@zephyr3d/scene 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (754) hide show
  1. package/dist/animation/animation.js +142 -31
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +186 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +66 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +40 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +20 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +186 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +28 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +28 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +238 -82
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +29 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +52 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +165 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +300 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/screen.js +318 -0
  34. package/dist/app/screen.js.map +1 -0
  35. package/dist/app/scriptingsystem.js +224 -0
  36. package/dist/app/scriptingsystem.js.map +1 -0
  37. package/dist/app/scriptregistry.js +421 -0
  38. package/dist/app/scriptregistry.js.map +1 -0
  39. package/dist/asset/assetmanager.js +823 -321
  40. package/dist/asset/assetmanager.js.map +1 -1
  41. package/dist/asset/builtin.js +12 -48
  42. package/dist/asset/builtin.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds.js +23 -95
  44. package/dist/asset/loaders/dds/dds.js.map +1 -1
  45. package/dist/asset/loaders/dds/dds_loader.js +9 -19
  46. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/gltf_loader.js +50 -48
  48. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  49. package/dist/asset/loaders/gltf/helpers.js +33 -16
  50. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  51. package/dist/asset/loaders/hdr/hdr.js +39 -27
  52. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  53. package/dist/asset/loaders/image/tga_Loader.js +15 -17
  54. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  55. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  56. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  57. package/dist/asset/loaders/loader.js +2 -2
  58. package/dist/asset/loaders/loader.js.map +1 -1
  59. package/dist/asset/model.js +160 -6
  60. package/dist/asset/model.js.map +1 -1
  61. package/dist/blitter/bilateralblur.js +0 -1
  62. package/dist/blitter/bilateralblur.js.map +1 -1
  63. package/dist/blitter/blitter.js +28 -31
  64. package/dist/blitter/blitter.js.map +1 -1
  65. package/dist/blitter/box.js +0 -1
  66. package/dist/blitter/box.js.map +1 -1
  67. package/dist/blitter/copy.js.map +1 -1
  68. package/dist/blitter/gaussianblur.js +23 -23
  69. package/dist/blitter/gaussianblur.js.map +1 -1
  70. package/dist/camera/base.js +139 -34
  71. package/dist/camera/base.js.map +1 -1
  72. package/dist/camera/camera.js +760 -172
  73. package/dist/camera/camera.js.map +1 -1
  74. package/dist/camera/fps.js +21 -27
  75. package/dist/camera/fps.js.map +1 -1
  76. package/dist/camera/orbit.js +134 -59
  77. package/dist/camera/orbit.js.map +1 -1
  78. package/dist/camera/orthocamera.js +52 -21
  79. package/dist/camera/orthocamera.js.map +1 -1
  80. package/dist/camera/perspectivecamera.js +60 -34
  81. package/dist/camera/perspectivecamera.js.map +1 -1
  82. package/dist/index.d.ts +17031 -6901
  83. package/dist/index.js +60 -21
  84. package/dist/index.js.map +1 -1
  85. package/dist/material/blinn.js +5 -0
  86. package/dist/material/blinn.js.map +1 -1
  87. package/dist/material/grassmaterial.js +6 -1
  88. package/dist/material/grassmaterial.js.map +1 -1
  89. package/dist/material/lambert.js +6 -1
  90. package/dist/material/lambert.js.map +1 -1
  91. package/dist/material/material.js +356 -77
  92. package/dist/material/material.js.map +1 -1
  93. package/dist/material/meshmaterial.js +505 -162
  94. package/dist/material/meshmaterial.js.map +1 -1
  95. package/dist/material/mixins/albedocolor.js +5 -1
  96. package/dist/material/mixins/albedocolor.js.map +1 -1
  97. package/dist/material/mixins/foliage.js +3 -3
  98. package/dist/material/mixins/foliage.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  100. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  101. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  102. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +242 -0
  104. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  105. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  106. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  107. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  108. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  109. package/dist/material/mixins/lit.js +19 -7
  110. package/dist/material/mixins/lit.js.map +1 -1
  111. package/dist/material/mixins/pbr/brdf.js +134 -0
  112. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  113. package/dist/material/mixins/pbr/common.js +68 -85
  114. package/dist/material/mixins/pbr/common.js.map +1 -1
  115. package/dist/material/mixins/texture.js +101 -83
  116. package/dist/material/mixins/texture.js.map +1 -1
  117. package/dist/material/mixins/vertexcolor.js +6 -2
  118. package/dist/material/mixins/vertexcolor.js.map +1 -1
  119. package/dist/material/particle.js +272 -0
  120. package/dist/material/particle.js.map +1 -0
  121. package/dist/material/pbrblueprint.js +344 -0
  122. package/dist/material/pbrblueprint.js.map +1 -0
  123. package/dist/material/pbrmr.js +10 -0
  124. package/dist/material/pbrmr.js.map +1 -1
  125. package/dist/material/pbrsg.js +10 -0
  126. package/dist/material/pbrsg.js.map +1 -1
  127. package/dist/material/shader/helper.js +533 -316
  128. package/dist/material/shader/helper.js.map +1 -1
  129. package/dist/material/sprite.js +301 -0
  130. package/dist/material/sprite.js.map +1 -0
  131. package/dist/material/sprite3d.js +301 -0
  132. package/dist/material/sprite3d.js.map +1 -0
  133. package/dist/material/sprite3d_std.js +116 -0
  134. package/dist/material/sprite3d_std.js.map +1 -0
  135. package/dist/material/sprite3dblueprint.js +235 -0
  136. package/dist/material/sprite3dblueprint.js.map +1 -0
  137. package/dist/material/sprite_std.js +116 -0
  138. package/dist/material/sprite_std.js.map +1 -0
  139. package/dist/material/spriteblueprint.js +235 -0
