm/grassmaterial.js +162 -0
  270. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/scene/terrain-cm/terrain-cm.js +550 -0
  272. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/scene/water.js +383 -0
  274. package/dist/scene/water.js.map +1 -0
  275. package/dist/shaders/atmosphere.js +945 -0
  276. package/dist/shaders/atmosphere.js.map +1 -0
  277. package/dist/shaders/fog.js +116 -0
  278. package/dist/shaders/fog.js.map +1 -0
  279. package/dist/shaders/misc.js.map +1 -1
  280. package/dist/shaders/noise.js +217 -8
  281. package/dist/shaders/noise.js.map +1 -1
  282. package/dist/shaders/pbr.js.map +1 -1
  283. package/dist/shaders/shadow.js +8 -8
  284. package/dist/shaders/shadow.js.map +1 -1
  285. package/dist/shaders/ssr.js +87 -39
  286. package/dist/shaders/ssr.js.map +1 -1
  287. package/dist/shaders/temporal.js +216 -0
  288. package/dist/shaders/temporal.js.map +1 -0
  289. package/dist/shaders/water.js +42 -20
  290. package/dist/shaders/water.js.map +1 -1
  291. package/dist/shadow/esm.js +32 -14
  292. package/dist/shadow/esm.js.map +1 -1
  293. package/dist/shadow/pcf_opt.js +12 -13
  294. package/dist/shadow/pcf_opt.js.map +1 -1
  295. package/dist/shadow/pcf_pd.js +12 -13
  296. package/dist/shadow/pcf_pd.js.map +1 -1
  297. package/dist/shadow/shader.js +40 -0
  298. package/dist/shadow/shader.js.map +1 -0
  299. package/dist/shadow/shadow_impl.js.map +1 -1
  300. package/dist/shadow/shadowmapper.js +73 -44
  301. package/dist/shadow/shadowmapper.js.map +1 -1
  302. package/dist/shadow/ssm.js +15 -16
  303. package/dist/shadow/ssm.js.map +1 -1
  304. package/dist/shadow/vsm.js +33 -16
  305. package/dist/shadow/vsm.js.map +1 -1
  306. package/dist/shapes/box.js +187 -83
  307. package/dist/shapes/box.js.map +1 -1
  308. package/dist/shapes/cylinder.js +101 -43
  309. package/dist/shapes/cylinder.js.map +1 -1
  310. package/dist/shapes/plane.js +70 -29
  311. package/dist/shapes/plane.js.map +1 -1
  312. package/dist/shapes/shape.js +121 -17
  313. package/dist/shapes/shape.js.map +1 -1
  314. package/dist/shapes/sphere.js +78 -44
  315. package/dist/shapes/sphere.js.map +1 -1
  316. package/dist/shapes/tetrahedron.js +255 -0
  317. package/dist/shapes/tetrahedron.js.map +1 -0
  318. package/dist/shapes/torus.js +76 -55
  319. package/dist/shapes/torus.js.map +1 -1
  320. package/dist/src/animation/animation.js +127 -0
  321. package/dist/src/animation/animation.js.map +1 -0
  322. package/dist/src/animation/animationset.js +255 -0
  323. package/dist/src/animation/animationset.js.map +1 -0
  324. package/dist/src/animation/animationtrack.js +34 -0
  325. package/dist/src/animation/animationtrack.js.map +1 -0
  326. package/dist/src/animation/eulerrotationtrack.js +52 -0
  327. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  328. package/dist/src/animation/morphtarget.js +93 -0
  329. package/dist/src/animation/morphtarget.js.map +1 -0
  330. package/dist/src/animation/morphtrack.js +70 -0
  331. package/dist/src/animation/morphtrack.js.map +1 -0
  332. package/dist/src/animation/proptrack.js +161 -0
  333. package/dist/src/animation/proptrack.js.map +1 -0
  334. package/dist/src/animation/rotationtrack.js +51 -0
  335. package/dist/src/animation/rotationtrack.js.map +1 -0
  336. package/dist/src/animation/scaletrack.js +50 -0
  337. package/dist/src/animation/scaletrack.js.map +1 -0
  338. package/dist/src/animation/skeleton.js +204 -0
  339. package/dist/src/animation/skeleton.js.map +1 -0
  340. package/dist/src/animation/translationtrack.js +50 -0
  341. package/dist/src/animation/translationtrack.js.map +1 -0
  342. package/dist/{app.js → src/app/app.js} +18 -40
  343. package/dist/src/app/app.js.map +1 -0
  344. package/dist/{input → src/app}/inputmgr.js +41 -16
  345. package/dist/src/app/inputmgr.js.map +1 -0
  346. package/dist/src/asset/assetmanager.js +404 -0
