@zephyr3d/scene 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (754) hide show
  1. package/dist/animation/animation.js +142 -31
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +186 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +66 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +40 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +20 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +186 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +28 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +28 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +238 -82
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +29 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +52 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +165 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +300 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/screen.js +318 -0
  34. package/dist/app/screen.js.map +1 -0
  35. package/dist/app/scriptingsystem.js +224 -0
  36. package/dist/app/scriptingsystem.js.map +1 -0
  37. package/dist/app/scriptregistry.js +421 -0
  38. package/dist/app/scriptregistry.js.map +1 -0
  39. package/dist/asset/assetmanager.js +823 -321
  40. package/dist/asset/assetmanager.js.map +1 -1
  41. package/dist/asset/builtin.js +12 -48
  42. package/dist/asset/builtin.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds.js +23 -95
  44. package/dist/asset/loaders/dds/dds.js.map +1 -1
  45. package/dist/asset/loaders/dds/dds_loader.js +9 -19
  46. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/gltf_loader.js +50 -48
  48. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  49. package/dist/asset/loaders/gltf/helpers.js +33 -16
  50. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  51. package/dist/asset/loaders/hdr/hdr.js +39 -27
  52. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  53. package/dist/asset/loaders/image/tga_Loader.js +15 -17
  54. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  55. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  56. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  57. package/dist/asset/loaders/loader.js +2 -2
  58. package/dist/asset/loaders/loader.js.map +1 -1
  59. package/dist/asset/model.js +160 -6
  60. package/dist/asset/model.js.map +1 -1
  61. package/dist/blitter/bilateralblur.js +0 -1
  62. package/dist/blitter/bilateralblur.js.map +1 -1
  63. package/dist/blitter/blitter.js +28 -31
  64. package/dist/blitter/blitter.js.map +1 -1
  65. package/dist/blitter/box.js +0 -1
  66. package/dist/blitter/box.js.map +1 -1
  67. package/dist/blitter/copy.js.map +1 -1
  68. package/dist/blitter/gaussianblur.js +23 -23
  69. package/dist/blitter/gaussianblur.js.map +1 -1
  70. package/dist/camera/base.js +139 -34
  71. package/dist/camera/base.js.map +1 -1
  72. package/dist/camera/camera.js +760 -172
  73. package/dist/camera/camera.js.map +1 -1
  74. package/dist/camera/fps.js +21 -27
  75. package/dist/camera/fps.js.map +1 -1
  76. package/dist/camera/orbit.js +134 -59
  77. package/dist/camera/orbit.js.map +1 -1
  78. package/dist/camera/orthocamera.js +52 -21
  79. package/dist/camera/orthocamera.js.map +1 -1
  80. package/dist/camera/perspectivecamera.js +60 -34
  81. package/dist/camera/perspectivecamera.js.map +1 -1
  82. package/dist/index.d.ts +17031 -6901
  83. package/dist/index.js +60 -21
  84. package/dist/index.js.map +1 -1
  85. package/dist/material/blinn.js +5 -0
  86. package/dist/material/blinn.js.map +1 -1
  87. package/dist/material/grassmaterial.js +6 -1
  88. package/dist/material/grassmaterial.js.map +1 -1
  89. package/dist/material/lambert.js +6 -1
  90. package/dist/material/lambert.js.map +1 -1
  91. package/dist/material/material.js +356 -77
  92. package/dist/material/material.js.map +1 -1
  93. package/dist/material/meshmaterial.js +505 -162
  94. package/dist/material/meshmaterial.js.map +1 -1
  95. package/dist/material/mixins/albedocolor.js +5 -1
  96. package/dist/material/mixins/albedocolor.js.map +1 -1
  97. package/dist/material/mixins/foliage.js +3 -3
  98. package/dist/material/mixins/foliage.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  100. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  101. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  102. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +242 -0
  104. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  105. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  106. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  107. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  108. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  109. package/dist/material/mixins/lit.js +19 -7
  110. package/dist/material/mixins/lit.js.map +1 -1
  111. package/dist/material/mixins/pbr/brdf.js +134 -0
  112. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  113. package/dist/material/mixins/pbr/common.js +68 -85
  114. package/dist/material/mixins/pbr/common.js.map +1 -1
  115. package/dist/material/mixins/texture.js +101 -83
  116. package/dist/material/mixins/texture.js.map +1 -1
  117. package/dist/material/mixins/vertexcolor.js +6 -2
  118. package/dist/material/mixins/vertexcolor.js.map +1 -1
  119. package/dist/material/particle.js +272 -0
  120. package/dist/material/particle.js.map +1 -0
  121. package/dist/material/pbrblueprint.js +344 -0
  122. package/dist/material/pbrblueprint.js.map +1 -0
  123. package/dist/material/pbrmr.js +10 -0
  124. package/dist/material/pbrmr.js.map +1 -1
  125. package/dist/material/pbrsg.js +10 -0
  126. package/dist/material/pbrsg.js.map +1 -1
  127. package/dist/material/shader/helper.js +533 -316
  128. package/dist/material/shader/helper.js.map +1 -1
  129. package/dist/material/sprite.js +301 -0
  130. package/dist/material/sprite.js.map +1 -0
  131. package/dist/material/sprite3d.js +301 -0
  132. package/dist/material/sprite3d.js.map +1 -0
  133. package/dist/material/sprite3d_std.js +116 -0
  134. package/dist/material/sprite3d_std.js.map +1 -0
  135. package/dist/material/sprite3dblueprint.js +235 -0
  136. package/dist/material/sprite3dblueprint.js.map +1 -0
  137. package/dist/material/sprite_std.js +116 -0
  138. package/dist/material/sprite_std.js.map +1 -0
  139. package/dist/material/spriteblueprint.js +235 -0
  140. package/dist/material/spriteblueprint.js.map +1 -0
  141. package/dist/material/terrain-cm.js +606 -0
  142. package/dist/material/terrain-cm.js.map +1 -0
  143. package/dist/material/terrainmaterial.js +59 -54
  144. package/dist/material/terrainmaterial.js.map +1 -1
  145. package/dist/material/unlit.js +5 -0
  146. package/dist/material/unlit.js.map +1 -1
  147. package/dist/material/water.js +415 -0
  148. package/dist/material/water.js.map +1 -0
  149. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  157. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  158. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  159. package/dist/posteffect/bloom.js +39 -54
  160. package/dist/posteffect/bloom.js.map +1 -1
  161. package/dist/posteffect/compositor.js +95 -128
  162. package/dist/posteffect/compositor.js.map +1 -1
  163. package/dist/posteffect/fxaa.js +10 -18
  164. package/dist/posteffect/fxaa.js.map +1 -1
  165. package/dist/posteffect/grayscale.js +9 -17
  166. package/dist/posteffect/grayscale.js.map +1 -1
  167. package/dist/posteffect/motionblur.js +105 -0
  168. package/dist/posteffect/motionblur.js.map +1 -0
  169. package/dist/posteffect/posteffect.js +66 -35
  170. package/dist/posteffect/posteffect.js.map +1 -1
  171. package/dist/posteffect/sao.js +13 -21
  172. package/dist/posteffect/sao.js.map +1 -1
  173. package/dist/posteffect/ssr.js +65 -103
  174. package/dist/posteffect/ssr.js.map +1 -1
  175. package/dist/posteffect/taa.js +175 -0
  176. package/dist/posteffect/taa.js.map +1 -0
  177. package/dist/posteffect/tonemap.js +12 -20
  178. package/dist/posteffect/tonemap.js.map +1 -1
  179. package/dist/render/abuffer_oit.js +38 -25
  180. package/dist/render/abuffer_oit.js.map +1 -1
  181. package/dist/render/clipmap.js +424 -106
  182. package/dist/render/clipmap.js.map +1 -1
  183. package/dist/render/cluster_light.js +11 -9
  184. package/dist/render/cluster_light.js.map +1 -1
  185. package/dist/render/cull_visitor.js +51 -13
  186. package/dist/render/cull_visitor.js.map +1 -1
  187. package/dist/render/depthpass.js +15 -7
  188. package/dist/render/depthpass.js.map +1 -1
  189. package/dist/render/drawable.js +15 -0
  190. package/dist/render/drawable.js.map +1 -0
  191. package/dist/render/drawable_mixin.js +121 -44
  192. package/dist/render/drawable_mixin.js.map +1 -1
  193. package/dist/render/envlight.js +86 -141
  194. package/dist/render/envlight.js.map +1 -1
  195. package/dist/render/fbm_wavegenerator.js +236 -0
  196. package/dist/render/fbm_wavegenerator.js.map +1 -0
  197. package/dist/render/fft_wavegenerator.js +131 -114
  198. package/dist/render/fft_wavegenerator.js.map +1 -1
  199. package/dist/render/fullscreenquad.js +2 -2
  200. package/dist/render/fullscreenquad.js.map +1 -1
  201. package/dist/render/gerstner_wavegenerator.js +100 -48
  202. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  203. package/dist/render/globalbindgroup_allocator.js +7 -3
  204. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  205. package/dist/render/hzb.js +7 -5
  206. package/dist/render/hzb.js.map +1 -1
  207. package/dist/render/lightpass.js +28 -27
  208. package/dist/render/lightpass.js.map +1 -1
  209. package/dist/render/objectcolorpass.js +6 -9
  210. package/dist/render/objectcolorpass.js.map +1 -1
  211. package/dist/render/primitive.js +213 -105
  212. package/dist/render/primitive.js.map +1 -1
  213. package/dist/render/render_queue.js +49 -24
  214. package/dist/render/render_queue.js.map +1 -1
  215. package/dist/render/renderbundle_wrapper.js +65 -15
  216. package/dist/render/renderbundle_wrapper.js.map +1 -1
  217. package/dist/render/renderer.js +324 -189
  218. package/dist/render/renderer.js.map +1 -1
  219. package/dist/render/renderpass.js +43 -84
  220. package/dist/render/renderpass.js.map +1 -1
  221. package/dist/render/rendertarget.js +5 -0
  222. package/dist/render/rendertarget.js.map +1 -0
  223. package/dist/render/screenrendertarget.js +56 -0
  224. package/dist/render/screenrendertarget.js.map +1 -0
  225. package/dist/render/shadowmap_pass.js +5 -6
  226. package/dist/render/shadowmap_pass.js.map +1 -1
  227. package/dist/render/sky.js +867 -542
  228. package/dist/render/sky.js.map +1 -1
  229. package/dist/render/weightedblended_oit.js +13 -15
  230. package/dist/render/weightedblended_oit.js.map +1 -1
  231. package/dist/scene/basesprite.js +296 -0
  232. package/dist/scene/basesprite.js.map +1 -0
  233. package/dist/scene/batchgroup.js +22 -7
  234. package/dist/scene/batchgroup.js.map +1 -1
  235. package/dist/scene/environment.js +78 -49
  236. package/dist/scene/environment.js.map +1 -1
  237. package/dist/scene/graph_node.js +2 -3
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +49 -92
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +298 -89
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js +371 -162
  244. package/dist/scene/octree.js.map +1 -1
  245. package/dist/scene/particlesys.js +687 -0
  246. package/dist/scene/particlesys.js.map +1 -0
  247. package/dist/scene/raycast_visitor.js +26 -13
  248. package/dist/scene/raycast_visitor.js.map +1 -1
  249. package/dist/scene/scene.js +312 -85
  250. package/dist/scene/scene.js.map +1 -1
  251. package/dist/scene/scene_node.js +663 -105
  252. package/dist/scene/scene_node.js.map +1 -1
  253. package/dist/scene/sprite.js +18 -0
  254. package/dist/scene/sprite.js.map +1 -0
  255. package/dist/scene/sprite3d.js +18 -0
  256. package/dist/scene/sprite3d.js.map +1 -0
  257. package/dist/scene/terrain/grass.js +48 -49
  258. package/dist/scene/terrain/grass.js.map +1 -1
  259. package/dist/scene/terrain/heightfield.js +46 -44
  260. package/dist/scene/terrain/heightfield.js.map +1 -1
  261. package/dist/scene/terrain/patch.js +20 -29
  262. package/dist/scene/terrain/patch.js.map +1 -1
  263. package/dist/scene/terrain/quadtree.js +58 -27
  264. package/dist/scene/terrain/quadtree.js.map +1 -1
  265. package/dist/scene/terrain/terrain.js +31 -45
  266. package/dist/scene/terrain/terrain.js.map +1 -1
  267. package/dist/scene/terrain-cm/grass.js +604 -0
  268. package/dist/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/scene/terrain-cm/grassmaterial.js +162 -0
  270. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/scene/terrain-cm/terrain-cm.js +550 -0
  272. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/scene/water.js +383 -0
  274. package/dist/scene/water.js.map +1 -0
  275. package/dist/shaders/atmosphere.js +945 -0
  276. package/dist/shaders/atmosphere.js.map +1 -0
  277. package/dist/shaders/fog.js +116 -0
  278. package/dist/shaders/fog.js.map +1 -0
  279. package/dist/shaders/misc.js.map +1 -1
  280. package/dist/shaders/noise.js +217 -8
  281. package/dist/shaders/noise.js.map +1 -1
  282. package/dist/shaders/pbr.js.map +1 -1
  283. package/dist/shaders/shadow.js +8 -8
  284. package/dist/shaders/shadow.js.map +1 -1
  285. package/dist/shaders/ssr.js +87 -39
  286. package/dist/shaders/ssr.js.map +1 -1
  287. package/dist/shaders/temporal.js +216 -0
  288. package/dist/shaders/temporal.js.map +1 -0
  289. package/dist/shaders/water.js +42 -20
  290. package/dist/shaders/water.js.map +1 -1
  291. package/dist/shadow/esm.js +32 -14
  292. package/dist/shadow/esm.js.map +1 -1
  293. package/dist/shadow/pcf_opt.js +12 -13
  294. package/dist/shadow/pcf_opt.js.map +1 -1
  295. package/dist/shadow/pcf_pd.js +12 -13
  296. package/dist/shadow/pcf_pd.js.map +1 -1
  297. package/dist/shadow/shader.js +40 -0
  298. package/dist/shadow/shader.js.map +1 -0
  299. package/dist/shadow/shadow_impl.js.map +1 -1
  300. package/dist/shadow/shadowmapper.js +73 -44
  301. package/dist/shadow/shadowmapper.js.map +1 -1
  302. package/dist/shadow/ssm.js +15 -16
  303. package/dist/shadow/ssm.js.map +1 -1
  304. package/dist/shadow/vsm.js +33 -16
  305. package/dist/shadow/vsm.js.map +1 -1
  306. package/dist/shapes/box.js +187 -83
  307. package/dist/shapes/box.js.map +1 -1
  308. package/dist/shapes/cylinder.js +101 -43
  309. package/dist/shapes/cylinder.js.map +1 -1
  310. package/dist/shapes/plane.js +70 -29
  311. package/dist/shapes/plane.js.map +1 -1
  312. package/dist/shapes/shape.js +121 -17
  313. package/dist/shapes/shape.js.map +1 -1
  314. package/dist/shapes/sphere.js +78 -44
  315. package/dist/shapes/sphere.js.map +1 -1
  316. package/dist/shapes/tetrahedron.js +255 -0
  317. package/dist/shapes/tetrahedron.js.map +1 -0
  318. package/dist/shapes/torus.js +76 -55
  319. package/dist/shapes/torus.js.map +1 -1
  320. package/dist/src/animation/animation.js +127 -0
  321. package/dist/src/animation/animation.js.map +1 -0
  322. package/dist/src/animation/animationset.js +255 -0
  323. package/dist/src/animation/animationset.js.map +1 -0
  324. package/dist/src/animation/animationtrack.js +34 -0
  325. package/dist/src/animation/animationtrack.js.map +1 -0
  326. package/dist/src/animation/eulerrotationtrack.js +52 -0
  327. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  328. package/dist/src/animation/morphtarget.js +93 -0
  329. package/dist/src/animation/morphtarget.js.map +1 -0
  330. package/dist/src/animation/morphtrack.js +70 -0
  331. package/dist/src/animation/morphtrack.js.map +1 -0
  332. package/dist/src/animation/proptrack.js +161 -0
  333. package/dist/src/animation/proptrack.js.map +1 -0
  334. package/dist/src/animation/rotationtrack.js +51 -0
  335. package/dist/src/animation/rotationtrack.js.map +1 -0
  336. package/dist/src/animation/scaletrack.js +50 -0
  337. package/dist/src/animation/scaletrack.js.map +1 -0
  338. package/dist/src/animation/skeleton.js +204 -0
  339. package/dist/src/animation/skeleton.js.map +1 -0
  340. package/dist/src/animation/translationtrack.js +50 -0
  341. package/dist/src/animation/translationtrack.js.map +1 -0
  342. package/dist/{app.js → src/app/app.js} +18 -40
  343. package/dist/src/app/app.js.map +1 -0
  344. package/dist/{input → src/app}/inputmgr.js +41 -16
  345. package/dist/src/app/inputmgr.js.map +1 -0
  346. package/dist/src/asset/assetmanager.js +404 -0
  347. package/dist/src/asset/assetmanager.js.map +1 -0
  348. package/dist/src/asset/builtin.js +337 -0
  349. package/dist/src/asset/builtin.js.map +1 -0
  350. package/dist/src/asset/loaders/dds/dds.js +470 -0
