@woosh/meep-engine 3.1.0 → 3.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1869) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -152
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/avif/encoder_worker.js +5 -18
  134. package/src/core/binary/BitImage2.js +246 -246
  135. package/src/core/binary/align_32.js +21 -21
  136. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  137. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  138. package/src/core/binary/hash/XXH128Hash.js +55 -55
  139. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  140. package/src/core/binary/hash/xxh3_128.js +341 -341
  141. package/src/core/binary/hash/xxh3_64.js +241 -241
  142. package/src/core/binary/hash/xxh3_common.js +476 -476
  143. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  144. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  145. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  146. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  147. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  148. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  149. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  150. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  151. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  152. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  153. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  154. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  155. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  156. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  157. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  158. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  159. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  160. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  161. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  162. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  163. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  164. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  165. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  166. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  167. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  168. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  171. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  176. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  177. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  178. package/src/core/bvh8/BVH8.js +436 -436
  179. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  180. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  181. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  182. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  183. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  184. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  185. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  186. package/src/core/bvh8/build/byte.js +9 -9
  187. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  188. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  189. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  190. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  191. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  192. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  193. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  194. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  195. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  196. package/src/core/bvh8/bvh8_quality.js +72 -72
  197. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  198. package/src/core/clipboard/obtainClipBoard.js +29 -29
  199. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  200. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  201. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  202. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  203. package/src/core/collection/union-find/union_find.js +79 -79
  204. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  205. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  206. package/src/core/color/PQ/PQ_constants.js +50 -0
  207. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  208. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  209. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  210. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  211. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  212. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  213. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  214. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  215. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  216. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  217. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  218. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  219. package/src/core/color/lab/xyz_to_lab.js +62 -62
  220. package/src/core/color/operations/color_darken.js +24 -24
  221. package/src/core/color/operations/color_desaturate.js +24 -24
  222. package/src/core/color/operations/color_lighten.js +24 -24
  223. package/src/core/color/operations/color_saturate.js +24 -24
  224. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  225. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  226. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  227. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  228. package/src/core/dom/isImageBitmap.js +12 -12
  229. package/src/core/function/frameThrottle.js +23 -23
  230. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  231. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  232. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  233. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  234. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  235. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  236. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  237. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  238. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  239. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  240. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  241. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  242. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
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  245. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  246. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
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  249. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
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  256. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  257. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  258. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  259. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  260. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  261. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  262. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  263. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  264. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  265. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  266. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  267. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  268. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  269. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  270. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  271. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  272. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  273. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  274. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  275. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  276. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  277. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  278. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
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  1781. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +105 -105
  1782. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +63 -63
  1783. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +89 -89
  1784. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +232 -232
  1785. package/src/shade/renderer/texture/GPUTextureAllocator.js +85 -85
  1786. package/src/shade/renderer/texture/texture_pool_ops.js +171 -171
  1787. package/src/shade/renderer/texture/virtual/PageTableQuadAllocator.js +253 -253
  1788. package/src/shade/renderer/texture/virtual/README.md +276 -276
  1789. package/src/shade/renderer/texture/virtual/VTPageTable.js +330 -330
  1790. package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +349 -349
  1791. package/src/shade/renderer/texture/virtual/VT_CONSTANTS.js +154 -154
  1792. package/src/shade/renderer/texture/virtual/VT_STACK_INFO_STRUCT.js +20 -20
  1793. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +1276 -1276
  1794. package/src/shade/renderer/texture/virtual/VirtualTextureStack.js +106 -106
  1795. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +150 -150
  1796. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +232 -232
  1797. package/src/shade/renderer/texture/virtual/chunk_vt_request_key.js +28 -28
  1798. package/src/shade/renderer/texture/virtual/source/VTSourceImage.js +207 -207
  1799. package/src/shade/renderer/texture/virtual/source/VTSourceProcedural.js +135 -135
  1800. package/src/shade/renderer/texture/virtual/source/VTSourceTiled.js +132 -132
  1801. package/src/shade/renderer/water/GPUWaterRenderer.js +167 -167
  1802. package/src/shade/renderer/water/shader_water.js +246 -246
  1803. package/src/shade/renderer/water/water_height_texture_from_sampler.js +56 -56
  1804. package/src/shade/vitest.setup.mjs +89 -89
  1805. package/src/shade/wgsl/validate_wgsl_source.js +316 -316
  1806. package/src/view/controller/controls/NumericIntervalControl.js +90 -90
  1807. package/src/view/controller/controls/Vector2Control.js +83 -83
  1808. package/src/view/controller/controls/Vector3Control.js +90 -90
  1809. package/src/view/elements/Group.js +56 -56
  1810. package/src/view/elements/drawCheckers.js +33 -33
  1811. package/src/view/elements/windrose/WindRoseDiagram.js +369 -369
  1812. package/src/view/graphics/WebGLContextFailureView.js +76 -76
  1813. package/src/view/layout/DockPanel.js +51 -51
  1814. package/src/view/layout/SplitView.js +365 -365
  1815. package/src/view/layout/show_popup_menu.js +81 -81
  1816. package/src/view/minimap/MinimapCanvasView.js +411 -411
  1817. package/src/view/minimap/MinimapImageCache.js +88 -88
  1818. package/src/view/minimap/MinimapMarkerCollection.d.ts +0 -1
  1819. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1820. package/src/view/minimap/MinimapMarkerCollection.js +180 -180
  1821. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  1822. package/src/view/minimap/minimap_focus_area.js +97 -97
  1823. package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
  1824. package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
  1825. package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
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  1852. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +0 -6
  1853. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +0 -1
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  1863. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
  1864. package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
  1865. package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
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  1869. package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
@@ -1,1786 +1,1786 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { aabb3_from_v3_array } from "../../../../../core/geom/3d/aabb/aabb3_from_v3_array.js";
3
- import { v3_morton_encode_bounded } from "../../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
4
- import { Quadric3 } from "../../../../../core/geom/3d/quadric/Quadric3.js";
5
- import {
6
- sphere_compute_bounding_of_2_spheres
7
- } from "../../../../../core/geom/3d/sphere/sphere_compute_bounding_of_2_spheres.js";
8
- import { BinaryTopology, NULL_POINTER, } from "../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
9
- import {
10
- bt_mesh_compute_vertex_quadrics
11
- } from "../../../../../core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js";
12
- import {
13
- bt_mesh_from_indexed_geometry
14
- } from "../../../../../core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js";
15
- import {
16
- bt_mesh_simplify_with_quadrics
17
- } from "../../../../../core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js";
18
- import { bt_edge_get } from "../../../../../core/geom/3d/topology/struct/binary/query/bt_edge_get.js";
19
- import { bt_mesh_validate } from "../../../../../core/geom/3d/topology/struct/binary/query/bt_mesh_validate.js";
20
- import { bt_mesh_build_face_graph } from "../../../../../core/graph/metis/bt_mesh_build_face_graph.js";
21
- import { vgeo_encode_cluster_payload } from "../format/payload/vgeo_encode_cluster_payload.js";
22
- import { vgeo_layers_copy_vertex } from "../format/attribute/vgeo_layers_copy_vertex.js";
23
- import { vgeo_layers_like } from "../format/attribute/vgeo_layers_like.js";
24
- import { VGEO_MAX_CLUSTER_TRIANGLE_COUNT } from "../format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js";
25
- import { VGEO_MAX_CLUSTER_VERTEX_COUNT } from "../format/cluster/VGEO_MAX_CLUSTER_VERTEX_COUNT.js";
26
- import { VGEO_MAX_GROUP_CLUSTER_COUNT } from "../format/page/VGEO_MAX_GROUP_CLUSTER_COUNT.js";
27
- import { VirtualGeometryCluster } from "../format/dag/VirtualGeometryCluster.js";
28
- import { VirtualGeometryGroup } from "../format/dag/VirtualGeometryGroup.js";
29
- import { vgeo_bounding_sphere } from "./vgeo_bounding_sphere.js";
30
- import { vgeo_compute_vertex_normals } from "./vgeo_compute_vertex_normals.js";
31
- import { vgeo_compute_vertex_tangents } from "./vgeo_compute_vertex_tangents.js";
32
- import { vgeo_containing_sphere } from "./vgeo_containing_sphere.js";
33
- import { vgeo_extract_submesh } from "./vgeo_extract_submesh.js";
34
- import { vgeo_gather_faces } from "./vgeo_gather_faces.js";
35
- import { vgeo_graph_components } from "./vgeo_graph_components.js";
36
- import { vgeo_narrow_indices } from "./vgeo_narrow_indices.js";
37
- import { vgeo_partition_graph } from "./vgeo_partition_graph.js";
38
- import { vgeo_split_face_set } from "./vgeo_split_face_set.js";
39
- import { vgeo_split_face_set_packed } from "./vgeo_split_face_set_packed.js";
40
- import { VGeoFaceGraph } from "./VGeoFaceGraph.js";
41
- import { VGeoLevel } from "./VGeoLevel.js";
42
- import { VirtualGeometryMesh } from "./VirtualGeometryMesh.js";
43
-
44
- /**
45
- * Build the cluster DAG: leaves out of the source mesh, then merge steps until one cluster is left.
46
- *
47
- * The unit of work is a **round**, not a level sweep. A round holds a *frontier* — every cluster that
48
- * nothing has merged yet — selects a band of it by error, groups the band, locks every vertex the
49
- * group shares with anything outside it, halves the group's interior, and re-cuts the result into
50
- * new clusters, which become the parents of every cluster in the group. Locked perimeters plus a
51
- * group-uniform metric is the whole reason independent per-cluster LOD decisions come out
52
- * crack-free.
53
- *
54
- * **The band is why this is not a level sweep.** Sweeping whole levels pushes every cluster up one
55
- * step per level whatever its error, so a region that is nearly exact is coarsened in lockstep with
56
- * one that is not, and a level ends up spanning an order of magnitude of error. The cut the runtime
57
- * takes is a threshold on error, so a level that spans an order of magnitude is a page band that
58
- * spans one too: installing it brings clusters the cut does not want, and the ones it does want are
59
- * scattered across bands. Selecting the lowest-error band instead lets a fine region catch up before
60
- * the coarse one moves, and bands come out error-uniform. On geometry whose error is already uniform
61
- * the band is the whole frontier and this degenerates to the sweep, which is the correct behaviour
62
- * for that case rather than a special case for it.
63
- *
64
- * **A cluster the round cannot use simply stays.** It is not pushed up for the sake of symmetry, and
65
- * it does not stall the round for anyone else — which is what lets a lone island wait, untouched and
66
- * at zero error, until the geometry it will eventually merge with has come down to meet it.
67
- *
68
- * **Error is conformance to the source, not a sum of steps.** Vertex quadrics are built once, from
69
- * the source triangles, and carried through every round: a survivor absorbs its victim's quadric at
70
- * every collapse, so a vertex twelve rounds up still holds the planes of every source triangle
71
- * folded into it. Evaluating that at its current position measures the deviation from what the
72
- * artist authored, directly, and normalizing by the quadric's accumulated weight makes it an
73
- * object-space length rather than a cost whose scale depends on how many planes it happens to hold.
74
- * That length is what the runtime projects into pixels.
75
- *
76
- * **Termination is convergence to one root, not a stall.** Groups bundle across connected components
77
- * once connectivity runs out, and a group small enough to fit one cluster is merged losslessly, so a
78
- * frontier of separate islands still comes together. A build that cannot reach a single root throws:
79
- * the runtime starts its cut at the root, and "several roots" is not a shape it can start from.
80
- *
81
- * @author Alex Goldring
82
- * @copyright Company Named Limited (c) 2026
83
- */
84
-
85
- /**
86
- * Fixed so that the same frontier always groups the same way.
87
- * @readonly
88
- * @type {number}
89
- */
90
- const GROUP_SEED = 0x6D05;
91
-
92
- const scratch_sphere = new Float32Array(4);
93
-
94
- /**
95
- * Every cluster nothing has merged yet, and the geometry they currently stand for.
96
- *
97
- * One mesh holds the whole frontier so that a group can be extracted with its surroundings intact —
98
- * the lock set is "every vertex a face outside this group touches", and that question has no answer
99
- * in a mesh that holds the group alone.
100
- */
101
- class VGeoFrontier {
102
- /**
103
- * @type {VirtualGeometryMesh}
104
- */
105
- mesh = null;
106
-
107
- /**
108
- * @type {VirtualGeometryCluster[]}
109
- */
110
- clusters = [];
111
-
112
- /**
113
- * `cluster_faces[i]` are the faces of {@link mesh} that cluster `i` owns.
114
- * @type {number[][]}
115
- */
116
- cluster_faces = [];
117
-
118
- /**
119
- * One accumulated quadric per vertex of {@link mesh}, carried unbroken from the source mesh.
120
- *
121
- * This is what makes the error mean "how far this is from the geometry the artist authored"
122
- * rather than "how far this is from the frontier it was simplified out of". A survivor absorbs
123
- * its victim's quadric at every collapse, at every round, so a vertex twelve rounds up still
124
- * carries the planes of every source triangle that was ever folded into it, and evaluating its
125
- * quadric at its current position measures the deviation from the source directly. Composing
126
- * per-round residuals instead only *bounds* that, by the triangle inequality, and the bound
127
- * loosens with every round: measured on a unit sphere, the same ninety-triangle root read 0.36
128
- * built from 3k source triangles and 13.3 built from 24k, where it is the same approximation and
129
- * reads 0.0315 either way once the quadrics are carried.
130
- *
131
- * @type {Quadric3[]}
132
- */
133
- quadrics = [];
134
- }
135
-
136
- /**
137
- * Everything one group step produced, before it is committed. Kept separate so that a round which
138
- * fails to make progress can be discarded without having mutated the frontier.
139
- */
140
- class GroupStep {
141
- /**
142
- * The frontier clusters this group holds.
143
- * @type {VirtualGeometryCluster[]}
144
- */
145
- child_clusters = [];
146
-
147
- /**
148
- * @type {VirtualGeometryCluster[]}
149
- */
150
- parent_clusters = [];
151
-
152
- /**
153
- * Parallel to {@link parent_clusters}: the geometry each parent was cut from, in terms of the
154
- * frontier, so the next frontier can be stitched back together.
155
- * @type {VGeoContribution[]}
156
- */
157
- parent_geometry = [];
158
-
159
- /**
160
- * The value both sides of this step store: the object-space distance from the *source* surface
161
- * that this step's geometry now stands at, floored by what its children already carried.
162
- * @type {number}
163
- */
164
- error = 0;
165
-
166
- /**
167
- * `frontier vertex id -> that vertex's quadric after this step`, for every vertex that survived
168
- * it. Held rather than written straight back because a step is speculative until the round
169
- * accepts it, and because two steps sharing a pinned boundary vertex must have their gains
170
- * combined rather than one overwriting the other.
171
- * @type {Map<number, Quadric3>}
172
- */
173
- quadrics = new Map();
174
-
175
- /**
176
- * The LOD-metric sphere both sides of this step store.
177
- * @type {Float32Array}
178
- */
179
- sphere = new Float32Array(4);
180
- }
181
-
182
- /**
183
- * Several leaves re-cut into one, with nothing simplified — see {@link build_repack}.
184
- */
185
- class GroupRepack {
186
- /**
187
- * The leaves this removes from the DAG.
188
- * @type {VirtualGeometryCluster[]}
189
- */
190
- replaced = [];
191
-
192
- /**
193
- * The leaves that take their place -- always fewer.
194
- * @type {VirtualGeometryCluster[]}
195
- */
196
- clusters = [];
197
-
198
- /**
199
- * Parallel to {@link clusters}.
200
- * @type {VGeoContribution[]}
201
- */
202
- geometry = [];
203
- }
204
-
205
- /**
206
- * One cluster's geometry expressed against the frontier it came out of, which is what lets the next
207
- * frontier be stitched from a mixture of freshly simplified clusters and untouched ones.
208
- *
209
- * @typedef {object} VGeoContribution
210
- * @property {Float32Array} positions
211
- * @property {Uint32Array} indices local to {@link positions}
212
- * @property {Uint32Array} local_vertex_ids ids in the mesh {@link topology} belongs to
213
- * @property {Uint32Array} source_vertex_ids the same vertices, named in the frontier's mesh
214
- * @property {BinaryTopology} topology the mesh {@link local_vertex_ids} name vertices of, whose
215
- * vertex data block holds their attributes
216
- */
217
-
218
- /**
219
- * Encode a gathered face set into a cluster record.
220
- *
221
- * @param {VGeoGatheredFaces} gathered already within both meshlet caps
222
- * @param {number} level
223
- * @param {(BinaryDataLayer|null)[]} layers of the mesh it was gathered from
224
- * @returns {VirtualGeometryCluster}
225
- */
226
- function cluster_from_gathered(gathered, level, layers) {
227
- const payload = vgeo_encode_cluster_payload(
228
- gathered.positions,
229
- vgeo_narrow_indices(gathered),
230
- gathered.vertex_ids,
231
- layers
232
- );
233
-
234
- const cluster = new VirtualGeometryCluster();
235
-
236
- cluster.level = level;
237
- cluster.vertex_count = gathered.vertex_ids.length;
238
- cluster.triangle_count = gathered.indices.length / 3;
239
- cluster.encoding_flags = payload.encoding_flags;
240
- cluster.payload = payload.bytes;
241
- cluster.bounds_sphere = vgeo_bounding_sphere(gathered.positions);
242
-
243
- // the box needs no inflation, unlike the sphere above: the extremes are float32 values already,
244
- // so min and max of them are exactly representable and the stored box contains the stored
245
- // points by construction
246
- aabb3_from_v3_array(cluster.aabb, gathered.positions, gathered.positions.length);
247
-
248
- return cluster;
249
- }
250
-
251
- /**
252
- * Build a cluster out of a face set: gather it, bound it, encode its payload.
253
- *
254
- * @param {VirtualGeometryMesh} mesh
255
- * @param {number[]} face_ids
256
- * @param {number} level
257
- * @returns {{cluster: VirtualGeometryCluster, gathered: VGeoGatheredFaces}}
258
- */
259
- function build_cluster(mesh, face_ids, level) {
260
- const gathered = vgeo_gather_faces(mesh, face_ids);
261
-
262
- return { cluster: cluster_from_gathered(gathered, level, mesh.layers), gathered };
263
- }
264
-
265
- /**
266
- * Cut a mesh into leaf clusters — the frontier every round starts from.