  140. package/dist/material/spriteblueprint.js.map +1 -0
  141. package/dist/material/terrain-cm.js +606 -0
  142. package/dist/material/terrain-cm.js.map +1 -0
  143. package/dist/material/terrainmaterial.js +59 -54
  144. package/dist/material/terrainmaterial.js.map +1 -1
  145. package/dist/material/unlit.js +5 -0
  146. package/dist/material/unlit.js.map +1 -1
  147. package/dist/material/water.js +415 -0
  148. package/dist/material/water.js.map +1 -0
  149. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  157. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  158. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  159. package/dist/posteffect/bloom.js +39 -54
  160. package/dist/posteffect/bloom.js.map +1 -1
  161. package/dist/posteffect/compositor.js +95 -128
  162. package/dist/posteffect/compositor.js.map +1 -1
  163. package/dist/posteffect/fxaa.js +10 -18
  164. package/dist/posteffect/fxaa.js.map +1 -1
  165. package/dist/posteffect/grayscale.js +9 -17
  166. package/dist/posteffect/grayscale.js.map +1 -1
  167. package/dist/posteffect/motionblur.js +105 -0
  168. package/dist/posteffect/motionblur.js.map +1 -0
  169. package/dist/posteffect/posteffect.js +66 -35
  170. package/dist/posteffect/posteffect.js.map +1 -1
  171. package/dist/posteffect/sao.js +13 -21
  172. package/dist/posteffect/sao.js.map +1 -1
  173. package/dist/posteffect/ssr.js +65 -103
  174. package/dist/posteffect/ssr.js.map +1 -1
  175. package/dist/posteffect/taa.js +175 -0
  176. package/dist/posteffect/taa.js.map +1 -0
  177. package/dist/posteffect/tonemap.js +12 -20
  178. package/dist/posteffect/tonemap.js.map +1 -1
  179. package/dist/render/abuffer_oit.js +38 -25
  180. package/dist/render/abuffer_oit.js.map +1 -1
  181. package/dist/render/clipmap.js +424 -106
  182. package/dist/render/clipmap.js.map +1 -1
  183. package/dist/render/cluster_light.js +11 -9
  184. package/dist/render/cluster_light.js.map +1 -1
  185. package/dist/render/cull_visitor.js +51 -13
  186. package/dist/render/cull_visitor.js.map +1 -1
  187. package/dist/render/depthpass.js +15 -7
  188. package/dist/render/depthpass.js.map +1 -1
  189. package/dist/render/drawable.js +15 -0
  190. package/dist/render/drawable.js.map +1 -0
  191. package/dist/render/drawable_mixin.js +121 -44
  192. package/dist/render/drawable_mixin.js.map +1 -1
  193. package/dist/render/envlight.js +86 -141
  194. package/dist/render/envlight.js.map +1 -1
  195. package/dist/render/fbm_wavegenerator.js +236 -0
  196. package/dist/render/fbm_wavegenerator.js.map +1 -0
  197. package/dist/render/fft_wavegenerator.js +131 -114
  198. package/dist/render/fft_wavegenerator.js.map +1 -1
  199. package/dist/render/fullscreenquad.js +2 -2
  200. package/dist/render/fullscreenquad.js.map +1 -1
  201. package/dist/render/gerstner_wavegenerator.js +100 -48
  202. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  203. package/dist/render/globalbindgroup_allocator.js +7 -3
  204. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  205. package/dist/render/hzb.js +7 -5
  206. package/dist/render/hzb.js.map +1 -1
  207. package/dist/render/lightpass.js +28 -27
  208. package/dist/render/lightpass.js.map +1 -1
  209. package/dist/render/objectcolorpass.js +6 -9
  210. package/dist/render/objectcolorpass.js.map +1 -1
  211. package/dist/render/primitive.js +213 -105
  212. package/dist/render/primitive.js.map +1 -1
  213. package/dist/render/render_queue.js +49 -24
  214. package/dist/render/render_queue.js.map +1 -1
  215. package/dist/render/renderbundle_wrapper.js +65 -15
  216. package/dist/render/renderbundle_wrapper.js.map +1 -1
  217. package/dist/render/renderer.js +324 -189
  218. package/dist/render/renderer.js.map +1 -1
  219. package/dist/render/renderpass.js +43 -84
  220. package/dist/render/renderpass.js.map +1 -1
  221. package/dist/render/rendertarget.js +5 -0
  222. package/dist/render/rendertarget.js.map +1 -0
  223. package/dist/render/screenrendertarget.js +56 -0
  224. package/dist/render/screenrendertarget.js.map +1 -0
  225. package/dist/render/shadowmap_pass.js +5 -6
  226. package/dist/render/shadowmap_pass.js.map +1 -1
  227. package/dist/render/sky.js +867 -542
  228. package/dist/render/sky.js.map +1 -1
  229. package/dist/render/weightedblended_oit.js +13 -15
  230. package/dist/render/weightedblended_oit.js.map +1 -1
  231. package/dist/scene/basesprite.js +296 -0
  232. package/dist/scene/basesprite.js.map +1 -0
  233. package/dist/scene/batchgroup.js +22 -7
  234. package/dist/scene/batchgroup.js.map +1 -1
  235. package/dist/scene/environment.js +78 -49
  236. package/dist/scene/environment.js.map +1 -1
  237. package/dist/scene/graph_node.js +2 -3
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +49 -92
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +298 -89
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js +371 -162
  244. package/dist/scene/octree.js.map +1 -1
  245. package/dist/scene/particlesys.js +687 -0
  246. package/dist/scene/particlesys.js.map +1 -0
  247. package/dist/scene/raycast_visitor.js +26 -13
  248. package/dist/scene/raycast_visitor.js.map +1 -1
  249. package/dist/scene/scene.js +312 -85
  250. package/dist/scene/scene.js.map +1 -1
  251. package/dist/scene/scene_node.js +663 -105
  252. package/dist/scene/scene_node.js.map +1 -1
  253. package/dist/scene/sprite.js +18 -0
  254. package/dist/scene/sprite.js.map +1 -0
  255. package/dist/scene/sprite3d.js +18 -0
  256. package/dist/scene/sprite3d.js.map +1 -0
  257. package/dist/scene/terrain/grass.js +48 -49
  258. package/dist/scene/terrain/grass.js.map +1 -1
  259. package/dist/scene/terrain/heightfield.js +46 -44
  260. package/dist/scene/terrain/heightfield.js.map +1 -1
  261. package/dist/scene/terrain/patch.js +20 -29
  262. package/dist/scene/terrain/patch.js.map +1 -1
  263. package/dist/scene/terrain/quadtree.js +58 -27
  264. package/dist/scene/terrain/quadtree.js.map +1 -1
  265. package/dist/scene/terrain/terrain.js +31 -45
  266. package/dist/scene/terrain/terrain.js.map +1 -1
  267. package/dist/scene/terrain-cm/grass.js +604 -0
  268. package/dist/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/scene/terrain-cm/grassmaterial.js +162 -0
  270. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/scene/terrain-cm/terrain-cm.js +550 -0
