@zephyr3d/scene 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (754) hide show
  1. package/dist/animation/animation.js +142 -31
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +186 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +66 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +40 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +20 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +186 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +28 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +28 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +238 -82
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +29 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +52 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +165 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +300 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/screen.js +318 -0
  34. package/dist/app/screen.js.map +1 -0
  35. package/dist/app/scriptingsystem.js +224 -0
  36. package/dist/app/scriptingsystem.js.map +1 -0
  37. package/dist/app/scriptregistry.js +421 -0
  38. package/dist/app/scriptregistry.js.map +1 -0
  39. package/dist/asset/assetmanager.js +823 -321
  40. package/dist/asset/assetmanager.js.map +1 -1
  41. package/dist/asset/builtin.js +12 -48
  42. package/dist/asset/builtin.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds.js +23 -95
  44. package/dist/asset/loaders/dds/dds.js.map +1 -1
  45. package/dist/asset/loaders/dds/dds_loader.js +9 -19
  46. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/gltf_loader.js +50 -48
  48. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  49. package/dist/asset/loaders/gltf/helpers.js +33 -16
  50. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  51. package/dist/asset/loaders/hdr/hdr.js +39 -27
  52. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  53. package/dist/asset/loaders/image/tga_Loader.js +15 -17
  54. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  55. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  56. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  57. package/dist/asset/loaders/loader.js +2 -2
  58. package/dist/asset/loaders/loader.js.map +1 -1
  59. package/dist/asset/model.js +160 -6
  60. package/dist/asset/model.js.map +1 -1
  61. package/dist/blitter/bilateralblur.js +0 -1
  62. package/dist/blitter/bilateralblur.js.map +1 -1
  63. package/dist/blitter/blitter.js +28 -31
  64. package/dist/blitter/blitter.js.map +1 -1
  65. package/dist/blitter/box.js +0 -1
  66. package/dist/blitter/box.js.map +1 -1
  67. package/dist/blitter/copy.js.map +1 -1
  68. package/dist/blitter/gaussianblur.js +23 -23
  69. package/dist/blitter/gaussianblur.js.map +1 -1
  70. package/dist/camera/base.js +139 -34
  71. package/dist/camera/base.js.map +1 -1
  72. package/dist/camera/camera.js +760 -172
  73. package/dist/camera/camera.js.map +1 -1
  74. package/dist/camera/fps.js +21 -27
  75. package/dist/camera/fps.js.map +1 -1
  76. package/dist/camera/orbit.js +134 -59
  77. package/dist/camera/orbit.js.map +1 -1
  78. package/dist/camera/orthocamera.js +52 -21
  79. package/dist/camera/orthocamera.js.map +1 -1
  80. package/dist/camera/perspectivecamera.js +60 -34
  81. package/dist/camera/perspectivecamera.js.map +1 -1
  82. package/dist/index.d.ts +17031 -6901
  83. package/dist/index.js +60 -21
  84. package/dist/index.js.map +1 -1
  85. package/dist/material/blinn.js +5 -0
  86. package/dist/material/blinn.js.map +1 -1
  87. package/dist/material/grassmaterial.js +6 -1
  88. package/dist/material/grassmaterial.js.map +1 -1
  89. package/dist/material/lambert.js +6 -1
  90. package/dist/material/lambert.js.map +1 -1
  91. package/dist/material/material.js +356 -77
  92. package/dist/material/material.js.map +1 -1
  93. package/dist/material/meshmaterial.js +505 -162
  94. package/dist/material/meshmaterial.js.map +1 -1
  95. package/dist/material/mixins/albedocolor.js +5 -1
  96. package/dist/material/mixins/albedocolor.js.map +1 -1
  97. package/dist/material/mixins/foliage.js +3 -3
  98. package/dist/material/mixins/foliage.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  100. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  101. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  102. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +242 -0
  104. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  105. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  106. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  107. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  108. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  109. package/dist/material/mixins/lit.js +19 -7
  110. package/dist/material/mixins/lit.js.map +1 -1
  111. package/dist/material/mixins/pbr/brdf.js +134 -0
  112. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  113. package/dist/material/mixins/pbr/common.js +68 -85
  114. package/dist/material/mixins/pbr/common.js.map +1 -1
  115. package/dist/material/mixins/texture.js +101 -83
  116. package/dist/material/mixins/texture.js.map +1 -1
  117. package/dist/material/mixins/vertexcolor.js +6 -2
  118. package/dist/material/mixins/vertexcolor.js.map +1 -1
  119. package/dist/material/particle.js +272 -0
  120. package/dist/material/particle.js.map +1 -0
  121. package/dist/material/pbrblueprint.js +344 -0
  122. package/dist/material/pbrblueprint.js.map +1 -0
  123. package/dist/material/pbrmr.js +10 -0
  124. package/dist/material/pbrmr.js.map +1 -1
  125. package/dist/material/pbrsg.js +10 -0
  126. package/dist/material/pbrsg.js.map +1 -1
  127. package/dist/material/shader/helper.js +533 -316
  128. package/dist/material/shader/helper.js.map +1 -1
  129. package/dist/material/sprite.js +301 -0
  130. package/dist/material/sprite.js.map +1 -0
  131. package/dist/material/sprite3d.js +301 -0
  132. package/dist/material/sprite3d.js.map +1 -0
  133. package/dist/material/sprite3d_std.js +116 -0
  134. package/dist/material/sprite3d_std.js.map +1 -0