  351. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  352. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  353. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  354. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  355. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  356. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  357. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  358. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  359. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  360. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  361. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  362. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  363. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  364. package/dist/src/asset/loaders/loader.js +45 -0
  365. package/dist/src/asset/loaders/loader.js.map +1 -0
  366. package/dist/src/asset/model.js +414 -0
  367. package/dist/src/asset/model.js.map +1 -0
  368. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  369. package/dist/src/blitter/bilateralblur.js.map +1 -0
  370. package/dist/src/blitter/blitter.js +390 -0
  371. package/dist/src/blitter/blitter.js.map +1 -0
  372. package/dist/src/blitter/box.js +118 -0
  373. package/dist/src/blitter/box.js.map +1 -0
  374. package/dist/src/blitter/copy.js +22 -0
  375. package/dist/src/blitter/copy.js.map +1 -0
  376. package/dist/src/blitter/gaussianblur.js +228 -0
  377. package/dist/src/blitter/gaussianblur.js.map +1 -0
  378. package/dist/src/camera/base.js +92 -0
  379. package/dist/src/camera/base.js.map +1 -0
  380. package/dist/src/camera/camera.js +1005 -0
  381. package/dist/src/camera/camera.js.map +1 -0
  382. package/dist/src/camera/fps.js +238 -0
  383. package/dist/src/camera/fps.js.map +1 -0
  384. package/dist/src/camera/orbit.js +245 -0
  385. package/dist/src/camera/orbit.js.map +1 -0
  386. package/dist/src/camera/orthocamera.js +167 -0
  387. package/dist/src/camera/orthocamera.js.map +1 -0
  388. package/dist/src/camera/perspectivecamera.js +141 -0
  389. package/dist/src/camera/perspectivecamera.js.map +1 -0
  390. package/dist/src/index.js +120 -0
  391. package/dist/src/index.js.map +1 -0
  392. package/dist/src/material/blinn.js +81 -0
  393. package/dist/src/material/blinn.js.map +1 -0
  394. package/dist/src/material/grassmaterial.js +113 -0
  395. package/dist/src/material/grassmaterial.js.map +1 -0
  396. package/dist/src/material/lambert.js +92 -0
  397. package/dist/src/material/lambert.js.map +1 -0
  398. package/dist/src/material/material.js +301 -0
  399. package/dist/src/material/material.js.map +1 -0
  400. package/dist/src/material/meshmaterial.js +704 -0
  401. package/dist/src/material/meshmaterial.js.map +1 -0
  402. package/dist/src/material/mixins/albedocolor.js +76 -0
  403. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  404. package/dist/src/material/mixins/foliage.js +47 -0
  405. package/dist/src/material/mixins/foliage.js.map +1 -0
  406. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  407. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  408. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  409. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  410. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  411. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  412. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  413. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  414. package/dist/src/material/mixins/lit.js +476 -0
  415. package/dist/src/material/mixins/lit.js.map +1 -0
  416. package/dist/src/material/mixins/pbr/common.js +918 -0
  417. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  418. package/dist/src/material/mixins/texture.js +172 -0
  419. package/dist/src/material/mixins/texture.js.map +1 -0
  420. package/dist/src/material/mixins/vertexcolor.js +56 -0
  421. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  422. package/dist/src/material/particle.js +178 -0
  423. package/dist/src/material/particle.js.map +1 -0
  424. package/dist/src/material/pbrmr.js +97 -0
  425. package/dist/src/material/pbrmr.js.map +1 -0
  426. package/dist/src/material/pbrsg.js +97 -0
  427. package/dist/src/material/pbrsg.js.map +1 -0
  428. package/dist/src/material/shader/helper.js +1209 -0
  429. package/dist/src/material/shader/helper.js.map +1 -0
  430. package/dist/src/material/terrain-cm.js +606 -0
  431. package/dist/src/material/terrain-cm.js.map +1 -0
  432. package/dist/src/material/terrainmaterial.js +375 -0
  433. package/dist/src/material/terrainmaterial.js.map +1 -0
  434. package/dist/src/material/unlit.js +41 -0
  435. package/dist/src/material/unlit.js.map +1 -0
  436. package/dist/src/material/water.js +417 -0
  437. package/dist/src/material/water.js.map +1 -0
  438. package/dist/src/posteffect/bloom.js +361 -0
  439. package/dist/src/posteffect/bloom.js.map +1 -0
  440. package/dist/src/posteffect/compositor.js +226 -0
  441. package/dist/src/posteffect/compositor.js.map +1 -0
  442. package/dist/src/posteffect/fxaa.js +273 -0
  443. package/dist/src/posteffect/fxaa.js.map +1 -0
  444. package/dist/src/posteffect/grayscale.js +69 -0
  445. package/dist/src/posteffect/grayscale.js.map +1 -0
  446. package/dist/src/posteffect/motionblur.js +96 -0
  447. package/dist/src/posteffect/motionblur.js.map +1 -0
  448. package/dist/src/posteffect/posteffect.js +126 -0
  449. package/dist/src/posteffect/posteffect.js.map +1 -0
  450. package/dist/src/posteffect/sao.js +324 -0
  451. package/dist/src/posteffect/sao.js.map +1 -0
  452. package/dist/src/posteffect/ssr.js +489 -0
  453. package/dist/src/posteffect/ssr.js.map +1 -0
  454. package/dist/src/posteffect/taa.js +172 -0
  455. package/dist/src/posteffect/taa.js.map +1 -0
  456. package/dist/src/posteffect/tonemap.js +94 -0
  457. package/dist/src/posteffect/tonemap.js.map +1 -0
  458. package/dist/src/render/abuffer_oit.js +361 -0
  459. package/dist/src/render/abuffer_oit.js.map +1 -0
  460. package/dist/src/render/clipmap.js +851 -0
  461. package/dist/src/render/clipmap.js.map +1 -0
  462. package/dist/src/render/cluster_light.js +333 -0
  463. package/dist/src/render/cluster_light.js.map +1 -0
  464. package/dist/src/render/cull_visitor.js +187 -0
  465. package/dist/src/render/cull_visitor.js.map +1 -0
  466. package/dist/src/render/depthpass.js +68 -0
  467. package/dist/src/render/depthpass.js.map +1 -0
  468. package/dist/src/render/drawable_mixin.js +227 -0
  469. package/dist/src/render/drawable_mixin.js.map +1 -0
  470. package/dist/src/render/envlight.js +463 -0
  471. package/dist/src/render/envlight.js.map +1 -0
  472. package/dist/src/render/fbm_wavegenerator.js +251 -0
  473. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  474. package/dist/src/render/fft_wavegenerator.js +1006 -0
  475. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  476. package/dist/src/render/fullscreenquad.js +38 -0
  477. package/dist/src/render/fullscreenquad.js.map +1 -0
  478. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  479. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  480. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  481. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  482. package/dist/src/render/hzb.js +273 -0
  483. package/dist/src/render/hzb.js.map +1 -0
  484. package/dist/src/render/lightpass.js +172 -0
  485. package/dist/src/render/lightpass.js.map +1 -0
  486. package/dist/src/render/objectcolorpass.js +51 -0
  487. package/dist/src/render/objectcolorpass.js.map +1 -0
  488. package/dist/src/render/primitive.js +364 -0
  489. package/dist/src/render/primitive.js.map +1 -0
  490. package/dist/src/render/render_queue.js +467 -0
  491. package/dist/src/render/render_queue.js.map +1 -0
  492. package/dist/src/render/renderbundle_wrapper.js +152 -0
  493. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  494. package/dist/src/render/renderer.js +455 -0
  495. package/dist/src/render/renderer.js.map +1 -0
  496. package/dist/src/render/renderpass.js +200 -0
  497. package/dist/src/render/renderpass.js.map +1 -0
  498. package/dist/src/render/shadowmap_pass.js +56 -0
  499. package/dist/src/render/shadowmap_pass.js.map +1 -0
  500. package/dist/src/render/sky.js +1103 -0
  501. package/dist/src/render/sky.js.map +1 -0
  502. package/dist/src/render/weightedblended_oit.js +168 -0
  503. package/dist/src/render/weightedblended_oit.js.map +1 -0
  504. package/dist/src/scene/batchgroup.js +162 -0
  505. package/dist/src/scene/batchgroup.js.map +1 -0
  506. package/dist/src/scene/environment.js +209 -0
  507. package/dist/src/scene/environment.js.map +1 -0
  508. package/dist/src/scene/graph_node.js +72 -0
  509. package/dist/src/scene/graph_node.js.map +1 -0
  510. package/dist/src/scene/light.js +416 -0
  511. package/dist/src/scene/light.js.map +1 -0
  512. package/dist/src/scene/mesh.js +341 -0
  513. package/dist/src/scene/mesh.js.map +1 -0
  514. package/dist/src/scene/octree.js +649 -0
  515. package/dist/src/scene/octree.js.map +1 -0
  516. package/dist/src/scene/particlesys.js +738 -0
  517. package/dist/src/scene/particlesys.js.map +1 -0
  518. package/dist/src/scene/raycast_visitor.js +103 -0
  519. package/dist/src/scene/raycast_visitor.js.map +1 -0
  520. package/dist/src/scene/scene.js +284 -0
  521. package/dist/src/scene/scene.js.map +1 -0
  522. package/dist/src/scene/scene_node.js +732 -0
  523. package/dist/src/scene/scene_node.js.map +1 -0
  524. package/dist/src/scene/terrain/grass.js +278 -0
  525. package/dist/src/scene/terrain/grass.js.map +1 -0
  526. package/dist/src/scene/terrain/heightfield.js +475 -0
  527. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  528. package/dist/src/scene/terrain/patch.js +530 -0
  529. package/dist/src/scene/terrain/patch.js.map +1 -0
  530. package/dist/src/scene/terrain/quadtree.js +461 -0
  531. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  532. package/dist/src/scene/terrain/terrain.js +246 -0
  533. package/dist/src/scene/terrain/terrain.js.map +1 -0
  534. package/dist/src/scene/terrain-cm/grass.js +594 -0
  535. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  536. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  537. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  538. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  539. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  540. package/dist/src/scene/water.js +374 -0
  541. package/dist/src/scene/water.js.map +1 -0
  542. package/dist/src/shaders/atmosphere.js +957 -0
  543. package/dist/src/shaders/atmosphere.js.map +1 -0
  544. package/dist/src/shaders/fog.js +112 -0
  545. package/dist/src/shaders/fog.js.map +1 -0
  546. package/dist/src/shaders/misc.js +266 -0
  547. package/dist/src/shaders/misc.js.map +1 -0
  548. package/dist/src/shaders/noise.js +222 -0
  549. package/dist/src/shaders/noise.js.map +1 -0
  550. package/dist/src/shaders/pbr.js +51 -0
  551. package/dist/src/shaders/pbr.js.map +1 -0
  552. package/dist/src/shaders/shadow.js +636 -0
  553. package/dist/src/shaders/shadow.js.map +1 -0
  554. package/dist/src/shaders/ssr.js +490 -0
  555. package/dist/src/shaders/ssr.js.map +1 -0
  556. package/dist/src/shaders/temporal.js +215 -0
  557. package/dist/src/shaders/temporal.js.map +1 -0
  558. package/dist/src/shaders/water.js +756 -0
  559. package/dist/src/shaders/water.js.map +1 -0
  560. package/dist/src/shadow/esm.js +237 -0
  561. package/dist/src/shadow/esm.js.map +1 -0
  562. package/dist/src/shadow/pcf_opt.js +181 -0
  563. package/dist/src/shadow/pcf_opt.js.map +1 -0
  564. package/dist/src/shadow/pcf_pd.js +189 -0
  565. package/dist/src/shadow/pcf_pd.js.map +1 -0
  566. package/dist/src/shadow/shader.js +37 -0
  567. package/dist/src/shadow/shader.js.map +1 -0
  568. package/dist/src/shadow/shadow_impl.js +15 -0
  569. package/dist/src/shadow/shadow_impl.js.map +1 -0
  570. package/dist/src/shadow/shadowmapper.js +790 -0
  571. package/dist/src/shadow/shadowmapper.js.map +1 -0
  572. package/dist/src/shadow/ssm.js +159 -0
  573. package/dist/src/shadow/ssm.js.map +1 -0
  574. package/dist/src/shadow/vsm.js +297 -0
  575. package/dist/src/shadow/vsm.js.map +1 -0
  576. package/dist/src/shapes/box.js +386 -0
  577. package/dist/src/shapes/box.js.map +1 -0
  578. package/dist/src/shapes/cylinder.js +125 -0
  579. package/dist/src/shapes/cylinder.js.map +1 -0
  580. package/dist/src/shapes/plane.js +88 -0
  581. package/dist/src/shapes/plane.js.map +1 -0
  582. package/dist/src/shapes/shape.js +87 -0
  583. package/dist/src/shapes/shape.js.map +1 -0
  584. package/dist/src/shapes/sphere.js +114 -0
  585. package/dist/src/shapes/sphere.js.map +1 -0
  586. package/dist/src/shapes/tetrahedron.js +188 -0
  587. package/dist/src/shapes/tetrahedron.js.map +1 -0
  588. package/dist/src/shapes/torus.js +111 -0
  589. package/dist/src/shapes/torus.js.map +1 -0
  590. package/dist/src/utility/aabbtree.js +400 -0
  591. package/dist/src/utility/aabbtree.js.map +1 -0
  592. package/dist/src/utility/bounding_volume.js +29 -0
  593. package/dist/src/utility/bounding_volume.js.map +1 -0
  594. package/dist/src/utility/debug.js +28 -0
  595. package/dist/src/utility/debug.js.map +1 -0
  596. package/dist/src/utility/draco/decoder.js +116 -0
  597. package/dist/src/utility/draco/decoder.js.map +1 -0
  598. package/dist/src/utility/misc.js +105 -0
  599. package/dist/src/utility/misc.js.map +1 -0
  600. package/dist/src/utility/panorama.js +163 -0
  601. package/dist/src/utility/panorama.js.map +1 -0
  602. package/dist/src/utility/pmrem.js +354 -0
  603. package/dist/src/utility/pmrem.js.map +1 -0
  604. package/dist/src/utility/rendermipmap.js +115 -0
  605. package/dist/src/utility/rendermipmap.js.map +1 -0
  606. package/dist/src/utility/serialization/json.js +402 -0
  607. package/dist/src/utility/serialization/json.js.map +1 -0
  608. package/dist/src/utility/serialization/manager.js +623 -0
  609. package/dist/src/utility/serialization/manager.js.map +1 -0
  610. package/dist/src/utility/serialization/scene/animation.js +248 -0
  611. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  612. package/dist/src/utility/serialization/scene/batch.js +59 -0
  613. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  614. package/dist/src/utility/serialization/scene/camera.js +790 -0
  615. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  616. package/dist/src/utility/serialization/scene/common.js +222 -0
  617. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  618. package/dist/src/utility/serialization/scene/light.js +575 -0
  619. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  620. package/dist/src/utility/serialization/scene/material.js +1111 -0
  621. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  622. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  623. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  624. package/dist/src/utility/serialization/scene/misc.js +39 -0
  625. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  626. package/dist/src/utility/serialization/scene/node.js +451 -0
  627. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  628. package/dist/src/utility/serialization/scene/particle.js +425 -0
  629. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  630. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  631. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  632. package/dist/src/utility/serialization/scene/scene.js +704 -0
  633. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  634. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  635. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  636. package/dist/src/utility/serialization/scene/water.js +465 -0
  637. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  638. package/dist/src/utility/shprojector.js +297 -0
  639. package/dist/src/utility/shprojector.js.map +1 -0
  640. package/dist/{material/mixins → src/utility/textures}/ggxlut.js +1 -1
  641. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  642. package/dist/src/utility/textures/gradientnoise.js +62 -0
  643. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  644. package/dist/src/utility/textures/randomnoise.js +41 -0
  645. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  646. package/dist/src/values.js +162 -0
  647. package/dist/src/values.js.map +1 -0
  648. package/dist/utility/aabbtree.js +16 -6
  649. package/dist/utility/aabbtree.js.map +1 -1
  650. package/dist/utility/blueprint/common/constants.js +1325 -0
  651. package/dist/utility/blueprint/common/constants.js.map +1 -0
  652. package/dist/utility/blueprint/common/math.js +2507 -0
  653. package/dist/utility/blueprint/common/math.js.map +1 -0
  654. package/dist/utility/blueprint/common.js +7 -0
  655. package/dist/utility/blueprint/common.js.map +1 -0
  656. package/dist/utility/blueprint/material/common.js +7 -0
  657. package/dist/utility/blueprint/material/common.js.map +1 -0
  658. package/dist/utility/blueprint/material/func.js +525 -0
  659. package/dist/utility/blueprint/material/func.js.map +1 -0
  660. package/dist/utility/blueprint/material/inputs.js +1659 -0