  272. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/scene/water.js +383 -0
  274. package/dist/scene/water.js.map +1 -0
  275. package/dist/shaders/atmosphere.js +945 -0
  276. package/dist/shaders/atmosphere.js.map +1 -0
  277. package/dist/shaders/fog.js +116 -0
  278. package/dist/shaders/fog.js.map +1 -0
  279. package/dist/shaders/misc.js.map +1 -1
  280. package/dist/shaders/noise.js +217 -8
  281. package/dist/shaders/noise.js.map +1 -1
  282. package/dist/shaders/pbr.js.map +1 -1
  283. package/dist/shaders/shadow.js +8 -8
  284. package/dist/shaders/shadow.js.map +1 -1
  285. package/dist/shaders/ssr.js +87 -39
  286. package/dist/shaders/ssr.js.map +1 -1
  287. package/dist/shaders/temporal.js +216 -0
  288. package/dist/shaders/temporal.js.map +1 -0
  289. package/dist/shaders/water.js +42 -20
  290. package/dist/shaders/water.js.map +1 -1
  291. package/dist/shadow/esm.js +32 -14
  292. package/dist/shadow/esm.js.map +1 -1
  293. package/dist/shadow/pcf_opt.js +12 -13
  294. package/dist/shadow/pcf_opt.js.map +1 -1
  295. package/dist/shadow/pcf_pd.js +12 -13
  296. package/dist/shadow/pcf_pd.js.map +1 -1
  297. package/dist/shadow/shader.js +40 -0
  298. package/dist/shadow/shader.js.map +1 -0
  299. package/dist/shadow/shadow_impl.js.map +1 -1
  300. package/dist/shadow/shadowmapper.js +73 -44
  301. package/dist/shadow/shadowmapper.js.map +1 -1
  302. package/dist/shadow/ssm.js +15 -16
  303. package/dist/shadow/ssm.js.map +1 -1
  304. package/dist/shadow/vsm.js +33 -16
  305. package/dist/shadow/vsm.js.map +1 -1
  306. package/dist/shapes/box.js +187 -83
  307. package/dist/shapes/box.js.map +1 -1
  308. package/dist/shapes/cylinder.js +101 -43
  309. package/dist/shapes/cylinder.js.map +1 -1
  310. package/dist/shapes/plane.js +70 -29
  311. package/dist/shapes/plane.js.map +1 -1
  312. package/dist/shapes/shape.js +121 -17
  313. package/dist/shapes/shape.js.map +1 -1
  314. package/dist/shapes/sphere.js +78 -44
  315. package/dist/shapes/sphere.js.map +1 -1
  316. package/dist/shapes/tetrahedron.js +255 -0
  317. package/dist/shapes/tetrahedron.js.map +1 -0
  318. package/dist/shapes/torus.js +76 -55
  319. package/dist/shapes/torus.js.map +1 -1
  320. package/dist/src/animation/animation.js +127 -0
  321. package/dist/src/animation/animation.js.map +1 -0
  322. package/dist/src/animation/animationset.js +255 -0
  323. package/dist/src/animation/animationset.js.map +1 -0
  324. package/dist/src/animation/animationtrack.js +34 -0
  325. package/dist/src/animation/animationtrack.js.map +1 -0
  326. package/dist/src/animation/eulerrotationtrack.js +52 -0
  327. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  328. package/dist/src/animation/morphtarget.js +93 -0
  329. package/dist/src/animation/morphtarget.js.map +1 -0
  330. package/dist/src/animation/morphtrack.js +70 -0
  331. package/dist/src/animation/morphtrack.js.map +1 -0
  332. package/dist/src/animation/proptrack.js +161 -0
  333. package/dist/src/animation/proptrack.js.map +1 -0
  334. package/dist/src/animation/rotationtrack.js +51 -0
  335. package/dist/src/animation/rotationtrack.js.map +1 -0
  336. package/dist/src/animation/scaletrack.js +50 -0
  337. package/dist/src/animation/scaletrack.js.map +1 -0
  338. package/dist/src/animation/skeleton.js +204 -0
  339. package/dist/src/animation/skeleton.js.map +1 -0
  340. package/dist/src/animation/translationtrack.js +50 -0
  341. package/dist/src/animation/translationtrack.js.map +1 -0
  342. package/dist/{app.js → src/app/app.js} +18 -40
  343. package/dist/src/app/app.js.map +1 -0
  344. package/dist/{input → src/app}/inputmgr.js +41 -16
  345. package/dist/src/app/inputmgr.js.map +1 -0
  346. package/dist/src/asset/assetmanager.js +404 -0
  347. package/dist/src/asset/assetmanager.js.map +1 -0
  348. package/dist/src/asset/builtin.js +337 -0
  349. package/dist/src/asset/builtin.js.map +1 -0
  350. package/dist/src/asset/loaders/dds/dds.js +470 -0
  351. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  352. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  353. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  354. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  355. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  356. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  357. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  358. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  359. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  360. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  361. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
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  702. package/dist/utility/serialization/scene/light.js +591 -0
  703. package/dist/utility/serialization/scene/light.js.map +1 -0
  704. package/dist/utility/serialization/scene/material.js +1070 -0
  705. package/dist/utility/serialization/scene/material.js.map +1 -0
  706. package/dist/utility/serialization/scene/mesh.js +345 -0
  707. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  708. package/dist/utility/serialization/scene/misc.js +40 -0
  709. package/dist/utility/serialization/scene/misc.js.map +1 -0
  710. package/dist/utility/serialization/scene/node.js +424 -0
  711. package/dist/utility/serialization/scene/node.js.map +1 -0
  712. package/dist/utility/serialization/scene/particle.js +427 -0
  713. package/dist/utility/serialization/scene/particle.js.map +1 -0
  714. package/dist/utility/serialization/scene/primitive.js +585 -0
  715. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  716. package/dist/utility/serialization/scene/scene.js +764 -0
  717. package/dist/utility/serialization/scene/scene.js.map +1 -0
  718. package/dist/utility/serialization/scene/sprite.js +164 -0
  719. package/dist/utility/serialization/scene/sprite.js.map +1 -0
  720. package/dist/utility/serialization/scene/terrain.js +497 -0
  721. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  722. package/dist/utility/serialization/scene/water.js +467 -0
  723. package/dist/utility/serialization/scene/water.js.map +1 -0
  724. package/dist/utility/serialization/types.js +6 -0
  725. package/dist/utility/serialization/types.js.map +1 -0
  726. package/dist/utility/shprojector.js +313 -0