  135. package/dist/material/sprite3dblueprint.js +235 -0
  136. package/dist/material/sprite3dblueprint.js.map +1 -0
  137. package/dist/material/sprite_std.js +116 -0
  138. package/dist/material/sprite_std.js.map +1 -0
  139. package/dist/material/spriteblueprint.js +235 -0
  140. package/dist/material/spriteblueprint.js.map +1 -0
  141. package/dist/material/terrain-cm.js +606 -0
  142. package/dist/material/terrain-cm.js.map +1 -0
  143. package/dist/material/terrainmaterial.js +59 -54
  144. package/dist/material/terrainmaterial.js.map +1 -1
  145. package/dist/material/unlit.js +5 -0
  146. package/dist/material/unlit.js.map +1 -1
  147. package/dist/material/water.js +415 -0
  148. package/dist/material/water.js.map +1 -0
  149. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  157. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  158. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  159. package/dist/posteffect/bloom.js +39 -54
  160. package/dist/posteffect/bloom.js.map +1 -1
  161. package/dist/posteffect/compositor.js +95 -128
  162. package/dist/posteffect/compositor.js.map +1 -1
  163. package/dist/posteffect/fxaa.js +10 -18
  164. package/dist/posteffect/fxaa.js.map +1 -1
  165. package/dist/posteffect/grayscale.js +9 -17
  166. package/dist/posteffect/grayscale.js.map +1 -1
  167. package/dist/posteffect/motionblur.js +105 -0
  168. package/dist/posteffect/motionblur.js.map +1 -0
  169. package/dist/posteffect/posteffect.js +66 -35
  170. package/dist/posteffect/posteffect.js.map +1 -1
  171. package/dist/posteffect/sao.js +13 -21
  172. package/dist/posteffect/sao.js.map +1 -1
  173. package/dist/posteffect/ssr.js +65 -103
  174. package/dist/posteffect/ssr.js.map +1 -1
  175. package/dist/posteffect/taa.js +175 -0
  176. package/dist/posteffect/taa.js.map +1 -0
  177. package/dist/posteffect/tonemap.js +12 -20
  178. package/dist/posteffect/tonemap.js.map +1 -1
  179. package/dist/render/abuffer_oit.js +38 -25
  180. package/dist/render/abuffer_oit.js.map +1 -1
  181. package/dist/render/clipmap.js +424 -106
  182. package/dist/render/clipmap.js.map +1 -1
  183. package/dist/render/cluster_light.js +11 -9
  184. package/dist/render/cluster_light.js.map +1 -1
  185. package/dist/render/cull_visitor.js +51 -13
  186. package/dist/render/cull_visitor.js.map +1 -1
  187. package/dist/render/depthpass.js +15 -7
  188. package/dist/render/depthpass.js.map +1 -1
  189. package/dist/render/drawable.js +15 -0
  190. package/dist/render/drawable.js.map +1 -0
  191. package/dist/render/drawable_mixin.js +121 -44
  192. package/dist/render/drawable_mixin.js.map +1 -1
  193. package/dist/render/envlight.js +86 -141
  194. package/dist/render/envlight.js.map +1 -1
  195. package/dist/render/fbm_wavegenerator.js +236 -0
  196. package/dist/render/fbm_wavegenerator.js.map +1 -0
  197. package/dist/render/fft_wavegenerator.js +131 -114
  198. package/dist/render/fft_wavegenerator.js.map +1 -1
  199. package/dist/render/fullscreenquad.js +2 -2
  200. package/dist/render/fullscreenquad.js.map +1 -1
  201. package/dist/render/gerstner_wavegenerator.js +100 -48
  202. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  203. package/dist/render/globalbindgroup_allocator.js +7 -3
  204. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  205. package/dist/render/hzb.js +7 -5
  206. package/dist/render/hzb.js.map +1 -1
  207. package/dist/render/lightpass.js +28 -27
  208. package/dist/render/lightpass.js.map +1 -1
  209. package/dist/render/objectcolorpass.js +6 -9
  210. package/dist/render/objectcolorpass.js.map +1 -1
  211. package/dist/render/primitive.js +213 -105
  212. package/dist/render/primitive.js.map +1 -1
  213. package/dist/render/render_queue.js +49 -24
  214. package/dist/render/render_queue.js.map +1 -1
  215. package/dist/render/renderbundle_wrapper.js +65 -15
  216. package/dist/render/renderbundle_wrapper.js.map +1 -1
  217. package/dist/render/renderer.js +324 -189
  218. package/dist/render/renderer.js.map +1 -1
  219. package/dist/render/renderpass.js +43 -84
  220. package/dist/render/renderpass.js.map +1 -1
  221. package/dist/render/rendertarget.js +5 -0
  222. package/dist/render/rendertarget.js.map +1 -0
  223. package/dist/render/screenrendertarget.js +56 -0
  224. package/dist/render/screenrendertarget.js.map +1 -0
  225. package/dist/render/shadowmap_pass.js +5 -6
  226. package/dist/render/shadowmap_pass.js.map +1 -1
  227. package/dist/render/sky.js +867 -542
  228. package/dist/render/sky.js.map +1 -1
  229. package/dist/render/weightedblended_oit.js +13 -15
  230. package/dist/render/weightedblended_oit.js.map +1 -1
  231. package/dist/scene/basesprite.js +296 -0
  232. package/dist/scene/basesprite.js.map +1 -0
  233. package/dist/scene/batchgroup.js +22 -7
  234. package/dist/scene/batchgroup.js.map +1 -1
  235. package/dist/scene/environment.js +78 -49
  236. package/dist/scene/environment.js.map +1 -1
  237. package/dist/scene/graph_node.js +2 -3
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +49 -92
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +298 -89
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js +371 -162
  244. package/dist/scene/octree.js.map +1 -1
  245. package/dist/scene/particlesys.js +687 -0
  246. package/dist/scene/particlesys.js.map +1 -0
  247. package/dist/scene/raycast_visitor.js +26 -13
  248. package/dist/scene/raycast_visitor.js.map +1 -1
  249. package/dist/scene/scene.js +312 -85
  250. package/dist/scene/scene.js.map +1 -1
  251. package/dist/scene/scene_node.js +663 -105
  252. package/dist/scene/scene_node.js.map +1 -1
  253. package/dist/scene/sprite.js +18 -0
  254. package/dist/scene/sprite.js.map +1 -0
  255. package/dist/scene/sprite3d.js +18 -0
  256. package/dist/scene/sprite3d.js.map +1 -0
  257. package/dist/scene/terrain/grass.js +48 -49
  258. package/dist/scene/terrain/grass.js.map +1 -1
  259. package/dist/scene/terrain/heightfield.js +46 -44
  260. package/dist/scene/terrain/heightfield.js.map +1 -1