  661. package/dist/utility/blueprint/material/inputs.js.map +1 -0
  662. package/dist/utility/blueprint/material/ir.js +1519 -0
  663. package/dist/utility/blueprint/material/ir.js.map +1 -0
  664. package/dist/utility/blueprint/material/pbr.js +450 -0
  665. package/dist/utility/blueprint/material/pbr.js.map +1 -0
  666. package/dist/utility/blueprint/material/texture.js +1116 -0
  667. package/dist/utility/blueprint/material/texture.js.map +1 -0
  668. package/dist/utility/blueprint/node.js +214 -0
  669. package/dist/utility/blueprint/node.js.map +1 -0
  670. package/dist/utility/bounding_volume.js +0 -1
  671. package/dist/utility/bounding_volume.js.map +1 -1
  672. package/dist/utility/debug.js +26 -0
  673. package/dist/utility/debug.js.map +1 -0
  674. package/dist/utility/draco/decoder.js +1 -1
  675. package/dist/utility/draco/decoder.js.map +1 -1
  676. package/dist/utility/misc.js +19 -7
  677. package/dist/utility/misc.js.map +1 -1
  678. package/dist/utility/panorama.js +8 -6
  679. package/dist/utility/panorama.js.map +1 -1
  680. package/dist/utility/pmrem.js +30 -18
  681. package/dist/utility/pmrem.js.map +1 -1
  682. package/dist/utility/rendermipmap.js +116 -0
  683. package/dist/utility/rendermipmap.js.map +1 -0
  684. package/dist/utility/serialization/blueprint/constants.js +255 -0
  685. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  686. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  687. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  688. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  689. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  690. package/dist/utility/serialization/json.js +406 -0
  691. package/dist/utility/serialization/json.js.map +1 -0
  692. package/dist/utility/serialization/manager.js +1243 -0
  693. package/dist/utility/serialization/manager.js.map +1 -0
  694. package/dist/utility/serialization/scene/animation.js +701 -0
  695. package/dist/utility/serialization/scene/animation.js.map +1 -0
  696. package/dist/utility/serialization/scene/batch.js +54 -0
  697. package/dist/utility/serialization/scene/batch.js.map +1 -0
  698. package/dist/utility/serialization/scene/camera.js +896 -0
  699. package/dist/utility/serialization/scene/camera.js.map +1 -0
  700. package/dist/utility/serialization/scene/common.js +298 -0
  701. package/dist/utility/serialization/scene/common.js.map +1 -0
  702. package/dist/utility/serialization/scene/light.js +591 -0
  703. package/dist/utility/serialization/scene/light.js.map +1 -0
  704. package/dist/utility/serialization/scene/material.js +1070 -0
  705. package/dist/utility/serialization/scene/material.js.map +1 -0
  706. package/dist/utility/serialization/scene/mesh.js +345 -0
  707. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  708. package/dist/utility/serialization/scene/misc.js +40 -0
  709. package/dist/utility/serialization/scene/misc.js.map +1 -0
  710. package/dist/utility/serialization/scene/node.js +424 -0
  711. package/dist/utility/serialization/scene/node.js.map +1 -0
  712. package/dist/utility/serialization/scene/particle.js +427 -0
  713. package/dist/utility/serialization/scene/particle.js.map +1 -0
  714. package/dist/utility/serialization/scene/primitive.js +585 -0
  715. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  716. package/dist/utility/serialization/scene/scene.js +764 -0
  717. package/dist/utility/serialization/scene/scene.js.map +1 -0
  718. package/dist/utility/serialization/scene/sprite.js +164 -0
  719. package/dist/utility/serialization/scene/sprite.js.map +1 -0
  720. package/dist/utility/serialization/scene/terrain.js +497 -0
  721. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  722. package/dist/utility/serialization/scene/water.js +467 -0
  723. package/dist/utility/serialization/scene/water.js.map +1 -0
  724. package/dist/utility/serialization/types.js +6 -0
  725. package/dist/utility/serialization/types.js.map +1 -0
  726. package/dist/utility/shprojector.js +313 -0
  727. package/dist/utility/shprojector.js.map +1 -0
  728. package/dist/utility/textures/ggxlut.js +4 -5
  729. package/dist/utility/textures/ggxlut.js.map +1 -1
  730. package/dist/utility/textures/gradientnoise.js +2 -1
  731. package/dist/utility/textures/gradientnoise.js.map +1 -1
  732. package/dist/utility/textures/randomnoise.js +1 -0
  733. package/dist/utility/textures/randomnoise.js.map +1 -1
  734. package/dist/values.js +103 -16
  735. package/dist/values.js.map +1 -1
  736. package/package.json +80 -66
  737. package/dist/app.js.map +0 -1
  738. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  739. package/dist/input/inputmgr.js.map +0 -1
  740. package/dist/material/mixins/ggxlut.js.map +0 -1
  741. package/dist/posteffect/water.js +0 -508
  742. package/dist/posteffect/water.js.map +0 -1
  743. package/dist/render/oit.js +0 -16
  744. package/dist/render/oit.js.map +0 -1
  745. package/dist/render/scatteringlut.js +0 -634
  746. package/dist/render/scatteringlut.js.map +0 -1
  747. package/dist/render/watermesh.js +0 -193
  748. package/dist/render/watermesh.js.map +0 -1
  749. package/dist/render/wavegenerator.js +0 -8
  750. package/dist/render/wavegenerator.js.map +0 -1
  751. package/dist/scene/xform.js +0 -247
  752. package/dist/scene/xform.js.map +0 -1
  753. package/dist/utility/shprojection.js +0 -442
  754. package/dist/utility/shprojection.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"pbrspecularglossness.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"pbrspecularglossness.js","sources":["../../../../src/material/mixins/lightmodel/pbrspecularglossness.ts"],"sourcesContent":["import type { BindGroup, PBFunctionScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport type { MeshMaterial } from '../../meshmaterial';\r\nimport { applyMaterialMixins } from '../../meshmaterial';\r\nimport type { TextureMixinInstanceTypes } from '../texture';\r\nimport { mixinTextureProps } from '../texture';\r\nimport type { IMixinPBRCommon } from '../pbr/common';\r\nimport { mixinPBRCommon } from '../pbr/common';\r\nimport type { DrawContext } from '../../../render';\r\nimport type { Immutable } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport type { IMixinLight } from '../lit';\r\nimport { mixinLight } from '../lit';\r\nimport { ShaderHelper } from '../../shader/helper';\r\nimport { MaterialVaryingFlags } from '../../../values';\r\n\r\n/**\r\n * Interface for PBRSpecularGlossiness mixin\r\n * @public\r\n */\r\nexport type IMixinPBRSpecularGlossiness = {\r\n specularFactor: Vector3;\r\n glossinessFactor: number;\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp;\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ): void;\r\n} & IMixinPBRCommon &\r\n IMixinLight &\r\n TextureMixinInstanceTypes<['specular']>;\r\n\r\n/**\r\n * PBRSpecularGlossiness mixin\r\n *\r\n * @param BaseCls - Base class to mix in\r\n * @returns Mixed class\r\n *\r\n * @public\r\n */\r\nexport function mixinPBRSpecularGlossness<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).pbrSpecularGlossnessMixed) {\r\n return BaseCls as T & { new (...args: any[]): IMixinPBRSpecularGlossiness };\r\n }\r\n const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('specular'));\r\n const SPECULAR_FACTOR_UNFORM = S.defineInstanceUniform('specularFactor', 'rgb', 'SpecularFactor');\r\n const GLOSSINESS_FACTOR_UNIFORM = S.defineInstanceUniform('glossinessFactor', 'float', 'GlossinessFactor');\r\n return class extends S {\r\n static readonly pbrSpecularGlossnessMixed = true;\r\n private readonly _specularFactor: Vector3;\r\n private _glossinessFactor: number;\r\n constructor() {\r\n super();\r\n this._specularFactor = Vector3.one();\r\n this._glossinessFactor = 1;\r\n }\r\n copyFrom(other: this) {\r\n super.copyFrom(other);\r\n this.specularFactor = other.specularFactor;\r\n this.glossinessFactor = other.glossinessFactor;\r\n }\r\n get specularFactor(): Immutable<Vector3> {\r\n return this._specularFactor;\r\n }\r\n set specularFactor(val: Immutable<Vector3>) {\r\n if (!val.equalsTo(this._specularFactor)) {\r\n this._specularFactor.set(val);\r\n this.uniformChanged();\r\n }\r\n }\r\n get glossinessFactor() {\r\n return this._glossinessFactor;\r\n }\r\n set glossinessFactor(val) {\r\n if (val !== this._glossinessFactor) {\r\n this._glossinessFactor = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {\r\n scope.$outputs.zSpecularFactor = this.getInstancedUniform(scope, SPECULAR_FACTOR_UNFORM);\r\n scope.$outputs.zGlossinessFactor = this.getInstancedUniform(scope, GLOSSINESS_FACTOR_UNIFORM);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor() && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n const pb = scope.$builder;\r\n scope.zSpecularFactor = pb.vec3().uniform(2);\r\n scope.zGlossinessFactor = pb.float().uniform(2);\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number) {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx) && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n bindGroup.setValue('zSpecularFactor', this._specularFactor);\r\n bindGroup.setValue('zGlossinessFactor', this._glossinessFactor);\r\n }\r\n }\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_PBRSpecularGlossinessLight';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec3('worldPos'),\r\n pb.vec3('normal'),\r\n pb.mat3('TBN'),\r\n pb.vec3('viewVec'),\r\n pb.vec4('albedo'),\r\n ...(outRoughness ? [pb.vec4('outRoughness').out()] : [])\r\n ],\r\n function () {\r\n this.$l.pbrData = that.getCommonData(this, this.albedo, this.normal, this.viewVec, this.TBN);\r\n this.$l.lightingColor = pb.vec3(0);\r\n this.$l.emissiveColor = that.calculateEmissiveColor(this);\r\n if (outRoughness) {\r\n that.indirectLighting(\r\n this,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor,\r\n this.outRoughness\r\n );\r\n } else {\r\n that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);\r\n }\r\n that.forEachLight(this, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.diffuse = pb.vec3();\r\n this.$l.specular = pb.vec3();\r\n this.$l.lightAtten = that.calculateLightAttenuation(\r\n this,\r\n type,\r\n this.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);\r\n this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);\r\n if (shadow) {\r\n this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));\r\n }\r\n that.directLighting(\r\n this,\r\n this.lightDir,\r\n this.lightColor,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor\r\n );\r\n });\r\n this.$return(pb.add(this.lightingColor, this.emissiveColor));\r\n }\r\n );\r\n return (\r\n outRoughness\r\n ? pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo, outRoughness)\r\n : pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo)\r\n ) as PBShaderExp;\r\n }\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ) {\r\n super.calculateCommonData(scope, albedo, normal, viewVec, TBN, data);\r\n const pb = scope.$builder;\r\n const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);\r\n const specularFactor = instancing ? scope.$inputs.zSpecularFactor : scope.zSpecularFactor;\r\n const glossinessFactor = instancing ? scope.$inputs.zGlossinessFactor : scope.zGlossinessFactor;\r\n if (this.specularTexture) {\r\n scope.$l.specularTextureSample = this.sampleSpecularTexture(scope);\r\n data.roughness = pb.sub(1, pb.mul(glossinessFactor, scope.specularTextureSample.a));\r\n data.f0 = pb.vec4(pb.mul(scope.specularTextureSample.rgb, specularFactor), this.getF0(scope).a);\r\n } else {\r\n data.roughness = pb.sub(1, glossinessFactor);\r\n data.f0 = pb.vec4(specularFactor, this.getF0(scope).a);\r\n }\r\n data.roughness = pb.mul(data.roughness, ShaderHelper.getCameraRoughnessFactor(scope));\r\n data.metallic = pb.max(pb.max(data.f0.r, data.f0.g), data.f0.b);\r\n data.diffuse = pb.vec4(pb.mul(albedo.rgb, pb.sub(1, data.metallic)), albedo.a);\r\n data.specularWeight = 1;\r\n data.f90 = pb.vec3(1);\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinPBRSpecularGlossiness };\r\n}\r\n"],"names":["mixinPBRSpecularGlossness","BaseCls","pbrSpecularGlossnessMixed","S","applyMaterialMixins","mixinPBRCommon","mixinLight","mixinTextureProps","SPECULAR_FACTOR_UNFORM","defineInstanceUniform","GLOSSINESS_FACTOR_UNIFORM","_specularFactor","_glossinessFactor","Vector3","one","copyFrom","other","specularFactor","glossinessFactor","val","equalsTo","set","uniformChanged","vertexShader","scope","needFragmentColor","drawContext","materialFlags","MaterialVaryingFlags","INSTANCING","$outputs","zSpecularFactor","getInstancedUniform","zGlossinessFactor","fragmentShader","pb","$builder","vec3","uniform","float","applyUniformValues","bindGroup","ctx","pass","setValue","PBRLight","worldPos","normal","viewVec","albedo","TBN","outRoughness","funcName","that","func","mat3","vec4","out","$l","pbrData","getCommonData","lightingColor","emissiveColor","calculateEmissiveColor","indirectLighting","forEachLight","type","posRange","dirCutoff","colorIntensity","shadow","diffuse","specular","lightAtten","calculateLightAttenuation","lightDir","calculateLightDirection","NoL","clamp","dot","lightColor","mul","rgb","a","calculateShadow","directLighting","$return","add","getGlobalScope","calculateCommonData","data","instancing","$inputs","specularTexture","specularTextureSample","sampleSpecularTexture","roughness","sub","f0","getF0","ShaderHelper","getCameraRoughnessFactor","metallic","max","r","g","b","specularWeight","f90"],"mappings":";;;;;;;;AA0CA;;;;;;;IAQO,SAASA,yBAAAA,CAAyDC,OAAU,EAAA;IACjF,IAAKA,OAAgBC,CAAAA,yBAAyB,EAAE;QAC9C,OAAOD,OAAAA;AACT;AACA,IAAA,MAAME,CAAIC,GAAAA,mBAAAA,CAAoBH,OAASI,EAAAA,cAAAA,EAAgBC,YAAYC,iBAAkB,CAAA,UAAA,CAAA,CAAA;AACrF,IAAA,MAAMC,sBAAyBL,GAAAA,CAAAA,CAAEM,qBAAqB,CAAC,kBAAkB,KAAO,EAAA,gBAAA,CAAA;AAChF,IAAA,MAAMC,yBAA4BP,GAAAA,CAAAA,CAAEM,qBAAqB,CAAC,oBAAoB,OAAS,EAAA,kBAAA,CAAA;AACvF,IAAA,OAAO,cAAcN,CAAAA,CAAAA;AACnB,QAAA,OAAgBD,4BAA4B,IAAK;QAChCS,eAAyB;QAClCC,iBAA0B;QAClC,WAAc,EAAA;YACZ,KAAK,EAAA;AACL,YAAA,IAAI,CAACD,eAAe,GAAGE,OAAAA,CAAQC,GAAG,EAAA;YAClC,IAAI,CAACF,iBAAiB,GAAG,CAAA;AAC3B;AACAG,QAAAA,QAAAA,CAASC,KAAW,EAAE;AACpB,YAAA,KAAK,CAACD,QAASC,CAAAA,KAAAA,CAAAA;AACf,YAAA,IAAI,CAACC,cAAc,GAAGD,KAAAA,CAAMC,cAAc;AAC1C,YAAA,IAAI,CAACC,gBAAgB,GAAGF,KAAAA,CAAME,gBAAgB;AAChD;AACA,QAAA,IAAID,cAAqC,GAAA;YACvC,OAAO,IAAI,CAACN,eAAe;AAC7B;QACA,IAAIM,cAAAA,CAAeE,GAAuB,EAAE;AAC1C,YAAA,IAAI,CAACA,GAAIC,CAAAA,QAAQ,CAAC,IAAI,CAACT,eAAe,CAAG,EAAA;AACvC,gBAAA,IAAI,CAACA,eAAe,CAACU,GAAG,CAACF,GAAAA,CAAAA;AACzB,gBAAA,IAAI,CAACG,cAAc,EAAA;AACrB;AACF;AACA,QAAA,IAAIJ,gBAAmB,GAAA;YACrB,OAAO,IAAI,CAACN,iBAAiB;AAC/B;QACA,IAAIM,gBAAAA,CAAiBC,GAAG,EAAE;AACxB,YAAA,IAAIA,GAAQ,KAAA,IAAI,CAACP,iBAAiB,EAAE;gBAClC,IAAI,CAACA,iBAAiB,GAAGO,GAAAA;AACzB,gBAAA,IAAI,CAACG,cAAc,EAAA;AACrB;AACF;AACAC,QAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,YAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;AACnB,YAAA,IAAI,IAAI,CAACC,iBAAiB,EAAA,IAAM,IAAI,CAACC,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,EAAE;gBAChGL,KAAMM,CAAAA,QAAQ,CAACC,eAAe,GAAG,IAAI,CAACC,mBAAmB,CAACR,KAAOhB,EAAAA,sBAAAA,CAAAA;gBACjEgB,KAAMM,CAAAA,QAAQ,CAACG,iBAAiB,GAAG,IAAI,CAACD,mBAAmB,CAACR,KAAOd,EAAAA,yBAAAA,CAAAA;AACrE;AACF;AACAwB,QAAAA,cAAAA,CAAeV,KAAsB,EAAE;AACrC,YAAA,KAAK,CAACU,cAAeV,CAAAA,KAAAA,CAAAA;AACrB,YAAA,IAAI,IAAI,CAACC,iBAAiB,EAAA,IAAM,EAAE,IAAI,CAACC,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAG,EAAA;gBACnG,MAAMM,EAAAA,GAAKX,MAAMY,QAAQ;AACzBZ,gBAAAA,KAAAA,CAAMO,eAAe,GAAGI,EAAAA,CAAGE,IAAI,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAC1Cd,gBAAAA,KAAAA,CAAMS,iBAAiB,GAAGE,EAAAA,CAAGI,KAAK,EAAA,CAAGD,OAAO,CAAC,CAAA,CAAA;AAC/C;AACF;AACAE,QAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAE;YACvE,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,YAAA,IAAI,IAAI,CAAClB,iBAAiB,CAACiB,GAAQ,CAAA,IAAA,EAAEA,GAAAA,CAAIf,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAG,EAAA;AACzFY,gBAAAA,SAAAA,CAAUG,QAAQ,CAAC,iBAAmB,EAAA,IAAI,CAACjC,eAAe,CAAA;AAC1D8B,gBAAAA,SAAAA,CAAUG,QAAQ,CAAC,mBAAqB,EAAA,IAAI,CAAChC,iBAAiB,CAAA;AAChE;AACF;AACAiC,QAAAA,QAAAA,CACErB,KAA4B,EAC5BsB,QAAqB,EACrBC,MAAmB,EACnBC,OAAoB,EACpBC,MAAmB,EACnBC,GAAgB,EAChBC,YAA0B,EAC1B;YACA,MAAMhB,EAAAA,GAAKX,MAAMY,QAAQ;AACzB,YAAA,MAAMgB,QAAW,GAAA,8BAAA;AACjB,YAAA,MAAMC,OAAO,IAAI;YACjBlB,EAAGmB,CAAAA,IAAI,CACLF,QACA,EAAA;AACEjB,gBAAAA,EAAAA,CAAGE,IAAI,CAAC,UAAA,CAAA;AACRF,gBAAAA,EAAAA,CAAGE,IAAI,CAAC,QAAA,CAAA;AACRF,gBAAAA,EAAAA,CAAGoB,IAAI,CAAC,KAAA,CAAA;AACRpB,gBAAAA,EAAAA,CAAGE,IAAI,CAAC,SAAA,CAAA;AACRF,gBAAAA,EAAAA,CAAGqB,IAAI,CAAC,QAAA,CAAA;mBACJL,YAAe,GAAA;oBAAChB,EAAGqB,CAAAA,IAAI,CAAC,cAAA,CAAA,CAAgBC,GAAG;AAAG,iBAAA,GAAG;aACtD,EACD,WAAA;gBACE,IAAI,CAACC,EAAE,CAACC,OAAO,GAAGN,KAAKO,aAAa,CAAC,IAAI,EAAE,IAAI,CAACX,MAAM,EAAE,IAAI,CAACF,MAAM,EAAE,IAAI,CAACC,OAAO,EAAE,IAAI,CAACE,GAAG,CAAA;AAC3F,gBAAA,IAAI,CAACQ,EAAE,CAACG,aAAa,GAAG1B,EAAAA,CAAGE,IAAI,CAAC,CAAA,CAAA;gBAChC,IAAI,CAACqB,EAAE,CAACI,aAAa,GAAGT,IAAKU,CAAAA,sBAAsB,CAAC,IAAI,CAAA;AACxD,gBAAA,IAAIZ,YAAc,EAAA;oBAChBE,IAAKW,