  347. package/dist/src/asset/assetmanager.js.map +1 -0
  348. package/dist/src/asset/builtin.js +337 -0
  349. package/dist/src/asset/builtin.js.map +1 -0
  350. package/dist/src/asset/loaders/dds/dds.js +470 -0
  351. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  352. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  353. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  354. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  355. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  356. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  357. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  358. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  359. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  360. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  361. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
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  702. package/dist/utility/serialization/scene/light.js +591 -0
  703. package/dist/utility/serialization/scene/light.js.map +1 -0
  704. package/dist/utility/serialization/scene/material.js +1070 -0
  705. package/dist/utility/serialization/scene/material.js.map +1 -0
  706. package/dist/utility/serialization/scene/mesh.js +345 -0
  707. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  708. package/dist/utility/serialization/scene/misc.js +40 -0
  709. package/dist/utility/serialization/scene/misc.js.map +1 -0
  710. package/dist/utility/serialization/scene/node.js +424 -0
  711. package/dist/utility/serialization/scene/node.js.map +1 -0
  712. package/dist/utility/serialization/scene/particle.js +427 -0
  713. package/dist/utility/serialization/scene/particle.js.map +1 -0
  714. package/dist/utility/serialization/scene/primitive.js +585 -0
  715. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  716. package/dist/utility/serialization/scene/scene.js +764 -0
  717. package/dist/utility/serialization/scene/scene.js.map +1 -0
  718. package/dist/utility/serialization/scene/sprite.js +164 -0
  719. package/dist/utility/serialization/scene/sprite.js.map +1 -0
  720. package/dist/utility/serialization/scene/terrain.js +497 -0
  721. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  722. package/dist/utility/serialization/scene/water.js +467 -0
  723. package/dist/utility/serialization/scene/water.js.map +1 -0
  724. package/dist/utility/serialization/types.js +6 -0
  725. package/dist/utility/serialization/types.js.map +1 -0
  726. package/dist/utility/shprojector.js +313 -0
  727. package/dist/utility/shprojector.js.map +1 -0
  728. package/dist/utility/textures/ggxlut.js +4 -5
  729. package/dist/utility/textures/ggxlut.js.map +1 -1
  730. package/dist/utility/textures/gradientnoise.js +2 -1
  731. package/dist/utility/textures/gradientnoise.js.map +1 -1
  732. package/dist/utility/textures/randomnoise.js +1 -0
  733. package/dist/utility/textures/randomnoise.js.map +1 -1
  734. package/dist/values.js +103 -16
  735. package/dist/values.js.map +1 -1
  736. package/package.json +80 -66
  737. package/dist/app.js.map +0 -1
  738. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  739. package/dist/input/inputmgr.js.map +0 -1
  740. package/dist/material/mixins/ggxlut.js.map +0 -1
  741. package/dist/posteffect/water.js +0 -508
  742. package/dist/posteffect/water.js.map +0 -1
  743. package/dist/render/oit.js +0 -16
  744. package/dist/render/oit.js.map +0 -1
  745. package/dist/render/scatteringlut.js +0 -634
  746. package/dist/render/scatteringlut.js.map +0 -1
  747. package/dist/render/watermesh.js +0 -193
  748. package/dist/render/watermesh.js.map +0 -1
  749. package/dist/render/wavegenerator.js +0 -8
  750. package/dist/render/wavegenerator.js.map +0 -1
  751. package/dist/scene/xform.js +0 -247
  752. package/dist/scene/xform.js.map +0 -1
