@zephyr3d/scene 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (754) hide show
  1. package/dist/animation/animation.js +142 -31
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +186 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +66 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +40 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +20 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +186 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +28 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +28 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +238 -82
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +29 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +52 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +165 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +300 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/screen.js +318 -0
  34. package/dist/app/screen.js.map +1 -0
  35. package/dist/app/scriptingsystem.js +224 -0
  36. package/dist/app/scriptingsystem.js.map +1 -0
  37. package/dist/app/scriptregistry.js +421 -0
  38. package/dist/app/scriptregistry.js.map +1 -0
  39. package/dist/asset/assetmanager.js +823 -321
  40. package/dist/asset/assetmanager.js.map +1 -1
  41. package/dist/asset/builtin.js +12 -48
  42. package/dist/asset/builtin.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds.js +23 -95
  44. package/dist/asset/loaders/dds/dds.js.map +1 -1
  45. package/dist/asset/loaders/dds/dds_loader.js +9 -19
  46. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/gltf_loader.js +50 -48
  48. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  49. package/dist/asset/loaders/gltf/helpers.js +33 -16
  50. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  51. package/dist/asset/loaders/hdr/hdr.js +39 -27
  52. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  53. package/dist/asset/loaders/image/tga_Loader.js +15 -17
  54. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  55. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  56. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  57. package/dist/asset/loaders/loader.js +2 -2
  58. package/dist/asset/loaders/loader.js.map +1 -1
  59. package/dist/asset/model.js +160 -6
  60. package/dist/asset/model.js.map +1 -1
  61. package/dist/blitter/bilateralblur.js +0 -1
  62. package/dist/blitter/bilateralblur.js.map +1 -1
  63. package/dist/blitter/blitter.js +28 -31
  64. package/dist/blitter/blitter.js.map +1 -1
  65. package/dist/blitter/box.js +0 -1
  66. package/dist/blitter/box.js.map +1 -1
  67. package/dist/blitter/copy.js.map +1 -1
  68. package/dist/blitter/gaussianblur.js +23 -23
  69. package/dist/blitter/gaussianblur.js.map +1 -1
  70. package/dist/camera/base.js +139 -34
  71. package/dist/camera/base.js.map +1 -1
  72. package/dist/camera/camera.js +760 -172
  73. package/dist/camera/camera.js.map +1 -1
  74. package/dist/camera/fps.js +21 -27
  75. package/dist/camera/fps.js.map +1 -1
  76. package/dist/camera/orbit.js +134 -59
  77. package/dist/camera/orbit.js.map +1 -1
  78. package/dist/camera/orthocamera.js +52 -21
  79. package/dist/camera/orthocamera.js.map +1 -1
  80. package/dist/camera/perspectivecamera.js +60 -34
  81. package/dist/camera/perspectivecamera.js.map +1 -1
  82. package/dist/index.d.ts +17031 -6901
  83. package/dist/index.js +60 -21
  84. package/dist/index.js.map +1 -1
  85. package/dist/material/blinn.js +5 -0
  86. package/dist/material/blinn.js.map +1 -1
  87. package/dist/material/grassmaterial.js +6 -1
  88. package/dist/material/grassmaterial.js.map +1 -1
  89. package/dist/material/lambert.js +6 -1
  90. package/dist/material/lambert.js.map +1 -1
  91. package/dist/material/material.js +356 -77
  92. package/dist/material/material.js.map +1 -1
  93. package/dist/material/meshmaterial.js +505 -162
  94. package/dist/material/meshmaterial.js.map +1 -1
  95. package/dist/material/mixins/albedocolor.js +5 -1
  96. package/dist/material/mixins/albedocolor.js.map +1 -1
  97. package/dist/material/mixins/foliage.js +3 -3
  98. package/dist/material/mixins/foliage.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  100. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  101. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  102. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +242 -0
  104. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  105. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  106. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  107. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  108. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  109. package/dist/material/mixins/lit.js +19 -7
  110. package/dist/material/mixins/lit.js.map +1 -1
  111. package/dist/material/mixins/pbr/brdf.js +134 -0
  112. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  113. package/dist/material/mixins/pbr/common.js +68 -85
  114. package/dist/material/mixins/pbr/common.js.map +1 -1
  115. package/dist/material/mixins/texture.js +101 -83
  116. package/dist/material/mixins/texture.js.map +1 -1
  117. package/dist/material/mixins/vertexcolor.js +6 -2
  118. package/dist/material/mixins/vertexcolor.js.map +1 -1
  119. package/dist/material/particle.js +272 -0
  120. package/dist/material/particle.js.map +1 -0
  121. package/dist/material/pbrblueprint.js +344 -0
  122. package/dist/material/pbrblueprint.js.map +1 -0
  123. package/dist/material/pbrmr.js +10 -0
  124. package/dist/material/pbrmr.js.map +1 -1
  125. package/dist/material/pbrsg.js +10 -0
  126. package/dist/material/pbrsg.js.map +1 -1
  127. package/dist/material/shader/helper.js +533 -316
  128. package/dist/material/shader/helper.js.map +1 -1
  129. package/dist/material/sprite.js +301 -0
  130. package/dist/material/sprite.js.map +1 -0
  131. package/dist/material/sprite3d.js +301 -0
  132. package/dist/material/sprite3d.js.map +1 -0
  133. package/dist/material/sprite3d_std.js +116 -0
  134. package/dist/material/sprite3d_std.js.map +1 -0
  135. package/dist/material/sprite3dblueprint.js +235 -0
  136. package/dist/material/sprite3dblueprint.js.map +1 -0
  137. package/dist/material/sprite_std.js +116 -0
  138. package/dist/material/sprite_std.js.map +1 -0
  139. package/dist/material/spriteblueprint.js +235 -0
  140. package/dist/material/spriteblueprint.js.map +1 -0
  141. package/dist/material/terrain-cm.js +606 -0
  142. package/dist/material/terrain-cm.js.map +1 -0
  143. package/dist/material/terrainmaterial.js +59 -54
  144. package/dist/material/terrainmaterial.js.map +1 -1
  145. package/dist/material/unlit.js +5 -0
  146. package/dist/material/unlit.js.map +1 -1
  147. package/dist/material/water.js +415 -0
  148. package/dist/material/water.js.map +1 -0
  149. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  157. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  158. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  159. package/dist/posteffect/bloom.js +39 -54
