@woosh/meep-engine 3.1.0 → 3.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1869) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -152
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/avif/encoder_worker.js +5 -18
  134. package/src/core/binary/BitImage2.js +246 -246
  135. package/src/core/binary/align_32.js +21 -21
  136. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  137. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  138. package/src/core/binary/hash/XXH128Hash.js +55 -55
  139. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  140. package/src/core/binary/hash/xxh3_128.js +341 -341
  141. package/src/core/binary/hash/xxh3_64.js +241 -241
  142. package/src/core/binary/hash/xxh3_common.js +476 -476
  143. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  144. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  145. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  146. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  147. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  148. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  149. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  150. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  151. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  152. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  153. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  154. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  155. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  156. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  157. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  158. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  159. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  160. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  161. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  162. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  163. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  164. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  165. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  166. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  167. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  168. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  171. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  176. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  177. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  178. package/src/core/bvh8/BVH8.js +436 -436
  179. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  180. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  181. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  182. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  183. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  184. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  185. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  186. package/src/core/bvh8/build/byte.js +9 -9
  187. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  188. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  189. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  190. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  191. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  192. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  193. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  194. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  195. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  196. package/src/core/bvh8/bvh8_quality.js +72 -72
  197. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  198. package/src/core/clipboard/obtainClipBoard.js +29 -29
  199. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  200. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  201. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  202. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  203. package/src/core/collection/union-find/union_find.js +79 -79
  204. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  205. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  206. package/src/core/color/PQ/PQ_constants.js +50 -0
  207. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  208. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  209. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  210. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  211. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  212. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  213. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  214. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  215. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  216. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  217. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  218. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  219. package/src/core/color/lab/xyz_to_lab.js +62 -62
  220. package/src/core/color/operations/color_darken.js +24 -24
  221. package/src/core/color/operations/color_desaturate.js +24 -24
  222. package/src/core/color/operations/color_lighten.js +24 -24
  223. package/src/core/color/operations/color_saturate.js +24 -24
  224. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  225. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  226. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  227. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  228. package/src/core/dom/isImageBitmap.js +12 -12
  229. package/src/core/function/frameThrottle.js +23 -23
  230. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  231. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  232. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  233. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  234. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  235. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  236. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  237. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  238. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  239. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  240. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  241. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  242. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
  243. package/src/core/geom/2d/convex-hull/orientation3_array.js +7 -7
  244. package/src/core/geom/2d/intersect_ray_2d.js +7 -7
  245. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  246. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
  247. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_2d.js +7 -7
  248. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
  249. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
  250. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
  251. package/src/core/geom/2d/line/line_segment_intersection_fraction_2d.js +7 -7
  252. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
  253. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -25
  254. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -46
  255. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -52
  256. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  257. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  258. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  259. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  260. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  261. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  262. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  263. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  264. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  265. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  266. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  267. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  268. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  269. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  270. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  271. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  272. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  273. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  274. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  275. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  276. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  277. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  278. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
  279. package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
  280. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
  281. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
  282. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
  283. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
  284. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
  285. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
  286. package/src/core/geom/3d/aabb/aabb3_from_threejs_geometry.js +7 -7
  287. package/src/core/geom/3d/aabb/aabb3_from_triangle_group.js +46 -46
  288. package/src/core/geom/3d/aabb/aabb3_intersects_frustum_degree.js +7 -7
  289. package/src/core/geom/3d/aabb/aabb3_intersects_line_segment.js +7 -7
  290. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +7 -7
  291. package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.js +7 -7
  292. package/src/core/geom/3d/aabb/aabb3_ray_segment_entry_distance.js +95 -95
  293. package/src/core/geom/3d/aabb/aabb3_raycast.js +7 -7
  294. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +93 -93
  295. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +82 -82
  296. package/src/core/geom/3d/aabb/compute_aabb_from_points.js +7 -7
  297. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +7 -7
  298. package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +486 -486
  299. package/src/core/geom/3d/atlas/BFF_PLAN.md +174 -174
  300. package/src/core/geom/3d/atlas/Chart.js +77 -77
  301. package/src/core/geom/3d/atlas/REVIEW_02.md +392 -392
  302. package/src/core/geom/3d/atlas/atlas_bench_lib.js +315 -315
  303. package/src/core/geom/3d/atlas/atlas_chart_type.js +16 -16
  304. package/src/core/geom/3d/atlas/atlas_compute_charts.js +188 -188
  305. package/src/core/geom/3d/atlas/atlas_extract_chart.js +107 -107
  306. package/src/core/geom/3d/atlas/atlas_generate.js +50 -50
  307. package/src/core/geom/3d/atlas/atlas_test_fixtures.js +266 -266
  308. package/src/core/geom/3d/atlas/atlas_write_chart_uvs.js +36 -36
  309. package/src/core/geom/3d/atlas/data/atlas_build_edge_dihedrals.js +62 -62
  310. package/src/core/geom/3d/atlas/data/atlas_build_edge_lengths.js +33 -33
  311. package/src/core/geom/3d/atlas/data/atlas_build_face_areas.js +50 -50
  312. package/src/core/geom/3d/atlas/io/atlas_mesh_weld_colocals.js +39 -39
  313. package/src/core/geom/3d/atlas/io/bt_loop_uv.js +35 -35
  314. package/src/core/geom/3d/atlas/pack/ChartPlacement.js +46 -46
  315. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +269 -269
  316. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +209 -209
  317. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_ortho.js +38 -38
  318. package/src/core/geom/3d/atlas/param/atlas_chart_stretch_metric.js +86 -86
  319. package/src/core/geom/3d/atlas/param/atlas_piecewise_resegment.js +183 -183
  320. package/src/core/geom/3d/atlas/param/fit_plane_basis.js +66 -66
  321. package/src/core/geom/3d/atlas/segment/RegionGraph.js +40 -40
  322. package/src/core/geom/3d/atlas/segment/atlas_build_region_graph.js +136 -136
  323. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -30
  324. package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.js +77 -77
  325. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +116 -116
  326. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +271 -271
  327. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +191 -191
  328. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -35
  329. package/src/core/geom/3d/capsule/capsule_intersects_aabb3_closed.js +67 -67
  330. package/src/core/geom/3d/capsule/capsule_intersects_aabb3_iterative.js +137 -137
  331. package/src/core/geom/3d/compute_circle_bounding_box.js +7 -7
  332. package/src/core/geom/3d/cone/computeConeBoundingBox.js +7 -7
  333. package/src/core/geom/3d/cone/computeConePlaneSide.js +7 -7
  334. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.js +7 -7
  335. package/src/core/geom/3d/cylinder/cylinder3_raycast.d.ts +38 -0
  336. package/src/core/geom/3d/cylinder/cylinder3_raycast.d.ts.map +1 -0
  337. package/src/core/geom/3d/cylinder/cylinder3_raycast.js +105 -0
  338. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +18 -18
  339. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +24 -24
  340. package/src/core/geom/3d/frustum/clipping_volume_matrix4_project.js +7 -7
  341. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +7 -7
  342. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -117
  343. package/src/core/geom/3d/frustum/frustum_matrix4_project.js +7 -7
  344. package/src/core/geom/3d/frustum/hexahedron_from_aabb.js +7 -7
  345. package/src/core/geom/3d/frustum/read_frustum_corner.js +17 -17
  346. package/src/core/geom/3d/frustum/read_three_planes_to_array.js +7 -7
  347. package/src/core/geom/3d/frustum/slice_frustum_linear_to_points.js +7 -7
  348. package/src/core/geom/3d/gjk/GJK_REVIEW_NOTES.md +146 -146
  349. package/src/core/geom/3d/gjk/gjk.js +430 -430
  350. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +520 -520
  351. package/src/core/geom/3d/gjk/minkowski_support.js +71 -71
  352. package/src/core/geom/3d/gjk/mpr.js +368 -368
  353. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +7 -7
  354. package/src/core/geom/3d/line/line3_compute_nearest_point_to_point.js +7 -7
  355. package/src/core/geom/3d/line/line3_compute_point_segment_point_distance_unfolded.js +64 -64
  356. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +153 -153
  357. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_aabb3_t.js +7 -7
  358. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_point_t.js +7 -7
  359. package/src/core/geom/3d/line/line3_compute_segment_segment_closest_points.js +88 -88
  360. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -71
  361. package/src/core/geom/3d/line/segment3_point_distance_to_segments.js +25 -25
  362. package/src/core/geom/3d/mat4/allocate_m4.js +7 -7
  363. package/src/core/geom/3d/mat4/apply_mat4_transform_to_direction_v3_array.js +7 -7
  364. package/src/core/geom/3d/mat4/apply_mat4_transform_to_v3_array.js +7 -7
  365. package/src/core/geom/3d/mat4/compose_matrix4_array.js +7 -7
  366. package/src/core/geom/3d/mat4/decompose_matrix_4_array.js +7 -7
  367. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.js +7 -7
  368. package/src/core/geom/3d/mat4/m4_compose.js +22 -22
  369. package/src/core/geom/3d/mat4/m4_compute_normal_matrix3.js +7 -7
  370. package/src/core/geom/3d/mat4/m4_decompose.js +64 -64
  371. package/src/core/geom/3d/mat4/m4_decompose_array.js +157 -157
  372. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +32 -32
  373. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -67
  374. package/src/core/geom/3d/mat4/m4_linear_matrix3.js +29 -29
  375. package/src/core/geom/3d/mat4/m4_look_at.js +96 -96
  376. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -47
  377. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -47
  378. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -47
  379. package/src/core/geom/3d/mat4/m4_normal_matrix3.js +39 -39
  380. package/src/core/geom/3d/mat4/m4_perspective.js +66 -66
  381. package/src/core/geom/3d/mat4/m4_transpose.js +48 -48
  382. package/src/core/geom/3d/morton/mortonEncode_LUT.js +7 -7
  383. package/src/core/geom/3d/morton/mortonEncode_magicbits.js +7 -7
  384. package/src/core/geom/3d/normal/hemioct/encode_unit3_hemioct.js +5 -5
  385. package/src/core/geom/3d/normal/hemioct/encode_unit_to_hemioct.js +28 -28
  386. package/src/core/geom/3d/normal/lambert_azimuth/decode_azimuth_to_unit.js +30 -30
  387. package/src/core/geom/3d/normal/lambert_azimuth/encode_unit_to_azimuth.js +19 -19
  388. package/src/core/geom/3d/normal/spherical/decode_spheremap_to_unit.js +38 -38
  389. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +30 -30
  390. package/src/core/geom/3d/plane/is_point_within_planes.js +7 -7
  391. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -47
  392. package/src/core/geom/3d/plane/plane3_compute_convex_3_plane_intersection.js +7 -7
  393. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.js +7 -7
  394. package/src/core/geom/3d/plane/plane3_intersect_plane.js +7 -7
  395. package/src/core/geom/3d/plane/plane3_three_compute_convex_3_plane_intersection.js +7 -7
  396. package/src/core/geom/3d/point/point3_raycast.d.ts +33 -0
  397. package/src/core/geom/3d/point/point3_raycast.d.ts.map +1 -0
  398. package/src/core/geom/3d/point/point3_raycast.js +47 -0
  399. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +60 -60
  400. package/src/core/geom/3d/polygon/polygon3_triangulate.js +94 -94
  401. package/src/core/geom/3d/polyhedron/convex_polyhedron3_raycast.d.ts +40 -0
  402. package/src/core/geom/3d/polyhedron/convex_polyhedron3_raycast.d.ts.map +1 -0
  403. package/src/core/geom/3d/polyhedron/convex_polyhedron3_raycast.js +94 -0
  404. package/src/core/geom/3d/quadric/QUADRIC3_SIZE.js +14 -14
  405. package/src/core/geom/3d/quadric/Quadric3.js +282 -282
  406. package/src/core/geom/3d/quadric/quadric3_add.js +33 -33
  407. package/src/core/geom/3d/quadric/quadric3_clear.js +25 -25
  408. package/src/core/geom/3d/quadric/quadric3_copy.js +27 -27
  409. package/src/core/geom/3d/quadric/quadric3_distance.js +36 -36
  410. package/src/core/geom/3d/quadric/quadric3_evaluate.js +25 -25
  411. package/src/core/geom/3d/quadric/quadric3_optimize.js +45 -45
  412. package/src/core/geom/3d/quadric/quadric3_scale.js +32 -32
  413. package/src/core/geom/3d/quadric/quadric3_set_from_plane_through_point.js +30 -30
  414. package/src/core/geom/3d/quadric/quadric3_set_from_vector4.js +35 -35
  415. package/src/core/geom/3d/quadric/quadric3_sub.js +36 -36
  416. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3.js +28 -28
  417. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +56 -56
  418. package/src/core/geom/3d/quadric/quadric3_to_vector3.js +19 -19
  419. package/src/core/geom/3d/quaternion/quat3_createFromAxisAngle.js +7 -7
  420. package/src/core/geom/3d/quaternion/quat3_integrate.js +62 -62
  421. package/src/core/geom/3d/quaternion/quat3_multiply.js +31 -31
  422. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -72
  423. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +69 -69
  424. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.js +7 -7
  425. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.js +7 -7
  426. package/src/core/geom/3d/ray/ray3_array_compose.js +7 -7
  427. package/src/core/geom/3d/ray/ray3_compute_nearest_point_to_point.js +7 -7
  428. package/src/core/geom/3d/ray/ray3_distance_to_point.js +7 -7
  429. package/src/core/geom/3d/ray/ray3_shift_origin_along_direction.js +7 -7
  430. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +17 -0
  431. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  432. package/src/core/geom/3d/shape/ConvexHullShape3D.js +43 -0
  433. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +1 -0
  434. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  435. package/src/core/geom/3d/shape/CylinderShape3D.js +21 -0
  436. package/src/core/geom/3d/shape/PointShape3D.d.ts +7 -0
  437. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  438. package/src/core/geom/3d/shape/PointShape3D.js +88 -63
  439. package/src/core/geom/3d/shape/PosedShape3D.d.ts +6 -0
  440. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  441. package/src/core/geom/3d/shape/PosedShape3D.js +27 -0
  442. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +10 -0
  443. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  444. package/src/core/geom/3d/shape/TransformedShape3D.js +13 -0
  445. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -0
  446. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  447. package/src/core/geom/3d/shape/Triangle3D.js +26 -0
  448. package/src/core/geom/3d/shape/UnionShape3D.d.ts +6 -0
  449. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  450. package/src/core/geom/3d/shape/UnionShape3D.js +7 -0
  451. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -45
  452. package/src/core/geom/3d/shape/UnitSphereShape3D.js +44 -44
  453. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +64 -64
  454. package/src/core/geom/3d/shape/shape_mesh_from_geometry.js +7 -7
  455. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +51 -51
  456. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +7 -7
  457. package/src/core/geom/3d/sphere/compute_bounding_sphere_of_2_spheres.js +7 -7
  458. package/src/core/geom/3d/sphere/harmonics/sh3_convolve_with_zh.js +53 -53
  459. package/src/core/geom/3d/sphere/harmonics/sh3_ggx_zh.js +30 -30
  460. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_bl.js +7 -7
  461. package/src/core/geom/3d/sphere/harmonics/sh_compute_K.js +7 -7
  462. package/src/core/geom/3d/sphere/sphere_array_intersects_point.js +7 -7
  463. package/src/core/geom/3d/sphere/sphere_array_intersects_ray.js +7 -7
  464. package/src/core/geom/3d/sphere/sphere_intersects_point.js +7 -7
  465. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +5 -5
  466. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.js +7 -7
  467. package/src/core/geom/3d/sphere/sphere_radius_sqr_from_v3_array_transformed.js +7 -7
  468. package/src/core/geom/3d/sphere/spherical_from_cartesian.js +7 -7
  469. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +174 -174
  470. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +7 -7
  471. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_volume.js +7 -7
  472. package/src/core/geom/3d/tetrahedra/delaunay/fill_in_a_cavity.js +7 -7
  473. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -39
  474. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.js +48 -48
  475. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +173 -173
  476. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +22 -22
  477. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -146
  478. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -232
  479. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -255
  480. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +387 -387
  481. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +140 -140
  482. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js +7 -7
  483. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +97 -97
  484. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -66
  485. package/src/core/geom/3d/tetrahedra/triangle/triangle_decode_depth.js +59 -59
  486. package/src/core/geom/3d/tetrahedra/triangle/triangle_rasterized_depth_sample_index.js +54 -54
  487. package/src/core/geom/3d/tetrahedra/validate_neighbour.js +70 -70
  488. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +314 -314
  489. package/src/core/geom/3d/topology/struct/binary/BinaryDataLayer.js +364 -364
  490. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +567 -567
  491. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +1085 -1085
  492. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -73
  493. package/src/core/geom/3d/topology/struct/binary/io/bt_loop_kill.js +35 -35
  494. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_append.js +119 -119
  495. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +84 -84
  496. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +172 -172
  497. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +56 -56
  498. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadratics.js +7 -7
  499. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +227 -227
  500. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +161 -161
  501. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_island_erode.js +490 -490
  502. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +120 -120
  503. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +120 -120
  504. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_collapse.js +52 -52
  505. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +115 -115
  506. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_flip.js +142 -142
  507. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -21
  508. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +92 -92
  509. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_split.js +179 -179
  510. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_swap_vertex_slots.js +28 -28
  511. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_kill_only_edge.js +8 -8
  512. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +83 -83
  513. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +89 -89
  514. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_kill.js +25 -25
  515. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +127 -127
  516. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_triangulate.js +268 -268
  517. package/src/core/geom/3d/topology/struct/binary/io/face/bt_kill_only_face.js +8 -8
  518. package/src/core/geom/3d/topology/struct/binary/io/face/bt_mesh_kill_degenerate_faces.js +72 -72
  519. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_kill_only_vert.js +7 -7
  520. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_merge_verts_by_distance.js +7 -7
  521. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_relative_merge_distance.js +48 -48
  522. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +256 -256
  523. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_vertex_merge_distance.js +77 -77
  524. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_fuse_duplicate_edges.js +7 -7
  525. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_kill.js +7 -7
  526. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +148 -148
  527. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_kill_only.js +7 -7
  528. package/src/core/geom/3d/topology/struct/binary/query/bt_collect_boundary_segments.js +29 -29
  529. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_breaks_link_condition.js +107 -107
  530. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_flip_is_legal.js +41 -41
  531. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_flip_would_fold.js +120 -120
  532. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -42
  533. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_is_boundary.js +20 -20
  534. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  535. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  536. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  537. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_read_diamond.js +96 -96
  538. package/src/core/geom/3d/topology/struct/binary/query/bt_face_compute_newell_normal.js +72 -72
  539. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_attached_faces.js +7 -7
  540. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces.js +39 -39
  541. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +93 -93
  542. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_neighbour_faces.js +7 -7
  543. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_shared_loop.js +48 -48
  544. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +45 -45
  545. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -66
  546. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  547. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  548. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  549. package/src/core/geom/3d/topology/struct/binary/query/bt_faces_shared_loop.js +7 -7
  550. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_assert_valid.js +44 -44
  551. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_euclidean_distance_field.js +32 -32
  552. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_compute_face_islands.js +53 -53
  553. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -703
  554. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +181 -181
  555. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +133 -133
  556. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -82
  557. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_validate.js +599 -599
  558. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -108
  559. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +7 -7
  560. package/src/core/geom/3d/triangle/computeTriangleClosestPointToPointBarycentric.js +7 -7
  561. package/src/core/geom/3d/triangle/computeTriangleRayIntersection.js +7 -7
  562. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentric.js +7 -7
  563. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricEdge.js +7 -7
  564. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricGeometry.js +7 -7
  565. package/src/core/geom/3d/triangle/compute_triangle_area_3d.js +7 -7
  566. package/src/core/geom/3d/triangle/compute_triangle_normal.js +7 -7
  567. package/src/core/geom/3d/triangle/rayTriangleIntersection.js +7 -7
  568. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -65
  569. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -171
  570. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -79
  571. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +160 -160
  572. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +96 -96
  573. package/src/core/geom/3d/triangle/tri3_raycast.d.ts +42 -0
  574. package/src/core/geom/3d/triangle/tri3_raycast.d.ts.map +1 -0
  575. package/src/core/geom/3d/triangle/tri3_raycast.js +94 -0
  576. package/src/core/geom/3d/triangle/triangle3_incenter.js +7 -7
  577. package/src/core/geom/3d/triangle/triangle_compute_plane_side.js +7 -7
  578. package/src/core/geom/3d/triangle/triangle_compute_signed_volume.js +7 -7
  579. package/src/core/geom/3d/triangle/triangle_intersects_clipping_volume.js +7 -7
  580. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +7 -7
  581. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.js +7 -7
  582. package/src/core/geom/3d/util/make_justified_point_grid.js +7 -7
  583. package/src/core/geom/GEOMETRY_REVIEW_002_API_ISSUES.md +381 -381
  584. package/src/core/geom/GEOMETRY_REVIEW_002_NAMING.md +684 -684
  585. package/src/core/geom/MANIFOLD_COMPARISON_2026_08_01.md +554 -554
  586. package/src/core/geom/mat3/m3_cm_from_translation.js +7 -7
  587. package/src/core/geom/mat3/m3_cm_invert.js +7 -7
  588. package/src/core/geom/mat3/m3_make_rotation.js +5 -5
  589. package/src/core/geom/mat3/m3_make_rotation_TBN.js +31 -31
  590. package/src/core/geom/mat3/m3_multiply_vec3.js +7 -7
  591. package/src/core/geom/packing/computeBoundingSphereOfSpheres.js +7 -7
  592. package/src/core/geom/packing/max-rect/cost/costByBestShortSide.js +7 -7
  593. package/src/core/geom/packing/max-rect/cost/costByRemainingArea.js +7 -7
  594. package/src/core/geom/packing/max-rect/cutArea.js +7 -7
  595. package/src/core/geom/packing/max-rect/findBestContainer.js +7 -7
  596. package/src/core/geom/packing/max-rect/packMaxRectangles.js +7 -7
  597. package/src/core/geom/packing/max-rect/packOneBox.js +7 -7
  598. package/src/core/geom/packing/max-rect/removeRedundantBoxes.js +7 -7
  599. package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.js +7 -7
  600. package/src/core/geom/random/randomPointInBox.js +7 -7
  601. package/src/core/geom/random/randomPointInCircle.js +7 -7
