@woosh/meep-engine 3.1.0 → 3.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1869) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -152
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/avif/encoder_worker.js +5 -18
  134. package/src/core/binary/BitImage2.js +246 -246
  135. package/src/core/binary/align_32.js +21 -21
  136. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  137. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  138. package/src/core/binary/hash/XXH128Hash.js +55 -55
  139. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  140. package/src/core/binary/hash/xxh3_128.js +341 -341
  141. package/src/core/binary/hash/xxh3_64.js +241 -241
  142. package/src/core/binary/hash/xxh3_common.js +476 -476
  143. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  144. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  145. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  146. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  147. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  148. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  149. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  150. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  151. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  152. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  153. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  154. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  155. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  156. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  157. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  158. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  159. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  160. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  161. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  162. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  163. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  164. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  165. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  166. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  167. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  168. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  171. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  176. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  177. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  178. package/src/core/bvh8/BVH8.js +436 -436
  179. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  180. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  181. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  182. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  183. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  184. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  185. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  186. package/src/core/bvh8/build/byte.js +9 -9
  187. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  188. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  189. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  190. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  191. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  192. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  193. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  194. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  195. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  196. package/src/core/bvh8/bvh8_quality.js +72 -72
  197. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  198. package/src/core/clipboard/obtainClipBoard.js +29 -29
  199. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  200. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  201. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  202. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  203. package/src/core/collection/union-find/union_find.js +79 -79
  204. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  205. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  206. package/src/core/color/PQ/PQ_constants.js +50 -0
  207. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  208. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  209. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  210. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  211. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  212. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  213. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  214. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  215. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  216. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  217. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  218. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  219. package/src/core/color/lab/xyz_to_lab.js +62 -62
  220. package/src/core/color/operations/color_darken.js +24 -24
  221. package/src/core/color/operations/color_desaturate.js +24 -24
  222. package/src/core/color/operations/color_lighten.js +24 -24
  223. package/src/core/color/operations/color_saturate.js +24 -24
  224. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  225. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  226. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  227. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  228. package/src/core/dom/isImageBitmap.js +12 -12
  229. package/src/core/function/frameThrottle.js +23 -23
  230. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  231. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  232. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  233. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  234. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  235. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  236. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  237. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  238. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  239. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  240. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  241. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  242. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
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  245. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  246. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
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  249. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
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  256. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  257. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  258. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  259. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  260. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  261. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  262. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  263. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  264. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  265. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  266. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  267. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  268. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  269. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  270. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  271. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  272. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  273. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  274. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  275. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  276. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  277. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  278. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
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  1801. package/src/shade/renderer/water/GPUWaterRenderer.js +167 -167
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@@ -1,487 +1,487 @@
1
- // Per-vertex membership state for the priority queue. Each pass starts with
2
- // every vertex NOT_PRESENT, boundary vertices get inserted (PRESENT), and once
3
- // processed they become EXTRACTED so they don't get re-inserted within the pass.
4
- const QUEUE_STATUS_NOT_PRESENT = 0;
5
- const QUEUE_STATUS_PRESENT = 1;
6
- const QUEUE_STATUS_EXTRACTED = 2;
7
-
8
- /**
9
- * K-way Fiduccia–Mattheyses cut refinement (single-constraint, cut objective).
10
- *
11
- * For each pass:
12
- * 1. Insert all boundary vertices into a max-heap keyed by
13
- * `gain = external_degree / sqrt(neighbor_partition_count) - internal_degree`.
14
- * 2. Repeatedly pop the highest-gain vertex. Find the best target partition
15
- * satisfying either the standard balance bounds OR a balance-improvement
16
- * exception. Commit the move.
17
- * 3. Each move incrementally updates id/ed/nbrs for the moved vertex and all
18
- * its neighbours, including queue priorities and boundary membership.
19
- *
20
- * The pass terminates when the heap drains or no further moves help. Multiple
21
- * passes are run (default 10) until cut stops improving.
22
- *
23
- * Mirrors `Greedy_KWayCutOptimize` from libmetis/kwayfm.c master (post-5.1.0),
24
- * OMODE_REFINE branch. Three master-era refinements over the 5.1.0 baseline:
25
- *
26
- * - **Adaptive ub_factor**: at start, expand `ub_factor` to match the current
27
- * load imbalance if the graph is already worse than the configured bound.
28
- * Without this, refinement starting from an imbalanced state can't legally
29
- * act on it and gets stuck.
30
- * - **No `fudge_factor` slack** on the max-weight check (master forces this to
31
- * 0 internally). The looser balance comes from the adaptive ub_factor instead.
32
- * - **Balance-improvement exception**: a move that violates the strict balance
33
- * bound is still allowed if it improves the proportional balance ratio
34
- * between `from` and `to`. Lets refinement pull weight back toward the
35
- * target over time.
36
- *
37
- * Skipped:
38
- * - minconn (sub-domain connectivity minimisation)
39
- * - contig (contiguous-partition articulation-point checks)
40
- * - ncon > 1 (multi-constraint balance)
41
- * - OMODE_BALANCE (we run REFINE only; the adaptive ub_factor recovers most
42
- * of what an explicit BALANCE pass would have done)
43
- *
44
- * Assumes `compute_kway_params` (or `project_kway`) has populated the refinement
45
- * state on the graph.
46
- *
47
- * @param {import('../MetisGraph.js').MetisGraph} graph
48
- * @param {number} partition_count
49
- * @param {{
50
- * random: function():number,
51
- * pass_count?: number,
52
- * ub_factor?: number,
53
- * fudge_factor?: number,
54
- * }} opts
55
- * `ub_factor` (default 1.03) caps `partition_weight` at `target × ub_factor`.
56
- * Will be expanded automatically if the input is already more imbalanced.
57
- * `fudge_factor` (default 0; master sets this to 0). Set non-zero to allow
58
- * positive-gain moves to overshoot the max bound by `fudge_factor × gain`.
59
- * @param {import('./RefinementScratch.js').RefinementScratch} scratch shared
60
- * scratch sized to the original (finest) graph's vertex_count and the same
61
- * partition_count used here
62
- * @returns {number} total moves committed across all passes
63
- */
64
- export function fm_kway(graph, partition_count, opts, scratch) {
65
- const random = opts.random;
66
- const pass_count = opts.pass_count !== undefined ? opts.pass_count : 10;
67
- const configured_ub_factor = opts.ub_factor !== undefined ? opts.ub_factor : 1.03;
68
- const fudge_factor = opts.fudge_factor !== undefined ? opts.fudge_factor : 0.0;
69
-
70
- const vertex_count = graph.vertex_count;
71
- const edge_addresses = graph.edge_addresses;
72
- const adjacency = graph.adjacency;
73
- const edge_weights = graph.edge_weights;
74
- const vertex_weights = graph.vertex_weights;
75
- const vertex_partition = graph.vertex_partition;
76
- const partition_weights = graph.partition_weights;
77
- const boundary_vertices = graph.boundary_vertices;
78
- const boundary_position_of_vertex = graph.boundary_position_of_vertex;
79
- const internal_degree = graph.internal_degree;
80
- const internal_edge_count = graph.internal_edge_count;
81
- const external_degree = graph.external_degree;
82
- const neighbor_partition_count = graph.neighbor_partition_count;
83
- const neighbor_partition_offset = graph.neighbor_partition_offset;
84
- const neighbor_partition_pool = graph.neighbor_partition_pool;
85
-
86
- // Adaptive ub_factor: if the input is already more imbalanced than the
87
- // configured target, expand the bound so refinement can act on the
88
- // imbalanced state instead of being stuck refusing every move. Mirrors
89
- // master's `gk_max(ctrl->ubfactors[0], ComputeLoadImbalance(...))`.