  727. package/dist/utility/shprojector.js.map +1 -0
  728. package/dist/utility/textures/ggxlut.js +4 -5
  729. package/dist/utility/textures/ggxlut.js.map +1 -1
  730. package/dist/utility/textures/gradientnoise.js +2 -1
  731. package/dist/utility/textures/gradientnoise.js.map +1 -1
  732. package/dist/utility/textures/randomnoise.js +1 -0
  733. package/dist/utility/textures/randomnoise.js.map +1 -1
  734. package/dist/values.js +103 -16
  735. package/dist/values.js.map +1 -1
  736. package/package.json +80 -66
  737. package/dist/app.js.map +0 -1
  738. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  739. package/dist/input/inputmgr.js.map +0 -1
  740. package/dist/material/mixins/ggxlut.js.map +0 -1
  741. package/dist/posteffect/water.js +0 -508
  742. package/dist/posteffect/water.js.map +0 -1
  743. package/dist/render/oit.js +0 -16
  744. package/dist/render/oit.js.map +0 -1
  745. package/dist/render/scatteringlut.js +0 -634
  746. package/dist/render/scatteringlut.js.map +0 -1
  747. package/dist/render/watermesh.js +0 -193
  748. package/dist/render/watermesh.js.map +0 -1
  749. package/dist/render/wavegenerator.js +0 -8
  750. package/dist/render/wavegenerator.js.map +0 -1
  751. package/dist/scene/xform.js +0 -247
  752. package/dist/scene/xform.js.map +0 -1
  753. package/dist/utility/shprojection.js +0 -442
  754. package/dist/utility/shprojection.js.map +0 -1
@@ -1,38 +1,34 @@
1
1
  import { LightPass } from './lightpass.js';
2
2
  import { ShadowMapPass } from './shadowmap_pass.js';
3
3
  import { DepthPass } from './depthpass.js';
4
- import { Vector4, isPowerOf2, nextPowerOf2 } from '@zephyr3d/base';
5
- import { Application } from '../app.js';
4
+ import { Vector4, isPowerOf2, nextPowerOf2, Matrix4x4, Vector3 } from '@zephyr3d/base';
5
+ import './primitive.js';
6
6
  import '@zephyr3d/device';
7
+ import { getDevice } from '../app/api.js';
7
8
  import { CopyBlitter } from '../blitter/copy.js';
8
- import { ShadowMapper } from '../shadow/shadowmapper.js';
9
- import { MaterialVaryingFlags } from '../values.js';
10
- import '../material/shader/helper.js';
11
- import '../scene/xform.js';
12
- import '../scene/octree.js';
13
- import '../material/lambert.js';
14
- import '../material/blinn.js';
15
- import '../material/unlit.js';
16
- import '../material/meshmaterial.js';
17
- import '../material/grassmaterial.js';
18
- import '../material/terrainmaterial.js';
19
- import '../material/pbrmr.js';
20
- import '../material/pbrsg.js';
21
- import './sky.js';
22
- import './clipmap.js';
23
- import { fetchSampler } from '../utility/misc.js';
24
- import { PerspectiveCamera } from '../camera/perspectivecamera.js';
25
- import { Compositor } from '../posteffect/compositor.js';
9
+ import { Camera } from '../camera/camera.js';
10
+ import { PostEffectLayer, AbstractPostEffect } from '../posteffect/posteffect.js';
26
11
  import { ClusteredLight } from './cluster_light.js';
27
12
  import { GlobalBindGroupAllocator } from './globalbindgroup_allocator.js';
28
13
  import { ObjectColorPass } from './objectcolorpass.js';
29
14
  import { buildHiZ } from './hzb.js';
15
+ import { MaterialVaryingFlags } from '../values.js';
16
+ import { fetchSampler } from '../utility/misc.js';
17
+ import { BoxShape } from '../shapes/box.js';
18
+ import '../shapes/cylinder.js';
19
+ import '../shapes/torus.js';
20
+ import '../shapes/plane.js';
21
+ import '../shapes/sphere.js';
22
+ import '../shapes/tetrahedron.js';
30
23
 
31
24
  /**
32
25
  * Forward render scheme
33
26
  * @internal
34
27
  */ class SceneRenderer {
35
- /** @internal */ static _defaultCompositor = new Compositor();
28
+ /** @internal */ static _skyMotionVectorProgram = null;
29
+ /** @internal */ static _skyMotionVectorBindGroup = null;
30
+ static _box = null;
31
+ /** @internal */ static _pickCamera = new Camera(null);
36
32
  /** @internal */ static _scenePass = new LightPass();
37
33
  /** @internal */ static _depthPass = new DepthPass();
38
34
  /** @internal */ static _shadowMapPass = new ShadowMapPass();
@@ -49,9 +45,6 @@ import { buildHiZ } from './hzb.js';
49
45
  /** shadow map render pass */ static get shadowMapRenderPass() {
50
46
  return this._shadowMapPass;
51
47
  }
52
- /** @internal */ static setClearColor(color) {
53
- this._scenePass.clearColor = color;
54
- }
55
48
  /** @internal */ static getClusteredLight() {
56
49
  if (this._clusters.length > 0) {
57
50
  return this._clusters.pop();
@@ -63,107 +56,141 @@ import { buildHiZ } from './hzb.js';
63
56
  }
64
57
  /**
65
58
  * Renders a scene by given camera
66
- * @param scene - The scene to be rendered
59
+ * @param scene - The scene tondered
67
60
  * @param camera - The camera that will be used to render the scene
68
61
  * @param compositor - The compositor that will be used to apply postprocess effects
69
- */ static renderScene(scene, camera, compositor) {
70
- const device = Application.instance.device;
71
- const ctx = {
72
- device,
73
- scene,
74
- primaryCamera: camera,
75
- picking: false,
76
- oit: null,
77
- HiZ: camera.HiZ && device.type !== 'webgl',
78
- HiZTexture: null,
79
- globalBindGroupAllocator: GlobalBindGroupAllocator.get(),
80
- camera,
81
- compositor: compositor ?? this._defaultCompositor,
82
- timestamp: device.frameInfo.frameTimestamp,
83
- queue: 0,
84
- lightBlending: false,
85
- renderPass: null,
86
- renderPassHash: null,
87
- applyFog: null,
88
- flip: false,
89
- drawEnvLight: false,
90
- env: null,
91
- materialFlags: 0
92
- };
62
+ */ static renderScene(scene, camera) {
63
+ const device = getDevice();
64
+ const colorFormat = camera.HDR && device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
65
+ const depthFormat = device.getDeviceCaps().framebufferCaps.supportDepth32floatStencil8 ? 'd32fs8' : 'd24s8';
66
+ const globalBindGroupAllocator = GlobalBindGroupAllocator.get();
93
67
  scene.frameUpdate();
68
+ scene.frameUpdatePerCamera(camera);
94
69
  if (camera && !device.isContextLost()) {
70
+ const defaultViewport = !camera.viewport && !camera.scissor;
71
+ const renderX = camera.viewport ? device.screenXToDevice(camera.viewport[0]) : 0;
72
+ const renderY = camera.viewport ? device.screenYToDevice(camera.viewport[1]) : 0;
73
+ const renderWidth = camera.viewport ? device.screenXToDevice(camera.viewport[2]) : device.getDrawingBufferWidth();