  602. package/src/core/geom/random/randomPointInPoint.js +7 -7
  603. package/src/core/geom/random/randomPointInSphere.js +7 -7
  604. package/src/core/geom/random/randomPointOnBox.js +7 -7
  605. package/src/core/geom/random/randomPointOnSphere.js +7 -7
  606. package/src/core/geom/random/random_orthonormal_basis.js +31 -31
  607. package/src/core/geom/vec/vector_axpy.js +15 -15
  608. package/src/core/geom/vec/vector_axpy_offset.js +20 -20
  609. package/src/core/geom/vec/vector_copy.js +7 -7
  610. package/src/core/geom/vec/vector_dot_offset.js +25 -25
  611. package/src/core/geom/vec/vector_scale_array.js +7 -7
  612. package/src/core/geom/vec2/v2_rotate.js +21 -21
  613. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -21
  614. package/src/core/geom/vec3/v3_angle_atan2_between.js +7 -7
  615. package/src/core/geom/vec3/v3_angle_between.js +7 -7
  616. package/src/core/geom/vec3/v3_angle_cos_between.js +7 -7
  617. package/src/core/geom/vec3/v3_array_add_in_place.js +7 -7
  618. package/src/core/geom/vec3/v3_array_centroid.js +7 -7
  619. package/src/core/geom/vec3/v3_array_copy.js +7 -7
  620. package/src/core/geom/vec3/v3_array_displace_in_direction.js +7 -7
  621. package/src/core/geom/vec3/v3_array_equals.js +7 -7
  622. package/src/core/geom/vec3/v3_array_immediate_add.js +7 -7
  623. package/src/core/geom/vec3/v3_array_matrix4_rotate.js +7 -7
  624. package/src/core/geom/vec3/v3_array_normalize.js +7 -7
  625. package/src/core/geom/vec3/v3_array_scale.js +7 -7
  626. package/src/core/geom/vec3/v3_compute_interior_angle.js +7 -7
  627. package/src/core/geom/vec3/v3_cotangent.js +33 -33
  628. package/src/core/geom/vec3/v3_dot_array_array.js +7 -7
  629. package/src/core/geom/vec3/v3_matrix3_multiply.js +30 -30
  630. package/src/core/geom/vec3/v3_matrix3_rotate.js +49 -49
  631. package/src/core/geom/vec3/v3_matrix4_rotate.js +7 -7
  632. package/src/core/geom/vec3/v3_multiply.js +23 -23
  633. package/src/core/geom/vec3/v3_multiply_scalar.js +7 -7
  634. package/src/core/geom/vec3/v3_orthonormal_matrix_from_normal.js +49 -49
  635. package/src/core/geom/vec3/v3_quat3_apply.js +7 -7
  636. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +7 -7
  637. package/src/core/geom/vec3/v3_quaternion_apply.js +39 -39
  638. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +41 -41
  639. package/src/core/geom/vec3/v3_reflect.js +24 -24
  640. package/src/core/geom/vec3/v3_scale_array.js +18 -18
  641. package/src/core/geom/vec3/v3_triple_cross.js +45 -45
  642. package/src/core/geom/vec3/v3_triple_cross_product.js +7 -7
  643. package/src/core/geom/vec3/v3_uniform_sample_cone.js +21 -21
  644. package/src/core/geom/vec4/v4_multiply_mat4.js +7 -7
  645. package/src/core/graph/csr/csr_graph_build_distance_field.js +112 -112
  646. package/src/core/graph/csr/csr_graph_find_edge.js +25 -25
  647. package/src/core/graph/csr/csr_graph_find_shortest_path.js +105 -105
  648. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -94
  649. package/src/core/graph/graph_k_means_cluster.js +250 -250
  650. package/src/core/graph/layout/CircleLayout.js +1 -1
  651. package/src/core/graph/layout/box/BoxLayouter.js +1 -1
  652. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -45
  653. package/src/core/graph/metis/BinaryTopologyFaceGraph.js +49 -49
  654. package/src/core/graph/metis/bt_mesh_build_face_graph.js +111 -111
  655. package/src/core/graph/metis/cluster_mesh_metis.js +137 -137
  656. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -100
  657. package/src/core/graph/metis/native/bisection/compute_2way_params.js +86 -86
  658. package/src/core/graph/metis/native/bisection/fm_2way.js +297 -297
  659. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -137
  660. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -119
  661. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -94
  662. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -158
  663. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -175
  664. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -122
  665. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -170
  666. package/src/core/graph/metis/native/metis_partition_kway.js +126 -126
  667. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -53
  668. package/src/core/graph/metis/native/refine/fm_kway.js +487 -487
  669. package/src/core/graph/metis/native/refine/project_kway.js +43 -43
  670. package/src/core/graph/metis/native/refine/refine_kway.js +43 -43
  671. package/src/core/lang/reactive/pegjs/parser.js +3458 -3458
  672. package/src/core/math/complex/complex_horner_eval.js +31 -31
  673. package/src/core/math/computeWholeDivisorLow.js +33 -33
  674. package/src/core/math/f32_next_down.js +24 -24
  675. package/src/core/math/f32_next_up.js +27 -27
  676. package/src/core/math/hash/hash_mix2.js +22 -22
  677. package/src/core/math/hash/hash_mix3.js +19 -19
  678. package/src/core/math/linalg/cg/cg_solve.js +106 -106
  679. package/src/core/math/linalg/cg/cg_solve_normal_equations.js +59 -59
  680. package/src/core/math/linalg/cubic_residual_times_derivative_accumulate.js +43 -43
  681. package/src/core/math/linalg/eigen/matrix_householder_in_place.js +122 -122
  682. package/src/core/math/linalg/eigen/matrix_qr_in_place.js +190 -190
  683. package/src/core/math/linalg/eigen/matrix_symmetric_3x3_eigen.js +117 -117
  684. package/src/core/math/linalg/givens/givens_apply_rows.js +28 -28
  685. package/src/core/math/linalg/givens/givens_apply_rows_offset.js +30 -30
  686. package/src/core/math/linalg/givens/givens_rotation_coefficients.js +39 -39
  687. package/src/core/math/linalg/lu_factor_linear_system.js +108 -108
  688. package/src/core/math/linalg/lu_solve_linear_system.js +53 -53
  689. package/src/core/math/linalg/polynomial_add_into.js +29 -29
  690. package/src/core/math/linalg/polynomial_complex_roots_aberth_ehrlich.js +159 -159
  691. package/src/core/math/linalg/polynomial_cubic_derivative_eval.js +16 -16
  692. package/src/core/math/linalg/polynomial_cubic_horner_eval.js +19 -19
  693. package/src/core/math/linalg/polynomial_cubic_second_derivative_eval.js +14 -14
  694. package/src/core/math/linalg/polynomial_multiply.js +41 -41
  695. package/src/core/math/linalg/polynomial_real_roots_in_interval.js +211 -211
  696. package/src/core/math/linalg/polynomial_root_bound_cauchy.js +30 -30
  697. package/src/core/math/linalg/polynomial_scale_into.js +17 -17
  698. package/src/core/math/linalg/polynomial_sub_into.js +29 -29
  699. package/src/core/math/linalg/solve_linear_system_GEPP_2x2.js +96 -96
  700. package/src/core/math/linalg/sor_optimal_omega.js +42 -42
  701. package/src/core/math/linalg/sparse/SparseMatrixCSR.js +88 -88
  702. package/src/core/math/linalg/sparse/spm_matvec.js +22 -22
  703. package/src/core/math/linalg/sparse/spm_matvec_transpose.js +29 -29
  704. package/src/core/math/lookup/LUT_HEATMAP.js +30 -30
  705. package/src/core/math/lookup/ParameterLookupTable.js +495 -495
  706. package/src/core/math/lookup/ParameterLookupTableFlags.js +6 -6
  707. package/src/core/math/noise/curl_noise_3d.js +18 -18
  708. package/src/core/math/physics/brdf/cone_cosine_from_roughness.js +28 -28
  709. package/src/core/math/physics/brdf/reflection_sample_weight.js +48 -48
  710. package/src/core/math/physics/kinematics/computeInterceptPoint.js +79 -79
  711. package/src/core/math/random/randomSeed.js +16 -16
  712. package/src/core/math/random/random_pick_weighted_index.js +26 -26
  713. package/src/core/math/round_half_away_from_zero.js +13 -13
  714. package/src/core/math/spline/spline3_hermite_apply_transform.js +107 -107
  715. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_1d.js +125 -125
  716. package/src/core/math/spline/spline3_hermite_intersects_spline3_hermite.js +50 -50
  717. package/src/core/math/spline/spline3_hermite_reverse.js +49 -49
  718. package/src/core/math/spline/spline3_hermite_to_monomial.js +37 -37
  719. package/src/core/math/statistics/hammersley_sequence.js +53 -53
  720. package/src/core/model/reactive/model/util/createRandomReactiveExpression.js +185 -185
  721. package/src/core/path/convertPathToURL.js +107 -107
  722. package/src/core/process/delay.js +16 -16
  723. package/src/core/science/units/MEASUREMENT_UNITS_SCIENTIFIC.js +87 -87
  724. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +17 -17
  725. package/src/core/science/units/NamedUnit.js +48 -48
  726. package/src/core/science/units/UNIT_DIMENSION_MAPPING.js +29 -29
  727. package/src/core/science/units/UnitDimension.js +28 -28
  728. package/src/core/science/units/format_quantity.js +74 -74
  729. package/src/core/science/units/magnitude_prefix.js +127 -127
  730. package/src/core/science/units/si/AMPERE.js +13 -13
  731. package/src/core/science/units/si/CANDELA.js +13 -13
  732. package/src/core/science/units/si/DIMENSIONLESS.js +14 -14
  733. package/src/core/science/units/si/KELVIN.js +13 -13
  734. package/src/core/science/units/si/KILOGRAM.js +13 -13
  735. package/src/core/science/units/si/METER.js +13 -13
  736. package/src/core/science/units/si/MOLE.js +13 -13
  737. package/src/core/science/units/si/SECOND.js +13 -13
  738. package/src/core/science/units/si/derived/BECQUEREL.js +16 -16
  739. package/src/core/science/units/si/derived/COULOMB.js +13 -13
  740. package/src/core/science/units/si/derived/FARAD.js +13 -13
  741. package/src/core/science/units/si/derived/GRAY.js +16 -16
  742. package/src/core/science/units/si/derived/HENRY.js +13 -13
  743. package/src/core/science/units/si/derived/HERTZ.js +16 -16
  744. package/src/core/science/units/si/derived/JOULE.js +13 -13
  745. package/src/core/science/units/si/derived/KATAL.js +13 -13
  746. package/src/core/science/units/si/derived/LUMEN.js +14 -14
  747. package/src/core/science/units/si/derived/LUX.js +13 -13
  748. package/src/core/science/units/si/derived/NEWTON.js +13 -13
  749. package/src/core/science/units/si/derived/OHM.js +13 -13
  750. package/src/core/science/units/si/derived/PASCAL.js +13 -13
  751. package/src/core/science/units/si/derived/SIEMENS.js +13 -13
  752. package/src/core/science/units/si/derived/SIEVERT.js +16 -16
  753. package/src/core/science/units/si/derived/TESLA.js +13 -13
  754. package/src/core/science/units/si/derived/VOLT.js +13 -13
  755. package/src/core/science/units/si/derived/WATT.js +13 -13
  756. package/src/core/science/units/si/derived/WEBER.js +13 -13
  757. package/src/core/science/units/unit_matrix_to_string.js +403 -403
  758. package/src/engine/Engine.js +726 -726
  759. package/src/engine/EngineHarness.js +590 -590
  760. package/src/engine/REVIEW_2026_07_03.md +211 -211
  761. package/src/engine/animation/AnimatedActions.js +81 -81
  762. package/src/engine/animation/AnimationUtils.js +252 -252
  763. package/src/engine/animation/async/TimeSeries.js +300 -300
  764. package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -60
  765. package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -22
  766. package/src/engine/animation/curve/draw/curve_point_to_canvas.js +38 -38
  767. package/src/engine/animation/curve/draw/position_canvas_to_curve.js +22 -22
  768. package/src/engine/animation/curve/draw/position_curve_to_canvas.js +22 -22
  769. package/src/engine/asset/GameAssetType.d.ts +0 -1
  770. package/src/engine/asset/GameAssetType.js +0 -1
  771. package/src/engine/asset/load_model_scene_bundle.js +27 -27
  772. package/src/engine/asset/loaders/font/FontAsset.js +21 -21
  773. package/src/engine/asset/loaders/font/FontAssetLoader.js +20 -20
  774. package/src/engine/asset/loaders/gltf_test_fixtures.js +358 -358
  775. package/src/engine/asset/loaders/image/ImageBitmapAssetLoader.js +52 -52
  776. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +94 -94
  777. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterAverage.js +59 -59
  778. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterNone.js +55 -55
  779. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterPaeth.js +74 -74
  780. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterSub.js +34 -34
  781. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterUp.js +46 -46
  782. package/src/engine/control/first-person/DESIGN.md +640 -640
  783. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -563
  784. package/src/engine/control/first-person/FirstPersonMotionPhase.js +134 -134
  785. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2045
  786. package/src/engine/control/first-person/mastery/DecisionPoint.js +30 -30
  787. package/src/engine/control/first-person/math/Spring.js +71 -71
  788. package/src/engine/control/first-person/math/computeJumpFromApex.js +23 -23
  789. package/src/engine/control/first-person/math/computeLRCBreathRate.js +41 -41
  790. package/src/engine/control/first-person/math/computeMassRatios.js +44 -44
  791. package/src/engine/control/first-person/math/criticallyDampedSpring.js +34 -34
  792. package/src/engine/control/first-person/math/dampedSpringStep.js +72 -72
  793. package/src/engine/control/first-person/math/jumpDynamics.js +108 -108
  794. package/src/engine/control/first-person/math/stepTowards.js +20 -20
  795. package/src/engine/control/first-person/pose/FirstPersonPose.js +137 -137
  796. package/src/engine/control/first-person/pose/FirstPersonPosture.js +27 -27
  797. package/src/engine/control/first-person/test/buildTestPlayer.js +36 -36
  798. package/src/engine/ecs/ASYNC_SYSTEMS_PROPOSAL.md +531 -531
  799. package/src/engine/ecs/EntityManager.d.ts +7 -3
  800. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  801. package/src/engine/ecs/EntityManager.js +10 -5
  802. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  803. package/src/engine/ecs/async/SystemWorkerHost.js +329 -329
  804. package/src/engine/ecs/async/SystemWorkerLoopback.js +143 -143
  805. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +246 -246
  806. package/src/engine/ecs/async/WorkerSystem.js +702 -702
  807. package/src/engine/ecs/async/WorkerSystemProtocol.js +150 -150
  808. package/src/engine/ecs/fow/FogOfWar.js +707 -707
  809. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  810. package/src/engine/ecs/fow/fog_of_war_mask_world_bounds.js +24 -24
  811. package/src/engine/ecs/fow/fog_of_war_uv_transform.js +30 -30
  812. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +132 -134
  813. package/src/engine/ecs/hierarchy/EntityChildIndex.js +140 -140
  814. package/src/engine/ecs/ik/IKProblem.js +42 -42
  815. package/src/engine/ecs/ik/InverseKinematicsSystem.js +193 -193
  816. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +134 -134
  817. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +97 -97
  818. package/src/engine/ecs/ik/ik_bone_chain.js +85 -85
  819. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +119 -119
  820. package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
  821. package/src/engine/ecs/parent/EntityNode.js +2 -2
  822. package/src/engine/ecs/parent/ParentEntitySystem.js +255 -255
  823. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  824. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  825. package/src/engine/ecs/speaker/VoiceSystem.js +13 -7
  826. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +269 -269
  827. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +315 -315
  828. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectSerializer.js +331 -331
  829. package/src/engine/ecs/storage/binary/object-v2/DESIGN.md +199 -199
  830. package/src/engine/ecs/storage/binary/object-v2/ObjectBinaryFormat.js +57 -57
  831. package/src/engine/ecs/storage/binary/object-v2/ObjectSerializationAdapter.js +56 -56
  832. package/src/engine/ecs/storage/binary/object-v2/README.md +110 -110
  833. package/src/engine/ecs/storage/binary/object-v2/objectStringCodec.js +48 -48
  834. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +44 -44
  835. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  836. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -1
  837. package/src/engine/ecs/terrain/TerrainClouds.js +97 -97
  838. package/src/engine/ecs/terrain/ecs/StubTerrainBuildWorker.js +65 -65
  839. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +4 -0
  840. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  841. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  842. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +209 -209
  843. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +316 -316
  844. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +416 -416
  845. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +525 -525
  846. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +302 -302
  847. package/src/engine/ecs/terrain/tiles/TerrainTile.js +561 -561
  848. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +896 -896
  849. package/src/engine/ecs/terrain/tiles/tile_geometry_to_meshlets.js +36 -36
  850. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  851. package/src/engine/ecs/transform/Transform64.js +814 -814
  852. package/src/engine/ecs/transform/t64_copy_from_transform.js +35 -35
  853. package/src/engine/ecs/transform/t64_equals_transform.js +55 -55
  854. package/src/engine/ecs/transform/t64_look_rotation.js +36 -36
  855. package/src/engine/ecs/transform/t64_transform_direction.js +25 -25
  856. package/src/engine/ecs/transform/transform_copy_from_t64.js +28 -28
  857. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +345 -345
  858. package/src/engine/ecs/transform-attachment/transform_attachment_find_descendant_by_name.js +65 -65
  859. package/src/engine/ecs/transform-attachment/transform_attachment_parent_of.js +24 -24
  860. package/src/engine/ecs/util/hideEntityGracefully.js +208 -208
  861. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +446 -446
  862. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js +14 -14
  863. package/src/engine/graphics/FrameThrottle.js +2 -2
  864. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  865. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  866. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.js +22 -22
  867. package/src/engine/graphics/ecs/camera/Camera.js +165 -165
  868. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -25
  869. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  870. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -18
  871. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  872. package/src/engine/graphics/ecs/camera/serialization/CameraSerializationAdapter.js +68 -68
  873. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -296
  874. package/src/engine/graphics/ecs/decal/v2/Decal.js +220 -220
  875. package/src/engine/graphics/ecs/decal/v2/DecalSerializationAdapter.js +56 -56
  876. package/src/engine/graphics/ecs/decal/v2/DecalSerializationUpgrader_0_1.js +38 -38
  877. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.js +62 -62
  878. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js +77 -77
  879. package/src/engine/graphics/ecs/make_bvh_depth_range_computer.js +33 -33
  880. package/src/engine/graphics/ecs/mesh-v2/DeferredBoundsQueue.js +88 -88
  881. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  882. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js +303 -303
  883. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.d.ts +1 -1
  884. package/src/engine/graphics/ecs/mesh-v2/aggregate/serialization/SGMeshSerializationAdapter.js +39 -39
  885. package/src/engine/graphics/ecs/mesh-v2/sg_hierarchy_compute_bounding_box_via_parent_entity.js +36 -36
  886. package/src/engine/graphics/ecs/path/tube/build/GeometryStream.js +94 -94
  887. package/src/engine/graphics/ecs/path/tube/build/build_stream_catmullrom.js +310 -310
  888. package/src/engine/graphics/ecs/path/tube/build/build_stream_linear.js +73 -73
  889. package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.js +199 -199
  890. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +217 -217
  891. package/src/engine/graphics/ecs/path/tube/build/make_cap.js +340 -340
  892. package/src/engine/graphics/ecs/path/tube/build/make_ring_faces.js +40 -40
  893. package/src/engine/graphics/ecs/path/tube/build/make_ring_vertices.js +153 -153
  894. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +64 -64
  895. package/src/engine/graphics/ecs/trail3d/Trail3D.js +483 -483
  896. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +26 -26
  897. package/src/engine/graphics/ecs/trail3d/advance_trail.js +42 -42
  898. package/src/engine/graphics/ecs/trail3d/make_gradient_stroke.js +58 -58
  899. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +90 -90
  900. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +75 -75
  901. package/src/engine/graphics/ecs/trail3d/trail_head_position.js +19 -19
  902. package/src/engine/graphics/ecs/water/Water.js +104 -104
  903. package/src/engine/graphics/geometry/AttributeData.js +84 -84
  904. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -49
  905. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  906. package/src/engine/graphics/geometry/buffered/query/nearest_point_on_triangle_record.js +87 -87
  907. package/src/engine/graphics/geometry/buffered/read_triangle_vertices.js +102 -102
  908. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -52
  909. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -20
  910. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -19
  911. package/src/engine/graphics/geometry/optimization/geometry_optimize_uv_tension.js +135 -135
  912. package/src/engine/graphics/impostors/voxel/README.md +149 -149
  913. package/src/engine/graphics/impostors/voxel/VoxelImpostorDescription.js +141 -141
  914. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.js +20 -20
  915. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts +2 -0
  916. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts.map +1 -1
  917. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts +2 -0
  918. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts.map +1 -1
  919. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts +2 -0
  920. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts.map +1 -1
  921. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts +1 -2
  922. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts.map +1 -1
  923. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts +2 -0
  924. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts.map +1 -1
  925. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts +2 -0
  926. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts.map +1 -1
  927. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts +2 -0
  928. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts.map +1 -1
  929. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts +2 -0
  930. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts.map +1 -1
  931. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts +2 -0
  932. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts.map +1 -1
  933. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts +2 -0
  934. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts.map +1 -1
  935. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts +2 -0
  936. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts.map +1 -1
  937. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts +2 -0
  938. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts.map +1 -1
  939. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts +2 -0
  940. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts.map +1 -1
  941. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts +2 -0
  942. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts.map +1 -1
  943. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts +2 -0
  944. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts.map +1 -1
  945. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts +2 -0
  946. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts.map +1 -1
  947. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.js +45 -45
  948. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -229
  949. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +2 -10
  950. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  951. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1149
  952. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -472
  953. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -2
  954. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.js +2 -2
  955. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts.map +1 -1
  956. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.js +3 -5
  957. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -135
  958. package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.js +168 -168
  959. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.js +18 -18
  960. package/src/engine/graphics/render/forward_plus/read_frustum_corner.js +2 -2
  961. package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +219 -219
  962. package/src/engine/graphics/render/frame_graph/FrameGraph.js +900 -900
  963. package/src/engine/graphics/render/frame_graph/FrameGraphScope.js +72 -72
  964. package/src/engine/graphics/render/frame_graph/FrameGraphState.js +39 -39
  965. package/src/engine/graphics/render/frame_graph/ResourceEntry.js +96 -96
  966. package/src/engine/graphics/render/gizmo/GizmoShapeBuffer.js +105 -105
  967. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.js +162 -162
  968. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  969. package/src/engine/graphics/sh3/build_injected_shader.js +56 -56
  970. package/src/engine/graphics/sh3/grid_dilate_average.js +175 -175
  971. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +506 -506
  972. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  973. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +205 -205
  974. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +698 -698
  975. package/src/engine/graphics/sh3/path_tracer/REVIEW_001_ACTION_PLAN.md +490 -490
  976. package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.js +2 -2
  977. package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.js +45 -45
  978. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -73
  979. package/src/engine/graphics/sh3/path_tracer/ray_hit_apply_transform.js +32 -32
  980. package/src/engine/graphics/sh3/path_tracer/texture/apply_texture_clamping_to_coordinate.js +28 -28
  981. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +142 -142
  982. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.js +70 -70
  983. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +388 -388
  984. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.js +277 -277
  985. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.js +57 -57
  986. package/src/engine/graphics/shadows/vsm.glsl.js +43 -43
  987. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +81 -81
  988. package/src/engine/graphics/texture/EnvironmentTextureProjection.js +15 -15
  989. package/src/engine/graphics/texture/channel_count_to_format_prefix.js +26 -26
  990. package/src/engine/graphics/texture/isImageBitmap.js +2 -2
  991. package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.js +189 -189
  992. package/src/engine/graphics/texture/reflection/equirectangular_reflection_roughness.js +51 -51
  993. package/src/engine/graphics/texture/sampler/HarmonicDiffusionGrid.js +145 -145
  994. package/src/engine/graphics/texture/sampler/Sampler2DArray.js +172 -172
  995. package/src/engine/graphics/texture/sampler/compare/FLIP_IMPLEMENTATION_PLAN.md +466 -466
  996. package/src/engine/graphics/texture/sampler/compare/flip/FlipParameters.js +18 -18
  997. package/src/engine/graphics/texture/sampler/compare/flip/FlipPooling.js +33 -33
  998. package/src/engine/graphics/texture/sampler/compare/flip/flip_build_feature_kernel.js +147 -147
  999. package/src/engine/graphics/texture/sampler/compare/flip/flip_build_spatial_kernel.js +177 -177
  1000. package/src/engine/graphics/texture/sampler/compare/flip/flip_compute_color_difference.js +104 -104
  1001. package/src/engine/graphics/texture/sampler/compare/flip/flip_compute_feature_difference.js +76 -76
  1002. package/src/engine/graphics/texture/sampler/compare/flip/flip_compute_pixels_per_degree.js +34 -34
  1003. package/src/engine/graphics/texture/sampler/compare/flip/flip_constants.js +77 -77
  1004. package/src/engine/graphics/texture/sampler/compare/flip/flip_filter_feature.js +48 -48
  1005. package/src/engine/graphics/texture/sampler/compare/flip/flip_filter_spatial.js +86 -86
  1006. package/src/engine/graphics/texture/sampler/compare/flip/flip_pool.js +71 -71
  1007. package/src/engine/graphics/texture/sampler/compare/flip/flip_srgb_to_ycxcz.js +55 -55
  1008. package/src/engine/graphics/texture/sampler/compare/flip/sampler2d_flip_ldr.js +80 -80
  1009. package/src/engine/graphics/texture/sampler/filter/SeparableKernel.js +82 -82
  1010. package/src/engine/graphics/texture/sampler/filter/sampler2d_convolve_separable.js +122 -122
  1011. package/src/engine/graphics/texture/sampler/resize/sampler2d_scale_down_lanczos.js +148 -148
  1012. package/src/engine/graphics/texture/sampler/sampler2d_channel_apply_lut.js +82 -82
  1013. package/src/engine/graphics/texture/sampler/sampler2d_combine.js +67 -67
  1014. package/src/engine/graphics/texture/sampler/sampler2d_linear_f16_to_srgb_u8.js +54 -54
  1015. package/src/engine/graphics/texture/sampler/sampler2d_sample_equirectangular_direction.js +63 -63
  1016. package/src/engine/graphics/texture/sampler/sampler2d_srgb_to_linear.js +33 -33
  1017. package/src/engine/graphics/texture/sampler/sampler2d_srgb_u8_to_linear_f16.js +68 -68
  1018. package/src/engine/graphics/texture/shade_image_preview.js +103 -103
  1019. package/src/engine/graphics/trail/TrailSpawnMode.js +20 -20
  1020. package/src/engine/graphics/trail/tube/TubeX.js +573 -573
  1021. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +58 -58
  1022. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +34 -34
  1023. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +69 -69
  1024. package/src/engine/graphics/trail/tube/tube_frame.js +83 -83
  1025. package/src/engine/graphics3/AnimationGraphSystem3.js +329 -329
  1026. package/src/engine/graphics3/AnimationSystem3.js +352 -352
  1027. package/src/engine/graphics3/CameraSystem3.js +170 -170
  1028. package/src/engine/graphics3/DecalSystem3.js +441 -441
  1029. package/src/engine/graphics3/FogOfWarSystem3.js +265 -265
  1030. package/src/engine/graphics3/GraphicsEngine3.js +776 -776
  1031. package/src/engine/graphics3/HighlightSystem3.js +241 -241
  1032. package/src/engine/graphics3/LightSystem3.js +211 -211
  1033. package/src/engine/graphics3/MeshSystem3.js +646 -646
  1034. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -289
  1035. package/src/engine/graphics3/PathDisplaySystem3.js +309 -309
  1036. package/src/engine/graphics3/PickingQuery.js +48 -48
  1037. package/src/engine/graphics3/PickingResult.js +47 -47
  1038. package/src/engine/graphics3/PickingSystem3.js +273 -273
  1039. package/src/engine/graphics3/ShadeCameraAdapter.js +55 -55
  1040. package/src/engine/graphics3/ShadedGeometrySystem3.js +169 -169
  1041. package/src/engine/graphics3/TerrainSystem3.js +566 -566
  1042. package/src/engine/graphics3/TooltipComponentSystem3.js +328 -328
  1043. package/src/engine/graphics3/Trail3DSystem3.js +221 -221
