@zephyr3d/scene 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (754) hide show
  1. package/dist/animation/animation.js +142 -31
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +186 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +66 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +40 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +20 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +186 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +28 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +28 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +238 -82
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +29 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +52 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +165 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +300 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/screen.js +318 -0
  34. package/dist/app/screen.js.map +1 -0
  35. package/dist/app/scriptingsystem.js +224 -0
  36. package/dist/app/scriptingsystem.js.map +1 -0
  37. package/dist/app/scriptregistry.js +421 -0
  38. package/dist/app/scriptregistry.js.map +1 -0
  39. package/dist/asset/assetmanager.js +823 -321
  40. package/dist/asset/assetmanager.js.map +1 -1
  41. package/dist/asset/builtin.js +12 -48
  42. package/dist/asset/builtin.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds.js +23 -95
  44. package/dist/asset/loaders/dds/dds.js.map +1 -1
  45. package/dist/asset/loaders/dds/dds_loader.js +9 -19
  46. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/gltf_loader.js +50 -48
  48. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  49. package/dist/asset/loaders/gltf/helpers.js +33 -16
  50. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  51. package/dist/asset/loaders/hdr/hdr.js +39 -27
  52. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  53. package/dist/asset/loaders/image/tga_Loader.js +15 -17
  54. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  55. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  56. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  57. package/dist/asset/loaders/loader.js +2 -2
  58. package/dist/asset/loaders/loader.js.map +1 -1
  59. package/dist/asset/model.js +160 -6
  60. package/dist/asset/model.js.map +1 -1
  61. package/dist/blitter/bilateralblur.js +0 -1
  62. package/dist/blitter/bilateralblur.js.map +1 -1
  63. package/dist/blitter/blitter.js +28 -31
  64. package/dist/blitter/blitter.js.map +1 -1
  65. package/dist/blitter/box.js +0 -1
  66. package/dist/blitter/box.js.map +1 -1
  67. package/dist/blitter/copy.js.map +1 -1
  68. package/dist/blitter/gaussianblur.js +23 -23
  69. package/dist/blitter/gaussianblur.js.map +1 -1
  70. package/dist/camera/base.js +139 -34
  71. package/dist/camera/base.js.map +1 -1
  72. package/dist/camera/camera.js +760 -172
  73. package/dist/camera/camera.js.map +1 -1
  74. package/dist/camera/fps.js +21 -27
  75. package/dist/camera/fps.js.map +1 -1
  76. package/dist/camera/orbit.js +134 -59
  77. package/dist/camera/orbit.js.map +1 -1
  78. package/dist/camera/orthocamera.js +52 -21
  79. package/dist/camera/orthocamera.js.map +1 -1
  80. package/dist/camera/perspectivecamera.js +60 -34
  81. package/dist/camera/perspectivecamera.js.map +1 -1
  82. package/dist/index.d.ts +17031 -6901
  83. package/dist/index.js +60 -21
  84. package/dist/index.js.map +1 -1
  85. package/dist/material/blinn.js +5 -0
  86. package/dist/material/blinn.js.map +1 -1
  87. package/dist/material/grassmaterial.js +6 -1
  88. package/dist/material/grassmaterial.js.map +1 -1
  89. package/dist/material/lambert.js +6 -1
  90. package/dist/material/lambert.js.map +1 -1
  91. package/dist/material/material.js +356 -77
  92. package/dist/material/material.js.map +1 -1
  93. package/dist/material/meshmaterial.js +505 -162
  94. package/dist/material/meshmaterial.js.map +1 -1
  95. package/dist/material/mixins/albedocolor.js +5 -1
  96. package/dist/material/mixins/albedocolor.js.map +1 -1
  97. package/dist/material/mixins/foliage.js +3 -3
  98. package/dist/material/mixins/foliage.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  100. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  101. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  102. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +242 -0
  104. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  105. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  106. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  107. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  108. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  109. package/dist/material/mixins/lit.js +19 -7
  110. package/dist/material/mixins/lit.js.map +1 -1
  111. package/dist/material/mixins/pbr/brdf.js +134 -0
  112. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  113. package/dist/material/mixins/pbr/common.js +68 -85
  114. package/dist/material/mixins/pbr/common.js.map +1 -1
  115. package/dist/material/mixins/texture.js +101 -83
  116. package/dist/material/mixins/texture.js.map +1 -1
  117. package/dist/material/mixins/vertexcolor.js +6 -2
  118. package/dist/material/mixins/vertexcolor.js.map +1 -1
  119. package/dist/material/particle.js +272 -0
  120. package/dist/material/particle.js.map +1 -0
  121. package/dist/material/pbrblueprint.js +344 -0
  122. package/dist/material/pbrblueprint.js.map +1 -0
  123. package/dist/material/pbrmr.js +10 -0
  124. package/dist/material/pbrmr.js.map +1 -1
  125. package/dist/material/pbrsg.js +10 -0
  126. package/dist/material/pbrsg.js.map +1 -1
  127. package/dist/material/shader/helper.js +533 -316
  128. package/dist/material/shader/helper.js.map +1 -1
  129. package/dist/material/sprite.js +301 -0
  130. package/dist/material/sprite.js.map +1 -0
  131. package/dist/material/sprite3d.js +301 -0
  132. package/dist/material/sprite3d.js.map +1 -0
  133. package/dist/material/sprite3d_std.js +116 -0
  134. package/dist/material/sprite3d_std.js.map +1 -0
  135. package/dist/material/sprite3dblueprint.js +235 -0
  136. package/dist/material/sprite3dblueprint.js.map +1 -0
  137. package/dist/material/sprite_std.js +116 -0
  138. package/dist/material/sprite_std.js.map +1 -0
  139. package/dist/material/spriteblueprint.js +235 -0
  140. package/dist/material/spriteblueprint.js.map +1 -0
  141. package/dist/material/terrain-cm.js +606 -0
  142. package/dist/material/terrain-cm.js.map +1 -0
  143. package/dist/material/terrainmaterial.js +59 -54
  144. package/dist/material/terrainmaterial.js.map +1 -1
  145. package/dist/material/unlit.js +5 -0
  146. package/dist/material/unlit.js.map +1 -1
  147. package/dist/material/water.js +415 -0
  148. package/dist/material/water.js.map +1 -0
  149. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  157. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  158. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  159. package/dist/posteffect/bloom.js +39 -54