CAAAA,gBAAgB,CACnB,IAAI,EACJ,IAAI,CAACjB,MAAM,EACX,IAAI,CAACC,OAAO,EACZ,IAAI,CAACW,OAAO,EACZ,IAAI,CAACE,aAAa,EAClB,IAAI,CAACV,YAAY,CAAA;iBAEd,MAAA;AACLE,oBAAAA,IAAAA,CAAKW,gBAAgB,CAAC,IAAI,EAAE,IAAI,CAACjB,MAAM,EAAE,IAAI,CAACC,OAAO,EAAE,IAAI,CAACW,OAAO,EAAE,IAAI,CAACE,aAAa,CAAA;AACzF;AACAR,gBAAAA,IAAAA,CAAKY,YAAY,CAAC,IAAI,EAAE,SAAUC,IAAI,EAAEC,QAAQ,EAAEC,SAAS,EAAEC,cAAc,EAAEC,MAAM,EAAA;AACjF,oBAAA,IAAI,CAACZ,EAAE,CAACa,OAAO,GAAGpC,GAAGE,IAAI,EAAA;AACzB,oBAAA,IAAI,CAACqB,EAAE,CAACc,QAAQ,GAAGrC,GAAGE,IAAI,EAAA;AAC1B,oBAAA,IAAI,CAACqB,EAAE,CAACe,UAAU,GAAGpB,IAAKqB,CAAAA,yBAAyB,CACjD,IAAI,EACJR,IACA,EAAA,IAAI,CAACpB,QAAQ,EACbqB,QACAC,EAAAA,SAAAA,CAAAA;AAEF,oBAAA,IAAI,CAACV,EAAE,CAACiB,QAAQ,GAAGtB,IAAKuB,CAAAA,uBAAuB,CAAC,IAAI,EAAEV,IAAM,EAAA,IAAI,CAACpB,QAAQ,EAAEqB,QAAUC,EAAAA,SAAAA,CAAAA;AACrF,oBAAA,IAAI,CAACV,EAAE,CAACmB,GAAG,GAAG1C,EAAAA,CAAG2C,KAAK,CAAC3C,EAAAA,CAAG4C,GAAG,CAAC,IAAI,CAAChC,MAAM,EAAE,IAAI,CAAC4B,QAAQ,GAAG,CAAG,EAAA,CAAA,CAAA;oBAC9D,IAAI,CAACjB,EAAE,CAACsB,UAAU,GAAG7C,EAAG8C,CAAAA,GAAG,CAACZ,cAAea,CAAAA,GAAG,EAAEb,cAAec,CAAAA,CAAC,EAAE,IAAI,CAACV,UAAU,EAAE,IAAI,CAACI,GAAG,CAAA;AAC3F,oBAAA,IAAIP,MAAQ,EAAA;wBACV,IAAI,CAACU,UAAU,GAAG7C,EAAAA,CAAG8C,GAAG,CAAC,IAAI,CAACD,UAAU,EAAE3B,KAAK+B,eAAe,CAAC,IAAI,EAAE,IAAI,CAACtC,QAAQ,EAAE,IAAI,CAAC+B,GAAG,CAAA,CAAA;AAC9F;oBACAxB,IAAKgC,CAAAA,cAAc,CACjB,IAAI,EACJ,IAAI,CAACV,QAAQ,EACb,IAAI,CAACK,UAAU,EACf,IAAI,CAACjC,MAAM,EACX,IAAI,CAACC,OAAO,EACZ,IAAI,CAACW,OAAO,EACZ,IAAI,CAACE,aAAa,CAAA;AAEtB,iBAAA,CAAA;AACA,gBAAA,IAAI,CAACyB,OAAO,CAACnD,EAAAA,CAAGoD,GAAG,CAAC,IAAI,CAAC1B,aAAa,EAAE,IAAI,CAACC,aAAa,CAAA,CAAA;AAC5D,aAAA,CAAA;YAEF,OACEX,YAAAA,GACIhB,GAAGqD,cAAc,EAAE,CAACpC,QAAS,CAAA,CAACN,QAAUC,EAAAA,MAAAA,EAAQG,GAAKF,EAAAA,OAAAA,EAASC,QAAQE,YACtEhB,CAAAA,GAAAA,EAAAA,CAAGqD,cAAc,EAAE,CAACpC,SAAS,CAACN,QAAAA,EAAUC,MAAQG,EAAAA,GAAAA,EAAKF,OAASC,EAAAA,MAAAA,CAAAA;AAEtE;QACAwC,mBACEjE,CAAAA,KAA4B,EAC5ByB,MAAmB,EACnBF,MAAmB,EACnBC,OAAoB,EACpBE,GAAgB,EAChBwC,IAAiB,EACjB;AACA,YAAA,KAAK,CAACD,mBAAoBjE,CAAAA,KAAAA,EAAOyB,MAAQF,EAAAA,MAAAA,EAAQC,SAASE,GAAKwC,EAAAA,IAAAA,CAAAA;YAC/D,MAAMvD,EAAAA,GAAKX,MAAMY,QAAQ;AACzB,YAAA,MAAMuD,UAAa,GAAA,CAAC,EAAE,IAAI,CAACjE,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAD;YACrF,MAAMZ,cAAAA,GAAiB0E,aAAanE,KAAMoE,CAAAA,OAAO,CAAC7D,eAAe,GAAGP,MAAMO,eAAe;YACzF,MAAMb,gBAAAA,GAAmByE,aAAanE,KAAMoE,CAAAA,OAAO,CAAC3D,iBAAiB,GAAGT,MAAMS,iBAAiB;YAC/F,IAAI,IAAI,CAAC4D,eAAe,EAAE;AACxBrE,gBAAAA,KAAAA,CAAMkC,EAAE,CAACoC,qBAAqB,GAAG,IAAI,CAACC,qBAAqB,CAACvE,KAAAA,CAAAA;AAC5DkE,gBAAAA,IAAAA,CAAKM,SAAS,GAAG7D,EAAG8D,CAAAA,GAAG,CAAC,CAAA,EAAG9D,EAAG8C,CAAAA,GAAG,CAAC/D,gBAAAA,EAAkBM,KAAMsE,CAAAA,qBAAqB,CAACX,CAAC,CAAA,CAAA;AACjFO,gBAAAA,IAAAA,CAAKQ,EAAE,GAAG/D,EAAAA,CAAGqB,IAAI,CAACrB,EAAAA,CAAG8C,GAAG,CAACzD,KAAAA,CAAMsE,qBAAqB,CAACZ,GAAG,EAAEjE,cAAiB,CAAA,EAAA,IAAI,CAACkF,KAAK,CAAC3E,OAAO2D,CAAC,CAAA;aACzF,MAAA;AACLO,gBAAAA,IAAAA,CAAKM,SAAS,GAAG7D,EAAG8D,CAAAA,GAAG,CAAC,CAAG/E,EAAAA,gBAAAA,CAAAA;gBAC3BwE,IAAKQ,CAAAA,EAAE,GAAG/D,EAAAA,CAAGqB,IAAI,CAACvC,cAAgB,EAAA,IAAI,CAACkF,KAAK,CAAC3E,KAAAA,CAAAA,CAAO2D,CAAC,CAAA;AACvD;YACAO,IAAKM,CAAAA,SAAS,GAAG7D,EAAAA,CAAG8C,GAAG,CAACS,KAAKM,SAAS,EAAEI,YAAaC,CAAAA,wBAAwB,CAAC7E,KAAAA,CAAAA,CAAAA;YAC9EkE,IAAKY,CAAAA,QAAQ,GAAGnE,EAAGoE,CAAAA,GAAG,CAACpE,EAAGoE,CAAAA,GAAG,CAACb,IAAKQ,CAAAA,EAAE,CAACM,CAAC,EAAEd,KAAKQ,EAAE,CAACO,CAAC,CAAGf,EAAAA,IAAAA,CAAKQ,EAAE,CAACQ,CAAC,CAAA;AAC9DhB,YAAAA,IAAAA,CAAKnB,OAAO,GAAGpC,EAAAA,CAAGqB,IAAI,CAACrB,EAAAA,CAAG8C,GAAG,CAAChC,MAAAA,CAAOiC,GAAG,EAAE/C,EAAAA,CAAG8D,GAAG,CAAC,CAAA,EAAGP,KAAKY,QAAQ,CAAA,CAAA,EAAIrD,OAAOkC,CAAC,CAAA;AAC7EO,YAAAA,IAAAA,CAAKiB,cAAc,GAAG,CAAA;AACtBjB,YAAAA,IAAAA,CAAKkB,GAAG,GAAGzE,EAAGE,CAAAA,IAAI,CAAC,CAAA,CAAA;AACrB;AACF,KAAA;AACF;;;;"}
@@ -24,6 +24,12 @@ import { ShaderHelper } from '../shader/helper.js';
24
24
  this._normalScale = 1;
25
25
  this.useFeature(FEATURE_DOUBLE_SIDED_LIGHTING, true);
26
26
  }
27
+ copyFrom(other) {
28
+ super.copyFrom(other);
29
+ this.normalScale = other.normalScale;
30
+ this.normalMapMode = other.normalMapMode;
31
+ this.doubleSidedLighting = other.doubleSidedLighting;
32
+ }
27
33
  get normalScale() {
28
34
  return this._normalScale;
29
35
  }
@@ -110,6 +116,12 @@ import { ShaderHelper } from '../shader/helper.js';
110
116
  return pb.getGlobalScope()[funcName](...args);
111
117
  }
112
118
  /**
119
+ * Normal scale uniform
120
+ * @return Normal scale uniform
121
+ */ getUniformNormalScale(scope) {
122
+ return scope.zNormalScale;
123
+ }
124
+ /**
113
125
  * Calculate the normal vector for current fragment
114
126
  *
115
127
  * @param scope - The shader scope
@@ -197,7 +209,7 @@ import { ShaderHelper } from '../shader/helper.js';
197
209
  this.$l.ng = pb.normalize(pb.cross(pb.dpdx(posW), pb.dpdy(posW)));
198
210
  this.$l.t = pb.normalize(pb.sub(this.t_, pb.mul(this.ng, pb.dot(this.ng, this.t_))));
199
211
  this.$l.b = pb.cross(this.ng, this.t);
200
- if (that.doubleSidedLighting) {
212
+ if (that.doubleSidedLighting && that.cullMode !== 'back') {
201
213
  this.$if(pb.not(this.$builtins.frontFacing), function() {
202
214
  this.t = pb.mul(this.t, -1);
203
215
  this.b = pb.mul(this.b, -1);
@@ -216,7 +228,7 @@ import { ShaderHelper } from '../shader/helper.js';
216
228
  this.$l.ng = pb.normalize(this.worldNormal);
217
229
  this.$l.t = pb.normalize(pb.sub(this.t_, pb.mul(this.ng, pb.dot(this.ng, this.t_))));
218
230
  this.$l.b = pb.cross(this.ng, this.t);
219
- if (that.doubleSidedLighting) {
231
+ if (that.doubleSidedLighting && that.cullMode !== 'back') {
220
232
  this.$if(pb.not(this.$builtins.frontFacing), function() {
221
233
  this.t = pb.mul(this.t, -1);
222
234
  this.b = pb.mul(this.b, -1);
@@ -228,7 +240,7 @@ import { ShaderHelper } from '../shader/helper.js';
228
240
  this.$l.ng = pb.normalize(this.worldNormal);
229
241
  this.$l.t = pb.normalize(this.worldTangent);
230
242
  this.$l.b = pb.normalize(this.worldBinormal);
231
- if (that.doubleSidedLighting) {
243
+ if (that.doubleSidedLighting && that.cullMode !== 'back') {
232
244
  this.$if(pb.not(this.$builtins.frontFacing), function() {
233
245
  this.t = pb.mul(this.t, -1);
234
246
  this.b = pb.mul(this.b, -1);
@@ -369,9 +381,9 @@ import { ShaderHelper } from '../shader/helper.js';
369
381
  return;
370
382
  }
371
383
  if (that.drawContext.currentShadowLight) {
372
- const posRange = ShaderHelper.getGlobalUniforms(scope).light.positionAndRange;
373
- const dirCutoff = ShaderHelper.getGlobalUniforms(scope).light.directionAndCutoff;
374
- const colorIntensity = ShaderHelper.getGlobalUniforms(scope).light.diffuseAndIntensity;
384
+ const posRange = scope.light.positionAndRange;
385
+ const dirCutoff = scope.light.directionAndCutoff;
386
+ const colorIntensity = scope.light.diffuseAndIntensity;
375
387
  scope.$scope(function() {
376
388
  const lightType = scope.$choice(pb.lessThan(posRange.w, 0), pb.int(LIGHT_TYPE_DIRECTIONAL), scope.$choice(pb.lessThan(dirCutoff.w, 0), pb.int(LIGHT_TYPE_POINT), pb.int(LIGHT_TYPE_SPOT)));
377
389
  callback.call(this, lightType, posRange, dirCutoff, colorIntensity, true);
@@ -381,7 +393,7 @@ import { ShaderHelper } from '../shader/helper.js';
381
393
  const countParams = ShaderHelper.getCountParams(this);
382
394
  this.$l.cluster = that.getClusterIndex(this, this.$builtins.fragCoord.xyz);
383
395
  this.$l.clusterIndex = pb.add(this.cluster.x, pb.mul(this.cluster.y, countParams.x), pb.mul(this.cluster.z, countParams.x, countParams.y));
384
- this.$l.texSize = ShaderHelper.getGlobalUniforms(scope).light.lightIndexTexSize;
396
+ this.$l.texSize = scope.light.lightIndexTexSize;
385
397
  if (pb.getDevice().type === 'webgl') {
386
398
  this.$l.texCoordX = pb.div(pb.add(pb.mod(pb.float(this.clusterIndex), pb.float(this.texSize.x)), 0.5), pb.float(this.texSize.x));
387
399
  this.$l.texCoordY = pb.div(pb.add(pb.float(pb.div(this.clusterIndex, this.texSize.x)), 0.5), pb.float(this.texSize.y));
@@ -1 +1 @@
1
- {"version":3,"file":"lit.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"lit.js","sources":["../../../src/material/mixins/lit.ts"],"sourcesContent":["import type { BindGroup, PBFunctionScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport {\r\n LIGHT_TYPE_DIRECTIONAL,\r\n LIGHT_TYPE_POINT,\r\n LIGHT_TYPE_SPOT,\r\n RENDER_PASS_TYPE_LIGHT\r\n} from '../../values';\r\nimport type { DrawContext } from '../../render';\r\nimport type { MeshMaterial } from '../meshmaterial';\r\nimport { applyMaterialMixins } from '../meshmaterial';\r\nimport type { TextureMixinInstanceTypes } from './texture';\r\nimport { mixinTextureProps } from './texture';\r\nimport type { IMixinAlbedoColor } from './albedocolor';\r\nimport { mixinAlbedoColor } from './albedocolor';\r\nimport { ShaderHelper } from '../shader/helper';\r\n\r\n/**\r\n * Interface for light mixin\r\n * @public\r\n */\r\nexport type IMixinLight = {\r\n normalScale: number;\r\n normalMapMode: 'tangent-space' | 'object-space';\r\n doubleSidedLighting: boolean;\r\n needCalculateEnvLight(): boolean;\r\n getUniformNormalScale(scope: PBInsideFunctionScope): PBShaderExp;\r\n getEnvLightIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp;\r\n getEnvLightRadiance(\r\n scope: PBInsideFunctionScope,\r\n reflectVec: PBShaderExp,\r\n roughness: PBShaderExp\r\n ): PBShaderExp;\r\n calculateViewVector(scope: PBInsideFunctionScope, worldPos: PBShaderExp): PBShaderExp;\r\n calculateReflectionVector(\r\n scope: PBInsideFunctionScope,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp\r\n ): PBShaderExp;\r\n calculateTBN(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n worldNormal?: PBShaderExp,\r\n worldTangent?: PBShaderExp,\r\n worldBinormal?: PBShaderExp\r\n ): PBShaderExp;\r\n calculateNormal(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n worldNormal?: PBShaderExp,\r\n worldTangent?: PBShaderExp,\r\n worldBinormal?: PBShaderExp\r\n ): PBShaderExp;\r\n calculateNormalAndTBN(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n worldNormal?: PBShaderExp,\r\n worldTangent?: PBShaderExp,\r\n worldBinormal?: PBShaderExp\r\n ): PBShaderExp;\r\n calculateLightAttenuation(\r\n scope: PBInsideFunctionScope,\r\n type: PBShaderExp,\r\n worldPos: PBShaderExp,\r\n posRange: PBShaderExp,\r\n dirCutoff: PBShaderExp\r\n ): PBShaderExp;\r\n calculateLightDirection(\r\n scope: PBInsideFunctionScope,\r\n type: PBShaderExp,\r\n worldPos: PBShaderExp,\r\n posRange: PBShaderExp,\r\n dirCutoff: PBShaderExp\r\n ): PBShaderExp;\r\n calculateShadow(scope: PBInsideFunctionScope, worldPos: PBShaderExp, NoL: PBShaderExp): PBShaderExp;\r\n forEachLight(\r\n scope: PBInsideFunctionScope,\r\n callback: (\r\n this: PBInsideFunctionScope,\r\n type: PBShaderExp,\r\n posRange: PBShaderExp,\r\n dirCutoff: PBShaderExp,\r\n colorIntensity: PBShaderExp,\r\n shadow: boolean\r\n ) => void\r\n ): void;\r\n} & TextureMixinInstanceTypes<['normal']> &\r\n IMixinAlbedoColor;\r\n\r\n/**\r\n * Light mixin\r\n * @param BaseCls - class to mix in\r\n * @returns Mixed class\r\n * @public\r\n */\r\nexport function mixinLight<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).lightMixed) {\r\n return BaseCls as T & { new (...args: any[]): IMixinLight };\r\n }\r\n const S = applyMaterialMixins(BaseCls, mixinAlbedoColor, mixinTextureProps('normal'));\r\n let FEATURE_DOUBLE_SIDED_LIGHTING = 0;\r\n let FEATURE_OBJECT_SPACE_NORMALMAP = 0;\r\n const cls = class extends S {\r\n static readonly lightMixed = true;\r\n private _normalScale: number;\r\n constructor() {\r\n super();\r\n this._normalScale = 1;\r\n this.useFeature(FEATURE_DOUBLE_SIDED_LIGHTING, true);\r\n }\r\n copyFrom(other: this) {\r\n super.copyFrom(other);\r\n this.normalScale = other.normalScale;\r\n this.normalMapMode = other.normalMapMode;\r\n this.doubleSidedLighting = other.doubleSidedLighting;\r\n }\r\n get normalScale() {\r\n return this._normalScale;\r\n }\r\n set normalScale(val) {\r\n if (val !== this._normalScale) {\r\n this._normalScale = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get normalMapMode() {\r\n return this.featureUsed<'tangent-space' | 'object-space'>(FEATURE_OBJECT_SPACE_NORMALMAP);\r\n }\r\n set normalMapMode(val) {\r\n this.useFeature(FEATURE_OBJECT_SPACE_NORMALMAP, val);\r\n }\r\n /** true if double sided lighting is used */\r\n get doubleSidedLighting() {\r\n return this.featureUsed<boolean>(FEATURE_DOUBLE_SIDED_LIGHTING);\r\n }\r\n set doubleSidedLighting(val) {\r\n this.useFeature(FEATURE_DOUBLE_SIDED_LIGHTING, !!val);\r\n }\r\n /**\r\n * Calculates the normalized vector from world coordinates to the viewpoint.\r\n *\r\n * @param scope - Shader scope\r\n *\r\n * @returns The view vector\r\n */\r\n calculateViewVector(scope: PBInsideFunctionScope, worldPos: PBShaderExp) {\r\n const pb = scope.$builder;\r\n return pb.normalize(pb.sub(ShaderHelper.getCameraPosition(scope), worldPos.xyz));\r\n }\r\n /**\r\n * Calculate the reflection vector of the view vector with respect to the normal.\r\n *\r\n * @param scope - Shader scope\r\n * @param normal - Surface normal\r\n * @param viewVec - The view vector\r\n * @returns The reflection vector\r\n */\r\n calculateReflectionVector(scope: PBInsideFunctionScope, normal: PBShaderExp, viewVec: PBShaderExp) {\r\n const pb = scope.$builder;\r\n return pb.reflect(pb.neg(viewVec), normal);\r\n }\r\n /**\r\n * Calculate the normal vector for current fragment\r\n * @param scope - The shader scope\r\n * @returns Normal vector for current fragment\r\n */\r\n calculateNormal(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n worldNormal?: PBShaderExp,\r\n worldTangent?: PBShaderExp,\r\n worldBinormal?: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n const args: PBShaderExp[] = [worldPos];\r\n const params: PBShaderExp[] = [pb.vec3('worldPos')];\r\n let funcName = 'Z_calculateNormal';\r\n if (worldNormal) {\r\n params.push(pb.vec3('worldNormal'));\r\n args.push(worldNormal);\r\n funcName += '_N';\r\n if (worldTangent && worldBinormal) {\r\n params.push(pb.vec3('worldTangent'), pb.vec3('worldBinormal'));\r\n args.push(worldTangent, worldBinormal);\r\n funcName += '_T';\r\n }\r\n }\r\n pb.func(funcName, params, function () {\r\n this.$l.uv = that.normalTexture\r\n ? (that.getNormalTexCoord(this) ?? pb.vec2(0))\r\n : that.albedoTexture\r\n ? (that.getAlbedoTexCoord(this) ?? pb.vec2(0))\r\n : pb.vec2(0);\r\n this.$l.TBN = that.calculateTBN(\r\n this,\r\n this.worldPos,\r\n this.worldNormal,\r\n this.worldTangent,\r\n this.worldBinormal\r\n );\r\n if (that.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT && that.normalTexture) {\r\n if (that.normalMapMode === 'object-space') {\r\n const pixel = pb.sub(\r\n pb.mul(pb.textureSample(that.getNormalTextureUniform(this), this.uv).rgb, 2),\r\n pb.vec3(1)\r\n );\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(this.zNormalScale).xx, 1));\r\n this.$return(pb.normalize(normalTex));\r\n } else {\r\n const pixel = pb.sub(\r\n pb.mul(pb.textureSample(that.getNormalTextureUniform(this), this.uv).rgb, 2),\r\n pb.vec3(1)\r\n );\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(this.zNormalScale).xx, 1));\r\n this.$return(pb.normalize(pb.mul(this.TBN, normalTex)));\r\n }\r\n } else {\r\n this.$return(this.TBN[2]);\r\n }\r\n });\r\n return pb.getGlobalScope()[funcName](...args) as PBShaderExp;\r\n }\r\n /**\r\n * Normal scale uniform\r\n * @return Normal scale uniform\r\n */\r\n getUniformNormalScale(scope: PBInsideFunctionScope) {\r\n return scope.zNormalScale as PBShaderExp;\r\n }\r\n /**\r\n * Calculate the normal vector for current fragment\r\n *\r\n * @param scope - The shader scope\r\n * @returns Structure that contains normal vector and TBN matrix\r\n */\r\n calculateNormalAndTBN(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n worldNormal?: PBShaderExp,\r\n worldTangent?: PBShaderExp,\r\n worldBinormal?: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const NormalStruct = pb.defineStruct([pb.mat3('TBN'), pb.vec3('normal')]);\r\n const that = this;\r\n const args: PBShaderExp[] = [worldPos.xyz];\r\n const params: PBShaderExp[] = [pb.vec3('worldPos')];\r\n let funcName = 'Z_calculateNormalAndTBN';\r\n if (worldNormal) {\r\n params.push(pb.vec3('worldNormal'));\r\n args.push(worldNormal);\r\n funcName += '_N';\r\n if (worldTangent && worldBinormal) {\r\n params.push(pb.vec3('worldTangent'), pb.vec3('worldBinormal'));\r\n args.push(worldTangent, worldBinormal);\r\n funcName += '_T';\r\n }\r\n }\r\n pb.func(funcName, params, function () {\r\n this.$l.uv = that.normalTexture\r\n ? (that.getNormalTexCoord(this) ?? pb.vec2(0))\r\n : that.albedoTexture\r\n ? (that.getAlbedoTexCoord(this) ?? pb.vec2(0))\r\n : pb.vec2(0);\r\n this.$l.TBN = that.calculateTBN(\r\n this,\r\n this.worldPos,\r\n this.worldNormal,\r\n this.worldTangent,\r\n this.worldBinormal\r\n );\r\n if (that.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT && that.normalTexture) {\r\n if (that.normalMapMode === 'object-space') {\r\n const pixel = pb.sub(\r\n pb.mul(pb.textureSample(that.getNormalTextureUniform(this), this.uv).rgb, 2),\r\n pb.vec3(1)\r\n );\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(this.zNormalScale).xx, 1));\r\n this.