  1044. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  1045. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  1046. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  1047. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  1048. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  1049. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  1050. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  1051. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  1052. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  1053. package/src/engine/graphics3/WaterSystem3.js +293 -293
  1054. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  1055. package/src/engine/graphics3/animation/wrap_clip_time.js +23 -23
  1056. package/src/engine/graphics3/animation/write_graph_playback.js +48 -48
  1057. package/src/engine/graphics3/camera_sync_from_transform.js +29 -29
  1058. package/src/engine/graphics3/debug/gizmo_view_from_camera.js +48 -48
  1059. package/src/engine/graphics3/decal/DECAL_CLUSTER.js +61 -61
  1060. package/src/engine/graphics3/decal/DECAL_GPU_RECORD.js +117 -117
  1061. package/src/engine/graphics3/decal/DecalAtlas.js +194 -194
  1062. package/src/engine/graphics3/decal/DecalAtlasFill.js +32 -32
  1063. package/src/engine/graphics3/decal/GPUDecalRenderer.js +360 -360
  1064. package/src/engine/graphics3/decal/chunk_decal_intersects_frustum.js +59 -59
  1065. package/src/engine/graphics3/decal/chunk_decal_sampling_info.js +57 -57
  1066. package/src/engine/graphics3/decal/chunk_decal_surface_frame.js +54 -54
  1067. package/src/engine/graphics3/decal/decal_atlas_border.js +69 -69
  1068. package/src/engine/graphics3/decal/decal_gpu_records.js +120 -120
  1069. package/src/engine/graphics3/decal/decal_material_samplers.js +109 -109
  1070. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +212 -212
  1071. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +207 -207
  1072. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +108 -108
  1073. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +151 -151
  1074. package/src/engine/graphics3/highlight/HIGHLIGHT_OUTLINE.js +23 -23
  1075. package/src/engine/graphics3/highlight/chunk_highlight_lookup.js +53 -53
  1076. package/src/engine/graphics3/highlight/pack_highlight_color.js +44 -44
  1077. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  1078. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  1079. package/src/engine/graphics3/load_cube_environment.js +68 -68
  1080. package/src/engine/graphics3/make_default_environment.js +107 -107
  1081. package/src/engine/graphics3/particles/particle_gpu_records.js +221 -221
  1082. package/src/engine/graphics3/path/build_tube_path_streams.js +98 -98
  1083. package/src/engine/graphics3/path/tube_stream_write_geometry.js +90 -90
  1084. package/src/engine/graphics3/preview/ModelPreviewFraming.js +35 -35
  1085. package/src/engine/graphics3/preview/make_model_preview_scene.js +154 -154
  1086. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  1087. package/src/engine/graphics3/preview/model_preview_framing.js +70 -70
  1088. package/src/engine/graphics3/shade_bundle_bounds.js +55 -55
  1089. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  1090. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  1091. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +481 -481
  1092. package/src/engine/graphics3/terrain/chunk_terrain_grid_overlay.js +61 -61
  1093. package/src/engine/graphics3/terrain/chunk_terrain_splat_mix.js +66 -66
  1094. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +53 -53
  1095. package/src/engine/graphics3/terrain/shader_terrain_splat.js +215 -215
  1096. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +158 -158
  1097. package/src/engine/input/GAMEPAD_API_PROPOSAL.md +717 -717
  1098. package/src/engine/input/analog/apply_radial_dead_zone.js +38 -38
  1099. package/src/engine/input/devices/GamepadDevice.js +466 -466
  1100. package/src/engine/input/devices/ManualInputDevice.js +152 -152
  1101. package/src/engine/input/devices/PointerCoordinates.js +26 -26
  1102. package/src/engine/input/devices/events/GamepadEvents.js +10 -10
  1103. package/src/engine/input/devices/gamepad/GamepadAxes.js +19 -19
  1104. package/src/engine/input/devices/gamepad/GamepadButtons.js +29 -29
  1105. package/src/engine/input/devices/gamepad/GamepadCoordinates.js +17 -17
  1106. package/src/engine/input/devices/gamepad/GamepadDeviceLayout.js +323 -323
  1107. package/src/engine/input/devices/gamepad/GamepadHandle.js +286 -286
  1108. package/src/engine/input/devices/gamepad/GamepadLayout.js +160 -160
  1109. package/src/engine/input/devices/gamepad/GamepadStandardMapping.js +31 -31
  1110. package/src/engine/input/devices/gamepad/GamepadStick.js +169 -169
  1111. package/src/engine/input/devices/gamepad/GamepadStickCalibration.js +119 -119
  1112. package/src/engine/input/devices/gamepad/GamepadStickCalibrator.js +250 -250
  1113. package/src/engine/input/devices/gamepad/gamepad_layout_database.js +144 -144
  1114. package/src/engine/input/devices/gamepad/gamepad_read_hat_axis.js +61 -61
  1115. package/src/engine/input/devices/gamepad/gamepad_write_dpad_vector.js +30 -30
  1116. package/src/engine/input/devices/gamepad/prototypeGamepadTester.js +2124 -2124
  1117. package/src/engine/input/devices/mouse/MouseButtons.js +22 -22
  1118. package/src/engine/input/ecs/components/Input.js +118 -118
  1119. package/src/engine/input/ecs/components/InputController.js +78 -78
  1120. package/src/engine/input/ecs/ism/ISM_DESIGN.md +1523 -1523
  1121. package/src/engine/input/ecs/ism/ISM_IMPLEMENTATION_PLAN.md +627 -627
  1122. package/src/engine/input/ecs/ism/InputActionEvent.js +40 -40
  1123. package/src/engine/input/ecs/ism/InputBinding.js +71 -71
  1124. package/src/engine/input/ecs/ism/InputCoordinateKind.js +25 -25
  1125. package/src/engine/input/ecs/ism/InputCoordinateSource.js +86 -86
  1126. package/src/engine/input/ecs/ism/InputDirection.js +33 -33
  1127. package/src/engine/input/ecs/ism/InputMapProgram.js +236 -236
  1128. package/src/engine/input/ecs/ism/InputMapSystem.js +976 -976
  1129. package/src/engine/input/ecs/ism/InputOcclusion.js +31 -31
  1130. package/src/engine/input/ecs/ism/InputSource.js +67 -67
  1131. package/src/engine/input/ecs/ism/InputSourceTable.js +107 -107
  1132. package/src/engine/input/ecs/ism/coordinate/InputCoordinateChannel.js +93 -93
  1133. package/src/engine/input/ecs/ism/coordinate/InputCoordinateChannelType.js +11 -11
  1134. package/src/engine/input/ecs/ism/coordinate/InputCoordinateDevice.js +153 -153
  1135. package/src/engine/input/ecs/ism/coordinate/InputCoordinateSwitches.js +160 -160
  1136. package/src/engine/input/ecs/ism/device/GAMEPAD_INPUT_DEVICE_ID.js +9 -9
  1137. package/src/engine/input/ecs/ism/device/GamepadInputDeviceAdapter.js +88 -88
  1138. package/src/engine/input/ecs/ism/device/InputDeviceAdapter.js +72 -72
  1139. package/src/engine/input/ecs/ism/device/KEYBOARD_INPUT_DEVICE_ID.js +9 -9
  1140. package/src/engine/input/ecs/ism/device/KeyboardInputDeviceAdapter.js +63 -63
  1141. package/src/engine/input/ecs/ism/device/ManualInputDeviceAdapter.js +55 -55
  1142. package/src/engine/input/ecs/ism/device/POINTER_INPUT_DEVICE_ID.js +9 -9
  1143. package/src/engine/input/ecs/ism/device/PointerInputDeviceAdapter.js +160 -160
  1144. package/src/engine/input/ecs/ism/map/InputBinding.js +88 -88
  1145. package/src/engine/input/ecs/ism/map/InputCoordinateBinding.js +102 -102
  1146. package/src/engine/input/ecs/ism/map/InputLayer.js +220 -220
  1147. package/src/engine/input/ecs/ism/map/InputMap.js +331 -331
  1148. package/src/engine/input/ecs/ism/prototypeInputMap.js +309 -309
  1149. package/src/engine/input/ecs/ism/trigger/InputTrigger.js +148 -148
  1150. package/src/engine/input/ecs/ism/trigger/InputTriggerChord.js +173 -173
  1151. package/src/engine/input/ecs/ism/trigger/InputTriggerGamepadButton.js +37 -37
  1152. package/src/engine/input/ecs/ism/trigger/InputTriggerHold.js +176 -176
  1153. package/src/engine/input/ecs/ism/trigger/InputTriggerKey.js +39 -39
  1154. package/src/engine/input/ecs/ism/trigger/InputTriggerMouseButton.js +38 -38
  1155. package/src/engine/input/ecs/ism/trigger/InputTriggerRelease.js +120 -120
  1156. package/src/engine/input/ecs/ism/trigger/InputTriggerSequence.js +315 -315
  1157. package/src/engine/input/ecs/ism/trigger/InputTriggerSwitch.js +105 -105
  1158. package/src/engine/input/ecs/ism/trigger/InputTriggerType.js +17 -17
  1159. package/src/engine/input/ecs/systems/InputControllerSystem.js +253 -253
  1160. package/src/engine/input/ecs/systems/InputSystem.js +162 -162
  1161. package/src/engine/intelligence/behavior/primitive/FailingBehaviorSerializationAdapter.js +25 -25
  1162. package/src/engine/intelligence/behavior/primitive/SucceedingBehaviorSerializationAdapter.js +26 -26
  1163. package/src/engine/intelligence/behavior/util/AsynchronousDelayAction.js +55 -55
  1164. package/src/engine/interpolation/BinaryInterpolationAdapter.js +56 -56
  1165. package/src/engine/interpolation/Interpoland.js +49 -49
  1166. package/src/engine/interpolation/Interpolated.js +149 -149
  1167. package/src/engine/interpolation/PoseInterpolationAdapter.js +61 -61
  1168. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +57 -57
  1169. package/src/engine/interpolation/pose_interpoland.js +27 -27
  1170. package/src/engine/navigation/ecs/path_following/PathFollower.js +222 -222
  1171. package/src/engine/navigation/mesh/NavigationMesh.js +145 -145
  1172. package/src/engine/navigation/mesh/OVERLAPPING_SURFACES_2026_08_25.md +661 -0
  1173. package/src/engine/navigation/mesh/PATHFINDING_PLAN.md +229 -229
  1174. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.d.ts.map +1 -1
  1175. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -520
  1176. package/src/engine/network/CONGESTION_CONTROL.md +87 -87
  1177. package/src/engine/network/README.md +52 -52
  1178. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +43 -43
  1179. package/src/engine/network/adapters/TransformInterpolationAdapter.js +84 -84
  1180. package/src/engine/network/adapters/TransformReplicationAdapter.js +87 -87
  1181. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +46 -46
  1182. package/src/engine/network/convertPathToURL.js +2 -2
  1183. package/src/engine/network/core/MalformedPacketError.js +26 -26
  1184. package/src/engine/network/core/quantize/quantize_float.js +73 -73
  1185. package/src/engine/network/core/quantize/quantize_position.js +65 -65
  1186. package/src/engine/network/core/sequence/ack_bitfield.js +77 -77
  1187. package/src/engine/network/core/sequence/seq16.js +69 -69
  1188. package/src/engine/network/core/sequence/seq32.js +73 -73
  1189. package/src/engine/network/ecs/NetworkSystem.js +84 -84
  1190. package/src/engine/network/ecs/components/NetworkIdentity.js +73 -73
  1191. package/src/engine/network/ecs/owner_authorization.js +55 -55
  1192. package/src/engine/network/ecs/serialization/NetworkIdentitySerializationAdapter.js +64 -64
  1193. package/src/engine/network/replication/ScopeFilter.js +71 -71
  1194. package/src/engine/network/sim/ActionLog.js +152 -152
  1195. package/src/engine/network/sim/SimAction.js +273 -273
  1196. package/src/engine/network/sim/Snapshotter.js +222 -222
  1197. package/src/engine/network/state/FrameBufferRing.js +168 -168
  1198. package/src/engine/network/state/InputRing.js +134 -134
  1199. package/src/engine/network/state/PriorityAccumulator.js +180 -180
  1200. package/src/engine/network/time/TimeDilation.js +62 -62
  1201. package/src/engine/network/transport/Channel.js +336 -336
  1202. package/src/engine/network/transport/Transport.js +203 -203
  1203. package/src/engine/network/transport/adapters/NodeUDPTransport.js +186 -186
  1204. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +105 -105
  1205. package/src/engine/network/transport/fragments/fragment_send.js +147 -147
  1206. package/src/engine/network/transport/fragments/packet_size.js +101 -101
  1207. package/src/engine/network/xhr.js +23 -23
  1208. package/src/engine/physics/BULLET_REVIEW.md +945 -945
  1209. package/src/engine/physics/CANNON_REVIEW.md +1300 -1300
  1210. package/src/engine/physics/CONSTRAINT_SOLVER_BENCH_LOG.md +208 -208
  1211. package/src/engine/physics/CONSTRAINT_SOLVER_IMPROVEMENTS_PLAN.md +364 -364
  1212. package/src/engine/physics/INTEPOLATION_SYSTEM_PLAN.md +287 -287
  1213. package/src/engine/physics/JOLT_REVIEW.md +913 -913
  1214. package/src/engine/physics/PLAN.md +1120 -1094
  1215. package/src/engine/physics/RAPIER_REVIEW.md +934 -934
  1216. package/src/engine/physics/REVIEW_001_ACTION_PLAN.md +642 -642
  1217. package/src/engine/physics/REVIEW_002.md +151 -151
  1218. package/src/engine/physics/REVIEW_003.md +166 -166
  1219. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +97 -97
  1220. package/src/engine/physics/constraint/DofMode.js +35 -35
  1221. package/src/engine/physics/constraint/solve_constraints.js +1 -1
  1222. package/src/engine/physics/contact/combine_material.js +35 -35
  1223. package/src/engine/physics/ecs/BodyKind.js +29 -29
  1224. package/src/engine/physics/ecs/Collider.js +177 -177
  1225. package/src/engine/physics/ecs/ColliderFlags.js +15 -15
  1226. package/src/engine/physics/ecs/ColliderSerializationAdapter.js +37 -37
  1227. package/src/engine/physics/ecs/Joint.js +475 -475
  1228. package/src/engine/physics/ecs/JointSerializationAdapter.js +72 -72
  1229. package/src/engine/physics/ecs/PhysicsSystem.d.ts +3 -0
  1230. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  1231. package/src/engine/physics/ecs/PhysicsSystem.js +7 -2
  1232. package/src/engine/physics/ecs/RigidBodySerializationUpgrader_0_1.js +37 -37
  1233. package/src/engine/physics/ecs/SleepState.js +12 -12
  1234. package/src/engine/physics/ecs/find_non_finite_physics_state.js +76 -76
  1235. package/src/engine/physics/fluid/FluidField.js +867 -867
  1236. package/src/engine/physics/fluid/FluidSimulator.js +832 -832
  1237. package/src/engine/physics/fluid/REVIEW_02_PLAN.md +243 -243
  1238. package/src/engine/physics/fluid/SliceVisualiser.js +190 -190
  1239. package/src/engine/physics/fluid/ecs/FluidComponent.js +239 -239
  1240. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +89 -89
  1241. package/src/engine/physics/fluid/ecs/FluidObstacle.js +97 -97
  1242. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  1243. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +348 -348
  1244. package/src/engine/physics/fluid/ecs/FluidSystem.js +142 -142
  1245. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +123 -123
  1246. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +395 -395
  1247. package/src/engine/physics/fluid/ecs/fluid.worker.js +12 -12
  1248. package/src/engine/physics/fluid/ecs/fluid_build_world_to_grid.js +32 -32
  1249. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +47 -47
  1250. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +85 -85
  1251. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +16 -16
  1252. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +111 -111
  1253. package/src/engine/physics/fluid/ecs/makeFluidWorker.js +18 -18
  1254. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +81 -81
  1255. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +202 -202
  1256. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +257 -257
  1257. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +405 -405
  1258. package/src/engine/physics/fluid/prototype.js +126 -126
  1259. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_scalar.js +143 -143
  1260. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +162 -162
  1261. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +107 -107
  1262. package/src/engine/physics/fluid/solver/v3_grid_apply_vorticity_confinement.js +131 -131
  1263. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.js +90 -90
  1264. package/src/engine/physics/fluid/solver/v3_grid_limit8_at_indices.js +38 -38
  1265. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_constant.js +77 -77
  1266. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_uniform.js +113 -113
  1267. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +92 -92
  1268. package/src/engine/physics/fluid/solver/v3_grid_shift_in_place.js +107 -107
  1269. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.js +135 -135
  1270. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.js +511 -511
  1271. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js +108 -108
  1272. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +317 -317
  1273. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +236 -236
  1274. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +217 -217
  1275. package/src/engine/physics/fluid/solver/v3_mac_apply_vorticity_confinement.js +174 -174
  1276. package/src/engine/physics/fluid/solver/v3_mac_clip_trace.js +95 -95
  1277. package/src/engine/physics/fluid/solver/v3_mac_compute_divergence.js +77 -77
  1278. package/src/engine/physics/fluid/solver/v3_mac_compute_face_solid.js +131 -131
  1279. package/src/engine/physics/fluid/solver/v3_mac_subtract_pressure_gradient.js +104 -104
  1280. package/src/engine/physics/inertia/world_inverse_inertia.js +160 -160
  1281. package/src/engine/physics/integration/integrate_position.js +97 -97
  1282. package/src/engine/physics/narrowphase/box_box_manifold.js +681 -681
  1283. package/src/engine/physics/narrowphase/box_triangle_contact.js +906 -906
  1284. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +395 -395
  1285. package/src/engine/physics/narrowphase/compute_penetration.js +369 -369
  1286. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +55 -55
  1287. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +37 -37
  1288. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +117 -117
  1289. package/src/engine/physics/narrowphase/narrowphase_step.js +1738 -1738
  1290. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +74 -74
  1291. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +12 -11
  1292. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  1293. package/src/engine/physics/narrowphase/refine_ray_hit.js +228 -36
  1294. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +52 -52
  1295. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +138 -138
  1296. package/src/engine/physics/persistence/solver_caches.js +309 -309
  1297. package/src/engine/physics/queries/overlap_shape.js +187 -187
  1298. package/src/engine/physics/queries/raycast.d.ts +7 -4
  1299. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  1300. package/src/engine/physics/queries/raycast.js +11 -5
  1301. package/src/engine/physics/queries/shape_cast.js +417 -417
  1302. package/src/engine/physics/solver/apply_impulse_to_body.js +86 -86
  1303. package/src/engine/physics/solver/friction_cone.js +37 -37
  1304. package/src/engine/physics/solver/solve_contacts.js +1 -1
  1305. package/src/engine/platform/WebEnginePlatform.d.ts.map +1 -1
  1306. package/src/engine/platform/WebEnginePlatform.js +1 -2
  1307. package/src/engine/scene/SerializedScene.d.ts +2 -2
  1308. package/src/engine/scene/SerializedScene.d.ts.map +1 -1
  1309. package/src/engine/scene/transitionToScene.js +121 -121
  1310. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  1311. package/src/engine/simulation/Ticker.js +33 -0
  1312. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +345 -345
  1313. package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +140 -140
  1314. package/src/engine/sound/simulation/AcousticSimulator.js +646 -646
  1315. package/src/engine/sound/simulation/IMPLEMENTATION_PLAN.md +432 -432
  1316. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +250 -250
  1317. package/src/engine/sound/simulation/PROBE_TRANSFER_RESEARCH.md +322 -322
  1318. package/src/engine/sound/simulation/README.md +277 -277
  1319. package/src/engine/sound/simulation/REFLECTION_IR_PLAN.md +261 -261
  1320. package/src/engine/sound/simulation/VISIBILITY_GRAPH_PLAN.md +121 -121
  1321. package/src/engine/sound/simulation/configureAcousticSimulation.js +48 -48
  1322. package/src/engine/sound/simulation/core/AcousticMedium.js +113 -113
  1323. package/src/engine/sound/simulation/core/AcousticMediumSerializationAdapter.js +27 -27
  1324. package/src/engine/sound/simulation/core/AcousticOccluderIndex.js +312 -312
  1325. package/src/engine/sound/simulation/core/AcousticRegionIndex.js +159 -159
  1326. package/src/engine/sound/simulation/core/AcousticSolution.js +90 -90
  1327. package/src/engine/sound/simulation/core/AcousticSourceState.js +109 -109
  1328. package/src/engine/sound/simulation/core/AcousticVolumeRegion.js +73 -73
  1329. package/src/engine/sound/simulation/core/OcclusionSolver.js +112 -112
  1330. package/src/engine/sound/simulation/core/RayHit.js +50 -50
  1331. package/src/engine/sound/simulation/core/VolumeField.js +149 -149
  1332. package/src/engine/sound/simulation/definition/AcousticDirectivity.js +114 -114
  1333. package/src/engine/sound/simulation/definition/AcousticDirectivitySerializationAdapter.js +30 -30
  1334. package/src/engine/sound/simulation/definition/AcousticMaterial.js +122 -122
  1335. package/src/engine/sound/simulation/definition/AcousticMaterialSerializationAdapter.js +32 -32
  1336. package/src/engine/sound/simulation/ecs/AcousticBody.js +48 -48
  1337. package/src/engine/sound/simulation/ecs/AcousticBodySerializationAdapter.js +34 -34
  1338. package/src/engine/sound/simulation/ecs/AcousticProbeFieldSystem.js +64 -64
  1339. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +75 -75
  1340. package/src/engine/sound/simulation/ecs/AcousticVolume.js +74 -74
  1341. package/src/engine/sound/simulation/ecs/AcousticVolumeSerializationAdapter.js +37 -37
  1342. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.js +66 -66
  1343. package/src/engine/sound/simulation/probe/AcousticProbeField.js +578 -578
  1344. package/src/engine/sound/simulation/probe/AcousticProbeFieldSerializationAdapter.js +60 -60
  1345. package/src/engine/sound/simulation/probe/ProbeFieldPathingSolution.js +64 -64
  1346. package/src/engine/sound/simulation/probe/ProbeVisibilityRecheck.js +132 -132
  1347. package/src/engine/sound/simulation/probe/acoustic_probe_transfer.js +103 -103
  1348. package/src/engine/sound/simulation/probe/acoustic_trace_energy.js +136 -136
  1349. package/src/engine/sound/simulation/probe/bakeProbeField.js +169 -169
  1350. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +110 -110
  1351. package/src/engine/sound/simulation/probe/bakeReverbBands.js +110 -110
  1352. package/src/engine/sound/simulation/probe/bakeVisibility.js +148 -148
  1353. package/src/engine/sound/simulation/probe/echogram_band_rt60.js +83 -83
  1354. package/src/engine/sound/simulation/probe/probe_delaunay_edges.js +215 -215
  1355. package/src/engine/sound/simulation/probe/probe_densify_portals.js +140 -140
  1356. package/src/engine/sound/simulation/probe/probe_detect_portals.js +196 -196
  1357. package/src/engine/sound/simulation/probe/probe_edge_key.js +38 -38
  1358. package/src/engine/sound/simulation/probe/probe_edge_visible.js +41 -41
  1359. package/src/engine/sound/simulation/probe/probe_place_sdf_cover.js +82 -82
  1360. package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +181 -181
  1361. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +171 -171
  1362. package/src/engine/sound/simulation/probe/probe_visibility_augment.js +146 -146
  1363. package/src/engine/sound/simulation/probe/probe_visibility_bridge_components.js +167 -167
  1364. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +354 -354
  1365. package/src/engine/sound/simulation/render/ProbeReverbRenderer.js +231 -231
  1366. package/src/engine/sound/simulation/render/foaReverbImpulseResponse.js +105 -105
  1367. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +66 -66
  1368. package/src/engine/sound/simulation/render/reverb_band_tails.js +93 -93
  1369. package/src/engine/sound/simulation/serialization/populateAcousticSerializationRegistry.js +25 -25
  1370. package/src/engine/sound/sopra/README.md +643 -643
  1371. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  1372. package/src/engine/sound/sopra/asset/AssetManagerBufferProvider.js +71 -71
  1373. package/src/engine/sound/sopra/asset/BufferProvider.js +29 -29
  1374. package/src/engine/sound/sopra/asset/StubBufferProvider.js +58 -58
  1375. package/src/engine/sound/sopra/definition/BusDefinition.js +142 -142
  1376. package/src/engine/sound/sopra/definition/BusDefinitionSerializationAdapter.js +54 -54
  1377. package/src/engine/sound/sopra/definition/DuckingRule.js +106 -106
  1378. package/src/engine/sound/sopra/definition/DuckingRuleSerializationAdapter.js +31 -31
  1379. package/src/engine/sound/sopra/definition/EventDescription.js +262 -262
  1380. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +55 -55
  1381. package/src/engine/sound/sopra/definition/MixerSnapshot.js +83 -83
  1382. package/src/engine/sound/sopra/definition/MixerSnapshotSerializationAdapter.js +39 -39
  1383. package/src/engine/sound/sopra/definition/ParameterDefinition.js +117 -117
  1384. package/src/engine/sound/sopra/definition/ParameterDefinitionSerializationAdapter.js +31 -31
  1385. package/src/engine/sound/sopra/definition/VoiceStealMode.js +18 -18
  1386. package/src/engine/sound/sopra/definition/clip/AbstractAudioClip.js +109 -109
  1387. package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClip.js +185 -185
  1388. package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClipSerializationAdapter.js +59 -59
  1389. package/src/engine/sound/sopra/definition/clip/ContainerAudioClip.js +128 -128
  1390. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +226 -226
  1391. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClipSerializationAdapter.js +54 -54
  1392. package/src/engine/sound/sopra/definition/clip/SampleAudioClip.js +191 -191
  1393. package/src/engine/sound/sopra/definition/clip/SampleAudioClipSerializationAdapter.js +39 -39
  1394. package/src/engine/sound/sopra/definition/clip/SequenceContainerAudioClip.js +79 -79
  1395. package/src/engine/sound/sopra/definition/clip/SequenceContainerAudioClipSerializationAdapter.js +42 -42
  1396. package/src/engine/sound/sopra/definition/clip/SilenceAudioClip.js +77 -77
  1397. package/src/engine/sound/sopra/definition/clip/SilenceAudioClipSerializationAdapter.js +27 -27
  1398. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.d.ts +5 -0
  1399. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.d.ts.map +1 -1
  1400. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.js +125 -125
  1401. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClipSerializationAdapter.js +41 -41
  1402. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +24 -24
  1403. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +120 -120
  1404. package/src/engine/sound/sopra/definition/effect/CompressorEffectSerializationAdapter.js +31 -31
  1405. package/src/engine/sound/sopra/definition/effect/EqEffect.js +128 -128
  1406. package/src/engine/sound/sopra/definition/effect/EqEffectSerializationAdapter.js +29 -29
  1407. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +113 -113
  1408. package/src/engine/sound/sopra/definition/effect/ReverbEffectSerializationAdapter.js +25 -25
  1409. package/src/engine/sound/sopra/runtime/BusGraph.js +231 -231
  1410. package/src/engine/sound/sopra/runtime/ParameterStore.js +98 -98
  1411. package/src/engine/sound/sopra/runtime/SopraPlaybackContext.js +68 -68
  1412. package/src/engine/sound/sopra/runtime/Voice.js +145 -145
  1413. package/src/engine/sound/sopra/runtime/VoiceManager.js +136 -136
  1414. package/src/engine/sound/sopra/runtime/VoicePool.js +17 -17
  1415. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +42 -42
  1416. package/src/engine/sound/sopra/serialization/sopraJSON.js +99 -99
  1417. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +49 -49
  1418. package/src/engine/sound/sopra/util/MockAudioContext.js +224 -224
  1419. package/src/engine/sound/sopra/util/fadeOutAndStop.js +60 -60
  1420. package/src/engine/ui/DraggableAspect.js +115 -115
  1421. package/src/engine/ui/apply_pointer_tilt_3d.js +50 -50
  1422. package/src/generation/COORDINATES.md +54 -54
  1423. package/src/generation/GridGenerationResource.js +24 -24
  1424. package/src/generation/GridTaskGroup.js +214 -214
  1425. package/src/generation/REVIEW_01_ACTION_PLAN.md +628 -628
  1426. package/src/generation/automata/CaveGeneratorCellularAutomata.js +79 -79
  1427. package/src/generation/automata/CellularAutomata.js +22 -22
  1428. package/src/generation/compute_writes_union.js +25 -25
  1429. package/src/generation/filtering/CellFilter.js +117 -117
  1430. package/src/generation/filtering/core/CellFilterBinaryOperation.js +37 -37
  1431. package/src/generation/filtering/core/CellFilterOperationTertiary.js +43 -43
  1432. package/src/generation/filtering/core/CellFilterUnaryOperation.js +29 -29
  1433. package/src/generation/filtering/numeric/process/computeCellFilterSobel.js +36 -36
  1434. package/src/generation/filtering/numeric/process/computeFilterSurfaceNormal.js +42 -42
  1435. package/src/generation/filtering/numeric/util/populateSampler2DFromCellFilter.js +18 -18
  1436. package/src/generation/filtering/numeric/util/write_cell_filter_to_sampler2d.js +47 -47
  1437. package/src/generation/filtering/util/cell_filter_weights_pick.js +54 -54
  1438. package/src/generation/grid/GridData.js +233 -233
  1439. package/src/generation/grid/coords/grid_to_texel.js +10 -10
  1440. package/src/generation/grid/coords/texel_to_grid.js +10 -10
  1441. package/src/generation/grid/generation/GridTaskApplyActionToCells.js +90 -90
  1442. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +388 -388
  1443. package/src/generation/grid/generation/GridTaskExecuteRuleTimes.js +127 -127
  1444. package/src/generation/grid/generation/GridTaskSequence.js +58 -58
  1445. package/src/generation/grid/generation/NoopGridTaskGenerator.js +12 -12
  1446. package/src/generation/grid/generation/discrete/GridTaskActionRuleSet.js +48 -48
  1447. package/src/generation/grid/generation/discrete/GridTaskCellularAutomata.js +146 -146
  1448. package/src/generation/grid/generation/discrete/GridTaskConnectRooms.js +540 -540
  1449. package/src/generation/grid/generation/discrete/layer/GridTaskBuildSourceDistanceMap.js +222 -222
  1450. package/src/generation/grid/generation/grid/GridTaskAddNodesFixed.js +44 -44
  1451. package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +614 -614
  1452. package/src/generation/markers/GridCellActionPlaceMarker.js +244 -244
  1453. package/src/generation/markers/GridCellActionPlaceMarkerGroup.js +86 -86
  1454. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +266 -266
  1455. package/src/generation/markers/emitter/MarkerNodeEmitterGridCellAction.js +49 -49
  1456. package/src/generation/placement/GridCellActionTransformNearbyMarkers.js +120 -120
  1457. package/src/generation/placement/action/GridCellAction.js +45 -45
  1458. package/src/generation/placement/action/GridCellActionPlaceTags.js +140 -140
  1459. package/src/generation/placement/action/GridCellActionWriteFilterToLayer.js +89 -89
  1460. package/src/generation/placement/action/random/CellActionSelectRandom.js +69 -69
  1461. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.js +91 -91
  1462. package/src/generation/placement/action/util/GridCellActionSequence.js +61 -61
  1463. package/src/generation/placement/action/util/GridCellDisplacedAction.js +61 -61
  1464. package/src/generation/rules/cell/CellMatcherRemovalPreservesConnectivity.js +183 -183