74
+ const renderHeight = camera.viewport ? device.screenYToDevice(camera.viewport[3]) : device.getDrawingBufferHeight();
75
+ if (renderWidth <= 0 || renderHeight <= 0) {
76
+ camera.getPickResultResolveFunc()?.(null);
77
+ return;
78
+ }
79
+ const tmpFramebuffer = defaultViewport ? null : device.pool.fetchTemporalFramebuffer(false, renderWidth, renderHeight, colorFormat, depthFormat);
80
+ const originFramebuffer = device.getFramebuffer();
81
+ if (tmpFramebuffer) {
82
+ device.pushDeviceStates();
83
+ device.setFramebuffer(tmpFramebuffer);
84
+ }
85
+ device.clearFrameBuffer(camera.clearColor, camera.clearDepth, camera.clearStencil);
86
+ const SSR = camera.SSR && scene.env.light.envLight && scene.env.light.envLight.hasRadiance();
87
+ const ctx = {
88
+ device,
89
+ scene,
90
+ renderWidth,
91
+ renderHeight,
92
+ oit: null,
93
+ motionVectors: device.type !== 'webgl' && (camera.TAA || camera.motionBlur),
94
+ HiZ: camera.HiZ && device.type !== 'webgl',
95
+ HiZTexture: null,
96
+ globalBindGroupAllocator,
97
+ camera,
98
+ compositor: camera.compositor,
99
+ queue: 0,
100
+ lightBlending: false,
101
+ renderPass: null,
102
+ renderPassHash: null,
103
+ flip: false,
104
+ depthFormat,
105
+ colorFormat,
106
+ drawEnvLight: false,
107
+ env: null,
108
+ materialFlags: 0,
109
+ SSR,
110
+ SSRCalcThickness: SSR && camera.ssrCalcThickness,
111
+ SSRRoughnessTexture: device.pool.fetchTemporalTexture2D(true, 'rgba8unorm', renderWidth, renderHeight),
112
+ SSRNormalTexture: device.pool.fetchTemporalTexture2D(true, 'rgba8unorm', renderWidth, renderHeight),
113
+ finalFramebuffer: device.getFramebuffer(),
114
+ intermediateFramebuffer: null
115
+ };
95
116
  this._renderScene(ctx);
117
+ if (tmpFramebuffer) {
118
+ device.popDeviceStates();
119
+ const oversizedViewport = renderX < 0 || renderY < 0 || renderX + renderWidth > device.getDrawingBufferWidth() || renderY + renderHeight > device.getDrawingBufferHeight();
120
+ const blitter = new CopyBlitter();
121
+ if (oversizedViewport) {
122
+ blitter.destRect = [
123
+ renderX,
124
+ renderY,
125
+ renderWidth,
126
+ renderHeight
127
+ ];
128
+ } else {
129
+ blitter.viewport = camera.viewport ? camera.viewport.slice() : null;
130
+ }
131
+ blitter.scissor = camera.scissor ? camera.scissor.slice() : null;
132
+ blitter.srgbOut = !originFramebuffer;
133
+ blitter.blit(tmpFramebuffer.getColorAttachments()[0], originFramebuffer ?? null, fetchSampler('clamp_nearest_nomip'));
134
+ device.pool.releaseFrameBuffer(tmpFramebuffer);
135
+ }
96
136
  }
97
- GlobalBindGroupAllocator.release(ctx.globalBindGroupAllocator);
137
+ GlobalBindGroupAllocator.release(globalBindGroupAllocator);
98
138
  }
99
- /** @internal */ static _renderSceneDepth(ctx, renderQueue, depthFramebuffer, renderBackfaceDepth) {
100
- const device = ctx.device;
101
- device.pushDeviceStates();
102
- device.setFramebuffer(depthFramebuffer);
139
+ static renderSceneDepth(ctx, renderQueue, depthFramebuffer) {
140
+ const transmission = !!depthFramebuffer;
141
+ if (!depthFramebuffer) {
142
+ const format = ctx.device.type === 'webgl' ? ctx.SSRCalcThickness ? 'rgba16f' : 'rgba8unorm' : ctx.SSRCalcThickness ? 'rg32f' : 'r32f';
143
+ const mvFormat = 'rgba16f';
144
+ if (!ctx.finalFramebuffer) {
145
+ depthFramebuffer = ctx.device.pool.fetchTemporalFramebuffer(true, ctx.renderWidth, ctx.renderHeight, ctx.motionVectors ? [
146
+ format,
147
+ mvFormat
148
+ ] : format, ctx.depthFormat, false);
149
+ } else {
150
+ const originDepth = ctx.finalFramebuffer?.getDepthAttachment();
151
+ depthFramebuffer = originDepth?.isTexture2D() ? ctx.device.pool.fetchTemporalFramebuffer(true, originDepth.width, originDepth.height, ctx.motionVectors ? [
152
+ format,
153
+ mvFormat
154
+ ] : format, originDepth, false) : ctx.device.pool.fetchTemporalFramebuffer(true, ctx.renderWidth, ctx.renderHeight, ctx.motionVectors ? [
155
+ format,
156
+ mvFormat
157
+ ] : format, ctx.depthFormat, false);
158
+ }
159
+ }
160
+ ctx.device.pushDeviceStates();
161
+ ctx.device.setFramebuffer(depthFramebuffer);
103
162
  this._depthPass.encodeDepth = depthFramebuffer.getColorAttachments()[0].format === 'rgba8unorm';
104
- this._depthPass.clearColor = this._depthPass.encodeDepth ? new Vector4(0, 0, 0, 1) : new Vector4(1, 1, 1, 1);
105
- this._depthPass.clearDepth = 1;
106
- if (renderBackfaceDepth) {
163
+ this._depthPass.clearColor = transmission ? null : this._depthPass.encodeDepth ? new Vector4(0, 0, 0, 1) : new Vector4(1, 1, 1, 1);
164
+ this._depthPass.clearDepth = transmission ? null : 1;
165
+ this._depthPass.clearStencil = null;
166
+ this._depthPass.transmission = transmission;
167
+ if (ctx.SSRCalcThickness && !transmission) {
107
168
  if (!this._backDepthColorState) {
108
- this._backDepthColorState = device.createColorState().setColorMask(false, true, false, false);
169
+ this._backDepthColorState = ctx.device.createColorState().setColorMask(false, true, false, false);
109
170
  }
110
171
  if (!this._frontDepthColorState) {
111
- this._frontDepthColorState = device.createColorState().setColorMask(true, false, false, false);
172
+ this._frontDepthColorState = ctx.device.createColorState().setColorMask(true, false, false, false);
112
173
  }
113
174
  ctx.forceColorState = this._backDepthColorState;
114
175
  ctx.forceCullMode = 'front';
115
176
  this._depthPass.renderBackface = true;
116
- this._depthPass.render(ctx, null, renderQueue);
177
+ this._depthPass.transmission = false;
178
+ this._depthPass.render(ctx, null, null, renderQueue);
117
179
  this._depthPass.clearColor = null;
118
180
  this._depthPass.renderBackface = false;
119
181
  ctx.forceColorState = this._frontDepthColorState;
120
182
  ctx.forceCullMode = null;
121
183
  }
122
- this._depthPass.render(ctx, null, renderQueue);
184
+ this._depthPass.render(ctx, null, null, renderQueue);
123
185
  ctx.forceColorState = null;
124
- device.popDeviceStates();
125
- }
126
- /** @internal */ static _renderScene(ctx) {
127
- const device = ctx.device;
128
- const SSR = ctx.primaryCamera.SSR && ctx.scene.env.light.envLight && ctx.scene.env.light.envLight.hasRadiance();
129
- const SSRCalcThickness = SSR && ctx.primaryCamera.ssrCalcThickness;
130
- const vp = ctx.camera.viewport;
131
- const scissor = ctx.camera.scissor;
132