  261. package/dist/scene/terrain/patch.js +20 -29
  262. package/dist/scene/terrain/patch.js.map +1 -1
  263. package/dist/scene/terrain/quadtree.js +58 -27
  264. package/dist/scene/terrain/quadtree.js.map +1 -1
  265. package/dist/scene/terrain/terrain.js +31 -45
  266. package/dist/scene/terrain/terrain.js.map +1 -1
  267. package/dist/scene/terrain-cm/grass.js +604 -0
  268. package/dist/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/scene/terrain-cm/grassmaterial.js +162 -0
  270. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/scene/terrain-cm/terrain-cm.js +550 -0
  272. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/scene/water.js +383 -0
  274. package/dist/scene/water.js.map +1 -0
  275. package/dist/shaders/atmosphere.js +945 -0
  276. package/dist/shaders/atmosphere.js.map +1 -0
  277. package/dist/shaders/fog.js +116 -0
  278. package/dist/shaders/fog.js.map +1 -0
  279. package/dist/shaders/misc.js.map +1 -1
  280. package/dist/shaders/noise.js +217 -8
  281. package/dist/shaders/noise.js.map +1 -1
  282. package/dist/shaders/pbr.js.map +1 -1
  283. package/dist/shaders/shadow.js +8 -8
  284. package/dist/shaders/shadow.js.map +1 -1
  285. package/dist/shaders/ssr.js +87 -39
  286. package/dist/shaders/ssr.js.map +1 -1
  287. package/dist/shaders/temporal.js +216 -0
  288. package/dist/shaders/temporal.js.map +1 -0
  289. package/dist/shaders/water.js +42 -20
  290. package/dist/shaders/water.js.map +1 -1
  291. package/dist/shadow/esm.js +32 -14
  292. package/dist/shadow/esm.js.map +1 -1
  293. package/dist/shadow/pcf_opt.js +12 -13
  294. package/dist/shadow/pcf_opt.js.map +1 -1
  295. package/dist/shadow/pcf_pd.js +12 -13
  296. package/dist/shadow/pcf_pd.js.map +1 -1
  297. package/dist/shadow/shader.js +40 -0
  298. package/dist/shadow/shader.js.map +1 -0
  299. package/dist/shadow/shadow_impl.js.map +1 -1
  300. package/dist/shadow/shadowmapper.js +73 -44
  301. package/dist/shadow/shadowmapper.js.map +1 -1
  302. package/dist/shadow/ssm.js +15 -16
  303. package/dist/shadow/ssm.js.map +1 -1
  304. package/dist/shadow/vsm.js +33 -16
  305. package/dist/shadow/vsm.js.map +1 -1
  306. package/dist/shapes/box.js +187 -83
  307. package/dist/shapes/box.js.map +1 -1
  308. package/dist/shapes/cylinder.js +101 -43
  309. package/dist/shapes/cylinder.js.map +1 -1
  310. package/dist/shapes/plane.js +70 -29
  311. package/dist/shapes/plane.js.map +1 -1
  312. package/dist/shapes/shape.js +121 -17
  313. package/dist/shapes/shape.js.map +1 -1
  314. package/dist/shapes/sphere.js +78 -44
  315. package/dist/shapes/sphere.js.map +1 -1
  316. package/dist/shapes/tetrahedron.js +255 -0
  317. package/dist/shapes/tetrahedron.js.map +1 -0
  318. package/dist/shapes/torus.js +76 -55
  319. package/dist/shapes/torus.js.map +1 -1
  320. package/dist/src/animation/animation.js +127 -0
  321. package/dist/src/animation/animation.js.map +1 -0
  322. package/dist/src/animation/animationset.js +255 -0
  323. package/dist/src/animation/animationset.js.map +1 -0
  324. package/dist/src/animation/animationtrack.js +34 -0
  325. package/dist/src/animation/animationtrack.js.map +1 -0
  326. package/dist/src/animation/eulerrotationtrack.js +52 -0
  327. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  328. package/dist/src/animation/morphtarget.js +93 -0
  329. package/dist/src/animation/morphtarget.js.map +1 -0
  330. package/dist/src/animation/morphtrack.js +70 -0
  331. package/dist/src/animation/morphtrack.js.map +1 -0
  332. package/dist/src/animation/proptrack.js +161 -0
  333. package/dist/src/animation/proptrack.js.map +1 -0
  334. package/dist/src/animation/rotationtrack.js +51 -0
  335. package/dist/src/animation/rotationtrack.js.map +1 -0
  336. package/dist/src/animation/scaletrack.js +50 -0
  337. package/dist/src/animation/scaletrack.js.map +1 -0
  338. package/dist/src/animation/skeleton.js +204 -0
  339. package/dist/src/animation/skeleton.js.map +1 -0
  340. package/dist/src/animation/translationtrack.js +50 -0
  341. package/dist/src/animation/translationtrack.js.map +1 -0
  342. package/dist/{app.js → src/app/app.js} +18 -40
  343. package/dist/src/app/app.js.map +1 -0
  344. package/dist/{input → src/app}/inputmgr.js +41 -16
  345. package/dist/src/app/inputmgr.js.map +1 -0
  346. package/dist/src/asset/assetmanager.js +404 -0
  347. package/dist/src/asset/assetmanager.js.map +1 -0
  348. package/dist/src/asset/builtin.js +337 -0
  349. package/dist/src/asset/builtin.js.map +1 -0
  350. package/dist/src/asset/loaders/dds/dds.js +470 -0
  351. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  352. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  353. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  354. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  355. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  356. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  357. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  358. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  359. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  360. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  361. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
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@@ -1,80 +1,191 @@
1
+ import { Disposable } from '@zephyr3d/base';
2
+
1
3
  /**
2
- * Animation that contains multiple tracks
4
+ * Animation clip
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+ *
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+ * Represents a named animation composed of multiple tracks targeting various objects/properties,
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+ * with an overall duration, weight, and optional auto-play behavior. Tracks may target different
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+ * objects and are grouped by a per-target array. Skeletons used by this clip are tracked for
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+ * lifecycle and application during playback.