  753. package/dist/utility/shprojection.js +0 -442
  754. package/dist/utility/shprojection.js.map +0 -1
@@ -0,0 +1,687 @@
1
+ import { Vector3, applyMixins, DRef, nextPowerOf2 } from '@zephyr3d/base';
2
+ import { GraphNode } from './graph_node.js';
3
+ import { BoundingBox } from '../utility/bounding_volume.js';
4
+ import { mixinDrawable } from '../render/drawable_mixin.js';
5
+ import { QUEUE_OPAQUE } from '../values.js';
6
+ import '@zephyr3d/device';
7
+ import '../material/shader/helper.js';
8
+ import '../material/lambert.js';
9
+ import '../material/blinn.js';
10
+ import '../material/unlit.js';
11
+ import { ParticleMaterial } from '../material/particle.js';
12
+ import '../material/meshmaterial.js';
13
+ import '../material/grassmaterial.js';
14
+ import '../material/terrain-cm.js';
15
+ import '../material/pbrmr.js';
16
+ import '../material/pbrsg.js';
17
+ import '../material/pbrblueprint.js';
18
+ import '../material/sprite.js';
19
+ import '../material/sprite_std.js';
20
+ import '../utility/blueprint/material/texture.js';
21
+ import '../render/renderer.js';
22
+ import { Primitive } from '../render/primitive.js';
23
+ import '../render/sky.js';
24
+ import '../render/clipmap.js';
25
+ import '../shaders/atmosphere.js';
26
+
27
+ const tmpVec3 = new Vector3();
28
+ const PS_WORLDSPACE = 1 << 8;
29
+ /**
30
+ * Particle system class
31
+ * @public
32
+ */ class ParticleSystem extends applyMixins(GraphNode, mixinDrawable) {
33
+ static updateFuncMap = new WeakMap();
34
+ _activeParticleList;
35
+ _maxParticleCount;
36
+ _emitInterval;
37
+ _emitCount;
38
+ _startTick;
39
+ _startEmitTime;
40
+ _numEmitCount;
41
+ _delay;
42
+ _airResistence;
43
+ _flags;
44
+ _gravity;
45
+ _wind;
46
+ _scalar;
47
+ _particleRotationMin;
48
+ _particleRotationMax;
49
+ _jitterSpeed;
50
+ _emitterShape;
51
+ _emitterBehavior;
52
+ _emitterConeRadiusMin;
53
+ _emitterConeRadiusMax;
54
+ _particleVelocityMin;
55
+ _particleVelocityMax;
56
+ _particleLifeMin;
57
+ _particleLifeMax;
58
+ _particleSize1Min;
59
+ _particleSize1Max;
60
+ _particleSize2Min;
61
+ _particleSize2Max;
62
+ _particleAccelMin;
63
+ _particleAccelMax;
64
+ _emitterShapeSizeMin;
65
+ _emitterShapeSizeMax;
66
+ _primitive;
67
+ _material;
68
+ _wsBoundingBox;
69
+ _pickTarget;
70
+ _instanceData;
71
+ /**
72
+ * Creates a new ParticleSystem node
73
+ * @param scene - Which scene the node belongs to
74
+ */ constructor(scene){
75
+ super(scene);
76
+ this._activeParticleList = [];
77
+ this._maxParticleCount = 100;
78
+ this._emitInterval = 100;
79
+ this._emitCount = 1;
80
+ this._gravity = Vector3.zero();
81
+ this._wind = Vector3.zero();
82
+ this._startEmitTime = 0;
83
+ this._numEmitCount = 0;
84
+ this._scalar = 1;
85
+ this._airResistence = false;
86
+ this._startTick = 0;
87
+ this._delay = 0;
88
+ this._particleRotationMin = 0;
89
+ this._particleRotationMax = 0;
90
+ this._jitterSpeed = 1;
91
+ this._emitterShape = 'point';
92
+ this._emitterBehavior = 'surface';
93
+ this._emitterConeRadiusMin = 0;
94
+ this._emitterConeRadiusMax = 0.1;
95
+ this._emitterShapeSizeMin = Vector3.one();
96
+ this._emitterShapeSizeMax = Vector3.one();
97
+ this._particleVelocityMin = 2;
98
+ this._particleVelocityMax = 3;
99
+ this._particleLifeMin = 1;
100
+ this._particleLifeMax = 1.5;
101
+ this._particleSize1Min = 0.4;
102
+ this._particleSize1Max = 0.5;
103
+ this._particleSize2Min = 0;
104
+ this._particleSize2Max = 0.1;
105
+ this._particleAccelMin = -0.01;
106
+ this._particleAccelMax = -0.02;
107
+ this._pickTarget = {
108
+ node: this
109
+ };
110
+ this._flags = PS_WORLDSPACE;
111
+ this._primitive = new DRef();
112
+ this._wsBoundingBox = new BoundingBox();
113
+ this._instanceData = null;
114
+ this._material = new DRef(new ParticleMaterial());
115
+ scene.queueUpdateNode(this);
116
+ }
117
+ /** Material of the particle system node */ get material() {