  160. package/dist/posteffect/bloom.js.map +1 -1
  161. package/dist/posteffect/compositor.js +95 -128
  162. package/dist/posteffect/compositor.js.map +1 -1
  163. package/dist/posteffect/fxaa.js +10 -18
  164. package/dist/posteffect/fxaa.js.map +1 -1
  165. package/dist/posteffect/grayscale.js +9 -17
  166. package/dist/posteffect/grayscale.js.map +1 -1
  167. package/dist/posteffect/motionblur.js +105 -0
  168. package/dist/posteffect/motionblur.js.map +1 -0
  169. package/dist/posteffect/posteffect.js +66 -35
  170. package/dist/posteffect/posteffect.js.map +1 -1
  171. package/dist/posteffect/sao.js +13 -21
  172. package/dist/posteffect/sao.js.map +1 -1
  173. package/dist/posteffect/ssr.js +65 -103
  174. package/dist/posteffect/ssr.js.map +1 -1
  175. package/dist/posteffect/taa.js +175 -0
  176. package/dist/posteffect/taa.js.map +1 -0
  177. package/dist/posteffect/tonemap.js +12 -20
  178. package/dist/posteffect/tonemap.js.map +1 -1
  179. package/dist/render/abuffer_oit.js +38 -25
  180. package/dist/render/abuffer_oit.js.map +1 -1
  181. package/dist/render/clipmap.js +424 -106
  182. package/dist/render/clipmap.js.map +1 -1
  183. package/dist/render/cluster_light.js +11 -9
  184. package/dist/render/cluster_light.js.map +1 -1
  185. package/dist/render/cull_visitor.js +51 -13
  186. package/dist/render/cull_visitor.js.map +1 -1
  187. package/dist/render/depthpass.js +15 -7
  188. package/dist/render/depthpass.js.map +1 -1
  189. package/dist/render/drawable.js +15 -0
  190. package/dist/render/drawable.js.map +1 -0
  191. package/dist/render/drawable_mixin.js +121 -44
  192. package/dist/render/drawable_mixin.js.map +1 -1
  193. package/dist/render/envlight.js +86 -141
  194. package/dist/render/envlight.js.map +1 -1
  195. package/dist/render/fbm_wavegenerator.js +236 -0
  196. package/dist/render/fbm_wavegenerator.js.map +1 -0
  197. package/dist/render/fft_wavegenerator.js +131 -114
  198. package/dist/render/fft_wavegenerator.js.map +1 -1
  199. package/dist/render/fullscreenquad.js +2 -2
  200. package/dist/render/fullscreenquad.js.map +1 -1
  201. package/dist/render/gerstner_wavegenerator.js +100 -48
  202. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  203. package/dist/render/globalbindgroup_allocator.js +7 -3
  204. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  205. package/dist/render/hzb.js +7 -5
  206. package/dist/render/hzb.js.map +1 -1
  207. package/dist/render/lightpass.js +28 -27
  208. package/dist/render/lightpass.js.map +1 -1
  209. package/dist/render/objectcolorpass.js +6 -9
  210. package/dist/render/objectcolorpass.js.map +1 -1
  211. package/dist/render/primitive.js +213 -105
  212. package/dist/render/primitive.js.map +1 -1
  213. package/dist/render/render_queue.js +49 -24
  214. package/dist/render/render_queue.js.map +1 -1
  215. package/dist/render/renderbundle_wrapper.js +65 -15
  216. package/dist/render/renderbundle_wrapper.js.map +1 -1
  217. package/dist/render/renderer.js +324 -189
  218. package/dist/render/renderer.js.map +1 -1
  219. package/dist/render/renderpass.js +43 -84
  220. package/dist/render/renderpass.js.map +1 -1
  221. package/dist/render/rendertarget.js +5 -0
  222. package/dist/render/rendertarget.js.map +1 -0
  223. package/dist/render/screenrendertarget.js +56 -0
  224. package/dist/render/screenrendertarget.js.map +1 -0
  225. package/dist/render/shadowmap_pass.js +5 -6
  226. package/dist/render/shadowmap_pass.js.map +1 -1
  227. package/dist/render/sky.js +867 -542
  228. package/dist/render/sky.js.map +1 -1
  229. package/dist/render/weightedblended_oit.js +13 -15
  230. package/dist/render/weightedblended_oit.js.map +1 -1
  231. package/dist/scene/basesprite.js +296 -0
  232. package/dist/scene/basesprite.js.map +1 -0
  233. package/dist/scene/batchgroup.js +22 -7
  234. package/dist/scene/batchgroup.js.map +1 -1
  235. package/dist/scene/environment.js +78 -49
  236. package/dist/scene/environment.js.map +1 -1
  237. package/dist/scene/graph_node.js +2 -3
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +49 -92
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +298 -89
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js +371 -162
  244. package/dist/scene/octree.js.map +1 -1
  245. package/dist/scene/particlesys.js +687 -0
  246. package/dist/scene/particlesys.js.map +1 -0
  247. package/dist/scene/raycast_visitor.js +26 -13
  248. package/dist/scene/raycast_visitor.js.map +1 -1
  249. package/dist/scene/scene.js +312 -85
  250. package/dist/scene/scene.js.map +1 -1
  251. package/dist/scene/scene_node.js +663 -105
  252. package/dist/scene/scene_node.js.map +1 -1
  253. package/dist/scene/sprite.js +18 -0
  254. package/dist/scene/sprite.js.map +1 -0
  255. package/dist/scene/sprite3d.js +18 -0
  256. package/dist/scene/sprite3d.js.map +1 -0
  257. package/dist/scene/terrain/grass.js +48 -49
  258. package/dist/scene/terrain/grass.js.map +1 -1
  259. package/dist/scene/terrain/heightfield.js +46 -44
  260. package/dist/scene/terrain/heightfield.js.map +1 -1
  261. package/dist/scene/terrain/patch.js +20 -29
  262. package/dist/scene/terrain/patch.js.map +1 -1
  263. package/dist/scene/terrain/quadtree.js +58 -27
  264. package/dist/scene/terrain/quadtree.js.map +1 -1
  265. package/dist/scene/terrain/terrain.js +31 -45
  266. package/dist/scene/terrain/terrain.js.map +1 -1
  267. package/dist/scene/terrain-cm/grass.js +604 -0
  268. package/dist/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/scene/terrain-cm/grassmaterial.js +162 -0
  270. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/scene/terrain-cm/terrain-cm.js +550 -0
  272. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/scene/water.js +383 -0
  274. package/dist/scene/water.js.map +1 -0
  275. package/dist/shaders/atmosphere.js +945 -0
  276. package/dist/shaders/atmosphere.js.map +1 -0
  277. package/dist/shaders/fog.js +116 -0
  278. package/dist/shaders/fog.js.map +1 -0
  279. package/dist/shaders/misc.js.map +1 -1
  280. package/dist/shaders/noise.js +217 -8
  281. package/dist/shaders/noise.js.map +1 -1
  282. package/dist/shaders/pbr.js.map +1 -1
  283. package/dist/shaders/shadow.js +8 -8
  284. package/dist/shaders/shadow.js.map +1 -1
  285. package/dist/shaders/ssr.js +87 -39
  286. package/dist/shaders/ssr.js.map +1 -1
  287. package/dist/shaders/temporal.js +216 -0
  288. package/dist/shaders/temporal.js.map +1 -0
  289. package/dist/shaders/water.js +42 -20
  290. package/dist/shaders/water.js.map +1 -1
  291. package/dist/shadow/esm.js +32 -14
  292. package/dist/shadow/esm.js.map +1 -1
  293. package/dist/shadow/pcf_opt.js +12 -13
  294. package/dist/shadow/pcf_opt.js.map +1 -1
  295. package/dist/shadow/pcf_pd.js +12 -13
  296. package/dist/shadow/pcf_pd.js.map +1 -1
  297. package/dist/shadow/shader.js +40 -0
  298. package/dist/shadow/shader.js.map +1 -0