$return(NormalStruct(this.TBN, pb.normalize(normalTex)));\r\n } else {\r\n const pixel = pb.sub(\r\n pb.mul(pb.textureSample(that.getNormalTextureUniform(this), this.uv).rgb, 2),\r\n pb.vec3(1)\r\n );\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(this.zNormalScale).xx, 1));\r\n this.$return(NormalStruct(this.TBN, pb.normalize(pb.mul(this.TBN, normalTex))));\r\n }\r\n } else {\r\n this.$return(NormalStruct(this.TBN, this.TBN[2]));\r\n }\r\n });\r\n return pb.getGlobalScope()[funcName](...args) as PBShaderExp;\r\n }\r\n /**\r\n * Calculate the TBN matrix\r\n *\r\n * @param scope - The shader scope\r\n * @returns TBN matrix\r\n */\r\n calculateTBN(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n worldNormal?: PBShaderExp,\r\n worldTangent?: PBShaderExp,\r\n worldBinormal?: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n const args: PBShaderExp[] = [worldPos.xyz];\r\n const params: PBShaderExp[] = [pb.vec3('worldPos')];\r\n let funcName = 'Z_calculateTBN';\r\n if (worldNormal) {\r\n params.push(pb.vec3('worldNormal'));\r\n args.push(worldNormal);\r\n funcName += '_N';\r\n if (worldTangent && worldBinormal) {\r\n params.push(pb.vec3('worldTangent'), pb.vec3('worldBinormal'));\r\n args.push(worldTangent, worldBinormal);\r\n funcName += '_T';\r\n }\r\n }\r\n pb.func(funcName, params, function () {\r\n const posW = this.worldPos;\r\n this.$l.uv = that.normalTexture\r\n ? (that.getNormalTexCoord(this) ?? pb.vec2(0))\r\n : that.albedoTexture\r\n ? (that.getAlbedoTexCoord(this) ?? pb.vec2(0))\r\n : pb.vec2(0);\r\n this.$l.TBN = pb.mat3();\r\n if (!worldNormal) {\r\n this.$l.uv_dx = pb.dpdx(pb.vec3(this.uv, 0));\r\n this.$l.uv_dy = pb.dpdy(pb.vec3(this.uv, 0));\r\n this.$if(\r\n pb.lessThanEqual(pb.add(pb.length(this.uv_dx), pb.length(this.uv_dy)), 0.000001),\r\n function () {\r\n this.uv_dx = pb.vec3(1, 0, 0);\r\n this.uv_dy = pb.vec3(0, 1, 0);\r\n }\r\n );\r\n this.$l.t_ = pb.div(\r\n pb.sub(pb.mul(pb.dpdx(posW), this.uv_dy.y), pb.mul(pb.dpdy(posW), this.uv_dx.y)),\r\n pb.sub(pb.mul(this.uv_dx.x, this.uv_dy.y), pb.mul(this.uv_dx.y, this.uv_dy.x))\r\n );\r\n this.$l.ng = pb.normalize(pb.cross(pb.dpdx(posW), pb.dpdy(posW)));\r\n this.$l.t = pb.normalize(pb.sub(this.t_, pb.mul(this.ng, pb.dot(this.ng, this.t_))));\r\n this.$l.b = pb.cross(this.ng, this.t);\r\n if (that.doubleSidedLighting && that.cullMode !== 'back') {\r\n this.$if(pb.not(this.$builtins.frontFacing), function () {\r\n this.t = pb.mul(this.t, -1);\r\n this.b = pb.mul(this.b, -1);\r\n this.ng = pb.mul(this.ng, -1);\r\n });\r\n }\r\n this.TBN = pb.mat3(this.t, this.b, this.ng);\r\n } else if (!worldTangent) {\r\n this.$l.uv_dx = pb.dpdx(pb.vec3(this.uv, 0));\r\n this.$l.uv_dy = pb.dpdy(pb.vec3(this.uv, 0));\r\n this.$if(\r\n pb.lessThanEqual(pb.add(pb.length(this.uv_dx), pb.length(this.uv_dy)), 0.000001),\r\n function () {\r\n this.uv_dx = pb.vec3(1, 0, 0);\r\n this.uv_dy = pb.vec3(0, 1, 0);\r\n }\r\n );\r\n this.$l.t_ = pb.div(\r\n pb.sub(pb.mul(pb.dpdx(posW), this.uv_dy.y), pb.mul(pb.dpdy(posW), this.uv_dx.y)),\r\n pb.sub(pb.mul(this.uv_dx.x, this.uv_dy.y), pb.mul(this.uv_dx.y, this.uv_dy.x))\r\n );\r\n this.$l.ng = pb.normalize(this.worldNormal);\r\n this.$l.t = pb.normalize(pb.sub(this.t_, pb.mul(this.ng, pb.dot(this.ng, this.t_))));\r\n this.$l.b = pb.cross(this.ng, this.t);\r\n if (that.doubleSidedLighting && that.cullMode !== 'back') {\r\n this.$if(pb.not(this.$builtins.frontFacing), function () {\r\n this.t = pb.mul(this.t, -1);\r\n this.b = pb.mul(this.b, -1);\r\n this.ng = pb.mul(this.ng, -1);\r\n });\r\n }\r\n this.TBN = pb.mat3(this.t, this.b, this.ng);\r\n } else {\r\n this.$l.ng = pb.normalize(this.worldNormal);\r\n this.$l.t = pb.normalize(this.worldTangent);\r\n this.$l.b = pb.normalize(this.worldBinormal);\r\n if (that.doubleSidedLighting && that.cullMode !== 'back') {\r\n this.$if(pb.not(this.$builtins.frontFacing), function () {\r\n this.t = pb.mul(this.t, -1);\r\n this.b = pb.mul(this.b, -1);\r\n this.ng = pb.mul(this.ng, -1);\r\n });\r\n }\r\n this.TBN = pb.mat3(this.t, this.b, this.ng);\r\n }\r\n this.$return(this.TBN);\r\n });\r\n return pb.getGlobalScope()[funcName](...args) as PBShaderExp;\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.applyUniformsValues}\r\n * @override\r\n */\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number) {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (ctx.renderPass!.type === RENDER_PASS_TYPE_LIGHT) {\r\n if (this.normalTexture) {\r\n bindGroup.setValue('zNormalScale', this._normalScale);\r\n }\r\n }\r\n }\r\n /**\r\n * Check if the environment lighting should be calculated.\r\n *\r\n * @returns true Environment lighting should be calculated, otherwise false\r\n */\r\n needCalculateEnvLight() {\r\n return this.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT && this.drawContext.drawEnvLight;\r\n }\r\n /**\r\n * Get irradiance of current environment light\r\n *\r\n * @param scope - Shader scope\r\n * @param normal - Fragment normal vector\r\n *\r\n * @returns Irradiance of current environment light of type vec3\r\n */\r\n getEnvLightIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp) {\r\n if (!this.needCalculateEnvLight()) {\r\n console.warn('getEnvLightIrradiance(): No need to calculate environment lighting');\r\n return scope.$builder.vec3(0);\r\n }\r\n return this.drawContext.env!.light.envLight.hasIrradiance()\r\n ? (scope.$builder.mul(\r\n this.drawContext.env!.light.envLight.getIrradiance(scope, normal).rgb,\r\n ShaderHelper.getEnvLightStrength(scope)\r\n ) as PBShaderExp)\r\n : scope.$builder.vec3(0);\r\n }\r\n /**\r\n * Get Radiance of current environment light\r\n *\r\n * @param scope - Shader scope\r\n * @param reflectVec - The reflection vector\r\n * @param roughness - Roughness value of current fragment\r\n *\r\n * @returns Radiance of current environment light of type vec3\r\n */\r\n getEnvLightRadiance(scope: PBInsideFunctionScope, reflectVec: PBShaderExp, roughness: PBShaderExp) {\r\n if (!this.needCalculateEnvLight()) {\r\n console.warn('getEnvLightRadiance(): No need to calculate environment lighting');\r\n return scope.$builder.vec3(0);\r\n }\r\n return this.drawContext.env!.light.envLight.hasRadiance()\r\n ? (scope.$builder.mul(\r\n this.drawContext.env!.light.envLight.getRadiance(scope, reflectVec, roughness)!.rgb,\r\n ShaderHelper.getEnvLightStrength(scope)\r\n ) as PBShaderExp)\r\n : scope.$builder.vec3(0);\r\n }\r\n /**\r\n * Checks if shadow should be computed\r\n *\r\n * @returns true if shadow should be computed, other wise false\r\n */\r\n protected needCalculateShadow() {\r\n return (\r\n this.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT && !!this.drawContext.currentShadowLight\r\n );\r\n }\r\n /**\r\n * Calculates shadow of current fragment\r\n *\r\n * @param scope - Shader scope\r\n * @param NoL - NdotL vector\r\n * @returns Shadow of current fragment, 1 means no shadow and 0 means full shadowed.\r\n */\r\n calculateShadow(scope: PBInsideFunctionScope, worldPos: PBShaderExp, NoL: PBShaderExp) {\r\n const pb = scope.$builder;\r\n if (!this.needCalculateShadow()) {\r\n console.warn('calculateShadow(): No need to calculate shadow');\r\n return pb.float(1);\r\n }\r\n return ShaderHelper.calculateShadow(scope, worldPos, NoL, this.drawContext);\r\n }\r\n private getClusterIndex(scope: PBInsideFunctionScope, fragCoord: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'lm_getClusterIndex';\r\n pb.func(funcName, [pb.vec3('fragCoord')], function () {\r\n const clusterParams = ShaderHelper.getClusterParams(this);\r\n const countParams = ShaderHelper.getCountParams(this);\r\n this.$l.zTile = pb.int(\r\n pb.max(\r\n pb.add(\r\n pb.mul(pb.log2(ShaderHelper.nonLinearDepthToLinear(this, this.fragCoord.z)), clusterParams.z),\r\n clusterParams.w\r\n ),\r\n 0\r\n )\r\n );\r\n this.$l.f = pb.vec2(this.fragCoord.x, pb.sub(clusterParams.y, pb.add(this.fragCoord.y, 1)));\r\n this.$l.xyTile = pb.ivec2(pb.div(this.f, pb.div(clusterParams.xy, pb.vec2(countParams.xy))));\r\n this.$return(pb.ivec3(this.xyTile, this.zTile));\r\n });\r\n return pb.getGlobalScope()[funcName](fragCoord);\r\n }\r\n protected calculatePointLightAttenuation(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n posRange: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_calculatePointLightAttenuation';\r\n pb.func(funcName, [pb.vec3('worldPos'), pb.vec4('posRange')], function () {\r\n this.$l.dist = pb.distance(this.posRange.xyz, this.worldPos);\r\n this.$l.falloff = pb.max(0, pb.sub(1, pb.div(this.dist, this.posRange.w)));\r\n this.$return(pb.mul(this.falloff, this.falloff));\r\n });\r\n return pb.getGlobalScope()[funcName](worldPos, posRange);\r\n }\r\n protected calculateSpotLightAttenuation(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n posRange: PBShaderExp,\r\n dirCutoff: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_calculateSpotLightAttenuation';\r\n pb.func(funcName, [pb.vec3('worldPos'), pb.vec4('posRange'), pb.vec4('dirCutoff')], function () {\r\n this.$l.dist = pb.distance(this.posRange.xyz, this.worldPos);\r\n this.$l.falloff = pb.max(0, pb.sub(1, pb.div(this.dist, this.posRange.w)));\r\n this.$l.spotFactor = pb.dot(\r\n pb.normalize(pb.sub(this.worldPos, this.posRange.xyz)),\r\n this.dirCutoff.xyz\r\n );\r\n this.spotFactor = pb.smoothStep(this.dirCutoff.w, pb.mix(this.dirCutoff.w, 1, 0.5), this.spotFactor);\r\n this.$return(pb.mul(this.spotFactor, this.falloff, this.falloff));\r\n });\r\n return pb.getGlobalScope()[funcName](worldPos, posRange, dirCutoff);\r\n }\r\n calculateLightAttenuation(\r\n scope: PBInsideFunctionScope,\r\n type: PBShaderExp,\r\n worldPos: PBShaderExp,\r\n posRange: PBShaderExp,\r\n dirCutoff: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n return scope.$choice(\r\n pb.equal(type, LIGHT_TYPE_DIRECTIONAL),\r\n pb.float(1),\r\n scope.$choice(\r\n pb.equal(type, LIGHT_TYPE_POINT),\r\n this.calculatePointLightAttenuation(scope, worldPos.xyz, posRange),\r\n this.calculateSpotLightAttenuation(scope, worldPos.xyz, posRange, dirCutoff)\r\n )\r\n );\r\n }\r\n calculateLightDirection(\r\n scope: PBInsideFunctionScope,\r\n type: PBShaderExp,\r\n worldPos: PBShaderExp,\r\n posRange: PBShaderExp,\r\n dirCutoff: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n return scope.$choice(\r\n pb.equal(type, LIGHT_TYPE_DIRECTIONAL),\r\n pb.neg(dirCutoff.xyz),\r\n pb.normalize(pb.sub(posRange.xyz, worldPos.xyz))\r\n );\r\n }\r\n forEachLight(\r\n scope: PBInsideFunctionScope,\r\n callback: (\r\n this: PBInsideFunctionScope,\r\n type: PBShaderExp,\r\n posRange: PBShaderExp,\r\n dirCutoff: PBShaderExp,\r\n colorIntensity: PBShaderExp,\r\n shadow: boolean\r\n ) => void\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (that.drawContext.renderPass!.type !== RENDER_PASS_TYPE_LIGHT) {\r\n console.warn('LitMaterial.forEachLight(): must be called in forward render pass');\r\n return;\r\n }\r\n if (that.drawContext.currentShadowLight) {\r\n const posRange = scope.light.positionAndRange;\r\n const dirCutoff = scope.light.directionAndCutoff;\r\n const colorIntensity = scope.light.diffuseAndIntensity;\r\n scope.$scope(function () {\r\n const lightType = scope.$choice(\r\n pb.lessThan(posRange.w, 0),\r\n pb.int(LIGHT_TYPE_DIRECTIONAL),\r\n scope.$choice(pb.lessThan(dirCutoff.w, 0), pb.int(LIGHT_TYPE_POINT), pb.int(LIGHT_TYPE_SPOT))\r\n );\r\n callback.call(this, lightType, posRange, dirCutoff, colorIntensity, true);\r\n });\r\n } else {\r\n scope.$scope(function () {\r\n const countParams = ShaderHelper.getCountParams(this);\r\n this.$l.cluster = that.getClusterIndex(this, this.$builtins.fragCoord.xyz);\r\n this.$l.clusterIndex = pb.add(\r\n this.cluster.x,\r\n pb.mul(this.cluster.y, countParams.x),\r\n pb.mul(this.cluster.z, countParams.x, countParams.y)\r\n );\r\n this.$l.texSize = scope.light.lightIndexTexSize;\r\n if (pb.getDevice().type === 'webgl') {\r\n this.$l.texCoordX = pb.div(\r\n pb.add(pb.mod(pb.float(this.clusterIndex), pb.float(this.texSize.x)), 0.5),\r\n pb.float(this.texSize.x)\r\n );\r\n this.$l.texCoordY = pb.div(\r\n pb.add(pb.float(pb.div(this.clusterIndex, this.texSize.x)), 0.5),\r\n pb.float(this.texSize.y)\r\n );\r\n this.$l.samp = pb.textureSample(\r\n ShaderHelper.getClusteredLightIndexTexture(this),\r\n pb.vec2(this.texCoordX, this.texCoordY)\r\n );\r\n } else {\r\n this.$l.texCoordX = pb.mod(this.clusterIndex, this.texSize.x);\r\n this.$l.texCoordY = pb.div(this.clusterIndex, this.texSize.x);\r\n this.$l.samp = pb.textureLoad(\r\n ShaderHelper.getClusteredLightIndexTexture(this),\r\n pb.ivec2(this.texCoordX, this.texCoordY),\r\n 0\r\n );\r\n }\r\n if (pb.getDevice().type === 'webgl') {\r\n this.$for(pb.int('i'), 0, 4, function () {\r\n this.$l.k = this.samp.at(this.i);\r\n this.$l.lights = pb.int[2]();\r\n this.$l.lights[0] = pb.int(pb.mod(this.k, 256));\r\n this.$l.lights[1] = pb.int(pb.div(this.k, 256));\r\n this.$for(pb.int('k'), 0, 2, function () {\r\n this.$l.li = this.lights.at(this.k);\r\n this.$if(pb.greaterThan(this.li, 0), function () {\r\n this.$for(pb.int('j'), 1, 256, function () {\r\n this.$if(pb.equal(this.j, this.li), function () {\r\n this.$l.positionRange = ShaderHelper.getLightPositionAndRange(this, this.j);\r\n this.$l.directionCutoff = ShaderHelper.getLightDirectionAndCutoff(this, this.j);\r\n this.$l.diffuseIntensity = ShaderHelper.getLightColorAndIntensity(this, this.j);\r\n this.$l.lightType = this.$choice(\r\n pb.lessThan(this.positionRange.w, 0),\r\n pb.int(LIGHT_TYPE_DIRECTIONAL),\r\n this.$choice(\r\n pb.lessThan(this.directionCutoff.w, 0),\r\n pb.int(LIGHT_TYPE_POINT),\r\n pb.int(LIGHT_TYPE_SPOT)\r\n )\r\n );\r\n this.$scope(function () {\r\n callback.call(\r\n this,\r\n this.lightType,\r\n this.positionRange,\r\n this.directionCutoff,\r\n this.diffuseIntensity,\r\n false\r\n );\r\n });\r\n this.$break();\r\n });\r\n });\r\n });\r\n });\r\n });\r\n } else {\r\n this.$for(pb.uint('i'), 0, 4, function () {\r\n this.$for(pb.uint('k'), 0, 4, function () {\r\n this.$l.c = pb.compAnd(pb.sar(this.samp.at(this.i), pb.mul(this.k, 8)), 0xff);\r\n this.$if(pb.greaterThan(this.c, 0), function () {\r\n this.$l.positionRange = ShaderHelper.getLightPositionAndRange(this, this.c);\r\n this.$l.directionCutoff = ShaderHelper.getLightDirectionAndCutoff(this, this.c);\r\n this.$l.diffuseIntensity = ShaderHelper.getLightColorAndIntensity(this, this.c);\r\n this.$l.lightType = this.$choice(\r\n pb.lessThan(this.positionRange.w, 0),\r\n pb.int(LIGHT_TYPE_DIRECTIONAL),\r\n this.$choice(\r\n pb.lessThan(this.directionCutoff.w, 0),\r\n pb.int(LIGHT_TYPE_POINT),\r\n pb.int(LIGHT_TYPE_SPOT)\r\n )\r\n );\r\n this.