118
+ return this._material.get();
119
+ }
120
+ set material(material) {
121
+ this._material.set(material);
122
+ }
123
+ /** Maximum particle count */ get maxParticleCount() {
124
+ return this._maxParticleCount;
125
+ }
126
+ set maxParticleCount(value) {
127
+ if (value !== this._maxParticleCount) {
128
+ this._maxParticleCount = value;
129
+ this.invalidateBoundingVolume();
130
+ }
131
+ }
132
+ /** Particle emit interval in ms */ get emitInterval() {
133
+ return this._emitInterval;
134
+ }
135
+ set emitInterval(value) {
136
+ if (value !== this._emitInterval) {
137
+ this._emitInterval = Math.max(value, 1);
138
+ this._startEmitTime = 0;
139
+ }
140
+ }
141
+ /** How many particles should be emitted one time */ get emitCount() {
142
+ return this._emitCount;
143
+ }
144
+ set emitCount(value) {
145
+ this._emitCount = value;
146
+ }
147
+ /** Gravity force */ get gravity() {
148
+ return this._gravity;
149
+ }
150
+ set gravity(value) {
151
+ if (!value.equalsTo(this._gravity)) {
152
+ this._gravity.set(value);
153
+ this.invalidateBoundingVolume();
154
+ }
155
+ }
156
+ /** Wind force */ get wind() {
157
+ return this._wind;
158
+ }
159
+ set wind(value) {
160
+ if (!value.equalsTo(this._wind)) {
161
+ this._wind.set(value);
162
+ this.invalidateBoundingVolume();
163
+ }
164
+ }
165
+ /** Particle scalar */ get scalar() {
166
+ return this._scalar;
167
+ }
168
+ set scalar(value) {
169
+ if (value !== this._scalar) {
170
+ this._scalar = value;
171
+ this.invalidateBoundingVolume();
172
+ }
173
+ }
174
+ /** Particle aspect ratio */ get aspect() {
175
+ return this._material.get().aspect;
176
+ }
177
+ set aspect(value) {
178
+ this._material.get().aspect = value;
179
+ }
180
+ /** true if particle effected by wind */ get airResistence() {
181
+ return this._airResistence;
182
+ }
183
+ set airResistence(value) {
184
+ this._airResistence = value;
185
+ }
186
+ /** Minimum particle rotation angle in radians */ get particleRotationMin() {
187
+ return this._particleRotationMin;
188
+ }
189
+ set particleRotationMin(value) {
190
+ this._particleRotationMin = value;
191
+ }
192
+ /** Maximum particle rotation angle in radians */ get particleRotationMax() {
193
+ return this._particleRotationMax;
194
+ }
195
+ set particleRotationMax(value) {
196
+ this._particleRotationMax = value;
197
+ }
198
+ /** Particle jitter speed */ get jitterSpeed() {
199
+ return this._jitterSpeed;
200
+ }
201
+ set jitterSpeed(value) {
202
+ this._jitterSpeed = value;
203
+ }
204
+ /** Particle jitter power */ get jitterPower() {
205
+ return this._material.get().jitterPower;
206
+ }
207
+ set jitterPower(value) {
208
+ this._material.get().jitterPower = value;
209
+ }
210
+ /** Particle emitter shape */ get emitterShape() {
211
+ return this._emitterShape;
212
+ }
213
+ set emitterShape(value) {
214
+ this._emitterShape = value;
215
+ }
216
+ /** Particle emitter behavior */ get emitterBehavior() {
217
+ return this._emitterBehavior;
218
+ }
219
+ set emitterBehavior(value) {
220
+ this._emitterBehavior = value;
221
+ }
222
+ /** Minimum cone radius of emitter */ get emitterConeRadiusMin() {
223
+ return this._emitterConeRadiusMin;
224
+ }
225
+ set emitterConeRadiusMin(value) {
226
+ this._emitterConeRadiusMin = value;
227
+ }
228
+ /** Maximum cone radius of emitter */ get emitterConeRadiusMax() {
229
+ return this._emitterConeRadiusMax;
230
+ }
231
+ set emitterConeRadiusMax(value) {
232
+ this._emitterConeRadiusMax = value;
233
+ }
234
+ /** Minimum particle velocity */ get particleVelocityMin() {
235
+ return this._particleVelocityMin;
236
+ }
237
+ set particleVelocityMin(value) {
238
+ this._particleVelocityMin = value;
239
+ }
240
+ /** Maximum particle velocity */ get particleVelocityMax() {
241
+ return this._particleVelocityMax;
242
+ }
243
+ set particleVelocityMax(value) {