  160. package/dist/posteffect/bloom.js.map +1 -1
  161. package/dist/posteffect/compositor.js +95 -128
  162. package/dist/posteffect/compositor.js.map +1 -1
  163. package/dist/posteffect/fxaa.js +10 -18
  164. package/dist/posteffect/fxaa.js.map +1 -1
  165. package/dist/posteffect/grayscale.js +9 -17
  166. package/dist/posteffect/grayscale.js.map +1 -1
  167. package/dist/posteffect/motionblur.js +105 -0
  168. package/dist/posteffect/motionblur.js.map +1 -0
  169. package/dist/posteffect/posteffect.js +66 -35
  170. package/dist/posteffect/posteffect.js.map +1 -1
  171. package/dist/posteffect/sao.js +13 -21
  172. package/dist/posteffect/sao.js.map +1 -1
  173. package/dist/posteffect/ssr.js +65 -103
  174. package/dist/posteffect/ssr.js.map +1 -1
  175. package/dist/posteffect/taa.js +175 -0
  176. package/dist/posteffect/taa.js.map +1 -0
  177. package/dist/posteffect/tonemap.js +12 -20
  178. package/dist/posteffect/tonemap.js.map +1 -1
  179. package/dist/render/abuffer_oit.js +38 -25
  180. package/dist/render/abuffer_oit.js.map +1 -1
  181. package/dist/render/clipmap.js +424 -106
  182. package/dist/render/clipmap.js.map +1 -1
  183. package/dist/render/cluster_light.js +11 -9
  184. package/dist/render/cluster_light.js.map +1 -1
  185. package/dist/render/cull_visitor.js +51 -13
  186. package/dist/render/cull_visitor.js.map +1 -1
  187. package/dist/render/depthpass.js +15 -7
  188. package/dist/render/depthpass.js.map +1 -1
  189. package/dist/render/drawable.js +15 -0
  190. package/dist/render/drawable.js.map +1 -0
  191. package/dist/render/drawable_mixin.js +121 -44
  192. package/dist/render/drawable_mixin.js.map +1 -1
  193. package/dist/render/envlight.js +86 -141
  194. package/dist/render/envlight.js.map +1 -1
  195. package/dist/render/fbm_wavegenerator.js +236 -0
  196. package/dist/render/fbm_wavegenerator.js.map +1 -0
  197. package/dist/render/fft_wavegenerator.js +131 -114
  198. package/dist/render/fft_wavegenerator.js.map +1 -1
  199. package/dist/render/fullscreenquad.js +2 -2
  200. package/dist/render/fullscreenquad.js.map +1 -1
  201. package/dist/render/gerstner_wavegenerator.js +100 -48
  202. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  203. package/dist/render/globalbindgroup_allocator.js +7 -3
  204. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  205. package/dist/render/hzb.js +7 -5
  206. package/dist/render/hzb.js.map +1 -1
  207. package/dist/render/lightpass.js +28 -27
  208. package/dist/render/lightpass.js.map +1 -1
  209. package/dist/render/objectcolorpass.js +6 -9
  210. package/dist/render/objectcolorpass.js.map +1 -1
  211. package/dist/render/primitive.js +213 -105
  212. package/dist/render/primitive.js.map +1 -1
  213. package/dist/render/render_queue.js +49 -24
  214. package/dist/render/render_queue.js.map +1 -1
  215. package/dist/render/renderbundle_wrapper.js +65 -15
  216. package/dist/render/renderbundle_wrapper.js.map +1 -1
  217. package/dist/render/renderer.js +324 -189
  218. package/dist/render/renderer.js.map +1 -1
  219. package/dist/render/renderpass.js +43 -84
  220. package/dist/render/renderpass.js.map +1 -1
  221. package/dist/render/rendertarget.js +5 -0
  222. package/dist/render/rendertarget.js.map +1 -0
  223. package/dist/render/screenrendertarget.js +56 -0
  224. package/dist/render/screenrendertarget.js.map +1 -0
  225. package/dist/render/shadowmap_pass.js +5 -6
  226. package/dist/render/shadowmap_pass.js.map +1 -1
  227. package/dist/render/sky.js +867 -542
  228. package/dist/render/sky.js.map +1 -1
  229. package/dist/render/weightedblended_oit.js +13 -15
  230. package/dist/render/weightedblended_oit.js.map +1 -1
  231. package/dist/scene/basesprite.js +296 -0
  232. package/dist/scene/basesprite.js.map +1 -0
  233. package/dist/scene/batchgroup.js +22 -7
  234. package/dist/scene/batchgroup.js.map +1 -1
  235. package/dist/scene/environment.js +78 -49
  236. package/dist/scene/environment.js.map +1 -1
  237. package/dist/scene/graph_node.js +2 -3
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +49 -92
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +298 -89
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js +371 -162
  244. package/dist/scene/octree.js.map +1 -1
  245. package/dist/scene/particlesys.js +687 -0
  246. package/dist/scene/particlesys.js.map +1 -0
  247. package/dist/scene/raycast_visitor.js +26 -13
  248. package/dist/scene/raycast_visitor.js.map +1 -1
  249. package/dist/scene/scene.js +312 -85
  250. package/dist/scene/scene.js.map +1 -1
  251. package/dist/scene/scene_node.js +663 -105
  252. package/dist/scene/scene_node.js.map +1 -1
  253. package/dist/scene/sprite.js +18 -0
  254. package/dist/scene/sprite.js.map +1 -0
  255. package/dist/scene/sprite3d.js +18 -0
  256. package/dist/scene/sprite3d.js.map +1 -0
  257. package/dist/scene/terrain/grass.js +48 -49
  258. package/dist/scene/terrain/grass.js.map +1 -1
  259. package/dist/scene/terrain/heightfield.js +46 -44
  260. package/dist/scene/terrain/heightfield.js.map +1 -1
  261. package/dist/scene/terrain/patch.js +20 -29
  262. package/dist/scene/terrain/patch.js.map +1 -1
  263. package/dist/scene/terrain/quadtree.js +58 -27
  264. package/dist/scene/terrain/quadtree.js.map +1 -1
  265. package/dist/scene/terrain/terrain.js +31 -45
  266. package/dist/scene/terrain/terrain.js.map +1 -1
  267. package/dist/scene/terrain-cm/grass.js +604 -0
  268. package/dist/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/scene/terrain-cm/grassmaterial.js +162 -0
  270. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/scene/terrain-cm/terrain-cm.js +550 -0
  272. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/scene/water.js +383 -0
  274. package/dist/scene/water.js.map +1 -0
  275. package/dist/shaders/atmosphere.js +945 -0
  276. package/dist/shaders/atmosphere.js.map +1 -0
  277. package/dist/shaders/fog.js +116 -0
  278. package/dist/shaders/fog.js.map +1 -0
  279. package/dist/shaders/misc.js.map +1 -1
  280. package/dist/shaders/noise.js +217 -8
  281. package/dist/shaders/noise.js.map +1 -1
  282. package/dist/shaders/pbr.js.map +1 -1
  283. package/dist/shaders/shadow.js +8 -8
  284. package/dist/shaders/shadow.js.map +1 -1
  285. package/dist/shaders/ssr.js +87 -39
  286. package/dist/shaders/ssr.js.map +1 -1
  287. package/dist/shaders/temporal.js +216 -0
  288. package/dist/shaders/temporal.js.map +1 -0
  289. package/dist/shaders/water.js +42 -20
  290. package/dist/shaders/water.js.map +1 -1
  291. package/dist/shadow/esm.js +32 -14
  292. package/dist/shadow/esm.js.map +1 -1
  293. package/dist/shadow/pcf_opt.js +12 -13
  294. package/dist/shadow/pcf_opt.js.map +1 -1
  295. package/dist/shadow/pcf_pd.js +12 -13
  296. package/dist/shadow/pcf_pd.js.map +1 -1
  297. package/dist/shadow/shader.js +40 -0
  298. package/dist/shadow/shader.js.map +1 -0
  299. package/dist/shadow/shadow_impl.js.map +1 -1