267
- *
268
- * @param {VirtualGeometryMesh} mesh
269
- * @returns {VGeoFrontier}
270
- */
271
- function build_leaf_frontier(mesh) {
272
- const face_graph = new VGeoFaceGraph(mesh.topology, bt_mesh_build_face_graph(mesh.topology));
273
-
274
- const all = [];
275
-
276
- for (let vertex = 0; vertex < face_graph.graph.vertex_count; vertex++) {
277
- all.push(vertex);
278
- }
279
-
280
- const parts = vgeo_split_face_set(
281
- face_graph, all, VGEO_MAX_CLUSTER_TRIANGLE_COUNT, VGEO_MAX_CLUSTER_VERTEX_COUNT
282
- );
283
-
284
- const frontier = new VGeoFrontier();
285
-
286
- frontier.mesh = mesh;
287
-
288
- // Built once, here, from the source triangles. Nothing rebuilds them afterwards — every later
289
- // round inherits these and adds to them, which is the whole point.
290
- frontier.quadrics = bt_mesh_compute_vertex_quadrics(mesh.topology);
291
-
292
- for (const part of parts) {
293
- const face_ids = part.map((dense) => face_graph.vertex_face_ids[dense]);
294
-
295
- face_ids.sort((a, b) => a - b);
296
-
297
- const built = build_cluster(mesh, face_ids, 0);
298
-
299
- // A leaf's own bounds are its LOD-metric sphere, and it deviates from nothing.
300
- built.cluster.self_sphere = built.cluster.bounds_sphere.slice();
301
- built.cluster.self_error = 0;
302
-
303
- frontier.clusters.push(built.cluster);
304
- frontier.cluster_faces.push(face_ids);
305
- }
306
-
307
- return frontier;
308
- }
309
-
310
- /**
311
- * How much of the space two clusters would waste by being merged, as a factor in `(0, 1]`.
312
- *
313
- * The ratio of what they occupy separately to what the sphere containing both would occupy. Two
314
- * clusters side by side score near one; two clusters at opposite ends of the model score near zero,
315
- * because the sphere over both is mostly empty. Scale-free by construction — it compares a volume
316
- * to a volume, so it needs no notion of how big the model is or how far apart "far" is, which is
317
- * exactly what a distance threshold would have needed and could never have been given.
318
- *
319
- * The group's sphere is what the runtime projects to decide the whole group's fate, so a group
320
- * spread across empty space is one that gets refined from much further away than its geometry
321
- * warrants. Cutting edge weight by this steers the partitioner away from those merges without ever
322
- * forbidding one — when nothing better is available, a poor merge is still better than none.
323
- *
324
- * @param {Float32Array} a bounding sphere, centre then radius
325
- * @param {Float32Array} b
326
- * @returns {number}
327
- */
328
- function compactness(a, b) {
329
- sphere_compute_bounding_of_2_spheres(scratch_sphere, a, b);
330
-
331
- const merged = scratch_sphere[3];
332
-
333
- if (merged <= 0) {
334
- return 1;
335
- }
336
-
337
- // Volumes, up to the common factor of 4/3 pi, which cancels.
338
- const separate = a[3] * a[3] * a[3] + b[3] * b[3] * b[3];
339
-
340
- return Math.min(1, separate / (merged * merged * merged));
341
- }
342
-
343
- /**
344
- * The cluster adjacency graph of a frontier: clusters are the vertices, shared mesh edges are the
345
- * edges, and an edge weighs as much boundary as the two clusters share, discounted by how much empty
346
- * space merging them would enclose.
347
- *
348
- * @param {VGeoFrontier} frontier
349
- * @param {VGeoFaceGraph} face_graph of `frontier.mesh`
350
- * @returns {{edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array}}
351
- */
352
- function build_cluster_graph(frontier, face_graph) {
353
- const cluster_of_face = new Int32Array(frontier.mesh.topology.faces.size).fill(-1);
354
-
355
- frontier.cluster_faces.forEach((face_ids, cluster) => {
356
- for (const face of face_ids) {
357
- cluster_of_face[face] = cluster;
358
- }
359
- });
360
-
361
- const cluster_count = frontier.clusters.length;
362
-
363
- /**
364
- * `cluster -> (neighbour cluster -> shared boundary)`.
365
- * @type {Map<number, number>[]}
366
- */
367
- const neighbours = [];
368
-
369
- for (let i = 0; i < cluster_count; i++) {
370
- neighbours.push(new Map());
371
- }
372
-
373
- const graph = face_graph.graph;
374
-
375
- for (let vertex = 0; vertex < graph.vertex_count; vertex++) {
376
- const cluster = cluster_of_face[face_graph.vertex_face_ids[vertex]];
377
-
378
- for (let i = graph.edge_addresses[vertex]; i < graph.edge_addresses[vertex + 1]; i++) {
379
- const other_cluster = cluster_of_face[face_graph.vertex_face_ids[graph.adjacency[i]]];
380
-
381
- if (other_cluster === cluster) {
382
- continue;
383
- }
384
-
385
- const bucket = neighbours[cluster];
386
-
387
- bucket.set(other_cluster, (bucket.get(other_cluster) ?? 0) + graph.edge_weights[i]);
388
- }
389
- }
390
-
391
- const edge_addresses = new Uint32Array(cluster_count + 1);
392
- const adjacency = [];
393
- const edge_weights = [];
394
-
395
- for (let cluster = 0; cluster < cluster_count; cluster++) {
396
- edge_addresses[cluster] = adjacency.length;
397
-
398
- const entries = Array.from(neighbours[cluster].entries()).sort((a, b) => a[0] - b[0]);
399
-
400
- for (const [other, weight] of entries) {
401
- adjacency.push(other);
402
-
403
- edge_weights.push(weight * compactness(
404
- frontier.clusters[cluster].bounds_sphere, frontier.clusters[other].bounds_sphere
405
- ));
406
- }
407
- }
408
-
409
- edge_addresses[cluster_count] = adjacency.length;
410
-
411
- return {
412
- edge_addresses,
413
- adjacency: Uint32Array.from(adjacency),
414
- edge_weights: Float32Array.from(edge_weights),
415
- };
416
- }
417
-
418
- /**
419
- * Bundle clusters that have no one to merge with along a Morton curve.
420
- *
421
- * A cluster alone in its connected component cannot be coarsened: halving its triangles leaves one
422
- * cluster where there was one cluster, and the DAG stands still. The only way it ever reaches a root
423
- * is bundled with geometry it shares no edge with, and the only thing left to choose them by is
424
- * where they are. That is a real cost — a cluster spanning two islands carries a sphere containing
425
- * both — which is why this is the fallback and adjacency is the rule.
426
- *
427
- * @param {VGeoFrontier} frontier
428
- * @param {number[]} loose cluster indices, each alone in its component
429
- * @param {number} group_size
430
- * @returns {number[][]} groups of at least two; a single leftover is returned to the frontier
431
- */
432
- function bundle_loose_clusters(frontier, loose, group_size) {
433
- if (loose.length < 2) {
434
- return [];
435
- }
436
-
437
- const bounds = new Float32Array([
438
- Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY,
439
- Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY,
440
- ]);
441
-
442
- for (const cluster of loose) {
443
- const centre = frontier.clusters[cluster].bounds_sphere;
444
-
445
- for (let axis = 0; axis < 3; axis++) {
446
- bounds[axis] = Math.min(bounds[axis], centre[axis]);
447
- bounds[axis + 3] = Math.max(bounds[axis + 3], centre[axis]);
448
- }
449
- }
450
-
451
- /**
452
- * @type {Map<number, number>}
453
- */
454
- const codes = new Map();
455
-
456
- for (const cluster of loose) {
457
- const centre = frontier.clusters[cluster].bounds_sphere;
458
-
459
- codes.set(cluster, v3_morton_encode_bounded(centre[0], centre[1], centre[2], bounds));
460
- }
461
-
462
- const order = loose.slice();
463
-
464
- order.sort((a, b) => (codes.get(a) - codes.get(b)) || (a - b));
465
-
466
- const result = [];
467
-
468
- let bundle = [];
469
- let triangles = 0;
470
- let vertices = 0;
471
- let packable = true;
472
-
473
- for (const index of order) {
474
- const cluster = frontier.clusters[index];
475
-
476
- // Leaves small enough to end up in one cluster between them are worth bundling past the
477
- // group size: what happens to them is a re-cut at no error, not a simplification, so a
478
- // bigger bundle costs nothing in fidelity and is the difference between a scene of small
479
- // parts filling its clusters and running them at a tenth of capacity. Anything else stops at
480
- // the group size, where the size is a real trade against LOD lockstep.
481
- const packs = packable
482
- && cluster.child_group === undefined
483
- && triangles + cluster.triangle_count <= VGEO_MAX_CLUSTER_TRIANGLE_COUNT
484
- && vertices + cluster.vertex_count <= VGEO_MAX_CLUSTER_VERTEX_COUNT;
485
-
486
- if (bundle.length >= group_size && !packs) {
487
- result.push(bundle);
488
-
489
- bundle = [];
490
- triangles = 0;
491
- vertices = 0;
492
- packable = true;
493
- }
494
-
495
- bundle.push(index);
496
-
497
- triangles += cluster.triangle_count;
498
- vertices += cluster.vertex_count;
499
-
500
- packable = packable && cluster.child_group === undefined;
501
- }
502
-
503
- if (bundle.length === 1 && result.length > 0) {
504
- // A bundle of one merges nothing. Handing it to the bundle before it costs one cluster of
505
- // spatial spread and is the difference between the frontier shrinking and it standing still.
506
- result[result.length - 1].push(bundle[0]);
507
- } else if (bundle.length > 1) {
508
- result.push(bundle);
509
- }
510
-
511
- return result.filter((group) => group.length >= 2);
512
- }
513
-
514
- /**
515
- * Fold every one-cluster piece into the adjacent piece it shares the most boundary with.
516
- *
517
- * The partitioner produces these constantly — it optimizes cut, not contiguity, so splitting its
518
- * parts into connected pieces routinely leaves a cluster standing on its own. Such a cluster is not
519
- * out of options, though: it sits inside a component that has plenty of neighbours, and the right
520
- * answer is the nearest of them, not the proximity pool. Letting it fall through to the pool is how
521
- * a lone shell sixty metres away ends up merged with a fragment of something else entirely.
522
- *
523
- * One forward pass is enough. Folding only ever grows a piece and empties the one it came from, so
524
- * it cannot turn a piece of two into a piece of one — the singletons are exactly the ones present
525
- * when the pass starts, and a singleton that has already absorbed another is no longer one.
526
- *
527
- * @param {number[][]} pieces of a single connected component of the band, each non-empty; every
528
- * cluster in a singleton piece therefore has a neighbour in some other piece here
529
- * @param {object} cluster_graph as {@link build_cluster_graph} returns
530
- * @returns {number[][]} non-empty pieces, with no singletons
531
- */
532
- function absorb_singleton_pieces(pieces, cluster_graph) {
533
- if (pieces.length < 2) {
534
- return pieces;
535
- }
536
-
537
- /**
538
- * `cluster -> index of the piece holding it`.
539
- * @type {Map<number, number>}
540
- */
541
- const piece_of = new Map();
542
-
543
- const alive = pieces.map((piece) => piece.slice());
544
-
545
- alive.forEach((piece, index) => {
546
- for (const cluster of piece) {
547
- piece_of.set(cluster, index);
548
- }
549
- });
550
-
551
- for (let index = 0; index < alive.length; index++) {
552
- if (alive[index].length !== 1) {
553
- continue;
554
- }
555
-
556
- const cluster = alive[index][0];
557
-
558
- /**
559
- * `piece index -> boundary shared with this cluster`.
560
- * @type {Map<number, number>}
561
- */
562
- const shared = new Map();
563
-
564
- for (let i = cluster_graph.edge_addresses[cluster]; i < cluster_graph.edge_addresses[cluster + 1]; i++) {
565
- const target = piece_of.get(cluster_graph.adjacency[i]);
566
-
567
- if (target === undefined || target === index) {
568
- continue;
569
- }
570
-
571
- shared.set(target, (shared.get(target) ?? 0) + cluster_graph.edge_weights[i]);
572
- }
573
-
574
- let best = -1;
575
- let best_weight = -1;
576
-
577
- // Sorted, so that two pieces sharing the same boundary length resolve the same way every
578
- // time rather than however the adjacency happened to be walked.
579
- for (const [target, weight] of Array.from(shared.entries()).sort((a, b) => a[0] - b[0])) {
580
- if (weight > best_weight) {
581
- best = target;
582
- best_weight = weight;
583
- }
584
- }
585
-
586
- assert.notEqual(
587
- best, -1,
588
- 'a lone cluster inside a connected component must border another piece of it'
589
- );
590
-
591
- alive[best].push(cluster);
592
- alive[best].sort((a, b) => a - b);
593
-
594
- piece_of.set(cluster, best);
595
-
596
- alive[index] = [];
597
- }
598
-
599
- return alive.filter((piece) => piece.length > 0);
600
- }
601
-
602
- /**
603
- * Partition a band of the frontier into groups of roughly `group_size`.
604
- *
605
- * The partition runs **inside each connected component** of the cluster graph, not across the band as
606
- * a whole. Partitioning globally and splitting the disconnected parts afterwards looks equivalent and
607
- * is not: a scene assembled from thousands of separate shells has a cluster graph in thousands of
608
- * pieces, and a balanced global partition draws each part from several of them, so the connectivity
609
- * split then shreds nearly every group down to a single cluster.
610
- *
611
- * What is left over after that — every cluster alone in its component — is bundled by proximity
612
- * instead, because for those clusters there is no adjacency left to respect and no other way to the
613
- * root.
614
- *
615
- * @param {VGeoFrontier} frontier
616
- * @param {number[]} band cluster indices this round may consume, ascending
617
- * @param {object} cluster_graph as {@link build_cluster_graph} returns
618
- * @param {number} group_size
619
- * @returns {number[][]} groups of at least two clusters each; clusters left out stay in the frontier
620
- */
621
- function partition_into_groups(frontier, band, cluster_graph, group_size) {
622
- const membership = new Int32Array(frontier.clusters.length).fill(-1);
623
-
624
- for (const cluster of band) {
625
- membership[cluster] = 0;
626
- }
627
-
628
- const components = vgeo_graph_components(
629
- cluster_graph.edge_addresses, cluster_graph.adjacency, band, membership, 0
630
- );
631
-
632
- const result = [];
633
-
634
- /**
635
- * Clusters with nobody adjacent to merge with.
636
- * @type {number[]}
637
- */
638
- const loose = [];
639
-
640
- let token = 0;
641
-
642
- /**
643
- * @param {number[]} piece
644
- */
645
- function accept(piece) {
646
- if (piece.length < 2) {
647
- loose.push(piece[0]);
648
-
649
- return;
650
- }
651
-
652
- // The format caps a group at 4096 clusters. Nothing the size policy produces comes near it,
653
- // but the cap is hard, so the chunking is here rather than assumed away.
654
- for (let start = 0; start < piece.length; start += VGEO_MAX_GROUP_CLUSTER_COUNT) {
655
- const chunk = piece.slice(start, start + VGEO_MAX_GROUP_CLUSTER_COUNT);
656
-
657
- if (chunk.length < 2) {
658
- loose.push(chunk[0]);
659
-
660
- continue;
661
- }
662
-
663
- result.push(chunk);
664
- }
665
- }
666
-
667
- for (const component of components) {
668
- if (component.length < 2) {
669
- // Alone in its component: no adjacency left anywhere, so proximity is the only rule that
670
- // can still place it.
671
- loose.push(component[0]);
672
-
673
- continue;
674
- }
675
-
676
- if (component.length <= group_size) {
677
- accept(component);
678
-
679
- continue;
680
- }
681
-
682
- /**
683
- * @type {number[][]}
684
- */
685
- const pieces = [];
686
-
687
- const part_count = Math.ceil(component.length / group_size);
688
-
689
- token++;
690
-
691
- for (const cluster of component) {
692
- membership[cluster] = token;
693
- }
694
-
695
- const local_index = new Map();
696
-
697
- component.forEach((cluster, index) => local_index.set(cluster, index));
698
-
699
- const local_addresses = new Uint32Array(component.length + 1);
700
- const local_adjacency = [];
701
- const local_weights = [];
702
-
703
- component.forEach((cluster, index) => {
704
- local_addresses[index] = local_adjacency.length;
705
-
706
- for (let i = cluster_graph.edge_addresses[cluster]; i < cluster_graph.edge_addresses[cluster + 1]; i++) {
707
- const other = cluster_graph.adjacency[i];
708
-
709
- if (membership[other] !== token) {
710
- continue;
711
- }
712
-
713
- local_adjacency.push(local_index.get(other));
714
- local_weights.push(cluster_graph.edge_weights[i]);
715
- }
716
- });
717
-
718
- local_addresses[component.length] = local_adjacency.length;
719
-
720
- const assignment = vgeo_partition_graph(
721
- component.length,
722
- part_count,
723
- local_addresses,
724
- Uint32Array.from(local_adjacency),
725
- Float32Array.from(local_weights),
726
- GROUP_SEED
727
- );
728
-
729
- const parts = [];
730
-
731
- for (let i = 0; i < part_count; i++) {
732
- parts.push([]);
733
- }
734
-
735
- component.forEach((cluster, index) => {
736
- parts[assignment[index]].push(cluster);
737
- });
738
-
739
- for (const part of parts) {
740
- if (part.length === 0) {
741
- continue;
742
- }
743
-
744
- token++;
745
-
746
- for (const cluster of part) {
747
- membership[cluster] = token;
748
- }
749
-
750
- for (const piece of vgeo_graph_components(
751
- cluster_graph.edge_addresses, cluster_graph.adjacency, part, membership, token
752
- )) {
753
- pieces.push(piece);
754
- }
755
- }
756
-
757
- for (const piece of absorb_singleton_pieces(pieces, cluster_graph)) {
758
- accept(piece);
759
- }
760
- }
761
-
762
- for (const bundle of bundle_loose_clusters(frontier, loose, group_size)) {
763
- result.push(bundle);
764
- }
765
-
766
- result.sort((a, b) => a[0] - b[0]);
767
-
768
- return result;
769
- }
770
-
771
- /**
772
- * Does any face outside this group use the edge?
773
- *
774
- * @param {BinaryTopology} topology
775
- * @param {number} edge
776
- * @param {Int32Array} group_of_face
777
- * @param {number} group_index
778
- * @returns {boolean}
779
- */
780
- function edge_touches_outside(topology, edge, group_of_face, group_index) {
781
- const first_loop = topology.edge_read_loop(edge);
782
-
783
- if (first_loop === NULL_POINTER) {
784
- return false;
785
- }
786
-
787
- let loop = first_loop;
788
-
789
- do {
790
- const face = topology.loop_read_face(loop);
791
-
792
- if (face !== NULL_POINTER && group_of_face[face] !== group_index) {
793
- return true;
794
- }
795
-
796
- loop = topology.loop_read_radial_next(loop);
797
- } while (loop !== first_loop && loop !== NULL_POINTER);
798
-
799
- return false;
800
- }
801
-
802
- /**
803
- * Does any face outside this group use the vertex? Walks the vertex's disk cycle and each edge's
804
- * radial cycle, so the answer is local to the vertex rather than a scan of the frontier.