90
- const target_partition_weight = graph.total_vertex_weight / partition_count;
91
- let current_max_imbalance_ratio = 1.0;
92
- for (let p = 0; p < partition_count; p++) {
93
- const ratio = partition_weights[p] / target_partition_weight;
94
- if (ratio > current_max_imbalance_ratio) {
95
- current_max_imbalance_ratio = ratio;
96
- }
97
- }
98
- const effective_ub_factor = Math.max(configured_ub_factor, current_max_imbalance_ratio);
99
-
100
- const partition_weight_min = scratch.partition_weight_min;
101
- const partition_weight_max = scratch.partition_weight_max;
102
- for (let p = 0; p < partition_count; p++) {
103
- partition_weight_max[p] = Math.ceil(target_partition_weight * effective_ub_factor);
104
- partition_weight_min[p] = Math.max(1, Math.floor(target_partition_weight / effective_ub_factor));
105
- }
106
-
107
- // All from shared scratch — no per-call allocation.
108
- // queue_status and touched_position_of_vertex preserve their clean state
109
- // (all-0 and all-(-1) respectively) across calls via the per-pass cleanup
110
- // at the end of the main loop.
111
- const move_queue = scratch.move_queue;
112
- const queue_status = scratch.queue_status;
113
- const touched_vertices = scratch.touched_vertices;
114
- const touched_position_of_vertex = scratch.touched_position_of_vertex;
115
-
116
- let total_moves = 0;
117
-
118
- for (let pass = 0; pass < pass_count; pass++) {
119
- const cut_at_pass_start = graph.current_cut;
120
- let boundary_count = graph.boundary_count;
121
- let touched_count = 0;
122
- let moves_this_pass = 0;
123
-
124
- move_queue.clear();
125
-
126
- // Shuffle the boundary order before insertion. Heap ordering means
127
- // visitation order doesn't change which vertex pops next, but it
128
- // breaks ties differently each pass, which helps escape local minima.
129
- // `touched_vertices` is reused as scratch for the shuffle.
130
- for (let i = 0; i < boundary_count; i++) {
131
- touched_vertices[i] = i;
132
- }
133
- for (let i = boundary_count - 1; i > 0; i--) {
134
- const j = (random() * (i + 1)) | 0;
135
- if (j !== i) {
136
- const tmp = touched_vertices[i];
137
- touched_vertices[i] = touched_vertices[j];
138
- touched_vertices[j] = tmp;
139
- }
140
- }
141
- for (let i = 0; i < boundary_count; i++) {
142
- const vertex = boundary_vertices[touched_vertices[i]];
143
- const v_external_degree = external_degree[vertex];
144
- const v_internal_degree = internal_degree[vertex];
145
- const v_nbr_partition_count = neighbor_partition_count[vertex];
146
- const gain = v_nbr_partition_count > 0
147
- ? v_external_degree / Math.sqrt(v_nbr_partition_count) - v_internal_degree
148
- : -v_internal_degree;
149
- move_queue.insert(vertex, gain);
150
- queue_status[vertex] = QUEUE_STATUS_PRESENT;
151
- }
152
-
153
- // Build the touched-list properly (the scratch values above are now
154
- // wrong since they were boundary indices, not vertex ids).
155
- touched_count = boundary_count;
156
- for (let i = 0; i < boundary_count; i++) {
157
- const vertex = boundary_vertices[i];
158
- touched_vertices[i] = vertex;
159
- touched_position_of_vertex[vertex] = i;
160
- }
161
-
162
- // ===== Main move loop ============================================
163
- for (;;) {
164
- const vertex = move_queue.pop_max();
165
- if (vertex === -1) {
166
- break;
167
- }
168
- queue_status[vertex] = QUEUE_STATUS_EXTRACTED;
169
-
170
- const from_partition = vertex_partition[vertex];
171
- const vertex_weight = vertex_weights[vertex];
172
- const v_internal_degree = internal_degree[vertex];
173
- const v_internal_edge_count = internal_edge_count[vertex];
174
- const v_external_degree = external_degree[vertex];
175
- const v_nbr_partition_count = neighbor_partition_count[vertex];
176
- const v_pool_offset = neighbor_partition_offset[vertex];
177
-
178
- if (v_pool_offset === -1) {
179
- // Vertex turned interior during this pass; nothing to do.
180
- continue;
181
- }
182
-
183
- // ----- Select the best target partition --------------------------
184
- // Walk v's neighbour-partition entries from the end. Take the first
185
- // one that's acceptable under master's REFINE criterion: strictly
186
- // positive cut gain AND (either both balance bounds respected, or
187
- // the move improves the proportional balance ratio between `from`
188
- // and `to`). Tie-break: zero-gain moves only if they're balance-
189
- // improving. Then re-scan for a strictly better candidate.
190
- //
191
- // The balance-improvement test `pwgts[from] - vwgt > pwgts[to]`
192
- // is master's `tpwgts[from]*pwgts[to] < tpwgts[to]*(pwgts[from]-vwgt)`
193
- // simplified for uniform tpwgts (which is all we support).
194
- // Pool records are 3 words: id (u32), weight (f32), count (u32). Read ids/counts
195
- // through pool_data, weights through pool_data_f32. No allocation happens between
196
- // here and the commit below, so these views stay valid for v's region.
197
- const pool_data = neighbor_partition_pool.data_uint32;
198
- const pool_data_f32 = neighbor_partition_pool.data_float32;
199
- const v_pool_word_base = neighbor_partition_pool.element_word(v_pool_offset);
200
-
201
- const partition_weight_from_after = partition_weights[from_partition] - vertex_weight;
202
-
203
- let best_nbr_index = -1;
204
- for (let nbr_index = v_nbr_partition_count - 1; nbr_index >= 0; nbr_index--) {
205
- const candidate_partition = pool_data[v_pool_word_base + nbr_index * 3];
206
- const candidate_edge_weight = pool_data_f32[v_pool_word_base + nbr_index * 3 + 1];
207
- const candidate_weight_after = partition_weights[candidate_partition] + vertex_weight;
208
-
209
- // "Move improves proportional balance" (uniform-tpwgts form).