  300. package/dist/shadow/shadowmapper.js +73 -44
  301. package/dist/shadow/shadowmapper.js.map +1 -1
  302. package/dist/shadow/ssm.js +15 -16
  303. package/dist/shadow/ssm.js.map +1 -1
  304. package/dist/shadow/vsm.js +33 -16
  305. package/dist/shadow/vsm.js.map +1 -1
  306. package/dist/shapes/box.js +187 -83
  307. package/dist/shapes/box.js.map +1 -1
  308. package/dist/shapes/cylinder.js +101 -43
  309. package/dist/shapes/cylinder.js.map +1 -1
  310. package/dist/shapes/plane.js +70 -29
  311. package/dist/shapes/plane.js.map +1 -1
  312. package/dist/shapes/shape.js +121 -17
  313. package/dist/shapes/shape.js.map +1 -1
  314. package/dist/shapes/sphere.js +78 -44
  315. package/dist/shapes/sphere.js.map +1 -1
  316. package/dist/shapes/tetrahedron.js +255 -0
  317. package/dist/shapes/tetrahedron.js.map +1 -0
  318. package/dist/shapes/torus.js +76 -55
  319. package/dist/shapes/torus.js.map +1 -1
  320. package/dist/src/animation/animation.js +127 -0
  321. package/dist/src/animation/animation.js.map +1 -0
  322. package/dist/src/animation/animationset.js +255 -0
  323. package/dist/src/animation/animationset.js.map +1 -0
  324. package/dist/src/animation/animationtrack.js +34 -0
  325. package/dist/src/animation/animationtrack.js.map +1 -0
  326. package/dist/src/animation/eulerrotationtrack.js +52 -0
  327. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  328. package/dist/src/animation/morphtarget.js +93 -0
  329. package/dist/src/animation/morphtarget.js.map +1 -0
  330. package/dist/src/animation/morphtrack.js +70 -0
  331. package/dist/src/animation/morphtrack.js.map +1 -0
  332. package/dist/src/animation/proptrack.js +161 -0
  333. package/dist/src/animation/proptrack.js.map +1 -0
  334. package/dist/src/animation/rotationtrack.js +51 -0
  335. package/dist/src/animation/rotationtrack.js.map +1 -0
  336. package/dist/src/animation/scaletrack.js +50 -0
  337. package/dist/src/animation/scaletrack.js.map +1 -0
  338. package/dist/src/animation/skeleton.js +204 -0
  339. package/dist/src/animation/skeleton.js.map +1 -0
  340. package/dist/src/animation/translationtrack.js +50 -0
  341. package/dist/src/animation/translationtrack.js.map +1 -0
  342. package/dist/{app.js → src/app/app.js} +18 -40
  343. package/dist/src/app/app.js.map +1 -0
  344. package/dist/{input → src/app}/inputmgr.js +41 -16
  345. package/dist/src/app/inputmgr.js.map +1 -0
  346. package/dist/src/asset/assetmanager.js +404 -0
  347. package/dist/src/asset/assetmanager.js.map +1 -0
  348. package/dist/src/asset/builtin.js +337 -0
  349. package/dist/src/asset/builtin.js.map +1 -0
  350. package/dist/src/asset/loaders/dds/dds.js +470 -0
  351. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  352. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  353. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  354. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  355. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  356. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  357. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  358. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  359. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  360. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  361. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
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  702. package/dist/utility/serialization/scene/light.js +591 -0
  703. package/dist/utility/serialization/scene/light.js.map +1 -0
  704. package/dist/utility/serialization/scene/material.js +1070 -0
  705. package/dist/utility/serialization/scene/material.js.map +1 -0
  706. package/dist/utility/serialization/scene/mesh.js +345 -0
  707. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  708. package/dist/utility/serialization/scene/misc.js +40 -0
  709. package/dist/utility/serialization/scene/misc.js.map +1 -0
  710. package/dist/utility/serialization/scene/node.js +424 -0
  711. package/dist/utility/serialization/scene/node.js.map +1 -0
  712. package/dist/utility/serialization/scene/particle.js +427 -0
  713. package/dist/utility/serialization/scene/particle.js.map +1 -0
  714. package/dist/utility/serialization/scene/primitive.js +585 -0
  715. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  716. package/dist/utility/serialization/scene/scene.js +764 -0
  717. package/dist/utility/serialization/scene/scene.js.map +1 -0
  718. package/dist/utility/serialization/scene/sprite.js +164 -0
  719. package/dist/utility/serialization/scene/sprite.js.map +1 -0
  720. package/dist/utility/serialization/scene/terrain.js +497 -0
  721. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  722. package/dist/utility/serialization/scene/water.js +467 -0
  723. package/dist/utility/serialization/scene/water.js.map +1 -0
  724. package/dist/utility/serialization/types.js +6 -0
  725. package/dist/utility/serialization/types.js.map +1 -0
  726. package/dist/utility/shprojector.js +313 -0
  727. package/dist/utility/shprojector.js.map +1 -0
  728. package/dist/utility/textures/ggxlut.js +4 -5
  729. package/dist/utility/textures/ggxlut.js.map +1 -1
  730. package/dist/utility/textures/gradientnoise.js +2 -1
  731. package/dist/utility/textures/gradientnoise.js.map +1 -1
  732. package/dist/utility/textures/randomnoise.js +1 -0
  733. package/dist/utility/textures/randomnoise.js.map +1 -1
  734. package/dist/values.js +103 -16
  735. package/dist/values.js.map +1 -1
  736. package/package.json +80 -66
  737. package/dist/app.js.map +0 -1
  738. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  739. package/dist/input/inputmgr.js.map +0 -1
  740. package/dist/material/mixins/ggxlut.js.map +0 -1
  741. package/dist/posteffect/water.js +0 -508
  742. package/dist/posteffect/water.js.map +0 -1
  743. package/dist/render/oit.js +0 -16
  744. package/dist/render/oit.js.map +0 -1
  745. package/dist/render/scatteringlut.js +0 -634
  746. package/dist/render/scatteringlut.js.map +0 -1
  747. package/dist/render/watermesh.js +0 -193
  748. package/dist/render/watermesh.js.map +0 -1
  749. package/dist/render/wavegenerator.js +0 -8
  750. package/dist/render/wavegenerator.js.map +0 -1
  751. package/dist/scene/xform.js +0 -247
  752. package/dist/scene/xform.js.map +0 -1
  753. package/dist/utility/shprojection.js +0 -442
  754. package/dist/utility/shprojection.js.map +0 -1
@@ -1,19 +1,23 @@
1
- import { applyMixins, Vector4 } from '@zephyr3d/base';
1
+ import { applyMixins, DRef } from '@zephyr3d/base';
2
2
  import { GraphNode } from './graph_node.js';
3
- import '@zephyr3d/device';
4
- import { Application } from '../app.js';
5
- import { BoxFrameShape } from '../shapes/box.js';
6
- import '../material/shader/helper.js';
3
+ import { ShaderHelper } from '../material/shader/helper.js';
7
4
  import { LambertMaterial } from '../material/lambert.js';
8
5
  import '../material/blinn.js';
9
6
  import '../material/unlit.js';