  1465. package/src/generation/theme/ThemeEngine.js +666 -666
  1466. package/src/shade/RENDERER_CONTRACT.md +568 -568
  1467. package/src/shade/descriptor/texture/format/gpu_texture_format_info.js +267 -267
  1468. package/src/shade/device/ShadeDeviceFailure.js +104 -104
  1469. package/src/shade/device/ShadeDeviceFailureReason.js +41 -41
  1470. package/src/shade/device/mock/IMPLEMENTATION_PLAN.md +255 -255
  1471. package/src/shade/device/mock/REVIEW_2026_08_22.md +527 -527
  1472. package/src/shade/device/mock/SoftwareGPUBindGroup.js +23 -23
  1473. package/src/shade/device/mock/SoftwareGPUBindGroupLayout.js +22 -22
  1474. package/src/shade/device/mock/SoftwareGPUError.js +63 -63
  1475. package/src/shade/device/mock/SoftwareGPUPipeline.js +75 -75
  1476. package/src/shade/device/mock/SoftwareGPUQuerySet.js +113 -113
  1477. package/src/shade/device/mock/SoftwareGPUSampler.js +30 -30
  1478. package/src/shade/device/mock/SoftwareGPUShaderModule.js +32 -32
  1479. package/src/shade/device/mock/SoftwareGPUTextureView.js +22 -22
  1480. package/src/shade/device/mock/SoftwareGPUUncapturedErrorEvent.js +23 -23
  1481. package/src/shade/device/mock/normalize_dynamic_offsets.js +26 -26
  1482. package/src/shade/device/mock/texture_copy.js +287 -287
  1483. package/src/shade/device/timing/GPUTimer.js +285 -285
  1484. package/src/shade/device/timing/GPUTimerArray.js +205 -205
  1485. package/src/shade/playground/add_random_lights.js +49 -49
  1486. package/src/shade/playground/add_random_meshes.js +83 -83
  1487. package/src/shade/playground/animation_prototype.js +508 -508
  1488. package/src/shade/playground/animation_prototype_skinning.js +647 -647
  1489. package/src/shade/playground/animation_prototype_stress.js +765 -765
  1490. package/src/shade/playground/enable_picker.js +59 -59
  1491. package/src/shade/playground/gltf_skinned_prototype.js +560 -560
  1492. package/src/shade/playground/gltf_skinned_stress_prototype.js +387 -387
  1493. package/src/shade/playground/gltf_viewer.js +282 -282
  1494. package/src/shade/playground/load_default_environment.js +19 -19
  1495. package/src/shade/playground/main.js +2727 -2727
  1496. package/src/shade/playground/make_animated_instances.js +117 -117
  1497. package/src/shade/playground/prototype_virtual_texture.js +274 -274
  1498. package/src/shade/playground/prototype_volumetrics_01.js +206 -206
  1499. package/src/shade/playground/sample.js +234 -234
  1500. package/src/shade/playground/sample_load_gltf.js +102 -102
  1501. package/src/shade/playground/spread_node3d_grid.js +19 -19
  1502. package/src/shade/renderer/Renderer.js +2436 -2436
  1503. package/src/shade/renderer/ShadeIndirectLightingMode.js +14 -14
  1504. package/src/shade/renderer/animation/ShadeAnimationChannel.js +414 -414
  1505. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +531 -531
  1506. package/src/shade/renderer/animation/pose/PosePlayback.js +55 -55
  1507. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +179 -179
  1508. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +76 -76
  1509. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +1024 -1024
  1510. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +79 -79
  1511. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +56 -56
  1512. package/src/shade/renderer/binding/BindGroupManager.js +282 -282
  1513. package/src/shade/renderer/binding/adapt_cache_capacity.js +25 -25
  1514. package/src/shade/renderer/buffer/GPUBufferAllocator.js +116 -116
  1515. package/src/shade/renderer/buffer/buffer_pool_ops.js +123 -123
  1516. package/src/shade/renderer/buffer/table/GPU_DATABASE_PAGE_SIZE.js +9 -9
  1517. package/src/shade/renderer/buffer/table/GPU_DATABASE_UPLOAD_BUFFER_LIMIT.js +8 -8
  1518. package/src/shade/renderer/buffer/table/PageBufferPool.js +71 -71
  1519. package/src/shade/renderer/buffer/table/PageSlotAllocator.js +95 -95
  1520. package/src/shade/renderer/camera/Camera.js +281 -281
  1521. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  1522. package/src/shade/renderer/camera/orbital/README.md +84 -84
  1523. package/src/shade/renderer/deferred/shader_composite_volumetrics.js +75 -75
  1524. package/src/shade/renderer/dynamic/DYNAMIC_MESH_VERTEX.js +25 -25
  1525. package/src/shade/renderer/dynamic/GPUDynamicMeshRenderer.js +342 -342
  1526. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  1527. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +170 -170
  1528. package/src/shade/renderer/extension/FrameContext.js +263 -263
  1529. package/src/shade/renderer/extension/FramePhase.js +104 -104
  1530. package/src/shade/renderer/extension/FrameRecord.js +126 -126
  1531. package/src/shade/renderer/extension/GBufferTextures.js +83 -83
  1532. package/src/shade/renderer/extension/PresentTarget.js +34 -34
  1533. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  1534. package/src/shade/renderer/extension/RenderExtension.js +69 -69
  1535. package/src/shade/renderer/extension/RenderExtensionRegistry.js +319 -319
  1536. package/src/shade/renderer/extension/SceneColor.js +40 -40
  1537. package/src/shade/renderer/extension/ViewTextures.js +78 -78
  1538. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +182 -182
  1539. package/src/shade/renderer/geometry/Geometry.js +608 -608
  1540. package/src/shade/renderer/geometry/geometry_build_from_meshlet_geometry.js +342 -342
  1541. package/src/shade/renderer/geometry/meshlet_geometry_transfer.js +41 -41
  1542. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +153 -153
  1543. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -240
  1544. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +145 -145
  1545. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -327
  1546. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -107
  1547. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -165
  1548. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +607 -607
  1549. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +66 -66
  1550. package/src/shade/renderer/geometry/virtual/build/VGeoBuildResult.js +32 -32
  1551. package/src/shade/renderer/geometry/virtual/build/VGeoFaceGraph.js +103 -103
  1552. package/src/shade/renderer/geometry/virtual/build/VGeoGatheredFaces.js +25 -25
  1553. package/src/shade/renderer/geometry/virtual/build/VGeoLevel.js +33 -33
  1554. package/src/shade/renderer/geometry/virtual/build/VGeoLevelOptions.js +62 -62
  1555. package/src/shade/renderer/geometry/virtual/build/VGeoLevelSummary.js +49 -49
  1556. package/src/shade/renderer/geometry/virtual/build/VGeoSubmesh.js +20 -20
  1557. package/src/shade/renderer/geometry/virtual/build/VirtualGeometryMesh.js +214 -214
  1558. package/src/shade/renderer/geometry/virtual/build/gltf/GltfByteSource.js +122 -122
  1559. package/src/shade/renderer/geometry/virtual/build/gltf/GltfCollectReport.js +29 -29
  1560. package/src/shade/renderer/geometry/virtual/build/gltf/GltfDocument.js +210 -210
  1561. package/src/shade/renderer/geometry/virtual/build/gltf/GltfGeometry.js +48 -48
  1562. package/src/shade/renderer/geometry/virtual/build/gltf/GltfGeometryInstance.js +25 -25
  1563. package/src/shade/renderer/geometry/virtual/build/gltf/GltfGeometrySelection.js +28 -28
  1564. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js +296 -296
  1565. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +166 -166
  1566. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_read_geometry.js +199 -199
  1567. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.js +173 -173
  1568. package/src/shade/renderer/geometry/virtual/build/vgeo_bounding_sphere.js +28 -28
  1569. package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +200 -200
  1570. package/src/shade/renderer/geometry/virtual/build/vgeo_build_levels.js +1786 -1786
  1571. package/src/shade/renderer/geometry/virtual/build/vgeo_build_page_nodes.js +157 -157
  1572. package/src/shade/renderer/geometry/virtual/build/vgeo_build_root_group.js +26 -26
  1573. package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_normals.js +75 -75
  1574. package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_tangents.js +143 -143
  1575. package/src/shade/renderer/geometry/virtual/build/vgeo_containing_sphere.js +44 -44
  1576. package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.js +41 -41
  1577. package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.js +71 -71
  1578. package/src/shade/renderer/geometry/virtual/build/vgeo_graph_components.js +123 -123
  1579. package/src/shade/renderer/geometry/virtual/build/vgeo_narrow_indices.js +26 -26
  1580. package/src/shade/renderer/geometry/virtual/build/vgeo_normalize_source.js +112 -112
  1581. package/src/shade/renderer/geometry/virtual/build/vgeo_partition_graph.js +56 -56
  1582. package/src/shade/renderer/geometry/virtual/build/vgeo_sphere_inflate_to_contain.js +70 -70
  1583. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set.js +187 -187
  1584. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set_packed.js +207 -207
  1585. package/src/shade/renderer/geometry/virtual/format/VGEO_DEFECT.js +18 -18
  1586. package/src/shade/renderer/geometry/virtual/format/VGeoDefect.js +38 -38
  1587. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +64 -64
  1588. package/src/shade/renderer/geometry/virtual/format/attribute/VGEO_ATTRIBUTE.js +13 -13
  1589. package/src/shade/renderer/geometry/virtual/format/attribute/VGEO_ATTRIBUTES.js +50 -50
  1590. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attribute_allocate.js +28 -28
  1591. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attribute_mask.js +23 -23
  1592. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.js +31 -31
  1593. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_vertex.js +32 -32
  1594. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_declare.js +46 -46
  1595. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_like.js +19 -19
  1596. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.js +27 -27
  1597. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_asset_id_preimage.js +62 -62
  1598. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_asset_id.js +13 -13
  1599. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_directory_block_checksum.js +41 -41
  1600. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_frame_checksum.js +41 -41
  1601. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_header_checksum.js +25 -25
  1602. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_CLUSTER_OFFSET.js +20 -20
  1603. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_CLUSTER_RECORD_SIZE.js +5 -5
  1604. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_MAX_CHILD_REF.js +5 -5
  1605. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js +5 -5
  1606. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_MAX_CLUSTER_VERTEX_COUNT.js +5 -5
  1607. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_NO_CHILD.js +5 -5
  1608. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_NO_GROUP.js +5 -5
  1609. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_SAME_PAGE.js +6 -6
  1610. package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryCluster.js +81 -81
  1611. package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryGroup.js +37 -37
  1612. package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryPageNode.js +55 -55
  1613. package/src/shade/renderer/geometry/virtual/format/directory/VGEO_DIRECTORY_BLOCK_RECORDS.js +5 -5
  1614. package/src/shade/renderer/geometry/virtual/format/directory/VGEO_DIRECTORY_FLAG_ROOT_PAGE.js +5 -5
  1615. package/src/shade/renderer/geometry/virtual/format/directory/VGEO_DIRECTORY_RECORD_SIZE.js +5 -5
  1616. package/src/shade/renderer/geometry/virtual/format/directory/vgeo_directory_block_count.js +12 -12
  1617. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CHILD_OFFSET.js +11 -11
  1618. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CHILD_TABLE_ENTRY_SIZE.js +5 -5
  1619. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CODEC_LZ4.js +11 -11
  1620. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CODEC_RAW.js +5 -5
  1621. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_FRAME_ALIGNMENT.js +5 -5
  1622. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_FRAME_HEADER_SIZE.js +5 -5
  1623. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_FRAME_OFFSET.js +13 -13
  1624. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_PAGE_MAGIC.js +5 -5
  1625. package/src/shade/renderer/geometry/virtual/format/frame/VGeoFrameBlob.js +21 -21
  1626. package/src/shade/renderer/geometry/virtual/format/frame/VGeoFrameExtent.js +59 -59
  1627. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_codec_name.js +27 -27
  1628. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_decode_frame_blob.js +84 -84
  1629. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_encode_frame_blob.js +56 -56
  1630. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_frame_decode_bound.js +35 -35
  1631. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_scan_frames.js +74 -74
  1632. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FORMAT_VERSION.js +6 -6
  1633. package/src/shade/renderer/geometry/virtual/format/header/VGEO_HASH_ALGO_XXH3.js +5 -5
  1634. package/src/shade/renderer/geometry/virtual/format/header/VGEO_HEADER_OFFSET.js +31 -31
  1635. package/src/shade/renderer/geometry/virtual/format/header/VGEO_HEADER_SIZE.js +5 -5
  1636. package/src/shade/renderer/geometry/virtual/format/header/VGEO_LEVEL_OFFSET.js +20 -20
  1637. package/src/shade/renderer/geometry/virtual/format/header/VGEO_LEVEL_RECORD_SIZE.js +9 -9
  1638. package/src/shade/renderer/geometry/virtual/format/header/VGEO_MAGIC.js +5 -5
  1639. package/src/shade/renderer/geometry/virtual/format/header/VGEO_MIN_READER_VERSION.js +5 -5
  1640. package/src/shade/renderer/geometry/virtual/format/header/VGEO_PAYLOAD_ENCODING_SHADE_MESHLET_V1.js +5 -5
  1641. package/src/shade/renderer/geometry/virtual/format/header/VGeoLevelRecord.js +41 -41
  1642. package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_RECORD_SIZE.js +5 -5
  1643. package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_GROUP_CLUSTER_COUNT.js +6 -6
  1644. package/src/shade/renderer/geometry/virtual/format/page/VGEO_METRIC_OFFSET.js +21 -21
  1645. package/src/shade/renderer/geometry/virtual/format/page/VGEO_METRIC_SIZE.js +5 -5
  1646. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_FANOUT.js +9 -9
  1647. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_FLAG_LEAF.js +5 -5
  1648. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_OFFSET.js +10 -10
  1649. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_RECORD_SIZE.js +5 -5
  1650. package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_HEADER_SIZE.js +5 -5
  1651. package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_OFFSET.js +16 -16
  1652. package/src/shade/renderer/geometry/virtual/format/payload/VGEO_ENCODING_FLAGS_MASK.js +6 -6
  1653. package/src/shade/renderer/geometry/virtual/format/payload/VGeoEncodedPayload.js +18 -18
  1654. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.js +200 -200
  1655. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_payload_attribute_offset.js +39 -39
  1656. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_payload_size.js +20 -20
  1657. package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +2063 -2063
  1658. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +1622 -1622
  1659. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +485 -485
  1660. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  1661. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  1662. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  1663. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +115 -115
  1664. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +110 -110
  1665. package/src/shade/renderer/light/environment/octahedral_resample_kernel.js +50 -50
  1666. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +30 -30
  1667. package/src/shade/renderer/light/environment/resample_cube_to_octahedral.js +157 -157
  1668. package/src/shade/renderer/light/make_sunlight.js +35 -35
  1669. package/src/shade/renderer/light/model/io/light_record_point.js +39 -39
  1670. package/src/shade/renderer/loader/gltf/GLTF_PRIMITIVE_MODE.js +23 -23
  1671. package/src/shade/renderer/loader/gltf/MESHOPT_COMPRESSION_PLAN.md +793 -793
  1672. package/src/shade/renderer/loader/gltf/ext/GltfBufferViewExtension.js +54 -54
  1673. package/src/shade/renderer/loader/gltf/ext/GltfBufferViewExtensionSet.js +109 -109
  1674. package/src/shade/renderer/loader/gltf/ext/gltf_apply_buffer_view_extensions.js +69 -69
  1675. package/src/shade/renderer/loader/gltf/ext/gltf_buffer_view_extensions.js +22 -22
  1676. package/src/shade/renderer/loader/gltf/ext/gltf_geometry_extensions.js +39 -39
  1677. package/src/shade/renderer/loader/gltf/ext/meshopt/MeshoptBufferViewExtension.js +301 -301
  1678. package/src/shade/renderer/loader/gltf/gltf_component_type.js +223 -223
  1679. package/src/shade/renderer/loader/gltf/gltf_node_world_matrices.js +137 -137
  1680. package/src/shade/renderer/loader/gltf/gltf_parse_container.js +241 -241
  1681. package/src/shade/renderer/loader/gltf/gltf_read_accessor.js +294 -294
  1682. package/src/shade/renderer/loader/gltf/gltf_used_image_indices.js +49 -49
  1683. package/src/shade/renderer/loader/gltf/load_gltf.js +1253 -1253
  1684. package/src/shade/renderer/loader/gltf/tiny-gltf.js +646 -646
  1685. package/src/shade/renderer/loader/usd/UsdError.js +33 -33
  1686. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +69 -69
  1687. package/src/shade/renderer/loader/usd/load_usd.js +226 -226
  1688. package/src/shade/renderer/loader/usd/parse_usda.js +931 -931
  1689. package/src/shade/renderer/loader/usd/unpack_usdz.js +106 -106
  1690. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -658
  1691. package/src/shade/renderer/loader/usd/usd_compose_transform.js +258 -258
  1692. package/src/shade/renderer/loader/usd/usd_decode_image.js +384 -384
  1693. package/src/shade/renderer/loader/usd/usd_lz4.js +182 -182
  1694. package/src/shade/renderer/loader/usd/usd_triangulate.js +159 -159
  1695. package/src/shade/renderer/material/ShadeMaterial.d.ts +2 -2
  1696. package/src/shade/renderer/material/ShadeMaterial.js +2 -2
  1697. package/src/shade/renderer/material/standard/fragment_gbuffer.js +334 -334
  1698. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  1699. package/src/shade/renderer/material/standard/material_gbuffer_vertex.js +45 -45
  1700. package/src/shade/renderer/material/standard_material_to_struct.js +23 -23
  1701. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -450
  1702. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +52 -52
  1703. package/src/shade/renderer/pool/TransientResourcePool.js +392 -392
  1704. package/src/shade/renderer/postprocess/bloom/bloom_chain_resolution.js +29 -29
  1705. package/src/shade/renderer/postprocess/bloom/graph_bloom_downsample.js +109 -109
  1706. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +155 -155
  1707. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +114 -114
  1708. package/src/shade/renderer/postprocess/dof/DOF_AUTOFOCUS_PARAMS_STRUCT.js +25 -25
  1709. package/src/shade/renderer/postprocess/dof/DOF_FOCUS_STATE_STRUCT.js +23 -23
  1710. package/src/shade/renderer/postprocess/dof/DOF_PRESETS.js +27 -27
  1711. package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_diameter.js +41 -41
  1712. package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_radius.js +32 -32
  1713. package/src/shade/renderer/postprocess/dof/chunk_dof_coc_coefficient.js +26 -26
  1714. package/src/shade/renderer/postprocess/dof/compute_dof_autofocus_params.js +64 -64
  1715. package/src/shade/renderer/postprocess/dof/compute_dof_uniform.js +54 -54
  1716. package/src/shade/renderer/postprocess/dof/gather/DOF2_CONFIG.js +91 -91
  1717. package/src/shade/renderer/postprocess/dof/gather/DOF2_PRESETS.js +9 -9
  1718. package/src/shade/renderer/postprocess/dof/gather/DOF2_SETTINGS_STRUCT.js +66 -66
  1719. package/src/shade/renderer/postprocess/dof/gather/DOF2_TEXTURE_FORMAT.js +22 -22
  1720. package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +292 -292
  1721. package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_coc_to_near_far.js +25 -25
  1722. package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_gather_weight.js +30 -30
  1723. package/src/shade/renderer/postprocess/dof/gather/compute_dof2_uniform.js +54 -54
  1724. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +194 -194
  1725. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_fill.js +68 -68
  1726. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +140 -140
  1727. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +142 -142
  1728. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +99 -99
  1729. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +102 -102
  1730. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_dilate.js +75 -75
  1731. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_max.js +73 -73
  1732. package/src/shade/renderer/postprocess/dof/raymarch/DOF_SETTINGS_STRUCT.js +49 -49
  1733. package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +298 -298
  1734. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +244 -244
  1735. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +91 -91
  1736. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_firefly_cleanup.js +61 -61
  1737. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +90 -90
  1738. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +267 -267
  1739. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +271 -271
  1740. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_dilate.js +70 -70
  1741. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_max.js +72 -72
  1742. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +99 -99
  1743. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -51
  1744. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +56 -56
  1745. package/src/shade/renderer/postprocess/upscale-dither/NOTES.md +78 -78
  1746. package/src/shade/renderer/postprocess/upscale-dither/UpscaleDither.js +95 -95
  1747. package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +204 -204
  1748. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +58 -58
  1749. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +230 -230
  1750. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +278 -278
  1751. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.js +26 -26
  1752. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  1753. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +235 -235
  1754. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +208 -208
  1755. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +206 -206
  1756. package/src/shade/renderer/scene/DynamicMesh.js +70 -70
  1757. package/src/shade/renderer/scene/DynamicMeshBatch.js +90 -90
  1758. package/src/shade/renderer/scene/GPUSceneContext.js +901 -901
  1759. package/src/shade/renderer/scene/SceneNodeBinding.js +56 -56
  1760. package/src/shade/renderer/scene/SkinnedMesh.js +55 -55
  1761. package/src/shade/renderer/scene/TransformAuthority.js +33 -33
  1762. package/src/shade/renderer/scene/optimization/deduplicate_geometries.js +38 -38
  1763. package/src/shade/renderer/scene/optimization/deduplicate_images.js +93 -93
  1764. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1765. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +12 -3
  1766. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +127 -127
  1767. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +492 -492
  1768. package/src/shade/renderer/scene/optimization/geometry/internal/match_validate_topology.js +3 -3
  1769. package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_window.js +3 -3
  1770. package/src/shade/renderer/scene/optimization/optimize_texture_set.js +81 -81
  1771. package/src/shade/renderer/scene/optimization/source_to_sampler2d.js +21 -21
  1772. package/src/shade/renderer/scene/serialization/STANDARD_MATERIAL_SERIALIZED_BYTE_SIZE.js +12 -12
  1773. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
  1774. package/src/shade/renderer/scene/serialization/deserialize_scene.js +0 -2
  1775. package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_transform_point.js +26 -26
  1776. package/src/shade/renderer/shader/chunk/noise/chunk_interleaved_gradient_noise.js +20 -20
  1777. package/src/shade/renderer/shader/chunk/spherical_harmonics/dering/chunk_sh2_dering_optimize_positive.js +61 -61
  1778. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -225
  1779. package/src/shade/renderer/shader/chunk/texture/dither/chunk_dither_color_8bit_gradient_noise.js +25 -25
  1780. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +384 -384
  1781. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +105 -105
  1782. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +63 -63
  1783. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +89 -89
  1784. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +232 -232
  1785. package/src/shade/renderer/texture/GPUTextureAllocator.js +85 -85
  1786. package/src/shade/renderer/texture/texture_pool_ops.js +171 -171
  1787. package/src/shade/renderer/texture/virtual/PageTableQuadAllocator.js +253 -253
  1788. package/src/shade/renderer/texture/virtual/README.md +276 -276
  1789. package/src/shade/renderer/texture/virtual/VTPageTable.js +330 -330
  1790. package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +349 -349
  1791. package/src/shade/renderer/texture/virtual/VT_CONSTANTS.js +154 -154
  1792. package/src/shade/renderer/texture/virtual/VT_STACK_INFO_STRUCT.js +20 -20
  1793. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +1276 -1276
  1794. package/src/shade/renderer/texture/virtual/VirtualTextureStack.js +106 -106
  1795. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +150 -150
  1796. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +232 -232
  1797. package/src/shade/renderer/texture/virtual/chunk_vt_request_key.js +28 -28
  1798. package/src/shade/renderer/texture/virtual/source/VTSourceImage.js +207 -207
  1799. package/src/shade/renderer/texture/virtual/source/VTSourceProcedural.js +135 -135
  1800. package/src/shade/renderer/texture/virtual/source/VTSourceTiled.js +132 -132
  1801. package/src/shade/renderer/water/GPUWaterRenderer.js +167 -167
  1802. package/src/shade/renderer/water/shader_water.js +246 -246
  1803. package/src/shade/renderer/water/water_height_texture_from_sampler.js +56 -56
  1804. package/src/shade/vitest.setup.mjs +89 -89
  1805. package/src/shade/wgsl/validate_wgsl_source.js +316 -316
  1806. package/src/view/controller/controls/NumericIntervalControl.js +90 -90
  1807. package/src/view/controller/controls/Vector2Control.js +83 -83
  1808. package/src/view/controller/controls/Vector3Control.js +90 -90
  1809. package/src/view/elements/Group.js +56 -56
  1810. package/src/view/elements/drawCheckers.js +33 -33
  1811. package/src/view/elements/windrose/WindRoseDiagram.js +369 -369
  1812. package/src/view/graphics/WebGLContextFailureView.js +76 -76
  1813. package/src/view/layout/DockPanel.js +51 -51
  1814. package/src/view/layout/SplitView.js +365 -365
  1815. package/src/view/layout/show_popup_menu.js +81 -81
  1816. package/src/view/minimap/MinimapCanvasView.js +411 -411
  1817. package/src/view/minimap/MinimapImageCache.js +88 -88
  1818. package/src/view/minimap/MinimapMarkerCollection.d.ts +0 -1
  1819. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1820. package/src/view/minimap/MinimapMarkerCollection.js +180 -180
  1821. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  1822. package/src/view/minimap/minimap_focus_area.js +97 -97
  1823. package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
  1824. package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
  1825. package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
  1826. package/src/engine/ecs/attachment/Attachment.d.ts.map +0 -1
  1827. package/src/engine/ecs/attachment/Attachment.js +0 -57
  1828. package/src/engine/ecs/attachment/AttachmentBinding.d.ts +0 -28
  1829. package/src/engine/ecs/attachment/AttachmentBinding.d.ts.map +0 -1
  1830. package/src/engine/ecs/attachment/AttachmentBinding.js +0 -41
  1831. package/src/engine/ecs/attachment/AttachmentSystem.d.ts +0 -61
  1832. package/src/engine/ecs/attachment/AttachmentSystem.d.ts.map +0 -1
  1833. package/src/engine/ecs/attachment/AttachmentSystem.js +0 -307
  1834. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts +0 -27
  1835. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts.map +0 -1
  1836. package/src/engine/ecs/attachment/BoneAttachmentBinding.js +0 -69
  1837. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts +0 -4
  1838. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts.map +0 -1
  1839. package/src/engine/ecs/attachment/TransformAttachmentBinding.js +0 -51
  1840. package/src/engine/ecs/sockets/AttachmentSocket.d.ts +0 -32
  1841. package/src/engine/ecs/sockets/AttachmentSocket.d.ts.map +0 -1
  1842. package/src/engine/ecs/sockets/AttachmentSocket.js +0 -60
  1843. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts +0 -6
  1844. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts.map +0 -1
  1845. package/src/engine/ecs/sockets/AttachmentSocketType.js +0 -8
  1846. package/src/engine/ecs/sockets/AttachmentSockets.d.ts +0 -57
  1847. package/src/engine/ecs/sockets/AttachmentSockets.d.ts.map +0 -1
  1848. package/src/engine/ecs/sockets/AttachmentSockets.js +0 -130
  1849. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts +0 -29
  1850. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts.map +0 -1
  1851. package/src/engine/ecs/sockets/BoneAttachmentSocket.js +0 -56
  1852. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +0 -6
  1853. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +0 -1
  1854. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +0 -19
  1855. package/src/shade/renderer/animation/_dump_resolve.d.mts +0 -2
  1856. package/src/shade/renderer/animation/_dump_resolve.d.mts.map +0 -1
  1857. package/src/shade/renderer/animation/_dump_resolve.mjs +0 -5
  1858. package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
  1859. package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
  1860. package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
  1861. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
  1862. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
  1863. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
  1864. package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
  1865. package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
  1866. package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
  1867. package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
  1868. package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts.map +0 -1
  1869. package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
@@ -1,164 +1,164 @@
1
- # Domain D — engine/graphics feature subsystems (ecs, particles, trail, impostors, sh3, shadows)
2
-
3
- Source root for all paths: `H:/git/moh/app/src/mir-engine/meep/src/`
4
-
5
- Every finding below was verified by opening the cited files. Line numbers are from the working tree
6
- at the time of the audit.