210
- const balance_improves = candidate_weight_after - vertex_weight < partition_weight_from_after;
211
-
212
- const from_ok = partition_weight_from_after >= partition_weight_min[from_partition] || balance_improves;
213
- const to_ok = candidate_weight_after <= partition_weight_max[candidate_partition] + fudge_factor * (candidate_edge_weight - v_internal_degree) || balance_improves;
214
-
215
- if (candidate_edge_weight > v_internal_degree && from_ok && to_ok) {
216
- best_nbr_index = nbr_index;
217
- break;
218
- }
219
- if (candidate_edge_weight === v_internal_degree && balance_improves) {
220
- best_nbr_index = nbr_index;
221
- break;
222
- }
223
- }
224
- if (best_nbr_index === -1) {
225
- continue;
226
- }
227
-
228
- {
229
- let best_edge_weight = pool_data_f32[v_pool_word_base + best_nbr_index * 3 + 1];
230
- let best_target_partition = pool_data[v_pool_word_base + best_nbr_index * 3];
231
- for (let nbr_index = best_nbr_index - 1; nbr_index >= 0; nbr_index--) {
232
- const candidate_partition = pool_data[v_pool_word_base + nbr_index * 3];
233
- const candidate_edge_weight = pool_data_f32[v_pool_word_base + nbr_index * 3 + 1];
234
- const candidate_weight_after = partition_weights[candidate_partition] + vertex_weight;
235
- const balance_improves = candidate_weight_after - vertex_weight < partition_weight_from_after;
236
-
237
- const from_ok = partition_weight_from_after >= partition_weight_min[from_partition] || balance_improves;
238
- const to_ok = candidate_weight_after <= partition_weight_max[candidate_partition] + fudge_factor * (candidate_edge_weight - v_internal_degree) || balance_improves;
239
-
240
- if (candidate_edge_weight > best_edge_weight && from_ok && to_ok) {
241
- best_nbr_index = nbr_index;
242
- best_edge_weight = candidate_edge_weight;
243
- best_target_partition = candidate_partition;
244
- } else if (
245
- candidate_edge_weight === best_edge_weight &&
246
- partition_weights[candidate_partition] < partition_weights[best_target_partition]
247
- ) {
248
- best_nbr_index = nbr_index;
249
- best_target_partition = candidate_partition;
250
- }
251
- }
252
- }
253
-
254
- const to_partition = pool_data[v_pool_word_base + best_nbr_index * 3];
255
- const to_edge_weight = pool_data_f32[v_pool_word_base + best_nbr_index * 3 + 1];
256
- const to_edge_count = pool_data[v_pool_word_base + best_nbr_index * 3 + 2];
257
- const gain = to_edge_weight - v_internal_degree;
258
-
259
- // ===== Commit the move =========================================
260
- graph.current_cut -= gain;
261
- moves_this_pass++;
262
- total_moves++;
263
-
264
- partition_weights[from_partition] -= vertex_weight;
265
- partition_weights[to_partition] += vertex_weight;
266
- vertex_partition[vertex] = to_partition;
267
-
268
- // Update v's own id/ed and the neighbour-partition entry at best_nbr_index.
269
- // After the move:
270
- // new internal_degree = old edge-weight to `to_partition` (those edges are now internal)
271
- // new external_degree = old external_degree - old edge-weight to to + old internal_degree
272
- // (old internal edges to `from_partition` become external)
273
- const new_internal_degree = to_edge_weight;
274
- const new_external_degree = v_external_degree - to_edge_weight + v_internal_degree;
275
- internal_degree[vertex] = new_internal_degree;
276
- // v's internal edges are now exactly the ones that used to go to `to_partition`.
277
- internal_edge_count[vertex] = to_edge_count;
278
- external_degree[vertex] = new_external_degree;
279
-
280
- if (v_internal_edge_count === 0) {
281
- // No back-edges to `from_partition` (exact edge-count test, not a float
282
- // weight test). Drop the entry by swap-with-last; copy all three words.
283
- const last_index = v_nbr_partition_count - 1;
284
- if (best_nbr_index !== last_index) {
285
- pool_data [v_pool_word_base + best_nbr_index * 3] = pool_data [v_pool_word_base + last_index * 3];
286
- pool_data_f32[v_pool_word_base + best_nbr_index * 3 + 1] = pool_data_f32[v_pool_word_base + last_index * 3 + 1];
287
- pool_data [v_pool_word_base + best_nbr_index * 3 + 2] = pool_data [v_pool_word_base + last_index * 3 + 2];
288
- }
289
- neighbor_partition_count[vertex] = last_index;
290
- } else {
291
- // The slot that used to represent `to_partition` now represents
292
- // `from_partition` with the old internal degree/count as its edge data.
293
- pool_data [v_pool_word_base + best_nbr_index * 3] = from_partition;
294
- pool_data_f32[v_pool_word_base + best_nbr_index * 3 + 1] = v_internal_degree;
295
- pool_data [v_pool_word_base + best_nbr_index * 3 + 2] = v_internal_edge_count;
296
- }
297
-
298
- // Update v's boundary membership.
299
- {
300
- const v_boundary_position = boundary_position_of_vertex[vertex];
301
- if (v_boundary_position !== -1 && new_external_degree - new_internal_degree < 0) {
302
- const last_boundary_index = boundary_count - 1;
303
- if (v_boundary_position !== last_boundary_index) {
304
- const moved_vertex = boundary_vertices[last_boundary_index];
305
- boundary_vertices[v_boundary_position] = moved_vertex;
306
- boundary_position_of_vertex[moved_vertex] = v_boundary_position;
307
- }
308
- boundary_position_of_vertex[vertex] = -1;
309
- boundary_count = last_boundary_index;
310
- } else if (v_boundary_position === -1 && new_external_degree - new_internal_degree >= 0) {
311
- boundary_vertices[boundary_count] = vertex;
312
- boundary_position_of_vertex[vertex] = boundary_count;
313
- boundary_count++;
314
- }
315
- }
316
-
317
- // ----- Update each neighbour of v -------------------------------
318
- for (let edge_offset = edge_addresses[vertex]; edge_offset < edge_addresses[vertex + 1]; edge_offset++) {
319
- const neighbor = adjacency[edge_offset];
320
- const neighbor_owning_partition = vertex_partition[neighbor];
321
- const edge_weight_to_neighbor = edge_weights[edge_offset];
322
-
323
- const neighbor_old_nbr_partition_count = neighbor_partition_count[neighbor];
324
- let neighbor_pool_offset = neighbor_partition_offset[neighbor];
325
-
326
- if (neighbor_pool_offset === -1) {
327
- // Neighbour was interior; allocate now, sized to its degree
328
- // so subsequent additions will fit.
329
- const neighbor_degree = edge_addresses[neighbor + 1] - edge_addresses[neighbor];
330
- neighbor_pool_offset = neighbor_partition_pool.allocate_continuous(neighbor_degree);
331
- neighbor_partition_offset[neighbor] = neighbor_pool_offset;
332
- }
333
- // Re-fetch BOTH data views in case the pool grew during allocate.
334
- const pool_data_for_neighbor = neighbor_partition_pool.data_uint32;
335
- const pool_data_for_neighbor_f32 = neighbor_partition_pool.data_float32;
336
- const neighbor_pool_word_base = neighbor_partition_pool.element_word(neighbor_pool_offset);
337
-
338
- let n_internal_degree = internal_degree[neighbor];
339
- let n_internal_edge_count = internal_edge_count[neighbor];
340
- let n_external_degree = external_degree[neighbor];
341
- let n_nbr_partition_count = neighbor_partition_count[neighbor];
342
-
343
- if (neighbor_owning_partition === from_partition) {
344
- // The edge v–neighbor used to be internal for the neighbour
345
- // (both in `from`); after v's move it becomes external.