244
+ this._particleVelocityMax = value;
245
+ }
246
+ /** Minimum particle life */ get particleLifeMin() {
247
+ return this._particleLifeMin;
248
+ }
249
+ set particleLifeMin(value) {
250
+ this._particleLifeMin = value;
251
+ }
252
+ /** Maximum particle life */ get particleLifeMax() {
253
+ return this._particleLifeMax;
254
+ }
255
+ set particleLifeMax(value) {
256
+ this._particleLifeMax = value;
257
+ }
258
+ /** Minimum particle start size */ get particleSize1Min() {
259
+ return this._particleSize1Min;
260
+ }
261
+ set particleSize1Min(value) {
262
+ this._particleSize1Min = value;
263
+ }
264
+ /** Maximum particle start size */ get particleSize1Max() {
265
+ return this._particleSize1Max;
266
+ }
267
+ set particleSize1Max(value) {
268
+ this._particleSize1Max = value;
269
+ }
270
+ /** Minimum particle end size */ get particleSize2Min() {
271
+ return this._particleSize2Min;
272
+ }
273
+ set particleSize2Min(value) {
274
+ this._particleSize2Min = value;
275
+ }
276
+ /** Maximum particle end size */ get particleSize2Max() {
277
+ return this._particleSize2Max;
278
+ }
279
+ set particleSize2Max(value) {
280
+ this._particleSize2Max = value;
281
+ }
282
+ /** Minimum particle acceleration */ get particleAccelMin() {
283
+ return this._particleAccelMin;
284
+ }
285
+ set particleAccelMin(value) {
286
+ this._particleAccelMin = value;
287
+ }
288
+ /** Maximum particle acceleration */ get particleAccelMax() {
289
+ return this._particleAccelMax;
290
+ }
291
+ set particleAccelMax(value) {
292
+ this._particleAccelMax = value;
293
+ }
294
+ /** Minimum emitter shape size */ get emitterShapeSizeMin() {
295
+ return this._emitterShapeSizeMin;
296
+ }
297
+ set emitterShapeSizeMin(value) {
298
+ this._emitterShapeSizeMin.set(value);
299
+ }
300
+ /** Maximum emitter shape size */ get emitterShapeSizeMax() {
301
+ return this._emitterShapeSizeMax;
302
+ }
303
+ set emitterShapeSizeMax(value) {
304
+ this._emitterShapeSizeMax.set(value);
305
+ }
306
+ /** Whether particles are directional */ get directional() {
307
+ return this._material.get().directional;
308
+ }
309
+ set directional(val) {
310
+ this._material.get().directional = val;
311
+ }
312
+ /** Whether particles are in world space */ get worldSpace() {
313
+ return !!(this.flags & PS_WORLDSPACE);
314
+ }
315
+ set worldSpace(value) {
316
+ if (value) {
317
+ this.flags |= PS_WORLDSPACE;
318
+ } else {
319
+ this.flags &= -257;
320
+ }
321
+ }
322
+ /** @internal */ get flags() {
323
+ return this._flags;
324
+ }
325
+ set flags(value) {
326
+ this._flags = value;
327
+ }
328
+ /** @internal */ computeBoundingVolume() {
329
+ return this._wsBoundingBox;
330
+ }
331
+ /** @internal */ initParticle(p) {
332
+ p = p ?? {
333
+ position: new Vector3(),
334
+ velocity: new Vector3()
335
+ };
336
+ this.getParticleInitialPosition(p.position, p.velocity);
337
+ p.size1 = this._particleSize1Min + Math.random() * (this._particleSize1Max - this._particleSize1Min);
338
+ p.size2 = this._particleSize2Min + Math.random() * (this._particleSize2Max - this._particleSize2Min);
339
+ p.rotation = this._particleRotationMin + Math.random() * (this._particleRotationMax - this._particleRotationMin);
340
+ p.lifeSpan = Math.max(this._particleLifeMin + Math.random() * (this._particleLifeMax - this._particleLifeMin), 0.01);
341
+ p.acceleartion = this._particleAccelMin + Math.random() * (this._particleAccelMax - this._particleAccelMin);
342
+ return p;
343
+ }
344
+ getParticleInitialPosition(pos, vel) {
345
+ if (this._emitterShape === 'point') {
346
+ pos.setXYZ(0, 0, 0);
347
+ const coneRadius = this._emitterConeRadiusMin + Math.random() * (this._emitterConeRadiusMax - this._emitterConeRadiusMin);
348
+ vel.x = -coneRadius + Math.random() * 2 * coneRadius;
349
+ vel.y = 1;
350
+ vel.z = -coneRadius + Math.random() * 2 * coneRadius;
351