7
-
8
- ## Findings
9
-
10
- | # | Severity | Concept | Sites | Evidence | Verdict | Proposed common path | Effort/Risk |
11
- |---|---|---|---|---|---|---|---|
12
- | 1 | CRITICAL | **Octahedral impostor GLSL library copy-pasted 9× inside the domain, plus 3 more name-colliding variants.** `VecToSphereOct` / `VecToHemiSphereOct` / `VectorToGrid` / `OctaSphereDec` / `OctaHemiSphereDec` / `GridToVector` / `FrameToRay` / `ComputeFrameXform` / `BilinearWeights` / `apply_frame_xform` — ~90 lines of GLSL | `engine/graphics/impostors/octahedral/shader/ImpostorShaderV0.js:71`, `ImpostorShaderDepthV0.js:59`, `ImpostorShaderNormalsV0.js:52`, `ImpostorShaderViewportDepthV0.js:46`, `ImpostorShaderWireframeV0.js:31`, `ImpostorShaderPerPixelV0.js:39` **and** `:178` (both stages), `ImpostorShaderLitV0.js:65` **and** `:328` (both stages). Incompatible same-named variants: `shader/glsl/common.glsl:25,57`, `shader/glsl/v1/common.glsl:1,45`, `shader/glsl/v1/vertex.glsl:42,86` | 9 byte-identical copies (verified with `awk` extraction — all identical). Whole-file line overlap against `ImpostorShaderV0.js`: Depth 70%, PerPixel 85%, Wireframe 86%, ViewportDepth 65%, Normals 61%. **Drift already present**: all 9 GPU copies use `sign(v)` where the CPU reference `core/geom/3d/octahedra/octahedral_direction_to_uv.js:25` deliberately uses `sign_not_zero()` — `sign(0.0)==0.0` shrinks the L1 norm and mis-folds a direction with an exactly-zero component. The bake side (`impostors/octahedral/grid/OctahedralUvEncoder.js:7`) and the sample side must agree; they are two independent transcriptions of one invariant. `glsl/common.glsl` declares `VecToSphereOct`/`GridToVector`/`VectorToGrid` with *different* semantics (y-fold via `_ImposterFullSphere`, HLSL intrinsics `frac`/`saturate`/`tex2Dgrad`) | UNJUSTIFIED | One `engine/graphics/impostors/octahedral/shader/chunk_octahedral.js` exporting a GLSL string (or a `.glsl` file — precedent exists, `ImpostorShaderV1.js:10` already imports `./glsl/v1/vertex.glsl` through the raw loader), interpolated into every shader. Delete `glsl/common.glsl`'s colliding declarations or rename them | Medium effort / Low risk — string extraction, shaders compile-checked by the existing prototype harness |
13
- | 2 | CRITICAL | **The production GI probe-depth GLSL library is copy-pasted into two debug visualisers.** `sign_not_zero` (3 overloads), `quadBlendWieghts`, `VecToSphereOct`, `SampleBlended`, `lpv_probe_getDepth{,Bilinear,Triangular}`, `lpv_bilinear_lerp` (2 overloads), `lpv_sample_bilinear`, `wrapOctahedralTexelCoordinates`, `lpv_probe_getPosition` | `engine/graphics/sh3/gi/material/common.js:76-298` (production) ⟷ `engine/graphics/sh3/lpv/depth/octahedral/v2/visualise.frag.glsl:26-408` ⟷ `engine/graphics/sh3/lpv/depth/octahedral/shader/visualize.frag.glsl:1-97` | Measured line-level overlap: **220 of 320** non-empty lines of `v2/visualise.frag.glsl` (68.8%) appear verbatim in `gi/material/common.js`; 51 of 97 (52.6%) for `shader/visualize.frag.glsl`. Smoking gun: the misspelling `quadBlendWieghts` is present in both (`common.js:95`, `v2/visualise.frag.glsl:45`). The whole point of the visualiser is to show what the production sampler sees — a forked copy can silently show something else | UNJUSTIFIED | Extract `engine/graphics/sh3/lpv/depth/chunk_probe_depth.js` (GLSL string) consumed by `gi/material/common.js` and by both visualiser shaders. Note `VecToSphereOct` here folds on `v.y<0` returning `.xz` while `lpv/depth/.../shader/visualize.frag.glsl:29` folds on `direction.z<0` returning `.xy` — reconcile before extracting | Medium effort / Medium risk — the two visualisers may currently rely on their divergent fold |
14
- | 3 | HIGH | **`AbstractMaterialTransformer.transform()` marker-guard / clone / compose protocol copied 3×, already diverged** | `engine/graphics/render/forward_plus/plugin/MaterialTransformer.js:91` `transform`; `engine/graphics/sh3/gi/material/MaterialTransformer.js:294` `transform`; `engine/graphics/sh3/lpg/material/LightProbeGridMaterialTransformer.js:207` `transform` | The 11-line "already transformed / different instance → throw" guard is byte-identical in all three. The clone step is not: FP does `result = source.clone()` (`:107`), gi does **`result.clone();`** (`MaterialTransformer.js:311`) — a discarded expression statement, so gi mutates the caller's material in place; lpg dropped the clone entirely (`:219-223`). `AbstractMaterialTransformer` (`engine/graphics/material/manager/AbstractMaterialTransformer.js:1`) is an empty 10-line stub that owns none of this. `#onBeforeCompile` is also identical between gi (`:133`) and lpg (`:77`) — same `switch(ProbeResolutionStage)` dispatch, 14 lines | UNJUSTIFIED | Move the guard + clone + `composeCompile` wiring into `AbstractMaterialTransformer` as a concrete `transform(source)` calling an abstract `_install(material)`; subclasses supply only the marker symbol and the compile hook. Typed inheritance, no registry | Low effort / Medium risk — fixing gi's dropped clone changes behaviour (correctly) |
15
- | 4 | HIGH | **`Trail3DSystem` is a whole-file fork of `Trail2DSystem`, and the fork's bug fix never went back** | `engine/graphics/ecs/trail2d/Trail2DSystem.js` (274 lines) ⟷ `engine/graphics/ecs/trail3d/Trail3DSystem.js` (280 lines). Method pairs: `constructor` `:66`/`:90`, `startup` `:96`/`:110`, `__build_trail`/`#build_trail` `:129`/`:141`, `link` `:191`/`:200`, `unlink` `:210`/`:221`, `updateTrailEntity` `:224`/`:233`, `update` `:260`/`:266` | Every method is identical modulo `ribbon`↔`tube`, `Point`↔`Knot`, plugin class and layer name. **Divergence with consequences**: `Trail3DSystem.js:47` extracts `compute_head_position(result, trail, transform)` = `offset.applyMatrix4(transform.matrix)` and its 15-line comment states build-time seeding and the per-frame head update *must* agree or "the head's first move draws a segment bridging the two — a one-frame streak". `Trail2DSystem.js:157-159` still seeds with `trail_offset.x + transform_position.x` (translation only) while `Trail2DSystem.js:235-236` updates the head with `applyMatrix4` — under any rotation or scale the two disagree, which is exactly the documented defect | UNJUSTIFIED | The two ribbon/tube backends genuinely differ, but the *system* does not. Extract the shared body into `TrailSystemBase` (typed abstract class holding bvh/renderLayer/plugin-ref lifecycle + `updateTrailEntity`) with abstract `#seed_geometry` / `#obtain_plugin`. At minimum promote `compute_head_position` into `engine/graphics/trail/` and call it from both build paths | Medium effort / Medium risk — Trail2D seeding change is a behaviour fix, covered by `Trail2DSystem.spec.js` |
16
- | 5 | HIGH | **Trail spawn/aging state machine duplicated** — reseed-on-clear, `refitTimeDelta = maxAge/count`, head-moved detection, distance accumulation, `TrailSpawnMode.Distance ? distance>=spawnDistance : time>=refitTimeDelta`, rotate, head age/alpha/thickness write | `engine/graphics/ecs/trail2d/Trail2D.js:298` `updateHead` ⟷ `engine/graphics/ecs/trail3d/Trail3D.js:417` `updateHead`; also `Trail2D.js:210` `clear` ⟷ `Trail3D.js:275` `clear` | MinHash sim 0.766 on 309/322 tokens; reading them confirms the *policy* is line-for-line the same (~45 lines), differing only by accessor names and 3D's extra `#updateHeadFrame` call. The alpha fade law `(1 - clamp01(head_age/maxAge)) * this.color.w` is restated in both and must match the simulators (`TubeXFixedPhysicsSimulator.js:28`, `RibbonXFixedPhysicsSimulator.js:27`) — 4 copies of one law | UNJUSTIFIED | Extract `trail_update_head(trail, buffer_adapter, x, y, z, head_age)` in `engine/graphics/trail/`, where the adapter is a small typed interface (`getCount/getHeadIndex/getPosition/setPosition/rotate/setAge/setAlpha/setThickness`). Simplest alternative: rename `TubeX`'s `*Knot*` methods to `*Point*` so one function serves both | Medium effort / Medium risk — per-frame code, but not per-particle; specs exist for both components |
17
- | 6 | HIGH | **Voxel-impostor splat expansion GLSL copied 5×, carrying a stated cross-shader invariant** | `engine/graphics/impostors/voxel/shader/VoxelImpostorShaderV0.js:45-61`, `VoxelImpostorShaderNormalsV0.js:24-31`, `VoxelImpostorShaderDepthV0.js:31-41`, `VoxelImpostorShaderViewportDepthV0.js:22-30`, `VoxelImpostorShaderLitV0.js:57-68` | The block (`model_scale = length(modelMatrix[0].xyz)` → `radius_OS` → `centre_OS = iPosition - iNormal * radius_OS` → view-space corner offset) is identical in all five. `VoxelImpostorShaderDepthV0.js:35-37` states: *"Inward-shift must match the colour pass exactly so the cast silhouette agrees with the visible one"* — the invariant is documented but not enforced, because it lives in five separate string literals | UNJUSTIFIED | `engine/graphics/impostors/voxel/shader/chunk_voxel_splat_vertex.js` exporting the shared vertex body; the five materials interpolate it and add only their own varyings | Low effort / Low risk |
18
- | 7 | HIGH | **Spherical-harmonic cosine-lobe irradiance evaluator implemented 4× and the copies disagree on sign convention** | `core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js:36-48` (JS); `engine/graphics/sh3/shader/visualize.frag.js:11` `shGetIrradianceAt` (GLSL); `engine/graphics/sh3/gi/material/chunk_lpv_get_irradiance_at.js:5` `lpv_get_irradiance_at` (GLSL); `engine/graphics/sh3/lpg/material/chunk_lpg_get_irradiance_at.js:9` `lpg_get_irradiance_at` (GLSL, first two bands only) | Same magic constants (`0.8862269254527579`, `1.0233267079464885`, `0.8580855308097834`, `0.4290427654048917`, `0.7431238683011272`) in all four. Signs differ: the core JS and `visualize.frag.js` negate coefficients 1, 3, 5, 7 (three.js convention); the two chunk files use `+=` throughout. `lpg/material/chunk_lpg_get_irradiance_at.js:3` even documents itself as *"first two bands of chunk_lpv_get_irradiance_at"* — an acknowledged copy. (The sign divergence is already logged in `src/REVIEW_2026_08_06/adv-gfx.md:359`; cited here only as proof the duplication produced a real defect) | UNJUSTIFIED | One `engine/graphics/sh3/chunk_sh_irradiance.js` GLSL module exporting an L2 evaluator plus a truncated L1 evaluator over `vec3[4]`, next to the single JS `sh3_sample_irradiance_by_direction`. Pin one sign convention and state it in a comment at both | Low effort / High risk — changing signs changes rendered output; needs a bake-vs-shader A/B first |
19
- | 8 | MEDIUM | **Three highlight systems are the same `System` + `Supplier` scaffold with a 15-line hole** | `engine/graphics/ecs/highlight/system/MeshHighlightSystem.js` (162 ln), `RenderableHighlightSystem.js` (164 ln), `ShadedGeometryHighlightSystem.js` (175 ln). Duplicated members: `class Supplier` `:9`/`:9`/`:8`, `collect` `:33`/`:38`/`:44`, `shutdown` `:121`/`:125`/`:137`, `startup` `:137`/`:143`/`:154`, and the whole `constructor` | `diff -u` between Renderable and ShadedGeometry shows the *only* semantic differences are the traversal component pair and how the three.js object is obtained; between Mesh and Renderable, only the visibility-flag check and the object accessor. ~130 of ~165 lines are common to all three | UNJUSTIFIED | Abstract `HighlightSystemBase extends System` owning the `OutlineRenderPlugin` reference lifecycle and the `Supplier` (which delegates to an abstract `visit(highlight, component, entity)`); three thin typed subclasses. Plain inheritance — no registry, no strings | Low effort / Low risk (`ShadedGeometryHighlightSystem.spec.js` exists) |
20
- | 9 | MEDIUM | **Neighbour-average flood-fill ("dilate") written twice — 2D lightmap and 3D probe grid** | `engine/graphics/sh3/lightmap/lightmap_dilate.js:18` `lightmap_dilate` (4-connected, `channels` values/texel) ⟷ `engine/graphics/sh3/lpg/light_probe_grid_dilate.js:29` `light_probe_grid_dilate` (6-connected, 12 values/probe) | Identical algorithm: skip covered cells; accumulate valid neighbours into a `Float64Array` accumulator; if `n===0` continue; write `acc[c]/n`; mark newly covered; repeat. Even the guard shape (`x > 0 && coverage[index-1] !== 0`) matches per-axis. Only the pass-snapshot mechanism differs (`newly[]` array vs `__source_validity` copy) and the termination (iteration cap vs run-to-convergence). Invisible to the mechanical pass — different identifiers and one extra loop level put it under the MinHash threshold | UNJUSTIFIED | One `core/collection/grid/grid_dilate_average(data, coverage, size_x, size_y, size_z, channels, iterations)`; the lightmap call passes `size_z = 1`. Note `lightmap_dilate.js:24` allocates `newly` per iteration — folding into the LPG's snapshot form removes that too | Medium effort / Low risk — both have specs (`lightmap_dilate.spec.js`, `light_probe_grid_dilate.spec.js`) |
21
- | 10 | MEDIUM | **Area-weighted triangle surface sampling copy-pasted instead of reusing the function next door** | `engine/graphics/particles/particular/engine/utils/distributeParticlesOnObject3D.js:169-233` ⟷ `engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.js:112-187` `distributePointsOnMesh` | ~65 lines verbatim: same `poly:` label, same `roundFair(placementCount, random)`, same index/vertex fetch, same barycentric picking including the identical source-URL comment (`https://math.stackexchange.com/questions/538458/...`) and the same `r1 = random() * (1 - r0)` sampling. `distributePointsOnMesh` is already the generic, callback-driven form and is exported — `distributeParticlesOnObject3D` just doesn't call it. There is no other area-weighted triangle sampler in the codebase (grep for the URL and for `random point on the triangle` returns exactly these two files) | UNJUSTIFIED | Split `distributePointsOnMesh` into `distribute_points_on_indexed_triangles(count, points, indices, polygon_count, transform, seed, callback)` plus the two thin `Mesh` / `Object3D` front-ends. `distributeParticlesOnObject3D`'s `visitObject` (`:20`) already flattens the hierarchy into `buffer_points`/`buffer_indices` — it only needs to hand those to the shared loop | Low effort / Low risk |
22
- | 11 | MEDIUM | **Two-record swap across an array of `BufferAttribute`s written twice** | `engine/graphics/particles/particular/engine/emitter/ParticlePool.js:202` `swap` ⟷ `engine/graphics/particles/particular/group/ParticleGroup.js:550` `swapAttributeValues` | MinHash sim 0.953. 25 lines, identical down to `const offsetA = indexA * itemSize`; only the temp variable name (`temp` vs `elementA`) and a trailing `attribute.needsUpdate = true` differ. Both operate on the same shape (array of three.js `BufferAttribute`) | UNJUSTIFIED | `engine/graphics/geometry/buffer_attributes_swap_records(attributes, index_a, index_b)` in `engine/graphics/geometry/`; both call it, `ParticleGroup` sets `needsUpdate` itself afterwards | Low effort / Low risk |
23
- | 12 | MEDIUM | **Nearest-point-on-triangle leaf handler duplicated across the two BVH nearest queries** | `engine/graphics/geometry/buffered/query/query_bvh_geometry_nearest.js:164-203` ⟷ `engine/graphics/geometry/buffered/query/bvh32_geometry_nearest.js:203-242` | The traversal halves legitimately differ (pointer-based `BVH` vs implicit-index `BinaryUint32BVH`), but the leaf halves are byte-identical for 40 lines: `tri3_closest_point_barycentric` → `w = 1-u-v` → `contact = a*u + b*v + c*w` → `v3_distance_sqr` → early-out → `result.position.set` → `tri3_compute_normal` → `result.index`. The barycentric-reconstruction convention (which of u/v/w pairs with which vertex) is the subtle part and it is stated twice | UNJUSTIFIED | Extract `tri3_nearest_accept(result, x, y, z, ax..cz, triangle_index, best_distance_sqr) -> number` (returns the new best, or the old one). Both queries call it from their leaf branch. Function-call overhead in the leaf is negligible next to the barycentric solve | Low effort / Low risk (both have specs) |
24
- | 13 | MEDIUM | **`load-from-storage-else-build-and-cache` + scene-bounds traversal duplicated between LPG and LPV** | `engine/graphics/sh3/lpg/light_probe_grid_obtain_storage_cached.js:18` ⟷ `engine/graphics/sh3/lpv/lpv_obtain_storage_cached_volume.js:18` | MinHash sim 0.953, 198/200 tokens. Lines 44-65 vs 46-67 are byte-identical: build an `AABB3`, `setNegativelyInfiniteBounds()`, `ecd.traverseEntities([ShadedGeometry, Transform], ...)`, allocate a fresh `AABB3` **inside the visitor** (a per-entity allocation, duplicated), `mesh_bounds.union(box)`. The un-awaited `engine.storage.promiseStoreBinary(key, buffer.data)` with no error path is also duplicated (`:81` / `:83`) | UNJUSTIFIED | Promote `scene_compute_shaded_geometry_bounds(out_aabb3, ecd)` into `engine/graphics/ecs/mesh-v2/` next to the existing `sg_hierarchy_compute_bounding_box_via_parent_entity.js:28`, using a module-static scratch box. The load/build/store protocol can stay per-subsystem (the adapter types are genuinely different) | Low effort / Low risk |
25
- | 14 | MEDIUM | **Bake-task-with-progress-overlay scaffold duplicated** | `engine/graphics/sh3/lpg/build_light_probe_grid_for_scene.js:18` `light_probe_grid_bake_via_task` ⟷ `engine/graphics/sh3/lpv/build_probes_for_scene.js:20` `lpv_volume_bake_via_task` | MinHash sim 0.922. ~25 lines identical: `makeSimpleTaskProgressView({task, localization, size: new Vector2(512,64)})`, a throwaway `Entity` with `GUIElement.fromView` + `ViewportPosition.fromJSON({position:(0,1), anchor:(0,1), offset:(16,-16)})`, `task.promise().finally(() => progress_entity.destroy())`, `engine.executor.runGroup(task)`, `await task.promise()`. Only the baker class differs. `makeSimpleTaskProgressView` has exactly two non-prototype callers — both of these | PROMOTION | `engine/run_task_with_progress_overlay(task, engine, ecd)` beside `engine/makeSimpleTaskProgressView.js`. Both bakers call it | Low effort / Low risk |
26
- | 15 | MEDIUM | **Camera depth-plane construction + render-layer depth-range accumulation duplicated** | `engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js:60-84` ⟷ `engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js:69-90` | Two verbatim blocks. (a) The three.js matrix convention `nx=-m[8], ny=-m[9], nz=-m[10]`, `plane_constant = -(nx*m[12]+ny*m[13]+nz*m[14])` — a vendor-layout invariant restated twice. (b) `scratch_range.near = +Infinity; far = -Infinity;` then `layers.traverse(layer => { if(!layer.state.visible) return; const compute = layer.compute_depth_range; if (compute === null) return; compute(...) })` — identical including the null guard and the sentinel initialisation | PROMOTION | `engine/graphics/render/layers/render_layers_compute_depth_range(out_range, layers, planes, matrix_world_elements)` doing both halves. Both callers shrink to a call plus their own clamping policy | Low effort / Low risk (`auto_set_camera_clipping_planes.spec.js` exists) |
27
- | 16 | MEDIUM | **`compute_depth_range` BVH closure written 7× verbatim** | `engine/graphics/ecs/trail2d/Trail2DSystem.js:110`, `engine/graphics/ecs/trail3d/Trail3DSystem.js:124`, `engine/graphics/ecs/mesh/MeshSystem.js:162`, `engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js:269`, `engine/graphics/ecs/water/WaterSystem.js:110`, `engine/graphics/particles/ecs/ParticleEmitterSystem.js:104`, `engine/ecs/renderable/RenderSystem.js:74` | All seven are `const bvh = <this bvh>; layer.compute_depth_range = (result, frustum, nx, ny, nz, c) => { bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c); };`. The sibling helper `make_bvh_visibility_builder` already exists in `engine/graphics/render/` and is used by six of these — the depth-range half was never given the same treatment | PROMOTION | `engine/graphics/render/make_bvh_depth_range_computer(bvh)` next to `make_bvh_visibility_builder.js`; all seven become one-liners | Low effort / Low risk |
28
- | 17 | MEDIUM | **`DataTexture3D` configuration boilerplate restated 4×** | `engine/graphics/sh3/gi/material/makeLookupTexture3D.js:8`, `engine/graphics/sh3/lpg/light_probe_grid_textures.js:39` `make_light_probe_grid_luma_texture` and `:78` `make_light_probe_grid_chroma_texture`, `engine/graphics/render/forward_plus/LightManager.js:169` | MinHash sim 0.938 on the first three. Each restates the same 12-property incantation — `flipY=false`, `generateMipmaps=false`, `mag/minFilter`, `wrapS/T/R = ClampToEdgeWrapping`, `type`, `format`, `internalFormat`, `unpackAlignment = 4`, `needsUpdate = true` — differing only in filter mode and the type/format triple. House rule "confine vendor imports to boundaries": this is repeated three.js translation logic | UNJUSTIFIED | `engine/graphics/texture/make_data_texture_3d({data, width, height, depth, type, format, internal_format, filter, name})` — explicit typed parameters, no registry | Low effort / Low risk (`light_probe_grid_textures.spec.js` exists) |
29