10
- import { QUEUE_OPAQUE } from '../values.js';
7
+ import '../material/particle.js';
8
+ import { PBStructTypeInfo, PBArrayTypeInfo, PBPrimitiveTypeInfo, PBPrimitiveType } from '@zephyr3d/device';
9
+ import { MORPH_WEIGHTS_VECTOR_COUNT, MORPH_ATTRIBUTE_VECTOR_COUNT, QUEUE_OPAQUE } from '../values.js';
11
10
  import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
11
+ import { getDevice } from '../app/api.js';
12
12
  import '../material/meshmaterial.js';
13
13
  import '../material/grassmaterial.js';
14
- import '../material/terrainmaterial.js';
14
+ import '../material/terrain-cm.js';
15
15
  import '../material/pbrmr.js';
16
16
  import '../material/pbrsg.js';
17
+ import '../material/pbrblueprint.js';
18
+ import '../material/sprite.js';
19
+ import '../material/sprite_std.js';
20
+ import '../utility/blueprint/material/texture.js';
17
21
  import { mixinDrawable } from '../render/drawable_mixin.js';
18
22
 
19
23
  /**
@@ -23,39 +27,50 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
23
27
  /** @internal */ _primitive;
24
28
  /** @internal */ _material;
25
29
  /** @internal */ _castShadow;
26
- /** @internal */ _bboxChangeCallback;
30
+ /** @internal */ _skinnedBoundingInfo;
27
31
  /** @internal */ _animatedBoundingBox;
32
+ /** @internal */ _skeletonName;
28
33
  /** @internal */ _boneMatrices;
29
34
  /** @internal */ _morphData;
30
35
  /** @internal */ _morphInfo;
36
+ /** @internal */ _morphDirty;
31
37
  /** @internal */ _instanceHash;
32
38
  /** @internal */ _batchable;
33
39
  /** @internal */ _pickTarget;
34
- /** @internal */ _boundingBoxNode;
35
- /** @internal */ _instanceColor;
40
+ /** @internal */ _skinAnimation;
41
+ /** @internal */ _morphAnimation;
42
+ /** @internal */ _renderBundle;
43
+ /** @internal */ _useRenderBundle;
44
+ /** @internal */ _materialChangeTag;
45
+ /** @internal */ _primitiveChangeTag;
36
46
  /**
37
47
  * Creates an instance of mesh node
38
48
  * @param scene - The scene to which the mesh node belongs
39
49
  */ constructor(scene, primitive, material){
40
50
  super(scene);
41
- this._primitive = null;
42
- this._material = null;
51
+ this._primitive = new DRef();
52
+ this._material = new DRef();
43
53
  this._castShadow = true;
54
+ this._skinnedBoundingInfo = null;
44
55
  this._animatedBoundingBox = null;
45
- this._boneMatrices = null;
56
+ this._boneMatrices = new DRef();
46
57
  this._morphData = null;
47
58
  this._morphInfo = null;
59
+ this._morphDirty = false;
48
60
  this._instanceHash = null;
49
61
  this._pickTarget = {
50
62
  node: this
51
63
  };
52
- this._boundingBoxNode = null;
53
- this._instanceColor = Vector4.zero();
54
- this._batchable = Application.instance.deviceType !== 'webgl';
55
- this._bboxChangeCallback = this._onBoundingboxChange.bind(this);
56
- // use setter
64
+ this._batchable = getDevice().type !== 'webgl';
57
65
  this.primitive = primitive ?? null;
58
66
  this.material = material ?? Mesh._getDefaultMaterial();
67
+ this._skinAnimation = false;
68
+ this._skeletonName = '';
69
+ this._morphAnimation = false;
70
+ this._renderBundle = {};
71
+ this._useRenderBundle = true;
72
+ this._materialChangeTag = null;
73
+ this._primitiveChangeTag = null;
59
74
  }
60
75
  /**
61
76
  * {@inheritDoc Drawable.getName}
@@ -64,18 +79,13 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
64
79
  }
65
80
  /**
66
81
  * {@inheritDoc BatchDrawable.getInstanceId}
67
- */ getInstanceId(renderPass) {
82
+ */ getInstanceId(_renderPass) {
68
83
  return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;
69
84
  }
70
85
  /**
71
86
  * {@inheritDoc BatchDrawable.getInstanceUniforms}
72
87
  */ getInstanceUniforms() {
73
- return this.material.$instanceUniforms;
74
- }
75
- /**
76
- * {@inheritDoc Drawable.getInstanceColor}
77
- */ getInstanceColor() {
78
- return this._instanceColor;
88
+ return this._material.get().$instanceUniforms;
79
89
  }
80
90
  /**
81
91
  * {@inheritDoc Drawable.getPickTarget }
@@ -88,6 +98,30 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
88
98
  label
89
99
  };
90
100
  }
101
+ get skeletonName() {
102
+ return this._skeletonName;
103
+ }
104
+ set skeletonName(name) {
105
+ if (name !== this._skeletonName) {
106
+ this._skeletonName = name;
107
+ this.updateSkeletonState();
108
+ }
109
+ }
110
+ /** @internal */ get skinnedBoundingInfo() {
111
+ return this._skinnedBoundingInfo;
112
+ }
113
+ /** @internal */ get skinAnimation() {
114
+ return this._skinAnimation;
115
+ }
116
+ set skinAnimation(val) {
117
+ this._skinAnimation = val;
118
+ }
119
+ /** @internal */ get morphAnimation() {
120
+ return this._morphAnimation;
121
+ }
122
+ set morphAnimation(val) {
123
+ this._morphAnimation = val;
124
+ }
91
125
  /** Wether the mesh node casts shadows */ get castShadow() {
92
126
  return this._castShadow;
93
127
  }
@@ -95,56 +129,36 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
95
129
  this._castShadow = b;
96
130
  }
97
131
  /** Primitive of the mesh */ get primitive() {
98
- return this._primitive;
132
+ return this._primitive.get();
99
133
  }
100
134
  set primitive(prim) {
101
- if (prim !== this._primitive) {
102
- if (this._primitive) {
103
- this._primitive.removeBoundingboxChangeCallback(this._bboxChangeCallback);
135
+ const currentPrimitive = this._primitive.get();
136
+ if (prim !== currentPrimitive) {
137
+ if (currentPrimitive) {
138
+ currentPrimitive.off('bv_changed', this._onBoundingboxChange, this);
104
139
  }
105
- this._primitive = prim || null;
106
- if (this._primitive) {
107
- this._primitive.addBoundingboxChangeCallback(this._bboxChangeCallback);
140
+ this._primitive.set(prim);
141
+ if (prim) {
142
+ prim.on('bv_changed', this._onBoundingboxChange, this);
108
143
  }
109
- this._instanceHash = this._primitive && this._material ? `${this.constructor.name}:${this._scene.id}:${this._primitive.id}:${this._material.instanceId}` : null;
144
+ this._instanceHash = prim && this._material.get() ? `${this.constructor.name}:${this._scene.id}:${prim.id}:${this._material.get().instanceId}` : null;
110
145
  this.invalidateBoundingVolume();
111
146
  RenderBundleWrapper.drawableChanged(this);
147
+ this._primitiveChangeTag = null;
112
148
  }
113
149
  }
114
150
  /** Material of the mesh */ get material() {
115
- return this._material;
151
+ return this._material.get();
116
152
  }
117
153
  set material(m) {
118
- if (this._material !== m) {
119
- if (this._material) {
120
- RenderBundleWrapper.materialDetached(this._material.coreMaterial, this);
121
- }
122
- this._material = m;
123
- if (this._material) {
124
- RenderBundleWrapper.materialAttached(this._material.coreMaterial, this);
154
+ if (this._material.get() !== m) {
155
+ this._material.set(m);
156
+ if (m) {
157
+ RenderBundleWrapper.materialAttached(m.coreMaterial, this);
125
158
  }
126
- this._instanceHash = this._primitive && this._material ? `${this.constructor.name}:${this._scene.id}:${this._primitive.id}:${this._material.instanceId}` : null;