  299. package/dist/shadow/shadow_impl.js.map +1 -1
  300. package/dist/shadow/shadowmapper.js +73 -44
  301. package/dist/shadow/shadowmapper.js.map +1 -1
  302. package/dist/shadow/ssm.js +15 -16
  303. package/dist/shadow/ssm.js.map +1 -1
  304. package/dist/shadow/vsm.js +33 -16
  305. package/dist/shadow/vsm.js.map +1 -1
  306. package/dist/shapes/box.js +187 -83
  307. package/dist/shapes/box.js.map +1 -1
  308. package/dist/shapes/cylinder.js +101 -43
  309. package/dist/shapes/cylinder.js.map +1 -1
  310. package/dist/shapes/plane.js +70 -29
  311. package/dist/shapes/plane.js.map +1 -1
  312. package/dist/shapes/shape.js +121 -17
  313. package/dist/shapes/shape.js.map +1 -1
  314. package/dist/shapes/sphere.js +78 -44
  315. package/dist/shapes/sphere.js.map +1 -1
  316. package/dist/shapes/tetrahedron.js +255 -0
  317. package/dist/shapes/tetrahedron.js.map +1 -0
  318. package/dist/shapes/torus.js +76 -55
  319. package/dist/shapes/torus.js.map +1 -1
  320. package/dist/src/animation/animation.js +127 -0
  321. package/dist/src/animation/animation.js.map +1 -0
  322. package/dist/src/animation/animationset.js +255 -0
  323. package/dist/src/animation/animationset.js.map +1 -0
  324. package/dist/src/animation/animationtrack.js +34 -0
  325. package/dist/src/animation/animationtrack.js.map +1 -0
  326. package/dist/src/animation/eulerrotationtrack.js +52 -0
  327. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  328. package/dist/src/animation/morphtarget.js +93 -0
  329. package/dist/src/animation/morphtarget.js.map +1 -0
  330. package/dist/src/animation/morphtrack.js +70 -0
  331. package/dist/src/animation/morphtrack.js.map +1 -0
  332. package/dist/src/animation/proptrack.js +161 -0
  333. package/dist/src/animation/proptrack.js.map +1 -0
  334. package/dist/src/animation/rotationtrack.js +51 -0
  335. package/dist/src/animation/rotationtrack.js.map +1 -0
  336. package/dist/src/animation/scaletrack.js +50 -0
  337. package/dist/src/animation/scaletrack.js.map +1 -0
  338. package/dist/src/animation/skeleton.js +204 -0
  339. package/dist/src/animation/skeleton.js.map +1 -0
  340. package/dist/src/animation/translationtrack.js +50 -0
  341. package/dist/src/animation/translationtrack.js.map +1 -0
  342. package/dist/{app.js → src/app/app.js} +18 -40
  343. package/dist/src/app/app.js.map +1 -0
  344. package/dist/{input → src/app}/inputmgr.js +41 -16
  345. package/dist/src/app/inputmgr.js.map +1 -0
  346. package/dist/src/asset/assetmanager.js +404 -0
  347. package/dist/src/asset/assetmanager.js.map +1 -0
  348. package/dist/src/asset/builtin.js +337 -0
  349. package/dist/src/asset/builtin.js.map +1 -0
  350. package/dist/src/asset/loaders/dds/dds.js +470 -0
  351. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  352. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  353. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  354. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  355. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  356. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  357. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  358. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  359. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  360. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  361. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
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  702. package/dist/utility/serialization/scene/light.js +591 -0
  703. package/dist/utility/serialization/scene/light.js.map +1 -0
  704. package/dist/utility/serialization/scene/material.js +1070 -0
  705. package/dist/utility/serialization/scene/material.js.map +1 -0
  706. package/dist/utility/serialization/scene/mesh.js +345 -0
  707. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  708. package/dist/utility/serialization/scene/misc.js +40 -0
  709. package/dist/utility/serialization/scene/misc.js.map +1 -0
  710. package/dist/utility/serialization/scene/node.js +424 -0
  711. package/dist/utility/serialization/scene/node.js.map +1 -0
  712. package/dist/utility/serialization/scene/particle.js +427 -0
  713. package/dist/utility/serialization/scene/particle.js.map +1 -0
  714. package/dist/utility/serialization/scene/primitive.js +585 -0
  715. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  716. package/dist/utility/serialization/scene/scene.js +764 -0
  717. package/dist/utility/serialization/scene/scene.js.map +1 -0
  718. package/dist/utility/serialization/scene/sprite.js +164 -0
  719. package/dist/utility/serialization/scene/sprite.js.map +1 -0
  720. package/dist/utility/serialization/scene/terrain.js +497 -0
  721. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  722. package/dist/utility/serialization/scene/water.js +467 -0
  723. package/dist/utility/serialization/scene/water.js.map +1 -0
  724. package/dist/utility/serialization/types.js +6 -0
  725. package/dist/utility/serialization/types.js.map +1 -0
  726. package/dist/utility/shprojector.js +313 -0
  727. package/dist/utility/shprojector.js.map +1 -0
  728. package/dist/utility/textures/ggxlut.js +4 -5
  729. package/dist/utility/textures/ggxlut.js.map +1 -1
  730. package/dist/utility/textures/gradientnoise.js +2 -1
  731. package/dist/utility/textures/gradientnoise.js.map +1 -1
  732. package/dist/utility/textures/randomnoise.js +1 -0
  733. package/dist/utility/textures/randomnoise.js.map +1 -1
  734. package/dist/values.js +103 -16
  735. package/dist/values.js.map +1 -1
  736. package/package.json +80 -66
  737. package/dist/app.js.map +0 -1
  738. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  739. package/dist/input/inputmgr.js.map +0 -1
  740. package/dist/material/mixins/ggxlut.js.map +0 -1
  741. package/dist/posteffect/water.js +0 -508
  742. package/dist/posteffect/water.js.map +0 -1
  743. package/dist/render/oit.js +0 -16
  744. package/dist/render/oit.js.map +0 -1
  745. package/dist/render/scatteringlut.js +0 -634
  746. package/dist/render/scatteringlut.js.map +0 -1
  747. package/dist/render/watermesh.js +0 -193
  748. package/dist/render/watermesh.js.map +0 -1
  749. package/dist/render/wavegenerator.js +0 -8
  750. package/dist/render/wavegenerator.js.map +0 -1
  751. package/dist/scene/xform.js +0 -247
  752. package/dist/scene/xform.js.map +0 -1
  753. package/dist/utility/shprojection.js +0 -442
  754. package/dist/utility/shprojection.js.map +0 -1
@@ -1,16 +1,17 @@
1
- import { isPowerOf2, nextPowerOf2, Vector3, Frustum, Matrix4x4, ClipState } from '@zephyr3d/base';
1
+ import { Disposable, DRef, isPowerOf2, nextPowerOf2, Vector3, Frustum, Matrix4x4, ClipState } from '@zephyr3d/base';
2
2
  import { BoundingBox } from '../../utility/bounding_volume.js';
3
3
  import { TerrainPatch } from './patch.js';
4
4
  import { HeightField } from './heightfield.js';
5
- import { Application } from '../../app.js';
6
5