+ } else {
352
+ const shapeSizeX = Math.max(this._emitterShapeSizeMin.x + (this._emitterShapeSizeMax.x - this._emitterShapeSizeMin.x) * Math.random(), 0.01);
353
+ const shapeSizeY = Math.max(this._emitterShapeSizeMin.y + (this._emitterShapeSizeMax.y - this._emitterShapeSizeMin.y) * Math.random(), 0.01);
354
+ const shapeSizeZ = Math.max(this._emitterShapeSizeMin.z + (this._emitterShapeSizeMax.z - this._emitterShapeSizeMin.z) * Math.random(), 0.01);
355
+ switch(this._emitterShape){
356
+ case 'sphere':
357
+ {
358
+ const alpha = Math.PI * Math.random();
359
+ const theta = Math.PI * 2 * Math.random();
360
+ const r = Math.sin(alpha);
361
+ const y = Math.cos(alpha);
362
+ const x = Math.sin(theta) * r;
363
+ const z = Math.cos(theta) * r;
364
+ pos.x = x * shapeSizeX;
365
+ pos.y = y * shapeSizeY;
366
+ pos.z = z * shapeSizeZ;
367
+ vel.x = pos.x;
368
+ vel.y = pos.y;
369
+ vel.z = pos.z;
370
+ if (this._emitterBehavior === 'volume') {
371
+ const t = Math.random();
372
+ pos.x *= t;
373
+ pos.y *= t;
374
+ pos.z *= t;
375
+ }
376
+ break;
377
+ }
378
+ case 'box':
379
+ {
380
+ let x = Math.random() * 2 - 1;
381
+ let y = Math.random() * 2 - 1;
382
+ let z = Math.random() * 2 - 1;
383
+ if (this._emitterBehavior === 'volume') {
384
+ const t = Math.max(Math.abs(x), Math.abs(y), Math.abs(z));
385
+ if (t !== 0) {
386
+ x /= t;
387
+ y /= t;
388
+ z /= t;
389
+ }
390
+ }
391
+ pos.x = x * shapeSizeX;
392
+ pos.y = y * shapeSizeY;
393
+ pos.z = z * shapeSizeZ;
394
+ const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
395
+ vel.x = -coneRadius + Math.random() * 2 * coneRadius;
396
+ vel.y = 1;
397
+ vel.z = -coneRadius + Math.random() * 2 * coneRadius;
398
+ break;
399
+ }
400
+ case 'cylinder':
401
+ {
402
+ const alpha = Math.random() * Math.PI * 2;
403
+ let x = Math.sin(alpha);
404
+ let z = Math.cos(alpha);
405
+ const y = Math.random() * 2 - 1;
406
+ const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
407
+ vel.x = x * shapeSizeX;
408
+ vel.y = (-coneRadius + Math.random() * 2 * coneRadius) * shapeSizeY;
409
+ vel.z = z * shapeSizeZ;
410
+ if (this._emitterBehavior === 'volume') {
411
+ const t = Math.random();
412
+ x *= t;
413
+ z *= t;
414
+ }
415
+ pos.x = x * shapeSizeX;
416
+ pos.y = y * shapeSizeY;
417
+ pos.z = z * shapeSizeZ;
418
+ break;
419
+ }
420
+ case 'cone':
421
+ {
422
+ const alpha = Math.random() * Math.PI * 2;
423
+ const scale = Math.random();
424
+ const s = Math.sin(alpha);
425
+ const c = Math.cos(alpha);
426
+ pos.x = s * scale * shapeSizeX;
427
+ pos.y = (2 - 2 * scale) * shapeSizeY;
428
+ pos.z = c * scale * shapeSizeZ;
429
+ const t = shapeSizeY * shapeSizeY / Math.hypot(shapeSizeY * shapeSizeY + shapeSizeX + shapeSizeX);
430
+ vel.x = s * shapeSizeX * t;
431
+ vel.y = -t * shapeSizeY;
432
+ vel.z = c * shapeSizeX * t;
433
+ break;
434
+ }
435
+ }
436
+ }
437
+ vel.inplaceNormalize();
438
+ vel.scaleBy(this._particleVelocityMin + Math.random() * (this._particleVelocityMax - this._particleVelocityMin));
439
+ }
440
+ resizeVertexBuffers() {
441
+ if (!this._primitive.get()) {
442
+ this._primitive.set(new Primitive());
443
+ this._primitive.get().createAndSetVertexBuffer('position_f32x4', new Float32Array([
444
+ 0,
445
+ 0,
446
+ 0,
447
+ 0,
448
+ 0,
449
+ 0,
450
+ 0,
451
+ 1,
452
+ 0,
453
+ 0,
454
+ 0,
455
+ 2,
456
+ 0,
457
+ 0,
458
+ 0,
459
+ 3
460
+ ]));
461
+ this._primitive.get().createAndSetIndexBuffer(new Uint16Array([
462
+ 0,
463
+ 1,
464
+ 2,
465
+ 3
466
+ ]));
467
+ this._primitive.get().primitiveType = 'triangle-strip';
468
+ }
469
+ if (!this._instanceData || this._instanceData.length < this._maxParticleCount * 10) {
470
+ this._primitive.get().removeVertexBuffer('texCoord0');
471
+ this._instanceData = new Float32Array(nextPowerOf2(this._maxParticleCount) * 10);
472
+ this._primitive.get().createAndSetVertexBuffer([
473
+ 'tex0_f32x3',