346
- n_internal_degree -= edge_weight_to_neighbor;
347
- n_internal_edge_count--;
348
- n_external_degree += edge_weight_to_neighbor;
349
- } else if (neighbor_owning_partition === to_partition) {
350
- // The reverse — was external, now internal.
351
- n_internal_degree += edge_weight_to_neighbor;
352
- n_internal_edge_count++;
353
- n_external_degree -= edge_weight_to_neighbor;
354
- }
355
-
356
- // Remove the neighbour's record of `from_partition` (or decrement it).
357
- // Only do this if the neighbour is not itself in `from_partition`; if it
358
- // is, `from` isn't in its neighbour list at all. The v–neighbor edge is
359
- // exactly one edge into `from`, so drop the entry's edge count by 1 and
360
- // remove the entry only when that count hits 0 — an exact decision, not
361
- // the float weight comparison that fractional weights would make unsafe.
362
- if (neighbor_owning_partition !== from_partition) {
363
- for (let nbr_index = 0; nbr_index < n_nbr_partition_count; nbr_index++) {
364
- if (pool_data_for_neighbor[neighbor_pool_word_base + nbr_index * 3] === from_partition) {
365
- const remaining_count = pool_data_for_neighbor[neighbor_pool_word_base + nbr_index * 3 + 2] - 1;
366
- if (remaining_count === 0) {
367
- // Last edge to from-partition; remove the entry by swap-with-last.
368
- const last_index = n_nbr_partition_count - 1;
369
- if (nbr_index !== last_index) {
370
- pool_data_for_neighbor [neighbor_pool_word_base + nbr_index * 3] = pool_data_for_neighbor [neighbor_pool_word_base + last_index * 3];
371
- pool_data_for_neighbor_f32[neighbor_pool_word_base + nbr_index * 3 + 1] = pool_data_for_neighbor_f32[neighbor_pool_word_base + last_index * 3 + 1];
372
- pool_data_for_neighbor [neighbor_pool_word_base + nbr_index * 3 + 2] = pool_data_for_neighbor [neighbor_pool_word_base + last_index * 3 + 2];
373
- }
374
- n_nbr_partition_count = last_index;
375
- } else {
376
- const current_edge_weight = pool_data_for_neighbor_f32[neighbor_pool_word_base + nbr_index * 3 + 1];
377
- pool_data_for_neighbor_f32[neighbor_pool_word_base + nbr_index * 3 + 1] = current_edge_weight - edge_weight_to_neighbor;
378
- pool_data_for_neighbor [neighbor_pool_word_base + nbr_index * 3 + 2] = remaining_count;
379
- }
380
- break;
381
- }
382
- }
383
- }
384
-
385
- // Add or increment the neighbour's record of `to_partition`, unless the
386
- // neighbour is itself in `to_partition`. The v–neighbor edge adds exactly
387
- // one edge into `to`, so bump the entry's edge count by 1.
388
- if (neighbor_owning_partition !== to_partition) {
389
- let found_existing_entry = false;
390
- for (let nbr_index = 0; nbr_index < n_nbr_partition_count; nbr_index++) {
391
- if (pool_data_for_neighbor[neighbor_pool_word_base + nbr_index * 3] === to_partition) {
392
- pool_data_for_neighbor_f32[neighbor_pool_word_base + nbr_index * 3 + 1] += edge_weight_to_neighbor;
393
- pool_data_for_neighbor [neighbor_pool_word_base + nbr_index * 3 + 2] += 1;
394
- found_existing_entry = true;
395
- break;
396
- }
397
- }
398
- if (!found_existing_entry) {
399
- pool_data_for_neighbor [neighbor_pool_word_base + n_nbr_partition_count * 3] = to_partition;
400
- pool_data_for_neighbor_f32[neighbor_pool_word_base + n_nbr_partition_count * 3 + 1] = edge_weight_to_neighbor;
401
- pool_data_for_neighbor [neighbor_pool_word_base + n_nbr_partition_count * 3 + 2] = 1;
402
- n_nbr_partition_count++;
403
- }
404
- }
405
-
406
- internal_degree[neighbor] = n_internal_degree;
407
- internal_edge_count[neighbor] = n_internal_edge_count;
408
- external_degree[neighbor] = n_external_degree;
409
- neighbor_partition_count[neighbor] = n_nbr_partition_count;
410
-
411
- // Update boundary membership for the neighbour.
412
- const n_boundary_position = boundary_position_of_vertex[neighbor];
413
- if (neighbor_owning_partition === from_partition && n_external_degree - n_internal_degree >= 0 && n_boundary_position === -1) {
414
- boundary_vertices[boundary_count] = neighbor;
415
- boundary_position_of_vertex[neighbor] = boundary_count;
416
- boundary_count++;
417
- } else if (neighbor_owning_partition === to_partition && n_external_degree - n_internal_degree < 0 && n_boundary_position !== -1) {
418
- const last_boundary_index = boundary_count - 1;
419
- if (n_boundary_position !== last_boundary_index) {
420
- const moved_vertex = boundary_vertices[last_boundary_index];
421
- boundary_vertices[n_boundary_position] = moved_vertex;
422
- boundary_position_of_vertex[moved_vertex] = n_boundary_position;
423
- }
424
- boundary_position_of_vertex[neighbor] = -1;
425
- boundary_count = last_boundary_index;
426
- }
427
-
428
- // Update the priority queue. Skip if the neighbour's
429
- // partition wasn't `from` or `to` AND its nbr-count didn't
430
- // change — nothing observably moved for it.
431
- const neighbor_state_changed = (
432
- neighbor_owning_partition === from_partition ||
433
- neighbor_owning_partition === to_partition ||
434
- neighbor_old_nbr_partition_count !== n_nbr_partition_count
435
- );
436
- if (neighbor_state_changed) {
437
- const updated_gain = n_nbr_partition_count > 0
438
- ? n_external_degree / Math.sqrt(n_nbr_partition_count) - n_internal_degree
439
- : -n_internal_degree;
440
- const neighbor_status = queue_status[neighbor];
441
- if (neighbor_status === QUEUE_STATUS_PRESENT) {
442
- if (n_external_degree - n_internal_degree >= 0) {
443
- move_queue.update(neighbor, updated_gain);
444
- } else {
445
- // No longer a boundary candidate; drop from queue.
446
- move_queue.remove(neighbor);
447
- queue_status[neighbor] = QUEUE_STATUS_NOT_PRESENT;
448
- const touched_pos = touched_position_of_vertex[neighbor];
449
- if (touched_pos !== -1) {
450
- const last_touched_index = touched_count - 1;
451
- if (touched_pos !== last_touched_index) {
452
- const moved_touched_vertex = touched_vertices[last_touched_index];
453
- touched_vertices[touched_pos] = moved_touched_vertex;
454
- touched_position_of_vertex[moved_touched_vertex] = touched_pos;
455
- }
456
- touched_position_of_vertex[neighbor] = -1;
457
- touched_count = last_touched_index;
458
- }
459
- }
460
- } else if (neighbor_status === QUEUE_STATUS_NOT_PRESENT && n_external_degree - n_internal_degree >= 0) {
461
- move_queue.insert(neighbor, updated_gain);
462
- queue_status[neighbor] = QUEUE_STATUS_PRESENT;
463
- touched_vertices[touched_count] = neighbor;
464
- touched_position_of_vertex[neighbor] = touched_count;
465
- touched_count++;
466
- }
467
- // EXTRACTED: don't re-insert in the same pass.