  import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
6
+ import { getDevice } from '../../app/api.js';
7
7
 
8
- /** @internal */ class QuadtreeNode {
8
+ /** @internal */ class QuadtreeNode extends Disposable {
9
9
  _patch;
10
10
  _grassClusters;
11
11
  _parent;
12
12
  _children;
13
13
  constructor(){
14
+ super();
14
15
  this._patch = null;
15
16
  this._grassClusters = [];
16
17
  this._parent = null;
@@ -101,8 +102,12 @@ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
101
102
  getChild(index) {
102
103
  return this._children[index];
103
104
  }
105
+ onDispose() {
106
+ super.onDispose();
107
+ this._patch?.dispose();
108
+ }
104
109
  }
105
- /** @internal */ class Quadtree {
110
+ /** @internal */ class Quadtree extends Disposable {
106
111
  _baseVertices;
107
112
  _indices;
108
113
  _indicesWireframe;
@@ -119,11 +124,12 @@ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
119
124
  _terrain;
120
125
  _heightField;
121
126
  constructor(terrain){
127
+ super();
122
128
  this._terrain = terrain;
123
129
  this._baseVertices = null;
124
- this._indices = null;
125
- this._indicesWireframe = null;
126
- this._normalMap = null;
130
+ this._indices = new DRef();
131
+ this._indicesWireframe = new DRef();
132
+ this._normalMap = new DRef();
127
133
  this._scaleX = 1;
128
134
  this._scaleZ = 1;
129
135
  this._patchSize = 0;
@@ -136,7 +142,7 @@ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
136
142
  this._primitiveType = 'triangle-strip';
137
143
  }
138
144
  get normalMap() {
139
- return this._normalMap;
145
+ return this._normalMap.get();
140
146
  }
141
147
  get rootNode() {
142
148
  return this._rootNode;
@@ -144,22 +150,22 @@ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
144
150
  get terrain() {
145
151
  return this._terrain;
146
152
  }
147
- build(patchSize, rootSizeX, rootSizeZ, elevations, scaleX, scaleY, scaleZ, vertexCacheSize) {
153
+ build(patchSize, rootSizeX, rootSizeZ, elevations, scale, vertexCacheSize) {
148
154
  if (!isPowerOf2(patchSize - 1) || !!((rootSizeX - 1) % (patchSize - 1)) || !!((rootSizeZ - 1) % (patchSize - 1)) || !elevations) {
149
155
  return false;
150
156
  }
151
157
  this._heightField = new HeightField();
152
- if (!this._heightField.init(rootSizeX, rootSizeZ, 0, 0, scaleX, scaleY, scaleZ, elevations)) {
158
+ if (!this._heightField.init(rootSizeX, rootSizeZ, scale, elevations)) {
153
159
  this._heightField = null;
154
160
  return false;
155
161
  }
156
- const device = Application.instance.device;
162
+ const device = getDevice();
157
163
  this._patchSize = patchSize;
158
164
  this._rootSizeX = rootSizeX;
159
165
  this._rootSizeZ = rootSizeZ;
160
166
  this._rootSize = nextPowerOf2(Math.max(rootSizeX - 1, rootSizeZ - 1)) + 1;
161
- this._scaleX = scaleX;
162
- this._scaleZ = scaleZ;
167
+ this._scaleX = scale.x;
168
+ this._scaleZ = scale.z;
163
169
  // Create base vertex buffer
164
170
  const dimension = patchSize + 2; // with "skirts"
165
171
  const vertices = new Float32Array(dimension * dimension * 3);
@@ -208,13 +214,13 @@ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
208
214
  this._baseVertices = vertices;
209
215
  // Create base index buffer
210
216
  const indices = this.strip(vertexCacheSize);
211
- this._indices = device.createIndexBuffer(indices, {
217
+ this._indices.set(device.createIndexBuffer(indices, {
212
218
  managed: true
213
- });
219
+ }));
214
220
  const lineIndices = this.line(indices);
215
- this._indicesWireframe = device.createIndexBuffer(lineIndices, {
221
+ this._indicesWireframe.set(device.createIndexBuffer(lineIndices, {
216
222
  managed: true
217
- });
223
+ }));
218
224
  this._primitiveCount = indices.length - 2;
219
225
  this._primitiveType = 'triangle-strip';
220
226
  this._rootNode = new QuadtreeNode();
@@ -227,14 +233,12 @@ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
227
233
  normalMapBytes[i * 4 + 2] = Math.floor((normal.z * 0.5 + 0.5) * 255);
228
234
  normalMapBytes[i * 4 + 3] = 255;
229
235
  }
230
- this._normalMap = device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {
231
- samplerOptions: {
232
- mipFilter: 'none'
233
- }
234
- });
235
- this._normalMap.name = `TerrainNormalMap-${this._normalMap.uid}`;
236
- this._normalMap.update(normalMapBytes, 0, 0, this._normalMap.width, this._normalMap.height);
237
- return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scaleY, elevations);
236
+ this._normalMap.set(device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {
237
+ mipmapping: false
238
+ }));
239
+ this._normalMap.get().name = `TerrainNormalMap-${this._normalMap.get().uid}`;
240
+ this._normalMap.get().update(normalMapBytes, 0, 0, this._normalMap.get().width, this._normalMap.get().height);
241
+ return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scale.y, elevations);
238
242
  }
239
243
  strip(vertexCacheSize) {
240
244
  const dimension = this._patchSize + 2;
@@ -318,10 +322,10 @@ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
318
322
  return this._scaleZ;
319
323
  }
320
324
  getIndices() {
321
- return this._indices;
325
+ return this._indices.get();
322
326
  }
323
327
  getIndicesWireframe() {
324
- return this._indicesWireframe;
328
+ return this._indicesWireframe.get();
325
329
  }
326
330
  getPrimitiveCount() {
327
331
  return this._primitiveCount;
@@ -424,6 +428,33 @@ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
424
428
  }
425
429
  */ return ret;
426
430
  }
431
+ onDispose() {
432
+ super.onDispose();
433
+ if (this._rootNode) {
434
+ const nodes = [
435
+ this._rootNode
436
+ ];
437
+ while(nodes.length > 0){
438
+ const node = nodes.shift();
439
+ if (node) {
440
+ for(let i = 0; i < 4; i++){
441
+ const child = node.getChild(i);
442
+ if (child) {
443
+ nodes.push(child);
444
+ }
445
+ }
446
+ node.dispose();
447
+ }
448
+ }
449
+ this._rootNode = null;
450
+ }
451
+ this._indices?.dispose();
452
+ this._indices = null;
453
+ this._indicesWireframe?.dispose();
454
+ this._indicesWireframe = null;
455
+ this._normalMap?.dispose();
456
+ this._normalMap = null;
457
+ }
427
458
  }
428
459
 
429
460
  export { Quadtree, QuadtreeNode };
@@ -1 +1 @@
1