474
+ 'tex1_f32x4',
475
+ 'tex2_f32x3'
476
+ ], this._instanceData, 'instance');
477
+ }
478
+ }
479
+ update(_frameId, elapsedInSeconds, deltaInSeconds) {
480
+ if (!this.attached) {
481
+ return;
482
+ }
483
+ this.scene.queueUpdateNode(this);
484
+ const animationSet = this._animationSet.get();
485
+ if (animationSet && animationSet.numAnimations > 0) {
486
+ animationSet.update(deltaInSeconds);
487
+ }
488
+ const tick = elapsedInSeconds;
489
+ if (this._startTick === 0) {
490
+ this._startTick = tick;
491
+ }
492
+ if (this._delay > 0 && tick - this._startTick < this._delay) {
493
+ return;
494
+ }
495
+ this.invalidateBoundingVolume();
496
+ const elapsedInSecond = deltaInSeconds;
497
+ for(let i = this._activeParticleList.length - 1; i >= 0; i--){
498
+ const node = this._activeParticleList[i];
499
+ const p = node.particle;
500
+ node.elapsedTime += elapsedInSecond;
501
+ const age = node.elapsedTime / p.lifeSpan;
502
+ if (age >= 1) {
503
+ this._activeParticleList.splice(i, 1);
504
+ } else {
505
+ p.velocity.x += this._gravity.x * elapsedInSecond;
506
+ p.velocity.y += this._gravity.y * elapsedInSecond;
507
+ p.velocity.z += this._gravity.z * elapsedInSecond;
508
+ if (this._airResistence) {
509
+ p.velocity.x += (this._wind.x - p.velocity.x) * elapsedInSecond;
510
+ p.velocity.y += (this._wind.y - p.velocity.y) * elapsedInSecond;
511
+ p.velocity.z += (this._wind.z - p.velocity.z) * elapsedInSecond;
512
+ }
513
+ const len = p.velocity.length;
514
+ if (len > 0.0001) {
515
+ const s = 1 + elapsedInSecond * p.acceleartion / len;
516
+ p.velocity.scaleBy(s < 0 ? 0 : s);
517
+ }
518
+ p.position.x += p.velocity.x * elapsedInSecond * this._scalar;
519
+ p.position.y += p.velocity.y * elapsedInSecond * this._scalar;
520
+ p.position.z += p.velocity.z * elapsedInSecond * this._scalar;
521
+ node.jitterAngle = (node.elapsedTime + p.lifeSpan * node.ageBias) * this._jitterSpeed;
522
+ node.size = Math.max(p.size1 + p.size2 * age, 0);
523
+ node.rotation += p.rotation * elapsedInSecond;
524
+ }
525
+ }
526
+ let newParticleCount = 0;
527
+ if (this._startEmitTime === 0) {
528
+ newParticleCount = this._emitCount > this._maxParticleCount ? this._maxParticleCount : this._emitCount;
529
+ this._numEmitCount = 1;
530
+ this._startEmitTime = tick;
531
+ } else {
532
+ const emitElapsed = tick - this._startEmitTime;
533
+ const count = (emitElapsed * 1000 / this._emitInterval >> 0) + 1;
534
+ if (count > this._numEmitCount) {
535
+ newParticleCount = this._emitCount;
536
+ this._numEmitCount = count;
537
+ if (this._activeParticleList.length + newParticleCount > this._maxParticleCount) {
538
+ newParticleCount = this._maxParticleCount - this._activeParticleList.length;
539
+ }
540
+ }
541
+ }
542
+ if (newParticleCount > 0) {
543
+ this.newParticle(newParticleCount, this.worldMatrix);
544
+ }
545
+ this.resizeVertexBuffers();
546
+ this._wsBoundingBox.beginExtend();
547
+ let n = 0;
548
+ const worldSpace = !!(this._flags & PS_WORLDSPACE);
549
+ const invWorldMatrix = this.invWorldMatrix;
550
+ const instanceData = this._instanceData;
551
+ for (const p of this._activeParticleList){
552
+ if (worldSpace) {
553
+ invWorldMatrix.transformPointAffine(p.particle.position, tmpVec3);
554
+ instanceData[n++] = tmpVec3.x;
555
+ instanceData[n++] = tmpVec3.y;
556
+ instanceData[n++] = tmpVec3.z;
557
+ this._wsBoundingBox.extend(tmpVec3);
558
+ } else {
559
+ instanceData[n++] = p.particle.position.x;
560
+ instanceData[n++] = p.particle.position.y;
561
+ instanceData[n++] = p.particle.position.z;
562
+ this._wsBoundingBox.extend(p.particle.position);
563
+ }
564
+ instanceData[n++] = p.size;
565
+ instanceData[n++] = p.rotation;
566
+ instanceData[n++] = p.jitterAngle;
567
+ instanceData[n++] = p.elapsedTime / p.particle.lifeSpan;
568
+ if (worldSpace) {
569
+ invWorldMatrix.transformVectorAffine(p.particle.velocity, tmpVec3);