468
- }
469
- }
470
- }
471
-
472
- graph.boundary_count = boundary_count;
473
-
474
- // Reset per-pass tracking state.
475
- for (let i = 0; i < touched_count; i++) {
476
- const vertex = touched_vertices[i];
477
- queue_status[vertex] = QUEUE_STATUS_NOT_PRESENT;
478
- touched_position_of_vertex[vertex] = -1;
479
- }
480
-
481
- if (moves_this_pass === 0 || graph.current_cut === cut_at_pass_start) {
482
- break;
483
- }
484
- }
485
-
486
- return total_moves;
487
- }
1
+ // Per-vertex membership state for the priority queue. Each pass starts with
2
+ // every vertex NOT_PRESENT, boundary vertices get inserted (PRESENT), and once
3
+ // processed they become EXTRACTED so they don't get re-inserted within the pass.
4
+ const QUEUE_STATUS_NOT_PRESENT = 0;
5
+ const QUEUE_STATUS_PRESENT = 1;
6
+ const QUEUE_STATUS_EXTRACTED = 2;
7
+
8
+ /**
9
+ * K-way Fiduccia–Mattheyses cut refinement (single-constraint, cut objective).
10
+ *
11
+ * For each pass:
12
+ * 1. Insert all boundary vertices into a max-heap keyed by
13
+ * `gain = external_degree / sqrt(neighbor_partition_count) - internal_degree`.
14
+ * 2. Repeatedly pop the highest-gain vertex. Find the best target partition
15
+ * satisfying either the standard balance bounds OR a balance-improvement
16
+ * exception. Commit the move.
17
+ * 3. Each move incrementally updates id/ed/nbrs for the moved vertex and all
18
+ * its neighbours, including queue priorities and boundary membership.
19
+ *
20
+ * The pass terminates when the heap drains or no further moves help. Multiple
21
+ * passes are run (default 10) until cut stops improving.
22
+ *
23
+ * Mirrors `Greedy_KWayCutOptimize` from libmetis/kwayfm.c master (post-5.1.0),
24
+ * OMODE_REFINE branch. Three master-era refinements over the 5.1.0 baseline:
25
+ *
26
+ * - **Adaptive ub_factor**: at start, expand `ub_factor` to match the current
27
+ * load imbalance if the graph is already worse than the configured bound.
28
+ * Without this, refinement starting from an imbalanced state can't legally
29
+ * act on it and gets stuck.
30
+ * - **No `fudge_factor` slack** on the max-weight check (master forces this to
31
+ * 0 internally). The looser balance comes from the adaptive ub_factor instead.
32
+ * - **Balance-improvement exception**: a move that violates the strict balance
33
+ * bound is still allowed if it improves the proportional balance ratio
34
+ * between `from` and `to`. Lets refinement pull weight back toward the
35
+ * target over time.
36
+ *
37
+ * Skipped:
38
+ * - minconn (sub-domain connectivity minimisation)
39
+ * - contig (contiguous-partition articulation-point checks)
40
+ * - ncon > 1 (multi-constraint balance)
41
+ * - OMODE_BALANCE (we run REFINE only; the adaptive ub_factor recovers most
42
+ * of what an explicit BALANCE pass would have done)
43
+ *
44
+ * Assumes `compute_kway_params` (or `project_kway`) has populated the refinement
45
+ * state on the graph.
46
+ *
47
+ * @param {import('../MetisGraph.js').MetisGraph} graph
48
+ * @param {number} partition_count
49
+ * @param {{
50
+ * random: function():number,
51
+ * pass_count?: number,
52
+ * ub_factor?: number,
53
+ * fudge_factor?: number,
54
+ * }} opts
55
+ * `ub_factor` (default 1.03) caps `partition_weight` at `target × ub_factor`.
56
+ * Will be expanded automatically if the input is already more imbalanced.
57
+ * `fudge_factor` (default 0; master sets this to 0). Set non-zero to allow
58
+ * positive-gain moves to overshoot the max bound by `fudge_factor × gain`.
59
+ * @param {import('./RefinementScratch.js').RefinementScratch} scratch shared
60
+ * scratch sized to the original (finest) graph's vertex_count and the same
61
+ * partition_count used here
62
+ * @returns {number} total moves committed across all passes
63
+ */
64
+ export function fm_kway(graph, partition_count, opts, scratch) {
65
+ const random = opts.random;
66
+ const pass_count = opts.pass_count !== undefined ? opts.pass_count : 10;
67
+ const configured_ub_factor = opts.ub_factor !== undefined ? opts.ub_factor : 1.03;
68
+ const fudge_factor = opts.fudge_factor !== undefined ? opts.fudge_factor : 0.0;
69
+
70
+ const vertex_count = graph.vertex_count;
71
+ const edge_addresses = graph.edge_addresses;
72
+ const adjacency = graph.adjacency;
73
+ const edge_weights = graph.edge_weights;
74
+ const vertex_weights = graph.vertex_weights;
75
+ const vertex_partition = graph.vertex_partition;
76
+ const partition_weights = graph.partition_weights;
77
+ const boundary_vertices = graph.boundary_vertices;
78
+ const boundary_position_of_vertex = graph.boundary_position_of_vertex;
79
+ const internal_degree = graph.internal_degree;
80
+ const internal_edge_count = graph.internal_edge_count;
81
+ const external_degree = graph.external_degree;
82
+ const neighbor_partition_count = graph.neighbor_partition_count;
83
+ const neighbor_partition_offset = graph.neighbor_partition_offset;
84
+ const neighbor_partition_pool = graph.neighbor_partition_pool;
85
+
86
+ // Adaptive ub_factor: if the input is already more imbalanced than the
87
+ // configured target, expand the bound so refinement can act on the
88
+ // imbalanced state instead of being stuck refusing every move. Mirrors
89
+ // master's `gk_max(ctrl->ubfactors[0], ComputeLoadImbalance(...))`.
90
+ const target_partition_weight = graph.total_vertex_weight / partition_count;
91
+ let current_max_imbalance_ratio = 1.0;
92
+ for (let p = 0; p < partition_count; p++) {
93
+ const ratio = partition_weights[p] / target_partition_weight;
94
+ if (ratio > current_max_imbalance_ratio) {
95
+ current_max_imbalance_ratio = ratio;
96
+ }
97
+ }
98
+ const effective_ub_factor = Math.max(configured_ub_factor, current_max_imbalance_ratio);
99
+
100
+ const partition_weight_min = scratch.partition_weight_min;
101
+ const partition_weight_max = scratch.partition_weight_max;
102
+ for (let p = 0; p < partition_count; p++) {
103
+ partition_weight_max[p] = Math.ceil(target_partition_weight * effective_ub_factor);
104
+ partition_weight_min[p] = Math.max(1, Math.floor(target_partition_weight / effective_ub_factor));
105
+ }
106
+
107
+ // All from shared scratch — no per-call allocation.
108
+ // queue_status and touched_position_of_vertex preserve their clean state
109
+ // (all-0 and all-(-1) respectively) across calls via the per-pass cleanup
110
+ // at the end of the main loop.