- {"version":3,"file":"quadtree.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"quadtree.js","sources":["../../../src/scene/terrain/quadtree.ts"],"sourcesContent":["import {\r\n DRef,\r\n ClipState,\r\n Frustum,\r\n Matrix4x4,\r\n Vector3,\r\n isPowerOf2,\r\n nextPowerOf2,\r\n Disposable\r\n} from '@zephyr3d/base';\r\nimport type { IndexBuffer, PrimitiveType, Texture2D } from '@zephyr3d/device';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport { TerrainPatch } from './patch';\r\nimport { HeightField } from './heightfield';\r\nimport type { CullVisitor } from '../../render/cull_visitor';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../../values';\r\nimport type { Terrain } from './terrain';\r\nimport type { GrassCluster } from './grass';\r\nimport { getDevice } from '../../app/api';\r\n\r\n/** @internal */\r\nexport class QuadtreeNode extends Disposable {\r\n private _patch: TerrainPatch;\r\n private readonly _grassClusters: GrassCluster[];\r\n private _parent: QuadtreeNode;\r\n private _children: QuadtreeNode[];\r\n constructor() {\r\n super();\r\n this._patch = null;\r\n this._grassClusters = [];\r\n this._parent = null;\r\n this._children = null;\r\n }\r\n get grassClusters(): GrassCluster[] {\r\n return this._grassClusters;\r\n }\r\n addGrassCluster(grassCluster: GrassCluster) {\r\n this._grassClusters.push(grassCluster);\r\n }\r\n initialize(\r\n quadtree: Quadtree,\r\n parent: QuadtreeNode,\r\n rowIndex: number,\r\n colIndex: number,\r\n baseVertices: Float32Array,\r\n normals: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): boolean {\r\n this._parent = parent;\r\n this._children = [];\r\n this._patch = new TerrainPatch(quadtree.terrain);\r\n //const rowIndex = position === PatchPosition.LeftBottom || position === PatchPosition.LeftTop ? 0 : 1;\r\n //const colIndex = position === PatchPosition.LeftTop || position === PatchPosition.RightTop ? 0 : 1;\r\n if (\r\n !this._patch.initialize(\r\n quadtree,\r\n this._parent?._patch || null,\r\n rowIndex,\r\n colIndex,\r\n baseVertices,\r\n normals,\r\n heightScale,\r\n elevations\r\n )\r\n ) {\r\n return false;\r\n }\r\n if (this._patch.getStep() > 1) {\r\n let bbox: BoundingBox = null;\r\n const size = (quadtree.getPatchSize() - 1) * (this._patch.getStep() >> 1);\r\n const offsetX = this._patch.getOffsetX();\r\n const offsetZ = this._patch.getOffsetZ();\r\n const offsets = [\r\n [offsetX, offsetZ],\r\n [offsetX + size, offsetZ],\r\n [offsetX, offsetZ + size],\r\n [offsetX + size, offsetZ + size]\r\n ];\r\n const rootSizeX = quadtree.getRootSizeX() - 1;\r\n const rootSizeZ = quadtree.getRootSizeZ() - 1;\r\n for (let i = 0; i < 4; ++i) {\r\n if (offsets[i][0] >= rootSizeX || offsets[i][1] >= rootSizeZ) {\r\n this._children[i] = null;\r\n } else {\r\n this._children[i] = new QuadtreeNode();\r\n if (\r\n !this._children[i].initialize(\r\n quadtree,\r\n this,\r\n i & 1,\r\n i >> 1,\r\n baseVertices,\r\n normals,\r\n heightScale,\r\n elevations\r\n )\r\n ) {\r\n return false;\r\n }\r\n const childBBox = this._children[i]._patch.getBoundingBox();\r\n if (childBBox) {\r\n if (!bbox) {\r\n bbox = new BoundingBox();\r\n bbox.beginExtend();\r\n }\r\n bbox.extend(childBBox.minPoint);\r\n bbox.extend(childBBox.maxPoint);\r\n }\r\n }\r\n }\r\n this._patch.setBoundingBox(bbox);\r\n }\r\n return true;\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n if (this._patch && !this._patch.isDummy()) {\r\n this._patch.setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n for (let i = 0; i < 4; ++i) {\r\n if (this._children[i]) {\r\n this._children[i].setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n }\r\n }\r\n getBoundingbox(): BoundingBox {\r\n return this._patch.getBoundingBox();\r\n }\r\n getPatch(): TerrainPatch {\r\n return this._patch;\r\n }\r\n getParent(): QuadtreeNode {\r\n return this._parent;\r\n }\r\n getChild(index: number): QuadtreeNode {\r\n return this._children[index];\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n this._patch?.dispose();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class Quadtree extends Disposable {\r\n private _baseVertices: Float32Array;\r\n private _indices: DRef<IndexBuffer>;\r\n private _indicesWireframe: DRef<IndexBuffer>;\r\n private _normalMap: DRef<Texture2D>;\r\n private _scaleX: number;\r\n private _scaleZ: number;\r\n private _patchSize: number;\r\n private _rootSizeX: number;\r\n private _rootSizeZ: number;\r\n private _rootSize: number;\r\n private _primitiveCount: number;\r\n private _primitiveType: PrimitiveType;\r\n private _rootNode: QuadtreeNode;\r\n private readonly _terrain: Terrain;\r\n private _heightField: HeightField;\r\n constructor(terrain: Terrain) {\r\n super();\r\n this._terrain = terrain;\r\n this._baseVertices = null;\r\n this._indices = new DRef();\r\n this._indicesWireframe = new DRef();\r\n this._normalMap = new DRef();\r\n this._scaleX = 1;\r\n this._scaleZ = 1;\r\n this._patchSize = 0;\r\n this._rootSizeX = 0;\r\n this._rootSizeZ = 0;\r\n this._rootSize = 0;\r\n this._heightField = null;\r\n this._rootNode = null;\r\n this._primitiveCount = 0;\r\n this._primitiveType = 'triangle-strip';\r\n }\r\n get normalMap(): Texture2D {\r\n return this._normalMap.get();\r\n }\r\n get rootNode(): QuadtreeNode {\r\n return this._rootNode;\r\n }\r\n get terrain(): Terrain {\r\n return this._terrain;\r\n }\r\n build(\r\n patchSize: number,\r\n rootSizeX: number,\r\n rootSizeZ: number,\r\n elevations: Float32Array,\r\n scale: Vector3,\r\n vertexCacheSize: number\r\n ): boolean {\r\n if (\r\n !isPowerOf2(patchSize - 1) ||\r\n !!((rootSizeX - 1) % (patchSize - 1)) ||\r\n !!((rootSizeZ - 1) % (patchSize - 1)) ||\r\n !elevations\r\n ) {\r\n return false;\r\n }\r\n this._heightField = new HeightField();\r\n if (!this._heightField.init(rootSizeX, rootSizeZ, scale, elevations)) {\r\n this._heightField = null;\r\n return false;\r\n }\r\n const device = getDevice();\r\n this._patchSize = patchSize;\r\n this._rootSizeX = rootSizeX;\r\n this._rootSizeZ = rootSizeZ;\r\n this._rootSize = nextPowerOf2(Math.max(rootSizeX - 1, rootSizeZ - 1)) + 1;\r\n this._scaleX = scale.x;\r\n this._scaleZ = scale.z;\r\n // Create base vertex buffer\r\n const dimension = patchSize + 2; // with \"skirts\"\r\n const vertices = new Float32Array(dimension * dimension * 3);\r\n let offset = 0;\r\n // top skirt\r\n vertices[0] = 0;\r\n vertices[1] = 0;\r\n vertices[2] = 0;\r\n for (let i = 1; i < dimension - 1; ++i) {\r\n vertices[3 * i + 0] = i - 1;\r\n vertices[3 * i + 1] = 0;\r\n vertices[3 * i + 2] = 0;\r\n }\r\n vertices[3 * (dimension - 1) + 0] = dimension - 3;\r\n vertices[3 * (dimension - 1) + 1] = 0;\r\n vertices[3 * (dimension - 1) + 2] = 0;\r\n offset += dimension * 3;\r\n for (let i = 1; i < dimension - 1; ++i, offset += dimension * 3) {\r\n // left skirt\r\n vertices[offset + 0] = 0;\r\n vertices[offset + 1] = 0;\r\n vertices[offset + 2] = i - 1;\r\n // height\r\n for (let j = 1; j < dimension - 1; ++j) {\r\n vertices[offset + 3 * j + 0] = j - 1;\r\n vertices[offset + 3 * j + 1] = 0;\r\n vertices[offset + 3 * j + 2] = i - 1;\r\n }\r\n // right skirt\r\n vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;\r\n vertices[offset + (dimension - 1) * 3 + 1] = 0;\r\n vertices[offset + (dimension - 1) * 3 + 2] = i - 1;\r\n }\r\n // bottom skirt\r\n vertices[offset + 0] = 0;\r\n vertices[offset + 1] = 0;\r\n vertices[offset + 2] = dimension - 3;\r\n for (let i = 1; i < dimension - 1; ++i) {\r\n vertices[offset + 3 * i + 0] = i - 1;\r\n vertices[offset + 3 * i + 1] = 0;\r\n vertices[offset + 3 * i + 2] = dimension - 3;\r\n }\r\n vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;\r\n vertices[offset + (dimension - 1) * 3 + 1] = 0;\r\n vertices[offset + (dimension - 1) * 3 + 2] = dimension - 3;\r\n this._baseVertices = vertices;\r\n // Create base index buffer\r\n const indices = this.strip(vertexCacheSize);\r\n this._indices.set(device.createIndexBuffer(indices, { managed: true }));\r\n const lineIndices = this.line(indices);\r\n this._indicesWireframe.set(device.createIndexBuffer(lineIndices, { managed: true }));\r\n this._primitiveCount = indices.length - 2;\r\n this._primitiveType = 'triangle-strip';\r\n this._rootNode = new QuadtreeNode();\r\n const normals = this._heightField.normals;\r\n const normalMapBytes = new Uint8Array(normals.length * 4);\r\n for (let i = 0; i < normals.length; i++) {\r\n const normal = normals[i];\r\n normalMapBytes[i * 4 + 0] = Math.floor((normal.x * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 1] = Math.floor((normal.y * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 2] = Math.floor((normal.z * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 3] = 255;\r\n }\r\n this._normalMap.set(\r\n device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {\r\n mipmapping: false\r\n })\r\n );\r\n this._normalMap.get().name = `TerrainNormalMap-${this._normalMap.get().uid}`;\r\n this._normalMap\r\n .get()\r\n .update(normalMapBytes, 0, 0, this._normalMap.get().width, this._normalMap.get().height);\r\n return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scale.y, elevations);\r\n }\r\n strip(vertexCacheSize: number): Uint16Array<ArrayBuffer> {\r\n const dimension = this._patchSize + 2;\r\n const step = (vertexCacheSize >> 1) - 1;\r\n const indices: number[] = [];\r\n for (let i = 0; i < dimension - 1; i += step) {\r\n const start = i;\r\n const end = i + step > dimension - 1 ? dimension - 1 : i + step;\r\n for (let j = 0; j < dimension - 1; ++j) {\r\n for (let k = start; k <= end; ++k) {\r\n indices.push((dimension - 1 - k) * dimension + j);\r\n indices.push((dimension - 1 - k) * dimension + j + 1);\r\n }\r\n indices.push((dimension - 1 - end) * dimension + j + 1);\r\n indices.push(\r\n j == dimension - 2 ? (dimension - 1 - end) * dimension : (dimension - 1 - start) * dimension + j + 1\r\n );\r\n }\r\n }\r\n indices.length = indices.length - 2;\r\n return new Uint16Array(indices);\r\n }\r\n line(strip: Uint16Array<ArrayBuffer>): Uint16Array<ArrayBuffer> {\r\n const numTris = strip.length - 2;\r\n const lineIndices: number[] = [];\r\n let lastSkipped = true;\r\n let a: number, b: number, c: number;\r\n for (let i = 0; i < numTris; i++) {\r\n if (i % 2 === 0) {\r\n a = strip[i];\r\n b = strip[i + 1];\r\n c = strip[i + 2];\r\n } else {\r\n a = strip[i + 1];\r\n b = strip[i];\r\n c = strip[i + 2];\r\n }\r\n const thisSkipped = a === b || a === c || b === c;\r\n if (!thisSkipped) {\r\n if (lastSkipped) {\r\n lineIndices.push(a, b);\r\n }\r\n lineIndices.push(b, c, c, a);\r\n }\r\n lastSkipped = thisSkipped;\r\n }\r\n return new Uint16Array(lineIndices);\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n this._rootNode?.setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n getBoundingBox(bbox: BoundingBox): void {\r\n if (this._heightField) {\r\n bbox.minPoint = this._heightField.getBoundingbox().minPoint;\r\n bbox.maxPoint = this._heightField.getBoundingbox().maxPoint;\r\n } else {\r\n bbox.minPoint = Vector3.zero();\r\n bbox.maxPoint = Vector3.zero();\r\n }\r\n }\r\n getPatchSize(): number {\r\n return this._patchSize;\r\n }\r\n getRootSize(): number {\r\n return this._rootSize;\r\n }\r\n getRootSizeX(): number {\r\n return this._rootSizeX;\r\n }\r\n getRootSizeZ(): number {\r\n return this._rootSizeZ;\r\n }\r\n getTerrain(): Terrain {\r\n return this._terrain;\r\n }\r\n getElevations(): Float32Array {\r\n return this._heightField?.getHeights() || null;\r\n }\r\n getScaleX(): number {\r\n return this._scaleX;\r\n }\r\n getScaleZ(): number {\r\n return this._scaleZ;\r\n }\r\n getIndices(): IndexBuffer {\r\n return this._indices.get();\r\n }\r\n getIndicesWireframe(): IndexBuffer {\r\n return this._indicesWireframe.get();\r\n }\r\n getPrimitiveCount(): number {\r\n return this._primitiveCount;\r\n }\r\n getPrimitiveType(): PrimitiveType {\r\n return this._primitiveType;\r\n }\r\n getHeightField(): HeightField {\r\n return this._heightField;\r\n }\r\n /** @internal */\r\n cull(visitor: CullVisitor, viewPoint: Vector3, worldMatrix: Matrix4x4): number {\r\n if (this._rootNode && this._terrain) {\r\n const frustum = new Frustum(Matrix4x4.multiply(visitor.camera.viewProjectionMatrix, worldMatrix));\r\n return this.cull_r(\r\n visitor,\r\n this._rootNode,\r\n viewPoint,\r\n worldMatrix,\r\n frustum,\r\n visitor.frustumCulling,\r\n false\r\n );\r\n }\r\n return 0;\r\n }\r\n /** @internal */\r\n cull_r(\r\n visitor: CullVisitor,\r\n node: QuadtreeNode,\r\n viewPoint: Vector3,\r\n worldMatrix: Matrix4x4,\r\n frustum: Frustum,\r\n cliptest: boolean,\r\n ignorePatch: boolean\r\n ): number {\r\n const camera = visitor.camera;\r\n const bbox = node.getBoundingbox();\r\n let ret = 0;\r\n 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@@ -1,10 +1,9 @@
1
- import { Vector3, Vector4, Vector2 } from '@zephyr3d/base';
1
+ import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
2
  import { Quadtree } from './quadtree.js';
3
3
  import { GraphNode } from '../graph_node.js';
4
- import { Application } from '../../app.js';
5
4
  import { GrassManager } from './grass.js';
6
5
  import { TerrainMaterial } from '../../material/terrainmaterial.js';
7
- import { GrassMaterial } from '../../material/grassmaterial.js';
6
+ import { getDevice } from '../../app/api.js';
8
7
 
9
8
  /**
10
9
  * Terrain node
@@ -21,18 +20,15 @@ import { GrassMaterial } from '../../material/grassmaterial.js';
21
20
  /** @internal */ _width;
22
21
  /** @internal */ _height;
23
22
  /** @internal */ _material;
24
- /** @internal */ _grassMaterial;
25
- /** @internal */ _wireframe;
26
23
  /** @internal */ _viewPoint;
27
24
  /** @internal */ _castShadow;
28
- /** @internal */ _instanceColor;
29
25
  /**
30
26
  * Creates an instance of Terrain
31
27
  * @param scene - The scene to which the terrain belongs
32
28
  */ constructor(scene){
33
29
  super(scene);
34
- this._quadtree = null;
35
- this._grassManager = null;
30
+ this._quadtree = new DRef();
31
+ this._grassManager = new DRef();
36
32
  this._maxPixelError = 10;
37
33
  this._maxPixelErrorDirty = true;
38
34
  this._lodCamera = null;
@@ -42,25 +38,21 @@ import { GrassMaterial } from '../../material/grassmaterial.js';
42
38
  this._width = 0;
43
39
  this._height = 0;
44
40
  this._material = null;
45
- this._grassMaterial = null;
46
- this._wireframe = false;
47
41
  this._viewPoint = null;
48
42
  this._castShadow = true;
49
- this._instanceColor = Vector4.zero();
43
+ }
44
+ async clone() {
45
+ console.error('Cloning terrain not implemented');
46
+ return null;
50
47
  }
51
48
  /** @internal */ get quadtree() {
52
- return this._quadtree;
49