- | 18 | MEDIUM | **Axis tick-label drawing duplicated, and the fix landed only in the copy** | `engine/graphics/canvas/canvas2d_draw_linear_scale.js:18` ⟷ `engine/animation/curve/editor/canvas2dDrawWorldAxisLabels.js:17` | MinHash sim 0.75. Lines 26-42 are byte-identical (spacing guard, delta/`v2_length`/zero guard, direction normalisation). `canvas2d_draw_linear_scale.js:44-46` uses `Math.floor` with a comment explaining that `ceil` *"would place a final tick past position_1 with an extrapolated value"*; `canvas2dDrawWorldAxisLabels.js:44` still uses `Math.ceil` — the documented defect is live in the copy | UNJUSTIFIED | `engine/graphics/canvas/canvas2d_draw_axis_ticks({ctx, position_x0..y1, spacing, label})` where `label(index, fraction)` returns the string. Both callers keep their own value/format policy; uniform control flow, no sentinel parameter | Low effort / Low risk |
30
- | 19 | MEDIUM | **Full-screen-quad `ShaderMaterial` option block restated 4× in one directory, with a typo divergence** | `engine/graphics/ecs/highlight/renderer/makeBlurShader_9.js:17-24`, `makeDilationShader.js:16-23`, `HighlightDecodeShader.js:57-63`, `OutlineRenderer.js:146-153` | The same 8 properties (`blending: NoBlending, lights: false, fog: false, depthTest: false, depthWrite: false, transparent: true, vertexColors: false, vertexShader: ScreenSpaceQuadShader.vertexShader()`). `makeBlurShader_9.js:18` writes **`light: false`** — three.js has no `light` property, so `Material.setValues` warns and the intended flag is never set. Classic copy-paste transcription error | UNJUSTIFIED | `engine/graphics/shaders/make_screen_space_quad_material({uniforms, fragmentShader})` beside `ScreenSpaceQuadShader.js`; the four call sites keep only their uniforms + fragment source | Low effort / Low risk |
31
- | 20 | MEDIUM | **Octahedral depth-probe ray kernel duplicated between the two bakers** | `engine/graphics/sh3/lpv/depth/octahedral/bake_octahedral_depth_map.js:95-133` ⟷ `bake_octahedral_depth_map_fibonacci.js:98-141` | ~40 lines byte-identical: `scene.trace` → `distance < 0 ? max_depth` → read `ray_hit[0..5]` → sink the contact along the hit normal by `NORMAL_BIAS` → `v3_distance` from the ray origin → `weight = pow(max2(0, dot(ray_dir, probe_dir)), DEPTH_SHARPNESS)`. The two sampling strategies (per-texel Hammersley jitter vs global Fibonacci splatting) genuinely differ; the shading kernel does not, and if the bias/weight law drifts the two bakers produce different depth for the same scene | UNJUSTIFIED | `trace_biased_depth_sample(scratch_ray, scene, max_depth, ray_direction, probe_direction) -> {distance, weight}` (or two out-params) in the same directory; both bakers call it inside their own sampling loop | Low effort / Low risk |
32
- | 21 | MEDIUM | **Per-entity event-rule subscription bookkeeping duplicated** | `engine/graphics/ecs/animation/AnimationControllerSystem.js:24` `registerRule` / `:64` `unlink` ⟷ `engine/sound/ecs/SoundControllerSystem.js:62` `registerRule` / `:103` `unlink` | `unlink` is byte-identical (9 lines). `registerRule`'s tail — `if (typeof r.stopEvent === "string") { addEntityEventListener(...); callbacks.push({name, handler}) }` then the same for `startEvent`, then `component.rules.forEach(registerRule)` — is identical modulo the parameter name. Only the two handler bodies (create an `AnimationClip` vs a `SoundTrack`) are subsystem-specific | UNJUSTIFIED | `engine/ecs/EntityEventRuleBinder` (typed class): `bind(dataset, entity, rules, {on_start, on_stop})` and `release(entity)`. Both systems keep only their handler bodies | Low effort / Low risk |
33
- | 22 | MEDIUM | **The impostor atlas uniform contract restated in 8 material classes** | `engine/graphics/impostors/octahedral/shader/ImpostorShaderV0.js:410`, `ImpostorShaderDepthV0.js:369`, `ImpostorShaderNormalsV0.js:356`, `ImpostorShaderViewportDepthV0.js:332`, `ImpostorShaderPerPixelV0.js:368`, `ImpostorShaderWireframeV0.js:162`, `ImpostorShaderStandard.js:256`, `ImpostorShaderV1.js:14` — all `constructor` | Token-identical constructor bodies at 117 tokens ×4 and 99 tokens ×3. Same `tBase / tGeometry / tMaterial / uFrames / uRadius / uOffset / uIsFullSphere / uDepthScale` set with the same JSDoc text, so an atlas format change (e.g. a fourth channel plane) must be made in eight places. This is not per-class `hash()`/`equals()` shape — it is one data contract restated | UNJUSTIFIED | `make_impostor_atlas_uniforms()` returning a fresh uniform object; each constructor spreads it and adds its own extras (`uParallaxStrength` etc.). Still typed and explicit — no string keys, no registry | Low effort / Low risk |
34
- | 23 | MEDIUM | **Diffuse-texture async binding duplicated between the two trail plugins, already diverged** | `engine/graphics/trail/tube/TubeXPlugin.js:48` `#build_material` (lines 57-77) ⟷ `engine/graphics/trail/x/RibbonXPlugin.js:96` `__build_material` (lines 110-130) | Identical: `if (typeof spec.diffuse === "string")` → `am.get({path, type: GameAssetType.Texture, callback: asset => { texture = asset.create(); texture.generateMipmaps = true; material.uniforms.uDiffuse.value = texture; }, failure: console.warn})` → `material.defines.USE_TEXTURE = true`. Tube adds `material.needsUpdate = true` (`:76`); Ribbon does not. Tube also routes through `getMaterialManager().obtain()` (`:84`, with a comment explaining Forward+ requires it); Ribbon returns the raw material (`:133`) | UNJUSTIFIED | `engine/graphics/material/bind_diffuse_texture_async(asset_manager, material, path)` handling the define + `needsUpdate`. The material-manager routing difference should be reconciled separately | Low effort / Low risk |
35
- | 24 | MEDIUM | **The four gi/lpg shader-builder glue functions and two transform-shader files are interchangeable** | `engine/graphics/sh3/gi/material/space_fragment/build_fragment_shader.js:40` and `build_vertex_shader.js:12`; `space_vertex/build_fragment_shader.js:19` and `build_vertex_shader.js:51`; the four identically-named `engine/graphics/sh3/lpg/material/...` counterparts; `gi/material/space_fragment/space_fragment_transform_shader.js:8` ⟷ `lpg/.../space_fragment_transform_shader.js:8`; `gi/.../space_vertex_transform_shader.js:8` ⟷ `lpg/.../space_vertex_transform_shader.js:8` | All eight builders are `result = PREAMBLE (+ PREAMBLE_COMMON) + source; result = insert_after(result, ANCHOR, CHUNK); return result;`. Both `*_transform_shader.js` pairs are 12-line files that are 90% line-identical. The anchors (`#include <lights_fragment_begin>`, `#include <fog_vertex>`) are the load-bearing part and appear in 4 separate string literals | PROMOTION | `engine/graphics/material/build_injected_shader(source, preamble, anchor, chunk)` in the material layer; the eight modules collapse to data (a preamble string, an anchor constant, a chunk string). Anchors become named constants in one place, matching the Forward+ marker contract | Low effort / Low risk (`LightProbeGridMaterialTransformer.spec.js` covers the LPG path) |
36
- | 25 | LOW | **`packDepthToRGBA` — a verbatim reimplementation of three.js's `<packing>` chunk — appears twice** | `engine/graphics/impostors/octahedral/shader/ImpostorShaderDepthV0.js:264-272` ⟷ `engine/graphics/impostors/voxel/shader/VoxelImpostorShaderDepthV0.js:55-63` | Identical `PackUpscale`/`PackFactors`/`ShiftRight8` constants and body. Both files are `RawShaderMaterial` so three's automatic chunk prefix does not apply — but `ShaderChunk.packing` is importable and splice-able. `VoxelImpostorShaderDepthV0.js:13` even says *"Mirrors three.js's packDepthToRGBA … identical encoding to ImpostorShaderDepthV0"*. If three changes the shadow-map depth encoding, both copies silently break | UNJUSTIFIED | Import `ShaderChunk.packing` from three at one boundary module (`engine/graphics/shaders/chunk_packing.js`) and interpolate it — house rule "confine vendor imports to boundaries" | Low effort / Low risk |
37
- | 26 | LOW | **Bake-camera frame reconstruction duplicated inside one file** | `engine/graphics/impostors/voxel/bake/read_atlas_to_samples.js:78-96` (`decode_normal_to_object_space`) ⟷ `:145-165` (`reconstruct_position`) | ~20 lines identical: the `abs(Dy) > 0.99999` polar nudge (`Dz + 0.0001`, renormalise), `right = normalize(cross((0,1,0), D))` written out as `(Dz, 0, -Dx)`, `up = cross(D, right)`. `:145` comments *"Same polar nudge as the normal decoder, so right/up agree"* — an explicit must-agree invariant left as two copies. Separately, the same frame concept appears 9× in GLSL as `up_OS`/`tangent_OS`/`binormal_OS` (`ImpostorShaderV0.js:245`, `DepthV0:197`, `NormalsV0:175`, `ViewportDepthV0:163`, `WireframeV0:135`, `PerPixelV0:142` and `:320`, `LitV0:191`) with a *different* degeneracy threshold (`0.999`) and a *different* fallback (swap the up vector rather than nudge Z) | UNJUSTIFIED | Extract a file-local `bake_frame_from_direction(out9, D_frame)` used by both functions in `read_atlas_to_samples.js`; fold the GLSL copies into finding #1's shared chunk | Low effort / Low risk |
38
- | 27 | LOW | **Two byte-size/component-count switch tables over the *same* enum** | `engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.js:8` ⟷ `engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.js:23` `computeComponentCount` | Both switch on `ParticleDataTypes` over `Float/Vector2/Vector3/Vector4` and both throw on everything else; the first returns exactly 4× the second. The relationship is implicit — adding a non-4-byte component type makes them silently disagree. (`engine/graphics/particles/particular/group/itemSizeFromAttributeType.js:7` is a third table but over a different, older enum, so it is a separate concern) | UNJUSTIFIED | Keep `computeComponentCount` as the single table; `getTypeByteSize(type)` becomes `component_count(type) * BYTES_PER_COMPONENT`, or the byte width becomes a second explicit case list only if a type ever needs one | Low effort / Low risk |
39
- | 28 | LOW | **`TubeXFixedPhysicsSimulator` / `RibbonXFixedPhysicsSimulator`** | `engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js:18` `update` ⟷ `engine/graphics/trail/x/simulator/RibbonXFixedPhysicsSimulator.js:17` `update` | Token-identical (75 tokens ×2). 12-line loop: increment age, `clamp01(age/max_age)`, `setAlpha((1-relative_age)*alpha)`, write the flow UV. Only the method names differ (`incrementKnotAttribute_Scalar` vs `incrementPointAttribute_Scalar`, `setKnotAlpha` vs `setPointAlpha`) | UNJUSTIFIED (small) | Falls out of finding #5: unify `TubeX`'s `*Knot*` accessors with `RibbonX`'s `*Point*` names and keep one `TrailXFixedPhysicsSimulator`. Not worth an adapter interface on its own | Low effort / Low risk (`RibbonXFixedPhysicsSimulator.spec.js` exists) |
40
- | 29 | LOW | **`SimulationStep*` per-particle loop scaffolding ×4** | `engine/graphics/particles/particular/engine/simulator/SimulationStepApplyForce.js:7`, `SimulationStepCurlNoiseAcceleration.js:20`, `SimulationStepCurlNoiseVelocity.js:21`, `SimulationStepFixedPhysics.js:53` — all `execute` | The 12-line preamble + layer-mask gate (`readAttributeScalar(i, PARTICLE_ATTRIBUTE_LAYER_POSITION)`, `if ((layerMask & (1 << layer_position)) === 0) continue;`, `params = layer_parameters[layer_position]`) is identical in all four. The Acceleration/Velocity pair additionally share the 6-line `power_*`/`scale_*` unpack and the `noise[k] * power_k` application | **JUSTIFIED (hot loop)** for the scaffolding — this is a genuine per-particle JS inner loop; hoisting the body into a callback would make the call site megamorphic across four step types and defeat the reason the mask test is inlined. The `power/scale` unpack shared by the two curl-noise steps is *marginal* — a shared `CurlNoiseStepBase` holding the six-parameter unpack would remove it without adding a per-particle indirection | If touched at all: `AbstractCurlNoiseSimulationStep` holding `parameter_schema` and a `#unpack(params)`; leave the loops inline | Low effort / Low risk — but measure first; not worth doing blind |
41
-
42
- ### The headline lead, quantified: `sh3/gi` + `sh3/lpv` vs `sh3/lpg`
43
-
44
- I measured verbatim line overlap for every corresponding file pair (non-empty, whitespace-normalised):
45
-
46
- | lpg file | lpg lines | gi/lpv lines | verbatim-shared | % of lpg |
47
- |---|---|---|---|---|
48
- | `lpg/material/LightProbeGridMaterialTransformer.js` | 187 | 256 | 104 | 56% |
49
- | `lpg/material/space_fragment/build_fragment_shader.js` | 30 | 32 | 24 | 80% |
50
- | `lpg/material/space_fragment/build_vertex_shader.js` | 38 | 22 | 19 | 50% |
51
- | `lpg/material/space_vertex/build_fragment_shader.js` | 22 | 21 | 19 | 86% |
52
- | `lpg/material/space_vertex/build_vertex_shader.js` | 33 | 48 | 20 | 61% |
53
- | `lpg/material/space_fragment/space_fragment_transform_shader.js` | 10 | 10 | 9 | 90% |
54
- | `lpg/material/space_vertex/space_vertex_transform_shader.js` | 10 | 10 | 9 | 90% |
55
- | `lpg/light_probe_grid_textures.js` | 126 | 28 | 20 | 16% |
56
- | `lpg/light_probe_grid_obtain_storage_cached.js` | 61 | 63 | 40 | 66% |
57
- | `lpg/build_light_probe_grid_for_scene.js` | 66 | 103 | 43 | 65% |
58
- | `lpg/material/common.js` | 55 | 426 | 10 | 18% |
59
- | `lpg/material/chunk_lpg_get_irradiance_at.js` | 18 | 21 | 9 | 50% |
60
- | **total** | **656** | **1040** | **326** | **50%** |
61
-
62
- **Verdict: the fork is roughly 250 deduplicable lines out of ~1700; the rest is genuinely different and
63
- should stay separate.** Concretely:
64
-
65
- - **Mechanically copied (findings #3, #7, #13, #14, #17, #24)**: the transformer skeleton (marker guard,
66
- `#onBeforeCompile` stage dispatch, `intensity` accessor, `#uniform_version` gate) ~70 lines ×2 (plus a
67
- third copy in `render/forward_plus`); the six shader-builder glue functions ~60 lines; the two
68
- `*_transform_shader.js` files ~24 lines; the storage-cached scene-bounds + load/build/store protocol
69
- ~45 lines ×2; the bake-via-task overlay ~25 lines ×2; the `DataTexture3D` incantation ~25 lines ×3.
70
- - **Genuinely different, leave alone**: `gi/material/common.js`'s 426 lines are the tetrahedral walk
71
- (`lpv_walk_to_tetrahedron`, `lpv_guess_initial_tet`, barycentric masking, octahedral depth visibility) —
72
- the LPG replaces all of it with a 3-line 3D-texture fetch. `lpg/light_probe_grid_textures.js`'s YCoCg
73
- half-float/8-bit split encoding has no LPV counterpart. The SH truncation (L2→L1) is a real design
74
- difference. `ProbeResolutionStage` is *already* correctly shared (`lpg/material/LightProbeGridMaterialTransformer.js:6`
75
- imports it from `gi/material/`), which shows the seam is reachable.
76
- - **Where the seam belongs**: one `AbstractProbeFieldMaterialTransformer` in
77
- `engine/graphics/material/manager/` owning the marker/clone/compose/stage-dispatch, plus the four
78
- small promotions in findings #13/#14/#17/#24. Nothing about the tetrahedral-vs-grid lookup needs to
79
- be unified.
80
-
81
- ## Dismissed leads
82
-
83
- - `TubeX.js` (557 ln) vs `RibbonX.js` (578 ln) — genuine rewrite, not a copy: `#private` fields, ring topology with a duplicated seam vertex, `v3_orthonormal_matrix_from_normal`, documented throughout. Only the accessor naming (`Knot` vs `Point`) is gratuitously divergent.
84
- - `particles/node-based/` vs `particles/particular/` — **not a fork**. `node-based` is a GLSL-codegen design with zero importers outside its own tree; `particular` is the live CPU simulator. The two `ParticleSpecification` classes (`node-based/particle/ParticleSpecification.js` vs `particular/group/ParticleSpecification.js`) share only a name — different fields, different purpose. The `particular` one is already marked `@deprecated use AttributeGroupSpec`. This is an unfinished parallel system plus an export-name collision, not duplication.
85
- - `particles/node-based/nodes/math/Vector3{Add,Divide,Multiply,Subtract}.js` (13 lines each, 79-84% file similarity) — per-node typed classes; house rule explicitly prefers this over a string-keyed operator registry.
86
- - `AnimationGraph.getStateByDefinition` / `getTransitionByDefinition` / `TextureAtlas.getPatch` / `StaticKnowledgeDatabase.getDescriptorById` — generic "linear scan a small array by field equality"; too small and too type-specific to share.
87
- - `AnimationGraph.equals` / `AnimationTransitionDefinition.equals` / `AnimationState.equals` — per-class `equals()`; deliberate per house rules.
88
- - `AttributeGroupSpec.getAttributeByName` / `ParticleSpecification.getByName` / `ParameterTrackSet.getTrackByName` — same 8-line linear scan, but over three unrelated element types in three unrelated collections, and `ParticleSpecification` is deprecated. Not worth a generic.
89
- - `SGMeshHighlightSystem.js` — despite the name, a different system (propagates highlight down an SGMesh hierarchy), not a fourth copy of finding #8.
90
- - `engine/graphics/ecs/water` vs `water2` — `water2` contains only a shader plus a browser harness; no forked logic.
91
- - The "read indices a/b/c then fetch 9 floats at `*3`" block (8+ sites incl. `computeMeshSurfaceArea.js:20`, `tri3_ray_intersection_indexed.js`, `construct_ray_hit_from_geometry.js`) — all inner-loop; a shared reader would need nine out-params or an out-array, which costs more than it saves. `geometry_construct_triangle_normal.js:12` already exists for the one case where the payload justifies it.
92
- - `setFlag`/`clearFlag`/`writeFlag`/`getFlag` across 30 files (brief §E) — engine-wide component convention, not a domain issue.
93
- - `inline_lerp` / `inline_length3` hits in `lightmap_seam_fix.js`, `read_atlas_to_samples.js`, `voxelize_samples.js` — per-texel/per-sample loops; inlining is the right call.
94
- - **Browser harnesses (out of scope, one note as instructed)**: `makeConfig`, `configuration`, `init`, `debug_button`, `catmullRom`, `sample_style_entity` and `makeMovingShadedGeometry` are copy-pasted across at least 12 harnesses — `testPathDisplaySystem.js`, `prototypeAnimatedPathMask.js`, `testShadowMapRendering.js`, `testPointShadowMapRendering.js`, `prototypeBaker.js`, `prototype_voxel_impostors.js`, `prototypeLightProbeGrid.js`, `prototypeSH3Probe.js`, `prototypeShadedGeometry.js`, `prototype_sg_raycast.js`, `prototypeHiZ.js`, `prototypeNormalFrameBuffer.js`, `prototypeParticleVolume.js`, `testClippingPlaneComputation.js`, `testWaterShader.js`, `ptototypeFPPlugin.js`, `prototypeDecalEditor.js`, `prototypeDecalSystem.js`. A shared internal `engine/graphics/harness/` module (engine bootstrap + dat.GUI config + debug button + a spline sampler) would remove several hundred lines. Not counted as a finding.
95
-
96
- ## Notes
97
-
98
- Three structural forces produce nearly all the duplication in this domain.
99
-
100
- **1. "V2 by copy".** Every second-generation subsystem here was started by duplicating the first and
101
- editing: `trail3d` from `trail2d`, `lpg` from `lpv`/`gi`, `mesh-v2` from `mesh`, `water2` from `water`,
102
- `decal/v2`. That is a defensible way to start, but nothing was ever pulled back afterwards, so the
103
- newer copy accumulates fixes the older one never receives. Findings #3, #4 and #18 are all the same
104
- failure mode with the same signature: **the newer file carries a comment explaining a bug, and the
105
- older file still has that bug.** `Trail3DSystem.js:31-45` documents the head-position mismatch that
106
- `Trail2DSystem.js:157` still exhibits; `canvas2d_draw_linear_scale.js:44` documents the `ceil`
107
- over-extrapolation that `canvas2dDrawWorldAxisLabels.js:44` still exhibits; `MaterialTransformer.js:107`
108
- clones the material where `sh3/gi/material/MaterialTransformer.js:311` throws the clone away. When
109
- auditing this codebase, an explanatory comment in one of a pair is a reliable index into a live defect
110
- in the other.
111
-
112
- **2. No shader-chunk mechanism.** GLSL lives in template literals inside `.js` files, and the codebase
113
- has no include mechanism for it (three's `ShaderChunk` is used only through three's own automatic
114
- prefix, which `RawShaderMaterial` skips). The result: every shader that needs octahedral mapping,
115
- depth packing, or SH evaluation gets its own transcription. The webpack raw-loader path already exists
116
- (`ImpostorShaderV1.js:10-11` imports `./glsl/v1/vertex.glsl`), and the `sh3/gi` side already
117
- demonstrates the string-export pattern (`chunk_lpv_get_irradiance_at.js`, `common.js` as a default
118
- string export) — the tooling is there, it just wasn't applied to the impostor family.
119
-
120
- **3. `System` boilerplate has no base.** `System` is a bare interface, so every renderable system
121
- re-implements the same three chores: create a render layer, wire `buildVisibleSet` + `compute_depth_range`
122
- to a BVH, acquire/release a plugin `Reference` in `startup`/`shutdown`. `make_bvh_visibility_builder`
123
- shows someone already noticed half of it. Findings #8 and #16 are the tail of that.