$scope(function () {\r\n callback.call(\r\n this,\r\n this.lightType,\r\n this.positionRange,\r\n this.directionCutoff,\r\n this.diffuseIntensity,\r\n false\r\n );\r\n });\r\n });\r\n });\r\n });\r\n }\r\n });\r\n }\r\n }\r\n /**\r\n * Fragment shader implementation\r\n *\r\n * @param scope - Shader scope\r\n * @returns Calucated fragment color\r\n */\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT) {\r\n if (this.normalTexture) {\r\n scope.zNormalScale = pb.float().uniform(2);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting() {\r\n return true;\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinLight };\r\n FEATURE_DOUBLE_SIDED_LIGHTING = cls.defineFeature();\r\n FEATURE_OBJECT_SPACE_NORMALMAP = cls.defineFeature();\r\n return cls;\r\n}\r\n"],"names":["mixinLight","BaseCls","lightMixed","S","applyMaterialMixins","mixinAlbedoColor","mixinTextureProps","FEATURE_DOUBLE_SIDED_LIGHTING","FEATURE_OBJECT_SPACE_NORMALMAP","cls","_normalScale","useFeature","copyFrom","other","normalScale","normalMapMode","doubleSidedLighting","val","uniformChanged","featureUsed","calculateViewVector","scope","worldPos","pb","$builder","normalize","sub","ShaderHelper","getCameraPosition","xyz","calculateReflectionVector","normal","viewVec","reflect","neg","calculateNormal","worldNormal","worldTangent","worldBinormal","that","args","params","vec3","funcName","push","func","$l","uv","normalTexture","getNormalTexCoord","vec2","albedoTexture","getAlbedoTexCoord","TBN","calculateTBN","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","pixel","mul","textureSample","getNormalTextureUniform","rgb","normalTex","zNormalScale","xx","$return","getGlobalScope","getUniformNormalScale","calculateNormalAndTBN","NormalStruct","defineStruct","mat3","posW","uv_dx","dpdx","uv_dy","dpdy","$if","lessThanEqual","add","length","t_","div","y","x","ng","cross","t","dot","b","cullMode","not","$builtins","frontFacing","applyUniformValues","bindGroup","ctx","pass","setValue","needCalculateEnvLight","drawEnvLight","getEnvLightIrradiance","console","warn","env","light","envLight","hasIrradiance","getIrradiance","getEnvLightStrength","getEnvLightRadiance","reflectVec","roughness","hasRadiance","getRadiance","currentShadowLight","calculateShadow","NoL","needCalculateShadow","float","getClusterIndex","fragCoord","clusterParams","getClusterParams","countParams","getCountParams","zTile","int","max","log2","nonLinearDepthToLinear","z","w","f","xyTile","ivec2","xy","ivec3","calculatePointLightAttenuation","posRange","vec4","dist","distance","falloff","calculateSpotLightAttenuation","dirCutoff","spotFactor","smoothStep","mix","calculateLightAttenuation","$choice","equal","LIGHT_TYPE_DIRECTIONAL","LIGHT_TYPE_POINT","calculateLightDirection","forEachLight","callback","positionAndRange","directionAndCutoff","colorIntensity","diffuseAndIntensity","$scope","lightType","lessThan","LIGHT_TYPE_SPOT","call","cluster","clusterIndex","texSize","lightIndexTexSize","getDevice","texCoordX","mod","texCoordY","samp","getClusteredLightIndexTexture","textureLoad","$for","k","at","i","lights","li","greaterThan","j","positionRange","getLightPositionAndRange","directionCutoff","getLightDirectionAndCutoff","diffuseIntensity","getLightColorAndIntensity","$break","uint","c","compAnd","sar","fragmentShader","uniform","supportLighting","defineFeature"],"mappings":";;;;;;AAwFA;;;;;IAMO,SAASA,UAAAA,CAA0CC,OAAU,EAAA;IAClE,IAAKA,OAAgBC,CAAAA,UAAU,EAAE;QAC/B,OAAOD,OAAAA;AACT;AACA,IAAA,MAAME,CAAIC,GAAAA,mBAAAA,CAAoBH,OAASI,EAAAA,gBAAAA,EAAkBC,iBAAkB,CAAA,QAAA,CAAA,CAAA;AAC3E,IAAA,IAAIC,6BAAgC,GAAA,CAAA;AACpC,IAAA,IAAIC,8BAAiC,GAAA,CAAA;AACrC,IAAA,MAAMC,MAAM,cAAcN,CAAAA,CAAAA;AACxB,QAAA,OAAgBD,aAAa,IAAK;QAC1BQ,YAAqB;QAC7B,WAAc,EAAA;YACZ,KAAK,EAAA;YACL,IAAI,CAACA,YAAY,GAAG,CAAA;YACpB,IAAI,CAACC,UAAU,CAACJ,6BAA+B,EAAA,IAAA,CAAA;AACjD;AACAK,QAAAA,QAAAA,CAASC,KAAW,EAAE;AACpB,YAAA,KAAK,CAACD,QAASC,CAAAA,KAAAA,CAAAA;AACf,YAAA,IAAI,CAACC,WAAW,GAAGD,KAAAA,CAAMC,WAAW;AACpC,YAAA,IAAI,CAACC,aAAa,GAAGF,KAAAA,CAAME,aAAa;AACxC,YAAA,IAAI,CAACC,mBAAmB,GAAGH,KAAAA,CAAMG,mBAAmB;AACtD;AACA,QAAA,IAAIF,WAAc,GAAA;YAChB,OAAO,IAAI,CAACJ,YAAY;AAC1B;QACA,IAAII,WAAAA,CAAYG,GAAG,EAAE;AACnB,YAAA,IAAIA,GAAQ,KAAA,IAAI,CAACP,YAAY,EAAE;gBAC7B,IAAI,CAACA,YAAY,GAAGO,GAAAA;AACpB,gBAAA,IAAI,CAACC,cAAc,EAAA;AACrB;AACF;AACA,QAAA,IAAIH,aAAgB,GAAA;YAClB,OAAO,IAAI,CAACI,WAAW,CAAmCX,8BAAAA,CAAAA;AAC5D;QACA,IAAIO,aAAAA,CAAcE,GAAG,EAAE;YACrB,IAAI,CAACN,UAAU,CAACH,8BAAgCS,EAAAA,GAAAA,CAAAA;AAClD;qDAEA,IAAID,mBAAsB,GAAA;YACxB,OAAO,IAAI,CAACG,WAAW,CAAUZ,6BAAAA,CAAAA;AACnC;QACA,IAAIS,mBAAAA,CAAoBC,GAAG,EAAE;AAC3B,YAAA,IAAI,CAACN,UAAU,CAACJ,6BAAAA,EAA+B,CAAC,CAACU,GAAAA,CAAAA;AACnD;AACA;;;;;;AAMC,QACDG,mBAAoBC,CAAAA,KAA4B,EAAEC,QAAqB,EAAE;YACvE,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;YACzB,OAAOD,EAAAA,CAAGE,SAAS,CAACF,EAAGG,CAAAA,GAAG,CAACC,YAAAA,CAAaC,iBAAiB,CAACP,KAAQC,CAAAA,EAAAA,QAAAA,CAASO,GAAG,CAAA,CAAA;AAChF;AACA;;;;;;;AAOC,QACDC,0BAA0BT,KAA4B,EAAEU,MAAmB,EAAEC,OAAoB,EAAE;YACjG,MAAMT,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,OAAOD,GAAGU,OAAO,CAACV,EAAGW,CAAAA,GAAG,CAACF,OAAUD,CAAAA,EAAAA,MAAAA,CAAAA;AACrC;AACA;;;;QAKAI,eAAAA,CACEd,KAA4B,EAC5BC,QAAqB,EACrBc,WAAyB,EACzBC,YAA0B,EAC1BC,aAA2B,EAC3B;YACA,MAAMf,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMe,OAAO,IAAI;AACjB,YAAA,MAAMC,IAAsB,GAAA;AAAClB,gBAAAA;AAAS,aAAA;AACtC,YAAA,MAAMmB,MAAwB,GAAA;AAAClB,gBAAAA,EAAAA,CAAGmB,IAAI,CAAC,UAAA;AAAY,aAAA;AACnD,YAAA,IAAIC,QAAW,GAAA,mBAAA;AACf,YAAA,IAAIP,WAAa,EAAA;AACfK,gBAAAA,MAAAA,CAAOG,IAAI,CAACrB,EAAGmB,CAAAA,IAAI,CAAC,aAAA,CAAA,CAAA;AACpBF,gBAAAA,IAAAA,CAAKI,IAAI,CAACR,WAAAA,CAAAA;gBACVO,QAAY,IAAA,IAAA;AACZ,gBAAA,IAAIN,gBAAgBC,aAAe,EAAA;oBACjCG,MAAOG,CAAAA,IAAI,CAACrB,EAAGmB,CAAAA,IAAI,CAAC,cAAiBnB,CAAAA,EAAAA,EAAAA,CAAGmB,IAAI,CAAC,eAAA,CAAA,CAAA;oBAC7CF,IAAKI,CAAAA,IAAI,CAACP,YAAcC,EAAAA,aAAAA,CAAAA;oBACxBK,QAAY,IAAA,IAAA;AACd;AACF;YACApB,EAAGsB,CAAAA,IAAI,CAACF,QAAAA,EAAUF,MAAQ,EAAA,WAAA;AACxB,gBAAA,IAAI,CAACK,EAAE,CAACC,EAAE,GAAGR,IAAAA,CAAKS,aAAa,GAC1BT,IAAKU,CAAAA,iBAAiB,CAAC,IAAI,KAAK1B,EAAG2B,CAAAA,IAAI,CAAC,CAAA,CAAA,GACzCX,IAAKY,CAAAA,aAAa,GACfZ,IAAAA,CAAKa,iBAAiB,CAAC,IAAI,CAAK7B,IAAAA,EAAAA,CAAG2B,IAAI,CAAC,CACzC3B,CAAAA,GAAAA,EAAAA,CAAG2B,IAAI,CAAC,CAAA,CAAA;gBACd,IAAI,CAACJ,EAAE,CAACO,GAAG,GAAGd,KAAKe,YAAY,CAC7B,IAAI,EACJ,IAAI,CAAChC,QAAQ,EACb,IAAI,CAACc,WAAW,EAChB,IAAI,CAACC,YAAY,EACjB,IAAI,CAACC,aAAa,CAAA;gBAEpB,IAAIC,IAAAA,CAAKgB,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAAAA,IAA0BnB,IAAKS,CAAAA,aAAa,EAAE;oBACtF,IAAIT,IAAAA,CAAKxB,aAAa,KAAK,cAAgB,EAAA;wBACzC,MAAM4C,KAAAA,GAAQpC,EAAGG,CAAAA,GAAG,CAClBH,EAAAA,CAAGqC,GAAG,CAACrC,EAAAA,CAAGsC,aAAa,CAACtB,IAAKuB,CAAAA,uBAAuB,CAAC,IAAI,CAAA,EAAG,IAAI,CAACf,EAAE,CAAA,CAAEgB,GAAG,EAAE,CAAA,CAAA,EAC1ExC,EAAGmB,CAAAA,IAAI,CAAC,CAAA,CAAA,CAAA;AAEV,wBAAA,MAAMsB,YAAYzC,EAAGqC,CAAAA,GAAG,CAACD,KAAAA,EAAOpC,GAAGmB,IAAI,CAACnB,EAAGmB,CAAAA,IAAI,CAAC,IAAI,CAACuB,YAAY,CAAA,CAAEC,EAAE,EAAE,CAAA,CAAA,CAAA;AACvE,wBAAA,IAAI,CAACC,OAAO,CAAC5C,EAAAA,CAAGE,SAAS,CAACuC,SAAAA,CAAAA,CAAAA;qBACrB,MAAA;wBACL,MAAML,KAAAA,GAAQpC,EAAGG,CAAAA,GAAG,CAClBH,EAAAA,CAAGqC,GAAG,CAACrC,EAAAA,CAAGsC,aAAa,CAACtB,IAAKuB,CAAAA,uBAAuB,CAAC,IAAI,CAAA,EAAG,IAAI,CAACf,EAAE,CAAA,CAAEgB,GAAG,EAAE,CAAA,CAAA,EAC1ExC,EAAGmB,CAAAA,IAAI,CAAC,CAAA,CAAA,CAAA;AAEV,wBAAA,MAAMsB,YAAYzC,EAAGqC,CAAAA,GAAG,CAACD,KAAAA,EAAOpC,GAAGmB,IAAI,CAACnB,EAAGmB,CAAAA,IAAI,CAAC,IAAI,CAACuB,YAAY,CAAA,CAAEC,EAAE,EAAE,CAAA,CAAA,CAAA;AACvE,wBAAA,IAAI,CAACC,OAAO,CAAC5C,EAAAA,CAAGE,SAAS,CAACF,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACP,GAAG,EAAEW,SAAAA,CAAAA,CAAAA,CAAAA;AAC7C;iBACK,MAAA;AACL,oBAAA,IAAI,CAACG,OAAO,CAAC,IAAI,CAACd,GAAG,CAAC,CAAE,CAAA,CAAA;AAC1B;AACF,aAAA,CAAA;AACA,YAAA,OAAO9B,EAAG6C,CAAAA,cAAc,EAAE,CAACzB,SAAS,CAAIH,GAAAA,IAAAA,CAAAA;AAC1C;AACA;;;QAIA6B,qBAAAA,CAAsBhD,KAA4B,EAAE;AAClD,YAAA,OAAOA,MAAM4C,YAAY;AAC3B;AACA;;;;;QAMAK,qBAAAA,CACEjD,KAA4B,EAC5BC,QAAqB,EACrBc,WAAyB,EACzBC,YAA0B,EAC1BC,aAA2B,EAC3B;YACA,MAAMf,EAAAA,GAAKF,MAAMG,QAAQ;YACzB,MAAM+C,YAAAA,GAAehD,EAAGiD,CAAAA,YAAY,CAAC;AAACjD,gBAAAA,EAAAA,CAAGkD,IAAI,CAAC,KAAA,CAAA;AAAQlD,gBAAAA,EAAAA,CAAGmB,IAAI,CAAC,QAAA;AAAU,aAAA,CAAA;AACxE,YAAA,MAAMH,OAAO,IAAI;AACjB,YAAA,MAAMC,IAAsB,GAAA;AAAClB,gBAAAA,QAAAA,CAASO;AAAI,aAAA;AAC1C,YAAA,MAAMY,MAAwB,GAAA;AAAClB,gBAAAA,EAAAA,CAAGmB,IAAI,CAAC,UAAA;AAAY,aAAA;AACnD,YAAA,IAAIC,QAAW,GAAA,yBAAA;AACf,YAAA,IAAIP,WAAa,EAAA;AACfK,gBAAAA,MAAAA,CAAOG,IAAI,CAACrB,EAAGmB,CAAAA,IAAI,CAAC,aAAA,CAAA,CAAA;AACpBF,gBAAAA,IAAAA,CAAKI,IAAI,CAACR,WAAAA,CAAAA;gBACVO,QAAY,IAAA,IAAA;AACZ,gBAAA,IAAIN,gBAAgBC,aAAe,EAAA;oBACjCG,MAAOG,CAAAA,IAAI,CAACrB,EAAGmB,CAAAA,IAAI,CAAC,cAAiBnB,CAAAA,EAAAA,EAAAA,CAAGmB,IAAI,CAAC,eAAA,CAAA,CAAA;oBAC7CF,IAAKI,CAAAA,IAAI,CAACP,YAAcC,EAAAA,aAAAA,CAAAA;oBACxBK,QAAY,IAAA,IAAA;AACd;AACF;YACApB,EAAGsB,CAAAA,IAAI,CAACF,QAAAA,EAAUF,MAAQ,EAAA,WAAA;AACxB,gBAAA,IAAI,CAACK,EAAE,CAACC,EAAE,GAAGR,IAAAA,CAAKS,aAAa,GAC1BT,IAAKU,CAAAA,iBAAiB,CAAC,IAAI,KAAK1B,EAAG2B,CAAAA,IAAI,CAAC,CAAA,CAAA,GACzCX,IAAKY,CAAAA,aAAa,GACfZ,IAAAA,CAAKa,iBAAiB,CAAC,IAAI,CAAK7B,IAAAA,EAAAA,CAAG2B,IAAI,CAAC,CACzC3B,CAAAA,GAAAA,EAAAA,CAAG2B,IAAI,CAAC,CAAA,CAAA;gBACd,IAAI,CAACJ,EAAE,CAACO,GAAG,GAAGd,KAAKe,YAAY,CAC7B,IAAI,EACJ,IAAI,CAAChC,QAAQ,EACb,IAAI,CAACc,WAAW,EAChB,IAAI,CAACC,YAAY,EACjB,IAAI,CAACC,aAAa,CAAA;gBAEpB,IAAIC,IAAAA,CAAKgB,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAAAA,IAA0BnB,IAAKS,CAAAA,aAAa,EAAE;oBACtF,IAAIT,IAAAA,CAAKxB,aAAa,KAAK,cAAgB,EAAA;wBACzC,MAAM4C,KAAAA,GAAQpC,EAAGG,CAAAA,GAAG,CAClBH,EAAAA,CAAGqC,GAAG,CAACrC,EAAAA,CAAGsC,aAAa,CAACtB,IAAKuB,CAAAA,uBAAuB,CAAC,IAAI,CAAA,EAAG,IAAI,CAACf,EAAE,CAAA,CAAEgB,GAAG,EAAE,CAAA,CAAA,EAC1ExC,EAAGmB,CAAAA,IAAI,CAAC,CAAA,CAAA,CAAA;AAEV,wBAAA,MAAMsB,YAAYzC,EAAGqC,CAAAA,GAAG,CAACD,KAAAA,EAAOpC,GAAGmB,IAAI,CAACnB,EAAGmB,CAAAA,IAAI,CAAC,IAAI,CAACuB,YAAY,CAAA,CAAEC,EAAE,EAAE,CAAA,CAAA,CAAA;wBACvE,IAAI,CAACC,OAAO,CAACI,YAAa,CAAA,IAAI,CAAClB,GAAG,EAAE9B,EAAGE,CAAAA,SAAS,CAACuC,SAAAA,CAAAA,CAAAA,CAAAA;qBAC5C,MAAA;wBACL,MAAML,KAAAA,GAAQpC,EAAGG,CAAAA,GAAG,CAClBH,EAAAA,CAAGqC,GAAG,CAACrC,EAAAA,CAAGsC,aAAa,CAACtB,IAAKuB,CAAAA,uBAAuB,CAAC,IAAI,CAAA,EAAG,IAAI,CAACf,EAAE,CAAA,CAAEgB,GAAG,EAAE,CAAA,CAAA,EAC1ExC,EAAGmB,CAAAA,IAAI,CAAC,CAAA,CAAA,CAAA;AAEV,wBAAA,MAAMsB,YAAYzC,EAAGqC,CAAAA,GAAG,CAACD,KAAAA,EAAOpC,GAAGmB,IAAI,CAACnB,EAAGmB,CAAAA,IAAI,CAAC,IAAI,CAACuB,YAAY,CAAA,CAAEC,EAAE,EAAE,CAAA,CAAA,CAAA;AACvE,wBAAA,IAAI,CAACC,OAAO,CAACI,YAAa,CAAA,IAAI,CAAClB,GAAG,EAAE9B,EAAGE,CAAAA,SAAS,CAACF,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACP,GAAG,EAAEW,SAAAA,CAAAA,CAAAA,CAAAA,CAAAA;AACpE;iBACK,MAAA;AACL,oBAAA,IAAI,CAACG,OAAO,CAACI,YAAAA,CAAa,IAAI,CAAClB,GAAG,EAAE,IAAI,CAACA,GAAG,CAAC,CAAE,CAAA,CAAA,CAAA;AACjD;AACF,aAAA,CAAA;AACA,YAAA,OAAO9B,EAAG6C,CAAAA,cAAc,EAAE,CAACzB,SAAS,CAAIH,GAAAA,IAAAA,CAAAA;AAC1C;AACA;;;;;QAMAc,YAAAA,CACEjC,KAA4B,EAC5BC,QAAqB,EACrBc,WAAyB,EACzBC,YAA0B,EAC1BC,aAA2B,EAC3B;YACA,MAAMf,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMe,OAAO,IAAI;AACjB,YAAA,MAAMC,IAAsB,GAAA;AAAClB,gBAAAA,QAAAA,CAASO;AAAI,aAAA;AAC1C,YAAA,MAAMY,MAAwB,GAAA;AAAClB,gBAAAA,EAAAA,CAAGmB,IAAI,CAAC,UAAA;AAAY,aAAA;AACnD,YAAA,IAAIC,QAAW,GAAA,gBAAA;AACf,YAAA,IAAIP,WAAa,EAAA;AACfK,gBAAAA,MAAAA,CAAOG,IAAI,CAACrB,EAAGmB,CAAAA,IAAI,CAAC,aAAA,CAAA,CAAA;AACpBF,gBAAAA,IAAAA,CAAKI,IAAI,CAACR,WAAAA,CAAAA;gBACVO,QAAY,IAAA,IAAA;AACZ,gBAAA,IAAIN,gBAAgBC,aAAe,EAAA;oBACjCG,MAAOG,CAAAA,IAAI,CAACrB,EAAGmB,CAAAA,IAAI,CAAC,cAAiBnB,CAAAA,EAAAA,EAAAA,CAAGmB,IAAI,CAAC,eAAA,CAAA,CAAA;oBAC7CF,IAAKI,CAAAA,IAAI,CAACP,YAAcC,EAAAA,aAAAA,CAAAA;oBACxBK,QAAY,IAAA,IAAA;AACd;AACF;YACApB,EAAGsB,CAAAA,IAAI,CAACF,QAAAA,EAAUF,MAAQ,EAAA,WAAA;gBACxB,MAAMiC,IAAAA,GAAO,IAAI,CAACpD,QAAQ;AAC1B,gBAAA,IAAI,CAACwB,EAAE,CAACC,EAAE,GAAGR,IAAAA,CAAKS,aAAa,GAC1BT,IAAKU,CAAAA,iBAAiB,CAAC,IAAI,KAAK1B,EAAG2B,CAAAA,IAAI,CAAC,CAAA,CAAA,GACzCX,IAAKY,CAAAA,aAAa,GACfZ,IAAAA,CAAKa,iBAAiB,CAAC,IAAI,CAAK7B,IAAAA,EAAAA,CAAG2B,IAAI,CAAC,CACzC3B,CAAAA,GAAAA,EAAAA,CAAG2B,IAAI,CAAC,CAAA,CAAA;AACd,gBAAA,IAAI,CAACJ,EAAE,CAACO,GAAG,GAAG9B,GAAGkD,IAAI,EAAA;AACrB,gBAAA,IAAI,CAACrC,WAAa,EAAA;AAChB,oBAAA,IAAI,CAACU,EAAE,CAAC6B,KAAK,GAAGpD,EAAGqD,CAAAA,IAAI,CAACrD,EAAAA,CAAGmB,IAAI,CAAC,IAAI,CAACK,EAAE,EAAE,CAAA,CAAA,CAAA;AACzC,oBAAA,IAAI,CAACD,EAAE,CAAC+B,KAAK,GAAGtD,EAAGuD,CAAAA,IAAI,CAACvD,EAAAA,CAAGmB,IAAI,CAAC,IAAI,CAACK,EAAE,EAAE,CAAA,CAAA,CAAA;oBACzC,IAAI,CAACgC,GAAG,CACNxD,EAAAA,CAAGyD,aAAa,CAACzD,EAAAA,CAAG0D,GAAG,CAAC1D,EAAG2D,CAAAA,MAAM,CAAC,IAAI,CAACP,KAAK,CAAA,EAAGpD,EAAG2D,CAAAA,MAAM,CAAC,IAAI,CAACL,KAAK,CAAA,CAAA,EAAI,QACvE,CAAA,EAAA,WAAA;AACE,wBAAA,IAAI,CAACF,KAAK,GAAGpD,GAAGmB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;AAC3B,wBAAA,IAAI,CAACmC,KAAK,GAAGtD,GAAGmB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;AAC7B,qBAAA,CAAA;AAEF,oBAAA,IAAI,CAACI,EAAE,CAACqC,EAAE,GAAG5D,EAAG6D,CAAAA,GAAG,CACjB7D,EAAAA,CAAGG,GAAG,CAACH,EAAGqC,CAAAA,GAAG,CAACrC,EAAGqD,CAAAA,IAAI,CAACF,IAAAA,CAAAA,EAAO,IAAI,CAACG,KAAK,CAACQ,CAAC,CAAG9D,EAAAA,EAAAA,CAAGqC,GAAG,CAACrC,EAAGuD,CAAAA,IAAI,CAACJ,IAAAA,CAAAA,EAAO,IAAI,CAACC,KAAK,CAACU,CAAC,CAC9E9D,CAAAA,EAAAA,EAAAA,CAAGG,GAAG,CAACH,GAAGqC,GAAG,CAAC,IAAI,CAACe,KAAK,CAACW,CAAC,EAAE,IAAI,CAACT,KAAK,CAACQ,CAAC,CAAG9D,EAAAA,EAAAA,CAAGqC,GAAG,CAAC,IAAI,CAACe,KAAK,CAACU,CAAC,EAAE,IAAI,CAACR,KAAK,CAACS,CAAC,CAAA,CAAA,CAAA;AAE9E,oBAAA,IAAI,CAACxC,EAAE,CAACyC,EAAE,GAAGhE,GAAGE,SAAS,CAACF,EAAGiE,CAAAA,KAAK,CAACjE,EAAGqD,CAAAA,IAAI,CAACF,IAAOnD,CAAAA,EAAAA,EAAAA,CAAGuD,IAAI,CAACJ,IAAAA,CAAAA,CAAAA,CAAAA;AAC1D,oBAAA,IAAI,CAAC5B,EAAE,CAAC2C,CAAC,GAAGlE,EAAAA,CAAGE,SAAS,CAACF,EAAGG,CAAAA,GAAG,CAAC,IAAI,CAACyD,EAAE,EAAE5D,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC2B,EAAE,EAAEhE,EAAGmE,CAAAA,GAAG,CAAC,IAAI,CAACH,EAAE,EAAE,IAAI,CAACJ,EAAE,CAAA,CAAA,CAAA,CAAA;AAChF,oBAAA,IAAI,CAACrC,EAAE,CAAC6C,CAAC,GAAGpE,EAAGiE,CAAAA,KAAK,CAAC,IAAI,CAACD,EAAE,EAAE,IAAI,CAACE,CAAC,CAAA;AACpC,oBAAA,IAAIlD,KAAKvB,mBAAmB,IAAIuB,IAAKqD,CAAAA,QAAQ,KAAK,MAAQ,EAAA;wBACxD,IAAI,CAACb,GAAG,CAACxD,EAAGsE,CAAAA,GAAG,CAAC,IAAI,CAACC,SAAS,CAACC,WAAW,CAAG,EAAA,WAAA;4BAC3C,IAAI,CAACN,CAAC,GAAGlE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC6B,CAAC,EAAE,EAAC,CAAA;4BACzB,IAAI,CAACE,CAAC,GAAGpE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC+B,CAAC,EAAE,EAAC,CAAA;4BACzB,IAAI,CAACJ,EAAE,GAAGhE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC2B,EAAE,EAAE,EAAC,CAAA;AAC7B,yBAAA,CAAA;AACF;AACA,oBAAA,IAAI,CAAClC,GAAG,GAAG9B,EAAGkD,CAAAA,IAAI,CAAC,IAAI,CAACgB,CAAC,EAAE,IAAI,CAACE,CAAC,EAAE,IAAI,CAACJ,EAAE,CAAA;iBACrC,MAAA,IAAI,CAAClD,YAAc,EAAA;AACxB,oBAAA,IAAI,CAACS,EAAE,CAAC6B,KAAK,GAAGpD,EAAGqD,CAAAA,IAAI,CAACrD,EAAAA,CAAGmB,IAAI,CAAC,IAAI,CAACK,EAAE,EAAE,CAAA,CAAA,CAAA;AACzC,oBAAA,IAAI,CAACD,EAAE,CAAC+B,KAAK,GAAGtD,EAAGuD,CAAAA,IAAI,CAACvD,EAAAA,CAAGmB,IAAI,CAAC,IAAI,CAACK,EAAE,EAAE,CAAA,CAAA,CAAA;oBACzC,IAAI,CAACgC,GAAG,CACNxD,EAAAA,CAAGyD,aAAa,CAACzD,EAAAA,CAAG0D,GAAG,CAAC1D,EAAG2D,CAAAA,MAAM,CAAC,IAAI,CAACP,KAAK,CAAA,EAAGpD,EAAG2D,CAAAA,MAAM,CAAC,IAAI,CAACL,KAAK,CAAA,CAAA,EAAI,QACvE,CAAA,EAAA,WAAA;AACE,wBAAA,IAAI,CAACF,KAAK,GAAGpD,GAAGmB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;AAC3B,wBAAA,IAAI,CAACmC,KAAK,GAAGtD,GAAGmB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;AAC7B,qBAAA,CAAA;AAEF,oBAAA,IAAI,CAACI,EAAE,CAACqC,EAAE,GAAG5D,EAAG6D,CAAAA,GAAG,CACjB7D,EAAAA,CAAGG,GAAG,CAACH,EAAGqC,CAAAA,GAAG,CAACrC,EAAGqD,CAAAA,IAAI,CAACF,IAAAA,CAAAA,EAAO,IAAI,CAACG,KAAK,CAACQ,CAAC,CAAG9D,EAAAA,EAAAA,CAAGqC,GAAG,CAACrC,EAAGuD,CAAAA,IAAI,CAACJ,IAAAA,CAAAA,EAAO,IAAI,CAACC,KAAK,CAACU,CAAC,CAC9E9D,CAAAA,EAAAA,EAAAA,CAAGG,GAAG,CAACH,GAAGqC,GAAG,CAAC,IAAI,CAACe,KAAK,CAACW,CAAC,EAAE,IAAI,CAACT,KAAK,CAACQ,CAAC,CAAG9D,EAAAA,EAAAA,CAAGqC,GAAG,CAAC,IAAI,CAACe,KAAK,CAACU,CAAC,EAAE,IAAI,CAACR,KAAK,CAACS,CAAC,CAAA,CAAA,CAAA;oBAE9E,IAAI,CAACxC,EAAE,CAACyC,EAAE,GAAGhE,GAAGE,SAAS,CAAC,IAAI,CAACW,WAAW,CAAA;AAC1C,oBAAA,IAAI,CAACU,EAAE,CAAC2C,CAAC,GAAGlE,EAAAA,CAAGE,SAAS,CAACF,EAAGG,CAAAA,GAAG,CAAC,IAAI,CAACyD,EAAE,EAAE5D,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC2B,EAAE,EAAEhE,EAAGmE,CAAAA,GAAG,CAAC,IAAI,CAACH,EAAE,EAAE,IAAI,CAACJ,EAAE,CAAA,CAAA,CAAA,CAAA;AAChF,oBAAA,IAAI,CAACrC,EAAE,CAAC6C,CAAC,GAAGpE,EAAGiE,CAAAA,KAAK,CAAC,IAAI,CAACD,EAAE,EAAE,IAAI,CAACE,CAAC,CAAA;AACpC,oBAAA,IAAIlD,KAAKvB,mBAAmB,IAAIuB,IAAKqD,CAAAA,QAAQ,KAAK,MAAQ,EAAA;wBACxD,IAAI,CAACb,GAAG,CAACxD,EAAGsE,CAAAA,GAAG,CAAC,IAAI,CAACC,SAAS,CAACC,WAAW,CAAG,EAAA,WAAA;4BAC3C,IAAI,CAACN,CAAC,GAAGlE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC6B,CAAC,EAAE,EAAC,CAAA;4BACzB,IAAI,CAACE,CAAC,GAAGpE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC+B,CAAC,EAAE,EAAC,CAAA;4BACzB,IAAI,CAACJ,EAAE,GAAGhE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC2B,EAAE,EAAE,EAAC,CAAA;AAC7B,yBAAA,CAAA;AACF;AACA,oBAAA,IAAI,CAAClC,GAAG,GAAG9B,EAAGkD,CAAAA,IAAI,CAAC,IAAI,CAACgB,CAAC,EAAE,IAAI,CAACE,CAAC,EAAE,IAAI,CAACJ,EAAE,CAAA;iBACrC,MAAA;oBACL,IAAI,CAACzC,EAAE,CAACyC,EAAE,GAAGhE,GAAGE,SAAS,CAAC,IAAI,CAACW,WAAW,CAAA;oBAC1C,IAAI,CAACU,EAAE,CAAC2C,CAAC,GAAGlE,GAAGE,SAAS,CAAC,IAAI,CAACY,YAAY,CAAA;oBAC1C,IAAI,CAACS,EAAE,CAAC6C,CAAC,GAAGpE,GAAGE,SAAS,CAAC,IAAI,CAACa,aAAa,CAAA;AAC3C,oBAAA,IAAIC,KAAKvB,mBAAmB,IAAIuB,IAAKqD,CAAAA,QAAQ,KAAK,MAAQ,EAAA;wBACxD,IAAI,CAACb,GAAG,CAACxD,EAAGsE,CAAAA,GAAG,CAAC,IAAI,CAACC,SAAS,CAACC,WAAW,CAAG,EAAA,WAAA;4BAC3C,IAAI,CAACN,CAAC,GAAGlE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC6B,CAAC,EAAE,EAAC,CAAA;4BACzB,IAAI,CAACE,CAAC,GAAGpE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC+B,CAAC,EAAE,EAAC,CAAA;4BACzB,IAAI,CAACJ,EAAE,GAAGhE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC2B,EAAE,EAAE,EAAC,CAAA;AAC7B,yBAAA,CAAA;AACF;AACA,oBAAA,IAAI,CAAClC,GAAG,GAAG9B,EAAGkD,CAAAA,IAAI,CAAC,IAAI,CAACgB,CAAC,EAAE,IAAI,CAACE,CAAC,EAAE,IAAI,CAACJ,EAAE,CAAA;AAC5C;AACA,gBAAA,IAAI,CAACpB,OAAO,CAAC,IAAI,CAACd,GAAG,CAAA;AACvB,aAAA,CAAA;AACA,YAAA,OAAO9B,EAAG6C,CAAAA,cAAc,EAAE,CAACzB,SAAS,CAAIH,GAAAA,IAAAA,CAAAA;AAC1C;AACA;;;AAGC,QACDwD,mBAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAE;YACvE,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,YAAA,IAAID,GAAI1C,CAAAA,UAAU,CAAEC,IAAI,KAAKC,sBAAwB,EAAA;gBACnD,IAAI,IAAI,CAACV,aAAa,EAAE;AACtBiD,oBAAAA,SAAAA,CAAUG,QAAQ,CAAC,cAAgB,EAAA,IAAI,CAAC1F,YAAY,CAAA;AACtD;AACF;AACF;AACA;;;;AAIC,QACD2F,qBAAwB,GAAA;AACtB,YAAA,OAAO,IAAI,CAAC9C,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAA0B,IAAA,IAAI,CAACH,WAAW,CAAC+C,YAAY;AACtG;AACA;;;;;;;AAOC,QACDC,qBAAsBlF,CAAAA,KAA4B,EAAEU,MAAmB,EAAE;AACvE,YAAA,IAAI,CAAC,IAAI,CAACsE,qBAAqB,EAAI,EAAA;AACjCG,gBAAAA,OAAAA,CAAQC,IAAI,CAAC,oEAAA,CAAA;AACb,gBAAA,OAAOpF,KAAMG,CAAAA,QAAQ,CAACkB,IAAI,CAAC,CAAA,CAAA;AAC7B;AACA,YAAA,OAAO,IAAI,CAACa,WAAW,CAACmD,GAAG,CAAEC,KAAK,CAACC,QAAQ,CAACC,aAAa,KACpDxF,KAAMG,CAAAA,QAAQ,CAACoC,GAAG,CACjB,IAAI,CAACL,WAAW,CAACmD,GAAG,CAAEC,KAAK,CAACC,QAAQ,CAACE,aAAa,CAACzF,KAAOU,EAAAA,MAAAA,CAAAA,CAAQgC,GAAG,EACrEpC,YAAAA,CAAaoF,mBAAmB,CAAC1F,KAAAA,CAAAA,CAAAA,GAEnCA,MAAMG,QAAQ,CAACkB,IAAI,CAAC,CAAA,CAAA;AAC1B;AACA;;;;;;;;AAQC,QACDsE,oBAAoB3F,KAA4B,EAAE4F,UAAuB,EAAEC,SAAsB,EAAE;AACjG,YAAA,IAAI,CAAC,IAAI,CAACb,qBAAqB,EAAI,EAAA;AACjCG,gBAAAA,OAAAA,CAAQC,IAAI,CAAC,kEAAA,CAAA;AACb,gBAAA,OAAOpF,KAAMG,CAAAA,QAAQ,CAACkB,IAAI,CAAC,CAAA,CAAA;AAC7B;AACA,YAAA,OAAO,IAAI,CAACa,WAAW,CAACmD,GAAG,CAAEC,KAAK,CAACC,QAAQ,CAACO,WAAW,EAAA,GAClD9F,MAAMG,QAAQ,CAACoC,GAAG,CACjB,IAAI,CAACL,WAAW,CAACmD,GAAG,CAAEC,KAAK,CAACC,QAAQ,CAACQ,WAAW,CAAC/F,OAAO4F,UAAYC,EAAAA,SAAAA,CAAAA,CAAYnD,GAAG,EACnFpC,YAAAA,CAAaoF,mBAAmB,CAAC1F,KAAAA,CAAAA,CAAAA,GAEnCA,MAAMG,QAAQ,CAACkB,IAAI,CAAC,CAAA,CAAA;AAC1B;AACA;;;;AAIC,QACD,mBAAgC,GAAA;AAC9B,YAAA,OACE,IAAI,CAACa,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAAAA,IAA0B,CAAC,CAAC,IAAI,CAACH,WAAW,CAAC8D,kBAAkB;AAEzG;AACA;;;;;;AAMC,QACDC,gBAAgBjG,KAA4B,EAAEC,QAAqB,EAAEiG,GAAgB,EAAE;YACrF,MAAMhG,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,IAAI,CAAC,IAAI,CAACgG,mBAAmB,EAAI,EAAA;AAC/BhB,gBAAAA,OAAAA,CAAQC,IAAI,CAAC,gDAAA,CAAA;gBACb,OAAOlF,EAAAA,CAAGkG,KAAK,CAAC,CAAA,CAAA;AAClB;YACA,OAAO9F,YAAAA,CAAa2F,eAAe,CAACjG,KAAAA,EAAOC,UAAUiG,GAAK,EAAA,IAAI,CAAChE,WAAW,CAAA;AAC5E;QACQmE,eAAgBrG,CAAAA,KAA4B,EAAEsG,SAAsB,EAAE;YAC5E,MAAMpG,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMmB,QAAW,GAAA,oBAAA;YACjBpB,EAAGsB,CAAAA,IAAI,CAACF,QAAU,EAAA;AAACpB,gBAAAA,EAAAA,CAAGmB,IAAI,CAAC,WAAA;aAAa,EAAE,WAAA;AACxC,gBAAA,MAAMkF,aAAgBjG,GAAAA,YAAAA,CAAakG,gBAAgB,CAAC,IAAI,CAAA;AACxD,gBAAA,MAAMC,WAAcnG,GAAAA,YAAAA,CAAaoG,cAAc,CAAC,IAAI,CAAA;AACpD,gBAAA,IAAI,CAACjF,EAAE,CAACkF,KAAK,GAAGzG,GAAG0G,GAAG,CACpB1G,EAAG2G,CAAAA,GAAG,CACJ3G,EAAG0D,CAAAA,GAAG,CACJ1D,EAAAA,CAAGqC,GAAG,CAACrC,EAAAA,CAAG4G,IAAI,CAACxG,aAAayG,sBAAsB,CAAC,IAAI,EAAE,IAAI,CAACT,SAAS,CAACU,CAAC,IAAIT,aAAcS,CAAAA,CAAC,CAC5FT,EAAAA,aAAAA,CAAcU,CAAC,CAEjB,EAAA,CAAA,CAAA,CAAA;AAGJ,gBAAA,IAAI,CAACxF,EAAE,CAACyF,CAAC,GAAGhH,EAAAA,CAAG2B,IAAI,CAAC,IAAI,CAACyE,SAAS,CAACrC,CAAC,EAAE/D,EAAGG,CAAAA,GAAG,CAACkG,aAAAA,CAAcvC,CAAC,EAAE9D,EAAG0D,CAAAA,GAAG,CAAC,IAAI,CAAC0C,SAAS,CAACtC,CAAC,EAAE,CAAA,CAAA,CAAA,CAAA;gBACvF,IAAI,CAACvC,EAAE,CAAC0F,MAAM,GAAGjH,GAAGkH,KAAK,CAAClH,EAAG6D,CAAAA,GAAG,CAAC,IAAI,CAACmD,CAAC,EAAEhH,EAAG6D,CAAAA,GAAG,CAACwC,aAAAA,CAAcc,EAAE,EAAEnH,EAAG2B,CAAAA,IAAI,CAAC4E,WAAAA,CAAYY,EAAE,CAAA,CAAA,CAAA,CAAA;AACxF,gBAAA,IAAI,CAACvE,OAAO,CAAC5C,EAAAA,CAAGoH,KAAK,CAAC,IAAI,CAACH,MAAM,EAAE,IAAI,CAACR,KAAK,CAAA,CAAA;AAC/C,aAAA,CAAA;AACA,YAAA,OAAOzG,EAAG6C,CAAAA,cAAc,EAAE,CAACzB,SAAS,CAACgF,SAAAA,CAAAA;AACvC;AACUiB,QAAAA,8BAAAA,CACRvH,KAA4B,EAC5BC,QAAqB,EACrBuH,QAAqB,EACrB;YACA,MAAMtH,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMmB,QAAW,GAAA,kCAAA;YACjBpB,EAAGsB,CAAAA,IAAI,CAACF,QAAU,EAAA;AAACpB,gBAAAA,EAAAA,CAAGmB,IAAI,CAAC,UAAA,CAAA;AAAanB,gBAAAA,EAAAA,CAAGuH,IAAI,CAAC,UAAA;aAAY,EAAE,WAAA;AAC5D,gBAAA,IAAI,CAAChG,EAAE,CAACiG,IAAI,GAAGxH,GAAGyH,QAAQ,CAAC,IAAI,CAACH,QAAQ,CAAChH,GAAG,EAAE,IAAI,CAACP,QAAQ,CAAA;gBAC3D,IAAI,CAACwB,EAAE,CAACmG,OAAO,GAAG1H,GAAG2G,GAAG,CAAC,CAAG3G,EAAAA,EAAAA,CAAGG,GAAG,CAAC,GAAGH,EAAG6D,CAAAA,GAAG,CAAC,IAAI,CAAC2D,IAAI,EAAE,IAAI,CAACF,QAAQ,CAACP,CAAC,CAAA,CAAA,CAAA;AACvE,gBAAA,IAAI,CAACnE,OAAO,CAAC5C,EAAAA,CAAGqC,GAAG,CAAC,IAAI,CAACqF,OAAO,EAAE,IAAI,CAACA,OAAO,CAAA,CAAA;AAChD,aAAA,CAAA;AACA,YAAA,OAAO1H,GAAG6C,cAAc,EAAE,CAACzB,QAAAA,CAAS,CAACrB,QAAUuH,EAAAA,QAAAA,CAAAA;AACjD;AACUK,QAAAA,6BAAAA,CACR7H,KAA4B,EAC5BC,QAAqB,EACrBuH,QAAqB,EACrBM,SAAsB,EACtB;YACA,MAAM5H,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMmB,QAAW,GAAA,iCAAA;YACjBpB,EAAGsB,CAAAA,IAAI,CAACF,QAAU,EAAA;AAACpB,gBAAAA,EAAAA,CAAGmB,IAAI,CAAC,UAAA,CAAA;AAAanB,gBAAAA,EAAAA,CAAGuH,IAAI,CAAC,UAAA,CAAA;AAAavH,gBAAAA,EAAAA,CAAGuH,IAAI,CAAC,WAAA;aAAa,EAAE,WAAA;AAClF,gBAAA,IAAI,CAAChG,EAAE,CAACiG,IAAI,GAAGxH,GAAGyH,QAAQ,CAAC,IAAI,CAACH,QAAQ,CAAChH,GAAG,EAAE,IAAI,CAACP,QAAQ,CAAA;gBAC3D,IAAI,CAACwB,EAAE,CAACmG,OAAO,GAAG1H,GAAG2G,GAAG,CAAC,CAAG3G,EAAAA,EAAAA,CAAGG,GAAG,CAAC,GAAGH,EAAG6D,CAAAA,GAAG,CAAC,IAAI,CAAC2D,IAAI,EAAE,IAAI,CAACF,QAAQ,CAACP,CAAC,CAAA,CAAA,CAAA;AACvE,gBAAA,IAAI,CAACxF,EAAE,CAACsG,UAAU,GAAG7H,EAAAA,CAAGmE,GAAG,CACzBnE,EAAGE,CAAAA,SAAS,CAACF,EAAAA,CAAGG,GAAG,CAAC,IAAI,CAACJ,QAAQ,EAAE,IAAI,CAACuH,QAAQ,CAAChH,GAAG,CAAA,CAAA,EACpD,IAAI,CAACsH,SAAS,CAACtH,GAAG,CAAA;gBAEpB,IAAI,CAACuH,UAAU,GAAG7H,EAAG8H,CAAAA,UAAU,CAAC,IAAI,CAACF,SAAS,CAACb,CAAC,EAAE/G,GAAG+H,GAAG,CAAC,IAAI,CAACH,SAAS,CAACb,CAAC,EAAE,CAAG,EAAA,GAAA,CAAA,EAAM,IAAI,CAACc,UAAU,CAAA;AACnG,gBAAA,IAAI,CAACjF,OAAO,CAAC5C,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACwF,UAAU,EAAE,IAAI,CAACH,OAAO,EAAE,IAAI,CAACA,OAAO,CAAA,CAAA;AACjE,aAAA,CAAA;AACA,YAAA,OAAO1H,GAAG6C,cAAc,EAAE,CAACzB,QAAS,CAAA,CAACrB,UAAUuH,QAAUM,EAAAA,SAAAA,CAAAA;AAC3D;QACAI,yBACElI,CAAAA,KAA4B,EAC5BoC,IAAiB,EACjBnC,QAAqB,EACrBuH,QAAqB,EACrBM,SAAsB,EACtB;YACA,MAAM5H,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,OAAOH,MAAMmI,OAAO,CAClBjI,EAAGkI,CAAAA,KAAK,CAAChG,IAAMiG,EAAAA,sBAAAA,CAAAA,EACfnI,EAAGkG,CAAAA,KAAK,CAAC,CACTpG,CAAAA,EAAAA,KAAAA,CAAMmI,OAAO,CACXjI,GAAGkI,KAAK,CAAChG,IAAMkG,EAAAA,gBAAAA,CAAAA,EACf,IAAI,CAACf,8BAA8B,CAACvH,KAAAA,EAAOC,SAASO,GAAG,EAAEgH,QACzD,CAAA,EAAA,IAAI,CAACK,6BAA6B,CAAC7H,OAAOC,QAASO,CAAAA,GAAG,EAAEgH,QAAUM,EAAAA,SAAAA,CAAAA,CAAAA,CAAAA;AAGxE;QACAS,uBACEvI,CAAAA,KAA4B,EAC5BoC,IAAiB,EACjBnC,QAAqB,EACrBuH,QAAqB,EACrBM,SAAsB,EACtB;YACA,MAAM5H,EAAAA,GAAKF,MAAMG,QAAQ;YACzB,OAAOH,KAAAA,CAAMmI,OAAO,CAClBjI,EAAGkI,CAAAA,KAAK,CAAChG,IAAMiG,EAAAA,sBAAAA,CAAAA,EACfnI,EAAGW,CAAAA,GAAG,CAACiH,SAAAA,CAAUtH,GAAG,CACpBN,EAAAA,EAAAA,CAAGE,SAAS,CAACF,EAAGG,CAAAA,GAAG,CAACmH,QAAShH,CAAAA,GAAG,EAAEP,QAAAA,CAASO,GAAG,CAAA,CAAA,CAAA;AAElD;QACAgI,YACExI,CAAAA,KAA4B,EAC5ByI,QAOS,EACT;YACA,MAAMvI,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMe,OAAO,IAAI;AACjB,YAAA,IAAIA,KAAKgB,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAAwB,EAAA;AAChE8C,gBAAAA,OAAAA,CAAQC,IAAI,CAAC,mEAAA,CAAA;AACb,gBAAA;AACF;AACA,YAAA,IAAIlE,IAAKgB,CAAAA,WAAW,CAAC8D,kBAAkB,EAAE;AACvC,gBAAA,MAAMwB,QAAWxH,GAAAA,KAAAA,CAAMsF,KAAK,CAACoD,gBAAgB;AAC7C,gBAAA,MAAMZ,SAAY9H,GAAAA,KAAAA,CAAMsF,KAAK,CAACqD,kBAAkB;AAChD,gBAAA,MAAMC,cAAiB5I,GAAAA,KAAAA,CAAMsF,KAAK,CAACuD,mBAAmB;AACtD7I,gBAAAA,KAAAA,CAAM8I,MAAM,CAAC,WAAA;AACX,oBAAA,MAAMC,SAAY/I,GAAAA,KAAAA,CAAMmI,OAAO,CAC7BjI,EAAG8I,CAAAA,QAAQ,CAACxB,QAAAA,CAASP,CAAC,EAAE,CACxB/G,CAAAA,EAAAA,EAAAA,CAAG0G,GAAG,CAACyB,sBAAAA,CAAAA,EACPrI,KAAMmI,CAAAA,OAAO,CAACjI,EAAAA,CAAG8I,QAAQ,CAAClB,UAAUb,CAAC,EAAE,CAAI/G,CAAAA,EAAAA,EAAAA,CAAG0G,GAAG,CAAC0B,gBAAmBpI,CAAAA,EAAAA,EAAAA,CAAG0G,GAAG,CAACqC,eAAAA,CAAAA,CAAAA,CAAAA;AAE9ER,oBAAAA,QAAAA,CAASS,IAAI,CAAC,IAAI,EAAEH,SAAWvB,EAAAA,QAAAA,EAAUM,WAAWc,cAAgB,EAAA,IAAA,CAAA;AACtE,iBAAA,CAAA;aACK,MAAA;AACL5I,gBAAAA,KAAAA,CAAM8I,MAAM,CAAC,WAAA;AACX,oBAAA,MAAMrC,WAAcnG,GAAAA,YAAAA,CAAaoG,cAAc,CAAC,IAAI,CAAA;AACpD,oBAAA,IAAI,CAACjF,EAAE,CAAC0H,OAAO,GAAGjI,KAAKmF,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC5B,SAAS,CAAC6B,SAAS,CAAC9F,GAAG,CAAA;AACzE,oBAAA,IAAI,CAACiB,EAAE,CAAC2H,YAAY,GAAGlJ,GAAG0D,GAAG,CAC3B,IAAI,CAACuF,OAAO,CAAClF,CAAC,EACd/D,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC4G,OAAO,CAACnF,CAAC,EAAEyC,WAAAA,CAAYxC,CAAC,CACpC/D,EAAAA,EAAAA,CAAGqC,GAAG,CAAC,IAAI,CAAC4G,OAAO,CAACnC,CAAC,EAAEP,YAAYxC,CAAC,EAAEwC,YAAYzC,CAAC,CAAA,CAAA;oBAErD,IAAI,CAACvC,EAAE,CAAC4H,OAAO,GAAGrJ,KAAMsF,CAAAA,KAAK,CAACgE,iBAAiB;AAC/C,oBAAA,IAAIpJ,EAAGqJ,CAAAA,SAAS,EAAGnH,CAAAA,IAAI,KAAK,OAAS,EAAA;AACnC,wBAAA,IAAI,CAACX,EAAE,CAAC+H,SAAS,GAAGtJ,GAAG6D,GAAG,CACxB7D,EAAG0D,CAAAA,GAAG,CAAC1D,EAAGuJ,CAAAA,GAAG,CAACvJ,EAAGkG,CAAAA,KAAK,CAAC,IAAI,CAACgD,YAAY,CAAA,EAAGlJ,GAAGkG,KAAK,CAAC,IAAI,CAACiD,OAAO,CAACpF,CAAC,CAAI,CAAA,EAAA,GAAA,CAAA,EACtE/D,GAAGkG,KAAK,CAAC,IAAI,CAACiD,OAAO,CAACpF,CAAC,CAAA,CAAA;AAEzB,wBAAA,IAAI,CAACxC,EAAE,CAACiI,SAAS,GAAGxJ,EAAG6D,CAAAA,GAAG,CACxB7D,EAAAA,CAAG0D,GAAG,CAAC1D,EAAAA,CAAGkG,KAAK,CAAClG,GAAG6D,GAAG,CAAC,IAAI,CAACqF,YAAY,EAAE,IAAI,CAACC,OAAO,CAACpF,CAAC,CAAA,CAAA,EAAI,GAC5D/D,CAAAA,EAAAA,EAAAA,CAAGkG,KAAK,CAAC,IAAI,CAACiD,OAAO,CAACrF,CAAC,CAAA,CAAA;wBAEzB,IAAI,CAACvC,EAAE,CAACkI,IAAI,GAAGzJ,EAAGsC,CAAAA,aAAa,CAC7BlC,YAAAA,CAAasJ,6BAA6B,CAAC,IAAI,CAC/C1J,EAAAA,EAAAA,CAAG2B,IAAI,CAAC,IAAI,CAAC2H,SAAS,EAAE,IAAI,CAACE,SAAS,CAAA,CAAA;qBAEnC,MAAA;AACL,wBAAA,IAAI,CAACjI,EAAE,CAAC+H,SAAS,GAAGtJ,GAAGuJ,GAAG,CAAC,IAAI,CAACL,YAAY,EAAE,IAAI,CAACC,OAAO,CAACpF,CAAC,CAAA;AAC5D,wBAAA,IAAI,CAACxC,EAAE,CAACiI,SAAS,GAAGxJ,GAAG6D,GAAG,CAAC,IAAI,CAACqF,YAAY,EAAE,IAAI,CAACC,OAAO,CAACpF,CAAC,CAAA;wBAC5D,IAAI,CAACxC,EAAE,CAACkI,IAAI,GAAGzJ,EAAG2J,CAAAA,WAAW,CAC3BvJ,YAAAA,CAAasJ,6BAA6B,CAAC,IAAI,CAC/C1J,EAAAA,EAAAA,CAAGkH,KAAK,CAAC,IAAI,CAACoC,SAAS,EAAE,IAAI,CAACE,SAAS,CACvC,EAAA,CAAA,CAAA;AAEJ;AACA,oBAAA,IAAIxJ,EAAGqJ,CAAAA,SAAS,EAAGnH,CAAAA,IAAI,KAAK,OAAS,EAAA;wBACnC,IAAI,CAAC0H,IAAI,CAAC5J,EAAAA,CAAG0G,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;AAC3B,4BAAA,IAAI,CAACnF,EAAE,CAACsI,CAAC,GAAG,IAAI,CAACJ,IAAI,CAACK,EAAE,CAAC,IAAI,CAACC,CAAC,CAAA;4BAC/B,IAAI,CAACxI,EAAE,CAACyI,MAAM,GAAGhK,EAAG0G,CAAAA,GAAG,CAAC,CAAE,CAAA,EAAA;AAC1B,4BAAA,IAAI,CAACnF,EAAE,CAACyI,MAAM,CAAC,EAAE,GAAGhK,EAAAA,CAAG0G,GAAG,CAAC1G,GAAGuJ,GAAG,CAAC,IAAI,CAACM,CAAC,EAAE,GAAA,CAAA,CAAA;AAC1C,4BAAA,IAAI,CAACtI,EAAE,CAACyI,MAAM,CAAC,EAAE,GAAGhK,EAAAA,CAAG0G,GAAG,CAAC1G,GAAG6D,GAAG,CAAC,IAAI,CAACgG,CAAC,EAAE,GAAA,CAAA,CAAA;4BAC1C,IAAI,CAACD,IAAI,CAAC5J,EAAAA,CAAG0G,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;AAC3B,gCAAA,IAAI,CAACnF,EAAE,CAAC0I,EAAE,GAAG,IAAI,CAACD,MAAM,CAACF,EAAE,CAAC,IAAI,CAACD,CAAC,CAAA;gCAClC,IAAI,CAACrG,GAAG,CAACxD,EAAGkK,CAAAA,WAAW,CAAC,IAAI,CAACD,EAAE,EAAE,CAAI,CAAA,EAAA,WAAA;oCACnC,IAAI,CAACL,IAAI,CAAC5J,EAAAA,CAAG0G,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,GAAK,EAAA,WAAA;AAC7B,wCAAA,IAAI,CAAClD,GAAG,CAACxD,EAAAA,CAAGkI,KAAK,CAAC,IAAI,CAACiC,CAAC,EAAE,IAAI,CAACF,EAAE,CAAG,EAAA,WAAA;AAClC,4CAAA,IAAI,CAAC1I,EAAE,CAAC6I,aAAa,GAAGhK,YAAAA,CAAaiK,wBAAwB,CAAC,IAAI,EAAE,IAAI,CAACF,CAAC,CAAA;AAC1E,4CAAA,IAAI,CAAC5I,EAAE,CAAC+I,eAAe,GAAGlK,YAAAA,CAAamK,0BAA0B,CAAC,IAAI,EAAE,IAAI,CAACJ,CAAC,CAAA;AAC9E,4CAAA,IAAI,CAAC5I,EAAE,CAACiJ,gBAAgB,GAAGpK,YAAAA,CAAaqK,yBAAyB,CAAC,IAAI,EAAE,IAAI,CAACN,CAAC,CAAA;AAC9E,4CAAA,IAAI,CAAC5I,EAAE,CAACsH,SAAS,GAAG,IAAI,CAACZ,OAAO,CAC9BjI,GAAG8I,QAAQ,CAAC,IAAI,CAACsB,aAAa,CAACrD,CAAC,EAAE,IAClC/G,EAAG0G,CAAAA,GAAG,CAACyB,sBACP,CAAA,EAAA,IAAI,CAACF,OAAO,CACVjI,GAAG8I,QAAQ,CAAC,IAAI,CAACwB,eAAe,CAACvD,CAAC,EAAE,IACpC/G,EAAG0G,CAAAA,GAAG,CAAC0B,gBACPpI,CAAAA,EAAAA,EAAAA,CAAG0G,GAAG,CAACqC,eAAAA,CAAAA,CAAAA,CAAAA;4CAGX,IAAI,CAACH,MAAM,CAAC,WAAA;AACVL,gDAAAA,QAAAA,CAASS,IAAI,CACX,IAAI,EACJ,IAAI,CAACH,SAAS,EACd,IAAI,CAACuB,aAAa,EAClB,IAAI,CAACE,eAAe,EACpB,IAAI,CAACE,gBAAgB,EACrB,KAAA,CAAA;AAEJ,6CAAA,CAAA;AACA,4CAAA,IAAI,CAACE,MAAM,EAAA;AACb,yCAAA,CAAA;AACF,qCAAA,CAAA;AACF,iCAAA,CAAA;AACF,6BAAA,CAAA;AACF,yBAAA,CAAA;qBACK,MAAA;wBACL,IAAI,CAACd,IAAI,CAAC5J,EAAAA,CAAG2K,IAAI,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;4BAC5B,IAAI,CAACf,IAAI,CAAC5J,EAAAA,CAAG2K,IAAI,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;AAC5B,gCAAA,IAAI,CAACpJ,EAAE,CAACqJ,CAAC,GAAG5K,EAAAA,CAAG6K,OAAO,CAAC7K,EAAG8K,CAAAA,GAAG,CAAC,IAAI,CAACrB,IAAI,CAACK,EAAE,CAAC,IAAI,CAACC,CAAC,CAAG/J,EAAAA,EAAAA,CAAGqC,GAAG,CAAC,IAAI,CAACwH,CAAC,EAAE,CAAK,CAAA,CAAA,EAAA,IAAA,CAAA;gCACxE,IAAI,CAACrG,GAAG,CAACxD,EAAGkK,CAAAA,WAAW,CAAC,IAAI,CAACU,CAAC,EAAE,CAAI,CAAA,EAAA,WAAA;AAClC,oCAAA,IAAI,CAACrJ,EAAE,CAAC6I,aAAa,GAAGhK,YAAAA,CAAaiK,wBAAwB,CAAC,IAAI,EAAE,IAAI,CAACO,CAAC,CAAA;AAC1E,oCAAA,IAAI,CAACrJ,EAAE,CAAC+I,eAAe,GAAGlK,YAAAA,CAAamK,0BAA0B,CAAC,IAAI,EAAE,IAAI,CAACK,CAAC,CAAA;AAC9E,oCAAA,IAAI,CAACrJ,EAAE,CAACiJ,gBAAgB,GAAGpK,YAAAA,CAAaqK,yBAAyB,CAAC,IAAI,EAAE,IAAI,CAACG,CAAC,CAAA;AAC9E,oCAAA,IAAI,CAACrJ,EAAE,CAACsH,SAAS,GAAG,IAAI,CAACZ,OAAO,CAC9BjI,GAAG8I,QAAQ,CAAC,IAAI,CAACsB,aAAa,CAACrD,CAAC,EAAE,IAClC/G,EAAG0G,CAAAA,GAAG,CAACyB,sBACP,CAAA,EAAA,IAAI,CAACF,OAAO,CACVjI,GAAG8I,QAAQ,CAAC,IAAI,CAACwB,eAAe,CAACvD,CAAC,EAAE,IACpC/G,EAAG0G,CAAAA,GAAG,CAAC0B,gBACPpI,CAAAA,EAAAA,EAAAA,CAAG0G,GAAG,CAACqC,eAAAA,CAAAA,CAAAA,CAAAA;oCAGX,IAAI,CAACH,MAAM,CAAC,WAAA;AACVL,wCAAAA,QAAAA,CAASS,IAAI,CACX,IAAI,EACJ,IAAI,CAACH,SAAS,EACd,IAAI,CAACuB,aAAa,EAClB,IAAI,CAACE,eAAe,EACpB,IAAI,CAACE,gBAAgB,EACrB,KAAA,CAAA;AAEJ,qCAAA,CAAA;AACF,iCAAA,CAAA;AACF,6BAAA,CAAA;AACF,yBAAA,CAAA;AACF;AACF,iBAAA,CAAA;AACF;AACF;AACA;;;;;QAMAO,cAAAA,CAAejL,KAAsB,EAAE;AACrC,YAAA,KAAK,CAACiL,cAAejL,CAAAA,KAAAA,CAAAA;YACrB,MAAME,EAAAA,GAAKF,MAAMG,QAAQ;YACzB,IAAI,IAAI,CAAC+B,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAAwB,EAAA;gBAChE,IAAI,IAAI,CAACV,aAAa,EAAE;AACtB3B,oBAAAA,KAAAA,CAAM4C,YAAY,GAAG1C,EAAAA,CAAGkG,KAAK,EAAA,CAAG8E,OAAO,CAAC,CAAA,CAAA;AAC1C;AACF;AACF;AACA;;;AAGC,QACDC,eAAkB,GAAA;YAChB,OAAO,IAAA;AACT;AACF,KAAA;AACAjM,IAAAA,6BAAAA,GAAgCE,IAAIgM,aAAa,EAAA;AACjDjM,IAAAA,8BAAAA,GAAiCC,IAAIgM,aAAa,EAAA;IAClD,OAAOhM,GAAAA;AACT;;;;"}
@@ -0,0 +1,134 @@
1
+ /**
2
+ * PBR common stuff mixin
3
+ * @param BaseCls - Class to mix in
4
+ * @returns Mixed class
5
+ *
6
+ * @public
7
+ */ function mixinPBRBRDF(BaseCls) {
8
+ if (BaseCls.pbrBRDFMixed) {
9
+ return BaseCls;
10
+ }
11
+ const cls = class extends BaseCls {
12
+ static pbrBRDFMixed = true;
13
+ fresnel0ToIor(scope, fresnel0) {
14
+ const pb = scope.$builder;
15
+ const funcName = 'Z_fresnel0ToIor';
16
+ pb.func(funcName, [
17
+ pb.vec3('fresnel0')
18
+ ], function() {
19
+ this.$l.sqrtF0 = pb.sqrt(this.fresnel0);
20
+ this.$return(pb.div(pb.add(this.sqrtF0, pb.vec3(1)), pb.sub(pb.vec3(1), this.sqrtF0)));
21
+ });
22
+ return pb.getGlobalScope()[funcName](fresnel0);
23
+ }
24
+ iorToFresnel0v(scope, transmittedIor, incidentIor) {
25
+ const pb = scope.$builder;
26
+ const funcName = 'Z_iorToFresnel0v';
27
+ pb.func(funcName, [
28
+ pb.vec3('transmittedIor'),
29
+ pb.float('incidentIor')
30
+ ], function() {
31
+ this.$l.t = pb.div(pb.sub(this.transmittedIor, pb.vec3(this.incidentIor)), pb.add(this.transmittedIor, pb.vec3(this.incidentIor)));
32
+ this.$return(pb.mul(this.t, this.t));
33
+ });
34
+ return pb.getGlobalScope()[funcName](transmittedIor, incidentIor);
35
+ }
36
+ iorToFresnel0(scope, transmittedIor, incidentIor) {
37
+ const pb = scope.$builder;
38
+ const funcName = 'Z_iorToFresnel0';
39
+ pb.func(funcName, [
40
+ pb.float('transmittedIor'),
41
+ pb.float('incidentIor')
42
+ ], function() {
43
+ this.$l.t = pb.div(pb.sub(this.transmittedIor, this.incidentIor), pb.add(this.transmittedIor, this.incidentIor));
44
+ this.$return(pb.mul(this.t, this.t));
45
+ });
46
+ return pb.getGlobalScope()[funcName](transmittedIor, incidentIor);
47
+ }
48
+ evalSensitivity(scope, OPD, shift) {
49
+ const pb = scope.$builder;
50
+ const funcName = 'Z_evalSensitivity';
51
+ pb.func(funcName, [
52
+ pb.float('OPD'),
53
+ pb.vec3('shift')
54
+ ], function() {
55
+ this.$l.phase = pb.mul(Math.PI * 2, this.OPD, 1e-9);
56
+ this.$l.val = pb.vec3(5.4856e-13, 4.4201e-13, 5.2481e-13);
57
+ this.$l.pos = pb.vec3(1.681e6, 1.7953e6, 2.2084e6);
58
+ this.$l.va = pb.vec3(4.3278e9, 9.3046e9, 6.6121e9);
59
+ this.$l.xyz = pb.mul(this.val, pb.sqrt(pb.mul(Math.PI * 2, this.va)), pb.cos(pb.add(pb.mul(this.pos, this.phase), this.shift)), pb.exp(pb.neg(pb.mul(this.phase, this.phase, this.va))));
60
+ this.xyz.x = pb.add(this.xyz.x, pb.mul(9.747e-14, Math.sqrt(Math.PI * 2 * 4.5282e9), pb.cos(pb.add(pb.mul(this.phase, 2.2399e6), this.shift.x)), pb.exp(pb.mul(-45282e5, this.phase, this.phase))));
61
+ this.xyz = pb.div(this.xyz, 1.0685e-7);
62
+ this.$return(pb.mul(pb.mat3(3.2404542, -0.969266, 0.0556434, -1.5371385, 1.8760108, -0.2040259, -0.4985314, 0.041556, 1.0572252), this.xyz));
63
+ });
64
+ return pb.getGlobalScope()[funcName](OPD, shift);
65
+ }
66
+ schlickToF0(scope, f, f90, VdotH) {
67
+ const pb = scope.$builder;
68
+ const funcName = 'Z_schlickToF0';
69
+ pb.func(funcName, [
70
+ pb.vec3('f'),
71
+ pb.vec3('f90'),
72
+ pb.float('VdotH')
73
+ ], function() {
74
+ this.$l.x = pb.clamp(pb.sub(1, this.VdotH), 0, 1);
75
+ this.$l.x2 = pb.mul(this.x, this.x);
76
+ this.$l.x5 = pb.clamp(pb.mul(this.x, this.x2, this.x2), 0, 0.9999);
77
+ this.$return(pb.div(pb.sub(this.f, pb.mul(this.f90, this.x5)), pb.sub(1, this.x5)));
78
+ });
79
+ return pb.getGlobalScope()[funcName](f, f90, VdotH);
80
+ }
81
+ fresnelSchlick(scope, cosTheta, F0, F90) {
82
+ const pb = scope.$builder;
83
+ const funcName = 'Z_fresnelSchlick';
84
+ pb.func(funcName, [
85
+ pb.float('cosTheta'),
86
+ pb.vec3('f0'),
87
+ pb.vec3('f90')
88
+ ], function() {
89
+ this.$return(pb.add(this.f0, pb.mul(pb.sub(this.f90, this.f0), pb.pow(pb.clamp(pb.sub(1, this.cosTheta), 0, 1), 5))));
90
+ });
91
+ return scope.$g[funcName](cosTheta, F0, F90);
92
+ }
93
+ distributionGGX(scope, NdotH, alphaRoughness) {
94
+ const pb = scope.$builder;
95
+ const funcName = 'Z_distributionGGX';
96
+ pb.func(funcName, [
97
+ pb.float('NdotH'),
98
+ pb.float('roughness')
99
+ ], function() {
100
+ this.$l.a2 = pb.mul(this.roughness, this.roughness);
101
+ this.$l.NdotH2 = pb.mul(this.NdotH, this.NdotH);
102
+ this.$l.num = this.a2;
103
+ this.$l.denom = pb.add(pb.mul(this.NdotH2, pb.sub(this.a2, 1)), 1);
104
+ this.denom = pb.mul(pb.mul(3.14159265, this.denom), this.denom);
105
+ this.$return(pb.div(this.num, this.denom));
106
+ });
107
+ return scope.$g[funcName](NdotH, alphaRoughness);
108
+ }
109
+ visGGX(scope, NdotV, NdotL, alphaRoughness) {
110
+ const pb = scope.$builder;
111
+ const funcName = 'Z_visGGX';
112
+ pb.func(funcName, [
113
+ pb.float('NdotV'),
114
+ pb.float('NdotL'),
115
+ pb.float('roughness')
116
+ ], function() {
117
+ this.$l.a = this.roughness;
118