805
- *
806
- * @param {BinaryTopology} topology
807
- * @param {number} vertex
808
- * @param {Int32Array} group_of_face
809
- * @param {number} group_index
810
- * @returns {boolean}
811
- */
812
- function vertex_touches_outside(topology, vertex, group_of_face, group_index) {
813
- const first_edge = topology.vertex_read_edge(vertex);
814
-
815
- if (first_edge === NULL_POINTER) {
816
- return false;
817
- }
818
-
819
- let edge = first_edge;
820
-
821
- do {
822
- if (edge_touches_outside(topology, edge, group_of_face, group_index)) {
823
- return true;
824
- }
825
-
826
- edge = (topology.edge_read_vertex1(edge) === vertex)
827
- ? topology.edge_read_v1_disk_next(edge)
828
- : topology.edge_read_v2_disk_next(edge);
829
- } while (edge !== first_edge && edge !== NULL_POINTER);
830
-
831
- return false;
832
- }
833
-
834
- /**
835
- * Which vertices a group must not move, and which boundary edges must survive its simplification.
836
- *
837
- * A vertex is locked when any face outside the group touches it — not merely when it sits on a
838
- * shared *edge*. The weaker rule leaks: two groups can meet at a single non-manifold vertex with no
839
- * edge between them, and each would then move that vertex somewhere else, tearing the surface at a
840
- * point no boundary walk would have flagged.
841
- *
842
- * "Outside" includes frontier clusters this round left alone, which is what keeps a band's seam with
843
- * the rest of the frontier from opening.
844
- *
845
- * @param {BinaryTopology} topology
846
- * @param {number[]} group_face_ids
847
- * @param {Int32Array} group_of_face one entry per face slot, holding the group each face belongs to
848
- * @param {number} group_index
849
- * @returns {{locked: Set<number>, polyline: number[][]}} locked vertex ids, and the `[v1, v2]` pairs
850
- * of every edge this group shares with the outside
851
- */
852
- function compute_group_boundary(topology, group_face_ids, group_of_face, group_index) {
853
- const vertices = new Set();
854
- const edges = new Set();
855
-
856
- for (const face of group_face_ids) {
857
- const first_loop = topology.face_read_loop(face);
858
-
859
- let loop = first_loop;
860
-
861
- do {
862
- vertices.add(topology.loop_read_vertex(loop));
863
- edges.add(topology.loop_read_edge(loop));
864
-
865
- loop = topology.loop_read_next(loop);
866
- } while (loop !== first_loop);
867
- }
868
-
869
- const locked = new Set();
870
-
871
- for (const vertex of vertices) {
872
- if (vertex_touches_outside(topology, vertex, group_of_face, group_index)) {
873
- locked.add(vertex);
874
- }
875
- }
876
-
877
- const polyline = [];
878
-
879
- for (const edge of edges) {
880
- if (!edge_touches_outside(topology, edge, group_of_face, group_index)) {
881
- continue;
882
- }
883
-
884
- polyline.push([topology.edge_read_vertex1(edge), topology.edge_read_vertex2(edge)]);
885
- }
886
-
887
- return { locked, polyline };
888
- }
889
-
890
- /**
891
- * Largest error any of a group's clusters carries -- the floor a step above them must respect.
892
- *
893
- * @param {VirtualGeometryCluster[]} clusters
894
- * @returns {number}
895
- */
896
- function max_child_error(clusters) {
897
- let result = 0;
898
-
899
- for (const cluster of clusters) {
900
- result = Math.max(result, cluster.self_error);
901
- }
902
-
903
- return result;
904
- }
905
-
906
- /**
907
- * Leaves with room to spare between them, re-cut into fewer and fuller leaves.
908
- *
909
- * This is not a level of the DAG and must not become one. Nothing is simplified, so the new clusters
910
- * carry the same error their inputs did -- zero -- and a step whose parent error equals its child
911
- * error is a step the cut rule can never take: a cluster is drawn only while `project(parent) > tau`,
912
- * and a parent at zero error projects to zero unconditionally. The leaves under it would be stored,
913
- * paged, and never once selected. So the re-cut *replaces* them; they were a way of cutting this
914
- * geometry up, and now there is a better one.
915
- *
916
- * It is what makes a scene of small separate parts tractable. A thousand twelve-triangle bolts are a
917
- * thousand clusters at eight per cent fill, and no simplification is what they need -- they need to
918
- * be cut up differently. Repacking is bounded by the grouping that proposed it, so what lands in one
919
- * cluster is what the adjacency and proximity rules already judged to belong together.
920
- *
921
- * Only leaves. Above them the same re-cut would orphan a subtree, since a coarser cluster cannot be
922
- * deleted -- something hangs off it.
923
- *
924
- * @param {VGeoFrontier} frontier
925
- * @param {number[]} group_clusters cluster indices
926
- * @param {number} parent_target how many clusters the group is aiming to become
927
- * @returns {GroupRepack|undefined} `undefined` when the group must be simplified instead
928
- */
929
- function try_repack(frontier, group_clusters, parent_target) {
930
- const face_ids = [];
931
-
932
- for (const cluster of group_clusters) {
933
- if (frontier.clusters[cluster].child_group !== undefined) {
934
- return undefined;
935
- }
936
-
937
- for (const face of frontier.cluster_faces[cluster]) {
938
- face_ids.push(face);
939
- }
940
- }
941
-
942
- // Only when the target is already met -- there is nothing to simplify, so the reduction has to
943
- // come from re-cutting. A group over its target has real geometry to lose and belongs on the
944
- // simplification path.
945
- if (face_ids.length > parent_target * VGEO_MAX_CLUSTER_TRIANGLE_COUNT) {
946
- return undefined;
947
- }
948
-
949
- face_ids.sort((a, b) => a - b);
950
-
951
- const submesh = vgeo_extract_submesh(frontier.mesh, face_ids);
952
-
953
- const face_graph = new VGeoFaceGraph(
954
- submesh.mesh.topology, bt_mesh_build_face_graph(submesh.mesh.topology)
955
- );
956
-
957
- /**
958
- *
959
- * @type {number[]}
960
- */
961
- const all = [];
962
-
963
- const vertex_count = face_graph.graph.vertex_count;
964
- for (let vertex = 0; vertex < vertex_count; vertex++) {
965
- all.push(vertex);
966
- }
967
-
968
- const parts = vgeo_split_face_set_packed(
969
- face_graph, all, VGEO_MAX_CLUSTER_TRIANGLE_COUNT, VGEO_MAX_CLUSTER_VERTEX_COUNT
970
- );
971
-
972
- if (parts.length >= group_clusters.length) {
973
- // The vertex ceiling bit before the triangle one, and re-cutting bought nothing.
974
- return undefined;
975
- }
976
-
977
- const repack = new GroupRepack();
978
-
979
- repack.replaced = group_clusters.map((cluster) => frontier.clusters[cluster]);
980
-
981
- for (const part of parts) {
982
- const part_face_ids = part.map((dense) => face_graph.vertex_face_ids[dense]);
983
-
984
- part_face_ids.sort((a, b) => a - b);
985
-
986
- const built = build_cluster(submesh.mesh, part_face_ids, 0);
987
-
988
- // A leaf's own bounds are its LOD-metric sphere, and it deviates from nothing.
989
- built.cluster.self_sphere = built.cluster.bounds_sphere.slice();
990
- built.cluster.self_error = 0;
991
-
992
- repack.clusters.push(built.cluster);
993
-
994
- repack.geometry.push({
995
- positions: built.gathered.positions,
996
- indices: built.gathered.indices,
997
- local_vertex_ids: built.gathered.vertex_ids,
998
- source_vertex_ids: Uint32Array.from(
999
- built.gathered.vertex_ids, (local) => submesh.source_vertex_ids[local]
1000
- ),
1001
- topology: submesh.mesh.topology,
1002
- });
1003
- }
1004
-
1005
- return repack;
1006
- }
1007
-
1008
- /**
1009
- * Simplify one group and cut the result into the parent clusters of every cluster in it.
1010
- *
1011
- * @param {VGeoFrontier} frontier
1012
- * @param {number[]} group_clusters cluster indices
1013
- * @param {Int32Array} group_of_face one entry per face slot, holding the group each face belongs to
1014
- * @param {number} group_index
1015
- * @param {number} level of the parents this step produces
1016
- * @param {VGeoLevelOptions} options
1017
- * @returns {GroupStep|undefined} `undefined` when the group has no coarser form at all, and the
1018
- * round should leave its clusters alone
1019
- */
1020
- function build_group_step(frontier, group_clusters, group_of_face, group_index, level, options) {
1021
- /**
1022
- *
1023
- * @type {number[]}
1024
- */
1025
- const face_ids = [];
1026
-
1027
- for (const cluster of group_clusters) {
1028
- for (const face of frontier.cluster_faces[cluster]) {
1029
- face_ids.push(face);
1030
- }
1031
- }
1032
-
1033
- face_ids.sort((a, b) => a - b);
1034
-
1035
- const child_clusters = group_clusters.map((cluster) => frontier.clusters[cluster]);
1036
-
1037
- const boundary = compute_group_boundary(
1038
- frontier.mesh.topology, face_ids, group_of_face, group_index
1039
- );
1040
-
1041
- /**
1042
- * Extract the group, simplify it to `target_face_count`, and cut the result into clusters.
1043
- *
1044
- * @param {number} target_face_count
1045
- * @returns {{submesh: VGeoSubmesh, face_graph: VGeoFaceGraph, parts: number[][],
1046
- * quadrics: Quadric3[], error: number}}
1047
- */
1048
- function simplify_to(target_face_count) {
1049
- const submesh = vgeo_extract_submesh(frontier.mesh, face_ids);
1050
-
1051
- // Cloned, not borrowed: the simplifier mutates these, and this whole attempt may be thrown
1052
- // away — by the polyline check below, by the round rejecting it, or by a wider band being
1053
- // tried instead. The frontier's own quadrics must survive all of that untouched.
1054
- const submesh_source_vertex_ids = submesh.source_vertex_ids;
1055
- const source_vertex_id_count = submesh_source_vertex_ids.length;
1056
-
1057
- /**
1058
- *
1059
- * @type {Quadric3[]}
1060
- */
1061
- const quadrics = new Array(source_vertex_id_count);
1062
-
1063
- for (let i = 0; i < source_vertex_id_count; i++) {
1064
- const source = submesh_source_vertex_ids[i];
1065
- quadrics[i] = frontier.quadrics[source].clone();
1066
- }
1067
-
1068
- /**
1069
- * `source vertex id -> submesh local id`, for translating the lock set and the polyline.
1070
- * @type {Map<number, number>}
1071
- */
1072
- const local_of_source = new Map();
1073
-
1074
- for (let local = 0; local < source_vertex_id_count; local++) {
1075
- const source = submesh_source_vertex_ids[local];
1076
- local_of_source.set(source, local);
1077
- }
1078
-
1079
- /**
1080
- *
1081
- * @type {Set<number>}
1082
- */
1083
- const locked = new Set();
1084
-
1085
- for (const vertex of boundary.locked) {
1086
- const local = local_of_source.get(vertex);
1087
-
1088
- if (local !== undefined) {
1089
- locked.add(local);
1090
- }
1091
- }
1092
-
1093
- // The faces carrying the group's boundary edges. Locking the endpoints keeps them where they
1094
- // are; protecting these faces is what keeps an edge *between* two locked vertices from
1095
- // losing the only face that holds it — see the polyline check below, which is the same
1096
- // guarantee stated as an assertion.
1097
-
1098
- /**
1099
- *
1100
- * @type {Set<number>}
1101
- */
1102
- const protected_faces = new Set();
1103
-
1104
- for (const [v1, v2] of boundary.polyline) {
1105
- const edge = bt_edge_get(
1106
- submesh.mesh.topology, local_of_source.get(v1), local_of_source.get(v2)
1107
- );
1108
-
1109
- if (edge === NULL_POINTER) {
1110
- continue;
1111
- }
1112
-
1113
- const first_loop = submesh.mesh.topology.edge_read_loop(edge);
1114
-
1115
- let loop = first_loop;
1116
-
1117
- do {
1118
- const face = submesh.mesh.topology.loop_read_face(loop);
1119
-
1120
- if (face !== NULL_POINTER) {
1121
- protected_faces.add(face);
1122
- }
1123
-
1124
- loop = submesh.mesh.topology.loop_read_radial_next(loop);
1125
- } while (loop !== first_loop && loop !== NULL_POINTER);
1126
- }
1127
-
1128
- // The simplifier measures this itself, and has to: a cluster consumed whole leaves a
1129
- // vertex behind that belongs to no face and is about to be swept away, and that vertex is
1130
- // the only thing still holding the quadric of what used to be there. Measuring survivors
1131
- // from out here would report a soup of separate triangles losing most of itself as free.
1132
- const deviation = bt_mesh_simplify_with_quadrics(
1133
- submesh.mesh.topology, target_face_count, locked, protected_faces, quadrics
1134
- );
1135
-
1136
- const defects = bt_mesh_validate(submesh.mesh.topology);
1137
-
1138
- if (defects.length > 0) {
1139
- throw new Error(
1140
- `simplifying a group of ${group_clusters.length} clusters left the mesh inconsistent: `
1141
- + defects.slice(0, 4).map((defect) => defect.detail).join('; ')
1142
- );
1143
- }
1144
-
1145
- // The design asks for this explicitly: pinning a vertex does not by itself protect the
1146
- // *edges* between pinned vertices, and a face-kill path can strip one. A missing boundary
1147
- // edge is a crack between two groups that will never close, so the build stops here rather
1148
- // than shipping it.
1149
- for (const [v1, v2] of boundary.polyline) {
1150
- const local_1 = local_of_source.get(v1);
1151
- const local_2 = local_of_source.get(v2);
1152
-
1153
- if (
1154
- local_1 === undefined
1155
- || local_2 === undefined
1156
- || bt_edge_get(submesh.mesh.topology, local_1, local_2) === NULL_POINTER
1157
- ) {
1158
- throw new Error(
1159
- `group boundary edge (${v1}, ${v2}) did not survive simplification of a group of `
1160
- + `${group_clusters.length} clusters`
1161
- );
1162
- }
1163
- }
1164
-
1165
- /*
1166
- The step moved the geometry, so the frame that describes it has to move with it — but only
1167
- where the step was free to move anything. `locked` is the group's perimeter, the vertices
1168
- every neighbouring group also carries, and it is what a cut leans on to put two levels of
1169
- detail side by side without a crack. Derived here, a perimeter vertex would get the average
1170
- of this group's faces alone while its neighbour got the average of that group's, and the
1171
- seam that is watertight in geometry would show as a crease in shading.
1172
- */
1173
- vgeo_compute_vertex_normals(submesh.mesh, locked);
1174
- vgeo_compute_vertex_tangents(submesh.mesh, locked);
1175
-
1176
- const face_graph = new VGeoFaceGraph(
1177
- submesh.mesh.topology, bt_mesh_build_face_graph(submesh.mesh.topology)
1178
- );
1179
-
1180
- const all = [];
1181
-
1182
- for (let vertex = 0; vertex < face_graph.graph.vertex_count; vertex++) {
1183
- all.push(vertex);
1184
- }
1185
-
1186
- // Packed: this is a group, so its extent is already the group's, and one cluster per
1187
- // surviving island would undo the merge the group exists to make.
1188
- const parts = vgeo_split_face_set_packed(
1189
- face_graph, all, VGEO_MAX_CLUSTER_TRIANGLE_COUNT, VGEO_MAX_CLUSTER_VERTEX_COUNT
1190
- );
1191
-
1192
- return { submesh, face_graph, parts, quadrics, error: deviation };
1193
- }
1194
-
1195
- // Aim at a number of *clusters*, not a fraction of the triangles. Halving the triangle count is
1196
- // a means; halving the cluster count is the end, and asking for it directly is what keeps
1197
- // parents full. Where the children are already full the two coincide exactly. Where they are
1198
- // not, this simplifies less — because the reduction is coming from packing the geometry better
1199
- // rather than from destroying it, which is the outcome to prefer.
1200
- const parent_target = Math.max(
1201
- 1, Math.ceil(group_clusters.length * options.simplification_ratio)
1202
- );
1203
-
1204
- const outcome = simplify_to(Math.min(
1205
- parent_target * VGEO_MAX_CLUSTER_TRIANGLE_COUNT,
1206
- // A group of under-filled clusters can already be under the cluster-count target, in which
1207
- // case nothing would be simplified and the step would record no error — a step the cut rule
1208
- // cannot take. Falling back to the triangle ratio keeps it a real simplification.
1209
- Math.max(2, Math.round(face_ids.length * options.simplification_ratio))
1210
- ));
1211
-
1212
- if (outcome.parts.length === 0) {
1213
- // Some small closed shells have no coarser form under edge collapse at all — a tetrahedron
1214
- // loses two faces to the collapse and its other two to the fuse that follows, leaving
1215
- // nothing. Nothing to build a parent from, so the group is refused and its clusters go back
1216
- // to the frontier to be grouped differently.
1217
- return undefined;
1218
- }
1219
-
1220
- const submesh = outcome.submesh;
1221
- const submesh_face_graph = outcome.face_graph;
1222
- const parts = outcome.parts;
1223
-
1224
- const step = new GroupStep();
1225
-
1226
- step.child_clusters = child_clusters;
1227
-
1228
- // Floored by what the children already carried. The accumulated quadric is a deviation from the
1229
- // source and nothing forces it to rise when the vertex carrying the previous maximum is the one
1230
- // collapsed away — but a parent that claimed to be closer to the source than its own child would
1231
- // make the cut oscillate, so monotonicity is imposed here rather than hoped for.