111
+ const move_queue = scratch.move_queue;
112
+ const queue_status = scratch.queue_status;
113
+ const touched_vertices = scratch.touched_vertices;
114
+ const touched_position_of_vertex = scratch.touched_position_of_vertex;
115
+
116
+ let total_moves = 0;
117
+
118
+ for (let pass = 0; pass < pass_count; pass++) {
119
+ const cut_at_pass_start = graph.current_cut;
120
+ let boundary_count = graph.boundary_count;
121
+ let touched_count = 0;
122
+ let moves_this_pass = 0;
123
+
124
+ move_queue.clear();
125
+
126
+ // Shuffle the boundary order before insertion. Heap ordering means
127
+ // visitation order doesn't change which vertex pops next, but it
128
+ // breaks ties differently each pass, which helps escape local minima.
129
+ // `touched_vertices` is reused as scratch for the shuffle.
130
+ for (let i = 0; i < boundary_count; i++) {
131
+ touched_vertices[i] = i;
132
+ }
133
+ for (let i = boundary_count - 1; i > 0; i--) {
134
+ const j = (random() * (i + 1)) | 0;
135
+ if (j !== i) {
136
+ const tmp = touched_vertices[i];
137
+ touched_vertices[i] = touched_vertices[j];
138
+ touched_vertices[j] = tmp;
139
+ }
140
+ }
141
+ for (let i = 0; i < boundary_count; i++) {
142
+ const vertex = boundary_vertices[touched_vertices[i]];
143
+ const v_external_degree = external_degree[vertex];
144
+ const v_internal_degree = internal_degree[vertex];
145
+ const v_nbr_partition_count = neighbor_partition_count[vertex];
146
+ const gain = v_nbr_partition_count > 0
147
+ ? v_external_degree / Math.sqrt(v_nbr_partition_count) - v_internal_degree
148
+ : -v_internal_degree;
149
+ move_queue.insert(vertex, gain);
150
+ queue_status[vertex] = QUEUE_STATUS_PRESENT;
151
+ }
152
+
153
+ // Build the touched-list properly (the scratch values above are now
154
+ // wrong since they were boundary indices, not vertex ids).
155
+ touched_count = boundary_count;
156
+ for (let i = 0; i < boundary_count; i++) {
157
+ const vertex = boundary_vertices[i];
158
+ touched_vertices[i] = vertex;
159
+ touched_position_of_vertex[vertex] = i;
160
+ }
161
+
162
+ // ===== Main move loop ============================================
163
+ for (;;) {
164
+ const vertex = move_queue.pop_max();
165
+ if (vertex === -1) {
166
+ break;
167
+ }
168
+ queue_status[vertex] = QUEUE_STATUS_EXTRACTED;
169
+
170
+ const from_partition = vertex_partition[vertex];
171
+ const vertex_weight = vertex_weights[vertex];
172
+ const v_internal_degree = internal_degree[vertex];
173
+ const v_internal_edge_count = internal_edge_count[vertex];
174
+ const v_external_degree = external_degree[vertex];
175
+ const v_nbr_partition_count = neighbor_partition_count[vertex];
176
+ const v_pool_offset = neighbor_partition_offset[vertex];
177
+
178
+ if (v_pool_offset === -1) {
179
+ // Vertex turned interior during this pass; nothing to do.
180
+ continue;
181
+ }
182
+
183
+ // ----- Select the best target partition --------------------------
184
+ // Walk v's neighbour-partition entries from the end. Take the first
185
+ // one that's acceptable under master's REFINE criterion: strictly
186
+ // positive cut gain AND (either both balance bounds respected, or
187
+ // the move improves the proportional balance ratio between `from`
188
+ // and `to`). Tie-break: zero-gain moves only if they're balance-
189
+ // improving. Then re-scan for a strictly better candidate.
190
+ //
191
+ // The balance-improvement test `pwgts[from] - vwgt > pwgts[to]`
192
+ // is master's `tpwgts[from]*pwgts[to] < tpwgts[to]*(pwgts[from]-vwgt)`
193
+ // simplified for uniform tpwgts (which is all we support).
194
+ // Pool records are 3 words: id (u32), weight (f32), count (u32). Read ids/counts
195
+ // through pool_data, weights through pool_data_f32. No allocation happens between
196
+ // here and the commit below, so these views stay valid for v's region.
197
+ const pool_data = neighbor_partition_pool.data_uint32;
198
+ const pool_data_f32 = neighbor_partition_pool.data_float32;
199
+ const v_pool_word_base = neighbor_partition_pool.element_word(v_pool_offset);
200
+
201
+ const partition_weight_from_after = partition_weights[from_partition] - vertex_weight;
202
+
203
+ let best_nbr_index = -1;
204
+ for (let nbr_index = v_nbr_partition_count - 1; nbr_index >= 0; nbr_index--) {
205
+ const candidate_partition = pool_data[v_pool_word_base + nbr_index * 3];
206
+ const candidate_edge_weight = pool_data_f32[v_pool_word_base + nbr_index * 3 + 1];
207
+ const candidate_weight_after = partition_weights[candidate_partition] + vertex_weight;
208
+
209
+ // "Move improves proportional balance" (uniform-tpwgts form).
210
+ const balance_improves = candidate_weight_after - vertex_weight < partition_weight_from_after;
211
+
212
+ const from_ok = partition_weight_from_after >= partition_weight_min[from_partition] || balance_improves;
213
+ const to_ok = candidate_weight_after <= partition_weight_max[candidate_partition] + fudge_factor * (candidate_edge_weight - v_internal_degree) || balance_improves;
214
+
215
+ if (candidate_edge_weight > v_internal_degree && from_ok && to_ok) {
216
+ best_nbr_index = nbr_index;
217
+ break;
218
+ }
219
+ if (candidate_edge_weight === v_internal_degree && balance_improves) {
220
+ best_nbr_index = nbr_index;
221
+ break;
222
+ }
223
+ }
224
+ if (best_nbr_index === -1) {
225
+ continue;
226
+ }
227
+
228
+ {
229
+ let best_edge_weight = pool_data_f32[v_pool_word_base + best_nbr_index * 3 + 1];
230
+ let best_target_partition = pool_data[v_pool_word_base + best_nbr_index * 3];
231
+ for (let nbr_index = best_nbr_index - 1; nbr_index >= 0; nbr_index--) {
232
+ const candidate_partition = pool_data[v_pool_word_base + nbr_index * 3];
233
+ const candidate_edge_weight = pool_data_f32[v_pool_word_base + nbr_index * 3 + 1];
234
+ const candidate_weight_after = partition_weights[candidate_partition] + vertex_weight;
235
+ const balance_improves = candidate_weight_after - vertex_weight < partition_weight_from_after;
236
+
237
+ const from_ok = partition_weight_from_after >= partition_weight_min[from_partition] || balance_improves;
238
+ const to_ok = candidate_weight_after <= partition_weight_max[candidate_partition] + fudge_factor * (candidate_edge_weight - v_internal_degree) || balance_improves;
239
+
240
+ if (candidate_edge_weight > best_edge_weight && from_ok && to_ok) {
241
+ best_nbr_index = nbr_index;
242
+ best_edge_weight = candidate_edge_weight;
243
+ best_target_partition = candidate_partition;
244
+ } else if (
245
+ candidate_edge_weight === best_edge_weight &&
246
+ partition_weights[candidate_partition] < partition_weights[best_target_partition]
247
+ ) {
248
+ best_nbr_index = nbr_index;
249
+ best_target_partition = candidate_partition;
250
+ }
251
+ }
252
+ }
253
+
254
+ const to_partition = pool_data[v_pool_word_base + best_nbr_index * 3];
255
+ const to_edge_weight = pool_data_f32[v_pool_word_base + best_nbr_index * 3 + 1];
256
+ const to_edge_count = pool_data[v_pool_word_base + best_nbr_index * 3 + 2];
257
+ const gain = to_edge_weight - v_internal_degree;
258
+
259
+ // ===== Commit the move =========================================
260
+ graph.current_cut -= gain;
261
+ moves_this_pass++;
262
+ total_moves++;
263
+
264
+ partition_weights[from_partition] -= vertex_weight;
265
+ partition_weights[to_partition] += vertex_weight;
266
+ vertex_partition[vertex] = to_partition;
267
+
268
+ // Update v's own id/ed and the neighbour-partition entry at best_nbr_index.