159
+ this._instanceHash = this._primitive.get() && m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}` : null;
127
160
  RenderBundleWrapper.drawableChanged(this);
128
- }
129
- }
130
- /** Wether to draw the bounding box of the mesh node */ get drawBoundingBox() {
131
- return !!this._boundingBoxNode;
132
- }
133
- set drawBoundingBox(val) {
134
- if (!!this._boundingBoxNode !== !!val) {
135
- if (!val) {
136
- this._boundingBoxNode.remove();
137
- this._boundingBoxNode = null;
138
- } else {
139
- if (!Mesh._defaultBoxFrame) {
140
- Mesh._defaultBoxFrame = new BoxFrameShape({
141
- size: 1
142
- });
143
- }
144
- this._boundingBoxNode = new Mesh(this._scene, Mesh._defaultBoxFrame).reparent(this);
145
- this._boundingBoxNode.scale.set(this.getBoundingVolume().toAABB().size);
146
- this._boundingBoxNode.position.set(this.getBoundingVolume().toAABB().minPoint);
147
- }
161
+ this._materialChangeTag = null;
148
162
  }
149
163
  }
150
164
  /**
@@ -160,11 +174,17 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
160
174
  this.invalidateBoundingVolume();
161
175
  }
162
176
  /**
177
+ * Gets the bounding box for animation
178
+ */ getAnimatedBoundingBox() {
179
+ return this._animatedBoundingBox ?? null;
180
+ }
181
+ /**
163
182
  * Sets the texture that contains the bone matrices for skeletal animation
164
183
  * @param matrices - The texture that contains the bone matrices
165
184
  */ setBoneMatrices(matrices) {
166
- if (this._boneMatrices !== matrices) {
167
- this._boneMatrices = matrices;
185
+ if (this._boneMatrices.get() !== matrices) {
186
+ this._boneMatrices.set(matrices);
187
+ this._renderBundle = {};
168
188
  RenderBundleWrapper.drawableChanged(this);
169
189
  }
170
190
  }
@@ -172,12 +192,47 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
172
192
  * Sets the texture that contains the morph target data
173
193
  * @param data - The texture that contains the morph target data
174
194
  */ setMorphData(data) {
175
- if (this._morphData !== data) {
176
- this._morphData = data;
195
+ if (!data) {
196
+ if (this._morphData) {
197
+ this._morphData?.texture?.dispose();
198
+ this._morphData = null;
199
+ this._renderBundle = {};
200
+ RenderBundleWrapper.drawableChanged(this);
201
+ }
202
+ } else {
203
+ if (!this._morphData) {
204
+ this._morphData = {
205
+ texture: new DRef()
206
+ };
207
+ }
208
+ this._morphData.width = data.width;
209
+ this._morphData.height = data.height;
210
+ this._morphData.data = data.data.slice();
211
+ if (data.texture?.get()) {
212
+ this._morphData.texture.set(data.texture.get());
213
+ } else {
214
+ const tex = getDevice().createTexture2D('rgba32f', data.width, data.height, {
215
+ mipmapping: false,
216
+ samplerOptions: {
217
+ minFilter: 'nearest',
218
+ magFilter: 'nearest',
219
+ mipFilter: 'none'
220
+ }
221
+ });
222
+ tex.update(data.data, 0, 0, data.width, data.height);
223
+ this._morphData.texture.set(tex);
224
+ }
225
+ this._renderBundle = {};
177
226
  RenderBundleWrapper.drawableChanged(this);
178
227
  }
179
228
  }
180
229
  /**
230
+ * Sets the skinned bounding info
231
+ * @param info - The skinned bounding info
232
+ */ setSkinnedBoundingInfo(info) {
233
+ this._skinnedBoundingInfo = info;
234
+ }
235
+ /**
181
236
  * {@inheritDoc Drawable.getMorphData}
182
237
  */ getMorphData() {
183
238
  return this._morphData;
@@ -186,8 +241,39 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
186
241
  * Sets the buffer that contains the morph target information
187
242
  * @param info - The buffer that contains the morph target information
188
243
  */ setMorphInfo(info) {
189
- if (this._morphInfo !== info) {
190
- this._morphInfo = info;
244
+ if (!info) {
245
+ if (this._morphInfo) {
246
+ this._morphInfo.buffer?.dispose();
247
+ this._morphInfo = null;
248
+ this._renderBundle = {};
249
+ RenderBundleWrapper.drawableChanged(this);
250
+ }
251
+ } else {
252
+ if (!this._morphInfo) {
253
+ this._morphInfo = {
254
+ buffer: new DRef()
255
+ };
256
+ }
257
+ this._morphInfo.data = info.data.slice();
258
+ this._morphInfo.names = {
259
+ ...info.names
260
+ };
261
+ if (info.buffer?.get()) {
262
+ this._morphInfo.buffer.set(info.buffer.get());
263
+ } else {
264
+ const bufferType = new PBStructTypeInfo('dummy', 'std140', [
265
+ {
266
+ name: ShaderHelper.getMorphInfoUniformName(),
267
+ type: new PBArrayTypeInfo(new PBPrimitiveTypeInfo(PBPrimitiveType.F32VEC4), 1 + MORPH_WEIGHTS_VECTOR_COUNT + MORPH_ATTRIBUTE_VECTOR_COUNT)
268
+ }
269
+ ]);
270
+ const morphUniformBuffer = getDevice().createStructuredBuffer(bufferType, {
271
+ usage: 'uniform'
272
+ }, info.data);
273
+ this._morphInfo.buffer.set(morphUniformBuffer);
274
+ }
275
+ this._morphDirty = false;
276
+ this._renderBundle = {};
191
277
  RenderBundleWrapper.drawableChanged(this);
192
278
  }
193
279
  }
@@ -197,15 +283,71 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
197
283
  return this._morphInfo;
198
284
  }
199
285
  /**
286
+ * Get the number of morph targets
287
+ *
288
+ * @returns The number of morph targets
289
+ */ getNumMorphTargets() {
290
+ return this._morphInfo?.data[3] ?? 0;
291
+ }
292
+ /**
293
+ * Get the name of the morph target by index
294
+ *
295
+ * @param index - The index of the morph target
296
+ * @returns The name of the morph target, or null if not found
297
+ */ getMorphTargetName(index) {
298
+ if (this._morphInfo && index >= 0 && index < this._morphInfo.data[3]) {
299
+ const name = Object.keys(this._morphInfo.names).find((key)=>this._morphInfo.names[key] === index);
300
+ return name ?? null;
301
+ }
302
+ return null;
303
+ }
304
+ /**
305
+ * Update morph target weight
306
+ *
307
+ * @param name - The name of the morph target
308
+ * @param weight - The weight of the morph target
309
+ */ setMorphWeight(name, weight) {
310
+ const index = this._morphInfo?.names?.[name];
311
+ if (index !== undefined && index >= 0 && index < this._morphInfo.data[3] && this._morphInfo.data[4 + index] !== weight) {
312
+ this._morphInfo.data[4 + index] = weight;
313
+ this._morphDirty = true;
314
+ this.scene.queueUpdateNode(this);
315
+ } else {
316
+ console.warn(`Morph target ${name} not found`);
317
+ }
318
+ }
319
+ /**
320
+ * Get morph target weight
321
+ *
322
+ * @param name - The name of the morph target
323
+ * @returns The weight of the morph target, or 0 if not found
324
+ */ getMorphWeight(name) {
325
+ const index = this._morphInfo?.names?.[name];
326
+ if (index !== undefined && index >= 0 && index < this._morphInfo.data[3]) {
327
+ return this._morphInfo.data[4 + index];
328
+ }
329
+ return 0;
330
+ }
331
+ /**
332
+ * Update morph target weight
333
+ *
334
+ * @param weight - The weights of the morph targets, the length should be less than or equal to ${MAX_MORPH_TARGETS}
335
+ */ updateMorphWeights(weight) {
336
+ if (this._morphInfo && weight && weight.length <= this._morphInfo.data[3]) {
337