1232
- step.error = Math.max(outcome.error, max_child_error(child_clusters));
1233
-
1234
- submesh.source_vertex_ids.forEach((source, local) => {
1235
- if (outcome.quadrics[local] !== null) {
1236
- step.quadrics.set(source, outcome.quadrics[local]);
1237
- }
1238
- });
1239
-
1240
- const parent_points = [];
1241
-
1242
- for (const part of parts) {
1243
- const part_face_ids = part.map((dense) => submesh_face_graph.vertex_face_ids[dense]);
1244
-
1245
- part_face_ids.sort((a, b) => a - b);
1246
-
1247
- const built = build_cluster(submesh.mesh, part_face_ids, level);
1248
-
1249
- step.parent_clusters.push(built.cluster);
1250
-
1251
- step.parent_geometry.push({
1252
- positions: built.gathered.positions,
1253
- indices: built.gathered.indices,
1254
- local_vertex_ids: built.gathered.vertex_ids,
1255
- source_vertex_ids: Uint32Array.from(
1256
- built.gathered.vertex_ids, (local) => submesh.source_vertex_ids[local]
1257
- ),
1258
- topology: submesh.mesh.topology,
1259
- });
1260
-
1261
- parent_points.push(built.gathered.positions);
1262
- }
1263
-
1264
- let point_count = 0;
1265
-
1266
- for (const points of parent_points) {
1267
- point_count += points.length;
1268
- }
1269
-
1270
- const points = new Float32Array(point_count);
1271
-
1272
- let cursor = 0;
1273
-
1274
- for (const part of parent_points) {
1275
- points.set(part, cursor);
1276
-
1277
- cursor += part.length;
1278
- }
1279
-
1280
- // One sphere for the whole step, containing both what it consumed and what it produced. Sharing
1281
- // it is what makes every sibling project the same value, and containing the children is what
1282
- // makes the pair monotonic.
1283
- step.sphere = vgeo_containing_sphere(
1284
- step.child_clusters.map((cluster) => cluster.self_sphere),
1285
- points
1286
- );
1287
-
1288
- return step;
1289
- }
1290
-
1291
- /**
1292
- * Stitch a round's output back into one mesh: freshly simplified clusters, and the clusters the
1293
- * round left alone, side by side.
1294
- *
1295
- * Vertices are unified by the id they had in the frontier below, never by position: a vertex two
1296
- * groups share is pinned, so both carry it unmoved and unmistakably, while a vertex only one group
1297
- * holds is its own even if a collapse happened to place it exactly where another landed. An
1298
- * untouched cluster names its vertices in that same space, so it stitches to its simplified
1299
- * neighbour along exactly the boundary that neighbour was forbidden to move.
1300
- *
1301
- * @param {VGeoContribution[]} contributions parallel to the clusters of the frontier being built
1302
- * @param {(BinaryDataLayer|null)[]} template_layers the channels the frontier below carries, which
1303
- * the frontier being stitched carries too
1304
- * @returns {{mesh: VirtualGeometryMesh, cluster_faces: number[][], source_vertex_ids: Uint32Array}}
1305
- * the last of which names, for every vertex of the new mesh, the vertex of the old one it came
1306
- * from — which is how its accumulated quadric follows it across the seam
1307
- */
1308
- function stitch_frontier(contributions, template_layers) {
1309
- /**
1310
- * `source vertex id -> index in the frontier being built`.
1311
- * @type {Map<number, number>}
1312
- */
1313
- const index_of_source = new Map();
1314
-
1315
- const positions = [];
1316
- const indices = [];
1317
- const cluster_faces = [];
1318
-
1319
- /**
1320
- * `[mesh the vertex came from, its id there]` per new vertex, so its attribute record can be
1321
- * copied across once the topology that receives it exists.
1322
- * @type {[BinaryTopology, number][]}
1323
- */
1324
- const attribute_sources = [];
1325
-
1326
- let face_cursor = 0;
1327
-
1328
- for (const geometry of contributions) {
1329
- const remap = new Uint32Array(geometry.local_vertex_ids.length);
1330
-
1331
- geometry.local_vertex_ids.forEach((local, i) => {
1332
- const source = geometry.source_vertex_ids[i];
1333
-
1334
- let target = index_of_source.get(source);
1335
-
1336
- if (target === undefined) {
1337
- target = positions.length / 3;
1338
-
1339
- index_of_source.set(source, target);
1340
-
1341
- positions.push(
1342
- geometry.positions[i * 3],
1343
- geometry.positions[i * 3 + 1],
1344
- geometry.positions[i * 3 + 2]
1345
- );
1346
-
1347
- attribute_sources.push([geometry.topology, local]);
1348
- }
1349
-
1350
- remap[i] = target;
1351
- });
1352
-
1353
- const triangle_count = geometry.indices.length / 3;
1354
-
1355
- const faces = [];
1356
-
1357
- for (let i = 0; i < geometry.indices.length; i++) {
1358
- indices.push(remap[geometry.indices[i]]);
1359
- }
1360
-
1361
- for (let i = 0; i < triangle_count; i++) {
1362
- faces.push(face_cursor + i);
1363
- }
1364
-
1365
- face_cursor += triangle_count;
1366
-
1367
- cluster_faces.push(faces);
1368
- }
1369
-
1370
- const topology = new BinaryTopology();
1371
-
1372
- // Before the vertices: adding a layer widens every record already in the block, and a frontier
1373
- // holds every vertex of a level.
1374
- const layers = vgeo_layers_like(topology, template_layers);
1375
-
1376
- bt_mesh_from_indexed_geometry(topology, Uint32Array.from(indices), Float32Array.from(positions));
1377
-
1378
- attribute_sources.forEach(([source, local], target) => {
1379
- vgeo_layers_copy_vertex(topology, source, local, target);
1380
- });
1381
-
1382
- const mesh = new VirtualGeometryMesh(topology, layers);
1383
-
1384
- const source_vertex_ids = new Uint32Array(index_of_source.size);
1385
-
1386
- for (const [source, target] of index_of_source) {
1387
- source_vertex_ids[target] = source;
1388
- }
1389
-
1390
- return { mesh, cluster_faces, source_vertex_ids };
1391
- }
1392
-
1393
- /**
1394
- * The frontier's clusters ordered by error, which is what a band is a slice of.
1395
- *
1396
- * @param {VGeoFrontier} frontier
1397
- * @returns {{order: number[], errors: number[]}} cluster indices ascending by error, and their
1398
- * errors in the same order
1399
- */
1400
- function order_by_error(frontier) {
1401
- const order = frontier.clusters.map((cluster, index) => index);
1402
-
1403
- order.sort(
1404
- (a, b) => (frontier.clusters[a].self_error - frontier.clusters[b].self_error) || (a - b)
1405
- );
1406
-
1407
- return { order, errors: order.map((index) => frontier.clusters[index].self_error) };
1408
- }
1409
-
1410
- /**
1411
- * The bands a round tries, in the order it tries them.
1412
- *
1413
- * Each is one error *octave*: `[e, e · growth]` for each distinct error the frontier holds, finest
1414
- * first. An octave rather than a running threshold is what bounds how far apart two clusters in one
1415
- * group can be — a group shares a single parent error, so merging a nearly-exact cluster with a
1416
- * badly-approximated one drags the exact one up to the other's error for nothing. It is also what
1417
- * lets a cluster *wait*: geometry outside the octave is simply not this round's business.
1418
- *
1419
- * The last band is the whole frontier. It is the escape hatch, not the plan: a frontier of two
1420
- * clusters an order of magnitude apart in error has no octave holding both, and merging them at a
1421
- * wide error span still beats never reaching a root.
1422
- *
1423
- * @param {number[]} errors ascending, as {@link order_by_error} returns
1424
- * @param {number} growth
1425
- * @param {number} min_fraction least share of the frontier a band may cover
1426
- * @returns {{start: number, end: number}[]} half-open ranges into the error order, deduplicated
1427
- */
1428
- function error_bands(errors, growth, min_fraction) {
1429
- /**
1430
- * @param {number} value
1431
- * @returns {number} first position whose error exceeds `value`
1432
- */
1433
- function upper_bound(value) {
1434
- let low = 0;
1435
- let high = errors.length;
1436
-
1437
- while (low < high) {
1438
- const middle = (low + high) >> 1;
1439
-
1440
- if (errors[middle] <= value) {
1441
- low = middle + 1;
1442
- } else {
1443
- high = middle;
1444
- }
1445
- }
1446
-
1447
- return low;
1448
- }
1449
-
1450
- const result = [];
1451
- const seen = new Set();
1452
-
1453
- /**
1454
- * @param {number} start
1455
- * @param {number} end
1456
- */
1457
- function add(start, end) {
1458
- const key = `${start}:${end}`;
1459
-
1460
- if (end - start < 2 || seen.has(key)) {
1461
- return;
1462
- }
1463
-
1464
- seen.add(key);
1465
-
1466
- result.push({ start, end });
1467
- }
1468
-
1469
- const minimum = Math.max(2, Math.ceil(errors.length * min_fraction));
1470
-
1471
- let cursor = 0;
1472
-
1473
- while (cursor < errors.length) {
1474
- const low = errors[cursor];
1475
-
1476
- add(cursor, Math.max(upper_bound(low * growth), Math.min(errors.length, cursor + minimum)));
1477
-
1478
- cursor = upper_bound(low);
1479
- }
1480
-
1481
- add(0, errors.length);
1482
-
1483
- return result;
1484
- }
1485
-
1486
- /**
1487
- * One round: pick a band, group it, simplify each group, and report what it produced.
1488
- *
1489
- * Every group is speculative and judged on its own. One that comes back with no fewer clusters than
1490
- * it consumed is simply dropped — its clusters return to the frontier, to be grouped differently by
1491
- * a later round — rather than failing the round for everyone else. A group that cannot be
1492
- * simplified is no different in kind from a group that could not be formed, and the frontier already
1493
- * knows what to do with those: nothing, for now.
1494
- *
1495
- * The round as a whole is accepted only when it *strictly* shrinks the frontier. Failing that it
1496
- * widens the band, and failing that it grows the group — small groups starve the simplifier, and a
1497
- * wider band gives a fine region coarser neighbours to merge with.
1498
- *
1499
- * @param {VGeoFrontier} frontier
1500
- * @param {number} level of the parents this round would produce
1501
- * @param {VGeoLevelOptions} options
1502
- * @returns {{steps: GroupStep[], repacks: GroupRepack[], merged: Set<number>}|undefined} what to
1503
- * commit and which frontier clusters it consumed; `undefined` when nothing this round could try
1504
- * made the frontier smaller
1505
- */
1506
- function run_round(frontier, level, options) {
1507
- const face_graph = new VGeoFaceGraph(
1508
- frontier.mesh.topology, bt_mesh_build_face_graph(frontier.mesh.topology)
1509
- );
1510
-
1511
- const cluster_graph = build_cluster_graph(frontier, face_graph);
1512
-
1513
- const ordered = order_by_error(frontier);
1514
-
1515
- const bands = error_bands(
1516
- ordered.errors, options.error_band_growth, options.error_band_min_fraction
1517
- );
1518
-
1519
- let group_size = options.group_size;
1520
-
1521
- for (; ;) {
1522
- for (const range of bands) {
1523
- const band = ordered.order.slice(range.start, range.end);
1524
-
1525
- band.sort((a, b) => a - b);
1526
-
1527
- const groups = partition_into_groups(frontier, band, cluster_graph, group_size);
1528
-
1529
- if (groups.length === 0) {
1530
- continue;
1531
- }
1532
-
1533
- const group_of_face = new Int32Array(frontier.mesh.topology.faces.size).fill(-1);
1534
-
1535
- groups.forEach((group, group_index) => {
1536
- for (const cluster of group) {
1537
- for (const face of frontier.cluster_faces[cluster]) {
1538
- group_of_face[face] = group_index;
1539
- }
1540
- }
1541
- });
1542
-
1543
- const steps = [];
1544
- const repacks = [];
1545
-
1546
- let consumed = 0;
1547
- let produced = 0;
1548
-
1549
- const merged = new Set();
1550
-
1551
- groups.forEach((group, group_index) => {
1552
- const parent_target = Math.max(
1553
- 1, Math.ceil(group.length * options.simplification_ratio)
1554
- );
1555
-
1556
- const repack = try_repack(frontier, group, parent_target);
1557
-
1558
- if (repack !== undefined) {
1559
- repacks.push(repack);
1560
-
1561
- consumed += group.length;
1562
- produced += repack.clusters.length;
1563
-
1564
- for (const cluster of group) {
1565
- merged.add(cluster);
1566
- }
1567
-
1568
- return;
1569
- }
1570
-
1571
- const step = build_group_step(
1572
- frontier, group, group_of_face, group_index, level, options
1573
- );
1574
-
1575
- if (step === undefined || step.parent_clusters.length >= group.length) {
1576
- // Refused. Nothing has been mutated — the step worked on a copy of the geometry
1577
- // and a copy of the quadrics — so its clusters simply stay where they are.
1578
- return;
1579
- }
1580
-
1581
- steps.push(step);
1582
-
1583
- consumed += group.length;
1584
- produced += step.parent_clusters.length;
1585
-
1586
- for (const cluster of group) {
1587
- merged.add(cluster);
1588
- }
1589
- });
1590
-
1591
- if (produced < consumed) {
1592
- return { steps, repacks, merged };
1593
- }
1594
- }
1595
-
1596
- // No band made progress. Growing the group gives the simplifier more interior to work with
1597
- // relative to its locked perimeter, which is the thing that stalls first.
1598
- if (group_size >= frontier.clusters.length) {
1599
- return undefined;
1600
- }
1601
-
1602
- group_size = Math.min(frontier.clusters.length, group_size * 2);
1603
- }
1604
- }
1605
-
1606
- const scratch_quadric = new Quadric3();
1607
-
1608
- /**
1609
- * Build the whole DAG, from a source mesh to a single root.
1610
- *
1611
- * @param {VirtualGeometryMesh} mesh the normalized source; consumed, not copied
1612
- * @param {VGeoLevelOptions} options
1613
- * @returns {VGeoLevel[]} leaves first; the last level holds exactly one cluster, the root
1614
- */
1615
- export function vgeo_build_levels(mesh, options) {
1616
- assert.isPositiveInteger(options.group_size, 'options.group_size');
1617
- assert.greaterThan(options.group_size, 1, 'options.group_size');
1618
- assert.greaterThan(options.simplification_ratio, 0, 'options.simplification_ratio');
1619
- assert.lessThan(options.simplification_ratio, 1, 'options.simplification_ratio');
1620
- assert.greaterThan(options.error_band_growth, 1, 'options.error_band_growth');
1621
- assert.greaterThan(options.error_band_min_fraction, 0, 'options.error_band_min_fraction');
1622
- assert.lessThanOrEqual(options.error_band_min_fraction, 1, 'options.error_band_min_fraction');
1623
- assert.isPositiveInteger(options.max_levels, 'options.max_levels');
1624
-
1625
- let frontier = build_leaf_frontier(mesh);
1626
-
1627
- const leaves = new VGeoLevel();
1628
-
1629
- leaves.index = 0;
1630
- leaves.clusters = frontier.clusters.slice();
1631
-
1632
- const levels = [leaves];
1633
-
1634
- while (frontier.clusters.length > 1) {
1635
- if (levels.length >= options.max_levels) {
1636
- throw new Error(
1637
- `the DAG still holds ${frontier.clusters.length} clusters after ${levels.length} `
1638
- + `levels, which is as many as the container can name`
1639
- );
1640
- }
1641
-
1642
- const level = levels.length;
1643
-
1644
- const round = run_round(frontier, level, options);
1645
-
1646
- if (round === undefined) {
1647
- throw new Error(
1648
- `the DAG stopped converging with ${frontier.clusters.length} clusters left: no `
1649
- + `grouping of the frontier produced fewer clusters than it consumed, so the build `
1650
- + `has no single root to start a cut from`
1651
- );
1652
- }
1653
-
1654
- const next = new VGeoLevel();
1655
-
1656
- next.index = level;
1657
-
1658
- /**
1659
- * @type {VGeoContribution[]}
1660
- */
1661
- const contributions = [];
1662
-
1663
- const clusters = [];
1664
-
1665
- // Untouched clusters first, in the order they already had, then this round's output. All of
1666
- // them name their vertices in the frontier that is being replaced, which is what lets them
1667
- // be stitched into one mesh.
1668
- frontier.clusters.forEach((cluster, index) => {
1669
- if (round.merged.has(index)) {
1670
- return;
1671
- }
1672
-
1673
- const gathered = vgeo_gather_faces(frontier.mesh, frontier.cluster_faces[index]);
1674
-
1675
- clusters.push(cluster);
1676
-
1677
- contributions.push({
1678
- positions: gathered.positions,
1679
- indices: gathered.indices,
1680
- local_vertex_ids: gathered.vertex_ids,
1681
- source_vertex_ids: gathered.vertex_ids,
1682
- topology: frontier.mesh.topology,
1683
- });
1684
- });
1685
-
1686
- if (round.repacks.length > 0) {
1687
- const replaced = new Set();
1688
-
1689
- for (const repack of round.repacks) {
1690
- for (const leaf of repack.replaced) {
1691
- replaced.add(leaf);
1692
- }
1693
- }
1694
-
1695
- // One pass over the leaf level for the whole round. Per repack it would be a scan of
1696
- // every leaf in the asset, and a scene of small parts is nothing but repacks.
1697
- leaves.clusters = leaves.clusters.filter((cluster) => !replaced.has(cluster));
1698
-
1699
- for (const repack of round.repacks) {
1700
- repack.clusters.forEach((cluster, index) => {
1701
- leaves.clusters.push(cluster);
1702
-
1703
- clusters.push(cluster);
1704
- contributions.push(repack.geometry[index]);
1705
- });
1706
- }
1707
- }
1708
-
1709
- for (const step of round.steps) {
1710
- const group = new VirtualGeometryGroup();
1711
-
1712
- // The group sits one band below the parents it produced, which is what makes page order
1713
- // by descending level a topological order of the DAG.
1714
- group.level = level - 1;
1715
- group.clusters = step.child_clusters;
1716
-
1717
- for (const cluster of step.child_clusters) {
1718
- cluster.parent_error = step.error;
1719
- cluster.parent_sphere = step.sphere;
1720
- }
1721
-
1722
- step.parent_clusters.forEach((parent, index) => {
1723
- parent.self_error = step.error;
1724
- parent.self_sphere = step.sphere;
1725
- parent.child_group = group;
1726
-
1727
- next.clusters.push(parent);
1728
- clusters.push(parent);
1729
- contributions.push(step.parent_geometry[index]);
1730
- });
1731
-
1732
- levels[level - 1].groups.push(group);
1733
- }
1734
-
1735
- if (next.clusters.length > 0) {
1736
- levels.push(next);
1737
- }
1738
-
1739
- // Fold every step's quadric gains back into the frontier's own set, before it is re-indexed.
1740
- //
1741
- // Gains, not results: two steps that share a pinned boundary vertex each started from this
1742
- // vertex's quadric and each accumulated their own victims onto it, so the two results
1743
- // overlap by exactly the quadric they both began with. Adding them whole would count the
1744
- // source planes under that vertex twice and inflate every error above it.