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+ *
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+ * Typical workflow:
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+ * - Create a clip via `AnimationSet.createAnimation(name)`.
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+ * - Add one or more `AnimationTrack`s via `addTrack(target, track)`.
14
+ * - Optionally register skeletons via `addSkeleton(...)`.
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+ * - Start playback through the owning `AnimationSet.playAnimation(name, options)`.
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+ *
3
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  * @public
4
- */ class AnimationClip {
18
+ */ class AnimationClip extends Disposable {
5
19
  /** @internal */ _name;
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+ /** @internal */ _animationSet;
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+ /** @internal */ _embedded;
6
22
  /** @internal */ _duration;
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+ /** @internal */ _autoPlay;
7
24
  /** @internal */ _tracks;
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+ _weight;
8
26
  /** @internal */ _skeletons;
9
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  /**
10
28
  * Creates an animation instance
11
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  * @param name - Name of the animation
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  * @param model - Parent node if this is a skeleton animation
13
- */ constructor(name){
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+ */ constructor(name, animationSet, embedded = false){
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+ super();
14
33
  this._name = name;
34
+ this._animationSet = animationSet;
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+ this._embedded = embedded;
15
36
  this._tracks = new Map();
16
37
  this._duration = 0;
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+ this._weight = 1;
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+ this._autoPlay = false;
17
40
  this._skeletons = new Set();
18
41
  }
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- /** Disposes self */ dispose() {
20
- this._tracks = null;
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- this._skeletons?.forEach((val, key)=>key.dispose());
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- this._skeletons = null;
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+ /**
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+ * Whether this clip is embedded (owned inline by its container/resource).
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+ */ get embedded() {
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+ return this._embedded;
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+ }
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+ /**
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+ * The `AnimationSet` that owns this clip.
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+ */ get animationSet() {
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+ return this._animationSet;
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+ }
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+ /**
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+ * Global blend weight for the clip.
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+ *
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+ * Used by the animation system when combining multiple active clips.
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+ */ get weight() {
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+ return this._weight;
58
+ }
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+ set weight(val) {
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+ this._weight = val;
23
61
  }
24
- /** Gets the name of the animation */ get name() {
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+ /**
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+ * Whether this clip should start playing automatically when loaded/instantiated.
64
+ */ get autoPlay() {
65
+ return this._autoPlay;
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+ }
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+ set autoPlay(val) {
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+ this._autoPlay = val;
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+ }
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+ /**
71
+ * The unique name of this clip.
72
+ */ get name() {
25
73
  return this._name;
26
74
  }
27
- /** Gets all the tracks of this animation */ get tracks() {
75
+ /**
76
+ * All animation tracks grouped by target object.
77
+ *
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+ * Key: target object; Value: list of `AnimationTrack`s affecting that target.
79
+ */ get tracks() {
28
80
  return this._tracks;
29
81
  }
30
- /** Gets all skeletons */ get skeletons() {
82
+ /**
83
+ * All skeletons referenced by this clip.
84
+ */ get skeletons() {
31
85
  return this._skeletons;
32
86
  }
33
- /** The duration of the animation */ get timeDuration() {
87
+ set skeletons(val) {
88
+ this._skeletons = val;
89
+ }
90
+ /**
91
+ * Total time span of the clip in seconds.
92
+ *
93
+ * Automatically extended when adding tracks with longer duration.
94
+ */ get timeDuration() {
34
95
  return this._duration;
35
96
  }
97
+ set timeDuration(val) {
98
+ this._duration = val;
99
+ }
36
100
  /**
37
- * Adds a skeleton to the animation
38
- * @param skeleton - The skeleton to be added
39
- * @param meshList - The meshes controlled by the skeleton
40
- * @param boundingBoxInfo - Bounding box information for the skeleton
41
- */ addSkeleton(skeleton) {
42
- this._skeletons.add(skeleton);
101
+ * Add a skeleton used by this clip.
102
+ *
103
+ * @param skeletonId - Persistent ID of Skeleton to register for this clip.
104
+ */ addSkeleton(skeletonId) {
105
+ this._skeletons.add(skeletonId);
43
106
  }
44
107
  /**
45
- * Adds an animation track to the animation
46
- * @param node - The node that will be controlled by the track
47
- * @param track - The track to be added
48
- * @returns self
49
- */ addTrack(node, track) {
108
+ * Remove a specific track from this clip.
109
+ *
110
+ * Errors if the track does not belong to this clip. Does nothing if not found.
111
+ *
112
+ * @param track - The track instance to remove.
113
+ * @returns This clip (for chaining).
114
+ */ deleteTrack(track) {
115
+ if (track?.animation !== this) {
116
+ console.error('Cannot delete animation track which is not belongs to THIS animation');
117
+ }
118
+ for (const k of this._tracks.keys()){
119
+ const tracks = this._tracks.get(k);
120
+ const index = tracks.indexOf(track);
121
+ if (index >= 0) {
122
+ tracks.splice(index, 1);
123
+ }
124
+ }
125
+ return this;
126
+ }
127
+ /**
128
+ * Add a track to this clip for a specific target object.
129
+ *
130
+ * Constraints:
131
+ * - The track must not already belong to another clip.
132
+ * - Only one track with the same blendId may exist per target in a single clip.
133
+ *
134
+ * Side effects:
135
+ * - Assigns this clip to `track.animation`.