+ this._morphInfo.data.set(weight, 4);
338
+ this._morphDirty = true;
339
+ this.scene.queueUpdateNode(this);
340
+ }
341
+ }
342
+ /** {@inheritDoc SceneNode.update} */ update(frameId, elapsedInSeconds, deltaInSeconds) {
343
+ super.update(frameId, elapsedInSeconds, deltaInSeconds);
344
+ this.updateSkeletonState();
345
+ this.updateMorphState();
346
+ }
347
+ /**
200
348
  * {@inheritDoc Drawable.isBatchable}
201
349
  */ isBatchable() {
202
- return this._batchable && !this._boneMatrices && !this._morphData && this._material?.isBatchable();
203
- }
204
- /** Disposes the mesh node */ dispose() {
205
- this._primitive = null;
206
- this._material = null;
207
- super.dispose();
208
- RenderBundleWrapper.drawableChanged(this);
350
+ return this._batchable && !this._boneMatrices.get() && !this._morphData && (this._material.get()?.isBatchable() ?? false);
209
351
  }
210
352
  /**
211
353
  * {@inheritDoc Drawable.getQueueType}
@@ -220,13 +362,70 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
220
362
  /**
221
363
  * {@inheritDoc Drawable.needSceneColor}
222
364
  */ needSceneColor() {
223
- return this.material?.needSceneColor();
365
+ return this.material?.needSceneColor() ?? false;
366
+ }
367
+ /**
368
+ * {@inheritDoc Drawable.needSceneDepth}
369
+ */ needSceneDepth() {
370
+ return this.material?.needSceneDepth() ?? false;
371
+ }
372
+ /** @internal */ updateMorphState() {
373
+ if (this._morphInfo && this._morphDirty) {
374
+ this._morphInfo.buffer.get().bufferSubData(4 * 4, this._morphInfo.data, 4, this._morphInfo.data[3]);
375
+ this._morphDirty = false;
376
+ }
377
+ }
378
+ /** @internal */ updateSkeletonState() {
379
+ if (this._skeletonName) {
380
+ const skeleton = this.findSkeletonById(this._skeletonName);
381
+ if (skeleton?.playing) {
382
+ this.setBoneMatrices(skeleton.jointTexture);
383
+ skeleton.computeBoundingBox(this._skinnedBoundingInfo, this.invWorldMatrix);
384
+ this.setAnimatedBoundingBox(this._skinnedBoundingInfo.boundingBox);
385
+ } else if (skeleton) {
386
+ const prefab = this.getPrefabNode();
387
+ if (prefab) {
388
+ skeleton.computeBindPose(prefab);
389
+ this.setBoneMatrices(skeleton.jointTexture);
390
+ skeleton.computeBoundingBox(this._skinnedBoundingInfo, this.invWorldMatrix);
391
+ this.setAnimatedBoundingBox(this._skinnedBoundingInfo.boundingBox);
392
+ }
393
+ } else {
394
+ this.setBoneMatrices(null);
395
+ this.setAnimatedBoundingBox(null);
396
+ }
397
+ this.scene.queueUpdateNode(this);
398
+ } else {
399
+ this.setBoneMatrices(null);
400
+ this.setAnimatedBoundingBox(null);
401
+ }
224
402
  }
225
403
  /**
226
404
  * {@inheritDoc Drawable.draw}
227
- */ draw(ctx) {
228
- this.bind(ctx);
229
- this.material.draw(this.primitive, ctx);
405
+ */ draw(ctx, renderQueue, hash) {
406
+ const material = this.material;
407
+ const primitive = this.primitive;
408
+ if (material && primitive) {
409
+ if (this._useRenderBundle && !ctx.instanceData && hash) {
410
+ if (this._primitiveChangeTag !== primitive.changeTag || this._materialChangeTag !== material.changeTag) {
411
+ this._renderBundle = {};
412
+ this._primitiveChangeTag = primitive.changeTag;
413
+ this._materialChangeTag = material.changeTag;
414
+ }
415
+ const renderBundle = this._renderBundle[hash];
416
+ if (!renderBundle) {
417
+ ctx.device.beginCapture();
418
+ this.bind(ctx, renderQueue);
419
+ material.draw(primitive, ctx);
420
+ this._renderBundle[hash] = ctx.device.endCapture();
421
+ } else {
422
+ ctx.device.executeRenderBundle(renderBundle);
423
+ }
424
+ } else {
425
+ this.bind(ctx, renderQueue);
426
+ material.draw(primitive, ctx);
427
+ }
428
+ }
230
429
  }
231
430
  /**
232
431
  * {@inheritDoc Drawable.getMaterial}
@@ -234,13 +433,18 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
234
433
  return this.material;
235
434
  }
236
435
  /**
436
+ * {@inheritDoc Drawable.getPrimitive}
437
+ */ getPrimitive() {
438
+ return this.primitive;
439
+ }
440
+ /**
237
441
  * {@inheritDoc Drawable.getBoneMatrices}
238
442
  */ getBoneMatrices() {
239
- return this._boneMatrices;
443
+ return this._boneMatrices.get();
240
444
  }
241
445
  /**
242
- * {@inheritDoc Drawable.getXForm}
243
- */ getXForm() {
446
+ * {@inheritDoc Drawable.getNode}
447
+ */ getNode() {
244
448
  // mesh transform should be ignored when skinned
245
449
  return this;
246
450
  }
@@ -249,20 +453,25 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
249
453
  if (this._animatedBoundingBox) {
250
454
  bbox = this._animatedBoundingBox;
251
455
  } else {
252
- const primitive = this.primitive;
253
- bbox = primitive ? primitive.getBoundingVolume() : null;
254
- }
255
- if (bbox && this._boundingBoxNode) {
256
- this._boundingBoxNode.scale.set(bbox.toAABB().size);
257
- this._boundingBoxNode.position.set(bbox.toAABB().minPoint);
456
+ bbox = this._primitive.get()?.getBoundingVolume() ?? null;
258
457
  }
259
458
  return bbox;
260
459
  }
460
+ /** Disposes the mesh node */ onDispose() {
461
+ super.onDispose();
462
+ this._primitive.get()?.off('bv_changed', this._onBoundingboxChange, this);
463
+ this._primitive.dispose();
464
+ this._material.dispose();
465
+ this._boneMatrices.dispose();
466
+ this.setMorphData(null);
467
+ this.setMorphInfo(null);
468
+ this._renderBundle = null;
469
+ RenderBundleWrapper.drawableChanged(this);
470
+ }
261
471
  /** @internal */ _onBoundingboxChange() {
262
472
  this.invalidateBoundingVolume();
263
473
  }
264
474
  /** @internal */ static _defaultMaterial = null;
265
- /** @internal */ static _defaultBoxFrame = null;
266
475
  /** @internal */ static _getDefaultMaterial() {
267
476
  if (!this._defaultMaterial) {
268
477
  this._defaultMaterial = new LambertMaterial();
@@ -1 +1 @@
1
- {"version":3,"file":"mesh.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"mesh.js","sources":["../../src/scene/mesh.ts"],"sourcesContent":["import type { Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, DRef } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport type { MeshMaterial } from '../material';\r\nimport { LambertMaterial, ShaderHelper } from '../material';\r\nimport type {\r\n RenderPass,\r\n Primitive,\r\n BatchDrawable,\r\n DrawContext,\r\n PickTarget,\r\n MorphData,\r\n MorphInfo,\r\n RenderQueue\r\n} from '../render';\r\nimport {\r\n PBArrayTypeInfo,\r\n PBPrimitiveType,\r\n PBPrimitiveTypeInfo,\r\n PBStructTypeInfo,\r\n type RenderBundle,\r\n type Texture2D\r\n} from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport type { BoundingVolume } from '../utility/bounding_volume';\r\nimport type { BoundingBox } from '../utility/bounding_volume';\r\nimport { MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_WEIGHTS_VECTOR_COUNT, QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { SceneNode } from './scene_node';\r\nimport { getDevice } from '../app/api';\r\nimport type { SkinnedBoundingBox } from '../animation';\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class Mesh extends