1745
- const updated = frontier.quadrics.slice();
1746
-
1747
- for (const step of round.steps) {
1748
- for (const [vertex, quadric] of step.quadrics) {
1749
-
1750
- scratch_quadric.copy(quadric);
1751
- scratch_quadric.sub(frontier.quadrics[vertex]);
1752
-
1753
- const next = updated[vertex].clone();
1754
- next.add(scratch_quadric);
1755
-
1756
- updated[vertex] = next;
1757
-
1758
- }
1759
- }
1760
-
1761
- const stitched = stitch_frontier(contributions, frontier.mesh.layers);
1762
-
1763
- frontier = new VGeoFrontier();
1764
-
1765
- frontier.mesh = stitched.mesh;
1766
- frontier.clusters = clusters;
1767
- frontier.cluster_faces = stitched.cluster_faces;
1768
- frontier.quadrics = Array.from(
1769
- stitched.source_vertex_ids, (source) => updated[source]
1770
- );
1771
- }
1772
-
1773
- const top = levels[levels.length - 1];
1774
-
1775
- assert.equal(
1776
- top.clusters.length, 1,
1777
- 'the topmost level must hold the single root the frontier converged to'
1778
- );
1779
-
1780
- assert.equal(
1781
- top.clusters[0], frontier.clusters[0],
1782
- 'the cluster the frontier converged to must be the one the topmost level holds'
1783
- );
1784
-
1785
- return levels;
1786
- }
1
+ import { assert } from "../../../../../core/assert.js";
2
+ import { aabb3_from_v3_array } from "../../../../../core/geom/3d/aabb/aabb3_from_v3_array.js";
3
+ import { v3_morton_encode_bounded } from "../../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
4
+ import { Quadric3 } from "../../../../../core/geom/3d/quadric/Quadric3.js";
5
+ import {
6
+ sphere_compute_bounding_of_2_spheres
7
+ } from "../../../../../core/geom/3d/sphere/sphere_compute_bounding_of_2_spheres.js";
8
+ import { BinaryTopology, NULL_POINTER, } from "../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
9
+ import {
10
+ bt_mesh_compute_vertex_quadrics
11
+ } from "../../../../../core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js";
12
+ import {
13
+ bt_mesh_from_indexed_geometry
14
+ } from "../../../../../core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js";
15
+ import {
16
+ bt_mesh_simplify_with_quadrics
17
+ } from "../../../../../core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js";
18
+ import { bt_edge_get } from "../../../../../core/geom/3d/topology/struct/binary/query/bt_edge_get.js";
19
+ import { bt_mesh_validate } from "../../../../../core/geom/3d/topology/struct/binary/query/bt_mesh_validate.js";
20
+ import { bt_mesh_build_face_graph } from "../../../../../core/graph/metis/bt_mesh_build_face_graph.js";
21
+ import { vgeo_encode_cluster_payload } from "../format/payload/vgeo_encode_cluster_payload.js";
22
+ import { vgeo_layers_copy_vertex } from "../format/attribute/vgeo_layers_copy_vertex.js";
23
+ import { vgeo_layers_like } from "../format/attribute/vgeo_layers_like.js";
24
+ import { VGEO_MAX_CLUSTER_TRIANGLE_COUNT } from "../format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js";
25
+ import { VGEO_MAX_CLUSTER_VERTEX_COUNT } from "../format/cluster/VGEO_MAX_CLUSTER_VERTEX_COUNT.js";
26
+ import { VGEO_MAX_GROUP_CLUSTER_COUNT } from "../format/page/VGEO_MAX_GROUP_CLUSTER_COUNT.js";
27
+ import { VirtualGeometryCluster } from "../format/dag/VirtualGeometryCluster.js";
28
+ import { VirtualGeometryGroup } from "../format/dag/VirtualGeometryGroup.js";
29
+ import { vgeo_bounding_sphere } from "./vgeo_bounding_sphere.js";
30
+ import { vgeo_compute_vertex_normals } from "./vgeo_compute_vertex_normals.js";
31
+ import { vgeo_compute_vertex_tangents } from "./vgeo_compute_vertex_tangents.js";
32
+ import { vgeo_containing_sphere } from "./vgeo_containing_sphere.js";
33
+ import { vgeo_extract_submesh } from "./vgeo_extract_submesh.js";
34
+ import { vgeo_gather_faces } from "./vgeo_gather_faces.js";
35
+ import { vgeo_graph_components } from "./vgeo_graph_components.js";
36
+ import { vgeo_narrow_indices } from "./vgeo_narrow_indices.js";
37
+ import { vgeo_partition_graph } from "./vgeo_partition_graph.js";
38
+ import { vgeo_split_face_set } from "./vgeo_split_face_set.js";
39
+ import { vgeo_split_face_set_packed } from "./vgeo_split_face_set_packed.js";
40
+ import { VGeoFaceGraph } from "./VGeoFaceGraph.js";
41
+ import { VGeoLevel } from "./VGeoLevel.js";
42
+ import { VirtualGeometryMesh } from "./VirtualGeometryMesh.js";
43
+
44
+ /**
45
+ * Build the cluster DAG: leaves out of the source mesh, then merge steps until one cluster is left.
46
+ *
47
+ * The unit of work is a **round**, not a level sweep. A round holds a *frontier* — every cluster that
48
+ * nothing has merged yet — selects a band of it by error, groups the band, locks every vertex the
49
+ * group shares with anything outside it, halves the group's interior, and re-cuts the result into
50
+ * new clusters, which become the parents of every cluster in the group. Locked perimeters plus a
51
+ * group-uniform metric is the whole reason independent per-cluster LOD decisions come out
52
+ * crack-free.
53
+ *
54
+ * **The band is why this is not a level sweep.** Sweeping whole levels pushes every cluster up one
55
+ * step per level whatever its error, so a region that is nearly exact is coarsened in lockstep with
56
+ * one that is not, and a level ends up spanning an order of magnitude of error. The cut the runtime
57
+ * takes is a threshold on error, so a level that spans an order of magnitude is a page band that
58
+ * spans one too: installing it brings clusters the cut does not want, and the ones it does want are
59
+ * scattered across bands. Selecting the lowest-error band instead lets a fine region catch up before
60
+ * the coarse one moves, and bands come out error-uniform. On geometry whose error is already uniform
61
+ * the band is the whole frontier and this degenerates to the sweep, which is the correct behaviour
62
+ * for that case rather than a special case for it.
63
+ *
64
+ * **A cluster the round cannot use simply stays.** It is not pushed up for the sake of symmetry, and
65
+ * it does not stall the round for anyone else — which is what lets a lone island wait, untouched and
66
+ * at zero error, until the geometry it will eventually merge with has come down to meet it.
67
+ *
68
+ * **Error is conformance to the source, not a sum of steps.** Vertex quadrics are built once, from
69
+ * the source triangles, and carried through every round: a survivor absorbs its victim's quadric at
70
+ * every collapse, so a vertex twelve rounds up still holds the planes of every source triangle
71
+ * folded into it. Evaluating that at its current position measures the deviation from what the
72
+ * artist authored, directly, and normalizing by the quadric's accumulated weight makes it an
73
+ * object-space length rather than a cost whose scale depends on how many planes it happens to hold.
74
+ * That length is what the runtime projects into pixels.
75
+ *
76
+ * **Termination is convergence to one root, not a stall.** Groups bundle across connected components
77
+ * once connectivity runs out, and a group small enough to fit one cluster is merged losslessly, so a
78
+ * frontier of separate islands still comes together. A build that cannot reach a single root throws:
79
+ * the runtime starts its cut at the root, and "several roots" is not a shape it can start from.
80
+ *
81
+ * @author Alex Goldring
82
+ * @copyright Company Named Limited (c) 2026
83
+ */
84
+
85
+ /**
86
+ * Fixed so that the same frontier always groups the same way.
87
+ * @readonly
88
+ * @type {number}
89
+ */
90
+ const GROUP_SEED = 0x6D05;
91
+
92
+ const scratch_sphere = new Float32Array(4);
93
+
94
+ /**
95
+ * Every cluster nothing has merged yet, and the geometry they currently stand for.
96
+ *
97
+ * One mesh holds the whole frontier so that a group can be extracted with its surroundings intact —
98
+ * the lock set is "every vertex a face outside this group touches", and that question has no answer
99
+ * in a mesh that holds the group alone.
100
+ */
101
+ class VGeoFrontier {
102
+ /**
103
+ * @type {VirtualGeometryMesh}
104
+ */
105
+ mesh = null;
106
+
107
+ /**
108
+ * @type {VirtualGeometryCluster[]}
109
+ */
110
+ clusters = [];
111
+
112
+ /**
113
+ * `cluster_faces[i]` are the faces of {@link mesh} that cluster `i` owns.
114
+ * @type {number[][]}
115
+ */
116
+ cluster_faces = [];
117
+
118
+ /**
119
+ * One accumulated quadric per vertex of {@link mesh}, carried unbroken from the source mesh.
120
+ *
121
+ * This is what makes the error mean "how far this is from the geometry the artist authored"
122
+ * rather than "how far this is from the frontier it was simplified out of". A survivor absorbs
123
+ * its victim's quadric at every collapse, at every round, so a vertex twelve rounds up still
124
+ * carries the planes of every source triangle that was ever folded into it, and evaluating its
125
+ * quadric at its current position measures the deviation from the source directly. Composing
126
+ * per-round residuals instead only *bounds* that, by the triangle inequality, and the bound
127
+ * loosens with every round: measured on a unit sphere, the same ninety-triangle root read 0.36
128
+ * built from 3k source triangles and 13.3 built from 24k, where it is the same approximation and
129
+ * reads 0.0315 either way once the quadrics are carried.
130
+ *
131
+ * @type {Quadric3[]}
132
+ */
133
+ quadrics = [];
134
+ }
135
+
136
+ /**
137
+ * Everything one group step produced, before it is committed. Kept separate so that a round which
138
+ * fails to make progress can be discarded without having mutated the frontier.
139
+ */
140
+ class GroupStep {
141
+ /**
142
+ * The frontier clusters this group holds.
143
+ * @type {VirtualGeometryCluster[]}
144
+ */
145
+ child_clusters = [];
146
+
147
+ /**
148
+ * @type {VirtualGeometryCluster[]}
149
+ */
150
+ parent_clusters = [];
151
+
152
+ /**
153
+ * Parallel to {@link parent_clusters}: the geometry each parent was cut from, in terms of the
154
+ * frontier, so the next frontier can be stitched back together.
155
+ * @type {VGeoContribution[]}
156
+ */
157
+ parent_geometry = [];
158
+
159
+ /**
160
+ * The value both sides of this step store: the object-space distance from the *source* surface
161
+ * that this step's geometry now stands at, floored by what its children already carried.
162
+ * @type {number}
163
+ */
164
+ error = 0;
165
+
166
+ /**
167
+ * `frontier vertex id -> that vertex's quadric after this step`, for every vertex that survived
168
+ * it. Held rather than written straight back because a step is speculative until the round
169
+ * accepts it, and because two steps sharing a pinned boundary vertex must have their gains
170
+ * combined rather than one overwriting the other.
171
+ * @type {Map<number, Quadric3>}
172
+ */
173
+ quadrics = new Map();
174
+
175
+ /**
176
+ * The LOD-metric sphere both sides of this step store.
177
+ * @type {Float32Array}
178
+ */
179
+ sphere = new Float32Array(4);
180
+ }
181
+
182
+ /**
183
+ * Several leaves re-cut into one, with nothing simplified — see {@link build_repack}.
184
+ */
185
+ class GroupRepack {
186
+ /**
187
+ * The leaves this removes from the DAG.
188
+ * @type {VirtualGeometryCluster[]}
189
+ */
190
+ replaced = [];
191
+
192
+ /**
193
+ * The leaves that take their place -- always fewer.
194
+ * @type {VirtualGeometryCluster[]}
195
+ */
196
+ clusters = [];
197
+
198
+ /**
199
+ * Parallel to {@link clusters}.
200
+ * @type {VGeoContribution[]}
201
+ */
202
+ geometry = [];
203
+ }
204
+
205
+ /**
206
+ * One cluster's geometry expressed against the frontier it came out of, which is what lets the next
207
+ * frontier be stitched from a mixture of freshly simplified clusters and untouched ones.
208
+ *
209
+ * @typedef {object} VGeoContribution
210
+ * @property {Float32Array} positions
211
+ * @property {Uint32Array} indices local to {@link positions}
212
+ * @property {Uint32Array} local_vertex_ids ids in the mesh {@link topology} belongs to
213
+ * @property {Uint32Array} source_vertex_ids the same vertices, named in the frontier's mesh
214
+ * @property {BinaryTopology} topology the mesh {@link local_vertex_ids} name vertices of, whose
215
+ * vertex data block holds their attributes
216
+ */
217
+
218
+ /**
219
+ * Encode a gathered face set into a cluster record.
220
+ *
221
+ * @param {VGeoGatheredFaces} gathered already within both meshlet caps
222
+ * @param {number} level
223
+ * @param {(BinaryDataLayer|null)[]} layers of the mesh it was gathered from
224
+ * @returns {VirtualGeometryCluster}
225
+ */
226
+ function cluster_from_gathered(gathered, level, layers) {
227
+ const payload = vgeo_encode_cluster_payload(
228
+ gathered.positions,
229
+ vgeo_narrow_indices(gathered),
230
+ gathered.vertex_ids,
231
+ layers
232
+ );
233
+
234
+ const cluster = new VirtualGeometryCluster();
235
+
236
+ cluster.level = level;
237
+ cluster.vertex_count = gathered.vertex_ids.length;
238
+ cluster.triangle_count = gathered.indices.length / 3;
239
+ cluster.encoding_flags = payload.encoding_flags;
240
+ cluster.payload = payload.bytes;
241
+ cluster.bounds_sphere = vgeo_bounding_sphere(gathered.positions);
242
+
243
+ // the box needs no inflation, unlike the sphere above: the extremes are float32 values already,
244
+ // so min and max of them are exactly representable and the stored box contains the stored
245
+ // points by construction
246
+ aabb3_from_v3_array(cluster.aabb, gathered.positions, gathered.positions.length);
247
+
248
+ return cluster;
249
+ }
250
+
251
+ /**
252
+ * Build a cluster out of a face set: gather it, bound it, encode its payload.
253
+ *
254
+ * @param {VirtualGeometryMesh} mesh
255
+ * @param {number[]} face_ids
256
+ * @param {number} level
257
+ * @returns {{cluster: VirtualGeometryCluster, gathered: VGeoGatheredFaces}}
258
+ */
259
+ function build_cluster(mesh, face_ids, level) {
260
+ const gathered = vgeo_gather_faces(mesh, face_ids);
261
+
262
+ return { cluster: cluster_from_gathered(gathered, level, mesh.layers), gathered };
263
+ }
264
+
265
+ /**
266
+ * Cut a mesh into leaf clusters — the frontier every round starts from.
267
+ *
268
+ * @param {VirtualGeometryMesh} mesh
269
+ * @returns {VGeoFrontier}
270
+ */
271
+ function build_leaf_frontier(mesh) {
272
+ const face_graph = new VGeoFaceGraph(mesh.topology, bt_mesh_build_face_graph(mesh.topology));
273
+
274
+ const all = [];
275
+
276
+ for (let vertex = 0; vertex < face_graph.graph.vertex_count; vertex++) {
277
+ all.push(vertex);
278
+ }
279
+
280
+ const parts = vgeo_split_face_set(
281
+ face_graph, all, VGEO_MAX_CLUSTER_TRIANGLE_COUNT, VGEO_MAX_CLUSTER_VERTEX_COUNT
282
+ );
283
+
284
+ const frontier = new VGeoFrontier();
285
+
286
+ frontier.mesh = mesh;
287
+
288
+ // Built once, here, from the source triangles. Nothing rebuilds them afterwards — every later
289
+ // round inherits these and adds to them, which is the whole point.
290
+ frontier.quadrics = bt_mesh_compute_vertex_quadrics(mesh.topology);
291
+
292
+ for (const part of parts) {
293
+ const face_ids = part.map((dense) => face_graph.vertex_face_ids[dense]);
294
+
295
+ face_ids.sort((a, b) => a - b);
296
+
297
+ const built = build_cluster(mesh, face_ids, 0);
298
+
299
+ // A leaf's own bounds are its LOD-metric sphere, and it deviates from nothing.
300
+ built.cluster.self_sphere = built.cluster.bounds_sphere.slice();
301
+ built.cluster.self_error = 0;
302
+
303
+ frontier.clusters.push(built.cluster);
304
+ frontier.cluster_faces.push(face_ids);
305
+ }
306
+
307
+ return frontier;
308
+ }
309
+
310
+ /**
311
+ * How much of the space two clusters would waste by being merged, as a factor in `(0, 1]`.
312
+ *
313
+ * The ratio of what they occupy separately to what the sphere containing both would occupy. Two
314
+ * clusters side by side score near one; two clusters at opposite ends of the model score near zero,
315
+ * because the sphere over both is mostly empty. Scale-free by construction — it compares a volume
316
+ * to a volume, so it needs no notion of how big the model is or how far apart "far" is, which is
317
+ * exactly what a distance threshold would have needed and could never have been given.
318
+ *
319
+ * The group's sphere is what the runtime projects to decide the whole group's fate, so a group
320
+ * spread across empty space is one that gets refined from much further away than its geometry
321
+ * warrants. Cutting edge weight by this steers the partitioner away from those merges without ever
322
+ * forbidding one — when nothing better is available, a poor merge is still better than none.
323
+ *
324
+ * @param {Float32Array} a bounding sphere, centre then radius
325
+ * @param {Float32Array} b
326
+ * @returns {number}
327
+ */
328
+ function compactness(a, b) {
329
+ sphere_compute_bounding_of_2_spheres(scratch_sphere, a, b);
330
+
331
+ const merged = scratch_sphere[3];
332
+
333
+ if (merged <= 0) {
334
+ return 1;
335
+ }
336
+
337
+ // Volumes, up to the common factor of 4/3 pi, which cancels.
338
+ const separate = a[3] * a[3] * a[3] + b[3] * b[3] * b[3];
339
+
340
+ return Math.min(1, separate / (merged * merged * merged));
341
+ }
342
+
343
+ /**
344
+ * The cluster adjacency graph of a frontier: clusters are the vertices, shared mesh edges are the
345
+ * edges, and an edge weighs as much boundary as the two clusters share, discounted by how much empty
346
+ * space merging them would enclose.
347
+ *
348
+ * @param {VGeoFrontier} frontier
349
+ * @param {VGeoFaceGraph} face_graph of `frontier.mesh`
350
+ * @returns {{edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array}}
351
+ */
352
+ function build_cluster_graph(frontier, face_graph) {
353
+ const cluster_of_face = new Int32Array(frontier.mesh.topology.faces.size).fill(-1);
354
+
355
+ frontier.cluster_faces.forEach((face_ids, cluster) => {
356
+ for (const face of face_ids) {
357
+ cluster_of_face[face] = cluster;
358
+ }
359
+ });
360
+
361
+ const cluster_count = frontier.clusters.length;
362
+
363
+ /**
364
+ * `cluster -> (neighbour cluster -> shared boundary)`.