136
+ * - Extends `timeDuration` to cover the track duration if longer.
137
+ * - Calls `track.reset(target)` to initialize the target state if needed.
138
+ *
139
+ * @param target - Target object controlled by the track.
140
+ * @param track - Track to add.
141
+ * @returns This clip (for chaining).
142
+ */ addTrack(target, track) {
50
143
  if (!track) {
51
- return;
144
+ return this;
52
145
  }
53
146
  if (track.animation) {
54
147
  if (track.animation === this) {
55
- return;
148
+ return this;
56
149
  } else {
57
150
  console.error('Track is already in another animation');
58
- return;
151
+ return this;
59
152
  }
60
153
  }
61
154
  const blendId = track.getBlendId();
62
- const tracks = this._tracks.get(node);
155
+ const tracks = this._tracks.get(target);
63
156
  if (tracks && tracks.findIndex((track)=>track.getBlendId() === blendId) >= 0) {
64
157
  console.error('Tracks with same BlendId could not be added to same animation');
65
- return;
158
+ return this;
66
159
  }
67
160
  track.animation = this;
68
- let trackInfo = this._tracks.get(node);
161
+ let trackInfo = this._tracks.get(target);
69
162
  if (!trackInfo) {
70
163
  trackInfo = [];
71
- this._tracks.set(node, trackInfo);
164
+ this._tracks.set(target, trackInfo);
72
165
  }
73
166
  trackInfo.push(track);
74
- this._duration = Math.max(this._duration, track.interpolator.maxTime);
75
- track.reset(node);
167
+ this._duration = Math.max(this._duration, track.getDuration() ?? 0);
168
+ track.reset(target);
76
169
  return this;
77
170
  }
171
+ /** @internal */ resample(frames, callback) {
172
+ for(let frame = 0; frame <= frames; frame++){
173
+ const t = frame / this.timeDuration;
174
+ for (const [k, v] of this.tracks){
175
+ for (const track of v){
176
+ const state = track.calculateState(k, t);
177
+ track.applyState(k, state);
178
+ }
179
+ }
180
+ for (const sk of this.skeletons){
181
+ const skeleton = this._animationSet.model.findSkeletonById(sk);
182
+ if (skeleton) {
183
+ skeleton.computeJoints();
184
+ }
185
+ }
186
+ callback(frame);
187
+ }
188
+ }
78
189
  }
79
190
 
80
191
  export { AnimationClip };
@@ -1 +1 @@
1
- {"version":3,"file":"animation.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"animation.js","sources":["../../src/animation/animation.ts"],"sourcesContent":["import { Disposable } from '@zephyr3d/base';\r\nimport type { AnimationSet } from './animationset';\r\nimport type { AnimationTrack } from './animationtrack';\r\n\r\n/**\r\n * Animation clip\r\n *\r\n * Represents a named animation composed of multiple tracks targeting various objects/properties,\r\n * with an overall duration, weight, and optional auto-play behavior. Tracks may target different\r\n * objects and are grouped by a per-target array. Skeletons used by this clip are tracked for\r\n * lifecycle and application during playback.\r\n *\r\n * Typical workflow:\r\n * - Create a clip via `AnimationSet.createAnimation(name)`.\r\n * - Add one or more `AnimationTrack`s via `addTrack(target, track)`.\r\n * - Optionally register skeletons via `addSkeleton(...)`.\r\n * - Start playback through the owning `AnimationSet.playAnimation(name, options)`.\r\n *\r\n * @public\r\n */\r\nexport class AnimationClip extends Disposable {\r\n /** @internal */\r\n protected _name: string;\r\n /** @internal */\r\n protected _animationSet: AnimationSet;\r\n /** @internal */\r\n protected _embedded: boolean;\r\n /** @internal */\r\n protected _duration: number;\r\n /** @internal */\r\n protected _autoPlay: boolean;\r\n /** @internal */\r\n protected _tracks: Map<object, AnimationTrack[]>;\r\n protected _weight: number;\r\n /** @internal */\r\n protected _skeletons: Set<string>;\r\n /**\r\n * Creates an animation instance\r\n * @param name - Name of the animation\r\n * @param model - Parent node if this is a skeleton animation\r\n */\r\n constructor(name: string, animationSet: AnimationSet, embedded = false) {\r\n super();\r\n this._name = name;\r\n this._animationSet = animationSet;\r\n this._embedded = embedded;\r\n this._tracks = new Map();\r\n this._duration = 0;\r\n this._weight = 1;\r\n this._autoPlay = false;\r\n this._skeletons = new Set();\r\n }\r\n /**\r\n * Whether this clip is embedded (owned inline by its container/resource).\r\n */\r\n get embedded() {\r\n return this._embedded;\r\n }\r\n /**\r\n * The `AnimationSet` that owns this clip.\r\n */\r\n get animationSet() {\r\n return this._animationSet;\r\n }\r\n /**\r\n * Global blend weight for the clip.\r\n *\r\n * Used by the animation system when combining multiple active clips.\r\n */\r\n get weight() {\r\n return this._weight;\r\n }\r\n set weight(val: number) {\r\n this._weight = val;\r\n }\r\n /**\r\n * Whether this clip should start playing automatically when loaded/instantiated.\r\n */\r\n get autoPlay() {\r\n return this._autoPlay;\r\n }\r\n set autoPlay(val: boolean) {\r\n this._autoPlay = val;\r\n }\r\n /**\r\n * The unique name of this clip.\r\n */\r\n get name() {\r\n return this._name;\r\n }\r\n /**\r\n * All animation tracks grouped by target object.\r\n *\r\n * Key: target object; Value: list of `AnimationTrack`s affecting that target.\r\n */\r\n get tracks() {\r\n return this._tracks;\r\n }\r\n /**\r\n * All skeletons referenced by this clip.\r\n */\r\n get skeletons() {\r\n return this._skeletons;\r\n }\r\n set skeletons(val: Set<string>) {\r\n this._skeletons = val;\r\n }\r\n /**\r\n * Total time span of the clip in seconds.