+ return this._quadtree.get();
53
50
  }
54
51
  /**
55
52
  * {@inheritDoc Drawable.getName}
56
53
  */ getName() {
57
54
  return this._name;
58
55
  }
59
- /**
60
- * {@inheritDoc Drawable.getInstanceColor}
61
- */ getInstanceColor() {
62
- return this._instanceColor;
63
- }
64
56
  /** Wether the mesh node casts shadows */ get castShadow() {
65
57
  return this._castShadow;
66
58
  }
@@ -103,17 +95,8 @@ import { GrassMaterial } from '../../material/grassmaterial.js';
103
95
  /** Material of the terrain */ get material() {
104
96
  return this._material;
105
97
  }
106
- /** Grass material */ get grassMaterial() {
107
- return this._grassMaterial;
108
- }
109
- /** Whether the terrain should be rendered in wireframe mode */ get wireframe() {
110
- return this._wireframe;
111
- }
112
- set wireframe(b) {
113
- this._wireframe = !!b;
114
- }
115
98
  /** Normal map of the terrain */ get normalMap() {
116
- return this._quadtree.normalMap;
99
+ return this._quadtree.get()?.normalMap ?? null;
117
100
  }
118
101
  /**
119
102
  * Creates the terrain
@@ -125,20 +108,20 @@ import { GrassMaterial } from '../../material/grassmaterial.js';
125
108
  * @param patchSize - Patch size of the terrain
126
109
  * @returns true if succeeded
127
110
  */ create(sizeX, sizeZ, elevations, scale, patchSize, options) {
128
- this._quadtree = new Quadtree(this);
111
+ this._quadtree.set(new Quadtree(this));
129
112
  if (options?.splatMap && options.splatMap.format !== 'rgba8unorm') {
130
113
  throw new Error('SplatMap must be rgba8unorm format');
131
114
  }
132
115
  this._material = new TerrainMaterial(options);
133
- if (!this._quadtree.build(patchSize, sizeX, sizeZ, elevations, scale.x, scale.y, scale.z, 24)) {
134
- this._quadtree = null;
116
+ if (!this._quadtree.get().build(patchSize, sizeX, sizeZ, elevations, scale, 24)) {
117
+ this._quadtree.dispose();
135
118
  return false;
136
119
  }
137
120
  this._patchSize = patchSize;
138
121
  this._heightFieldScale.set(scale);
139
122
  this._width = sizeX;
140
123
  this._height = sizeZ;
141
- this._material.normalTexture = this._quadtree.normalMap;
124
+ this._material.normalTexture = this._quadtree.get().normalMap;
142
125
  this._material.normalTexCoordIndex = -1;
143
126
  this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);
144
127
  this.invalidateBoundingVolume();
@@ -181,28 +164,25 @@ import { GrassMaterial } from '../../material/grassmaterial.js';
181
164
  * @param maxGrassPerCell - Maximum number of grasses in a cell (world space 1x1)
182
165
  * @param density - The density map
183
166
  */ createGrass(density, bladeWidth, bladeHeight, offset, grassTexture) {
184
- if (!this._grassManager) {
185
- this._grassManager = new GrassManager(64, density);
167
+ if (!this._grassManager.get()) {
168
+ this._grassManager.set(new GrassManager(64, density));
186
169
  }
187
- if (!this._grassMaterial) {
188
- this._grassMaterial = new GrassMaterial(new Vector2(this.scaledWidth, this.scaledHeight), this._quadtree.normalMap, grassTexture);
189
- }
190
- this._grassManager.addGrassLayer(Application.instance.device, this, density, bladeWidth, bladeHeight, offset, grassTexture);
170
+ this._grassManager.get().addGrassLayer(getDevice(), this, density, bladeWidth, bladeHeight, offset, grassTexture);
191
171
  }
192
172
  /** Get elevation at specified position in terrain coordinate space */ getElevation(x, z) {
193
- return this._quadtree.getHeightField().getRealHeight(x, z);
173
+ return this._quadtree.get().getHeightField().getRealHeight(x, z);
194
174
  }
195
175
  /** Get normal at specified position in terrain coordinate space */ getNormal(x, z, normal) {
196
- return this._quadtree.getHeightField().getRealNormal(x, z, normal);
176
+ return this._quadtree.get().getHeightField().getRealNormal(x, z, normal);
197
177
  }
198
178
  /** Get intersection distance by a ray in terrain coordinate space */ rayIntersect(ray) {
199
- return this._quadtree.getHeightField().rayIntersect(ray);
179
+ return this._quadtree.get().getHeightField().rayIntersect(ray);
200
180
  }
201
181
  /**
202
182
  * {@inheritDoc SceneNode.computeBoundingVolume}
203
183
  * @override
204
184
  */ computeBoundingVolume() {
205
- return this._quadtree ? this._quadtree.getHeightField().getBBoxTree().getRootNode().bbox : null;
185
+ return this._quadtree.get()?.getHeightField().getBoundingbox();
206
186
  }
207
187
  /**
208
188
  * Traverse quadtree node top down
@@ -217,9 +197,9 @@ import { GrassMaterial } from '../../material/grassmaterial.js';
217
197
  }
218
198
  }
219
199
  }
220
- const rootNode = this._quadtree.rootNode;
200
+ const rootNode = this._quadtree.get().rootNode;
221
201
  if (rootNode) {
222
- visitQuadtreeNode_r(this._quadtree.rootNode);
202
+ visitQuadtreeNode_r(this._quadtree.get().rootNode);
223
203
  }
224
204
  }
225
205
  /** @internal */ cull(cullVisitor) {
@@ -227,11 +207,11 @@ import { GrassMaterial } from '../../material/grassmaterial.js';
227
207
  if (tanHalfFovy !== this._lastTanHalfFOVY || this._maxPixelErrorDirty) {
228
208
  this._maxPixelErrorDirty = false;
229
209
  this._lastTanHalfFOVY = tanHalfFovy;
230
- this._quadtree.setupCamera(1024, tanHalfFovy, this._maxPixelError);
210
+ this._quadtree.get().setupCamera(1024, tanHalfFovy, this._maxPixelError);
231
211
  }
232
212
  const worldEyePos = cullVisitor.primaryCamera.getWorldPosition();
233
213
  this._viewPoint = this.invWorldMatrix.transformPointAffine(worldEyePos);
234
- return this._quadtree.cull(cullVisitor, this._viewPoint, this.worldMatrix);
214
+ return this._quadtree.get().cull(cullVisitor, this._viewPoint, this.worldMatrix);
235
215
  }
236
216
  /**
237
217
  * {@inheritDoc SceneNode.isTerrain}
@@ -239,6 +219,12 @@ import { GrassMaterial } from '../../material/grassmaterial.js';
239
219
  */ isTerrain() {
240
220
  return true;
241
221
  }
222
+ onDispose() {
223
+ super.onDispose();
224
+ this._grassManager.dispose();
225
+ this._material?.dispose();
226
+ this._quadtree.dispose();
227
+ }
242
228
  }
243
229
 
244
230
  export { Terrain };