applyMixins(GraphNode, mixinDrawable) implements BatchDrawable {\r\n /** @internal */\r\n private readonly _primitive: DRef<Primitive>;\r\n /** @internal */\r\n private readonly _material: DRef<MeshMaterial>;\r\n /** @internal */\r\n protected _castShadow: boolean;\r\n /** @internal */\r\n protected _skinnedBoundingInfo: Nullable<SkinnedBoundingBox>;\r\n /** @internal */\r\n protected _animatedBoundingBox: Nullable<BoundingBox>;\r\n /** @internal */\r\n protected _skeletonName: string;\r\n /** @internal */\r\n protected _boneMatrices: DRef<Texture2D>;\r\n /** @internal */\r\n protected _morphData: Nullable<MorphData>;\r\n /** @internal */\r\n protected _morphInfo: Nullable<MorphInfo>;\r\n /** @internal */\r\n protected _morphDirty: boolean;\r\n /** @internal */\r\n protected _instanceHash: Nullable<string>;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _skinAnimation: boolean;\r\n /** @internal */\r\n protected _morphAnimation: boolean;\r\n /** @internal */\r\n protected _renderBundle: Nullable<Record<string, RenderBundle>>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: Nullable<number>;\r\n /** @internal */\r\n protected _primitiveChangeTag: Nullable<number>;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene, primitive?: Primitive, material?: MeshMaterial) {\r\n super(scene);\r\n this._primitive = new DRef();\r\n this._material = new DRef();\r\n this._castShadow = true;\r\n this._skinnedBoundingInfo = null;\r\n this._animatedBoundingBox = null;\r\n this._boneMatrices = new DRef();\r\n this._morphData = null;\r\n this._morphInfo = null;\r\n this._morphDirty = false;\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._batchable = getDevice().type !== 'webgl';\r\n this.primitive = primitive ?? null;\r\n this.material = material ?? Mesh._getDefaultMaterial();\r\n this._skinAnimation = false;\r\n this._skeletonName = '';\r\n this._morphAnimation = false;\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n this._primitiveChangeTag = null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName() {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceId}\r\n */\r\n getInstanceId(_renderPass: RenderPass) {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceUniforms}\r\n */\r\n getInstanceUniforms() {\r\n return this._material.get()!.$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget() {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n get skeletonName() {\r\n return this._skeletonName;\r\n }\r\n set skeletonName(name) {\r\n if (name !== this._skeletonName) {\r\n this._skeletonName = name;\r\n this.updateSkeletonState();\r\n }\r\n }\r\n /** @internal */\r\n get skinnedBoundingInfo() {\r\n return this._skinnedBoundingInfo;\r\n }\r\n /** @internal */\r\n get skinAnimation() {\r\n return this._skinAnimation;\r\n }\r\n set skinAnimation(val) {\r\n this._skinAnimation = val;\r\n }\r\n /** @internal */\r\n get morphAnimation() {\r\n return this._morphAnimation;\r\n }\r\n set morphAnimation(val) {\r\n this._morphAnimation = val;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow() {\r\n return this._castShadow;\r\n }\r\n set castShadow(b) {\r\n this._castShadow = b;\r\n }\r\n /** Primitive of the mesh */\r\n get primitive() {\r\n return this._primitive.get();\r\n }\r\n set primitive(prim) {\r\n const currentPrimitive = this._primitive.get();\r\n if (prim !== currentPrimitive) {\r\n if (currentPrimitive) {\r\n currentPrimitive.off('bv_changed', this._onBoundingboxChange, this);\r\n }\r\n this._primitive.set(prim);\r\n if (prim) {\r\n prim.on('bv_changed', this._onBoundingboxChange, this);\r\n }\r\n this._instanceHash =\r\n prim && this._material.get()\r\n ? `${this.constructor.name}:${this._scene!.id}:${prim.id}:${this._material.get()!.instanceId}`\r\n : null;\r\n this.invalidateBoundingVolume();\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._primitiveChangeTag = null;\r\n }\r\n }\r\n /** Material of the mesh */\r\n get material() {\r\n return this._material.get();\r\n }\r\n set material(m) {\r\n if (this._material.get() !== m) {\r\n this._material.set(m);\r\n if (m) {\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash =\r\n this._primitive.get() && m\r\n ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get()!.id}:${m.instanceId}`\r\n : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isMesh}\r\n */\r\n isMesh(): this is Mesh {\r\n return true;\r\n }\r\n /**\r\n * Sets the bounding box for animation\r\n * @param bbox - The bounding box for animation\r\n */\r\n setAnimatedBoundingBox(bbox: Nullable<BoundingBox>) {\r\n this._animatedBoundingBox = bbox;\r\n this.invalidateBoundingVolume();\r\n }\r\n /**\r\n * Gets the bounding box for animation\r\n */\r\n getAnimatedBoundingBox() {\r\n return this._animatedBoundingBox ?? null;\r\n }\r\n /**\r\n * Sets the texture that contains the bone matrices for skeletal animation\r\n * @param matrices - The texture that contains the bone matrices\r\n */\r\n setBoneMatrices(matrices: Nullable<Texture2D>) {\r\n if (this._boneMatrices.get() !== matrices) {\r\n this._boneMatrices.set(matrices);\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the texture that contains the morph target data\r\n * @param data - The texture that contains the morph target data\r\n */\r\n setMorphData(data: Nullable<MorphData>) {\r\n if (!data) {\r\n if (this._morphData) {\r\n this._morphData?.texture?.dispose();\r\n this._morphData = null;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n } else {\r\n if (!this._morphData) {\r\n this._morphData = {\r\n texture: new DRef()\r\n } as MorphData;\r\n }\r\n this._morphData.width = data.width;\r\n this._morphData.height = data.height;\r\n this._morphData.data = data.data.slice();\r\n if (data.texture?.get()) {\r\n this._morphData.texture!.set(data.texture.get());\r\n } else {\r\n const tex = getDevice().createTexture2D('rgba32f', data.width, data.height, {\r\n mipmapping: false,\r\n samplerOptions: {\r\n minFilter: 'nearest',\r\n magFilter: 'nearest',\r\n mipFilter: 'none'\r\n }\r\n })!;\r\n tex.update(data.data, 0, 0, data.width, data.height);\r\n this._morphData.texture!.set(tex);\r\n }\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the skinned bounding info\r\n * @param info - The skinned bounding info\r\n */\r\n setSkinnedBoundingInfo(info: Nullable<SkinnedBoundingBox>) {\r\n this._skinnedBoundingInfo = info;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData() {\r\n return this._morphData;\r\n }\r\n /**\r\n * Sets the buffer that contains the morph target information\r\n * @param info - The buffer that contains the morph target information\r\n */\r\n setMorphInfo(info: Nullable<MorphInfo>) {\r\n if (!info) {\r\n if (this._morphInfo) {\r\n this._morphInfo.buffer?.dispose();\r\n this._morphInfo = null;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n } else {\r\n if (!this._morphInfo) {\r\n this._morphInfo = {\r\n buffer: new DRef()\r\n } as MorphInfo;\r\n }\r\n this._morphInfo.data = info.data.slice();\r\n this._morphInfo.names = { ...info.names };\r\n if (info.buffer?.get()) {\r\n this._morphInfo.buffer!.set(info.buffer.get());\r\n } else {\r\n const bufferType = new PBStructTypeInfo('dummy', 'std140', [\r\n {\r\n name: ShaderHelper.getMorphInfoUniformName(),\r\n type: new PBArrayTypeInfo(\r\n new PBPrimitiveTypeInfo(PBPrimitiveType.F32VEC4),\r\n 1 + MORPH_WEIGHTS_VECTOR_COUNT + MORPH_ATTRIBUTE_VECTOR_COUNT\r\n )\r\n }\r\n ]);\r\n const morphUniformBuffer = getDevice().createStructuredBuffer(\r\n bufferType,\r\n {\r\n usage: 'uniform'\r\n },\r\n info.data\r\n );\r\n this._morphInfo.buffer!.set(morphUniformBuffer);\r\n }\r\n this._morphDirty = false;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo() {\r\n return this._morphInfo;\r\n }\r\n /**\r\n * Get the number of morph targets\r\n *\r\n * @returns The number of morph targets\r\n */\r\n getNumMorphTargets(): number {\r\n return this._morphInfo?.data[3] ?? 