\r\n *\r\n * Automatically extended when adding tracks with longer duration.\r\n */\r\n get timeDuration() {\r\n return this._duration;\r\n }\r\n set timeDuration(val) {\r\n this._duration = val;\r\n }\r\n /**\r\n * Add a skeleton used by this clip.\r\n *\r\n * @param skeletonId - Persistent ID of Skeleton to register for this clip.\r\n */\r\n addSkeleton(skeletonId: string) {\r\n this._skeletons.add(skeletonId);\r\n }\r\n /**\r\n * Remove a specific track from this clip.\r\n *\r\n * Errors if the track does not belong to this clip. Does nothing if not found.\r\n *\r\n * @param track - The track instance to remove.\r\n * @returns This clip (for chaining).\r\n */\r\n deleteTrack(track: AnimationTrack) {\r\n if (track?.animation !== this) {\r\n console.error('Cannot delete animation track which is not belongs to THIS animation');\r\n }\r\n for (const k of this._tracks.keys()) {\r\n const tracks = this._tracks.get(k)!;\r\n const index = tracks.indexOf(track);\r\n if (index >= 0) {\r\n tracks.splice(index, 1);\r\n }\r\n }\r\n return this;\r\n }\r\n /**\r\n * Add a track to this clip for a specific target object.\r\n *\r\n * Constraints:\r\n * - The track must not already belong to another clip.\r\n * - Only one track with the same blendId may exist per target in a single clip.\r\n *\r\n * Side effects:\r\n * - Assigns this clip to `track.animation`.\r\n * - Extends `timeDuration` to cover the track duration if longer.\r\n * - Calls `track.reset(target)` to initialize the target state if needed.\r\n *\r\n * @param target - Target object controlled by the track.\r\n * @param track - Track to add.\r\n * @returns This clip (for chaining).\r\n */\r\n addTrack(target: object, track: AnimationTrack) {\r\n if (!track) {\r\n return this;\r\n }\r\n if (track.animation) {\r\n if (track.animation === this) {\r\n return this;\r\n } else {\r\n console.error('Track is already in another animation');\r\n return this;\r\n }\r\n }\r\n const blendId = track.getBlendId();\r\n const tracks = this._tracks.get(target);\r\n if (tracks && tracks.findIndex((track) => track.getBlendId() === blendId) >= 0) {\r\n console.error('Tracks with same BlendId could not be added to same animation');\r\n return this;\r\n }\r\n track.animation = this;\r\n let trackInfo = this._tracks.get(target);\r\n if (!trackInfo) {\r\n trackInfo = [];\r\n this._tracks.set(target, trackInfo);\r\n }\r\n trackInfo.push(track);\r\n this._duration = Math.max(this._duration, track.getDuration() ?? 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@@ -1,53 +1,118 @@
1
- import { weightedAverage } from '@zephyr3d/base';
2
- import { Application } from '../app.js';
1
+ import { Disposable, weightedAverage } from '@zephyr3d/base';
2
+ import { AnimationClip } from './animation.js';
3
3
 
4
- /**
5
- * Animation set
6
- * @public
7
- */ class AnimationSet {
4
+ /**
5
+ * Animation set
6
+ *
7
+ * Manages a collection of named animation clips for a model and orchestrates:
8
+ * - Playback state (time, loops, speed, weights, fade-in/out).
9
+ * - Blending across multiple tracks targeting the same property via weighted averages.
10
+ * - Skeleton usage and application for clips that drive skeletal animation.
11
+ * - Active track registration and cleanup as clips start/stop.
12
+ *
13
+ * Usage:
14
+ * - Create or retrieve `AnimationClip`s by name.
15
+ * - Start playback with `playAnimation(name, options)`.
16
+ * - Advance animation with `update(deltaSeconds)`.
17
+ * - Optionally adjust weight while playing with `setAnimationWeight(name, weight)`.
18
+ *
19
+ * Lifetime:
20
+ * - Disposing the set releases references to the model, clips, and clears active state.
21
+ *
22
+ * @public
23
+ */ class AnimationSet extends Disposable {
8
24
  /** @internal */ _model;
9
25
  /** @internal */ _animations;
10
- /** @internal */ _scene;
26
+ /** @internal */ _skeletons;
11
27
  /** @internal */ _activeTracks;
12
28
  /** @internal */ _activeSkeletons;
13
29
  /** @internal */ _activeAnimations;
14
- /**
15
- * Creates an instance of AnimationSet
16
- * @param scene - The scene to which the animation set belongs
17
- */ constructor(scene, model){
18
- this._scene = scene;
30
+ /**
31
+ * Create an AnimationSet controlling the provided model.
32
+ *
33
+ * @param model - The SceneNode (model root) controlled by this animation set.
34
+ */ constructor(model){
35
+ super();
19
36
  this._model = model;
20
- this._scene.animationSet.push(this);
21
37
  this._animations = {};
22
38
  this._activeTracks = new Map();
23
39
  this._activeSkeletons = new Map();
24
40
  this._activeAnimations = new Map();
41
+ this._skeletons = [];
25
42
  }
26
- /**
27
- * How many animations in this set
43
+ /**
44
+ * The model (SceneNode) controlled by this animation set.
45
+ */ get model() {
46
+ return this._model;
47
+ }
48
+ /**
49
+ * Number of animation clips registered in this set.
28
50
  */ get numAnimations() {
29
51
  return Object.getOwnPropertyNames(this._animations).length;
30
52
  }
31
- /**
32
- * Gets an animation clip by name
33
- * @param name - name of the animation to get
53
+ /**
54
+ * The skeletons used by animations in this set.
55
+ */ get skeletons() {
56
+ return this._skeletons;
57
+ }
58
+ /**
59
+ * Retrieve an animation clip by name.
60
+ *
61
+ * @param name - Name of the animation.