570
+ instanceData[n++] = tmpVec3.x;
571
+ instanceData[n++] = tmpVec3.y;
572
+ instanceData[n++] = tmpVec3.z;
573
+ } else {
574
+ instanceData[n++] = p.particle.velocity.x;
575
+ instanceData[n++] = p.particle.velocity.y;
576
+ instanceData[n++] = p.particle.velocity.z;
577
+ }
578
+ }
579
+ let maxParticleSize = Math.max(Math.abs(this.particleSize1Min), Math.abs(this.particleSize1Max), Math.abs(this.particleSize2Min), Math.abs(this.particleSize2Max));
580
+ invWorldMatrix.decompose(tmpVec3, null, null);
581
+ const scale = Math.max(Math.abs(tmpVec3.x), Math.abs(tmpVec3.y), Math.abs(tmpVec3.z));
582
+ maxParticleSize *= scale;
583
+ if (this._jitterSpeed !== 0 && this.jitterPower !== 0) {
584
+ maxParticleSize += 2 * Math.abs(this.jitterPower);
585
+ }
586
+ this._wsBoundingBox.minPoint.x -= maxParticleSize;
587
+ this._wsBoundingBox.minPoint.y -= maxParticleSize;
588
+ this._wsBoundingBox.minPoint.z -= maxParticleSize;
589
+ this._wsBoundingBox.maxPoint.x += maxParticleSize;
590
+ this._wsBoundingBox.maxPoint.y += maxParticleSize;
591
+ this._wsBoundingBox.maxPoint.z += maxParticleSize;
592
+ this._primitive.get().getVertexBuffer('texCoord0').bufferSubData(0, instanceData);
593
+ }
594
+ newParticle(num, worldMatrix) {
595
+ for(let i = 0; i < num; i++){
596
+ const particle = this.initParticle();
597
+ particle.size1 *= this._scalar;
598
+ particle.size2 *= this._scalar;
599
+ particle.size2 -= particle.size1;
600
+ const node = {
601
+ particle,
602
+ elapsedTime: 0,
603
+ rotation: 0,
604
+ size: particle.size1,
605
+ ageBias: Math.random(),
606
+ jitterAngle: 0
607
+ };
608
+ if (this._flags & PS_WORLDSPACE) {
609
+ worldMatrix.transformPointAffine(particle.position, particle.position);
610
+ worldMatrix.transformVectorAffine(particle.velocity, particle.velocity);
611
+ }
612
+ this._activeParticleList.push(node);
613
+ }
614
+ }
615
+ /**
616
+ * {@inheritDoc Drawable.getPickTarget }
617
+ */ getPickTarget() {
618
+ return this._pickTarget;
619
+ }
620
+ /**
621
+ * {@inheritDoc Drawable.getMorphData}
622
+ */ getMorphData() {
623
+ return null;
624
+ }
625
+ /**
626
+ * {@inheritDoc Drawable.getMorphInfo}
627
+ */ getMorphInfo() {
628
+ return null;
629
+ }
630
+ /**
631
+ * {@inheritDoc Drawable.getQueueType}
632
+ */ getQueueType() {
633
+ return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
634
+ }
635
+ /**
636
+ * {@inheritDoc Drawable.isUnlit}
637
+ */ isUnlit() {
638
+ return !this._material.get()?.supportLighting();
639
+ }
640
+ /**
641
+ * {@inheritDoc Drawable.needSceneColor}
642
+ */ needSceneColor() {
643
+ return this._material.get()?.needSceneColor() ?? false;
644
+ }
645
+ /**
646
+ * {@inheritDoc Drawable.needSceneDepth}
647
+ */ needSceneDepth() {
648
+ return this._material.get()?.needSceneDepth() ?? false;
649
+ }
650
+ /**
651
+ * {@inheritDoc Drawable.getMaterial}
652
+ */ getMaterial() {
653
+ return this._material.get();
654
+ }
655
+ /**
656
+ * {@inheritDoc Drawable.getPrimitive}
657
+ */ getPrimitive() {
658
+ return this._primitive.get();
659
+ }
660
+ /**
661
+ * {@inheritDoc SceneNode.isParticleSystem}
662
+ */ isParticleSystem() {
663
+ return true;
664
+ }
665
+ /**
666
+ * {@inheritDoc Drawable.draw}
667
+ */ draw(ctx, renderQueue) {
668
+ if (this._activeParticleList.length > 0) {
669
+ this.bind(ctx, renderQueue);
670
+ this._material.get().draw(this._primitive.get(), ctx, this._activeParticleList.length);
671
+ }
672
+ }
673
+ /**
674
+ * {@inheritDoc SceneNode.onDispose}
675
+ */ onDispose() {
676
+ super.onDispose();
677
+ this._primitive.dispose();
678
+ this._material.dispose();
679
+ const func = ParticleSystem.updateFuncMap.get(this);
680
+ if (func) {
681
+ this._scene.off('update', func);
682
+ }
683
+ }
684
+ }
685
+
686
+ export { ParticleSystem };
687
+ //# sourceMappingURL=particlesys.js.map