124
-
125
- ### GLSL duplication
126
-
127
- This is where the mechanical pass is blind, and it is by far the largest volume of duplication in the
128
- domain. Token-based clone detection sees a shader as one string literal, so none of the following
129
- appeared in the brief:
130
-
131
- - **`VecToSphereOct` is declared 17 times** across `.js` template literals and `.glsl` files, in **four
132
- mutually incompatible conventions**: the impostor family folds on `octahedron.y < 0` and returns
133
- `.xz` using `sign()` (9 copies); `sh3/gi/material/common.js:118` uses an `l1norm` formulation, folds
134
- on `v.y < 0`, returns `v.xz`; `sh3/lpv/depth/octahedral/{shader,stitching,v2}` folds on
135
- `direction.z < 0` and returns `.xy` using `sign_not_zero` (4 copies); `impostors/octahedral/shader/glsl/common.glsl:57`
136
- and `glsl/v1/*` are HLSL-derived and use `frac`/`saturate`/`tex2Dgrad` (3 copies). Meanwhile
137
- `core/geom/3d/octahedra/octahedral_direction_to_uv.js` is the *single* JS implementation and is the
138
- one the bake path uses. A shader author reading `VecToSphereOct` in this repo cannot tell which
139
- mapping they will get.
140
- - **The whole octahedral-impostor sampling library (~90 lines)** appears 9 times (finding #1),
141
- including twice within `ImpostorShaderPerPixelV0.js` and twice within `ImpostorShaderLitV0.js`
142
- because each embeds it in both the vertex and the fragment stage.
143
- - **The probe-depth library (~220 lines)** is copied from production into a debug visualiser
144
- (finding #2), typo included.
145
- - **The billboard card frame** (`up_OS` pole fallback → `tangent_OS = normalize(cross(up_OS, normal_OS))`
146
- → `binormal_OS = cross(normal_OS, tangent_OS)`) appears 9 times in the octahedral shaders, and a
147
- differently-thresholded CPU cousin appears twice in `read_atlas_to_samples.js` (finding #26).
148
- - **The voxel splat expansion** appears 5 times (finding #6), carrying an invariant its own comments
149
- say must be kept in sync by hand.
150
- - **`packDepthToRGBA`** — three.js's own `<packing>` chunk — is retyped twice (finding #25).
151
- - **The SH cosine-lobe evaluator** appears 3 times in GLSL with two different sign conventions
152
- (finding #7).
153
- - Smaller repeats not worth individual findings: `vec3 inverseTransformDirection(...)` retyped in
154
- `sh3/shader/visualize.frag.js:5`, `sh3/lpv/depth/octahedral/shader/visualize.frag.glsl:1` and
155
- `.../v2/visualise.frag.glsl:1` (three.js provides it in the standard prefix, but these are
156
- `RawShaderMaterial`); the `#ifdef USE_TEXTURE { texel = texture2D(uDiffuse, vUv); diffuseColor *= texel; }`
157
- block in `RibbonMaterialX.js:95` and `TubeMaterialX.js:99`; `sign_not_zero` with three overloads in
158
- `gi/material/common.js:76-93` and `v2/visualise.frag.glsl:26-43`.
159
-
160
- The single highest-leverage change in this domain is not any individual extraction — it is establishing
161
- one GLSL chunk directory (`engine/graphics/shaders/chunks/`) with the octahedral, SH, packing and
162
- frame-construction primitives as named string exports, and then deleting the transcriptions. That one
163
- move retires findings #1, #2, #6, #7, #25 and #26 and removes roughly 1,400 lines of copied shader
164
- source.
1
+ # Domain D — engine/graphics feature subsystems (ecs, particles, trail, impostors, sh3, shadows)
2
+
3
+ Source root for all paths: `H:/git/moh/app/src/mir-engine/meep/src/`
4
+
5
+ Every finding below was verified by opening the cited files. Line numbers are from the working tree
6
+ at the time of the audit.
7
+
8
+ ## Findings
9
+
10
+ | # | Severity | Concept | Sites | Evidence | Verdict | Proposed common path | Effort/Risk |
11
+ |---|---|---|---|---|---|---|---|
12
+ | 1 | CRITICAL | **Octahedral impostor GLSL library copy-pasted 9× inside the domain, plus 3 more name-colliding variants.** `VecToSphereOct` / `VecToHemiSphereOct` / `VectorToGrid` / `OctaSphereDec` / `OctaHemiSphereDec` / `GridToVector` / `FrameToRay` / `ComputeFrameXform` / `BilinearWeights` / `apply_frame_xform` — ~90 lines of GLSL | `engine/graphics/impostors/octahedral/shader/ImpostorShaderV0.js:71`, `ImpostorShaderDepthV0.js:59`, `ImpostorShaderNormalsV0.js:52`, `ImpostorShaderViewportDepthV0.js:46`, `ImpostorShaderWireframeV0.js:31`, `ImpostorShaderPerPixelV0.js:39` **and** `:178` (both stages), `ImpostorShaderLitV0.js:65` **and** `:328` (both stages). Incompatible same-named variants: `shader/glsl/common.glsl:25,57`, `shader/glsl/v1/common.glsl:1,45`, `shader/glsl/v1/vertex.glsl:42,86` | 9 byte-identical copies (verified with `awk` extraction — all identical). Whole-file line overlap against `ImpostorShaderV0.js`: Depth 70%, PerPixel 85%, Wireframe 86%, ViewportDepth 65%, Normals 61%. **Drift already present**: all 9 GPU copies use `sign(v)` where the CPU reference `core/geom/3d/octahedra/octahedral_direction_to_uv.js:25` deliberately uses `sign_not_zero()` — `sign(0.0)==0.0` shrinks the L1 norm and mis-folds a direction with an exactly-zero component. The bake side (`impostors/octahedral/grid/OctahedralUvEncoder.js:7`) and the sample side must agree; they are two independent transcriptions of one invariant. `glsl/common.glsl` declares `VecToSphereOct`/`GridToVector`/`VectorToGrid` with *different* semantics (y-fold via `_ImposterFullSphere`, HLSL intrinsics `frac`/`saturate`/`tex2Dgrad`) | UNJUSTIFIED | One `engine/graphics/impostors/octahedral/shader/chunk_octahedral.js` exporting a GLSL string (or a `.glsl` file — precedent exists, `ImpostorShaderV1.js:10` already imports `./glsl/v1/vertex.glsl` through the raw loader), interpolated into every shader. Delete `glsl/common.glsl`'s colliding declarations or rename them | Medium effort / Low risk — string extraction, shaders compile-checked by the existing prototype harness |
13
+ | 2 | CRITICAL | **The production GI probe-depth GLSL library is copy-pasted into two debug visualisers.** `sign_not_zero` (3 overloads), `quadBlendWieghts`, `VecToSphereOct`, `SampleBlended`, `lpv_probe_getDepth{,Bilinear,Triangular}`, `lpv_bilinear_lerp` (2 overloads), `lpv_sample_bilinear`, `wrapOctahedralTexelCoordinates`, `lpv_probe_getPosition` | `engine/graphics/sh3/gi/material/common.js:76-298` (production) ⟷ `engine/graphics/sh3/lpv/depth/octahedral/v2/visualise.frag.glsl:26-408` ⟷ `engine/graphics/sh3/lpv/depth/octahedral/shader/visualize.frag.glsl:1-97` | Measured line-level overlap: **220 of 320** non-empty lines of `v2/visualise.frag.glsl` (68.8%) appear verbatim in `gi/material/common.js`; 51 of 97 (52.6%) for `shader/visualize.frag.glsl`. Smoking gun: the misspelling `quadBlendWieghts` is present in both (`common.js:95`, `v2/visualise.frag.glsl:45`). The whole point of the visualiser is to show what the production sampler sees — a forked copy can silently show something else | UNJUSTIFIED | Extract `engine/graphics/sh3/lpv/depth/chunk_probe_depth.js` (GLSL string) consumed by `gi/material/common.js` and by both visualiser shaders. Note `VecToSphereOct` here folds on `v.y<0` returning `.xz` while `lpv/depth/.../shader/visualize.frag.glsl:29` folds on `direction.z<0` returning `.xy` — reconcile before extracting | Medium effort / Medium risk — the two visualisers may currently rely on their divergent fold |
14
+ | 3 | HIGH | **`AbstractMaterialTransformer.transform()` marker-guard / clone / compose protocol copied 3×, already diverged** | `engine/graphics/render/forward_plus/plugin/MaterialTransformer.js:91` `transform`; `engine/graphics/sh3/gi/material/MaterialTransformer.js:294` `transform`; `engine/graphics/sh3/lpg/material/LightProbeGridMaterialTransformer.js:207` `transform` | The 11-line "already transformed / different instance → throw" guard is byte-identical in all three. The clone step is not: FP does `result = source.clone()` (`:107`), gi does **`result.clone();`** (`MaterialTransformer.js:311`) — a discarded expression statement, so gi mutates the caller's material in place; lpg dropped the clone entirely (`:219-223`). `AbstractMaterialTransformer` (`engine/graphics/material/manager/AbstractMaterialTransformer.js:1`) is an empty 10-line stub that owns none of this. `#onBeforeCompile` is also identical between gi (`:133`) and lpg (`:77`) — same `switch(ProbeResolutionStage)` dispatch, 14 lines | UNJUSTIFIED | Move the guard + clone + `composeCompile` wiring into `AbstractMaterialTransformer` as a concrete `transform(source)` calling an abstract `_install(material)`; subclasses supply only the marker symbol and the compile hook. Typed inheritance, no registry | Low effort / Medium risk — fixing gi's dropped clone changes behaviour (correctly) |
15
+ | 4 | HIGH | **`Trail3DSystem` is a whole-file fork of `Trail2DSystem`, and the fork's bug fix never went back** | `engine/graphics/ecs/trail2d/Trail2DSystem.js` (274 lines) ⟷ `engine/graphics/ecs/trail3d/Trail3DSystem.js` (280 lines). Method pairs: `constructor` `:66`/`:90`, `startup` `:96`/`:110`, `__build_trail`/`#build_trail` `:129`/`:141`, `link` `:191`/`:200`, `unlink` `:210`/`:221`, `updateTrailEntity` `:224`/`:233`, `update` `:260`/`:266` | Every method is identical modulo `ribbon`↔`tube`, `Point`↔`Knot`, plugin class and layer name. **Divergence with consequences**: `Trail3DSystem.js:47` extracts `compute_head_position(result, trail, transform)` = `offset.applyMatrix4(transform.matrix)` and its 15-line comment states build-time seeding and the per-frame head update *must* agree or "the head's first move draws a segment bridging the two — a one-frame streak". `Trail2DSystem.js:157-159` still seeds with `trail_offset.x + transform_position.x` (translation only) while `Trail2DSystem.js:235-236` updates the head with `applyMatrix4` — under any rotation or scale the two disagree, which is exactly the documented defect | UNJUSTIFIED | The two ribbon/tube backends genuinely differ, but the *system* does not. Extract the shared body into `TrailSystemBase` (typed abstract class holding bvh/renderLayer/plugin-ref lifecycle + `updateTrailEntity`) with abstract `#seed_geometry` / `#obtain_plugin`. At minimum promote `compute_head_position` into `engine/graphics/trail/` and call it from both build paths | Medium effort / Medium risk — Trail2D seeding change is a behaviour fix, covered by `Trail2DSystem.spec.js` |
16
+ | 5 | HIGH | **Trail spawn/aging state machine duplicated** — reseed-on-clear, `refitTimeDelta = maxAge/count`, head-moved detection, distance accumulation, `TrailSpawnMode.Distance ? distance>=spawnDistance : time>=refitTimeDelta`, rotate, head age/alpha/thickness write | `engine/graphics/ecs/trail2d/Trail2D.js:298` `updateHead` ⟷ `engine/graphics/ecs/trail3d/Trail3D.js:417` `updateHead`; also `Trail2D.js:210` `clear` ⟷ `Trail3D.js:275` `clear` | MinHash sim 0.766 on 309/322 tokens; reading them confirms the *policy* is line-for-line the same (~45 lines), differing only by accessor names and 3D's extra `#updateHeadFrame` call. The alpha fade law `(1 - clamp01(head_age/maxAge)) * this.color.w` is restated in both and must match the simulators (`TubeXFixedPhysicsSimulator.js:28`, `RibbonXFixedPhysicsSimulator.js:27`) — 4 copies of one law | UNJUSTIFIED | Extract `trail_update_head(trail, buffer_adapter, x, y, z, head_age)` in `engine/graphics/trail/`, where the adapter is a small typed interface (`getCount/getHeadIndex/getPosition/setPosition/rotate/setAge/setAlpha/setThickness`). Simplest alternative: rename `TubeX`'s `*Knot*` methods to `*Point*` so one function serves both | Medium effort / Medium risk — per-frame code, but not per-particle; specs exist for both components |
17
+ | 6 | HIGH | **Voxel-impostor splat expansion GLSL copied 5×, carrying a stated cross-shader invariant** | `engine/graphics/impostors/voxel/shader/VoxelImpostorShaderV0.js:45-61`, `VoxelImpostorShaderNormalsV0.js:24-31`, `VoxelImpostorShaderDepthV0.js:31-41`, `VoxelImpostorShaderViewportDepthV0.js:22-30`, `VoxelImpostorShaderLitV0.js:57-68` | The block (`model_scale = length(modelMatrix[0].xyz)` → `radius_OS` → `centre_OS = iPosition - iNormal * radius_OS` → view-space corner offset) is identical in all five. `VoxelImpostorShaderDepthV0.js:35-37` states: *"Inward-shift must match the colour pass exactly so the cast silhouette agrees with the visible one"* — the invariant is documented but not enforced, because it lives in five separate string literals | UNJUSTIFIED | `engine/graphics/impostors/voxel/shader/chunk_voxel_splat_vertex.js` exporting the shared vertex body; the five materials interpolate it and add only their own varyings | Low effort / Low risk |
18
+ | 7 | HIGH | **Spherical-harmonic cosine-lobe irradiance evaluator implemented 4× and the copies disagree on sign convention** | `core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js:36-48` (JS); `engine/graphics/sh3/shader/visualize.frag.js:11` `shGetIrradianceAt` (GLSL); `engine/graphics/sh3/gi/material/chunk_lpv_get_irradiance_at.js:5` `lpv_get_irradiance_at` (GLSL); `engine/graphics/sh3/lpg/material/chunk_lpg_get_irradiance_at.js:9` `lpg_get_irradiance_at` (GLSL, first two bands only) | Same magic constants (`0.8862269254527579`, `1.0233267079464885`, `0.8580855308097834`, `0.4290427654048917`, `0.7431238683011272`) in all four. Signs differ: the core JS and `visualize.frag.js` negate coefficients 1, 3, 5, 7 (three.js convention); the two chunk files use `+=` throughout. `lpg/material/chunk_lpg_get_irradiance_at.js:3` even documents itself as *"first two bands of chunk_lpv_get_irradiance_at"* — an acknowledged copy. (The sign divergence is already logged in `src/REVIEW_2026_08_06/adv-gfx.md:359`; cited here only as proof the duplication produced a real defect) | UNJUSTIFIED | One `engine/graphics/sh3/chunk_sh_irradiance.js` GLSL module exporting an L2 evaluator plus a truncated L1 evaluator over `vec3[4]`, next to the single JS `sh3_sample_irradiance_by_direction`. Pin one sign convention and state it in a comment at both | Low effort / High risk — changing signs changes rendered output; needs a bake-vs-shader A/B first |
19
+ | 8 | MEDIUM | **Three highlight systems are the same `System` + `Supplier` scaffold with a 15-line hole** | `engine/graphics/ecs/highlight/system/MeshHighlightSystem.js` (162 ln), `RenderableHighlightSystem.js` (164 ln), `ShadedGeometryHighlightSystem.js` (175 ln). Duplicated members: `class Supplier` `:9`/`:9`/`:8`, `collect` `:33`/`:38`/`:44`, `shutdown` `:121`/`:125`/`:137`, `startup` `:137`/`:143`/`:154`, and the whole `constructor` | `diff -u` between Renderable and ShadedGeometry shows the *only* semantic differences are the traversal component pair and how the three.js object is obtained; between Mesh and Renderable, only the visibility-flag check and the object accessor. ~130 of ~165 lines are common to all three | UNJUSTIFIED | Abstract `HighlightSystemBase extends System` owning the `OutlineRenderPlugin` reference lifecycle and the `Supplier` (which delegates to an abstract `visit(highlight, component, entity)`); three thin typed subclasses. Plain inheritance — no registry, no strings | Low effort / Low risk (`ShadedGeometryHighlightSystem.spec.js` exists) |
20
+ | 9 | MEDIUM | **Neighbour-average flood-fill ("dilate") written twice — 2D lightmap and 3D probe grid** | `engine/graphics/sh3/lightmap/lightmap_dilate.js:18` `lightmap_dilate` (4-connected, `channels` values/texel) ⟷ `engine/graphics/sh3/lpg/light_probe_grid_dilate.js:29` `light_probe_grid_dilate` (6-connected, 12 values/probe) | Identical algorithm: skip covered cells; accumulate valid neighbours into a `Float64Array` accumulator; if `n===0` continue; write `acc[c]/n`; mark newly covered; repeat. Even the guard shape (`x > 0 && coverage[index-1] !== 0`) matches per-axis. Only the pass-snapshot mechanism differs (`newly[]` array vs `__source_validity` copy) and the termination (iteration cap vs run-to-convergence). Invisible to the mechanical pass — different identifiers and one extra loop level put it under the MinHash threshold | UNJUSTIFIED | One `core/collection/grid/grid_dilate_average(data, coverage, size_x, size_y, size_z, channels, iterations)`; the lightmap call passes `size_z = 1`. Note `lightmap_dilate.js:24` allocates `newly` per iteration — folding into the LPG's snapshot form removes that too | Medium effort / Low risk — both have specs (`lightmap_dilate.spec.js`, `light_probe_grid_dilate.spec.js`) |
21
+ | 10 | MEDIUM | **Area-weighted triangle surface sampling copy-pasted instead of reusing the function next door** | `engine/graphics/particles/particular/engine/utils/distributeParticlesOnObject3D.js:169-233` ⟷ `engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.js:112-187` `distributePointsOnMesh` | ~65 lines verbatim: same `poly:` label, same `roundFair(placementCount, random)`, same index/vertex fetch, same barycentric picking including the identical source-URL comment (`https://math.stackexchange.com/questions/538458/...`) and the same `r1 = random() * (1 - r0)` sampling. `distributePointsOnMesh` is already the generic, callback-driven form and is exported — `distributeParticlesOnObject3D` just doesn't call it. There is no other area-weighted triangle sampler in the codebase (grep for the URL and for `random point on the triangle` returns exactly these two files) | UNJUSTIFIED | Split `distributePointsOnMesh` into `distribute_points_on_indexed_triangles(count, points, indices, polygon_count, transform, seed, callback)` plus the two thin `Mesh` / `Object3D` front-ends. `distributeParticlesOnObject3D`'s `visitObject` (`:20`) already flattens the hierarchy into `buffer_points`/`buffer_indices` — it only needs to hand those to the shared loop | Low effort / Low risk |
22
+ | 11 | MEDIUM | **Two-record swap across an array of `BufferAttribute`s written twice** | `engine/graphics/particles/particular/engine/emitter/ParticlePool.js:202` `swap` ⟷ `engine/graphics/particles/particular/group/ParticleGroup.js:550` `swapAttributeValues` | MinHash sim 0.953. 25 lines, identical down to `const offsetA = indexA * itemSize`; only the temp variable name (`temp` vs `elementA`) and a trailing `attribute.needsUpdate = true` differ. Both operate on the same shape (array of three.js `BufferAttribute`) | UNJUSTIFIED | `engine/graphics/geometry/buffer_attributes_swap_records(attributes, index_a, index_b)` in `engine/graphics/geometry/`; both call it, `ParticleGroup` sets `needsUpdate` itself afterwards | Low effort / Low risk |
23
+ | 12 | MEDIUM | **Nearest-point-on-triangle leaf handler duplicated across the two BVH nearest queries** | `engine/graphics/geometry/buffered/query/query_bvh_geometry_nearest.js:164-203` ⟷ `engine/graphics/geometry/buffered/query/bvh32_geometry_nearest.js:203-242` | The traversal halves legitimately differ (pointer-based `BVH` vs implicit-index `BinaryUint32BVH`), but the leaf halves are byte-identical for 40 lines: `tri3_closest_point_barycentric` → `w = 1-u-v` → `contact = a*u + b*v + c*w` → `v3_distance_sqr` → early-out → `result.position.set` → `tri3_compute_normal` → `result.index`. The barycentric-reconstruction convention (which of u/v/w pairs with which vertex) is the subtle part and it is stated twice | UNJUSTIFIED | Extract `tri3_nearest_accept(result, x, y, z, ax..cz, triangle_index, best_distance_sqr) -> number` (returns the new best, or the old one). Both queries call it from their leaf branch. Function-call overhead in the leaf is negligible next to the barycentric solve | Low effort / Low risk (both have specs) |
24
+ | 13 | MEDIUM | **`load-from-storage-else-build-and-cache` + scene-bounds traversal duplicated between LPG and LPV** | `engine/graphics/sh3/lpg/light_probe_grid_obtain_storage_cached.js:18` ⟷ `engine/graphics/sh3/lpv/lpv_obtain_storage_cached_volume.js:18` | MinHash sim 0.953, 198/200 tokens. Lines 44-65 vs 46-67 are byte-identical: build an `AABB3`, `setNegativelyInfiniteBounds()`, `ecd.traverseEntities([ShadedGeometry, Transform], ...)`, allocate a fresh `AABB3` **inside the visitor** (a per-entity allocation, duplicated), `mesh_bounds.union(box)`. The un-awaited `engine.storage.promiseStoreBinary(key, buffer.data)` with no error path is also duplicated (`:81` / `:83`) | UNJUSTIFIED | Promote `scene_compute_shaded_geometry_bounds(out_aabb3, ecd)` into `engine/graphics/ecs/mesh-v2/` next to the existing `sg_hierarchy_compute_bounding_box_via_parent_entity.js:28`, using a module-static scratch box. The load/build/store protocol can stay per-subsystem (the adapter types are genuinely different) | Low effort / Low risk |
25
+ | 14 | MEDIUM | **Bake-task-with-progress-overlay scaffold duplicated** | `engine/graphics/sh3/lpg/build_light_probe_grid_for_scene.js:18` `light_probe_grid_bake_via_task` ⟷ `engine/graphics/sh3/lpv/build_probes_for_scene.js:20` `lpv_volume_bake_via_task` | MinHash sim 0.922. ~25 lines identical: `makeSimpleTaskProgressView({task, localization, size: new Vector2(512,64)})`, a throwaway `Entity` with `GUIElement.fromView` + `ViewportPosition.fromJSON({position:(0,1), anchor:(0,1), offset:(16,-16)})`, `task.promise().finally(() => progress_entity.destroy())`, `engine.executor.runGroup(task)`, `await task.promise()`. Only the baker class differs. `makeSimpleTaskProgressView` has exactly two non-prototype callers — both of these | PROMOTION | `engine/run_task_with_progress_overlay(task, engine, ecd)` beside `engine/makeSimpleTaskProgressView.js`. Both bakers call it | Low effort / Low risk |
26
+ | 15 | MEDIUM | **Camera depth-plane construction + render-layer depth-range accumulation duplicated** | `engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js:60-84` ⟷ `engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js:69-90` | Two verbatim blocks. (a) The three.js matrix convention `nx=-m[8], ny=-m[9], nz=-m[10]`, `plane_constant = -(nx*m[12]+ny*m[13]+nz*m[14])` — a vendor-layout invariant restated twice. (b) `scratch_range.near = +Infinity; far = -Infinity;` then `layers.traverse(layer => { if(!layer.state.visible) return; const compute = layer.compute_depth_range; if (compute === null) return; compute(...) })` — identical including the null guard and the sentinel initialisation | PROMOTION | `engine/graphics/render/layers/render_layers_compute_depth_range(out_range, layers, planes, matrix_world_elements)` doing both halves. Both callers shrink to a call plus their own clamping policy | Low effort / Low risk (`auto_set_camera_clipping_planes.spec.js` exists) |
27
+ | 16 | MEDIUM | **`compute_depth_range` BVH closure written 7× verbatim** | `engine/graphics/ecs/trail2d/Trail2DSystem.js:110`, `engine/graphics/ecs/trail3d/Trail3DSystem.js:124`, `engine/graphics/ecs/mesh/MeshSystem.js:162`, `engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js:269`, `engine/graphics/ecs/water/WaterSystem.js:110`, `engine/graphics/particles/ecs/ParticleEmitterSystem.js:104`, `engine/ecs/renderable/RenderSystem.js:74` | All seven are `const bvh = <this bvh>; layer.compute_depth_range = (result, frustum, nx, ny, nz, c) => { bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c); };`. The sibling helper `make_bvh_visibility_builder` already exists in `engine/graphics/render/` and is used by six of these — the depth-range half was never given the same treatment | PROMOTION | `engine/graphics/render/make_bvh_depth_range_computer(bvh)` next to `make_bvh_visibility_builder.js`; all seven become one-liners | Low effort / Low risk |
28
+ | 17 | MEDIUM | **`DataTexture3D` configuration boilerplate restated 4×** | `engine/graphics/sh3/gi/material/makeLookupTexture3D.js:8`, `engine/graphics/sh3/lpg/light_probe_grid_textures.js:39` `make_light_probe_grid_luma_texture` and `:78` `make_light_probe_grid_chroma_texture`, `engine/graphics/render/forward_plus/LightManager.js:169` | MinHash sim 0.938 on the first three. Each restates the same 12-property incantation — `flipY=false`, `generateMipmaps=false`, `mag/minFilter`, `wrapS/T/R = ClampToEdgeWrapping`, `type`, `format`, `internalFormat`, `unpackAlignment = 4`, `needsUpdate = true` — differing only in filter mode and the type/format triple. House rule "confine vendor imports to boundaries": this is repeated three.js translation logic | UNJUSTIFIED | `engine/graphics/texture/make_data_texture_3d({data, width, height, depth, type, format, internal_format, filter, name})` — explicit typed parameters, no registry | Low effort / Low risk (`light_probe_grid_textures.spec.js` exists) |