62
+ * @returns The clip if present; otherwise null.
34
63
  */ get(name) {
35
64
  return this._animations[name] ?? null;
36
65
  }
37
- /**
38
- * Adds an animation
39
- */ add(animation) {
40
- this._animations[animation.name] = animation;
66
+ /**
67
+ * Create and register a new animation clip.
68
+ *
69
+ * @param name - Unique name for the animation clip.
70
+ * @param embedded - Whether the clip is embedded/owned (implementation-specific). Default false.
71
+ * @returns The created clip, or null if the name is empty or not unique.
72
+ */ createAnimation(name, embedded = false) {
73
+ if (!name || this._animations[name]) {
74
+ console.error('Animation must have unique name');
75
+ return null;
76
+ } else {
77
+ const animation = new AnimationClip(name, this, embedded);
78
+ this._animations[name] = animation;
79
+ this._model.scene?.queueUpdateNode(this._model);
80
+ return animation;
81
+ }
41
82
  }
42
- /**
43
- * Gets names of all the animations of the model
44
- * @returns An array of string that contains the animation names
83
+ /**
84
+ * Delete and dispose an animation clip by name.
85
+ *
86
+ * - If the animation is currently playing, it is first stopped (immediately).
87
+ *
88
+ * @param name - Name of the animation to remove.
89
+ */ deleteAnimation(name) {
90
+ const animation = this._animations[name];
91
+ if (animation) {
92
+ this.stopAnimation(name);
93
+ delete this._animations[name];
94
+ animation.dispose();
95
+ }
96
+ }
97
+ /**
98
+ * Get the list of all registered animation names.
99
+ *
100
+ * @returns An array of clip names.
45
101
  */ getAnimationNames() {
46
102
  return Object.keys(this._animations);
47
103
  }
48
- /**
49
- * Updates all animations of the model
50
- */ update() {
104
+ /**
105
+ * Advance and apply active animations.
106
+ *
107
+ * Responsibilities per call:
108
+ * - Update time cursor for each active clip (respecting speedRatio and looping).
109
+ * - Enforce repeat limits and apply fade-out termination if configured.
110
+ * - For each animated target, blend active tracks (weighted by clip weight × fade-in × fade-out)
111
+ * and apply the resulting state to the target.
112
+ * - Apply all active skeletons to update skinning transforms.
113
+ *
114
+ * @param deltaInSeconds - Time step in seconds since last update.
115
+ */ update(deltaInSeconds) {
51
116
  this._activeAnimations.forEach((v, k)=>{
52
117
  if (v.fadeOut > 0 && v.fadeOutStart < 0) {
53
118
  v.fadeOutStart = v.animateTime;
@@ -56,7 +121,7 @@ import { Application } from '../app.js';
56
121
  if (v.firstFrame) {
57
122
  v.firstFrame = false;
58
123
  } else {
59
- const timeAdvance = Application.instance.device.frameInfo.elapsedFrame * 0.001 * v.speedRatio;
124
+ const timeAdvance = deltaInSeconds * v.speedRatio;
60
125
  v.currentTime += timeAdvance;
61
126
  v.animateTime += timeAdvance;
62
127
  if (v.currentTime > k.timeDuration) {
@@ -77,7 +142,9 @@ import { Application } from '../app.js';
77
142
  });
78
143
  // Update tracks
79
144
  this._activeTracks.forEach((v, k)=>{
80
- v.forEach((tracks)=>{
145
+ v.forEach((alltracks)=>{
146
+ // Only deal with tracks which have not been removed
147
+ const tracks = alltracks.filter((track)=>track.animation && this.isPlayingAnimation(track.animation.name));
81
148
  if (tracks.length > 0) {
82
149
  const weights = tracks.map((track)=>{
83
150
  const info = this._activeAnimations.get(track.animation);
@@ -89,7 +156,11 @@ import { Application } from '../app.js';
89
156
  }
90
157
  return weight * fadeIn * fadeOut;
91
158
  });
92
- const states = tracks.map((track)=>track.calculateState(this._activeAnimations.get(track.animation).currentTime));
159
+ const states = tracks.map((track)=>{
160
+ const info = this._activeAnimations.get(track.animation);
161
+ const t = info.currentTime / track.animation.timeDuration * track.getDuration();
162
+ return track.calculateState(k, t);
163
+ });
93
164
  const state = weightedAverage(weights, states, (a, b, t)=>{
94
165
  return tracks[0].mixState(a, b, t);
95
166
  });
@@ -102,37 +173,56 @@ import { Application } from '../app.js';
102
173
  k.apply();
103
174
  });
104
175
  }
105
- /**
106
- * Checks whether an animation is playing
107
- * @param name - Name of the animation to be checked
108
- * @returns true if the animation is playing, otherwise false
176
+ /**
177
+ * Check whether an animation is currently playing.
178
+ *
179
+ * @param name - Optional animation name. If omitted, returns true if any animation is playing.
180
+ * @returns True if playing; otherwise false.
109
181
  */ isPlayingAnimation(name) {
110
- return name ? this._activeAnimations.has(this._animations[name]) : this._activeAnimations.size > 0;
182
+ if (name) {
183
+ const animation = this._animations[name];
184
+ return !!animation && this._activeAnimations.has(animation);
185
+ }
186
+ return this._activeAnimations.size > 0;
111
187
  }
112
- /**
113
- * Gets the weight of specific animation which is currently playing
114
- * @param name - Name of the animation
115
- * @returns Weight of the animation or 0 if this animation is not playing
116
- */ getAnimationWeight(name) {
117
- const ani = this._animations[name];
118
- const info = this._activeAnimations.get(ani);
119
- return info?.weight ?? 0;
188
+ /**
189
+ * Get an animation clip by name.
190
+ *
191
+ * Alias of `get(name)` returning a nullable type.
192
+ *
193
+ * @param name - Name of the animation.
194
+ * @returns The clip if present; otherwise null.