269
+ // After the move:
270
+ // new internal_degree = old edge-weight to `to_partition` (those edges are now internal)
271
+ // new external_degree = old external_degree - old edge-weight to to + old internal_degree
272
+ // (old internal edges to `from_partition` become external)
273
+ const new_internal_degree = to_edge_weight;
274
+ const new_external_degree = v_external_degree - to_edge_weight + v_internal_degree;
275
+ internal_degree[vertex] = new_internal_degree;
276
+ // v's internal edges are now exactly the ones that used to go to `to_partition`.
277
+ internal_edge_count[vertex] = to_edge_count;
278
+ external_degree[vertex] = new_external_degree;
279
+
280
+ if (v_internal_edge_count === 0) {
281
+ // No back-edges to `from_partition` (exact edge-count test, not a float
282
+ // weight test). Drop the entry by swap-with-last; copy all three words.
283
+ const last_index = v_nbr_partition_count - 1;
284
+ if (best_nbr_index !== last_index) {
285
+ pool_data [v_pool_word_base + best_nbr_index * 3] = pool_data [v_pool_word_base + last_index * 3];
286
+ pool_data_f32[v_pool_word_base + best_nbr_index * 3 + 1] = pool_data_f32[v_pool_word_base + last_index * 3 + 1];
287
+ pool_data [v_pool_word_base + best_nbr_index * 3 + 2] = pool_data [v_pool_word_base + last_index * 3 + 2];
288
+ }
289
+ neighbor_partition_count[vertex] = last_index;
290
+ } else {
291
+ // The slot that used to represent `to_partition` now represents
292
+ // `from_partition` with the old internal degree/count as its edge data.
293
+ pool_data [v_pool_word_base + best_nbr_index * 3] = from_partition;
294
+ pool_data_f32[v_pool_word_base + best_nbr_index * 3 + 1] = v_internal_degree;
295
+ pool_data [v_pool_word_base + best_nbr_index * 3 + 2] = v_internal_edge_count;
296
+ }
297
+
298
+ // Update v's boundary membership.
299
+ {
300
+ const v_boundary_position = boundary_position_of_vertex[vertex];
301
+ if (v_boundary_position !== -1 && new_external_degree - new_internal_degree < 0) {
302
+ const last_boundary_index = boundary_count - 1;
303
+ if (v_boundary_position !== last_boundary_index) {
304
+ const moved_vertex = boundary_vertices[last_boundary_index];
305
+ boundary_vertices[v_boundary_position] = moved_vertex;
306
+ boundary_position_of_vertex[moved_vertex] = v_boundary_position;
307
+ }
308
+ boundary_position_of_vertex[vertex] = -1;
309
+ boundary_count = last_boundary_index;
310
+ } else if (v_boundary_position === -1 && new_external_degree - new_internal_degree >= 0) {
311
+ boundary_vertices[boundary_count] = vertex;
312
+ boundary_position_of_vertex[vertex] = boundary_count;
313
+ boundary_count++;
314
+ }
315
+ }
316
+
317
+ // ----- Update each neighbour of v -------------------------------
318
+ for (let edge_offset = edge_addresses[vertex]; edge_offset < edge_addresses[vertex + 1]; edge_offset++) {
319
+ const neighbor = adjacency[edge_offset];
320
+ const neighbor_owning_partition = vertex_partition[neighbor];
321
+ const edge_weight_to_neighbor = edge_weights[edge_offset];
322
+
323
+ const neighbor_old_nbr_partition_count = neighbor_partition_count[neighbor];
324
+ let neighbor_pool_offset = neighbor_partition_offset[neighbor];
325
+
326
+ if (neighbor_pool_offset === -1) {
327
+ // Neighbour was interior; allocate now, sized to its degree
328
+ // so subsequent additions will fit.
329
+ const neighbor_degree = edge_addresses[neighbor + 1] - edge_addresses[neighbor];
330
+ neighbor_pool_offset = neighbor_partition_pool.allocate_continuous(neighbor_degree);
331
+ neighbor_partition_offset[neighbor] = neighbor_pool_offset;
332
+ }
333
+ // Re-fetch BOTH data views in case the pool grew during allocate.
334
+ const pool_data_for_neighbor = neighbor_partition_pool.data_uint32;
335
+ const pool_data_for_neighbor_f32 = neighbor_partition_pool.data_float32;
336
+ const neighbor_pool_word_base = neighbor_partition_pool.element_word(neighbor_pool_offset);
337
+
338
+ let n_internal_degree = internal_degree[neighbor];
339
+ let n_internal_edge_count = internal_edge_count[neighbor];
340
+ let n_external_degree = external_degree[neighbor];
341
+ let n_nbr_partition_count = neighbor_partition_count[neighbor];
342
+
343
+ if (neighbor_owning_partition === from_partition) {
344
+ // The edge v–neighbor used to be internal for the neighbour
345
+ // (both in `from`); after v's move it becomes external.
346
+ n_internal_degree -= edge_weight_to_neighbor;
347
+ n_internal_edge_count--;
348
+ n_external_degree += edge_weight_to_neighbor;
349
+ } else if (neighbor_owning_partition === to_partition) {
350
+ // The reverse — was external, now internal.
351
+ n_internal_degree += edge_weight_to_neighbor;
352
+ n_internal_edge_count++;
353
+ n_external_degree -= edge_weight_to_neighbor;
354
+ }
355
+
356
+ // Remove the neighbour's record of `from_partition` (or decrement it).
357
+ // Only do this if the neighbour is not itself in `from_partition`; if it
358
+ // is, `from` isn't in its neighbour list at all. The v–neighbor edge is
359
+ // exactly one edge into `from`, so drop the entry's edge count by 1 and
360
+ // remove the entry only when that count hits 0 — an exact decision, not
361
+ // the float weight comparison that fractional weights would make unsafe.