29
+ | 18 | MEDIUM | **Axis tick-label drawing duplicated, and the fix landed only in the copy** | `engine/graphics/canvas/canvas2d_draw_linear_scale.js:18` ⟷ `engine/animation/curve/editor/canvas2dDrawWorldAxisLabels.js:17` | MinHash sim 0.75. Lines 26-42 are byte-identical (spacing guard, delta/`v2_length`/zero guard, direction normalisation). `canvas2d_draw_linear_scale.js:44-46` uses `Math.floor` with a comment explaining that `ceil` *"would place a final tick past position_1 with an extrapolated value"*; `canvas2dDrawWorldAxisLabels.js:44` still uses `Math.ceil` — the documented defect is live in the copy | UNJUSTIFIED | `engine/graphics/canvas/canvas2d_draw_axis_ticks({ctx, position_x0..y1, spacing, label})` where `label(index, fraction)` returns the string. Both callers keep their own value/format policy; uniform control flow, no sentinel parameter | Low effort / Low risk |
30
+ | 19 | MEDIUM | **Full-screen-quad `ShaderMaterial` option block restated 4× in one directory, with a typo divergence** | `engine/graphics/ecs/highlight/renderer/makeBlurShader_9.js:17-24`, `makeDilationShader.js:16-23`, `HighlightDecodeShader.js:57-63`, `OutlineRenderer.js:146-153` | The same 8 properties (`blending: NoBlending, lights: false, fog: false, depthTest: false, depthWrite: false, transparent: true, vertexColors: false, vertexShader: ScreenSpaceQuadShader.vertexShader()`). `makeBlurShader_9.js:18` writes **`light: false`** — three.js has no `light` property, so `Material.setValues` warns and the intended flag is never set. Classic copy-paste transcription error | UNJUSTIFIED | `engine/graphics/shaders/make_screen_space_quad_material({uniforms, fragmentShader})` beside `ScreenSpaceQuadShader.js`; the four call sites keep only their uniforms + fragment source | Low effort / Low risk |
31
+ | 20 | MEDIUM | **Octahedral depth-probe ray kernel duplicated between the two bakers** | `engine/graphics/sh3/lpv/depth/octahedral/bake_octahedral_depth_map.js:95-133` ⟷ `bake_octahedral_depth_map_fibonacci.js:98-141` | ~40 lines byte-identical: `scene.trace` → `distance < 0 ? max_depth` → read `ray_hit[0..5]` → sink the contact along the hit normal by `NORMAL_BIAS` → `v3_distance` from the ray origin → `weight = pow(max2(0, dot(ray_dir, probe_dir)), DEPTH_SHARPNESS)`. The two sampling strategies (per-texel Hammersley jitter vs global Fibonacci splatting) genuinely differ; the shading kernel does not, and if the bias/weight law drifts the two bakers produce different depth for the same scene | UNJUSTIFIED | `trace_biased_depth_sample(scratch_ray, scene, max_depth, ray_direction, probe_direction) -> {distance, weight}` (or two out-params) in the same directory; both bakers call it inside their own sampling loop | Low effort / Low risk |
32
+ | 21 | MEDIUM | **Per-entity event-rule subscription bookkeeping duplicated** | `engine/graphics/ecs/animation/AnimationControllerSystem.js:24` `registerRule` / `:64` `unlink` ⟷ `engine/sound/ecs/SoundControllerSystem.js:62` `registerRule` / `:103` `unlink` | `unlink` is byte-identical (9 lines). `registerRule`'s tail — `if (typeof r.stopEvent === "string") { addEntityEventListener(...); callbacks.push({name, handler}) }` then the same for `startEvent`, then `component.rules.forEach(registerRule)` — is identical modulo the parameter name. Only the two handler bodies (create an `AnimationClip` vs a `SoundTrack`) are subsystem-specific | UNJUSTIFIED | `engine/ecs/EntityEventRuleBinder` (typed class): `bind(dataset, entity, rules, {on_start, on_stop})` and `release(entity)`. Both systems keep only their handler bodies | Low effort / Low risk |
33
+ | 22 | MEDIUM | **The impostor atlas uniform contract restated in 8 material classes** | `engine/graphics/impostors/octahedral/shader/ImpostorShaderV0.js:410`, `ImpostorShaderDepthV0.js:369`, `ImpostorShaderNormalsV0.js:356`, `ImpostorShaderViewportDepthV0.js:332`, `ImpostorShaderPerPixelV0.js:368`, `ImpostorShaderWireframeV0.js:162`, `ImpostorShaderStandard.js:256`, `ImpostorShaderV1.js:14` — all `constructor` | Token-identical constructor bodies at 117 tokens ×4 and 99 tokens ×3. Same `tBase / tGeometry / tMaterial / uFrames / uRadius / uOffset / uIsFullSphere / uDepthScale` set with the same JSDoc text, so an atlas format change (e.g. a fourth channel plane) must be made in eight places. This is not per-class `hash()`/`equals()` shape — it is one data contract restated | UNJUSTIFIED | `make_impostor_atlas_uniforms()` returning a fresh uniform object; each constructor spreads it and adds its own extras (`uParallaxStrength` etc.). Still typed and explicit — no string keys, no registry | Low effort / Low risk |
34
+ | 23 | MEDIUM | **Diffuse-texture async binding duplicated between the two trail plugins, already diverged** | `engine/graphics/trail/tube/TubeXPlugin.js:48` `#build_material` (lines 57-77) ⟷ `engine/graphics/trail/x/RibbonXPlugin.js:96` `__build_material` (lines 110-130) | Identical: `if (typeof spec.diffuse === "string")` → `am.get({path, type: GameAssetType.Texture, callback: asset => { texture = asset.create(); texture.generateMipmaps = true; material.uniforms.uDiffuse.value = texture; }, failure: console.warn})` → `material.defines.USE_TEXTURE = true`. Tube adds `material.needsUpdate = true` (`:76`); Ribbon does not. Tube also routes through `getMaterialManager().obtain()` (`:84`, with a comment explaining Forward+ requires it); Ribbon returns the raw material (`:133`) | UNJUSTIFIED | `engine/graphics/material/bind_diffuse_texture_async(asset_manager, material, path)` handling the define + `needsUpdate`. The material-manager routing difference should be reconciled separately | Low effort / Low risk |
35
+ | 24 | MEDIUM | **The four gi/lpg shader-builder glue functions and two transform-shader files are interchangeable** | `engine/graphics/sh3/gi/material/space_fragment/build_fragment_shader.js:40` and `build_vertex_shader.js:12`; `space_vertex/build_fragment_shader.js:19` and `build_vertex_shader.js:51`; the four identically-named `engine/graphics/sh3/lpg/material/...` counterparts; `gi/material/space_fragment/space_fragment_transform_shader.js:8` ⟷ `lpg/.../space_fragment_transform_shader.js:8`; `gi/.../space_vertex_transform_shader.js:8` ⟷ `lpg/.../space_vertex_transform_shader.js:8` | All eight builders are `result = PREAMBLE (+ PREAMBLE_COMMON) + source; result = insert_after(result, ANCHOR, CHUNK); return result;`. Both `*_transform_shader.js` pairs are 12-line files that are 90% line-identical. The anchors (`#include <lights_fragment_begin>`, `#include <fog_vertex>`) are the load-bearing part and appear in 4 separate string literals | PROMOTION | `engine/graphics/material/build_injected_shader(source, preamble, anchor, chunk)` in the material layer; the eight modules collapse to data (a preamble string, an anchor constant, a chunk string). Anchors become named constants in one place, matching the Forward+ marker contract | Low effort / Low risk (`LightProbeGridMaterialTransformer.spec.js` covers the LPG path) |
36
+ | 25 | LOW | **`packDepthToRGBA` — a verbatim reimplementation of three.js's `<packing>` chunk — appears twice** | `engine/graphics/impostors/octahedral/shader/ImpostorShaderDepthV0.js:264-272` ⟷ `engine/graphics/impostors/voxel/shader/VoxelImpostorShaderDepthV0.js:55-63` | Identical `PackUpscale`/`PackFactors`/`ShiftRight8` constants and body. Both files are `RawShaderMaterial` so three's automatic chunk prefix does not apply — but `ShaderChunk.packing` is importable and splice-able. `VoxelImpostorShaderDepthV0.js:13` even says *"Mirrors three.js's packDepthToRGBA … identical encoding to ImpostorShaderDepthV0"*. If three changes the shadow-map depth encoding, both copies silently break | UNJUSTIFIED | Import `ShaderChunk.packing` from three at one boundary module (`engine/graphics/shaders/chunk_packing.js`) and interpolate it — house rule "confine vendor imports to boundaries" | Low effort / Low risk |
37
+ | 26 | LOW | **Bake-camera frame reconstruction duplicated inside one file** | `engine/graphics/impostors/voxel/bake/read_atlas_to_samples.js:78-96` (`decode_normal_to_object_space`) ⟷ `:145-165` (`reconstruct_position`) | ~20 lines identical: the `abs(Dy) > 0.99999` polar nudge (`Dz + 0.0001`, renormalise), `right = normalize(cross((0,1,0), D))` written out as `(Dz, 0, -Dx)`, `up = cross(D, right)`. `:145` comments *"Same polar nudge as the normal decoder, so right/up agree"* — an explicit must-agree invariant left as two copies. Separately, the same frame concept appears 9× in GLSL as `up_OS`/`tangent_OS`/`binormal_OS` (`ImpostorShaderV0.js:245`, `DepthV0:197`, `NormalsV0:175`, `ViewportDepthV0:163`, `WireframeV0:135`, `PerPixelV0:142` and `:320`, `LitV0:191`) with a *different* degeneracy threshold (`0.999`) and a *different* fallback (swap the up vector rather than nudge Z) | UNJUSTIFIED | Extract a file-local `bake_frame_from_direction(out9, D_frame)` used by both functions in `read_atlas_to_samples.js`; fold the GLSL copies into finding #1's shared chunk | Low effort / Low risk |
38
+ | 27 | LOW | **Two byte-size/component-count switch tables over the *same* enum** | `engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.js:8` ⟷ `engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.js:23` `computeComponentCount` | Both switch on `ParticleDataTypes` over `Float/Vector2/Vector3/Vector4` and both throw on everything else; the first returns exactly 4× the second. The relationship is implicit — adding a non-4-byte component type makes them silently disagree. (`engine/graphics/particles/particular/group/itemSizeFromAttributeType.js:7` is a third table but over a different, older enum, so it is a separate concern) | UNJUSTIFIED | Keep `computeComponentCount` as the single table; `getTypeByteSize(type)` becomes `component_count(type) * BYTES_PER_COMPONENT`, or the byte width becomes a second explicit case list only if a type ever needs one | Low effort / Low risk |
39
+ | 28 | LOW | **`TubeXFixedPhysicsSimulator` / `RibbonXFixedPhysicsSimulator`** | `engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js:18` `update` ⟷ `engine/graphics/trail/x/simulator/RibbonXFixedPhysicsSimulator.js:17` `update` | Token-identical (75 tokens ×2). 12-line loop: increment age, `clamp01(age/max_age)`, `setAlpha((1-relative_age)*alpha)`, write the flow UV. Only the method names differ (`incrementKnotAttribute_Scalar` vs `incrementPointAttribute_Scalar`, `setKnotAlpha` vs `setPointAlpha`) | UNJUSTIFIED (small) | Falls out of finding #5: unify `TubeX`'s `*Knot*` accessors with `RibbonX`'s `*Point*` names and keep one `TrailXFixedPhysicsSimulator`. Not worth an adapter interface on its own | Low effort / Low risk (`RibbonXFixedPhysicsSimulator.spec.js` exists) |
40
+ | 29 | LOW | **`SimulationStep*` per-particle loop scaffolding ×4** | `engine/graphics/particles/particular/engine/simulator/SimulationStepApplyForce.js:7`, `SimulationStepCurlNoiseAcceleration.js:20`, `SimulationStepCurlNoiseVelocity.js:21`, `SimulationStepFixedPhysics.js:53` — all `execute` | The 12-line preamble + layer-mask gate (`readAttributeScalar(i, PARTICLE_ATTRIBUTE_LAYER_POSITION)`, `if ((layerMask & (1 << layer_position)) === 0) continue;`, `params = layer_parameters[layer_position]`) is identical in all four. The Acceleration/Velocity pair additionally share the 6-line `power_*`/`scale_*` unpack and the `noise[k] * power_k` application | **JUSTIFIED (hot loop)** for the scaffolding — this is a genuine per-particle JS inner loop; hoisting the body into a callback would make the call site megamorphic across four step types and defeat the reason the mask test is inlined. The `power/scale` unpack shared by the two curl-noise steps is *marginal* — a shared `CurlNoiseStepBase` holding the six-parameter unpack would remove it without adding a per-particle indirection | If touched at all: `AbstractCurlNoiseSimulationStep` holding `parameter_schema` and a `#unpack(params)`; leave the loops inline | Low effort / Low risk — but measure first; not worth doing blind |
41
+
42
+ ### The headline lead, quantified: `sh3/gi` + `sh3/lpv` vs `sh3/lpg`
43
+
44
+ I measured verbatim line overlap for every corresponding file pair (non-empty, whitespace-normalised):
45
+
46
+ | lpg file | lpg lines | gi/lpv lines | verbatim-shared | % of lpg |
47
+ |---|---|---|---|---|
48
+ | `lpg/material/LightProbeGridMaterialTransformer.js` | 187 | 256 | 104 | 56% |
49
+ | `lpg/material/space_fragment/build_fragment_shader.js` | 30 | 32 | 24 | 80% |
50
+ | `lpg/material/space_fragment/build_vertex_shader.js` | 38 | 22 | 19 | 50% |
51
+ | `lpg/material/space_vertex/build_fragment_shader.js` | 22 | 21 | 19 | 86% |
52
+ | `lpg/material/space_vertex/build_vertex_shader.js` | 33 | 48 | 20 | 61% |
53
+ | `lpg/material/space_fragment/space_fragment_transform_shader.js` | 10 | 10 | 9 | 90% |
54
+ | `lpg/material/space_vertex/space_vertex_transform_shader.js` | 10 | 10 | 9 | 90% |
55
+ | `lpg/light_probe_grid_textures.js` | 126 | 28 | 20 | 16% |
56
+ | `lpg/light_probe_grid_obtain_storage_cached.js` | 61 | 63 | 40 | 66% |
57
+ | `lpg/build_light_probe_grid_for_scene.js` | 66 | 103 | 43 | 65% |
58
+ | `lpg/material/common.js` | 55 | 426 | 10 | 18% |
59
+ | `lpg/material/chunk_lpg_get_irradiance_at.js` | 18 | 21 | 9 | 50% |
60
+ | **total** | **656** | **1040** | **326** | **50%** |
61
+
62
+ **Verdict: the fork is roughly 250 deduplicable lines out of ~1700; the rest is genuinely different and
63
+ should stay separate.** Concretely:
64
+
65
+ - **Mechanically copied (findings #3, #7, #13, #14, #17, #24)**: the transformer skeleton (marker guard,
66
+ `#onBeforeCompile` stage dispatch, `intensity` accessor, `#uniform_version` gate) ~70 lines ×2 (plus a
67
+ third copy in `render/forward_plus`); the six shader-builder glue functions ~60 lines; the two
68
+ `*_transform_shader.js` files ~24 lines; the storage-cached scene-bounds + load/build/store protocol
69
+ ~45 lines ×2; the bake-via-task overlay ~25 lines ×2; the `DataTexture3D` incantation ~25 lines ×3.
70
+ - **Genuinely different, leave alone**: `gi/material/common.js`'s 426 lines are the tetrahedral walk
71
+ (`lpv_walk_to_tetrahedron`, `lpv_guess_initial_tet`, barycentric masking, octahedral depth visibility) —
72
+ the LPG replaces all of it with a 3-line 3D-texture fetch. `lpg/light_probe_grid_textures.js`'s YCoCg
73
+ half-float/8-bit split encoding has no LPV counterpart. The SH truncation (L2→L1) is a real design
74
+ difference. `ProbeResolutionStage` is *already* correctly shared (`lpg/material/LightProbeGridMaterialTransformer.js:6`
75
+ imports it from `gi/material/`), which shows the seam is reachable.
76
+ - **Where the seam belongs**: one `AbstractProbeFieldMaterialTransformer` in
77
+ `engine/graphics/material/manager/` owning the marker/clone/compose/stage-dispatch, plus the four
78
+ small promotions in findings #13/#14/#17/#24. Nothing about the tetrahedral-vs-grid lookup needs to
79
+ be unified.
80
+
81
+ ## Dismissed leads
82
+
83
+ - `TubeX.js` (557 ln) vs `RibbonX.js` (578 ln) — genuine rewrite, not a copy: `#private` fields, ring topology with a duplicated seam vertex, `v3_orthonormal_matrix_from_normal`, documented throughout. Only the accessor naming (`Knot` vs `Point`) is gratuitously divergent.
84
+ - `particles/node-based/` vs `particles/particular/` — **not a fork**. `node-based` is a GLSL-codegen design with zero importers outside its own tree; `particular` is the live CPU simulator. The two `ParticleSpecification` classes (`node-based/particle/ParticleSpecification.js` vs `particular/group/ParticleSpecification.js`) share only a name — different fields, different purpose. The `particular` one is already marked `@deprecated use AttributeGroupSpec`. This is an unfinished parallel system plus an export-name collision, not duplication.
85
+ - `particles/node-based/nodes/math/Vector3{Add,Divide,Multiply,Subtract}.js` (13 lines each, 79-84% file similarity) — per-node typed classes; house rule explicitly prefers this over a string-keyed operator registry.
86
+ - `AnimationGraph.getStateByDefinition` / `getTransitionByDefinition` / `TextureAtlas.getPatch` / `StaticKnowledgeDatabase.getDescriptorById` — generic "linear scan a small array by field equality"; too small and too type-specific to share.
87
+ - `AnimationGraph.equals` / `AnimationTransitionDefinition.equals` / `AnimationState.equals` — per-class `equals()`; deliberate per house rules.
88
+ - `AttributeGroupSpec.getAttributeByName` / `ParticleSpecification.getByName` / `ParameterTrackSet.getTrackByName` — same 8-line linear scan, but over three unrelated element types in three unrelated collections, and `ParticleSpecification` is deprecated. Not worth a generic.
89
+ - `SGMeshHighlightSystem.js` — despite the name, a different system (propagates highlight down an SGMesh hierarchy), not a fourth copy of finding #8.
90
+ - `engine/graphics/ecs/water` vs `water2` — `water2` contains only a shader plus a browser harness; no forked logic.
91
+ - The "read indices a/b/c then fetch 9 floats at `*3`" block (8+ sites incl. `computeMeshSurfaceArea.js:20`, `tri3_ray_intersection_indexed.js`, `construct_ray_hit_from_geometry.js`) — all inner-loop; a shared reader would need nine out-params or an out-array, which costs more than it saves. `geometry_construct_triangle_normal.js:12` already exists for the one case where the payload justifies it.
92
+ - `setFlag`/`clearFlag`/`writeFlag`/`getFlag` across 30 files (brief §E) — engine-wide component convention, not a domain issue.
93
+ - `inline_lerp` / `inline_length3` hits in `lightmap_seam_fix.js`, `read_atlas_to_samples.js`, `voxelize_samples.js` — per-texel/per-sample loops; inlining is the right call.
94
+ - **Browser harnesses (out of scope, one note as instructed)**: `makeConfig`, `configuration`, `init`, `debug_button`, `catmullRom`, `sample_style_entity` and `makeMovingShadedGeometry` are copy-pasted across at least 12 harnesses — `testPathDisplaySystem.js`, `prototypeAnimatedPathMask.js`, `testShadowMapRendering.js`, `testPointShadowMapRendering.js`, `prototypeBaker.js`, `prototype_voxel_impostors.js`, `prototypeLightProbeGrid.js`, `prototypeSH3Probe.js`, `prototypeShadedGeometry.js`, `prototype_sg_raycast.js`, `prototypeHiZ.js`, `prototypeNormalFrameBuffer.js`, `prototypeParticleVolume.js`, `testClippingPlaneComputation.js`, `testWaterShader.js`, `ptototypeFPPlugin.js`, `prototypeDecalEditor.js`, `prototypeDecalSystem.js`. A shared internal `engine/graphics/harness/` module (engine bootstrap + dat.GUI config + debug button + a spline sampler) would remove several hundred lines. Not counted as a finding.
95
+
96
+ ## Notes
97
+
98
+ Three structural forces produce nearly all the duplication in this domain.
99
+
100
+ **1. "V2 by copy".** Every second-generation subsystem here was started by duplicating the first and
101
+ editing: `trail3d` from `trail2d`, `lpg` from `lpv`/`gi`, `mesh-v2` from `mesh`, `water2` from `water`,
102
+ `decal/v2`. That is a defensible way to start, but nothing was ever pulled back afterwards, so the
103
+ newer copy accumulates fixes the older one never receives. Findings #3, #4 and #18 are all the same
104
+ failure mode with the same signature: **the newer file carries a comment explaining a bug, and the
105
+ older file still has that bug.** `Trail3DSystem.js:31-45` documents the head-position mismatch that
106
+ `Trail2DSystem.js:157` still exhibits; `canvas2d_draw_linear_scale.js:44` documents the `ceil`
107
+ over-extrapolation that `canvas2dDrawWorldAxisLabels.js:44` still exhibits; `MaterialTransformer.js:107`
108
+ clones the material where `sh3/gi/material/MaterialTransformer.js:311` throws the clone away. When
109
+ auditing this codebase, an explanatory comment in one of a pair is a reliable index into a live defect
110
+ in the other.
111
+
112
+ **2. No shader-chunk mechanism.** GLSL lives in template literals inside `.js` files, and the codebase
113
+ has no include mechanism for it (three's `ShaderChunk` is used only through three's own automatic
114
+ prefix, which `RawShaderMaterial` skips). The result: every shader that needs octahedral mapping,
115
+ depth packing, or SH evaluation gets its own transcription. The webpack raw-loader path already exists
116
+ (`ImpostorShaderV1.js:10-11` imports `./glsl/v1/vertex.glsl`), and the `sh3/gi` side already
117
+ demonstrates the string-export pattern (`chunk_lpv_get_irradiance_at.js`, `common.js` as a default
118
+ string export) — the tooling is there, it just wasn't applied to the impostor family.
119
+
120
+ **3. `System` boilerplate has no base.** `System` is a bare interface, so every renderable system
121
+ re-implements the same three chores: create a render layer, wire `buildVisibleSet` + `compute_depth_range`
122
+ to a BVH, acquire/release a plugin `Reference` in `startup`/`shutdown`. `make_bvh_visibility_builder`
123
+ shows someone already noticed half of it. Findings #8 and #16 are the tail of that.
124
+
125
+ ### GLSL duplication
126
+
127
+ This is where the mechanical pass is blind, and it is by far the largest volume of duplication in the
128
+ domain. Token-based clone detection sees a shader as one string literal, so none of the following
129
+ appeared in the brief:
130
+
131
+ - **`VecToSphereOct` is declared 17 times** across `.js` template literals and `.glsl` files, in **four
132
+ mutually incompatible conventions**: the impostor family folds on `octahedron.y < 0` and returns
133
+ `.xz` using `sign()` (9 copies); `sh3/gi/material/common.js:118` uses an `l1norm` formulation, folds
134
+ on `v.y < 0`, returns `v.xz`; `sh3/lpv/depth/octahedral/{shader,stitching,v2}` folds on
135
+ `direction.z < 0` and returns `.xy` using `sign_not_zero` (4 copies); `impostors/octahedral/shader/glsl/common.glsl:57`
136
+ and `glsl/v1/*` are HLSL-derived and use `frac`/`saturate`/`tex2Dgrad` (3 copies). Meanwhile
137
+ `core/geom/3d/octahedra/octahedral_direction_to_uv.js` is the *single* JS implementation and is the
138
+ one the bake path uses. A shader author reading `VecToSphereOct` in this repo cannot tell which
139
+ mapping they will get.
140
+ - **The whole octahedral-impostor sampling library (~90 lines)** appears 9 times (finding #1),
141
+ including twice within `ImpostorShaderPerPixelV0.js` and twice within `ImpostorShaderLitV0.js`
142
+ because each embeds it in both the vertex and the fragment stage.
143
+ - **The probe-depth library (~220 lines)** is copied from production into a debug visualiser
144
+ (finding #2), typo included.
145
+ - **The billboard card frame** (`up_OS` pole fallback → `tangent_OS = normalize(cross(up_OS, normal_OS))`
146
+ → `binormal_OS = cross(normal_OS, tangent_OS)`) appears 9 times in the octahedral shaders, and a
147
+ differently-thresholded CPU cousin appears twice in `read_atlas_to_samples.js` (finding #26).
148
+ - **The voxel splat expansion** appears 5 times (finding #6), carrying an invariant its own comments
149
+ say must be kept in sync by hand.
150
+ - **`packDepthToRGBA`** — three.js's own `<packing>` chunk — is retyped twice (finding #25).
151
+ - **The SH cosine-lobe evaluator** appears 3 times in GLSL with two different sign conventions
152
+ (finding #7).
153
+ - Smaller repeats not worth individual findings: `vec3 inverseTransformDirection(...)` retyped in
154
+ `sh3/shader/visualize.frag.js:5`, `sh3/lpv/depth/octahedral/shader/visualize.frag.glsl:1` and
155
+ `.../v2/visualise.frag.glsl:1` (three.js provides it in the standard prefix, but these are
156
+ `RawShaderMaterial`); the `#ifdef USE_TEXTURE { texel = texture2D(uDiffuse, vUv); diffuseColor *= texel; }`
157
+ block in `RibbonMaterialX.js:95` and `TubeMaterialX.js:99`; `sign_not_zero` with three overloads in
158
+ `gi/material/common.js:76-93` and `v2/visualise.frag.glsl:26-43`.
159
+
160
+ The single highest-leverage change in this domain is not any individual extraction — it is establishing
161
+ one GLSL chunk directory (`engine/graphics/shaders/chunks/`) with the octahedral, SH, packing and
162
+ frame-construction primitives as named string exports, and then deleting the transcriptions. That one
163
+ move retires findings #1, #2, #6, #7, #25 and #26 and removes roughly 1,400 lines of copied shader
164
+ source.