- const finalFramebuffer = device.getFramebuffer();
133
- const drawingBufferWidth = device.getDrawingBufferWidth();
134
- const drawingBufferHeight = device.getDrawingBufferHeight();
135
- ctx.depthFormat = 'd24s8';
136
- ctx.viewportX = finalFramebuffer ? vp?.[0] ?? 0 : device.screenToDevice(vp?.[0] ?? 0);
137
- ctx.viewportY = finalFramebuffer ? vp?.[1] ?? 0 : device.screenToDevice(vp?.[1] ?? 0);
138
- ctx.viewportWidth = finalFramebuffer ? vp?.[2] ?? finalFramebuffer.getWidth() : vp ? device.screenToDevice(vp[2]) : device.getDrawingBufferWidth();
139
- ctx.viewportHeight = finalFramebuffer ? vp?.[3] ?? finalFramebuffer.getHeight() : vp ? device.screenToDevice(vp[3]) : device.getDrawingBufferHeight();
140
- ctx.defaultViewport = !finalFramebuffer && !vp;
141
- const oversizedViewport = vp && !device.getDeviceCaps().miscCaps.supportOversizedViewport && (ctx.viewportX < 0 || ctx.viewportY < 0 || ctx.viewportX + ctx.viewportWidth > drawingBufferWidth || ctx.viewportY + ctx.viewportHeight > drawingBufferHeight);
142
- // TODO: determin the color buffer format
143
- const colorFmt = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
144
- let tempFramebuffer = null;
145
- let depthFramebuffer = null;
146
- if (ctx.camera.enablePicking) {
147
- this.renderObjectColors(ctx);
148
- }
149
- let HiZFrameBuffer = null;
150
- const renderQueue = this._scenePass.cullScene(ctx, ctx.camera);
151
- ctx.sunLight = renderQueue.sunLight;
152
- ctx.clusteredLight = this.getClusteredLight();
153
- ctx.clusteredLight.calculateLightIndex(ctx.camera, renderQueue);
154
- this.renderShadowMaps(ctx, renderQueue.shadowedLights);
155
- const sampleCount = ctx.compositor ? 1 : ctx.primaryCamera.sampleCount;
156
- if (SSR || ctx.primaryCamera.depthPrePass || oversizedViewport || renderQueue.needSceneColor || ctx.scene.env.needSceneDepthTexture() || ctx.HiZ || ctx.primaryCamera.oit || ctx.compositor.requireLinearDepth(ctx)) {
157
- const format = device.type === 'webgl' ? SSRCalcThickness ? 'rgba16f' : 'rgba8unorm' : SSRCalcThickness ? 'rg32f' : 'r32f';
158
- if (!finalFramebuffer && !vp) {
159
- depthFramebuffer = device.pool.fetchTemporalFramebuffer(true, drawingBufferWidth, drawingBufferHeight, format, ctx.depthFormat, ctx.HiZ);
160
- } else {
161
- const originDepth = finalFramebuffer?.getDepthAttachment();
162
- depthFramebuffer = originDepth?.isTexture2D() ? device.pool.fetchTemporalFramebuffer(true, originDepth.width, originDepth.height, format, originDepth, ctx.HiZ) : device.pool.fetchTemporalFramebuffer(true, ctx.viewportWidth, ctx.viewportHeight, format, ctx.depthFormat, ctx.HiZ);
163
- }
164
- this._renderSceneDepth(ctx, renderQueue, depthFramebuffer, SSRCalcThickness);
186
+ ctx.device.popDeviceStates();
187
+ if (!transmission) {
188
+ ctx.motionVectorTexture = ctx.motionVectors ? depthFramebuffer.getColorAttachments()[1] : null;
165
189
  ctx.linearDepthTexture = depthFramebuffer.getColorAttachments()[0];
166
190
  ctx.depthTexture = depthFramebuffer.getDepthAttachment();
191
+ if (ctx.motionVectorTexture) {
192
+ this.renderSkyMotionVectors(ctx);
193
+ }
167
194
  if (ctx.HiZ) {
168
195
  let w = isPowerOf2(ctx.linearDepthTexture.width) ? ctx.linearDepthTexture.width : nextPowerOf2(ctx.linearDepthTexture.width);
169
196
  let h = isPowerOf2(ctx.linearDepthTexture.height) ? ctx.linearDepthTexture.height : nextPowerOf2(ctx.linearDepthTexture.height);
@@ -171,49 +198,63 @@ import { buildHiZ } from './hzb.js';
171
198
  h = Math.max(1, h >> 1);
172
199
  w = ctx.linearDepthTexture.width;
173
200
  h = ctx.linearDepthTexture.height;
174
- HiZFrameBuffer = device.pool.fetchTemporalFramebuffer(true, w, h, ctx.linearDepthTexture.format, null, true);
201
+ const HiZFrameBuffer = ctx.device.pool.fetchTemporalFramebuffer(true, w, h, ctx.linearDepthTexture.format, null, true);
175
202
  buildHiZ(ctx.depthTexture, HiZFrameBuffer);
176
203
  ctx.HiZTexture = HiZFrameBuffer.getColorAttachments()[0];
177
204
  }
178
- if (ctx.depthTexture === finalFramebuffer?.getDepthAttachment()) {
179
- tempFramebuffer = finalFramebuffer;
180
- } else {
181
- // TODO: fetch resizable framebuffer if ctx.defaultViewport is true
182
- tempFramebuffer = device.pool.fetchTemporalFramebuffer(true, ctx.depthTexture.width, ctx.depthTexture.height, colorFmt, ctx.depthTexture, false, sampleCount);
183
- }
205
+ }
206
+ return depthFramebuffer;
207
+ }
208
+ /** @internal */ static _renderScene(ctx) {
209
+ const device = ctx.device;
210
+ // Cull scene
211
+ const renderQueue = this._scenePass.cullScene(ctx, ctx.camera);
212
+ // Update sky
213
+ const sunLightColor = ctx.scene.env.sky.update(ctx);
214
+ // Gather lights
215
+ ctx.clusteredLight = this.getClusteredLight();
216
+ ctx.clusteredLight.calculateLightIndex(ctx.camera, renderQueue);
217
+ // Do GPU ray picking if required
218
+ const pickResolveFunc = ctx.camera.getPickResultResolveFunc();
219
+ if (pickResolveFunc) {
220
+ this.renderObjectColors(ctx, pickResolveFunc, renderQueue);
221
+ }
222
+ // Render shadow maps
223
+ this.renderShadowMaps(ctx, renderQueue.shadowedLights);
224
+ // Render scene depth first
225
+ const depthFramebuffer = this.renderSceneDepth(ctx, renderQueue, null);
226
+ if (ctx.depthTexture === ctx.finalFramebuffer?.getDepthAttachment()) {
227
+ ctx.intermediateFramebuffer = ctx.finalFramebuffer;
184
228
  } else {
185
- ctx.linearDepthTexture = null;
186
- ctx.depthTexture = null;
187
- if (!vp) {
188
- tempFramebuffer = finalFramebuffer;
189
- } else {
190
- tempFramebuffer = device.pool.fetchTemporalFramebuffer(true, ctx.viewportWidth, ctx.viewportHeight, colorFmt, ctx.depthFormat, false, sampleCount);
191
- }
229
+ // TODO: fetch resizable framebuffer if ctx.defaultViewport is true
230
+ ctx.intermediateFramebuffer = device.pool.fetchTemporalFramebuffer(false, ctx.depthTexture.width, ctx.depthTexture.height, ctx.colorFormat, ctx.depthTexture);
192
231
  }
193
- if (tempFramebuffer && tempFramebuffer !== finalFramebuffer) {
232
+ if (ctx.intermediateFramebuffer && ctx.intermediateFramebuffer !== ctx.finalFramebuffer) {
194
233
  device.pushDeviceStates();
195
- device.setFramebuffer(tempFramebuffer);
234
+ device.setFramebuffer(ctx.intermediateFramebuffer);
196
235
  } else {
197
- device.setViewport(vp);
198
- device.setScissor(scissor);
236
+ device.setViewport(null);
237