195
+ */ getAnimationClip(name) {
196
+ return this._animations[name] ?? null;
120
197
  }
121
- /**
122
- * Sets the weight of specific animation which is currently playing
123
- * @param name - Name of the animation
124
- * @param weight - New weight value
198
+ /**
199
+ * Set the runtime blend weight for a currently playing animation.
200
+ *
201
+ * Has no effect if the clip is not active.
202
+ *
203
+ * @param name - Name of the playing animation.
204
+ * @param weight - New weight value used during blending.
125
205
  */ setAnimationWeight(name, weight) {
126
206
  const ani = this._animations[name];
207
+ if (!ani) {
208
+ console.error(`Animation ${name} not exists`);
209
+ return;
210
+ }
127
211
  const info = this._activeAnimations.get(ani);
128
212
  if (info) {
129
213
  info.weight = weight;
130
214
  }
131
215
  }
132
- /**
133
- * Starts playing an animation of the model
134
- * @param name - Name of the animation to play
135
- * @param options - Playing options
216
+ /**
217
+ * Start (or update) playback of an animation clip.
218
+ *
219
+ * Behavior:
220
+ * - If the clip is already playing, updates its fade-in (resets fade-out).
221
+ * - Otherwise initializes playback state (repeat counter, speed, weight, initial time).
222
+ * - Registers clip tracks and skeletons into the active sets for blending and application.
223
+ *
224
+ * @param name - Name of the animation to play.
225
+ * @param options - Playback options (repeat, speedRatio, fadeIn).
136
226
  */ playAnimation(name, options) {
137
227
  const ani = this._animations[name];
138
228
  if (!ani) {
@@ -147,7 +237,7 @@ import { Application } from '../app.js';
147
237
  } else {
148
238
  const repeat = options?.repeat ?? 0;
149
239
  const speedRatio = options?.speedRatio ?? 1;
150
- const weight = options?.weight ?? 1;
240
+ const weight = options?.weight ?? ani.weight ?? 1;
151
241
  this._activeAnimations.set(ani, {
152
242
  repeat,
153
243
  weight,
@@ -177,20 +267,37 @@ import { Application } from '../app.js';
177
267
  }
178
268
  });
179
269
  ani.skeletons?.forEach((v, k)=>{
180
- const refcount = this._activeSkeletons.get(k);
181
- if (refcount) {
182
- this._activeSkeletons.set(k, refcount + 1);
183
- } else {
184
- this._activeSkeletons.set(k, 1);
270
+ const skeleton = this.model.findSkeletonById(k);
271
+ if (skeleton) {
272
+ const refcount = this._activeSkeletons.get(skeleton);
273
+ if (refcount) {
274
+ this._activeSkeletons.set(skeleton, refcount + 1);
275
+ } else {
276
+ this._activeSkeletons.set(skeleton, 1);
277
+ }
278
+ skeleton.playing = true;
185
279
  }
186
280
  });
187
281
  }
188
282
  }
189
- /**
190
- * Stops playing an animation of the model
191
- * @param name - Name of the animation to stop playing
283
+ /**
284
+ * Stop playback of an animation clip.
285
+ *
286
+ * Behavior:
287
+ * - If `options.fadeOut > 0`, marks the clip for fade-out; actual removal occurs after fade completes.
288
+ * - If `fadeOut` is 0 or omitted, immediately:
289
+ * - Removes the clip from active animations.
290
+ * - Unregisters its tracks from active track maps.
291
+ * - Decrements skeleton reference counts; resets and removes skeletons when refcount reaches 0.
292
+ *
293
+ * @param name - Name of the animation to stop.
294
+ * @param options - Optional fade-out configuration.
192
295
  */ stopAnimation(name, options) {
193
296
  const ani = this._animations[name];
297
+ if (!ani) {
298
+ console.error(`Animation ${name} not exists`);
299
+ return;
300
+ }
194
301
  const info = this._activeAnimations.get(ani);
195
302
  if (info) {
196
303
  const fadeOut = Math.max(options?.fadeOut ?? 0, 0);
@@ -199,28 +306,34 @@ import { Application } from '../app.js';
199
306
  info.fadeOutStart = -1;
200
307
  } else {
201
308
  this._activeAnimations.delete(ani);
202
- this._activeTracks.forEach((v, k)=>{
309
+ this._activeTracks.forEach((v)=>{
203
310
  v.forEach((tracks, id)=>{
204
311
  v.set(id, tracks.filter((track)=>track.animation !== ani));
205
312
  });
206
313
  });
207
314
  ani.skeletons?.forEach((v, k)=>{
208
- const refcount = this._activeSkeletons.get(k);
209
- if (refcount === 1) {
210
- k.reset(this._model);
211
- this._activeSkeletons.delete(k);
212
- } else {
213
- this._activeSkeletons.set(k, refcount - 1);
315
+ const skeleton = this.model.findSkeletonById(k);
316
+ if (skeleton) {
317
+ const refcount = this._activeSkeletons.get(skeleton);
318
+ if (refcount === 1) {
319
+ skeleton.reset();
320
+ this._activeSkeletons.delete(skeleton);
321
+ } else {
322
+ this._activeSkeletons.set(skeleton, refcount - 1);
323
+ }
214
324
  }
215
325
  });
216
326
  }
217
327
  }
218
328
  }
219
- dispose() {
220
- const index = this._scene.animationSet.indexOf(this);
221
- if (index >= 0) {
222
- this._scene.animationSet.splice(index, 1);
223
- }
329
+ /**
330
+ * Dispose the animation set and release owned resources.
331
+ *
332
+ * - Disposes the weak reference to the model.
333
+ * - Disposes all registered animation clips.
334
+ * - Clears active animations, tracks, and skeleton references.
335
+ */ onDispose() {
336
+ super.onDispose();
224
337
  for(const k in this._animations){
225
338
  this._animations[k].dispose();
226
339
  }