362
+ if (neighbor_owning_partition !== from_partition) {
363
+ for (let nbr_index = 0; nbr_index < n_nbr_partition_count; nbr_index++) {
364
+ if (pool_data_for_neighbor[neighbor_pool_word_base + nbr_index * 3] === from_partition) {
365
+ const remaining_count = pool_data_for_neighbor[neighbor_pool_word_base + nbr_index * 3 + 2] - 1;
366
+ if (remaining_count === 0) {
367
+ // Last edge to from-partition; remove the entry by swap-with-last.
368
+ const last_index = n_nbr_partition_count - 1;
369
+ if (nbr_index !== last_index) {
370
+ pool_data_for_neighbor [neighbor_pool_word_base + nbr_index * 3] = pool_data_for_neighbor [neighbor_pool_word_base + last_index * 3];
371
+ pool_data_for_neighbor_f32[neighbor_pool_word_base + nbr_index * 3 + 1] = pool_data_for_neighbor_f32[neighbor_pool_word_base + last_index * 3 + 1];
372
+ pool_data_for_neighbor [neighbor_pool_word_base + nbr_index * 3 + 2] = pool_data_for_neighbor [neighbor_pool_word_base + last_index * 3 + 2];
373
+ }
374
+ n_nbr_partition_count = last_index;
375
+ } else {
376
+ const current_edge_weight = pool_data_for_neighbor_f32[neighbor_pool_word_base + nbr_index * 3 + 1];
377
+ pool_data_for_neighbor_f32[neighbor_pool_word_base + nbr_index * 3 + 1] = current_edge_weight - edge_weight_to_neighbor;
378
+ pool_data_for_neighbor [neighbor_pool_word_base + nbr_index * 3 + 2] = remaining_count;
379
+ }
380
+ break;
381
+ }
382
+ }
383
+ }
384
+
385
+ // Add or increment the neighbour's record of `to_partition`, unless the
386
+ // neighbour is itself in `to_partition`. The v–neighbor edge adds exactly
387
+ // one edge into `to`, so bump the entry's edge count by 1.
388
+ if (neighbor_owning_partition !== to_partition) {
389
+ let found_existing_entry = false;
390
+ for (let nbr_index = 0; nbr_index < n_nbr_partition_count; nbr_index++) {
391
+ if (pool_data_for_neighbor[neighbor_pool_word_base + nbr_index * 3] === to_partition) {
392
+ pool_data_for_neighbor_f32[neighbor_pool_word_base + nbr_index * 3 + 1] += edge_weight_to_neighbor;
393
+ pool_data_for_neighbor [neighbor_pool_word_base + nbr_index * 3 + 2] += 1;
394
+ found_existing_entry = true;
395
+ break;
396
+ }
397
+ }
398
+ if (!found_existing_entry) {
399
+ pool_data_for_neighbor [neighbor_pool_word_base + n_nbr_partition_count * 3] = to_partition;
400
+ pool_data_for_neighbor_f32[neighbor_pool_word_base + n_nbr_partition_count * 3 + 1] = edge_weight_to_neighbor;
401
+ pool_data_for_neighbor [neighbor_pool_word_base + n_nbr_partition_count * 3 + 2] = 1;
402
+ n_nbr_partition_count++;
403
+ }
404
+ }
405
+
406
+ internal_degree[neighbor] = n_internal_degree;
407
+ internal_edge_count[neighbor] = n_internal_edge_count;
408
+ external_degree[neighbor] = n_external_degree;
409
+ neighbor_partition_count[neighbor] = n_nbr_partition_count;
410
+
411
+ // Update boundary membership for the neighbour.
412
+ const n_boundary_position = boundary_position_of_vertex[neighbor];
413
+ if (neighbor_owning_partition === from_partition && n_external_degree - n_internal_degree >= 0 && n_boundary_position === -1) {
414
+ boundary_vertices[boundary_count] = neighbor;
415
+ boundary_position_of_vertex[neighbor] = boundary_count;
416
+ boundary_count++;
417
+ } else if (neighbor_owning_partition === to_partition && n_external_degree - n_internal_degree < 0 && n_boundary_position !== -1) {
418
+ const last_boundary_index = boundary_count - 1;
419
+ if (n_boundary_position !== last_boundary_index) {
420
+ const moved_vertex = boundary_vertices[last_boundary_index];
421
+ boundary_vertices[n_boundary_position] = moved_vertex;
422
+ boundary_position_of_vertex[moved_vertex] = n_boundary_position;
423
+ }
424
+ boundary_position_of_vertex[neighbor] = -1;
425
+ boundary_count = last_boundary_index;
426
+ }
427
+
428
+ // Update the priority queue. Skip if the neighbour's
429
+ // partition wasn't `from` or `to` AND its nbr-count didn't
430
+ // change — nothing observably moved for it.
431
+ const neighbor_state_changed = (
432
+ neighbor_owning_partition === from_partition ||
433
+ neighbor_owning_partition === to_partition ||
434
+ neighbor_old_nbr_partition_count !== n_nbr_partition_count
435
+ );
436
+ if (neighbor_state_changed) {
437
+ const updated_gain = n_nbr_partition_count > 0
438
+ ? n_external_degree / Math.sqrt(n_nbr_partition_count) - n_internal_degree
439
+ : -n_internal_degree;
440
+ const neighbor_status = queue_status[neighbor];
441
+ if (neighbor_status === QUEUE_STATUS_PRESENT) {
442
+ if (n_external_degree - n_internal_degree >= 0) {
443
+ move_queue.update(neighbor, updated_gain);
444
+ } else {
445
+ // No longer a boundary candidate; drop from queue.
446
+ move_queue.remove(neighbor);
447
+ queue_status[neighbor] = QUEUE_STATUS_NOT_PRESENT;
448
+ const touched_pos = touched_position_of_vertex[neighbor];
449
+ if (touched_pos !== -1) {
450
+ const last_touched_index = touched_count - 1;
451
+ if (touched_pos !== last_touched_index) {
452
+ const moved_touched_vertex = touched_vertices[last_touched_index];
453
+ touched_vertices[touched_pos] = moved_touched_vertex;
454
+ touched_position_of_vertex[moved_touched_vertex] = touched_pos;
455
+ }
456
+ touched_position_of_vertex[neighbor] = -1;
457
+ touched_count = last_touched_index;
458
+ }
459
+ }
460
+ } else if (neighbor_status === QUEUE_STATUS_NOT_PRESENT && n_external_degree - n_internal_degree >= 0) {
461
+ move_queue.insert(neighbor, updated_gain);
462
+ queue_status[neighbor] = QUEUE_STATUS_PRESENT;
463
+ touched_vertices[touched_count] = neighbor;
464
+ touched_position_of_vertex[neighbor] = touched_count;
465
+ touched_count++;
466
+ }
467
+ // EXTRACTED: don't re-insert in the same pass.
468
+ }
469
+ }
470
+ }
471
+
472
+ graph.boundary_count = boundary_count;
473
+
474
+ // Reset per-pass tracking state.
475
+ for (let i = 0; i < touched_count; i++) {
476
+ const vertex = touched_vertices[i];
477
+ queue_status[vertex] = QUEUE_STATUS_NOT_PRESENT;
478
+ touched_position_of_vertex[vertex] = -1;
479
+ }
480
+
481
+ if (moves_this_pass === 0 || graph.current_cut === cut_at_pass_start) {
482
+ break;
483
+ }
484
+ }
485
+
486
+ return total_moves;
487
+ }