+ device.setScissor(null);
199
238
  }
200
239
  this._scenePass.transmission = false; // transmission
201
240
  this._scenePass.clearDepth = ctx.depthTexture ? null : 1;
202
241
  this._scenePass.clearStencil = ctx.depthTexture ? null : 0;
203
- if (SSR && !renderQueue.needSceneColor) {
242
+ if (ctx.SSR && !renderQueue.needSceneColor()) {
204
243
  ctx.materialFlags |= MaterialVaryingFlags.SSR_STORE_ROUGHNESS;
205
244
  }
206
245
  ctx.compositor?.begin(ctx);
207
- if (renderQueue.needSceneColor) {
246
+ if (renderQueue.needSceneColor()) {
247
+ const compositor = ctx.compositor;
248
+ ctx.compositor = null;
208
249
  const sceneColorFramebuffer = device.pool.fetchTemporalFramebuffer(true, ctx.depthTexture.width, ctx.depthTexture.height, ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS ? [
209
- colorFmt,
250
+ ctx.colorFormat,
210
251
  device.getFramebuffer().getColorAttachments()[1],
211
252
  device.getFramebuffer().getColorAttachments()[2]
212
- ] : colorFmt, ctx.depthTexture, true);
253
+ ] : ctx.colorFormat, ctx.depthTexture, false);
213
254
  device.pushDeviceStates();
214
255
  device.setFramebuffer(sceneColorFramebuffer);
215
256
  this._scenePass.transmission = false;
216
- this._scenePass.render(ctx, null, renderQueue);
257
+ this._scenePass.render(ctx, null, null, renderQueue);
217
258
  device.popDeviceStates();
218
259
  ctx.sceneColorTexture = sceneColorFramebuffer.getColorAttachments()[0];
219
260
  new CopyBlitter().blit(ctx.sceneColorTexture, device.getFramebuffer() ?? null, fetchSampler('clamp_nearest_nomip'));
@@ -221,31 +262,95 @@ import { buildHiZ } from './hzb.js';
221
262
  this._scenePass.clearColor = null;
222
263
  this._scenePass.clearDepth = null;
223
264
  this._scenePass.clearStencil = null;
265
+ ctx.compositor = compositor;
266
+ }
267
+ this._scenePass.render(ctx, null, null, renderQueue);
268
+ if (renderQueue.needSceneColor()) {
269
+ this.renderSceneDepth(ctx, renderQueue, depthFramebuffer);
224
270
  }
225
- this._scenePass.render(ctx, null, renderQueue);
271
+ ctx.compositor?.drawPostEffects(ctx, PostEffectLayer.end, ctx.linearDepthTexture);
226
272
  ctx.compositor?.end(ctx);
227
273
  renderQueue.dispose();
228
274
  ctx.materialFlags &= ~MaterialVaryingFlags.SSR_STORE_ROUGHNESS;
229
- if (tempFramebuffer && tempFramebuffer !== finalFramebuffer) {
275
+ if (ctx.intermediateFramebuffer && ctx.intermediateFramebuffer !== ctx.finalFramebuffer) {
230
276
  const blitter = new CopyBlitter();
231
- if (oversizedViewport) {
232
- blitter.destRect = [
233
- ctx.viewportX,
234
- ctx.viewportY,
235
- ctx.viewportWidth,
236
- ctx.viewportHeight
237
- ];
238
- } else {
239
- blitter.viewport = vp;
240
- }
241
- blitter.scissor = scissor;
242
- blitter.srgbOut = !finalFramebuffer;
243
- const srcTex = tempFramebuffer.getColorAttachments()[0];
244
- blitter.blit(srcTex, finalFramebuffer ?? null, fetchSampler('clamp_nearest_nomip'));
277
+ blitter.srgbOut = !ctx.finalFramebuffer;
278
+ const srcTex = ctx.intermediateFramebuffer.getColorAttachments()[0];
279
+ blitter.blit(srcTex, ctx.finalFramebuffer ?? null, fetchSampler('clamp_nearest_nomip'));
245
280
  device.popDeviceStates();
281
+ device.pool.releaseFrameBuffer(ctx.intermediateFramebuffer);
246
282
  }
247
- ShadowMapper.releaseTemporalResources(ctx);
283
+ //ShadowMapper.releaseTemporalResources(ctx);
248
284
  this.freeClusteredLight(ctx.clusteredLight);
285
+ // Restore sun color
286
+ if (sunLightColor) {
287
+ ctx.sunLight.color = sunLightColor;
288
+ }
289
+ }
290
+ static _getSkyMotionVectorProgram(ctx) {
291
+ if (!this._skyMotionVectorProgram) {
292
+ this._skyMotionVectorProgram = ctx.device.buildRenderProgram({
293
+ vertex (pb) {
294
+ this.$inputs.pos = pb.vec3().attrib('position');
295
+ this.VPMatrix = pb.mat4().uniform(0);
296
+ this.prevVPMatrix = pb.mat4().uniform(0);
297
+ this.cameraPos = pb.vec3().uniform(0);
298
+ this.prevCameraPos = pb.vec3().uniform(0);
299
+ pb.main(function() {
300
+ this.$l.worldPos = pb.add(this.$inputs.pos, this.cameraPos);
301
+ this.$l.prevWorldPos = pb.add(this.$inputs.pos, this.prevCameraPos);
302
+ this.$l.clipPos = pb.mul(this.VPMatrix, pb.vec4(this.worldPos, 1));
303
+ this.$l.prevClipPos = pb.mul(this.prevVPMatrix, pb.vec4(this.prevWorldPos, 1));
304
+ this.clipPos.z = this.clipPos.w;
305
+ this.$builtins.position = this.clipPos;
306
+ this.$outputs.currentPos = this.clipPos;
307
+ this.$outputs.prevPos = this.prevClipPos;
308
+ });
309
+ },
310
+ fragment (pb) {
311
+ this.$outputs.color = pb.vec4();
312
+ pb.main(function() {
313
+ this.$l.motionVector = pb.mul(pb.sub(pb.div(this.$inputs.currentPos.xy, this.$inputs.currentPos.w), pb.div(this.$inputs.prevPos.xy, this.$inputs.prevPos.w)), 0.5);
314
+ this.$outputs.color = pb.vec4(this.motionVector, 0, 1);
315
+ });
316
+ }
317
+ });
318
+ this._skyMotionVectorProgram.name = '@TAA_SkyMotionVector';
319
+ }
320
+ return this._skyMotionVectorProgram;
321
+ }
322
+ static _getBox(_ctx) {
323
+ if (!this._box) {
324
+ this._box = new BoxShape({
325
+ size: 2,
326
+ needNormal: false,
327
+ needUV: false
328
+ });
329
+ }
330
+ return this._box;
331
+ }
332
+ /** @internal */ static renderSkyMotionVectors(ctx) {
333
+ if (!ctx.motionVectorTexture) {
334
+ return;
335
+ }
336
+ const fb = ctx.device.pool.fetchTemporalFramebuffer(false, 0, 0, ctx.motionVectorTexture, ctx.depthTexture);
337
+ const program = this._getSkyMotionVectorProgram(ctx);
338
+ if (!this._skyMotionVectorBindGroup) {
339
+ this._skyMotionVectorBindGroup = ctx.device.createBindGroup(program.bindGroupLayouts[0]);
340
+ }
341
+ const box = this._getBox(ctx);
342
+ this._skyMotionVectorBindGroup.setValue('VPMatrix', ctx.camera.viewProjectionMatrix);
343
+ this._skyMotionVectorBindGroup.setValue('prevVPMatrix', ctx.camera.prevVPMatrix);
344
+ this._skyMotionVectorBindGroup.setValue('cameraPos', ctx.camera.getWorldPosition());
345
+ this._skyMotionVectorBindGroup.setValue('prevCameraPos', ctx.camera.prevPosition);
346
+ ctx.device.pushDeviceStates();
347
+ ctx.device.setProgram(program);
348
+ ctx.device.setBindGroup(0, this._skyMotionVectorBindGroup);
349
+ ctx.device.setRenderStates(AbstractPostEffect.getDefaultRenderState(ctx, 'le'));
350
+ ctx.device.setFramebuffer(fb);
351
+ box.draw();
352
+ ctx.device.popDeviceStates();
353