+ this.$l.ggxV = pb.mul(this.NdotL, pb.sqrt(pb.add(pb.mul(this.NdotV, this.NdotV, pb.sub(1, this.a)), this.a)));
119
+ this.$l.ggxL = pb.mul(this.NdotV, pb.sqrt(pb.add(pb.mul(this.NdotL, this.NdotL, pb.sub(1, this.a)), this.a)));
120
+ this.$l.ggx = pb.add(this.ggxV, this.ggxL, 1e-5);
121
+ this.$if(pb.greaterThan(this.ggx, 0), function() {
122
+ this.$return(pb.div(0.5, this.ggx));
123
+ }).$else(function() {
124
+ this.$return(pb.float(0));
125
+ });
126
+ });
127
+ return scope.$g[funcName](NdotV, NdotL, alphaRoughness);
128
+ }
129
+ };
130
+ return cls;
131
+ }
132
+
133
+ export { mixinPBRBRDF };
134
+ //# sourceMappingURL=brdf.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"brdf.js","sources":["../../../../src/material/mixins/pbr/brdf.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport type { MeshMaterial } from '../../meshmaterial';\r\n\r\n/**\r\n * Interface for common PBR mixin\r\n *\r\n * @public\r\n */\r\nexport type IMixinPBRBRDF = {\r\n fresnelSchlick(\r\n scope: PBInsideFunctionScope,\r\n cosTheta: PBShaderExp,\r\n F0: PBShaderExp,\r\n F90: PBShaderExp\r\n ): PBShaderExp;\r\n distributionGGX(scope: PBInsideFunctionScope, NdotH: PBShaderExp, alphaRoughness: PBShaderExp): PBShaderExp;\r\n visGGX(\r\n scope: PBInsideFunctionScope,\r\n NdotV: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n alphaRoughness: PBShaderExp\r\n ): PBShaderExp;\r\n};\r\n\r\n/**\r\n * PBR common stuff mixin\r\n * @param BaseCls - Class to mix in\r\n * @returns Mixed class\r\n *\r\n * @public\r\n */\r\nexport function mixinPBRBRDF<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).pbrBRDFMixed) {\r\n return BaseCls as T & { new (...args: any[]): IMixinPBRBRDF };\r\n }\r\n\r\n const cls = class extends (BaseCls as typeof MeshMaterial) {\r\n static readonly pbrBRDFMixed = true;\r\n fresnel0ToIor(scope: PBInsideFunctionScope, fresnel0: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_fresnel0ToIor';\r\n pb.func(funcName, [pb.vec3('fresnel0')], function () {\r\n this.$l.sqrtF0 = pb.sqrt(this.fresnel0);\r\n this.$return(pb.div(pb.add(this.sqrtF0, pb.vec3(1)), pb.sub(pb.vec3(1), this.sqrtF0)));\r\n });\r\n return pb.getGlobalScope()[funcName](fresnel0);\r\n }\r\n iorToFresnel0v(scope: PBInsideFunctionScope, transmittedIor: PBShaderExp, incidentIor: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_iorToFresnel0v';\r\n pb.func(funcName, [pb.vec3('transmittedIor'), pb.float('incidentIor')], function () {\r\n this.$l.t = pb.div(\r\n pb.sub(this.transmittedIor, pb.vec3(this.incidentIor)),\r\n pb.add(this.transmittedIor, pb.vec3(this.incidentIor))\r\n );\r\n this.$return(pb.mul(this.t, this.t));\r\n });\r\n return pb.getGlobalScope()[funcName](transmittedIor, incidentIor) as PBShaderExp;\r\n }\r\n iorToFresnel0(scope: PBInsideFunctionScope, transmittedIor: PBShaderExp, incidentIor: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_iorToFresnel0';\r\n pb.func(funcName, [pb.float('transmittedIor'), pb.float('incidentIor')], function () {\r\n this.$l.t = pb.div(\r\n pb.sub(this.transmittedIor, this.incidentIor),\r\n pb.add(this.transmittedIor, this.incidentIor)\r\n );\r\n this.$return(pb.mul(this.t, this.t));\r\n });\r\n return pb.getGlobalScope()[funcName](transmittedIor, incidentIor) as PBShaderExp;\r\n }\r\n evalSensitivity(scope: PBInsideFunctionScope, OPD: PBShaderExp, shift: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_evalSensitivity';\r\n pb.func(funcName, [pb.float('OPD'), pb.vec3('shift')], function () {\r\n this.$l.phase = pb.mul(Math.PI * 2, this.OPD, 1e-9);\r\n this.$l.val = pb.vec3(5.4856e-13, 4.4201e-13, 5.2481e-13);\r\n this.$l.pos = pb.vec3(1.681e6, 1.7953e6, 2.2084e6);\r\n this.$l.va = pb.vec3(4.3278e9, 9.3046e9, 6.6121e9);\r\n this.$l.xyz = pb.mul(\r\n this.val,\r\n pb.sqrt(pb.mul(Math.PI * 2, this.va)),\r\n pb.cos(pb.add(pb.mul(this.pos, this.phase), this.shift)),\r\n pb.exp(pb.neg(pb.mul(this.phase, this.phase, this.va)))\r\n );\r\n this.xyz.x = pb.add(\r\n this.xyz.x,\r\n pb.mul(\r\n 9.747e-14,\r\n Math.sqrt(Math.PI * 2 * 4.5282e9),\r\n pb.cos(pb.add(pb.mul(this.phase, 2.2399e6), this.shift.x)),\r\n pb.exp(pb.mul(-4.5282e9, this.phase, this.phase))\r\n )\r\n );\r\n this.xyz = pb.div(this.xyz, 1.0685e-7);\r\n this.$return(\r\n pb.mul(\r\n pb.mat3(\r\n 3.2404542,\r\n -0.969266,\r\n 0.0556434,\r\n -1.5371385,\r\n 1.8760108,\r\n -0.2040259,\r\n -0.4985314,\r\n 0.041556,\r\n 1.0572252\r\n ),\r\n this.xyz\r\n )\r\n );\r\n });\r\n return pb.getGlobalScope()[funcName](OPD, shift) as PBShaderExp;\r\n }\r\n schlickToF0(scope: PBInsideFunctionScope, f: PBShaderExp, f90: PBShaderExp, VdotH: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_schlickToF0';\r\n pb.func(funcName, [pb.vec3('f'), pb.vec3('f90'), pb.float('VdotH')], function () {\r\n this.$l.x = pb.clamp(pb.sub(1, this.VdotH), 0, 1);\r\n this.$l.x2 = pb.mul(this.x, this.x);\r\n this.$l.x5 = pb.clamp(pb.mul(this.x, this.x2, this.x2), 0, 0.9999);\r\n this.$return(pb.div(pb.sub(this.f, pb.mul(this.f90, this.x5)), pb.sub(1, this.x5)));\r\n });\r\n return pb.getGlobalScope()[funcName](f, f90, VdotH) as PBShaderExp;\r\n }\r\n fresnelSchlick(scope: PBInsideFunctionScope, cosTheta: PBShaderExp, F0: PBShaderExp, F90: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_fresnelSchlick';\r\n pb.func(funcName, [pb.float('cosTheta'), pb.vec3('f0'), pb.vec3('f90')], function () {\r\n this.$return(\r\n pb.add(\r\n this.f0,\r\n pb.mul(pb.sub(this.f90, this.f0), pb.pow(pb.clamp(pb.sub(1, this.cosTheta), 0, 1), 5))\r\n )\r\n );\r\n });\r\n return scope.$g[funcName](cosTheta, F0, F90) as PBShaderExp;\r\n }\r\n distributionGGX(scope: PBInsideFunctionScope, NdotH: PBShaderExp, alphaRoughness: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_distributionGGX';\r\n pb.func(funcName, [pb.float('NdotH'), pb.float('roughness')], function () {\r\n this.$l.a2 = pb.mul(this.roughness, this.roughness);\r\n this.$l.NdotH2 = pb.mul(this.NdotH, this.NdotH);\r\n this.$l.num = this.a2;\r\n this.$l.denom = pb.add(pb.mul(this.NdotH2, pb.sub(this.a2, 1)), 1);\r\n this.denom = pb.mul(pb.mul(3.14159265, this.denom), this.denom);\r\n this.$return(pb.div(this.num, this.denom));\r\n });\r\n return scope.$g[funcName](NdotH, alphaRoughness) as PBShaderExp;\r\n }\r\n visGGX(\r\n scope: PBInsideFunctionScope,\r\n NdotV: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n alphaRoughness: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_visGGX';\r\n pb.func(funcName, [pb.float('NdotV'), pb.float('NdotL'), pb.float('roughness')], function () {\r\n this.$l.a = this.roughness;\r\n this.$l.ggxV = pb.mul(\r\n this.NdotL,\r\n pb.sqrt(pb.add(pb.mul(this.NdotV, this.NdotV, pb.sub(1, this.a)), this.a))\r\n );\r\n this.$l.ggxL = pb.mul(\r\n this.NdotV,\r\n pb.sqrt(pb.add(pb.mul(this.NdotL, this.NdotL, pb.sub(1, this.a)), this.a))\r\n );\r\n this.$l.ggx = pb.add(this.ggxV, this.ggxL, 1e-5);\r\n this.$if(pb.greaterThan(this.ggx, 0), function () {\r\n this.$return(pb.div(0.5, this.ggx));\r\n }).$else(function () {\r\n this.$return(pb.float(0));\r\n });\r\n });\r\n return scope.$g[funcName](NdotV, NdotL, alphaRoughness) as PBShaderExp;\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinPBRBRDF };\r\n return cls;\r\n}\r\n"],"names":["mixinPBRBRDF","BaseCls","pbrBRDFMixed","cls","fresnel0ToIor","scope","fresnel0","pb","$builder","funcName","func","vec3","$l","sqrtF0","sqrt","$return","div","add","sub","getGlobalScope","iorToFresnel0v","transmittedIor","incidentIor","float","t","mul","iorToFresnel0","evalSensitivity","OPD","shift","phase","Math","PI","val","pos","va","xyz","cos","exp","neg","x","mat3","schlickToF0","f","f90","VdotH","clamp","x2","x5","fresnelSchlick","cosTheta","F0","F90","f0","pow","$g","distributionGGX","NdotH","alphaRoughness","a2","roughness","NdotH2","num","denom","visGGX","NdotV","NdotL","a","ggxV","ggxL","ggx","$if","greaterThan","$else"],"mappings":"AAwBA;;;;;;IAOO,SAASA,YAAAA,CAA4CC,OAAU,EAAA;IACpE,IAAKA,OAAgBC,CAAAA,YAAY,EAAE;QACjC,OAAOD,OAAAA;AACT;AAEA,IAAA,MAAME,MAAM,cAAeF,OAAAA,CAAAA;AACzB,QAAA,OAAgBC,eAAe,IAAK;QACpCE,aAAcC,CAAAA,KAA4B,EAAEC,QAAqB,EAAe;YAC9E,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMC,QAAW,GAAA,iBAAA;YACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,UAAA;aAAY,EAAE,WAAA;gBACvC,IAAI,CAACC,EAAE,CAACC,MAAM,GAAGN,GAAGO,IAAI,CAAC,IAAI,CAACR,QAAQ,CAAA;gBACtC,IAAI,CAACS,OAAO,CAACR,EAAGS,CAAAA,GAAG,CAACT,EAAAA,CAAGU,GAAG,CAAC,IAAI,CAACJ,MAAM,EAAEN,GAAGI,IAAI,CAAC,CAAKJ,CAAAA,CAAAA,EAAAA,EAAAA,CAAGW,GAAG,CAACX,EAAGI,CAAAA,IAAI,CAAC,CAAA,CAAA,EAAI,IAAI,CAACE,MAAM,CAAA,CAAA,CAAA;AACrF,aAAA,CAAA;AACA,YAAA,OAAON,EAAGY,CAAAA,cAAc,EAAE,CAACV,SAAS,CAACH,QAAAA,CAAAA;AACvC;AACAc,QAAAA,cAAAA,CAAef,KAA4B,EAAEgB,cAA2B,EAAEC,WAAwB,EAAE;YAClG,MAAMf,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMC,QAAW,GAAA,kBAAA;YACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,gBAAA,CAAA;AAAmBJ,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,aAAA;aAAe,EAAE,WAAA;AACtE,gBAAA,IAAI,CAACX,EAAE,CAACY,CAAC,GAAGjB,EAAGS,CAAAA,GAAG,CAChBT,EAAAA,CAAGW,GAAG,CAAC,IAAI,CAACG,cAAc,EAAEd,EAAGI,CAAAA,IAAI,CAAC,IAAI,CAACW,WAAW,CACpDf,CAAAA,EAAAA,EAAAA,CAAGU,GAAG,CAAC,IAAI,CAACI,cAAc,EAAEd,EAAGI,CAAAA,IAAI,CAAC,IAAI,CAACW,WAAW,CAAA,CAAA,CAAA;AAEtD,gBAAA,IAAI,CAACP,OAAO,CAACR,EAAAA,CAAGkB,GAAG,CAAC,IAAI,CAACD,CAAC,EAAE,IAAI,CAACA,CAAC,CAAA,CAAA;AACpC,aAAA,CAAA;AACA,YAAA,OAAOjB,GAAGY,cAAc,EAAE,CAACV,QAAAA,CAAS,CAACY,cAAgBC,EAAAA,WAAAA,CAAAA;AACvD;AACAI,QAAAA,aAAAA,CAAcrB,KAA4B,EAAEgB,cAA2B,EAAEC,WAAwB,EAAE;YACjG,MAAMf,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMC,QAAW,GAAA,iBAAA;YACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,gBAAA,CAAA;AAAmBhB,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,aAAA;aAAe,EAAE,WAAA;AACvE,gBAAA,IAAI,CAACX,EAAE,CAACY,CAAC,GAAGjB,EAAAA,CAAGS,GAAG,CAChBT,EAAGW,CAAAA,GAAG,CAAC,IAAI,CAACG,cAAc,EAAE,IAAI,CAACC,WAAW,CAC5Cf,EAAAA,EAAAA,CAAGU,GAAG,CAAC,IAAI,CAACI,cAAc,EAAE,IAAI,CAACC,WAAW,CAAA,CAAA;AAE9C,gBAAA,IAAI,CAACP,OAAO,CAACR,EAAAA,CAAGkB,GAAG,CAAC,IAAI,CAACD,CAAC,EAAE,IAAI,CAACA,CAAC,CAAA,CAAA;AACpC,aAAA,CAAA;AACA,YAAA,OAAOjB,GAAGY,cAAc,EAAE,CAACV,QAAAA,CAAS,CAACY,cAAgBC,EAAAA,WAAAA,CAAAA;AACvD;AACAK,QAAAA,eAAAA,CAAgBtB,KAA4B,EAAEuB,GAAgB,EAAEC,KAAkB,EAAE;YAClF,MAAMtB,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMC,QAAW,GAAA,mBAAA;YACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,KAAA,CAAA;AAAQhB,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,OAAA;aAAS,EAAE,WAAA;AACrD,gBAAA,IAAI,CAACC,EAAE,CAACkB,KAAK,GAAGvB,EAAGkB,CAAAA,GAAG,CAACM,IAAAA,CAAKC,EAAE,GAAG,CAAA,EAAG,IAAI,CAACJ,GAAG,EAAE,IAAA,CAAA;gBAC9C,IAAI,CAAChB,EAAE,CAACqB,GAAG,GAAG1B,EAAGI,CAAAA,IAAI,CAAC,UAAA,EAAY,UAAY,EAAA,UAAA,CAAA;gBAC9C,IAAI,CAACC,EAAE,CAACsB,GAAG,GAAG3B,EAAGI,CAAAA,IAAI,CAAC,OAAA,EAAS,QAAU,EAAA,QAAA,CAAA;gBACzC,IAAI,CAACC,EAAE,CAACuB,EAAE,GAAG5B,EAAGI,CAAAA,IAAI,CAAC,QAAA,EAAU,QAAU,EAAA,QAAA,CAAA;AACzC,gBAAA,IAAI,CAACC,EAAE,CAACwB,GAAG,GAAG7B,EAAAA,CAAGkB,GAAG,CAClB,IAAI,CAACQ,GAAG,EACR1B,GAAGO,IAAI,CAACP,EAAGkB,CAAAA,GAAG,CAACM,IAAAA,CAAKC,EAAE,GAAG,GAAG,IAAI,CAACG,EAAE,CAAA,CAAA,EACnC5B,EAAG8B,CAAAA,GAAG,CAAC9B,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGkB,GAAG,CAAC,IAAI,CAACS,GAAG,EAAE,IAAI,CAACJ,KAAK,CAAA,EAAG,IAAI,CAACD,KAAK,CAAA,CAAA,EACtDtB,GAAG+B,GAAG,CAAC/B,EAAGgC,CAAAA,GAAG,CAAChC,EAAAA,CAAGkB,GAAG,CAAC,IAAI,CAACK,KAAK,EAAE,IAAI,CAACA,KAAK,EAAE,IAAI,CAACK,EAAE,CAAA,CAAA,CAAA,CAAA;AAEtD,gBAAA,IAAI,CAACC,GAAG,CAACI,CAAC,GAAGjC,EAAAA,CAAGU,GAAG,CACjB,IAAI,CAACmB,GAAG,CAACI,CAAC,EACVjC,EAAGkB,CAAAA,GAAG,CACJ,SAAA,EACAM,IAAKjB,CAAAA,IAAI,CAACiB,IAAAA,CAAKC,EAAE,GAAG,CAAI,GAAA,QAAA,CAAA,EACxBzB,EAAG8B,CAAAA,GAAG,CAAC9B,EAAAA,CAAGU,GAAG,CAACV,EAAGkB,CAAAA,GAAG,CAAC,IAAI,CAACK,KAAK,EAAE,QAAA,CAAA,EAAW,IAAI,CAACD,KAAK,CAACW,CAAC,CAAA,CAAA,EACxDjC,EAAG+B,CAAAA,GAAG,CAAC/B,EAAAA,CAAGkB,GAAG,CAAC,QAAC,EAAU,IAAI,CAACK,KAAK,EAAE,IAAI,CAACA,KAAK,CAAA,CAAA,CAAA,CAAA;gBAGnD,IAAI,CAACM,GAAG,GAAG7B,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAACoB,GAAG,EAAE,SAAA,CAAA;gBAC5B,IAAI,CAACrB,OAAO,CACVR,EAAGkB,CAAAA,GAAG,CACJlB,EAAGkC,CAAAA,IAAI,CACL,SAAA,EACA,SAAC,EACD,WACA,UAAC,EACD,SACA,EAAA,UACA,EAAA,YACA,QACA,EAAA,SAAA,CAAA,EAEF,IAAI,CAACL,GAAG,CAAA,CAAA;AAGd,aAAA,CAAA;AACA,YAAA,OAAO7B,GAAGY,cAAc,EAAE,CAACV,QAAAA,CAAS,CAACmB,GAAKC,EAAAA,KAAAA,CAAAA;AAC5C;AACAa,QAAAA,WAAAA,CAAYrC,KAA4B,EAAEsC,CAAc,EAAEC,GAAgB,EAAEC,KAAkB,EAAE;YAC9F,MAAMtC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMC,QAAW,GAAA,eAAA;YACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,GAAA,CAAA;AAAMJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,KAAA,CAAA;AAAQJ,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,OAAA;aAAS,EAAE,WAAA;AACnE,gBAAA,IAAI,CAACX,EAAE,CAAC4B,CAAC,GAAGjC,GAAGuC,KAAK,CAACvC,EAAGW,CAAAA,GAAG,CAAC,CAAG,EAAA,IAAI,CAAC2B,KAAK,GAAG,CAAG,EAAA,CAAA,CAAA;AAC/C,gBAAA,IAAI,CAACjC,EAAE,CAACmC,EAAE,GAAGxC,EAAGkB,CAAAA,GAAG,CAAC,IAAI,CAACe,CAAC,EAAE,IAAI,CAACA,CAAC,CAAA;gBAClC,IAAI,CAAC5B,EAAE,CAACoC,EAAE,GAAGzC,EAAGuC,CAAAA,KAAK,CAACvC,EAAAA,CAAGkB,GAAG,CAAC,IAAI,CAACe,CAAC,EAAE,IAAI,CAACO,EAAE,EAAE,IAAI,CAACA,EAAE,CAAA,EAAG,CAAG,EAAA,MAAA,CAAA;AAC3D,gBAAA,IAAI,CAAChC,OAAO,CAACR,EAAAA,CAAGS,GAAG,CAACT,EAAGW,CAAAA,GAAG,CAAC,IAAI,CAACyB,CAAC,EAAEpC,EAAGkB,CAAAA,GAAG,CAAC,IAAI,CAACmB,GAAG,EAAE,IAAI,CAACI,EAAE,CAAIzC,CAAAA,EAAAA,EAAAA,CAAGW,GAAG,CAAC,CAAG,EAAA,IAAI,CAAC8B,EAAE,CAAA,CAAA,CAAA;AAClF,aAAA,CAAA;AACA,YAAA,OAAOzC,GAAGY,cAAc,EAAE,CAACV,QAAS,CAAA,CAACkC,GAAGC,GAAKC,EAAAA,KAAAA,CAAAA;AAC/C;AACAI,QAAAA,cAAAA,CAAe5C,KAA4B,EAAE6C,QAAqB,EAAEC,EAAe,EAAEC,GAAgB,EAAE;YACrG,MAAM7C,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMC,QAAW,GAAA,kBAAA;YACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,UAAA,CAAA;AAAahB,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,IAAA,CAAA;AAAOJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,KAAA;aAAO,EAAE,WAAA;AACvE,gBAAA,IAAI,CAACI,OAAO,CACVR,EAAGU,CAAAA,GAAG,CACJ,IAAI,CAACoC,EAAE,EACP9C,GAAGkB,GAAG,CAAClB,GAAGW,GAAG,CAAC,IAAI,CAAC0B,GAAG,EAAE,IAAI,CAACS,EAAE,CAAA,EAAG9C,GAAG+C,GAAG,CAAC/C,GAAGuC,KAAK,CAACvC,EAAGW,CAAAA,GAAG,CAAC,CAAG,EAAA,IAAI,CAACgC,QAAQ,CAAA,EAAG,GAAG,CAAI,CAAA,EAAA,CAAA,CAAA,CAAA,CAAA,CAAA;AAGzF,aAAA,CAAA;AACA,YAAA,OAAO7C,MAAMkD,EAAE,CAAC9C,QAAS,CAAA,CAACyC,UAAUC,EAAIC,EAAAA,GAAAA,CAAAA;AAC1C;AACAI,QAAAA,eAAAA,CAAgBnD,KAA4B,EAAEoD,KAAkB,EAAEC,cAA2B,EAAE;YAC7F,MAAMnD,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMC,QAAW,GAAA,mBAAA;YACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,OAAA,CAAA;AAAUhB,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,WAAA;aAAa,EAAE,WAAA;AAC5D,gBAAA,IAAI,CAACX,EAAE,CAAC+C,EAAE,GAAGpD,EAAGkB,CAAAA,GAAG,CAAC,IAAI,CAACmC,SAAS,EAAE,IAAI,CAACA,SAAS,CAAA;AAClD,gBAAA,IAAI,CAAChD,EAAE,CAACiD,MAAM,GAAGtD,EAAGkB,CAAAA,GAAG,CAAC,IAAI,CAACgC,KAAK,EAAE,IAAI,CAACA,KAAK,CAAA;AAC9C,gBAAA,IAAI,CAAC7C,EAAE,CAACkD,GAAG,GAAG,IAAI,CAACH,EAAE;gBACrB,IAAI,CAAC/C,EAAE,CAACmD,KAAK,GAAGxD,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGkB,GAAG,CAAC,IAAI,CAACoC,MAAM,EAAEtD,EAAGW,CAAAA,GAAG,CAAC,IAAI,CAACyC,EAAE,EAAE,CAAK,CAAA,CAAA,EAAA,CAAA,CAAA;AAChE,gBAAA,IAAI,CAACI,KAAK,GAAGxD,EAAGkB,CAAAA,GAAG,CAAClB,EAAGkB,CAAAA,GAAG,CAAC,UAAA,EAAY,IAAI,CAACsC,KAAK,CAAG,EAAA,IAAI,CAACA,KAAK,CAAA;AAC9D,gBAAA,IAAI,CAAChD,OAAO,CAACR,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAAC8C,GAAG,EAAE,IAAI,CAACC,KAAK,CAAA,CAAA;AAC1C,aAAA,CAAA;AACA,YAAA,OAAO1D,KAAMkD,CAAAA,EAAE,CAAC9C,QAAAA,CAAS,CAACgD,KAAOC,EAAAA,cAAAA,CAAAA;AACnC;AACAM,QAAAA,MAAAA,CACE3D,KAA4B,EAC5B4D,KAAkB,EAClBC,KAAkB,EAClBR,cAA2B,EAC3B;YACA,MAAMnD,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,YAAA,MAAMC,QAAW,GAAA,UAAA;YACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,OAAA,CAAA;AAAUhB,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,OAAA,CAAA;AAAUhB,gBAAAA,EAAAA,CAAGgB,KAAK,CAAC,WAAA;aAAa,EAAE,WAAA;AAC/E,gBAAA,IAAI,CAACX,EAAE,CAACuD,CAAC,GAAG,IAAI,CAACP,SAAS;AAC1B,gBAAA,IAAI,CAAChD,EAAE,CAACwD,IAAI,GAAG7D,GAAGkB,GAAG,CACnB,IAAI,CAACyC,KAAK,EACV3D,EAAAA,CAAGO,IAAI,CAACP,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGkB,GAAG,CAAC,IAAI,CAACwC,KAAK,EAAE,IAAI,CAACA,KAAK,EAAE1D,EAAAA,CAAGW,GAAG,CAAC,GAAG,IAAI,CAACiD,CAAC,CAAI,CAAA,EAAA,IAAI,CAACA,CAAC,CAAA,CAAA,CAAA;AAE1E,gBAAA,IAAI,CAACvD,EAAE,CAACyD,IAAI,GAAG9D,GAAGkB,GAAG,CACnB,IAAI,CAACwC,KAAK,EACV1D,EAAAA,CAAGO,IAAI,CAACP,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGkB,GAAG,CAAC,IAAI,CAACyC,KAAK,EAAE,IAAI,CAACA,KAAK,EAAE3D,EAAAA,CAAGW,GAAG,CAAC,GAAG,IAAI,CAACiD,CAAC,CAAI,CAAA,EAAA,IAAI,CAACA,CAAC,CAAA,CAAA,CAAA;AAE1E,gBAAA,IAAI,CAACvD,EAAE,CAAC0D,GAAG,GAAG/D,EAAGU,CAAAA,GAAG,CAAC,IAAI,CAACmD,IAAI,EAAE,IAAI,CAACC,IAAI,EAAE,IAAA,CAAA;gBAC3C,IAAI,CAACE,GAAG,CAAChE,EAAGiE,CAAAA,WAAW,CAAC,IAAI,CAACF,GAAG,EAAE,CAAI,CAAA,EAAA,WAAA;oBACpC,IAAI,CAACvD,OAAO,CAACR,EAAAA,CAAGS,GAAG,CAAC,GAAA,EAAK,IAAI,CAACsD,GAAG,CAAA,CAAA;AACnC,iBAAA,CAAA,CAAGG,KAAK,CAAC,WAAA;AACP,oBAAA,IAAI,CAAC1D,OAAO,CAACR,EAAAA,CAAGgB,KAAK,CAAC,CAAA,CAAA,CAAA;AACxB,iBAAA,CAAA;AACF,aAAA,CAAA;AACA,YAAA,OAAOlB,MAAMkD,EAAE,CAAC9C,QAAS,CAAA,CAACwD,OAAOC,KAAOR,EAAAA,cAAAA,CAAAA;AAC1C;AACF,KAAA;IACA,OAAOvD,GAAAA;AACT;;;;"}