365
+ * @type {Map<number, number>[]}
366
+ */
367
+ const neighbours = [];
368
+
369
+ for (let i = 0; i < cluster_count; i++) {
370
+ neighbours.push(new Map());
371
+ }
372
+
373
+ const graph = face_graph.graph;
374
+
375
+ for (let vertex = 0; vertex < graph.vertex_count; vertex++) {
376
+ const cluster = cluster_of_face[face_graph.vertex_face_ids[vertex]];
377
+
378
+ for (let i = graph.edge_addresses[vertex]; i < graph.edge_addresses[vertex + 1]; i++) {
379
+ const other_cluster = cluster_of_face[face_graph.vertex_face_ids[graph.adjacency[i]]];
380
+
381
+ if (other_cluster === cluster) {
382
+ continue;
383
+ }
384
+
385
+ const bucket = neighbours[cluster];
386
+
387
+ bucket.set(other_cluster, (bucket.get(other_cluster) ?? 0) + graph.edge_weights[i]);
388
+ }
389
+ }
390
+
391
+ const edge_addresses = new Uint32Array(cluster_count + 1);
392
+ const adjacency = [];
393
+ const edge_weights = [];
394
+
395
+ for (let cluster = 0; cluster < cluster_count; cluster++) {
396
+ edge_addresses[cluster] = adjacency.length;
397
+
398
+ const entries = Array.from(neighbours[cluster].entries()).sort((a, b) => a[0] - b[0]);
399
+
400
+ for (const [other, weight] of entries) {
401
+ adjacency.push(other);
402
+
403
+ edge_weights.push(weight * compactness(
404
+ frontier.clusters[cluster].bounds_sphere, frontier.clusters[other].bounds_sphere
405
+ ));
406
+ }
407
+ }
408
+
409
+ edge_addresses[cluster_count] = adjacency.length;
410
+
411
+ return {
412
+ edge_addresses,
413
+ adjacency: Uint32Array.from(adjacency),
414
+ edge_weights: Float32Array.from(edge_weights),
415
+ };
416
+ }
417
+
418
+ /**
419
+ * Bundle clusters that have no one to merge with along a Morton curve.
420
+ *
421
+ * A cluster alone in its connected component cannot be coarsened: halving its triangles leaves one
422
+ * cluster where there was one cluster, and the DAG stands still. The only way it ever reaches a root
423
+ * is bundled with geometry it shares no edge with, and the only thing left to choose them by is
424
+ * where they are. That is a real cost — a cluster spanning two islands carries a sphere containing
425
+ * both — which is why this is the fallback and adjacency is the rule.
426
+ *
427
+ * @param {VGeoFrontier} frontier
428
+ * @param {number[]} loose cluster indices, each alone in its component
429
+ * @param {number} group_size
430
+ * @returns {number[][]} groups of at least two; a single leftover is returned to the frontier
431
+ */
432
+ function bundle_loose_clusters(frontier, loose, group_size) {
433
+ if (loose.length < 2) {
434
+ return [];
435
+ }
436
+
437
+ const bounds = new Float32Array([
438
+ Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY,
439
+ Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY,
440
+ ]);
441
+
442
+ for (const cluster of loose) {
443
+ const centre = frontier.clusters[cluster].bounds_sphere;
444
+
445
+ for (let axis = 0; axis < 3; axis++) {
446
+ bounds[axis] = Math.min(bounds[axis], centre[axis]);
447
+ bounds[axis + 3] = Math.max(bounds[axis + 3], centre[axis]);
448
+ }
449
+ }
450
+
451
+ /**
452
+ * @type {Map<number, number>}
453
+ */
454
+ const codes = new Map();
455
+
456
+ for (const cluster of loose) {
457
+ const centre = frontier.clusters[cluster].bounds_sphere;
458
+
459
+ codes.set(cluster, v3_morton_encode_bounded(centre[0], centre[1], centre[2], bounds));
460
+ }
461
+
462
+ const order = loose.slice();
463
+
464
+ order.sort((a, b) => (codes.get(a) - codes.get(b)) || (a - b));
465
+
466
+ const result = [];
467
+
468
+ let bundle = [];
469
+ let triangles = 0;
470
+ let vertices = 0;
471
+ let packable = true;
472
+
473
+ for (const index of order) {
474
+ const cluster = frontier.clusters[index];
475
+
476
+ // Leaves small enough to end up in one cluster between them are worth bundling past the
477
+ // group size: what happens to them is a re-cut at no error, not a simplification, so a
478
+ // bigger bundle costs nothing in fidelity and is the difference between a scene of small
479
+ // parts filling its clusters and running them at a tenth of capacity. Anything else stops at
480
+ // the group size, where the size is a real trade against LOD lockstep.
481
+ const packs = packable
482
+ && cluster.child_group === undefined
483
+ && triangles + cluster.triangle_count <= VGEO_MAX_CLUSTER_TRIANGLE_COUNT
484
+ && vertices + cluster.vertex_count <= VGEO_MAX_CLUSTER_VERTEX_COUNT;
485
+
486
+ if (bundle.length >= group_size && !packs) {
487
+ result.push(bundle);
488
+
489
+ bundle = [];
490
+ triangles = 0;
491
+ vertices = 0;
492
+ packable = true;
493
+ }
494
+
495
+ bundle.push(index);
496
+
497
+ triangles += cluster.triangle_count;
498
+ vertices += cluster.vertex_count;
499
+
500
+ packable = packable && cluster.child_group === undefined;
501
+ }
502
+
503
+ if (bundle.length === 1 && result.length > 0) {
504
+ // A bundle of one merges nothing. Handing it to the bundle before it costs one cluster of
505
+ // spatial spread and is the difference between the frontier shrinking and it standing still.
506
+ result[result.length - 1].push(bundle[0]);
507
+ } else if (bundle.length > 1) {
508
+ result.push(bundle);
509
+ }
510
+
511
+ return result.filter((group) => group.length >= 2);
512
+ }
513
+
514
+ /**
515
+ * Fold every one-cluster piece into the adjacent piece it shares the most boundary with.
516
+ *
517
+ * The partitioner produces these constantly — it optimizes cut, not contiguity, so splitting its
518
+ * parts into connected pieces routinely leaves a cluster standing on its own. Such a cluster is not
519
+ * out of options, though: it sits inside a component that has plenty of neighbours, and the right
520
+ * answer is the nearest of them, not the proximity pool. Letting it fall through to the pool is how
521
+ * a lone shell sixty metres away ends up merged with a fragment of something else entirely.
522
+ *
523
+ * One forward pass is enough. Folding only ever grows a piece and empties the one it came from, so
524
+ * it cannot turn a piece of two into a piece of one — the singletons are exactly the ones present
525
+ * when the pass starts, and a singleton that has already absorbed another is no longer one.
526
+ *
527
+ * @param {number[][]} pieces of a single connected component of the band, each non-empty; every
528
+ * cluster in a singleton piece therefore has a neighbour in some other piece here
529
+ * @param {object} cluster_graph as {@link build_cluster_graph} returns
530
+ * @returns {number[][]} non-empty pieces, with no singletons
531
+ */
532
+ function absorb_singleton_pieces(pieces, cluster_graph) {
533
+ if (pieces.length < 2) {
534
+ return pieces;
535
+ }
536
+
537
+ /**
538
+ * `cluster -> index of the piece holding it`.
539
+ * @type {Map<number, number>}
540
+ */
541
+ const piece_of = new Map();
542
+
543
+ const alive = pieces.map((piece) => piece.slice());
544
+
545
+ alive.forEach((piece, index) => {
546
+ for (const cluster of piece) {
547
+ piece_of.set(cluster, index);
548
+ }
549
+ });
550
+
551
+ for (let index = 0; index < alive.length; index++) {
552
+ if (alive[index].length !== 1) {
553
+ continue;
554
+ }
555
+
556
+ const cluster = alive[index][0];
557
+
558
+ /**
559
+ * `piece index -> boundary shared with this cluster`.
560
+ * @type {Map<number, number>}
561
+ */
562
+ const shared = new Map();
563
+
564
+ for (let i = cluster_graph.edge_addresses[cluster]; i < cluster_graph.edge_addresses[cluster + 1]; i++) {
565
+ const target = piece_of.get(cluster_graph.adjacency[i]);
566
+
567
+ if (target === undefined || target === index) {
568
+ continue;
569
+ }
570
+
571
+ shared.set(target, (shared.get(target) ?? 0) + cluster_graph.edge_weights[i]);
572
+ }
573
+
574
+ let best = -1;
575
+ let best_weight = -1;
576
+
577
+ // Sorted, so that two pieces sharing the same boundary length resolve the same way every
578
+ // time rather than however the adjacency happened to be walked.
579
+ for (const [target, weight] of Array.from(shared.entries()).sort((a, b) => a[0] - b[0])) {
580
+ if (weight > best_weight) {
581
+ best = target;
582
+ best_weight = weight;
583
+ }
584
+ }
585
+
586
+ assert.notEqual(
587
+ best, -1,
588
+ 'a lone cluster inside a connected component must border another piece of it'
589
+ );
590
+
591
+ alive[best].push(cluster);
592
+ alive[best].sort((a, b) => a - b);
593
+
594
+ piece_of.set(cluster, best);
595
+
596
+ alive[index] = [];
597
+ }
598
+
599
+ return alive.filter((piece) => piece.length > 0);
600
+ }
601
+
602
+ /**
603
+ * Partition a band of the frontier into groups of roughly `group_size`.
604
+ *
605
+ * The partition runs **inside each connected component** of the cluster graph, not across the band as
606
+ * a whole. Partitioning globally and splitting the disconnected parts afterwards looks equivalent and
607
+ * is not: a scene assembled from thousands of separate shells has a cluster graph in thousands of
608
+ * pieces, and a balanced global partition draws each part from several of them, so the connectivity
609
+ * split then shreds nearly every group down to a single cluster.
610
+ *
611
+ * What is left over after that — every cluster alone in its component — is bundled by proximity
612
+ * instead, because for those clusters there is no adjacency left to respect and no other way to the
613
+ * root.
614
+ *
615
+ * @param {VGeoFrontier} frontier
616
+ * @param {number[]} band cluster indices this round may consume, ascending
617
+ * @param {object} cluster_graph as {@link build_cluster_graph} returns
618
+ * @param {number} group_size
619
+ * @returns {number[][]} groups of at least two clusters each; clusters left out stay in the frontier
620
+ */
621
+ function partition_into_groups(frontier, band, cluster_graph, group_size) {
622
+ const membership = new Int32Array(frontier.clusters.length).fill(-1);
623
+
624
+ for (const cluster of band) {
625
+ membership[cluster] = 0;
626
+ }
627
+
628
+ const components = vgeo_graph_components(
629
+ cluster_graph.edge_addresses, cluster_graph.adjacency, band, membership, 0
630
+ );
631
+
632
+ const result = [];
633
+
634
+ /**
635
+ * Clusters with nobody adjacent to merge with.
636
+ * @type {number[]}
637
+ */
638
+ const loose = [];
639
+
640
+ let token = 0;
641
+
642
+ /**
643
+ * @param {number[]} piece
644
+ */
645
+ function accept(piece) {
646
+ if (piece.length < 2) {
647
+ loose.push(piece[0]);
648
+
649
+ return;
650
+ }
651
+
652
+ // The format caps a group at 4096 clusters. Nothing the size policy produces comes near it,
653
+ // but the cap is hard, so the chunking is here rather than assumed away.
654
+ for (let start = 0; start < piece.length; start += VGEO_MAX_GROUP_CLUSTER_COUNT) {
655
+ const chunk = piece.slice(start, start + VGEO_MAX_GROUP_CLUSTER_COUNT);
656
+
657
+ if (chunk.length < 2) {
658
+ loose.push(chunk[0]);
659
+
660
+ continue;
661
+ }
662
+
663
+ result.push(chunk);
664
+ }
665
+ }
666
+
667
+ for (const component of components) {
668
+ if (component.length < 2) {
669
+ // Alone in its component: no adjacency left anywhere, so proximity is the only rule that
670
+ // can still place it.
671
+ loose.push(component[0]);
672
+
673
+ continue;
674
+ }
675
+
676
+ if (component.length <= group_size) {
677
+ accept(component);
678
+
679
+ continue;
680
+ }
681
+
682
+ /**
683
+ * @type {number[][]}
684
+ */
685
+ const pieces = [];
686
+
687
+ const part_count = Math.ceil(component.length / group_size);
688
+
689
+ token++;
690
+
691
+ for (const cluster of component) {
692
+ membership[cluster] = token;
693
+ }
694
+
695
+ const local_index = new Map();
696
+
697
+ component.forEach((cluster, index) => local_index.set(cluster, index));
698
+
699
+ const local_addresses = new Uint32Array(component.length + 1);
700
+ const local_adjacency = [];
701
+ const local_weights = [];
702
+
703
+ component.forEach((cluster, index) => {
704
+ local_addresses[index] = local_adjacency.length;
705
+
706
+ for (let i = cluster_graph.edge_addresses[cluster]; i < cluster_graph.edge_addresses[cluster + 1]; i++) {
707
+ const other = cluster_graph.adjacency[i];
708
+
709
+ if (membership[other] !== token) {
710
+ continue;
711
+ }
712
+
713
+ local_adjacency.push(local_index.get(other));
714
+ local_weights.push(cluster_graph.edge_weights[i]);
715
+ }
716
+ });
717
+
718
+ local_addresses[component.length] = local_adjacency.length;
719
+
720
+ const assignment = vgeo_partition_graph(
721
+ component.length,
722
+ part_count,
723
+ local_addresses,
724
+ Uint32Array.from(local_adjacency),
725
+ Float32Array.from(local_weights),
726
+ GROUP_SEED
727
+ );
728
+
729
+ const parts = [];
730
+
731
+ for (let i = 0; i < part_count; i++) {
732
+ parts.push([]);
733
+ }
734
+
735
+ component.forEach((cluster, index) => {
736
+ parts[assignment[index]].push(cluster);
737
+ });
738
+
739
+ for (const part of parts) {
740
+ if (part.length === 0) {
741
+ continue;
742
+ }
743
+
744
+ token++;
745
+
746
+ for (const cluster of part) {
747
+ membership[cluster] = token;
748
+ }
749
+
750
+ for (const piece of vgeo_graph_components(
751
+ cluster_graph.edge_addresses, cluster_graph.adjacency, part, membership, token
752
+ )) {
753
+ pieces.push(piece);
754
+ }
755
+ }
756
+
757
+ for (const piece of absorb_singleton_pieces(pieces, cluster_graph)) {
758
+ accept(piece);
759
+ }
760
+ }
761
+
762
+ for (const bundle of bundle_loose_clusters(frontier, loose, group_size)) {
763
+ result.push(bundle);
764
+ }
765
+
766
+ result.sort((a, b) => a[0] - b[0]);
767
+
768
+ return result;
769
+ }
770
+
771
+ /**
772
+ * Does any face outside this group use the edge?
773
+ *
774
+ * @param {BinaryTopology} topology
775
+ * @param {number} edge
776
+ * @param {Int32Array} group_of_face
777
+ * @param {number} group_index
778
+ * @returns {boolean}
779
+ */
780
+ function edge_touches_outside(topology, edge, group_of_face, group_index) {
781
+ const first_loop = topology.edge_read_loop(edge);
782
+
783
+ if (first_loop === NULL_POINTER) {
784
+ return false;
785
+ }
786
+
787
+ let loop = first_loop;
788
+
789
+ do {
790
+ const face = topology.loop_read_face(loop);
791
+
792
+ if (face !== NULL_POINTER && group_of_face[face] !== group_index) {
793
+ return true;
794
+ }
795
+
796
+ loop = topology.loop_read_radial_next(loop);
797
+ } while (loop !== first_loop && loop !== NULL_POINTER);
798
+
799
+ return false;
800
+ }
801
+
802
+ /**
803
+ * Does any face outside this group use the vertex? Walks the vertex's disk cycle and each edge's
804
+ * radial cycle, so the answer is local to the vertex rather than a scan of the frontier.
805
+ *
806
+ * @param {BinaryTopology} topology
807
+ * @param {number} vertex
808
+ * @param {Int32Array} group_of_face
809
+ * @param {number} group_index
810
+ * @returns {boolean}
811
+ */
812
+ function vertex_touches_outside(topology, vertex, group_of_face, group_index) {
813
+ const first_edge = topology.vertex_read_edge(vertex);
814
+
815
+ if (first_edge === NULL_POINTER) {
816
+ return false;
817
+ }
818
+
819
+ let edge = first_edge;
820
+
821
+ do {
822
+ if (edge_touches_outside(topology, edge, group_of_face, group_index)) {
823
+ return true;
824
+ }
825
+
826
+ edge = (topology.edge_read_vertex1(edge) === vertex)
827
+ ? topology.edge_read_v1_disk_next(edge)
828
+ : topology.edge_read_v2_disk_next(edge);
829
+ } while (edge !== first_edge && edge !== NULL_POINTER);
830
+
831
+ return false;
832
+ }
833
+
834
+ /**
835
+ * Which vertices a group must not move, and which boundary edges must survive its simplification.
836
+ *
837
+ * A vertex is locked when any face outside the group touches it — not merely when it sits on a
838
+ * shared *edge*. The weaker rule leaks: two groups can meet at a single non-manifold vertex with no
839
+ * edge between them, and each would then move that vertex somewhere else, tearing the surface at a
840
+ * point no boundary walk would have flagged.
841
+ *
842
+ * "Outside" includes frontier clusters this round left alone, which is what keeps a band's seam with
843
+ * the rest of the frontier from opening.
844
+ *
845
+ * @param {BinaryTopology} topology
846
+ * @param {number[]} group_face_ids
847
+ * @param {Int32Array} group_of_face one entry per face slot, holding the group each face belongs to
848
+ * @param {number} group_index
849
+ * @returns {{locked: Set<number>, polyline: number[][]}} locked vertex ids, and the `[v1, v2]` pairs
850
+ * of every edge this group shares with the outside
851
+ */
852
+ function compute_group_boundary(topology, group_face_ids, group_of_face, group_index) {
853
+ const vertices = new Set();
854
+ const edges = new Set();
855
+
856
+ for (const face of group_face_ids) {
857
+ const first_loop = topology.face_read_loop(face);
858
+
859
+ let loop = first_loop;
860
+
861
+ do {
862
+ vertices.add(topology.loop_read_vertex(loop));
863
+ edges.add(topology.loop_read_edge(loop));
864
+
865
+ loop = topology.loop_read_next(loop);
866
+ } while (loop !== first_loop);
867
+ }
868
+
869
+ const locked = new Set();
870
+
871
+ for (const vertex of vertices) {
872
+ if (vertex_touches_outside(topology, vertex, group_of_face, group_index)) {
873
+ locked.add(vertex);
874
+ }
875
+ }
876
+
877
+ const polyline = [];
878
+
879
+ for (const edge of edges) {
880
+ if (!edge_touches_outside(topology, edge, group_of_face, group_index)) {
881
+ continue;
882
+ }
883
+
884
+ polyline.push([topology.edge_read_vertex1(edge), topology.edge_read_vertex2(edge)]);
885
+ }
886
+
887
+ return { locked, polyline };
888
+ }
889
+
890
+ /**
891
+ * Largest error any of a group's clusters carries -- the floor a step above them must respect.