+ ctx.device.pool.releaseFrameBuffer(fb);
249
354
  }
250
355
  /** @internal */ static renderShadowMaps(ctx, lights) {
251
356
  ctx.renderPass = this._shadowMapPass;
@@ -255,64 +360,94 @@ import { buildHiZ } from './hzb.js';
255
360
  }
256
361
  ctx.device.popDeviceStates();
257
362
  }
258
- /** @internal */ static renderObjectColors(ctx) {
259
- if (!(ctx.camera instanceof PerspectiveCamera)) {
260
- return;
261
- }
363
+ /** @internal */ static decodeNormalizedFloat(rgba) {
364
+ const a = rgba[0] / 255;
365
+ const b = rgba[1] / 255;
366
+ const c = rgba[2] / 255;
367
+ const d = rgba[3] / 255;
368
+ return a / (256 * 256 * 256) + b / (256 * 256) + c / 256 + d;
369
+ }
370
+ /** @internal */ static renderObjectColors(ctx, pickResolveFunc, renderQueue) {
371
+ const camera = ctx.camera;
372
+ const isWebGL1 = ctx.device.type === 'webgl';
262
373
  ctx.renderPass = this._objectColorPass;
263
374
  ctx.device.pushDeviceStates();
264
- const fb = ctx.device.pool.fetchTemporalFramebuffer(false, 1, 1, 'rgba8unorm', ctx.depthFormat, false);
265
- ctx.device.setViewport(ctx.camera.viewport);
266
- const savedViewport = ctx.camera.viewport;
267
- const savedScissor = ctx.camera.scissor;
268
- const savedWindow = ctx.camera.window;
375
+ const fb = ctx.device.pool.fetchTemporalFramebuffer(false, 1, 1, isWebGL1 ? [
376
+ 'rgba8unorm',
377
+ 'rgba8unorm'
378
+ ] : [
379
+ 'rgba8unorm',
380
+ 'rgba32f'
381
+ ], ctx.depthFormat, false);
382
+ ctx.device.setViewport(camera.viewport);
269
383
  const vp = ctx.device.getViewport();
270
- const windowX = ctx.camera.pickPosX / vp.width;
271
- const windowY = (vp.height - ctx.camera.pickPosY - 1) / vp.height;
384
+ const windowX = camera.getPickPosX() / vp.width;
385
+ const windowY = (vp.height - camera.getPickPosY() - 1) / vp.height;
272
386
  const windowW = 1 / vp.width;
273
387
  const windowH = 1 / vp.height;
274
- ctx.camera.viewport = null;
275
- ctx.camera.scissor = null;
276
- ctx.camera.window = [
277
- windowX,
278
- windowY,
279
- windowW,
280
- windowH
281
- ];
388
+ const pickCamera = this._pickCamera;
389
+ camera.worldMatrix.decompose(pickCamera.scale, pickCamera.rotation, pickCamera.position);
390
+ let left = camera.getProjectionMatrix().getLeftPlane();
391
+ let right = camera.getProjectionMatrix().getRightPlane();
392
+ let bottom = camera.getProjectionMatrix().getBottomPlane();
393
+ let top = camera.getProjectionMatrix().getTopPlane();
394
+ const near = camera.getProjectionMatrix().getNearPlane();
395
+ const far = camera.getProjectionMatrix().getFarPlane();
396
+ const width = right - left;
397
+ const height = top - bottom;
398
+ left += width * windowX;
399
+ bottom += height * windowY;
400
+ right = left + width * windowW;
401
+ top = bottom + height * windowH;
402
+ pickCamera.setProjectionMatrix(camera.isPerspective() ? Matrix4x4.frustum(left, right, bottom, top, near, far) : Matrix4x4.ortho(left, right, bottom, top, near, far));
403
+ const cameraPos = isWebGL1 ? new Vector3(pickCamera.position) : null;
404
+ const ray = isWebGL1 ? camera.constructRay(camera.getPickPosX(), camera.getPickPosY()) : null;
282
405
  ctx.device.setFramebuffer(fb);
283
406
  this._objectColorPass.clearColor = Vector4.zero();
284
407
  this._objectColorPass.clearDepth = 1;
285
- const renderQueue = this._objectColorPass.cullScene(ctx, ctx.camera);
286
- this._objectColorPass.render(ctx, ctx.camera, renderQueue);
287
- ctx.camera.viewport = savedViewport;
288
- ctx.camera.scissor = savedScissor;
289
- ctx.camera.window = savedWindow;
408
+ const rq = this._objectColorPass.cullScene(ctx, pickCamera);
409
+ this._objectColorPass.render(ctx, pickCamera, null, rq);
410
+ rq.dispose();
290
411
  ctx.device.popDeviceStates();
291
- const tex = fb.getColorAttachments()[0];
292
- const pixels = new Uint8Array(4);
293
- const camera = ctx.camera;
412
+ const colorTex = fb.getColorAttachments()[0];
413
+ const distanceTex = fb.getColorAttachments()[1];
414
+ const colorPixels = new Uint8Array(4);
415
+ const distancePixels = isWebGL1 ? new Uint8Array(4) : new Float32Array(4);
294
416
  const device = ctx.device;
295
- camera.pickResultAsync = new Promise((resolve, reject)=>{
296
- tex.readPixels(0, 0, 1, 1, 0, 0, pixels).then(()=>{
297
- const drawable = renderQueue.getDrawableByColor(pixels);
298
- camera.pickResult = drawable && drawable.getPickTarget()?.node?.pickable ? {
299
- drawable,
300
- target: drawable.getPickTarget()
301
- } : null;
302
- device.pool.releaseFrameBuffer(fb);
303
- resolve(camera.pickResult);
304
- }).catch((err)=>{
305
- reject(err);
306
- });
417
+ let fence;
418
+ if (ctx.device.type === 'webgl') {
419
+ fence = Promise.all([
420
+ ctx.device.runNextFrameAsync(()=>colorTex.readPixels(0, 0, 1, 1, 0, 0, colorPixels)),
421
+ ctx.device.runNextFrameAsync(()=>distanceTex.readPixels(0, 0, 1, 1, 0, 0, distancePixels))
422
+ ]);
423
+ } else {
424
+ fence = Promise.all([
425
+ colorTex.readPixels(0, 0, 1, 1, 0, 0, colorPixels),
426
+ distanceTex.readPixels(0, 0, 1, 1, 0, 0, distancePixels)
427
+ ]);
428
+ }
429
+ fence.then(()=>{
430
+ const drawable = renderQueue.getDrawableByColor(colorPixels);
431
+ let d = isWebGL1 ? this.decodeNormalizedFloat(distancePixels) * far : distancePixels[0];
432
+ const intersectedPoint = new Vector3(distancePixels[0], distancePixels[1], distancePixels[2]);
433
+ if (isWebGL1) {
434
+ intersectedPoint.x = cameraPos.x + ray.direction.x * d;
435
+ intersectedPoint.y = cameraPos.y + ray.direction.y * d;
436
+ intersectedPoint.z = cameraPos.z + ray.direction.z * d;
437
+ d = Vector3.distance(intersectedPoint, cameraPos);
438
+ }
439
+ pickResolveFunc(drawable ? {
440
+ distance: d,
441
+ intersectedPoint,
442
+ drawable,
443
+ target: drawable.getPickTarget()
444
+ } : null);
445
+ device.pool.releaseFrameBuffer(fb);
446
+ }).catch((_err)=>{
447
+ camera.getPickResultResolveFunc()?.(null);
448
+ device.pool.releaseFrameBuffer(fb);
307
449
  });
308
- /*
309
- tex.readPixels(0, 0, 1, 1, 0, 0, pixels).then(() => {
310
- const drawable = renderQueue.getDrawableByColor(pixels);
311
- camera.pickResult =
312
- drawable && drawable.getPickTarget()?.pickable ? { drawable, node: drawable.getPickTarget() } : null;
313
- device.pool.releaseFrameBuffer(fb);
314
- });
315
- */ }
450
+ }
316
451
  }
317
452
 
318
453
  export { SceneRenderer };