0;\r\n }\r\n /**\r\n * Get the name of the morph target by index\r\n *\r\n * @param index - The index of the morph target\r\n * @returns The name of the morph target, or null if not found\r\n */\r\n getMorphTargetName(index: number): Nullable<string> {\r\n if (this._morphInfo && index >= 0 && index < this._morphInfo.data[3]) {\r\n const name = Object.keys(this._morphInfo.names).find((key) => this._morphInfo!.names![key] === index);\r\n return name ?? null;\r\n }\r\n return null;\r\n }\r\n /**\r\n * Update morph target weight\r\n *\r\n * @param name - The name of the morph target\r\n * @param weight - The weight of the morph target\r\n */\r\n setMorphWeight(name: string, weight: number) {\r\n const index = this._morphInfo?.names?.[name];\r\n if (\r\n index !== undefined &&\r\n index >= 0 &&\r\n index < this._morphInfo!.data[3] &&\r\n this._morphInfo!.data[4 + index] !== weight\r\n ) {\r\n this._morphInfo!.data[4 + index] = weight;\r\n this._morphDirty = true;\r\n this.scene!.queueUpdateNode(this);\r\n } else {\r\n console.warn(`Morph target ${name} not found`);\r\n }\r\n }\r\n /**\r\n * Get morph target weight\r\n *\r\n * @param name - The name of the morph target\r\n * @returns The weight of the morph target, or 0 if not found\r\n */\r\n getMorphWeight(name: string): number {\r\n const index = this._morphInfo?.names?.[name];\r\n if (index !== undefined && index >= 0 && index < this._morphInfo!.data[3]) {\r\n return this._morphInfo!.data[4 + index];\r\n }\r\n return 0;\r\n }\r\n /**\r\n * Update morph target weight\r\n *\r\n * @param weight - The weights of the morph targets, the length should be less than or equal to ${MAX_MORPH_TARGETS}\r\n */\r\n updateMorphWeights(weight: number[]) {\r\n if (this._morphInfo && weight && weight.length <= this._morphInfo.data[3]) {\r\n this._morphInfo.data.set(weight, 4);\r\n this._morphDirty = true;\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n /** {@inheritDoc SceneNode.update} */\r\n update(frameId: number, elapsedInSeconds: number, deltaInSeconds: number) {\r\n super.update(frameId, elapsedInSeconds, deltaInSeconds);\r\n this.updateSkeletonState();\r\n this.updateMorphState();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return (\r\n this._batchable &&\r\n !this._boneMatrices.get() &&\r\n !this._morphData &&\r\n (this._material.get()?.isBatchable() ?? false)\r\n );\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType() {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit() {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor() {\r\n return this.material?.needSceneColor() ?? false;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth() {\r\n return this.material?.needSceneDepth() ?? false;\r\n }\r\n /** @internal */\r\n private updateMorphState() {\r\n if (this._morphInfo && this._morphDirty) {\r\n this._morphInfo.buffer!.get()!.bufferSubData(4 * 4, this._morphInfo.data, 4, this._morphInfo.data[3]);\r\n this._morphDirty = false;\r\n }\r\n }\r\n /** @internal */\r\n private updateSkeletonState() {\r\n if (this._skeletonName) {\r\n const skeleton = this.findSkeletonById(this._skeletonName);\r\n if (skeleton?.playing) {\r\n this.setBoneMatrices(skeleton.jointTexture);\r\n skeleton.computeBoundingBox(this._skinnedBoundingInfo!, this.invWorldMatrix);\r\n this.setAnimatedBoundingBox(this._skinnedBoundingInfo!.boundingBox);\r\n } else if (skeleton) {\r\n const prefab = this.getPrefabNode();\r\n if (prefab) {\r\n skeleton.computeBindPose(prefab);\r\n this.setBoneMatrices(skeleton.jointTexture);\r\n skeleton.computeBoundingBox(this._skinnedBoundingInfo!, this.invWorldMatrix);\r\n this.setAnimatedBoundingBox(this._skinnedBoundingInfo!.boundingBox);\r\n }\r\n } else {\r\n this.setBoneMatrices(null);\r\n this.setAnimatedBoundingBox(null);\r\n }\r\n this.scene!.queueUpdateNode(this);\r\n } else {\r\n this.setBoneMatrices(null);\r\n this.setAnimatedBoundingBox(null);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.primitive;\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (\r\n this._primitiveChangeTag !== primitive.changeTag ||\r\n this._materialChangeTag !== material.changeTag\r\n ) {\r\n this._renderBundle = {};\r\n this._primitiveChangeTag = primitive.changeTag;\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = this._renderBundle![hash];\r\n if (!renderBundle) {\r\n ctx.device.beginCapture();\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n this._renderBundle![hash] = ctx.device.endCapture();\r\n } else {\r\n ctx.device.executeRenderBundle(renderBundle);\r\n }\r\n } else {\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial() {\r\n return this.material;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive() {\r\n return this.primitive;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices() {\r\n return this._boneMatrices.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode() {\r\n // mesh transform should be ignored when skinned\r\n return this;\r\n }\r\n /** @internal */\r\n computeBoundingVolume() {\r\n let bbox: Nullable<BoundingVolume>;\r\n if (this._animatedBoundingBox) {\r\n bbox = this._animatedBoundingBox;\r\n } else {\r\n bbox = this._primitive.get()?.getBoundingVolume() ?? null;\r\n }\r\n return bbox;\r\n }\r\n /** Disposes the mesh node */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._primitive.get()?.off('bv_changed', this._onBoundingboxChange, this);\r\n this._primitive.dispose();\r\n this._material.dispose();\r\n this._boneMatrices.dispose();\r\n this.setMorphData(null);\r\n this.setMorphInfo(null);\r\n this._renderBundle = null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n /** @internal */\r\n private _onBoundingboxChange() {\r\n this.invalidateBoundingVolume();\r\n }\r\n /** @internal */\r\n private static _defaultMaterial: Nullable<MeshMaterial> = null;\r\n /** @internal */\r\n private static _getDefaultMaterial() {\r\n if (!this._defaultMaterial) {\r\n this._defaultMaterial = new LambertMaterial();\r\n }\r\n return this._defaultMaterial;\r\n 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