892
+ *
893
+ * @param {VirtualGeometryCluster[]} clusters
894
+ * @returns {number}
895
+ */
896
+ function max_child_error(clusters) {
897
+ let result = 0;
898
+
899
+ for (const cluster of clusters) {
900
+ result = Math.max(result, cluster.self_error);
901
+ }
902
+
903
+ return result;
904
+ }
905
+
906
+ /**
907
+ * Leaves with room to spare between them, re-cut into fewer and fuller leaves.
908
+ *
909
+ * This is not a level of the DAG and must not become one. Nothing is simplified, so the new clusters
910
+ * carry the same error their inputs did -- zero -- and a step whose parent error equals its child
911
+ * error is a step the cut rule can never take: a cluster is drawn only while `project(parent) > tau`,
912
+ * and a parent at zero error projects to zero unconditionally. The leaves under it would be stored,
913
+ * paged, and never once selected. So the re-cut *replaces* them; they were a way of cutting this
914
+ * geometry up, and now there is a better one.
915
+ *
916
+ * It is what makes a scene of small separate parts tractable. A thousand twelve-triangle bolts are a
917
+ * thousand clusters at eight per cent fill, and no simplification is what they need -- they need to
918
+ * be cut up differently. Repacking is bounded by the grouping that proposed it, so what lands in one
919
+ * cluster is what the adjacency and proximity rules already judged to belong together.
920
+ *
921
+ * Only leaves. Above them the same re-cut would orphan a subtree, since a coarser cluster cannot be
922
+ * deleted -- something hangs off it.
923
+ *
924
+ * @param {VGeoFrontier} frontier
925
+ * @param {number[]} group_clusters cluster indices
926
+ * @param {number} parent_target how many clusters the group is aiming to become
927
+ * @returns {GroupRepack|undefined} `undefined` when the group must be simplified instead
928
+ */
929
+ function try_repack(frontier, group_clusters, parent_target) {
930
+ const face_ids = [];
931
+
932
+ for (const cluster of group_clusters) {
933
+ if (frontier.clusters[cluster].child_group !== undefined) {
934
+ return undefined;
935
+ }
936
+
937
+ for (const face of frontier.cluster_faces[cluster]) {
938
+ face_ids.push(face);
939
+ }
940
+ }
941
+
942
+ // Only when the target is already met -- there is nothing to simplify, so the reduction has to
943
+ // come from re-cutting. A group over its target has real geometry to lose and belongs on the
944
+ // simplification path.
945
+ if (face_ids.length > parent_target * VGEO_MAX_CLUSTER_TRIANGLE_COUNT) {
946
+ return undefined;
947
+ }
948
+
949
+ face_ids.sort((a, b) => a - b);
950
+
951
+ const submesh = vgeo_extract_submesh(frontier.mesh, face_ids);
952
+
953
+ const face_graph = new VGeoFaceGraph(
954
+ submesh.mesh.topology, bt_mesh_build_face_graph(submesh.mesh.topology)
955
+ );
956
+
957
+ /**
958
+ *
959
+ * @type {number[]}
960
+ */
961
+ const all = [];
962
+
963
+ const vertex_count = face_graph.graph.vertex_count;
964
+ for (let vertex = 0; vertex < vertex_count; vertex++) {
965
+ all.push(vertex);
966
+ }
967
+
968
+ const parts = vgeo_split_face_set_packed(
969
+ face_graph, all, VGEO_MAX_CLUSTER_TRIANGLE_COUNT, VGEO_MAX_CLUSTER_VERTEX_COUNT
970
+ );
971
+
972
+ if (parts.length >= group_clusters.length) {
973
+ // The vertex ceiling bit before the triangle one, and re-cutting bought nothing.
974
+ return undefined;
975
+ }
976
+
977
+ const repack = new GroupRepack();
978
+
979
+ repack.replaced = group_clusters.map((cluster) => frontier.clusters[cluster]);
980
+
981
+ for (const part of parts) {
982
+ const part_face_ids = part.map((dense) => face_graph.vertex_face_ids[dense]);
983
+
984
+ part_face_ids.sort((a, b) => a - b);
985
+
986
+ const built = build_cluster(submesh.mesh, part_face_ids, 0);
987
+
988
+ // A leaf's own bounds are its LOD-metric sphere, and it deviates from nothing.
989
+ built.cluster.self_sphere = built.cluster.bounds_sphere.slice();
990
+ built.cluster.self_error = 0;
991
+
992
+ repack.clusters.push(built.cluster);
993
+
994
+ repack.geometry.push({
995
+ positions: built.gathered.positions,
996
+ indices: built.gathered.indices,
997
+ local_vertex_ids: built.gathered.vertex_ids,
998
+ source_vertex_ids: Uint32Array.from(
999
+ built.gathered.vertex_ids, (local) => submesh.source_vertex_ids[local]
1000
+ ),
1001
+ topology: submesh.mesh.topology,
1002
+ });
1003
+ }
1004
+
1005
+ return repack;
1006
+ }
1007
+
1008
+ /**
1009
+ * Simplify one group and cut the result into the parent clusters of every cluster in it.
1010
+ *
1011
+ * @param {VGeoFrontier} frontier
1012
+ * @param {number[]} group_clusters cluster indices
1013
+ * @param {Int32Array} group_of_face one entry per face slot, holding the group each face belongs to
1014
+ * @param {number} group_index
1015
+ * @param {number} level of the parents this step produces
1016
+ * @param {VGeoLevelOptions} options
1017
+ * @returns {GroupStep|undefined} `undefined` when the group has no coarser form at all, and the
1018
+ * round should leave its clusters alone
1019
+ */
1020
+ function build_group_step(frontier, group_clusters, group_of_face, group_index, level, options) {
1021
+ /**
1022
+ *
1023
+ * @type {number[]}
1024
+ */
1025
+ const face_ids = [];
1026
+
1027
+ for (const cluster of group_clusters) {
1028
+ for (const face of frontier.cluster_faces[cluster]) {
1029
+ face_ids.push(face);
1030
+ }
1031
+ }
1032
+
1033
+ face_ids.sort((a, b) => a - b);
1034
+
1035
+ const child_clusters = group_clusters.map((cluster) => frontier.clusters[cluster]);
1036
+
1037
+ const boundary = compute_group_boundary(
1038
+ frontier.mesh.topology, face_ids, group_of_face, group_index
1039
+ );
1040
+
1041
+ /**
1042
+ * Extract the group, simplify it to `target_face_count`, and cut the result into clusters.
1043
+ *
1044
+ * @param {number} target_face_count
1045
+ * @returns {{submesh: VGeoSubmesh, face_graph: VGeoFaceGraph, parts: number[][],
1046
+ * quadrics: Quadric3[], error: number}}
1047
+ */
1048
+ function simplify_to(target_face_count) {
1049
+ const submesh = vgeo_extract_submesh(frontier.mesh, face_ids);
1050
+
1051
+ // Cloned, not borrowed: the simplifier mutates these, and this whole attempt may be thrown
1052
+ // away — by the polyline check below, by the round rejecting it, or by a wider band being
1053
+ // tried instead. The frontier's own quadrics must survive all of that untouched.
1054
+ const submesh_source_vertex_ids = submesh.source_vertex_ids;
1055
+ const source_vertex_id_count = submesh_source_vertex_ids.length;
1056
+
1057
+ /**
1058
+ *
1059
+ * @type {Quadric3[]}
1060
+ */
1061
+ const quadrics = new Array(source_vertex_id_count);
1062
+
1063
+ for (let i = 0; i < source_vertex_id_count; i++) {
1064
+ const source = submesh_source_vertex_ids[i];
1065
+ quadrics[i] = frontier.quadrics[source].clone();
1066
+ }
1067
+
1068
+ /**
1069
+ * `source vertex id -> submesh local id`, for translating the lock set and the polyline.
1070
+ * @type {Map<number, number>}
1071
+ */
1072
+ const local_of_source = new Map();
1073
+
1074
+ for (let local = 0; local < source_vertex_id_count; local++) {
1075
+ const source = submesh_source_vertex_ids[local];
1076
+ local_of_source.set(source, local);
1077
+ }
1078
+
1079
+ /**
1080
+ *
1081
+ * @type {Set<number>}
1082
+ */
1083
+ const locked = new Set();
1084
+
1085
+ for (const vertex of boundary.locked) {
1086
+ const local = local_of_source.get(vertex);
1087
+
1088
+ if (local !== undefined) {
1089
+ locked.add(local);
1090
+ }
1091
+ }
1092
+
1093
+ // The faces carrying the group's boundary edges. Locking the endpoints keeps them where they
1094
+ // are; protecting these faces is what keeps an edge *between* two locked vertices from
1095
+ // losing the only face that holds it — see the polyline check below, which is the same
1096
+ // guarantee stated as an assertion.
1097
+
1098
+ /**
1099
+ *
1100
+ * @type {Set<number>}
1101
+ */
1102
+ const protected_faces = new Set();
1103
+
1104
+ for (const [v1, v2] of boundary.polyline) {
1105
+ const edge = bt_edge_get(
1106
+ submesh.mesh.topology, local_of_source.get(v1), local_of_source.get(v2)
1107
+ );
1108
+
1109
+ if (edge === NULL_POINTER) {
1110
+ continue;
1111
+ }
1112
+
1113
+ const first_loop = submesh.mesh.topology.edge_read_loop(edge);
1114
+
1115
+ let loop = first_loop;
1116
+
1117
+ do {
1118
+ const face = submesh.mesh.topology.loop_read_face(loop);
1119
+
1120
+ if (face !== NULL_POINTER) {
1121
+ protected_faces.add(face);
1122
+ }
1123
+
1124
+ loop = submesh.mesh.topology.loop_read_radial_next(loop);
1125
+ } while (loop !== first_loop && loop !== NULL_POINTER);
1126
+ }
1127
+
1128
+ // The simplifier measures this itself, and has to: a cluster consumed whole leaves a
1129
+ // vertex behind that belongs to no face and is about to be swept away, and that vertex is
1130
+ // the only thing still holding the quadric of what used to be there. Measuring survivors
1131
+ // from out here would report a soup of separate triangles losing most of itself as free.
1132
+ const deviation = bt_mesh_simplify_with_quadrics(
1133
+ submesh.mesh.topology, target_face_count, locked, protected_faces, quadrics
1134
+ );
1135
+
1136
+ const defects = bt_mesh_validate(submesh.mesh.topology);
1137
+
1138
+ if (defects.length > 0) {
1139
+ throw new Error(
1140
+ `simplifying a group of ${group_clusters.length} clusters left the mesh inconsistent: `
1141
+ + defects.slice(0, 4).map((defect) => defect.detail).join('; ')
1142
+ );
1143
+ }
1144
+
1145
+ // The design asks for this explicitly: pinning a vertex does not by itself protect the
1146
+ // *edges* between pinned vertices, and a face-kill path can strip one. A missing boundary
1147
+ // edge is a crack between two groups that will never close, so the build stops here rather
1148
+ // than shipping it.
1149
+ for (const [v1, v2] of boundary.polyline) {
1150
+ const local_1 = local_of_source.get(v1);
1151
+ const local_2 = local_of_source.get(v2);
1152
+
1153
+ if (
1154
+ local_1 === undefined
1155
+ || local_2 === undefined
1156
+ || bt_edge_get(submesh.mesh.topology, local_1, local_2) === NULL_POINTER
1157
+ ) {
1158
+ throw new Error(
1159
+ `group boundary edge (${v1}, ${v2}) did not survive simplification of a group of `
1160
+ + `${group_clusters.length} clusters`
1161
+ );
1162
+ }
1163
+ }
1164
+
1165
+ /*
1166
+ The step moved the geometry, so the frame that describes it has to move with it — but only
1167
+ where the step was free to move anything. `locked` is the group's perimeter, the vertices
1168
+ every neighbouring group also carries, and it is what a cut leans on to put two levels of
1169
+ detail side by side without a crack. Derived here, a perimeter vertex would get the average
1170
+ of this group's faces alone while its neighbour got the average of that group's, and the
1171
+ seam that is watertight in geometry would show as a crease in shading.
1172
+ */
1173
+ vgeo_compute_vertex_normals(submesh.mesh, locked);
1174
+ vgeo_compute_vertex_tangents(submesh.mesh, locked);
1175
+
1176
+ const face_graph = new VGeoFaceGraph(
1177
+ submesh.mesh.topology, bt_mesh_build_face_graph(submesh.mesh.topology)
1178
+ );
1179
+
1180
+ const all = [];
1181
+
1182
+ for (let vertex = 0; vertex < face_graph.graph.vertex_count; vertex++) {
1183
+ all.push(vertex);
1184
+ }
1185
+
1186
+ // Packed: this is a group, so its extent is already the group's, and one cluster per
1187
+ // surviving island would undo the merge the group exists to make.
1188
+ const parts = vgeo_split_face_set_packed(
1189
+ face_graph, all, VGEO_MAX_CLUSTER_TRIANGLE_COUNT, VGEO_MAX_CLUSTER_VERTEX_COUNT
1190
+ );
1191
+
1192
+ return { submesh, face_graph, parts, quadrics, error: deviation };
1193
+ }
1194
+
1195
+ // Aim at a number of *clusters*, not a fraction of the triangles. Halving the triangle count is
1196
+ // a means; halving the cluster count is the end, and asking for it directly is what keeps
1197
+ // parents full. Where the children are already full the two coincide exactly. Where they are
1198
+ // not, this simplifies less — because the reduction is coming from packing the geometry better
1199
+ // rather than from destroying it, which is the outcome to prefer.
1200
+ const parent_target = Math.max(
1201
+ 1, Math.ceil(group_clusters.length * options.simplification_ratio)
1202
+ );
1203
+
1204
+ const outcome = simplify_to(Math.min(
1205
+ parent_target * VGEO_MAX_CLUSTER_TRIANGLE_COUNT,
1206
+ // A group of under-filled clusters can already be under the cluster-count target, in which
1207
+ // case nothing would be simplified and the step would record no error — a step the cut rule
1208
+ // cannot take. Falling back to the triangle ratio keeps it a real simplification.
1209
+ Math.max(2, Math.round(face_ids.length * options.simplification_ratio))
1210
+ ));
1211
+
1212
+ if (outcome.parts.length === 0) {
1213
+ // Some small closed shells have no coarser form under edge collapse at all — a tetrahedron
1214
+ // loses two faces to the collapse and its other two to the fuse that follows, leaving
1215
+ // nothing. Nothing to build a parent from, so the group is refused and its clusters go back
1216
+ // to the frontier to be grouped differently.
1217
+ return undefined;
1218
+ }
1219
+
1220
+ const submesh = outcome.submesh;
1221
+ const submesh_face_graph = outcome.face_graph;
1222
+ const parts = outcome.parts;
1223
+
1224
+ const step = new GroupStep();
1225
+
1226
+ step.child_clusters = child_clusters;
1227
+
1228
+ // Floored by what the children already carried. The accumulated quadric is a deviation from the
1229
+ // source and nothing forces it to rise when the vertex carrying the previous maximum is the one
1230
+ // collapsed away — but a parent that claimed to be closer to the source than its own child would
1231
+ // make the cut oscillate, so monotonicity is imposed here rather than hoped for.
1232
+ step.error = Math.max(outcome.error, max_child_error(child_clusters));
1233
+
1234
+ submesh.source_vertex_ids.forEach((source, local) => {
1235
+ if (outcome.quadrics[local] !== null) {
1236
+ step.quadrics.set(source, outcome.quadrics[local]);
1237
+ }
1238
+ });
1239
+
1240
+ const parent_points = [];
1241
+
1242
+ for (const part of parts) {
1243
+ const part_face_ids = part.map((dense) => submesh_face_graph.vertex_face_ids[dense]);
1244
+
1245
+ part_face_ids.sort((a, b) => a - b);
1246
+
1247
+ const built = build_cluster(submesh.mesh, part_face_ids, level);
1248
+
1249
+ step.parent_clusters.push(built.cluster);
1250
+
1251
+ step.parent_geometry.push({
1252
+ positions: built.gathered.positions,
1253
+ indices: built.gathered.indices,
1254
+ local_vertex_ids: built.gathered.vertex_ids,
1255
+ source_vertex_ids: Uint32Array.from(
1256
+ built.gathered.vertex_ids, (local) => submesh.source_vertex_ids[local]
1257
+ ),
1258
+ topology: submesh.mesh.topology,
1259
+ });
1260
+
1261
+ parent_points.push(built.gathered.positions);
1262
+ }
1263
+
1264
+ let point_count = 0;
1265
+
1266
+ for (const points of parent_points) {
1267
+ point_count += points.length;
1268
+ }
1269
+
1270
+ const points = new Float32Array(point_count);
1271
+
1272
+ let cursor = 0;
1273
+
1274
+ for (const part of parent_points) {
1275
+ points.set(part, cursor);
1276
+
1277
+ cursor += part.length;
1278
+ }
1279
+
1280
+ // One sphere for the whole step, containing both what it consumed and what it produced. Sharing
1281
+ // it is what makes every sibling project the same value, and containing the children is what
1282
+ // makes the pair monotonic.
1283
+ step.sphere = vgeo_containing_sphere(
1284
+ step.child_clusters.map((cluster) => cluster.self_sphere),
1285
+ points
1286
+ );
1287
+
1288
+ return step;
1289
+ }
1290
+
1291
+ /**
1292
+ * Stitch a round's output back into one mesh: freshly simplified clusters, and the clusters the
1293
+ * round left alone, side by side.
1294
+ *
1295
+ * Vertices are unified by the id they had in the frontier below, never by position: a vertex two
1296
+ * groups share is pinned, so both carry it unmoved and unmistakably, while a vertex only one group
1297
+ * holds is its own even if a collapse happened to place it exactly where another landed. An
1298
+ * untouched cluster names its vertices in that same space, so it stitches to its simplified
1299
+ * neighbour along exactly the boundary that neighbour was forbidden to move.