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"terrain.js","sources":["../../../src/scene/terrain/terrain.ts"],"sourcesContent":["import type { Ray } from '@zephyr3d/base';\r\nimport { Vector3, Vector4, DRef } from '@zephyr3d/base';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport { Quadtree } from './quadtree';\r\nimport { GraphNode } from '../graph_node';\r\nimport { GrassManager } from './grass';\r\nimport type { Camera } from '../../camera/camera';\r\nimport type { BoundingVolume } from '../../utility/bounding_volume';\r\nimport type { CullVisitor } from '../../render/cull_visitor';\r\nimport type { Scene } from '../scene';\r\nimport type { QuadtreeNode } from './quadtree';\r\nimport { TerrainMaterial, type TerrainMaterialOptions } from '../../material/terrainmaterial';\r\nimport { getDevice } from '../../app/api';\r\n\r\n/**\r\n * Terrain node\r\n * @public\r\n */\r\nexport class Terrain extends GraphNode {\r\n /** @internal */\r\n private readonly _quadtree: DRef<Quadtree>;\r\n /** @internal */\r\n private readonly _grassManager: DRef<GrassManager>;\r\n /** @internal */\r\n private _maxPixelError: number;\r\n /** @internal */\r\n private _maxPixelErrorDirty: boolean;\r\n /** @internal */\r\n private _lodCamera: Camera;\r\n /** @internal */\r\n private readonly _heightFieldScale: Vector3;\r\n /** @internal */\r\n private _patchSize: number;\r\n /** @internal */\r\n private _lastTanHalfFOVY: number;\r\n /** @internal */\r\n private _width: number;\r\n /** @internal */\r\n private _height: number;\r\n /** @internal */\r\n private _material: TerrainMaterial;\r\n /** @internal */\r\n private _viewPoint: Vector3;\r\n /** @internal */\r\n private _castShadow: boolean;\r\n /**\r\n * Creates an instance of Terrain\r\n * @param scene - The scene to which the terrain belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._quadtree = new DRef();\r\n this._grassManager = new DRef();\r\n this._maxPixelError = 10;\r\n this._maxPixelErrorDirty = true;\r\n this._lodCamera = null;\r\n this._heightFieldScale = Vector3.one();\r\n this._patchSize = 33;\r\n this._lastTanHalfFOVY = 0;\r\n this._width = 0;\r\n this._height = 0;\r\n this._material = null;\r\n this._viewPoint = null;\r\n this._castShadow = true;\r\n }\r\n async clone(): Promise<this> {\r\n console.error('Cloning terrain not implemented');\r\n return null;\r\n }\r\n /** @internal */\r\n get quadtree(): Quadtree {\r\n return this._quadtree.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(val: boolean) {\r\n this._castShadow = !!val;\r\n }\r\n /** The maximum pixel error for terrain LOD */\r\n get maxPixelError(): number {\r\n return this._maxPixelError;\r\n }\r\n set maxPixelError(val: number) {\r\n if (val !== this._maxPixelError) {\r\n this._maxPixelError = val;\r\n this._maxPixelErrorDirty = true;\r\n }\r\n }\r\n /** Camera that will be used to compute LOD level of terrain patches */\r\n get LODCamera(): Camera {\r\n return this._lodCamera;\r\n }\r\n set LODCamera(camera: Camera) {\r\n this._lodCamera = camera;\r\n }\r\n /** Scaled terrain width */\r\n get scaledWidth(): number {\r\n return this._width * this._heightFieldScale.x;\r\n }\r\n /** Scaled terrain height */\r\n get scaledHeight(): number {\r\n return this._height * this._heightFieldScale.z;\r\n }\r\n /** Scale value of the height field */\r\n get heightFieldScale(): Vector3 {\r\n return this._heightFieldScale;\r\n }\r\n /** @internal */\r\n get patchSize(): number {\r\n return this._patchSize;\r\n }\r\n /** Width of the terrain */\r\n get width(): number {\r\n return this._width;\r\n }\r\n /** Height of the terrain */\r\n get height(): number {\r\n return this._height;\r\n }\r\n /** Material of the terrain */\r\n get material(): TerrainMaterial {\r\n return this._material;\r\n }\r\n /** Normal map of the terrain */\r\n get normalMap(): Texture2D {\r\n return this._quadtree.get()?.normalMap ?? null;\r\n }\r\n /**\r\n * Creates the terrain\r\n *\r\n * @param sizeX - Terrain size in X axis\r\n * @param sizeZ - Terrain size in Z axis\r\n * @param elevations - Elevation data of the terrain\r\n * @param scale - Scale of the terrain\r\n * @param patchSize - Patch size of the terrain\r\n * @returns true if succeeded\r\n */\r\n create(\r\n sizeX: number,\r\n sizeZ: number,\r\n elevations: Float32Array,\r\n scale: Vector3,\r\n patchSize: number,\r\n options?: TerrainMaterialOptions\r\n ): boolean {\r\n this._quadtree.set(new Quadtree(this));\r\n if (options?.splatMap && options.splatMap.format !== 'rgba8unorm') {\r\n throw new Error('SplatMap must be rgba8unorm format');\r\n }\r\n this._material = new TerrainMaterial(options);\r\n if (!this._quadtree.get().build(patchSize, sizeX, sizeZ, elevations, scale, 24)) {\r\n this._quadtree.dispose();\r\n return false;\r\n }\r\n this._patchSize = patchSize;\r\n this._heightFieldScale.set(scale);\r\n this._width = sizeX;\r\n this._height = sizeZ;\r\n this._material.normalTexture = this._quadtree.get().normalMap;\r\n this._material.normalTexCoordIndex = -1;\r\n this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);\r\n this.invalidateBoundingVolume();\r\n // create grass layers\r\n if (options?.splatMap && options?.detailMaps?.grass) {\r\n if (options.detailMaps.grass.findIndex((a) => a && a.findIndex((b) => !!b) >= 0) >= 0) {\r\n const splatMap = options.splatMap;\r\n const data = new Uint8Array(splatMap.width * splatMap.height * 4);\r\n splatMap.readPixels(0, 0, splatMap.width, splatMap.height, 0, 0, data).then(() => {\r\n for (let detail = 0; detail < 4; detail++) {\r\n if (options.detailMaps.grass[detail]) {\r\n for (const grass of options.detailMaps.grass[detail]) {\r\n if (grass) {\r\n const d = grass.density ?? 1;\r\n const bladeWidth = grass.bladeWidth ?? 4;\r\n const bladeHeight = grass.bladeHeigh ?? 2;\r\n const offset = grass.offset ?? 0;\r\n const grassTexture = grass.texture ?? null;\r\n const density = [] as number[][];\r\n for (let i = 0; i < splatMap.height; i++) {\r\n const row = [] as number[];\r\n for (let j = 0; j < splatMap.width; j++) {\r\n const val = data[i * 4 * splatMap.width + j * 4 + detail] / 255;\r\n row.push(val * d);\r\n }\r\n density.push(row);\r\n }\r\n this.createGrass(density, bladeWidth, bladeHeight, offset, grassTexture);\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n }\r\n return true;\r\n }\r\n /**\r\n * Create grass fields\r\n * @param maxGrassPerCell - Maximum number of grasses in a cell (world space 1x1)\r\n * @param density - The density map\r\n */\r\n createGrass(\r\n density: number[][],\r\n bladeWidth: number,\r\n bladeHeight: number,\r\n offset: number,\r\n grassTexture: Texture2D\r\n ) {\r\n if (!this._grassManager.get()) {\r\n this._grassManager.set(new GrassManager(64, density));\r\n }\r\n this._grassManager\r\n 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callback function\r\n */\r\n traverseQuadtree(callback: (node: QuadtreeNode) => void) {\r\n function visitQuadtreeNode_r(node: QuadtreeNode) {\r\n callback(node);\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n visitQuadtreeNode_r(child);\r\n }\r\n }\r\n }\r\n const rootNode = this._quadtree.get().rootNode;\r\n if (rootNode) {\r\n visitQuadtreeNode_r(this._quadtree.get().rootNode);\r\n }\r\n }\r\n /** @internal */\r\n cull(cullVisitor: CullVisitor): number {\r\n const tanHalfFovy = cullVisitor.primaryCamera.getTanHalfFovy();\r\n if (tanHalfFovy !== this._lastTanHalfFOVY || this._maxPixelErrorDirty) {\r\n this._maxPixelErrorDirty = false;\r\n this._lastTanHalfFOVY = tanHalfFovy;\r\n this._quadtree.get().setupCamera(1024, tanHalfFovy, this._maxPixelError);\r\n }\r\n const worldEyePos = cullVisitor.primaryCamera.getWorldPosition();\r\n this._viewPoint = this.invWorldMatrix.transformPointAffine(worldEyePos);\r\n return 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