1300
+ *
1301
+ * @param {VGeoContribution[]} contributions parallel to the clusters of the frontier being built
1302
+ * @param {(BinaryDataLayer|null)[]} template_layers the channels the frontier below carries, which
1303
+ * the frontier being stitched carries too
1304
+ * @returns {{mesh: VirtualGeometryMesh, cluster_faces: number[][], source_vertex_ids: Uint32Array}}
1305
+ * the last of which names, for every vertex of the new mesh, the vertex of the old one it came
1306
+ * from — which is how its accumulated quadric follows it across the seam
1307
+ */
1308
+ function stitch_frontier(contributions, template_layers) {
1309
+ /**
1310
+ * `source vertex id -> index in the frontier being built`.
1311
+ * @type {Map<number, number>}
1312
+ */
1313
+ const index_of_source = new Map();
1314
+
1315
+ const positions = [];
1316
+ const indices = [];
1317
+ const cluster_faces = [];
1318
+
1319
+ /**
1320
+ * `[mesh the vertex came from, its id there]` per new vertex, so its attribute record can be
1321
+ * copied across once the topology that receives it exists.
1322
+ * @type {[BinaryTopology, number][]}
1323
+ */
1324
+ const attribute_sources = [];
1325
+
1326
+ let face_cursor = 0;
1327
+
1328
+ for (const geometry of contributions) {
1329
+ const remap = new Uint32Array(geometry.local_vertex_ids.length);
1330
+
1331
+ geometry.local_vertex_ids.forEach((local, i) => {
1332
+ const source = geometry.source_vertex_ids[i];
1333
+
1334
+ let target = index_of_source.get(source);
1335
+
1336
+ if (target === undefined) {
1337
+ target = positions.length / 3;
1338
+
1339
+ index_of_source.set(source, target);
1340
+
1341
+ positions.push(
1342
+ geometry.positions[i * 3],
1343
+ geometry.positions[i * 3 + 1],
1344
+ geometry.positions[i * 3 + 2]
1345
+ );
1346
+
1347
+ attribute_sources.push([geometry.topology, local]);
1348
+ }
1349
+
1350
+ remap[i] = target;
1351
+ });
1352
+
1353
+ const triangle_count = geometry.indices.length / 3;
1354
+
1355
+ const faces = [];
1356
+
1357
+ for (let i = 0; i < geometry.indices.length; i++) {
1358
+ indices.push(remap[geometry.indices[i]]);
1359
+ }
1360
+
1361
+ for (let i = 0; i < triangle_count; i++) {
1362
+ faces.push(face_cursor + i);
1363
+ }
1364
+
1365
+ face_cursor += triangle_count;
1366
+
1367
+ cluster_faces.push(faces);
1368
+ }
1369
+
1370
+ const topology = new BinaryTopology();
1371
+
1372
+ // Before the vertices: adding a layer widens every record already in the block, and a frontier
1373
+ // holds every vertex of a level.
1374
+ const layers = vgeo_layers_like(topology, template_layers);
1375
+
1376
+ bt_mesh_from_indexed_geometry(topology, Uint32Array.from(indices), Float32Array.from(positions));
1377
+
1378
+ attribute_sources.forEach(([source, local], target) => {
1379
+ vgeo_layers_copy_vertex(topology, source, local, target);
1380
+ });
1381
+
1382
+ const mesh = new VirtualGeometryMesh(topology, layers);
1383
+
1384
+ const source_vertex_ids = new Uint32Array(index_of_source.size);
1385
+
1386
+ for (const [source, target] of index_of_source) {
1387
+ source_vertex_ids[target] = source;
1388
+ }
1389
+
1390
+ return { mesh, cluster_faces, source_vertex_ids };
1391
+ }
1392
+
1393
+ /**
1394
+ * The frontier's clusters ordered by error, which is what a band is a slice of.
1395
+ *
1396
+ * @param {VGeoFrontier} frontier
1397
+ * @returns {{order: number[], errors: number[]}} cluster indices ascending by error, and their
1398
+ * errors in the same order
1399
+ */
1400
+ function order_by_error(frontier) {
1401
+ const order = frontier.clusters.map((cluster, index) => index);
1402
+
1403
+ order.sort(
1404
+ (a, b) => (frontier.clusters[a].self_error - frontier.clusters[b].self_error) || (a - b)
1405
+ );
1406
+
1407
+ return { order, errors: order.map((index) => frontier.clusters[index].self_error) };
1408
+ }
1409
+
1410
+ /**
1411
+ * The bands a round tries, in the order it tries them.
1412
+ *
1413
+ * Each is one error *octave*: `[e, e · growth]` for each distinct error the frontier holds, finest
1414
+ * first. An octave rather than a running threshold is what bounds how far apart two clusters in one
1415
+ * group can be — a group shares a single parent error, so merging a nearly-exact cluster with a
1416
+ * badly-approximated one drags the exact one up to the other's error for nothing. It is also what
1417
+ * lets a cluster *wait*: geometry outside the octave is simply not this round's business.
1418
+ *
1419
+ * The last band is the whole frontier. It is the escape hatch, not the plan: a frontier of two
1420
+ * clusters an order of magnitude apart in error has no octave holding both, and merging them at a
1421
+ * wide error span still beats never reaching a root.
1422
+ *
1423
+ * @param {number[]} errors ascending, as {@link order_by_error} returns
1424
+ * @param {number} growth
1425
+ * @param {number} min_fraction least share of the frontier a band may cover
1426
+ * @returns {{start: number, end: number}[]} half-open ranges into the error order, deduplicated
1427
+ */
1428
+ function error_bands(errors, growth, min_fraction) {
1429
+ /**
1430
+ * @param {number} value
1431
+ * @returns {number} first position whose error exceeds `value`
1432
+ */
1433
+ function upper_bound(value) {
1434
+ let low = 0;
1435
+ let high = errors.length;
1436
+
1437
+ while (low < high) {
1438
+ const middle = (low + high) >> 1;
1439
+
1440
+ if (errors[middle] <= value) {
1441
+ low = middle + 1;
1442
+ } else {
1443
+ high = middle;
1444
+ }
1445
+ }
1446
+
1447
+ return low;
1448
+ }
1449
+
1450
+ const result = [];
1451
+ const seen = new Set();
1452
+
1453
+ /**
1454
+ * @param {number} start
1455
+ * @param {number} end
1456
+ */
1457
+ function add(start, end) {
1458
+ const key = `${start}:${end}`;
1459
+
1460
+ if (end - start < 2 || seen.has(key)) {
1461
+ return;
1462
+ }
1463
+
1464
+ seen.add(key);
1465
+
1466
+ result.push({ start, end });
1467
+ }
1468
+
1469
+ const minimum = Math.max(2, Math.ceil(errors.length * min_fraction));
1470
+
1471
+ let cursor = 0;
1472
+
1473
+ while (cursor < errors.length) {
1474
+ const low = errors[cursor];
1475
+
1476
+ add(cursor, Math.max(upper_bound(low * growth), Math.min(errors.length, cursor + minimum)));
1477
+
1478
+ cursor = upper_bound(low);
1479
+ }
1480
+
1481
+ add(0, errors.length);
1482
+
1483
+ return result;
1484
+ }
1485
+
1486
+ /**
1487
+ * One round: pick a band, group it, simplify each group, and report what it produced.
1488
+ *
1489
+ * Every group is speculative and judged on its own. One that comes back with no fewer clusters than
1490
+ * it consumed is simply dropped — its clusters return to the frontier, to be grouped differently by
1491
+ * a later round — rather than failing the round for everyone else. A group that cannot be
1492
+ * simplified is no different in kind from a group that could not be formed, and the frontier already
1493
+ * knows what to do with those: nothing, for now.
1494
+ *
1495
+ * The round as a whole is accepted only when it *strictly* shrinks the frontier. Failing that it
1496
+ * widens the band, and failing that it grows the group — small groups starve the simplifier, and a
1497
+ * wider band gives a fine region coarser neighbours to merge with.
1498
+ *
1499
+ * @param {VGeoFrontier} frontier
1500
+ * @param {number} level of the parents this round would produce
1501
+ * @param {VGeoLevelOptions} options
1502
+ * @returns {{steps: GroupStep[], repacks: GroupRepack[], merged: Set<number>}|undefined} what to
1503
+ * commit and which frontier clusters it consumed; `undefined` when nothing this round could try
1504
+ * made the frontier smaller
1505
+ */
1506
+ function run_round(frontier, level, options) {
1507
+ const face_graph = new VGeoFaceGraph(
1508
+ frontier.mesh.topology, bt_mesh_build_face_graph(frontier.mesh.topology)
1509
+ );
1510
+
1511
+ const cluster_graph = build_cluster_graph(frontier, face_graph);
1512
+
1513
+ const ordered = order_by_error(frontier);
1514
+
1515
+ const bands = error_bands(
1516
+ ordered.errors, options.error_band_growth, options.error_band_min_fraction
1517
+ );
1518
+
1519
+ let group_size = options.group_size;
1520
+
1521
+ for (; ;) {
1522
+ for (const range of bands) {
1523
+ const band = ordered.order.slice(range.start, range.end);
1524
+
1525
+ band.sort((a, b) => a - b);
1526
+
1527
+ const groups = partition_into_groups(frontier, band, cluster_graph, group_size);
1528
+
1529
+ if (groups.length === 0) {
1530
+ continue;
1531
+ }
1532
+
1533
+ const group_of_face = new Int32Array(frontier.mesh.topology.faces.size).fill(-1);
1534
+
1535
+ groups.forEach((group, group_index) => {
1536
+ for (const cluster of group) {
1537
+ for (const face of frontier.cluster_faces[cluster]) {
1538
+ group_of_face[face] = group_index;
1539
+ }
1540
+ }
1541
+ });
1542
+
1543
+ const steps = [];
1544
+ const repacks = [];
1545
+
1546
+ let consumed = 0;
1547
+ let produced = 0;
1548
+
1549
+ const merged = new Set();
1550
+
1551
+ groups.forEach((group, group_index) => {
1552
+ const parent_target = Math.max(
1553
+ 1, Math.ceil(group.length * options.simplification_ratio)
1554
+ );
1555
+
1556
+ const repack = try_repack(frontier, group, parent_target);
1557
+
1558
+ if (repack !== undefined) {
1559
+ repacks.push(repack);
1560
+
1561
+ consumed += group.length;
1562
+ produced += repack.clusters.length;
1563
+
1564
+ for (const cluster of group) {
1565
+ merged.add(cluster);
1566
+ }
1567
+
1568
+ return;
1569
+ }
1570
+
1571
+ const step = build_group_step(
1572
+ frontier, group, group_of_face, group_index, level, options
1573
+ );
1574
+
1575
+ if (step === undefined || step.parent_clusters.length >= group.length) {
1576
+ // Refused. Nothing has been mutated — the step worked on a copy of the geometry
1577
+ // and a copy of the quadrics — so its clusters simply stay where they are.
1578
+ return;
1579
+ }
1580
+
1581
+ steps.push(step);
1582
+
1583
+ consumed += group.length;
1584
+ produced += step.parent_clusters.length;
1585
+
1586
+ for (const cluster of group) {
1587
+ merged.add(cluster);
1588
+ }
1589
+ });
1590
+
1591
+ if (produced < consumed) {
1592
+ return { steps, repacks, merged };
1593
+ }
1594
+ }
1595
+
1596
+ // No band made progress. Growing the group gives the simplifier more interior to work with
1597
+ // relative to its locked perimeter, which is the thing that stalls first.
1598
+ if (group_size >= frontier.clusters.length) {
1599
+ return undefined;
1600
+ }
1601
+
1602
+ group_size = Math.min(frontier.clusters.length, group_size * 2);
1603
+ }
1604
+ }
1605
+
1606
+ const scratch_quadric = new Quadric3();
1607
+
1608
+ /**
1609
+ * Build the whole DAG, from a source mesh to a single root.
1610
+ *
1611
+ * @param {VirtualGeometryMesh} mesh the normalized source; consumed, not copied
1612
+ * @param {VGeoLevelOptions} options
1613
+ * @returns {VGeoLevel[]} leaves first; the last level holds exactly one cluster, the root
1614
+ */
1615
+ export function vgeo_build_levels(mesh, options) {
1616
+ assert.isPositiveInteger(options.group_size, 'options.group_size');
1617
+ assert.greaterThan(options.group_size, 1, 'options.group_size');
1618
+ assert.greaterThan(options.simplification_ratio, 0, 'options.simplification_ratio');
1619
+ assert.lessThan(options.simplification_ratio, 1, 'options.simplification_ratio');
1620
+ assert.greaterThan(options.error_band_growth, 1, 'options.error_band_growth');
1621
+ assert.greaterThan(options.error_band_min_fraction, 0, 'options.error_band_min_fraction');
1622
+ assert.lessThanOrEqual(options.error_band_min_fraction, 1, 'options.error_band_min_fraction');
1623
+ assert.isPositiveInteger(options.max_levels, 'options.max_levels');
1624
+
1625
+ let frontier = build_leaf_frontier(mesh);
1626
+
1627
+ const leaves = new VGeoLevel();
1628
+
1629
+ leaves.index = 0;
1630
+ leaves.clusters = frontier.clusters.slice();
1631
+
1632
+ const levels = [leaves];
1633
+
1634
+ while (frontier.clusters.length > 1) {
1635
+ if (levels.length >= options.max_levels) {
1636
+ throw new Error(
1637
+ `the DAG still holds ${frontier.clusters.length} clusters after ${levels.length} `
1638
+ + `levels, which is as many as the container can name`
1639
+ );
1640
+ }
1641
+
1642
+ const level = levels.length;
1643
+
1644
+ const round = run_round(frontier, level, options);
1645
+
1646
+ if (round === undefined) {
1647
+ throw new Error(
1648
+ `the DAG stopped converging with ${frontier.clusters.length} clusters left: no `
1649
+ + `grouping of the frontier produced fewer clusters than it consumed, so the build `
1650
+ + `has no single root to start a cut from`
1651
+ );
1652
+ }
1653
+
1654
+ const next = new VGeoLevel();
1655
+
1656
+ next.index = level;
1657
+
1658
+ /**
1659
+ * @type {VGeoContribution[]}
1660
+ */
1661
+ const contributions = [];
1662
+
1663
+ const clusters = [];
1664
+
1665
+ // Untouched clusters first, in the order they already had, then this round's output. All of
1666
+ // them name their vertices in the frontier that is being replaced, which is what lets them
1667
+ // be stitched into one mesh.
1668
+ frontier.clusters.forEach((cluster, index) => {
1669
+ if (round.merged.has(index)) {
1670
+ return;
1671
+ }
1672
+
1673
+ const gathered = vgeo_gather_faces(frontier.mesh, frontier.cluster_faces[index]);
1674
+
1675
+ clusters.push(cluster);
1676
+
1677
+ contributions.push({
1678
+ positions: gathered.positions,
1679
+ indices: gathered.indices,
1680
+ local_vertex_ids: gathered.vertex_ids,
1681
+ source_vertex_ids: gathered.vertex_ids,
1682
+ topology: frontier.mesh.topology,
1683
+ });
1684
+ });
1685
+
1686
+ if (round.repacks.length > 0) {
1687
+ const replaced = new Set();
1688
+
1689
+ for (const repack of round.repacks) {
1690
+ for (const leaf of repack.replaced) {
1691
+ replaced.add(leaf);
1692
+ }
1693
+ }
1694
+
1695
+ // One pass over the leaf level for the whole round. Per repack it would be a scan of
1696
+ // every leaf in the asset, and a scene of small parts is nothing but repacks.
1697
+ leaves.clusters = leaves.clusters.filter((cluster) => !replaced.has(cluster));
1698
+
1699
+ for (const repack of round.repacks) {
1700
+ repack.clusters.forEach((cluster, index) => {
1701
+ leaves.clusters.push(cluster);
1702
+
1703
+ clusters.push(cluster);
1704
+ contributions.push(repack.geometry[index]);
1705
+ });
1706
+ }
1707
+ }
1708
+
1709
+ for (const step of round.steps) {
1710
+ const group = new VirtualGeometryGroup();
1711
+
1712
+ // The group sits one band below the parents it produced, which is what makes page order
1713
+ // by descending level a topological order of the DAG.
1714
+ group.level = level - 1;
1715
+ group.clusters = step.child_clusters;
1716
+
1717
+ for (const cluster of step.child_clusters) {
1718
+ cluster.parent_error = step.error;
1719
+ cluster.parent_sphere = step.sphere;
1720
+ }
1721
+
1722
+ step.parent_clusters.forEach((parent, index) => {
1723
+ parent.self_error = step.error;
1724
+ parent.self_sphere = step.sphere;
1725
+ parent.child_group = group;
1726
+
1727
+ next.clusters.push(parent);
1728
+ clusters.push(parent);
1729
+ contributions.push(step.parent_geometry[index]);
1730
+ });
1731
+
1732
+ levels[level - 1].groups.push(group);
1733
+ }
1734
+
1735
+ if (next.clusters.length > 0) {
1736
+ levels.push(next);
1737
+ }
1738
+
1739
+ // Fold every step's quadric gains back into the frontier's own set, before it is re-indexed.
1740
+ //
1741
+ // Gains, not results: two steps that share a pinned boundary vertex each started from this
1742
+ // vertex's quadric and each accumulated their own victims onto it, so the two results
1743
+ // overlap by exactly the quadric they both began with. Adding them whole would count the
1744
+ // source planes under that vertex twice and inflate every error above it.
1745
+ const updated = frontier.quadrics.slice();
1746
+
1747
+ for (const step of round.steps) {
1748
+ for (const [vertex, quadric] of step.quadrics) {
1749
+
1750
+ scratch_quadric.copy(quadric);
1751
+ scratch_quadric.sub(frontier.quadrics[vertex]);
1752
+
1753
+ const next = updated[vertex].clone();
1754
+ next.add(scratch_quadric);
1755
+
1756
+ updated[vertex] = next;
1757
+
1758
+ }
1759
+ }
1760
+
1761
+ const stitched = stitch_frontier(contributions, frontier.mesh.layers);
1762
+
1763
+ frontier = new VGeoFrontier();
1764
+
1765
+ frontier.mesh = stitched.mesh;
1766
+ frontier.clusters = clusters;
1767
+ frontier.cluster_faces = stitched.cluster_faces;
1768
+ frontier.quadrics = Array.from(
1769
+ stitched.source_vertex_ids, (source) => updated[source]
1770
+ );
1771
+ }
1772
+
1773
+ const top = levels[levels.length - 1];
1774
+
1775
+ assert.equal(
1776
+ top.clusters.length, 1,
1777
+ 'the topmost level must hold the single root the frontier converged to'
1778
+ );
1779
+
1780
+ assert.equal(
1781
+ top.clusters[0], frontier.clusters[0],
1782
+ 'the cluster the frontier converged to must be the one the topmost level holds'
1783
+ );
1784
+
1785
+ return levels;
1786
+ }